Or Just, "Roads". I couldn't resist the Kerouac reference.
Welcome to Round 11 of the League of Extraordinary Riveters Terrain Contest.
The title pretty much describes the theme, a scratch-built piece of terrain that show how our little metal and plastic meeples get from point A to point B. Simple? Ah, there are several catches. The first is that it does not need to be an asphalt road. It could be a game trail, a railroad, a bridge, any sort of pathway really, just something that creatures (who says it is for humans ?) will use for travelling on or under the ground, or over the water (probably not in the air or through space, although that would be interesting to see, and if you can pull it off, then by all means go for it.) The second is that you may (and probably should), at your discretion, include some roadside attractions. You can use your imagination here or you could use your imagination for the road. Or both. It's all good
Rules:
1. There has to be a road or something like a "road".
2. It has to be scratch-built. Other than that, use what materials you will. So you can use all the bits you want, from kits, homemade, junk from the recycling bin (my favorite source) etc.
3. Any scale, any size, so long as it fits on the standard 4x4 or 6x4 tabletop for gaming. And any gaming system.
4. Dioramas are permitted. Playable terrain is permitted.
5. Post the occasional WIP in this thread, and of course links to more WIPS on your own threads or galleries or blogs. Have at least 1 WIP of the unpainted or unfinished project please, and with a mini on a recognizable base size (25mm) for scale.
6. Do not post final photos in this thread. PM me with the links to your galleries, albums, what have you.
7. Six or more photos of your final entry, showing all the important parts. Well lit too. I have the presbyopia, so dimly lit is hard for me to see :(
8.(Provisional) Have your final entry completed and notify me by 12:00am EST (that is GMT-4 at the moment) on Sunday 12 October 2014 where to find the photos. This gives 10 weeks.. It will also leave 11 weeks for the final contest of the year. There is the option of extending it if enough contestants have RL issues that delay them, but only by a short time. Or we could go to 11 weeks, given that August is vacation month. Final decision based on input from participants.
9. (Optional) Put the updated terrain contest banner in your sig. Here is the HTML for it {url=http://www.dakkadakka.com/dakkaforum/posts/list/0/609100.page#7093794]{img]http://images.dakkadakka.com/gallery/2012/11/8/429237_md-.jpg{/img]/{url] change the "{" to "["
10. The Rule of Cool. Should go without saying but, I'm saying it anyway. Bear in mind that this means finding a place for some rivets. Something needs to hold this crazy world together. Can you think of anything better?
Judging:
A 100 point scale, as follows;
0-45 points for the Modelling
-0-10 Originality. Surprise us.
-0-15 Technique and skill. Clean cuts, no gaps, the basics done right. Show us you know how to use the tools of the trade
-0-10 points Design. Is it playable and durable? Is it a well composed diorama? ( or both?)
-0-10 points Materials. Of course you should use what-ever, but original uses of material, especially if the material needs no further work (like painting) to look like what it is supposed to be.
0-30 points for the Painting and/or surface finishes (Like printed material)
-0-10 points for base coat-- smooth, rough, both, as long as it belongs on the piece. A good base coat is neat. The lines are clean, etc.
-0-10 points for good highlighting and shading. Don't care about the how, just the final appearance here.
-0-5 points for a good palette. (ie color choices etc)
-0-5 points for above and beyond. Freehand for example. Show some Mad Skillz.
0-10 Points for Thematic Originality. How original is the idea, or the presentation.
0-15 Points for The Coolness. This is entirely up to the Judges.
I have made the modelling more valuable than the painting because my painting is so-so these days (judge not lest thee be judged), and because I would like to see contestants use materials in a way that require little or even no painting. And for this I would consider using a printer to be 'digital painting'. It is permitted of course, and won't hurt in the least if you do do it.
The Judges:
Me-- Red Harvest
Immygravenimage
DrH
Prizes: (Both are provisional. Better ideas may come in, so this is not definite.)
First Prize: League membership of course. That should be enough really, but to sweeten the pot, hmmm, I'm thinking bits. Mostly IG and Empire (I liked the 'umies, what can I say). Maybe a few vintage minis.
2nd prize: more bits, of course, but not as much as first prize.
Honorable Mention: This will be the contestants' favorite, decided by their votes. it carrys no prize other than the knowledge that your peers recognize your work as worthy, and like it.
All questions cheerfully answered here, or via PM. The same goes for suggestions.
Everybody is welcome to enter. I'll add a list of interested builders, and update it. I'll amend this post as needed. If you see something that needs fixing, do tell.
So far the interested parties are
Zammerak
Games Etc
Viktor Von Domm
Monkeytroll
Barnzie4Moop
Camkierhi
Theophony
SilverMk2
EyeamRai DiDDe
Mekugi
NoodleArt
Littletower
MagosBiff90
GrimDork PourSpelur
mad_eddy_13
keltikhoa
xXWeaponPrimeXx
comissarbob
soitra
Fango
Neat. The deadline falls between dioramas for me, I think, but I don't think I can commit to it until I know for sure and I've got my current 'rama done. Still very much looking forward to seeing what other people do, and maybe slipping a project in under the radar.
From now until 12 October. Eleven weeks, plenty of time.
Barnzie4Moop wrote: Can i do a ruined road? if yes then I'm in... if no then I'm in... what hell i will start another project !
Of course.
Viktor von Domm wrote: in....in...in....in...in....in...in....in...in....in...in....in...in....in...in....in...in....in...in....in...in....in...in....in...!
did I say I am in...?....well I want to...
with the upcoming mad max movie...I expect at least one person to make a mad max worth piece ...
now ...where is my thinking cap again...?
Ooooh, that would be interesting. The Road Warrior was the best of those movies. Back before when we knew that Mel was nutso.
monkeytroll wrote: Maybe time to add some more to my orkymunda terrain methinks.....
See above reply
GamesEtc wrote: I am in, of course....anyone can lure me into almost anything with the promise of more bits to add to my 20 pound collection =P
Think I figured out what I am making.... A security Check Point/Road Block. Will look for pics tonight to show more of what I got in mind. =D
These will be some vintage bits too. Hard to find stuff.
DrH and Inmygravenimage have signed on as the judges, so we have a nice panel for that.
Highway maintenance engineer reporting for duty. (I may repeat this joke a few more times before getting bored )
I look forward to seeing what people come up with.
The regulars amongst you will know the drill, but as a reminder and for the new additions; Go fourth and plug this competition. Mention it on your blogs, add the banner to your sig', invite people you think would like enter, spread the word and lets get loads of entries.
I'll try to offer useful advice here and there (completely impartially, of course), but share your ideas and help each other out with c&c and motivation. We're here to learn from each other and make terrain to be proud of, that will raise the look of any table you put it on.
I'm going to give it a go.
I just made a little mushroom themed objective marker for my Fantasy Orcs & Goblins army. It made me want to try my hand at a bigger piece.
So orc-y, goblin-y, mushroom-y, and road like. With rivets.
I've got this.
Can anyone point me to some super simple directions to adding the banner to my sig?
Simply go to your Profile page, and copy and paste the bit Red has put in the OP, into your sig bit. Then just make sure that all the brackets are [ ] and not { }, and you are golden.
Ok, Here is a general picture of the idea I have in mind, but wont be exactly like this:
Now I plan on adding additional elements to this piece, which "should" include, but not limited to the following:
Gonna try to make these barricades well detailed, including chips missing, reflectors and the like.
I got a few ideas how to pull this off, but not sure how well they will work out.
Debating if I want to put an AA gun emplacement or not. Like Dr. H said about my last project, the truck did slow me down. So if I take this on, it may be as an extra after the core of the project is done to satisfaction.
Been trying to find a German Shepherd fig but the only one I found on the web (and is not Evil-Bay) is from the Ukraine and getting anything from there now will be a nightmare. Suggestions?
Would like to make this an interactive piece of terrain and not static. Might also put in some of the Pole versions.
Debating having this guard tower actually a part of the guard shack.
OTHER:
Planning to make the wall in the back a combination of stone and metal, topped with razor wire if I can pull off making some of that. Will also try to add street lights as well as flood lights on the walls and buildings. Will also be making several security cameras to place in various areas. Will try to add some security personnel to go along with the dog. One of them I plan to have holding a pole with a mirror on the end. The road to the workable gate will be two lane with the barricades forcing a driver to zig-zag to get to the gate with possibly one road leading out.
The biggest roadblock I have will not be time this time as I am getting in at the beginning. Its going to be a matter of materials as I am tapped out until September. So if anyone can recommend any cheap building materials I don't already use, I would appreciate it. So far I plan on working with:
Foam Core
No Trespassing Signs
Hotel Key Cards
Random Bits
Random Broken Toys
Cork Board
Wooden Dowls
Polystyrene
So what does everyone think? Will try to get a sketch of the idea up tomorrow.
That is actually a very cool idea gamesetc...I would look for train scene stuff in O scale for the dogs...there less detailed...but would look the part...there also some zombie dogs around...I have these...would need some gs skill tho to De-zombiefy them...
My only problem with the whole road theme is...if you're honest to yourself...a road has to be long...I am currently debateing with myself if it needs to be a table scaled project...but that might be too much...
Would like to discuss this thought of mine with the whole class...dios are fine for they show only a tiny slice of a world, but a true terrain piece would have to be a long one to be a still working road convincingly...ruins of course would be on another sheet of paper entirely...thoughts?
My only problem with the whole road theme is...if you're honest to yourself...a road has to be long...
I always design terrain with the thought in mind of how can it be added to and manipulated on a table. This project is just one section of a road that can be added to on either end.
I have also found that cork board makes a very convincing asphalt and is easily manipulated for road damage
As you can see here, with my lay out, this piece can continue in either direction on a table. And this is very similar to the security gate at the air force base my wing-nut of a wife was stationed at. However I am thinking the two lane route may be too labor intensive and will probably dial it back to a single lane, one way type of gate.
Just not sure what to base the whole thing on that wont cost more than a couple of dollars.
that´s another thing... I am thinking currently of making a bridge...and would it be a free standing bridge or a based one?...
the sketch looks promising... I would argue due to security a one lane version is more convincing... small holes that are better controllable...
and indeed...cork is probably one hell of a good material for this comp...
I think I want my terrain piece to be a gem on the table too... it shouldn´t be just a shelf piece...this time^^...so it should be a part of a grander scheme...
I am wanting to base this on something as thick as say a clipboard, 2ft by 2ft and wont warp.
Bridge, huh?
I did one like a year ago for miniwargaming.com and I deigned it to close the gap between two tables for Apoc games. The bridge had two versions, one that was intact with gate houses on both ends. It was also fitted with various devices that could be seen on the intact bridge to make it self destruct in the event that the gate houses were lost. So the second version of the same bridge was in ruins. You can see it all here.
Then I did another one as an Asian pond for my Anima Tactics terrain. Check it out here and here. This one actually won the contest that month.
Lastly I did a third project that month, a bridging tank, which can be seen here. Unfortunately I don't have the final pics anymore. =(
that was quite a nice collection of slideshows...very inspiring...
my initial plan was to make a lifting bridge... steampunk style... maybe even working...
I can´t figure out certain ways to get the bridge moving for starters... so I am now leaning more towards the stone bridge design... I want to have a troll underneath... a steampunk interpretation of the term...hmm...
have done already a lot of research... and I still have a bit of summer holidays before school starts again (me working as an assistant teacher kind of way...)... so I better use what free time I have
Ok, so rough plan at the moment is a 'bridge' section connecting parts of the orky/hive/slum town I've previously worked on. Plus two 'ramp' sections so that it can be used as a stand-alone piece...plus maybe another rotating platform and any other interesting bits that I can fit into the time frame....as always it'll likely be the painting that holds me up
First collection of starting materials:
My faithful old label reels and plasticard for the basics......off work so work is commencing shortly
Yeah, I found them, but I dont need 4 of them lol.
As I said, the only place I found just 1 german shepherd was from a manufacturer in the Ukraine and with all this political crap going on right now, not likely to get them before the new year.
Why cant people play nice? If you wanna fight each other, take it up on the gaming table =P
Oooh this sounds interesting, I think I'm gonna have to give it a go, probably flames of war because that's what I have lying around ATM I'm thinking a few soldiers and a tank battling it out to secure a road for strategic reasons, here's my first plan.
I am also thinking bridge.
What I have in mind right now is two large mushrooms linked by some kind of bridge.
The bridge will be over a road/path lined with trees and various sized mushrooms.
I have a troll model that hasn't found its way into play yet, so he may live under the bridge.
mekugi wrote: Hi peeps, I'd like to register my interest...I'm not sure if I'll make anything decent but I going to have a crack at it anyway.
All entries cheerfully accepted. We also expect contestants to offer tips to each other...well, I do. Sadly, as the guy running this, I can only cheerlead, not coach :( So you'll make something decent to be certain.
NoodleArt wrote: Oooh this sounds interesting, I think I'm gonna have to give it a go, probably flames of war because that's what I have lying around ATM I'm thinking a few soldiers and a tank battling it out to secure a road for strategic reasons, here's my first plan.
-NoodleArt
FoW will be fine. Having a variety of game systems represented makes for a more interesting contest, IMHO. It's a big tent here in P&M, room for all
Littletower wrote: I am in, sig banner is updated, and might already have an idea for it, even a plan...
I've wanted to give an iron road a try for some time now, so I think I'll go down that path for this one.
Now to figure out how to do it... and doing it...
Sounds intriguing. Iron road as in railroad (Ferrocarril or EisenBahn or Chemin de fer)? Interesting that German, Spanish, and French say it that way, whereas we say railroad.
And two pages already. Cool. OP updated with new builders.
All entries cheerfully accepted. We also expect contestants to offer tips to each other...well, I do. Sadly, as the guy running this, I can only cheerlead, not coach :( So you'll make something decent to be certain.
Thanks Red Harvest, I've been watching the last couple of comps with avid interest...I'm only just getting back into the hobby after a 12 year break and am super keen to embrace all the changes that have happened since I stopped. Namely the internet! its so good to be able to share info/interests with people all over the world now.
Anyway my idea is to make a section of intersecting ruined freeway with the bottom road at ground level and a crumbling overpass falling down around and over it. With a couple of strategically placed 'concrete slabs' it should remain a piece of playable terrain. I'm thinking I'll try my hand at a bit of limited scratch building to put in some wrecked imperial vehicles and maybe some scavenging muties or something and a traveler with a dog encountering them ala fallout.
I have some plasticard in the mail...I've never used it before but am super keen to give it a go!
Cheers
that was quite a nice collection of slideshows...very inspiring...
my initial plan was to make a lifting bridge... steampunk style... maybe even working...
I can´t figure out certain ways to get the bridge moving for starters... so I am now leaning more towards the stone bridge design... I want to have a troll underneath... a steampunk interpretation of the term...hmm...
have done already a lot of research... and I still have a bit of summer holidays before school starts again (me working as an assistant teacher kind of way...)... so I better use what free time I have
I was thinking of the same bridge idea , I was going to use the Thomas the tank engine bridge I picked up last year to figure out the gearing to it, but I think I have a better idea now .
Okay, I'll let you in on the plan and red harvest can decide if it's an acceptable "road"...Deathstar trench run board
So was playing around with some plasticard off-cuts last night and had a very interesting idea for a chaos themed dio that I think is pretty original.....need to think on it a bit though as I'm not sure I could do it justice in time.......so basically just a tease post
Okay, here is the overall plan. Sorry my perspective drawing is a bit rusty and the ruler here at work is little better than using a doughnut for making straight lines.
These are the minimal elements I plan to build with this piece, with only one part I am still debating and would like some feed back on.
Guard tower on the roof of the shack.......Do it or scrap the idea. Let me show you how it will look first without and then with:
And here is the preliminary idea for making the wall. I got another sketch that I am also fooling around with trying to see if I can improve upon it.
Guard tower works for me...of course, during construction you don't need to fix it in place which gives you either option.....
Automatically Appended Next Post: Ok.....concept for Road To Nowhere dio.....
Rough idea, with randomly chosen placeholder figures in there....
Concerns are making the moebius strip sturdy enough, and the fact that I know how long it'll take me to convert up the figures so that they're posed to interact with each other properly.....Plus the actual presentation of it......
However, I do like the concept and it is completely different from my orky terrain which in some ways I can consider a 'fall-back easy option'......
That's between 6 and 8 figures that'll need finishing....and let's just have a look back at my blogs to see how long that normally takes.........oooooops
I'm liking all the concepts and ideas we're seeing here. Not a lot I can add to anything in particular at this stage.
I'm interested to see how the Möbius strip progresses and how you will attach/support it (maybe in some M, C. Escher like surroundings). As for the interaction of the people, it depends on how you see the dimensionality of the space; If it's a 3D space, then they will all see each other and will be shooting in all directions. If however, you think of the strip in a 4D space, then the 3D people on the strip don't see each other unless they are near on the strip, this would simplify the interactions of the models. This could lead to a sort of ongoing, never-ending chase thing...
Both 3D and 4D themes are possible and have their advantages and disadvantages.
All these overpass ideas have just given me a good (and possibly crazy) idea for a whole table layout: Some kind of spaghetti junction tribute. Spanning the whole table, various sections damaged. That's one way to make the game more 3 dimensional!
I'll have to write that down for when I have the space to give it a go...
For those of you unfamiliar with the spaghetti junction:
Spoiler:
Anyway, While I haven't built any roads myself, I can add a little idea for making tarmac...
You can use the carbon that comes out of Britta water filters.
A single sprinkling will give you a nice gravel surface, but if you cram on as many as will fit and squash them all together, then sand the top surface, you get a nice tarmac look.
Although the largest thing I've covered is only a biker base...
Spoiler:
...a larger area would be possible (if you had enough carbon, and sandpaper).
Cork, though, would probably be just as good, and much easier. But it's a thought.
Good to see I'm not the only one who uses those things, Brita filters, for the contents... after filtering. It does make a nice surface. I'll find a use for that. Of course.
You could also look up Springfield Mixing Bowl for convoluted roadways.
El-Torrminator wrote: Think I'll jump in for another attempt. I'm done with Uni now so I should actually be able to finish this time.
Welcome aboard. Can't say where this journey will go, but it sure looks fun eh? There's a place for everyone. But they have to build it themselves
Theophony wrote: I was thinking of the same bridge idea , I was going to use the Thomas the tank engine bridge I picked up last year to figure out the gearing to it, but I think I have a better idea now .
Okay, I'll let you in on the plan and red harvest can decide if it's an acceptable "road"...Deathstar trench run board
You need to decide that Theo. It would be bad form for me to pre-judge an entry. However, if you seek clarification of the theme, that I can do. I'll just quote myself from the OP,
Red Harvest wrote: probably not in the air or through space, although that would be interesting to see, and if you can pull it off, then by all means go for it.
Looks like 'space roads' are specifically included in the theme description, just unexpected. Helpful?
Or not. That rebel rabble destroyed Humanity's last best hope. Now what will Humanity do in a galaxy teeming with Xeno-scum? (yeah, looking at you Jar-Jar Binks)
Monkeytroll, what body of water is that in the background?
Plans are looking very good indeed. Lots of creativity. A very good thing. Nice work folks.
Ehh Jar-jar was back in the day, maybe the empire went and wiped them out after the fact but before the original series?
Thrawn almost clutched a win but couldn't hold it together.
Besides... if you can blow up a planet... and your target is a small moon orbiting a gas giant that's in your LoF... couldn't you just blow up the gas giant? Maybe it was the bureaucracy, and they hadn't filled out the proper form to blow up a planet, just a moon, but meh incompetence on that scale says they had it comin. Not to mention the hole's existence in the first place
hey MT... I think you should have inbedded a metal sheet between the two sheets of PC... then with magnetic bases you could keep that "road" workable...
Well, here's a god damn awful picture (phone) of my ideas, I've decided to go for a bridge over a small river, there are some minis for scale. The final pictures will be done with an actual camera don't worry
Edit: forgot to say that everyone else's ideas are looking awesome!
monkeytroll wrote: )
Red - that's the marina I live on, I'm Limey floating trailer trash
Erm, as I understand UK English, shouldn't that be caravan rubbish in place of trailer trash? Nice progress on the road to nowhere. (and now I'm thinking of that Talking Heads song.)
well it seems everyone is eager to brew their own stuff already... I have to chime in then... right?...right!
well....here is my attempt at a bridge...watch your step as this will be a lifting bridge...
that shot of course is still so WIP that you probably cant tell heads from tail... me too... will be developed in the fullness of time... plan is to make it moveable tho...cross your fingers!
as for my fellow competitors...
wow....
Barnzie4Moop looks really amazing... with lots of glass?... I totally wanna see this done!!! so sci fi!
at noodleart... FOW terrain is something of a complete new to me... that scale is extra difficult... I am watching that with earnest!
at MT...the holes make it look very spacy already!
and LT... well...said enough praise on your thread already
15mm terrain? I welcome it whole-heartedly. I think the only terrain that may trouble us is 2:1 scale terrain. The smallest I've worked in is 1:200 scale.
You're right Vik, neither heads nor tails. But I trust you'll bedazzle us... again.
With my time restricted, i decided to not go for anything to complicated, but saying that any build could throw up problems lol. Here is a sketch of my ideas.
Now as i don't have a water filter or any cork, i need to have a think about them stinking roads, as i do need stinking roads.
Too bad I already finished these..( not really comp. worthy ) Some old unfinished pics. Just some terrain I did for my local Flgs ( who's terrain kinda sucks )
Lots of construction this summer here in Wisconson. The new overpasses gave me the idea to make these. Early WIP pics
Just to show you the height.
Some ground pieces.. they are not weathered in this pic ( but are now)
gave me me some good learnings for when I do something for my own table.
Ha! Lol mordain!!! Finally a comedian entry...I was beginning to fear it would all stay too sober here...
@ noodleart...wow...looks amazing...but I need to know why you skipped the cobblestone look in the second picttowards the boarded look...nevertheless an already amazing piece!
And solar lion...what cool reference material...how tall is that titan? My own bridge will be over 10 cm tall too...pics of my progress by the way tonight
Viktor von Domm wrote: And solar lion...what cool reference material...how tall is that titan? My own bridge will be over 10 cm tall too...pics of my progress by the way tonight
Alright count me in, my next 'giftorama' isn't due for 3 months so I should have enough time to work on this too.
We said paths are ok, right? So in that case:
Path to Grimskull
The undead hordes of Grimskull is the working title for my side-army undead project. The diorama will have a classic (maybe even stereotypical) adventuring party proceeding down a path that is fraught with grave peril! (yeah, I'm going to pun hell, I've made my peace with it).
Along the cobblestone path undead will be laying in wait for the adventurers. The piece will feature a small graveyard and keeper's cabin, behind which a necromancer will be casting a spell to raise the dead from the cemetery, I hope to include a fancy glowy spell effect. There will be a cave in which I will put some kind of monster... possibly an Ogrhoul, an ogre who has sworn to serve the darkness and favors the flesh of man above all other fare, potentially with a pair of proper ghouls on leashes.
I kind of want to keep everything to a 12x12" square, though if this is unreasonable I can make it larger.
As per the guidelines for the competition, I plan to stretch myself in the following ways:
I want to convert the adventurers from their basic rank and file poses/gear to look more like adventurers, more gear, packs pouches, recognizable weapons, maybe enchanted ones. The elf may be up the tree keeping watch, and so on. I'll need to use greenstuff and I'm very rusty with it.
The same goes with the undead, they're going to be keeping out of sight of the adventurers. There will be at least one view, when I am done, that you can look straight down and see the adventurers and the scenery but zero undead, this is a non-negotiable goal for me for the atmosphere alone.
I'd like to practice my OSL/lighting effects with the necromancer's spell.
A few other things but whatever.
Gonna start sourcing my actors soon and doing some mock-ups on the 12 inch display.
A secret ''stretch goal'' is to make the undead and heroes removable (with rocks and bushes to replace them) so this could become the first square foot of a slowly growing undead board... but that'll take a fair bit of effort.
The road sits about 11.5 in off the base. I'd like to do a curved ramp up some time, but as they are donations to my flgs I'm going pass and get back to painting.
Good luck on the contest.. amazing looking stuff. Will be following for sure.
thanks mate... you should join in the fun nevertheless... there is always room on the desk for a new project^^
speaking of...update time....
fully movable...it already got the ramps for one side...what it definitely needs is a mechanism to lift the lifting bridge part...I still haven´t figured a way how to do this tho...
at noodleart...cool! with cobblestones this will look so much better in the end...!
and grimdork... cool concept... there is nothing bad about classics!!!
Ok, a couple of prototypes, what do you guys think... can I fit everything in on the 12x12" board?
Obviously I'll be making most/all of the terrain from scratch... may strip and use the trees, may use wire, not decided yet. The cave is going to be sunk down into the material of the board, basically I plan for everything to look better... these are just mock-ups for shape. I forgot to do a gibbet, probably across from the gates to the cemetery. Undead will be rising behind tombstones (probably not those), possibly slinking along the fence, maybe even some ghouls outflanking the adventurers down the side.
Think I can pack everything in on the smaller board or should I investigate a 16x16"?
I'm loving everybodies progress so far...Made me get motivated to put pencil to paper and scalpel to foam.
Here is where I am at for the moment. I'm planning to make a fairly complete section of an overpass then carefully wreck it then detail and paint it up.
I'm going to have to make a few more modular pieces of the road to make it useful for gaming (so it doesn't stand out as being the only bit of road on the board) but I think I'll focus my entry on the overpass section.
I made some VERY crude sketches of the two ideas I am thinking about.
One is a bridge suspended between two large mushrooms and the other is a crossroads type bridge built over top of one large mushroom.
I think I am leaning more towards the crossroads type bridge. That one has the rougher sketch because I couldn't get the right perspective for the bridge.
Any thoughts?
Automatically Appended Next Post: Sorry they came in sideways. I'm not sure how that happened.
For the second bridge, does each bridge start at the ground, go up over the mushroom at the cross, and then go back down? Or is it the central pillar to the bridges that go out horizontally (off the project)?
Leaning towards the second one either way, as the first one doesn't seem to give you much use, if you can just walk across the road at ground level. Unless that's a river.
My biggest thing will be doing all the things I want to a solid degree but still finishing on time. At least I have a solid idea for this one unlike the last comp (and more time to boot!).
Wow...Seems that theme is something that is interesting for so many peeps...cool!
Urgent sidenote to eyeamrai!!! Please arange the crossing roads not that geometrical exact! Would be better to have a bit of odd angles there to look more organic and grown and done by not too good architects...
Viktor - thanks for pointing that out to me. It will look better and more fitting as something built by goblins that way. Plus it will take away some of my nerves about trying to get it all done perfectly!
Grim - Great idea, big fan of the 'unseen enemies' idea, should be fun. That might become an issue with trying to fit it all on the smaller board....but if you go for the larger board then obviously the time taken increases.....
vik - Nice start. I think Cam has the right kind of idea, the bridge is too small for a gatehouse with mechanism.
mekugi - Ruined overpass - a classic How recently has it been demolished...has nature had a chance to try and reclaim it?
EyeamRai - The crossroads seems the more interesting idea to me, and keeping at least one section 'open' means you can connect it to further terrain later on....
Nice to see plenty of interest in this one, going to be a fun ride
Ooh nice...lots of interesting girder work to be had there
Still considering posing and display options for the Road To Nowhere at the moment. A few thoughts to follow....
As mentioned on my thread the current favourite for display is to add more striations and some tentacles (Yay! Tentacles!) to the road surface and use one of these as the basis for support, probably reaching down to some tentacles that are reaching up from the ground. Magnetic levitation was discussed as being by far the coolest idea, but due to my lack of room temperature super conductors that's not going to happen
vik did suggest hanging it via fishing line type wire, possibly in a frame for wall mounting....The dio really needs to able to be viewed from 360 degrees so wall mounting is out, but suspension is still a possibility...maybe a large over-reaching tentacle to hang from so it can spin.
Another thought was to use one, or possibly two, smaller interconnected moebius strips to support the main one....
Now I like the idea, but in my mind that would work far better if there were mini versions of the characters posed on the smaller versions too, and I really don't think I would get anywhere near completion if I went that route.
And then depending on what route I go I'll need to decide what kind of finish the road surface will get....semi-organic is the leading thought at the momet, but that may change...
As to the actual characters, my initial idea was for around 6-8 figures engaged in some kind of endless running battle (7 seems to be an ideal number to ensure there's interest from every angle). Then I started thinking about having multiple versions of 2 characters duelling, in various states of disrepair to show they're stuck in a loop of time as well as space.....
This didn't quite give the level of interaction I want, I'd like there to be interactions across various placements. So now I'm thinking of having 3 or 4 characters, with two versions of each, or possibly two sets of three with one character outside the loop....
not often Vik gets stumped , nice bridge there Barnzie . Funds are so short till at least next week for me to be able to start. Also I think doing the whole trench might be more than I bargained for, may have to reconsider my plan .
Nice bridge Barnzie Good to see some different designs making their way into these bridges guys.
That's OK Theo, we only wanted a few kilometres of it anyway
Ok, so after much spinning of twisted plastic I think I've nailed four characters, each with two versions, and have rough poses and positioning sorted.......now to see if I can actually build them in the poses I want. Oh, and figure out who/what they are - two are CSMs, not sure about the other two yet....that may depend on what bits I can get into the poses
Ok Red I will join for this, as long as you consider a spaceship corridor as a road "that show how our little metal and plastic meeples get from point A to point B."
here is my floor plan for a Boarding action table, and hopefully I can build the whole thing in time for this competition.
mad_eddy_13 wrote: I'm in, me and my GF have been working on a gaming board and I need an excuse to ad a little detail to it...
Welcome aboard.
@Barnzie4Moop is that 1/4"XPS that you are using? (5mm)
Littletower wrote: A Moebius cube, hanging in suspension inside a tesseract.
Now THAT would be a sight to behold!
Sadly we 3 dimensional beings could never see the full effect of a 4 dimensional object. Don't think to hard about it. It makes the brain squirm in your cranium.
monkeytroll wrote: Ok, so after much spinning of twisted plastic I think I've nailed four characters, each with two versions, and have rough poses and positioning sorted.......now to see if I can actually build them in the poses I want. Oh, and figure out who/what they are - two are CSMs, not sure about the other two yet....that may depend on what bits I can get into the poses
Everytime I see your preliminary work and read what you are thinking about the moebius road I keep thinking Eldar Webway. Maybe a Harlequin or a Death Jester or Cypher running around there would work?
Thanks for letting me play in your sandbox!
Roads are cool because they let you get your stuff from here to there pretty easy. Imagine a Big Mek. sitting underneath a burning apple tree thinking to himself "I really wanna go over dere and punch dat stoopid Grot wif dat stoopid grin onnits face but dats pretty far. Wish I could just make here...dere."
Inspiration struck! So did a couple spanners but that's another story. Here's the BlooPrints for....
10. The Rule of Cool. Should go without saying but, I'm saying it anyway. Bear in mind that this means finding a place for some rivets. Something needs to hold this crazy world together. Can you think of anything better?
keltikhoa wrote: Construction started! Not much to see yet but hopefully that changes quickly
Welcome. And of course, please do tell everyone here about your take on the theme. Sort of an introduction thing. Keltikhoa, you ninja, you A corridor is, of course, a covered road, among other things. Grimdork has them in his entry too, only his are underground instead of in space. This theme is about casting a wide net, to encourage creativity.
I'm progressing at a snail's pace but it is progress none the less.
I've been making the planks for the bridge. I don't know how you guys do this stuff so fast!!
Progress so far is ponderous... but.... i managed to get the massing sorted and the main ground levels sorted......
As i have seen a few... there is a bridge involved and a lot of "chocolate mud"..... and the piece is called "Path Blocked" ....... More details soon......
Cheers all.... and good luck to all... i think we can all share in the luck as allready there are some top quality pieces coming together!
EyeamRai wrote: I'm progressing at a snail's pace but it is progress none the less.
I've been making the planks for the bridge. I don't know how you guys do this stuff so fast!!
I suspect cloning technology. Or time travel. Maybe both.
All looking good folks! There are some fast workers out there....
Still playing with character concepts here - hadn't considered Harlequin's before but they're now in the possible options mekugi It's very definitely more of a chaos artefact than Webway related though...
Should have some more progress to show tomorrow...or rather, later today.
I feel I should point out that any rivet placement will be character based, not road based....this road is certainly not held together by proper stuff like rivets
Don't be put off by feeling like a turtle to the hares amongst us: There's still plenty of time to get a piece done and it's doesn't matter who finishes first.
And from how close the last competition was, don't give up, do your best, push your abilities that little bit further, and you could easily finish on top.
There we go. That should be enough inspiration for a few more days.
I am still planning and sketching things out, however, I hope to start working on the project Friday when I get paid and can get a good supply drop of some things I need. =D
Great work everyone! =D
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mekugi wrote: I'm loving everybodies progress so far...Made me get motivated to put pencil to paper and scalpel to foam.
Here is where I am at for the moment. I'm planning to make a fairly complete section of an overpass then carefully wreck it then detail and paint it up.
I'm going to have to make a few more modular pieces of the road to make it useful for gaming (so it doesn't stand out as being the only bit of road on the board) but I think I'll focus my entry on the overpass section.
Looking at this project, made me think of this:
I had a similar idea but didnt think I could pull it off. Excited to see how this one comes out. =D
Don't be put off by feeling like a turtle to the hares amongst us: There's still plenty of time to get a piece done and it's doesn't matter who finishes first.
QFT
But remember to enjoy the journey. The road less travelled, if you will. You knew this was coming, don't act surprised.
GamesEtc, do raid the recycling bin for supplies. It has always worked well for me
i think this competition is a very good round again...lots of cool projects coming together... I like all your plans and concepts a lot peeps! makes me envious ^^...and RED...that is probably the fitting(st) poem one could find... (I even get some education here )
speaking of... I have prepared a little step by step below for your own education concerning working with different materials and plasticcard... as I´ve found working with something else and PC always requires superglue or all purpose glue you never get THAT strong a connection of the materials you would get when only working with plasticcard...but fret not... I have come up with a clever sandwich method...
what I have the last days been working on was the lifting system of my lifting bridge...
so here it comes...
the lifting "arm"...made twice...
to create this structure here...
the lots of crosses are just a mock up to make a bit of a girder look...but I think it failed as it looks too cramped...it didn´t survive the wife inspection...so it came off...but the basic structure is tested and approved...
this is the first testing of the lifting ability of the bridge and its arm...well... it works... but still with just "raw" chains...
and here is the step by step of the tested and working sandwich method...:
for hooks as shown here I used some hooks my wife supplied me with of old bra´s of her ...she can be very generous to me from time to time...and it made it possible for her to get new ones... it is a double win win situation
I bended the hook to have this form... then I made an upper "bread" part...that got a hole fitting for the hook part..., a middle cheese part that actually holds the hook with two needed holes for the loops...and then a lower "bread" part to seal the contraption...
these were put together with plastic glue...
and then all was put together ...
and this is how you really get a strong bind of mixed materials... just ignore the not fitting materials and rely on bonds that you know work^^...
and this is the contraptions together with the chains...
I hope you´ll like...and maybe this is of some use for someone...
And a concept for a true-scale marine to be wandering said road:
More pics on my blog....
Was going to add more strips to the road, but have stopped for the moment whilst I ponder a new direction.....
Instead of having the figures fighting amongst themselves I'm thinking of having some of the combatants forming out of the road itself....this might help to fit in with the idea of tentacles coming out of the surface for the support structure as well as hopefully being a cool idea. This means I have to reconsider some of the placements and interactions, so a brief planning pause whilst I consider the ramifications...........
Monkey: Have you considered having two of each character on the strip? The first would be in fresh, new armor/robes/whatever and a second version of the same guy in weathered, beaten and battered identical gear. Maybe with a few mutations. Literally fighting themselves from another point in time...
Picture a Black Templar, golden sword shining, crisp white tabard, regal in his glossy black armor and filled with disgust at what he could be. Now picture his opponent. Broken and chipped sword, tabard reduced to a grimy collection of rags, twisted with corruption and hatred for what he once was.
Reported here from my blog, just to prove its really happening
So it begins.....(cue techno music).......mortal Kom......wait wrong movie (cue symphonic music)......
A long long long time ago (I'm old) in a theatre not terribly far away (okay its gone and is now a parking lot ) a little boy watched a great movie about evil versus good (rebel scum are the bad guys trying to overthrow the rule of the imperium, we call them terrorist nerfherders ). Now with a re injection of modeling fun and the x-wing game out I want to bring back more of the fun, and what could be more fun than a trench run .
Anyway start of the build, the table will be done later. Why do all the really fun builds start with a trip to the hardware store? Because we needs a skeleton or he deathstar of course. 3/4" MDF(medium density fiberboard) had it cut while I was there, so the three pieces we will see right now are two at 5"x60" and one 8"x60". I'll be screwing these together shortly, but have to get my daughter from the bus stop ( first day of middle school )
Falcon and x-wing for scale. Cardboard box at end will be the target wall.
Vader eye perspective, I wanted a little maneuvering in the trench, but not much, also height of trench so most ships can be fully inside. I want to have rules for being down inside and being above. I hope to be able to make a clear plastic piece to transverse the trench so. Ship can fly over the top and its base be above, just for perspective.
Bits from work to be exhaust ports or possible target points. Any suggestions?
Just for clarity the ground will be flat, only the walls will get texture, this is to allow for smooth gameplay.
Indeed I have PourSpelur - the original idea was multiple versions, which I then locked down to four characters with two versions of each, to show they were caught in time as well as space. However now I'm thinking of the road-demons rising from the surface that cuts down the available characters, and I'm not sure that two pairs will work so well, so it may be foue individuals no....but nothing set in stone yet.
Theo - Speaking of time loops...that looks strangely familiar ......Have you ever had that strange sensation of deja vu?
Have you ever had that strange sensation of deja vu?
Ahoy All! Just a little update from last night..... managed to get a rickity old timber bridge put together.... really want a sense that it could fall apart at any time.... but i am not very happy with it.... just think it looks a bit to ... spaced out..... ?! I want it to be really minimal in structure with just the 2 running boards to allow vehicles to cross... (a Rhino can fit on the bridge)
And also built up the bridgehead with some more timber planks and a metal reinforcing section....
Just having a read though, Some really great work already! I'll see if I can come up with something.
@Theophony: Cool, you know they built the film model like that, then covered it with bits from all sorts of model kits, really looking forward to how yours pans out.
@Vik: awesome bridge, is the girder effect on the road part of the bridge made from plastic washing pegs? hard to make it out.
@Littletower: That's really cool, hard to get more realistic rust than real rust
Red Harvest wrote: @DrH-- stole my thunder, you. I was going to embed the video for the Talking Heads, "Road to Nowhere" :(
Well there are lots of road related songs out there. We could probably have one for each week of the competition and not run out.
Nice way to tick a box, LT. The problem with using real rusty metal on a model is that it will show up any painted rust if you don't get it right (I used some on my Junk pile piece). But you have proven to be good with rust, and your matching in your thread appears to work well.
Well, got some supplies yesterday but not all, but enough time delaying the work.
Began the cement barricades today. According to my sketch I need 9 I think, but cut enough for 11, so made all of them.
The starting block
Reducing the block to appropriate size
Shaping the block
Sanding down the roughness
Cutting out the fork lift grooves
Next I am going to cut what little sprue I got left to make the reflectors on each of the barricades.
Then I am going to examine each barricade and determine how best to apply damage to them based on the cutting imperfections.
Nice barricades gamesetc , I've never used styrofoam for things other than hills or bloodbowl pitches before, cool idea.
Well quick update, only had a half hour this morning before getting kids up for church.
Lollipop row. The round parts are half of the squinkies balls and the tubes down are waxed cardboard lollipop sticks I got a year ago from Walmart out of their baking section. The bottom piece is from an IV kit the hospital uses, but our pumps have a different connection so these are discarded out of all the kits. Hopefully once painted they will look like liquid or gas storage containers mounted to the walls of the deathstar.
One foot partly done, five more feet on this side to continue to detail.....plus the 6ft of base....plus the other side .
Gah! GenCon has put me terribly behind on this and given me way too many shinies to want to do =/. I'll have to persevere if I am to get anything done!
GamesEtc - Nice start to the barricades, look forward to seeing the damage.
Theo - Look like storage tanks to me...good job! And if you think of it as being almost 1/18th of the way through the detailing it's not so bad...well...err....
Grim - Did you get any shinies you can use for the project?
And some random shots showing positioning of figures - but not all the figures are finalised yet, still very much wip.....
That gives me something to work with at least.....
Hah! Your posing is excellent! The marine hanging by one of the wispy parts and shooting is awesome
I got Mars Attacks!, Operation Icestorm, and a Battle Zones Sci-Fi Ruined Quadrant. Probably nothing for my current project idea, and though I could build some kind of road with battlezones, it wouldn't be nearly scratchbuildy enough for a competition like this.
Lots of shinies to distract me though, that's for sure
Just want to point out that we are already on page 6 of this comp and it is not even September. This competition is going to be a good one! (yes I will be starting soon, this whole moving thing is taking my focus) Stay tuned.
Ok, I got a little more work done today and probably wont get back to it until Wednesday.
Got the side panels on the mechanical arm and began to even everything out.
Then added some reflectors to the top of the arm.
Made sure to cut enough reflectors for the entire project, most likely will have some left over.
Then started ti put them on the barricades. Was going to put them on the side, but I didnt like how much they stuck out so I decided to mount them on the tops.
And they are all ready for painting
Started on the tire spikes
Testing out spikes
Then I started on the rising barricade. Here is the pic of the beginning mechanics of this piece. Here you can see the grooves and rollers. More to come on this one.
Yeah, 6 pages so far. Summer is ending (for us in the Northern Hemisphere) and people are settling in. So I think it is a questionof having some extra hobby time. Except me. :(
Blergh you lot are so quick. At least I still have the excuse of a new born to fall back on. Although i still hope to finish
I have the basis of the tarmac and gravel done with my sign uprights, and i ahve started work on the sign and gantry. It still needs more detail, but i need to think about that.
All I can tell you is that Model color is their regular line as opposed to GAME color which were meant to be closer approximations to GW colors. You'll probably get a more even mix of colors in it, in that case. I wonder if they have a chart somewhere.
Some awesome looking work going on - I did kind of a test piece for an elevated track pylon and it did not look too great so will be restarting it, probably at the weekend
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Well, decided to get some building on. 6 inches high, 2 inches at the base and 1.5 inches at the top. Based on a CD.
OK amazing work going on here, I am getting scared now! Not even got a plan yet, not that I ever work to a plan, but you know. And everyone is progressing so well. Amazing ideas too.
Materials I've used so far.
The "skin" from a hollow core interior door
ring between showerhead and wall
guts from a broken smoke detector
cut offs from cork underlay for hardwood flooring
old co2 detector
ringer from doorbell
assorted gearing from a blender
scrap wire
the ball that diverts water from the bath faucet to showerhead
the assorted grit that accumulates in the bottom of a tool belt
I work in the construction field and am lucky enough to have a position that allows me to touch nearly every facet of the process. Every time I see an interesting looking piece I throw it in my belt and take it home. So far 100% percent of my project is made out of garbage. Feels....Orky.
PourSpelur wrote: Materials I've used so far.
The "skin" from a hollow core interior door
ring between showerhead and wall
guts from a broken smoke detector
cut offs from cork underlay for hardwood flooring
old co2 detector
ringer from doorbell
assorted gearing from a blender
scrap wire
the ball that diverts water from the bath faucet to showerhead
the assorted grit that accumulates in the bottom of a tool belt
I work in the construction field and am lucky enough to have a position that allows me to touch nearly every facet of the process. Every time I see an interesting looking piece I throw it in my belt and take it home. So far 100% percent of my project is made out of garbage. Feels....Orky.
I beg to refer... this will be a very manly project ... I smell the a tool time episode here^^...
PourSpelur wrote: Materials I've used so far.
The "skin" from a hollow core interior door
ring between showerhead and wall
guts from a broken smoke detector <snip>
This stuff is looking amazing. I'm still working on the planks for my bridge. I got some little 2mm bead things to use as rivets. I still have not approached the paper mache mushrooms though...
...17, 18, and 19. You are number 19. Welcome aboard
commissarbob wrote: I should like to join in on this one. Life has been hectic and not conducive to my hobbies. I should be able to participate this time.
And number 20. Welcome.
All present and accounted for (that is to say, OP updated with y'all's names)
Doc, no Kraftwerk, please. That sound, that Casio sound. Aargh. (I think it was their song "Pocket Calculator" that actually made me homicidal; temporarily, of course ) For good German techno, Tangerine Dream. How about something from The Firm? Apologies to those who will not be able to see it. GEMA, I believe, is the cause.
commissarbob wrote: I am thinking about making a bridge layer engineering tank based on the Malcador pattern hull. Would blazing your own roads count?
.
Here is the general idea thus far, please pardon the two minute rough sketch...
It would be based upon a Valdor tank killer that had a critical malfunction with the neutron laser that rendered it unable to be repaired. Rather than simply discarding a still operable chassis, the engineering corp requisitioned the hulk, with the approval and guidance of their techpriest of course. The void left by the neutron laser, it seemed, was ideal for the placement of a massive block and tackle crane allowing for the recovery of even the largest of battle tanks short of the Baneblade class. Grizel (ancient Gaelic for gray battle maid), as the boys called her, is currently in operations as a bridging vehicle and served without too much complaint.
Sorry about my sudden disappearance. I expressed interest a few pages ago but I've had a few real-life issues to deal with lately which stopped me from getting going. Got that sorted now and I'm back up and running again.
Agreed, In the Hall of the Mountain King was always one of mine as well. And yes, I am a little bit of an audiophile. Given the choice between watching television or listening to music, music generally wins.
Thanks funds are abit sparse atm so trying pva for the water so far it's cost me less than £5 for the materials
Working on the actual bridge now no wip shots tho but I have both towers built just detailing to add
Skaven for size reference not sure what I'm going to do for people crossing
soitra wrote: Ok I'm in! This is my first ever terrain piece so bear with me.
Thinking a rickety old rope bridge over the murky waters.
Here's my first wip shot.
you´re really very into music methinks?... very associative mind of yours that has a musical expression to sudden situations...cool!
besides... hall of the mountain king was always one of my favourites!!!
Yah, Everything is connected to everything else Vik. You just have to be willing to see the connections.
commissarbob wrote: Agreed, In the Hall of the Mountain King was always one of mine as well. And yes, I am a little bit of an audiophile. Given the choice between watching television or listening to music, music generally wins.
Were you to look carefully in the background of some of the photos I post, you would note an old shelf stereo system in the background. It's slaved to an old laptop which acts as a media player. (I use Amarok as my media player of choice.) Always have music playing when I work. For some reason it helps me to concentrate. I find silence to be distracting.
I am not good with silence too... it is an odd thing to have around ... we are not used to this... and music is an endless source for inspiration.
Yah, Everything is connected to everything else Vik. You just have to be willing to see the connections.
that´s a dirk gently quote...
at all my fellow contestants... you make it very hard to build alongside you...this will be quite difficult...again...
and to make it not too easy for the lot of you...here my latest works...:
this is a train set I am working on to be used together with my lifting bridge...a steampunk train to go with the steampunk bridge...of course the passengers compartment
and the engine...
well...I hope to inspire you the same as you do for me
Welcome newcomers. Good progress people. Liking what I'm seeing.
I'm also one for listening to music almost all the time and cannot concentrate in silence (I'd have listened to music in exams if it was allowed). If I'm in, I'll have music on. If I'm out, I take music with me.
While the subject of the competition is roads, and there are going to be a large proportion of vehicles included, don't forget that, as a terrain competition, the terrain elements of your pieces need to live up to the vehicle parts.
The vehicles will be included in the judging (I'm not saying don't make them), but a beautiful vehicle on a basic, flocked base could loose out to a beautiful road with nice surroundings and no vehicle.
Not directed at anyone in particular. But I don't want to see anyone run out of time to finish their terrain because they've spent too much time making an epic vehicle.
Just thought I'd mention it while there was plenty of time left.
Obviously, if you are including a vehicle, I will be studying it just as closely as the terrain. So don't scrimp on the details there either.
Dr H wrote: Welcome newcomers. Good progress people. Liking what I'm seeing.
I'm also one for listening to music almost all the time and cannot concentrate in silence (I'd have listened to music in exams if it was allowed). If I'm in, I'll have music on. If I'm out, I take music with me.
While the subject of the competition is roads, and there are going to be a large proportion of vehicles included, don't forget that, as a terrain competition, the terrain elements of your pieces need to live up to the vehicle parts.
The vehicles will be included in the judging (I'm not saying don't make them), but a beautiful vehicle on a basic, flocked base could loose out to a beautiful road with nice surroundings and no vehicle.
Give the terrain the time it deserves.
Dr H wrote: Not directed at anyone in particular. But I don't want to see anyone run out of time to finish their terrain because they've spent too much time making an epic vehicle.
Just thought I'd mention it while there was plenty of time left.
Obviously, if you are including a vehicle, I will be studying it just as closely as the terrain. So don't scrimp on the details there either.
Quoted for (I hope) obvious reasons. Doc said it quite well. Certainly better than I could.
Lots of great things happening around, people, keep them coming!
On the matter of music, I heartily agree: Recently I got a MP3 companion speaker that went straight into the workshop (sadly lacking up to now on that front), and has since been a great addition to the toolbox! (Not a fan of headsets or earphones, they add too much to the isolationism factor I've already been accused off when working there!)
Off-topic, latest advancement:
A couple additional roads (paths, at least), added, just to strengthen the adherence to the Comp's theme !
Littletower, Speakers in the shop, FTW! I always worry that I will accidentally slice through an earbud or headphone cable. Now, the only Argentine singer I can recall is Tormenta ("Chico de Mi Barrio") and no clue about her real name.
All sorts of intriguing projects. I like the variety, although it will make judging harder. Ah well.
Dr H wrote: Not directed at anyone in particular. But I don't want to see anyone run out of time to finish their terrain because they've spent too much time making an epic vehicle.
Just thought I'd mention it while there was plenty of time left.
Obviously, if you are including a vehicle, I will be studying it just as closely as the terrain. So don't scrimp on the details there either.
Yeah yeah, grand plans and all... I will be sure to have all necessary elements.
I go through phases of what i listen to / watch. But at the moment its Minecraft you tube videos. By some local Bristolians who happen to be one of the top subscribed channels int he UK. #yogscast.
Spoiler:
This is the current song running round in my head constantly
And i am trying to increase the little details on my terrain this time, so here is a birds nest and egg
@Red H: That's good, but there's a lot more to choose from, too Ranging from world-known tango (both classic and new) to hard rock, through even some renowned reggae group and two-time Oscar winner Gustavo Santaolalla, you can take your pick!
Just give me some hints as to what you might like to try out and I'll try to point something out.
Since we are at it, great landscapes, better food, awesome wines and very tourist friendly, too!
(This is just my personal opinion(s) and has not been paid for by Argentina's National Tourism Administration in any way )
Feel free to resume normal programming at any time.
OK, I gave it some thought and I have figured out exactly what I am going to do for the terrain and road itself. I happen to have some unused 'floating' shelves on hand and got a bit inspired. What I am looking at doing is having the river banks sculpted onto the shelf and spilling down over the front edge showing roots, dirt, and a few other surprises. The river itself will have a variety of small stones and a larger boulder breaking the surface of the water. The bridge layer vehicle will be on the one side of the shore on a road following the river shore.
Havent been able to get much done with doing extra shifts at work, but the upside is I should be starting management training in a month or two. And only been here 3 months!
Anyways, here is what I did the other morning after work when I was all hyped up on coffee. They are all securely glued now and ready for cutting.
Then I did some more work on my Thunderhawk, which can be seen in my blog.
@GamesEtc: Work on the Thunderhawk? Where are your priorites anyway?
I want to see an elf hobbit hand poking out from between the bread slices of that sandwich. Does that make me a bad person?
We are approaching the 1 month mark for this iteration of the LoER contest. Six weeks left from this Sunday. Still plenty of time, and plenty of time for any of you lurkers-about to join in.
That looks great Cam, What is the paving made from? I really like it.
Here are a couple of progress shots from me.
I tried my hand at scratch building the side of a rhino...It's my first attempt at building a vehicle with cardboard-I really enjoyed the process.
It's a bit sloppy but after I weather it up it should look ok I reckon.
Red Harvest wrote: @GamesEtc: Work on the Thunderhawk? Where are your priorites anyway?
Well, I am the kind of person that if I work on only 1 thing at a time, I will get seriously bored and never get it finished. So I am always working on at least 2 things at a time, and once it was as high as 10 things at one time. =D
How do you define 'working on'? For certain definitions that could very easily go up to the hundreds for me
Good work peeps, it all looks great so far.
A month in already? Now I'm feeling way behind. Slowly adding various textures and details to the surface..better get a move on with the figures I guess.
Red Harvest wrote: @GamesEtc: Work on the Thunderhawk? Where are your priorites anyway?
Well, I am the kind of person that if I work on only 1 thing at a time, I will get seriously bored and never get it finished. So I am always working on at least 2 things at a time, and once it was as high as 10 things at one time. =D
Hmmm, this sounds eerily familiar... Of course my 'to finish' pile is this high.... but it's mostly stuff that needs painting.
Here are the goodies I got from Cam's Bag of Coolness!
And yes, some of this stuff will be used immediately for this terrain project. Some of it was in dire need and I am so glad I got it, Thanks a ton Cam!!!! =D
And I also got this today from Walmart
Here I got some 1'x1' cork board tiles which will be my asphalt road. Then replaced my dead soldering iron for a new one and some new solder to pimp out this project. And some terrain paints I had run out of last project.
And lastly my fiber optic cables got here from China that I need for this project and for my Thunderhawk.
I ordered these two weeks after I ordered my rivets and the rivets still havent arrived from china. but they still got 3 weeks, I just hope they get here soon so I can make use of them.
Also about to put in an order for a ton of LEDs as my supply of them is getting low. And after tonite I got the next three nights off so I can finally get some more work done without having to be hyped up on coffee. =D
These are looking outstanding. @Cam you put a pill sorter in? Bwahaha!
I think I'm gonna have to tone down the size of my entry and look at a different idea or two. I got the Infinity bug and have been cranking those out left and right but no roadwork yet.
Good to see some lighting going into your piece Games, always interesting to see electronics being used.
Figures are going together, but not a lot to see there yet, so a couple of texturing shots just to show I am still working on it.....(albeit slowly)....
A very good question. These days, it seems the Chinese have moved past that in many areas. Heaven knows most kickstarters get their stuff made there. I was kidding, BTW, in case it wasn't obvious.
And Kudos to Littletower for sneaking in the word Draisine. We tend to say handcar. The wheels are from a HO scale train too?
I thought handcar wouldn't apply, as it wasn't man-powered! (Guess the name outlived its literal meaning, then )
As for he Chinese rivets, I guess we are talking about those nail-art half-spheres that I CANNOT FIND ANYWERE around here (Sorry about that )? You can not imagine the kind of looks I got when I went into a couple places that I thought might point me in the right direction for getting nail-art supplies (A hairdresser's saloon, and two tattoo places, mind you!), but nope!
Either I obviously don't know where to ask, or it is not in fashion hereabouts. Cubs are to young - and boys only - to be of any help, too... And nothing online either...
I'll keep punching FLAT styrene, for FLAT rivets.
In other news, I primed the goose dodo yesterday:
@Red H. Sorry, almost forgot! Yes, HO tracks, and wheels (full bogie, actually). Small for 28mm, so i'm alleging narrow gauge, if that's OK
Well... i am back in the running after a wee break away..... updates tonight! Really got to try and raise my game to keep up with some of the awesome work on show here.......... Challenge Accepted!!
I think I may come out of retirement for this. Still super busy with my two jobs, crazy out of control 3 year old, overly adventurous 18 month old, and playing den leader for my son's Cub Scout den...but I need some Necromunda terrain, and an excuse to get building again...
A little late coming out of the gates, but 5 or so weeks should be enough time for me to get somewhere.
Counted. And number 22. Welcome aboard. Five weeks is indeed plenty of time.
Littletower wrote: I thought handcar wouldn't apply, as it wasn't man-powered! (Guess the name outlived its literal meaning, then )
As for he Chinese rivets, I guess we are talking about those nail-art half-spheres that I CANNOT FIND ANYWERE around here (Sorry about that )? You can not imagine the kind of looks I got when I went into a couple places that I thought might point me in the right direction for getting nail-art supplies (A hairdresser's saloon, and two tattoo places, mind you!), but nope!
Ay, ¡Que Macho Cabrio Latino! or however you Argentinos say it. I think those half-spheres are also used for something called vajazzling (NSFW term) But you'd get even stranger looks if you asked about that...or maybe not?
@Red H. Sorry, almost forgot! Yes, HO tracks, and wheels (full bogie, actually). Small for 28mm, so i'm alleging narrow gauge, if that's OK
SUPPLY DROP
There ya go. 500 LEDs (100 Red, 100 Green, 100 Yellow, 100 Blue, 100 clear) as well as some heat shrink as I loathe electrical tape, it just seems so.....unprofessional.
Anyways, I can now finish wiring up everything for the Road Terrain piece as well as get started on my Thunderhawk.
Looking forward to seeing those LEDs in action Games
Gore-splat looks great. Will there be any armour scraps so those not in the know will realise it used to be one of the false emperor's finest?
After much consideration on the various methods of suspension, and factoring in the time left I've gone for a failry boring support system for the road to nowhere....
And started affixing the entities in place.....
The plan is to add more support tentacles to enable a variety of display angles - hopefully tonight, along with the last bits of gribble and then priming tomorrow.
I'm thinking washes and inks for colour as I can work quicker with those and I'm far from speedy with my colouring.....
I'm gonna go ahead and officially withdraw from this one guys.
I wanted to finish one, but I've got some RL issues to deal with and another gift to get around to finishing. The entries so far have been amazing! Maybe if one of these runs in the winter during my downtime I can actually complete it.
I am also going to withdraw. I got an unexpected commission job repairing and painting a decent sized Lizardmen army. I'm pretty slow at all of the hobby things so I'm going to have to move the terrain piece down a priority level so I can get his stuff done before the end of time.
I'm going to keep working on it though.
And I am definitely going to keep watching the progress here.
Good luck everyone!
Good job Lt - once that gets a bit of weathering it's going to be superb
Nice work Cam Looks great, lovely little ork speedster. The ork's skin could perhaps do with a bit more depth - a darker wash in the recesses maybe? Or pehaps a very thin red wash in there - that can add a real 'skin' feel to ork flesh.
Primed, hit with some random rattlecans, rough wash and drybrush, started in on some colouring...
That is excellent. These are all excellent, such awesome work.
I had some recent real-life drama/crap so I don't think I'll be painting anything but single simple relaxation minis for a good week or two, and then I'll be gunning for the deadline on a gift diorama. I don't want to taint it by trying to bend it to the theme so I chose to gracefully exit.
If I sign up for another one of these, I'm going to finish it or die trying. And by die, I mean forbid myself from signing up again and re-boarding the shametrain.
I really want to build terrain. So I am going to keep working on my piece and I will try my hand at other little things just for the learning experience. This commission came out of nowhere and gets some more gaming cash into my hands so I had to take it.
I have had a rather busy weekend with working until 5am Friday and Saturday night, and my son's 4th birthday party on Sunday followed by impromptu BBQ, resulting in me falling asleep on the sofa at 21:30 due to, too much meat and cider Hopefully i can make some further progress tonight.
Sorry about the RL stuff GrimDork and EyeamRai. No shame in not finishing. The shame is in never starting (Possibly. What is the saying, "the master has failed more times than the beginner has even tried"?)
Awetastic WIPs guys. We have slightly less than 5 weeks, so plenty of time.
Love the panels and rivets on the bridge vik, that's a very cool look, nice girder work down the side too. How's the opening mechanism coming along?
Still looks great Lt, and still no real C&C for you...I know you've still to weather the dodo. Maybe some dirt, oil spills, door scrapes etc around the entrance?
Understandable Grim and Eyeam....As you say Eyam you'll still build terrain anyway, and Grim I'm sure that dio idea can be utilised again sometime
5 weeks? That doesn't feel like a lot Need to get on with the figures....
And I've been having lots of fun with Tim Holtz clear crackle paint (oh boy, have I )
It sucks when real life gets in the way of having fun. Hopefully GrimDork and EyeamRai will crush it next time.
Here's another WIP...I've primed it up and and weather permitting I'll get another coat or two on today.
That crackle effect looks great, monkeytroll! I've seen some of the Tim Holtz stuff in the store before but never got any. Now I want to go get some of that crackle paint!!
Fallen bridge looks great mekugi, love all the rebar.
Good looking road markings there M0rdain.
I've used the Tim Holtz crackle before on terrain pieces, and experimented a little on figures with it, and it is fun stuff - but this clear crackle has really got my attention, very useful. I've tried a few other brands before and none worked as well as these...and got nowhere with other clear crackles I've used before. You do need to be quite heavy with the application, very thin layers don't have much effect.
Your moebius road is looking heaps more fleshy than I imagined it would Monkeytroll...I love it, it ups the otherworldliness of it a bunch.
Littletower, that draisine looks store bought now that it's painted up!.. Everyones work is looking fantastic.
I managed to get a bit more painting done including a bit of graffiti It all looks a bit too fresh still though, what is a good way to stick charcoal dust/fine crusher dust to a bit of terrain?
Would hair spray hold it in place all right or should I go buy some spray adhesive?
Anyway, here are a trio of WIP's
I still have to add the dirt to the ground, but I figure I'll do that next to last thing so I don't accidentally paint it.
Also, what colour do you reckon I should paint the guard rails and the wrecked rhino? I was planning on putting just a bit of flaking paint on the rhino, hinting at a chapter (it looks like space wolf grey atm but thats just the primer/ceramite layer).
Cheers
For the hand rail a dirty light grey. They are always that galvanised steel, not shiny, kinda faded look. Could try a silver with a white wash over it!
The rhino, paint your favorite enemy's colour, so if your mates run, BA a touch of red. I think red would be cool.
Your Graffiti is awesome by the way.
Cant help you with the dust, though I use thin layers of superglue to add some of my finer dusting detail, but then I paint it after. Also could try paint? A coat of varnish and then apply your dust?
Thanks Camkierhi,
I'll give the silver railings a whirl...I was totally blanking on them. I think it needs more rivets holding the railing down to the concrete foundations too.
I'm a bit wary of varnishing it too...if even a tiny bit sneaks past the paint it'll melt pretty spectacularly! I like the super glue idea tho, i can be a bit more careful with that.
The graffiti is excellent mekugi, that's a great tag.
For the dust maybe a thin layer of pva (elmer's), that's my go to for most basing type scatter/dust.
Signpost looks great M0rdain - like the fade on the blue.
Quick question, I can't seem to grok the terrain comp sig instructions...i copied it into my sig, swapped the { for a [ but no dice...rolling 1's for comprehension >_<
Looking good Camkierhi!
So I tried out some battered red on the rhino...I reckon it looks ok. I've misplaced my decals for the moment tho >_< I'll have to go hunting for a BA wing-tear.
I also put on a first round of dirt, I was getting sick of it not looking like a road underneath, plus it should let me figure out where to put the two pieces of wreckage from the collapse.
I'm going to have to go digging for some more to get the really fine stuff soon tho, it looks like I'm running out.
Oh, and I tried a metalic paint on the railings, I left it patchy to make it look like the white paint over the top was weathering off.
hey mates...I want to show you the current status of the bridge... currently only bluetaced (thank you cam for these! ) I present the fully working bridge....still not fully riveted... but you get the idea...the counterweight by the way is filled to the brim with iron nails...the only one thing that puts on some weight intense enough and fits in a small container....well... next one will have lots of rivets to show....
the mechanism works by shifting the counterweight back inside the lifting arm...
also...@fargo: the warping effect is made only whilst punching the holes in the very thin material... it is simply not avoidable with this thin PC... when you use thicker stuff it doesn't warp that much to be seen...for this project it worked in my opinion... on other projects it might be a fail...one needs to be lucky^^
hope you like...
@ MT... that crackling effect is awesome.......
@ mordain...that sandwich is pure win.... pure win....
cheers, vik
Everything is looking good. A reminder that we have 4 weeks to go, but it looks like everyone is proceeding apace
I do hope everyone is enjoying their projects. I know that I am really enjoying the WIP shots. RL is sucking the life out of Hobby Time for me these days :(
That bridge looks amazing Viktor...I particularly like that it is functional, I can imagine a bunch of in game scenarios that would revolve around it.
the other day I put a bit more rubble down and painted on some rust and rain streaks on the pylons.
Now I'm getting into the smaller details, I made some rattle cans out of kitchen skewers and paper. I'm getting close to adding final touches.
I managed to get a bit more painting done including a bit of graffiti It all looks a bit too fresh still though, what is a good way to stick charcoal dust/fine crusher dust to a bit of terrain?
Would hair spray hold it in place all right or should I go buy some spray adhesive?
have you tried watered down PVA (white) glue? it worked well for me. also went to the dollar store and bought an assortment of eye shadow, which i found did pretty well (if you put it on areas you don't touch) for "painting" on dust/dirt/weathering.
hello, everybody. i know it's been forever and a day. real world issues (55+ hours a week of work) always getting in the way...missed a few contests, and won't have time to participate in this one, but i am now back on the interwebs and will be keeping an eye on what everyone is doing.
You can use any kind of powder you want for weathering. All you need to do is seal it in with either a clear coat (matt varnish), hairspray, or (the best IMHO) Future Floor Wax
Some incredible work going on here!! (I dont know why i am surprised.... some very talented troops out there!!)
I have been busy "baking" this evening and got some groud cover on my entry..... Still bare bones....but i am definetly off and running!
Something good about this "mud / terrain" is that it can take a couple of days for it to dry properly so i have plenty of time to add details into the mud and actually build some walls and other details into it.
Thanks for the hints and tips fella's, I ended up using watered down pva...It worked a treat.
I think I might go with a final dusting of eye shadows for the ultra fine dust effects as per GawdamSumbish's suggestion.
That mud looks right proper Magos and that gory spatter suits that space marine a treat Mordain
Well unfortunately I'm still too busy for any progress at all. I'm afraid I won't be getting the trench run done for the competition. Plus trying to model 1/270th scale rivets is tough . Unless I get seriously inspired/unemployed then I will wear the badge of shame......do we have some sort of failed riveters challenge badge yet??? If so then I'm gonna start collecting those .
A friendly reminder that 3 weeks remain. No pressure, plenty of time still, even for you Theo.
In 1:270 scale, proper sized rivets would be little dots you made with a technical pen or rapido-graph ( y'know the kind, that make lines 0.15mm wide) and even then they would be huge. But larger rivets would look cooler, and so, are not only permitted, but desirable. Plus they hold things together better than mere adhesives. Nobody glues together aircraft fuselages eh? It's rivets or bust. Would you fly an airplane held together by glue? No.
I have to alter my original idea some, as time and funds are not on my side. But I've got the chimera that will be on my road all done. It just needs paint.
Well I'm officially out of this one. I figured a way to quickly build the trench, but very little scratch building to it. I'd post a picture, but dakka's got me blocked for some reason. I tried to upload some parade pictures from this weekend as well, lots of WWII vehicles in our parade, but it wasn't happening.
The trench is still happening, but it won't fit the competition as I'm now using Deadzone tiles to complete it. Here's a sample of what I'm talking about.
The end of the trench. I'm thinking the little circle in the center on the end wall can be the hole, looks like the size of a womprat
And my solution to flying over the trench. That way models down in the trench cannot be targeted by models outside the trench since they will have problems of their own, such as turrets and walls to look out for.
This is about 7"x9" I plan on making the sections 12" long and modular. It all depends on getting more of the sprues though. Which should be rectified shortly .
Sorry Vik, never meant to... Or maybe I did High praise, thanks!
@Grimdork: looks great, but that is a picture, right? 'cause I did build the interior detail of mine...
It's just one of those places that are bigger inside than they look from outside
On a more serious note, now: original pic was picked from the web (started with searching for underground complexes/facilities, this one is actually a service tunnel), edited to suite. Main constraint was to align the tracks width, after that, just cropping to size. Did work on the colours some too trying to get the printout to match the concrete floor, it looked better on screen but they are not that close now, I'll try to brush-blend them some to better merge the joint.
It is not a flat picture though: pipelines and front pillars (the first three on each side) were cut out from two additional copies of the same photo and applied on top, with cardboard separators in-between each layer, for added depth (as in French art or 3D painting/collage).
Yeah your paper-fu is definitely stronger than my own, adding that extra bit of 3D really sells it and makes it harder to tell it's a photo printed out in the first place.
I'll have to get photoshop or the gimp for the next time I try something similar, and blending it in with a brush does sound like a thing to try.