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Eldar hate.? Why.? @ 2015/12/22 14:49:56


Post by: PacificRimJob


Hi there I'm pretty new to the hobby and just moved to Toronto (I used to love about 18 hours north of Toronto) and I have some eldar stuff from my army back in the day, now I've been out of it for about 4-5 years so first thing I picked up was the book and tried to make my army list best I could, about 1000pts. I show up to a local store and no on will play me and everyone just kept saying ""oh you play eldar, no thank you" like idk about anyone else but I think that's pretty dumb to refuse a game, what's wron with eldar.? I can't tell you since I don't get to play


Eldar hate.? Why.? @ 2015/12/22 14:54:55


Post by: Melissia


Primarily because of that scatter laser special rule, and the addition of strength D weapons to a non-apocalypse codex.


Eldar hate.? Why.? @ 2015/12/22 14:55:07


Post by: ALEXisAWESOME


They are a very powerful codex, with very powerful detachments and formations. When playing locally, pick up games will be hard to find until you are seen to not be ''Just another Scatbike spammer''.

Many, many people have had very unfun games against Eldar due to how ridiculously powerful Scatterlaser toting bikers, Wraithknights and Wraithspiders are. Those scars don't heal quickly, and while I know it's prejudice, it's going to have to be your job to alleviate the locals fears.

Take Banshee's, Vipers, Scorpions, Melee Autachs and Wraithblades. Don't take more then 2 units of anything. Play Nice. Then, once you've intragrated yourself into a group of people who know you are a Nice Guy people will offer you competitive games where you can bring out everything.


Eldar hate.? Why.? @ 2015/12/22 14:56:06


Post by: NoiseMarine with Tinnitus


When the Eldar got a new codex it is apparently pretty good and relatively powerful, people shout top tier a lot but I don't play Eldar so can't really comment with any authority.

Do you use a lot of jetbikes with scatter lasers, vast amounts of warlocks? If so, that will probably get a few peoples knickers in a twist.


Eldar hate.? Why.? @ 2015/12/22 14:58:39


Post by: Draco


PacificRimJob wrote:
first thing I picked up was the book and tried to make my army list best I could, about 1000pts.


This is a problem. Your list might be too competive to others.


Eldar hate.? Why.? @ 2015/12/22 15:00:30


Post by: PacificRimJob


I have 10 bikes total 3 cannons 1 for every 3 dudes, 2 falcons a farseer and 30 guardians


Eldar hate.? Why.? @ 2015/12/22 15:00:34


Post by: Yoyoyo


Some people are under the misapprehension that points balance the game. GW did a poor job and some players insist on exploiting their mistakes.

If you accept players balance the game, Eldar is fine. Different attitude though as you can't claim you're playing too competitively if you handicap armies.


Automatically Appended Next Post:
Incidentally your list sounds like a lot of fun. No worries.


Eldar hate.? Why.? @ 2015/12/22 15:03:47


Post by: PacificRimJob


Tho I went to a GW the other day in Toronto and saw a all bike army I there display case, it looked super cool. I'm sure it's hard to beat like you guys say, but I love the look, a lot more then my old ones :(


Eldar hate.? Why.? @ 2015/12/22 15:06:14


Post by: Yarium


Sorry to hear that Toronto's developed that mentality. The quality of "pick up games" continues to go downhill it seems... because no one should be refused a game just because they play a specific faction. They should have the decency of looking at lists first.

Generally, Eldar hate occurred because they are very high-tier right now. They objectively have no truly "bad" units, with even their less-than-best units being rock solid options. That wouldn't be so bad if the Eldar didn't also have so many "best" units too! The crux of this comes to 2 units;

!#1 - The Wraith Knight. Didn't exist 4-5 years ago. It's a bigger-er Wraithlord that's a Gargantuan Creature. You'd have expected this thing to be in Apocalypse/Mega-Battles ages ago, but it's technically a part of standard play now. Lots of people dislike that fact as it is, but the Wraith Knight takes the cake for best Super Heavy in the game right now. It's a low cost compared to most Super Heavies, yet is able to win against most Super heavies.

#2 - The Scatter Bike. Good save, amaze-balls speed, TROOPS, and each carries a heavy weapon. They do everything, and do that well. Their only real weakness is a low leadership score.


This isn't a problem in tournament play of course, because most of the current meta makes Wraithknights and Scatterbikes not great choices (Grav weapons destroy Wraithknights, and Tau demolish Scatbikes). But in anything less than a super-powered tourney list, the Eldar are rather dominating and people find that to be an unfun game.

My suggestion, join some forums for people local to you, and set up games where you tell people you're limiting yourself to no Wraithknights and one heavy gun per 3 bikes. I myself play Eldar and haven't had any problems, but that may also be because I play primarily Harlequins with Eldar reinforcements.


Eldar hate.? Why.? @ 2015/12/22 15:06:42


Post by: Grizzyzz


Post you list here maybe so dakka can judge how rude or not rude you are XD

I am sorry you happen to start up during a dark time for Eldar players. I don't think anyone should refuse a game based on what army your opponent has, but people do.

Maybe you should change your approach to be one of "hey, I haven't played 40k in 5 years, would you mind doing a learning game with me?" and after that point, I think only the worst humans will refuse to play a game with you regardless of what army you have.


Eldar hate.? Why.? @ 2015/12/22 15:09:38


Post by: koooaei


Cause when others get nerfs and sidegrades, eldar get scatbikes, free S: D and 295 GMC.
And than the rest of the codexes have to adjust to them. And once again, a painful power creep cycle begins. Some like sm get in in months, others like orks or dark eldar get it in 5-7 years. And than the new eldar book gets released.
It was in 6-th, it was in 7-th. There was basicaly 1 edition where eldar weren't broken - 5-th one.

Eldar were a reason 4-th was called an edition of god falcons. They, alongside tau, were a reason why 6-th lost tons of players and the player base hasn't recuperated yet...and probably never will. Eldar, gravguns and decurion are a reason 7-th gets bad rep.


Eldar hate.? Why.? @ 2015/12/22 15:18:56


Post by: Nevelon


PacificRimJob wrote:
I have 10 bikes total 3 cannons 1 for every 3 dudes, 2 falcons a farseer and 30 guardians


Eldar lists can be cheesy as all get out, your’s is not.

"I’ve got some bikes, but am sticking with the old 1-in-3 rule for the heavy weapons”
“No wraiths, no D. Heck, no aspect warriors!”
“I’m using Falcons, not Wave Serpents”
“I don’t have the stuff for the new broken formations, so I’m just building with a CAD

It’s harder to make a “fun” list then a competitive/broken one with Eldar these days. Yours looks like it should be fine. You just have a lot of bias and hate from all the tools out there poisoning the water for you. But as with most prejudice, a little education and understanding should help clear things up. Get to know the locals, show them your list/models, let them know that you aren’t TFG. If they/you are willing, you might want to offer an army swap, and them them play your force.


Eldar hate.? Why.? @ 2015/12/22 15:19:55


Post by: PacificRimJob


 koooaei wrote:
Cause when others get nerfs and sidegrades, eldar get scatbikes, free S: D and 295 GMC.
And than the rest of the codexes have to adjust to them. And once again, a painful power creep cycle begins. Some like sm get in in months, others like orks or dark eldar get it in 5-7 years. And than the new eldar book gets released.
It was in 6-th, it was in 7-th. There was basicaly 1 edition where eldar weren't broken - 5-th one.

Eldar were a reason 4-th was called an edition of god falcons. They, alongside tau, were a reason why 6-th lost tons of players and the player base hasn't recuperated yet...and probably never will. Eldar, gravguns and decurion are a reason 7-th gets bad rep.
it's just a game tho, these guys at the local store make it sound like I'm some horrible person, I just want to move models around and roll dice. Who cares how strong something is.


Eldar hate.? Why.? @ 2015/12/22 15:32:37


Post by: Wulfmar


PacificRimJob wrote:

it's just a game tho, these guys at the local store make it sound like I'm some horrible person, I just want to move models around and roll dice. Who cares how strong something is.


Playing Devils advocate here. Reverse the situation.

What if you're the guy at the local store and someone want's to play with you using their over-powered army. Would you *really* not care how strong their army is if you know you were going to lose 95% of the time?

Imagine it was a game of chess where you only had pawns and a king while the opponent had every piece available - would it be enjoyable?


Eldar hate.? Why.? @ 2015/12/22 15:34:32


Post by: pm713


PacificRimJob wrote:
 koooaei wrote:
Cause when others get nerfs and sidegrades, eldar get scatbikes, free S: D and 295 GMC.
And than the rest of the codexes have to adjust to them. And once again, a painful power creep cycle begins. Some like sm get in in months, others like orks or dark eldar get it in 5-7 years. And than the new eldar book gets released.
It was in 6-th, it was in 7-th. There was basicaly 1 edition where eldar weren't broken - 5-th one.

Eldar were a reason 4-th was called an edition of god falcons. They, alongside tau, were a reason why 6-th lost tons of players and the player base hasn't recuperated yet...and probably never will. Eldar, gravguns and decurion are a reason 7-th gets bad rep.
it's just a game tho, these guys at the local store make it sound like I'm some horrible person, I just want to move models around and roll dice. Who cares how strong something is.

To an extent that's the point. People want to have a fun game not just move models off the table and that means cheesy Eldar lists are disliked. However because of how certain people act about Eldar there's the ridiculous view in some places that ALL Eldar are automatically some evil terrible army which is ridiculous. Your army seems fine for a fun game and there is no reason you shouldn't be allowed to play.


Eldar hate.? Why.? @ 2015/12/22 15:37:49


Post by: Yarium


PacificRimJob wrote:
it's just a game tho, these guys at the local store make it sound like I'm some horrible person, I just want to move models around and roll dice. Who cares how strong something is.


This guy.

Spoiler:


That's the guy who cares how strong something is.


But seriously; the issue is that not everyone plays the same game, despite it having the same name on the box. It's the whole idea of the social contract. The way you expect a game to go and the way others expect a game to go are not the same thing. I remember when I played just to push around toy soldiers and roll dice, and that was glorious! I've changed since then. I care a lot more about playing cinematic games now, but I also enjoy making smart plays. That's not at all the same, and if my current self played against my younger self, we'd probably both leave the game a little disappointed. This is another reason why it's important to find the right group that shares your values, or to have a clear communication with your opponent ahead of a game.


Eldar hate.? Why.? @ 2015/12/22 15:42:41


Post by: Wulfmar


Apart from making me laugh with that glorious statement...




Yarium is on point and I agree whole heartedly with them.


Eldar hate.? Why.? @ 2015/12/22 15:44:23


Post by: 1PlusLogan


Eldar are honestly pretty reasonable in ITC, maybe you should introduce your gaming group to it!

But really, they're strong, I think your opponents just need to understand that you're playing for fun and those happen to be the models you own.


Eldar hate.? Why.? @ 2015/12/22 16:08:57


Post by: Martel732


 Nevelon wrote:
PacificRimJob wrote:
I have 10 bikes total 3 cannons 1 for every 3 dudes, 2 falcons a farseer and 30 guardians


Eldar lists can be cheesy as all get out, your’s is not.

"I’ve got some bikes, but am sticking with the old 1-in-3 rule for the heavy weapons”
“No wraiths, no D. Heck, no aspect warriors!”
“I’m using Falcons, not Wave Serpents”
“I don’t have the stuff for the new broken formations, so I’m just building with a CAD

It’s harder to make a “fun” list then a competitive/broken one with Eldar these days. Yours looks like it should be fine. You just have a lot of bias and hate from all the tools out there poisoning the water for you. But as with most prejudice, a little education and understanding should help clear things up. Get to know the locals, show them your list/models, let them know that you aren’t TFG. If they/you are willing, you might want to offer an army swap, and them them play your force.


But his list still stomps BA. That's why Eldar hate.


Eldar hate.? Why.? @ 2015/12/22 16:10:29


Post by: PacificRimJob


What's ITC.? Sounds cool


Eldar hate.? Why.? @ 2015/12/22 16:15:00


Post by: Yarium


It's the "Independent Tournament Circuit", which has its own set of consistent FAQs and modifications, votes on new issues that come up, and is one of the larger tournament groups around. It's run by Frontline Gaming here; https://www.frontlinegaming.org/

Good folks. Some people are very against ITC though, as they strongly disagree with some of the FAQs and modifications. For example, in ITC you are not making Snap Shots at an Invisible unit, but are instead brought down to BS1. This is a big difference, because now you can shoot Flamers at the invisible unit. They also restrict any reroll on a save to being a 4+ or worse, so you can't get 2+ Invulnerable, rerollable saves. Some people do not like these changes, as they go directly against the written rules. Others prefer them, because they provide balance and allow a greater diversity of lists to exist.


Eldar hate.? Why.? @ 2015/12/22 16:17:17


Post by: Martel732


 Yarium wrote:
It's the "Independent Tournament Circuit", which has its own set of consistent FAQs and modifications, votes on new issues that come up, and is one of the larger tournament groups around. It's run by Frontline Gaming here; https://www.frontlinegaming.org/

Good folks. Some people are very against ITC though, as they strongly disagree with some of the FAQs and modifications. For example, in ITC you are not making Snap Shots at an Invisible unit, but are instead brought down to BS1. This is a big difference, because now you can shoot Flamers at the invisible unit. They also restrict any reroll on a save to being a 4+ or worse, so you can't get 2+ Invulnerable, rerollable saves. Some people do not like these changes, as they go directly against the written rules. Others prefer them, because they provide balance and allow a greater diversity of lists to exist.


Even with ITC, Eldar are crazy strong.


Eldar hate.? Why.? @ 2015/12/22 16:19:04


Post by: Nevelon


Martel732 wrote:But his list still stomps BA. That's why Eldar hate.

“Stomp” I think is a little bit of hyperbole. Even with BA you should be able to have a decent game against that. I’ll give that BA is towards the bottom of the competitive circle, but at the less competitive FLGS, they do fine.
PacificRimJob wrote:What's ITC.? Sounds cool


https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-season-40k-tournament-format/

(I think that’s the up to date relevant link)

Community based restrictions/formats/FAQ to make some more balanced competitive play. Since GW is not big on that sort of thing these days. Not everyone plays by them, but they are one standard out there.

Ninja'd


Eldar hate.? Why.? @ 2015/12/22 16:22:30


Post by: Martel732


The devil is in the details. That many bladestorming guardians at BS 4 are a serious problem. They have deceptive range with battle focus. Too many special rules that make even a basic unit very fearsome for lists that don't have their own special rules.

Another big part is meta. BA players don't bring weapons to kill guardians because they are too busy trying to survive against, Stormsurge, WK, and TWC. And mass IK.


Eldar hate.? Why.? @ 2015/12/22 16:25:13


Post by: matty78943


They're fething OP my brother has eldar and i must agree that the''re just too OP for a fun match


Eldar hate.? Why.? @ 2015/12/22 16:25:38


Post by: Yarium


Martel732 wrote:
 Yarium wrote:
It's the "Independent Tournament Circuit", which has its own set of consistent FAQs and modifications, votes on new issues that come up, and is one of the larger tournament groups around. It's run by Frontline Gaming here; https://www.frontlinegaming.org/

Good folks. Some people are very against ITC though, as they strongly disagree with some of the FAQs and modifications. For example, in ITC you are not making Snap Shots at an Invisible unit, but are instead brought down to BS1. This is a big difference, because now you can shoot Flamers at the invisible unit. They also restrict any reroll on a save to being a 4+ or worse, so you can't get 2+ Invulnerable, rerollable saves. Some people do not like these changes, as they go directly against the written rules. Others prefer them, because they provide balance and allow a greater diversity of lists to exist.


Even with ITC, Eldar are crazy strong.


I always considering the Independent Tournament Circuit's changes something specific to tournaments, so I really never cared whether or not something was crazy strong. As strong as Eldar are, in the world of top-tier tournaments, they're pretty much average. Below Average even in some cases due to limitations on numbers of Lords of War.


Eldar hate.? Why.? @ 2015/12/22 16:27:21


Post by: Martel732


 Yarium wrote:
Martel732 wrote:
 Yarium wrote:
It's the "Independent Tournament Circuit", which has its own set of consistent FAQs and modifications, votes on new issues that come up, and is one of the larger tournament groups around. It's run by Frontline Gaming here; https://www.frontlinegaming.org/

Good folks. Some people are very against ITC though, as they strongly disagree with some of the FAQs and modifications. For example, in ITC you are not making Snap Shots at an Invisible unit, but are instead brought down to BS1. This is a big difference, because now you can shoot Flamers at the invisible unit. They also restrict any reroll on a save to being a 4+ or worse, so you can't get 2+ Invulnerable, rerollable saves. Some people do not like these changes, as they go directly against the written rules. Others prefer them, because they provide balance and allow a greater diversity of lists to exist.


Even with ITC, Eldar are crazy strong.


I always considering the Independent Tournament Circuit's changes something specific to tournaments, so I really never cared whether or not something was crazy strong. As strong as Eldar are, in the world of top-tier tournaments, they're pretty much average. Below Average even in some cases due to limitations on numbers of Lords of War.


Perhaps. Although I can't see how a list with Windrider troops is anything worse than above average. They have the mobility to stay away from death stars. And can whittle away in the process.


Eldar hate.? Why.? @ 2015/12/22 16:29:45


Post by: Yarium


Martel732 wrote:
 Yarium wrote:
I always considering the Independent Tournament Circuit's changes something specific to tournaments, so I really never cared whether or not something was crazy strong. As strong as Eldar are, in the world of top-tier tournaments, they're pretty much average. Below Average even in some cases due to limitations on numbers of Lords of War.


Perhaps. Although I can't see how a list with Windrider troops is anything worse than above average. They have the mobility to stay away from death stars. And can whittle away in the process.


That's what I mean . The lists out there, combined with the extremely high skill levels, are so insane-o that taking on Windriders ain't no thang.


Eldar hate.? Why.? @ 2015/12/22 16:32:28


Post by: PacificRimJob


I did just pick up 12 more bikes, they look super cool and after reading there rules finally there good! Can't wait to use then


Eldar hate.? Why.? @ 2015/12/22 16:43:56


Post by: koooaei


PacificRimJob wrote:
 koooaei wrote:
Cause when others get nerfs and sidegrades, eldar get scatbikes, free S: D and 295 GMC.
And than the rest of the codexes have to adjust to them. And once again, a painful power creep cycle begins. Some like sm get in in months, others like orks or dark eldar get it in 5-7 years. And than the new eldar book gets released.
It was in 6-th, it was in 7-th. There was basicaly 1 edition where eldar weren't broken - 5-th one.

Eldar were a reason 4-th was called an edition of god falcons. They, alongside tau, were a reason why 6-th lost tons of players and the player base hasn't recuperated yet...and probably never will. Eldar, gravguns and decurion are a reason 7-th gets bad rep.
it's just a game tho, these guys at the local store make it sound like I'm some horrible person, I just want to move models around and roll dice. Who cares how strong something is.


You asked why - i told you why

Not that you should be ashamed of playing eldar or something. If you like the faction, go for it. Imo, eldar are not the most broken stuff around atm. They're strong indeed and you can literally pick up any unit and make it work. Personally, i've tried playing strong eldar lists and they didn't prove to be fun. It's just that you have so many stuff going for you that you start to get overly relaxed, make slight mistakes here and there and they don't affect the performance so much cause your book does most of the job...and than back to playing orks and...oh, boy, every inch in the movement phase matters again.

I just feel sad that such a race like eldar is represented in a way you don't need to be really good to make them work. They're supposed to be an army that requires mastery in all fields. But nope, they're too fast, too shooty, too tough, don't have glaring ld problems, excel at maelstorm, are strong casters and don't cost much. There's nothing eldar aren't good at. And it spoils the fun.

I much prefer harlequins. Now that's an interesting army. That's the feeling eldar should provide when you play them. The army with subtle bonuses that relies strongly on tactical aspect and planning your moves ahead.

Once again, i'm not claiming that you're completely carried by the codex when you play eldar. If you make serious mistakes, even the best book won't help you. But eldar are just too easy atm.

That's a good idea to swap armies and make your own opinion. This way, you will start to see the problem. And the opponent will also start to see that eldar are not as op as he depicts them. Strong? Yes. Strong but manageable.


Eldar hate.? Why.? @ 2015/12/22 17:02:32


Post by: PacificRimJob


Sorry I was just doing a quick search just to see some eldar lists and threads. All I see is unbeatable this, eldar are the best, and then some guy dman137 or something..


Automatically Appended Next Post:
Sorry I was just doing a quick search just to see some eldar lists and threads. All I see is unbeatable this, eldar are the best, and then some guy dman137 or something..


Eldar hate.? Why.? @ 2015/12/22 17:09:10


Post by: Experiment 626


PacificRimJob wrote:
I did just pick up 12 more bikes, they look super cool and after reading there rules finally there good! Can't wait to use then


It's perfectly fine to really like Jetbikes. My suggestion would be to pick up some rare earth magnets and magnetise the guns. This way, you can safely shift between playing much softer 1-per-3 upgraded guns as the old rules used to be, right up to being able to take a high level tourney level list of all min/maxed Scatbikes in games where it's appropriate to do so.

What grinds peoples' gears most of all and thus will earn you a reputation as a flaming donkeycave, is the type of person who only builds their stuff in the most optimised fashion, and insists on never playing anything but the filthiest & creamiest cheddar that Codex: Kraftworld Smeldar can provide!

In open LGS's, you need to remember to be flexible. The vast majority of people who play are not looking for nut-crushing, hard core 'Prohammer 40k' style games.
When the vast majority of the group plays for example a much more friendly/non-competitive style game, then the onus is on the very few who enjoy a much different style of gaming to act accordingly and tone down, (or indeed in some cases, turn-up!), the power level of their lists.

Otherwise, if for example only using the 'best of the best' and only playing hyper competitive style games is what you want, then obviously it sounds like you need to find a new group that enjoys that style of gaming.
The local shop sounds like it's made up predominantly of non-competitive/friendly narrative types. Hence why there's such a hate-on for Eldar, as they're so far above the level of most other armies. (basically, anyone not playing Vanilla Marines, Tau & Decurion Necrons)


Eldar hate.? Why.? @ 2015/12/22 17:11:00


Post by: Nightwolf829


It is not your fault for picking Eldar. It is Games Workshop's fault for breaking them. 40k right now is in a pretty awful state balance wise. If you had picked Necrons or Tau you would still be in a similar situation. If you had picked Blood Angels or Chaos instead you would find yourself virtually unable to win a game no matter what you took.


Eldar hate.? Why.? @ 2015/12/22 17:11:30


Post by: Grizzyzz


Bottom line here, Eldar are good.

If you pair up Eldar against other new codecs (tau, necrons, SM parking lots) then I feel you find some balance to it all.

But the issue is not everyone plays these newer armies, and their is always a power creep.

Eldar matched against the majority of older codexs have a higher win percentage because they just are.... as unfortunate that may be.

As I said before.. your best bet is to market yourself as a new to 7th player and try some low point learning games. ~500 points or so. then after you play these guys and they see your a cool dude, it shouldn't matter what army you play.

I am about to take my Eldar off the shelf again myself My club is anxious to kill some space elves (as i am one of 2 eldar players in our group)


Eldar hate.? Why.? @ 2015/12/22 17:19:36


Post by: Zoner


I think it's easy. 40k has always had a dominant army and all you gotta do is play what you want to play and eventually something else will come in. Back in the day Rhino rush Blood Angels were king gak. You had Serpent spam, Grey Knights were crazy good. Nid Carnifex spam was awesome.Tau Buffmander combos were brutal. Arguably Daemons are even better than Eldar (2015 Da Boyz). Necron Decurion is still pretty awesome.

Almost every army has had its day (however brief) and the cycle continues.

A lot of it is just folks have what they have because it was either good at some point or they just like it and the game has moved on. I used to run foot eldar guardian spam with an Avatar in 4th but I don't cry that the Avatar gets no play these days because i know the game has moved on a lot since then. If they can't handle that the meta is changing then it is on them for being unrealistic to this game.


Eldar hate.? Why.? @ 2015/12/22 17:30:22


Post by: SocksOfDeath


I play a fluff oriented space marine list and I dont think the Eldar are that bad. Sure the bikes are pretty good but at the end of the day they are only 3 marines!

I wish more people in my area played Eldar, the models look so cool!


Eldar hate.? Why.? @ 2015/12/22 17:46:19


Post by: Grizzyzz


Zoner wrote:
I think it's easy. 40k has always had a dominant army and all you gotta do is play what you want to play and eventually something else will come in. Back in the day Rhino rush Blood Angels were king gak. You had Serpent spam, Grey Knights were crazy good. Nid Carnifex spam was awesome.Tau Buffmander combos were brutal. Arguably Daemons are even better than Eldar (2015 Da Boyz). Necron Decurion is still pretty awesome.

Almost every army has had its day (however brief) and the cycle continues.

A lot of it is just folks have what they have because it was either good at some point or they just like it and the game has moved on. I used to run foot eldar guardian spam with an Avatar in 4th but I don't cry that the Avatar gets no play these days because i know the game has moved on a lot since then. If they can't handle that the meta is changing then it is on them for being unrealistic to this game.


Play it now mate! Avatar got better, and the Guardian warhost with auto 6" runs is deceptively FAST!


Eldar hate.? Why.? @ 2015/12/22 17:52:39


Post by: Zoner


It's a really old army right. Like if you look at my old posts I called my original army the "Iron Donut" where basically I had fearless guardians and a fortuned Avatar shooting a million s6 shots.

I will look into the warhost. The Avatar though, my sense is that he is still too pricey. Back then he was DIRT cheap. Realistically, I run a more Dark Eldar/Eldar these days. But I will consider it.


Eldar hate.? Why.? @ 2015/12/22 17:54:26


Post by: Grizzyzz


Zoner wrote:
It's a really old army right. Like if you look at my old posts I called my original army the "Iron Donut" where basically I had fearless guardians and a fortuned Avatar shooting a million s6 shots.

I will look into the warhost. The Avatar though, my sense is that he is still too pricey. Back then he was DIRT cheap. Realistically, I run a more Dark Eldar/Eldar these days. But I will consider it.


I think he is fairly balanced now for his points. he has melta in shooting and armorbane in CC which is a bump. He also gives a furious charge and possibly a rage bubble which i think would be hilarious with storm guardians!


Eldar hate.? Why.? @ 2015/12/22 18:24:13


Post by: Zimko


PacificRimJob wrote:
Sorry I was just doing a quick search just to see some eldar lists and threads. All I see is unbeatable this, eldar are the best, and then some guy dman137 or something..


Automatically Appended Next Post:
Sorry I was just doing a quick search just to see some eldar lists and threads. All I see is unbeatable this, eldar are the best, and then some guy dman137 or something..


Careful, if you say his name 3 times then he'll make a thread posing a question that he really didn't need an answer to and was instead just trying to spark another debate about hate against Eldar and 'fluffy players'.


Eldar hate.? Why.? @ 2015/12/22 19:21:27


Post by: master of ordinance


Ahh yes, Dman1337. He has a particular thing about Eldar and insists that they are not OP, despite all the evidence contrary.


Eldar hate.? Why.? @ 2015/12/22 20:55:52


Post by: Ace Rimmer


I think the problem isn't so much Eldar as a whole, but the (slightly) irrational fear that you are running some horrible "spam list o'doom" that they have read about on the internet and assume all Eldar players must be using. As long as you try to stick to a list with a bit of everything and talk to people about what you are using first to try and assuage their fears, you should be able to talk your way into a game.

I would suggest that at anything under 2000pts, you probably want to avoid Wraithknights, more than 1 unit of wraithguard or more than 1 unit of predominantly scatter laser jetbikes, especially if you are trying to pick up games with people you haven't played before with any regularity.

With what you posted above, I wouldn't have thought any reasonable person would object to a game as there isn't anything particularly "OP".

Maybe you should lead with "I don't have a wraithknight/D-Spam/Scatterbike spam/Aspect Host Spam, will you play against my Eldar?"



Eldar hate.? Why.? @ 2015/12/22 21:54:30


Post by: Hunam0001


Which gaming store did you go to?


Eldar hate.? Why.? @ 2015/12/22 22:28:39


Post by: Alcibiades


Is PacificRimJob an acceptable alias on this forum? Seriously?


Eldar hate.? Why.? @ 2015/12/22 22:44:05


Post by: Vankraken


I will admit I am an Eldar hater and it comes down to a list of reasons, starting with more fluff reasons and then going into more of the crunch. That being said let me make this point very clear I do not hate Eldar PLAYERS. My hatred is for the 40k faction.

1. Elves are arrogant d bags in basically every fantasy lore. 40K elves are no exception and honestly tend to come off as more arrogant than most.
2. I like Orks which generally dislike Elves.
3. Eldar just reek of hypocrisy. Their hedonism reached such a critical state that they birthed a chaos god and it resulted in the deaths of the vast majority of their species. Eldar continue to be arrogant d bags despite what should be a very humbling experience but now they are incredibly stuck up and puritan in nature.
4. They modify, bend, or ignore game mechanics in a multitude of ways. No scatter deep strike with WWP, run and shoot, reroll saves with fortune, invisibility, ignore perils with minimum effort, wave serpent shield, etc. Its very irritating to play against so many mechanics that bend the rules to their advantage. (Tau mechanics are often guilty of this as well and I get why people get frustrated with Tau).
5. Str D coming out of the squig hole on non Lord of War units. Who though that making the distort mechanic Str D was an acceptable change without really adjusting the points costs. In general I hate Str D in non Apoc games as it just ignores AV on vehicles which makes a Monolith just as durable as a Trukk.
6. Some incredibly undercosted units like scatter bikes and wraithknights. This results in them being very powerful if not overpowered.

Call it petty or childish but I just do not like Eldar at all. Dark Eldar get a little bit of sympathy from me if only for the fact that they live in the same gutter as the Orks in terms of codex power.


Eldar hate.? Why.? @ 2015/12/22 22:44:12


Post by: Frozocrone


Sounds like a Dman alias


Eldar hate.? Why.? @ 2015/12/22 22:46:09


Post by: Nightlord1987


1000 pt game would be no problem. But the norm for my area is 2000. Lots of cheese builds. Scatbike Wraith knight spam, Armored Company AM, Triple tide (and now stormsurge) Tau, Nidzilla Flyrant spam, Imperial and Chaos Knights, 30k armies, and Forgeworld pieces (with no rules to back up). I've seen baneblades, Thunder hawks, and ork Stompas regularly....

When I see those things on the table I have to ask if it's worth even the time and patience to play a game. Also note I am a CSM and Ork player, so "If ya can't beat em, Join em" is kinda out of the question....


Eldar hate.? Why.? @ 2015/12/23 00:14:14


Post by: Las


OP, check your pm box. Don't let that experience colour your view of TO40k. We are not all mouth breathing gremlins.


Eldar hate.? Why.? @ 2015/12/23 00:17:05


Post by: War Kitten


 Vankraken wrote:
I will admit I am an Eldar hater and it comes down to a list of reasons, starting with more fluff reasons and then going into more of the crunch. That being said let me make this point very clear I do not hate Eldar PLAYERS. My hatred is for the 40k faction.

1. Elves are arrogant d bags in basically every fantasy lore. 40K elves are no exception and honestly tend to come off as more arrogant than most.
2. I like Orks which generally dislike Elves.
3. Eldar just reek of hypocrisy. Their hedonism reached such a critical state that they birthed a chaos god and it resulted in the deaths of the vast majority of their species. Eldar continue to be arrogant d bags despite what should be a very humbling experience but now they are incredibly stuck up and puritan in nature.
4. They modify, bend, or ignore game mechanics in a multitude of ways. No scatter deep strike with WWP, run and shoot, reroll saves with fortune, invisibility, ignore perils with minimum effort, wave serpent shield, etc. Its very irritating to play against so many mechanics that bend the rules to their advantage. (Tau mechanics are often guilty of this as well and I get why people get frustrated with Tau).
5. Str D coming out of the squig hole on non Lord of War units. Who though that making the distort mechanic Str D was an acceptable change without really adjusting the points costs. In general I hate Str D in non Apoc games as it just ignores AV on vehicles which makes a Monolith just as durable as a Trukk.
6. Some incredibly undercosted units like scatter bikes and wraithknights. This results in them being very powerful if not overpowered.

Call it petty or childish but I just do not like Eldar at all. Dark Eldar get a little bit of sympathy from me if only for the fact that they live in the same gutter as the Orks in terms of codex power.


At least you're polite about your hatred. Most other Eldar haters I've met aren't quite so polite about it. Have to give you props for that (even if I'm an Eldar player myself)


Eldar hate.? Why.? @ 2015/12/23 00:31:58


Post by: Ace Rimmer


 Vankraken wrote:
I will admit I am an Eldar hater and it comes down to a list of reasons, starting with more fluff reasons and then going into more of the crunch. That being said let me make this point very clear I do not hate Eldar PLAYERS. My hatred is for the 40k faction.

1. Elves are arrogant d bags in basically every fantasy lore. 40K elves are no exception and honestly tend to come off as more arrogant than most.
2. I like Orks which generally dislike Elves.
3. Eldar just reek of hypocrisy. Their hedonism reached such a critical state that they birthed a chaos god and it resulted in the deaths of the vast majority of their species. Eldar continue to be arrogant d bags despite what should be a very humbling experience but now they are incredibly stuck up and puritan in nature.
4. They modify, bend, or ignore game mechanics in a multitude of ways. No scatter deep strike with WWP, run and shoot, reroll saves with fortune, invisibility, ignore perils with minimum effort, wave serpent shield, etc. Its very irritating to play against so many mechanics that bend the rules to their advantage. (Tau mechanics are often guilty of this as well and I get why people get frustrated with Tau).
5. Str D coming out of the squig hole on non Lord of War units. Who though that making the distort mechanic Str D was an acceptable change without really adjusting the points costs. In general I hate Str D in non Apoc games as it just ignores AV on vehicles which makes a Monolith just as durable as a Trukk.
6. Some incredibly undercosted units like scatter bikes and wraithknights. This results in them being very powerful if not overpowered.

Call it petty or childish but I just do not like Eldar at all. Dark Eldar get a little bit of sympathy from me if only for the fact that they live in the same gutter as the Orks in terms of codex power.


Vankraken, as an Eldar player, I can't really argue with most of your points, but 4 & 6 are questionable.

1. Yes, arrogance from a long running rein of supremacy, but can't argue with that, it's lore!
2. Fair enough
3. True in some regards, but not the whole truth. I suspect they are slightly less arrogant than before, but the fall is more or less within living memory for some Eldar, so old habits die hard. This has plenty of corollaries in the real world (obviously not the birth of a god in a literal sense) where a great calamity hasn't diminished the spirit of a people/nation.
4, Space Marine Drop Pods, Tyranid Mawlocs/Trygons also get scatter without mishap on terrain/units off the top of my head and had it around/before Eldar.
They are meant to be one of the fastest species, so running and shooting is probably the easiest(laziest) way of representing that in the current game mechanics (imperial guard have a rule to do the same through orders or did at least?) but they aren't entirely unique. It was easier when difference races moved different distances back in the olden days.
Wave Serpent shield got nerfed in 7th, 1 shot now and you lose the defensive aspect when you shoot it. No twin-linking it with scatter lasers either. Both good changes in my opinion. In Epic, it was shoot, go an entire turn without it, then have it back from the start of the following turn (So shoot turn 2, miss turn 3, have back turn 4). It didn't cause damage, but it completely disabled the targeted enemy unit for 1 turn, enabling easy assaults for the aspect warrior cargo.
Invisibility and save douchebaggery isn't a uniquely Eldar problem (re-animation protocols/feel no pain/[insert deathstar here] shenanigans amongst many others)
5. Yup, completely with you here, Str D in non-apocalypse is un-necessary, they were Str 10 before, which was frankly overkill in many cases, but I think this is a move back towards 2nd edition distort/vortex mechanics.
6. I don't think scatterbikes are undercosted, I do think the heavy option should have stayed at 1/3. Apart from the newly D'd wraith units, I don't think any of the individual units are under/overcosted, I think they are bang on given the general trend for unit costs to decrease from 1 edition to the next. (GW sells more by making everything cheaper so you can fit more in!)
I'm with you on wraithknights though, more points, less Gargantuan/Destroyerness and/or harder to take in armies, but this seems to be the way 40k is going (Epic scaled up to 25mm scale).
Overall, I think we can expect to see more armies following suit over the course of 7th edition (Tau being another prime example, as you pointed out).

As been said elsewhere in this thread and the countless others since C;Craftworlds came out, it's up to the players to seek balance whilst they are re-releasing codices after a core edition change. People with the money and who want to exploit the most powerful combo's out of a codex/rules update will do so, no matter what codex it is, only the people using it can choose to make it a fun game by not being a WAAC player.

Even in 4/5th without using the "indestructible DAVU falcon" I found Eldar were top tier. I've always been a fan of Vypers, Support Platforms, Shining Spears, Howling Banshees and Swooping Hawks amongst many other units everyone else hated or believed were "useless" and had a great degree of success. I'm just glad to see most of them given a more prominent role.


Eldar hate.? Why.? @ 2015/12/23 01:43:11


Post by: Vankraken


@War Kitten. Thanks, I know the feeling of being hated for playing or liking a faction (Tau) and it really sucks. People can hate my blue anime space commie goats all day long but please don't direct that hate to me

@Ace Rimmer. Most of my dislikes of Eldar are from my perception of them. In the case of #4 its just how often they can alter game mechanics to their favor. Its basically Eldar's M.O. but honestly its just not a style that I'm not very fond of. Individually each one of those mechanics aren't what a directly dislike (except fortune, rerolling saves start to get ugly when you get down to 3+ and 2+ rerollable) but its the sum total of all of them that rub me the wrong way. The issue with the Serpent Shield was that 5/6 of the time it down graded a pen to a glance. Shooting the shield is definitely annoying (glad 6th edition style serpent spam is "dead") in its own right but that mechanic of ignoring pens goes along with the whole Eldar bending the rules theme that I am not fond of.
With #6 its the combination of points cost and codex rules that makes them seem incredibly power. Scatter bikes combine decent durability, good firepower, crazy mobility, and being troops that feels like they are above average at most things but without any premium for that versatility. Ork Tankbustas are guilty of this as well with stupidly dirt cheap assault krak missile spam and melta bombs all with tankhunter. If Orks had good army wide rules then Tankbustas would be brokenly OP but given the glaring weaknesses of the Ork codex Tankbustas aren't as unbearable to go up against (and often times have to carry the Ork codex on their back).


Eldar hate.? Why.? @ 2015/12/23 02:02:29


Post by: Vaktathi


Eldar have been a very powerful army in just about every edition, in fact in every edition they've had a codex printed (all except 5th), they've been at least one of the top 3 armies of that edition if not *the* top army.

They're an army that, in theory, is built around mutually supporting specialist elements having to work together in perfect sync with excellent generalship needed to get the most out of them. In practice however, they just end up being able to min max incredibly effectively and able to do everything anyone else can do, but better. They're an army that, initially, looks like a glass cannon in many respects, but often ends up being one of the most resilient armies in the game, while retaining probably the best mobility and nearly unmatched offensive output.

The exact nature of this has changed every edition (Warp Spiders & psychic powers &move-shoot-move skimmers in 2nd, starcannon spam & alaitoc tables in 3rd, invinciskimmers in 4th, Wave Serpents in 6th, and just about *everything* in 7th), but, ultimately, it's pretty much been a constant.

To top it off, you have a large number of Eldar players that insist that they're not and have never been overpowered, or, on the opposite end, that they simply "deserve" to be overpowered because "Well...Space Elves".

And I say this as someone who owns about 5000pts of Eldar

So, that's my take at least on why you'll see a whole lot of Eldar hate out there.


Eldar hate.? Why.? @ 2015/12/23 02:28:57


Post by: the_scotsman


 Vankraken wrote:
@War Kitten. Thanks, I know the feeling of being hated for playing or liking a faction (Tau) and it really sucks. People can hate my blue anime space commie goats all day long but please don't direct that hate to me

@Ace Rimmer. Most of my dislikes of Eldar are from my perception of them. In the case of #4 its just how often they can alter game mechanics to their favor. Its basically Eldar's M.O. but honestly its just not a style that I'm not very fond of. Individually each one of those mechanics aren't what a directly dislike (except fortune, rerolling saves start to get ugly when you get down to 3+ and 2+ rerollable) but its the sum total of all of them that rub me the wrong way. The issue with the Serpent Shield was that 5/6 of the time it down graded a pen to a glance. Shooting the shield is definitely annoying (glad 6th edition style serpent spam is "dead") in its own right but that mechanic of ignoring pens goes along with the whole Eldar bending the rules theme that I am not fond of.
With #6 its the combination of points cost and codex rules that makes them seem incredibly power. Scatter bikes combine decent durability, good firepower, crazy mobility, and being troops that feels like they are above average at most things but without any premium for that versatility. Ork Tankbustas are guilty of this as well with stupidly dirt cheap assault krak missile spam and melta bombs all with tankhunter. If Orks had good army wide rules then Tankbustas would be brokenly OP but given the glaring weaknesses of the Ork codex Tankbustas aren't as unbearable to go up against (and often times have to carry the Ork codex on their back).


What, you mean like how my imperial guard can choose to ignore:

-running and shooting in the same phase
-Cover
-All units must fire at the same target
-going to ground then still getting to act

My choice, at will, on any unit?

Or how space marines can, for 35 points, deep strike literally anything that's allowed to be in transports with practically no risk of mishap?

The reason people hate Eldar is that their codex is currently the best, and the reason nobody cares for the most part about all the bs rules SMs get (want to talk about ignoring huge swathes of the game rules? ATSKNF.) is because practically everyone plays space marines of some flavor or another, so they're familiar.


Eldar hate.? Why.? @ 2015/12/23 02:34:14


Post by: HoundsofDemos


The main issue is that every unit in the eldar codex is at least decent. Even without going for full cheese, an eldar army is inherently strong because everything in the book is good. Few codex's can claim that honor, the closest probably being Necrons or normal Space Marines. Many codex's have half or more of the book being bad.


Eldar hate.? Why.? @ 2015/12/23 03:03:31


Post by: Martel732


Atsknf doesnt table other lists in two turns.

And scatterbikes are the poster child for undercosted. For all their rules, they should be 35 pts easy.


Eldar hate.? Why.? @ 2015/12/23 03:05:01


Post by: Slayer-Fan123


Martel732 wrote:
Atsknf doesnt table other lists in two turns.

This is a good point. Morale isn't entirely important I've found this edition.


Eldar hate.? Why.? @ 2015/12/23 03:36:47


Post by: Vaktathi


the_scotsman wrote:
 Vankraken wrote:
@War Kitten. Thanks, I know the feeling of being hated for playing or liking a faction (Tau) and it really sucks. People can hate my blue anime space commie goats all day long but please don't direct that hate to me

@Ace Rimmer. Most of my dislikes of Eldar are from my perception of them. In the case of #4 its just how often they can alter game mechanics to their favor. Its basically Eldar's M.O. but honestly its just not a style that I'm not very fond of. Individually each one of those mechanics aren't what a directly dislike (except fortune, rerolling saves start to get ugly when you get down to 3+ and 2+ rerollable) but its the sum total of all of them that rub me the wrong way. The issue with the Serpent Shield was that 5/6 of the time it down graded a pen to a glance. Shooting the shield is definitely annoying (glad 6th edition style serpent spam is "dead") in its own right but that mechanic of ignoring pens goes along with the whole Eldar bending the rules theme that I am not fond of.
With #6 its the combination of points cost and codex rules that makes them seem incredibly power. Scatter bikes combine decent durability, good firepower, crazy mobility, and being troops that feels like they are above average at most things but without any premium for that versatility. Ork Tankbustas are guilty of this as well with stupidly dirt cheap assault krak missile spam and melta bombs all with tankhunter. If Orks had good army wide rules then Tankbustas would be brokenly OP but given the glaring weaknesses of the Ork codex Tankbustas aren't as unbearable to go up against (and often times have to carry the Ork codex on their back).


What, you mean like how my imperial guard can choose to ignore:

-running and shooting in the same phase
-Cover
-All units must fire at the same target
-going to ground then still getting to act

My choice, at will, on any unit?
*IF* you have an officer (that isn't locked in combat or falling back), within range, and pass an Ld test (for the army that pretty much has the universally worst Ld in the game besides Orks), and only as long as you're wanting to do one of those things on an unembarked infantry unit (which are pretty much the worst units in the army), or a tank in an HQ slot where the orders pretty much just exist to overcome the hamper of being hamfisted into a squadron in the first place...

The huge number conditionals in there means often, with my IG, I'll never issue a single order in an entire game, or, even if I do, they may not function right.


Or how space marines can, for 35 points, deep strike literally anything that's allowed to be in transports with practically no risk of mishap?

The reason people hate Eldar is that their codex is currently the best, and the reason nobody cares for the most part about all the bs rules SMs get (want to talk about ignoring huge swathes of the game rules? ATSKNF.) is because practically everyone plays space marines of some flavor or another, so they're familiar.
People have called "bs" on SM stuff. There have been many threads about Drop Pods, and ATSKNF has been widely criticized, while Grav spam is bemoaned nearly as much as Eldar.

Either you haven't been looking around, or you're actively ignoring it


Eldar hate.? Why.? @ 2015/12/23 05:32:33


Post by: Melissia


 Vaktathi wrote:
There have been many threads about Drop Pods, and ATSKNF has been widely criticized, while Grav spam is bemoaned nearly as much as Eldar.

Either you haven't been looking around, or you're actively ignoring it
They probably forgot amongst all the untalented Marine players complaining about how everything in their codex is underpowered.

And yet, Sisters get a single thread maybe every two weeks or so and people complain about it... marine-centric bags of soggy squigs.


Eldar hate.? Why.? @ 2015/12/23 05:43:10


Post by: Wyzilla


People just don't like a Codex where the other guy has to purposefully gimp himself just so there can be an actual game (IE both parties standing a chance of winning). Unlike Space Marines, Imperial Guard, Daemons, etc where you have to try to be that guy, you're automatically "that guy" as an Eldar or Necron player simply by fielding some vanilla formations in the book.


Eldar hate.? Why.? @ 2015/12/23 06:40:20


Post by: koooaei


 Vaktathi wrote:
Eldar have been a very powerful army in just about every edition, in fact in every edition they've had a codex printed (all except 5th), they've been at least one of the top 3 armies of that edition if not *the* top army.

They're an army that, in theory, is built around mutually supporting specialist elements having to work together in perfect sync with excellent generalship needed to get the most out of them. In practice however, they just end up being able to min max incredibly effectively and able to do everything anyone else can do, but better. They're an army that, initially, looks like a glass cannon in many respects, but often ends up being one of the most resilient armies in the game, while retaining probably the best mobility and nearly unmatched offensive output.

The exact nature of this has changed every edition (Warp Spiders & psychic powers &move-shoot-move skimmers in 2nd, starcannon spam & alaitoc tables in 3rd, invinciskimmers in 4th, Wave Serpents in 6th, and just about *everything* in 7th), but, ultimately, it's pretty much been a constant.

To top it off, you have a large number of Eldar players that insist that they're not and have never been overpowered, or, on the opposite end, that they simply "deserve" to be overpowered because "Well...Space Elves".

And I say this as someone who owns about 5000pts of Eldar

So, that's my take at least on why you'll see a whole lot of Eldar hate out there.


Well said.

I'll run Orkdar with a lot of footslogging guardians (shootaboyz), stormguardians (choppaboyz), banshees ('eavy armored choppaboyz?), striking scorpions (kommandoes?) and an Avatar (helbrute, suddenly) one day.


Eldar hate.? Why.? @ 2015/12/23 08:31:41


Post by: Lammikkovalas


 Frozocrone wrote:
Sounds like a Dman alias


That's what I was thinking. Not completely sure if this is the case though because this guy seems to have an idea about grammar and sentence structuring. Compared to Dboy there are barely any spelling errors and every other word in these posts is not "lol". But who knows, maybe Dboy puts some unexpected effort into his different trolling personalities?


Eldar hate.? Why.? @ 2015/12/23 13:15:44


Post by: Akiasura


 Melissia wrote:
 Vaktathi wrote:
There have been many threads about Drop Pods, and ATSKNF has been widely criticized, while Grav spam is bemoaned nearly as much as Eldar.

Either you haven't been looking around, or you're actively ignoring it
They probably forgot amongst all the untalented Marine players complaining about how everything in their codex is underpowered.

I think you'll be hard pressed to find a marine player who feels that drop pods, grav cents, special characters, bikes, and sternguard are underpowered. Chapter tactics are also quite strong and very fluffy.
Not to mention many of their amazing formations.

Most marine players are upset because;
1) They play BA, and are now a terrible army
2) They play Wolves, and have become an absurd army that relies on actual wolves instead of the older lists
3) They want to play a traditional or fluffy marine force, which is pretty bad...and has been for a long while
4) Why are terminators still awful outside of DA? And even then, they aren't good, just not terrible.

But everything being underpowered? That's not really a thing.

 Melissia wrote:

And yet, Sisters get a single thread maybe every two weeks or so and people complain about it... marine-centric bags of soggy squigs.

Sisters would get more complaints if they were a popular army. They have been a very difficult army to collect since their inception, probably the most difficult, so naturally you'll see less people talking about them since less people play them. People mainly complain about how they wish sisters were a bit easier to assemble and collect so they could buy a force, rather than the strength of the army since for many that is unknown. Sisters aren't terrible, they just are like nids in that many options are bad, but the ones that are good are very good (not eldar tau necron sm good, but about mid tier or upper mid tier good). Sisters are certainly stronger than Chaos is currently.

You see less complaints about DE than you do about Chaos for similar reasons.


Eldar hate.? Why.? @ 2015/12/23 13:19:14


Post by: Makumba


4) Why are terminators still awful outside of DA? And even then, they aren't good, just not terrible.
'
Aren't GK terminators ok?


Eldar hate.? Why.? @ 2015/12/23 13:35:32


Post by: Akiasura


Makumba wrote:
4) Why are terminators still awful outside of DA? And even then, they aren't good, just not terrible.
'
Aren't GK terminators ok?


Ok is probably the best word for them. Terminators aren't really considered competitive and haven't been for a long time (with a brief exception in 5th for GK).
Chaos, SM, BA, SW, DA, and GK all have mediocre terminators despite termies being the best of the best. You are better off taking cents, veterans, bikes, or MCs depending on which marine force you are playing. Termies are always a subpar choice.


Eldar hate.? Why.? @ 2015/12/23 14:12:57


Post by: the_scotsman


My last game as guard I was issuing two orders each turn (only failing on boxcars) to two units of artillery for ignores cover, and using a second ccs to order my advancing infantry blob (ld10 with attached characters plus reroll for vox) to either move move move or get back in the fight after I sent them to ground for a free buffed cover save.

I have almost always wished I had access to more orders for my ccs squads, and I've loved the option to now get unlimited ccses with buffs as battlegroup detachments. Now I can send one 3-melta vet squad alongside a ccs with melta instead of a second vet, and when they disembark I can order them to ignore cover.


Eldar hate.? Why.? @ 2015/12/23 15:52:29


Post by: Melissia


Akiasura wrote:
Sisters would get more complaints


That statement wasn't about Sisters players complaining. It was people saying Sisters players complain too much, even though Marine players do almost nothing BUT complain, and we don't actually have many threads where Sisters players complain.


Eldar hate.? Why.? @ 2015/12/23 16:01:53


Post by: Martel732


Marines are kept in business by a handful of cheese combos. If you pull a random unit out of the marine codex, it's a poor unit compared to an Eldar unit or even a Tau unit at this point.

All marine vehicles are essentially garbage because of poor AV and HP. Marine fliers are bad. Assault marines that aren't skyhammer are bad. Terminators are bad. Devastators are bad. Tacs that aren't Gladius are bad. Most marine characters are bad. Bikes are good. Centurions are good. Command squads are good. All the things that don't have the marine stat line. Note that BA have all the bad units from vanilla marines and none of the good units/formations.

Contrast this to Eldar. Eldar have so many units that are amazing outside of a formation or death star.


Eldar hate.? Why.? @ 2015/12/23 16:32:27


Post by: mhalko1


PacificRimJob wrote:
I did just pick up 12 more bikes, they look super cool and after reading there rules finally there good! Can't wait to use then


This just went against most of the advice given to you.


Eldar hate.? Why.? @ 2015/12/23 16:35:28


Post by: Martel732


mhalko1 wrote:
PacificRimJob wrote:
I did just pick up 12 more bikes, they look super cool and after reading there rules finally there good! Can't wait to use then


This just went against most of the advice given to you.


It's fine. Eldar players can't help themselves.


Eldar hate.? Why.? @ 2015/12/23 16:39:27


Post by: Grizzyzz


Martel732 wrote:
Marines are kept in business by a handful of cheese combos. If you pull a random unit out of the marine codex, it's a poor unit compared to an Eldar unit or even a Tau unit at this point.

All marine vehicles are essentially garbage because of poor AV and HP. Marine fliers are bad. Assault marines that aren't skyhammer are bad. Terminators are bad. Devastators are bad. Tacs that aren't Gladius are bad. Most marine characters are bad. Bikes are good. Centurions are good. Command squads are good. All the things that don't have the marine stat line. Note that BA have all the bad units from vanilla marines and none of the good units/formations.

Contrast this to Eldar. Eldar have so many units that are amazing outside of a formation or death star.


Can't argue with Eldar/tau.. but disagree with some of your space marine points.

- Storm talons are freaking amazing.. 115 points for assault cannon and skyhammer missles.. That is probably the best flyer in the game for points
- Devastators are not bad at all.. access to grav makes them pretty crazy. Have you fielded a squad of heavy bolters? they are really cheap and can really hold down a line that infantry don't want to have to cross, not to mention some chapter tactics make these units better
- tac marines, same as devastators... keep them cheap, put them in pods, say hello to any objective you want. T4 3+ is essentially the ground work for a unit in the game and that can be decently tough to take down. Mass marine armies are really good objective scoring game winners. The only reason some armies, Eldar/Tau have better units is that those armies sacrifice versatility for specialization.


Eldar hate.? Why.? @ 2015/12/23 16:43:14


Post by: Martel732


 Grizzyzz wrote:
Martel732 wrote:
Marines are kept in business by a handful of cheese combos. If you pull a random unit out of the marine codex, it's a poor unit compared to an Eldar unit or even a Tau unit at this point.

All marine vehicles are essentially garbage because of poor AV and HP. Marine fliers are bad. Assault marines that aren't skyhammer are bad. Terminators are bad. Devastators are bad. Tacs that aren't Gladius are bad. Most marine characters are bad. Bikes are good. Centurions are good. Command squads are good. All the things that don't have the marine stat line. Note that BA have all the bad units from vanilla marines and none of the good units/formations.

Contrast this to Eldar. Eldar have so many units that are amazing outside of a formation or death star.


Can't argue with Eldar/tau.. but disagree with some of your space marine points.

- Storm talons are freaking amazing.. 115 points for assault cannon and skyhammer missles.. That is probably the best flyer in the game for points
- Devastators are not bad at all.. access to grav makes them pretty crazy. Have you fielded a squad of heavy bolters? they are really cheap and can really hold down a line that infantry don't want to have to cross, not to mention some chapter tactics make these units better
- tac marines, same as devastators... keep them cheap, put them in pods, say hello to any objective you want. T4 3+ is essentially the ground work for a unit in the game and that can be decently tough to take down. Mass marine armies are really good objective scoring game winners. The only reason some armies, Eldar/Tau have better units is that those armies sacrifice versatility for specialization.


I don't think storm talons are that good. The assault cannon and skyhammer missiles are actually marginal firepower in today's game. Starting in reserves by default also sucks.

Non-skyhammer devs will likely die before they fire their grav. I should have said non-skyhammer devs. Heavy bolter devs are terrible in the current game. No one cares about heavy bolters any more, and haven't since 5th.

Tac marines are terrible, and have been for a long, long time now. Lists like Tau and Eldar can actually wipe up mass marines and prevent the objective scheme from working. T4 3+ is no longer durable in 40K. The list you describe is one of the marine list types my BA can actually beat, so I know it's not very good in practice.


Eldar hate.? Why.? @ 2015/12/23 16:46:13


Post by: krodarklorr


 koooaei wrote:
Eldar, gravguns and decurion are a reason 7-th gets bad rep.


Honestly, Decurion is rather tame compared to most things nowadays. I'd much rather fight that than Admech, Eldar, Gladius marines, Imperial Knights, or the new Tau book.


Automatically Appended Next Post:
PacificRimJob wrote:
I did just pick up 12 more bikes, they look super cool and after reading there rules finally there good! Can't wait to use then


Umm...

Judging by the OP, you won't be able to use them. People denied you games. You ask why. Then you go buy the thing that's the biggest reason as to why.


Eldar hate.? Why.? @ 2015/12/23 17:14:42


Post by: master of ordinance


 Melissia wrote:
Akiasura wrote:
Sisters would get more complaints


That statement wasn't about Sisters players complaining. It was people saying Sisters players complain too much, even though Marine players do almost nothing BUT complain, and we don't actually have many threads where Sisters players complain.

I find that Marine players whine more than just about any other players. Sisters players, in contrast, whine very little despite being one of the most neglected armies.


Eldar hate.? Why.? @ 2015/12/23 17:16:39


Post by: Martel732


A lot of marine players are into the absurd fluff and can't accept that the rank and file marine is just a victim now.


Eldar hate.? Why.? @ 2015/12/23 17:28:37


Post by: PacificRimJob


mhalko1 wrote:
PacificRimJob wrote:
I did just pick up 12 more bikes, they look super cool and after reading there rules finally there good! Can't wait to use then


This just went against most of the advice given to you.
so because other people dont like eldar that means i cant buy the models i think look awesome.? the advice ive been getting is on what to do if i want to play fair games, not about what models i get. and if come the time someone brings something crazy then ill have something aswell


Automatically Appended Next Post:
Martel732 wrote:
mhalko1 wrote:
PacificRimJob wrote:
I did just pick up 12 more bikes, they look super cool and after reading there rules finally there good! Can't wait to use then


This just went against most of the advice given to you.


It's fine. Eldar players can't help themselves.
is this suppose to be some kind of insult.? thats pretty rude.


Eldar hate.? Why.? @ 2015/12/23 17:34:50


Post by: whirlwindstruggle


PacificRimJob wrote:
 koooaei wrote:
Cause when others get nerfs and sidegrades, eldar get scatbikes, free S: D and 295 GMC.
And than the rest of the codexes have to adjust to them. And once again, a painful power creep cycle begins. Some like sm get in in months, others like orks or dark eldar get it in 5-7 years. And than the new eldar book gets released.
It was in 6-th, it was in 7-th. There was basicaly 1 edition where eldar weren't broken - 5-th one.

Eldar were a reason 4-th was called an edition of god falcons. They, alongside tau, were a reason why 6-th lost tons of players and the player base hasn't recuperated yet...and probably never will. Eldar, gravguns and decurion are a reason 7-th gets bad rep.
it's just a game tho, these guys at the local store make it sound like I'm some horrible person, I just want to move models around and roll dice. Who cares how strong something is.


Feth these ossholes, if they have already straight up refused to play you move on and find another place to play.


Eldar hate.? Why.? @ 2015/12/23 17:41:35


Post by: Martel732


"is this suppose to be some kind of insult.? thats pretty rude."

No, just a statement of fact. Jetbikes are both good looking models and obscenely powerful. That ensures that every Eldar player has a reason to own them.


Eldar hate.? Why.? @ 2015/12/23 17:51:53


Post by: koooaei


 krodarklorr wrote:
 koooaei wrote:
Eldar, gravguns and decurion are a reason 7-th gets bad rep.


Honestly, Decurion is rather tame compared to most things nowadays. I'd much rather fight that than Admech, Eldar, Gladius marines, Imperial Knights, or the new Tau book.


IKR! Personally, for me as a primarily ork player, decurion is a fine match up simply cause i can outscore them and not be wiped out in the process. But most other armies tend to gravitate towards 'safer' shooting from afar. And shooting doesn't do as much against necrons as you'd probably like.


Eldar hate.? Why.? @ 2015/12/23 17:52:36


Post by: HoundsofDemos


Your original post was that people did not want to play you because playing against a WAAC eldar list is not fun. We explain to you what is considered especially broken about eldar and that is the likely reason that you will struggle to get a game. You then double down on the very unit we told you people have an issue with. Not sure what we can do to help you at this point.


Eldar hate.? Why.? @ 2015/12/23 18:31:41


Post by: PacificRimJob


HoundsofDemos wrote:
Your original post was that people did not want to play you because playing against a WAAC eldar list is not fun. We explain to you what is considered especially broken about eldar and that is the likely reason that you will struggle to get a game. You then double down on the very unit we told you people have an issue with. Not sure what we can do to help you at this point.
my list is not WAAC. And further more I got 12 bikes to replace my old bikes, how does that make me a bad person.? On a side note tho I have found a gaming group that is opening to playing anything


Eldar hate.? Why.? @ 2015/12/23 18:42:13


Post by: War Kitten


 master of ordinance wrote:
 Melissia wrote:
Akiasura wrote:
Sisters would get more complaints


That statement wasn't about Sisters players complaining. It was people saying Sisters players complain too much, even though Marine players do almost nothing BUT complain, and we don't actually have many threads where Sisters players complain.

I find that Marine players whine more than just about any other players. Sisters players, in contrast, whine very little despite being one of the most neglected armies.


I hate that a few bad Marine players who whine make the rest of us Marine players look bad, exactly the same with Eldar. Some players take the really nasty lists and make the rest of the Eldar players look bad, so people refuse to play us even though most of us don't take the nasty lists. It's a shame.


Eldar hate.? Why.? @ 2015/12/23 18:45:21


Post by: Wulfmar


So,

question asked
advice given
more advice given much surprisingly cordial and useful
advice ignored for pew pew

Great success


Eldar hate.? Why.? @ 2015/12/23 20:22:20


Post by: Akiasura


 Melissia wrote:
Akiasura wrote:
Sisters would get more complaints


That statement wasn't about Sisters players complaining. It was people saying Sisters players complain too much, even though Marine players do almost nothing BUT complain, and we don't actually have many threads where Sisters players complain.

You are literally the only person I've seen ever say this.

In this thread alone I see IG, Chaos, Sisters, and BA players complaining. The sisters and BA complainers are one poster for each faction, so we can disregard them if you want. I don't see marine players complaining. If you lump CSM or BA in with standard marines then sure, but CSM have reason to complain and BA do as well currently.
The only complaints you see from marine players are the ones I listed above, and they aren't very common by any stretch. You certainly don't see multi-page threads like you do in regards to IG, Nids, Tau, Eldar, Crons, SM, or CSM. You see far more complaints from CSM and IG players than marines, and you could easily argue that CSM and IG are far outnumbered by marine players.

I have never heard anyone say sisters players complain too much. I have seen people say that in regards to you, but you're very....crass with how you view other players, especially marine players.
You really don't hear about sisters at all, beyond the massive thread regarding why they aren't available in plastic. I've never heard anyone say anything in regards to their complaining, and I'm on the forums pretty frequently.


Eldar hate.? Why.? @ 2015/12/23 20:27:14


Post by: Martel732


The marine players have a valid complaint in that 75% of their codex is crap and only max-cheese combos keep them in the top. As opposed to Eldar, whose random units can curb stomp optimized Orks and BA.


Eldar hate.? Why.? @ 2015/12/23 20:36:57


Post by: Akiasura


A lot of the armies that have, traditionally, gotten a lot of love from GW gets a lot of hate from those who don't.

Eldar, Tau, Necrons, and SM get a ton of hate. Generally this is from the armies that don't get a lot of love, like IG, CSM, Nids, Sisters, and DE. It's the worst from armies that have...similar counter parts that do get love, like CSM and De in regards to SM and Eldar. Those are the armies that complain the most, despite what anyone wants to claim about marine players. Sisters would probably be up there, but they are simply so rare that it doesn't happen.

Keep in mind that these armies aren't exactly common, number wise SM have a huge advantage over them in terms of players, so the fact you see more posts from them than anyone else is pretty damning.
Not that they don't have reason to complain. Every army has a few units that aren't great, and OP armies get flack as well.

I do find it odd that orks, an army that tends not to get a lot of love is usually pretty upbeat about the whole thing.
I do think the angriest players are IG and Sisters. They have the most abused factions, so I suppose it makes sense.
The saddest players are CSM. I think the anger has turned to depression and acceptance for many at this point.


But these generalizations that other posters are making are usually sweeping and not really true. They can't really believe that ALL marine players do nothing but complain about everything. At least on this forum, SM players are not anywhere close to the major part of the whiners, at least in regards to their own army.


Eldar hate.? Why.? @ 2015/12/23 20:38:27


Post by: Martel732


I still don't understand the marine hate, because they weren't anything special until GRAV CENTS and INVISIBLITY DUDE FROM FW. Eldar have been godly since the Clinton administration.


Eldar hate.? Why.? @ 2015/12/23 20:41:37


Post by: HoundsofDemos


I concur with the above. As a marine player who takes a CAD, doesn't use cents at all, plays primarily mounted marines and doesn't abuse the ally rules to have the superfriends of many chapters show up, our book is mostly average outside of formations and one or two units.

What makes eldar the strongest army in the game is that they don't need a mega formation or bonuses to win, there units are just that good. If you limited everyone to one CAD, the eldar list would probably always be the nastiest there is.


Eldar hate.? Why.? @ 2015/12/23 20:44:09


Post by: Akiasura


Martel732 wrote:
I still don't understand the marine hate, because they weren't anything special until GRAV CENTS and INVISIBLITY DUDE FROM FW. Eldar have been godly since the Clinton administration.


People always hate the most popular thing, regardless of power level. Especially if they are a faction that doesn't get a lot of love.

Cryx, in WMH, is easily the most popular and hated faction in the entire game. This is despite the fact they haven't gotten anything really good in the last few expansions, and armies like Trolls skewing the meta causing the game to become less fun for everyone involved. Cryx doesn't even abuse theme lists as much as the other factions (legion, circle, and Trolls) but get way more hate than anyone else.

I say this as someone who plays Skorne (The weakest army), Cryx, and Cygnar.

I also play Eldar, SM, CSM, SW, Nids, Necrons, Tau, and Orks. I own some IG but they were converted towards gangs for necromunda and gorka morka.


Eldar hate.? Why.? @ 2015/12/23 20:45:39


Post by: Wulfmar


Akiasura wrote:

The saddest players are CSM. I think the anger has turned to depression and acceptance for many at this point.


Through navigating the twisting currents in the warp, I can confirm this is true. As the power of the four main Gods decline a new God has been brought mewling into the nether - Apathy, the God of depression and disinterest, brought into being by the cumulative emotions of Chaos Space Marine players world-wide.


Eldar hate.? Why.? @ 2015/12/23 20:47:01


Post by: HoundsofDemos


its odd since in AOS chaos has gotten so much love, but none in 40k


Eldar hate.? Why.? @ 2015/12/23 20:49:22


Post by: Wulfmar


HoundsofDemos wrote:
its odd since in AOS chaos has gotten so much love, but none in 40k


Daemons, Everchosen and Khorne Bloodbound - not for classic Warriors of Chaos

I fear this may be what's happening in 40K - with the addition of Khorne Daemonkin (bloodbound eqv.), Daemons and I'm yet to work out if there will be something similar to Everchosen there.


Eldar hate.? Why.? @ 2015/12/23 20:53:22


Post by: Akiasura


In fantasy, Chaos has always been weird (assuming you mean chaos warriors and not beastmen or daemons).

They have gone from the strongest list to average, though I don't believe they were ever weak. Near the end, before AoS, they were good but not the best. They simply didn't magic well enough, and magic became the strongest thing in the entire game.

In earlier additions warmachines and ranged weapons were a lot stronger, and chaos suffered. They could destroy if they reached CC but rarely managed to do so, and static CR was insanely strong. Then they got that weird cannon which was one of the best warmachines in the game and started doing amazing.


Eldar hate.? Why.? @ 2015/12/23 21:20:29


Post by: Melissia


Akiasura wrote:
 Melissia wrote:
Akiasura wrote:
Sisters would get more complaints

https://anotherschwab.files.wordpress.com/2013/09/miss-the-point.png
That statement wasn't about Sisters players complaining. It was people saying Sisters players complain too much, even though Marine players do almost nothing BUT complain, and we don't actually have many threads where Sisters players complain.

You are literally the only person I've seen ever say this.


*eyes the other posts in this thread agreeing with me*

That's because you haven't paid much attention.


Eldar hate.? Why.? @ 2015/12/23 21:49:12


Post by: Akiasura


 Melissia wrote:
Akiasura wrote:
 Melissia wrote:
Akiasura wrote:
Sisters would get more complaints

https://anotherschwab.files.wordpress.com/2013/09/miss-the-point.png
That statement wasn't about Sisters players complaining. It was people saying Sisters players complain too much, even though Marine players do almost nothing BUT complain, and we don't actually have many threads where Sisters players complain.

You are literally the only person I've seen ever say this.


*eyes the other posts in this thread agreeing with me*

That's because you haven't paid much attention.


You are saying that other people in this thread agree that people claim sisters complain too much? Or that marines do nothing but complain? Because I was clearly talking about the former, and have seen none of this in thread.
Either way, this is an appeal to mob rule, which doesn't make you right. And you, once again, being quite crass for no reason isn't needed. Try providing some evidence that doesn't also link up with what I've claimed as well, as the people agreeing with you fit my take on things quite nicely.

But hey, if you have someone saying sister players complain too much feel free to quote it or link it. It should be pretty easy to do if its so common. I could link people complaining about marines and insulting players several times in this thread, and going outside of this it'd be pretty easy to do as well. Same with many of the points I made.


Eldar hate.? Why.? @ 2015/12/23 22:08:20


Post by: Melissia


I'm not sure if you're being serious.


Eldar hate.? Why.? @ 2015/12/23 22:27:17


Post by: Akiasura


 Melissia wrote:
I'm not sure if you're being serious.


Are you going to link to something in this thread or no? I did the courtesy of re-reading it, but didn't see anything.


Eldar hate.? Why.? @ 2015/12/23 22:30:25


Post by: Melissia


I'm not touching that strawman with a ten foot astartes..


Eldar hate.? Why.? @ 2015/12/23 22:41:47


Post by: Akiasura


I wasn't aware asking someone to back up a claim they have made is a strawman.

Live and learn


Eldar hate.? Why.? @ 2015/12/23 22:47:54


Post by: Runic


Just make a list that doesn't include a lot of Jetbikes with Scatter Lasers, or Warp Spiders and people should play you just fine. Or take 2 lists of different power levels, and find out with your opponent which kind of game he would prefer.

If not, then they are probably so prejudice they were probably not worth your time anyway.

Don't be discouraged, believe it or not there are people out there who are actually fine playing against Eldar and not becoming depressed if they lose.


Eldar hate.? Why.? @ 2015/12/23 22:54:39


Post by: OgreChubbs


The thing is people say eldar are op because other people SAY the are op. Very few people own all the things to make them op.

It is like and experment have 10 people, tell 8 of them how op something is starting with those who just lost to it. Wimple say hey its not your fault you loss those damn ..insert name... Are just op do this two or three times. The one guy who does use them will be tild they are op and everyone will carry it on.


Eldar hate.? Why.? @ 2015/12/23 23:00:51


Post by: Akiasura


It depends on your local meta. We happen to have someone who played each craftworld since...I want to say 3rd. So our iyanden player and saim-hann player were quite well off when the new codex dropped, and as the biel-tan player, I wasn't bad off at all.

Oddly enough, the ulthwe and alaitoc player were the worst off, which was very weird for anyone who played the earlier editions.


Eldar hate.? Why.? @ 2015/12/23 23:29:29


Post by: Slayer-Fan123


 Melissia wrote:
I'm not touching that strawman with a ten foot astartes..

Asking for proof is not a strawman. Quit being a stereotypical Sisters player and accept you're wrong.


Eldar hate.? Why.? @ 2015/12/23 23:58:21


Post by: Formosa


Eldar are indeed very powerful compared to most of the books out there, that's just a simple fact, however they are just good compared to the current 7.5 books, marines, crons and tau will have issues beating a competitive eldar list but it can be done, but the issue is that the older books all have serious issues with eldar, orks, nids....poor poor nids, guard etc. Are all at a very large disadvantage straight off the bat, and that's the problem, hopefully when all the books are updated properly it will not be as much as an issue, but we've all heard that before lol


Eldar hate.? Why.? @ 2015/12/24 00:50:41


Post by: the_scotsman


Martel732 wrote:
I still don't understand the marine hate, because they weren't anything special until GRAV CENTS and INVISIBLITY DUDE FROM FW. Eldar have been godly since the Clinton administration.


Or.

You know.

Since GW decided to give them huge army wide mix-n-match special rules for massive decreases, then double down with downright absurd formations.

Sure, not every unit is perfect "out of the box" but at least 75% is above the curve of viability with the optimal configuration/formation.

And before we talk more about Eldar: Banshees, Pheonix Lords not named Jain Zar, Rangers, Storm Guardians, Wraithblades, any vehicle not called a Wave Serpent, Shining Spears, Dark Reapers, Vypers, Wraithlords, and Avatars are all average to below average. Eldar is lucky enough to have at least one thing per slot that's great, and three units that are best-in-show when properly equipped/combo'd. That makes them currently the best army in the game. That does not make their whole codex amaze-balls. The internet may like to think that every person playing a particular faction brings only the best thing possible, gets every favorable outcome and plays like a tourney winner but it's just not true.


Eldar hate.? Why.? @ 2015/12/24 01:23:22


Post by: Martel732


If marine units were good, ba wouldn't be the worst list in the game.

I'd say 75% of marine units are not good.


Eldar hate.? Why.? @ 2015/12/24 01:27:27


Post by: CrownAxe


Martel732 wrote:
If marine units were good, ba wouldn't be the worst list in the game.

I'd say 75% of marine units are not good.

Or its just all hyperbole and BA aren't as bad as you think they are


Eldar hate.? Why.? @ 2015/12/24 01:30:21


Post by: Martel732


 CrownAxe wrote:
Martel732 wrote:
If marine units were good, ba wouldn't be the worst list in the game.

I'd say 75% of marine units are not good.

Or its just all hyperbole and BA aren't as bad as you think they are


Come play them and give me another list and i'll show you. Or try playing vanilla without gladius, skyhammer, or a gravstar. They aren't good because marine vehicles suck and imperial heavy weapons are subpar sans grav cannon.


Automatically Appended Next Post:
Personally I find the offer of army swap most accusations of hyperbole with ba.


Eldar hate.? Why.? @ 2015/12/24 01:36:41


Post by: CrownAxe


Martel732 wrote:
 CrownAxe wrote:
Martel732 wrote:
If marine units were good, ba wouldn't be the worst list in the game.

I'd say 75% of marine units are not good.

Or its just all hyperbole and BA aren't as bad as you think they are


Come play them and give me another list and i'll show you. Or try playing vanilla without gladius, skyhammer, or a gravstar. They aren't good because marine vehicles suck and imperial heavy weapons are subpar sans grav cannon.

I've seen space marines play well without the crutchs. It may not be gladius or scatbike good but that doesn't make them absolutely awful. It's probably more likely that you aren't as good at the game as you think you are. Being around for 20 years doesn't automatically make you a good player

I'd be happy to switch armies with you


Eldar hate.? Why.? @ 2015/12/24 01:40:54


Post by: Martel732


Possibly, but its been a very long time since ive lost an army swap or even a mirror match.


Eldar hate.? Why.? @ 2015/12/24 02:51:33


Post by: Melissia


 CrownAxe wrote:
Being around for 20 years doesn't automatically make you a good player
Certainly the truth, there.


Eldar hate.? Why.? @ 2015/12/24 03:19:15


Post by: niv-mizzet


To back up Martel a little here, in torrent of fire's figures on major events of the last couple years, BA are always drowning in losses, usually last or near last in fact.

That of course refers to competitive play though. It's hard to get good figures of non-competitive play, since being non-competitive typically leads to the results being unrecorded. That just leaves us with anecdotes, unfortunately.


Automatically Appended Next Post:
And as far as anecdotal evidence is concerned:

When I play my BA, I typically win, but it feels like a hard fought battle that could've swung the other way at any time, and occasionally has a pure luck shot like one-shotting a flyer with a snapshot melta. I frequently find myself hoping that something works, because if it doesn't, that flank has no backup plans.

When I play as core marines, my wife's eldar, or my buddy's tau, I win a lot, and I rarely feel like the game was in contention. When I throw out a tactic, I feel like if it fails, I tend to feel like I have two or three options that I could repurpose on the fly that turn to fix the error.


Eldar hate.? Why.? @ 2015/12/24 03:57:07


Post by: motyak


Everyone, let's keep it polite


Eldar hate.? Why.? @ 2015/12/24 04:30:14


Post by: Martel732


 niv-mizzet wrote:
To back up Martel a little here, in torrent of fire's figures on major events of the last couple years, BA are always drowning in losses, usually last or near last in fact.

That of course refers to competitive play though. It's hard to get good figures of non-competitive play, since being non-competitive typically leads to the results being unrecorded. That just leaves us with anecdotes, unfortunately.


Automatically Appended Next Post:
And as far as anecdotal evidence is concerned:

When I play my BA, I typically win, but it feels like a hard fought battle that could've swung the other way at any time, and occasionally has a pure luck shot like one-shotting a flyer with a snapshot melta. I frequently find myself hoping that something works, because if it doesn't, that flank has no backup plans.

When I play as core marines, my wife's eldar, or my buddy's tau, I win a lot, and I rarely feel like the game was in contention. When I throw out a tactic, I feel like if it fails, I tend to feel like I have two or three options that I could repurpose on the fly that turn to fix the error.


That mirrors my experiences against the middle tier lists. I hate needing pure luck. It's super frustrating because with tau and eldar, they roll so many dice that they can't really get unlucky.


Eldar hate.? Why.? @ 2015/12/24 04:36:36


Post by: War Kitten


I think people dislike Eldar because GW took an already good codex, and made it even better, when there are several codices that have been needing updates for far longer (CSM, BA, IG etc...). As an Eldar player I like that my faction gets support, but I can understand why other people are irritated with the Eldar book. Many units got unnecessary buffs (looking at you scatbikes and WK....), and now even our "mediocre" units are pretty dang good. That being said, all the hate against Eldar is depressing as an Eldar player, as even if I take the most relaxed list I can people still view me as a WAAC TFG, and let me tell you, it is NOT a nice feeling. To any of the other Eldar players in this thread, how do you minimize that hate?


Eldar hate.? Why.? @ 2015/12/24 04:39:49


Post by: Martel732


I don't blame eldar players for playing their codex. Where do you stop the nerfing? DA level? SW level? Nids? BA?


Eldar hate.? Why.? @ 2015/12/24 05:57:58


Post by: Mr_Piddlez


I don't hate eldar players. I dislike the concept of eldar, just their lore in general doesn't appeal to me. Yet, in no way do I hate eldar players. Trust me, I've lost a fair number of games against eldar, but to be fair, I play CSM, so I lose a fair number of games anyway.Yet very few of them have been unpleasant games, because even though I was facing a nigh impossible challenge, most of my opponents were pretty cool and I enjoyed their company. The one's that stuck out as unpleasant, I took a mental note not to play them again.

It's the players that make the game. Our armies are just our little plastic avatars. Nothing more, nothing less. Put simply OP, If they are too close minded to even play with you. They are not worth playing with. Move along, there are plenty of other gameshops out there.


Eldar hate.? Why.? @ 2015/12/24 14:26:47


Post by: Grizzyzz


War Kitten wrote:I think people dislike Eldar because GW took an already good codex, and made it even better, when there are several codices that have been needing updates for far longer (CSM, BA, IG etc...). As an Eldar player I like that my faction gets support, but I can understand why other people are irritated with the Eldar book. Many units got unnecessary buffs (looking at you scatbikes and WK....), and now even our "mediocre" units are pretty dang good. That being said, all the hate against Eldar is depressing as an Eldar player, as even if I take the most relaxed list I can people still view me as a WAAC TFG, and let me tell you, it is NOT a nice feeling. To any of the other Eldar players in this thread, how do you minimize that hate?


Eldar are what they are because ultimately GWs releases are not driven by balance or peoples tears, it is about PROFIT. They know that a new Eldar book is going to make more money then a new Chaos book... They release new demons because they hit both the 40k market and the AoS market.. and by doing so assume that CSM players will be happy because they can ally in game (if they give any care at all).

Space marines are the same way. And Tau's release in general is either showing GWs new approach to how they will release new content, or was a plan to just make a lot of extra money off of the Tau community.

Mr_Piddlez wrote:I don't hate eldar players. I dislike the concept of eldar, just their lore in general doesn't appeal to me. Yet, in no way do I hate eldar players. Trust me, I've lost a fair number of games against eldar, but to be fair, I play CSM, so I lose a fair number of games anyway.Yet very few of them have been unpleasant games, because even though I was facing a nigh impossible challenge, most of my opponents were pretty cool and I enjoyed their company. The one's that stuck out as unpleasant, I took a mental note not to play them again.

It's the players that make the game. Our armies are just our little plastic avatars. Nothing more, nothing less. Put simply OP, If they are too close minded to even play with you. They are not worth playing with. Move along, there are plenty of other gameshops out there.


I am unsure what list you run for Chaos... My friend has a really fun list he runs that he usually has much success with. At 2000 points.. 6 maulerfiends.. 4 troops in rhinos.. usually a lord and dogs.. few other things.. but its the 6 maulers that are rough I tell you! haha!

Martel732 wrote:If marine units were good, ba wouldn't be the worst list in the game.

I'd say 75% of marine units are not good.


My friend loves his BA. Complains all the time that they got shafted by being updated before the SM codex did (and I agree with that), however, I would say he wins just as much as every one else does. He is a solid player who will always fight to the last man, never gives up. Some things he does in his lists that maybe you should try... he usually plays 2 CADs.. runs about 5 pods, drops in a bunch of assault marines. uses the pods to cut off an opponents force into multiple halves. Also usually runs the Flyer formation (2 talons, raven) it is not in the BA codex, but adds some nice threat to his lists. And of course he loves his deathcompany! Usually runs a large 10 man with some chaplain equivalents. Those guys are always a pain!

*EDIT* The key here is.. he gives you the choice.. shoot at his deathcompany or other units that are marching the table.. or shoot at the guys that are in your face now. it's that dual threat that can be hard to deal with most of the time, and ultimately allows his deathco and others to make it into battle.


Eldar hate.? Why.? @ 2015/12/24 15:01:08


Post by: Martel732


Yes, I'm aware of that trick. However, Tau, Eldar, and others have the firepower to address that trick. Two DC getting into CC won't win the day.

Note that using pods to cut a force up also by definition is making yourself surrounded. That sounds like a really poor plan. Especially against say, another BA list or other assaulty list.

I've run dual CADs before. And the fleshtearer thing. I've had 8 obj sec units. I've had zero. I've had fliers, I've not had fliers. (Marine fliers are weak, imo) It all comes down to mathematical efficacy, and the BA have virtually none of that.

A huge problem is that quite literally nothing in the BA codex is durable. Yes, T4 3+ FNP is no longer durable in the face of grav cannons, Tau, Eldar, and DA lists. The BA codex forces non-choices on opponents because we have no Wraith or TWC equivalent. Opponents can kill 30 power armor bodies in a single shooting phase if pressed. The survivors don't have enough CC punch to get it done. Also, the fliers you listed as completely ignorable, as they don't have enough firepower to justify their cost. Welcome to 7th.


Eldar hate.? Why.? @ 2015/12/24 15:11:48


Post by: Grizzyzz


Martel732 wrote:
Yes, I'm aware of that trick. However, Tau, Eldar, and others have the firepower to address that trick. Two DC getting into CC won't win the day.

Note that using pods to cut a force up also by definition is making yourself surrounded. That sounds like a really poor plan. Especially against say, another BA list or other assaulty list.

I've run dual CADs before. And the fleshtearer thing. I've had 8 obj sec units. I've had zero. I've had fliers, I've not had fliers. (Marine fliers are weak, imo) It all comes down to mathematical efficacy, and the BA have virtually none of that.

A huge problem is that quite literally nothing in the BA codex is durable. Yes, T4 3+ FNP is no longer durable in the face of grav cannons, Tau, Eldar, and DA lists. The BA codex forces non-choices on opponents because we have no Wraith or TWC equivalent. Opponents can kill 30 power armor bodies in a single shooting phase if pressed. The survivors don't have enough CC punch to get it done. Also, the fliers you listed as completely ignorable, as they don't have enough firepower to justify their cost. Welcome to 7th.


It doesn't always work.. but I am not really sure what you want to hear.. myself and others in the thread all have experience with BA (not being a top tier army) but still not being as depressed and dismal as you make them out to be =P

Maybe BA's just aren't for you? That is why I stopped playing marines in general, I never felt like I truly had control of what was going on, and not because my lists were weak or my units were bad, but simply my strategy and what I liked to do in game didn't mesh with how SMs played.

Tau, Eldar, Nids all fit areas of my play style that I really like. Despite Nids not being updated as Tau and Eldar have been, I actually win more games with my Nids then I do otherwise. Weird how that works sometimes!


Eldar hate.? Why.? @ 2015/12/24 15:18:24


Post by: Akiasura


It is very meta dependent. In a competitive meta where everyone abuses allies and formations I can't see mono ba doing well. If people calm it down ba can go up against mid tier armies and squeak out a win, though it's an uphill struggle.

Martel has a very cut throat meta and Ba simply have no place there. He could run them out of Sm, but he'd need to buy bikes and centurions to make use of the best the sm codex has available. I can't blame him for not purchasing new models given the track record of the game.

I play a ton of armies. Not surprisingly, my Sm, Eldar, Tau, and neurons do a lot better than my csm and nids, despite the latter being my favorite armies in the game. Play style matters, but in a game like 40k, list power trumps all.

If this was wmh I'd agree with you. I did better with cygnar than cryx or trolls, and cryx and trolls are stronger than cygnar atm.


Eldar hate.? Why.? @ 2015/12/24 15:19:12


Post by: Frozocrone


Martel732 wrote:
Yes, I'm aware of that trick. However, Tau, Eldar, and others have the firepower to address that trick. Two DC getting into CC won't win the day.

Note that using pods to cut a force up also by definition is making yourself surrounded. That sounds like a really poor plan. Especially against say, another BA list or other assaulty list.

I've run dual CADs before. And the fleshtearer thing. I've had 8 obj sec units. I've had zero. I've had fliers, I've not had fliers. (Marine fliers are weak, imo) It all comes down to mathematical efficacy, and the BA have virtually none of that.

A huge problem is that quite literally nothing in the BA codex is durable. Yes, T4 3+ FNP is no longer durable in the face of grav cannons, Tau, Eldar, and DA lists. The BA codex forces non-choices on opponents because we have no Wraith or TWC equivalent. Opponents can kill 30 power armor bodies in a single shooting phase if pressed. The survivors don't have enough CC punch to get it done. Also, the fliers you listed as completely ignorable, as they don't have enough firepower to justify their cost. Welcome to 7th.


That's more a Necron problem. BA were in line with the 2014 7th Codexes.
e

As for TWC, well they've always been good. They should cost more for what they do. Nob Bikers cost 5 pts more and for that they -1 WS (SW detachment gives WS5 to TWC), -1S -2 BS, 4+ (and Jink), no rending, S9 max, no invulnerable, etc etc.


Eldar hate.? Why.? @ 2015/12/24 15:41:01


Post by: the_scotsman


True though nob bikers do get the ability to turbo boost and Jink (not saying they're on par with TWC obviously)



Eldar hate.? Why.? @ 2015/12/24 16:04:07


Post by: Martel732


 Frozocrone wrote:
Martel732 wrote:
Yes, I'm aware of that trick. However, Tau, Eldar, and others have the firepower to address that trick. Two DC getting into CC won't win the day.

Note that using pods to cut a force up also by definition is making yourself surrounded. That sounds like a really poor plan. Especially against say, another BA list or other assaulty list.

I've run dual CADs before. And the fleshtearer thing. I've had 8 obj sec units. I've had zero. I've had fliers, I've not had fliers. (Marine fliers are weak, imo) It all comes down to mathematical efficacy, and the BA have virtually none of that.

A huge problem is that quite literally nothing in the BA codex is durable. Yes, T4 3+ FNP is no longer durable in the face of grav cannons, Tau, Eldar, and DA lists. The BA codex forces non-choices on opponents because we have no Wraith or TWC equivalent. Opponents can kill 30 power armor bodies in a single shooting phase if pressed. The survivors don't have enough CC punch to get it done. Also, the fliers you listed as completely ignorable, as they don't have enough firepower to justify their cost. Welcome to 7th.


That's more a Necron problem. BA were in line with the 2014 7th Codexes.
e

As for TWC, well they've always been good. They should cost more for what they do. Nob Bikers cost 5 pts more and for that they -1 WS (SW detachment gives WS5 to TWC), -1S -2 BS, 4+ (and Jink), no rending, S9 max, no invulnerable, etc etc.


It's not a necron problem. It's a firepower problem. Tau and eldar can just sandpaper through T4 3+ FNP like its nothing. Or just instavaporize them with a Riptide/WK.


Eldar hate.? Why.? @ 2015/12/24 16:11:48


Post by: CthuluIsSpy


Martel732 wrote:
 Frozocrone wrote:
Martel732 wrote:
Yes, I'm aware of that trick. However, Tau, Eldar, and others have the firepower to address that trick. Two DC getting into CC won't win the day.

Note that using pods to cut a force up also by definition is making yourself surrounded. That sounds like a really poor plan. Especially against say, another BA list or other assaulty list.

I've run dual CADs before. And the fleshtearer thing. I've had 8 obj sec units. I've had zero. I've had fliers, I've not had fliers. (Marine fliers are weak, imo) It all comes down to mathematical efficacy, and the BA have virtually none of that.

A huge problem is that quite literally nothing in the BA codex is durable. Yes, T4 3+ FNP is no longer durable in the face of grav cannons, Tau, Eldar, and DA lists. The BA codex forces non-choices on opponents because we have no Wraith or TWC equivalent. Opponents can kill 30 power armor bodies in a single shooting phase if pressed. The survivors don't have enough CC punch to get it done. Also, the fliers you listed as completely ignorable, as they don't have enough firepower to justify their cost. Welcome to 7th.


That's more a Necron problem. BA were in line with the 2014 7th Codexes.
e

As for TWC, well they've always been good. They should cost more for what they do. Nob Bikers cost 5 pts more and for that they -1 WS (SW detachment gives WS5 to TWC), -1S -2 BS, 4+ (and Jink), no rending, S9 max, no invulnerable, etc etc.


It's not a necron problem. It's a firepower problem. Tau and eldar can just sandpaper through T4 3+ FNP like its nothing. Or just instavaporize them with a Riptide/WK.


Its not a recent problem either. I remember Eldar having some ridiculous long range, high strength low AP fire power en masse back in 4th as well.
Tau back then weren't as bad, as whilst they had a lot of shots at long range, not many of them ignored armor (unless you were an ork player or nids. But Orks had bodies and vehicles, and nids had MCs and Bloodlords).
Eldar could just hide on their table edge and throw out S6 AP3 or S5 AP3 shots all day from a distance.
If you don't shoot you to death, they'll send in Harlequins and rend your squad into nothing, and jump to another squad.
Phil Kelly really has a thing for Eldar.


Eldar hate.? Why.? @ 2015/12/24 16:14:48


Post by: Martel732


I just never thought BA would be back where they were in 2nd ed. I guess they're a bit better, as I was winless in 2nd ed. 2nd ed was VERY lopsided.

Unsurprisingly, the Eldar list you described was able to win more matches in 5th than many care to remember. I still remember a SW player throwing his drop pod against a wall after losing to Eldar. He thought his victory was assured by the new shiny codex. Wrong. Firepower always works.

" BA were in line with the 2014 7th Codexes. "

That's little comfort at this point.


Eldar hate.? Why.? @ 2015/12/24 17:42:55


Post by: War Kitten


Have you thought about looking into some FW stuff Martel? Things like Sicaran Battle Tanks and Typhon's are a great boon to Marine players, including BA.


Eldar hate.? Why.? @ 2015/12/24 17:45:11


Post by: Martel732


 War Kitten wrote:
Have you thought about looking into some FW stuff Martel? Things like Sicaran Battle Tanks and Typhon's are a great boon to Marine players, including BA.


Sicarans are weak in my meta. There's a guy who uses them, and they just get dusted by D weapons or stepped on by IK or WK. The Sicaran's damage output isn't that great in the 7th ed meta, imo. It was more boss in 6th. The Typhon? Maybe. Overall options for BA in FW are rather poor though, which is why I rank CSM ahead of them in the power hierarchy.


Eldar hate.? Why.? @ 2015/12/24 17:46:45


Post by: War Kitten


Fair enough. FW does offer some nice things for Marines though and most of the Marine players I know (which includes DA and BA) swear by things like Fire Raptors.


Eldar hate.? Why.? @ 2015/12/24 17:48:51


Post by: Martel732


 War Kitten wrote:
Fair enough. FW does offer some nice things for Marines though and most of the Marine players I know (which includes DA and BA) swear by things like Fire Raptors.


There's a guy who uses Fire Raptors. I beat him most of the time because fliers just don't cut it in 7th. I see FW as just rearranging the deck chairs on the Titanic for the BA. I can pay zero additional money and keep losing, or pay more money and keep losing. I'm in a very weird niche I realize because I don't have multiple armies. I'm the complete opposite of whom GW wants to cater to.


Eldar hate.? Why.? @ 2015/12/24 18:00:27


Post by: jreilly89


 War Kitten wrote:
Fair enough. FW does offer some nice things for Marines though and most of the Marine players I know (which includes DA and BA) swear by things like Fire Raptors.


To be fair, you're wasting your time. Martel only sees Scatter Lasers and WKs now, there is no other option


Eldar hate.? Why.? @ 2015/12/24 18:01:40


Post by: Martel732


 jreilly89 wrote:
 War Kitten wrote:
Fair enough. FW does offer some nice things for Marines though and most of the Marine players I know (which includes DA and BA) swear by things like Fire Raptors.


To be fair, you're wasting your time. Martel only sees Scatter Lasers and WKs now, there is no other option


I just said I beat Fire Raptors. So if I can beat them, why would I think I can beat any decent list with them? They are an expensive unit that can be ignored. Now if Fire Raptors could actually damage Riptides or WK on a meaningful time scale, I'd be more impressed. There's a reason I say that the only Imperial heavy weapon worth a damn is the grav cannon. It can remove the targets I care about. All the garbage weapons on Stormravens and Fire Raptors don't matter in the scheme of 7th.


Eldar hate.? Why.? @ 2015/12/24 18:54:20


Post by: pm713


Martel732 wrote:
 jreilly89 wrote:
 War Kitten wrote:
Fair enough. FW does offer some nice things for Marines though and most of the Marine players I know (which includes DA and BA) swear by things like Fire Raptors.


To be fair, you're wasting your time. Martel only sees Scatter Lasers and WKs now, there is no other option


I just said I beat Fire Raptors. So if I can beat them, why would I think I can beat any decent list with them? They are an expensive unit that can be ignored. Now if Fire Raptors could actually damage Riptides or WK on a meaningful time scale, I'd be more impressed. There's a reason I say that the only Imperial heavy weapon worth a damn is the grav cannon. It can remove the targets I care about. All the garbage weapons on Stormravens and Fire Raptors don't matter in the scheme of 7th.

Someone should talk about the difference between 7th and 'Martel's personal hell of bitterness and cheese'.


Eldar hate.? Why.? @ 2015/12/24 18:58:03


Post by: Martel732


You act like there's going to be a functional difference. Yes, in theory, players could field lists on par with BA. But why would they, given the option not to?

If you disagree with my assessment of Imperial heavy weapons, explain why you disagree.


Eldar hate.? Why.? @ 2015/12/24 19:01:49


Post by: pm713


Martel732 wrote:
You act like there's going to be a functional difference. Yes, in theory, players could field lists on par with BA. But why would they, given the option not to?

If you disagree with my assessment of Imperial heavy weapons, explain why you disagree.

Legend tells of things called 'games' these were once played for fun and entertainment by many. Legend also says 40k was a game and people would make armies for fun rather than whatever your meta does.

I disagree because you assume your meta is the standard for everyone which I find difficult to believe.


Eldar hate.? Why.? @ 2015/12/24 19:06:17


Post by: Martel732


pm713 wrote:
Martel732 wrote:
You act like there's going to be a functional difference. Yes, in theory, players could field lists on par with BA. But why would they, given the option not to?

If you disagree with my assessment of Imperial heavy weapons, explain why you disagree.

Legend tells of things called 'games' these were once played for fun and entertainment by many. Legend also says 40k was a game and people would make armies for fun rather than whatever your meta does.

I disagree because you assume your meta is the standard for everyone which I find difficult to believe.


Maybe not to the same extent, but the math is all the same. Imperial heavy weapons, when combined with the platforms you find them on and their cost are hilariously poor. The shift on the vehicle damage table really tilted anti-tank work towards things like the scatter laser and HYMP, which were already superior at anti-infantry. Most imperial heavy weapons literally have no nice anymore. The big winner of the group, the multilaser, can't be fielded in sufficient numbers.

It's just not fun to have a weapon like the lascannon be mostly useless now because of MCs and hull points.


Eldar hate.? Why.? @ 2015/12/24 19:09:51


Post by: pm713


Martel732 wrote:
pm713 wrote:
Martel732 wrote:
You act like there's going to be a functional difference. Yes, in theory, players could field lists on par with BA. But why would they, given the option not to?

If you disagree with my assessment of Imperial heavy weapons, explain why you disagree.

Legend tells of things called 'games' these were once played for fun and entertainment by many. Legend also says 40k was a game and people would make armies for fun rather than whatever your meta does.

I disagree because you assume your meta is the standard for everyone which I find difficult to believe.


Maybe not to the same extent, but the math is all the same. Imperial heavy weapons, when combined with the platforms you find them on and their cost are hilariously poor. The shift on the vehicle damage table really tilted anti-tank work towards things like the scatter laser and HYMP, which were already superior at anti-infantry. Most imperial heavy weapons literally have no nice anymore. The big winner of the group, the multilaser, can't be fielded in sufficient numbers.

It's just not fun to have a weapon like the lascannon be mostly useless now because of MCs and hull points.

I've not really found lascannons to be THAT bad. They're not some awesome anti tank gun but they aren't as bad as you make out.

Care to explain how most of the heavy weapons have no niche? My experience is that they do.


Eldar hate.? Why.? @ 2015/12/24 19:13:21


Post by: Martel732


You shoot things with them, and nothing meaningful dies. I'd call that losing their niche.

5 X scatterlasers fire, plenty of stuff dies.
4 X grav cannons fire, plenty of stuff dies.
2 X heavy d-cannons fire, plenty of stuff dies.

4 X ML? Meh
4 X Lascannon? Meh
4 X Heavy bolter? please
4 X Plasma cannon? maybe the worst on the list after the get hots hot and miss (scatter) dice

Also consider the top list can all be put on move and shoot platforms, where as the bottom list is restricted to devastators. Yeah, you can get tanks, but then you cut your firepower down quite a bit.

There's the assault cannon, but imperials pay 20 pts a pop, it has inferior range and can't mass it. Useless.


Eldar hate.? Why.? @ 2015/12/24 19:20:07


Post by: Akiasura


Take a lascannon against av 12 (pretty common) and bs 4 (again, common).
Hits and wounds on a 3+, so just under 50% (44?) to cause a single hp. That's not assuming cover or jink, which can drop it to about a third or worse.

So 2-3 lascannon shots to damage most tanks, and most tanks have 3hp. So 6-9 lascannons to destroy a single tank, and lascannons are very expensive.

This gets worse against flyers, since it becomes a 6 to hit, or mcs with invuls and Fnp with a ton of wounds and stacked saves. It takes lascannons ages to down a riptide that is trying to survive.

In addition, lascannons are usually on relatively slow platforms, so they have trouble if Los blocking terrain exists.

Plasma, Grav, melta, scats, haywire, and d weapons have replaced lascannons and lances as anti tank weapons. The latter really needs to cause 2 hp or wounds on a pen or something to be cost effective.


Eldar hate.? Why.? @ 2015/12/24 19:53:13


Post by: pm713


Martel732 wrote:
You shoot things with them, and nothing meaningful dies. I'd call that losing their niche.

5 X scatterlasers fire, plenty of stuff dies.
4 X grav cannons fire, plenty of stuff dies.
2 X heavy d-cannons fire, plenty of stuff dies.

4 X ML? Meh
4 X Lascannon? Meh
4 X Heavy bolter? please
4 X Plasma cannon? maybe the worst on the list after the get hots hot and miss (scatter) dice

Also consider the top list can all be put on move and shoot platforms, where as the bottom list is restricted to devastators. Yeah, you can get tanks, but then you cut your firepower down quite a bit.

There's the assault cannon, but imperials pay 20 pts a pop, it has inferior range and can't mass it. Useless.

So it's not as good as one of the most OP things in the game. Therefore is terrible. Gotcha.


Eldar hate.? Why.? @ 2015/12/24 19:55:29


Post by: Martel732


Which one? I offered three weapon systems that are all far superior. I didn't even include the HYMP. How many superior weapon systems have to be introduced before they stop being OP and your old equipment becomes underpowered? I'd argue it's already happened.


Eldar hate.? Why.? @ 2015/12/24 19:59:18


Post by: pm713


Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.

I'd argue the Imperial ones still work. Off the top of my head the only one I'd say is as bad as you make out is a multi melta.


Eldar hate.? Why.? @ 2015/12/24 20:03:16


Post by: Martel732


pm713 wrote:
Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.

I'd argue the Imperial ones still work. Off the top of my head the only one I'd say is as bad as you make out is a multi melta.


But the math on the Imperial heavy weapons argues back. The other poster above showed it quite clearly. And again, I left off HYMP. I can also tell you how my BA will fare against another marine list based solely on number of grav cannons with a pretty good degree of accuracy. Why? Because the other Imperial heavy weapons can't stop me from getting into assault. They can't kill enough. BA start looking good again when you can't make me scoop up 20-30 models a turn. And regular imperial heavy weapons can't do that. Maybe if the Imperium could field more multilasers; ROF mid STR is king now unless you are STR D.

The D cannon can easily down LRs and IKs. That qualifies as "plenty of stuff" to me. Especially when the weapons you are talking about can barely scratch those vehicles.

Do you also consider HYMP pretty cheesy? How many "cheesy" weapons does there need to be before you start to understand that they are the new standard and these old weapons are outdated junk?


Eldar hate.? Why.? @ 2015/12/24 20:09:44


Post by: pm713


And I can tell you I stopped listening at BA because everything after was probably just bitterness and complaining.

So what you're saying is an army with good armour can survive heavy weapons? Shocking. How do they start doing against things like Eldar for example.

Frankly if you think I need to kill 20 models for a turn to be considered good then there's no point talking further as I doubt we'll agree on much.


Eldar hate.? Why.? @ 2015/12/24 20:13:11


Post by: niv-mizzet


pm713 wrote:
Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.

I'd argue the Imperial ones still work. Off the top of my head the only one I'd say is as bad as you make out is a multi melta.


I think the multi-melta is pretty reasonable considering it's one of the cheapest heavy weapons. if I'm going to have non-grav heavy weapons doing very little with the occasional good shot, they might as well be cheap so I can put more bodies down elsewhere!


Eldar hate.? Why.? @ 2015/12/24 20:13:12


Post by: Martel732


pm713 wrote:
And I can tell you I stopped listening at BA because everything after was probably just bitterness and complaining.

So what you're saying is an army with good armour can survive heavy weapons? Shocking. How do they start doing against things like Eldar for example.

Frankly if you think I need to kill 20 models for a turn to be considered good then there's no point talking further as I doubt we'll agree on much.


You stopped listening by your own admission, even though I was doing the exact reverse of what you assumed.

What I'm saying is that standard imperial heavy weapons can't cause enough casualties to a standard BA list to prevent being run over. I'm saying specifically that BA can survive against standard Imperial heavy weapons, but not Eldar or Tau. What does that tell you about Imperial heavies vs Xeno heavies?

There's more than one way to be good, but tabling your opponent is the surest way to victory. Something the Eldar and Tau can do to BA rather easily. Again, why can they do it easily, but it's virtually impossible for SM who aren't using grav cannons?


Automatically Appended Next Post:
 niv-mizzet wrote:
pm713 wrote:
Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.

I'd argue the Imperial ones still work. Off the top of my head the only one I'd say is as bad as you make out is a multi melta.


I think the multi-melta is pretty reasonable considering it's one of the cheapest heavy weapons. if I'm going to have non-grav heavy weapons doing very little with the occasional good shot, they might as well be cheap so I can put more bodies down elsewhere!


MM to me is an improved krak launcher.


Eldar hate.? Why.? @ 2015/12/24 20:15:01


Post by: Vaktathi


pm713 wrote:
Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.
The problem being that those two models ca be anything from a Stompa or a small Titan on down, potentially without any saves, and does so ignoring toughness, AV, etc.



Eldar hate.? Why.? @ 2015/12/24 20:15:50


Post by: pm713


 Vaktathi wrote:
pm713 wrote:
Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.
The problem being that those two models ca be anything from a Stompa or a small Titan on down, potentially without any saves, and does so ignoring toughness, AV, etc.


Could also be 2 Termagants. Either way 2 is not many which is what I meant.


Eldar hate.? Why.? @ 2015/12/24 20:16:14


Post by: Martel732


 Vaktathi wrote:
pm713 wrote:
Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.
The problem being that those two models ca be anything from a Stompa or a small Titan on down, potentially without any saves, and does so ignoring toughness, AV, etc.



That was my thinking when I listed the heavy D-cannon as a modern heavy capable of inflicting the damage I would expect from a heavy weapon.


Automatically Appended Next Post:
pm713 wrote:
 Vaktathi wrote:
pm713 wrote:
Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.
The problem being that those two models ca be anything from a Stompa or a small Titan on down, potentially without any saves, and does so ignoring toughness, AV, etc.


Could also be 2 Termagants. Either way 2 is not many which is what I meant.


But ranged attacks choose their target, unlike assault lists who have their targets chosen for them.


Eldar hate.? Why.? @ 2015/12/24 20:17:31


Post by: pm713


Martel732 wrote:
pm713 wrote:
And I can tell you I stopped listening at BA because everything after was probably just bitterness and complaining.

So what you're saying is an army with good armour can survive heavy weapons? Shocking. How do they start doing against things like Eldar for example.

Frankly if you think I need to kill 20 models for a turn to be considered good then there's no point talking further as I doubt we'll agree on much.


You stopped listening by your own admission, even though I was doing the exact reverse of what you assumed.

What I'm saying is that standard imperial heavy weapons can't cause enough casualties to a standard BA list to prevent being run over. I'm saying specifically that BA can survive against standard Imperial heavy weapons, but not Eldar or Tau. What does that tell you about Imperial heavies vs Xeno heavies?

There's more than one way to be good, but tabling your opponent is the surest way to victory. Something the Eldar and Tau can do to BA rather easily. Again, why can they do it easily, but it's virtually impossible for SM who aren't using grav cannons?


Automatically Appended Next Post:
 niv-mizzet wrote:
pm713 wrote:
Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.

I'd argue the Imperial ones still work. Off the top of my head the only one I'd say is as bad as you make out is a multi melta.


I think the multi-melta is pretty reasonable considering it's one of the cheapest heavy weapons. if I'm going to have non-grav heavy weapons doing very little with the occasional good shot, they might as well be cheap so I can put more bodies down elsewhere!


MM to me is an improved krak launcher.

You need to check what opposite means.

One is balanced or close to it. One is too powerful. That's what it tells me.


Eldar hate.? Why.? @ 2015/12/24 20:17:37


Post by: the_scotsman


I'm really not seeing where you're spotting all these crazy powerful Eldar builds outside of "a few broken cheese combos" like marines have.

Here-don't use transported scythe guard, windriders, or wraithknights.

What are you seeing that's so nuts here? Maybe a dire avenger shrine in serpents, with warp spiders and Farseers? Or maybe are you going to bust out the footslogging Eldar melee powerhouse?


Eldar hate.? Why.? @ 2015/12/24 20:18:43


Post by: pm713


Don't be silly. ALL Eldar are the broken cheese armies. NOBODY uses anything else. Martel says so and Martel is a genius. Like Dman....


Eldar hate.? Why.? @ 2015/12/24 20:20:39


Post by: Martel732


Eldar don't have to resort to FW psykers, formations or even special characters to table BA, Orks, DE, Nids.

Grav cents can be neutralized by return fire without the magic of invisibility. Marines trying to play the objective game will be tabled without the freeness of Gladius. Marines fielding grav devs will just have them murdered without the rules from Skyhammer.

Eldar don't need cheese combos; their units are that powerful to start with. Marines are completely reliant on formations and tricks like gravstar.


Automatically Appended Next Post:
"One is balanced or close to it. One is too powerful. That's what it tells me."

Who decides where the balance is set? If you look at the last four codices, it's not being set where you think it is. Grav cannons are NOT too powerful in a game with Riptides and Wraithknights. Lascannons are too weak. You can't dial back the power creep; it's too late for that. Hell, Imperial standard heavies aren't even good against a weak codex like BA. I have the victories to prove it.


Eldar hate.? Why.? @ 2015/12/24 20:25:49


Post by: pm713


But I thought you only ever took the cheesiest thing? So therefore there AREN'T non Gladius marine armies.

I laughed at the Eldar bit. That's really not true. At all.

4 new codicies or 19 older ones. Pretty clear which one sets the standard there.


Eldar hate.? Why.? @ 2015/12/24 20:26:03


Post by: Martel732


pm713 wrote:
Don't be silly. ALL Eldar are the broken cheese armies. NOBODY uses anything else. Martel says so and Martel is a genius. Like Dman....



And you are completely ignoring Akaisura's post. You haven't addressed it at all. It's not just myself.


Automatically Appended Next Post:
pm713 wrote:
But I thought you only ever took the cheesiest thing? So therefore there AREN'T non Gladius marine armies.

I laughed at the Eldar bit. That's really not true. At all.

4 new codicies or 19 older ones. Pretty clear which one sets the standard there.


So if you had an Ork list, you don't think Eldar can table you without a formation? You are really going to claim that?

And I was more talking to Scotsman on that one. lt's pretty clear you've tuned out. All the math is against you, so you resort to pettiness.


Eldar hate.? Why.? @ 2015/12/24 20:32:34


Post by: pm713


Seems more realistic than anything you say if I'm honest. No I don't think Eldar will automatically table Orks by virtue of being Eldar because that's ridiculous.



Eldar hate.? Why.? @ 2015/12/24 20:32:36


Post by: War Kitten


This whole thread is serving to make me feel guilty for starting Eldar, maybe I would have been better off with having DE as the primary and Eldar the ally...


Eldar hate.? Why.? @ 2015/12/24 20:35:31


Post by: Martel732


 War Kitten wrote:
This whole thread is serving to make me feel guilty for starting Eldar, maybe I would have been better off with having DE as the primary and Eldar the ally...


Bank on future codices being up at Eldar level. The marines, Tau, and DA (kind of) can all compete (kind of). Space Wolves can run you over with a Wolfstar. Everyone else pretty much dies a horrible death, though. Wait, I think demons can field some shenanigans that are problematic as well. I'm probably missing a build or two, but as I said, count on the competition coming down the pipe.


Automatically Appended Next Post:
pm713 wrote:
Seems more realistic than anything you say if I'm honest. No I don't think Eldar will automatically table Orks by virtue of being Eldar because that's ridiculous.



I didn't say automatically. I said do it without the aid of a formation or special character or FW. The fact that they CAN do it, and marines basically can't is the difference I see between the power level of the two lists. .

Everything I've said about Imperial heavy weapons is completely backed up by math. You can't get MORE realistic.


Eldar hate.? Why.? @ 2015/12/24 20:39:25


Post by: pm713


Akiasura wrote:
Take a lascannon against av 12 (pretty common) and bs 4 (again, common).
Hits and wounds on a 3+, so just under 50% (44?) to cause a single hp. That's not assuming cover or jink, which can drop it to about a third or worse.

So 2-3 lascannon shots to damage most tanks, and most tanks have 3hp. So 6-9 lascannons to destroy a single tank, and lascannons are very expensive.

This gets worse against flyers, since it becomes a 6 to hit, or mcs with invuls and Fnp with a ton of wounds and stacked saves. It takes lascannons ages to down a riptide that is trying to survive.

In addition, lascannons are usually on relatively slow platforms, so they have trouble if Los blocking terrain exists.

Plasma, Grav, melta, scats, haywire, and d weapons have replaced lascannons and lances as anti tank weapons. The latter really needs to cause 2 hp or wounds on a pen or something to be cost effective.

This is the Riptide that's considered extremely durable by most people? Is that with or without it boosting its invul save?

Or that's a tank on the brink of death and probably taken some damage from a penetrating hit as well. Again is it an amazing weapon of instant death? No. Is it way better than Martel claims? Yes.

I'm not going to disagree with the flyer part. Lascannons are not very good against Flyers to put it gently.


Eldar hate.? Why.? @ 2015/12/24 20:41:05


Post by: Martel732


pm713 wrote:
Akiasura wrote:
Take a lascannon against av 12 (pretty common) and bs 4 (again, common).
Hits and wounds on a 3+, so just under 50% (44?) to cause a single hp. That's not assuming cover or jink, which can drop it to about a third or worse.

So 2-3 lascannon shots to damage most tanks, and most tanks have 3hp. So 6-9 lascannons to destroy a single tank, and lascannons are very expensive.

This gets worse against flyers, since it becomes a 6 to hit, or mcs with invuls and Fnp with a ton of wounds and stacked saves. It takes lascannons ages to down a riptide that is trying to survive.

In addition, lascannons are usually on relatively slow platforms, so they have trouble if Los blocking terrain exists.

Plasma, Grav, melta, scats, haywire, and d weapons have replaced lascannons and lances as anti tank weapons. The latter really needs to cause 2 hp or wounds on a pen or something to be cost effective.

This is the Riptide that's considered extremely durable by most people? Is that with or without it boosting its invul save?

Or that's a tank on the brink of death and probably taken some damage from a penetrating hit as well. Again is it an amazing weapon of instant death? No. Is it way better than Martel claims? Yes.

I'm not going to disagree with the flyer part. Lascannons are not very good against Flyers to put it gently.


It doesn't matter. It still takes an insane number of lascannon shots to kill even a base Riptide. Add in FNP, ruins (which are free) or the shield and it gets even worse. You'll never do it before it's slagged all your important units. The real kicker is that it fights at 100% effectiveness till the last wound is gone.

It's no better than I claim because I'm claiming it is what the math says it is. Do you dispute the math somehow? 7th ed has made it extremely unlikely to explode a vehicle with AP 2. This means the preferred anti-tank method is hp stripping. Which, as a ROF 1 weapon, the lascannon is extremely inefficient at. Because its ROF 1, it's also bad against MCs.


Eldar hate.? Why.? @ 2015/12/24 20:47:27


Post by: pm713


You haven't given any maths at all. I can't dispute what isn't there. Akiasura's maths doesn't really support what you seem to say either.


Eldar hate.? Why.? @ 2015/12/24 20:48:08


Post by: Martel732


pm713 wrote:
You haven't given any maths at all. I can't dispute what isn't there. Akiasura's maths doesn't really support what you seem to say either.


Really? You think using 6-9 lascannon shots to take out a 3 hp vehicle with no cover or jink is a good use of points? I didn't think any other math was required. It takes around 12 BS 4 lascannon shots to kill a Riptide sporting only the 5+++. How are you going to get these 12 uncontested shots off, given the first thing it'll probably do is melt your dev squad? That's with no FNP , no ruins, and no super shield.


Eldar hate.? Why.? @ 2015/12/24 20:51:20


Post by: pm713


Martel732 wrote:
pm713 wrote:
You haven't given any maths at all. I can't dispute what isn't there. Akiasura's maths doesn't really support what you seem to say either.


Really? You think using 6-9 lascannon shots to take out a 3 hp vehicle with no cover or jink is a good use of points? I didn't think any other math was required.

Depends on the vehicle. I doubt maths will actually help considering how you're viewing things.


Eldar hate.? Why.? @ 2015/12/24 20:53:22


Post by: Martel732


Then post something and convince me. Just don't say "It's good!" without explaining how or why.


Eldar hate.? Why.? @ 2015/12/24 20:58:31


Post by: pm713


Honestly you won't be convinced by anything I say because you're too busy being irrationally bitter about a game. My point is not all these things are good. My point is that they're not as terrible as you think and that you're logic is incredibly flawed. Not being as good as the cheesiest combo's in the game does not make things bad just not OP.


Eldar hate.? Why.? @ 2015/12/24 21:10:13


Post by: Wulfmar


Merry Christmas


Eldar hate.? Why.? @ 2015/12/24 21:19:45


Post by: AlmightyWalrus


Honestly, part of th reason Imperial heavy weapons other than grav-cannons are bad is that they can't reliably deal with the really tough Monstrous and Gargantuan Creatures that are popping up everywhere. There just isn't the weight of fire required to kill something with cover or an invulnerable save with 4+ wounds and high T if you're not using grav weapons.


Eldar hate.? Why.? @ 2015/12/24 21:22:16


Post by: Martel732


pm713 wrote:
Honestly you won't be convinced by anything I say because you're too busy being irrationally bitter about a game. My point is not all these things are good. My point is that they're not as terrible as you think and that you're logic is incredibly flawed. Not being as good as the cheesiest combo's in the game does not make things bad just not OP.


You're arguing semantics. To me, the best stuff is adequate and the rest is junk. Consequently, I have a codex of junk from my point of view. Standard imperial heavy weapons are indeed just as terrible as I think in that they can't get the job done in a reasonable amount of game turns. That's a benchmark that is universally understandable because we are all targeting the same things.


Eldar hate.? Why.? @ 2015/12/24 21:26:29


Post by: pm713


That doesn't seem wrong to you? That the BEST is your mediocre....


Eldar hate.? Why.? @ 2015/12/24 21:31:26


Post by: Martel732


pm713 wrote:
That doesn't seem wrong to you? That the BEST is your mediocre....


Not given how often I go up against grav cannons, scatterlasers, HYMP, and D-cannons. Lascannons are the rarity because everyone knows they're bad in my group.


Eldar hate.? Why.? @ 2015/12/24 21:33:55


Post by: Grizzyzz


So I'll be honest I stopped reading a lot of that back and forth.

Wanted to comment on lascannons tho. They are not meant to take out heavy armor like you guys are talking about.

Lasconnas are meant for MCs, light armor, and heavy infantry.

SMs have many better options to take out heavy armor.

Also.. heavy bolters are not meh... They are amazing anti troops s5 means your wounding xenos on 2s MEQs on 3s. And there are so many platforms to take them.


Eldar hate.? Why.? @ 2015/12/24 21:43:40


Post by: Martel732


 Grizzyzz wrote:
So I'll be honest I stopped reading a lot of that back and forth.

Wanted to comment on lascannons tho. They are not meant to take out heavy armor like you guys are talking about.

Lasconnas are meant for MCs, light armor, and heavy infantry.

SMs have many better options to take out heavy armor.

Also.. heavy bolters are not meh... They are amazing anti troops s5 means your wounding xenos on 2s MEQs on 3s. And there are so many platforms to take them.


But lascannons aren't good at those jobs, either.

Heavy bolters are bad because they are one STR short of the 7th ed sweet spot, S6. And they lack a shot compared to real high ROF weapons.


Eldar hate.? Why.? @ 2015/12/24 21:47:00


Post by: Grizzyzz


What do you mean? Lascannons wound most MCs on 2s.. and insta glance av10.. and at 48"



Automatically Appended Next Post:
And again. Most armies aside from eldar don't have s6 in mass.. s5 is very viable.


Eldar hate.? Why.? @ 2015/12/24 21:57:40


Post by: pm713


Lascannons are debatable against MC's because they're single shot so you need a few to do the job quickly. Personally I don't find them that bad.

I've never been disappointed by a Heavy Bolter against Xenos. We come again to the difference between not best and not good.


Eldar hate.? Why.? @ 2015/12/24 22:21:24


Post by: Akiasura


 Grizzyzz wrote:
So I'll be honest I stopped reading a lot of that back and forth.

Wanted to comment on lascannons tho. They are not meant to take out heavy armor like you guys are talking about.

Lasconnas are meant for MCs, light armor, and heavy infantry.

I don't know what you mean by meant.
Do you mean according to the fluff? This is debatable, but I always see them being used against the heaviest of the heavy.
Do you mean being effective on the table top? Because in that case...no.

Again, for a simple Av 12 3HP tank, it takes over 6 lascannon shots to destroy one. If the tank is in cover, 5+, it goes up to about ~8-9. For 1 tank.
9 lascannons is absurd to remove 1 tank a turn. That's 2 devastator squads. Those will never make their points back, assuming the enemy doesn't remove them. 9 Meltas will do a lot better job, since they have a better AP and roll an additional dice if under a certain range. Not to mention that lascannons are on immobile platforms, or at the least extremely slow moving.
Most MCs don't have a T about 6 or 7, Str 9 ap 2 isn't needed. Spamming mid strength weapons is superior.
Against flyers this gets even worse, and if they have FnP or an invul, Lascannons look worse. Most of the good MCs can either fly, have FnP, or an invul, or a combination of the 3.

Against heavy infantry...I'm not sure what you mean by heavy. Most heavy infantry is terrible, but lascannons, at best, drop a 2+ save to a invul or cover save. That's good, but with only 1 shot and many units with 2+ now coming with more than one wound and being T5...it's not great.

 Grizzyzz wrote:

SMs have many better options to take out heavy armor.

Most armies have better options to take out armor. Haywire, Melta, Str 6-7 spam, melee, str D, and even plasma in the rear are a lot better than a single shot expensive lascannon.
All of the competitive armies do a lot better than lascannons, and chose to leave them at home. Most of the bad armies don't spam lascannons either, though a few of the worst ones do.
Lascannons and lances are some of the worst weapons in the game for most armored targets or MC's. It's hard to think of worst options unless the item is clearly not intended for that role. I can't think of any role where a lascannon is the best choice in the game, or even 2nd best for the points you have to spend.

 Grizzyzz wrote:

Also.. heavy bolters are not meh... They are amazing anti troops s5 means your wounding xenos on 2s MEQs on 3s. And there are so many platforms to take them.

Heavy bolters are easily one of the worst weapons in the game.
You get +12 and 1 shot/str over a storm bolter but lose the ability to move, and the only unit that can take them in mass is the devastator squad. A marine squad will essentially be firing equal damage to 2.5 rapid fire bolters in exchange for 4 marines standing around.
Wounding xenos on 2's is...fine, but bolters do it on 3's and can be spammed. They rarely ignore armor, and when they do cover is only slightly worse if its worse at all, and 3 shots on a heavy weapon with such a weak punch is terrible.
Nobody spams h.bolters in tournaments. Heavy bolters haven't been good...well since 3rd at least. Maybe in earlier editions but not in the last decade.

Heavy bolters need 1 or 2 more shots and shred to be viable. As it is now, they are bad.

I remember someone hear posting an IG list that had a ton of h.bolters and the very first piece of advice given to them was "drop all the h.bolters and literally take anything else".


Edit,
For the people who say lascannons and heavy bolters are good but not great, what do you consider to be bad weapons? Lascannons and H bolters are near the bottom for me, if not THE bottom, so I'd be curious to hear what you think is a worst weapon.
For the record, I think the following are better;
Lascannon;
Grav, Plasma, Melta, Missile Launcher (cheaper usually, though not great), melee attacks, grenades, combi weapons

H.Bolter;
Mass bolters/storm bolters, plasma, flamer, autocannon, assault cannon, grav weapons, special issue bolters, combi weapons

I'm including platforms and point costs.


Eldar hate.? Why.? @ 2015/12/24 22:30:20


Post by: Martel732


 Grizzyzz wrote:
What do you mean? Lascannons wound most MCs on 2s.. and insta glance av10.. and at 48"



Automatically Appended Next Post:
And again. Most armies aside from eldar don't have s6 in mass.. s5 is very viable.


I disagree. Vehemently. See the above post by Akiasura because he's already covered my points.


Automatically Appended Next Post:
pm713 wrote:
Lascannons are debatable against MC's because they're single shot so you need a few to do the job quickly. Personally I don't find them that bad.

I've never been disappointed by a Heavy Bolter against Xenos. We come again to the difference between not best and not good.


I'm disappointed every time I fire one.


Eldar hate.? Why.? @ 2015/12/24 22:36:49


Post by: pm713


That's because your standards are ridiculous rather than the weapon.


Eldar hate.? Why.? @ 2015/12/24 22:42:06


Post by: Martel732


pm713 wrote:
That's because your standards are ridiculous rather than the weapon.


I don't make the rules. GW does.


Eldar hate.? Why.? @ 2015/12/24 22:54:47


Post by: pm713


Martel732 wrote:
pm713 wrote:
That's because your standards are ridiculous rather than the weapon.


I don't make the rules. GW does.

They don't hold a gun to your head, beat you and force you to accept something as standard either. This is entirely on you not GW.


Eldar hate.? Why.? @ 2015/12/25 00:06:11


Post by: Mozzyfuzzy


pm713 wrote:
Martel732 wrote:
pm713 wrote:
That's because your standards are ridiculous rather than the weapon.


I don't make the rules. GW does.

They don't hold a gun to your head, beat you and force you to accept something as standard either. This is entirely on you not GW.


No, you're gaming group does that when they decide how competitive they are going to be. If GW could write rules, then you wouldn't be in the situation where some guns (I.e Grav, scatterguns) are leagues ahead of their competition, and also infringe upon other weapons roles as well.

And before you respond with, but you're gaming group can house rule stuff, yes they can, some don't want to, either way a better set of rules would still be conducive to "creative" house ruling, rather than "this needs fixing" house ruling.

As to the topic, the answer is Eldar can do everything competently to amazingly, while other codices, trade one thing for another (I.e Speed, for durability).


Eldar hate.? Why.? @ 2015/12/25 02:39:31


Post by: Vaktathi


pm713 wrote:
 Vaktathi wrote:
pm713 wrote:
Oh I'm sorry I forgot to clarify. I'm used to it just being Scatter Lasers and nothing else.

Scatter lasers and Grav cannons are pretty cheesy and I disagree about the D cannon killing "plenty of stuff" considering it kills 2 models at best.
The problem being that those two models ca be anything from a Stompa or a small Titan on down, potentially without any saves, and does so ignoring toughness, AV, etc.


Could also be 2 Termagants. Either way 2 is not many which is what I meant.
It doesn't need to be many, when they can very easily remove the opponent's strongest and most powerful units (of which they likely don't have very many of).

You're not going to be shooting at termagants with those weapons, you're going to be removing Trygons and the like with them.


Eldar hate.? Why.? @ 2015/12/25 03:14:53


Post by: Akiasura


Still waiting for a list of weapons that are worse than the lascannon and heavy bolter at their intended roles so we can have an actual discussion about their relative ranking rather than he says she says nonsense.


Eldar hate.? Why.? @ 2015/12/25 04:00:46


Post by: Experiment 626


Akiasura wrote:
Still waiting for a list of weapons that are worse than the lascannon and heavy bolter at their intended roles so we can have an actual discussion about their relative ranking rather than he says she says nonsense.


I tend to think that Reaper Autocannons are worse personally. We pay what? A 150% or so mark-up for, get this, Twin-linked!!
For something that's supposedly meant to be just a step below the Assault Cannon, (as Reapers were the early proto-type), that's a pretty special level of steaming monkey poo...

It sucks, because the Reapers look awesomesauce on our Termies, but they're so laughably overcosted for what they're meant to do, that I feel like the dumbest idiot on the planet every time I play pts for the things.
If they were 4 shots + shread they'd be totally worth it.

Alas, they suffer from the traditional "Chaos can't have nice things" design philosophy.


Eldar hate.? Why.? @ 2015/12/25 04:08:19


Post by: Slayer-Fan123


Don't forget having less range too!


Eldar hate.? Why.? @ 2015/12/25 04:08:36


Post by: Akiasura


Are we comparing it to lascannons or heavy bolters?

I agree with you that the reaperauto cannon isn't a great weapon, though it is extremely rare since it can only be delivered on one platform.

I still think it'd better than a h bolter though. By a lot. Lascannon...eh you can deep strike the unit taking the reaper in though you'll get more mileage out of the combi weapons than the reaper. Still, it'll cause hp against rear armor faster than a lascannon will.


Eldar hate.? Why.? @ 2015/12/25 04:22:39


Post by: Grizzyzz


Heavy bolters can be easily taken in mass whether it be through free razerback in gladious. Or land speeders... Centurians.. Devastators..

The problem is everyone compares everything to a scatter laser. Last I checked that's an eldar thing and well put simply marines and every other army are out of luck on that note.

HB is 22 points which is better then 17 for a marine with storm bolter.. yes it has limited movement but it has range to compensate as well as being ap4




Automatically Appended Next Post:
What is meant to take out heavy armor from marines... Grav, and melta which is hugely accessible.



Eldar hate.? Why.? @ 2015/12/25 04:53:02


Post by: Akiasura


 Grizzyzz wrote:
Heavy bolters can be easily taken in mass whether it be through free razerback in gladious. Or land speeders... Centurians.. Devastators..

Out of all these, only the free razorback is considered good...because it's free. Any weapon is good when it's free.
Land speeders are usually seen with the melta or flamer. The flamer, in one volley, can cause more hits than a h bolter can see over three rounds, and the speeder can get in good positions to deliver the template.
Centurions are never seen with h bolters...the bolter and Grav cannon with amps is so far above every build its not worth discussing.
Devastators lack movement, but outside of the free transport formation, are the only viable way to mass h bolters.

Devastators themselves are not what I would consider a strong choice, but let's see how they do against a geq in cover.
2/3 to hit, 5/6 to wound, 2/3 through cover. 20/54. So a h bolter will kill one geq per round. If this is guard, it can take 4 rounds of shooting to pay for itself. Against Eldar or tau, it's about 2.
Let's look at meq.
2/3 hit, 2/3 wound, 1/3 armor. 4/27. It takes two h bolters to cause a single wound per turn. A dev squad can expect to be killing 2-3 marines per turn per squad, which is pretty fragile.
Against Mc or tanks, the h bolter does pretty terrible since it lacks str 6 or 7.

So there is one target type it does well against, Eldar or tau troops lacking 3+ saves and buffs, and a host of targets it's bad against. None of those targets are very important in the armies they are in either.

 Grizzyzz wrote:

The problem is everyone compares everything to a scatter laser. Last I checked that's an eldar thing and well put simply marines and every other army are out of luck on that note.


This isn't true at all, most of the weapons I am comparing them to come from the imperial army. Plasma guns and Grav weapons being the biggest offenders, but special issue bolters are quite strong as well. Flamers are also a lot better. The large blast weapons can do more in a turn then what h bolters manage all game.

 Grizzyzz wrote:

HB is 22 points which is better then 17 for a marine with storm bolter.. yes it has limited movement but it has range to compensate as well as being ap4

Hm, not a heavy weapon but they are about equally effective. The 36" range is pretty bad, and you can't pod them in or keep them in transports. Devastators are the only place you'll put a h bolter, so to me its worse than a storm bolter, but neither are good. The fact it's a debate is pretty damning.

Automatically Appended Next Post:
What is meant to take out heavy armor from marines... Grav, and melta which is hugely accessible.


No idea what you meant there, sorry.

The only way I can see fielding h bolters is as a fist player, and they still feel very ineffective there.


Eldar hate.? Why.? @ 2015/12/25 10:21:09


Post by: kburn


 Melissia wrote:
Akiasura wrote:
Sisters would get more complaints


That statement wasn't about Sisters players complaining. It was people saying Sisters players complain too much, even though Marine players do almost nothing BUT complain, and we don't actually have many threads where Sisters players complain.


The only person complaining about marines here is you, ironically complaining that they complain too much. Haven't seen anyone say that sisters players complain too much, but I'd say you complain about stupid things a lot


Automatically Appended Next Post:
Back on topic, if you want games, you should only run rangers and guardians plus 1 aspect squad. If you think your rejection for games is bad, the 2 gaming clubs around here has flat out banned Eldar, and I'm sure you can find many more instances online. If you want to play Eldar, go ahead, just don't come crying when your entire army becomes invalidated. Not many people want to waste 3 hours giving Eldar players the satisfaction of auto-stomping them.

Also, don't spew that stuff about collecting them earlier. They've been the definitive overpowered army 7 editions straight.

Good luck on getting games with your 20 new fancy jetbikes. You might be the straw that gets Eldar banned in your area.


Eldar hate.? Why.? @ 2015/12/25 12:07:55


Post by: Sidstyler


And the people who don't walk away from 40k due to the crap GW keeps pulling, end up being chased off by people like kburn instead. Not hard to see why 40k is fething dying.


Eldar hate.? Why.? @ 2015/12/25 12:58:02


Post by: Grizzyzz




If we start mathhammering we will be here all day. A squad of bolter marines in rapid fire range kills 7 guard. Outside about 3.. the devestator squad takes out 4 and out of threat range.

This is off the OP topic so I will stop here. I guess in my meta heavy bolters seem to do really well. I would imagine against WK spam meta it wouldnt (for example). Huge success with HB, Missle centurians out of Imperial fists. You will shred light armor.


Eldar hate.? Why.? @ 2015/12/25 13:43:42


Post by: koooaei


Think op left long time ago


Eldar hate.? Why.? @ 2015/12/25 13:44:47


Post by: Akiasura


 Grizzyzz wrote:


If we start mathhammering we will be here all day.

Not really? There are only 2 relevant target types that you'll fire them again. Meqs and Geqs, with the latter, if they are expensive enough, being the only target worth firing at.
It literally took me 2 minutes to run those numbers, it's extremely easy math. Standard deviations would help, but that's more complicated.

 Grizzyzz wrote:

A squad of bolter marines in rapid fire range kills 7 guard. Outside about 3.. the devestator squad takes out 4 and out of threat range.

Let's be clear, if you are coming up equal or lower to bolter marines at any point, and are more expensive, stop. Tacticals, offensively, are extremely weak. You do not see competitive lists take them at all, or at most, a small min squad to pod in to claim an objective or remove a tank.
To me, 1/3 of your points per turn is the minimum of acceptable for a unit that is about firepower. There are few targets where devs armed with heavy bolters manage that, and many more common (and relevant) ones where they do not manage that. Maybe your bar for success is different than mine, and that's fine. That seems to be the litmus test if a unit is competitive or not, but that's strictly imo.

 Grizzyzz wrote:

This is off the OP topic so I will stop here. I guess in my meta heavy bolters seem to do really well. I would imagine against WK spam meta it wouldnt (for example). Huge success with HB, Missle centurians out of Imperial fists. You will shred light armor.

If your meta features eldar troops, tau troops, and nid swarms, I can see bolters doing well. Those units are not powerful, mostly (some aspect warriors are but they have 3+ saves or fly or have stealth rules) so claiming HBs are great isn't true. With tank hunter, they do okay against light armor (shred is a bit much, it still isn't great and you're better off with the other options marines have for armor) but missile cents are downright awful and inferior to grav cents in nearly everyway.

But I'm not trying to change your mind, I just wouldn't go around saying H. Bolters are amazing if you can't back it up. Also, don't assume everyone is comparing it to a scat laser. I don't appreciate strawmans.


Eldar hate.? Why.? @ 2015/12/25 15:03:35


Post by: Martel732


I made a list of weapons from the start.


Eldar hate.? Why.? @ 2015/12/25 15:43:36


Post by: Slayer-Fan123


Remember: a Heavy Bolter is the same price as an Autocannon. What are you REALLY going to buy?


Eldar hate.? Why.? @ 2015/12/25 15:45:17


Post by: Martel732


Slayer-Fan123 wrote:
Remember: a Heavy Bolter is the same price as an Autocannon. What are you REALLY going to buy?


SM devs can't get autocannons. Because they are losers.


Eldar hate.? Why.? @ 2015/12/25 15:48:44


Post by: CthuluIsSpy


Slayer-Fan123 wrote:
Remember: a Heavy Bolter is the same price as an Autocannon. What are you REALLY going to buy?


Which doesn't make any sense from a balance perspective

Heavy Bolter - 36" range, S5 AP4, Heavy 3

Autocannon - 48" range, S7 AP4, Heavy 2

The autocannon trades 1 shot for 12" range and +2 strength, and its the same price as the HB.
There is no reason to not take an autocannon over the HB. Yeah, you'll kill 1 less guy, but thanks to the long range you'll get another chance or two to fire, and the high strength not only increases the chances of wounding, but it also
gives light AT capability.


Automatically Appended Next Post:
Martel732 wrote:
Slayer-Fan123 wrote:
Remember: a Heavy Bolter is the same price as an Autocannon. What are you REALLY going to buy?


SM devs can't get autocannons. Because they are losers.


Havocs get reaper autocannons. I guess that's one good thing about CSM


Eldar hate.? Why.? @ 2015/12/25 15:49:40


Post by: Martel732


 CthuluIsSpy wrote:
Slayer-Fan123 wrote:
Remember: a Heavy Bolter is the same price as an Autocannon. What are you REALLY going to buy?


Which doesn't make any sense from a balance perspective

Heavy Bolter - 36" range, S5 AP4, Heavy 3

Autocannon - 48" range, S7 AP4, Heavy 2

The autocannon trades 1 shot for 12" range and +2 strength, and its the same price as the HB.
Their is no reason to not take a autocannon over the HB. Yeah, you'll kill 1 less guy, but thanks to the long range you'll get another chance or two to fire, and the high strength not only increases the chances of wounding, but it also
gives light AT capability.


Automatically Appended Next Post:
Martel732 wrote:
Slayer-Fan123 wrote:
Remember: a Heavy Bolter is the same price as an Autocannon. What are you REALLY going to buy?


SM devs can't get autocannons. Because they are losers.


Havocs get reaper autocannons. I guess that's one good thing about CSM


Add it to the list.


Eldar hate.? Why.? @ 2015/12/25 16:04:05


Post by: Experiment 626


 CthuluIsSpy wrote:
Slayer-Fan123 wrote:
Remember: a Heavy Bolter is the same price as an Autocannon. What are you REALLY going to buy?


Which doesn't make any sense from a balance perspective

Heavy Bolter - 36" range, S5 AP4, Heavy 3

Autocannon - 48" range, S7 AP4, Heavy 2

The autocannon trades 1 shot for 12" range and +2 strength, and its the same price as the HB.
There is no reason to not take an autocannon over the HB. Yeah, you'll kill 1 less guy, but thanks to the long range you'll get another chance or two to fire, and the high strength not only increases the chances of wounding, but it also
gives light AT capability.


Automatically Appended Next Post:
Martel732 wrote:
Slayer-Fan123 wrote:
Remember: a Heavy Bolter is the same price as an Autocannon. What are you REALLY going to buy?


SM devs can't get autocannons. Because they are losers.


Havocs get reaper autocannons. I guess that's one good thing about CSM


Except that only BA's for the moments are even remotely jealous about that...
Vanilla's & DA's get Grav Cannons w/amps, while Wolves have Long Fangs that get Split Fire. Besides, odds are that BA's will get a codex update at some point next year that'll give them access to all the basic Marine changes.

You know what Chaos isn't getting next year? Any kind of attention from GW.

And besides, when the badly outclassed Autocannon is considered your crowning glory, you know your army is only 3+ entire editions behind the rest of the game.


Eldar hate.? Why.? @ 2015/12/25 16:20:08


Post by: flamingkillamajig


Are eldar anything like fantasy's 8th edition wood elves where you pretty much had to cater your army against wood elves to win even when making an 'all-comers' list in your own time?

The sheer range of scatterbikes and the idea jetbikes can move in assault even if they shoot in the shooting phase just sounds pretty ridiculous considering the scatter-bikes range. I'm not totally aware of all the stuff but I know a guy that was getting into eldar after playing space wolves and went for probably a complete scatter-bikes list. Should I have hit this guy for being such a cheese-monger? I wasn't playing him but from what I've heard about eldar he probably should've been taken out back and been beaten by everybody in the store.


Eldar hate.? Why.? @ 2015/12/25 16:21:12


Post by: Slayer-Fan123


To be fair, it is the cheapness of the Autocannon that appeals to me. 115 points gets you plenty of shots and you simply camp in cover. If they were any more expensive, I'd say I'd never take them.

So also to be fair, Grav Cannons are only good with that formation, but they're still ridiculous. When you take a full squad and Combat them into 2 Cannons a Squad, you're pinning and killing lots of targets.


Eldar hate.? Why.? @ 2015/12/25 22:53:25


Post by: Grizzyzz


Akiasura wrote:
 Grizzyzz wrote:


If we start mathhammering we will be here all day.

Not really? There are only 2 relevant target types that you'll fire them again. Meqs and Geqs, with the latter, if they are expensive enough, being the only target worth firing at.
It literally took me 2 minutes to run those numbers, it's extremely easy math. Standard deviations would help, but that's more complicated.


My point being. We can sit here and draw numbers for countless weapons in the game that can be better or worse in numerous scenerios.

Akiasura wrote:
 Grizzyzz wrote:

A squad of bolter marines in rapid fire range kills 7 guard. Outside about 3.. the devestator squad takes out 4 and out of threat range.

Let's be clear, if you are coming up equal or lower to bolter marines at any point, and are more expensive, stop.


If you can remove cover (through psychic) or catch troops in the open the HBs suddenly become much better then that of a marine bolter. And they are out of range of most threats. Where a bolter marine crew won't kill their target and is left in the open nearby.

Akiasura wrote:
claiming HBs are great isn't true. With tank hunter, they do okay against light armor (shred is a bit much, it still isn't great and you're better off with the other options marines have for armor) but missile cents are downright awful and inferior to grav cents in nearly everyway.


Again it comes down to scenerio. Fire them into MEQs meh results but better then some other choices. Fire them at geqs, decent results. Additionally I find them very useful against cron warriors who tend to March across the table.

Akiasura wrote:
But I'm not trying to change your mind, I just wouldn't go around saying H. Bolters are amazing if you can't back it up. Also, don't assume everyone is comparing it to a scat laser. I don't appreciate strawmans.


Not sure how me supplying scenerios where I have had success with a weapon that's fairly costed and available on multiple platforms is strawman ing.. I assume comparison to scatter lasers because of the track record of this entire thread comparing everything to mass s6.

Centurians dev squad with tank hunter effectively at 36" will cause 3 glances and 2 pens on av10 armor. On an average cover of 5+ your going to wreck most vehicles. I'm not saying your going to take out land raiders with the things, but against many light vehicles or rear armor targets your going to do some work. Again.. my experience though. My DE and ork friends hated me when I ran sentinals of terra, as some examples for good matchups.

Being at a safer distance means you can build up your points return over the course of the game rather then trying to get your points back in one go.


Eldar hate.? Why.? @ 2015/12/25 22:53:45


Post by: Alcibiades


I'm still amazed that PacificRimJob is an allowable alias, when the word that would be donkey cave is banned. Do people not know what that means?


Eldar hate.? Why.? @ 2015/12/25 22:57:25


Post by: Grizzyzz


Alcibiades wrote:
I'm still amazed that PacificRimJob is an allowable alias, when the word that would be donkey cave is banned. Do people not know what that means?


Idk what the Pacific version is.. maybe it's fine


Eldar hate.? Why.? @ 2015/12/25 22:58:26


Post by: Alcibiades


It makes me chuckle


Automatically Appended Next Post:
 Grizzyzz wrote:
[
Idk what the Pacific version is.. maybe it's fine


Sone kind of Thai massage thing.


Eldar hate.? Why.? @ 2015/12/25 23:14:14


Post by: TheNewBlood


Sidstyler wrote:And the people who don't walk away from 40k due to the crap GW keeps pulling, end up being chased off by people like kburn instead. Not hard to see why 40k is fething dying.

Exalted. I also get the distinct feeling that he has never played against properly supported Guardian squads either. Heavy Weapon plus eighteen Bladestorm shots that can potentially re-roll to-hit and to-wound will put the hurt on virtually anything.

As far as the discussion of weapons goes, the problem is not with the Scatter Laser itself. It is basically a Multilaser with one more shot and an extra point of AP. The loss of Laser Lock has also dramatically reduced its efficiency on vehicles as a primary weapon. By themselves, Scatter Lasers on Wave Serpents/Falcons, Vypers, War Walkers, and certain Wraith units are not the problem. The problem lies in Eldar having one supremely undercosted platform for the Scatter Laser, namely the Windrider Jetbike. In short, the problem with Scatbikers is their nature as a platform, not the weapons they can carry.


Eldar hate.? Why.? @ 2015/12/25 23:16:52


Post by: Slayer-Fan123


I'm sorry Grizyzz, but what gakky Necron player isn't using cover for the Warriors or running them in Ghost Arks?


Eldar hate.? Why.? @ 2015/12/26 00:28:57


Post by: Alcibiades


Over in the Tau HRR Tactica thread, HRRs are bad because over 36" range is worthless. Here, autocannons are way better than HBs because of the extra range.


Eldar hate.? Why.? @ 2015/12/26 00:36:37


Post by: CthuluIsSpy


Alcibiades wrote:
Over in the Tau HRR Tactica thread, HRRs are bad because over 36" range is worthless. Here, autocannons are way better than HBs because of the extra range.


Aren't HRR rifles bad because they are outperformed in most cases by HYMPs, which have a drastically higher rate of fire, and within the glance-to-death sweet spot?


Eldar hate.? Why.? @ 2015/12/26 00:38:03


Post by: Grizzyzz


Slayer-Fan123 wrote:
I'm sorry Grizyzz, but what gakky Necron player isn't using cover for the Warriors or running them in Ghost Arks?


Easy.. blow up the ark. Now the guys are out in the open. Maybe it's maelstrom and he had to grab objectives not in cover . It's too situational to answer your remark. All I said was HB I again have had success with against crons because of their ap4 and range.




Automatically Appended Next Post:
 CthuluIsSpy wrote:
Alcibiades wrote:
Over in the Tau HRR Tactica thread, HRRs are bad because over 36" range is worthless. Here, autocannons are way better than HBs because of the extra range.


Aren't HRR rifles bad because they are outperformed in most cases by HYMPs, which have a drastically higher rate of fire, and within the glance-to-death sweet spot?


In general yes. HRR surprisingly outperform against 3+ MCs.


Automatically Appended Next Post:
At least the wraithknight


Eldar hate.? Why.? @ 2015/12/26 00:46:03


Post by: Slayer-Fan123


LOL'd at "Easy. Blow up the Ark".

AV13 that can Jink to anything dangerous isn't something you just "blow up".


Eldar hate.? Why.? @ 2015/12/26 00:58:30


Post by: Vaktathi


Exactly, AV13 with a 4+ save and 4HP's (for god knows what reason) is not exactly the easiest thing in the world to "just blow up"...


Eldar hate.? Why.? @ 2015/12/26 01:05:33


Post by: Grizzyzz


 Vaktathi wrote:
Exactly, AV13 with a 4+ save and 4HP's (for god knows what reason) is not exactly the easiest thing in the world to "just blow up"...


Melta squad or grav centurians. Again as I have stated I have played imperial fists so maybe that has skewed my experience some.


Automatically Appended Next Post:
And it's only 13 if you hit it's front/side arcs pretty sure .. so rear shot is same old


Automatically Appended Next Post:
I have never had an issue with cron vehicles.. it's always that 4+ reanimation that is the bane of my existence


Eldar hate.? Why.? @ 2015/12/26 01:28:18


Post by: Alcibiades


 CthuluIsSpy wrote:
Alcibiades wrote:
Over in the Tau HRR Tactica thread, HRRs are bad because over 36" range is worthless. Here, autocannons are way better than HBs because of the extra range.


Aren't HRR rifles bad because they are outperformed in most cases by HYMPs, which have a drastically higher rate of fire, and within the glance-to-death sweet spot?


And the fact that HRRs are almost twice the range matters not!


Eldar hate.? Why.? @ 2015/12/26 02:03:31


Post by: Slayer-Fan123


 Grizzyzz wrote:
 Vaktathi wrote:
Exactly, AV13 with a 4+ save and 4HP's (for god knows what reason) is not exactly the easiest thing in the world to "just blow up"...


Melta squad or grav centurians. Again as I have stated I have played imperial fists so maybe that has skewed my experience some.


Automatically Appended Next Post:
And it's only 13 if you hit it's front/side arcs pretty sure .. so rear shot is same old


Automatically Appended Next Post:
I have never had an issue with cron vehicles.. it's always that 4+ reanimation that is the bane of my existence

Does somebody want to show how well "Melta squad" does according to math? I'm currently eating dinner.

For the Grav Centurions, you still get the jink. Then otherwise it is still free to fire and camp on an objective.


Eldar hate.? Why.? @ 2015/12/26 02:46:02


Post by: Vaktathi


 Grizzyzz wrote:
 Vaktathi wrote:
Exactly, AV13 with a 4+ save and 4HP's (for god knows what reason) is not exactly the easiest thing in the world to "just blow up"...


Melta squad or grav centurians. Again as I have stated I have played imperial fists so maybe that has skewed my experience some.
Which is usually a whole lot more investment than the 105(?) pt Ark, and with the Meltas, you're needing an average of 8 BS4 meltaguns in optimal range for that through a Jink save to average 1 Explodes result to dump the dudes inside out.

even a full squad of Grav Centurions, through a 4+ Jink save, will only barely average a kill, and not every army has access to Grav Centurions.



And it's only 13 if you hit it's front/side arcs pretty sure .. so rear shot is same old
Which assumes you can get the rear, not always possible (usually not possible if you don't have something with accurate deep strike), and those Ghost Ark has a very narrow rear arc.


I have never had an issue with cron vehicles.. it's always that 4+ reanimation that is the bane of my existence
It's the Jink on top of the AV13 shields that does it. Having effectively an "always on" 4+ save adds a tremendous amount of durability. The only saving grace is the fact that they're open-topped.


Eldar hate.? Why.? @ 2015/12/26 03:03:26


Post by: Akiasura


 Grizzyzz wrote:
Akiasura wrote:
 Grizzyzz wrote:


If we start mathhammering we will be here all day.

Not really? There are only 2 relevant target types that you'll fire them again. Meqs and Geqs, with the latter, if they are expensive enough, being the only target worth firing at.
It literally took me 2 minutes to run those numbers, it's extremely easy math. Standard deviations would help, but that's more complicated.


My point being. We can sit here and draw numbers for countless weapons in the game that can be better or worse in numerous scenerios.

It doesn't need to be countless weapons. But looking at your statement that a ghost ark is easy to blow up, I have a feeling the math won't matter.
For some people, that is fine. If that's the case for you, no big deal.
We could easily list weapons that you feel are worse that are commonly taken (PG, Flamer, Melta, Grav) and compare to a few different targets and see in what scenarios H bolters do well. I have a feeling the results are obvious and is why H bolters haven't been seen in a decade however.

 Grizzyzz wrote:

Akiasura wrote:
 Grizzyzz wrote:

A squad of bolter marines in rapid fire range kills 7 guard. Outside about 3.. the devestator squad takes out 4 and out of threat range.

Let's be clear, if you are coming up equal or lower to bolter marines at any point, and are more expensive, stop.


If you can remove cover (through psychic) or catch troops in the open the HBs suddenly become much better then that of a marine bolter. And they are out of range of most threats. Where a bolter marine crew won't kill their target and is left in the open nearby.

36" range isn't great for an immobile platform. On a transport or similar tank it's not bad, I doubt the extra 12" comes up often unless you are facing tau or eldar.
But, for example, against scat bikes, the enemy could move and shoot while you can't fire back all game. Other armies with 48+ weapons also have a similar ability.

Removing cover helps bolters as much as h bolters unless facing 4+ saves. So that's warriors, firewarriors, the weaker aspect warriors...and scouts? Can't think of many units that sport 4+ saves that matter. It's usually 3+ or they have another save mechanic, or a strong transport.
Removing cover to add a few more wounds against guardsmen or aspect warriors seems like a weak use of a divination power (re-rolling to hit is almost as effective, and you always get it) but alright. I'd rather use my psyker on grav cents or something that does more damage though.

 Grizzyzz wrote:

Akiasura wrote:
claiming HBs are great isn't true. With tank hunter, they do okay against light armor (shred is a bit much, it still isn't great and you're better off with the other options marines have for armor) but missile cents are downright awful and inferior to grav cents in nearly everyway.


Again it comes down to scenerio. Fire them into MEQs meh results but better then some other choices. Fire them at geqs, decent results. Additionally I find them very useful against cron warriors who tend to March across the table.

Let's be clear, they only do well against Geqs that cost a lot. That's Firewarriors and the weaker aspects from eldar. Against guardsmen they don't cause enough wounds to be point effective, as was shown.
Crons get an RP roll, and with cover, are one of the toughest troops in the game when it comes to weapons like h bolters. Decurion makes it worse. Warriors have little reason to leave cover, since they aren't the hammers in that army. Or will be in the tough to kill ghost ark.

 Grizzyzz wrote:

Akiasura wrote:
But I'm not trying to change your mind, I just wouldn't go around saying H. Bolters are amazing if you can't back it up. Also, don't assume everyone is comparing it to a scat laser. I don't appreciate strawmans.


Not sure how me supplying scenerios where I have had success with a weapon that's fairly costed and available on multiple platforms is strawman ing.. I assume comparison to scatter lasers because of the track record of this entire thread comparing everything to mass s6.

And here you are again.
The part I had quoted, the part you had removed, clearly pointed out that you were suggesting that everyone is only comparing them to scatter lasers and nothing else, making them look bad by using a skew. It had nothing to do with scenarios.
Many armies spam mass str 6-7. CSM havoks, Plasma guns, tyranid MCs...it's more than scat bikes.

 Grizzyzz wrote:

Centurians dev squad with tank hunter effectively at 36" will cause 3 glances and 2 pens on av10 armor. On an average cover of 5+ your going to wreck most vehicles. I'm not saying your going to take out land raiders with the things, but against many light vehicles or rear armor targets your going to do some work. Again.. my experience though. My DE and ork friends hated me when I ran sentinals of terra, as some examples for good matchups.

Orks and De are pretty weak dexes, a lot from the marine dex will run over them. Front armor 10 is extremely rare in the game, but we can assume they get to the rear armor of every tank and that it is av 10 if you want.
Grav cents will wreck 2 of any tank in the game unless it's a flyer, so are easily twice as good (if not better) and don't require tank hunter to work.
Are you really arguing that h bolters are better than grav cents? I'm just surprised, since grav cents are one of the best units in the game, and h bolters are one of the weakest weapons and have been for a very long time.

 Grizzyzz wrote:

Being at a safer distance means you can build up your points return over the course of the game rather then trying to get your points back in one go.

Assuming your enemy just stays in your range and not in his, sure. But you can't back up or you lose firepower, so why would he?
Many fast melee threats can turbo boost or move incredibly quickly (Wraiths, for example, and TWC is slower but still quite fast) while being extremely resistant to H bolter fire. 24 or 36, you essentially have one turn of shooting before they charge the next turn. At 48, you have 2 turns (if you can't move) where a charge isn't reliable, which is why this number is seen as better. So it doesn't buy you a lot of time. If H bolters were assault weapons, you could buy an extra turn and this range would matter more.
Most shooting threats are either just as fast, have the same or better range, or deep strike and ignore range. I can think of a few where this isn't the case (Warp Spiders?), so H bolters seem like pretty bad weapons to me.


Eldar hate.? Why.? @ 2015/12/26 04:10:06


Post by: Grizzyzz


I'm not going to quote anything here... I'm not trying to cut quotes of anything being said.. just not trying to consume so much space.

Every weapon in the game has a place. I've said my peace. If someone wants to try it out I suggest they do.

In no way anywhere did I say heavy bolters were better then grav. But that said in some cases they can be.. since grav wound against armor save..

A dev team can't move but that's fine. You give your opponents enough threats and other choices to make and that doesn't become such a problem.


Automatically Appended Next Post:
It's fine they don't work out for you. And they don't show at the tourney level, but I think that is more to do with what other armies bring. If wraith spam and flyrants and taubot spam is what you see then I 100% agree you would be foolish to field heavy bolters when you have grav and plasma options.

This turned into something that was not my intention. My apologies for speaking up to what has worked for me and wanting to share.

Cheers!



Eldar hate.? Why.? @ 2015/12/26 11:45:27


Post by: Makumba


So what kind of army are heavy bolters good against?


Eldar hate.? Why.? @ 2015/12/26 11:54:35


Post by: koooaei


It's somewhat better vs footslogging infantry. So, any army that uses footslogging infantry.


Eldar hate.? Why.? @ 2015/12/26 11:56:20


Post by: Alcibiades


Those that employ lots of light infantry? Isn't it this too obvious to state?


Eldar hate.? Why.? @ 2015/12/26 13:28:19


Post by: Akiasura


Alcibiades wrote:
Those that employ lots of light infantry? Isn't it this too obvious to state?


Depends. Against guardsmen, it will take a dev wielding a H bolter 5 turns to earn his points back. That's nearly an entire game, and with a 36" range and not being able to move and shoot, it's unlikely they will get a target for 5 rounds.
Against Eldar or Tau, it's a lot better, since you only need 2-3 rounds of firing to earn your points back, which is good but not great. In heavy cover, or if your opponent simply does not use the 4+ save units since they tend to be weaker anyway, this takes longer and they become a bad choice.

Tacticals are bad for similar reasons. It usually takes them 5 turns to earn their points back, outside of the work that special weapons do.
10 tacticals armed with bolters kill 7 guardsmen, which isn't many points unless they eliminate some special weapons (guardsmen really need a discount on special weapons), but 10 tacticals armed with 2 flamers does a lot of damage to guardsmen. For a small points increase, it's crazy how much the firepower of the squad gets boosted.

At no point, however, are h bolters good. Certainly not against an entire faction, and barely against certain units within certain factions. You are always better off taking flamers or heavy flamers on more mobile platforms than heavy bolters. It's sad, because the weapon looks amazing and is very fun in Dawn of War 2, but in the game it has never been a decent choice.

Every weapon in this game, sadly, does not had a place because this game isn't balanced. Certain options are clearly superior to others.
If your meta consists of DE and Orks, and you are somehow easily able to kill the toughest transport in the game, than sure, H bolters are great. If you face Eldar, Tau, Crons, Marines of any flavor, Sisters, FMC/MC spam, H bolters are bad. They need more shots or shred or something more to make them worth it.


Eldar hate.? Why.? @ 2015/12/26 14:19:21


Post by: gmaleron


Bottom line you play the army that you think looks cool and do you enjoy regardless of what other people think. If people at your FLGS or being that childish and refusing a game against your army then you're better off not playing them because whether they like it or not every updated army so far in the game has several nasty units are combinations that can kick the crap out of others. Space Marines and other Imperial armies are not immune to this either. Your best bet would be to collect enough to play friendly lists and competitive lists and pick and choose regarding who and what your opponent brings. A super fluffy Ultramarines company list you bring a fluffy Eldar strike host. A Space Marine player throws down as many Grav Centurions supported by the Skyhammer Annihilation Force you bring your nasty list out. Believe it or not communication also before a game helps limit and eliminate a lot of this issue.


Eldar hate.? Why.? @ 2015/12/26 14:33:29


Post by: Slayer-Fan123


The only communication that SHOULD exist is what mission and point level to play.

I'm not going to ask my opponent to take out stuff because it is mean. That makes me look like a tool and a jackass.


Eldar hate.? Why.? @ 2015/12/26 16:16:18


Post by: master of ordinance


Slayer-Fan123 wrote:
The only communication that SHOULD exist is what mission and point level to play.

I'm not going to ask my opponent to take out stuff because it is mean. That makes me look like a tool and a jackass.


I agree, but sadly GW's ineptness at balancing things has murdered any chance of this being a sure fire way to get a balanced game at the moment.


Eldar hate.? Why.? @ 2015/12/26 18:21:55


Post by: Makumba


Alcibiades wrote:
Those that employ lots of light infantry? Isn't it this too obvious to state?

Ok but which armies are those. I can't think of any army on the to be beat to be good that runs infantry like that. Eldar and necron infantry is very tough, tyranids don't run small nids, marines are tough by default, so that leaves something like IG, but why would anyone want to counter IG ?


Eldar hate.? Why.? @ 2015/12/26 18:38:26


Post by: Slayer-Fan123


Plus it isn't like Heavy Bolters are actually delivering enough firepower for the points, even IF the unit has no cover save.


Eldar hate.? Why.? @ 2015/12/26 21:32:51


Post by: Alcibiades


This game is not won or lost by whether or not a unit earns its points back, in terms of eliminating a certain number of enemy units. This is really silly and I can't believe people are actually making this argument, since I know they aren't dumb.


Automatically Appended Next Post:
Makumba wrote:
Alcibiades wrote:
Those that employ lots of light infantry? Isn't it this too obvious to state?

Ok but which armies are those. I can't think of any army on the to be beat to be good that runs infantry like that. Eldar and necron infantry is very tough, tyranids don't run small nids, marines are tough by default, so that leaves something like IG, but why would anyone want to counter IG ?


"on the to be beat to be good that runs infantry"?

Maybe not competitively, I wouldn't know, but this is obviously totally dependent on local meta otherwise.


Automatically Appended Next Post:
I see such armies in online battle reports all the time.


Eldar hate.? Why.? @ 2015/12/26 21:44:17


Post by: Martel732


Heavy bolters aren't even good against infantry. Cover usually negates the AP 4. They generate significantly less wounds than scatterlasers and come on derpy platforms.


Eldar hate.? Why.? @ 2015/12/26 21:48:05


Post by: PoisonWood


I think it's rather pathetic that people would refuse a game because the other player has a potentially stronger army. I'm sure it's really nice for them to only pick the games they have a good chance at winning. If they won't play your eldar army they are just weak players who like to moan and grown about what they perceive as an an unfair advantage.

Any real player will accept your challenge and if they lose they will blame themselves, not the codex or your army. Anyone else isn't really worth your time anyway.


Eldar hate.? Why.? @ 2015/12/26 21:49:53


Post by: Filch


are you a friend of Dman137?


Eldar hate.? Why.? @ 2015/12/26 21:53:04


Post by: Wulfmar


Some of the pro-playing unbalanced eldar people are posting quite provocatively and in a condescending manner


Eldar hate.? Why.? @ 2015/12/26 22:10:04


Post by: Akiasura


Alcibiades wrote:
This game is not won or lost by whether or not a unit earns its points back, in terms of eliminating a certain number of enemy units. This is really silly and I can't believe people are actually making this argument, since I know they aren't dumb.

You are confused. No one is discussing units. Units can be judged outside of how much damage they do, since toughness, speed, special rules, and other factors come into play.
Weapons can only be judged by how much damage they do. There is literally no other function most weapons have, certainly not heavy bolters (some weapons have special rules that act as pseudo support...but not h bolters).
There is literally no other metric to use but damage in this case.
But hey, go on suggesting people are dumb when you've clearly misunderstood the entire discussion

Alcibiades wrote:

Automatically Appended Next Post:
Makumba wrote:
Alcibiades wrote:
Those that employ lots of light infantry? Isn't it this too obvious to state?

Ok but which armies are those. I can't think of any army on the to be beat to be good that runs infantry like that. Eldar and necron infantry is very tough, tyranids don't run small nids, marines are tough by default, so that leaves something like IG, but why would anyone want to counter IG ?


"on the to be beat to be good that runs infantry"?

Maybe not competitively, I wouldn't know, but this is obviously totally dependent on local meta otherwise.


Automatically Appended Next Post:
I see such armies in online battle reports all the time.


Sometimes they show up on battle reports online, but that does not make them competitive units. In this thread, we've listed what targets H bolters want to see, and it's a relatively small list. Furthermore, the units on the list aren't exactly dangerous units, so this makes the H bolter seem weak.
By all means, if your meta consists of Dire avenger spam or Dark eldar, H bolters are fine. If you're like most people, where Meqs are more popular and anything less doesn't leave cover unless forced, h bolters are awful.


Eldar hate.? Why.? @ 2015/12/26 22:12:41


Post by: Chute82


PoisonWood wrote:
I think it's rather pathetic that people would refuse a game because the other player has a potentially stronger army. I'm sure it's really nice for them to only pick the games they have a good chance at winning. If they won't play your eldar army they are just weak players who like to moan and grown about what they perceive as an an unfair advantage.

Any real player will accept your challenge and if they lose they will blame themselves, not the codex or your army. Anyone else isn't really worth your time anyway.


So it my fault that GW refuses to balance their game? Thanks got it


Eldar hate.? Why.? @ 2015/12/26 22:25:51


Post by: Martel732


PoisonWood wrote:
I think it's rather pathetic that people would refuse a game because the other player has a potentially stronger army. I'm sure it's really nice for them to only pick the games they have a good chance at winning. If they won't play your eldar army they are just weak players who like to moan and grown about what they perceive as an an unfair advantage.

Any real player will accept your challenge and if they lose they will blame themselves, not the codex or your army. Anyone else isn't really worth your time anyway.


It's not potentially stronger. It is stronger. MUCH stronger. Random Eldar units will pulverize pretty much any BA list.


Eldar hate.? Why.? @ 2015/12/26 22:59:27


Post by: master of ordinance


Martel732 wrote:
PoisonWood wrote:
I think it's rather pathetic that people would refuse a game because the other player has a potentially stronger army. I'm sure it's really nice for them to only pick the games they have a good chance at winning. If they won't play your eldar army they are just weak players who like to moan and grown about what they perceive as an an unfair advantage.

Any real player will accept your challenge and if they lose they will blame themselves, not the codex or your army. Anyone else isn't really worth your time anyway.


It's not potentially stronger. It is stronger. MUCH stronger. Random Eldar units will pulverize pretty much any BA list.

I have to agree with Martel at this point, the Eldar are so stupidly strong that they make mincemeat of a BA or IG army. The Eldar player does not even have to bring a Scatbike/Wraithbrigade list, they can just throw anything they feel like together and they will still win almost every game that they play against us weaker armies. Bringing a meta list just means that they take two turns to table us instead of three.


Eldar hate.? Why.? @ 2015/12/26 23:03:14


Post by: Slayer-Fan123


It's basically Codex: Scatguard at this point. I've never seen units that ridiculously efficient.


Eldar hate.? Why.? @ 2015/12/26 23:41:17


Post by: niv-mizzet


Alcibiades wrote:
This game is not won or lost by whether or not a unit earns its points back, in terms of eliminating a certain number of enemy units. This is really silly and I can't believe people are actually making this argument, since I know they aren't dumb.


First of all, purge the alien.

Second, correct, there are many times where killing power is not the only metric. Transport space, movement speed, having obsec, being really really hard to remove. These are all good abilities, and I don't believe anyone is saying what you are thinking they are saying about units. WEAPONS, however, have ONE JOB. They are there to murder an intended target. They can't transport anyone, hold anything, or survive without their platform.

Points killed vs. points paid is about the only objective measurement that can ever be applied to them, as well as considering intended target and the importance of having an answer to that target, and prevalence of that target. Yes it isn't a perfect measurement, as sometimes a 50 point quad gun is worth its weight in gold because you have a bunch of flying threats, so you want it dead superbad before turn 2 rolls around, even if it's not point-efficient on paper.

I haven't paid anything more than 0 points (thanks gladius) for a heavy bolter in 2 editions. I would rather pay one extra point for another scout with a boltgun, who can outflank, infiltrate, hold objectives with obsec, and is an extra body to remove. Why? Because the heavy bolter doesn't target anything I consider important to specifically bring answers against. Anything the HB can kill, enough scouts with bolters and/or krak grenades can also kill. Sure rarely I might face an enemy that hit the sweet spot of having 4+ armor out of cover all over the place, but it's so rare, except for decuriCron warriors. And against them, the best bet is melee and sweeping or obsec stealing anyhow, so I would STILL take the scouts over heavy bolters in that list tailor situation.


Eldar hate.? Why.? @ 2015/12/27 00:25:52


Post by: TheNewBlood


master of ordinance wrote:
Martel732 wrote:
PoisonWood wrote:
I think it's rather pathetic that people would refuse a game because the other player has a potentially stronger army. I'm sure it's really nice for them to only pick the games they have a good chance at winning. If they won't play your eldar army they are just weak players who like to moan and grown about what they perceive as an an unfair advantage.

Any real player will accept your challenge and if they lose they will blame themselves, not the codex or your army. Anyone else isn't really worth your time anyway.


It's not potentially stronger. It is stronger. MUCH stronger. Random Eldar units will pulverize pretty much any BA list.

I have to agree with Martel at this point, the Eldar are so stupidly strong that they make mincemeat of a BA or IG army. The Eldar player does not even have to bring a Scatbike/Wraithbrigade list, they can just throw anything they feel like together and they will still win almost every game that they play against us weaker armies. Bringing a meta list just means that they take two turns to table us instead of three.

I disagree. As we found out in the Randomly Generated Eldar Army thread, you can't just take any old collection of units out of the Eldar codex and make them work as an effective army (this is also true for most every army).

Take away Scatbikers, Wraithknights, and D-weapons, and Eldar are still powerful but beatable. Without those infamous models, Eldar suddenly aren't totally dominant in ranged anti-vehicle and turn into GEQ with better armour (mostly). They are fast, but this can be countered with proper deployment and use of board space. Outside of Wraith units and the Wave Serpent, Eldar are only somewhat more durable than Dark Eldar. Any form is Ignore Cover weaponry is a serious threat to Eldar, and Blast weapons and artillery in general are kryptonite to Eldar infantry. While they possess some effective CC units, outside of those units (and the Wraithknight) the army folds in the Assault Phase, to the point where losing combat is something I can reliably count on. Evne then, Eldar do not have CC units on the level of Death Company (except the Wraithknight).

Put it this way: if the Eldar player is pulling their punches, and you as a BA or IG player are not, you have about an equal chance of victory.
niv-mizzet wrote:
Alcibiades wrote:
This game is not won or lost by whether or not a unit earns its points back, in terms of eliminating a certain number of enemy units. This is really silly and I can't believe people are actually making this argument, since I know they aren't dumb.


First of all, purge the alien.

Second, correct, there are many times where killing power is not the only metric. Transport space, movement speed, having obsec, being really really hard to remove. These are all good abilities, and I don't believe anyone is saying what you are thinking they are saying about units. WEAPONS, however, have ONE JOB. They are there to murder an intended target. They can't transport anyone, hold anything, or survive without their platform.

Points killed vs. points paid is about the only objective measurement that can ever be applied to them, as well as considering intended target and the importance of having an answer to that target, and prevalence of that target. Yes it isn't a perfect measurement, as sometimes a 50 point quad gun is worth its weight in gold because you have a bunch of flying threats, so you want it dead superbad before turn 2 rolls around, even if it's not point-efficient on paper.

I haven't paid anything more than 0 points (thanks gladius) for a heavy bolter in 2 editions. I would rather pay one extra point for another scout with a boltgun, who can outflank, infiltrate, hold objectives with obsec, and is an extra body to remove. Why? Because the heavy bolter doesn't target anything I consider important to specifically bring answers against. Anything the HB can kill, enough scouts with bolters and/or krak grenades can also kill. Sure rarely I might face an enemy that hit the sweet spot of having 4+ armor out of cover all over the place, but it's so rare, except for decuriCron warriors. And against them, the best bet is melee and sweeping or obsec stealing anyhow, so I would STILL take the scouts over heavy bolters in that list tailor situation.

I agree. Even with the easiest fix (Salvo 2/3) to the Heavy Bolter, it still runs into the problem of being too much of a generalist weapon to make an impact. Even if they were priced at the same level as Flamers, I still don't think people would take them; there are other and better specialist weapons that are more effective on the tabletop. Consider that for the points of a heavy Bolter, you're almost on your way to buying another Scout.


Eldar hate.? Why.? @ 2015/12/27 00:41:27


Post by: Makumba


Put it this way: if the Eldar player is pulling their punches, and you as a BA or IG player are not, you have about an equal chance of victory.

In what kind of an eviroment is it possible for people to buy top tier IG or BA armies, what ever those are, and low tier eldar lists? Either all people will try to buy the best stuff, in which case the IG or BA players are in deep trouble. Or all people buy random stuff, which means we have a bad IG army vs a non top tier eldar army, which has a good chance to beat a top tier IG one. So the IG player is in even bigger trouble, as he won't understand why, with both players taking non optimal units his army gets beaten, so bad.


Eldar hate.? Why.? @ 2015/12/27 00:50:54


Post by: master of ordinance


 TheNewBlood wrote:

I disagree. As we found out in the Randomly Generated Eldar Army thread, you can't just take any old collection of units out of the Eldar codex and make them work as an effective army (this is also true for most every army).

I did not mean random units. I meant an Eldar player just taking units that they liked but where not optimal. And even still, a randomly generated Eldar list would still stand a good chance of thrashing an Imperial Guard list.

Take away Scatbikers, Wraithknights, and D-weapons, and Eldar are still powerful but beatable. Without those infamous models, Eldar suddenly aren't totally dominant in ranged anti-vehicle and turn into GEQ with better armour (mostly). They are fast, but this can be countered with proper deployment and use of board space. Outside of Wraith units and the Wave Serpent, Eldar are only somewhat more durable than Dark Eldar. Any form is Ignore Cover weaponry is a serious threat to Eldar, and Blast weapons and artillery in general are kryptonite to Eldar infantry. While they possess some effective CC units, outside of those units (and the Wraithknight) the army folds in the Assault Phase, to the point where losing combat is something I can reliably count on. Evne then, Eldar do not have CC units on the level of Death Company (except the Wraithknight).

Once again, debatable. The issue with the Eldar book is that unlike most other books there are no true bad choices. Everything is good and this means that even those so called 'suboptimal' units are still performing extremely well.

Put it this way: if the Eldar player is pulling their punches, and you as a BA or IG player are not, you have about an equal chance of victory.

I would not be too sure. As I mentioned above there is not one true 'bad' choice within the Eldar army. Suboptimal when compared to Scatbikes and Wraithbrigade yes, but not actually suboptimal in the sense of things like Hellhounds, Storm Troopers, etc. They are still good and even with an optimised IG list the fight will be a hard one.
That said very few Eldar players pull their punches and almost all of them will include something nasty within their list even this ideal sub/max matchup is unlikely to ever occur.


Eldar hate.? Why.? @ 2015/12/27 12:32:46


Post by: Ace Rimmer


 Vankraken wrote:
@War Kitten. Thanks, I know the feeling of being hated for playing or liking a faction (Tau) and it really sucks. People can hate my blue anime space commie goats all day long but please don't direct that hate to me

@Ace Rimmer. Most of my dislikes of Eldar are from my perception of them. In the case of #4 its just how often they can alter game mechanics to their favor. Its basically Eldar's M.O. but honestly its just not a style that I'm not very fond of. Individually each one of those mechanics aren't what a directly dislike (except fortune, rerolling saves start to get ugly when you get down to 3+ and 2+ rerollable) but its the sum total of all of them that rub me the wrong way. The issue with the Serpent Shield was that 5/6 of the time it down graded a pen to a glance. Shooting the shield is definitely annoying (glad 6th edition style serpent spam is "dead") in its own right but that mechanic of ignoring pens goes along with the whole Eldar bending the rules theme that I am not fond of.
With #6 its the combination of points cost and codex rules that makes them seem incredibly power. Scatter bikes combine decent durability, good firepower, crazy mobility, and being troops that feels like they are above average at most things but without any premium for that versatility. Ork Tankbustas are guilty of this as well with stupidly dirt cheap assault krak missile spam and melta bombs all with tankhunter. If Orks had good army wide rules then Tankbustas would be brokenly OP but given the glaring weaknesses of the Ork codex Tankbustas aren't as unbearable to go up against (and often times have to carry the Ork codex on their back).


That's fair enough, no-one other than you can decide how you feel about such mechanics, even if almost every army has some level of them. As for the shield, even downgrading pen's to glances, most armies (although form reading through this thread, apparently not Blood Angels...) can glance a serpent to death. I still think the shield mechanic will have to be changed again in the next codex, but it is in essence a toned down version of the old rules from Epic where it was immune to all shooting attacks from the front/side arcs unless the weapon fired over/under the shield (artillery and mole mortars basically) and when it shot it completely disabled the enemy unit so you could assault them and basically wipe them. I would happily trade some of it's defensive capabilty and it's current shooting attack in order to make it either a)an assault vehicle or b)make the shield stun an enemy unit (either by shooting it, or maybe passing over to represent the shield hitting them that way?) so that units could then assault them in their following turn without being shot up first.

As for 6 - Jetbikes really aren't all that durable, they are just MEQ. Base comparison, for 4 points more, a Space Marine Bike gets +1S, +1T, -1I, a Bolt Pistol, Frag/Krak Grenades, better basic weapons, ATSKNF, Chapter Tactics and can still be troops if the captain takes a bike. The Eldar get a better turboboost and all can take heavy weapons at +10 (Str6), but the space marine bikes get arguably better special weapons (only 2, but the sergeant can take a combi). I'd happily lose Scatter Lasers in favour of fusion guns for +10points!

Mine die all the time because I use their speed for capturing objectives so they end up out in the open and die to anything from a wet fart upwards in strength/AP. If you use them to shoot, then they are only slightly quicker than a jetpack and tbh, if you're planning to JSJ, then you won't use the full 12" move anyway so as to risk being out of cover. The 36" turboboost is a bit tasty, but I think that is often a much better use than shooting, in maelstrom in particular.

I think the problem re:points costs is simply that the new 7th ed codices are at least 1 edition ahead of so many others and the overall costs of units/upgrades tends to decrease from 1 edition to the next, so when the newer codices are released, they will fall more into line with bang for buck with Eldar/Tau/Space Marines.
Throw in some funky formations and I think the problem will be solved, it's just waiting on GW to pull their finger out and start throwing out the updates. Hopefully 2016 will see a shift away from the AoS rush and give a bit more back to 40k.


Eldar hate.? Why.? @ 2015/12/27 14:10:20


Post by: Experiment 626


Ace Rimmer wrote:
[
I think the problem re:points costs is simply that the new 7th ed codices are at least 1 edition ahead of so many others and the overall costs of units/upgrades tends to decrease from 1 edition to the next, so when the newer codices are released, they will fall more into line with bang for buck with Eldar/Tau/Space Marines.
Throw in some funky formations and I think the problem will be solved, it's just waiting on GW to pull their finger out and start throwing out the updates. Hopefully 2016 will see a shift away from the AoS rush and give a bit more back to 40k.


Well, we know for a fact that Chaos Marines are getting almost entirely ignored next year. (new Rubrics is the best we *might* get)

So that leaves;
Space Wolves (confirmed for Feb)
Blood Angels (highly likely, because they're Loyalist Marines)
Grey Knights (decent possibility)
Orks (the more likely Xenos)
Tyranids (would be quick & easy as their model range is near complete)
Dark Eldar (not a snowball's chance in hell!)
Guard (probably not, as they got their 'update' in Mont'ka)

The only big looser is Chaos, though with the AoS Tzeentch stuff, there might be a new Daemon unit or two that gets ported over.

Chaos better damn well get the entirety of 2017 at this rate!


Eldar hate.? Why.? @ 2015/12/27 14:17:11


Post by: Wulfmar


Aren't we due a new Big Rule Book Edition? It's nearly been two whole years and we know how often GW like to make all your books redundant.


Eldar hate.? Why.? @ 2015/12/27 15:46:21


Post by: Grizzyzz


 Wulfmar wrote:
Aren't we due a new Big Rule Book Edition? It's nearly been two whole years and we know how often GW like to make all your books redundant.


Maybe.. but this has not been in any rumors upcoming (right?). I feel like 7ed was intended to stay for a longer term, and now with the release of the demacles campaign books I think we might start seeing GW release newer content in forms of these campaign style expansions.


Automatically Appended Next Post:
Someone mentioned space marine bikes.. I think they are equally as nasty as scatterbikes can be. Especially under certain chapters. Definitely one of marines more competitive units.


Automatically Appended Next Post:
The new white scars formations are pretty solid too.


Eldar hate.? Why.? @ 2015/12/27 16:03:14


Post by: Akiasura


Ace Rimmer wrote:


As for 6 - Jetbikes really aren't all that durable, they are just MEQ. Base comparison, for 4 points more, a Space Marine Bike gets +1S, +1T, -1I, a Bolt Pistol, Frag/Krak Grenades, better basic weapons, ATSKNF, Chapter Tactics and can still be troops if the captain takes a bike.

Some of this isn't exactly what it seems.
The +1 S, Bolt Pistol, and grenades rarely come up. Jetbikes do not want to see melee combat, and being one of the fastest platforms in the game (and with relentless!) they don't have to unless they want to.
ATSKNF rarely comes up for similar reasons.
Jetbikes are troops without special measures having to be taken, not sure why you listed that as a bonus for marines.
Jetbikes have much better basic weapons. Shruikens have pseudo rending and with the jetbike movement can scoot and shoot, making them much better than bikes.
Jetbikes have much better special weapons, especially with the formation. Being 36" away from your enemies with absurd firepower, and being able to move after shooting, is all the protection you need.
To top it off, marine bikes are more expensive, despite the fact the jetbike has better movement and offers the guardian a better (same as the marine biker, but much better than the guardian normally gets).

The only advantages bikes really have is +1 Toughness and CT.
In return, they lose out to better speed, being cheaper, and better weapons.
Bikes are not equatable to jetbikes in terms of overall power. Cents are, but not bikes.

Ace Rimmer wrote:

The Eldar get a better turboboost and all can take heavy weapons at +10 (Str6), but the space marine bikes get arguably better special weapons (only 2, but the sergeant can take a combi). I'd happily lose Scatter Lasers in favour of fusion guns for +10points!

If every bike could take a fusion gun, maybe? Even then, with the eldar movement BS, the longer range gun is amazing. Eldar and Marines have better options than bikes for targeting heavy tanks (Drop Pods/Cents, Firedragons/Wraith). Troop removal, and MC removal, is done easily by the scat laser, a problem that is not easily solved by the rest of the eldar army (maybe spiders?).

Ace Rimmer wrote:

Mine die all the time because I use their speed for capturing objectives so they end up out in the open and die to anything from a wet fart upwards in strength/AP. If you use them to shoot, then they are only slightly quicker than a jetpack and tbh, if you're planning to JSJ, then you won't use the full 12" move anyway so as to risk being out of cover. The 36" turboboost is a bit tasty, but I think that is often a much better use than shooting, in maelstrom in particular.

If you think firing 4 shots at str 6 for a relatively low cost is a bad use of a unit, we are playing different games. Using them to capture objectives is a mistake, they should be played as far back as possible near LoS blocking cover. A scat laser falls just shy of killing a marine every turn by itself (with guide they do), easily earning their points back after 2 turns or with minimal support. In 3 turns of firing, a scat laser can remove every marine on the board if allowed to fire without losing models. And marines are not their best target.
When I play, removing scat lasers is priority 1. They do way too much damage and are extremely hard to hide from, and cover does not slow them down.



Eldar hate.? Why.? @ 2015/12/27 16:10:52


Post by: Grizzyzz


With command squads being elite options now every bike essentially can take a special weapon.


Eldar hate.? Why.? @ 2015/12/27 17:01:27


Post by: Slayer-Fan123


And everyone can tell you how absurdly expensive kitting out the Command Squad is. You've got plenty of Scatterbikes before even purchasing upgrades for them.


Eldar hate.? Why.? @ 2015/12/27 17:22:49


Post by: Martel732


 Grizzyzz wrote:
With command squads being elite options now every bike essentially can take a special weapon.


I give you a lot credit for trying hard, but that's not an apples to apples comparison.


Eldar hate.? Why.? @ 2015/12/27 17:35:46


Post by: master of ordinance


 Grizzyzz wrote:
With command squads being elite options now every bike essentially can take a special weapon.

Wow, you can now exchange other elite units for an expensive unit that the Eldar get for far less and at far better quality. And as troops.


Eldar hate.? Why.? @ 2015/12/27 17:43:54


Post by: Grizzyzz


Never said they were better then or the best unit to go with. Simply was saying with a command squad you can get a special weapon on every bike.

Cheers!


Eldar hate.? Why.? @ 2015/12/27 18:07:25


Post by: Slayer-Fan123


Akiasura wrote:
Ace Rimmer wrote:


As for 6 - Jetbikes really aren't all that durable, they are just MEQ. Base comparison, for 4 points more, a Space Marine Bike gets +1S, +1T, -1I, a Bolt Pistol, Frag/Krak Grenades, better basic weapons, ATSKNF, Chapter Tactics and can still be troops if the captain takes a bike.

Some of this isn't exactly what it seems.
The +1 S, Bolt Pistol, and grenades rarely come up. Jetbikes do not want to see melee combat, and being one of the fastest platforms in the game (and with relentless!) they don't have to unless they want to.
ATSKNF rarely comes up for similar reasons.
Jetbikes are troops without special measures having to be taken, not sure why you listed that as a bonus for marines.
Jetbikes have much better basic weapons. Shruikens have pseudo rending and with the jetbike movement can scoot and shoot, making them much better than bikes.
Jetbikes have much better special weapons, especially with the formation. Being 36" away from your enemies with absurd firepower, and being able to move after shooting, is all the protection you need.
To top it off, marine bikes are more expensive, despite the fact the jetbike has better movement and offers the guardian a better (same as the marine biker, but much better than the guardian normally gets).

The only advantages bikes really have is +1 Toughness and CT.
In return, they lose out to better speed, being cheaper, and better weapons.
Bikes are not equatable to jetbikes in terms of overall power. Cents are, but not bikes.

Ace Rimmer wrote:

The Eldar get a better turboboost and all can take heavy weapons at +10 (Str6), but the space marine bikes get arguably better special weapons (only 2, but the sergeant can take a combi). I'd happily lose Scatter Lasers in favour of fusion guns for +10points!

If every bike could take a fusion gun, maybe? Even then, with the eldar movement BS, the longer range gun is amazing. Eldar and Marines have better options than bikes for targeting heavy tanks (Drop Pods/Cents, Firedragons/Wraith). Troop removal, and MC removal, is done easily by the scat laser, a problem that is not easily solved by the rest of the eldar army (maybe spiders?).

Ace Rimmer wrote:

Mine die all the time because I use their speed for capturing objectives so they end up out in the open and die to anything from a wet fart upwards in strength/AP. If you use them to shoot, then they are only slightly quicker than a jetpack and tbh, if you're planning to JSJ, then you won't use the full 12" move anyway so as to risk being out of cover. The 36" turboboost is a bit tasty, but I think that is often a much better use than shooting, in maelstrom in particular.

If you think firing 4 shots at str 6 for a relatively low cost is a bad use of a unit, we are playing different games. Using them to capture objectives is a mistake, they should be played as far back as possible near LoS blocking cover. A scat laser falls just shy of killing a marine every turn by itself (with guide they do), easily earning their points back after 2 turns or with minimal support. In 3 turns of firing, a scat laser can remove every marine on the board if allowed to fire without losing models. And marines are not their best target.
When I play, removing scat lasers is priority 1. They do way too much damage and are extremely hard to hide from, and cover does not slow them down.


The fact they listed the Bolt Pistol as a bonus tells you all they need to know about what they know about the Space Marine Bike: nothing.
They have bloody Bolters. TL'd ones. You never use the Bolt Pistol.


Eldar hate.? Why.? @ 2015/12/27 18:31:46


Post by: Ace Rimmer


Experiment 626 wrote:

Well, we know for a fact that Chaos Marines are getting almost entirely ignored next year. (new Rubrics is the best we *might* get)

So that leaves;
Space Wolves (confirmed for Feb)
Blood Angels (highly likely, because they're Loyalist Marines)
Grey Knights (decent possibility)
Orks (the more likely Xenos)
Tyranids (would be quick & easy as their model range is near complete)
Dark Eldar (not a snowball's chance in hell!)
Guard (probably not, as they got their 'update' in Mont'ka)

The only big looser is Chaos, though with the AoS Tzeentch stuff, there might be a new Daemon unit or two that gets ported over.

Chaos better damn well get the entirety of 2017 at this rate!


I'm reluctant to say either way what's happening next year, but I'd hope that at least half of those get a solid update.

Akiasura wrote:
Ace Rimmer wrote:


As for 6 - Jetbikes really aren't all that durable, they are just MEQ. Base comparison, for 4 points more, a Space Marine Bike gets +1S, +1T, -1I, a Bolt Pistol, Frag/Krak Grenades, better basic weapons, ATSKNF, Chapter Tactics and can still be troops if the captain takes a bike.

Some of this isn't exactly what it seems.
The +1 S, Bolt Pistol, and grenades rarely come up. Jetbikes do not want to see melee combat, and being one of the fastest platforms in the game (and with relentless!) they don't have to unless they want to.
ATSKNF rarely comes up for similar reasons.
Jetbikes are troops without special measures having to be taken, not sure why you listed that as a bonus for marines.
Jetbikes have much better basic weapons. Shruikens have pseudo rending and with the jetbike movement can scoot and shoot, making them much better than bikes.
Jetbikes have much better special weapons, especially with the formation. Being 36" away from your enemies with absurd firepower, and being able to move after shooting, is all the protection you need.
To top it off, marine bikes are more expensive, despite the fact the jetbike has better movement and offers the guardian a better (same as the marine biker, but much better than the guardian normally gets).

The only advantages bikes really have is +1 Toughness and CT.
In return, they lose out to better speed, being cheaper, and better weapons.
Bikes are not equatable to jetbikes in terms of overall power. Cents are, but not bikes.

Ace Rimmer wrote:

The Eldar get a better turboboost and all can take heavy weapons at +10 (Str6), but the space marine bikes get arguably better special weapons (only 2, but the sergeant can take a combi). I'd happily lose Scatter Lasers in favour of fusion guns for +10points!

If every bike could take a fusion gun, maybe? Even then, with the eldar movement BS, the longer range gun is amazing. Eldar and Marines have better options than bikes for targeting heavy tanks (Drop Pods/Cents, Firedragons/Wraith). Troop removal, and MC removal, is done easily by the scat laser, a problem that is not easily solved by the rest of the eldar army (maybe spiders?).


Apologies, I ended with the Captain making them troops so it was (at least to me re-reading before posting) obvious that I was finishing up after what they get extra. I'll start a new sentence next time, but I was merely pointing out that they can be troops.

Marine bikes cost +7pts, Eldar Jetbikes are +8pts based on the price of a tactical marine/guardian respectively.
Marine bikers are 4 pts more expensive because of the extra gear/rules the rider comes with and frankly that stuff adds up to way more than 4pts. If Windriders are overcosted, so are SM/CSM bikes.

ATSKNF doesn't always come up, but the ability to ignore fear and auto-regroup beats not having it every day, you're claiming it isn't a bonus? Assault isn't the only thing that makes marines break.

You seem to be arguing that for the weapons more range > than anything else, then telling me that 24" range bolters are worse than 12" range shuriken catapults? Yes Shuriken catapults have Bladestorm, but even with the assault move, they would be leaving themselves in charge range 42% of the time (as you would have to be within 12" of the unit you were shooting, you would only average 19" away after an average 7" assault move assuming you actually killed everyone within 12" but not over 12". I'd say that a guaranteed 24" away is better from the perspective you seem to be arguing from?

Having grenades is useful. Krak grenades give added anti-vehicle utility up close or against MC at a push, I'll agree it isn't always useful, but there will be occasions where it is, so arguing that having the ability/utility isn't an advantage is counter-intuitive.

The Windrider Host formation special rules don't do anything to Scatter Lasers, it very explicitly states all Shuriken weapons gain shred once per game. Besides which, you can't stay 36" away from the enemy the entire game unless they are running a static gun-line with nothing moving forwards, which would be pretty daft for a game in which almost every mission requires you to capture objectives. Sooner or later they are going to get close and you will either have to shoot or turbo-boost away.

I assume all of your opponents have armies with no long ranged weapons, artillery, barrage weapons or the like?
There are plenty of options out there that can shoot at 48" or shoot without line of sight to hit jetbikes.
Off the top of my head :- Codex:Astra Militarum, Lobba's, Shokk Attack Guns, Stompa's have a couple of guns IIRC, Biovores, Tyrranofex's have the big penis cannon thing, autocannons, missile launchers, battle cannons, havoc launchers, Whirlwinds, the necron barge gun (doomsday?). Apart from possibly Harlequins & Dark Eldar, is there any army that can't field anything at that range? Even GK get cyclone missile launchers.
Almost every army have a potential counter to long-ranged engagement or hiding behind cover.
That's without factoring in things like Fortifications and the like from Stronghold assault which are universal.

I see bikes/jetbikes in combat all the time, for exactly the reason you say they shouldn't see combat, they are a fast unit. Relentless + HoW + Attacks on the charge make them great at flanking a unit, softening them up and then finishing them off in assault.

I was comparing like for like as best as I can with the most popular/populous army(ies). Cent's are a different kettle of fish entirely.

I don't think the Eldar lack anywhere in the codex for ways to remove troops or MC's. Frankly, Dark Reapers and Fire Dragons are far better at killing MC's at than Scatbikes, Swooping Hawks and Dire Avengers throw down more firepower per point for killing Troops (hawks also move fast, have haywire grenades and can hurt flyers), and monofilament works pretty nicely on both (not just warp spiders). D-Scythes kill everything. Scatbikes are only the be-all and end-all of internet cookie cutter lists because they get lots of hype, regardless of whether they are best at it. I've found them to be frankly average over the games I've had since C:Craftworlds dropped.

Akiasura wrote:
Ace Rimmer wrote:

Mine die all the time because I use their speed for capturing objectives so they end up out in the open and die to anything from a wet fart upwards in strength/AP. If you use them to shoot, then they are only slightly quicker than a jetpack and tbh, if you're planning to JSJ, then you won't use the full 12" move anyway so as to risk being out of cover. The 36" turboboost is a bit tasty, but I think that is often a much better use than shooting, in maelstrom in particular.

If you think firing 4 shots at str 6 for a relatively low cost is a bad use of a unit, we are playing different games. Using them to capture objectives is a mistake, they should be played as far back as possible near LoS blocking cover. A scat laser falls just shy of killing a marine every turn by itself (with guide they do), easily earning their points back after 2 turns or with minimal support. In 3 turns of firing, a scat laser can remove every marine on the board if allowed to fire without losing models. And marines are not their best target.
When I play, removing scat lasers is priority 1. They do way too much damage and are extremely hard to hide from, and cover does not slow them down.



If you are looking at it in a bubble, then yes that looks great, but it would seem we are playing a different game. 11/12 missions in 40k are objective based, be it multiple objectives or just a single relic. Only 1 offers points for killing units exclusively, 2 offer points for killing specific units (FA/HS) in addition to the objectives, plus there are what 8 maelstrom cards out of 66 for killing a unit or multiple units for VPs? The vast majority of the victory conditions will come down to who holds objectives, either throughout the flow of the game in maelstrom or at the end of the game in Eternal War.

Jetbikes singularly greatest place in a list if their ability to capture objectives, especially seeing as you reiterated the point about them being troops and therefore ObSec in a CAD. If they aren't capturing objectives, it's a moot point.

And yes a single scatterlaser kills 0.74 of a marine each turn. So it takes 3 turns to kill 2.22 marines and make back the jetbikes points. That's actually a pretty poor investment, but you did say as much. It would take 2 turns for an MSU Scatbike squad to kill a 5 man tac squad. 2 turns of 81 points to till kill 70 points, is actually 162 points of investment in the kill as you had to invest an 81 point unit's firepower on 2 occasions to kill a single 70-point unit of 5 marines whilst ignoring anything else and not boosting onto objectives/line-breaker/behind enemy lines etc...

When I play, I always try to take out the jetbikes first too, because they can cover the board from 1 end to the other in a single turn and contest/capture objectives, so we can at least agree on the fact they need to die early on if you are playing against them? If you can keep your jetbike unit shooting and 36" away from me at all times, I'm doing something seriously wrong as a general as I should be moving up to capture objectives and put you under pressure. deepstrike, drop pods, flyers, jump infantry, infiltrators, scouts, outflanking all enable you the change to get up close and personal and force you to either stay and shoot or turbo-boost away and lose the turn of firepower and potentially come into range of somethgin else.

If we really want to go into it, Take 3 MSU bike squads, 1 with Shuriken Catapults, 1 with Shuriken Cannons, 1 with Scatter Lasers all shooting at MEQ.
Shuriken Catapults, 6 Shots at BS4 with Twin-Linked is 5.33 hits. Thats 1.667wounds + 1 AP2 Autowound, That's an average or 1.56 Dead MEQ for 51pts or 32.8pts per dead marine.
Throw in Shred and it's 1.92 dead marines, with it going up to 2.5 dead marines every 3rd game (6 to wound on the shred re-roll), so an average of 1.71 wounds over 18 games turns (3 battles essentially), so 29.8pts per kill.

Shuriken Cannon, 9 Shots, 6 hits, 4.16wounds + 1 AP 2 wound. Thats 2.39 dead MEQ for 81pts, or 33.9pts per dead marine.
With the shred, it's 2.62 dead marines with 3.39 every 5th game, so over the 5 games (30 turns) required to acheive an average result, thats 2.567 dead MEQ at 31.55pts per kill.

Scatter Laser, 12 shots, 8 hits, 6.66 wounds, 2.22 dead. Thats 36.8pts per kill, literally the worst kill to cost ratio of the available options.


Slayer-Fan123 wrote:

The fact they listed the Bolt Pistol as a bonus tells you all they need to know about what they know about the Space Marine Bike: nothing.
They have bloody Bolters. TL'd ones. You never use the Bolt Pistol.


I never actually said it was a bonus, I said it was something they had Windriders didn't....


Eldar hate.? Why.? @ 2015/12/27 18:42:47


Post by: Grizzyzz




I have recently started running MSU (2 catapults+ 1 cannon) or larger (3+2) units, because as stated so many games rely on objectives. This has helped me cut my losses to a minimum when I have to sacrifice a unit for an objective.

If you like running the windrunner formation, I have found this loadout more effecient as well.


Eldar hate.? Why.? @ 2015/12/27 18:53:28


Post by: Ace Rimmer


It's pretty much what I'm moving back towards, as I don't find Scatter Lasers to be more effective than Shuriken cannons on most occasions.


Eldar hate.? Why.? @ 2015/12/27 19:08:19


Post by: NorseSig


The only advantages bikes really have is +1 Toughness and CT.
In return, they lose out to better speed, being cheaper, and better weapons.
Bikes are not equatable to jetbikes in terms of overall power. Cents are, but not bikes.


Correct me if I am wrong, but this isn't completely accurate. To my knowledge any Eldar unit able to take a Jetbike gets +1 Toughness. They are only toughness 4 on virtue of being Eldar who are toughness 3 normally.

On another note, Marines do get a lot of extras that are mostly useless and they pay through the nose to get them. Other armies however are a lot more specialized and end up with cheaper more effective units. Eldar units don't have a bunch of extra crap they don't really need or are marginally useful. Nor are Eldar limited to 2 special weapons and a one use combi weapon (all pretty short range, especially compared to jetbikes movement and weapon range vs the marine bike movement and weapon range). The marine weapons are also considerably more expensive than eldar weapons.


Eldar hate.? Why.? @ 2015/12/27 20:15:52


Post by: Talys


I don't know how anyone reasonable can think that space marine bikes come remotely close to Eldar jetbikes in versatility, usefulness and power level for a broad range of situations.

That being said, there are edge cases where the space marine bikes are going to be better against particular targets, specifically because of grav weapons. But if space marines ahd a choice between jetbikes with pretty much any of the Eldar special weapons and regular bikes with their choice of similarly-costed space marine weaponry, there would be no contest.


Eldar hate.? Why.? @ 2015/12/27 20:22:23


Post by: koooaei


DA bikers are > than eldar bikes. Who cares how much you shoot if you can't get through 2+ rerollable.


Eldar hate.? Why.? @ 2015/12/27 20:25:39


Post by: Grizzyzz


The new whitescar formations have made their bikes much more flexible then vanilla. Even the ability to JSJ. Just thought it was worth noting.

Cheers!


Eldar hate.? Why.? @ 2015/12/27 22:16:21


Post by: Lammikkovalas


 Grizzyzz wrote:
The new whitescar formations have made their bikes much more flexible then vanilla. Even the ability to JSJ. Just thought it was worth noting.

Cheers!


Flexible? I'm not sure you can call it that. The Stormlance Battle Demi-company you're apparently referring to can only include max. 1 bike squad and you have to take plenty of tax units for your bikes to be able to JSJ. If the ability to JSJ is worth at least 370 points to you I guess you could call it a flexible option.


Eldar hate.? Why.? @ 2015/12/27 23:10:56


Post by: Vaktathi


I think there's a good case that Bikes, just in general, are rather overpowered. Between their speed, increased toughness, Relentless, generally toting either Twin Linked or Heavy weapons, and Jink ability, and their often relatively paltry price difference relative to footslotting equivalents, Bikes in general in almost every army (except maybe DE) could stand to take a rather substantial nerfing and still remain viable.


Eldar hate.? Why.? @ 2015/12/27 23:17:20


Post by: Ace Rimmer


NorseSig wrote:
The only advantages bikes really have is +1 Toughness and CT.
In return, they lose out to better speed, being cheaper, and better weapons.
Bikes are not equatable to jetbikes in terms of overall power. Cents are, but not bikes.


Correct me if I am wrong, but this isn't completely accurate. To my knowledge any Eldar unit able to take a Jetbike gets +1 Toughness. They are only toughness 4 on virtue of being Eldar who are toughness 3 normally.


Yes, what was meant is that they have +1T relative to the Windrider, both models get +1T from the bikes, but that is because the Tactical Marine has a higher base toughness, one of many reasons why they cost more than the windrider and the point of the list I posted....

NorseSig wrote:On another note, Marines do get a lot of extras that are mostly useless and they pay through the nose to get them. Other armies however are a lot more specialized and end up with cheaper more effective units. Eldar units don't have a bunch of extra crap they don't really need or are marginally useful. Nor are Eldar limited to 2 special weapons and a one use combi weapon (all pretty short range, especially compared to jetbikes movement and weapon range vs the marine bike movement and weapon range). The marine weapons are also considerably more expensive than eldar weapons.


Talys wrote:I don't know how anyone reasonable can think that space marine bikes come remotely close to Eldar jetbikes in versatility, usefulness and power level for a broad range of situations.

That being said, there are edge cases where the space marine bikes are going to be better against particular targets, specifically because of grav weapons. But if space marines ahd a choice between jetbikes with pretty much any of the Eldar special weapons and regular bikes with their choice of similarly-costed space marine weaponry, there would be no contest.


My point is that saying they are undercosted doesn't stack up to other bikers who get a lot more gear/stats for not a lot more points.
It seems I'm the only person who doesn't think that better stats, double the range on their basic weapons, ATSKNF, chapter tactics, a bevy of grenades, and other things that would add up to at least 10-12 points minimum per model of potentially useful upgrades are useless? ATSKNF is essentially fearless without the downsides, Krak grenades are fairly useful to have to hand if you are facing any kind of light/medium vehicles, frag grenades offer utility for assaulting into cover to finish off MSU objective holders once you've shot them up with your bolters, hit harder in assault when you do with +1S, and be tougher against all fire courtesy of T5 vs T4. You can pull up 20-22" away from a unit of infrantry and shoot them up and have a reasonable chance of little-no return fire from them without forcing them to move to you, certainly out of rapid-fire range if applicable. On a like for like basis, SM bikers are better than windriders with the singular exception of the turbo boost and potentially the weapon options.
Eldar have nothing >S6 all at 10 points, Marines get Melta(10), Grav and Plasma options(15) and flamers (5), all of which have uses. I'd say that Grav/Plasma are easily as good or better than the Eldar options and are likewise costed at 5 pts more. Melta is a great option as it offers fast moving anti-tank and is the same price, flamers are more situational as you're getting really up close, but actually, I like that as you can burn units straight out of cover and objectives and still break the remnants with an assault so you can capture it because you are fast enough to get there nice and quick.
Unless I'm mistaken, Space Marine bikes don't lose their Twin-Linked bolters for taking their special weapons either as you can swap the "useless" bolt pistol for a chainsword to give you the melee weapon to swap for the special, so it is in essence an extra weapon, making them more versatile as an option?

If you throw in 3 Scout Bikes, they drop to 4+ armour, but gain Infiltrate and Scout ,a Scout Shotgun, Still T5 with grenades, etc.. and are only 1pt per model more than windriders and for +5pts can take the astartes grenade launcher. I'd be tempted to double-tap the frag grenades as that would be around 2 hits per grenade if they are spread out, more so if they are bunched up in cover. So if we say 2 hits average per grenade,
12 hits, 6 wounds, 2 dead MEQ, thats 34.5pts per kill, which is comparable to the windriders and still at the same range as the shuriken cannon, better than catapults, worse than the scatter laser. Or you could throw out the krak grenades for S6 against vehicles/MC's.

All I'm saying is that crying out that something is undercosted doesn't stack up against the closest comparable options in similarly aged codices.

Just checking the Ork Codex and Warbikes are 18pts and get 2 CCW, 3 Twin-linked S5 AP5 shots (admittedly at a lower BS) Furious Charge, T5, 2A base , re-roll 1 die when rolling charge distance.
Again against MEQ
9 shots, 5 hits, 3.33 wounds, 1.11 dead, 48.64 pts per kill, but then they have 4 attacks on the charge compared to the Eldar/SM's 2, so pushing to assault, like an Ork.

Even DE Reavers are cheaper, get 2 CCW's, the same movement rules, combat drugs, hit & run, skilled rider, power from pain, improved HoW, plus the option to make it better still at 1/3 models and throw in some S6 Ap1 or S8 Ap2 18" weapons to increase the general killiness of the unit.

I'm not saying they necessarily perform the exact same roles, but point for point, they are all within the same ball-park and each race gets it's own different sets of rules for those points that suits the nature of the rider. Eldar jetbikes seem to get an unfairly high proportion of grief for what is in essence on par with other codices?


Eldar hate.? Why.? @ 2015/12/27 23:40:31


Post by: master of ordinance


Ace Rimmer wrote:
*A perfect example of someone not getting it*


I do not even know where to begin? How the hell can you compare Eldar bikes to Ork Bikers and claim that they are both equal? Or hell, even Eldar bikes to SM bikes? The Eldar biker units are so far above all of the other units of a similar type that any attempt at a comparison is a total and utter joke.
Stop trying to claim that everything is balanced and actually think about what you are trying to claim, please.


Eldar hate.? Why.? @ 2015/12/27 23:43:21


Post by: Slayer-Fan123


You just said that it is handy to have Krak Grenades when Scatterbikes get 4 shots with them at a ludicrous range.


Eldar hate.? Why.? @ 2015/12/28 00:44:37


Post by: HoundsofDemos


Bikes in general are strong this addition but nothing holds a candle to the eldar version.


Eldar hate.? Why.? @ 2015/12/28 04:36:20


Post by: Akiasura


Ace Rimmer wrote:


Akiasura wrote:
Ace Rimmer wrote:


As for 6 - Jetbikes really aren't all that durable, they are just MEQ. Base comparison, for 4 points more, a Space Marine Bike gets +1S, +1T, -1I, a Bolt Pistol, Frag/Krak Grenades, better basic weapons, ATSKNF, Chapter Tactics and can still be troops if the captain takes a bike.

Some of this isn't exactly what it seems.
The +1 S, Bolt Pistol, and grenades rarely come up. Jetbikes do not want to see melee combat, and being one of the fastest platforms in the game (and with relentless!) they don't have to unless they want to.
ATSKNF rarely comes up for similar reasons.
Jetbikes are troops without special measures having to be taken, not sure why you listed that as a bonus for marines.
Jetbikes have much better basic weapons. Shruikens have pseudo rending and with the jetbike movement can scoot and shoot, making them much better than bikes.
Jetbikes have much better special weapons, especially with the formation. Being 36" away from your enemies with absurd firepower, and being able to move after shooting, is all the protection you need.
To top it off, marine bikes are more expensive, despite the fact the jetbike has better movement and offers the guardian a better (same as the marine biker, but much better than the guardian normally gets).

The only advantages bikes really have is +1 Toughness and CT.
In return, they lose out to better speed, being cheaper, and better weapons.
Bikes are not equatable to jetbikes in terms of overall power. Cents are, but not bikes.

Ace Rimmer wrote:

The Eldar get a better turboboost and all can take heavy weapons at +10 (Str6), but the space marine bikes get arguably better special weapons (only 2, but the sergeant can take a combi). I'd happily lose Scatter Lasers in favour of fusion guns for +10points!

If every bike could take a fusion gun, maybe? Even then, with the eldar movement BS, the longer range gun is amazing. Eldar and Marines have better options than bikes for targeting heavy tanks (Drop Pods/Cents, Firedragons/Wraith). Troop removal, and MC removal, is done easily by the scat laser, a problem that is not easily solved by the rest of the eldar army (maybe spiders?).


Apologies, I ended with the Captain making them troops so it was (at least to me re-reading before posting) obvious that I was finishing up after what they get extra. I'll start a new sentence next time, but I was merely pointing out that they can be troops.

Marine bikes cost +7pts, Eldar Jetbikes are +8pts based on the price of a tactical marine/guardian respectively.
Marine bikers are 4 pts more expensive because of the extra gear/rules the rider comes with and frankly that stuff adds up to way more than 4pts. If Windriders are overcosted, so are SM/CSM bikes.

I'm going to assume you mean undercosted here, because you'd be crazy to say either unit is overcosted. If I'm wrong ignore this.

Marine bikes cost +7 points and provide relentless, TL, +1 T, and increase speed. Nothing else you listed is from the bike itself, but rather marine special rules.
Eldar bikes cost +8 points, provide all of the above, even greater speed, and an increased armor save.
For 1 more point, and being cheaper over all, eldar jetbikes provide way more than the marine bikes. They do not gain more special rules than eldar bikes, though the list might be longer because marines come standard with more than guardians. But that's not the argument you made. As for relevant rules...eldar bikes have the better ones.
It's been a complaint for a while now that eldar jetbikes provide more special rules than any other bike out there after all.


Ace Rimmer wrote:

ATSKNF doesn't always come up, but the ability to ignore fear and auto-regroup beats not having it every day, you're claiming it isn't a bonus? Assault isn't the only thing that makes marines break.

No, I'm claiming its a small bonus for a unit that will never see melee and is commonly seen in msu formations. Eldar have relatively good leadership, and the big penalties to leadership only come about in close range for the most part.
So yeah, minor bonus. Certainly not big enough to swing it in the favor of the marines.


Ace Rimmer wrote:

You seem to be arguing that for the weapons more range > than anything else, then telling me that 24" range bolters are worse than 12" range shuriken catapults? Yes Shuriken catapults have Bladestorm, but even with the assault move, they would be leaving themselves in charge range 42% of the time (as you would have to be within 12" of the unit you were shooting, you would only average 19" away after an average 7" assault move assuming you actually killed everyone within 12" but not over 12". I'd say that a guaranteed 24" away is better from the perspective you seem to be arguing from?

This is a bit misleading.
The bolters, and most of the special weapons that bikes can fire, aren't effective at 24". A TL bolter shot is not scary by any means, so bikes really need to be at the 12" range to be effective. They are also slower than jetbikes, so have trouble reaching there compared to the jetbikes. They are then in melee range unless they happen to roll quite well and do some damage. Bikes are always in melee or rapid fire range, because they need to be there to be effective with the standard loadout.

Jetbikes, with standard equipment, only have a 12" range, true. Their weapons are deadlier than a bolter (essentially being them with pseudo rending), but the assault move makes them better in every way. Being 19" away + kill distance means that unless the melee unit can move 12", they won't reach melee (I'm assuming your 42% was assuming that the unit charging could move 12 inches and charge...which most units can't). Not to mention dodging out of LoS, which the marine bikes can only dream about.

With special weapons, it's only worse. The jetbikes have a huge range advantage and can move 2d6, while the bikers just get deadlier at a foot closer.

Basically, the marine bikes with standard loadout trade ~5" of extra range for worse than half firepower at that range. At closer range, when the bikes do damage, the jetbikes severely outperform the marine bikes. With special weapons, the jetbikes outrange the bikes by a foot plus the 2d6" in the assault phase.
So in terms of firepower and range based defense, the jetbikes are almost always superior. Very rarely is it the other way (when you want 1 shot at 24" from a bolter, basically. I would not pay 100 points for 5 TL bolter shots, but YMMV).


Ace Rimmer wrote:

Having grenades is useful. Krak grenades give added anti-vehicle utility up close or against MC at a push, I'll agree it isn't always useful, but there will be occasions where it is, so arguing that having the ability/utility isn't an advantage is counter-intuitive.

I never said it isn't an advantage, I said it isn't a useful advantage. Both armies have far superior options for targeting heavy armor, bikes even have grav most of the time. The grenades aren't needed.
Eldar jetbikes have higher init, but we aren't discussing it because...who cares? It is rare and isn't what makes the unit good. Marine bikes aren't good because of the grenades.


Ace Rimmer wrote:

The Windrider Host formation special rules don't do anything to Scatter Lasers, it very explicitly states all Shuriken weapons gain shred once per game. Besides which, you can't stay 36" away from the enemy the entire game unless they are running a static gun-line with nothing moving forwards, which would be pretty daft for a game in which almost every mission requires you to capture objectives. Sooner or later they are going to get close and you will either have to shoot or turbo-boost away.

Uh, you can stay 36" away unless the enemy deepstrikes or turbo boosts. The unit can move 12" in the movement phase, shoot 36" away, and then move 2d6". Outside of flyers, eldar jetbikes are the fastest unit in the range. There are very few unit that can catch them before they can fire for 3 turns.

Ace Rimmer wrote:

I assume all of your opponents have armies with no long ranged weapons, artillery, barrage weapons or the like?
There are plenty of options out there that can shoot at 48" or shoot without line of sight to hit jetbikes.
Off the top of my head :- Codex:Astra Militarum, Lobba's, Shokk Attack Guns, Stompa's have a couple of guns IIRC, Biovores, Tyrranofex's have the big penis cannon thing, autocannons, missile launchers, battle cannons, havoc launchers, Whirlwinds, the necron barge gun (doomsday?). Apart from possibly Harlequins & Dark Eldar, is there any army that can't field anything at that range? Even GK get cyclone missile launchers.
Almost every army have a potential counter to long-ranged engagement or hiding behind cover.

Really? Most armies don't have many unless they design for it, at least enough that will take out 20-40 bikes, which is what you see in the competitive lists.
Most of the options you listed require line of sight, or won't do much damage to the bikes (removing, at best 1-2 and costing a ton of points). Many of them are easily removed by the rest of the eldar army, because wraithguard or firedragons are a thing.
Which...I mentioned?
What removes marine bikes? Everything you listed and more, because they trade +1 toughness for a roughly equivalent cost to a scat bike (3 points?), a slower speed, the inability to hide from enemy firepower, and a shorter range with weaker firepower against more targets (grav being the exception).

Ace Rimmer wrote:

That's without factoring in things like Fortifications and the like from Stronghold assault which are universal.

I see bikes/jetbikes in combat all the time, for exactly the reason you say they shouldn't see combat, they are a fast unit. Relentless + HoW + Attacks on the charge make them great at flanking a unit, softening them up and then finishing them off in assault.

Bikes, especially with White Scars tactics, are excellent in CC and pretty much have to go there if you want to see them earn their points back. With a HQ in front tanking attacks and dealing some damage, they do quite well. I never claimed marine bikes shouldn't be in assault.
Jetbikes, however, are garbage in CC and should never see it. Str 3 is bad in melee. If people are putting the jetbikes in CC willingly, I would question their strategy. Unless it would cost you the game not to charge them (how?) you are always better off shooting the scat laser.


Ace Rimmer wrote:

I was comparing like for like as best as I can with the most popular/populous army(ies). Cent's are a different kettle of fish entirely.

I was only pointing out that both are the strongest options in their codex, and are roughly equal in power.

Ace Rimmer wrote:

I don't think the Eldar lack anywhere in the codex for ways to remove troops or MC's. Frankly, Dark Reapers and Fire Dragons are far better at killing MC's at than Scatbikes, Swooping Hawks and Dire Avengers throw down more firepower per point for killing Troops (hawks also move fast, have haywire grenades and can hurt flyers), and monofilament works pretty nicely on both (not just warp spiders). D-Scythes kill everything. Scatbikes are only the be-all and end-all of internet cookie cutter lists because they get lots of hype, regardless of whether they are best at it. I've found them to be frankly average over the games I've had since C:Craftworlds dropped.

Well, you probably think they are average because you see them get used as a pseudo CC platform and objective grabber, rather than fire support.
Fire dragons are short ranged, T3, and fire a 1 shot weapon. They are great at killing tanks and do ok at MC hunting, and are pretty terrible at most other targets.
Dark reapers are good at infantry killing, but are T3 and immobile.
Swooping hawks are garbage at killing infantry and are used exclusively for haywire. Not sure why you think they excel at killing infantry compared to a scatlaser.
DA do not compare well to scat lasers. They are T3, 4+ save, short ranged, slow, and can only use the shurikens that get replaced on the bikes.
Wraithguard are amazing, but slow if their transport dies and are short ranged.

Look at how many units you had to reach for to compare to the scat bikes. That is why scat bikes are chosen. They don't beat every unit in the dex at every target, but they can compete against nearly every target.
The only ones they can't, heavy armor/GMCs, is why you see Firedragons, hawks, and spiders.


Ace Rimmer wrote:

Akiasura wrote:
Ace Rimmer wrote:

Mine die all the time because I use their speed for capturing objectives so they end up out in the open and die to anything from a wet fart upwards in strength/AP. If you use them to shoot, then they are only slightly quicker than a jetpack and tbh, if you're planning to JSJ, then you won't use the full 12" move anyway so as to risk being out of cover. The 36" turboboost is a bit tasty, but I think that is often a much better use than shooting, in maelstrom in particular.

If you think firing 4 shots at str 6 for a relatively low cost is a bad use of a unit, we are playing different games. Using them to capture objectives is a mistake, they should be played as far back as possible near LoS blocking cover. A scat laser falls just shy of killing a marine every turn by itself (with guide they do), easily earning their points back after 2 turns or with minimal support. In 3 turns of firing, a scat laser can remove every marine on the board if allowed to fire without losing models. And marines are not their best target.
When I play, removing scat lasers is priority 1. They do way too much damage and are extremely hard to hide from, and cover does not slow them down.



If you are looking at it in a bubble, then yes that looks great, but it would seem we are playing a different game. 11/12 missions in 40k are objective based, be it multiple objectives or just a single relic. Only 1 offers points for killing units exclusively, 2 offer points for killing specific units (FA/HS) in addition to the objectives, plus there are what 8 maelstrom cards out of 66 for killing a unit or multiple units for VPs? The vast majority of the victory conditions will come down to who holds objectives, either throughout the flow of the game in maelstrom or at the end of the game in Eternal War.

And removing the enemies units reduces their ability to capture objectives. Scat lasers remove troops in ways other units can only dream of, all while being incredibly safe.

Ace Rimmer wrote:

Jetbikes singularly greatest place in a list if their ability to capture objectives, especially seeing as you reiterated the point about them being troops and therefore ObSec in a CAD. If they aren't capturing objectives, it's a moot point.

I mentioned it because it's nice, they can claim backfield objectives (Eldar don't have troops that are mobile and want to stay backfield), but I never once said that's their main objective. You'd be hard pressed to find battle reports where the jetbikes are desperately chasing objectives instead of removing units from the enemy.

Ace Rimmer wrote:

And yes a single scatterlaser kills 0.74 of a marine each turn. So it takes 3 turns to kill 2.22 marines and make back the jetbikes points. That's actually a pretty poor investment, but you did say as much. It would take 2 turns for an MSU Scatbike squad to kill a 5 man tac squad. 2 turns of 81 points to till kill 70 points, is actually 162 points of investment in the kill as you had to invest an 81 point unit's firepower on 2 occasions to kill a single 70-point unit of 5 marines whilst ignoring anything else and not boosting onto objectives/line-breaker/behind enemy lines etc...

Show me another unit that can do this. Most units, at best, earn roughly 1/2 their points back, and that is things like cents.
And this is against marines, one of their worst targets since the point/save ratio is pretty good.

Ace Rimmer wrote:

If we really want to go into it, Take 3 MSU bike squads, 1 with Shuriken Catapults, 1 with Shuriken Cannons, 1 with Scatter Lasers all shooting at MEQ.
Shuriken Catapults, 6 Shots at BS4 with Twin-Linked is 5.33 hits. Thats 1.667wounds + 1 AP2 Autowound, That's an average or 1.56 Dead MEQ for 51pts or 32.8pts per dead marine.
Throw in Shred and it's 1.92 dead marines, with it going up to 2.5 dead marines every 3rd game (6 to wound on the shred re-roll), so an average of 1.71 wounds over 18 games turns (3 battles essentially), so 29.8pts per kill.

Shuriken Cannon, 9 Shots, 6 hits, 4.16wounds + 1 AP 2 wound. Thats 2.39 dead MEQ for 81pts, or 33.9pts per dead marine.
With the shred, it's 2.62 dead marines with 3.39 every 5th game, so over the 5 games (30 turns) required to acheive an average result, thats 2.567 dead MEQ at 31.55pts per kill.

Scatter Laser, 12 shots, 8 hits, 6.66 wounds, 2.22 dead. Thats 36.8pts per kill, literally the worst kill to cost ratio of the available options.

It's 32.8 pints, to 33.9 points, to 36.8 points.
It's not a big difference, you are trading in 10% firepower (at worse) against a not great target, and having to get a lot closer to do so.
Compare them against other targets, like Av 10/11/12, Mcs, light troops. Scats have the best or comparable firepower at greater range.
Not to mention that scats benefit greatly from guide, which ups their firepower quite a bit. The best weapon, the catapaults, don't benefit from guide at all.
I won't mention the shred because it lasts for one round, and scat lasers can expect to fire 5 at least. Catapaults will get 1 before being rapid fired, and cannons will fare slightly better. Neither is as safe as the scat laser or can target as many units.

When comparing weapons, you want to compare against a variety of targets, not cherry pick one result and not mention any of the other advantages.


Eldar hate.? Why.? @ 2015/12/28 10:16:04


Post by: Thud


Alcibiades wrote:
I'm still amazed that PacificRimJob is an allowable alias, when the word that would be donkey cave is banned. Do people not know what that means?


There's also a user called c00n, so, yeah... That's a thing...


Eldar hate.? Why.? @ 2015/12/28 10:31:15


Post by: Ace Rimmer


Trying to quote snippets is taking ages so I'll try to deal with your points in order mostly without the quotes if that's okay?


Akiasura wrote:
I'm going to assume you mean undercosted here, because you'd be crazy to say either unit is overcosted. If I'm wrong ignore this.

Marine bikes cost +7 points and provide relentless, TL, +1 T, and increase speed. Nothing else you listed is from the bike itself, but rather marine special rules.
Eldar bikes cost +8 points, provide all of the above, even greater speed, and an increased armor save.
For 1 more point, and being cheaper over all, eldar jetbikes provide way more than the marine bikes. They do not gain more special rules than eldar bikes, though the list might be longer because marines come standard with more than guardians. But that's not the argument you made. As for relevant rules...eldar bikes have the better ones.
It's been a complaint for a while now that eldar jetbikes provide more special rules than any other bike out there after all.


Yes sorry, typo on my part.
I did throw in several other comparisons later on that you seem to have neglected (Scout Bikes, Warbikes, DE Reavers) where they are comparably priced and get many similar or extra rules/abilities/equipment and that are not given the same vehement treatment as Wind Riders.


I can't argue that the windriders are killier if you roll the pseudo-rend, but I disagree on the special weapon as 2 plasma guns firing once at 24" kill 1.10 MEQ, , Rapid Firing at 12" would be 2.2 MEQ, 2 Twin-linked Bolters rapid firing at 12" kill 0.59 MEQ, 2 T-L Shuriken Catapults at 12" kill 1.42 with the pseudo-rend. In my opinion that's a worthwhile purchase as it's 77% as effective at killing at twice the range or 155% as effective at the same range and is also more effective against TEQ, Vehicles than anything the Windriders can take.
I also wouldn't pay 100pts for 5 TL Bolter shots, but 5 TL Bolter shots that can move 12" then follow up with potentially 5 HoW attacks and 10 A on the charge into a unit I probably would.


I brought up the Higher I in the first place, you ignored it before and I followed suit.

Added utility is never a bad thing, just because you have a superior option for targetting it, doesn't mean you're always going to be able to use it.

I'm also not saying that grenades alone make them good, I'm saying that as a whole package, they come with greater utility through having more options.


Are you playing on an infinitely large table with no terrain other than the bit you are hiding jetbikes behind? I did mention this already but to reiiterate:- deepstrike, drop pods, flyers, jump infantry, infiltrators, scouts, outflanking all exist within game and offer ways to get up close and personal really quickly with the opponents deployment zone. If you're in their face, they have to decide between moving or shooting as 12" + 2d6" is unlikely to get them out of retalition range and even if they do turbo-boost, they run the risk of coming into range/LOS of other units.

Well if most competitive lists feature 20-40 bikes, why isn't anyone sensible enough to consider building a list that would feature something that is apparently going to be used a lot?

I never said the weapons didn't have to require LOS, I said long range or ignore LOS. I'm well aware Wraithguard and Fire Dragons are a thing as I own quite a few from when they were £1.75 for a blister pack. At 1850pts, going with 30 Scat Bikes (you said 20-40, so I went halfway) you have spent 75% on your points on 3 units of jetbikes, 5 fire dragons and 5 d-guard with a naked WS each so they might actually get near something to get to shoot at it. That leaves you 500pts to buy an HQ, the useful upgrades on the serpents and something else to actually put some models on the table so you're not hopelessly outnumbered.

SM Bikes are 6 pts cheaper than a Scatterbike.

The same things that remove marine bikes remove windriders, you just have to use some sort of strategy to place them/move them/transport them to where they can kill them.

Jetbikes are not an outright assault unit, S3 is not ideal for Melee, but against small units, shooting and then assaulting with them is useful, as softening them up, HoW and then their attacks on the charge is usually enough to break the enemy and force them off an objective or away from another unit. I frequently use them to as such to great effect.

I've tried running them a fire support, but frankly I find Dark Reapers better bang for buck as Str 8 Ap3 and Str 5 Ap 3 negates a lot of saves that the Scatbikes have to shoot through. The reapers usually make back their points by the end of turn 2 and with 3 smaller units, they can cover almost the entire board with their overlapping fire lanes. Forcing people to not enter an area once they've felt the dark reapers bite is equally useful.

I don't really use Fire Dragons anymore as there aren't many AV14 users or terminators in my meta so my hawks, reapers and bright lances deal with the vehicles.

I'm seeing them used(and using them) as an objective grabber because they do that better than any other unit in game.

Dire Avengers are 18" range, not 12", can battle focus for added speed (not jetbike speed admittedly, but faster than whoever they are chasing/being chased by), and are actually very good as a unit.

Swooping Hawks at a comparable cost (7 at 112, to 4 scatbikes at 108) would only put out about 1.56wounds, as opposed to the scat bikes 2.96, but have the haywire for much better anti-tank and anti-flyer, have battle focus so can potentially JSJ, move 18" and also have the deep strike large blast if they start in reserve or skyleap. I'm not saying they are the same, I'm saying they have other options to achieve or better the utility of Scatbikes within the codex.

I
As for your unit assessment, Fire Dragons also kill MEQ/TEQ very efficiently, but otherwise you are right, too slow without a wave serpent.
Dark Reapers are a pretty good all-rounder, S8 ID's T4 multiwound models, wounds most MC's on a 2+ many of whom are only 3+ or worse, and now with Starhawk on the exarch have a good shot on fliers too. 2 Plasma missiles plus 4+ S5 AP3 shots hurts pretty much any infantry. They are also S&P so they can move and shoot and (not that you would) assault despite their heavy weapons. I have seen them used in a Wave Serpent to open up a flanking fire lane to great effect a couple of times, I've been toying with trying it myself.

Wraithguard is bang on the money, you can run away from them on foot.

I didn't have to reach for that many units, they were just the ones that I think offer a reasonably similar offensive output. I'd rather take Reapers and stick with cheap bikes to harass smaller unit and claim objectives. Warp Spiders actually were a good shout on your part, they are pretty comparable (S6, no AP) but are 8pts cheaper per model, get 2 less shots but are more effective against low I MC's, get a pseudo rend and get that ridiculous "oh no you shot me" run away rule as well as being jetpack infantry for JSJ.


Yes removing enemy units reduces their ability to capture objectives and scatter lasers do that as effectively as many other weapons in the eldar arsenal, but not exclusively. Deep Strike/outflank eats jetbikes hard, I've been on the giving and receiving end of it.



I mentioned it because it's nice, they can claim backfield objectives (Eldar don't have troops that are mobile and want to stay backfield), but I never once said that's their main objective. You'd be hard pressed to find battle reports where the jetbikes are desperately chasing objectives instead of removing units from the enemy.


Really? There's a few on here, plenty more on youtube where they are busy running around objectives instead of shooting so they win the game.


Show me another unit that can do this. Most units, at best, earn roughly 1/2 their points back, and that is things like cents.
And this is against marines, one of their worst targets since the point/save ratio is pretty good.


Dark Reapers, Shadow Weaver Support Platforms, Necron Wraiths/Tomb Spyders, Mawlocs, Trygons off the top of my head I see regularly make back their points.


I picked MEQ as it's the most popular/populous army/target, it's a fairly standard yard stick. Guide offers a 22% increase in hits, 18.3% in wounds, for 6% overall casualties on the above calculation for scatter lasers, whilst more than doubling the investment of points in the kill. You'd be better off taking another unit of scatbikes or frankly anything else for your 100pts.

Against light troops, the odds move in favour of the shurikens even more because they will ignore 5+ and the catapults will cause more wounds on T3.
Pseudo-rend favours Shuriken against MC's.
AV10/11/12 favours the scatter laser, but as you said above why use a couple of turns of anything else on a vehicle when you could use fire dragons or swooping hawks to kill it in one?

@master of ordinance - I wasn't trying to claim they are equal, merely comparable in so much as they are simliar points and all have a multitude of special rules unique to their race/speciality. Eldar are quick, space marines are all-rounders, orks like hitting stuff, Dark Eldar are of all of those but fragile.

@ Slayer-Fan123 - Well actualy, Krak grenades are Ap4 rather than ap6, they don't have to pay more to get them, get those as well as other weapons and can use them in assault, not even similar.

In the interest of general forum harmony, might I suggest we either take this elsewhere or agree to disagree as it's taking 1 hour plus per post to work through and I do in all honesty have better things to be doing (cheese, wine, Open Uni work amongst others)?


Eldar hate.? Why.? @ 2015/12/28 10:49:42


Post by: Slayer-Fan123


WHEN is that AP4 going to matter? A range of 36" with 4 shots is going to kill more infantry AND tanks. The AP4 will also matter never against a tank, which is the primary target for them.

And yes they ARE paying through the nose to get them. A standard Space Marine Biker is not much cheaper than a Scatterbike.


Eldar hate.? Why.? @ 2015/12/28 13:29:31


Post by: Akiasura


Ace Rimmer wrote:
Trying to quote snippets is taking ages so I'll try to deal with your points in order mostly without the quotes if that's okay?

Kinda wish you would, because you are misconstruing what is being said.
Frequently and badly.

Ace Rimmer wrote:

Akiasura wrote:
I'm going to assume you mean undercosted here, because you'd be crazy to say either unit is overcosted. If I'm wrong ignore this.

Marine bikes cost +7 points and provide relentless, TL, +1 T, and increase speed. Nothing else you listed is from the bike itself, but rather marine special rules.
Eldar bikes cost +8 points, provide all of the above, even greater speed, and an increased armor save.
For 1 more point, and being cheaper over all, eldar jetbikes provide way more than the marine bikes. They do not gain more special rules than eldar bikes, though the list might be longer because marines come standard with more than guardians. But that's not the argument you made. As for relevant rules...eldar bikes have the better ones.
It's been a complaint for a while now that eldar jetbikes provide more special rules than any other bike out there after all.


Yes sorry, typo on my part.
I did throw in several other comparisons later on that you seem to have neglected (Scout Bikes, Warbikes, DE Reavers) where they are comparably priced and get many similar or extra rules/abilities/equipment and that are not given the same vehement treatment as Wind Riders.

We can discuss the others if you want, but that just makes it a more complicated discussion and it's already complicated enough it seems.
I'll just say that, in general, no bike is given the following abilities;
Jetbike speed
Additional armor
Assault phase move
Ability for every model to take a heavy weapon
All on a cheap package. You might get some of these, but nobody gets all of these.

Ace Rimmer wrote:

I can't argue that the windriders are killier if you roll the pseudo-rend, but I disagree on the special weapon as 2 plasma guns firing once at 24" kill 1.10 MEQ, , Rapid Firing at 12" would be 2.2 MEQ, 2 Twin-linked Bolters rapid firing at 12" kill 0.59 MEQ, 2 T-L Shuriken Catapults at 12" kill 1.42 with the pseudo-rend. In my opinion that's a worthwhile purchase as it's 77% as effective at killing at twice the range or 155% as effective at the same range and is also more effective against TEQ, Vehicles than anything the Windriders can take.

Couple problems, again, with your suggestions.

1) Your numbers assume no cover. Cover is pretty prolific, and in general you can assume most infantry units will have access to at least a 5+ cover save. With a 5+ cover save, 2 plasma guns become as effective as 1 scat bike, while requiring being much closer and being much more expensive. So with cover, 2 plasma guns at 24" kill ~0.8 marines, meaning it will take 3 turns to kill 2.4-2.5. So it'll take 5 turns to pay for both bikes, quite a bit worse than the scat bike. They need rapid fire range to be effective, as stated.

2) Not every bike in the squad can take a plasma gun. Every jetbike can take a scat laser. If we compare unit output, the jetbikes will pull ahead. For the marines, you are taking some models that are just expensive bodies that hopefully die first.

3) There are some targets that plasma is better against. TEQs, sure (though TEQs are probably the rarest type of unit, since most models with a 2+ outside of HQs or Mcs are very weak offensively and overcosted). Most tanks? no.
Against av 10, 2 scat bikes do 2.67 HP not including cover. 2 plasma guns at 24" do 0.88, and rapid fire will double that.
Against av 11, 2 scat bikes do 1.78 HP not including cover. 2 plasma guns at 24" do 0.67, and rapid fire will double that.
Against av 12, 2 scat bikes do 0.88 HP not including cover. 2 plasma guns at 24" do 0.44, and rapid fire will double that.

So yeah, not really better against most tanks.

4) We were comparing standard issue jetbikes to standard issue marines. In this case, the jetbikes do a lot more damage for less (6 jetbikes compared to 5 marines, because jetbikes are cheaper will do more damage against MEQs).
We also compared special weapon marines to special weapon scatlasers. Which, as shown, the scatlasers out perform the Pg bikers for less points . 2 PG bikes should be comapred to 3 scat laser bikers, where it will get worse, if we are talking point cost.

For some reason, you decided to compare to pg bikers (how much are they? 60-70 points for two?) to two regular jetbikes to prove some kind of point. The jetbikes are nearly half the cost of the PG bikers.
You'll notice at equivalent point costs, the PG bikers are slightly worse than the standard jetbikes against MEQs, especially with cover introduced. The scat laser bikes, at equivalent point cost, are much better than the PG bikers against much more targets.
To prove something is better, you can't find one niche example (TEQ) and claim that makes one weapon superior. Especially if the other weapon does more damage against GEQ, MEQ, most Tanks, and all of that at a much longer range.


Ace Rimmer wrote:

I also wouldn't pay 100pts for 5 TL Bolter shots, but 5 TL Bolter shots that can move 12" then follow up with potentially 5 HoW attacks and 10 A on the charge into a unit I probably would.

That's extremely misleading and taken out of context.
I mentioned 100 points for 5 TL bolter shots because you mentioned bikers have superior range to jetbikes .
I stated that while, technically this is true, no one will use the 24" range because paying 100 points for 5 TL bolter shots is awful .
If you are stating that they need melee range to compete with jetbikes (and I agree, they do) than the effective range of a marine biker with standard gear is less than a jetbike .

Ace Rimmer wrote:

I brought up the Higher I in the first place, you ignored it before and I followed suit.

Right, along with grenades and the bolt pistol. None of those attributes matter because they generally don't come up. It's just a way to increase the list of benefits that a unit has, without them being meaningful benefits.
If bikes didn't have relentless, the pistol would matter. If they didn't always come with grav, the grenades would matter a lot more. If jetbikes could be caught in melee, their weak combat stats would matter.
None of these things are a big deal.


Ace Rimmer wrote:

Added utility is never a bad thing, just because you have a superior option for targetting it, doesn't mean you're always going to be able to use it.

Added utility is worse if you pay for it, and marine bikers do pay for it. They have weaker offense for more points than jetbikes, a common problem with most marine units.

Ace Rimmer wrote:

I'm also not saying that grenades alone make them good, I'm saying that as a whole package, they come with greater utility through having more options.

Sure, and if they cost the same points this would matter. The frag grenades are good because cover, but the krak grenades rarely come up.
It's an advantage, I'm not saying it isn't, I'm just saying it's not relevant to how powerful the unit is, since it's a somewhat small advantage. It certainly doesn't beat the package that the jetbikes get.


Ace Rimmer wrote:

Are you playing on an infinitely large table with no terrain other than the bit you are hiding jetbikes behind? I did mention this already but to reiiterate:- deepstrike, drop pods, flyers, jump infantry, infiltrators, scouts, outflanking all exist within game and offer ways to get up close and personal really quickly with the opponents deployment zone. If you're in their face, they have to decide between moving or shooting as 12" + 2d6" is unlikely to get them out of retalition range and even if they do turbo-boost, they run the risk of coming into range/LOS of other units.

Anything that deepstrikes accurately will get to shoot at the bikes of course. Neither unit can ignore deepstriking (no unit in the game can, unless interceptor) so this seems pointless to mention. Marine bikes are more resistant to small arms fire with their +1 T, but lose out to special weapons that tend to inflict more damage since they cost more per model, and wound on a 2+/3+ regardless of toughness (plasma, grav).
Flyers, infiltrators, scouts, and outflanking units will never reach the bikes in melee. They might be able to shoot at them for 1 turn, more if they are fast, but my original statement that jetbikes are nearly the fastest unit in the game still stands.
They are certainly faster than marine bikes, who have to tank all of those shots and can't hide since they need to be at a closer range and are slower.

Remember, this is a comparison.

Ace Rimmer wrote:

Well if most competitive lists feature 20-40 bikes, why isn't anyone sensible enough to consider building a list that would feature something that is apparently going to be used a lot?

Honestly not sure what you are saying here. Look at some of the major tournies and you'll see 20+ scat bikes in every list.

Ace Rimmer wrote:

I never said the weapons didn't have to require LOS, I said long range or ignore LOS. I'm well aware Wraithguard and Fire Dragons are a thing as I own quite a few from when they were £1.75 for a blister pack. At 1850pts, going with 30 Scat Bikes (you said 20-40, so I went halfway) you have spent 75% on your points on 3 units of jetbikes, 5 fire dragons and 5 d-guard with a naked WS each so they might actually get near something to get to shoot at it. That leaves you 500pts to buy an HQ, the useful upgrades on the serpents and something else to actually put some models on the table so you're not hopelessly outnumbered.

Your example is again misleading.
6 units of 5 man jetbikes is ~750 points (don't want to post the actual number), which is a small number of the points invested for all of the anti-infantry you need in a list.
5 fire dragons and 5 d-guard with 2 wave serpents is all of the anti-tank most lists need.
500 points for an HQ is a lot. Outside of nids I can't imagine spending that much, it'll be closer to 200. I could, at that point, get some spiders, maybe another dragon+WS, WK, or something else that's quite strong.
In what way is 30 bikes, 5 dragons, 5 d-guard, 2 WS, a WK, and an HQ choice a bad list? That sounds similar to most competitive lists that you see to me.

Long range weapons will rarely be able to draw LoS to the jetbikes because of the scoot and shoot tactic. You need to ignore LoS or get closer.

Ace Rimmer wrote:

SM Bikes are 6 pts cheaper than a Scatterbike.

Please stop comparing standard issue marine bikes to special weapon jetbikes and vice versa, unless you will include damage output, range, and point cost .
Because 1 SM bike at rapid fire range does not come close to a scat bike at 3x the range .
2 SM bikes kill 0.59 MEQs at rapid fire range which is still worse than 1 scat bike, which is now much cheaper and still doing it at 3x the range. .

Ace Rimmer wrote:

The same things that remove marine bikes remove windriders, you just have to use some sort of strategy to place them/move them/transport them to where they can kill them.

Sure, but with windriders you need to move and think, or dedicate limited deepstriking units towards them, since they can stay 36" away and move in the assault phase behind LoS cover.
Marine bikes want to get much closer and can't hide in the assault phase. They are much easier to remove. That's all that I'm saying.
If one unit requires a strategy to remove and the other simply requires "apply melee/rapid fire PG to face" the former unit is tougher to remove.

Ace Rimmer wrote:

Jetbikes are not an outright assault unit, S3 is not ideal for Melee, but against small units, shooting and then assaulting with them is useful, as softening them up, HoW and then their attacks on the charge is usually enough to break the enemy and force them off an objective or away from another unit. I frequently use them to as such to great effect.

Can't be that great an effect if you think marine bikers are better, and warbikes are comparable.

Ace Rimmer wrote:

I've tried running them a fire support, but frankly I find Dark Reapers better bang for buck as Str 8 Ap3 and Str 5 Ap 3 negates a lot of saves that the Scatbikes have to shoot through. The reapers usually make back their points by the end of turn 2 and with 3 smaller units, they can cover almost the entire board with their overlapping fire lanes. Forcing people to not enter an area once they've felt the dark reapers bite is equally useful.

Dark reapers are much easier to remove than scat lasers, and are only better against extremely heavy armor or MEQs outside of cover for the points.
It's why you don't see dark reapers in any competitive list. That and they are incredibly slow, so LoS blocking terrain destroys them.

Ace Rimmer wrote:

I don't really use Fire Dragons anymore as there aren't many AV14 users or terminators in my meta so my hawks, reapers and bright lances deal with the vehicles.

Bright lances are god awful, easily one of the worst anti-tank weapons in the game.
Hawks outperform scatbikes against AV values (and are much worse at everything else) but reapers aren't as good as scatbikes against most tanks. The AP3 doesn't matter, and scat bikes are faster, have higher strength, and more shots (unless going with the 1 str 8 shot, but then you lose out on a lot of shots and reapers only pull ahead at av 13-14, which are pretty rare. Jetbikes can hit side armor if they have to).
Fire dragons and hawks are the most commonly seen anti-tank units in a competitive meta for a reason. Reapers and brightlances? Nope.

Ace Rimmer wrote:

I'm seeing them used(and using them) as an objective grabber because they do that better than any other unit in game.

Dire Avengers are 18" range, not 12", can battle focus for added speed (not jetbike speed admittedly, but faster than whoever they are chasing/being chased by), and are actually very good as a unit.

Never said they were 12, I said they were short ranged. Half the range of a jetbike, slower, weaker offensively and defensively...they are a okay unit (good for a troop choice) but overshadowed by scat bikes in every way.

Ace Rimmer wrote:

Swooping Hawks at a comparable cost (7 at 112, to 4 scatbikes at 108) would only put out about 1.56wounds, as opposed to the scat bikes 2.96, but have the haywire for much better anti-tank and anti-flyer, have battle focus so can potentially JSJ, move 18" and also have the deep strike large blast if they start in reserve or skyleap. I'm not saying they are the same, I'm saying they have other options to achieve or better the utility of Scatbikes within the codex.

So half the wounds is comparable? You can't use haywire against MCs either, which scat bikes are better against as well. Hawks are amazing for the haywire, and pretty much only the haywire.

And you've completely missed my point.
Look at all the units that Scatbikes can compete with and do quite well against. No unit, despite your claims, would be compared against so many other units to discuss it's effectiveness, because no other unit does as much as the scatbike does.
Against infantry, light and heavy, tanks up to AV 12, Mc's and GMC's, scatbikes are in the discussion for effective unit if not the most effective unit. No other unit in the eldar codex can do that .
In marines Cents are the only unit that can perform so many roles, and it's why they are widely considered the best unit in that codex.

Ace Rimmer wrote:

As for your unit assessment, Fire Dragons also kill MEQ/TEQ very efficiently, but otherwise you are right, too slow without a wave serpent.

No, they do not. 1 shot right away means they only hit with 3-4 shots, then you can roll 1's to hit, then cover. They cause about as many wounds as a scatbike squad, but require a WS and will be in retaliation range. Fire dragons need to go after a big juicy target to earn their points back, as they mostly fire once or twice before getting eliminated.

Ace Rimmer wrote:

Dark Reapers are a pretty good all-rounder, S8 ID's T4 multiwound models, wounds most MC's on a 2+ many of whom are only 3+ or worse, and now with Starhawk on the exarch have a good shot on fliers too. 2 Plasma missiles plus 4+ S5 AP3 shots hurts pretty much any infantry. They are also S&P so they can move and shoot and (not that you would) assault despite their heavy weapons. I have seen them used in a Wave Serpent to open up a flanking fire lane to great effect a couple of times, I've been toying with trying it myself.

Wraithguard is bang on the money, you can run away from them on foot.

I didn't have to reach for that many units, they were just the ones that I think offer a reasonably similar offensive output. I'd rather take Reapers and stick with cheap bikes to harass smaller unit and claim objectives. Warp Spiders actually were a good shout on your part, they are pretty comparable (S6, no AP) but are 8pts cheaper per model, get 2 less shots but are more effective against low I MC's, get a pseudo rend and get that ridiculous "oh no you shot me" run away rule as well as being jetpack infantry for JSJ.

Which is why you see spiders and hawks in competitive lists. You occasionally see wraithguard...never reapers. Spiders still don't have their offensive output in most situations, but have other uses that make them really good.
But in every competitive list you will see 20+ scatbikes, because of how many different roles the unit performs. No other unit in the eldar codex is seen in those numbers that frequently. Certainly not reapers.

Also, for a guy that uses brightlances, you are adopting a very condescending tone. Stop.





Basically to sum it up;
You are moving the goalposts. We originally were comparing marine bikes to jetbikes. Now you want to talk about other units in the eldar codex and other dexes, comparing 4+ units to the scatbike and saying because the unit is better in this one way, scatbikes aren't as good as they seem. That's crazy. There is no unit that has their toughness, firepower, range, speed, cheap cost, and is a troops choice. None.
No unit is so effective against a wide range of targets, except for WKs and Spiders, which you also commonly see taken. Hawks are taken because haywire is that good and hawks are fast, not for their anti-infantry power.
Dark reapers are above average in a codex that frequently hits best in show, and brightlances are just terrible.

You are using misleading examples. Comparing 60+ points of PG marine bikes to 30 points of standard jetbikes and declaring that PG bikes have better firepower. Comparing scatbikes to standard marine bikes and saying the standard marine bike has a lower cost (while neglecting to mention the fact that the marine biker has ~2/5 the firepower at 1/3 the range and is STILL slower).

You are taking me out of context constantly. I never said that 5 TL bolters was an effective use of marine bikers or that they shouldn't see melee, quite the opposite. You were the one claiming marine bikers have a better effective range than jetbikes and I was listing why that isn't really true, despite what you see on paper . Marine bikers need to be, mostly, under 12" or in melee to be effective, making them easier to remove than the 36" away jetbikes that moves in the assault phase.


Eldar hate.? Why.? @ 2015/12/28 13:45:45


Post by: Grizzyzz


Slayer-Fan123 wrote:
WHEN is that AP4 going to matter? A range of 36" with 4 shots is going to kill more infantry AND tanks. The AP4 will also matter never against a tank, which is the primary target for them.

And yes they ARE paying through the nose to get them. A standard Space Marine Biker is not much cheaper than a Scatterbike.


it matters much less now. But ap4 krak used to wreck Nids.

Add crisis suits to the list of units that nearly always earn their points back =)

Cheers!


Eldar hate.? Why.? @ 2015/12/28 15:38:23


Post by: jreilly89


 Vaktathi wrote:
I think there's a good case that Bikes, just in general, are rather overpowered. Between their speed, increased toughness, Relentless, generally toting either Twin Linked or Heavy weapons, and Jink ability, and their often relatively paltry price difference relative to footslotting equivalents, Bikes in general in almost every army (except maybe DE) could stand to take a rather substantial nerfing and still remain viable.


This. I think the game would change a lot if Bikes were either removed or had their higher Toughness and other abilities reduced.


Eldar hate.? Why.? @ 2015/12/28 17:04:34


Post by: Slayer-Fan123


These would be perfectly fine if the units were properly costed. A Biker Space Marine could be 25 points and be balances for example.

However, the Eldar get WAY too many bonuses for grabbing a Jetbike. The 3+ is actually stupid.