GoatboyBeta wrote: No new mortals does seem odd considering every other power has a decent sized range. I suppose its possible that there is a 2nd week or wave. But the wording on the preview certainly makes it sound like the demons are all that is coming.
That's the confusing thing about their post, they said they will be previewing new stuff next week so I better see some mortals or this release is going to be a huge dud.
Automatically Appended Next Post: Right update on the mortal front. No new mortals.
User: Warhammer Age of Sigmar will there be mortal followers to go along with the daemons ?
Warhammer Age of Sigmar: User there won't be any new mortal followers this week, but a whole game that follows the fortunes of six new tribes of chaos followers is on the way: https://ageofsigmar.com/warcry/
aracersss wrote: where does it say that's it for the slaanesh release? ... is it possible a second week with mortals?
It doesn't strictly say that this is al we'll get, nor does it say there will be more.. You could read into their phrasing on holding back of Shalaxi that there are no new models. Equally, you could read into explicitly calling out Chaos Daemons getting rules for 40k that there could be more non-Daemon releases. Neither is watertight proof either way.
shinros wrote: Right update on the mortal front. No new mortals.
User: Warhammer Age of Sigmar will there be mortal followers to go along with the daemons ?
Warhammer Age of Sigmar: User there won't be any new mortal followers this week, but a whole game that follows the fortunes of six new tribes of chaos followers is on the way: https://ageofsigmar.com/warcry/
That's unhelpful (of GW). I'm sure people will love to make up their AoS armies of the same 6-8 models that may just fit your chosen deity if you squint hard enough...
GoatboyBeta wrote: No new mortals does seem odd considering every other power has a decent sized range. I suppose its possible that there is a 2nd week or wave. But the wording on the preview certainly makes it sound like the demons are all that is coming.
That's the confusing thing about their post, they said they will be previewing new stuff next week so I better see some mortals or this release is going to be a huge dud.
Automatically Appended Next Post: Right update on the mortal front. No new mortals.
User: Warhammer Age of Sigmar will there be mortal followers to go along with the daemons ?
Warhammer Age of Sigmar: User there won't be any new mortal followers this week, but a whole game that follows the fortunes of six new tribes of chaos followers is on the way: https://ageofsigmar.com/warcry/
Minus that shameless add, this week is too specific to be ignored.
Although considering that Fiends and Harpist are not here it is quite likely that this is going to be atleast 2 week release.
GoatboyBeta wrote: No new mortals does seem odd considering every other power has a decent sized range. I suppose its possible that there is a 2nd week or wave. But the wording on the preview certainly makes it sound like the demons are all that is coming.
That's the confusing thing about their post, they said they will be previewing new stuff next week so I better see some mortals or this release is going to be a huge dud.
Automatically Appended Next Post: Right update on the mortal front. No new mortals.
User: Warhammer Age of Sigmar will there be mortal followers to go along with the daemons ?
Warhammer Age of Sigmar: User there won't be any new mortal followers this week, but a whole game that follows the fortunes of six new tribes of chaos followers is on the way: https://ageofsigmar.com/warcry/
Minus that shameless add, this week is too specific to be ignored.
Although considering that Fiends and Harpist are not here it is quite likely that this is going to be atleast 2 week release.
Don't get me wrong, I'm still holding out for new mortals all I am saying is GW should be ready for a wave of salt.
Mortals aren't in this wave, but heck don't forget we are getting a huge new Keeper of Secrets and a huge prince model - those two alone are huge releases which, for most of the other gods, came on their own with nothing much else at the same time. Add on terrain and other features and its a pretty good release all round.
It's a shame there's no mortals, but lets not forget that there's Warcry and a very likely soon Slaves to Darkness battletome around the corner - so plenty of potential to have unique Slaanesh style mortals in Warcry (it might even be GW's delivery system for them just like the duel army sets); and slaves to darkenss have some very good solid mortal warriors to draw from.
Mortals aren't in this wave, but heck don't forget we are getting a huge new Keeper of Secrets and a huge prince model - those two alone are huge releases which, for most of the other gods, came on their own with nothing much else at the same time. Add on terrain and other features and its a pretty good release all round.
It's a shame there's no mortals, but lets not forget that there's Warcry and a very likely soon Slaves to Darkness battletome around the corner - so plenty of potential to have unique Slaanesh style mortals in Warcry (it might even be GW's delivery system for them just like the duel army sets); and slaves to darkenss have some very good solid mortal warriors to draw from.
Overread, this is just me but this comment more or less annoys me than makes me feel better. People DON'T want to use slaves to darkness they want their unique mortals like all the other gods which was released WITH their book. This is just how I feel at the moment.
Mortals aren't in this wave, but heck don't forget we are getting a huge new Keeper of Secrets and a huge prince model - those two alone are huge releases which, for most of the other gods, came on their own with nothing much else at the same time. Add on terrain and other features and its a pretty good release all round.
It's a shame there's no mortals, but lets not forget that there's Warcry and a very likely soon Slaves to Darkness battletome around the corner - so plenty of potential to have unique Slaanesh style mortals in Warcry (it might even be GW's delivery system for them just like the duel army sets); and slaves to darkenss have some very good solid mortal warriors to draw from.
I'll say for this release what I said for a variety of releases over the last decade. A new, shiny, huge centerpiece for your army is worthless if you don't have a proper core to make that army. I'm with Shinros on this. Age of Sigmar has set a reliable precedent by now that the forces of a Chaos God comprise both mortal and daemonic followers, the former of which Slaanesh does not get. Unlike any other god. You'll have to forgive me if I don't consider this a good release, let alone a pretty good one.
On the point of Warcry, surely you see how "potential" is not satisfactory at this point, right? Hedonites had potential for Slaaneshi mortals and look how that went.
If anything, I don’t want Warcry to be where the new mortals for Slaanesh are. I want Warcry to be a look at different Chaos things that we don’t see in AoS, not just more god aligned units that we already have (or should have anyway, in this case).
Mortals aren't in this wave, but heck don't forget we are getting a huge new Keeper of Secrets and a huge prince model - those two alone are huge releases which, for most of the other gods, came on their own with nothing much else at the same time. Add on terrain and other features and its a pretty good release all round.
It's a shame there's no mortals, but lets not forget that there's Warcry and a very likely soon Slaves to Darkness battletome around the corner - so plenty of potential to have unique Slaanesh style mortals in Warcry (it might even be GW's delivery system for them just like the duel army sets); and slaves to darkenss have some very good solid mortal warriors to draw from.
I'll say for this release what I said for a variety of releases over the last decade. A new, shiny, huge centerpiece for your army is worthless if you don't have a proper core to make that army. I'm with Shinros on this. Age of Sigmar has set a reliable precedent by now that the forces of a Chaos God comprise both mortal and daemonic followers, the former of which Slaanesh does not get. Unlike any other god. You'll have to forgive me if I don't consider this a good release, let alone a pretty good one.
On the point of Warcry, surely you see how "potential" is not satisfactory at this point, right? Hedonites had potential for Slaaneshi mortals and look how that went.
Agreed, still holding out for mortals but my hype so far has dropped significantly.
Edit:Here comes another nail
Here comes another nail.
User:Any chances to have Slaanesh mortals?
GW:There's no news of mortal followers of Slaanesh emerging from the realms right now, Jérémy, but we do know that we'll soon be seeing a whole lot more from a number of different tribes in Warcry...
Only Khorne has any large number of mortal followers. Tzeench has one unit, Nurgle has one unit (well, two if you count the same unit but on flies), and Slaanesh had one (the marauders on steeds of slaanesh) for a while. All three gods except Khorne have to use Slaves to get any variety of mortal units in. I fully expect a big release of Slaves with refreshed Warriors and Marauders to come within a year now all main gods are updated.
Cronch wrote: Only Khorne has any large number of mortal followers. Tzeench has one unit, Nurgle has one unit (well, two if you count the same unit but on flies), and Slaanesh had one (the marauders on steeds of slaanesh) for a while. All three gods except Khorne have to use Slaves to get any variety of mortal units in. I fully expect a big release of Slaves with refreshed Warriors and Marauders to come within a year now all main gods are updated.
Tzeentch has the Tzaangor stuff, which while not strictly being mortals still add variety in the way a mortal unit would for Slaanesh.
Cronch wrote: Only Khorne has any large number of mortal followers. Tzeench has one unit, Nurgle has one unit (well, two if you count the same unit but on flies), and Slaanesh had one (the marauders on steeds of slaanesh) for a while. All three gods except Khorne have to use Slaves to get any variety of mortal units in. I fully expect a big release of Slaves with refreshed Warriors and Marauders to come within a year now all main gods are updated.
Tzeentch has the Tzaangor stuff, which while not strictly being mortals still add variety in the way a mortal unit would for Slaanesh.
Mortals aren't in this wave, but heck don't forget we are getting a huge new Keeper of Secrets and a huge prince model - those two alone are huge releases which, for most of the other gods, came on their own with nothing much else at the same time. Add on terrain and other features and its a pretty good release all round.
It's a shame there's no mortals, but lets not forget that there's Warcry and a very likely soon Slaves to Darkness battletome around the corner - so plenty of potential to have unique Slaanesh style mortals in Warcry (it might even be GW's delivery system for them just like the duel army sets); and slaves to darkenss have some very good solid mortal warriors to draw from.
See, I don't want Warcry to be used to fill holes. I want it to be interesting in its own right.
This was very much a missed opportunity. The new Keeper is an excellent model, probably the best of the greater daemons, but this release is paper thin. I don't even really see the point of an AoS army book with what's available for Slaanesh. Its still just a quarter of the Daemons of Chaos army with... the harpist, the mirror twins and dude with gymanast as new character options, and that's it. As an army book, it lacks an army.
Man the Keeper is just something else. To me the best model GW has ever designed.
In regards to mortals. Yeah it sucks, but seriously? This is a boatload of new Slaanesh models and all some people can do is complain about how it isn't enough.
NinthMusketeer wrote: Man the Keeper is just something else. To me the best model GW has ever designed.
In regards to mortals. Yeah it sucks, but seriously? This is a boatload of new Slaanesh models and all some people can do is complain about how it isn't enough.
Erm, I don't think this is a case where you can say "this isn't enough." When all the other three gods have their own dedicated mortal groups. At the current moment IF they're aren't any mortals GW are pretty much telling people who have been waiting years to play STD, while the other god groups have their own unique models, with unique rules.
They only way I can see them making STD interesting is where your selected sub-group modifies the models rules in some fashion. I don't want to play slaves to darkness, I want to play hosts of slaanesh.
NinthMusketeer wrote: Man the Keeper is just something else. To me the best model GW has ever designed.
In regards to mortals. Yeah it sucks, but seriously? This is a boatload of new Slaanesh models and all some people can do is complain about how it isn't enough.
Erm, I don't think this is a case where you can say "this isn't enough." When all the other three gods have their own dedicated mortal groups. At the current moment IF they're aren't any mortals GW are pretty much telling people who have been waiting years to play STD, while the other god groups have their own unique models, with unique rules.
They only way I can see them making STD interesting is where your selected sub-group modifies the models rules in some fashion. I don't want to play slaves to darkness, I want to play hosts of slaanesh.
Nurgle has blightkings. A bunch of mortal characters, but otherwise just blightkings. Slaanesh will beat other gods in daemon characters, by a fair margin. I also think it is unreasonable to say StDs don't count, when for the vast majority of warhammer the entirety of each god faction was them plus daemons. Further, daemons are part of hosts of Slaanesh. These are new hosts of Slaanesh models any way you slice it.
Was just going to say dont they have more models than the Fyreslayers, or flesh eater courts, Beastclaw Raiders who got a book but I honestly dont know whats in it for their options. Maybe others who got books recently..
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Ok, so how come GW can't give us a blight king like troop? I mean nurgle has a mounted option and foot option. I would be happy with just that since you could fill the rest of the gaps with the new daemons.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Nurgle has 2. Blightkings and Pusgoyles. Khorne has 3 or 4, and Tzeentch has 3 including Tzaangor stuff.
Slaanesh has 1 basic non-mounted troop choice, and only 1 choice full stop if you don’t want to go Daemons.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Ok, so how come GW can't give us a blight king like troop? I mean nurgle has a mounted option and foot option. I would be happy with just that since you could fill the rest of the gaps with the new daemons.
They could, and it would be nice. It sucks that mortals did not get a new dedicated unit.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Aye whilst I think many wanted a Gloomspite sized release for Slaanesh and it is a shame that there was no new demon/artillery/monster/mortal core troop; the update is still huge plus there's a Battletome!
Also I think many forget that the Keeper and Prince are BIG models - not small fry. Throw in a big udpate to Slaves to Darkness and Warcry and this summer is chock full of Chaos releases to keep most happy. I think its mostly frustraition coupled to the long period of time that slaanesh wasn't focused on. Then again it never got quite as bad as for Necrons or Dark Eldar; the former running around with 3 or 4 models to its name for a lot of years and the latter running around 2 editions behind everyone else
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Nurgle has 2. Blightkings and Pusgoyles. Khorne has 3 or 4, and Tzeentch has 3 including Tzaangor stuff.
Slaanesh has 1 basic non-mounted troop choice, and only 1 choice full stop if you don’t want to go Daemons.
Forgot about them because they are just worse plague drones
Khorne has like 50% more dedicated warscrolls than Nurgle or Tzeentch so he's kind of off on his own level.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Ok, so how come GW can't give us a blight king like troop? I mean nurgle has a mounted option and foot option. I would be happy with just that since you could fill the rest of the gaps with the new daemons.
They could, and it would be nice. It sucks that mortals did not get a new dedicated unit.
So would it be unrealistic to at least expect ONE new mortal troop choice? GW are the ones who set the precedent due to the previous god releases.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Ok, so how come GW can't give us a blight king like troop? I mean nurgle has a mounted option and foot option. I would be happy with just that since you could fill the rest of the gaps with the new daemons.
They could, and it would be nice. It sucks that mortals did not get a new dedicated unit.
So would it be unrealistic to at least expect ONE new mortal troop choice? GW are the ones who set the precedent due to the previous god releases.
It would not be unrealistic, and I am surprised they did not do any new mortals.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Aye whilst I think many wanted a Gloomspite sized release for Slaanesh and it is a shame that there was no new demon/artillery/monster/mortal core troop; the update is still huge plus there's a Battletome!
Also I think many forget that the Keeper and Prince are BIG models - not small fry. Throw in a big udpate to Slaves to Darkness and Warcry and this summer is chock full of Chaos releases to keep most happy. I think its mostly frustraition coupled to the long period of time that slaanesh wasn't focused on. Then again it never got quite as bad as for Necrons or Dark Eldar; the former running around with 3 or 4 models to its name for a lot of years and the latter running around 2 editions behind everyone else
The only one people seem to be disappointed about is that there’s not a new mortal troop. No one is asking for a Gloomspite sized release, just a new unit. Tzeentch got 3 new units alongside their ‘not small fry’ greater daemon.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Aye whilst I think many wanted a Gloomspite sized release for Slaanesh and it is a shame that there was no new demon/artillery/monster/mortal core troop; the update is still huge plus there's a Battletome!
Also I think many forget that the Keeper and Prince are BIG models - not small fry. Throw in a big udpate to Slaves to Darkness and Warcry and this summer is chock full of Chaos releases to keep most happy. I think its mostly frustraition coupled to the long period of time that slaanesh wasn't focused on. Then again it never got quite as bad as for Necrons or Dark Eldar; the former running around with 3 or 4 models to its name for a lot of years and the latter running around 2 editions behind everyone else
The only one people seem to be disappointed about is that there’s not a new mortal troop. No one is asking for a Gloomspite sized release, just a new unit. Tzeentch got 3 new units alongside their ‘not small fry’ greater daemon.
Which I think is fine. What I find ridiculous is getting 4 brand new models, a resculpt, endless spells, a terrain piece, a new battletome with all the artifacts/traits/battalions that entails and the response is only complaining about a lack of mortals. Even a non-StD, mortal-only player still gets the benefits of a battletome at the very least.
Also note that while Nurgle and Tzeentch can be run as non-StD, mortal-only, they are not actually viable that way barring a Glottkin/Blight Cyst. Mono-daemon Nurgle is poor too, whereas Tzeentch can reasonably do mono-daemon and Slaanesh has the best set of daemon options. Khorne is the only god that can go both ways, which come to think of it is rather ironic...
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Aye whilst I think many wanted a Gloomspite sized release for Slaanesh and it is a shame that there was no new demon/artillery/monster/mortal core troop; the update is still huge plus there's a Battletome!
Also I think many forget that the Keeper and Prince are BIG models - not small fry. Throw in a big udpate to Slaves to Darkness and Warcry and this summer is chock full of Chaos releases to keep most happy. I think its mostly frustraition coupled to the long period of time that slaanesh wasn't focused on. Then again it never got quite as bad as for Necrons or Dark Eldar; the former running around with 3 or 4 models to its name for a lot of years and the latter running around 2 editions behind everyone else
The only one people seem to be disappointed about is that there’s not a new mortal troop. No one is asking for a Gloomspite sized release, just a new unit. Tzeentch got 3 new units alongside their ‘not small fry’ greater daemon.
Which I think is fine. What I find ridiculous is getting 4 brand new models, a resculpt, endless spells, a terrain piece, a new battletome with all the artifacts/traits/battalions that entails and the response is only complaining about a lack of mortals.
New unit variety is obviously a dealbreaker for some, regardless of what else we got. Don’t see a problem with that, new characters and stuff is cool but if the core of the army doesn’t appeal and there was a chance it was gonna be expanded on, I can understand disappointment. Hell, they even showed art with new mortals in, and said there was more coming, and it just turned out to be the alternative build of the KoS.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Aye whilst I think many wanted a Gloomspite sized release for Slaanesh and it is a shame that there was no new demon/artillery/monster/mortal core troop; the update is still huge plus there's a Battletome!
Also I think many forget that the Keeper and Prince are BIG models - not small fry. Throw in a big udpate to Slaves to Darkness and Warcry and this summer is chock full of Chaos releases to keep most happy. I think its mostly frustraition coupled to the long period of time that slaanesh wasn't focused on. Then again it never got quite as bad as for Necrons or Dark Eldar; the former running around with 3 or 4 models to its name for a lot of years and the latter running around 2 editions behind everyone else
The only one people seem to be disappointed about is that there’s not a new mortal troop. No one is asking for a Gloomspite sized release, just a new unit. Tzeentch got 3 new units alongside their ‘not small fry’ greater daemon.
Which I think is fine. What I find ridiculous is getting 4 brand new models, a resculpt, endless spells, a terrain piece, a new battletome with all the artifacts/traits/battalions that entails and the response is only complaining about a lack of mortals.
New unit variety is obviously a dealbreaker for some, regardless of what else we got. Don’t see a problem with that, new characters and stuff is cool but if the core of the
army doesn’t appeal and there was a chance it was gonna be expanded on, I can understand disappointment. Hell, they even showed art with new mortals in, and said there was more coming, and it just turned out to be the alternative build of the KoS.
Honestly I think when they get around to EC they are most likely going to give the AOS army their cultist options. Like how thousand sons got the Tzaangor options.
I am mostly happy we now have updated Greater Daemons for all four Gods in plastic. I remember reading about them back in Codex Imperialis in the 90s, and these models do a pretty good job of representing what I imagined back then.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Aye whilst I think many wanted a Gloomspite sized release for Slaanesh and it is a shame that there was no new demon/artillery/monster/mortal core troop; the update is still huge plus there's a Battletome!
Also I think many forget that the Keeper and Prince are BIG models - not small fry. Throw in a big udpate to Slaves to Darkness and Warcry and this summer is chock full of Chaos releases to keep most happy. I think its mostly frustraition coupled to the long period of time that slaanesh wasn't focused on. Then again it never got quite as bad as for Necrons or Dark Eldar; the former running around with 3 or 4 models to its name for a lot of years and the latter running around 2 editions behind everyone else
The only one people seem to be disappointed about is that there’s not a new mortal troop. No one is asking for a Gloomspite sized release, just a new unit. Tzeentch got 3 new units alongside their ‘not small fry’ greater daemon.
Which I think is fine. What I find ridiculous is getting 4 brand new models, a resculpt, endless spells, a terrain piece, a new battletome with all the artifacts/traits/battalions that entails and the response is only complaining about a lack of mortals. Even a non-StD, mortal-only player still gets the benefits of a battletome at the very least.
Aside from the Keeper, I don't have much use for the rest of it. Endless spells and terrain are more a laugh to me than anything else, and the new characters aren't... appealing. Honestly not sure how to parse multi-character single models. The 'prince' would have been better solo.
GW releases this year have been pretty heavy on character models, and less so on units. I can see why, as they make a lot more off the absurdly overpriced characters. But the armies lose a lot for that character focus, and for me, drives the appeal down massively.
And again, an army book without an army serves no purpose. I'm also not sure how it benefits a mortal-only player at all? None of their models are going to be in the book or use its rules.
I'm a bit disappointed that the Keeper's three heads revealed so far are all very samey except for the hairstyles. I'd have preferred to have head options that are reimaginations of the bovine and tentacle like heads of the classic Keeper of Secrets, like they did with the plastic Great Unclean One and Lord of Change.
According to the Australian webstore, the Slaanesh Lord on Daemonic Mount is now no longer available. Given this apparent lack of support for Slaanesh mortals, I don't expect to see it come back, so might be worth picking up now if you want it and haven't already.
Disappointing, quite frankly. The Keeper of Secrets is still as nice as it was the day they previewed it, but I'm not feeling much of an excuse to pick one up.
Tim the Biovore wrote: According to the Australian webstore, the Slaanesh Lord on Daemonic Mount is now no longer available. Given this apparent lack of support for Slaanesh mortals, I don't expect to see it come back, so might be worth picking up now if you want it and haven't already.
Disappointing, quite frankly. The Keeper of Secrets is still as nice as it was the day they previewed it, but I'm not feeling much of an excuse to pick one up.
Doubt its going away, given it is in new art shown in the fluff article earlier this week.
This whole thing feels a bit strange. AoS is a game that can do a bit more with new units compared to 40k though, so maybe there's a plan coming that way?
Voss wrote: And again, an army book without an army serves no purpose. I'm also not sure how it benefits a mortal-only player at all? None of their models are going to be in the book or use its rules.
First, the book has an army. Undeniably. I made it quite clear when I listed off the four dozen units it has access to. Artificially reducing it does not change that. Second, the battletome benefits the Slaanesh keyword and all marked units will benefit heavily. Every other god book has had dedicated command trait and artifact tables specifically for mortals that can be used with any marked characters. So the second claim is also false.
It is frustrating to be hoping for mono-Slaanesh mortal kits and get none. I expected to see them, and wanted to. Same for when Nurgle got their battletome. I wanted BoC to have kits for at least one of Pestigors, Khornegors, or Slaangors. I want each god to be able to run a non-daemon force that is viable with multiple ways to do so. The frustration at lacking that is entirely justified. Making false statements to exaggerate the situation is not.
Tim the Biovore wrote: According to the Australian webstore, the Slaanesh Lord on Daemonic Mount is now no longer available. Given this apparent lack of support for Slaanesh mortals, I don't expect to see it come back, so might be worth picking up now if you want it and haven't already.
Disappointing, quite frankly. The Keeper of Secrets is still as nice as it was the day they previewed it, but I'm not feeling much of an excuse to pick one up.
Doubt its going away, given it is in new art shown in the fluff article earlier this week.
Not sure how much faith I'd put into artwork at this point, considering the same article has a picture with mortal followers gathering around a defeated Keeper. I'll hold out hope, I guess, but it's not something I see them simply repackaging.
Tim the Biovore wrote: According to the Australian webstore, the Slaanesh Lord on Daemonic Mount is now no longer available. Given this apparent lack of support for Slaanesh mortals, I don't expect to see it come back, so might be worth picking up now if you want it and haven't already.
Disappointing, quite frankly. The Keeper of Secrets is still as nice as it was the day they previewed it, but I'm not feeling much of an excuse to pick one up.
Doubt its going away, given it is in new art shown in the fluff article earlier this week.
Not sure how much faith I'd put into artwork at this point, considering the same article has a picture with mortal followers gathering around a defeated Keeper. I'll hold out hope, I guess, but it's not something I see them simply repackaging.
The context is different. The mortal followers are an accessory to the main focus (the keeper) and could easily be marked marauders. The lord on boobsnake is the center of the art, and prominently so. The picture was also the article preview image on the headlines for the past week. In the realmgate wars books (and a novel) there was a character who used that model, and they mentioned that character specifically in the article. As it stands the boobsnake lord is metal and still boxed with a square base; I think the reasonable assumption here is reboxing.
Artwork is like BL stories - its inspiration material and never confirmation of a model.
Also its clear that the marketing team only knows "some" of what is to come and that production/design/upper management/whatever does not read them into the full details of a release. So it could be they just pulled 3 or 4 bits of "modern slaanesh art" from the vault and its bad luck that the hero on a mount was one of those pulled up and shown.
Certainly if you were in charge of marketing you'd not want to show art of a current model that was being removed from sale - its just bad practice.
That said if its shown "out of sale" then the best might be that its being repackaged, its artwork on its UK store page still has it on a square base. Otherwise its removal would be a huge shame.
Overread wrote: Artwork is like BL stories - its inspiration material and never confirmation of a model.
That hasn't been true in quite a while.
The Urban Assault artwork is where we first saw the Venomcrawler and the exact pose the big boxed set's Asp Champ would be. The last Vigilus book has the new Dark Apostle and new Lord Discordant in poses that match the miniature. Everyone guessed BSF would get an Ambull expansion because of one piece of card artwork.
There has been a trend in recent years that has seen no model/no rule expand to artwork. You can see examples back in 7th Ed, and probably before that if you went looking.
Artwork doesn't mean it exists, but these days it's a real good bet.
Overread wrote: Artwork is like BL stories - its inspiration material and never confirmation of a model.
That hasn't been true in quite a while.
The Urban Assault artwork is where we first saw the Venomcrawler and the [i]exact pose[i] the big boxed set's Asp Champ would be. The ladt Vigilus book has the new Dark Apostle and new Lord Discordant in poses that match the miniature. Everyone guessed BSF would get an Ambull expansion because of one piece of card artwork.
There has been a trend in recent years that has seen no model/no rule expand to artwork. You can see examples back in 7th Ed, and probably before that if you went looking.
Artwork doesn't mean it exists, but these days it's a real good bet.
The artwork is the only reason why I am holding out, it might be likely that GW gave the facebook guy a rubbish gag response if they are asked about them which is causing the wave of salt.
Tim the Biovore wrote: According to the Australian webstore, the Slaanesh Lord on Daemonic Mount is now no longer available. Given this apparent lack of support for Slaanesh mortals, I don't expect to see it come back, so might be worth picking up now if you want it and haven't already.
Disappointing, quite frankly. The Keeper of Secrets is still as nice as it was the day they previewed it, but I'm not feeling much of an excuse to pick one up.
Doubt its going away, given it is in new art shown in the fluff article earlier this week.
I’m pretty sure that’s not new art, I think it’s from one of the old campaign books. Not sure which exactly, but I just found it posted in a thread on /tg in February 2016, so it’s at least that old.
Whelp, I'm super disappointed about no mortals, but since I primarily play daemons, I'm happy. And with no official mortal models outside of StD, I can happily go about converting mine. A shame nonetheless, but let the hobbying continue.
Tim the Biovore wrote: According to the Australian webstore, the Slaanesh Lord on Daemonic Mount is now no longer available. Given this apparent lack of support for Slaanesh mortals, I don't expect to see it come back, so might be worth picking up now if you want it and haven't already.
Disappointing, quite frankly. The Keeper of Secrets is still as nice as it was the day they previewed it, but I'm not feeling much of an excuse to pick one up.
Doubt its going away, given it is in new art shown in the fluff article earlier this week.
I’m pretty sure that’s not new art, I think it’s from one of the old campaign books. Not sure which exactly, but I just found it posted in a thread on /tg in February 2016, so it’s at least that old.
I think he is talking about the art displaying the new KOS, the one with the boob snake is from the realmgate wars campaign books.
Tim the Biovore wrote: According to the Australian webstore, the Slaanesh Lord on Daemonic Mount is now no longer available. Given this apparent lack of support for Slaanesh mortals, I don't expect to see it come back, so might be worth picking up now if you want it and haven't already.
Disappointing, quite frankly. The Keeper of Secrets is still as nice as it was the day they previewed it, but I'm not feeling much of an excuse to pick one up.
Doubt its going away, given it is in new art shown in the fluff article earlier this week.
I’m pretty sure that’s not new art, I think it’s from one of the old campaign books. Not sure which exactly, but I just found it posted in a thread on /tg in February 2016, so it’s at least that old.
I think he is talking about the art displaying the new KOS, the one with the boob snake is from the realmgate wars campaign books.
No, they were talking about the boob-snake. The Lord on Daemonic Mount.
shinros wrote: So what if I don't want to play a daemon army or slaves to darkness Ninth? I mean with the other gods you have that option why doesn't slaanesh?
You can? Hellstriders are battleline with allegiance as I recall. And before you say it, Nurgle also has only one dedicated mortal troop. Also, you just got a terrain piece and who knows how many artifact/trait/battalion options. But go ahead and make yourself unhappy.
Aye whilst I think many wanted a Gloomspite sized release for Slaanesh and it is a shame that there was no new demon/artillery/monster/mortal core troop; the update is still huge plus there's a Battletome!
Also I think many forget that the Keeper and Prince are BIG models - not small fry. Throw in a big udpate to Slaves to Darkness and Warcry and this summer is chock full of Chaos releases to keep most happy. I think its mostly frustraition coupled to the long period of time that slaanesh wasn't focused on. Then again it never got quite as bad as for Necrons or Dark Eldar; the former running around with 3 or 4 models to its name for a lot of years and the latter running around 2 editions behind everyone else
This. I totally understand that frustration. But then, for GW it's not about how long you wait, it's about how much money they think they can make off of the release. Case in point: the Chaos Marines was a huge release spread out across a whole month. Slaanesh is a decent sized release, but it's being crammed into one week to make way for whatever is coming next, and whatever comes next may appear to many as being a much smaller deal than Slaanesh.
Then, of course, you have people comparing Slaanesh to the treatment of the other Chaos Gods. Nurgle got a year and a half of releases spreadinga cross AoS, 40k, and even Bloodbowl. Khorne just got its 3rd battletome update for Age of Sigmar and has always had a presence in just about every game they've put out, including Underworlds, where they have 2 warbands.
You can't keep comparing Slaanesh to the other Chaos Gods, though. The bottom line is that it just doesn't make as much money for GW, and that will continue to be the case unless something dramatic changes. Khorne and Nurgle and to a lesser extent Tzeentch are simply more popular. Slaanesh just has a very LOUD though SMALL fanbase.
Allowing to summon more deamons would be an other guess.
I hope it can be built with or without the head.
And they should stop to put skulls on Slaanesh stuff.
Skulls are a Khorne (and well a lot of other, but Khorne brand is all
about blood... and skulls) thing, and I feel Slaanesh vould rather despise it in
the iconography used by his/her/it followers...
Same. If it's integrated, and I expect that it is, I'll have to see whether I want to put the effort into cutting it out and if it's worth the price then.
drbored wrote: You can't keep comparing Slaanesh to the other Chaos Gods, though. The bottom line is that it just doesn't make as much money for GW, and that will continue to be the case unless something dramatic changes. Khorne and Nurgle and to a lesser extent Tzeentch are simply more popular. Slaanesh just has a very LOUD though SMALL fanbase.
That is - to a large extent - a self-perpetuating prophecy. The other Gods get more attention which gets more fans and thus more sales. If they invested more in kits for Hedonites they would quite likely reap the benefits.
drbored wrote: You can't keep comparing Slaanesh to the other Chaos Gods, though. The bottom line is that it just doesn't make as much money for GW, and that will continue to be the case unless something dramatic changes. Khorne and Nurgle and to a lesser extent Tzeentch are simply more popular. Slaanesh just has a very LOUD though SMALL fanbase.
That is - to a large extent - a self-perpetuating prophecy. The other Gods get more attention which gets more fans and thus more sales. If they invested more in kits for Hedonites they would quite likely reap the benefits.
Plus we can only really guess how big the fan bases are. And yeah, Slaanesh has got the short end of the stick for a long time, so there’s no wonder why they’re less popular, if indeed they are.
Voss wrote: And again, an army book without an army serves no purpose. I'm also not sure how it benefits a mortal-only player at all? None of their models are going to be in the book or use its rules.
First, the book has an army. Undeniably. I made it quite clear when I listed off the four dozen units it has access to. Artificially reducing it does not change that. Second, the battletome benefits the Slaanesh keyword and all marked units will benefit heavily. Every other god book has had dedicated command trait and artifact tables specifically for mortals that can be used with any marked characters. So the second claim is also false.
It is frustrating to be hoping for mono-Slaanesh mortal kits and get none. I expected to see them, and wanted to. Same for when Nurgle got their battletome. I wanted BoC to have kits for at least one of Pestigors, Khornegors, or Slaangors. I want each god to be able to run a non-daemon force that is viable with multiple ways to do so. The frustration at lacking that is entirely justified. Making false statements to exaggerate the situation is not.
I literally have no idea what you're on about. Slaanesh doesn't have 'four dozen units'. There are chariots in three flavors, daemonettes, fiends and daemonettes on steeds. That's it for units: six.
Rustling up some generic warriors and the awful marauders and trying to claim they're also Slaanesh units is nonsense,
Do you tell arcanite players just to use bestigors and marauders?
Gloomspite players to use savage orcs?
Deepkin players just to toss some high elves on the table?
Expecting an army to have its own units is the bare minimum. Not to recycle an old army's models. Especially when they're thematically and visually distinct.
1) Weren't the mortal followers for Tzeentch released as part of Thousand Sons? And not the Daemons wave?
2) I would image they would spread it out/separate it and they wouldn't confirm other stuff coming because they want you to buy this weeks stuff. Is that not plausible?
The Phazer wrote: I doubt there'll be any god specific stuff for Warcry tbh.
Actually I hope that there isn't. The StD Stuff is ridiculously outdated and if there were god-specific stuff the majority would definitely be Khorne...
"Mortal Wizards, on the other hand, have access to a suite of cunning sorceries like Battle Rapture – a fantastic option for shielding a large unit of Chaos Knights or Hellstriders from battleshock tests."
Interesting line in the article, also article shows the terrain piece doesnt need the goat head in the portal or the gold stacks which is nice.
Yeah I was coming here to post that same thing. They discuss mortal wizards and chaos knights.
Though I wonder if thats just a synergy alliance taken from slaves to darkness marked with slaanesh? Chaos knights need quite the points drop OR a power buff to see them ever taken.
Same. If it's integrated, and I expect that it is, I'll have to see whether I want to put the effort into cutting it out and if it's worth the price then.
1) Weren't the mortal followers for Tzeentch released as part of Thousand Sons? And not the Daemons wave?
Kairic Acolytes released with the Disciples of Tzeentch book in January of 2017, but were introduced as part of the Silver Tower boxed set prior to that.
Tzaangors released in November of 2016 as their own kit, part of the Thousand Sons revamp.
2) I would image they would spread it out/separate it and they wouldn't confirm other stuff coming because they want you to buy this weeks stuff. Is that not plausible?
The only real possible explanation I can think of right now is that they've got something they're holding them back as part of, maybe a Silver Tower-esque game or the like. Or they realized that having all of this god-specific stuff present in those books makes it hard to do Slaves to Darkness well.
I think its likely synergy/ future planning. Ive got a feeling we will likely see slaanesh mortals in shadespire + warcy as small units for AOS. Though if they were smart they would put in some generic name like Hedonist warriors or something and have them just be generic chaos warriors for now then give them a unique kit later or let people use those shadespire+warcy things as them.
Also looking at the pic of the masque on previews and spotted in the recent pics it seems very much like a mini you have to see in person or on a 360 view to fully appreciate
Mothman wrote: I think its likely synergy/ future planning. Ive got a feeling we will likely see slaanesh mortals in shadespire + warcy as small units for AOS. Though if they were smart they would put in some generic name like Hedonist warriors or something and have them just be generic chaos warriors for now then give them a unique kit later or let people use those shadespire+warcy things as them.
Possibly they have Warscroll Battalions in the Hedonists book allowing for those things to be taken and given the Hedonist keyword.
I don't think we'll see Slaanesh in Underworlds anytime soon(happy to be wrong though! I want my Wanderers or Idoneth in there first. ) and Warcry is still a wildcard as to what it actually is.
I don't think there will be any new mortal units. Shame, as it would have been nice to get all 4 Chaos Gods getting mortal units that fit their style, but if they existed I think we'd know about them by now.
Also, to the right of dead centre, that's the FineCost Herald, so I guess that's not going anywhere.
Mothman wrote: ... also article shows the terrain piece doesnt need the goat head in the portal or the gold stacks which is nice.
Does it? The pictures are just showing the other side of the terrain piece.
Interesting preview up today for the new tome. I know it is a AOS focused released but I am curious how much of this will translate over to 40k (the gaming system I play).
Hysterical frenzy seems to have been reworked... wonder if that will come over to us. Pretty much does what the pavane of slaanesh already does.
auticus wrote: Yeah I was coming here to post that same thing. They discuss mortal wizards and chaos knights.
Though I wonder if thats just a synergy alliance taken from slaves to darkness marked with slaanesh? Chaos knights need quite the points drop OR a power buff to see them ever taken.
All the god-specific battletomes have this - a table of artefacts, command traits, spell lores etc. for MORTAL <GOD> HEROES. It's because the allegiance is tied to the god, not the faction. The HEDONITES keyword will be for units from the actual battletome (the equivalent of BLOODBOUND, ARCANITES and ROTBRINGERS - though in this case also encompassing daemons because Slaanesh being missing makes them less organised).
You've always been able to include marked units from Slaves to Darkness, Monsters of Chaos, Beasts of Chaos, etc. in the god-aligned armies.
That's the very definition of ambiguous. There may not be any news on new mortal followers 'right now', but next week and any time in the future isn't 'right now'. Until they've been officially announced, the answer will always be there is 'no news'.
I don't really play daemons, so I'm disappointed at a lack of Slaanesh-specific mortals. I do remember that we got the new Nurgle Daemons before we saw the new Nurgle Mortals when Rotbringers came out, though, so I'm not giving up hope yet. We'll know more when we see the battletome next weekend.
zamerion wrote: I'm glad that there are still people with hope.
its not so much im hopeful I just see a few different avenues GW could go down
1.secret hidden wave next week
2.the warcry kits are like necromunda ones and can do 10 customisable dudes who also have aos rules
3.Slaves to darkness is being redone with unique kits to all the gods and they just moved the mortal units there
Im holding off doom and gloom to see what comes from warhammerfest
2-3 could honestly be combined with warcry warbands forming your battle line of chioce then adding on elements from slaves to darkness to bulk them out with some themed units and generic ones
zamerion wrote: I'm glad that there are still people with hope.
He’s right though.
I don’t think there will be more, but can’t really base it on this.
And you can’t say that they are saying no news now and the next mortals is Warcry.
That’s not how GW works.
It’s just that Warcry is already announced, so they aren’t giving anything away.
Where mortals could be second week or next month or whatever, but “they have no news right now”
Case in point, if you message them and say what’s coming in two preorders time, they’d say no news or don’t know.
But obviously as a company they already know the rest of the year, let alone weeks out
Same. If it's integrated, and I expect that it is, I'll have to see whether I want to put the effort into cutting it out and if it's worth the price then.
That's just the backside of it, though. The picture's a little small for my old eyes, but if we could see how the undercuts or the lack thereof on the dangling bits, we might guess at whether the piece is solid or not.
My opinion remains it's a simple sprue with two halves for the Slaaneshi icon, until I see otherwise.
zamerion wrote: I'm glad that there are still people with hope.
its not so much im hopeful I just see a few different avenues GW could go down
1.secret hidden wave next week
2.the warcry kits are like necromunda ones and can do 10 customisable dudes who also have aos rules
3.Slaves to darkness is being redone with unique kits to all the gods and they just moved the mortal units there
Im holding off doom and gloom to see what comes from warhammerfest
2-3 could honestly be combined with warcry warbands forming your battle line of chioce then adding on elements from slaves to darkness to bulk them out with some themed units and generic ones
I like option number 3 the best. GW could draw it out over four years and give us Khornate Slaves to Darkness the first year, Nurglite the second year, Tzeentchian the third year and nothing the fourth year.
1) Weren't the mortal followers for Tzeentch released as part of Thousand Sons? And not the Daemons wave?
Kairic Acolytes released with the Disciples of Tzeentch book in January of 2017, but were introduced as part of the Silver Tower boxed set prior to that.
Tzaangors released in November of 2016 as their own kit, part of the Thousand Sons revamp.
2) I would image they would spread it out/separate it and they wouldn't confirm other stuff coming because they want you to buy this weeks stuff. Is that not plausible?
The only real possible explanation I can think of right now is that they've got something they're holding them back as part of, maybe a Silver Tower-esque game or the like. Or they realized that having all of this god-specific stuff present in those books makes it hard to do Slaves to Darkness well.
Voss wrote: And again, an army book without an army serves no purpose. I'm also not sure how it benefits a mortal-only player at all? None of their models are going to be in the book or use its rules.
First, the book has an army. Undeniably. I made it quite clear when I listed off the four dozen units it has access to. Artificially reducing it does not change that. Second, the battletome benefits the Slaanesh keyword and all marked units will benefit heavily. Every other god book has had dedicated command trait and artifact tables specifically for mortals that can be used with any marked characters. So the second claim is also false.
It is frustrating to be hoping for mono-Slaanesh mortal kits and get none. I expected to see them, and wanted to. Same for when Nurgle got their battletome. I wanted BoC to have kits for at least one of Pestigors, Khornegors, or Slaangors. I want each god to be able to run a non-daemon force that is viable with multiple ways to do so. The frustration at lacking that is entirely justified. Making false statements to exaggerate the situation is not.
I literally have no idea what you're on about. Slaanesh doesn't have 'four dozen units'. There are chariots in three flavors, daemonettes, fiends and daemonettes on steeds. That's it for units: six.
Rustling up some generic warriors and the awful marauders and trying to claim they're also Slaanesh units is nonsense,
Do you tell arcanite players just to use bestigors and marauders?
Gloomspite players to use savage orcs?
Deepkin players just to toss some high elves on the table?
Expecting an army to have its own units is the bare minimum. Not to recycle an old army's models. Especially when they're thematically and visually distinct.
As I previously established, this argument is nonsense and objectively untrue. Repeating it does not change that.
Voss wrote: And again, an army book without an army serves no purpose. I'm also not sure how it benefits a mortal-only player at all? None of their models are going to be in the book or use its rules.
First, the book has an army. Undeniably. I made it quite clear when I listed off the four dozen units it has access to. Artificially reducing it does not change that. Second, the battletome benefits the Slaanesh keyword and all marked units will benefit heavily. Every other god book has had dedicated command trait and artifact tables specifically for mortals that can be used with any marked characters. So the second claim is also false.
It is frustrating to be hoping for mono-Slaanesh mortal kits and get none. I expected to see them, and wanted to. Same for when Nurgle got their battletome. I wanted BoC to have kits for at least one of Pestigors, Khornegors, or Slaangors. I want each god to be able to run a non-daemon force that is viable with multiple ways to do so. The frustration at lacking that is entirely justified. Making false statements to exaggerate the situation is not.
I literally have no idea what you're on about. Slaanesh doesn't have 'four dozen units'. There are chariots in three flavors, daemonettes, fiends and daemonettes on steeds. That's it for units: six.
Rustling up some generic warriors and the awful marauders and trying to claim they're also Slaanesh units is nonsense,
Do you tell arcanite players just to use bestigors and marauders?
Gloomspite players to use savage orcs?
Deepkin players just to toss some high elves on the table?
Expecting an army to have its own units is the bare minimum. Not to recycle an old army's models. Especially when they're thematically and visually distinct.
As I previously established, this argument is nonsense and objectively untrue. Repeating it does not change that.
Well, not really. You stated that sticking to units in the book was somehow ‘artificially reducing’ the units we had access to (but we’re talking about Slaanesh units - if you include things outside the book, they’re things that any Chaos faction can take, so Slaanesh still has less variety than the other gods?)
Slaves to Darkness are not Slaanesh units. I find you’re argument to be weird, frankly, and repeating it doesn’t make it true.
Voss wrote: And again, an army book without an army serves no purpose. I'm also not sure how it benefits a mortal-only player at all? None of their models are going to be in the book or use its rules.
First, the book has an army. Undeniably. I made it quite clear when I listed off the four dozen units it has access to. Artificially reducing it does not change that. Second, the battletome benefits the Slaanesh keyword and all marked units will benefit heavily. Every other god book has had dedicated command trait and artifact tables specifically for mortals that can be used with any marked characters. So the second claim is also false.
It is frustrating to be hoping for mono-Slaanesh mortal kits and get none. I expected to see them, and wanted to. Same for when Nurgle got their battletome. I wanted BoC to have kits for at least one of Pestigors, Khornegors, or Slaangors. I want each god to be able to run a non-daemon force that is viable with multiple ways to do so. The frustration at lacking that is entirely justified. Making false statements to exaggerate the situation is not.
I literally have no idea what you're on about. Slaanesh doesn't have 'four dozen units'. There are chariots in three flavors, daemonettes, fiends and daemonettes on steeds. That's it for units: six.
Rustling up some generic warriors and the awful marauders and trying to claim they're also Slaanesh units is nonsense,
Do you tell arcanite players just to use bestigors and marauders?
Gloomspite players to use savage orcs?
Deepkin players just to toss some high elves on the table?
Expecting an army to have its own units is the bare minimum. Not to recycle an old army's models. Especially when they're thematically and visually distinct.
As I previously established, this argument is nonsense and objectively untrue. Repeating it does not change that.
Well, not really. You stated that sticking to units in the book was somehow ‘artificially reducing’ the units we had access to (but we’re talking about Slaanesh units - if you include things outside the book, they’re things that any Chaos faction can take, so Slaanesh still has less variety than the other gods?)
Slaves to Darkness are not Slaanesh units. I find you’re argument to be weird, frankly, and repeating it doesn’t make it true.
He is arguing Slaanesh has six units, and that my argument is analogous to including units from outside the allegiance. Both of those are objectively untrue. To respond to you specifically, I noted earlier that even barring StDs Slaanesh very much has a large selection of units as compared to other armies in the game. The "artificial reduction" I refer to is saying "I want to play mortal slaanesh, but without most of the mortal slaanesh options." Like it or not, mortal slaanesh are keywords marked StD units have. That is objective fact. Me repeating it does not make it true, because it is simply true.
Yes, you can have a desire to not need StDs to run a mortal army. And as I stated numerous times that is entirely justified and a valid position, just a subjective one.
You can tell we're not getting any hedonite mortal units from the spell lists They talk about the 3 lores are only mortal, demons and greater demon spells instead of usually having a spell list for the unique mortal part of the battletome.
timetowaste85 wrote: Tzaangors also released in Silver Tower first, didn't they? Then they did the T-Sons release shortly after.
I had to dig a bit to sort it, but yes.
Silver Tower came out in October of 2016 with Thousand Sons releasing with Warzone Fenris in November of 2016. January 14th 2017 saw the Disciples of Tzeentch and Kairic Acolytes release, then the Daemons released the following week.
Automatically Appended Next Post:
nagash42 wrote: You can tell we're not getting any hedonite mortal units from the spell lists They talk about the 3 lores are only mortal, demons and greater demon spells instead of usually having a spell list for the unique mortal part of the battletome.
I don't know if I'd really buy into this, given that there's 3 unique "subfactions" in the form of the Invader, Pretender, and Godseeker Hosts. The potential is there for them to have the lores intended to work in that regard.
nagash42 wrote: You can tell we're not getting any hedonite mortal units from the spell lists They talk about the 3 lores are only mortal, demons and greater demon spells instead of usually having a spell list for the unique mortal part of the battletome.
Which is interesting, because it is evidence that mono-Slaanesh mortals remain just that rather than gaining an equivalent to Rotbringers, Bloodbound, or Arcanites. If they were going to introduce one I assume it would be now. Or perhaps they will gain one and just not be getting a lore but still exclusive artifacts/traits. As it stands Slaanesh is unique in that all mortals are equal in allegiance terms, but if they did that it would be a heavy hint of new Slaanesh mortals being planned.
nagash42 wrote: You can tell we're not getting any hedonite mortal units from the spell lists They talk about the 3 lores are only mortal, demons and greater demon spells instead of usually having a spell list for the unique mortal part of the battletome.
I don't know if I'd really buy into this, given that there's 3 unique "subfactions" in the form of the Invader, Pretender, and Godseeker Hosts. The potential is there for them to have the lores intended to work in that regard.
They called out Daemon Wizards, Mortal Wizards, and Greater Daemon Wizards.
PLASTIC MODEL P O 308857 REF. -M 99120299054 DOMINION OF SIGMAR SIGMARITE DAIS QTY 2619 PCS 1310 CTNS P O 308856 REF. -M 99120299056 DOMINION SIGMAR THE ENDURING STORMVAULT QTY 2232 PCS 1116 CTNS HS CODE NO. 95030090 ORIGIN CHINA
PLASTIC MODEL P O 308859 REF. -M 99120299057 DOMINION OF SIGMAR FALLEN STATUES QTY 3280 PCS 820 CTNS P O 308858 REF. -M 99120299053 DOMINION OF SIGMAR SHATTERED TEMPLE QTY 2458 PCS 615 CTNS HS CODE NO. 95030090 ORIGIN CHINA
We have heard mention of the Stormvaults in the teaser for upcoming Forbidden Power supplement:
Spoiler:
And from the Games Worshop Instagram accountL
Spoiler:
A Fane of Slaanesh is a focus of worship wrought in precious metal. Around it are laid offerings to the Dark Prince, but in truth it is one of his most exalted greater daemons that peers through. Those whose offerings meet with the creature’s approval are rewarded highly – but those who offend are justly punished.
nagash42 wrote: You can tell we're not getting any hedonite mortal units from the spell lists They talk about the 3 lores are only mortal, demons and greater demon spells instead of usually having a spell list for the unique mortal part of the battletome.
I don't know if I'd really buy into this, given that there's 3 unique "subfactions" in the form of the Invader, Pretender, and Godseeker Hosts. The potential is there for them to have the lores intended to work in that regard.
They called out Daemon Wizards, Mortal Wizards, and Greater Daemon Wizards.
Right, but what I'm meaning is that rather than having it split into Daemon, Mortal, Greater Daemon--it's just Invader, Pretender, and Godseeker Host Wizards instead.
judgedoug wrote: I'm not sure if this has been brought up before, but I did some searches and did not see anything.
So apparently a) Wargames Factory produces certain plastics for Games Workshop in China, which is interesting, but also b) What are these?
Interesting find With them being individual listings, I'm assuming these are for seperate releases and not the main Warcry big box. The latest Stormcast episode was not shy about biging the game up. So its probably coming soon. Fingers crossed we should have the game in hand within a couple of months?
Which is a HUGE piece of fat plastic. This should be around the cost of the BT.
And don’t get me wrong; I’m still buying two KoSs, one DP, one mirror, 1 endless spell box and one terrain box (plus the book). But the second KoS will be a while.
timetowaste85 wrote: Which is a HUGE piece of fat plastic. This should be around the cost of the BT.
And don’t get me wrong; I’m still buying two KoSs, one DP, one mirror, 1 endless spell box and one terrain box (plus the book). But the second KoS will be a while.
It's surface area that matters, which is related to size but not the same thing. The GUO is big but also very hollow.
The prices don't bother me since the Fiends and Enrapturess are available from Wrath and Rapture for a steal, and GW's gonna price gouge its what they do. I'm not even surprised that we didn't get mortal followers for now. I am surprised that they didn't replace the foot Herald with plastic, and didn't give us a mounted Herald to keep up with Seekers. But I am shocked that they didn't try to push some custom Slaaneshi dice on us or a Limited edition Battletome.
Hmmm....looking at the new AOS rules I wishing that 40K Slaaneshi Daemons had the same setup. With their special rule being: Advance and Charge the same turn, and making the detachment locus "striking first in melee". That would be a much more useful and flexible setup.
PLASTIC MODEL P O 308857 REF. -M 99120299054 DOMINION OF SIGMAR SIGMARITE DAIS QTY 2619 PCS 1310 CTNS P O 308856 REF. -M 99120299056 DOMINION SIGMAR THE ENDURING STORMVAULT QTY 2232 PCS 1116 CTNS HS CODE NO. 95030090 ORIGIN CHINA
PLASTIC MODEL P O 308859 REF. -M 99120299057 DOMINION OF SIGMAR FALLEN STATUES QTY 3280 PCS 820 CTNS P O 308858 REF. -M 99120299053 DOMINION OF SIGMAR SHATTERED TEMPLE QTY 2458 PCS 615 CTNS HS CODE NO. 95030090 ORIGIN CHINA
Thanks for that. A good set of AoS scenery in the vein of Sector Imperialis has been one of my biggest wishes. Hope it's good.
And just the other day I thought Age of Sigmar is the kind of setting that needs more statues.
Re: price. Ouch. I'm not sure that the Enrapturess/Fiends won't get price gouged from people splitting the box set now, either. Maybe I can still find a box when/if I decide to add more demons to my Word Bearers and/or do a small Slaanesh Skirmish force.
The KoS dropped behind a GUO and FW Thirster on the wish list, though.
Binabik15 wrote: Re: price. Ouch. I'm not sure that the Enrapturess/Fiends won't get price gouged from people splitting the box set now, either. Maybe I can still find a box when/if I decide to add more demons to my Word Bearers and/or do a small Slaanesh Skirmish force.
The KoS dropped behind a GUO and FW Thirster on the wish list, though.
I also just realised that we are the only chaos god without dice, even the horned rat has some.
Binabik15 wrote: Re: price. Ouch. I'm not sure that the Enrapturess/Fiends won't get price gouged from people splitting the box set now, either. Maybe I can still find a box when/if I decide to add more demons to my Word Bearers and/or do a small Slaanesh Skirmish force.
The KoS dropped behind a GUO and FW Thirster on the wish list, though.
I also just realised that we are the only chaos god without dice, even the horned rat has some.
Binabik15 wrote: Re: price. Ouch. I'm not sure that the Enrapturess/Fiends won't get price gouged from people splitting the box set now, either. Maybe I can still find a box when/if I decide to add more demons to my Word Bearers and/or do a small Slaanesh Skirmish force.
The KoS dropped behind a GUO and FW Thirster on the wish list, though.
I also just realised that we are the only chaos god without dice, even the horned rat has some.
But no dice, LMAO. Hell skaven got dice, we are the only chaos god who hasn't received dice. I hope that there is a week 2 to this release or that the tome reveals there are mortals coming.
New warscrolls are pretty cool. Love the new temptation rule for the KoS, and for Hellbane.
Also, anyone notice they have the keyword chaos as well as slaanesh for all these abilities? Wondering if it means we will see some aelves with the slaanesh keyword to represent their corruption (similar to pestilens having nurgle, even though they do not worship him).
H.B.M.C. wrote: Did... did someone say more scenery? I don't have much scenery, so I could use some more.
ArmchairArbiter wrote:40k datasheets are up as well.
Sotahullu wrote:Still, those are nothing to sneeze at. Atleast KoS seems to be getting good rule updates,
Ridiculous Hot Take: I was actually really pumped to run triple Kippers @ 165 points Curious what the new cost will be.
Syll’Esske continues to be a super strange unit. Maybe I'd feel better about it if I liked the mini, but personally I dislike both parts and find them weaker when stacked on top of each other like that W8 and combined buff auras means it'll see play tho
NinthMusketeer wrote: New warscrolls are pretty cool. Love the new temptation rule for the KoS, and for Hellbane.
Also, anyone notice they have the keyword chaos as well as slaanesh for all these abilities? Wondering if it means we will see some aelves with the slaanesh keyword to represent their corruption (similar to pestilens having nurgle, even though they do not worship him).
We've seen no inclination for Aelves following Slaanesh at this point. Morathi would have been the place for that, and she's pretty adamantly anti-Slaanesh at this juncture.
More likely it's for general Chaos related stuff--or it's to allow Idoneth to key off some of their abilities which trigger vs Slaanesh keyworded units.
NinthMusketeer wrote: New warscrolls are pretty cool. Love the new temptation rule for the KoS, and for Hellbane.
Also, anyone notice they have the keyword chaos as well as slaanesh for all these abilities? Wondering if it means we will see some aelves with the slaanesh keyword to represent their corruption (similar to pestilens having nurgle, even though they do not worship him).
We've seen no inclination for Aelves following Slaanesh at this point. Morathi would have been the place for that, and she's pretty adamantly anti-Slaanesh at this juncture.
More likely it's for general Chaos related stuff--or it's to allow Idoneth to key off some of their abilities which trigger vs Slaanesh keyworded units.
Well I did though that at one point but Slaanesh would never give up on tasty elven souls to create some minions. Those are like potato chips!
NinthMusketeer wrote: New warscrolls are pretty cool. Love the new temptation rule for the KoS, and for Hellbane.
Also, anyone notice they have the keyword chaos as well as slaanesh for all these abilities? Wondering if it means we will see some aelves with the slaanesh keyword to represent their corruption (similar to pestilens having nurgle, even though they do not worship him).
We've seen no inclination for Aelves following Slaanesh at this point. Morathi would have been the place for that, and she's pretty adamantly anti-Slaanesh at this juncture.
More likely it's for general Chaos related stuff--or it's to allow Idoneth to key off some of their abilities which trigger vs Slaanesh keyworded units.
Well I did though that at one point but Slaanesh would never give up on tasty elven souls to create some minions. Those are like potato chips!
Ninth is suggesting Slaanesh Aelves, as in worshipers.
We've had nothing pointing to that so far. In fact, we've had the opposite with the previously Slaanesh aligned Aelf(Morathi) being pretty put off what with having been devoured by Slaanesh.
NinthMusketeer wrote: New warscrolls are pretty cool. Love the new temptation rule for the KoS, and for Hellbane.
Also, anyone notice they have the keyword chaos as well as slaanesh for all these abilities? Wondering if it means we will see some aelves with the slaanesh keyword to represent their corruption (similar to pestilens having nurgle, even though they do not worship him).
We've seen no inclination for Aelves following Slaanesh at this point. Morathi would have been the place for that, and she's pretty adamantly anti-Slaanesh at this juncture.
More likely it's for general Chaos related stuff--or it's to allow Idoneth to key off some of their abilities which trigger vs Slaanesh keyworded units.
Well I did though that at one point but Slaanesh would never give up on tasty elven souls to create some minions. Those are like potato chips!
Ninth is suggesting Slaanesh Aelves, as in worshipers.
We've had nothing pointing to that so far. In fact, we've had the opposite with the previously Slaanesh aligned Aelf(Morathi) being pretty put off what with having been devoured by Slaanesh.
Not slaanesh worshipers, those who have the keyword slaanesh but not keyword chaos. For example, skaven pestilens models have the nurgle keyword but they are not devotees of nurgle. They do, however, bear very similar corruption. I am just guessing though, because it seems odd that they would say "chaos slaanesh" instead of just "slaanesh" like every other god. There is no purpose to adding the "chaos" keyword except to distinguish abilities that cannot be used on slaanesh which aren't chaos.
NinthMusketeer wrote: Not slaanesh worshipers, those who have the keyword slaanesh but not keyword chaos. For example, skaven pestilens models have the nurgle keyword but they are not devotees of nurgle. They do, however, bear very similar corruption. I am just guessing though, because it seems odd that they would say "chaos slaanesh" instead of just "slaanesh" like every other god. There is no purpose to adding the "chaos" keyword except to distinguish abilities that cannot be used on slaanesh which aren't chaos.
It's possible that there's a spell which allows you to take control of an enemy unit and this is to avoid nonsense from that.
Also possible that it's something to do with the way the rules were written for 40k, as I believe the Solitaire from the Harlequins has the Slaanesh keyword.
Edit #2 note: I've been pondering this a bit more and it might be related to another Season of War campaign? Free Cities have had issues with Cults in their human populaces, Slaanesh is a popular one.
Honestly, I wouldn't be surprised if they were saving Slaanesh mortals for an AoS/40k reveal. Tzaangors are used in both 40k and fantasy. And Kairac alcoytes were used in artwork depicting tzeentch cults in 40k. They could be saving them for cultist chaff when they release Emperor's Children further down the line
GaroRobe wrote: Honestly, I wouldn't be surprised if they were saving Slaanesh mortals for an AoS/40k reveal. Tzaangors are used in both 40k and fantasy. And Kairac alcoytes were used in artwork depicting tzeentch cults in 40k. They could be saving them for cultist chaff when they release Emperor's Children further down the line
That would be a bit backwards, though. On the Age of Sigmar side you'd end up with one of the following:
1. You need the Hedonites battletome along with a campaign book for the rules for mortal followers, which will either be bogus because it's so close to the battletome that you have to wonder why they are not just in the battletome or so far removed that that's not an issue, but you're back to the the old Slaaneshi problem of waiting forever to get new models.
2. You're getting an updated battletome with the same timeline problems as above.
3. Slaanesh gets two battletomes, one for daemons, one for mortals, when every other Chaos God has been consolidated into a single book.
None of these are ideal and as the continued addition of originally Age of Sigmar (or Warhammer Fantasy even) Tzeentch units shows, GW is not averse to crossing over stuff whenever a new book is ready rather than holding back some stuff for a specific release. Otherwise Tzaangors wouldn't have gotten their 40k release first.
The problem is that AoS Slaanesh gets its book now and I have a hard time believing there is some master plan for surprising us with mortal models within a decent time frame.
New fantasy terrain in the vein of the new 40K stuff would get me very excited! The azyrite ruins are nice enough but don't provide a lot of variety in the volumes needed for skirmish gaming.
GaroRobe wrote: Honestly, I wouldn't be surprised if they were saving Slaanesh mortals for an AoS/40k reveal. Tzaangors are used in both 40k and fantasy. And Kairac alcoytes were used in artwork depicting tzeentch cults in 40k. They could be saving them for cultist chaff when they release Emperor's Children further down the line
That would be a bit backwards, though. On the Age of Sigmar side you'd end up with one of the following:
1. You need the Hedonites battletome along with a campaign book for the rules for mortal followers, which will either be bogus because it's so close to the battletome that you have to wonder why they are not just in the battletome or so far removed that that's not an issue, but you're back to the the old Slaaneshi problem of waiting forever to get new models.
2. You're getting an updated battletome with the same timeline problems as above.
3. Slaanesh gets two battletomes, one for daemons, one for mortals, when every other Chaos God has been consolidated into a single book.
None of these are ideal and as the continued addition of originally Age of Sigmar (or Warhammer Fantasy even) Tzeentch units shows, GW is not averse to crossing over stuff whenever a new book is ready rather than holding back some stuff for a specific release. Otherwise Tzaangors wouldn't have gotten their 40k release first.
The problem is that AoS Slaanesh gets its book now and I have a hard time believing there is some master plan for surprising us with mortal models within a decent time frame.
They could put the warscrolls & point costs in the newest GHB, which everyone will have anyways.
GaroRobe wrote: Honestly, I wouldn't be surprised if they were saving Slaanesh mortals for an AoS/40k reveal. Tzaangors are used in both 40k and fantasy. And Kairac alcoytes were used in artwork depicting tzeentch cults in 40k. They could be saving them for cultist chaff when they release Emperor's Children further down the line
That would be a bit backwards, though. On the Age of Sigmar side you'd end up with one of the following:
1. You need the Hedonites battletome along with a campaign book for the rules for mortal followers, which will either be bogus because it's so close to the battletome that you have to wonder why they are not just in the battletome or so far removed that that's not an issue, but you're back to the the old Slaaneshi problem of waiting forever to get new models.
2. You're getting an updated battletome with the same timeline problems as above.
3. Slaanesh gets two battletomes, one for daemons, one for mortals, when every other Chaos God has been consolidated into a single book.
None of these are ideal and as the continued addition of originally Age of Sigmar (or Warhammer Fantasy even) Tzeentch units shows, GW is not averse to crossing over stuff whenever a new book is ready rather than holding back some stuff for a specific release. Otherwise Tzaangors wouldn't have gotten their 40k release first.
The problem is that AoS Slaanesh gets its book now and I have a hard time believing there is some master plan for surprising us with mortal models within a decent time frame.
They could put the warscrolls & point costs in the newest GHB, which everyone will have anyways.
Indeed they could. I'm not even too bothered by the specific release model given it's AoS. The warscrolls are freely accessible. I'm just not keen on document or rules bloat. I still like the idea that if you play an army, you buy and bring one book and have everything you'll ever need.
Edit: I'm also not keen on waiting for models that may never come. I've done that plenty with GW, and it's been upsetting every time seeing others get new toys while you sit there and wonder why GW deems exactly your faction of choice unworthy of new models.
As such I would have appreciated seeing Slaaneshi mortals, even if I ended up disliking their look.
shinros wrote: Its been confirmed on stream, no new mortals. Hellstriders have been split into two for their weapons.
I always wondered why people thought mortals would come with the god specific books. If anything it's more likely they come with the slaves to darkness/Darkoath book, whenever that is due.
shinros wrote: Its been confirmed on stream, no new mortals. Hellstriders have been split into two for their weapons.
I always wondered why people thought mortals would come with the god specific books. If anything it's more likely they come with the slaves to darkness/Darkoath book, whenever that is due.
New mortals came out with the other god releases. This post does not make sense to me.
GaroRobe wrote: Honestly, I wouldn't be surprised if they were saving Slaanesh mortals for an AoS/40k reveal. Tzaangors are used in both 40k and fantasy. And Kairac alcoytes were used in artwork depicting tzeentch cults in 40k. They could be saving them for cultist chaff when they release Emperor's Children further down the line
That would be a bit backwards, though. On the Age of Sigmar side you'd end up with one of the following:
1. You need the Hedonites battletome along with a campaign book for the rules for mortal followers, which will either be bogus because it's so close to the battletome that you have to wonder why they are not just in the battletome or so far removed that that's not an issue, but you're back to the the old Slaaneshi problem of waiting forever to get new models.
2. You're getting an updated battletome with the same timeline problems as above.
3. Slaanesh gets two battletomes, one for daemons, one for mortals, when every other Chaos God has been consolidated into a single book.
None of these are ideal and as the continued addition of originally Age of Sigmar (or Warhammer Fantasy even) Tzeentch units shows, GW is not averse to crossing over stuff whenever a new book is ready rather than holding back some stuff for a specific release. Otherwise Tzaangors wouldn't have gotten their 40k release first.
The problem is that AoS Slaanesh gets its book now and I have a hard time believing there is some master plan for surprising us with mortal models within a decent time frame.
They could put the warscrolls & point costs in the newest GHB, which everyone will have anyways.
Indeed they could. I'm not even too bothered by the specific release model given it's AoS. The warscrolls are freely accessible. I'm just not keen on document or rules bloat. I still like the idea that if you play an army, you buy and bring one book and have everything you'll ever need.
Edit: I'm also not keen on waiting for models that may never come. I've done that plenty with GW, and it's been upsetting every time seeing others get new toys while you sit there and wonder why GW deems exactly your faction of choice unworthy of new models.
As such I would have appreciated seeing Slaaneshi mortals, even if I ended up disliking their look.
Agreed.
On an unrelated note, the fluff for the DP special characters is cute; most romantic model in AoS.
shinros wrote: Its been confirmed on stream, no new mortals. Hellstriders have been split into two for their weapons.
I always wondered why people thought mortals would come with the god specific books. If anything it's more likely they come with the slaves to darkness/Darkoath book, whenever that is due.
You mean apart from the previous God specific books that have come with mortals, right?
Slaves to Darkness are generic/undivided that can be marked. The god specific mortal/non-daemon units are in the god specific books.
Very odd move, besides the age of the models but that hasn’t stopped GW before. My theory is it has something to do with the upcoming Darkoath release but time will tell.
zamerion wrote: have they commented something about artefacts and warlord traits are for all chaos or only mortals/daemons?
There's no mortal lords in the book - both the mortal lord on foot and on the mount (boob snake) are removed from the book. This VERY strongly suggests that the two models will also be retired (I think in some overseas territories they already are out of sale).
The only mortals are the hellstriders who are now spit into two different units based on their weapons; they justified this by stating that by giving them different core stat lines and point values they could better balance them rather than keeping them as a single unit with a weapon choice.
They did say that if you had or wanted the lord on foot/mount you could easily proxy those for a chaos lord from Slaves to Darkness and then give them a Mark of Slaanesh. So you could still put those models to good use. Athough there was some chatter that some abilities within the book only work on models from the book whilst those who gain a mark of slaanesh won't get to benefit from them. This is likely to help keep allies a thing, but without breaking balance and making it too good.
Rundown from the Stream
-4 battalions in the book, and they are altered (in some unclear manner) based on what Host type you take.
- No Khorne allies (nice)
- Slaanesh keyword units are all allowed, so Beastmen and Slaves to Darkness can still be Slaanesh allegiance
- Can sacrifice Hero wounds on Fane... or give it an artefact. Still not clear what the latter does.
- Keeper of Secrets 1v1'd Archaon at "lunchtime" in a game as a Pretenders general.
- Archaon and Skarbrand got trashed during practice game, which was "quite fast"
- Keeper of Secrets battalion confirmed.
- Endless Spells are called "dreaded Visage, Mesmerising Mirror, and ..." one I couldn't make out. Mesmerising Mirror is a control space spell, that discourages people from getting to close (for some reason). Face with tendrils debuffs bravery and includes mortal wounds.
- Contorted Epitome: pair of Heralds, take energy and send it back to the Temple of Mirrors. Mirror also slows enemy combat (as we know), 2 spells: Overwhelming Acquiescence, and one I don't remember.
- Heralds are ALL WIZARDS and are split between "foot" and "mounted". Heralds can ride all the chariot types including Hellflayers.
- Overwhelming Acquiescence spell gives re-roll ones and can be cast an infinite number of times ( though still only once per caster)
- Seeker chariots get buffs to charges and impact MWs
- Hellflayer chariots are "more about the grind", and has more overall attacks than the Seeker Chariot.
- The Exalted Seeker Chariot includes both Hellflayer and Seeker chariot rules.
- The chariot rules caused the rules design team to rethink "monstrous cavalry in AOS" as a general concept, and the Slaanesh book is the first rollout of the new ideas.
- Contorted Epitome and Keeper of Secrets are the designers two favorite warscrolls in the book.
- Keeper Warscroll has a ton of options to differentiate them (apparently. This part was hard to understand - could've talked about different options in the army, e.g. artefacts or host).
- Battletome is definitely supposed to help shut down FEC by shutting down Savage Strike and command abilities with at least two different spells.
- EXALTED KEEPER OF SECRETS will get an updated warscroll to bring it in line with the new Keeper so that it "works along side it and doesn't seem weird" whatever that means.
- Depravity Points summoning costs went up, but aligned to points costs
- Depravity Points can only be used to summon - no other fun things.
- Infernal Enrapturess didn't change at all since W&R.
- MORTAL LORDS OF SLAANESH ARE NOT in battletome. Neither foot nor mounted.
- Still thinking over what to do with mortals - distinct possibility Slaanesh will be the first Chaos god with a separate book for their mortals.
Absolutely lame that they are dumping the Slaanesh-specific lords. I am surprised after they had boobsnake presented front-and-center on the headline article just last week. Holding out hope they come back later with some sort of mortal slaanesh release but really dissapointed now.
Rundown from the Stream
-4 battalions in the book, and they are altered (in some unclear manner) based on what Host type you take.
- No Khorne allies (nice)
- Slaanesh keyword units are all allowed, so Beastmen and Slaves to Darkness can still be Slaanesh allegiance
- Can sacrifice Hero wounds on Fane... or give it an artefact. Still not clear what the latter does.
- Keeper of Secrets 1v1'd Archaon at "lunchtime" in a game as a Pretenders general.
- Archaon and Skarbrand got trashed during practice game, which was "quite fast"
- Keeper of Secrets battalion confirmed.
- Endless Spells are called "dreaded Visage, Mesmerising Mirror, and ..." one I couldn't make out. Mesmerising Mirror is a control space spell, that discourages people from getting to close (for some reason). Face with tendrils debuffs bravery and includes mortal wounds.
- Contorted Epitome: pair of Heralds, take energy and send it back to the Temple of Mirrors. Mirror also slows enemy combat (as we know), 2 spells: Overwhelming Acquiescence, and one I don't remember.
- Heralds are ALL WIZARDS and are split between "foot" and "mounted". Heralds can ride all the chariot types including Hellflayers.
- Overwhelming Acquiescence spell gives re-roll ones and can be cast an infinite number of times ( though still only once per caster)
- Seeker chariots get buffs to charges and impact MWs
- Hellflayer chariots are "more about the grind", and has more overall attacks than the Seeker Chariot.
- The Exalted Seeker Chariot includes both Hellflayer and Seeker chariot rules.
- The chariot rules caused the rules design team to rethink "monstrous cavalry in AOS" as a general concept, and the Slaanesh book is the first rollout of the new ideas.
- Contorted Epitome and Keeper of Secrets are the designers two favorite warscrolls in the book.
- Keeper Warscroll has a ton of options to differentiate them (apparently. This part was hard to understand - could've talked about different options in the army, e.g. artefacts or host).
- Battletome is definitely supposed to help shut down FEC by shutting down Savage Strike and command abilities with at least two different spells.
- EXALTED KEEPER OF SECRETS will get an updated warscroll to bring it in line with the new Keeper so that it "works along side it and doesn't seem weird" whatever that means.
- Depravity Points summoning costs went up, but aligned to points costs
- Depravity Points can only be used to summon - no other fun things.
- Infernal Enrapturess didn't change at all since W&R.
- MORTAL LORDS OF SLAANESH ARE NOT in battletome. Neither foot nor mounted.
- Still thinking over what to do with mortals - distinct possibility Slaanesh will be the first Chaos god with a separate book for their mortals.
Thanks for sharing.
And mounted hellmowers!? I had hoped but not expected... I may seriously get into slaanesh again as that is one of my favorite models (I don't know why, it just clicks with me).
NinthMusketeer wrote: Absolutely lame that they are dumping the Slaanesh-specific lords. I am surprised after they had boobsnake presented front-and-center on the headline article just last week. Holding out hope they come back later with some sort of mortal slaanesh release but really dissapointed now.
Rundown from the Stream
-4 battalions in the book, and they are altered (in some unclear manner) based on what Host type you take.
- No Khorne allies (nice)
- Slaanesh keyword units are all allowed, so Beastmen and Slaves to Darkness can still be Slaanesh allegiance
- Can sacrifice Hero wounds on Fane... or give it an artefact. Still not clear what the latter does.
- Keeper of Secrets 1v1'd Archaon at "lunchtime" in a game as a Pretenders general.
- Archaon and Skarbrand got trashed during practice game, which was "quite fast"
- Keeper of Secrets battalion confirmed.
- Endless Spells are called "dreaded Visage, Mesmerising Mirror, and ..." one I couldn't make out. Mesmerising Mirror is a control space spell, that discourages people from getting to close (for some reason). Face with tendrils debuffs bravery and includes mortal wounds.
- Contorted Epitome: pair of Heralds, take energy and send it back to the Temple of Mirrors. Mirror also slows enemy combat (as we know), 2 spells: Overwhelming Acquiescence, and one I don't remember.
- Heralds are ALL WIZARDS and are split between "foot" and "mounted". Heralds can ride all the chariot types including Hellflayers.
- Overwhelming Acquiescence spell gives re-roll ones and can be cast an infinite number of times ( though still only once per caster)
- Seeker chariots get buffs to charges and impact MWs
- Hellflayer chariots are "more about the grind", and has more overall attacks than the Seeker Chariot.
- The Exalted Seeker Chariot includes both Hellflayer and Seeker chariot rules.
- The chariot rules caused the rules design team to rethink "monstrous cavalry in AOS" as a general concept, and the Slaanesh book is the first rollout of the new ideas.
- Contorted Epitome and Keeper of Secrets are the designers two favorite warscrolls in the book.
- Keeper Warscroll has a ton of options to differentiate them (apparently. This part was hard to understand - could've talked about different options in the army, e.g. artefacts or host).
- Battletome is definitely supposed to help shut down FEC by shutting down Savage Strike and command abilities with at least two different spells.
- EXALTED KEEPER OF SECRETS will get an updated warscroll to bring it in line with the new Keeper so that it "works along side it and doesn't seem weird" whatever that means.
- Depravity Points summoning costs went up, but aligned to points costs
- Depravity Points can only be used to summon - no other fun things.
- Infernal Enrapturess didn't change at all since W&R.
- MORTAL LORDS OF SLAANESH ARE NOT in battletome. Neither foot nor mounted.
- Still thinking over what to do with mortals - distinct possibility Slaanesh will be the first Chaos god with a separate book for their mortals.
Thanks for sharing.
And mounted hellmowers!? I had hoped but not expected... I may seriously get into slaanesh again as that is one of my favorite models (I don't know why, it just clicks with me).
No problem, when it came to the slaanesh lords they said they are not in the book and then said "are they still on sale?" So it's most likely that they are getting the axe, so if people want them they should buy them now.
shinros wrote: Its been confirmed on stream, no new mortals. Hellstriders have been split into two for their weapons.
I always wondered why people thought mortals would come with the god specific books. If anything it's more likely they come with the slaves to darkness/Darkoath book, whenever that is due.
Have you've been a WH player for more than 6 months?
All in all it's a pretty disapointing release. The KOS (especially the named one) is a real thing of beauty, but the rest is pretty bad or meh at best (and that DP simply don't fit in 40k). And not getting mortal followers is a huge deception. Still, might be too greedy cause we also got some real nice fiends not long ago, but I was expecting a bit more.
shinros wrote: Its been confirmed on stream, no new mortals. Hellstriders have been split into two for their weapons.
I always wondered why people thought mortals would come with the god specific books. If anything it's more likely they come with the slaves to darkness/Darkoath book, whenever that is due.
Have you've been a WH player for more than 6 months?
All in all it's a pretty disapointing release. The KOS (especially the named one) is a real thing of beauty, but the rest is pretty bad or meh at best (and that DP simply don't fit in 40k). And not getting mortal followers is a huge deception. Still, might be too greedy cause we also got some real nice fiends not long ago, but I was expecting a bit more.
Its a good release, not a excessive release but a good release.
In terms of models released sure it is pretty tame, really focuses on the fact that Slaanesh is about the hubris of heroes. In terms of new rules content though I feel like from what we have seen GW hits things out of the park. The new battletome will be an amazing thing for Slaanesh players.
shinros wrote: Its been confirmed on stream, no new mortals. Hellstriders have been split into two for their weapons.
I always wondered why people thought mortals would come with the god specific books. If anything it's more likely they come with the slaves to darkness/Darkoath book, whenever that is due.
Have you've been a WH player for more than 6 months?
All in all it's a pretty disapointing release. The KOS (especially the named one) is a real thing of beauty, but the rest is pretty bad or meh at best (and that DP simply don't fit in 40k). And not getting mortal followers is a huge deception. Still, might be too greedy cause we also got some real nice fiends not long ago, but I was expecting a bit more.
Its a good release, not a excessive release but a good release.
In terms of models released sure it is pretty tame, really focuses on the fact that Slaanesh is about the hubris of heroes. In terms of new rules content though I feel like from what we have seen GW hits things out of the park. The new battletome will be an amazing thing for Slaanesh players.
Unless you want new mortals. They've kicked out our unique lords from the book and turned them into generic slaves to darkness.
shinros wrote: Its been confirmed on stream, no new mortals. Hellstriders have been split into two for their weapons.
I always wondered why people thought mortals would come with the god specific books. If anything it's more likely they come with the slaves to darkness/Darkoath book, whenever that is due.
Have you've been a WH player for more than 6 months?
All in all it's a pretty disapointing release. The KOS (especially the named one) is a real thing of beauty, but the rest is pretty bad or meh at best (and that DP simply don't fit in 40k). And not getting mortal followers is a huge deception. Still, might be too greedy cause we also got some real nice fiends not long ago, but I was expecting a bit more.
Its a good release, not a excessive release but a good release.
In terms of models released sure it is pretty tame, really focuses on the fact that Slaanesh is about the hubris of heroes. In terms of new rules content though I feel like from what we have seen GW hits things out of the park. The new battletome will be an amazing thing for Slaanesh players.
Unless you want new mortals. They've kicked out our unique lords from the book and turned them into generic slaves to darkness.
So true.
I was also expecting we should get at least one mortal unit to keep on par with what other gods already have.
Released deamon are very nice and at last a Slaanesh only deamon army would look interesting both model wise and on the battlefiled as far as rules are concerned,
but no mortals is definitely a let down in my book.
It seem like GW went in reverse what they usually do when a new god book for AOS comes out.
Mostly when a new god book comes out we get more new mortal units and very few demon units then when they update the book they add more demons and very few mortal units.
The demise of the boob snake lord is a bit of a kick in the teeth. Having the possibility of a dedicated book on the horizon for mortals is nice and all, but I would have much preferred even minimalist mortal representation in this battletome. I really can't understand why they didn't just add even 1 or 2 mortal kits to this release. Very disappointing.
I'll be waiting to see the battletome for myself before deciding whether to spend anything on this release.
Marshal Loss wrote: The demise of the boob snake lord is a bit of a kick in the teeth. Having the possibility of a dedicated book on the horizon for mortals is nice and all, but I would have much preferred even minimalist mortal representation in this battletome. I really can't understand why they didn't just add even 1 or 2 mortal kits to this release. Very disappointing.
I'll be waiting to see the battletome for myself before deciding whether to spend anything on this release.
Our foot lord is gone as well. Going around the web many people are not investing in the release anymore due to the clear lack of mortals. I am planning to use the money I was going to spend on the slaanesh release on daughters of khaine instead. Overall I find their choice of what to update confusing.
So they decided to release tons of heroes, fine but most people buy only one of them. So overall you aren't going to get a lot of money out of the release if you ignore the core of an army. Most slaanesh players have 40+ chaos warriors or daemonettes, along with some hellstriders. So they aren't going to buy new infantry for this release, but at the same time GW might use the excuse "oh look people aren't really putting down tons of money for the release. Maybe we should take our time updating them again?"
It's a vicious cycle, they could of had an explosive release but they chose not to do it. I even read up one person who was going to drop 300+ pounds but the news of no mortals made that budget for this release drop to 0 incredibly quickly. It's been a common story across the web. Overall this release has been tainted. Now, if they get back to slaanesh again they have to give it another slot when it could of been used for something else.
Marshal Loss wrote: The demise of the boob snake lord is a bit of a kick in the teeth. Having the possibility of a dedicated book on the horizon for mortals is nice and all, but I would have much preferred even minimalist mortal representation in this battletome. I really can't understand why they didn't just add even 1 or 2 mortal kits to this release. Very disappointing.
I'll be waiting to see the battletome for myself before deciding whether to spend anything on this release.
Our foot lord is gone as well. Going around the web many people are not investing in the release anymore due to the clear lack of mortals. I am planning to use the money I was going to spend on the slaanesh release on daughters of khaine instead. Overall I find their choice of what to update confusing.
So they decided to release tons of heroes, fine but most people buy only one of them. So overall you aren't going to get a lot of money out of the release if you ignore the core of an army. Most slaanesh players have 40+ chaos warriors or daemonettes, along with some hellstriders. So they aren't going to buy new infantry for this release, but at the same time GW might use the excuse "oh look people aren't really putting down tons of money of the release. Maybe we should take our time updating them again?"
It's a vicious cycle, they could of had an explosive release but they chose not to do it. I even read up one person who was going to drop 300+ pounds but the news of no mortals made that budget for this release drop to 0 incredibly quickly. Overall this release has been tainted. Now, if they get back to slaanesh again they have to give it another slot when it could of been used for something else.
Same here.
Even a "Hellstrider on foot" kit would have done it for me.
They have the CAD data for these, change a few things,
add hand weapons, done.
A second kit could use the Tzeentch dudes CAD data as a base,
change the weapons, shields, masks,
add some Slaanesh icons here and there, a few gems, done.
I would but a truckload of Slaanesh mortal troops.
Unfortunately, tehre are none to be bought in this release.
Marshal Loss wrote: The demise of the boob snake lord is a bit of a kick in the teeth. Having the possibility of a dedicated book on the horizon for mortals is nice and all, but I would have much preferred even minimalist mortal representation in this battletome. I really can't understand why they didn't just add even 1 or 2 mortal kits to this release. Very disappointing.
I'll be waiting to see the battletome for myself before deciding whether to spend anything on this release.
Our foot lord is gone as well. Going around the web many people are not investing in the release anymore due to the clear lack of mortals. I am planning to use the money I was going to spend on the slaanesh release on daughters of khaine instead. Overall I find their choice of what to update confusing.
So they decided to release tons of heroes, fine but most people buy only one of them. So overall you aren't going to get a lot of money out of the release if you ignore the core of an army. Most slaanesh players have 40+ chaos warriors or daemonettes, along with some hellstriders. So they aren't going to buy new infantry for this release, but at the same time GW might use the excuse "oh look people aren't really putting down tons of money of the release. Maybe we should take our time updating them again?"
It's a vicious cycle, they could of had an explosive release but they chose not to do it. I even read up one person who was going to drop 300+ pounds but the news of no mortals made that budget for this release drop to 0 incredibly quickly. Overall this release has been tainted. Now, if they get back to slaanesh again they have to give it another slot when it could of been used for something else.
Same here.
Even a "Hellstrider on foot" kit would have done it for me.
They have the CAD data for these, change a few things,
add hand weapons, done.
A second kit could use the Tzeentch dudes CAD data as a base,
change the weapons, shields, masks,
add some Slaanesh icons here and there, a few gems, done.
I would but a truckload of Slaanesh mortal troops.
Unfortunately, tehre are none to be bought in this release.
Well according to GW the design team are still trying to decide where to take mortal slaanesh followers. The fact that they axed our two unique lords means in their eyes that they feel that they don't fit the faction.
Marshal Loss wrote: The demise of the boob snake lord is a bit of a kick in the teeth. Having the possibility of a dedicated book on the horizon for mortals is nice and all, but I would have much preferred even minimalist mortal representation in this battletome. I really can't understand why they didn't just add even 1 or 2 mortal kits to this release. Very disappointing.
I'll be waiting to see the battletome for myself before deciding whether to spend anything on this release.
Our foot lord is gone as well. Going around the web many people are not investing in the release anymore due to the clear lack of mortals. I am planning to use the money I was going to spend on the slaanesh release on daughters of khaine instead. Overall I find their choice of what to update confusing.
So they decided to release tons of heroes, fine but most people buy only one of them. So overall you aren't going to get a lot of money out of the release if you ignore the core of an army. Most slaanesh players have 40+ chaos warriors or daemonettes, along with some hellstriders. So they aren't going to buy new infantry for this release, but at the same time GW might use the excuse "oh look people aren't really putting down tons of money of the release. Maybe we should take our time updating them again?"
It's a vicious cycle, they could of had an explosive release but they chose not to do it. I even read up one person who was going to drop 300+ pounds but the news of no mortals made that budget for this release drop to 0 incredibly quickly. Overall this release has been tainted. Now, if they get back to slaanesh again they have to give it another slot when it could of been used for something else.
Same here.
Even a "Hellstrider on foot" kit would have done it for me.
They have the CAD data for these, change a few things,
add hand weapons, done.
A second kit could use the Tzeentch dudes CAD data as a base,
change the weapons, shields, masks,
add some Slaanesh icons here and there, a few gems, done.
I would but a truckload of Slaanesh mortal troops.
Unfortunately, tehre are none to be bought in this release.
Well according to GW the design team are still trying to decide where to take mortal slaanesh followers. The fact that they axed our two unique lords means in their eyes that they feel that they don't fit the faction.
Well, these two models were released with the Diaz deamonettes and seekers ages ago,
even If I own multiples of them, I can understand why they are retiring.
They may not be fitting with the general image for the range.
Should it be such an image.
No replacement whatsoever is what is bothering me.
If they are still at the stage of thinking what to do with the Slaanesh mortal servants,
it is pretty lame: the 3 others Gods get their mortal servants already...
It's more likely that the design team didn't provide new models for them and that the manufacturing team/management has a general order to remover finecast and metal where possible.
So with no new models and no moral wing to work with the rules team clearly went with manufacture and removed those models from the book so the metal models could be removed from production.
It does somewhat highlight how godly powerful the design team are in terms of what we get at times. It also makes one puzzle and wonder how much pushback rules/marketing has on the design team in terms of making them make certain things.
I'm aware skaven didn't get this treatment, but at the same time they only got a new leader model and I suspect that it was simply a case that there was no manufacture slots to allow them to get a big update now. so GW went with the "just keep the old models for now and we'll do them later" approach.
I suspect Gutbusters might be the same, though one can hold out hope that they have got a big production slot.
Overread wrote: It's more likely that the design team didn't provide new models for them and that the manufacturing team/management has a general order to remover finecast and metal where possible.
So with no new models and no moral wing to work with the rules team clearly went with manufacture and removed those models from the book so the metal models could be removed from production.
It does somewhat highlight how godly powerful the design team are in terms of what we get at times. It also makes one puzzle and wonder how much pushback rules/marketing has on the design team in terms of making them make certain things.
I'm aware skaven didn't get this treatment, but at the same time they only got a new leader model and I suspect that it was simply a case that there was no manufacture slots to allow them to get a big update now. so GW went with the "just keep the old models for now and we'll do them later" approach.
I suspect Gutbusters might be the same, though one can hold out hope that they have got a big production slot.
I understand you don't want to block the inspiration of your design team but...You are still a business. Many people were ready to drop money on this release, the news of no mortals and our unique lords being turned generic has caused many to lose all interest. On the facebook page people are slowly waking up to the fact we are losing those two models and that there are no new mortals. Some still believe that GW are hiding something up their sleeve to surprise us.
Honestly those thinking GW is hiding something are living a dream - GW has been very clear that this is the entire release and that nothing is coming soon. The only "soon or next" thing is likely another Battletome.
As for releases lets not forget that AoS armies are being pushed out fast this year. It's not about fleshing them all out to big full armies with huge diversity and big model releases - GW Can't do that. It's about getting AoS to the point where every army can be played by buying the rule book and single Battletome.
Heck look at Flesh Eaters and Fyreslayers both armies that could do with new models and they both got very little (technically only one new model each and the dwarven one was a returned model for sale).
I think what we are seeing is more the fact that GW just has limited production slots rather than the design team only.
Overread wrote: Honestly those thinking GW is hiding something are living a dream - GW has been very clear that this is the entire release and that nothing is coming soon. The only "soon or next" thing is likely another Battletome.
As for releases lets not forget that AoS armies are being pushed out fast this year. It's not about fleshing them all out to big full armies with huge diversity and big model releases - GW Can't do that. It's about getting AoS to the point where every army can be played by buying the rule book and single Battletome.
Heck look at Flesh Eaters and Fyreslayers both armies that could do with new models and they both got very little (technically only one new model each and the dwarven one was a returned model for sale).
I think what we are seeing is more the fact that GW just has limited production slots rather than the design team only.
That's what it honestly looks like, GW seems to want to pump out as many tomes as possible this year to get the older armies up to par rules wise.
I am really happy to see Slaanesh getting a new battletome, miniatures, and some focus in general. I am really disappointed to see those two models go. To me they were really iconic and really well done, on top of having aged well and still looking good on the table (the aesthetic blends perfectly well with the hellstriders too). Losing them puts some tarnish on what is shaping up to be a sweet release.
Overread wrote: Honestly those thinking GW is hiding something are living a dream - GW has been very clear that this is the entire release and that nothing is coming soon. The only "soon or next" thing is likely another Battletome.
As for releases lets not forget that AoS armies are being pushed out fast this year. It's not about fleshing them all out to big full armies with huge diversity and big model releases - GW Can't do that. It's about getting AoS to the point where every army can be played by buying the rule book and single Battletome.
Heck look at Flesh Eaters and Fyreslayers both armies that could do with new models and they both got very little (technically only one new model each and the dwarven one was a returned model for sale).
I think what we are seeing is more the fact that GW just has limited production slots rather than the design team only.
That's what it honestly looks like, GW seems to want to pump out as many tomes as possible this year to get the older armies up to par rules wise.
Yep and that's a good thing, pre-christmas AoS was a mess of dozens of factions, some with only one model in them. The GW Webstore was a mess and any faction that didn't have a Tome it was never clear where the rules were (40K had the indexes shown, but AoS never even showed the Generals handbook for those armies which were within it). Come Christmas they cleaned up the online listings a lot and made it a lot clearer what there intentions might be, though still any faction without a Tome is confusing and likely selling poorly or not as well as they could.
Getting the game to have all armies in a final form and with a Tome is a big move for them. Whilst in 40K the maturity of most armies (and the fact they were not randomly cut in half or more) meant that a year of Codex was fine and the fewer armies that needed updates were updated, barring Eldar who are still rather losing out with a lot of finecast still. Meanwhile in AoS there's a wider range of smaller armies in need of a boost or armies with a lot more legacy models even going back to pure metal. That said GW still has limits and can't just update the whole game in a year. So yeah we are seeing a lot of choices being made and limits; but the Slaanesh release isn't bad. It's very good actually as the yare getting pretty much everything. Honestly the only oddity is that they are missing out on Dice.
GW does that from time to time really oddly - eg Tyranids also missed out on Dice. It's strange when almost every other faction gets them and then they just skip a beat now and tehn.
Binabik15 wrote: So my purchases for this battletome release now boil down to "get the lord on steed and maybe Sigvald before they're gone". D'oh.
Fun one.
In spite of my misgivings over the lack of mortals, I'll keep an interest in the Keeper and the big honking Slaanesh symbol until I see 360°s and sprue pictures. I don't have an interest in the stock models, but I have a conversion for the Keeper in mind that I may want to do if the sprue design and general appearance of the the model don't get in the way too much. And as already said earlier, I want am empty center for the Slaanesh symbol.
I'm just sad most GW releases are now a crapton of heroes and then 1-3 units at most.
I know monopose heroes are just much cheaper and easier to make but at the end of the day is units, specially double kit units (I know for some reason GW doesn't do that anymore) what makes a faction interesting to play.
On the bright side, I'm not really tempted to spend money on Daemon models except for the KoS. It may be time for me to start my Greater Daemons collection I've been planning for some time now.
Wish we could find out what the dagger, aegis, and whip do in terms of rules. The sinistrous hand seems a very good option to keep the Keeper of Secrets going. I would imagine the whip + hand combo might be good for increasing chance of triggering the hand's effects.
Is the Keeper of Secrets on the same 100mm round base as Morathi? She'd make a great alternative model for a Keeper of Secrets in 40k if that is the case, and she's got an absolutely amazing model already.
I wish they had included the 40k rules for the Fane... I want to know what it does if I am going to preorder it. Though I probably will anyway just to have a terrain piece for my army haha.
IMO endless spells lack the nuance and flavor of Skaven/FEC ones but still cool. I like how the mirror works with 'sucking models' in though, that is pretty cool.
Now that terrain piece... Those rules are pretty dam cool.
So, how do Wanderers reliably put Mortal Wounds down?
I mean if it's so wildly common across the whole of the game, surely even a non-Battletome army like the Wanderers should be able to put MWs down en masse!
Spoiler:
There's three non-Artefact related ways outside of Endless Spells. A) Before the start of the game, a Waystrider can fire off a "Heartseeker Arrow" if the enemy General is visible to him. Goes off on a 5 or more. B) Shield of Brambles from Sisters of the Thorn--This is a spell that allows for a unit to reroll failed save rolls and when you make a save roll of a 6 or more during the combat phase? The attacking unit suffers a mortal wound after all of its attacks have been made. ---And let's put that into context here. For each save roll of a 6 or more, the attacking unit suffers a single Mortal Wound. C) Arcane Bolt. Every Mage has access to this, so it ain't special.
H.B.M.C. wrote: Hey look! All three endless spells are different ways of causing mortal wounds.
I'm shocked. Shocked I tell you!
Yeah, compared to other recent spells which one takes for the tactical value and might do MWs on the side these are all MW focused. I am cool with one of three being like that but not too happy with these ones. Fortunately a set like this seems to be more and more of an anomaly rather than the norm.
Automatically Appended Next Post:
Kanluwen wrote: So, how do Wanderers reliably put Mortal Wounds down?
I mean if it's so wildly common across the whole of the game, surely even a non-Battletome army like the Wanderers should be able to put MWs down en masse!
[spoiler]There's three non-Artefact related ways outside of Endless Spells.
A) Before the start of the game, a Waystrider can fire off a "Heartseeker Arrow" if the enemy General is visible to him. Goes off on a 5 or more.
B) Shield of Brambles from Sisters of the Thorn--This is a spell that allows for a unit to reroll failed save rolls and when you make a save roll of a 6 or more during the combat phase? The attacking unit suffers a mortal wound after all of its attacks have been made.
---And let's put that into context here. For each save roll of a 6 or more, the attacking unit suffers a single Mortal Wound. C) Arcane Bolt. Every Mage has access to this, so it ain't special.
Straw man. He was referring to the game as a whole; a few factions lacking MW output does not make a trend. Also anyone with wizards can put out good MWs using generic endless spells.
NinthMusketeer wrote: Straw man. He was referring to the game as a whole; a few factions lacking MW output does not make a trend.
It's almost like my first posting was saying that spells are the go-to way for people to cause Mortal Wounds, before he tried to redirect to "the game as a whole".
Frankly? If the game as a whole is so inundated with MWs, we should be seeing them everywhere.
And even more frankly, the only reason we see MWs being used so heavily is that it's a hell of a lot easier than relying on some ranged units.
Also anyone with wizards can put out good MWs using generic endless spells.
And how do you get "generic Endless Spells" again?
You know I'm reminded - the Infernal Enrapturess is still the only ranged unit in the whole Slaanesh range. Excluding any spells cast its the only model with a ranged attack. So there is an ideal slot for mortal woreshippers to fill when the time comes.
Though I'm sure some of our heroes will have some ranged or at least long reaching tricks.
Kanluwen wrote:So, how do Wanderers reliably put Mortal Wounds down?
I mean if it's so wildly common across the whole of the game, surely even a non-Battletome army like the Wanderers should be able to put MWs down en masse!
I wouldn't take "legacy" armies so seriously, GW doesn't. Pretty sure they're on ice for something down the road or being left to make a little more money before they're left to fade into obscurity because fewer and fewer people play them with all the not under powered and new stuff around.
I wouldn't take "legacy" armies so seriously, GW doesn't. Pretty sure they're on ice for something down the road or being left to make a little more money before they're left to fade into obscurity because fewer and fewer people play them with all the not under powered and new stuff around.
Allegiance abilities in the last General's Handbook says "Sup".
NinthMusketeer wrote: Straw man. He was referring to the game as a whole; a few factions lacking MW output does not make a trend.
It's almost like my first posting was saying that spells are the go-to way for people to cause Mortal Wounds, before he tried to redirect to "the game as a whole".
Frankly? If the game as a whole is so inundated with MWs, we should be seeing them everywhere.
And even more frankly, the only reason we see MWs being used so heavily is that it's a hell of a lot easier than relying on some ranged units.
Also anyone with wizards can put out good MWs using generic endless spells.
And how do you get "generic Endless Spells" again?
You pay points for them.
Yeah, I do see them everywhere. As do winning tourney lists; even those that do not rely on them still deal notable amounts. Eels is probably the lowest and even then dealing those MWs on the charge turn is pretty critical to success. DoK bounce a rather large amount over the course of a game via shields.
And yes, you pay points for them. Just like everything else. That is a non-argument.
I wouldn't take "legacy" armies so seriously, GW doesn't. Pretty sure they're on ice for something down the road or being left to make a little more money before they're left to fade into obscurity because fewer and fewer people play them with all the not under powered and new stuff around.
Allegiance abilities in the last General's Handbook says "Sup".
Yeah they are definitely an army. No battletome but a set of allegiance abilities, and a good one at that. The unit selection having some big holes in battlefield performance screws them though.
NinthMusketeer wrote: Yeah, I do see them everywhere. As do winning tourney lists; even those that do not rely on them still deal notable amounts. Eels is probably the lowest and even then dealing those MWs on the charge turn is pretty critical to success. DoK bounce a rather large amount over the course of a game via shields.
You've misunderstood the point. If Mortal Wounds were so abundant to the point of them being detrimental to the game as a whole, we would see them present on a hell of a lot more units than we do.
Tournaments are a garbage metric for anything other than "how do people who play games on a timecrunch play things?". I made a mention with regards to MWs being more reliable than ranged units and I stand by that.
And yes, you pay points for them. Just like everything else. That is a non-argument.
Perfectly valid argument actually. People want to whine about Endless Spells and Mortal Wounds being so gamebreaking--they need to remember that they do actually cost points.
I wouldn't take "legacy" armies so seriously, GW doesn't. Pretty sure they're on ice for something down the road or being left to make a little more money before they're left to fade into obscurity because fewer and fewer people play them with all the not under powered and new stuff around.
Allegiance abilities in the last General's Handbook says "Sup".
Yeah they are definitely an army. No battletome but a set of allegiance abilities, and a good one at that. The unit selection having some big holes in battlefield performance screws them though.
Truthfully, unit selection isn't the problem--it's stuff like the Wild Rider Shields(reroll save rolls of 1...at the cost of 2 points of Movement) and Arcane Bodkins being "once per game" or Waywatchers' Aimed Shot just being "on 6s, improve the Rend of shots".
I'm hoping that when/if we get a Battletome, some of that will be addressed.
No one brought up MWs being game breaking, just that they were extremely common. Which they are. I brought up tourney lists to show that even on the higher end they are used. Being abused or not they are rather pervasive.
NinthMusketeer wrote: No one brought up MWs being game breaking, just that they were extremely common. Which they are. I brought up tourney lists to show that even on the higher end they are used. Being abused or not they are rather pervasive.
If I can ever get excited for AoS again I'll be running piles of chaos warriors with shields it seems. I just with they had kept the old Chaos Warrior style for some of War Cry instead of going all Conan for everything.
The problem with chaos warriors is for their cost they are still not as durable and they have miserable damage output.
They are ok at tanking an objective however. But are still overcost. Combining them and a warshrine would get you (unless I'm just totally off base here) a 5+ extra save and a 6+ extra save additionally.
NinthMusketeer wrote: No one brought up MWs being game breaking, just that they were extremely common. Which they are. I brought up tourney lists to show that even on the higher end they are used. Being abused or not they are rather pervasive.
If I can ever get excited for AoS again I'll be running piles of chaos warriors with shields it seems. I just with they had kept the old Chaos Warrior style for some of War Cry instead of going all Conan for everything.
While it remains to be seen how accurate this is, I thought of the Warcry models as Marauders (with realm specific attire) rather than Chaos Warriors.
The only equivalent to the latter AoS got, in terms of new models, that is, are Blood Warriors. I don't know what GW's plans are for Chaos, but it seems to me like Chaos Warriors are meant to take the backseat and Marauders taking over as the mainstay and iconic unit of human Chaos armies. Pretty much the inversion of how it used to be, with Sigmarines fighting hordes of trash instead of Chaos Warriors shanking soft southerners in Fantasy.
While it remains to be seen how accurate this is, I thought of the Warcry models as Marauders (with realm specific attire) rather than Chaos Warriors.
The only equivalent to the latter AoS got, in terms of new models, that is, are Blood Warriors. I don't know what GW's plans are for Chaos, but it seems to me like Chaos Warriors are meant to take the backseat and Marauders taking over as the mainstay and iconic unit of human Chaos armies. Pretty much the inversion of how it used to be, with Sigmarines fighting hordes of trash instead of Chaos Warriors shanking soft southerners in Fantasy.
There's a reason they were called "Hordes of Chaos" initially. Warriors weren't supposed to be the most numerous, they were supposed to be the 'elite' of the tribes, granted favor by the Dark Gods.
Yet in AoS with its near infinite realms, impossible industries and populations and casualties in the millions, billions and trillions where it could be handwaved away, Chaos Warriors seem to be on the decline.
They'd definitely be on the decline if they fought like their statline indicates lol. They are outclassed by a great deal. Their offensive capabilities are more suited to a marauder or trash troop.
Geifer wrote: Yet in AoS with its near infinite realms, impossible industries and populations and casualties in the millions, billions and trillions where it could be handwaved away, Chaos Warriors seem to be on the decline.
They don't "seem to be" anything really. We have not had much focused upon just them.
Truthfully? Your argument seems to be the same nonsense people used about "squatting Slaanesh!!!1!!".
auticus wrote: The problem with chaos warriors is for their cost they are still not as durable and they have miserable damage output.
They are ok at tanking an objective however. But are still overcost. Combining them and a warshrine would get you (unless I'm just totally off base here) a 5+ extra save and a 6+ extra save additionally.
I've found them to perform pretty well. Having that 5+ against mortals is quite strong and means an opponent/unit relying on MWs to get past armor is in a tough spot. Given how common it is to counter armor with MWs they have a definite counter-play role. What makes them bad is running them in an StD army; in god-specific armies they are far more useful. For Tzeentch, Khorne, and Slaanesh they are an anvil unit the god doesn't otherwise have, while Nurgle makes them absurdly tough with a harbinger or quite offensive with blades of putrefaction.
A tourney list focused around them sticks in my mind since it more or less hard-countered my old skryrefyre.
The important thing to remember about Daemons is that they don’t have “clothes” as a normal mortal does – anything they wear is as much a manifestation of the will of Slaanesh as they are. The line between where the Daemon ends and clothing begins is deliberately unclear. The stockings, for example, start as clothing, and end up as part of the Daemon itself. We wanted the clothing to give each model its own identity, distinguishing them from each other.
It is something I like about how they did the kit. Among many other factors.
Until the ambition kicks in and you try to figure out how to paint that translucent.
The Slaanesh-approved method is to use a fresh hobby knife to cut off very thin slices of your own skin and apply them as you would gold foil. Anything to achieve the perfect look.
It is something I like about how they did the kit. Among many other factors.
Until the ambition kicks in and you try to figure out how to paint that translucent.
The Slaanesh-approved method is to use a fresh hobby knife to cut off very thin slices of your own skin and apply them as you would gold foil. Anything to achieve the perfect look.
Man, why didn't I think of that?
Too bad I only have experience with thicker slices of my own skin. It'll just look mismatched if I try that.
It is something I like about how they did the kit. Among many other factors.
Until the ambition kicks in and you try to figure out how to paint that translucent.
The Slaanesh-approved method is to use a fresh hobby knife to cut off very thin slices of your own skin and apply them as you would gold foil. Anything to achieve the perfect look.
Man, why didn't I think of that?
Too bad I only have experience with thicker slices of my own skin. It'll just look mismatched if I try that.
Back to the drawing board.
It goes on like gold foil does.
You DO apply gold foil to your Slaanesh models, right?
The important thing to remember about Daemons is that they don’t have “clothes” as a normal mortal does – anything they wear is as much a manifestation of the will of Slaanesh as they are. The line between where the Daemon ends and clothing begins is deliberately unclear. The stockings, for example, start as clothing, and end up as part of the Daemon itself. We wanted the clothing to give each model its own identity, distinguishing them from each other.
auticus wrote: The problem with chaos warriors is for their cost they are still not as durable and they have miserable damage output.
They are ok at tanking an objective however. But are still overcost. Combining them and a warshrine would get you (unless I'm just totally off base here) a 5+ extra save and a 6+ extra save additionally.
I've found them to perform pretty well. Having that 5+ against mortals is quite strong and means an opponent/unit relying on MWs to get past armor is in a tough spot. Given how common it is to counter armor with MWs they have a definite counter-play role. What makes them bad is running them in an StD army; in god-specific armies they are far more useful. For Tzeentch, Khorne, and Slaanesh they are an anvil unit the god doesn't otherwise have, while Nurgle makes them absurdly tough with a harbinger or quite offensive with blades of putrefaction.
A tourney list focused around them sticks in my mind since it more or less hard-countered my old skryrefyre.
A 20-man blob is really hard to shift. They're invaluable for objective-based scenarios. Run them alongside a more offensively-inclined unit and you have a great hammer-and-anvil!
Remember you don't have to paint them as stockings. The way they are modelled they are essentially the flesh of the model not clothing itself - so you can paint it as skin tones and then just put some soreness around the clips holding it up (red or black or whatever colour fits the blood and organs colour of your demons)
Overread wrote: Remember you don't have to paint them as stockings. The way they are modelled they are essentially the flesh of the model not clothing itself - so you can paint it as skin tones and then just put some soreness around the clips holding it up (red or black or whatever colour fits the blood and organs colour of your demons)
It is something I like about how they did the kit. Among many other factors.
Until the ambition kicks in and you try to figure out how to paint that translucent.
I think the new Fiends have stockings too. I really like it - especially since they are painted to watch the slowly darkening limbs we usually see on Daemonette hands etc - it blurs the lines between wearable stockings and stockings that seem to meld into their skin. Where does fabric end and claw begin? Pretty messed up
EDIT: Whoops, I forgot I was a whole page behind and didn't see all this discussion... carry on
Could always paint the stockings bloody, like the skin has been peeled away. Then the eye drifts to where it connects and there is a strange sort of wrongness that is perfect for a daemon model. You'd have to do it really well to sell the effect though, otherwise it'd just look like gore stockings.
They're up on the New Zealand website. Good news, it looks like you should be able remove the face from the Fane with an Exacto and there's a 360 of the Infernal Enrapturess
I can definitely see some shenanigans with Epitome + Balewind Vortex. Masque Finally has a use for the Staff of Masks . I definitely need to get a bigger base for my KoS to make use of his D3 healing.
All in all, pretty good upgrades + nasty model. Now if they can actually be of use in 40K.
aracersss- Some people don't like the KoS face on the Fane.
Keeper is really interesting as its dagger deals damage whilst the claw heals it. The shield gives a 6+ save against wounds and mortal wounds which is nice, but a little weak, then again if it had a 5+ or better it might have easily overshadowed the other choices.
The whip gives a ranged attack, but its special tangling ability only works on other monstrous units.
I can see the whip being more popular on the named hero as that critter can only take shield or whip. Interestingly the whip appears to have two hand options in the kit, possibly suggesting a split (double joined) hand.
Speaking of the named variation, its a darn powerful hero hunter. It's really following its lore well and is clearly built to hunt and kill other heroes!
Sad for me they removed the cool abilities from hellstriders. They actually work in their role batter now and the scroll is well designed, but something about that stacking attack potential was so enticing.
Ghaz wrote: They're up on the New Zealand website. Good news, it looks like you should be able remove the face from the Fane with an Exacto and there's a 360 of the Infernal Enrapturess
Yes, it could be workable which is a good thing.
I love this kit.
Ghaz wrote: They're up on the New Zealand website. Good news, it looks like you should be able remove the face from the Fane with an Exacto and there's a 360 of the Infernal Enrapturess
Yes, it could be workable which is a good thing.
I love this kit.
I'm planning to do the same, its has a beautifully sculpted base as well. I'll probably paint the Keeper's face like stone or marble and incorporate it into a separate terrain piece.
Are the rules for the KoS and other things up somewhere? If that shield rule accurate that will be super sad because the unit is dead on arrival. Nothing which is melee with a defense line like T7 16 wounds 5++ and over 200 points is worth it.
Shield needed to be either +1 T, +1 Invuln or 5+++ for it to be a workable unit.
drakerocket wrote: Are the rules for the KoS and other things up somewhere? If that shield rule accurate that will be super sad because the unit is dead on arrival. Nothing which is melee with a defense line like T7 16 wounds 5++ and over 200 points is worth it.
Shield needed to be either +1 T, +1 Invuln or 5+++ for it to be a workable unit.
All the Age of Sigmar warscrolls can be found on the appropriate product page.
Looks like Slaanesh finally got some updated names:
The Resin Herald is now a "Viceleader".
The Herald on Exalted Chariots is now a "Bladebringer."
The Alluress is now an "Allurer".
Strangely the split the Hellstriders into two separate units.
But the entries for the Hellflayer, Exalted Chariot, and Herald on Seeker Chariot are all missing.
Inquisitor Gideon wrote: Not available too me right now, but one of the devs was asked what was going on with Slaneesh at an open day and apparently there is meant to be a summer event dealing with it's fate. Which could possibly tie in with the schedule above. But the lack of Slaneeshi releases on the list makes me question it.
Right if there is an event dealing with slaanesh even if I am a undead fan in AOS, for slaanesh sake I am going chaos and everyone else should as well. How cool would it be if slaanesh ends up the strongest chaos god in AOS because of it?
Seems more like they know the sheer number of Order/Sigmarines, especially if there's an Elf release immediately prior, would skew the results into a massive victory for them.
Maybe that'll be their excuse to fully squat Slaanesh. "w-w-well s-ee! You did affect the narrative!"
You know, this comment has aged quite badly, now that I scrolled past it.
Sersi wrote: Looks like Slaanesh finally got some updated names:
The Resin Herald is now a "Viceleader".
The Herald on Exalted Chariots is now a "Bladebringer."
The Alluress is now an "Allurer".
Strangely the split the Hellstriders into two separate units.
But the entries for the Hellflayer, Exalted Chariot, and Herald on Seeker Chariot are all missing.
What surprised me is that they mentioned they split the Hellstriders so that they could give them different stats and points and the only difference they've got is the weapon properties. I figure that as AoS doesn't do points for weapons/upgrades (like 40K does) this meant they had to split them to give them different points for each option.
SamusDrake wrote: Ah the Keeper is £85. I thought it might be the size of the 40K Gullierman from previous pics but its actually about the size of a Knight.
Thats fine though. Its a incredible model and looking forward to seeing how others paint it.
Neat thing is that basically the only option to change on it for weapons is one arm (between knife, claw and whip) so I can see it being potentially easy to magnetize for all the options!
I don't think you can magnetize it for alternate hero/standard build (mostly because of the cape though if you go by just weapons and head it might be possible).
Unfortunately for me it looks like I might not actually be doing the army, there is literally nothing in the tome for mortals. There isn't even a dedicated battalion for them in the book. Just looks like a book for daemons, disappointing imo.
Geifer wrote: Good to see the Fane is so user friendly. Even the base is separate.
If only the giant face wasn't attached to the portal (just my personal preference, I'd rather have it without the KoS face). I mean, it shouldn't be too hard to cut out. Plus, that gold and loot base would look great on the base of a kharadron ship.
Geifer wrote: Good to see the Fane is so user friendly. Even the base is separate.
If only the giant face wasn't attached to the portal (just my personal preference, I'd rather have it without the KoS face). I mean, it shouldn't be too hard to cut out. Plus, that gold and loot base would look great on the base of a kharadron ship.
That's my preference as well, but the face looks like it's easily removed even with simple means, so I'm good with that.
I'll also say that I like the face more in unpainted plastic. The paint job doesn't do it any favors.
GaroRobe wrote: If only the giant face wasn't attached to the portal (just my personal preference, I'd rather have it without the KoS face). I mean, it shouldn't be too hard to cut out. Plus, that gold and loot base would look great on the base of a kharadron ship.
It's not attached to the inside of the portal, only outer ring. It looks easy to cut away.
GaroRobe wrote: If only the giant face wasn't attached to the portal (just my personal preference, I'd rather have it without the KoS face). I mean, it shouldn't be too hard to cut out. Plus, that gold and loot base would look great on the base of a kharadron ship.
It's not attached to the inside of the portal, only outer ring. It looks easy to cut away.
That's what I meant. Pleasantly surprised that it wasn't attached to the portal part itself, though a hollow ring might look cool. Just got to drape it with chains or flayed skin or something.
Virules wrote: Shouldn't we have 40k rules as well since the preview reviewers have the kits with the models and new rules?
Well the Fane has no 40K logo on the box itself.
And I believe the Khorne altar had rules in the Vigilus book, so may be we'll have to wait a bit for the Fane rules in 40K if we get any.
Geifer wrote: Good to see the Fane is so user friendly. Even the base is separate.
If only the giant face wasn't attached to the portal (just my personal preference, I'd rather have it without the KoS face). I mean, it shouldn't be too hard to cut out. Plus, that gold and loot base would look great on the base of a kharadron ship.
Hmmm... I hadn't thought of that but yeah that and the gold chest terrain piece would be great for a Kharadron base or terrains piece.
auticus wrote: No mortals means not interested. The only of the four chaos gods to not have mortal followers it seems.
They've still got mortals, GW just hasn't fleshed them out in this edition of the tome; which makes some sense as the two they lost were older models and the plastics are all demonic. There's also warcry and likely slaves to darkness - both of which can provide mortals.
Thoguh I agree I'd have liked a new mortal based model, but I'm not going to let 1 missing troop type (possibly 2 in a duel kit) get me disappointed.
99% of my interest in the GW world was mortal chaos the past twenty years, so when they release a chaos faction and it has no mortals, thats a big ding for me.
The slaves to darkness mortals *could* work except the devs went a step further and made a lot of the powers key off of HEDONIST which is only in this book, whereas the other chaos books keyed off of the KHORNE, TZEENTCH, NURGLE key words.
The plus-side is that it saved me about $300 or so from going out and getting anything for it.
Overread wrote: To be fair if chaos mortals are your thing sounds like you're more wiating for Slaves to Darkness Battletome
The other gods have their own mortals. What makes it worse is the fact that the keeper's command ability won't even work on slaves to darkness since it works off the hendonite keyword. Stop trying to justify GW's mishandling of this release. For many the loss our lords have caused them to lose all interest in the tome.
Mortals are our window into the setting. For christ sake they haven't even reboxed the hellstriders. This book is a gloried daemon battletome.
Overread wrote: To be fair if chaos mortals are your thing sounds like you're more wiating for Slaves to Darkness Battletome
Not necessarily. You could play any of the other three god armies as mortals.
Yes but only Khorne has a fully well rounded mortal force. Nurgal then follows second with a decent size; Tzeentch has some support and then Slaanesh comes up last. Both Tzeentch and Slaanesh would need to take from other forces to have a decent army - although granted as of right now Slaanesh is the only one that can't take a lord and thus form a fully mortal force (at least outside of marked lords from Slaves to Darkness).
I mean I get that mortals is a draw and I want more mortals too, but at the same time unless its Khorn or Nurgle you've basically got to take allies to have a decent force anyway. So its not as if its only Slaanesh that needs more mortals within the demonic army. Slaanesh being ignored for so long it was bound to be that the release would either be huge or would have to focus on one half.
Overread wrote: To be fair if chaos mortals are your thing sounds like you're more wiating for Slaves to Darkness Battletome
Not necessarily. You could play any of the other three god armies as mortals.
Yes but only Khorne has a fully well rounded mortal force. Nurgal then follows second with a decent size; Tzeentch has some support and then Slaanesh comes up last. Both Tzeentch and Slaanesh would need to take from other forces to have a decent army - although granted as of right now Slaanesh is the only one that can't take a lord and thus form a fully mortal force (at least outside of marked lords from Slaves to Darkness).
I mean I get that mortals is a draw and I want more mortals too, but at the same time unless its Khorn or Nurgle you've basically got to take allies to have a decent force anyway. So its not as if its only Slaanesh that needs more mortals within the demonic army. Slaanesh being ignored for so long it was bound to be that the release would either be huge or would have to focus on one half.
Tzaangors are a part of tzeentch's mortal faction. This is a poor comparison.
GW did surprise us with an early launch of the Skaven and FEC tomes and such when Carrion Empire came around so I can well see GW doing the same now and pushing out Tome, Spells and Terrain (might not be needed since they technically do have terrain - in fact one of the oldest factions using faction terrain for decades now). I hope its the case, more Tomes!