Overread wrote: To be fair if chaos mortals are your thing sounds like you're more wiating for Slaves to Darkness Battletome
The other gods have their own mortals. What makes it worse is the fact that the keeper's command ability won't even work on slaves to darkness since it works off the hendonite keyword. Stop trying to justify GW's mishandling of this release. For many the loss our lords have caused them to lose all interest in the tome.
Mortals are our window into the setting. For christ sake they haven't even reboxed the hellstriders. This book is a gloried daemon battletome.
The keeper's ability only worked on daemons before, so that isn't a change.
Well, I bought all the new stuff on pre-order. Just one KOS for now, though. I want to experiment with the parts first before buying another as I'll probably be doing some heavy conversion work and re-posing. It wasn't to bad I came in under $300 for everything with shipping.
Overread wrote: To be fair if chaos mortals are your thing sounds like you're more wiating for Slaves to Darkness Battletome
The other gods have their own mortals. What makes it worse is the fact that the keeper's command ability won't even work on slaves to darkness since it works off the hendonite keyword. Stop trying to justify GW's mishandling of this release. For many the loss our lords have caused them to lose all interest in the tome.
Mortals are our window into the setting. For christ sake they haven't even reboxed the hellstriders. This book is a gloried daemon battletome.
The keeper's ability only worked on daemons before, so that isn't a change.
It works on hellstriders because they have the hedonite keyword. My point is people yell at us to do slaves to darkness if we want more mortals. The issue is the clear lack of syrnegy for slaves to darkness in the book and vice versa.
GW could of made it affect all chaos mortals like the daemon prince character but chose not to. Unless you are doing daemons the book is bare bones. Lets not forget the lack of syrnergy the hellstriders have with slaves to darkness as well.
Sylvaneth are an army that has tempted me since before AoS with the WE Tree lord model, and the Gloomspite do look like fun. So this new box(if it is one) could definitely get added to my pile.
If Gloomspite is coming next week then it seems that really was all there was for the Slaanesh release, no second week of reveals like some speculated.
Ghaz wrote: I'm looking forward to the Gloomspite side of the box. I'm hoping for a new Loonboss on a Giant Cave Squig and a new Madcap Shaman.
From the Art, this looks like the case!
The art we have looks like it could be a Loonboss or a Boingrot Bounder. It's not clear enough to make a call either way, but we'll hopefully know tomorrow.
Overread wrote: To be fair if chaos mortals are your thing sounds like you're more wiating for Slaves to Darkness Battletome
The other gods have their own mortals. What makes it worse is the fact that the keeper's command ability won't even work on slaves to darkness since it works off the hendonite keyword. Stop trying to justify GW's mishandling of this release. For many the loss our lords have caused them to lose all interest in the tome.
Mortals are our window into the setting. For christ sake they haven't even reboxed the hellstriders. This book is a gloried daemon battletome.
The keeper's ability only worked on daemons before, so that isn't a change.
It works on hellstriders because they have the hedonite keyword. My point is people yell at us to do slaves to darkness if we want more mortals. The issue is the clear lack of syrnegy for slaves to darkness in the book and vice versa.
GW could of made it affect all chaos mortals like the daemon prince character but chose not to. Unless you are doing daemons the book is bare bones. Lets not forget the lack of syrnergy the hellstriders have with slaves to darkness as well.
Hellstriders have the daemon keyword, still no change. Everything the book got that benefits Mortal Slaanesh or just Slaanesh benefits marked StDs so there is a considerable amount of synergy in there for them. Hellstriders do have good synergy with StDs as fast melee cavalry--marauder horsemen are fast but can't hold up in melee (and are best run with javelins), while chaos knights are much slower.
It sucks (hard) that the book does not have mono-Slaanesh mortal support (and it sucks especially hard that 2/3 of such units got dropped) but it is still important to criticize rules based on what they are.
Overread wrote: To be fair if chaos mortals are your thing sounds like you're more wiating for Slaves to Darkness Battletome
The other gods have their own mortals. What makes it worse is the fact that the keeper's command ability won't even work on slaves to darkness since it works off the hendonite keyword. Stop trying to justify GW's mishandling of this release. For many the loss our lords have caused them to lose all interest in the tome.
Mortals are our window into the setting. For christ sake they haven't even reboxed the hellstriders. This book is a gloried daemon battletome.
The keeper's ability only worked on daemons before, so that isn't a change.
It works on hellstriders because they have the hedonite keyword. My point is people yell at us to do slaves to darkness if we want more mortals. The issue is the clear lack of syrnegy for slaves to darkness in the book and vice versa.
GW could of made it affect all chaos mortals like the daemon prince character but chose not to. Unless you are doing daemons the book is bare bones. Lets not forget the lack of syrnergy the hellstriders have with slaves to darkness as well.
Hellstriders have the daemon keyword, still no change. Everything the book got that benefits Mortal Slaanesh or just Slaanesh benefits marked StDs so there is a considerable amount of synergy in there for them. Hellstriders do have good synergy with StDs as fast melee cavalry--marauder horsemen are fast but can't hold up in melee (and are best run with javelins), while chaos knights are much slower.
It sucks (hard) that the book does not have mono-Slaanesh mortal support (and it sucks especially hard that 2/3 of such units got dropped) but it is still important to criticize rules based on what they are.
They no longer have the daemon keyword. They have the hedonite keyword.
my criticism is they should focus more on the chaos slaanesh keyword so that our new models can work with slaves to darkness because GW in their infinite wisdom decided to barely give us anything for those who run mainly humans. Doesn't help either that those who want hellstriders have to put up extra money because they didn't bother to rebase them either considering they are batteline units.
Honestly this complaint would almost be non-existent if they didn't axe our slaanesh chaos lords.
Edit:*Sigh*, sorry to snap at you I don't like getting salty. >_< Working on grabbing the warscrolls for those who want them. Perhaps doing something productive will help ease my annoyance.
The warscrolls for the chaos lord on foot and daemonic mount is STILL UP. Found them through google, it's the first two links GRAB THEM NOW.
If you are playing with friends, I think they would be more than happy to let you use the warscrolls/old points or perhaps people can convert their own lords. I already downloaded them.
Overread wrote: To be fair if chaos mortals are your thing sounds like you're more wiating for Slaves to Darkness Battletome
The other gods have their own mortals. What makes it worse is the fact that the keeper's command ability won't even work on slaves to darkness since it works off the hendonite keyword. Stop trying to justify GW's mishandling of this release. For many the loss our lords have caused them to lose all interest in the tome.
Mortals are our window into the setting. For christ sake they haven't even reboxed the hellstriders. This book is a gloried daemon battletome.
The keeper's ability only worked on daemons before, so that isn't a change.
It works on hellstriders because they have the hedonite keyword. My point is people yell at us to do slaves to darkness if we want more mortals. The issue is the clear lack of syrnegy for slaves to darkness in the book and vice versa.
GW could of made it affect all chaos mortals like the daemon prince character but chose not to. Unless you are doing daemons the book is bare bones. Lets not forget the lack of syrnergy the hellstriders have with slaves to darkness as well.
Hellstriders have the daemon keyword, still no change. Everything the book got that benefits Mortal Slaanesh or just Slaanesh benefits marked StDs so there is a considerable amount of synergy in there for them. Hellstriders do have good synergy with StDs as fast melee cavalry--marauder horsemen are fast but can't hold up in melee (and are best run with javelins), while chaos knights are much slower.
It sucks (hard) that the book does not have mono-Slaanesh mortal support (and it sucks especially hard that 2/3 of such units got dropped) but it is still important to criticize rules based on what they are.
They no longer have the daemon keyword. They have the hedonite keyword.
Had* apologies. The point being that the Keeper command ability could previously hit daemons and hellstriders but not StDs, something it still does. One can argue that it SHOULD affect any Slaanesh, I am just saying it never did so that is not a change. If I had to guess I'd say there will be new mortal hedonite models one day and they are pre-preemptively addressing that.
My criticism is they should focus more on the chaos slaanesh keyword so that our new models can work with slaves to darkness because GW in their infinite wisdom decided to barely give us anything for those who run mainly humans.
Yeah, I think they should have done more to enable STDs. Especially considering that all Slaanesh has on the mortal side barring hellstriders.
Baragash wrote: Did the other god books prevent allying with each other or is this the first one?
Did GW just release a boxed set then stop the battle tomes for those models allying?
There are limits to what Khorne can ally with.
Such as?
I don’t play AoS.
I was considering a Slaanesh/Khorne alliance based on W&R so I don’t end up shelving a load of Daemonettes when the book eventually gets re-released in 2-3 years with some mortal kits, but that looks like a non-starter, unless I wait until GA Chaos is updated?
Baragash wrote: Did the other god books prevent allying with each other or is this the first one?
Did GW just release a boxed set then stop the battle tomes for those models allying?
There are limits to what Khorne can ally with.
Such as?
I don’t play AoS.
I was considering a Slaanesh/Khorne alliance based on W&R so I don’t end up shelving a load of Daemonettes when the book eventually gets re-released in 2-3 years with some mortal kits, but that looks like a non-starter, unless I wait until GA Chaos is updated?
If you want to run them in the same army you will need to do generic Chaos allegiance; the only god each can't ally with is each other.
Ignoring for a second the discussion on the shocking variety of Nurgle and Tzeench mortal armies (which consist of blightkings+blightkings on flies and arcanites and tzaangors as far as units go, for staggering 2 units per god)
Maybe mortals will just go into their own book later on? I can see StD having much wider selection of god-themed but mortal units for all sides of the pointy start personally.
Cronch wrote: Ignoring for a second the discussion on the shocking variety of Nurgle and Tzeench mortal armies (which consist of blightkings+blightkings on flies and arcanites and tzaangors as far as units go, for staggering 2 units per god)
Maybe mortals will just go into their own book later on? I can see StD having much wider selection of god-themed but mortal units for all sides of the pointy start personally.
They have way more than that if you add in the heroes as well and how you can kit them out especially blight kings. This post is quite disingenuous in my opinion.
Blightkings are all one weapon option; hellstriders have more mechanical variety than they do.
Anyways, the character diversity needs to be included in the picture, that is the place Nurgle rotbringers shine in variety. There is also the matter of how "mortals" is defined; the keyword, or simply mono-god options that are not daemons (or only have the daemon keyword due to their mount) Tzaangors don't have the mortal keyword, for example.
NinthMusketeer wrote: Blightkings are all one weapon option; hellstriders have more mechanical variety than they do.
Anyways, the character diversity needs to be included in the picture, that is the place Nurgle rotbringers shine in variety. There is also the matter of how "mortals" is defined; the keyword, or simply mono-god options that are not daemons (or only have the daemon keyword due to their mount) Tzaangors don't have the mortal keyword, for example.
Yup, I should of been more clear the diversity and how you can tinker with the look of each blight king is pretty great.
nagash42 wrote: Yeah but each group got to keep their mounted lords while GW purposely removed Slaanesh lords.
Each god has mortal units in their book except Slaanesh. Tzeentch even got to repurpose a named character into a standard one.
All Slaanesh got was 3 new characters and endless spells/terrain
I was a lot more forgiving before I found out they were dropping those two. Slaanesh mortals, even just from using StDs + Hellstriders, did get a lot of new tools here. But it's lame mono-slaanesh mortals did not get new models, and downright sucks that they lost two of their three options. Great times for the daemon side though with a bunch of new hero options and improved diversity of the ones already available. Herald on Hellmower has me seriously tempted. If there is a way to make hellmowers battleline...
Can someone explain to me how the mark of slaanesh works? If a unit outside the hedonites book has a mark of slaanesh can they be added to the army like any unit from the book without being counted as allies? Would adding say a slaanesh marked soulgrinder take the hedonites of slaanesh allegiance abilitys away? As soulgrinders are currently not in a section that can be taken as allies for the hedonites book.
P. S. I will move this to the AOS chat if this is not the place to ask this.
It would be better for the AoS general discussion forum, but the answer is simple anyways; yes. The four god-specific allegiances are based off the Khorne, Tzeentch, Nurgle, and Slaanesh keywords specifically. Note that there is no "Maggotkin" or "Disciples" keyword. So if it has the Slaanesh keyword, it is part of the allegiance. Marked StDs and Chaos Daemons have the keyword, so they are fully part of the allegiance and not allies.
Just wanted to say that it is not all doom and gloom for mortal Slaanesh armies. A slaves to Darkness army with mark of Slaanesh would get the euphoric killers ability and get to take advantage of all the command traits, abilities and artefacts of each of the different hosts.
So as it stands a chaos lord who’s your general can get a command trait which lets them reroll hits Each hit becomes two hits on a six and three hits against units with 20 or more models.
The reaper blade does 1 attack for 2d6 damage once a battle. Now if you are fighting a big group of skaven and roll a six, it becomes 3 hits doing 2d6 each. That’s a potential damage of 36 from just one attack! Obviously the probability of this happening is not the highest, but it is a nice buff to slaves to Darkness armies.
Beasts of chaos with the mark of Slaanesh would also gain these abilities.
I’m sure there is more fun stuff someone could do using these new abilities
Automatically Appended Next Post: And by the number of mentions, seems Stormvault is out very, very soon.
Suggestion from a battle report that (because reasons) Sigmar has Stormvaults all over the place. Could be filled with treasure, could be filled with horror.
I wonder if the liberators in the 1st pic, the ones with skulls crowning the halo, are new or just conversions. I'd love if they updated the Lib kit to add more options.
So GW wants my money, huh? OK. I'll take a temple, thank you. Or whatever kit has the statues.
Ziggurats are pretty cool to have, too. I've been wondering about the Warcry scenery we saw in the reveal video way back when, and it seemed like it didn't offer much volume or cover much of the board. These things should do that quite nicely.
Looks fairly, I want to say modular, but I’m not sure that’s the right word.
Gryph Hound statues are shown in multiple positions. So the Temple bits and bobs are at least stackable? Again, struggling for the right term this time. But hopefully you get what I’m driving at.
Automatically Appended Next Post: And by the number of mentions, seems Stormvault is out very, very soon.
Suggestion from a battle report that (because reasons) Sigmar has Stormvaults all over the place. Could be filled with treasure, could be filled with horror.
At RRP , excluding characters , that’s £140 ish of miniatures , I think the boos would be £18, the Sylvaneth character £15 so it’s a fantastic deal IMO. Also all the goblin units are Gloomspite battleline and revenants Sylvaneth battleline. Id day it’s the best , if you like the factions, AOS box they’ve done as both sides are a good basis for starting.
I'm getting 2. I want a squig and squig hopper army and have sylvaneth and more of these units is never bad. It's around 230 without the hero's. So the discount is definitely there. It's about 30% before the characters if its 160 for the box.
I don't understand something. Carrion Empire had 1 hero and 3 boxes per faction.
This one has 1 hero and 3 boxes per the sylvaneth half but 1 hero and two boxes for the goblins.
I would say I expect it to be cheaper than carrion empire but I doubt it. They'll make you pay a premium for the goblin half for being new models.
Sotahullu wrote: Actually, would it make sense that Wanderers would be rolled into new Sylvaneth book?
Sylvaneth hate wanderers, they think they are traitors and cowards, so I doubt it. But GW could make a retcon and change the background, of course.
£137.50 without the heroes by my reckoning. So if its at the Carrion Empire(£95) or even Shadow spear(£105) price point there's a good saving to be had.
Sotahullu wrote: Actually, would it make sense that Wanderers would be rolled into new Sylvaneth book?
Sylvaneth hate wanderers, they think they are traitors and cowards, so I doubt it. But GW could make a retcon and change the background, of course.
Why retcon it when the timeline has moved forward? I could easily see that some of these Wanderers could have taken oath of penance to remedy their ancestors mistakes or in some other places Wanderers did fought beside Sylvaneth without any complain.
Of course, I could see that some units could not be taken in mixed armies.
Galas wrote: I don't understand something. Carrion Empire had 1 hero and 3 boxes per faction.
This one has 1 hero and 3 boxes per the sylvaneth half but 1 hero and two boxes for the goblins.
I would say I expect it to be cheaper than carrion empire but I doubt it. They'll make you pay a premium for the goblin half for being new models.
The boxes on the goblin side are high-quantity; their half has the highest model count of any AoS starter afaik. It is also about having two approximately equal forces.
Sylvaneth hate wanderers, they think they are traitors and cowards, so I doubt it. But GW could make a retcon and change the background, of course.
It isn't so much of a hatred as more of a former friends but one abandoned the other in a time of need. There is resentment and anger there, but the factors that made them great friends before are still there.
Come to think of it that dynamic could make for the basis of an excellent novel
I don't know if Squat is quite the right word, seeing as it's quite tall, but I see what you're saying. I think the shield arm would have been better posed down at the side. Still really like it, and that Wild Rider esque helm.
Gael Knight wrote: I don't know if Squat is quite the right word, seeing as it's quite tall, but I see what you're saying. I think the shield arm would have been better posed down at the side. Still really like it, and that Wild Rider esque helm.
Yeah, the helm, weapon and wings are the standout parts to me. Worst case, you could make a great kitbash from them.
Sotahullu wrote: Actually, would it make sense that Wanderers would be rolled into new Sylvaneth book?
If they didn't do Darkling Covens with Daughters of Khaine, I really doubt they'll do Wanderers here.
The goals for the two factions are different at this point. Wanderers are trying to reestablish the, effectively, network of ley-lines that crossed all of the Realms before.
Sylvaneth are trying to establish a 'natural order' across the Realms from the looks of things.
The only crossover right now seems to be that the Wanderers establishing ley-lines in Ghyran is helping the forests grow back there and elsewhere.
I wish they would make a Ghyarn order battle tome. Sylvanneth, wanderers, and probably mandatory stormcast vanguard would be a great looking army. And besides, I don't think we'll ever really get new wanderers, just like how dispossessed probably won't get new models, besides an occasional hero or something.
BertBert wrote: I like the concept of the Arch Revenant, but he looks somewhat squat. Would have preferred him to be a bit taller, but that's a minor nitpick.
The Loonboss is amazing, but the Squig has a very daemonic look. Again, minor nitpick, but squigs should look more whacky than that.
If it was taller, I’d be converting for a C’tan in 40k..
GaroRobe wrote: I wish they would make a Ghyarn order battle tome. Sylvanneth, wanderers, and probably mandatory stormcast vanguard would be a great looking army. And besides, I don't think we'll ever really get new wanderers, just like how dispossessed probably won't get new models, besides an occasional hero or something.
That would be a generic Order army using the Living City rules and taking artifacts from the realm of life list
Terrain is interesting, but so far quite static. Will have to see what sort of configurations are possible beyond "stairs leading to pillars" and "stairs leading to griffhound statues".
Looncurse? On one hand, the boss on Giant Squig is great. On the otherhand, the Sylvaneth mini is just too busy for my liking. On the other, other hand this means bits sites will have some cheap Squigs/Squig Riders on sale soon. Might get some of those.
Terrain is interesting, but so far quite static. Will have to see what sort of configurations are possible beyond "stairs leading to pillars" and "stairs leading to griffhound statues".
Looncurse? On one hand, the boss on Giant Squig is great. On the otherhand, the Sylvaneth mini is just too busy for my liking. On the other, other hand this means bits sites will have some cheap Squigs/Squig Riders on sale soon. Might get some of those.
The possibilities for converting a cool sylvaneth hero just got great! If you dont like the new hero -good for you, you can finally use all those bits and twigs left over to make a hero you can actually use. Just think what you could do with the Ynnari avatar and some branches.
Mad Doc Grotsnik wrote: Looks fairly, I want to say modular, but I’m not sure that’s the right word.
Gryph Hound statues are shown in multiple positions. So the Temple bits and bobs are at least stackable? Again, struggling for the right term this time. But hopefully you get what I’m driving at.
My WD with the new terrain pics in arrived today and I think modular is the right word for it, especially for the larger set with the half circle section. They seem to be a fairly substantial size as well, even the smaller of the two platforms is big enough to fit a Magmadroth and a Cauldron of blood on it at the same time.
I wonder how stackable the kits are? A multi level stepped pyramid/temple would make a nice tabletop centrepiece.
That collection of rubble will be real useful for making area terrain. Not big on the curved one, just not my style. That first one I'll certainly be getting, like it a lot. Especially the size. It's easy to make small terrain pieces from extra stuff or scratch.
Is the Arch-Revenant female? It's hard to tell on the model. I thought it was a dude, but the small text in one of the book image say the arch-revenant led her forces, so I'm guessing she is?
I was at my local game store today here in the states and I pre ordered two copies of looncurse, they will retail for $160, luckily I get a nice discount
GaroRobe wrote: Is the Arch-Revenant female? It's hard to tell on the model. I thought it was a dude, but the small text in one of the book image say the arch-revenant led her forces, so I'm guessing she is?
All the lore bits have said "she", so I'm guessing yes.
One of the few complaints I saw about the Tree-Revenants and Spite-Revenants was that they tended to be gendered to one specific thing--which isn't how the Wood Elves rolled!
We have two exceptions in the form of Wild Riders(Orion's equerries, stewards of the Hunter-God Kurnous--we didn't get to keep Ariel's Handmaidens, who fulfilled a similar role for her. Described as butterfly winged sorceresses) and the Sisters of the Thorn.
AoS dropped and for whatever reason they put the Sisters of the Watch into Wanderers as well. Still not sure why, they really should have gone to Swifthawk Agents or Eldritch Council IMO. Even more confused as to why the hell they become Battleline when Waywatchers, master hunters and stalkers, are your General.
GaroRobe wrote: Is the Arch-Revenant female? It's hard to tell on the model. I thought it was a dude, but the small text in one of the book image say the arch-revenant led her forces, so I'm guessing she is?
Well he/she's a sort-of elf so the men are basically women anyways.
Can’t tell from the angle they’re showing, and the sprue picture is showing the backs of the pieces so can’t tell there either. Otherwise the Revenants are easy to tell, but the only current female model for this is the leader of the Spite Revenants. Did convert my Tree Revenants slightly to use that torso still for the diversity of appearance.
If you watch the video, one of the angles confirms that she is indeed female.It would be cool if they did have a male torso, since the helmet can work for both
GaroRobe wrote: Is the Arch-Revenant female? It's hard to tell on the model. I thought it was a dude, but the small text in one of the book image say the arch-revenant led her forces, so I'm guessing she is?
Well he/she's a sort-of elf so the men are basically women anyways.
So you can´t tell from the mini if it´s a dude or chick? Geez, the figurine has to be of abysmal quality.
Not really. The tree revenants are ghostly elves, and some elves are hard to tell what gender they are (not that it matters.) The female tree revenants have one ghost bosom exposed, the males don't. On this model, you can't see from the majority of the angles they provided, since A) its wearing a helmet and B) the hair covers the ghost portion. I had assumed it was a guy at first, but all the lore excerpts revealed that she's female.
GaroRobe wrote: Is the Arch-Revenant female? It's hard to tell on the model. I thought it was a dude, but the small text in one of the book image say the arch-revenant led her forces, so I'm guessing she is?
Well he/she's a sort-of elf so the men are basically women anyways.
So you can´t tell from the mini if it´s a dude or chick? Geez, the figurine has to be of abysmal quality.
It's a tree spirit-creature-thing. I mean, the only sexual characteristics it should be displaying is whether or not it has pollen.
Are the army lists they suggested viable? They're just trying to encourage double buying, but since the Sylvaneth ljist doesn't have any dryads, its piqued my interest. And you can get most of the suggested units within three boxes, with an extra Arch revenant and no Allierile.
GaroRobe wrote: Are the army lists they suggested viable? They're just trying to encourage double buying, but since the Sylvaneth ljist doesn't have any dryads, its piqued my interest. And you can get most of the suggested units within three boxes, with an extra Arch revenant and no Allierile.
They are reasonably viable lists. They could suffer in a competitive meta but almost everything does. For general use they absolutely work. On the Sylvaneth specifically, revenants are a poor unit as it stands (almost certainly in line for a buff come the new battletome, if they don't already get a new warscroll in the starter) but Alarielle is a bit overpowered so it works out. The list would likely be better served by making one of those kurnoth units melee, giving a durable front line unit (which the revenants are not).
GaroRobe wrote: Is the Arch-Revenant female? It's hard to tell on the model. I thought it was a dude, but the small text in one of the book image say the arch-revenant led her forces, so I'm guessing she is?
Well he/she's a sort-of elf so the men are basically women anyways.
So you can´t tell from the mini if it´s a dude or chick? Geez, the figurine has to be of abysmal quality.
I was making a joke about the stereotype of elf males being extremely feminine
GaroRobe wrote: Are the army lists they suggested viable? They're just trying to encourage double buying, but since the Sylvaneth ljist doesn't have any dryads, its piqued my interest. And you can get most of the suggested units within three boxes, with an extra Arch revenant and no Allierile.
Dryads can be summoned by Alarielle or a Branchwraith(which can be built out of the Dryads box if you're conversion happy)...so I can understand why they didn't actually put them in the list.
LunarSol wrote: Unfortunately the underworlds unit doesn’t bode well for revenants.
Debatable.
Going from "reroll a single dice per phase" to "on a 3+, this unit fights before players pick any other units" whether or not they charged can be a big deal.
Notable change as well is that the Kurnoth Hunters are getting a tweak to their wording, with Envoys of the Everqueen becoming 12" from the Kurnoth Hunters rather than the current "measure range for the command ability from the Kurnoth Hunters unit instead of the Hero".
Well the unit's main drawback is durability, so getting the same ability would help them even if they lost the re-roll one. Coupled with a points drop could do the trick.
NinthMusketeer wrote: Well the unit's main drawback is durability, so getting the same ability would help them even if they lost the re-roll one. Coupled with a points drop could do the trick.
I'm actually kind of wondering if they might get a second wound, ala Fyreslayers.
I don't think they will, but it would be something that sets Revenants apart from other Aelf related stuff.
I love every aspect of the Looncurse box!
As I do both Sylvaneth and Gloomspite its perfect, and bring some much needed extra flavour to the Sylvaneth range (together with the underworlds guys).
Hopefully an updated armybook and some weird endless spells will follow.
Has there been any news on a new "Light Elf" faction. Cause its really annoying right now to try and use my old High Elf mini that are stilll "current" and would be nice to have my PT and OD merged into a new faction.
Khadorstompy wrote: Has there been any news on a new "Light Elf" faction. Cause its really annoying right now to try and use my old High Elf mini that are stilll "current" and would be nice to have my PT and OD merged into a new faction.
Honestly we have no real news on either the light nor dark aelf factions to come. Lore wise GW appears to have put out more details about the dark than the light, which suggests to many they might flesh out the dark first with a release. Or it might just be that they throttled so much information on them early that the BL Writers just didn't have anything to work with so they've avoided them and focused on the dark.
However at present we know the big middle of the year release is Warcry so its likely if one of the new aelven forces is coming it won't be until the latter part of this year at best.
That said we don't know what GW's plans are for aelves in general and there's every chance tht what remains on the store might get its own battletome release under something like a united Aelf force.
Has anyone heard if a new Sylvaneth book is coming. They still need a 2.0 face lift with endless spells, though I suppose forests would be their terrain piece.
So many of the underworld units are disappointing in terms of their points. Our local group has enjoyed playing them in open play games without points, but when we do equal points games, they rarely, if ever feel like they're cool or awesome on the table compared to vast, vast swathes of other options. We generally do hybrid open-narrative-matched play type games and even we're just running them as alternative models for other warscrolls.
"Maybe I'll take an underworlds warband" has become the new code for asking the opponent to take bad things in their army. Not every game has to be with optimised lists, but it is funny that underworlds warbands are like anti-optimising.
They're understrength units paired with a character. They were never going to be "OMG AMAZING!".
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Smellingsalts wrote: Has anyone heard if a new Sylvaneth book is coming. They still need a 2.0 face lift with endless spells, though I suppose forests would be their terrain piece.
Nothing definitive, but they were one of the early Battletome releases. Those seem to be the ones getting first crack at things right now.
Kanluwen wrote: They're understrength units paired with a character. They were never going to be "OMG AMAZING!".
Agreed. I would prefer GW lean towards costing them high since they should be available as a 'fun option' more than a standard part of lists.
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Smellingsalts wrote: Has anyone heard if a new Sylvaneth book is coming. They still need a 2.0 face lift with endless spells, though I suppose forests would be their terrain piece.
It is all but certain at this point. There was a rumor towards the start of the year that said they would be getting one this summer, then the LVO interview they heavily hinted one was coming, and now we have the new starter with them in it.
Sylvaneth 2.0 is on the brink of announcement. I'd be surprised if we didn't know about it by the end of the week. The keywords on the Underworlds unit is a giveaway.
Umbros wrote: Sylvaneth 2.0 is on the brink of announcement. I'd be surprised if we didn't know about it by the end of the week. The keywords on the Underworlds unit is a giveaway.
There's a preview this Saturday at the Australian Championship Final so we might hear something then.
Has there been any of these two army boxes that didn't get an army book some time after release? Wrath and Rapture to Hedonites seems to be the longest delay, but it looks like even that happened. A new khorne book too.
auticus wrote: As looncurse has sylvaneth in it my money is on sylvaneth getting a new book anytime now.
RIP slaves to darkness.
One day, in the far future, they will get a battletome. And it will be disgustingly OP. Worse than FEC, worse than GHB1 Tzeentch, worse than 7th Daemons. And then everyone will accuse you of jumping on the bandwagon.
frozenwastes wrote: Has there been any of these two army boxes that didn't get an army book some time after release? Wrath and Rapture to Hedonites seems to be the longest delay, but it looks like even that happened. A new khorne book too.
Longest delay was Genestealer Cults who waited over half a year. However they also got a massive and fantastic release of models along with their new codex. But yeah otherwise all the duel army boxes are basically made to prompt interest before new Battletomes/Codex appear. Though GW appears keen to keep releases closer now. So Flesh Eaters and Skaven got their new Tomes at the same time their duel box came out; whilst for this new Sylvanath and Gloomspite box the Goblins already have their Tome and I'd wager we'll see the Sylvanath release quite soon after as well. I'd be surprised if its not one of the next tomes before Warcry in the Summer.
Smellingsalts wrote: Has anyone heard if a new Sylvaneth book is coming. They still need a 2.0 face lift with endless spells, though I suppose forests would be their terrain piece.
Ooof, that might kill my resistance to buy into Sylvaneth. Looncurse is probably going to be $190 CAD, and 2 boxes of Revenants and a box of Hunters is $160 CAD, never mind the character and all the gobbos side of things. Looncurse + SC + Box of Dryads is basically 1000points?
frozenwastes wrote: Has there been any of these two army boxes that didn't get an army book some time after release? Wrath and Rapture to Hedonites seems to be the longest delay, but it looks like even that happened. A new khorne book too.
Longest delay was Genestealer Cults who waited over half a year. However they also got a massive and fantastic release of models along with their new codex. But yeah otherwise all the duel army boxes are basically made to prompt interest before new Battletomes/Codex appear. Though GW appears keen to keep releases closer now. So Flesh Eaters and Skaven got their new Tomes at the same time their duel box came out; whilst for this new Sylvanath and Gloomspite box the Goblins already have their Tome and I'd wager we'll see the Sylvanath release quite soon after as well. I'd be surprised if its not one of the next tomes before Warcry in the Summer.
And Genstealer Cults was a special case. The codex was originally supposed to come out shortly after the Tooth and Claw box, but it was delayed because GW felt it wasn't good enough and basically decided to go back to the drawing board. I would imagine Sylvaneth will get a 2.0 tome in short order, and I also agree that Slave to Darkness makes since to come out in tandem with Warcry.
Aye I'd be honestly be shocked if Slaves to Darkness doesn't come out near Warcry. It's the perfect tandem release, esp considering Warcry is the big Summer release for AoS.
Esp since we've already seen that core army models (new harpies/furies) are in Warcry already.
GaroRobe wrote: I dunno. STDs seem more of a nurgle thing, if you ask me
Nurgle lacks mortal options outside of characters so he'll be pretty happy as well I imagine. Obviously getting StDs will be a lot of fun for both parties.
Khadorstompy wrote: Has there been any news on a new "Light Elf" faction. Cause its really annoying right now to try and use my old High Elf mini that are stilll "current" and would be nice to have my PT and OD merged into a new faction.
Your best hope for a unified elven alliance is, ironically, the imminent return of Slaanesh. Feels like an obvious dramaturgical balancing act to bring in an elven demigod and some coneheads to the fight.
Sadly, the odds are not good that we will ever se a proper High Elf list again, They probably expand the PT with some new warped flaming Aelf at best.
Overread wrote: Aye I'd be honestly be shocked if Slaves to Darkness doesn't come out near Warcry. It's the perfect tandem release, esp considering Warcry is the big Summer release for AoS.
Esp since we've already seen that core army models (new harpies/furies) are in Warcry already.
Going to preface this by saying I wouldn't object to that, but is it actually realistic to expect them close together?
Presumably a Slaves to Darkness book would be accompanied by Darkoath kits to get rid of the ugly old Marauders. Warcry will get what, a core box and four warband boxes (or six if they the core ones are available separately), along with said Furies and assblasters. Possibly with repackaged kits in the vein of Kill Teams for the the non-Chaos factions. Add to that new terrain and you have a lot of AoS kits for people to buy.
I don't know if GW is going to follow that up with even more Chaos kits. It seems like they are aware people (and their wallets) need an occasional breather and don't try to overload a short period of time with thematically similar stuff.
H.B.M.C. wrote: They'll probably lean heavily on the Phoenix side of the HIgh Elves and give us Iycefyre Aelves or something.
Maybe GW will show restraint and acknowledge that fyre is already associated with Aqshy.
Underworlds stuff is all unique character models, fixed pose and no variety coupled to being coloured plastic. They are boardgame models with AoS rules.
Now Warcry seems closer to being a Wargame and the models more dynamic or at least with options. That we've already seen things like the new furies suggests that its closer to a really big focused duel army box that we've seen before. Just far more fleshed out and focused than previous sets.
That means there's a high chance that Warcry itself will be a shorter term product and that many of the kits will simply roll into Slaves of Darkness packaging and boxes at some point and be fully legal to use in the army.
They only need 10 or so models per set to make it the same as most troop boxes for a core game (most only come with 10 models in a box; its actually rare that you get things ilke the Chaos Warriors and knights which have way more in a box).
Underworlds stuff is all unique character models, fixed pose and no variety coupled to being coloured plastic. They are boardgame models with AoS rules.
Now Warcry seems closer to being a Wargame and the models more dynamic or at least with options. That we've already seen things like the new furies suggests that its closer to a really big focused duel army box that we've seen before. Just far more fleshed out and focused than previous sets.
That means there's a high chance that Warcry itself will be a shorter term product and that many of the kits will simply roll into Slaves of Darkness packaging and boxes at some point and be fully legal to use in the army.
They only need 10 or so models per set to make it the same as most troop boxes for a core game (most only come with 10 models in a box; its actually rare that you get things ilke the Chaos Warriors and knights which have way more in a box).
Big focused dual army box? Maybe I'm misunderstanding, but are you suggesting the Warcry core box will be anything other than Fantasy Kill Team?
I know I have nothing to offer but gut instinct, but I doubt GW will give us dual use kits with the explicit purpose of being used both for Warcry and Age of Sigmar. I'm sure they won't mind people buying kits for one game for use in the other, and will probably provide rules for AoS for the Warcry models if that turns out to be necessary, which I assume they will based on getting weapon options that are too different from what Marauders have or Darkoath may get. But something about the idea that Warcry is just a vehicle for the release of an AoS army strikes me as off.
Looks very Tyranid. I think I'll like it when I see how people paint it up. Thats another rumor engine solved, though.
Do you suppose those leaves are molded on the base, or just added from that old Warhammer leaf set? They're complicated than the leaves sylvaneth usually have
Underworlds stuff is all unique character models, fixed pose and no variety coupled to being coloured plastic. They are boardgame models with AoS rules.
Now Warcry seems closer to being a Wargame and the models more dynamic or at least with options. That we've already seen things like the new furies suggests that its closer to a really big focused duel army box that we've seen before. Just far more fleshed out and focused than previous sets.
That means there's a high chance that Warcry itself will be a shorter term product and that many of the kits will simply roll into Slaves of Darkness packaging and boxes at some point and be fully legal to use in the army.
They only need 10 or so models per set to make it the same as most troop boxes for a core game (most only come with 10 models in a box; its actually rare that you get things ilke the Chaos Warriors and knights which have way more in a box).
Big focused dual army box? Maybe I'm misunderstanding, but are you suggesting the Warcry core box will be anything other than Fantasy Kill Team?
I know I have nothing to offer but gut instinct, but I doubt GW will give us dual use kits with the explicit purpose of being used both for Warcry and Age of Sigmar. I'm sure they won't mind people buying kits for one game for use in the other, and will probably provide rules for AoS for the Warcry models if that turns out to be necessary, which I assume they will based on getting weapon options that are too different from what Marauders have or Darkoath may get. But something about the idea that Warcry is just a vehicle for the release of an AoS army strikes me as off.
I think that people have just jumped on StD too quickly as there are similar models.
And while yes sometimes smaller boxes are linked, or lead to, other books and such. I don’t think it can be an assumed thing.
There would have to be a lot of options in a new tome just for basic guys, to cover all this.
On the Sylvaneth side.
Very glad they are showing stuff now.
I was getting worried that the WH Fest reveals would have a slot wasted by that (wasted In the sense that we already know it’s happening, or was likely to be), I want to see new exciting unknown tomes and codexes! And more info on Warcry and all that
I really like the Sylvaneth stuff from Looncurse, but even at the "half the Looncurse box" prices, the cost still seems bonkers. I think my interests are just too wide to ever be able to justify GW prices.
Maybe if the character goes for enough on eBay I could make the math work out since I don't care a bit for the character.
Galas wrote: Why do they keep making this very cool models that could be new units like the Kharadron magma elemental into boring endless spells?
They said these were summoned "like endless spells" so these worms specifically are not. My hope is for an actual unit that is summoned in, but we'll see.
As a sidenote hot dam is that some nice paint & base work.
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GaroRobe wrote: Looks very Tyranid. I think I'll like it when I see how people paint it up. Thats another rumor engine solved, though.
Do you suppose those leaves are molded on the base, or just added from that old Warhammer leaf set? They're complicated than the leaves sylvaneth usually have
Galas wrote: Why do they keep making this very cool models that could be new units like the Kharadron magma elemental into boring endless spells?
Same reason faction scenery costs no points.
Isn't the same thing; they cost points and aren't auto-buy for everyone. Further, if that magma elemental were a unit you can be sure people would be buying more than one. So the sales explanation does not fly in this particular instance (unlike the terrain).
Mad Doc Grotsnik wrote: It's the carapace on the head. Not a big fan of that sort of design. Looks too clean to be natural to me.
Never mind being too clean, for something that is supposed to burrow that huge horn on the head would drag on and catch everything on the roof of its tunnel. It just looks silly and counterproductive...
frozenwastes wrote: I could swear episode 10 of stormcast had the head of the AoS studio saying that all the factions will get a battletome for 2.0.
Yep and they've already confirmed that 2019 is a massive year for them. Clearly 40K has done supremely well with the new approach and they are copying that directly over to AoS. Not to mention that AoS needs it even more as some armies still don't have any formal army book at all in any form. So yep 2.0 tomes all round is the order of the day. Also pretty much all of them are getting endless spells and terrain features as well. In fact we might reach a point where only Idoneth and Daugthers of Khaine are lacking for both in the whole range. Though I'm still holding out that they either do a wave 2 model release (daughters vs idoneth duel box) or at least a second wave release with spells and terrain.
Lists the current state in terms of Battletomes. Also lets not forget that some factions like Everchosen and Slaves to Darkness are likely to be rolled into one.
Heck the GW survey had Gutbusters and Beastclaw Raiders both listed under "Ogors" which suggests a united Ogors Battletome. So that also means the speed of releases can go up if they combine a few of the armies.
In theory you could cut destruction down to just 2 battletomes; whilst Chaos only needs 2 more if Everchosen and Slaves are in a single Tome. Death is done so the bulk would be for Order.
Yes, I also expect the wave of new battletomes will increase in the next months. I wouldn't be surprised if they do the V2 even for Idoneth and Daughters of Khaine quite fast as well - Idoneth already have their special terrain, they just need to add endless spells and tweak a bit their rules, daughters of Khaine will certainly have just their special terrain and endless spells. Same for Kharadron Overlords and Tzeentch.
Maggotkin also has its special terrain, just need some Nurgle endless spells.
It's clear Beastclaw Raiders, Gutbusters, Fireeaters and Maneaters will be in one battletome. I also suspect Ironjaws and Bonesplitters will be united the same way than Gloomspite Gitz (with some kind of Gorkamorka idol as special terrain). Slave to Darkness and Everchosen are clearly hinted to be together as well.
Seraphons...don't know what they will do with them, but I think it will be just some terrain and endless spells too, but they certainly are one of the factions that still has quite a lot of finecasts that should be replaced. Saurus and skinks kits are quite old too, would be nice to get a new one but not sure they sell enough to justify this.
As for V1 armies, we will see. Free people will take the Arcane College and some of Ironweld Arsenal, while the dispossessed will take the other half of the Ironweld. As for the aelves...would make sense if they keep holding them back until the "big" release of Malerion, Tyrion and Teclis' respective factions. I'm pretty sure all the dark elves except daughters of khaine will go back with Malerion and all the previous high elves return to Teclis/Tyrion's faction with new releases.
There's still a lot of work to do, for sure, but I believe that at the pace GW is right now for AoS, it can indeed be done quite fast. Surprinsingly fast, in fact, when you think about it...Sylvaneth will already be the 7th battletome for V2 until the start of 2019. That's already a lot more than in 2018 with the launch of V2.
Why do people think that things would get rolled together so easily?
Sylvaneth and Wanderers will be a big test certainly, but it's silly to continuously assume that they're just going to do "Aelf/Freeguild/Duardin" books.
Kanluwen wrote: Why do people think that things would get rolled together so easily?
Sylvaneth and Wanderers will be a big test certainly, but it's silly to continuously assume that they're just going to do "Aelf/Freeguild/Duardin" books.
Some of the minifactions are just unworkably tiny and there are too many of them to expand them all into full, independently operating factions. Granted, there is no need to necessarily combine them along old FB lines. For example it would be interesting if Ironweld remained as joint human and duardin faction.
But whatever happens, please dear Sigmar, give me some plain regular humans!
Kanluwen wrote: Why do people think that things would get rolled together so easily?
Sylvaneth and Wanderers will be a big test certainly, but it's silly to continuously assume that they're just going to do "Aelf/Freeguild/Duardin" books.
Because we have precedents, that's all. Why were skavens regrouped, for example ? Because it's easier to release a whole set of battletomes for the last version of the game as soon as possible. You can always make smaller factions after that, when it is needed (cf Nighthaunts - they were a subfaction of Legions of Nagash, after all). Regroup first, then divide. That's how it works the best.
It's clear to me that's the way GW is leaning at the moment. It's not about making "Battletome - Ogors" - it's just that now, with the miniatures available, if you don't intend to really make a whole set of new miniatures and believe it's best at that time given the sales, it may be the best option to gather them all in one book.
Kanluwen wrote: Why do people think that things would get rolled together so easily?
Sylvaneth and Wanderers will be a big test certainly, but it's silly to continuously assume that they're just going to do "Aelf/Freeguild/Duardin" books.
Because we have precedents, that's all.
Do we really though? So where are the Shadowblades in DoK? How about the Privateers in Idoneth?
Or hey, how about those Slaanesh Mortals in the Hedonites book?
Why were skavens regrouped, for example ? Because it's easier to release a whole set of battletomes for the last version of the game as soon as possible.
Or maybe it's easier to release a battletome that effectively already has a "<Clan>" built in for the units themselves...?
You can always make smaller factions after that, when it is needed (cf Nighthaunts - they were a subfaction of Legions of Nagash, after all). Regroup first, then divide. That's how it works the best.
By your logic, Sylvaneth are part of the Idoneth book since there's a combined faction battalion in their book.
It's clear to me that's the way GW is leaning at the moment. It's not about making "Battletome - Ogors" - it's just that now, with the miniatures available, if you don't intend to really make a whole set of new miniatures and believe it's best at that time given the sales, it may be the best option to gather them all in one book.
Frankly, it's clear to me that you're just making things up to fit your argument.
I think Ironjawz and Greenskinz will be rolled together, not sure about Bonesplittaz. Gloomspite-Gitmob-Scuttlers show us that it won't be as simple as rolling all factions of a given race together.
Kanluwen wrote: Why do people think that things would get rolled together so easily?
Sylvaneth and Wanderers will be a big test certainly, but it's silly to continuously assume that they're just going to do "Aelf/Freeguild/Duardin" books.
Because we have precedents, that's all.
Do we really though? So where are the Shadowblades in DoK? How about the Privateers in Idoneth?
Or hey, how about those Slaanesh Mortals in the Hedonites book?
Why were skavens regrouped, for example ? Because it's easier to release a whole set of battletomes for the last version of the game as soon as possible.
Or maybe it's easier to release a battletome that effectively already has a "<Clan>" built in for the units themselves...?
You can always make smaller factions after that, when it is needed (cf Nighthaunts - they were a subfaction of Legions of Nagash, after all). Regroup first, then divide. That's how it works the best.
By your logic, Sylvaneth are part of the Idoneth book since there's a combined faction battalion in their book.
It's clear to me that's the way GW is leaning at the moment. It's not about making "Battletome - Ogors" - it's just that now, with the miniatures available, if you don't intend to really make a whole set of new miniatures and believe it's best at that time given the sales, it may be the best option to gather them all in one book.
Frankly, it's clear to me that you're just making things up to fit your argument.
Privateers in Idoneth? Idoneth are a completely new army, there is no analogy there to what he is saying. Slaanesh mortals in Hedonites is not the same thing either; there was never a separate faction for mortal Slaanesh even back in GHB1 days. The logic of Sylvaneth-Idoneth being wrapped together because of a battalion is also completely separate from the argument he's making. Shadowblades in DoK is the only relevant analogy you have here.
His whole argument is predicated upon Skaven and Legion of Nagash being the "precedents", when we have items from the same timeframe not following the same pattern.
Kanluwen wrote: Thank you for explaining to me my whole point.
His whole argument is predicated upon Skaven and Legion of Nagash being the "precedents", when we have items from the same timeframe not following the same pattern.
His argument was "It would make sense to combine these armies. Here are some recent examples of how they've done that". Not sure why you've chosen to take it personally.
Kanluwen wrote: Thank you for explaining to me my whole point.
His whole argument is predicated upon Skaven and Legion of Nagash being the "precedents", when we have items from the same timeframe not following the same pattern.
I was explaining how those items are irrelevant to the point he is making. He said there is precedent for smaller factions being rolled together, and you gave examples of: a new army entirely, a faction that never existed, two factions that are present in the same battalion, and a small faction that was not rolled into its original 'parent' when the latter was updated.
It is like saying "ghosts are not real because there are TV shows involving zombies, aliens are not real, there is a story with both ghost and human characters, and because a university did an intensive study which was unable to find any proof." The last example supports your point, the other three do not logically connect.
frozenwastes wrote: I could swear episode 10 of stormcast had the head of the AoS studio saying that all the factions will get a battletome for 2.0.
Yep and they've already confirmed that 2019 is a massive year for them. Clearly 40K has done supremely well with the new approach and they are copying that directly over to AoS. Not to mention that AoS needs it even more as some armies still don't have any formal army book at all in any form. So yep 2.0 tomes all round is the order of the day. Also pretty much all of them are getting endless spells and terrain features as well. In fact we might reach a point where only Idoneth and Daugthers of Khaine are lacking for both in the whole range. Though I'm still holding out that they either do a wave 2 model release (daughters vs idoneth duel box) or at least a second wave release with spells and terrain.
The deepkin already have terrain(the wrecked ship) they just lack spells
Apparently due to some reveals in the Slaanesh Battletome the next new army to be released for AOS is likely to be from Hysh lead by Teclis.
“...Teclis begins to gather armies of his own. He amasses the martial orders of the Realm of Light, and invokes ancient pacts with the spirits of Hysh to bolster his gleaming warhosts for the new era of conflict to come.”
While there are plenty of mentions of things going on in Ulgu nothing really concrete surfaces of Malerion doing anything in response (he outright scoffs at her claims of Slaanesh becoming a dire threat). All mentions of Slaanesh fighting in Ulgu is based on Morathi and her DOK. Hysh I do believe is the last Realm to not have a featured army for them*. So any future Aelf releases other than updates to the DOK will likely focus on Teclis’ amassing army.
That brings into question if this new Hysh force will have Tyrion and Teclis as a new model! I am unsure about this, I believe Teclis will get a new model but as for Tyrion it is unsure. I’d say GW would sell them both in one kit similar to the Eidolon - as very much like that mode both represent a martial and magical aspect. Regardless, at least one or both will receive new models. All of the Realm Gods who had models in Fantasy have so far received their own updates models (Nagash, Alarielle, Morathi-even if she is a Demi-god) while Grungni, Sigmar and Grimnir never had models. The only exceptions are Teclis, Tyrion and Malerion. The Eidolon doesn’t count because they are racial memories of Mathlan.
*It could be argued the Idoneth represent Hysh as they were created in that realm and still have enclaves there I think they are too distinct to represent the aspects of Hysh. Look at the Fyreslayers and Sylvaneth- they both scream Aqshy and Ghyran. As for the Stormcast (or Seraphon) for Azyr and Ironjawz for Ghur. Legions of Nagash for Shyish, Overlords for Chamon, DOK for Ulgu.
Anxious to see what they do for Beastclaw raiders. It would be great if they paired them with Gutbusters, or fire bellys (or both), but I'd love some new models like a plastic hunter, and Sabre tusks as well. But I'm guessing we'll just get a book, scenery, endless spells, and that's it. And really, that's not bad, especially when I compare it to how most of the 40k 8th ed. codex updates got nothing. It just never really feels like the army has been fully updated, unless you get a new hero, unit, or both.
Really excited to see hints that Hysh Elves are soon. I could see a giant centrepiece model that has Tyrion and Teclis together like the old Wood Elves sisters on their dragon.
Eldarain wrote: Really excited to see hints that Hysh Elves are soon. I could see a giant centrepiece model that has Tyrion and Teclis together like the old Wood Elves sisters on their dragon.
I really hope not.
The Sisters of Twilight were a cool concept but man, that execution.
I'm not going to get into Kan'ing the thread up but it is possible to do two heroes on one model in a pleasing aesthetic way. It was just a reference to a previous time they did so.
Alternatively, you could have just pointed at the new Hedonist Herald/Daemon Prince combo.
Honestly? I just would rather see them getting their own respective kits. Tyrion is supposed to be the god, while Teclis is kind of his oracle/high priest from what we had initially.
Tyrion's supposed to be blind and Teclis is, figuratively and literally, his eyes.
Cataphract wrote: Apparently due to some reveals in the Slaanesh Battletome the next new army to be released for AOS is likely to be from Hysh lead by Teclis.
“...Teclis begins to gather armies of his own. He amasses the martial orders of the Realm of Light, and invokes ancient pacts with the spirits of Hysh to bolster his gleaming warhosts for the new era of conflict to come.”
Before people start making this out to be more than it is (e.g.Grotbag Scuttlers mentioned in KO tome but still nowhere to be seen), all this really means is that Hysh Aelves are confirmed as a thing that exists in the setting and are probably getting an army at some point. It could be the next big release, it could be later this year, it could be planned as the big release army for third edition. Please don't do that thing where the internet turns a nod in the fluff into evidence of a release schedule which turns into "GW promised this was coming soon!" which turns into "GW LIED TO US!!!!"
Like I said, Hyshian Aelves may very well be the next release, but can this be the one time the internet doesn't misinterpret a fluff blurb as some sort of blood oath from GW?
Kanluwen wrote: Heh...and people said exactly that about the Deepkin in Daughters of Khaine.
Well that is one right and... Lost count of how many wrong.
The Tzeentch book talked about Tzeentch having played a part in Slaanesh's capture. This was at a time when people still thought (hilariously) that Slaanesh was getting squatted. It took two years for a Slaanesh book to materialize.
So, confirmation a things exists in the lore is a far cry from that thing being next.
Cataphract wrote: Apparently due to some reveals in the Slaanesh Battletome the next new army to be released for AOS is likely to be from Hysh lead by Teclis.
“...Teclis begins to gather armies of his own. He amasses the martial orders of the Realm of Light, and invokes ancient pacts with the spirits of Hysh to bolster his gleaming warhosts for the new era of conflict to come.”
Is this from one of the newer army books? Older material would have pictured Tyrion in charge of the Hysh offensive, however, Teclis making pacts with the Hysh spirits is interesting and rather fitting. Heh, wonder if he bonded the spirits with the broken souls he got out of Slaanesh, would make interesting things, perhaps this is where the "avatars of reason" come in.
If we're making a wager when they'll appear, put me down in early 2020.
Kanluwen wrote: Heh...and people said exactly that about the Deepkin in Daughters of Khaine.
Not many people though, considering Idoneth Deepkin were mentioned in the Daughters of Khaine book as an army they can ally with. That’s a fair bit more concrete than just being mentioned in the lore of the book.
Cataphract wrote: Apparently due to some reveals in the Slaanesh Battletome the next new army to be released for AOS is likely to be from Hysh lead by Teclis.
“...Teclis begins to gather armies of his own. He amasses the martial orders of the Realm of Light, and invokes ancient pacts with the spirits of Hysh to bolster his gleaming warhosts for the new era of conflict to come.”
Is this from one of the newer army books? Older material would have pictured Tyrion in charge of the Hysh offensive, however, Teclis making pacts with the Hysh spirits is interesting and rather fitting. Heh, wonder if he bonded the spirits with the broken souls he got out of Slaanesh, would make interesting things, perhaps this is where the "avatars of reason" come in.
If we're making a wager when they'll appear, put me down in early 2020.
It’s from the new Slaanesh Battletome. Tyrion is of course mentioned just as much as Teclis in the book, marshaling the Hyshian Aelves to fight The Hedonites in an earlier encounter and so forth about Slaanesh’s capture. It is said though unlike his sibling he is “indifferent” to Morathi’s warnings, as she is NOT trusted at all.
Yes, yes. When I say “Next” AOS release I don’t mean chronological but their next big large release. It’s already been fairly confirmed Sylvaneth are going to receive the next wave of goodies based on GW dropping their Endless Spell.
Though, usually the Lore sections of the book do have hints about upcoming AOS releases. One of the events talked about which seemed out of place was about tribes in the Varanspire competing for the regurgitated riches of a gargant. To me this is teasing Warcry.
And when you add the deamonette to the top an even bigger and insane to transport model! GW needs to learn how to do coiled whips more often (I'm FREAKING glad that the Keeper has a coiled whip - elongated whips in thin plastic are just a screaming nightmare to live with in the real world. Heck I've seen a lot of seeker chariots made without using them at all. It's not just how fragile they are, its how much they increase the required storage space in any box/transport. Plus its not easy to lay the model down flat - will have to see how he is to transport laying down otherwise that's one really tall model to freestand.
I might consider magnetizing the back connection point just to break it in half for transporting purposes.
sockwithaticket wrote: Ah ok, I missed that. Actually kind of a shame, a bunch of giant creepy-crawlies rather than spells would be a cool element to bring in.
They’re a bit of both.
Description seems to be saying they are gribbly bugs, but summoned in the same way as an Endless Spell. So the mechanic is Endless Spell, but in-game they’re actual monsters.
Could be new trees I hope so as bigger trees would be good but like the Gloomspite Mushrooms the hobby team might have just made them for the pictures. It was discussed in a recent Stormcast that the hobby team have been given a lot of freedom to create stuff that's not necessarily for release.
Each Dominion of Sigmar set can be built as a scenery piece with its own warscroll, or can be mixed and matched with other sets to build anything you can imagine. Sprawling ruins, towering ziggurats, cavernous temple complexes – these kits are designed to make recreating the Mortal Realms at your home or gaming club easy.
The Dominion of Sigmar scenery range will be available soon alongside Forbidden Power – the next chapter in the Soul Wars and the latest expansion to Warhammer Age of Sigmar!
ListenToMeWarriors wrote: Love that new scenery, as for Sylvaneth are we expecting any new miniatures apart from the Endless Spells and Looncurse character?
Probably a plastic Branchwraith(the current one is the old Drycha model) and possibly Thornwych(the Underworlds Warband is led by one).
I'd lean towards that actually being just a new sprue with weapons potentially.
How about flying revenants with bows while were at it?
Personally I would really like wardroot beetle as a separate unit in it self. Didnt Fyreslayers get the option to take their beasties as a separate unit? I know Gloomspite got the option to take giant spiders without the crew.
I'd lean towards that actually being just a new sprue with weapons potentially.
How about flying revenants with bows while were at it?
Have you seen how big the bow is on the Underworlds archer? If they did it the way I think they would, with the bows attached to the torso and a second hand that matches the existing body setups, it would be most of its own sprue. Especially if they added new heads and Quiverlings as well.
Personally I would really like wardroot beetle as a separate unit in it self. Didnt Fyreslayers get the option to take their beasties as a separate unit? I know Gloomspite got the option to take giant spiders without the crew.
Fyreslayers didn't get unridden Magmadroths that I'm aware of, just they got the ability to take more of them.
Not-not-kenny wrote: I'm glad AoS gets some new generic terrain, but I was hoping for something else than a bunch of flat surfaces, that's pretty uninspiring.
Not-not-kenny wrote: I'm glad AoS gets some new generic terrain, but I was hoping for something else than a bunch of flat surfaces, that's pretty uninspiring.
Hmm, I like it. I can see the need for more, too, but as a start this isn't bad. Plus, we already have Azyrite Ruins (I think that's what they're called) and I think you could build some fun stuff kitbashing the two.
Not-not-kenny wrote: I'm glad AoS gets some new generic terrain, but I was hoping for something else than a bunch of flat surfaces, that's pretty uninspiring.
I guess it’s trying to strike the balance between tactically useful terrain (LoS blocking etc), and game practical terrain, where we have relatively little wobbly model syndrome.
That terrain is right up my alley. I'm afraid of the price though.. Hopefully it is no worse than the azyrite townscape thing... But it probably will be
Dramatic irrelgular surfaces look great until you try to play on them. I see that terrain and think 'hey I can actually balance models on this!' If I want fancy terrain I can add detail, if I want simple terrain it is much more difficult to take it away.
Also sneaky brilliance in stair design; if you can't balance a model properly you can say it is X stairs up.
Same. I especially like the part about it being used as hills and sight blockers, as war game 'hills' are nothing like actual battlefield terrain. This serves the same purpose while actually having a reason to exist, rather than fudging the concept and calling it a day.
Gallahad wrote: That terrain is right up my alley. I'm afraid of the price though.. Hopefully it is no worse than the azyrite townscape thing... But it probably will be
GW's terrain is better priced than their miniatures, FWIW. If they priced it similarly to their minis, it would probably be double the cost it currently is. That said, the Feculent Gnarlmaw and Herdstone are 35 CAD while the new battletome terrain is 45 CAD, so they just took a jump.
The new stuff looks quite modular and is probably easy to magnetize (probably on the front of the top stair), which is a huge plus. It's tall enough to be a LOS blocker to most shooters in the game, which is also good IMO.
So in other news, very excited about the mercenary option. Been saying for a while it would be great to hire units from the clearly mercenary factions (Fyreslayers, Maneaters, etc) into factions outside the same grand alliance, quite happy to see that become a thing. Also Battletome: Dogs of War confirmed.
Willing to bet that it is some creature/being locked away that Olynder is trying to get out and CP is trying to keep in. The story will end with the Stormcast getting a narrow victory and the prison remaining intact, but damaged such that it is implied the being could break out in the future.
NinthMusketeer wrote: So in other news, very excited about the mercenary option. Been saying for a while it would be great to hire units from the clearly mercenary factions (Fyreslayers, Maneaters, etc) into factions outside the same grand alliance, quite happy to see that become a thing. Also Battletome: Dogs of War confirmed.
I don't know about overt mercenary factions alone. I always thought it would be fun to field living and dead alongside each other in a Shyish army.
Willing to bet that it is some creature/being locked away that Olynder is trying to get out and CP is trying to keep in. The story will end with the Stormcast getting a narrow victory and the prison remaining intact, but damaged such that it is implied the being could break out in the future.
The stormvaults are supposed to hold awesome things you want to get your hands on and... not so awesome things that Sigmar thinks are better left alone. That's probably the latter, with Olynder going after it and the Sigmarine trying to stop her.
My negative stance comes from mostly playing fantasy on a skirmish level and for that this terrain does almost nothing for me (though, aesthetically it looks fine). I hope, and it looks like, this will be remedied with the terrain released with warcry.
John Prins wrote: GW's terrain is better priced than their miniatures, FWIW.
No it isn't. A single Sector Imperialis building costs as much as the old Cities of Death Imperial Sector box that had 4 buildings in it.
That's not the comparison I made. A better comparison would be, say, a Feculent Gnarlmaw vs a ETB Redemptor Dread, which are similar in size and weight - and cost. And most people consider the ETB kits to be the more reasonably costed kits GW produces. The Basilicanum is 120 CAD while an Imperial Knight is 170 CAD, for roughly the same amount of sprues and weight of plastic.
People are less willing to pay money for terrain than miniatures, and GW can't charge as much for terrain. I wouldn't have my Imperial ruins and Sector Mechanicus stuff if not for the Kill Team bundles.
Those trees have legs (and feet). They're a walking forest the Sylvaneth must bring with them or summon - look like it's game over McDeath!*
*Incidentally this is the origin story of Tolkein's Ents. He was severely let down by the 'walking forest' in Macbeth given it did have witches it in it, so decided to fix that in his book.
If you compare the two side-by-side, the leaves on the "new" trees look to be different to those found on the old Citadel Woods kit. The leaves do look like they are plastic though. I think that could well be a new kit!
NinthMusketeer wrote: So in other news, very excited about the mercenary option. Been saying for a while it would be great to hire units from the clearly mercenary factions (Fyreslayers, Maneaters, etc) into factions outside the same grand alliance, quite happy to see that become a thing. Also Battletome: Dogs of War confirmed.
Willing to bet that it is some creature/being locked away that Olynder is trying to get out and CP is trying to keep in. The story will end with the Stormcast getting a narrow victory and the prison remaining intact, but damaged such that it is implied the being could break out in the future.
I’ll have to go back and look.
I just thought it was Natasha watching over the scene powerfully
Haighus wrote: If you compare the two side-by-side, the leaves on the "new" trees look to be different to those found on the old Citadel Woods kit. The leaves do look like they are plastic though. I think that could well be a new kit!
Yeah I’ve built enough of the Woods I don’t need them side by side to see these leaves are different. The tops are more rounded.
Tastyfish wrote: Those trees have legs (and feet). They're a walking forest the Sylvaneth must bring with them or summon - look like it's game over McDeath!*
*Incidentally this is the origin story of Tolkein's Ents. He was severely let down by the 'walking forest' in Macbeth given it did have witches it in it, so decided to fix that in his book.
Nah, I think it's exposed roots.
That said, of course it would be new trees the day after I cracked open several unopened boxes from my Wood Elf days.
The "new" Trees in the website banner look very close to ones in the 40k Deathworld terrain, but slightly taller and with thicker trunks. IIRCGW used the same kit as the basis for coral terrain in some of there Idoneth army photos. They could be new but I'm leaning towards a combo of paint job, different assembly, light conversion and photo angle rather than a new sculpt.
These battle boxes are dangerous. I had been considering a gloomspite gitz army but no intention of anything Sylvaneth. Fast forward to Looncurse and I have ordered the box and figure that Sylvaneth are such an easy army to paint so why not keep them? Add to that the incoming battletome and I may as well wait and see what that brings.
ListenToMeWarriors wrote: These battle boxes are dangerous. I had been considering a gloomspite gitz army but no intention of anything Sylvaneth. Fast forward to Looncurse and I have ordered the box and figure that Sylvaneth are such an easy army to paint so why not keep them? Add to that the incoming battletome and I may as well wait and see what that brings.
That's basically GW's (and any other company's) plan for every battlebox. Make it cool enough you buy for one half the army, and a good percentage of people will keep the other half and expand that force as well.
There's also those who buy a box intending to sell one half who end up never selling it and starting an army too.
Esp with GW now pushing several smaller game formats too its very easy to start a new force with not very much and have fun games. Which is working just as GW wants; not only is that helping retain existing customers, but get new ones in through the front door.
The secret is you buy the half that you want on ebay. 80$, free shipping last time I checked. Very hard not to order them, but I can't afford them. Yet...
GaroRobe wrote: The secret is you buy the half that you want on ebay. 80$, free shipping last time I checked. Very hard not to order them, but I can't afford them. Yet...
Or find someone to split with before you buy. The insidious thing about battleboxes is that they're priced so that if you bought the half you wanted separately, you'd be paying only slightly less, or slightly more, than the cost of the entire battlebox.
I must say I really like these big boxed sets. This one is a bit low in model count, but the miniatures are really lovely. I like those tree revenant things, and the mini-treemen are cool too. And of course, plastic squigs and squig hoppers are a must! I will be putting them on 20mm squares to go with my big Night Goblin army, but can't wait to paint them up. I love the leader models as well, especially the Sylvaneth one.
Element Games over here sold out of their initial stock in the first half hour of Saturday. When I asked them about it, they said they were doing what they could about getting a second allocation. Annoying, but I guess "yay" for the health of the game.
Inquisitor Gideon wrote: Element Games over here sold out of their initial stock in the first half hour of Saturday. When I asked them about it, they said they were doing what they could about getting a second allocation. Annoying, but I guess "yay" for the health of the game.
I noticed that but part is of me wonders if there is an issue between E.G. And GW as other sites, selling it cheaper, took far longer to sell out , and two other f those are equal in size in terms of popularity. Element has had similar supply issues with shadowspear, carrion throne, etc
Goblin and Outpost were same price but free shipping. Both offer free reward points as well.
Well these Looncurse boxes got sold out pretty quick in Belgium too. Looks like people got the lesson from Carrion Empire and didn't take any risk. Oh well, nevermind for me.
Sarouan wrote: Well these Looncurse boxes got sold out pretty quick in Belgium too. Looks like people got the lesson from Carrion Empire and didn't take any risk. Oh well, nevermind for me.
Check your local shops on Saturday. This was just the online allocation that is sold out.
Yeah, shocked to see the US one went out so fast. But it is a new army and a previously very popular army so I guess it makes sense. Hopefully my guy gets his full order so I can get the 2 I ordered from him.
I was surprised it was still up this morning to be honest. It's less that they're new armies and more that it was stuff that isn't easy to come by in bundle boxes.
It's the same pattern we saw with Carrion Empire. GW might not be producing as many, but certainly with at least one army with a tome and one soon to have one the provision of updated rules at the same time as a duel box REALLY flares the sale rate.
New models, a great starting price on a very solid core of models for the army and updated rules that are 2.0 compatible makes for a very attractive offer. That most know the duel army pack will be short term I think adds to the pressure to buy buy buy. Plus with all the interest its easy to offload the other half of the set if one wants.
Carrion Empire was sold out by Sunday, not Tuesday--at least here in the US. Also worth mentioning that a big reason for that is they literally had the books, Endless Spells, etc all available as part of a bundle for both sides. Sylvaneth and Gloomspite Gits sold simply on the merit of "This is a hell of a good deal".
So, the big blue one is new, right? As in, the trees get a tree to complement their other trees?
Overread wrote: WHY does Sylvanath get those cool looking dice and Slaanesh didn't get ANY dice?
Seriously those are really neat dice
Why? Because I want them. Did we get Necron dice? No. Did we get Slaanesh dice? No. You'd better not be holding out hope that there will be Battle Sister dice. Just letting you know ahead of time.
Geifer wrote: So, the big blue one is new, right? As in, the trees get a tree to complement their other trees?
Overread wrote: WHY does Sylvanath get those cool looking dice and Slaanesh didn't get ANY dice?
Seriously those are really neat dice
Why? Because I want them. Did we get Necron dice? No. Did we get Slaanesh dice? No. You'd better not be holding out hope that there will be Battle Sister dice. Just letting you know ahead of time.
It's ME!
No Tyranid dice - No Necron dice - no Slaanesh Dice - Daughter's of Khaine are clearly a fluke.
I think the spectral tree is a spell, it has a base which terrain pieces do not. Looks awesome regardless, love those roots. Will have to see if it holds up when we get a good look at it.
NinthMusketeer wrote: I think the spectral tree is a spell, it has a base which terrain pieces do not. Looks awesome regardless, love those roots. Will have to see if it holds up when we get a good look at it.
Kinda feels like this years AoS releases are a bit phoned in. Just codex, dice, spells, 1 new hero. Sylvaneth have a pretty small range as it is, I would have liked to see at least 1 or 2 new kits, and I don't like named characters or pre made heroes leading my army. FEC didn't get a plastic varghulf either. I'm kind of dreading any update to Seraphon cause they need their entire skink and saurus infantry redone...not just endless spells and a friggin battletome.
NinthMusketeer wrote: I feel like the alternative is getting neither, so I am pretty happy with it.
Very much this. AoS while improving is still a game stretched across warring design paradigms. This approach seems like the best way to improve the immediate future of the game during a time when manufacturing slots are limited.
NinthMusketeer wrote: I feel like the alternative is getting neither, so I am pretty happy with it.
Very much this. AoS while improving is still a game stretched across warring design paradigms. This approach seems like the best way to improve the immediate future of the game during a time when manufacturing slots are limited.
Exactly and its FAR better for GW and us gamers that GW establishes each army as they are supposed to be with Battletomes rather than keeping up the mess that it was. Don't forget before Christmas (and already half a year into AoS 2.0) the website store still had all the dozens of subfactions that often had one or two models only to their name; heck one of the Death subfactions was just an alternate build on their Mortis Engine. The Christmas Cleanup was a major step forward and now that GW is getting out Battletomes you can be sure many people are more happy to be able to play their army up to standard rather than cobbling together alliances or grand alliance rules etc... that don't quite complete evenly with 2.0 Tomes.
GW knows they can't update every model line, heck look at Skaven a very popular very big line that still has a lot of metal models within it. Instead of leaving them for another 2, 3 or more years without a big update they've given them a Battletome right now which means Skaven players can play Skaven in a functional way for all those years they wait for a big release (or get drip fed new releases over that time period).
Sure we'd all love Gloomspite level releases for every army and many of the armies do need either a boost in model variety and/or replacements/updated sculpts. GW however has limited production slots and limited investment (remember moulds run into the hundreds of thousands of pounds each) and simply can't do all the armies that need those updates within one year. They can do the whole game that needs Battletomes within a year, or at least near enough. By the coming Christmas I'd expect to see most Grand Alliances fully updated, with perhaps only Order having one or two outliers.
Then we'll get releases like Chaos 40K is having, updated sculpts, reworked ideas and new things added. Granted this might annoy some as some tomes will update faster, but I think that its a modest complaint when taken against the fact that getting the whole game updated is a far bigger issue. Plus AoS is selling really well even whilst its got outdated components, get the other half of the range up to date and it will be in a very strong position!
Gloomspite Gitz are unchanged from their current iteration.
Sylvaneth are also unchanged. Biggest change seems to be the splitting of Kurnoth Hunters into individual profiles.
Arch-Revenant is a pleasantly reasonable amount of points.
Tree revenant's desperately need a point drop or some insanely better rules. I'm hoping the splitting of the Kurnoth means we get point drops on the non-shooting ones.
Hulksmash wrote: Tree revenant's desperately need a point drop or some insanely better rules. I'm hoping the splitting of the Kurnoth means we get point drops on the non-shooting ones.
The small tweaks to the hunters extra rolls are pretty big, but the biggest improvement to them is having the ability to reroll 1's for 100 points. The fact that 100 points also includes a model which can lend some close combat support if they get charged is icing on the cake. Tree revenants still seem to be a tax, like dryads, required by the game.
Hulksmash wrote: Tree revenant's desperately need a point drop or some insanely better rules. I'm hoping the splitting of the Kurnoth means we get point drops on the non-shooting ones.
I don't know. I think the big test will be to see whether or not we actually are going to get a Tree Revenant with Bow option when the book drops and what the Households will bring for the Tree-Revenants.
I feel like there's more than just the Arch-Revenant and Spites coming. I might be reading a bit too much into things, but I did find it interesting that the Core Book made it clear that Kurnoth is still around--just apparently hibernating in Ghyran. It's implied/suggested that Alarielle herself does not know he's still around.
And then the fluff on the Arch-Revenants...they've just started showing up in the most recent seedings of Sylvaneth. The Kurnoth Hunters acknowledge them as being imbued with Kurnoth's power. And both Arch-Revenants and Kurnoth Hunters have "Free Spirits" where the Tree-Revenants have "Household"(if reading the AoS app) or "Noble Spirits"(reading the downloaded PDF)...
I feel like I'm taking crazy pills, but maybe Kurnoth is coming back?!
Thing is revenants just got a crazy powerful teleport ability in their warscroll update and the point cost needs to account for that. What kind of sucks is their re-roll ability still has no scaling for size so minimum units remain much more efficient. Would have liked to see one re-roll per 5 or something.