Rydria wrote: Is the great unclean one 15 pound more than the other two currently released greater daemons because it has more mass, or because it is newer ?
GUO had an extra normal size sprue compare to the other Greater Demon.
Also newer kit are more expensive yes, because you'll buy it anyway loooooool, well that's what GW think.
As a Gloomspite player this is what I'm looking forward to. I'm hoping we see a new plastic Madcap Shaman and a plastic Loonboss on a Giant Cave Squig with this release.
That'd be quite nice, as the old boss on squig is fairly...poor
That would be awesome! Was there any info on timing for this? The whole line is pretty great now with the Notable except of a few heroes like you mentioned . Since those are the easiest to update, hopefully we'll get some
The new KoS is utterly delicious, and that proposed kitbash with Morathi looks fantastic.
I would also just like to register my delight at the way that the reveal trailer's music briefly, sneakily segues into a cover of "Tainted Love", around 23 seconds in...
Pumpkin wrote: The new KoS is utterly delicious, and that proposed kitbash with Morathi looks fantastic.
I would also just like to register my delight at the way that the reveal trailer's music briefly, sneakily segues into a cover of "Tainted Love", around 23 seconds in...
Well spotted, especially since it’s just like the one riff (or maybe I should say “lick” instead, given the subject…).
Pretty cool terrain piece, do you think if you go through the Slaanesh double-dip gate you come out the chaos stargate and vice-versa, I mean we have two now.
But on a more serious note the new KoS is pretty amazing, don't have any interest in doing Slaanesh but might pick one up for a GUO conversion, I'm thinking
something along the lines of Tsumugi from Knights of Sidonia
Shes pretty cool, and I like the idea of doing a "pretty" Nurgle army.
Rydria wrote: Is the great unclean one 15 pound more than the other two currently released greater daemons because it has more mass, or because it is newer ?
Someone mentioned that they hoped Sigvaald would make it into the new Slaanesh book. Unlikely because he died in the end times, the Troll King (can't remember his name) got sick of him at the siege of Middenheim and smashed his head in. That was in the end times "Archaon" book.
Smellingsalts wrote: Someone mentioned that they hoped Sigvaald would make it into the new Slaanesh book. Unlikely because he died in the end times, the Troll King (can't remember his name) got sick of him at the siege of Middenheim and smashed his head in. That was in the end times "Archaon" book.
To be fair you can say that about Tyrion. There's a lot of people in AoS who should be dead but aren't because magic.
Smellingsalts wrote: Someone mentioned that they hoped Sigvaald would make it into the new Slaanesh book. Unlikely because he died in the end times, the Troll King (can't remember his name) got sick of him at the siege of Middenheim and smashed his head in. That was in the end times "Archaon" book.
To be fair you can say that about Tyrion. There's a lot of people in AoS who should be dead but aren't because magic.
Well my argument here is that Sigvald should make a return because of this utter humiliating death. No damn troll (propably the smartest troll, granted) should kill the champion of Slaanesh and empty its bowels on his corpse!
If there is ever going to be a new Sigvald model they better model some chopped off trolls heads on it!
Smellingsalts wrote: Someone mentioned that they hoped Sigvaald would make it into the new Slaanesh book. Unlikely because he died in the end times, the Troll King (can't remember his name) got sick of him at the siege of Middenheim and smashed his head in. That was in the end times "Archaon" book.
If Slaanesh wanted him back - he will come back, after all his soul is part of the god. I recently read the novel about him which was quite fun
I was never the target demographic, but I would have preferred a Slaanesh aesthetic that was appealing to a larger demographic. Make them all pretty boys or pretty girls ala Juan Diaz sculpts, but make them sensual and appealing.
As it is the KOS would only appeal to bisexual minotaurs.
The current line will have a hard time tempting anybody to give in to a life of excess and sensual pleasure.
Think how great a line of beautiful male or female warriors with feathers and fabulous hair, fancy boots, etc. would look next to the chunky Khorne Meatheads.
Think how great a line of beautiful male or female warriors with feathers and fabulous hair, fancy boots, etc. would look next to the chunky Khorne Meatheads.
Gallahad wrote: I was never the target demographic, but I would have preferred a Slaanesh aesthetic that was appealing to a larger demographic. Make them all pretty boys or pretty girls ala Juan Diaz sculpts, but make them sensual and appealing.
As it is the KOS would only appeal to bisexual minotaurs.
The current line will have a hard time tempting anybody to give in to a life of excess and sensual pleasure.
Think how great a line of beautiful male or female warriors with feathers and fabulous hair, fancy boots, etc. would look next to the chunky Khorne Meatheads.
Juan Diaz was the only one who ever made Slaanesh the God of Exotic Pole Dancers. It's a shame that third parties like Creature Caster have latched onto this one interpretation, making mostly sexy super models with claws and horns. Before Juan Diaz, and indeed since, Slaanesh and his/her demons have been portrayed as disturbing and grotesque, yet strangely alluring. Maybe they move a certain way, sound a certain way, and that captures the minds of mortals. Some, like Fiends, emit an irresistable smell. You're not supposed to look at them like you look at a sexy lady and think "That's hot!". That would be... boring as heck. In Slaves to Darkness (the one from -88), the "beauty" of Daemonettes is described as "perverse and unnatural, and causes loathing rather than admiration".
Smellingsalts wrote: Someone mentioned that they hoped Sigvaald would make it into the new Slaanesh book. Unlikely because he died in the end times, the Troll King (can't remember his name) got sick of him at the siege of Middenheim and smashed his head in. That was in the end times "Archaon" book.
To be fair you can say that about Tyrion. There's a lot of people in AoS who should be dead but aren't because magic.
Tyrion got better before the end. Being pulled into the Realm of Chaos doesn't necessarily mean death.
Gallahad wrote: I was never the target demographic, but I would have preferred a Slaanesh aesthetic that was appealing to a larger demographic. Make them all pretty boys or pretty girls ala Juan Diaz sculpts, but make them sensual and appealing.
As it is the KOS would only appeal to bisexual minotaurs.
The current line will have a hard time tempting anybody to give in to a life of excess and sensual pleasure.
Think how great a line of beautiful male or female warriors with feathers and fabulous hair, fancy boots, etc. would look next to the chunky Khorne Meatheads.
Juan Diaz was the only one who ever made Slaanesh the God of Exotic Pole Dancers. It's a shame that third parties like Creature Caster have latched onto this one interpretation, making mostly sexy super models with claws and horns. Before Juan Diaz, and indeed since, Slaanesh and his/her demons have been portrayed as disturbing and grotesque, yet strangely alluring. Maybe they move a certain way, sound a certain way, and that captures the minds of mortals. Some, like Fiends, emit an irresistable smell. You're not supposed to look at them like you look at a sexy lady and think "That's hot!". That would be... boring as heck. In Slaves to Darkness (the one from -88), the "beauty" of Daemonettes is described as "perverse and unnatural, and causes loathing rather than admiration".
Slaves to Darkness, you say? The book that also says "Their figures and faces are something like human women, but they have only one breast"? With a good number of drawings of that breast hanging out in the open? That book?
Yyou know what? Maybe we should go back to the good old days and have ourselves models that are faithful to the original background.
Well the current daemonettes' figures & faces are something like human women, and they do only have one breast, so they match fine. Was that the point? I'm not sure I understand.
At any rate, what I like about the diaz sculpts is the posing and sense of lithe, agile creatures. The current daemonettes posed like that would be awesome. Diazmonettes posed like the current ones, on the other hand, would IMO be much worse than either.
NinthMusketeer wrote: Well the current daemonettes' figures & faces are something like human women, and they do only have one breast, so they match fine. Was that the point? I'm not sure I understand.
At any rate, what I like about the diaz sculpts is the posing and sense of lithe, agile creatures. The current daemonettes posed like that would be awesome. Diazmonettes posed like the current ones, on the other hand, would IMO be much worse than either.
The point is to try and avoid the kind of selective reading that justifies the current models as they are without mentioning how they deviate from the original portrayal. If eight out of ten plastic Daemonettes did not have their boobs safely tucked inside their corsets, we'd have models closer to the originals. But you don't hear that kind of thing suggested.
Slaves to Darkness has a number of Daemonette illustrations whose faces are pretty much "sexy super model" material, just with saucer eyes that in my opinion don't detract from that. There are also illustrations with (way) more grotesque faces.
I'm not a fan of the Diaz era lesser daemons, with the possible exception of Horrors that to me as someone with little interest in Tzeentch are "close enough", but the idea that Diaz did something unprecedented with his Daemonettes is ridiculous. The material was there a long time before that. Sexy girls with their boobs out and some inhuman elements thrown in is the benchmark, not an aberration.
As for pose, I often lament what has happened to plastic Daemonettes, although Seekers are way worse in that regard. It got really irksome when plastic Witch Elves came out and had super dynamic prancing poses while fitting into regimental formation (and I believe on 20mm bases to boot when Daemonettes had 25mm bases to work with). It's my biggest issue with the current models and the sole reason I'd like to see an update of the models (not that that's going to happen).
The Diaz sculpts are like Daughters of Khaine Witches- acrobatic and they LOOK deadly for a lightly armoured unit. They aren't posing they are dancing/charging at you!
Also interesting observation from someone on TGA forums
Daughters of Khaine have the medusa and masked thing going on, idoneth have Greek hoplite style warriors. Slaanesh has Xerxes and the cow person KoS.
Elves are Greeks and their enemy Slaanesh are the Persians.
NinthMusketeer wrote: Well the current daemonettes' figures & faces are something like human women, and they do only have one breast, so they match fine. Was that the point? I'm not sure I understand.
At any rate, what I like about the diaz sculpts is the posing and sense of lithe, agile creatures. The current daemonettes posed like that would be awesome. Diazmonettes posed like the current ones, on the other hand, would IMO be much worse than either.
The point is to try and avoid the kind of selective reading that justifies the current models as they are without mentioning how they deviate from the original portrayal. If eight out of ten plastic Daemonettes did not have their boobs safely tucked inside their corsets, we'd have models closer to the originals. But you don't hear that kind of thing suggested.
Slaves to Darkness has a number of Daemonette illustrations whose faces are pretty much "sexy super model" material, just with saucer eyes that in my opinion don't detract from that. There are also illustrations with (way) more grotesque faces.
I'm not a fan of the Diaz era lesser daemons, with the possible exception of Horrors that to me as someone with little interest in Tzeentch are "close enough", but the idea that Diaz did something unprecedented with his Daemonettes is ridiculous. The material was there a long time before that. Sexy girls with their boobs out and some inhuman elements thrown in is the benchmark, not an aberration.
As for pose, I often lament what has happened to plastic Daemonettes, although Seekers are way worse in that regard. It got really irksome when plastic Witch Elves came out and had super dynamic prancing poses while fitting into regimental formation (and I believe on 20mm bases to boot when Daemonettes had 25mm bases to work with). It's my biggest issue with the current models and the sole reason I'd like to see an update of the models (not that that's going to happen).
Ah, I see what you mean. Good points.
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Ghaz wrote: The Diaz daemonettes also had the good luck of following these...
... anything looked better than those huge lobster claws
I for one like the direction GW went with the KoS. I do love the CC "not-slaanesh" demons and even the FWKoS but the GW one harkens back to the bovine look of the original metal one.
Also from what I've read in GW novels about Slaanesh is that all Slaanesh demons (not just Fiends who have a rule about it) exude some sort of strong pheromone that dulls one's senses and makes their libidos kick into overdrive.
Like going home with a fat, ugly woman (or guy) after too much drinking. Your friends might see a 1, you see a 9 or even a 10 until the next morning when you see what your friends saw. Of course by then it's too late.
Slaanesh was never about pole dancers. It was excess in all forms. Noise Marines are a perfect example of excess that is non-sexual (although I'm sure there exist people that think sexually of guitars and loud music).
My favorite GD up until now was the LoC/Fateweaver. Now, IMO the KoS edges that kit out.
I'm getting back into 40k and as a long time Chaos player since 2nd edition (demons and marines) I'm excited for what I see. Give me new, updated Berserkers and I'll be a happy clam.
Smellingsalts wrote: Someone mentioned that they hoped Sigvaald would make it into the new Slaanesh book. Unlikely because he died in the end times, the Troll King (can't remember his name) got sick of him at the siege of Middenheim and smashed his head in. That was in the end times "Archaon" book.
To be fair you can say that about Tyrion. There's a lot of people in AoS who should be dead but aren't because magic.
Well my argument here is that Sigvald should make a return because of this utter humiliating death. No damn troll (propably the smartest troll, granted) should kill the champion of Slaanesh and empty its bowels on his corpse!
If there is ever going to be a new Sigvald model they better model some chopped off trolls heads on it!
There's also the fact that it seems like a vain servants soul who worships Slaanesh is stuck in a mirror in the Nightvault. Which given the description before tended to be very familiar to Sigvald.
Ghaz wrote: The Diaz daemonettes also had the good luck of following these...
... anything looked better than those huge lobster claws
I like the massive lobster claws
Not on everyone and I also like the Diaznettes, so a MIX of beautiful and ugly, grace and grotesque, slicing claws and lobster crabs. It's not like having a fat demonette, a super tall, a very buff one, a pole dancer and a beast(wo)man 'nette and other body type variations would be excessive for, well, the god of excess.
I like the 2nd ed Daemonettes for their stylish hair and because they are the first Daemonette models I ever saw I'm not going to be harsh on them, but I was delighted to see the execution on the plastic kit's claws when it came out. In my mind I immediately drew a comparison with these Daemonettes, not the recent Diaz Daemonettes.
I think the 2nd ed models had poses and claws of that size to evoke the image of cheerleaders with pompoms.
NinthMusketeer wrote: The terrain piece irks me in that it is a static structure; so they hauled it out and built it reallyreally fast before the battle? Most structures are 'summoned' but there are an increasing number that are just inexplicably there and it breaks immersion for me.
Yeah, that bothers me about these new terrain pieces, too. Especially if both armies in a game take one. Like they lined up for battle, and then just waited while both sides constructed their terrain pieces before starting the battle. Or even if you end up playing a scenario where one side is attacking, but they have their giant furnace with them somehow. Maybe the slaanesh thing floats or something.
Slaanesh would be into gluttony wouldn’t it? I’m surprised there’s not a fat demonette model. A canbalistic one or something.
It would.
And anorexia, bulimia, everything.
There was a very nice short story back in the Old World where a rich merchant had developed a taste for fine dining and imported the finest and most exotic foodstuffs his trading contacts could source. He got hooked on a very delicious white meat from far away. In the end he was a huge, bloated, ogre like mutant.
Don't forget most armies would have forges and smiths and ranks of carts and tents and "camp followers" and a whole baggage train. Heck you wouldn't march in full armour on the way to the battle (typically).
So a large forge or other terrain feature is actually quite easy to envision being brought along.
Of course in AoS some armies get away without - Stormcast appear able to go for days wearing armour and fighting without much in the way of a supply chain; demons can be summoned to the battlefield; skaven can break a gnawhole through etc...
Slaanesh would be into gluttony wouldn’t it? I’m surprised there’s not a fat demonette model. A canbalistic one or something.
It would.
And anorexia, bulimia, everything.
There was a very nice short story back in the Old World where a rich merchant had developed a taste for fine dining and imported the finest and most exotic foodstuffs his trading contacts could source. He got hooked on a very delicious white meat from far away. In the end he was a huge, bloated, ogre like mutant.
Slaanesh as a god of excess would promote anything taken to extremes. The RPGBlack Crusade Slaanesh adventure/supplement The Tome of Excess gave two examples of how gluttony might be done by a Slaanesh follower. One would be through quantity, such as sheer amount of stuff consumed, extending into things normally considered inedible. The second possibility was consumption focused on the rareness of the ingredients.
Slaanesh would be into gluttony wouldn’t it? I’m surprised there’s not a fat demonette model. A canbalistic one or something.
It would.
And anorexia, bulimia, everything.
There was a very nice short story back in the Old World where a rich merchant had developed a taste for fine dining and imported the finest and most exotic foodstuffs his trading contacts could source. He got hooked on a very delicious white meat from far away. In the end he was a huge, bloated, ogre like mutant.
Slaanesh as a god of excess would promote anything taken to extremes. The RPGBlack Crusade Slaanesh adventure/supplement The Tome of Excess gave two examples of how gluttony might be done by a Slaanesh follower. One would be through quantity, such as sheer amount of stuff consumed, extending into things normally considered inedible. The second possibility was consumption focused on the rareness of the ingredients.
I wonder where that guy that used to ear airplanes would fit on this scale?
Ghaz wrote: The Diaz daemonettes also had the good luck of following these...
... anything looked better than those huge lobster claws
I like the massive lobster claws
Not on everyone and I also like the Diaznettes, so a MIX of beautiful and ugly, grace and grotesque, slicing claws and lobster crabs. It's not like having a fat demonette, a super tall, a very buff one, a pole dancer and a beast(wo)man 'nette and other body type variations would be excessive for, well, the god of excess.
I’m also a fan of the big lobster claws. Like the kits are old, but I like the style behind them and wouldn’t be opposed to seeing them sculpted with modern techniques for crisper detailing. I also super loved the Diaznettes and their whole look. My complaint for those would be the claws were often not much of a claw, and frequently had a hand instead. Give me Diaznettes with giant lobster claws.
Automatically Appended Next Post: Oh, for the current plastics, I overall don’t like them. I’m not opposed to the Idea behind their design, but I think the execution of it failed.
Overread wrote: Don't forget most armies would have forges and smiths and ranks of carts and tents and "camp followers" and a whole baggage train. Heck you wouldn't march in full armour on the way to the battle (typically).
So a large forge or other terrain feature is actually quite easy to envision being brought along.
Of course in AoS some armies get away without - Stormcast appear able to go for days wearing armour and fighting without much in the way of a supply chain; demons can be summoned to the battlefield; skaven can break a gnawhole through etc...
Look at that forge and tell me they just had it along in the baggage train.
NinthMusketeer wrote: The terrain piece irks me in that it is a static structure; so they hauled it out and built it reallyreally fast before the battle? Most structures are 'summoned' but there are an increasing number that are just inexplicably there and it breaks immersion for me.
Yeah, that bothers me about these new terrain pieces, too. Especially if both armies in a game take one. Like they lined up for battle, and then just waited while both sides constructed their terrain pieces before starting the battle. Or even if you end up playing a scenario where one side is attacking, but they have their giant furnace with them somehow. Maybe the slaanesh thing floats or something.
I am ok with the like of the Slaanesh portal, because it makes sense that it would be summoned out from nowhere as the battle began. This is the same as the Khorne and Nurgle features--they weren't there before but were conjured into being. Wyldwoods and Idoneth shipwrecks are the same way.
Slaanesh would be into gluttony wouldn’t it? I’m surprised there’s not a fat demonette model. A canbalistic one or something.
It would.
And anorexia, bulimia, everything.
There was a very nice short story back in the Old World where a rich merchant had developed a taste for fine dining and imported the finest and most exotic foodstuffs his trading contacts could source. He got hooked on a very delicious white meat from far away. In the end he was a huge, bloated, ogre like mutant.
Slaanesh as a god of excess would promote anything taken to extremes. The RPGBlack Crusade Slaanesh adventure/supplement The Tome of Excess gave two examples of how gluttony might be done by a Slaanesh follower. One would be through quantity, such as sheer amount of stuff consumed, extending into things normally considered inedible. The second possibility was consumption focused on the rareness of the ingredients.
That's pretty cool. I'm thinking about doing a super fat Obliterator or Havoc (or maybe both) with MoS with the weird FW Noise Marine head full of tubes, because that looks somewhat chubby, too. Or the weird Hellraiser/God Hand head from the DG Termis ( this one).
And because I only have 6 Diaznettes, I'm really itching now to hunt some of those 5th edition WHFB ones down and mix them with the Diaznettes. And maybe a plaguebearer or two with the sores and guts cleaned up, an Esher head and some crab claws and/or witch elf knives.
Weirdly, I also think an ascetic could easily turn into a hardcore follower of Slaanesh. Sensation by deprivation. Helmet without without eyeholes and other stuff I can't think about right now. As a sorceror, maybe?
I Think the modern plastic 'nettes are great. They combine aspects of feminine with the odd as I would expect from their description as disturbingly beautiful.
So far my plans for this release are suitably modest: one of everything we've seen plus an extra KOS.
Smellingsalts wrote: Someone mentioned that they hoped Sigvaald would make it into the new Slaanesh book. Unlikely because he died in the end times, the Troll King (can't remember his name) got sick of him at the siege of Middenheim and smashed his head in. That was in the end times "Archaon" book.
To be fair you can say that about Tyrion. There's a lot of people in AoS who should be dead but aren't because magic.
Tyrion got better before the end. Being pulled into the Realm of Chaos doesn't necessarily mean death.
I can't explain Teclis though. HE exploded.
I wouldn't try. A man flew through space holding a giant molten rock.
There was a very nice short story back in the Old World where a rich merchant had developed a taste for fine dining and imported the finest and most exotic foodstuffs his trading contacts could source. He got hooked on a very delicious white meat from far away. In the end he was a huge, bloated, ogre like mutant.
Slaanesh as a god of excess would promote anything taken to extremes. The RPGBlack Crusade Slaanesh adventure/supplement The Tome of Excess gave two examples of how gluttony might be done by a Slaanesh follower. One would be through quantity, such as sheer amount of stuff consumed, extending into things normally considered inedible. The second possibility was consumption focused on the rareness of the ingredients.
That's pretty cool. I'm thinking about doing a super fat Obliterator or Havoc (or maybe both) with MoS with the weird FW Noise Marine head full of tubes, because that looks somewhat chubby, too. Or the weird Hellraiser/God Hand head from the DG Termis ( this one).
Someone did an okay conversion with the old Greasus Goldtooth model. If you google Greasus Goldtooth and Slaanesh, it'll pop up. He's riding a wheelchair/tank Greasus is OOP now, but if you wanted to try something similar, you can find him reasonably priced on ebay.
NinthMusketeer wrote: The terrain piece irks me in that it is a static structure; so they hauled it out and built it reallyreally fast before the battle? Most structures are 'summoned' but there are an increasing number that are just inexplicably there and it breaks immersion for me.
Yeah, that bothers me about these new terrain pieces, too. Especially if both armies in a game take one. Like they lined up for battle, and then just waited while both sides constructed their terrain pieces before starting the battle. Or even if you end up playing a scenario where one side is attacking, but they have their giant furnace with them somehow. Maybe the slaanesh thing floats or something.
Historically alot of battles begin with a long period of time as both sides get everyone into position, setting up lines and deploying - add in magic and it seems fine to me
Iracundus wrote: Slaanesh as a god of excess would promote anything taken to extremes. The RPGBlack Crusade Slaanesh adventure/supplement The Tome of Excess gave two examples of how gluttony might be done by a Slaanesh follower. One would be through quantity, such as sheer amount of stuff consumed, extending into things normally considered inedible. The second possibility was consumption focused on the rareness of the ingredients.
The 6 assassins in that book are all based on the 7 deadly sin (with wrath removed - that was a bit too Khorne-y), showing how one can base their entire existence on envy, avarice or pride.
H.B.M.C. wrote: The 6 assassins in that book are all based on the 7 deadly sin (with wrath removed - that was a bit too Khorne-y), showing how one can base their entire existence on envy, avarice or pride.
Associating Slaanesh with a classical christian teachings of cardinal sins sounds super-stupid. It's literally one of the main appeals of the 40K chaos pantheon that it's in-universe background isn't curiously based on the naughty list of medival scholars, despite having originally been designed to include some old-ish DnD figures and such GW made at the time.
The terrain piece irks me in that it is a static structure; so they hauled it out and built it reallyreally fast before the battle? Most structures are 'summoned' but there are an increasing number that are just inexplicably there and it breaks immersion for me.
Its AOS. Breaking immersion is pretty par for the course. Its there more for the ooh cool factor even though realism or how iit would really have gotten there to begin with I doubt is ever considered (and after having my ass tore out about complaining about immersion breaking rules, I suspect most of the fan base loves this kind of thing anyhow)
NinthMusketeer wrote: The terrain piece irks me in that it is a static structure; so they hauled it out and built it reallyreally fast before the battle? Most structures are 'summoned' but there are an increasing number that are just inexplicably there and it breaks immersion for me.
Yeah, that bothers me about these new terrain pieces, too. Especially if both armies in a game take one. Like they lined up for battle, and then just waited while both sides constructed their terrain pieces before starting the battle. Or even if you end up playing a scenario where one side is attacking, but they have their giant furnace with them somehow. Maybe the slaanesh thing floats or something.
Historically alot of battles begin with a long period of time as both sides get everyone into position, setting up lines and deploying - add in magic and it seems fine to me
These aren't really battles. These aren't huge armies that require a large baggage train. Shouldn't take long to get like a few dozen guys into position. And why would you stand around doing nothing while you watched you enemy get their forge or magical boulder set up on the front lines? Why not just go kill them before they finish while they're distracted?
NinthMusketeer wrote: The terrain piece irks me in that it is a static structure; so they hauled it out and built it reallyreally fast before the battle? Most structures are 'summoned' but there are an increasing number that are just inexplicably there and it breaks immersion for me.
Yeah, that bothers me about these new terrain pieces, too. Especially if both armies in a game take one. Like they lined up for battle, and then just waited while both sides constructed their terrain pieces before starting the battle. Or even if you end up playing a scenario where one side is attacking, but they have their giant furnace with them somehow. Maybe the slaanesh thing floats or something.
Historically alot of battles begin with a long period of time as both sides get everyone into position, setting up lines and deploying - add in magic and it seems fine to me
These aren't really battles. These aren't huge armies that require a large baggage train. Shouldn't take long to get like a few dozen guys into position. And why would you stand around doing nothing while you watched you enemy get their forge or magical boulder set up on the front lines? Why not just go kill them before they finish while they're distracted?
Good upbringing and gentlemanly conduct? We aren't savages here, you know.
Typically if you got there first you set up in the best position so while superficially attractive to go and bash your opponent while they set up it would often mean giving up the advantage of the hill/marshy ground protecting your flank, access to drinking water etc
Plus some of those sneeky gits might pretend to be fiddling around setting up camp or whatever while a hidden second force waited to counter your attack
Yeah no, armies are not hauling around and building 15+ foot structures right before a battle. Just no. I am generally pretty flexible with justifying things, but 'its part of the baggage train' does not fly here by any means. To say nothing of the loonshrine.
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OrlandotheTechnicoloured wrote: Typically if you got there first you set up in the best position so while superficially attractive to go and bash your opponent while they set up it would often mean giving up the advantage of the hill/marshy ground protecting your flank, access to drinking water etc
Plus some of those sneeky gits might pretend to be fiddling around setting up camp or whatever while a hidden second force waited to counter your attack
I am sure that Khornate warhorde will wait patiently while those Fyreslayers build a forge. Or those Beastmen launching an ambush. Or countless other armies that simply do not conduct war that way.
The terrain piece irks me in that it is a static structure; so they hauled it out and built it reallyreally fast before the battle? Most structures are 'summoned' but there are an increasing number that are just inexplicably there and it breaks immersion for me.
Its AOS. Breaking immersion is pretty par for the course. Its there more for the ooh cool factor even though realism or how iit would really have gotten there to begin with I doubt is ever considered (and after having my ass tore out about complaining about immersion breaking rules, I suspect most of the fan base loves this kind of thing anyhow)
For me there is a big difference between the actions of models breaking immersion and a model breaking immersion just from being there.
They strike me as “another thing you have to buy,” with their rules incorporated into the game, rather than flavorful additions to the terrain options.
These aren't really battles. These aren't huge armies that require a large baggage train. Shouldn't take long to get like a few dozen guys into position. And why would you stand around doing nothing while you watched you enemy get their forge or magical boulder set up on the front lines? Why not just go kill them before they finish while they're distracted?
Good upbringing and gentlemanly conduct? We aren't savages here, you know.
LOL - Well said, and exalted!
We wage war quite civilly here in the Mortal Realms - they'll be time enough to kill everyone over there once they're finished setting up.
So I posted this in the 40K Daemons thread, but no-one is interested so I'll try it here;
So here's a screen-grab of the Warhammer Community video;
and here's The Violet Heart, who in terms of height is a stock Zarakynel, next to a Daemonette;
Am I taking crazy pills, or do the sizes look similar? Granted, new KoS is stood straight while Zarakynel's pose is all a bit 'done a poo' but the actual minis seem the same size to me.
Of course, this is all based on the assumption that the Infernal Enrapturess is a roughly similar size to a Daemonette.
Personally I've always viewed it that the models we play with represent regiments and armies rather than actual numbers on the table. That way it makes sense that my unit of skaven is going toe to toe with Nagash. Because that 30 rat unit is in fact 300 or more. Of course such assumptions mean that there's variation - a troop unit might represent more than a hero; whilst different armies will be represented differently. One skaven will equal many more than one stormcast. It's a messy and not precise imagination.
NinthMusketeer wrote: I am sure that Khornate warhorde will wait patiently while those Fyreslayers build a forge. Or those Beastmen launching an ambush. Or countless other armies that simply do not conduct war that way.
Unless the other army got there first and pitched camp so that they could define the battlefield against the approaching crazed Khorne Army. Or perhaps the lord of Khorne eyes the army and wishes to capture the relic forge and thus waits until it is built before launching an attack and hoping to steal it with an overwhelming victory. Perhaps only some of the Khorne army is there and the rest is still marching to join up. Even orks will wait for reinforcements or plot and scheme to ensure the battle goes in their favour.
NinthMusketeer wrote: Yeah no, armies are not hauling around and building 15+ foot structures right before a battle. Just no. I am generally pretty flexible with justifying things, but 'its part of the baggage train' does not fly here by any means. To say nothing of the loonshrine.
What do you think the armies are fighting over? Dirt? Is it that hard to imagine that those Fyreslayers are on the defensive trying to protect a forge on the edge of their city?
The Forgeworld Keeper is a good design but the hair tentacles are a brittle fragile nightmare.
The new one at least looks like it is possible to transport.
NinthMusketeer wrote: Yeah no, armies are not hauling around and building 15+ foot structures right before a battle. Just no. I am generally pretty flexible with justifying things, but 'its part of the baggage train' does not fly here by any means. To say nothing of the loonshrine.
What do you think the armies are fighting over? Dirt? Is it that hard to imagine that those Fyreslayers are on the defensive trying to protect a forge on the edge of their city?
It isn't, at all, which is why I have no issue with 40k style where fortifications are part of the list. But when it is a mandatory part of the allegiance that is saying that there is a forge at every single battle, regardless of being on the defense or attack.
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Overread wrote: Personally I've always viewed it that the models we play with represent regiments and armies rather than actual numbers on the table. That way it makes sense that my unit of skaven is going toe to toe with Nagash. Because that 30 rat unit is in fact 300 or more. Of course such assumptions mean that there's variation - a troop unit might represent more than a hero; whilst different armies will be represented differently. One skaven will equal many more than one stormcast. It's a messy and not precise imagination.
NinthMusketeer wrote: I am sure that Khornate warhorde will wait patiently while those Fyreslayers build a forge. Or those Beastmen launching an ambush. Or countless other armies that simply do not conduct war that way.
Unless the other army got there first and pitched camp so that they could define the battlefield against the approaching crazed Khorne Army. Or perhaps the lord of Khorne eyes the army and wishes to capture the relic forge and thus waits until it is built before launching an attack and hoping to steal it with an overwhelming victory. Perhaps only some of the Khorne army is there and the rest is still marching to join up. Even orks will wait for reinforcements or plot and scheme to ensure the battle goes in their favour.
In general you have to use a bit of imagination
My issue is with very single time a fyreslayers army fights a battle, they have a forge there. The forge must be carried around fully assembled, because if they are ambushed or forced into a battle they did not know was coming it is already there. If they want to launch an ambush, or reach a battle quickly, they never do so at a pace faster than the forge can be brought along. If they deploy though a tunnel to bypass enemy defenses, they make a tunnel large enough to pull the forge through and bring it up before launching the attack.
It is easy to justify that sort of thing for some battles but they have made it so that it is present for every battle, which does not make sense. Hopefully they will negate the problem by including a fluff element where the forge is summoned to the battlefield by magical means. In GWs defense, most of the terrain is like that. As it stands just the loonshrine and FEC throne are not.
EDIT: Geeze I had a nightmare getting the quote boxes to work right.
Overread wrote: Personally I've always viewed it that the models we play with represent regiments and armies rather than actual numbers on the table. That way it makes sense that my unit of skaven is going toe to toe with Nagash. Because that 30 rat unit is in fact 300 or more. Of course such assumptions mean that there's variation - a troop unit might represent more than a hero; whilst different armies will be represented differently. One skaven will equal many more than one stormcast. It's a messy and not precise imagination.
Agreed.
I believe GW has said somewhere that what's taking place on the tabletop isn't the entire battle, but is focused on the heart of the conflict where the fighting is the thickest and where the heroes would be attempting to turn the tide of the battle in their favor.
Overread wrote: Personally I've always viewed it that the models we play with represent regiments and armies rather than actual numbers on the table. That way it makes sense that my unit of skaven is going toe to toe with Nagash. Because that 30 rat unit is in fact 300 or more. Of course such assumptions mean that there's variation - a troop unit might represent more than a hero; whilst different armies will be represented differently. One skaven will equal many more than one stormcast. It's a messy and not precise imagination.
Agreed.
I believe GW has said somewhere that what's taking place on the tabletop isn't the entire battle, but is focused on the heart of the conflict where the fighting is the thickest and where the heroes would be attempting to turn the tide of the battle in their favor.
I subscribe to that as well. Between the two it makes things pretty reasonable in my head.
timetowaste85 wrote: The enrapturess is bigger than a daemonette. Not by a lot, but she is bigger.
They're actually the same height from base to head (not counting the horns or the harp).
So yes, the KoS from FW is about the same size than the new plastic one. They would be easily compatible.
The plastic KOS is about the same size as FW, and easily the tallest of the plastic greater daemons discounting the LOC's wings. Perhaps statuesque would be a more apt description. The new model isn't what I was expecting but will serve as a good base for conversion.
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dan2026 wrote: The Forgeworld Keeper is a good design but the hair tentacles are a brittle fragile nightmare.
The new one at least looks like it is possible to transport.
Which is why I left them off mine and converted them into horns instead.
My only problem with Terrain Pieces is that they cost no points so they are basically mandatory rules for your army and unlike everything else (Subfactions, Alliance habilities, etc...) it forces you to make an extra purchase even if you don't want it or don't like it.
They should cost points to make them an actual choice just like Endless Spells. Or put them in a package with the Codex and sell them together.
Would people bother getting them if they weren't free? I'm not sure how often 40k army specific terrain gets used on the table, seeing as how it costs point. Tau tidewalls? Probably. The Chaos Stargate and Eldar portal? I dunno.
Compared to past AoS terrain, I actually like the Forge. Though, I feel like it's odd in an army dedicated to Grimnir, since Grugni is the smith god. I get that they forge runes and put them in their skin, but still. I hope Dispossessed will get something (I'm not counting on it)
dan2026 wrote: The Forgeworld Keeper is a good design but the hair tentacles are a brittle fragile nightmare.
The new one at least looks like it is possible to transport.
I have a 4" pluck-foam tray that I use for Herself. I used the plucked foam stacks to build a kind-of... cradle? I guess, for Her to lay on, face-down.
dan2026 wrote: The Forgeworld Keeper is a good design but the hair tentacles are a brittle fragile nightmare.
The new one at least looks like it is possible to transport.
I have a 4" pluck-foam tray that I use for Herself. I used the plucked foam stacks to build a kind-of... cradle? I guess, for Her to lay on, face-down.
It works pretty well for me.
I used to transport whole armies in a Monolith box (ironically not the Monolith that came in the box, though). When I made my Daemon Princess, she ended up taking up half of the box because I had to cut a custom tray for her.
I have a reasonably good feeling about the new Keeper, but only because I don't plan to use the tail. It might easily be the part that gets in the way the most. The claws give the model some width, but at least the sword seems to be held at such an angle that it doesn't contribute much to its depth. That's be nice for a change considering the trouble I had transporting some of GW's modern, large kits.
None but the pictures provided from GW, as far as I know.
And to me it looks like you get to swap out the head or add a shield. If there's a named Keeper in the box there might be more varied additional parts that give the model a different silhouette, but for now it's best to assume that the Keeper we saw is all we're going to get in terms of pose.
GaroRobe wrote: Would people bother getting them if they weren't free? I'm not sure how often 40k army specific terrain gets used on the table, seeing as how it costs point. Tau tidewalls? Probably. The Chaos Stargate and Eldar portal? I dunno.
Compared to past AoS terrain, I actually like the Forge. Though, I feel like it's odd in an army dedicated to Grimnir, since Grugni is the smith god. I get that they forge runes and put them in their skin, but still. I hope Dispossessed will get something (I'm not counting on it)
I dont know about the Chaos gate but the Eldar portal is a total waste of points. It's just decoration.
Weird as I find them at least AoS's scenery has a point.
Overread wrote: Personally I've always viewed it that the models we play with represent regiments and armies rather than actual numbers on the table. That way it makes sense that my unit of skaven is going toe to toe with Nagash. Because that 30 rat unit is in fact 300 or more. Of course such assumptions mean that there's variation - a troop unit might represent more than a hero; whilst different armies will be represented differently. One skaven will equal many more than one stormcast. It's a messy and not precise imagination.
That's how I viewed it with Warhammer Fantasy, since it never made much sense that, say, Karl Franz or Nagash would turn up for a battle with a hundred or so guys. And it didn't make sense that 20 guys would have to precisely wheel and couldn't see something behind them. So it made sense that each unit was actually many hundreds of soldiers. Though I'm not sure how that works with the heroes. Does the karl Franz model represent just Karl Franz, but he's so amazing that he can slaughter hundreds of men a turn? Or does it represent him and an honor guard (all also riding griffons)? I don't know. As you say, it is not precise.
But for Age of Sigmar, since they aren't ranked up and move around individually, I pictured it as being more of a 1:1 ratio. And that these were more like specific missions undertaken by a select group, possibly in the context of a full battle taking place around them or nearby.
this was once also in the rules that one regiment represents hundreds and not just 16 (scaling was ~ 1:20)
but this was removed later as the game grew larger
and as soon as the individual model gets more and more important, the scaling doesn't work any more as you don't get the feeling of it on the table
So for AoS the game feels more like a 1:1 and even if the rules would say something different the whole gameplay will never feel like commanding an army with thousands of soldiers.
Overread wrote: Albino if you play TW Warhammer then - yeah Karl Franz is just so epic good he is mincing enemies and taking on armies!
In the fluff that is how it works with characters too.
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GaroRobe wrote: Would people bother getting them if they weren't free? I'm not sure how often 40k army specific terrain gets used on the table, seeing as how it costs point. Tau tidewalls? Probably. The Chaos Stargate and Eldar portal? I dunno.
Depends on the point cost, but I can say for sure I would pay points to bring the terrain for the armies I have. Now if it were something like 60 points per gnawhole probably not, but to my understanding some 40k terrain runs into the issue of just not being any good. AoS terrain is generally pretty useful, I can't think of an army that would not consider paying points for it. I would certainly buy extras with some armies if I had the option to pay points for thrm.
GaroRobe wrote: Would people bother getting them if they weren't free? I'm not sure how often 40k army specific terrain gets used on the table, seeing as how it costs point. Tau tidewalls? Probably. The Chaos Stargate and Eldar portal? I dunno.
Depends on the point cost, but I can say for sure I would pay points to bring the terrain for the armies I have. Now if it were something like 60 points per gnawhole probably not, but to my understanding some 40k terrain runs into the issue of just not being any good. AoS terrain is generally pretty useful, I can't think of an army that would not consider paying points for it. I would certainly buy extras with some armies if I had the option to pay points for thrm.
In 6th and 7th ed 40k I was the only one who used fully enclosed fortifications, and you had to have a lot of love for those the way they were for whatever reason designed to be death traps to badly armored troops who would die inside their bunker quicker than outside, while being perfectly safe for troops that had no need of the extra protection of the bunker whatsoever. I didn't believe it possible, but this kind of backward design got worse when Knights got their garage and you paid points to actively make your army worse when you wouldn't even take the thing if it was free.
As such I'm inclined to believe that the use of terrain is firmly tied to its rules and points only deciding how much of a benefit it is, rather than whether it's worthwhile or not (unless of course it's stupidly overpriced, which in an age where GW adjusts points costs shouldn't last too long).
I'm not a fan of free stuff because even if everyone gets something for free, some things will inevitably be better than others and those will unfairly benefit more.
It's been pointed out before that this free faction terrain approach makes GW more money than when they have you pay points, as is currently the case in 40k. I wonder if GW is actively trying to figure out which method is the most profitable by trying one approach in AoS and the other in 40k, or if they think the difference in popularity let's them get away with taking a more reasonable approach in 40k while having to offer more incentives to prop up AoS sales.
It would be great if GW can release out two Battletomes a month for AoS. If they could do that and keep it up for most of the year they'd pretty much clear the Battletome Backlog of factions without and with old ones
So much arguing over army terrain pieces. If you don't like them, don't use them; simple. If you still want their effect, work it out with your opponent that you will use a poker chip to mark the location of what would be your terrain piece for game purposes. If you are playing a tournament that demands you bring the terrain piece or you don't get the effect, tough. If your opponents in casual play demand wysiwyg, find someone else to play, or conform. There are lots of game systems that I don't care for, so I don't play them.
GaroRobe wrote: Would people bother getting them if they weren't free? I'm not sure how often 40k army specific terrain gets used on the table, seeing as how it costs point. Tau tidewalls? Probably. The Chaos Stargate and Eldar portal? I dunno.
Depends on the point cost, but I can say for sure I would pay points to bring the terrain for the armies I have. Now if it were something like 60 points per gnawhole probably not, but to my understanding some 40k terrain runs into the issue of just not being any good. AoS terrain is generally pretty useful, I can't think of an army that would not consider paying points for it. I would certainly buy extras with some armies if I had the option to pay points for thrm.
In 6th and 7th ed 40k I was the only one who used fully enclosed fortifications, and you had to have a lot of love for those the way they were for whatever reason designed to be death traps to badly armored troops who would die inside their bunker quicker than outside, while being perfectly safe for troops that had no need of the extra protection of the bunker whatsoever. I didn't believe it possible, but this kind of backward design got worse when Knights got their garage and you paid points to actively make your army worse when you wouldn't even take the thing if it was free.
As such I'm inclined to believe that the use of terrain is firmly tied to its rules and points only deciding how much of a benefit it is, rather than whether it's worthwhile or not (unless of course it's stupidly overpriced, which in an age where GW adjusts points costs shouldn't last too long).
I'm not a fan of free stuff because even if everyone gets something for free, some things will inevitably be better than others and those will unfairly benefit more.
It's been pointed out before that this free faction terrain approach makes GW more money than when they have you pay points, as is currently the case in 40k. I wonder if GW is actively trying to figure out which method is the most profitable by trying one approach in AoS and the other in 40k, or if they think the difference in popularity let's them get away with taking a more reasonable approach in 40k while having to offer more incentives to prop up AoS sales.
Considering AoS is now at #2 on the ICV2 chart, right below 40k, I doubt it needs much propping up anymore.
Aye but GW has to maintain that position not just reach it once. Maintaining it is where the hard part comes - its why they are pushing for all Battletomes; why they are pushing new mechanic ideas to give it identity in a market flooded with other games.
I think it is undeniable that GW sells more terrain by making it mandatory. But the quality of the game draws in more players, who buy entire armies. If mandatory terrain irks people enough it could result in less sales overall, though obviously that is impossible to prove definitively.
The problem on the 40k side seems to always be the terrain not being useful, something GW has avoided with AoS by providing some well designed rules that provide a solid benefit. But making it free is essentially making it mandatory, and is giving armies with it a free buff over armies without. If all the terrain pieces were given a (reasonable) point cost people would still use them, and perhaps even buy multiples.
On the flip side if people felt the terrain pieces weren't worth their points, they'd never buy them. Making them free pretty much makes them compulsory since you can't get much more optimal than free point cost for free benefits.
Some sales would happen purely for display purposes even if they had no warscroll at all. If they had a points cost that was too high there would still be sales for the above reason, and to players who want it for fun/fluff/collection purposes. Almost certainly a minority but a not-insignificant amount of sales would be present even if the point cost made it terrible. I know the Eldar and Ork terrain pieces are considered hot garbage in gameplay terms but still sell some amount.
With terrain it is also relatively safe to lean on the low side of points, because terrain cannot really be 'spammed' in a conventional sense since it only acts in a support role (though there are some with a bit of exception). They could throw a 40 point tag on each piece of terrain, or 60 if it throws out MWs, see what people take, and balance from there.
With the history of trying concepts in Fantasy first I wouldn't be surprised to see the mostly terrible 40k terrain switched to a free if warlords detachment is battleforged system.
There's no way they haven't noticed that points free and beneficial terrain is bought by every AoS player with access while outside of display board/neutral populating tables terrain purchases you don't see the Racial terrain kits anywhere near as often in 40k.
I purchased a couple of Citadel Woods for the trees for stuff for my Sylvaneth, but then traced the base into a dozen neoprene pieces for the actual Wyldwoods. Sylvaneth are definitely on the extreme side for army terrain though.
A lot of people talk about terrain not fitting ambush scenarios but all the matched play battleplans are specifically for pitched battles. In other words battles where fyreslayers would have time to build a forge.
So taking a closer look, the magma wall seems more like a conversion of the crystal wall than a new miniature. The lava spout seems like the angle is wrong as compared to how the fluid is coming off the back. Both seem to have rushed paint jobs; not the quality I would expect. The spout paint looks just... Very bad to me outright.
But the magma elemental is so awesome I don't care. It is big, but not super big, and very stout as befits a duardin conjuring. And it really looks like it is showing up to beat some face in, while being made of fire to boot! The spike design is perfect (stout, dwarfish looking spikes) and the paint choice works well to show off the detail.
Skullhammer wrote: Im just hoping they make the magmadroth a creature to be feared as at the moment hes not that good outside of his breath weapon.
The 'droth is good, it's paying too much for the guy on its back that hurts them. Runesmiter (the cheap one) on droth outperforms quite a lot of other monsters.
One of the earlier previews mentioned "packs of Magmadroths", IIRC. Can the model be constructed without a rider? If so, unridden 'droths might be a new unit choice.
Yeah, what happened there? I have no interest in Fyreslayers and I already have that one from Silver Tower. He's even painted.
But I thought they eventually just released the Silver Tower heroes on their own and that was that. I just checked and the Darkoath Chieftain is available as expected, if direct only.
What happened to the dwarf? Was he just out of stock and they're trying to upsell his return or was he really just gone?
GaroRobe wrote: Would people bother getting them if they weren't free? I'm not sure how often 40k army specific terrain gets used on the table, seeing as how it costs point. Tau tidewalls? Probably. The Chaos Stargate and Eldar portal? I dunno.
Compared to past AoS terrain, I actually like the Forge. Though, I feel like it's odd in an army dedicated to Grimnir, since Grugni is the smith god. I get that they forge runes and put them in their skin, but still. I hope Dispossessed will get something (I'm not counting on it)
Well solution therefore would be to make them worth the points. Not like say the imperial knight or ork ones where opponent would happily pay for it from his OWN army if you were obliged to actually use it...
No wonder people don't use them when they are so bad you wouldn't take them even for free! ;-)
No idea how good the AOS terrain piece rules are though. But 40k has plenty of so bad that it's literally not worth any points.
Then comes cost of wasting entire detachment(of max 3) to fortification detachment that doesn't bring CP. So even if they were free points they wouldn't be free but would cost you CP. And certain armies like orks are often so thirsty on CP having even 1 detachment be 1 CP(nevermind 0) is expensive.
40k ones cost point AND cost potential for CP. And top of that some have so bad rules that you are actively hindering yourself by using them. Best use for knight one is in fact LOS blocking for your non-knight allies!
And weapons with zero structural integrity... am I the only person that this bothers? Not only us the main structural support hollowed out and virtually non-existent, but it's also on fire, reducing its effectiveness even more. Gah
It fits what they look like and how they are in the fluff. It also makes them a nifty parallel to bonesplittaz. I want to start a splittaz army that mimics fyreslayer motifs now. Hopefully it will also mean increasing the point costs on those units, in turn meaning less models (!) needed for an army. Currently the mass of very expensive infantry models is a huge barrier to running fyreslayers, and I think there would be a net increase in sales should they reduce that burden because of players starting armies when they otherwise would not have.
auticus wrote: And as it stands right now the ability to get 2+ save and with a priest rerollable.
Funny how just a single more wound can change perception, can't it ? But yes I agree, they're more fitting with 2 wounds each. Also justifies for their 32 mm base in comparison to the other duardins (granted, with the exception of the Grundstok Thunderers).
Hearthguard Berserkers also hit harder, and have 2'' range. That is huge ! They now can strike while being behind their brother's front line, lots of dirty tricks to do with them now. I expect them to go up in points dramatically, which is fine given their price in money.
Now I wonder if they will announce unmounted Magmadroths as a separate entry...That Lofnir lodge's specific wording makes me doubt, now.
Alexonian wrote: FEC are now super strong so I don't doubt fyreslayers can become strong to (do doubt they'll ever get kharadron overlords right though)
I don't know about that. Give KO an additional battleline like Endrinriggers. Increase the saves of all the Skyvessels by +1, and give the Aether Navigator some worthwhile rules.
Making the skyvessels work like garrisons could single-handedly fix KO. But I imagine they will get fleshed out a bit more with some re-balancing of options, making sky ports work like proper sub-factions, etc.
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auticus wrote: We need to see the whole book in context but i'm sure with 100% of my being that there is something busted hiding within those covers.
I remember thinking the same with BoC, and yeah, there is, but overall its a good battletome.
I figured the same with Gloomspite and there was nothing, even the worst element is pretty tame.
So went into the FEC & Skaven release all optimistic and... that happened.
Then Khorne came out and was really well done on multiple levels.
Thats where my train of thought comes too. Its a roller coaster, so the last book that dropped (khorne) was pretty ok, meaning the next book should be over the top busted (and that fits in with them for the most part keeping chaos at pretty ok because slaanesh would drop after and the roller coaster would put them at pretty ok if that pattern holds)
This is saying that Vulkite Berzerkers are losing their "When suffering damage, roll--if successful ignore the damage" save.
Which makes sense given that Berserk Fury allows you to make the whole unit(no matter the size!) once per game able to pile in and attack, even if the model was slain.
Possible hint at the named KoS:
Shalaxi Helbane
Amongst Slaanesh’s Daemons, the undisputed martial champion is Shalaxi Helbane. Created to fight and defeat rival Greater Daemons – especially those of the Blood God – Shalaxi has bested some of the most formidable adversaries in the galaxy, including, if rumour is to be believed, Skarbrand.
Kyriss the Perverse
In a rare alliance between the forces of Khorne and Slaanesh, Kyriss the Perverse served as one of the two Daemon lords alongside Ka’bandha on Signus Prime, luring Sanguinius and his Blood Angels Legion into a cataclysmic campaign in a failed attempt to corrupt them.
In the article, each of the Gods had the FW named Greater Daemon, the greater daemon named character, and a third greater daemon that's appeared in the fluff before. So, narrowing down the list, it'll be one of these two. (Probably the new named one)
GaroRobe wrote: Possible hint at the named KoS:
Shalaxi Helbane
Amongst Slaanesh’s Daemons, the undisputed martial champion is Shalaxi Helbane. Created to fight and defeat rival Greater Daemons – especially those of the Blood God – Shalaxi has bested some of the most formidable adversaries in the galaxy, including, if rumour is to be believed, Skarbrand.
Kyriss the Perverse
In a rare alliance between the forces of Khorne and Slaanesh, Kyriss the Perverse served as one of the two Daemon lords alongside Ka’bandha on Signus Prime, luring Sanguinius and his Blood Angels Legion into a cataclysmic campaign in a failed attempt to corrupt them.
In the article, each of the Gods had the FW named Greater Daemon, the greater daemon named character, and a third greater daemon that's appeared in the fluff before. So, narrowing down the list, it'll be one of these two. (Probably the new named one)
Kyriss has made appearances before. There's even art of it. Shalaxi, however, is brand new and I'd bet money that it is a new named KoS.
That's who I was referring to lol The article mentions three:
1. FW Exalted Greater Daemon
2. A named character that you can build in the box.
3. A named daemon that doesn't have a model, but has appeared in the fluff before. (Skarbraand and Kairos are both, but Ku'gath lacks a model)
Cool Article. Very 40k themed though. I kind of wish they'd jumped between the two settings to mention how these same demons effect each in turn. I know the 'no model' ones, are from the fluff, but perhaps their included to give you a possible persona for the 'base-model' Greater demons?
Sotahullu wrote: Well atleast the new Keeper of Secrets named character sounds kinda cool.
Just need mortals to go with it!
I would wager the Battletome for AoS will, at the very least, introduce one or two new named or flesh out named Keepers. Esp since the entrapment of Slaanesh is going to have made things even more fluid within their ranks. Some seeking to find their God; some seeking as much power for themselves as they can until their God's return and others seeking to take the Throne and displace their lost Monarch and take the title of Prince of Excess themselves.
Sotahullu wrote: Well atleast the new Keeper of Secrets named character sounds kinda cool.
Just need mortals to go with it!
I would wager the Battletome for AoS will, at the very least, introduce one or two new named or flesh out named Keepers. Esp since the entrapment of Slaanesh is going to have made things even more fluid within their ranks. Some seeking to find their God; some seeking as much power for themselves as they can until their God's return and others seeking to take the Throne and displace their lost Monarch and take the title of Prince of Excess themselves.
Personally, I though that Elves having captured Slaanesh as kinda dumb (putting it mildly) but I kinda started liking it more when it was fleshed out.
Sotahullu wrote: Well atleast the new Keeper of Secrets named character sounds kinda cool.
Just need mortals to go with it!
I would wager the Battletome for AoS will, at the very least, introduce one or two new named or flesh out named Keepers. Esp since the entrapment of Slaanesh is going to have made things even more fluid within their ranks. Some seeking to find their God; some seeking as much power for themselves as they can until their God's return and others seeking to take the Throne and displace their lost Monarch and take the title of Prince of Excess themselves.
Personally, I though that Elves having captured Slaanesh as kinda dumb (putting it mildly) but I kinda started liking it more when it was fleshed out.
Sotahullu wrote: Well atleast the new Keeper of Secrets named character sounds kinda cool.
Just need mortals to go with it!
I would wager the Battletome for AoS will, at the very least, introduce one or two new named or flesh out named Keepers. Esp since the entrapment of Slaanesh is going to have made things even more fluid within their ranks. Some seeking to find their God; some seeking as much power for themselves as they can until their God's return and others seeking to take the Throne and displace their lost Monarch and take the title of Prince of Excess themselves.
Personally, I though that Elves having captured Slaanesh as kinda dumb (putting it mildly) but I kinda started liking it more when it was fleshed out.
How did they do it? I never found out.
Morathi basically escaped Slaanesh's belly and from that event she and the other Aelven gods that escaped the end of the world were able to craft a spell that could ensare and hold the great God and then syphon the souls from his belly. I don't think GW fleshes it out much more than that - ergo even in the big rule book they only keep it to general terms like much of the early Mythic Age Lore in the game.
Sotahullu wrote: Well atleast the new Keeper of Secrets named character sounds kinda cool.
Just need mortals to go with it!
I would wager the Battletome for AoS will, at the very least, introduce one or two new named or flesh out named Keepers. Esp since the entrapment of Slaanesh is going to have made things even more fluid within their ranks. Some seeking to find their God; some seeking as much power for themselves as they can until their God's return and others seeking to take the Throne and displace their lost Monarch and take the title of Prince of Excess themselves.
Personally, I though that Elves having captured Slaanesh as kinda dumb (putting it mildly) but I kinda started liking it more when it was fleshed out.
How did they do it? I never found out.
Morathi basically escaped Slaanesh's belly and from that event she and the other Aelven gods that escaped the end of the world were able to craft a spell that could ensare and hold the great God and then syphon the souls from his belly. I don't think GW fleshes it out much more than that - ergo even in the big rule book they only keep it to general terms like much of the early Mythic Age Lore in the game.
To be fair, that is a sensible choice. It keeps it like the creation mythos of most real-world religions, and therefore more authentic from the perspective of Joe Bloggs and his Freeguild buddies today.
Aye plus a lot of the Mythic age stuff was set in the very early days of AoS so it being hazy helps because a fair bit of the lore has shifted a little since then. Eg one gets the feeling that the realms have gotten a little smaller since then - or at least firmed up their overall structure. I recall one story talking about how a character spent years upon years just traversing the realms only to eventually reach the mythical "edge" to see whole land masses being reformed on the rim.
I think a lot of the negative initial reaction was the fluff gave an impression of a couple demigods just marching their armies off somewhere and bagging Slaanesh up. When they gave more detail it was a lot better received.
It does sound bit silly but if you start thinking about it as mythology then it does sound kinda sensible. Group of demigods, capturing and chaining a evil entity to save their people from fate worse then death sounds mythic.
I actually liked that those elves that were made from souls taken by Slaanesh are not magically reborn but are rather broken by many ways. Having memories of end of the world and being swallowed by some nightmarish entity can't be healthy.
Sotahullu wrote: It does sound bit silly but if you start thinking about it as mythology then it does sound kinda sensible. Group of demigods, capturing and chaining a evil entity to save their people from fate worse then death sounds mythic.
I actually liked that those elves that were made from souls taken by Slaanesh are not magically reborn but are rather broken by many ways. Having memories of end of the world and being swallowed by some nightmarish entity can't be healthy.
Aye it leads to an interesting duality for the Aelven peoples. Plus we've seen that those saved can be numerous enough to form their own nation or few enough that they are curtailed and controlled into the elite (Daughters of Khaine). In addition I think its key to remember that Aelves in the Mythic age, certainly in the early days when the Gods were fighting and capturing the great Slaanesh, were fewer in number. Through the end of the Mythic age the impression is given that their populations are far more healthy and comparable to humand and dwarf and the other races. In addition this view carries forward into the Age of Sigmar - sounding like the Aelves suffered a similar beat down and then recovery as the humans have - with perhaps an edge that humans populate and are more numerous due to a shorter lifespan and faster breeding rate than aelves.
Socially it will be really interesting to see how the shadow and light aelves turn out and how their armies and nations are structured. Will they have regular and saved aelves side by side; will they be competing with each other etc.... Also don't forget that the Idoneth show that the shattered souls and resume a normal life; the Aelves we see appearing today who are bred won't have the memories of Chaos warp unless the taint carries forward
I hope Slaanesh doesn't get freed. I love the various warbands and army types that have sprung up since Slaanesh vanished, pretenders or loyal followers looking to free It. I feel like freeing Slaanesh sort of negates having It captured in the first place.
nagash42 wrote: Won't the pretenders like N'Kari be in trouble once slaanesh gets free. As they decided not to go looking and take over instead.
In my mind all three groups are "aiding" in freeing slaanesh. Even those who are not actively worshipping slaanesh are causing him to stir according to the trailer.
Seekers:It's in the name and the drive to find their god
Pretenders:The sheer pride and utter narcissism of thinking you can replace a god.
nagash42 wrote: Won't the pretenders like N'Kari be in trouble once slaanesh gets free. As they decided not to go looking and take over instead.
In my mind all three groups are "aiding" in freeing slaanesh. Even those who are not actively worshipping slaanesh are causing him to stir according to the trailer.
Seekers:It's in the name and the drive to find their god
Pretenders:The sheer pride and utter narcissism of thinking you can replace a god.
nagash42 wrote: Won't the pretenders like N'Kari be in trouble once slaanesh gets free. As they decided not to go looking and take over instead.
In my mind all three groups are "aiding" in freeing slaanesh. Even those who are not actively worshipping slaanesh are causing him to stir according to the trailer.
Seekers:It's in the name and the drive to find their god
Pretenders:The sheer pride and utter narcissism of thinking you can replace a god.
Invaders:They are acting like normal
This is the impression I am left with too.
Pretty much, that's how I view the factions. In the end all three are doing what Slaanesh would approve of. Hell Slaanesh was really digging Nagash's plan due to his pride and arrogance until he realised the realms will be lifeless and boring.
I have to say the only thing I dislike about Magmadroths is their really old-world style "chairs" that they are ridden with. They just look so unsuitable for battle having a dwarf sitting on a little high backed chair atop a rolling powerful beast of a dragon.
It's one design choice I've never liked - heck the old dragons had huge backs to their dragon chairs - if the dragons were ever in flight those chair backs must have been like putting the brakes on the whole time due to the wind resistance.
Overread wrote: I have to say the only thing I dislike about Magmadroths is their really old-world style "chairs" that they are ridden with. They just look so unsuitable for battle having a dwarf sitting on a little high backed chair atop a rolling powerful beast of a dragon.
It's one design choice I've never liked - heck the old dragons had huge backs to their dragon chairs - if the dragons were ever in flight those chair backs must have been like putting the brakes on the whole time due to the wind resistance.
I find them appropriately overdone for a throne. I find the name FyreSLAYER the weird part personally.
The snippet about younger Magmadroths, older Magmadroths and their differences in tempermant and toughness makes me think(and hope) that there will possibly be differences in warscroll profiles.
Like the Runefathers will have tougher, tankier mounts, and Runesons will have droths with greater speed and more attacks and maybe Runesmiters will get something in between, maybe shootier?
Probably will amount to nothing and they'll all be the same but one can hope!
The snippet about younger Magmadroths, older Magmadroths and their differences in tempermant and toughness makes me think(and hope) that there will possibly be differences in warscroll profiles.
Like the Runefathers will have tougher, tankier mounts, and Runesons will have droths with greater speed and more attacks and maybe Runesmiters will get something in between, maybe shootier?
Probably will amount to nothing and they'll all be the same but one can hope!
We already know there are Magmadroth traits that you can pick, just like artefacts of power and Warlord abilities (and a Lodge ability that lets you choose more than one). I wouldn’t assume it means more than that.
Overread wrote: I have to say the only thing I dislike about Magmadroths is their really old-world style "chairs" that they are ridden with. They just look so unsuitable for battle having a dwarf sitting on a little high backed chair atop a rolling powerful beast of a dragon.
It's one design choice I've never liked - heck the old dragons had huge backs to their dragon chairs - if the dragons were ever in flight those chair backs must have been like putting the brakes on the whole time due to the wind resistance.
I find them appropriately overdone for a throne. I find the name FyreSLAYER the weird part personally.
They're warhammer slayers. Not calling them that is dropping an identifiable part of the brand, one of its most recognisable parts. That they're now part fire and naked greek wrestlers is the weird part.
Overread wrote: I have to say the only thing I dislike about Magmadroths is their really old-world style "chairs" that they are ridden with. They just look so unsuitable for battle having a dwarf sitting on a little high backed chair atop a rolling powerful beast of a dragon.
It's one design choice I've never liked - heck the old dragons had huge backs to their dragon chairs - if the dragons were ever in flight those chair backs must have been like putting the brakes on the whole time due to the wind resistance.
I find them appropriately overdone for a throne. I find the name FyreSLAYER the weird part personally.
They're warhammer slayers. Not calling them that is dropping an identifiable part of the brand, one of its most recognisable parts. That they're now part fire and naked greek wrestlers is the weird part.
That's why I dislike it. They aren't slayers. They have no Slayer Oath, none of the old worship of Grimnir and none of the wider culture. They're a completely different thing. Which is completely fine but calling them Slayers is like me giving you an orange and telling you it's an apple.
The most important part of the slayer identity was an immense orange mohawk and oversized axes, so I don't see how someone could look at Fyreslayers and say they do not hold true to what a slayer is.
The most important part of the look of the miniatures was the orange mohawk and no armor and axes. The most important part of their identity was the taking the slayer oath to redeem themselves from a prior shame.
NinthMusketeer wrote: The most important part of the slayer identity was an immense orange mohawk and oversized axes, so I don't see how someone could look at Fyreslayers and say they do not hold true to what a slayer is.
Their aesthetic was the mohawk. Their character was to make up for shame they were dying in battle by seeking the most dangerous thing there because that was the dwarfen way and had been since the War of Vengeance. The smaller parts of their identity was rituals like bungee jumping and worshipping Grimnir. But now they're happy to literally steal Grimnirs power who has somehow died in a way I find inexplicable, work for Chaos because they want gold and build cities.
Stealing your gods power is not worship, working for Chaos is incredibly against what Slayers would do and building a city doesn't help you find a worthy doom.
Fyreslayers aren't slayers at all, they're directly opposed to what Slayers did at times. I'm not saying they're a bad faction lorewise or that they should be removed or anything like that. I'm just saying Fyreslayers is a bad name for things that aren't slayers.
Fyreslayers aren't slayers at all, they're directly opposed to what Slayers did at times. I'm not saying they're a bad faction lorewise or that they should be removed or anything like that. I'm just saying Fyreslayers is a bad name for things that aren't slayers.
That's why their name is Fyreslayers, and not just Slayers. They're not Slayers. They don't seek death for their past mistakes, they want to get closer to their god.
So yeah, the helmet is just a wink. It felt weird at first, I don't deny it, but now it grew on me.
NinthMusketeer wrote: The most important part of the slayer identity was an immense orange mohawk and oversized axes, so I don't see how someone could look at Fyreslayers and say they do not hold true to what a slayer is.
Just to say, with that Greek style helmet I think they actually look a lot better with black hair as in that one picture in the preview article.
Fyreslayers are just goofy as all get out. Why they went and gave them helms, and took away their trousers, and embedded them with gold runes, And thought that all was a good idea, I’ll never know. But they’re good for a chuckle.
Dread Master wrote: Why they went and gave them helms, and took away their trousers, and embedded them with gold runes, And thought that all was a good idea, I’ll never know.
For the same reason they're called "Fyreslayers" now, no doubt.
Dread Master wrote: Why they went and gave them helms, and took away their trousers, and embedded them with gold runes, And thought that all was a good idea, I’ll never know.
For the same reason they're called "Fyreslayers" now, no doubt.
I actually think they are pretty cool. I like the idea of crazy-gold and fire fueled berzerker dwarves. If the Tome is pretty good, and I can reduce the model count some I may start collecting them.
Fyreslayers aren't slayers at all, they're directly opposed to what Slayers did at times. I'm not saying they're a bad faction lorewise or that they should be removed or anything like that. I'm just saying Fyreslayers is a bad name for things that aren't slayers.
That's why their name is Fyreslayers, and not just Slayers. They're not Slayers. They don't seek death for their past mistakes, they want to get closer to their god.
So yeah, the helmet is just a wink. It felt weird at first, I don't deny it, but now it grew on me.
Fyreslayer is pretty bad when there's nothing slayer in them.
Sasori wrote: I actually think they are pretty cool. I like the idea of crazy-gold and fire fueled berzerker dwarves. If the Tome is pretty good, and I can reduce the model count some I may start collecting them.
Well that's just a matter of taste. Personally I think Fyreslyrys are the most Kirby-esque of all of AoS, something far removed from its original concept just because the original concept isn't something you can slap a million ™s on. The extreme expense of their infantry and virtual complete lack of any posing whatsoever also paints them with a big Kirby brush.
But as I said, that's just a matter of taste.
Personally I hope that one of their special rules is called "Fyre Fystivyl".
Naw it makes sense to me - its building on the idea of the heat of the faction. That the earth boils and turns to magma; that they ride atop burning dragoncritters; that they beat burning metals into their bodies. They don't need clothing for anything more than the most mundane of decency and (extravagant) practicality. They burn from the inside, their bodies are raging with rage and heat and dwarfish grumpiness.
Dread Master wrote: Why they went and gave them helms, and took away their trousers, and embedded them with gold runes, And thought that all was a good idea, I’ll never know.
For the same reason they're called "Fyreslayers" now, no doubt.
I actually think they are pretty cool. I like the idea of crazy-gold and fire fueled berzerker dwarves. If the Tome is pretty good, and I can reduce the model count some I may start collecting them.
Gotta agree. I run them in Nightvault to get my little orange anger hit. Doubt I'd ever get round to making a full army though... there's too much Death out there.
Dread Master wrote: Why they went and gave them helms, and took away their trousers, and embedded them with gold runes, And thought that all was a good idea, I’ll never know.
For the same reason they're called "Fyreslayers" now, no doubt.
I actually think they are pretty cool. I like the idea of crazy-gold and fire fueled berzerker dwarves. If the Tome is pretty good, and I can reduce the model count some I may start collecting them.
Gotta agree. I run them in Nightvault to get my little orange anger hit. Doubt I'd ever get round to making a full army though... there's too much Death out there.
I agree as well. I find them a lot more interesting than the old Slayers. Their running off to get killed after some supposed slight got dull after the first few times. I'd consider an army if I wasn't in the middle of my Daughters of Khaine right now. Painting two skin heavy armies at the same time would not do my sanity well.
Am I the only one who sees the daemonette on the right-hand side, and wonders if she's about to yell for someone to fetch her walker? The wrinkles on her face make her look like she's the equivalent of a human in its 60s (if not older).
NinthMusketeer wrote: The most important part of the slayer identity was an immense orange mohawk and oversized axes, so I don't see how someone could look at Fyreslayers and say they do not hold true to what a slayer is.
Their aesthetic was the mohawk. Their character was to make up for shame they were dying in battle by seeking the most dangerous thing there because that was the dwarfen way and had been since the War of Vengeance. The smaller parts of their identity was rituals like bungee jumping and worshipping Grimnir. But now they're happy to literally steal Grimnirs power who has somehow died in a way I find inexplicable, work for Chaos because they want gold and build cities.
Stealing your gods power is not worship, working for Chaos is incredibly against what Slayers would do and building a city doesn't help you find a worthy doom.
Fyreslayers aren't slayers at all, they're directly opposed to what Slayers did at times. I'm not saying they're a bad faction lorewise or that they should be removed or anything like that. I'm just saying Fyreslayers is a bad name for things that aren't slayers.
Gotrek said pretty much the same thing - he has as little to do with them as possible.
Overread wrote: They have quite a Warcraft female ork look to their faces
Which is sort of neat if you consider the Tolkien history link between orks and elves of that world and how Warhammer today has evolved from it.
Sure, in general facial structure. But I don't remember orc (no 'k' since it's Warcraft...) faces looking that old and decrepit - unless the orc in question was old and decrepit, of course. This daemonette looks like she's well past the wrong side of 50.
NinthMusketeer wrote: The most important part of the slayer identity was an immense orange mohawk and oversized axes, so I don't see how someone could look at Fyreslayers and say they do not hold true to what a slayer is.
Their aesthetic was the mohawk. Their character was to make up for shame they were dying in battle by seeking the most dangerous thing there because that was the dwarfen way and had been since the War of Vengeance. The smaller parts of their identity was rituals like bungee jumping and worshipping Grimnir. But now they're happy to literally steal Grimnirs power who has somehow died in a way I find inexplicable, work for Chaos because they want gold and build cities.
Stealing your gods power is not worship, working for Chaos is incredibly against what Slayers would do and building a city doesn't help you find a worthy doom.
Fyreslayers aren't slayers at all, they're directly opposed to what Slayers did at times. I'm not saying they're a bad faction lorewise or that they should be removed or anything like that. I'm just saying Fyreslayers is a bad name for things that aren't slayers.
Sorry I was being sarcastic and forgot to label it as such. I do agree with you.
NinthMusketeer wrote: So the fluff is indeed that the forge is summoned to the battlefield. It may seem small but I really appreciate that move, one big thanks to GW.
NinthMusketeer wrote: The most important part of the slayer identity was an immense orange mohawk and oversized axes, so I don't see how someone could look at Fyreslayers and say they do not hold true to what a slayer is.
Their aesthetic was the mohawk. Their character was to make up for shame they were dying in battle by seeking the most dangerous thing there because that was the dwarfen way and had been since the War of Vengeance. The smaller parts of their identity was rituals like bungee jumping and worshipping Grimnir. But now they're happy to literally steal Grimnirs power who has somehow died in a way I find inexplicable, work for Chaos because they want gold and build cities.
Stealing your gods power is not worship, working for Chaos is incredibly against what Slayers would do and building a city doesn't help you find a worthy doom.
Fyreslayers aren't slayers at all, they're directly opposed to what Slayers did at times. I'm not saying they're a bad faction lorewise or that they should be removed or anything like that. I'm just saying Fyreslayers is a bad name for things that aren't slayers.
Sorry I was being sarcastic and forgot to label it as such. I do agree with you.
Oh that's my bad. I'm sorry if I came across as being harsh.
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Sotahullu wrote: Well daemonettes have always been seducers that look pretty on first glance but on closer inspection are hideous slashing fiends.
One of my favourite parts of Warhammer Fantasy lore (I think it's from Daemonslayer) is where Daemonettes are assaulting a city wall and even though everybody sees them as monsters they think they're beautiful and run towards them, killing each other to be first there.
Am I the only one who sees the daemonette on the right-hand side, and wonders if she's about to yell for someone to fetch her walker? The wrinkles on her face make her look like she's the equivalent of a human in its 60s (if not older).
Nah... She's just snarling at something off screen. It's a Buffy monster face thing, their just putting their game faces on. When you look at the minis the are both snarling and placid looking faces. Plus Daemonettes can morph body parts at will, like changing claws to human hands, etc.
NinthMusketeer wrote: So the fluff is indeed that the forge is summoned to the battlefield. It may seem small but I really appreciate that move, one big thanks to GW.
NinthMusketeer wrote: The most important part of the slayer identity was an immense orange mohawk and oversized axes, so I don't see how someone could look at Fyreslayers and say they do not hold true to what a slayer is.
Their aesthetic was the mohawk. Their character was to make up for shame they were dying in battle by seeking the most dangerous thing there because that was the dwarfen way and had been since the War of Vengeance. The smaller parts of their identity was rituals like bungee jumping and worshipping Grimnir. But now they're happy to literally steal Grimnirs power who has somehow died in a way I find inexplicable, work for Chaos because they want gold and build cities.
Stealing your gods power is not worship, working for Chaos is incredibly against what Slayers would do and building a city doesn't help you find a worthy doom.
Fyreslayers aren't slayers at all, they're directly opposed to what Slayers did at times. I'm not saying they're a bad faction lorewise or that they should be removed or anything like that. I'm just saying Fyreslayers is a bad name for things that aren't slayers.
Sorry I was being sarcastic and forgot to label it as such. I do agree with you.
Oh that's my bad. I'm sorry if I came across as being harsh.
Nah... She's just snarling at something off screen. It's a Buffy monster face thing, their just putting their game faces on. When you look at the minis the are both snarling and placid looking faces. Plus Daemonettes can morph body parts at will, like changing claws to human hands, etc.
Do you snarl with your tongue sticking out? Do you know anyone who does?
Seriously - she looks like a senior citizen. People are posting arguments talking about what a great look it is, and how appropriate it is. But she looks more aged than pretty much any figure (short of the undead; I do have some Tomb Kings on my shelf that look more decrepit) I can think of off the top of my head that GW has released with an exposed face.
I get that GW wants a "not pretty" look. I've only heard it over and over and over and over and over and over again ever since the current batch of daemonettes was released. But this is "I'm upset because I'm over 60 and don't look pretty anymore". This is the face Crone Hellebron has when her latest bath starts to wear off (hmm... that suggests possibilities for a DoK headswap...). It's the sort of thing that I expect to see associated with a parody, not official artwork.
Nah... She's just snarling at something off screen. It's a Buffy monster face thing, their just putting their game faces on. When you look at the minis the are both snarling and placid looking faces. Plus Daemonettes can morph body parts at will, like changing claws to human hands, etc.
Do you snarl with your tongue sticking out? Do you know anyone who does?
Seriously - she looks like a senior citizen. People are posting arguments talking about what a great look it is, and how appropriate it is. But she looks more aged than pretty much any figure (short of the undead; I do have some Tomb Kings on my shelf that look more decrepit) I can think of off the top of my head that GW has released with an exposed face.
I get that GW wants a "not pretty" look. I've only heard it over and over and over and over and over and over again ever since the current batch of daemonettes was released. But this is "I'm upset because I'm over 60 and don't look pretty anymore". This is the face Crone Hellebron has when her latest bath starts to wear off (hmm... that suggests possibilities for a DoK headswap...). It's the sort of thing that I expect to see associated with a parody, not official artwork.
It's ok that you dont want to have sex with an illustration, you can let it go at any time now.
You are being a little to insistent. When you make radical facial expresions is normal for your face to shrivel up that way, emphasizing the marks of expresion you already had.
Haha. I am reminded of that scene in “Kull the Conqueror” where Akivasha remarks to Sorbo’s character, Kull, that he found her beautiful once (having transformed into a giant demon) and he mentions “Yea but you got a lot uglier” before kissing her and destroying her with the breath of the north or winter or whatever it was.
Nah... She's just snarling at something off screen. It's a Buffy monster face thing, their just putting their game faces on. When you look at the minis the are both snarling and placid looking faces. Plus Daemonettes can morph body parts at will, like changing claws to human hands, etc.
Do you snarl with your tongue sticking out? Do you know anyone who does?
Seriously - she looks like a senior citizen. People are posting arguments talking about what a great look it is, and how appropriate it is. But she looks more aged than pretty much any figure (short of the undead; I do have some Tomb Kings on my shelf that look more decrepit) I can think of off the top of my head that GW has released with an exposed face.
I get that GW wants a "not pretty" look. I've only heard it over and over and over and over and over and over again ever since the current batch of daemonettes was released. But this is "I'm upset because I'm over 60 and don't look pretty anymore". This is the face Crone Hellebron has when her latest bath starts to wear off (hmm... that suggests possibilities for a DoK headswap...). It's the sort of thing that I expect to see associated with a parody, not official artwork.
Nah... She's just snarling at something off screen. It's a Buffy monster face thing, their just putting their game faces on. When you look at the minis the are both snarling and placid looking faces. Plus Daemonettes can morph body parts at will, like changing claws to human hands, etc.
Do you snarl with your tongue sticking out? Do you know anyone who does?
Seriously - she looks like a senior citizen. People are posting arguments talking about what a great look it is, and how appropriate it is. But she looks more aged than pretty much any figure (short of the undead; I do have some Tomb Kings on my shelf that look more decrepit) I can think of off the top of my head that GW has released with an exposed face.
I get that GW wants a "not pretty" look. I've only heard it over and over and over and over and over and over again ever since the current batch of daemonettes was released. But this is "I'm upset because I'm over 60 and don't look pretty anymore". This is the face Crone Hellebron has when her latest bath starts to wear off (hmm... that suggests possibilities for a DoK headswap...). It's the sort of thing that I expect to see associated with a parody, not official artwork.
Three further thoughts
1) Whilst I don't snarl with my tongue sticking out, I also do not have claws on the end of my arms either - inhuman and thus capable of muscular control that we can't perform
2) The god of excess doesn't mind if you're 0 or 100 or 10000 years old. Each soul corrupted and brought unto the fold is yet another step in the right direction. The aged can be tempted as much as the youthful, so why not a mature and aged deamonette?
3) You'd be amazed at the super odd and adjusted appearance of one's face as you perform common actions. Pause a high definition video and you'll see peoples faces in all kinds of really odd positions and shapes even as they just speak. Lines form, wrinkles appear where you don't see them; heck pause at the right moment and they can appear as if asleep or bored. A split-second of facial motion is something we don't really latch onto visually always, but a picture can. This snarl is showing lines that a mature, but not aged, creature could have. It's only there for a splitsecond in the snarling.
4) The artistic style of brushstrokes likely made more lines and colour than is supposed to be visually. Ergo the lines might well reflect more colour variation due to light rather than deep wrinkles.
Nah... She's just snarling at something off screen. It's a Buffy monster face thing, their just putting their game faces on. When you look at the minis the are both snarling and placid looking faces. Plus Daemonettes can morph body parts at will, like changing claws to human hands, etc.
Do you snarl with your tongue sticking out? Do you know anyone who does?
...).
Gene Simmons (of KISS). Immediately comes to mind.
Nah... She's just snarling at something off screen. It's a Buffy monster face thing, their just putting their game faces on. When you look at the minis the are both snarling and placid looking faces. Plus Daemonettes can morph body parts at will, like changing claws to human hands, etc.
Do you snarl with your tongue sticking out? Do you know anyone who does?
That's a staple of the maori haka war dance.
You may want to curb down your disappointment regarding on how dateable a 2d version of a demon looks.
1) It's the first time she's seen the new Keeper look and that's her disgusted face. You know how when in Rivendell Bilbo's face took on a shade of Gollum? That's what she's doing.
2) Speaking of Gollum, she needs some large eye prosthetics but otherwise she'll make a great Gollum impersonator at parties.
3) Let's just acknowledge that modern Daemonettes only look good from behind and move on.
Lord Kragan wrote: https://www.focus-home.com/en/news/1938-focus-home-interactive
These videogames may be interesting, specially the age of sigmar one.
This is just an announcement that something is coming, yes? No specifics? If it wasn't for the tiny Sigmarine picture I wouldn't have thought they were doing an Age of Sigmar game.
AoS might make for a fun ARPG, though it would be neat to get a strategy game as well.
Nah... She's just snarling at something off screen. It's a Buffy monster face thing, their just putting their game faces on. When you look at the minis the are both snarling and placid looking faces. Plus Daemonettes can morph body parts at will, like changing claws to human hands, etc.
Do you snarl with your tongue sticking out? Do you know anyone who does?
Seriously - she looks like a senior citizen. People are posting arguments talking about what a great look it is, and how appropriate it is. But she looks more aged than pretty much any figure (short of the undead; I do have some Tomb Kings on my shelf that look more decrepit) I can think of off the top of my head that GW has released with an exposed face.
I get that GW wants a "not pretty" look. I've only heard it over and over and over and over and over and over again ever since the current batch of daemonettes was released. But this is "I'm upset because I'm over 60 and don't look pretty anymore". This is the face Crone Hellebron has when her latest bath starts to wear off (hmm... that suggests possibilities for a DoK headswap...). It's the sort of thing that I expect to see associated with a parody, not official artwork.
Eldarain wrote: Have we seen any rumor engines that could be the Elves from Hysh?
I've sworn off all mini purchases this year with them being the lone exception if GW nails it.
Automatically Appended Next Post: Also has any of the new Black Library stories taken a good look at Hysh. (Haven't read much since City of Secrets)
I don't recall anything mentioned of the Hysh aelves. We've heard and seen more of Malarion's Aelves from the lands of shadow. Both with the shadow walker special character model and in Inferno where at least one tale goes on to discuss the shadowy aelves that inhabit those lands and another that mentions a shadow aelf fighting in a Khorne fighting pit. But as for the Angelic ones we've not heard much at all that I'm aware of in lore nor in rumours. Both armies are still a strong mystery as to the angle GW will take with them.
GaroRobe wrote: What's weird is that Dispossessed still have Slayers. They're just called Unforged and they're just unstable duardin.
And Fyreslayers also have Slayers, a la that rereleased Silver Tower model. Whose fluff is basically just Old World Slayers]
KO don't have slayer variants, since they're all just a bunch of oathbreakers
Ok, so correct me if I'm wrong, but, the Unforged is just one hero model for the Dispossessed, and they aren't units? Then there are the Fyreslayers, then 'regular-Old school/world' slayers can only be used in a 'dwarfs' army in units, correct? They all have the keyword 'Duardin', so (according to the AoS app), the only way you can use them all together, is as a generic 'order' army? That seems so silly to me... The regular slayers should just be 'young/training Fyreslayers, or Dispossessed who don't like heat..
yes, I get that GW is trying to phase out those non plastic 'regular' slayer models, but... It's dumb...
It's not that strange. If anything I like how they are aolitnbecause it adds a certain realness to them and how the dwarf cultures are related, but deeply split.
after all you dont auddenly see Marines from the US and the equivelnt from China suddenly working together, and modern humans are no more different than the different branches of dwarves.
Ok, so correct me if I'm wrong, but, the Unforged is just one hero model for the Dispossessed, and they aren't units? Then there are the Fyreslayers, then 'regular-Old school/world' slayers can only be used in a 'dwarfs' army in units, correct? They all have the keyword 'Duardin', so (according to the AoS app), the only way you can use them all together, is as a generic 'order' army? That seems so silly to me... The regular slayers should just be 'young/training Fyreslayers, or Dispossessed who don't like heat..
yes, I get that GW is trying to phase out those non plastic 'regular' slayer models, but... It's dumb...
'Slayers' in the Old World don't exist in the AoS background, and the models haven't been sold for a few years now. They have legacy rules, but they're not part of the Dispossessed army (and don't have the keywords for it). There's only the Unforged, which has similar background, and the same look (because it's the plastic Dragon Slayer model released in late 8th Edition) but no full units.
So the reason there's no connection between Slayers and Fyreslayers is because only one of them exists now. Maybe they could have done it differently, but since it's a new setting and they were never going to update the old Slayers - or rather, Fyreslayers are the updated Slayers - there's no compelling reason to make them compatible. If you have the models, either use the legacy rules and make-do with a permissive opponent or use them as Fyreslayers.
I figure slayers would still exist if they had a plastic release. But since only the trollslayer had a plastic model, the other slayer models were discontinued.
The question would be whether they'd stay as dispossessed, or if the Fyreslayers would have revolved more are their aesthetics more and the slayers would form the core of their army, sort of like how witch elves inspired the daughters of khaine. Since the older slayers wouldn't have had the runes, or fire weapons, their look would probably be fairly different.
Ok, so correct me if I'm wrong, but, the Unforged is just one hero model for the Dispossessed, and they aren't units? Then there are the Fyreslayers, then 'regular-Old school/world' slayers can only be used in a 'dwarfs' army in units, correct? They all have the keyword 'Duardin', so (according to the AoS app), the only way you can use them all together, is as a generic 'order' army? That seems so silly to me... The regular slayers should just be 'young/training Fyreslayers, or Dispossessed who don't like heat..
yes, I get that GW is trying to phase out those non plastic 'regular' slayer models, but... It's dumb...
'Slayers' in the Old World don't exist in the AoS background, and the models haven't been sold for a few years now. They have legacy rules, but they're not part of the Dispossessed army (and don't have the keywords for it). There's only the Unforged, which has similar background, and the same look (because it's the plastic Dragon Slayer model released in late 8th Edition) but no full units.
So the reason there's no connection between Slayers and Fyreslayers is because only one of them exists now. Maybe they could have done it differently, but since it's a new setting and they were never going to update the old Slayers - or rather, Fyreslayers are the updated Slayers - there's no compelling reason to make them compatible. If you have the models, either use the legacy rules and make-do with a permissive opponent or use them as Fyreslayers.
That makes sense. I suppose I can just use them as fyreslayers, and up them to a 32mm base. Perhaps I can greenstuff some helms on them, just to really sell it. I will miss the categorizing with troll-giant-dragon & demon slayer though.
RedFox wrote: So when do you guys think the Looncurse box that was previewed at Adepticon is coming out?
Hard to say really. Considering how little they previewd of it and how much they have of Slaanesh and that Slaanesh is also a duel 40K and AoS release I'd wager we'll see Slaanesh as well this month. Looncurse perhaps next month or the month after, but not much further on. It also depends on if they are going to tie it into a new Battletome for Sylvanath and when they plan to launch it (eg Flesh Eater Courts and Skaven got theirs on the same day the box came out).
Yeah the berzerkers were just made to be about 18% or so undercost compared to other units of similar output and durability and also have the ability to be battle line so have become the defacto spam button.
These are available on store openings and birthdays, right? My local GW’s birthday is May 5th, if memory serves. Be snagging both Stormcasts for my wife on that day.
timetowaste85 wrote: These are available on store openings and birthdays, right? My local GW’s birthday is May 5th, if memory serves. Be snagging both Stormcasts for my wife on that day.
Store opening and "rebrandings" to the "Warhammer" brand.
very interesting the warcry seminar. Maybe they will show the other bands on Saturday, or teach how to paint the non-chaotic bands of different realms.
remember that both BSF & BB are missing their respective latest kits before we jump to the big 3 (slaanesh/apoc/warcry) ... 4 if you include forbidden power ... 5 if you include the hinted grotz vs sylvanneth boxset
aracersss wrote: remember that both BSF & BB are missing their respective latest kits before we jump to the big 3 (slaanesh/apoc/warcry) ... 4 if you include forbidden power ... 5 if you include the hinted grotz vs sylvanneth boxset
And kill team elites and necromunda karl jericho.
Maybe continue showing little by little more things from warcry until summer.
Hanskrampf wrote: Ooooh, they would make some nice Slaanesh cultists!
Agreed, but I can't help but notice the individual in the left hand corner is wearing a ball-gag. XD
And in the right we have a more armoured guy. Could be the Elite choice like Tzaangors/Blood Warriors.
Well I noticed that those guys are bit similar with current Hellstriders. That helmeted guy in particularly on the right side.
Well it makes sense that they would use hellstriders as a base to design new units for slaanesh. For example for nighthaunt they went straight to the cairn wraith and worked from there according to the interviews with the designers.
Geifer wrote: I'd take that. But please with a mix of male and female cultists, GW.
I take it GW wants to prepare us for an announcement on Sunday, eh?
Also, is the first picture in the article not working for anybody else or is that on my end?
Well there is a female in the artwork, on the left. These days GW are doing mixed units so I expect that are mortal units will have both male and female models, perhaps even a mix of both lol.
Geifer wrote: I'd take that. But please with a mix of male and female cultists, GW.
I take it GW wants to prepare us for an announcement on Sunday, eh?
Also, is the first picture in the article not working for anybody else or is that on my end?
Well there is a female in the artwork, on the left. These days GW are doing mixed units so I expect that are mortal units will have both male and female models, perhaps even a mix of both lol.
Indeed. Cool. I'm a bit wary because I can't help but thinking we may still be in the transitional period where there may be kits designed before GW's paradigm shift.
It's probably just paranoia, but it would be so typical if it hits one of the factions I've been looking forward to.
Alpharius wrote: ...a little late with that victory lap, aren't you?
Seriously. From the day we saw Archaon, it should have been abundantly clear to anyone with a lick of common sense that Slaanesh wasn't getting "squatted".
Victory leap was back when Wrath and Rapture launched
That said the article today either bodes well or badly. I was surprised to see it so soon so part of me wonders if they are delaying it and stringing out a series of articles; or if it means that this Sunday we'll see the Slaanesh stuff up for a pre-order hint for next weekend pre-order. Which would be great as it means that GW is staying pretty on-target for 2 Tomes a month nearly. Plus it leaves things in great time for a Slaanesh launch and then a fresh wave of release details.
I'm expecting the new Gloomspite and Sylvanath duel box details as well as likely a Sylvanath updated Battletome and terrain/endless spells as well as one other Battletome. That would cover may and then June might be another one or two Tomes and then we hit July with Warcry (which might or might not come near a Slaves to Darkness Tome and release)
I'd expect the Masque and Herald to fast follow in being out of stock (although GW hasn't given us a new herald model unless the prince is going to be a duel kit with the option of a freestanding herald with one variation).
The Lord might also vanish as might the lord on the mount, though as they've just teased artwork of that latter one it might well be sticking around.
Alpharius wrote: ...a little late with that victory lap, aren't you?
Seriously. From the day we saw Archaon, it should have been abundantly clear to anyone with a lick of common sense that Slaanesh wasn't getting "squatted".
Spoiler:
The idea was always moronic on a conceptual level, downright stupid given that Slaanesh is in the very first AoS rulebook.
A lot of people also glossed over the fact that whilst Slaanesh in AoS was imprisoned the Hosts of Slaanesh were very much active and around.
Heck Daughters of Khaine spend a LOT of time fighting them off.
I think many fail to realise that the Chaos Gods don't actually do all that much in the mortal world; its the Greater and Exalted Demons who do the real legwork in day to day corruption. Even The Great Horned One is the same; he appears but a handful of times, the rest of the time its the Verminlords who do all the work and compete for their own lords attention.
In fact with Slaanesh imprisoned there's a lot of story value there in competition within their own ranks as various Greater Demons take different pathways - some just going nuts; some searching for their Prince, others deciding that its time for a new ruler!
They'll be running down stock of it and the others most likely - and since we know the Keeper has a new model makes sense that instead of remaking the old they pump production into the new one - esp as the old is undersized now
aracersss wrote: the hellstriders are probably the core style they might decide to replicate for the new slaanesh cultists
You are most likely correct, looking at the artwork they are building off the hellstriders. Just like nighthaunt they based their designs from the cairn wrath model.
Sotahullu wrote: Well Keeper of Secrets is no longer available, if nobody hasn't already said about it.
And I am quite sure that Hedonist are announced on Sunday, if not earlier.
It is still available online in many stores, including my own, Australia. I wouldn't leap to conclusions just yet
Well I just checked the UK store and it's gone there as well.
I'm not disputing that. My point however is that even if Hedonites are up for preorder next weekend, the past has shown time and time again that things being out of stock or unavailable (even on lots of sites) means absolutely nothing.
Alpharius wrote: ...a little late with that victory lap, aren't you?
Seriously. From the day we saw Archaon, it should have been abundantly clear to anyone with a lick of common sense that Slaanesh wasn't getting "squatted".
Alpharius wrote: ...a little late with that victory lap, aren't you?
Seriously. From the day we saw Archaon, it should have been abundantly clear to anyone with a lick of common sense that Slaanesh wasn't getting "squatted".
Alpharius wrote: ...a little late with that victory lap, aren't you?
Seriously. From the day we saw Archaon, it should have been abundantly clear to anyone with a lick of common sense that Slaanesh wasn't getting "squatted".
We've seen quite a bit of mention with regards to Slaangors and Pestigors in fluff for 40k of late.
Is it? WHERE?! HOW DO YOU FIND ANYTHING IN THAT MESS? WHO MADE A HORSE INTO THAT? WHY!?
-It is
-On the shield
-You look closely at the details
-The horse did that to himself
-Because he devoured the essence of three greater daemons
To be fair, it's a very small icon on a cluttered shield on a cluttered Everchosen who gets lost on his gigantic mount with similarly styled extra icons carved into the edge of its armor. And the studio paintjob isn't helping.
Slaangors would be cool, but I'm ever pessimistic about Slaanesh releases, so I'd just like to see confirmation that we'll get mortal followers at all.
OK, I'd like them to look good on top of that, but you know, one step at a time.
Geifer wrote: To be fair, it's a very small icon on a cluttered shield on a cluttered Everchosen who gets lost on his gigantic mount with similarly styled extra icons carved into the edge of its armor. And the studio paintjob isn't helping.
Slaangors would be cool, but I'm ever pessimistic about Slaanesh releases, so I'd just like to see confirmation that we'll get mortal followers at all.
OK, I'd like them to look good on top of that, but you know, one step at a time.
Oh and I don't disagree, that's why I said "look closely at the details" instead of just "look." Also agreed
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AduroT wrote: Huh. I never noticed the heads were greater daemon heads before. I just kind of took them to be random beastial heads.
Each god suspected Archaon might betray him and serve one of the others, thereby each god demanded Archaeon betray the others and serve only him instead. Archaon refused each in turn, and when he did they sent a mighty champion to kill him. That went predictably, Dorghar devoured their essences, and grew into what he is now (that is the same mount from the WHFB model). Slaanesh was imprisoned at the same and did not send a champion, thus no Slaaneshi head (though there is some debate that it may simply be 'placed elsewhere'). After that the gods decided Archaon was a cool guy again and he resumed his normal activities of being everything Abbadon wishes he was.
Sotahullu wrote: Well Keeper of Secrets is no longer available, if nobody hasn't already said about it.
And I am quite sure that Hedonist are announced on Sunday, if not earlier.
It is still available online in many stores, including my own, Australia. I wouldn't leap to conclusions just yet
Well I just checked the UK store and it's gone there as well.
I'm not disputing that. My point however is that even if Hedonites are up for preorder next weekend, the past has shown time and time again that things being out of stock or unavailable (even on lots of sites) means absolutely nothing.
Things going out of stock itself isn't a herald of anything. But when the WARHAMMER community has started promoting the coming of a new range and we have seen the new sculpts it's as sure thing that the out of stocks are because the new plastics are due very soon.
Can we stop for a moment and appreciate how good a model the Slaanesh Lord on demonic steed is? A modern plastic version would be pretty cool as well, think plastic Abaddon -> new Abaddon, but that's mainly because he/she is now Finecast instead of metal.
Mortals in the style of the Hellstriders would be a great addition, but with nothing but demons shown in the recent teaser I don't know if it'll happen? Maybe as a I-can't-believe-it's-not-Slaanesh Warcry band. If there are none, I guess Kairics+Hellstriders with a sprinkling of DoK and Idoneth bits would work really well.
PS: The GW site shows three sprues for the Hellstriders, but two of those are the same, just flipped, giving you only 4 fiends. So there has to be a different actual third sprue. Can someone please tell me how many heads and shields you get in a box?
The Lord on Steed suffers, in my view, from the same issue that all the Seeker riders suffer. The steeds are too small and the rider has a very toy/forced like riding pose. Compare to the old seekers where the deamonette was more hugging its back and mounted atop and the seeker; proportionally, was bigger.
I'd love to see those models all reworked with larger mounts and a more dynamic pose for the rider on each.
That said I agree the old lord on demonic mount is great and if they ever re-did the model I'd hope they'd keep it as is - rows of breasts and all.
Personally I think Daemonettes look a lot better proportionally on their mounts than the Hellstriders do.
They are smaller and aren't giant muscled men wearing leg armour. The Striders look like they are going to snap the backs of their steeds at any moment.
Fully agreed, the striders just look like they are really poorly designed. It wouldn't surprise me if they were originally designed for another mount and then GW decided to just put them on seekers as well.
I'd also wager the test seeker was the one with its head and neck raised up - that at least looks a little better. The ones with the head low and then right down look like the hellstrider is jsut going to fall right off or snap the seeker in half.
Overread wrote: The Lord on Steed suffers, in my view, from the same issue that all the Seeker riders suffer. The steeds are too small and the rider has a very toy/forced like riding pose. Compare to the old seekers where the deamonette was more hugging its back and mounted atop and the seeker; proportionally, was bigger.
I'd love to see those models all reworked with larger mounts and a more dynamic pose for the rider on each.
That said I agree the old lord on demonic mount is great and if they ever re-did the model I'd hope they'd keep it as is - rows of breasts and all.
I agree on the relative sizes, but not on the posing. The relaxed pose of the lord is IMO very regal and fitting for a Slaanesh champion.
I brought the model up because of the artwork in the community article - where the steed itself is enlarged quite a bit, as you propose. My dream remake would keep the lord basically as is, but really enlarge the steed (I think the nickname from people here would not play nice with the forum rules) and make it more dynamic. The contrast of the statue-like lord and a crazily twisting and shifting worm-snake monster works on the model as is, but crank it up a bit and you get perfection.
I really like the hellstriders, they are among my favorite Slaanesh models and if I got back into them it would be so I could spam them as an army and have it actually work.
Da Boss wrote: Urgh, really? They have WoW-Diablo naming disorder real bad at GW these days.
Hey! GW did terrible names before it was cool!
Also, I think they get more crap than they really deserve for that given it's low-hanging fruit. Obviously they push it into ridiculous territory, but "hedonite" instead of "hedonists" works pretty well. It channels the idea of hedonism but also implies a religious devotion rather than just a school of thought, perfect for Slaanesh.
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Binabik15 wrote: PS: The GW site shows three sprues for the Hellstriders, but two of those are the same, just flipped, giving you only 4 fiends. So there has to be a different actual third sprue. Can someone please tell me how many heads and shields you get in a box?
As I recall from back in my Slaanesh days, its 5 regular shields plus one champion shield that is fused to his arm. There are a bunch of heads, like 5-6 helmeted and 5-6 unhelmeted.
I think hellstriders were 2 different units back in the day, its only now that they are sort of merged together (which could well change in the battletome)
Overread wrote: I think hellstriders were 2 different units back in the day, its only now that they are sort of merged together (which could well change in the battletome)
One unit with two equipment options. Suffered from being too many points for a unit that was fast as hell but kind-of just died when they got there.
their current rule where they get another attack for the whole game every turn that they kill less than a dice roll suggests that they might still be a bit like that if they don't get a good few rolls on that dice early on.
It's a rule that I hope vanishes as its very unreliable and I think harkens back to the more jovial launch rules. The problem being it means that they are always underperforming and that they actually need to perform weakly and be used poorly early on (or only character hunt)
I hope the slaanesh MORTALS go more grecorroman.
The BDSM things works better for demons or 40k cultists, but if I imagine one fantasy society that would be into adoring slaanesh as their god, I would think in decadent grecoroman ones, like the old slaanesh lord in demonic mount, just like Tzeench mortals go with the egyptian look of esoteric cultist with gods that are giant men with animal heads.
The new Demon Prince gives me hope that could be the case.
The new Prince is Xerxes, though, and greco-roman is covered by (dark) elves already. You'll just have to settle for ball gagged Persians.
I always liked the helmets Hellstriders got, though. If that's a recurring theme, I'll be happy. I would have done so much with them back in the day if they had been available on an upgrade sprue or even a larger infantry box instead of a five-man cavalry unit.
Overread wrote: their current rule where they get another attack for the whole game every turn that they kill less than a dice roll suggests that they might still be a bit like that if they don't get a good few rolls on that dice early on.
It's a rule that I hope vanishes as its very unreliable and I think harkens back to the more jovial launch rules. The problem being it means that they are always underperforming and that they actually need to perform weakly and be used poorly early on (or only character hunt)
The rule is worthless against elite armies too, which is a shame. On the upside against swarmy foes, especially those hitting on a 5+ (their hit penalty makes them quite durable in that case) they can really stack the bonus attacks hard and become a huge threat. I had hellstriders running around with 6 attacks each a couple times and that was pretty fun.
Galas wrote:I hope the slaanesh MORTALS go more grecorroman.
The BDSM things works better for demons or 40k cultists, but if I imagine one fantasy society that would be into adoring slaanesh as their god, I would think in decadent grecoroman ones, like the old slaanesh lord in demonic mount, just like Tzeench mortals go with the egyptian look of esoteric cultist with gods that are giant men with animal heads.
The new Demon Prince gives me hope that could be the case.
Geifer wrote:The new Prince is Xerxes, though, and greco-roman is covered by (dark) elves already. You'll just have to settle for ball gagged Persians.
I always liked the helmets Hellstriders got, though. If that's a recurring theme, I'll be happy. I would have done so much with them back in the day if they had been available on an upgrade sprue or even a larger infantry box instead of a five-man cavalry unit.
Elves are now bald sea monkeys or witch elves or shadow dragon/light angels, though
I was thinking about this thread (which is obviously why I went to Dakka and clicked on it) and that I, too, would love an Ancient Greek-flaire to AoS Slaanesh, with the mounted lord and the hellstriders leaning in that direction. 40k pre-Heresy EC were basically that, though, so for AoS they might go with "ball-gag Persians"
I'm not going to object if we also get Slaaneshi styled stuff in Warcry, since I hope that it's not just unmarked Chaos worshippers from across the Realms but there's also a component of god worship and god specific gifts bestowed on worthy or lucky warriors. However, unlike for instance Darkoath in Shadespire which give us Darkoath models before the army is even released, we're going to get the Slaanesh battletome before Warcry. There had better be mortals with the actual Slaanesh release, regardless of what Warcry may bring. Anything else would just be silly.
Geifer wrote: I'm not going to object if we also get Slaaneshi styled stuff in Warcry, since I hope that it's not just unmarked Chaos worshippers from across the Realms but there's also a component of god worship and god specific gifts bestowed on worthy or lucky warriors. However, unlike for instance Darkoath in Shadespire which give us Darkoath models before the army is even released, we're going to get the Slaanesh battletome before Warcry. There had better be mortals with the actual Slaanesh release, regardless of what Warcry may bring. Anything else would just be silly.
I assume is is going to be unmarked Chaos worshipers, since I thought the whole story was regular mortals trying to get the attention of the gods. So having any marked warriors wouldn't make sense. Though having some trying to look like they think their god might like would make sense. But I'm thinking the initial warbands are themed around different realms.
I know I'm hoping for modeling options in a time when GW ever increases their monopose nonsense, but a sprue with the same shoulder pad or belt buckle or what have you that is available both unmarked and with an icon on it, or little dangling bits you can add to the model somewhere, or mutation bitss themed around the various gods, now that would be something.
Not likely and as you say it's probably going to be just unmarked models themed around the Realms and at the most a progression system that tells you to paint your Slaanesh boys pink if they get the attention of their god.
Might be a sneak peek of what to expect for the Sylvaneth book? Yuuuuuup, looks like for sure a sneak peek.
Martial Memories: Tree-Revenants are suffused with the echoes of their predecessors’ lives, and can draw on centuries of experience when they go to war. At the start of the combat phase, roll a dice for each friendly unit with this ability that is within 3" of any enemy units. On a 3+ that unit fights at the start of the combat phase, before the players pick any other units to fight in that combat phase. That unit cannot fight again in that combat phase unless an ability or spell allows it to fight more than once.
At LVO hey all but said the warband would be a preview into a Sylvaneth battletome, I agree this is definitely a sneak peek. Also fits with the upcoming gloomspite/sylvaneth starter.
Bows I find interesting, could it be an additional kit for revenants with bows? A rebox with a new sprue?
NinthMusketeer wrote: At LVO hey all but said the warband would be a preview into a Sylvaneth battletome, I agree this is definitely a sneak peek. Also fits with the upcoming gloomspite/sylvaneth starter.
Bows I find interesting, could it be an additional kit for revenants with bows? A rebox with a new sprue?
It could be a new sprue with a few torsos and/or legs added in.
Geifer wrote: The new Prince is Xerxes, though, and greco-roman is covered by (dark) elves already. You'll just have to settle for ball gagged Persians.
Nothing Persian about it. Unless you mean “300 movie persian”, which is entirely different from Persian.
You know that movie isn't in any way historically accurate, right? Neither in story nor in aesthetics?
Historical accuracy is not a prerequisite for lexical meaning. Nor is any word restricted to only a single meaning.
If a comic or movie depicts something and calls that thing Persian, and enough people accept this and use it themselves, then that thing is Persian, regardless of historical accuracy or the original meaning of Persian.
300 gave us an image of Persians, and no matter how inaccurate you may think that depiction is, at this point in time it's culturally relevant and in use, and any similar design that is compared to it will use the terminology given in 300.
That concludes today's lesson on how language works. Actually, wait. I've got another one.
Soul Wars is Sigmarines versus Animated Sneezes and there's nothing GW can do about it. Had to be said.
Geifer wrote: 300 gave us an image of Persians, and no matter how inaccurate you may think that depiction is, at this point in time it's culturally relevant and in use, and any similar design that is compared to it will use the terminology given in 300.
“If some movie created some racist stereotype we should use that racist stereotype forever” .
This is a bad take Geifer and you should be better than that.
Geifer, you are acting like Persian was on par with, say, vampire. Like “Vampire the Mascarade redefined the concept of vampire” was comparable to “300 redefined what a Persian is”.
It is not. There is real Persian and there is fake antagonist Persian in one movie where all Persian are caricatured as evil degenerate creatures. And you can't put both on the same level.
Hybrid Son Of Oxayotl wrote: Geifer, you are acting like Persian was on par with, say, vampire. Like “Vampire the Mascarade redefined the concept of vampire” was comparable to “300 redefined what a Persian is”.
It is not. There is real Persian and there is fake antagonist Persian in one movie where all Persian are caricatured as evil degenerate creatures. And you can't put both on the same level.
Hybrid Son Of Oxayotl wrote: Geifer, you are acting like Persian was on par with, say, vampire. Like “Vampire the Mascarade redefined the concept of vampire” was comparable to “300 redefined what a Persian is”.
It is not. There is real Persian and there is fake antagonist Persian in one movie where all Persian are caricatured as evil degenerate creatures. And you can't put both on the same level.
Well, I'm not. So what was the problem again?
That your original premis was wrong. I know what you mean about the meaning and use of words changing over time, this is generally a fact of language, but if someone is referring to something as being Persian then they are specifically referring to the country of Persia, it's long history and culture, and should not be referring to a highly styalised film based on a comic book as that use would be inacurate.
Getting a bit far afield here, whether the model in question may have drawn some influence from the film 300 or not is one thing. Arguing about how 300 portrays Persians however is not really appropriate for the News and Rumours thread for AOS.
Yeah, this is really concerning if this comes out and there are no new mortal models people are going to be pissed I assure you. Right now this announcement has really deflated my excitement.
stahly wrote: So, that's all the models for now. No Slaanesh cultists, I'm afraid :(
Honestly I am praying that there are new mortals, I will be flabbergasted if GW is doing a god release without any new mortals. They better be ready for the back lash if we are only getting new daemons.
stahly wrote: So, that's all the models for now. No Slaanesh cultists, I'm afraid :(
Seems odd there's no mention of Fiends and the harpist, though. If those two kits are not next week, we might get another week of releases, considering the Khorne side of Wrath and Rapture has been released separately already.
Not that I'd expect mortal followers. Because that would be fun and we can't have that.
No new mortals does seem odd considering every other power has a decent sized range. I suppose its possible that there is a 2nd week or wave. But the wording on the preview certainly makes it sound like the demons are all that is coming.