Ah good, yeah saw that myself.. glad to see someone brought it over.. also is it me or is that Knight thing reminding me of a black and white sketch.. possible one of Blanche's works from somewhere down the line.. the silhouette is very familiar with the spiked helm.
Looking very nice, sadly I believe they have already appropriated in my house hold, my wife walked past me a couple of days ago after I asked her what she was doing with her Guard from Raging Heroes.. and muttered 'Praise the omnissiah' as she was heading out the door to the Gym.
That is a single box, which looks to be $38 USD.
From the way it looks in terms of the photos? It might actually build two 5 man squads or a single 10 man squad.
Unless the unit has something like Combat Squad, of course.
That is a single box, which looks to be $38 USD.
From the way it looks in terms of the photos? It might actually build two 5 man squads or a single 10 man squad.
Unless the unit has something like Combat Squad, of course.
It's going to be a five-man dual kit. I see alternate legs, heads, and arms, I don't see alternate torsos.
That is a single box, which looks to be $38 USD.
From the way it looks in terms of the photos? It might actually build two 5 man squads or a single 10 man squad.
Unless the unit has something like Combat Squad, of course.
It's going to be a five-man dual kit. I see alternate legs, heads, and arms, I don't see alternate torsos.
Pretty sure it's 10 in the box, because each page shows you 10.
That is a single box, which looks to be $38 USD.
From the way it looks in terms of the photos? It might actually build two 5 man squads or a single 10 man squad.
Unless the unit has something like Combat Squad, of course.
It's going to be a five-man dual kit. I see alternate legs, heads, and arms, I don't see alternate torsos.
You might be right; but the presentation does not match the way they presented the Scions box.
if it's 10 for this price, I must admit that it would be pretty much a steal. Weird, coming from GW.
Since they release 2 kits already, and we've already seen a third one, I think it's a prett safe bet that it will be a larger release than the harlequin. Might even be a full fledge faction.
The Dragoon has me sold. The infantry strikes me as being somewhat disappointing though. The BL novels (including the excellent Titanicus by Dan Abnett) have described the Skitarii as being far more than human, some going so far as to say they rival (or exceed) space marines in both size and ability, with the Tech Guard being the more mundane bulk of Ad Mech forces (and essentially being better equipped IG forces). These minis strike me as being far more Tech Guard, less Skitarii
chaos0xomega wrote: The Dragoon has me sold. The infantry strikes me as being somewhat disappointing though. The BL novels (including the excellent Titanicus by Dan Abnett) have described the Skitarii as being far more than human, some going so far as to say they rival (or exceed) space marines in both size and ability, with the Tech Guard being the more mundane bulk of Ad Mech forces (and essentially being better equipped IG forces). These minis strike me as being far more Tech Guard, less Skitarii
Tech Guard are Skitarri
From Lexicanum (based solely on pre-this-Codex-fluff)
"Skitarii" is the Mechanicus's official term for all military forces under its command (except for the Collegia Titanica, though the Legions may possess their own Skitarii forces). It is a term equivalent to the Imperial Guard as it generally includes almost all combat personnel and armour that the Mechanicus possesses. Skitarii are also known as Tech-Guard (or Tech Guard) to outsiders, and the singular form of Skitarii is "Skitarius." The term "Skitarii", however is often used to reference only the augmented infantry.
Skitarii are often armed with similar equipment to the Imperial Guard, though this can vary massively based on which Magos, Mechanicus Organisation or Forge World has raised and equipped them
It makes sense to have the most "mundane" variants be the rank and file, no?
Love the Dragoon. Reminds me of that old Atari game... Joust? Just add mechanical wings and you're spot on.
A few pages back it was mentionned that the infantry would be 10 to a box, for around 50$ CAD (more than SM, last time I checked).
I hope they make the Dragoon/Ballzystratus model a three per box deal. Even I would find the money for that. And find a way to make it the suckiest model ever, a penitent engine.
Well 40 bucks for a box of 10 doods seems pretty on-par with a lot of other kits (many kits are 40 bucks for a box of 5) and especially considering how many bits it looks to have, that's a pretty good deal.
50 for a walker, and if rumors are correct this may be the one that has the overlapping shield that you take in squadrons of 3, so 150 for a squadron is pretty steep....
Man I might be the only one that thinks these things look real dumb...i mean the walker has a guy in the same position as the south park gyro cycle (wont link pic for obvious reasons)
The walkers remind me strongly of this classic (i.e. really old) image from the archives of sci-fi/fantasy:
Spoiler:
Don't know if that's what the designers were going for, but it would seem to fit with GWs general trend of reviving all the aesthetics and concepts of the late 70s/ early 1980s. I love the walker kit based on what we are seeing.
A bit sad that they're AV11 Open Topped Walkers instead of MCs... means they'll probably never see the table due to being so fragile. But, for 55 points with a 48" Lascannon or Autocannon, I guess you can throw them in the backline and try to snipe things with them before they get blown up.
I haven't been keeping up, but those Rangers look like some very usable standard troops. I actually can't think of a better troop choice for the value... Two specials in five guys? I'm seeing some new troops landing in Flesh Tearers Drop Pods.
The walkers don't do it for me, they look far too silly IMO. I was hoping for something much closer to the thanatar. As others have mentioned, the skitarii look more like tech thralls. Their description in books like titanicus are much closer to the fw myrmidons. I get that skitarii is a catch all.
I know we haven't seen all the kits, just not really feeling them. Here's hoping we get something beefier. What I'm seeing so far is "oh I really want that bit" not "I can't wait to build these models".
Actually just read the Dunstalker rule - 9" move on the Ironstrider makes them really good. Not quite the 12" fast, but you can run a unit of 6 TL-Lascannons that can basically never be chased down. Not terrible.
Those Arc Rifles are nasty. Rapid Fire Haywire. 3 on a 10 man Ranger squad. A little pricey compared to DE Scourges. Buy an allied Drop Pod and kill some Knight Titans.
Walkers might actually be decent in CC against selected targets.
+3" on all movements, including charge. Taser lance is 3 Attacks, Str. 8 at Ini 6 on the charge. Re-roll charge ranges if you hit with a phosphor serpenta first. Not sure if it's worth it, but sounds like it could have a place.
Wonderwolf wrote: Walkers might actually be decent in CC against selected targets.
+3" on all movements, including charge. Taser lance is 3 Attacks, Str. 8 at Ini 6 on the charge. Re-roll charge ranges if you hit with a phosphor serpenta first. Not sure if it's worth it, but sounds like it could have a place.
They're also so cheap. 45 pts! is no big deal. They are fast and can potentially hit hard. Not the best unit, but not bad. In general, all the new units look quite balanced and effective. Nothing useless.
The Dragoon also has a 5+ cover stock. That ain't half bad. With their speed, cheap sticker price, and cover save, some of them might actually make it into combat. and... up to 6 in a unit!
Kanluwen wrote: Rangers/Vanguard are what Scions should have been.
Opposite opinion: I think they compliment each other very well. Both are cheapish troops with moderate saves, with Scions focusing on close/mid range shooting and blitzkrieg (Deep Strike, Grav Chute insertion, fast vehicles), while the Skitarii are the long range equivalents (basic guns on the Rangers are 30", lots of 24"+ special weapons, Sniper variants). Putting them together is going to be my thing, I think.
Those visored Vanguard helmets with greatcoats make me think of Arbites.. Remove the backpacks, give them some shotguns and shields, maybe replace the legs..
The walkers look like they should be brought as a unit instead of individually, but they're a bit on the expensive side per model... thankfully the Rangers are relatively cheap boxes.
So we have 2 troop choices. The one dragoon is a fast attack, the Ironstrider is a Heavy Support. Between the two spider walkers ones a transport the other a tank, the latter likely being a heavy support choice. Not quite a full army yet.
aka_mythos wrote: So we have 2 troop choices. The one dragoon is a fast attack, the Ironstrider is a Heavy Support. Between the two spider walkers ones a transport the other a tank, the latter likely being a heavy support choice. Not quite a full army yet.
It was already said that the Skitarii book is going to be a mini-dex like Harlies, who also don't have an HQ. Will probably just be formations and/or a special detachment that's used for allying and what not instead of a full FOC.
75 pts for a twin-linked lascannon that hits Fliers on 5+ is pretty decent. I think there is a lot to like about this army. The models are also gorgeous.
aka_mythos wrote: So we have 2 troop choices. The one dragoon is a fast attack, the Ironstrider is a Heavy Support. Between the two spider walkers ones a transport the other a tank, the latter likely being a heavy support choice. Not quite a full army yet.
It was already said that the Skitarii book is going to be a mini-dex like Harlies, who also don't have an HQ. Will probably just be formations and/or a special detachment that's used for allying and what not instead of a full FOC.
The Ranger and Vanguard Alpha are likely going to be the HQ of the dex, like the Harlie Troupe Master. They have 2 wounds and can take Relics of Mars so it's comparable
aka_mythos wrote: So we have 2 troop choices. The one dragoon is a fast attack, the Ironstrider is a Heavy Support. Between the two spider walkers ones a transport the other a tank, the latter likely being a heavy support choice. Not quite a full army yet.
Really only missing an HQ or a special FOC to be a legal army.
However ai did notice something: no rules for taking a spider tank as a DT.
The pack of rules despite getting the image of the thing makes me wonder as well.
aka_mythos wrote: So we have 2 troop choices. The one dragoon is a fast attack, the Ironstrider is a Heavy Support. Between the two spider walkers ones a transport the other a tank, the latter likely being a heavy support choice. Not quite a full army yet.
It was already said that the Skitarii book is going to be a mini-dex like Harlies, who also don't have an HQ. Will probably just be formations and/or a special detachment that's used for allying and what not instead of a full FOC.
So, not familiar with how the Harlie dex worked, how will this work for AdMech?
aka_mythos wrote: So we have 2 troop choices. The one dragoon is a fast attack, the Ironstrider is a Heavy Support. Between the two spider walkers ones a transport the other a tank, the latter likely being a heavy support choice. Not quite a full army yet.
It was already said that the Skitarii book is going to be a mini-dex like Harlies, who also don't have an HQ. Will probably just be formations and/or a special detachment that's used for allying and what not instead of a full FOC.
So, not familiar with how the Harlie dex worked, how will this work for AdMech?
A special FOC or formations will be used to field the army if that's how the take it.
That said, these are two nice kits and pretty good sized too and we know there is at least one more big kit on the horizon. Makes me wonder how many clamshells we may get (if any).
I find it hard to believe that there won't be HQ choices;
The fact they are releasing two kits to start with should be a good indication that there are a lot of kits coming up.
On a related note, I could see Knights as LOW in the book; looking at the design of the walker legs, they are identical to the design of the knight, and I imagine we will soon be seeing a Knight painted up in this new dark red/tan color scheme.
The new lot of pictures have me very relieved. That Dragoon is exactly what I was hoping for from this - the silhouette looks like something lurking in the back of a Blanche sketch. Legs seem fully articulated too going on the two builds we've seen. Skitarii look great too, especially the rangers IMO. Hopefully we'll see some troops closer to the more post-human interpretation of the Skitarii in the guise of elite Praetorians, to please both schools of thinking.
The fact they are releasing two kits to start with should be a good indication that there are a lot of kits coming up.
On a related note, I could see Knights as LOW in the book; looking at the design of the walker legs, they are identical to the design of the knight, and I imagine we will soon be seeing a Knight painted up in this new dark red/tan color scheme.
Is it time for a tactics thread already since we have a lot of the rules in front of us? I am honestly confused about the Arquebus as well, it seems to me that the Arc Rifle and getting in close is the obvious choice.
ultimentra wrote: Is it time for a tactics thread already since we have a lot of the rules in front of us? I am honestly confused about the Arquebus as well, it seems to me that the Arc Rifle and getting in close is the obvious choice.
The fact they are releasing two kits to start with should be a good indication that there are a lot of kits coming up.
On a related note, I could see Knights as LOW in the book; looking at the design of the walker legs, they are identical to the design of the knight, and I imagine we will soon be seeing a Knight painted up in this new dark red/tan color scheme.
Who says there won't be?
People speculating that we will only get what has been leaked today. I'm optimistic!
OK, I'm moving back from "Meh" to "DEFCON Cautious Optimism" based purely on the newer walker kit, because THAT is exactly the kind of freakish-body-horror-meets-transhuman-gothic-dystopia I want to see in my crazy machine-worshipping bros.
The infantry could go either way; it looks like the coat-tails might be part of the torsos rather than moulded on to the legs, in which case there's every chance a bit of chopping, some Catachan arms, and those Vanguard helmeted heads might save the kit for those of us in the techno-barbarian camp.
I do think it's potentially worrying that they've apparently decided it's necessary to create entirely new types of infantry when there were already multiple types covering all battlefield roles in the fluff, with more interesting names, but eh.
I'm very disappointed with these, they've just taken the techpriest route like every admech modeller ever. I'd much prefer the admech we see in Titanicus.
Wasn't convinced at first, but these new pics certainly put these guys on the list... A small detachment at first, but at prices that are somewhat reasonable and a lot of scratch-build/conversion potential, possibly much, much more.
ultimentra wrote: Is it time for a tactics thread already since we have a lot of the rules in front of us? I am honestly confused about the Arquebus as well, it seems to me that the Arc Rifle and getting in close is the obvious choice.
Missing that one rule the rangers have.
Probably way early for tactics.
All of them have the rule and we don't know what it is yet. Maybe next week?
JWBS wrote: I'm very disappointed with these, they've just taken the techpriest route like every admech modeller ever. I'd much prefer the admech we see in Titanicus.
GW hasn't touched the stuff in the BL novels since back when they used some fluff from Eisenhorn for the Witch Hunters codex.
I'm strangely in love with the weird chicken walkers, I had been on the fence and the ugly sentinel/defiler hybrid was pushing me to a firm no, but those chicken walkers sold me on the idea.
migooo wrote: I find it extremely hard to believe that there won't be some Magos or Techpriest clampack however I'm sure that stranger things have happened.
If the rumors hold true, there will probably be HQs in the full AdMech book in the future, along with other troops and robots. This is just a release for the Skitarii.
migooo wrote: I find it extremely hard to believe that there won't be some Magos or Techpriest clampack however I'm sure that stranger things have happened.
If the rumors hold true, there will probably be HQs in the full AdMech book in the future, along with other troops and robots. This is just a release for the Skitarii.
Doesn't rule out a possible HQ. I mean Tau have Fireblades after all.
migooo wrote: I find it extremely hard to believe that there won't be some Magos or Techpriest clampack however I'm sure that stranger things have happened.
If the rumors hold true, there will probably be HQs in the full AdMech book in the future, along with other troops and robots. This is just a release for the Skitarii.
edlowe wrote: Kinda get the feeling this is a scouting, recon force for the main release. And the crazier heavy support and elites are coming in the next codex.
So it's like how we had Codex: Militarum Tempestus and then a bit later had Codex: Astra Militarum? I'll just wait for the full codex then thank you. I've learnt my lesson from MT.
edlowe wrote: Kinda get the feeling this is a scouting, recon force for the main release. And the crazier heavy support and elites are coming in the next codex.
So it's like how we had Codex: Militarum Tempestus and then a bit later had Codex: Astra Militarum? I'll just wait for the full codex then thank you. I've learnt my lesson from MT.
To be fair, MT didn't have 60" rifles with Armourbane...
edlowe wrote: Kinda get the feeling this is a scouting, recon force for the main release. And the crazier heavy support and elites are coming in the next codex.
So it's like how we had Codex: Militarum Tempestus and then a bit later had Codex: Astra Militarum? I'll just wait for the full codex then thank you. I've learnt my lesson from MT.
To be fair, MT didn't have 60" rifles with Armourbane...
Only S3 vs tanks though. Average is a 10.
Cognis Lascannon (and it's BS2 Snapshots/Overwatch) looks to be the better anti-heavy armor.
edlowe wrote: Kinda get the feeling this is a scouting, recon force for the main release. And the crazier heavy support and elites are coming in the next codex.
So it's like how we had Codex: Militarum Tempestus and then a bit later had Codex: Astra Militarum? I'll just wait for the full codex then thank you. I've learnt my lesson from MT.
To be fair, MT didn't have 60" rifles with Armourbane...
Not that they are any good needing 10s 11s and 12s to do anything to vehicles. And having used a ranger army back in 3rd ed that isn't going to be very often and when it does happen it is wasteful.
Not that they are any good needing 10s 11s and 12s to do anything to vehicles. And having used a ranger army back in 3rd ed that isn't going to be very often and when it does happen it is wasteful.
At 60" range. With 2 of them in a 5-man unit with a FNP, all for probably under 100 pts?
That's a pretty neat backfield objective camper annoying Rhinos and other stuff from across the board.
Looking closer at the rules, these guys strike me as half way between IG Vets and Tau Fire Warriors, slightly tougher than the former but not as shooty (before weapon upgrades) as the latter. The 30" S4 AP4 guns and 4+ armour with FNP 6+ put them in a nice niche of durability and shootiness that nothing else directly competes with; I think these guys are actually going to have a pretty distinct playstyle, which is good.
Anyone else wondering where the Dunestalker is? I mean people have the WD but all we've seen is that one tiny image, and nothing else.
And no unit has it listed as a DT either. :/
Automatically Appended Next Post:
changemod wrote: Sniper is S4 against vehicles, actually. So an average glance on light vehicles and lower potential to hurt any variety.
Must be mixing up my editions again. Either way I'd be using Sniper on MCs and High Toughness units (or just to pick out someone else's flamers, meltas and banners) over using it on tanks.
Only sniper I think is worth using on Tanks is the Vindicate because of Turbo-pen and his ignores cover rule.
ClockworkZion wrote: Anyone else wondering where the Dunestalker is? I mean people have the WD but all we've seen is that one tiny image, and nothing else.
And no unit has it listed as a DT either. :/
Could be a codex leak perhaps? Surely whoever had enough time access to take a great photo of all 4 unit entries and the weapons page would not have missed the dunestalker.
MadCowCrazy wrote: This pretty much sums up the walker.... and GW claims everything they create is original and they don't draw inspiration from anyone...
Only like the fourth person to come up with that connection.
I'm thinking it's a lot more likely to be a servitor than Mr. Garrison.
ClockworkZion wrote: Anyone else wondering where the Dunestalker is? I mean people have the WD but all we've seen is that one tiny image, and nothing else.
And no unit has it listed as a DT either. :/
Could be a codex leak perhaps? Surely whoever had enough time access to take a great photo of all 4 unit entries and the weapons page would not have missed the dunestalker.
I'm guessing it's from a different source.
The codex leaking earlier than the WD? Now that would be interesting.
ClockworkZion wrote: Anyone else wondering where the Dunestalker is? I mean people have the WD but all we've seen is that one tiny image, and nothing else.
And no unit has it listed as a DT either. :/
The only thing like the term "Dunestalker" we've seen is the rule on the walkers called "Dunestrider".
changemod wrote: Sniper is S4 against vehicles, actually. So an average glance on light vehicles and lower potential to hurt any variety.
Must be mixing up my editions again. Either way I'd be using Sniper on MCs and High Toughness units (or just to pick out someone else's flamers, meltas and banners) over using it on tanks.
Only sniper I think is worth using on Tanks is the Vindicate because of Turbo-pen and his ignores cover rule.
Give the unit an Omnispex and the unit is forcing a -1 on Cover Saves.
Plus we don't know what the special rule "Doctrina Imperative" does; I'm kind of thinking it's going to be something akin to the Orders system.
And remember that in a unit of Rangers, the entire unit has Precision Shots as well.
ClockworkZion wrote: Anyone else wondering where the Dunestalker is? I mean people have the WD but all we've seen is that one tiny image, and nothing else.
And no unit has it listed as a DT either. :/
Could be a codex leak perhaps? Surely whoever had enough time access to take a great photo of all 4 unit entries and the weapons page would not have missed the dunestalker.
Cognis Lascannon (and it's BS2 Snapshots/Overwatch) looks to be the better anti-heavy armor
there's a whole range of Rapid Fire Haywire weapons 3/10 troops, I don't think armor is going to be a problem for this army. Actually with the amount of shots they can lay down with the rad carbines, they will do pretty well with hordes as well. This is going to be a pretty awesome shooting army. They do need something like the Mechanicum Krios Venatur
ClockworkZion wrote: Anyone else wondering where the Dunestalker is? I mean people have the WD but all we've seen is that one tiny image, and nothing else.
And no unit has it listed as a DT either. :/
The only thing like the term "Dunestalker" we've seen is the rule on the walkers called "Dunestrider".
I was talking about this thing:
The image came from somewhere, so the question remains: where? And can we get more (and better ones at that).
ClockworkZion wrote: Anyone else wondering where the Dunestalker is? I mean people have the WD but all we've seen is that one tiny image, and nothing else.
And no unit has it listed as a DT either. :/
The only thing like the term "Dunestalker" we've seen is the rule on the walkers called "Dunestrider".
I was talking about this thing:
The image came from somewhere, so the question remains: where? And can we get more (and better ones at that).
No, I get that--but as it stands we have a name("Onager Dunestalker") but no reliable confirmation that it was in fact the name of the unit despite what the datamining suggested(which was a generic error page).
I have a hard time believing that we'll get a "Dunestalker" with the special rule "Dunestrider" though.
buckero0 wrote: there's a whole range of Rapid Fire Haywire weapons 3/10 troops, I don't think armor is going to be a problem for this army. Actually with the amount of shots they can lay down with the rad carbines, they will do pretty well with hordes as well. This is going to be a pretty awesome shooting army. They do need something like the Mechanicum Krios Venatur
I think the Dragoon isn't a bad start. With Crusader he's covering an average of 17" a turn (9" move, + average 8" run) and an average 11-13" charge means they could be hitting combat really quickly. Perfect for flank charging people.
Requizen wrote: It's possible that the Dunestalker picture is from White Dwarf, as a preview of things to come.
I considered that, but they haven't done that for any release for the past year. The closest thing was the preview tabs on the GW site during the skaven release.
edlowe wrote: Kinda get the feeling this is a scouting, recon force for the main release. And the crazier heavy support and elites are coming in the next codex.
So it's like how we had Codex: Militarum Tempestus and then a bit later had Codex: Astra Militarum? I'll just wait for the full codex then thank you. I've learnt my lesson from MT.
To be fair, MT didn't have 60" rifles with Armourbane...
Haha, nah I meant purely because it was a £25 book with what boils down to just a couple of pages of rules unique to that book.
It will be months before my Harlequins are painted.
Usually im not a fan of GW models or releases. But these are very nice. I was expecting lame steampunky things however im pretty impressed.
Some nice releases.
What I dont like though are the rules. Harlequin Codex had some munted force org chart. This book looks like its got special rule bloat. Everything has special rules (like the harlequin codex). Every unit, every gun (exaggeration) and it ends up being a bit much.
The models however are very nice. I bet the price will be excessive though.
buckero0 wrote: there's a whole range of Rapid Fire Haywire weapons 3/10 troops, I don't think armor is going to be a problem for this army. Actually with the amount of shots they can lay down with the rad carbines, they will do pretty well with hordes as well. This is going to be a pretty awesome shooting army. They do need something like the Mechanicum Krios Venatur
I think the Dragoon isn't a bad start. With Crusader he's covering an average of 17" a turn (9" move, + average 8" run) and an average 11-13" charge means they could be hitting combat really quickly. Perfect for flank charging people.
Or you can replace the Taser Lance with a Radium Jezzail for a 30" Heavy 2, Sniper, Rad Poisoning fast as all get out monster hunter.
ClockworkZion wrote: Anyone else wondering where the Dunestalker is? I mean people have the WD but all we've seen is that one tiny image, and nothing else.
And no unit has it listed as a DT either. :/
The only thing like the term "Dunestalker" we've seen is the rule on the walkers called "Dunestrider".
I was talking about this thing:
The image came from somewhere, so the question remains: where? And can we get more (and better ones at that).
No, I get that--but as it stands we have a name("Onager Dunestalker") but no reliable confirmation that it was in fact the name of the unit despite what the datamining suggested(which was a generic error page).
Datamining gave is a redirect which was the importance of it, not the error page it leads you too.
So we have a name, and rumored rules for it:
via an anonymous source on Faeit 212
Here is a look at your Onager Dunecrawler.
Comes with an Eradication Beamer, Broad Spectrum Data-Tether, Enamatus Force Field, and searchlight. One special rule called Doctrina Imperatives.
Its a crawler, and therefore is never slowed by difficult terrain and auto passes dangerous terrain tests. It can't run.
Gun options-
Replace the Eradication Beamer with
-Twin linked heavy phosphor blaster
-Neutron Laser and Cognis Heavy Stubber
-Icarus Array
Also looking it up again, I was off with "Dunestalker". Oh well. I have forever to learn the name properly.
And since they got the "Doctrina Imperatives" rule rule well in advance of the actual leaked WD images I'm inclined to give that info some credit.
MadCowCrazy wrote: This pretty much sums up the walker.... and GW claims everything they create is original and they don't draw inspiration from anyone...
Given that you're at least the third person to make that comparison in this thread, I think we've all got the point by now...
Reading through the wargear page makes me giggle like a schoolgirl.
It's just disappointing that the current state of the 40k rules leaves me completely uninterested in actually picking this codex up... If 40k was actually playable, I would be all over this release.
buckero0 wrote: there's a whole range of Rapid Fire Haywire weapons 3/10 troops, I don't think armor is going to be a problem for this army. Actually with the amount of shots they can lay down with the rad carbines, they will do pretty well with hordes as well. This is going to be a pretty awesome shooting army. They do need something like the Mechanicum Krios Venatur
I think the Dragoon isn't a bad start. With Crusader he's covering an average of 17" a turn (9" move, + average 8" run) and an average 11-13" charge means they could be hitting combat really quickly. Perfect for flank charging people.
Or you can replace the Taser Lance with a Radium Jezzail for a 30" Heavy 2, Sniper, Rad Poisoning fast as all get out monster hunter.
Yup. Sneak around with your 9" move to keep it at max range as you go hunting.
ClockworkZion wrote:
A special FOC or formations will be used to field the army if that's how the take it.
That said, these are two nice kits and pretty good sized too and we know there is at least one more big kit on the horizon. Makes me wonder how many clamshells we may get (if any).
A special FOC would make sense. I always wondered why GW didn't use FOC's more, they're a good way to differentiate armies. Skitarii are in a sense an "Elite" mechanicus force, does it really make sense for an elite army's FOC to have an elite category. I like the fact Harlequin didn't have a typical FOC. Something similar would apply if the rumors of a Deathwatch army are true, being divided up by standard FOC doesn't really make sense for an army that normally operates as separate Kill Teams where many of the teams have HQ ranked marines leading the squad.
ClockworkZion wrote:Anyone else wondering where the Dunestalker is? I mean people have the WD but all we've seen is that one tiny image, and nothing else.
And no unit has it listed as a DT either. :/
The little picture is probably a small preview shot for the next WD and GW's just holding it back until then.
I hadn't realized these were going to be real ! They look really good, not enough to get me back into the game but enough for me to pick up a box or two of the dragoons I think they'd be fun to paint and make !
PRO: I love the looks of this, it's all so mechanical and baroque. So many layers and bits and gears and pipes and hoses and... Just wow, I think I'm in love!
CON: Obviously price is going to be an issue, doubtless it will be nearly $40 for a box of five little dudes, so $80 for a full unit of ten. = No thanks. Walkers are probably going to be over $45 per as well.
HOPE: Maybe plastic SoBs will be a thing soon (restart the clock)
IRONY: Two armies with AM as shorthand? Adeptus Mechanicus and Astra Militarius or whatever they are calling Imperial Guard these days.
If I break my GW boycott for these then It will be a bare minimum in order to play other rules or small Kill Team games, I don't think I want to make an army of these dudes (yes I do, but y'know 'reasons')
xraytango wrote: PRO: I love the looks of this, it's all so mechanical and baroque. So many layers and bits and gears and pipes and hoses and... Just wow, I think I'm in love!
CON: Obviously price is going to be an issue, doubtless it will be nearly $40 for a box of five little dudes, so $80 for a full unit of ten. = No thanks. Walkers are probably going to be over $45 per as well.
HOPE: Maybe plastic SoBs will be a thing soon (restart the clock)
IRONY: Two armies with AM as shorthand? Adeptus Mechanicus and Astra Militarius or whatever they are calling Imperial Guard these days.
If I break my GW boycott for these then It will be a bare minimum in order to play other rules or small Kill Team games, I don't think I want to make an army of these dudes (yes I do, but y'know 'reasons')
I tought it was already shown to be 40 for 10 dudes
Loving both Skitarii variants. I'm already liking the arc rifles. 24" Str.6 rapid fire haywire is just scary awesome. A unit of 10 rangers with 3 arc rifles seems like a solid unit against most anything in the game.
My money's on something like tyranid instinctive behaviour. Probably a minor drawback to counterbalance as currently they're pretty appealing.
I think so too.
Like some weird servitor rule where they may do something dumb without a certain unit nearby, or they simply fail to operate properly when moral breaks would be my guess. .
xraytango wrote: PRO: I love the looks of this, it's all so mechanical and baroque. So many layers and bits and gears and pipes and hoses and... Just wow, I think I'm in love!
CON: Obviously price is going to be an issue, doubtless it will be nearly $40 for a box of five little dudes, so $80 for a full unit of ten. = No thanks. Walkers are probably going to be over $45 per as well.
HOPE: Maybe plastic SoBs will be a thing soon (restart the clock)
IRONY: Two armies with AM as shorthand? Adeptus Mechanicus and Astra Militarius or whatever they are calling Imperial Guard these days.
If I break my GW boycott for these then It will be a bare minimum in order to play other rules or small Kill Team games, I don't think I want to make an army of these dudes (yes I do, but y'know 'reasons')
I tought it was already shown to be 40 for 10 dudes
Cognis Lascannon (and it's BS2 Snapshots/Overwatch) looks to be the better anti-heavy armor
there's a whole range of Rapid Fire Haywire weapons 3/10 troops, I don't think armor is going to be a problem for this army. Actually with the amount of shots they can lay down with the rad carbines, they will do pretty well with hordes as well. This is going to be a pretty awesome shooting army. They do need something like the Mechanicum Krios Venatur
140pts gets you 10 dudes with 21 s3 ap5 rad shots and 3 s6 ap5 haywire shots, wording on rad poisoning is a little screwy but I'll assume its 3 wounds per 6.
Against marines: 14 hits, 8-9 wounds, 2-3 dead from rad carbines. Maybe 1 dead from arc rifles.
Against guard: 14 hits, 11 dead from rad carbines, 2 dead from arc rifles.
Vehicles: 2 hull points on average against any tank.
Whats interesting to me is that the cogni weapons hit at Bs2 against invisibility. With them being twin linked that isn't bad.
My money's on something like tyranid instinctive behaviour. Probably a minor drawback to counterbalance as currently they're pretty appealing.
They're good, but they aren't THAT good. Compare rangers with their 30" range S4 AP4 rapid fire gun to Fire Warriors with their 30" range S5 AP5 rapid fire gun. Sure, the rangers have precision shot and 6+ FNP, but they're also 2 points more each and pay a 10 point sergeant tax. The special weapons, particularly the 18" range assault 3 plasma, are super overcosted. Like, 30 points for something which 2 plasma guns do better? That's not even mentioning the horrible arquebus which is bad against everything.
Plus they have no transport that we know of so far. Don't get me wrong, this is the start of an interesting army, but it's far from good enough to need more problems.
My money's on something like tyranid instinctive behaviour. Probably a minor drawback to counterbalance as currently they're pretty appealing.
I think so too.
Like some weird servitor rule where they may do something dumb without a certain unit nearby, or they simply fail to operate properly when moral breaks would be my guess. .
Well i am getting 3 box each without the rules mattering, and i am only getting 3 to see if there are more stuff coming. If not i am going up to 5 per box.
Cognis Lascannon (and it's BS2 Snapshots/Overwatch) looks to be the better anti-heavy armor
there's a whole range of Rapid Fire Haywire weapons 3/10 troops, I don't think armor is going to be a problem for this army. Actually with the amount of shots they can lay down with the rad carbines, they will do pretty well with hordes as well. This is going to be a pretty awesome shooting army. They do need something like the Mechanicum Krios Venatur
140pts gets you 10 dudes with 21 s3 ap5 rad shots and 3 s6 ap5 haywire shots, wording on rad poisoning is a little screwy but I'll assume its 3 wounds per 6.
Against marines: 14 hits, 8-9 wounds, 2-3 dead from rad carbines. Maybe 1 dead from arc rifles.
Against guard: 14 hits, 11 dead from rad carbines, 2 dead from arc rifles.
Vehicles: 2 hull points on average against any tank.
Whats interesting to me is that the cogni weapons hit at Bs2 against invisibility. With them being twin linked that isn't bad.
I don't see how you'd get 3 wounds. It doesn't say 2 additional wounds, it says it inflicts 2 wounds on a roll of a 6. Seems pretty clear that you get 2 wounds, not +2 wounds.
Plus they have no transport that we know of so far. Don't get me wrong, this is the start of an interesting army, but it's far from good enough to need more problems.
They are almost certainly an army of the Imperium. They have all transports. Rhinos. Chimeras. Drop Pods. Storm Wolf. You name it.
Cognis Lascannon (and it's BS2 Snapshots/Overwatch) looks to be the better anti-heavy armor
there's a whole range of Rapid Fire Haywire weapons 3/10 troops, I don't think armor is going to be a problem for this army. Actually with the amount of shots they can lay down with the rad carbines, they will do pretty well with hordes as well. This is going to be a pretty awesome shooting army. They do need something like the Mechanicum Krios Venatur
140pts gets you 10 dudes with 21 s3 ap5 rad shots and 3 s6 ap5 haywire shots, wording on rad poisoning is a little screwy but I'll assume its 3 wounds per 6.
Against marines: 14 hits, 8-9 wounds, 2-3 dead from rad carbines. Maybe 1 dead from arc rifles.
Against guard: 14 hits, 11 dead from rad carbines, 2 dead from arc rifles.
Vehicles: 2 hull points on average against any tank.
Whats interesting to me is that the cogni weapons hit at Bs2 against invisibility. With them being twin linked that isn't bad.
Auto-cannons go a long way to killing Invisible nasties that way.
Plus they have no transport that we know of so far. Don't get me wrong, this is the start of an interesting army, but it's far from good enough to need more problems.
They are almost certainly an army of the Imperium. They have all transports. Rhinos. Chimeras. Drop Pods. Storm Wolf. You name it.
Doubt it's going that far. Chimera and Rhino, maybe a Taurox perhaps. But even then they may only take the Dunecrawler for this book (like how Scions can only take a Taurox Prime as a DT in their own book but have more options in their main codex).
Did GW ever resolve how Rending and Armourbane interact?
Because the armourbane sniper rifle should also get rending from the sniper rule, right? If either dice can give a bonus to penetration, that seems like a viable anti-tank gun.
Because the armourbane sniper rifle should also get rending from the sniper rule, right? If either dice can give a bonus to penetration, that seems like a viable anti-tank gun.
Because the armourbane sniper rifle should also get rending from the sniper rule, right? If either dice can give a bonus to penetration, that seems like a viable anti-tank gun.
On the very low chance they have Necrons even one step less than Come the Apocalyse and thus not needing a 12 inch deployment buffer, I'll be even more overhyped about these things.
Probably not because Armies of the Imperium is just one big homogenous mass, but it would be fluffy for them to be a little more thawed towards them.
These have got to be some of the ugliest GW models I have ever seen, and I've been in this hobby 25+ years.
When I first saw those infantry models, I thought the Chaos cultists were getting their box set at last.
And those walkers - it reminds me of a sparrow's leg!
Very poor GW. Very poor.
What puzzles me is the reaction from other posters. It's like the scene in Spinal Tap where they get to see the new album cover (it's completely black) and everybody trying to justify how great it is, when in fact it's plain black.
The Dark Elves got a lot of criticism when they got new models. Dark Elves got shot down in flames. and Grey Knights nearly provoked a riot on this forum when they got new stuff a while ago
And yet, people look at these models as though it was the plastic thunderhawk!!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
Because the armourbane sniper rifle should also get rending from the sniper rule, right? If either dice can give a bonus to penetration, that seems like a viable anti-tank gun.
1) Snipers no longer rend
2) Even if they did, rending doesn't give AP2 vs vehicles, so at best you're knocking off 1 HP and a gun.
Do_I_Not_Like_That wrote: These have got to be some of the ugliest GW models I have ever seen, and I've been in this hobby 25+ years.
When I first saw those infantry models, I thought the Chaos cultists were getting their box set at last.
And those walkers - it reminds me of a sparrow's leg!
Very poor GW. Very poor.
What puzzles me is the reaction from other posters. It's like the scene in Spinal Tap where they get to see the new album cover (it's completely black) and everybody trying to justify how great it is, when in fact it's plain black.
The Dark Elves got a lot of criticism when they got new models. Dark Elves got shot down in flames. and Grey Knights nearly provoked a riot on this forum when they got new stuff a while ago
And yet, people look at these models as though it was the plastic thunderhawk!!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
My two pence.
Or, most everybody but you actually loves the models and think they look amazing? Nah, must be "suspension of critical thinking"...
Awww come on! I needed these a year ago when I started painting my IG up in flavors of the Fallout 3 and New Vegas flavors. Dang it. That's NCR Veteran Rangers point for point.
Not to mention B. O. S. scribes... *goes off grumbling again*
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
Do_I_Not_Like_That wrote: These have got to be some of the ugliest GW models I have ever seen, and I've been in this hobby 25+ years.
When I first saw those infantry models, I thought the Chaos cultists were getting their box set at last.
And those walkers - it reminds me of a sparrow's leg!
Very poor GW. Very poor.
What puzzles me is the reaction from other posters. It's like the scene in Spinal Tap where they get to see the new album cover (it's completely black) and everybody trying to justify how great it is, when in fact it's plain black.
The Dark Elves got a lot of criticism when they got new models. Dark Elves got shot down in flames. and Grey Knights nearly provoked a riot on this forum when they got new stuff a while ago
And yet, people look at these models as though it was the plastic thunderhawk!!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
My two pence.
Or, most everybody but you actually loves the models and think they look amazing? Nah, must be "suspension of critical thinking"...
Taking an existing model (Death Korps of Krieg) and putting some spikes on them, is not great design. I could do that!!
Do_I_Not_Like_That wrote: These have got to be some of the ugliest GW models I have ever seen, and I've been in this hobby 25+ years.
When I first saw those infantry models, I thought the Chaos cultists were getting their box set at last.
And those walkers - it reminds me of a sparrow's leg!
Very poor GW. Very poor.
What puzzles me is the reaction from other posters. It's like the scene in Spinal Tap where they get to see the new album cover (it's completely black) and everybody trying to justify how great it is, when in fact it's plain black.
The Dark Elves got a lot of criticism when they got new models. Dark Elves got shot down in flames. and Grey Knights nearly provoked a riot on this forum when they got new stuff a while ago
And yet, people look at these models as though it was the plastic thunderhawk!!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
My two pence.
I agree with you completely, honestly this is the worse release to date IMO (to each there own) but the walkers pilots seriously look like the gyro cycle from south park man do you guys not see it?!
That sort of weird stuff happens in devastator and sternguard as well. It is not uncommon to get more special weapons with smaller size squads
thing to remember is that there's a 10 point Sergent tax (the skitari Prime has an extra wound and an extra attack as well as LDR 9 so it's proably worth the points) so 2 5 person squads will cost more then 1 ten man squad even before upgrades
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
That, or some people like stuff that you don't...
Like I said, Death Korps of Krieg with spiky bits, or chaos cultists with some metal tacked on. Usually, by this stage, somebody else has pointed that out.
The latter also costs 25 points more in fairness, as you pay 10 point sergeant tax and for the extra gun.
The real issue is delivering these units. You can ally to get other transports but really... what are these guys doing which guard aren't (other than looking cool)?
Do_I_Not_Like_That wrote: These have got to be some of the ugliest GW models I have ever seen, and I've been in this hobby 25+ years.
When I first saw those infantry models, I thought the Chaos cultists were getting their box set at last.
And those walkers - it reminds me of a sparrow's leg!
Very poor GW. Very poor.
What puzzles me is the reaction from other posters. It's like the scene in Spinal Tap where they get to see the new album cover (it's completely black) and everybody trying to justify how great it is, when in fact it's plain black.
The Dark Elves got a lot of criticism when they got new models. Dark Elves got shot down in flames. and Grey Knights nearly provoked a riot on this forum when they got new stuff a while ago
And yet, people look at these models as though it was the plastic thunderhawk!!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
My two pence.
With all due respect, that's a bit harsh. I've been building/painting GW kits for more than a decade and these hit the nail on the head for me in terms of aesthetics. As you said, everyone has an opinion, but don't presume to speak for all other hobbyists out here who actually may like the release. I know I do.
Omnissiah: Fabricator General! Find me 5 Skitarii with attitude!
Fabricator General: Aye yai yai! Right away!
Go go Skitarii Rangers
(doo... doo.. doo... doodoo)
Go go Skitarii Rangers
(doo... doo.. doo... doodoo)
Go Go Skitarii Rangers
Flesh is weak/Praise the om-ni-sy-aahhhh
I agree with you completely, honestly this is the worse release to date IMO (to each there own) but the walkers pilots seriously look like the gyro cycle from south park man do you guys not see it?!
Yes, about 4 other people have also seen it...
Honestly loving these new models. The amount of detail on the troops is superb and I love the intricate design of their equipment.
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
That, or some people like stuff that you don't...
It must be exhausting to be in a constant state of smug surprise at the differing choices of people around you. "Diet _pepsi_? What kind of a madhouse have I walked in to here?!?"
Do_I_Not_Like_That wrote: These have got to be some of the ugliest GW models I have ever seen, and I've been in this hobby 25+ years.
When I first saw those infantry models, I thought the Chaos cultists were getting their box set at last.
And those walkers - it reminds me of a sparrow's leg!
Very poor GW. Very poor.
What puzzles me is the reaction from other posters. It's like the scene in Spinal Tap where they get to see the new album cover (it's completely black) and everybody trying to justify how great it is, when in fact it's plain black.
The Dark Elves got a lot of criticism when they got new models. Dark Elves got shot down in flames. and Grey Knights nearly provoked a riot on this forum when they got new stuff a while ago
And yet, people look at these models as though it was the plastic thunderhawk!!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
My two pence.
With all due respect, that's a bit harsh. I've been building/painting GW kits for more than a decade and these hit the nail on the head for me in terms of aesthetics. As you said, everyone has an opinion, but don't presume to speak for all other hobbyists out here who actually may like the release. I know I do.
I agree with you. At the end of the day, my opinion is worth just the same as yours, but it just feels like lazy design, as though no effort has been made.
Do_I_Not_Like_That wrote: These have got to be some of the ugliest GW models I have ever seen, and I've been in this hobby 25+ years.
When I first saw those infantry models, I thought the Chaos cultists were getting their box set at last.
And those walkers - it reminds me of a sparrow's leg!
Very poor GW. Very poor.
What puzzles me is the reaction from other posters. It's like the scene in Spinal Tap where they get to see the new album cover (it's completely black) and everybody trying to justify how great it is, when in fact it's plain black.
The Dark Elves got a lot of criticism when they got new models. Dark Elves got shot down in flames. and Grey Knights nearly provoked a riot on this forum when they got new stuff a while ago
And yet, people look at these models as though it was the plastic thunderhawk!!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
My two pence.
I agree with you completely, honestly this is the worse release to date IMO (to each there own) but the walkers pilots seriously look like the gyro cycle from south park man do you guys not see it?!
Have you been ignoring th past five pages? That reference was made immediately when the model was shown!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
That, or some people like stuff that you don't...
It must be exhausting to be in a constant state of smug surprise at the differing choices of people around you. "Diet _pepsi_? What kind of a madhouse have I walked in to here?!?"
Do_I_Not_Like_That wrote: These have got to be some of the ugliest GW models I have ever seen, and I've been in this hobby 25+ years.
When I first saw those infantry models, I thought the Chaos cultists were getting their box set at last.
And those walkers - it reminds me of a sparrow's leg!
Very poor GW. Very poor.
What puzzles me is the reaction from other posters. It's like the scene in Spinal Tap where they get to see the new album cover (it's completely black) and everybody trying to justify how great it is, when in fact it's plain black.
The Dark Elves got a lot of criticism when they got new models. Dark Elves got shot down in flames. and Grey Knights nearly provoked a riot on this forum when they got new stuff a while ago
And yet, people look at these models as though it was the plastic thunderhawk!!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
My two pence.
Yes, because clearly your poor sense of taste is a failure of our critical thinking.
Because the armourbane sniper rifle should also get rending from the sniper rule, right? If either dice can give a bonus to penetration, that seems like a viable anti-tank gun.
1) Snipers no longer rend
2) Even if they did, rending doesn't give AP2 vs vehicles, so at best you're knocking off 1 HP and a gun.
Rending does give an extra +d3 on armour pen rolls though.
Automatically Appended Next Post:
ChaosxVoid wrote: I agree with you completely, honestly this is the worse release to date IMO (to each there own) but the walkers pilots seriously look like the gyro cycle from south park man do you guys not see it?!
Clearly we didn't the last half a dozen times someone else said it. I mean clearly it can't be a servitor whose limbs where amputated in favor of interface connections and has a feeding tube. Nope must clearly be a South Park reference that people seem to keep making yet no one has recognized yet.
Automatically Appended Next Post:
H.B.M.C. wrote: Omnissiah: Fabricator General! Find me 5 Skitarii with attitude!
Fabricator General: Aye yai yai! Right away!
Go go Skitarii Rangers
(doo... doo.. doo... doodoo)
Go go Skitarii Rangers
(doo... doo.. doo... doodoo)
Go Go Skitarii Rangers
Flesh is weak/Praise the om-ni-sy-aahhhh
Do_I_Not_Like_That wrote: These have got to be some of the ugliest GW models I have ever seen, and I've been in this hobby 25+ years.
When I first saw those infantry models, I thought the Chaos cultists were getting their box set at last.
And those walkers - it reminds me of a sparrow's leg!
Very poor GW. Very poor.
What puzzles me is the reaction from other posters. It's like the scene in Spinal Tap where they get to see the new album cover (it's completely black) and everybody trying to justify how great it is, when in fact it's plain black.
The Dark Elves got a lot of criticism when they got new models. Dark Elves got shot down in flames. and Grey Knights nearly provoked a riot on this forum when they got new stuff a while ago
And yet, people look at these models as though it was the plastic thunderhawk!!
Ultimately, it's a matter of opinion at the end of the day, but people some so desperate for this new faction, that they seem to have suspended their critical thinking on this one, which is unlike dakka.
My two pence.
Yes, because clearly your poor sense of taste is a failure of our critical thinking.
Because the armourbane sniper rifle should also get rending from the sniper rule, right? If either dice can give a bonus to penetration, that seems like a viable anti-tank gun.
1) Snipers no longer rend
2) Even if they did, rending doesn't give AP2 vs vehicles, so at best you're knocking off 1 HP and a gun.
Rending does give an extra +d3 on armour pen rolls though.
Automatically Appended Next Post:
ChaosxVoid wrote: I agree with you completely, honestly this is the worse release to date IMO (to each there own) but the walkers pilots seriously look like the gyro cycle from south park man do you guys not see it?!
Clearly we didn't the last half a dozen times someone else said it. I mean clearly it can't be a servitor whose limbs where amputated in favor of interface connections and has a feeding tube. Nope must clearly be a South Park reference that people seem to keep making yet no one has recognized yet.
Automatically Appended Next Post:
H.B.M.C. wrote: Omnissiah: Fabricator General! Find me 5 Skitarii with attitude!
Fabricator General: Aye yai yai! Right away!
Go go Skitarii Rangers
(doo... doo.. doo... doodoo)
Go go Skitarii Rangers
(doo... doo.. doo... doodoo)
Go Go Skitarii Rangers
Flesh is weak/Praise the om-ni-sy-aahhhh
This show has been cancelled in Austrailia.
I can't be the only person that thinks chaos cultist when looking at the infantry models.
I can't be the only person that thinks chaos cultist when looking at the infantry models.
I certainly see where you're coming from, but the high tech weapons, well-made symmetrical armor, the uniformity and the giant cog wheel with a skull in it convey AdMech quite clearly.
Something I don't understand is when people (Not you my friend, just people) see a release and say something along the lines of:
"Oh that's sentinel legs, and a battle wagon turret." Really?? I mean, really? Just because two shapes sort of look like each other, that's proof they took inspiration form their other kits? I wonder if these same people see that the legs look nothing like the defiler legs and a whole lot like the Imperial knight kit, or the fine rail that goes around the top of the turret. In general these are all new sculpts and not "lazy design" since each of those vehicle parts, infantry etc had to be drawn, rendered and cast as a unique entity. I guess if you're squeezing your eyes shut and can barely make out the silhouette of the figure you'd have a point, but the level of detail is just too great to call this lazy.
I can't be the only person that thinks chaos cultist when looking at the infantry models.
I certainly see where you're coming from, but the high tech weapons, well-made symmetrical armor, the uniformity and the giant cog wheel with a skull in it convey AdMech quite clearly.
Something I don't understand is when people (Not you my friend, just people) see a release and say something along the lines of:
"Oh that's sentinel legs, and a battle wagon turret." Really?? I mean, really? Just because two shapes sort of look like each other, that's proof they took inspiration form their other kits? I wonder if these same people see that the legs look nothing like the defiler legs and a whole lot like the Imperial knight kit, or the fine rail that goes around the top of the turret. In general these are all new sculpts and not "lazy design" since each of those vehicle parts, infantry etc had to be drawn, rendered and cast as a unique entity. I guess if you're squeezing your eyes shut and can barely make out the silhouette of the figure you'd have a point, but the level of detail is just too great to call this lazy.
My 2 cents as it were.
I find myself in agreement with you again. Obviously, the Adeptus Mechanicus and the Imperial Guard, being part of the imperium, are going to have a lot in common from a design point of view - after all, the forge worlds make stuff for the Imperial guard, as you know.
But I just expected the armies of Mars to look more high tech. After all, they are the guys who control the technology in the Imperium.
Do_I_Not_Like_That wrote: I can't be the only person that thinks chaos cultist when looking at the infantry models.
Yes because two models in robes must automatically be the same thing.
The connection was already made, but I find it just as silly now as it was made then.
You don't think it's lazy design on GW's part?
Including attributes associated with AdMech in their AdMech release? No.
You've acknowledged that your opinion is just that, despite your incredibly obnoxious opening post. I'm pretty sure you're not going to be able to objectively 'prove' that these minis aren't any good.
Crablezworth wrote: I was hoping more for something more along the lines of this bad boy
It will be interesting to see how FW will approach an Imperial Armor book to allow these 30k era relic machines into Machine Cult and Skitarii armies.
I think your comparison to a Wild Wild West sorta steampunk is funny because that kinda how I feel FW went wrong with all their Mechanicum tanks. Despite artwork to the contrary those vehicles ended up having all sorts of exposed machine bits in areas they really didn't need to, but in that kinda way defines the steampunk style. Here however I think GW has done a better job of it.
People have wanted mechanicus for a while and while that leads to people's own creative views on how they should look the Ranger/Vanguards deliver 95% of how artworks depicted Skitarii.
I think that the different walkers actually cast a fair representation of the fluff. The Mechanicus have been taking advantage of the technology from Knight worlds over the last 10,000 years and I think show that. The turret on the Onenger is a bit meh... but the rest depicts the feudal nature of the Mechanicus and the technology they've absorbed from Knight worlds.
i'm not seeing lazy design on any of these new minis...
the chicken-walker, and the infantry, both look like pretty inspired designs to me...
i'm loving the servitor driver on the walker...
he looks suitably grim-dark, to me...
the mechanical legs on the infantry, and the greatcoats, are pretty awesome, in my opinion...
i look forward to picking up a box of each...
i'm so stoked that these were actually made!!!
i would have been sad if this rumor turned out to be false...
Do_I_Not_Like_That wrote: I can't be the only person that thinks chaos cultist when looking at the infantry models.
Yes because two models in robes must automatically be the same thing.
The connection was already made, but I find it just as silly now as it was made then.
You don't think it's lazy design on GW's part?
Considering all the mars troops, admech troops etc I have ever seen had robes.... not really. Their robes are red to represent Mars, their robes also symbolize a cult status and their mechanical mimicking bodies show their devotion to the machine. It all seems like deliberate design choices to me, that all hint towards their identity.
Ironic really, considering you brought up critical thinking, yet you cant put ideas together and see the logic behind them Instead you saw two things that are similar and assumed they are the same (or more bluntly, you saw a lazy rip off).
What do you consider lazy design? Because their design is well thought out, given they are a machine cult (their design reflects this) who are militarized with the best technology they have to offer in a time where they dont understand the tech (steam punk appearance) adds further the mystic look they have combined with their robes and colouring all comes together in a pretty strong theme.
Of course, none of the above matters if you simply dont like the design. But your distaste for the models is not critical thinking. Nor is the design lazy. If you look at the models, you can see deliberate design choices that fit in reasonably with the theme as far as I can tell.
I find myself in agreement with you again. Obviously, the Adeptus Mechanicus and the Imperial Guard, being part of the imperium, are going to have a lot in common from a design point of view - after all, the forge worlds make stuff for the Imperial guard, as you know.
But I just expected the armies of Mars to look more high tech. After all, they are the guys who control the technology in the Imperium.
These are just the Mechanicus' main troops. If we are to believe that technology is even scarcer than it was in 30k, its reasonable to believe that individual techpriests would keep what remains of that technology guarded even from their most rank and file troops.
The IG and SM rely on armor, but the Mechanicus don't rely on that as much. They have less flesh to protect. That much comes across and that's pretty advance.
Do_I_Not_Like_That wrote: And yet, people look at these models as though it was the plastic thunderhawk!!
It might as well be. It's an Adeptus Mechanicus Codex. The fact that we got this and a Harlequin Codex in the same year, let alone at all, is the closest thing to a miracle GW has managed to pull off in years.
I hope the Walker isn't packaged as units of one, actually. Given that it, y'know, comes in squads of 6 and is cheap enough points wise to take that proposition seriously.
Ad Mech designs, even fan-scratch-bash-built ones, have always looked like a tornado went through the plumbing section at Home Depot. I find that this official iteration of these designs adequate. I might have liked seeing more gears, pulleys, and chaindrives, but what there is, I feel, is good.
By "high-tech" do you mean more wires and gears, pistons, and gribbley know-wots, or do you mean sleek and clean high-tech closer to what we see on the Tau?
The only thing I could see the Ad Mech keeping for themselves, ergo "high-tech" would be more anti gravity vehicles or "driverless" machines with servitor brains hard-wired in.
Sure there are thousands of possibilities, but this is what we have for now.
Do_I_Not_Like_That wrote: I can't be the only person that thinks chaos cultist when looking at the infantry models.
Yes because two models in robes must automatically be the same thing.
The connection was already made, but I find it just as silly now as it was made then.
You don't think it's lazy design on GW's part?
No, because beyond robes or the very weak connection of masks visually they aren't that similar. It's more like your bending over backwards to find a reason to complain about this release.
Do_I_Not_Like_That wrote: I can't be the only person that thinks chaos cultist when looking at the infantry models.
Yes because two models in robes must automatically be the same thing.
The connection was already made, but I find it just as silly now as it was made then.
You don't think it's lazy design on GW's part?
Considering all the mars troops, admech troops etc I have ever seen had robes.... not really. Their robes are red to represent Mars, their robes also symbolize a cult status and their mechanical mimicking bodies show their devotion to the machine. It all seems like deliberate design choices to me, that all hint towards their identity.
Ironic really, considering you brought up critical thinking, yet you cant put ideas together and see the logic behind them Instead you saw two things that are similar and assumed they are the same (or more bluntly, you saw a lazy rip off).
What do you consider lazy design? Because their design is well thought out, given they are a machine cult (their design reflects this) who are militarized with the best technology they have to offer in a time where they dont understand the tech (steam punk appearance) adds further the mystic look they have combined with their robes and colouring all comes together in a pretty strong theme.
Of course, none of the above matters if you simply dont like the design. But your distaste for the models is not critical thinking. Nor is the design lazy. If you look at the models, you can see deliberate design choices that fit in reasonably with the theme as far as I can tell.
Logic? What Logic? The most technologically advanced force in the Imperium is running around on a machine that exposes vital crew members to enemy fire and you're talking about logical design?
Like I said, Death Korps of Krieg with spiky bits, or chaos cultists with some metal tacked on. Usually, by this stage, somebody else has pointed that out.
Aside from the fact that they're wearing long coats, they look nothing like either of those.
And the walker is just awesome. It's exactly the sort of insane design that the AdMech should have.
ChaosxVoid wrote: I agree with you completely, honestly this is the worse release to date IMO (to each there own) but the walkers pilots seriously look like the gyro cycle from south park man do you guys not see it?!
Seriously, folks, it doesn't have to be pointed out on every single page. Any further South Park references get pinged as spam.
It isn't like the design team reached into my head with the infantry kit, but I don't dislike them.
Really, really conflicted about the Robochicken.
I'm pleased that people are liking them, I'm relieved that I'm not so taken with them that I'll feel compelled to add any to my already adequate collection of armies. Yet, at least.
Do_I_Not_Like_That wrote: And yet, people look at these models as though it was the plastic thunderhawk!!
It might as well be. It's an Adeptus Mechanicus Codex. The fact that we got this and a Harlequin Codex in the same year, let alone at all, is the closest thing to a miracle GW has managed to pull off in years.
It isn't like the design team reached into my head with the infantry kit, but I don't dislike them.
Really, really conflicted about the Robochicken.
I'm pleased that people are liking them, I'm relieved that I'm not so taken with them that I'll feel compelled to add any to my already adequate collection of armies. Yet, at least.
I think the Robochicken wins me over on bizarre points alone. It's got the penitent engine feel to it. I'm even thinking that adding some wiring could make it look even more grotesque.
Ad Mech designs, even fan-scratch-bash-built ones, have always looked like a tornado went through the plumbing section at Home Depot. I find that this official iteration of these designs adequate. I might have liked seeing more gears, pulleys, and chaindrives, but what there is, I feel, is good.
By "high-tech" do you mean more wires and gears, pistons, and gribbley know-wots, or do you mean sleek and clean high-tech closer to what we see on the Tau?
The only thing I could see the Ad Mech keeping for themselves, ergo "high-tech" would be more anti gravity vehicles or "driverless" machines with servitor brains hard-wired in.
Sure there are thousands of possibilities, but this is what we have for now.
It's difficult to pin down, to be honest. Definetly not along the lines of the Tau, as they don't have the technological superstition of the Imperium, but yeah, more pistons and cogs. 100% this.
Logic? What Logic? The most technologically advanced force in the Imperium is running around on a machine that exposes vital crew members to enemy fire and you're talking about logical design?
Let's be honest - the most 'technologically advanced' faction in the Imperium is also the faction that insists that turning on a computer requires blessings, prayers, sacred oils, incense and the placation of spirits.
Logic? What Logic? The most technologically advanced force in the Imperium is running around on a machine that exposes vital crew members to enemy fire and you're talking about logical design?
Let's be honest - the most 'technologically advanced' faction in the Imperium is also the faction that insists that turning on a computer requires blessings, prayers, sacred oils, incense and the placation of spirits.
Fair point, but if you were looking at that walker from a strictly military point of view, straight away you'd think head shot to the pilot from a sniper rifle.
Even in the Imperium, military pragmatism has to come into the design stage at some point. I think GW's designers overlooked this.
Do_I_Not_Like_That wrote: I can't be the only person that thinks chaos cultist when looking at the infantry models.
Yes because two models in robes must automatically be the same thing.
The connection was already made, but I find it just as silly now as it was made then.
You don't think it's lazy design on GW's part?
Considering all the mars troops, admech troops etc I have ever seen had robes.... not really. Their robes are red to represent Mars, their robes also symbolize a cult status and their mechanical mimicking bodies show their devotion to the machine. It all seems like deliberate design choices to me, that all hint towards their identity.
Ironic really, considering you brought up critical thinking, yet you cant put ideas together and see the logic behind them Instead you saw two things that are similar and assumed they are the same (or more bluntly, you saw a lazy rip off).
What do you consider lazy design? Because their design is well thought out, given they are a machine cult (their design reflects this) who are militarized with the best technology they have to offer in a time where they dont understand the tech (steam punk appearance) adds further the mystic look they have combined with their robes and colouring all comes together in a pretty strong theme.
Of course, none of the above matters if you simply dont like the design. But your distaste for the models is not critical thinking. Nor is the design lazy. If you look at the models, you can see deliberate design choices that fit in reasonably with the theme as far as I can tell.
Logic? What Logic? The most technologically advanced force in the Imperium is running around on a machine that exposes vital crew members to enemy fire and you're talking about logical design?
When did I talk about logical design?
You said "lazy design, me smart, look model no good"
I simply stated you are wrong because the design is far from lazy, the design is well thought out in regards to the theme (40k has no logical designs at all in terms of how things should work) not how the impractical the model is. In fact, impractical is probably the major theme of any imperial force.
Honestly, as stupid as all the designs are in 40k from a practical standpoint, the designs usually fit the theme.
An interesting thing with the name of some of the new weapons - particularly the phosphor serpenta and the plasma caliver - is the fact that they share part of their names with the volkite guns from 30K, maybe showing some form of technological lineage from the 31st millennium.
Okay, I'm all caught up now...and I like wanna sell my orks now.
So i hadn't planned on any more hobby purchases than paint, glue..typical small stuff for a while. I knew admech was in the works, and I had specifically said, "I will drop money on a limited codex if there is one, but no models".
If they drop a box set, I have to get one.
I wish I had a better frame of reference for myself in reading what the stats are, but I'm thinking the walkers might be somewhat situational in play. Will have to see as more models get dropped.
(I started with 'nids, and I play xenos, so 'nids is always my frame of reference when I try to read some other army rules, which doesn't help me much when somebody tells me "it's like a bolter" .)
Rangers - S4 AP4 fire warriors. Not bad, but not great either.
Vanguard - really good basic weapons, cool -1T in combat thing, quite cheap. Still not great.
Ballista - 55 points for a TL autocannon. 75 for a TL lascannon. It's not bad, especially as they can move 9" a turn, but they're not really good.
Dragoon - 2 ways to run these. First is tank hunting - move 9", charge on average 10", then deal 4 S8 attacks on the charge which generate extra hits on 6's. It;s a nasty shock unit and quite a cheap throwaway. The other use is jezzails - 2 shot snipers aren't incredible, but it's quite cheap for what you get.
Now here's the super let down - options.
Ranged Weapons:
Phosphor blast pistol - if you can get within 12" of a unit, hit, wound, save is failed then, and only then, can you fire against a unit with -1 to cover. Otherwise it's a waste. Realistically, it's usually going to be a waste.
Radium pistol - it's a slightly better laspistol. Pass.
Arc pistol - you could do worse for 10 points than have a S6 haywire shot, but you can do much better too.
Melee Weapons:
Taser goad - for the price of a power maul, you can get a worse power maul. Alternatively, don;t do that.
Power sword - insanely overpriced. Absolutely crazy how much this thing costs for Mechanicus.
Arc maul - I mean, I'm sure you could do worse than a power maul with haywire, but for 20 points you'd be struggling to find what exactly was worse.
Special Weapons:
Arc rifle - actually pretty good. If this was available to AM, I'd probably pick it over meltaguns. I still think it;s very costly for AP5 though.
Transuranic arquebus - I can only assume someone was trying to make a ranged gun as bad as the new mindshackle scarabs. So, you get an AP3 sniper which is cool and it has armourbane so it can chip through single HPs when needed. The cost of this? More than a lascannon. No, really, they thought this was worth 25 points when most armies get a S9 AP2 shot for 20. I just... I'm struggling to think when this would EVER be a good idea to take. I guess you can get 3 for 75 points in your 120 point ranger unit and plink away at range, but really, why would you want to ever do that?
Plasma caliver - so, for the cost of 2 plasma guns you get a gun which is worse than 2 plasma guns. You get extra effectiveness between 12"-18", sure, but you can't fire past 18" at all, so that kinda balances. Really though, 3 shots when most armies get 4 at the same range? 30 points for a gun on a souped up guardsman? Really? Even if the enemy doesn't kill you, you'll almost always melt your own face off. It's just not good.
Special Issue Wargear:
Refractor field - whatever. It's cheap, but it's not protecting anything of worth.
Conversion field - same issue as refractor field, but now it has a gimmick where it can blind enemies... and yourself. Not really the best.
Digital weapons - if you;re in assault, your opponent is bad or you're about to imminently die. Both are bad.
Here's my issue - what do they bring to the table? Their shooting is nothing special, they lack transportation, and their options are way too expensive for what you get, with the possible exception of arc rifles. Even if you wanted to ally them in, what do they bring you over Scions? Or heck, AM? What's the draw which gives them a niche? I dunno, footslogging T3 guys don't impress me, and I can't see a good reason to take things which don't get melta, only get bad plasma and still cost a ton. I dunno, I'm hoping that there's still something to show because apart from the models, I'm not impressed.
Yeah the weapons these guys have access to have insane rules. Transrunanic Arquebus, a sniper rifle that has armourbane. Yes, yes that is what one needs.
Also Arc Rifles being Rapid Fire Haywire ST6 is crazy town. So you can take 3 of these in a unit plop down with a Allied Drop Pod and reliably erase vehicles.
Then you got the insane " All our Walkers have Better than Skyfire" , BS2 Twin Linked is pretty decent for I dunno always being able to shoot at flyers and any one else at BS4 Twinlinked.
nudibranch wrote: An interesting thing with the name of some of the new weapons - particularly the phosphor serpenta and the plasma caliver - is the fact that they share part of their names with the volkite guns from 30K, maybe showing some form of technological lineage from the 31st millennium.
Or perhaps the self-same technology, preserved and revered; taken from the armory only in times of most dire need. Other times there are hymns sung and scencers full of inscense burned in the holy alcoves where reliquaed munitions are ensconced.
These were more advanced weapons from more elegant times, before the apostasy, before the heresy, before the rebellion. When the Emperor delved into the things of science and technology, only the iron-man was to never be trusted, for machines with their own will was aenethema to the divinity which is man.
Medium of Death wrote: Surely you need to see all their special rules before figuring out how differently they'll play. Unless we've seen those?
Well, unless doctrina imperatives is some huge bonus (and it sounds like it might actually be a bad thing instead), we know enough to judge. And frankly, I don;t see how these guys beat S3 AP3 guns/special weapons with good orders and deep strike, which is what Scions give you for comparable points.
nudibranch wrote: An interesting thing with the name of some of the new weapons - particularly the phosphor serpenta and the plasma caliver - is the fact that they share part of their names with the volkite guns from 30K, maybe showing some form of technological lineage from the 31st millennium.
Or perhaps the self-same technology, preserved and revered; taken from the armory only in times of most dire need. Other times there are hymns sung and scencers full of inscense burned in the holy alcoves where reliquaed munitions are ensconced.
These were more advanced weapons from more elegant times, before the apostasy, before the heresy, before the rebellion. When the Emperor delved into the things of science and technology, only the iron-man was to never be trusted, for machines with their own will was aenethema to the divinity which is man.
I love the new walkers. The AP- on the melee walkers makes then realy weak agiest infantry and MC's. But my goodness they will WREAK other walkers and tanks.
Medium of Death wrote: Surely you need to see all their special rules before figuring out how differently they'll play. Unless we've seen those?
Well, unless doctrina imperatives is some huge bonus (and it sounds like it might actually be a bad thing instead), we know enough to judge. And frankly, I don;t see how these guys beat S3 AP3 guns/special weapons with good orders and deep strike, which is what Scions give you for comparable points.
I'm actually very happy with these rules. They fit well into the 7th Ed codex balance, they should play different from existing codicies, and I think they fit in well with IoM forces. I'd be annoyed if they were better than scions or IG. Right now I see a solid 750 to 1k list in my head that can be supported well with MEQ or GEQ.
Nope! We know there is at least the Dunecrawler (and likely it has a variant) meaning at minimum there are 2 more. I expect some at least 1 HQ model as well.
Lockark wrote: I love the new walkers. The AP- on the melee walkers makes then realy weak agiest infantry and MC's. But my goodness they will WREAK other walkers and tanks.
4 attacks on the charge at Init 6 with 6s doing two additional wounds... oh and only S5 and higher attacks can hurt them?! These are excellent against infantry
I'm just going to touch on this just in case it wasn't clarified in this post yet:
Ok, here we go. pg 47 of the rulebook: Locked in Combat
"If a unit has one or more models in base contact with an enemy model (for any reason), then it is locked in combat."
So, indeed, there is the 'enemy' tag there, which is important. So let's go back to look at it.
"Rad-saturation: While a unit is locked in combat with one or more models with this special rule, all models in that unit subtract 1 from their Toughness (to a minimum of 1)."
The reason it's confusing is that they write the rule as if it's your opponent reading it. So let's see if we can't clarify.
-While a unit (Vanguard's Enemy) is locked in combat (which can only happen with an enemy unit) with one or more models with this special rule (the Vanguard), all models in that unit (Vanguard's Enemy) subtract 1 from their Toughness.
That's how I read it. So, because an ALLY to the Vanguard is not locked in combat with THE VANGUARD because THE VANGUARD is not THE ENEMY, then the ALLY to the Vanguard DO NOT SUFFER -1 TOUGHNESS.
Lockark wrote: I love the new walkers. The AP- on the melee walkers makes then realy weak agiest infantry and MC's. But my goodness they will WREAK other walkers and tanks.
4 attacks on the charge at Init 6 with 6s doing two additional wounds... oh and only S5 and higher attacks can hurt them?! These are excellent against infantry
Not haveing the AP to deal with +3sv let alone +2sv armour dose hurt them in regards to their CC abilities. Krak Gernades also come standard issue in many of the most popular armies in the game.
Hollismason wrote: So ... they have no transports at all for their troops?
Clearly all of the information for a brand new 40k faction has been relased
They can use any IoM transport. So even if they don't, not a problem
Rumors put a walker transport as their thing for this release IIRC.
That said, I don't expect the wider transport options to come up as an option until the full codex drops (like Scions and their limited transport options inside their own codex).
Lockark wrote: I love the new walkers. The AP- on the melee walkers makes then realy weak agiest infantry and MC's. But my goodness they will WREAK other walkers and tanks.
4 attacks on the charge at Init 6 with 6s doing two additional wounds... oh and only S5 and higher attacks can hurt them?! These are excellent against infantry
Not haveing the AP to deal with +3sv let alone +2sv armour dose hurt them in regards to their CC abilities. Krak Gernades also come standard issue in many of the most popular armies in the game.
eh not EVERYTHING needs AP 3. AP3 SHOULD be semi-uncommon outside of marines few armies pack that much armor, and space marines are supposed to be rare.
Hollismason wrote: So ... they have no transports at all for their troops?
Clearly all of the information for a brand new 40k faction has been relased
They can use any IoM transport. So even if they don't, not a problem
Rumors put a walker transport as their thing for this release IIRC.
That said, I don't expect the wider transport options to come up as an option until the full codex drops (like Scions and their limited transport options inside their own codex).
I had heard about the Skitarii, AdMech dichotomy before, but are there any rumors on the timeline of the release? Are we talking a month apart like TS and IG, or would it be way later?
Lockark wrote: I love the new walkers. The AP- on the melee walkers makes then realy weak agiest infantry and MC's. But my goodness they will WREAK other walkers and tanks.
4 attacks on the charge at Init 6 with 6s doing two additional wounds... oh and only S5 and higher attacks can hurt them?! These are excellent against infantry
Not haveing the AP to deal with +3sv let alone +2sv armour dose hurt them in regards to their CC abilities. Krak Gernades also come standard issue in many of the most popular armies in the game.
Do the math on 6 of these charging a squad of 10 MEQs. Grenades and all. It ain't pretty for the MEQ.
Do_I_Not_Like_That wrote: From a fluff point of view, every time I look at that walker I think Eldar Ranger and headshot.
Yeah, I know they'd probably have forcefields, but I doubt if the Eldar lose any sleep about Imperium technology.
The Imperium has been fighting the galaxy for 10,000 years, you'd think the effects of enemy snipers would have filtered back to Mars by now!
The way I see it, that machine is nothing more than an expendable beast of burden. A horse. One from a universe where human slaves and cybernetics are cheaper and more abundant than actual horses.
Do_I_Not_Like_That wrote: From a fluff point of view, every time I look at that walker I think Eldar Ranger and headshot.
Yeah, I know they'd probably have forcefields, but I doubt if the Eldar lose any sleep about Imperium technology.
The Imperium has been fighting the galaxy for 10,000 years, you'd think the effects of enemy snipers would have filtered back to Mars by now!
Eldar walkers don't make any more sense than it does.
Imperial snipers sure appreciate being able to see the pilot through the glass, or going for the much more convenient open-side shot.
Except according to the fluff, that thing is actually protected by a force field.
As are the AdMech ones. That's sort of the point; the models may look as wacky and impractical as can be, all GW have to do to justify it is say something like "force filed" and suddenly it makes sense.
Hollismason wrote: So ... they have no transports at all for their troops?
Clearly all of the information for a brand new 40k faction has been relased
They can use any IoM transport. So even if they don't, not a problem
Rumors put a walker transport as their thing for this release IIRC.
That said, I don't expect the wider transport options to come up as an option until the full codex drops (like Scions and their limited transport options inside their own codex).
I had heard about the Skitarii, AdMech dichotomy before, but are there any rumors on the timeline of the release? Are we talking a month apart like TS and IG, or would it be way later?
No idea. The only thing I remember reading was "later".
Hollismason wrote: So ... they have no transports at all for their troops?
Clearly all of the information for a brand new 40k faction has been relased
They can use any IoM transport. So even if they don't, not a problem
Rumors put a walker transport as their thing for this release IIRC.
That said, I don't expect the wider transport options to come up as an option until the full codex drops (like Scions and their limited transport options inside their own codex).
I had heard about the Skitarii, AdMech dichotomy before, but are there any rumors on the timeline of the release? Are we talking a month apart like TS and IG, or would it be way later?
we don't even know if it's the case. thing is the military forces of the admech that aren't Skitarii are basicly the titan legions IIRC. and as awesome as it is I can't see GW giving us "Codex: Legio Titanicus" *would LOVE to be wrong*
Lockark wrote: I love the new walkers. The AP- on the melee walkers makes then realy weak agiest infantry and MC's. But my goodness they will WREAK other walkers and tanks.
4 attacks on the charge at Init 6 with 6s doing two additional wounds... oh and only S5 and higher attacks can hurt them?! These are excellent against infantry
Not haveing the AP to deal with +3sv let alone +2sv armour dose hurt them in regards to their CC abilities. Krak Gernades also come standard issue in many of the most popular armies in the game.
eh not EVERYTHING needs AP 3. AP3 SHOULD be semi-uncommon outside of marines few armies pack that much armor, and space marines are supposed to be rare.
Realy? Because the Table Top says other wise lol.
Lobukia wrote: Dragoons on 10 Meq HoW Kills 1
5 more die from attacks
Remaining 4 need Krak gernades
2 hit, 1 might wound
So then its 4 on 6
the remaining 4 MEQ attack, maybe another wounds and drop one of 6 (that's 45 points lost)
The last 5 attack, killing 3, maybe 4
I think you get the point... MEQ should still fear these
Eyjio wrote: So, shall we realistically look at these rules?
...
Here's my issue - what do they bring to the table? Their shooting is nothing special, they lack transportation, and their options are way too expensive for what you get, with the possible exception of arc rifles. Even if you wanted to ally them in, what do they bring you over Scions? Or heck, AM? What's the draw which gives them a niche? I dunno, footslogging T3 guys don't impress me, and I can't see a good reason to take things which don't get melta, only get bad plasma and still cost a ton. I dunno, I'm hoping that there's still something to show because apart from the models, I'm not impressed.
Your analysis appears to be methodical and logical, but you aren't exactly comparing apples with apples here...
First, all four units we have seen stats for are BS 4 base. This means every ranged weapon is better in their hands than in those a Guardsman. Granted, it is the same as Scions, though.
Second, the Skitarii infantry automatically are Relentless and have FNP(6+). This means they will play quite a bit differently than even MT Scions.
Finally, we don't even know what army-wide rules they may have, including the possibility of Orders-like systems or other buffs that come from HQs, etc.
I understand the urge to be the first to issue a definitive ruling on the competitiveness of this newest faction. I'm just not sure you're doing yourself (or the rest of the class) much of a favor by making up your mind off a handful of leaked pages.
Hollismason wrote: So ... they have no transports at all for their troops?
Clearly all of the information for a brand new 40k faction has been relased
They can use any IoM transport. So even if they don't, not a problem
Rumors put a walker transport as their thing for this release IIRC.
That said, I don't expect the wider transport options to come up as an option until the full codex drops (like Scions and their limited transport options inside their own codex).
I had heard about the Skitarii, AdMech dichotomy before, but are there any rumors on the timeline of the release? Are we talking a month apart like TS and IG, or would it be way later?
No idea. The only thing I remember reading was "later".
From the rumors I've seen it full AdMech dex will be released late April/early May. (So ~1 month gap like the Scions/Guard)
Lockark wrote: I love the new walkers. The AP- on the melee walkers makes then realy weak agiest infantry and MC's. But my goodness they will WREAK other walkers and tanks.
4 attacks on the charge at Init 6 with 6s doing two additional wounds... oh and only S5 and higher attacks can hurt them?! These are excellent against infantry
Not haveing the AP to deal with +3sv let alone +2sv armour dose hurt them in regards to their CC abilities. Krak Gernades also come standard issue in many of the most popular armies in the game.
eh not EVERYTHING needs AP 3. AP3 SHOULD be semi-uncommon outside of marines few armies pack that much armor, and space marines are supposed to be rare.
Realy? Because the Table Top says other wise lol.
yeah except I've been noting the differance between the "table meta" and the "universe meta" for some time now