Do_I_Not_Like_That wrote: From a fluff point of view, every time I look at that walker I think Eldar Ranger and headshot.
Yeah, I know they'd probably have forcefields, but I doubt if the Eldar lose any sleep about Imperium technology.
The Imperium has been fighting the galaxy for 10,000 years, you'd think the effects of enemy snipers would have filtered back to Mars by now!
The way I see it, that machine is nothing more than an expendable beast of burden. A horse. One from a universe where human slaves and cybernetics are cheaper and more abundant than actual horses.
"I'm a pretty pony!" being both the mantra and cyber-dream reality of the Ironstrider corps.
jah-joshua wrote: i'm not seeing lazy design on any of these new minis...
the chicken-walker, and the infantry, both look like pretty inspired designs to me...
i'm loving the servitor driver on the walker...
he looks suitably grim-dark, to me...
the mechanical legs on the infantry, and the greatcoats, are pretty awesome, in my opinion...
i look forward to picking up a box of each...
i'm so stoked that these were actually made!!!
i would have been sad if this rumor turned out to be false...
cheers
jah
Oh my god we are agreeing again what is the world coming too! I like the designs, i don't like blanche's drawings but they got the essence of it, Don't understand the hate the 30k mechanicus is a total different beast than the 40k one.
I even like the spider tank. makes me think of a KV2 turret on legs or this;
Lobukia wrote: Dragoons on 10 Meq HoW Kills 1
5 more die from attacks
Remaining 4 need Krak gernades
2 hit, 1 might wound
So then its 4 on 6
the remaining 4 MEQ attack, maybe another wounds and drop one of 6 (that's 45 points lost)
The last 5 attack, killing 3, maybe 4
I think you get the point... MEQ should still fear these
Not checked the math on the hits and wounds, however one key bit of math is missing, those six dragoons cost 270 points, you get more than 10 MEQ bodies for that if anything you're just shy of 20. It's also not a good idea to look at units in isolation, I'm sure they won't have made mechanicum a terrible army, but it's hard to draw much of a conclusion on anything just yet. I completely agree that a lack of AP3 doesn't make it somehow 'bad' though, they're quite versatile.
Even if it did, good odds that it gets removed on the earlier attacks... if it stays in, two str 8 hits across two turns might kill a second walker... which still wipes out the squad with 4 walkers left... 90 points given for around 180... thats a solid trade... and again, lots of armies don't have 3+ saves and ATSKNF
Lobukia wrote: Dragoons on 10 Meq HoW Kills 1
5 more die from attacks
Remaining 4 need Krak gernades
2 hit, 1 might wound
So then its 4 on 6
the remaining 4 MEQ attack, maybe another wounds and drop one of 6 (that's 45 points lost)
The last 5 attack, killing 3, maybe 4
I think you get the point... MEQ should still fear these
Not checked the math on the hits and wounds, however one key bit of math is missing, those six dragoons cost 270 points, you get more than 10 MEQ bodies for that if anything you're just shy of 20. It's also not a good idea to look at units in isolation, I'm sure they won't have made mechanicum a terrible army, but it's hard to draw much of a conclusion on anything just yet. I completely agree that a lack of AP3 doesn't make it somehow 'bad' though, they're quite versatile.
True, but more often than not, you're attacking units of 10 when dealing with MEQ... I'm not saying at points they're better than marines, just that MEQ aren't a huge hurdle simply due to the lack of low AP.
Lobukia wrote: Dragoons on 10 Meq HoW Kills 1
5 more die from attacks
Remaining 4 need Krak gernades
2 hit, 1 might wound
So then its 4 on 6
the remaining 4 MEQ attack, maybe another wounds and drop one of 6 (that's 45 points lost)
The last 5 attack, killing 3, maybe 4
I think you get the point... MEQ should still fear these
Not checked the math on the hits and wounds, however one key bit of math is missing, those six dragoons cost 270 points, you get more than 10 MEQ bodies for that if anything you're just shy of 20. It's also not a good idea to look at units in isolation, I'm sure they won't have made mechanicum a terrible army, but it's hard to draw much of a conclusion on anything just yet. I completely agree that a lack of AP3 doesn't make it somehow 'bad' though, they're quite versatile.
To me it's that it has made them almost to specialized. Like I said agiest other walks and tanks their going to be amazing. Their just going to cause so many glanceing and pen hits agiest anything short of a land raider you will wrek most tanks outright.
I feel Infantry are going to Tarpit them prety bad.
jah-joshua wrote: i'm not seeing lazy design on any of these new minis...
the chicken-walker, and the infantry, both look like pretty inspired designs to me...
i'm loving the servitor driver on the walker...
he looks suitably grim-dark, to me...
the mechanical legs on the infantry, and the greatcoats, are pretty awesome, in my opinion...
i look forward to picking up a box of each...
i'm so stoked that these were actually made!!!
i would have been sad if this rumor turned out to be false...
cheers
jah
Oh my god we are agreeing again what is the world coming too! I like the designs, i don't like blanche's drawings but they got the essence of it, Don't understand the hate the 30k mechanicus is a total different beast than the 40k one.
I even like the spider tank. makes me think of a KV2 turret on legs or this;
Lobukia wrote: Dragoons on 10 Meq HoW Kills 1
5 more die from attacks
Remaining 4 need Krak gernades
2 hit, 1 might wound
So then its 4 on 6
the remaining 4 MEQ attack, maybe another wounds and drop one of 6 (that's 45 points lost)
The last 5 attack, killing 3, maybe 4
I think you get the point... MEQ should still fear these
Not checked the math on the hits and wounds, however one key bit of math is missing, those six dragoons cost 270 points, you get more than 10 MEQ bodies for that if anything you're just shy of 20. It's also not a good idea to look at units in isolation, I'm sure they won't have made mechanicum a terrible army, but it's hard to draw much of a conclusion on anything just yet. I completely agree that a lack of AP3 doesn't make it somehow 'bad' though, they're quite versatile.
To me it's that it has made them almost to specialized. Like I said agiest other walks and tanks their going to be amazing. Their just going to cause so many glanceing and pen hits agiest anything short of a land raider you will wrek most tanks outright.
I feel Infantry are going to Tarpit them prety bad.
looking at the army over all I think they're going to be frightfully effective vs tanks heavy armies, and reasonably alright vs infantry but nothing special. they do strike me as a bit odd with their WS4 given their relitive lack of melee capability.
Huh, earlier in the thread I was accused of making up rumours and hijacking the thread and now we have pictures of the skitarii. I see that the Blackshirt who told me they were on the way was telling the truth. I look forward to getting some Mechanicus troops at long last.
As is usually the case with these things, the rules are written in a way that makes you question if the people writing them understand or even play the game they're writing for.
Still, the models and hopefully the fluff will be up to snuff. They'll make great companions to my Venetorii/Crimson Guard.
H.B.M.C. wrote: As is usually the case with these things, the rules are written in a way that makes you question if the people writing them understand or even play the game they're writing for.
Still, the models and hopefully the fluff will be up to snuff. They'll make great companions to my Venetorii/Crimson Guard.
They're writing for a game where people take basically as many different options as they can in an army instead of a lot of redundant units.
It's pretty clear they have a rather tenuous, or passing relationship with the rules of their own game. Just look at the Heavy Support walker. In what world is that a useful thing to have on the table? A big tall TL-Lascannon that's AV11 and Open Topped and costs 75 points a pop?
To me, a lot of the stuff looks like someone looked at too many Alternate Universe Historicals.
I don't see "inspired" as someone said. I see "hey that stuff from range X over there should work" and so on. Just reminds me a lot of many things floating up and down the rumors page being sold by dozens of other startups.
Not saying I don't like the stuff. The troops are pretty good, and the walker is kind of ... odd...
The guy with his mouth on the breathalyzer is worse than the Dreadknight baby carrier.
H.B.M.C. wrote: It's pretty clear they have a rather tenuous, or passing relationship with the rules of their own game. Just look at the Heavy Support walker. In what world is that a useful thing to have on the table? A big tall TL-Lascannon that's AV11 and Open Topped and costs 75 points a pop?
Don't forget the BS2 vs flyers, on Overwatch or shooting Invisible units/models.
H.B.M.C. wrote: It's pretty clear they have a rather tenuous, or passing relationship with the rules of their own game. Just look at the Heavy Support walker. In what world is that a useful thing to have on the table? A big tall TL-Lascannon that's AV11 and Open Topped and costs 75 points a pop?
Don't forget the BS2 vs flyers, on Overwatch or shooting Invisible units/models.
yeah I looked at it and immediatly saw uses for it. it's 55 points for a autocanon on a fast platform.
H.B.M.C. wrote: It's pretty clear they have a rather tenuous, or passing relationship with the rules of their own game. Just look at the Heavy Support walker. In what world is that a useful thing to have on the table? A big tall TL-Lascannon that's AV11 and Open Topped and costs 75 points a pop?
Don't forget the BS2 vs flyers, on Overwatch or shooting Invisible units/models.
yeah I looked at it and immediatly saw uses for it. it's 55 points for a autocanon on a fast platform.
I think even the Lascannon is decent. I won't say it's the best thing ever, but it's one of the better Lascannon platforms out there.
After looking at these guys all afternoon, I have a few comments on the details I'm sure a lot of people caught as well:
1) Rangers/Vanguard:
* One of the models can take a type of Vox Caster called the "enhancer data-tether" which gives the unit a temporary boost to leadership if they are affected by the AdMech system of orders (Doctrina Imperative) This seems to be analogous to the imperial order system/vox network.
*The base that the sniper weapon is mounted on is quite a bit taller than the 25mm bases adjacent, making me think its a new size. (I'm thinking of the shield of Baal Tyranid creature base, and it doesn't look like a cavalry base which would be skinnier and not as tall)
2) Dragoons/Ballistarii:
*From an aesthetic perspective: All the mechanical parts and all the armored parts have the same look, design and ornamentation as the Imperial Knight. This leads me to suspect this army will be yet another opportunity for GW to sell the Knight kit. It will happen I'm sure of it.
*The servitor's legs are amputated and wired directly into the walker's legs. very neat attention to detail.
Hollismason wrote:So ... they have no transports at all for their troops?
There is suppose to be a transport variant of this:
Why its not in the WD article is likely a combination of things. I don't remember did the Harlequin rules previewed in WD include their transport prior to its release?
Its possible that even though its transport capable its treated like the land raider and thus we just have to wait until it shows up with its own unit entry. Or maybe the transport variant doesn't appear in the Skitarii book, but just the Machine Cult book.
Do_I_Not_Like_That wrote: From a fluff point of view, every time I look at that walker I think Eldar Ranger and headshot.
Yeah, I know they'd probably have forcefields, but I doubt if the Eldar lose any sleep about Imperium technology.
The Imperium has been fighting the galaxy for 10,000 years, you'd think the effects of enemy snipers would have filtered back to Mars by now!
Let me introduce you to Space Wolves or any of the Space Marines that choose to ruin the integrity of their fancy shmancy armor by deciding 'I don't need no stinking helmet'. The Imperium at large doesn't understand the concept of headshots.
The boxy four legged sentential aside I'm really loving these models, the infantry is brilliant looking with lots of conversion potential, can't wait to see
all the bits these guys come with. Really like the walkers especially, they actually remind me of the old Zoids Pre-Era designs done by Kow Yokoyama
(of Ma.K fame) specifically the Roadskipper Ostrich-Type:
Spoiler:
And this guy makes me wanna play Joust for some reason:
Do_I_Not_Like_That wrote: From a fluff point of view, every time I look at that walker I think Eldar Ranger and headshot.
Yeah, I know they'd probably have forcefields, but I doubt if the Eldar lose any sleep about Imperium technology.
The Imperium has been fighting the galaxy for 10,000 years, you'd think the effects of enemy snipers would have filtered back to Mars by now!
Let me introduce you to Space Wolves or any of the Space Marines that choose to ruin the integrity of their fancy shmancy armor by deciding 'I don't need no stinking helmet'. The Imperium at large doesn't understand the concept of headshots.
And allow me to introduce both of you to this awesome article written about Helmets and 40k and why you can't apply your logic to the logic of the 41st millenium.
And here I thought those walkers looked roughly Sentinel-sized, assumed they would be using the same bases. Well there goes my initial thoughts on proxies...
Do_I_Not_Like_That wrote: From a fluff point of view, every time I look at that walker I think Eldar Ranger and headshot.
Yeah, I know they'd probably have forcefields, but I doubt if the Eldar lose any sleep about Imperium technology.
The Imperium has been fighting the galaxy for 10,000 years, you'd think the effects of enemy snipers would have filtered back to Mars by now!
Let me introduce you to Space Wolves or any of the Space Marines that choose to ruin the integrity of their fancy shmancy armor by deciding 'I don't need no stinking helmet'. The Imperium at large doesn't understand the concept of headshots.
And allow me to introduce both of you to this awesome article written about Helmets and 40k and why you can't apply your logic to the logic of the 41st millenium.
I won't claim to have been waiting that long, afterall I was in grade school and didn't know about 40k in '94.
That said it has been a while since my interest was perked and even though this isn't my true Mechanicus love (Dark Mech), it's still pretty damn good and I'm excited for it.
Well I first tried an AdMech list of sorts in 1992-93 ish. I used to love writing those 40kRT robot programs. Those were the days. Then again I didn't wait, I have a 30k Mechanicum list already up and running.
Dang 23 years, that's longer than most members of my club have lived. Now I just need a plastic thunderhawk.
The models are alright, but I play mostly competitive games so it doesn't look like I will be adding these as an allied detachment any time soon. If skitarii get a MC on par with the WK, riptide or baby carrier that will change my mind. So far they look to be on the same level as harlequins...
Toofast wrote: The models are alright, but I play mostly competitive games so it doesn't look like I will be adding these as an allied detachment any time soon. If skitarii get a MC on par with the WK, riptide or baby carrier that will change my mind. So far they look to be on the same level as harlequins...
Kinda fitting or else it'd raise questions why they don't dominate the 40k universe.
Toofast wrote: The models are alright, but I play mostly competitive games so it doesn't look like I will be adding these as an allied detachment any time soon. If skitarii get a MC on par with the WK, riptide or baby carrier that will change my mind. So far they look to be on the same level as harlequins...
Kinda fitting or else it'd raise questions why they don't dominate the 40k universe.
except they do, just alongside the rest of the IoM
Toofast wrote: The models are alright, but I play mostly competitive games so it doesn't look like I will be adding these as an allied detachment any time soon. If skitarii get a MC on par with the WK, riptide or baby carrier that will change my mind. So far they look to be on the same level as harlequins...
I love how people come to these conclusions before seeing the whole range, whole codex, whole set of rules.
The models are eh. The infantry have a little too much going on for my taste and it's made worse with a lot of grey and silver on the armor. The walker doesn't look great either, its way to overdone, could have had more flat surfaces to make it easier on the eyes. These guys could be some fun to turn into dark mechanicus though.
Reaction: I like the models. Very steampunky. Not playing the army, so I couldn't care for the rules much, although it does look like they are going to get alot of cool 'techy' rules I would have expected the Tau to get otherwise.
Also: Is that a female hooked up under the Dragoon?
Lobukia wrote: I do hope they get a dedicated CC unit at the infantry level. We certainly have that in the fluff. It'd be nice to see tabletop.
That, an assault vehicle, and HQs at the master of the forge power level and I'm a happy camper.
Isn't Master of the Forge a Space Marine only title?
Automatically Appended Next Post:
Pendix wrote: Reaction: I like the models. Very steampunky. Not playing the army, so I couldn't care for the rules much, although it does look like they are going to get alot of cool 'techy' rules I would have expected the Tau to get otherwise.
Also: Is that a female hooked up under the Dragoon?
Not enough steam for it to be steampunk in my book.
And it's not really clear from the limited images we have.
ClockworkZion wrote: I for one look forward to seeing what this release continues to bring.
Whereas I for one welcome our new Martian overlords.
Hail Mars! Ave Omnissiah!
Too bad they won't see Down Under, eh?
More seriously, I'm curious if the other walker is on a base as well. Speculation is that if it is, it'll likely be the larger Knight base, but it could end up on the Carnifex base instead.
I left playing 40k as I'd played every army except Eldar and felt uninspired to try anything else.
I now look at the Ad Mech and I'm dumbstruck and almost feel dirty by saying GDubs have actually done something right.
IMO, the models are gorgeous, clearly inspired by Blanche's artwork from 1st and 2nd ed. I have no complaints here.
The prices aren't bad either.
£23 for a squad of ten guys with that many options? That works for me. The Walkers seem fair priced too.
Finally, the rules. The Vanguard are kicking out a lot of firepower. Nearly Ork Shoota Boyz levels of firepower on a slightly more sturdy base. Coupled with their weird rules and the amount of special weapons the infantry can take, it's looking good.
I might have just been dragged back to the grim dark kicking and screaming.
drbored wrote: Just first week guys. There's so much more.
Remember, rumors pointed to two books: Skitarii and Cult Mechanicus, along with this being a FULL CODEX.
NOT the size of Harlequins, but BIGGER.
Special Imperial Knights perhaps and also tanks?
doubt it. IKs are their own seperate force and technicly are NOT part of the cult Mechancus.
tanks are a possiability but my gut feeling is they'll be a walker centric army to make them a bit more distinctive.
Still, assuming 2 dual kits each week for all of april that's a total of 16 units. which to put into prespective would mean the Skirtaii could well have nearly as many options as grey knights (hopefully they have more varied USEFUL options )
That's the downside. I wonder how much 8 boxes of infantry will cost...
Well, we know the price in Euro, so let me do some quick Patented Australian Price Indexing here...
factoring in the hazard pay for delivery (drop bears and all, you know how it is), the translation fees, medical treatment for GW management upon seeing AUS minimum wage, hmm, our total comes to about...
$125 per box. Enjoy your Greatest Mininatures In The World from your Local HHHHobby Center.
Okay, this stuff now looks completely steampunk. While I normally would be all in favour of that, it's just not what I expect of the AdMech. The Mechanicum line captures the feeling much better for me. This stuff however isn't even properly fitting into 40k from my sense of aesthetics.
However, I am prepared to aknowledge that that's just my personal preference and others might like the models a lot. They don't seem half bad, so I guess it's one of the better GW releases.
Toofast wrote: The models are alright, but I play mostly competitive games so it doesn't look like I will be adding these as an allied detachment any time soon. If skitarii get a MC on par with the WK, riptide or baby carrier that will change my mind. So far they look to be on the same level as harlequins...
No no no. No more MC's which should be walkers. Ever.
I love steampunk too.
And a year ago I did buy a few Dystopian Legions models to use in 30k and for adeptus mechanicus.
But i would not call this steampunk, a bit of steampunk influence at most.
This more dark "retro-sci-fi" technology and that is what adeptus mechanicus always was. Lots of cyborg parts, tubes, gadgets etc.
I would love the transport walker to be able to assault and then allow its transport capacity to assault or even shoot in the same assault, would be something quite different and edgy
@MajorWesJanson: i cannot see you picture, but do i assume right that it is the 1st/2nd edition Imperial Guard walker?
After i saw the picture of the new walker i instantly remembered i have 2 of those old metal walkers still lying somewhere "for a future" project, so this will be it!
So I will probably buy 2 and build 4 :-)
chaos0xomega wrote: The Dragoon has me sold. The infantry strikes me as being somewhat disappointing though. The BL novels (including the excellent Titanicus by Dan Abnett) have described the Skitarii as being far more than human, some going so far as to say they rival (or exceed) space marines in both size and ability, with the Tech Guard being the more mundane bulk of Ad Mech forces (and essentially being better equipped IG forces). These minis strike me as being far more Tech Guard, less Skitarii
Tech Guard are Skitarri
From Lexicanum (based solely on pre-this-Codex-fluff)
"Skitarii" is the Mechanicus's official term for all military forces under its command (except for the Collegia Titanica, though the Legions may possess their own Skitarii forces). It is a term equivalent to the Imperial Guard as it generally includes almost all combat personnel and armour that the Mechanicus possesses. Skitarii are also known as Tech-Guard (or Tech Guard) to outsiders, and the singular form of Skitarii is "Skitarius." The term "Skitarii", however is often used to reference only the augmented infantry.
Skitarii are often armed with similar equipment to the Imperial Guard, though this can vary massively based on which Magos, Mechanicus Organisation or Forge World has raised and equipped them
It makes sense to have the most "mundane" variants be the rank and file, no?
Like I said, if you read some of the BL novels, the two are not the same. Especially Titanicus where theyre very clearly made out to be far more capable and deadly than Astartes.
In any case, Ive seen the rules now and am completely underwhelmed by the army. Feels like its basically Imperial Guard with Dark Eldar (ish) weapons - really weird and wonky special rules added on to weapons with otherwise weak profiles, but its okay because theyre mostly pretty cheap and you can minmax the hell out of them.
I'm not sure what to think of the new models. They are certainly well designed, but its not what I was expecting.
Where's the union between flesh and metal? Where are the mechadendrites?
Mr Morden wrote: Good catch with the old models - I have missed where the prices where?
Admech Skitarii – 10 minis can be built as Rangers or Vanguard. £23.50/€31 - about 40 bucks
Admech Ironstrider £29.50/€38 - about 50(I think)
All in all pretty reasonable prices considering all the BITS....so many bits.
Honestly from what it looks like 1 kit could easily go a long way towards converting a few more of them.
While I am on the fence about the walkers ability to be played(rules wise they are very good walkers, however wave serpents.......) but that movement speed and bs 2 twin-linked snapfire is pretty powerful. Combined with a FIXED movement speed boost in every phase. 9 inch basic move, around a 10 inch charge or 6-7 inch run. They are SUPER mobile.
MajorWesJanson wrote: I knew I have seen the Ironstrider silhouette before.
It's more GW love for old 2nd edition/Epic models!
Yay. So more designs that were created not based on the rule of cool but on the rule of "what can be cheap and easily produced using the techniques of 1975". I respect veteran nostalgia, but not all old models were good models.
MajorWesJanson wrote: I knew I have seen the Ironstrider silhouette before.
It's more GW love for old 2nd edition/Epic models!
Yay. So more designs that were created not based on the rule of cool but on the rule of "what can be cheap and easily produced using the techniques of 1975". I respect veteran nostalgia, but not all old models were good models.
What? They clearly weren't made using techniques from 1975... They bear a passing resemblance to those models, that's it. They still had to sculpt them, make the moulds etc as they would if they weren't based off of those, it's no different.
Would like to these rules for Joust added to all Lances, and upgraded a few other units with the more complete version of Conversion field (Into Rosarius for example.)
I quite like the Skitarii variants, with a preference for the Rangers due to their heads, but feel their robes shouldn't have the beige/cream interiors and details and that the red should be much deeper and drabber. Better/more fitting paint jobs should make them look a lot better.
I cannot stand those walkers, the crab thing and the two legged one both. Give me FW's Mechanicum output any day. I know that the Mechnicum and AdMech are supposed to be quite different,but Ive seen many,many kitbashes around the internet that look like better stock AdMech vehicles.
That's the downside. I wonder how much 8 boxes of infantry will cost...
The infantry look to be in the same price range as an IG Heavy Weapons Squad box(which is $39.50 USD).
Since that same box is around $65 AUD, I think you're looking at around $520 AUD for 8 boxes of infantry.
What? They clearly weren't made using techniques from 1975... They bear a passing resemblance to those models, that's it. They still had to sculpt them, make the moulds etc as they would if they weren't based off of those, it's no different.
Im not saying the current models are that bad. I say that when the innitial design is allready flawed (because it was decided upon not based on it's looks but based on it's feasibility) you should just change the design.
Some people consider the new hellbrute to be a rework of this old design here:
They reworked it, and it looks nice, fair enough. Here the model is not bad. If it were not intended for 40k, i'd say pretty nice design. But it does not fit well with the commonly used art and I think the initial model wasn't that good an idea to begin with. So yeah, the new model is detailed and whatnot, but the design is flawed.
ORicK's description as retro-futuristic is pretty accurate and I think it does not fit the setting at all. Again, just my personal opinion on the general aesthetics of the line. The models as such are nice and would lend themselves well for other games, but those walkers look like a spin on the spider-bot from Wild Wild West.
Mr Morden wrote: Good catch with the old models - I have missed where the prices where?
Admech Skitarii – 10 minis can be built as Rangers or Vanguard. £23.50/€31 - about 40 bucks
Admech Ironstrider £29.50/€38 - about 50(I think)
All in all pretty reasonable prices considering all the BITS....so many bits.
Honestly from what it looks like 1 kit could easily go a long way towards converting a few more of them.
While I am on the fence about the walkers ability to be played(rules wise they are very good walkers, however wave serpents.......) but that movement speed and bs 2 twin-linked snapfire is pretty powerful. Combined with a FIXED movement speed boost in every phase. 9 inch basic move, around a 10 inch charge or 6-7 inch run. They are SUPER mobile.
Thanks - Likely pick some up then - only vague interest in playability these days..............they fit with my idea of Adeptus Mechanicus and thats all that I want. I would have bought Harlequins but have plenty already and waiting for my Sisters to be redone although have hundreds of them too............
Mr Morden wrote: Good catch with the old models - I have missed where the prices where?
Admech Skitarii – 10 minis can be built as Rangers or Vanguard. £23.50/€31 - about 40 bucks
Admech Ironstrider £29.50/€38 - about 50(I think)
All in all pretty reasonable prices considering all the BITS....so many bits.
Honestly from what it looks like 1 kit could easily go a long way towards converting a few more of them.
While I am on the fence about the walkers ability to be played(rules wise they are very good walkers, however wave serpents.......) but that movement speed and bs 2 twin-linked snapfire is pretty powerful. Combined with a FIXED movement speed boost in every phase. 9 inch basic move, around a 10 inch charge or 6-7 inch run. They are SUPER mobile.
Is that box for the Strider for 1 or 2? I'm probably pushing it hoping for 2 but if it's one I don't think I'll ever field the unit I was considering The regular troops on the other hand I'm grabbing 4-5 boxes off the bat.
I do agree that not all old models were good models hahaha...
Most are better now, but not all.
Because there were great ones...
The 2nd wave of Orks, individual models with plastic (or metal or bionic) arms are still among the most beautifull ork models ever made.
Only Rackham made a few that rivaled these and that was primarily because it was the same graphic designer.
Eldar Aspect Warriors have not changed or improved much either.
And the old squats were definately better than the current ones! ;-)
Why bother having a separate driver when you can just hardwire someone into the controls? That’s a very40k, and AM specifically, concept. Viva la grimdark!
I like the look of this release. Not my particular cup of tea, but I think it captures the feel of mars fairly well.
Camel riders with lances are a real historical thing though. Don't really see the similarities except that they're both sci-fi guys covered in armor with a red color scheme.
Mr Morden wrote: Good catch with the old models - I have missed where the prices where?
Admech Skitarii – 10 minis can be built as Rangers or Vanguard. £23.50/€31 - about 40 bucks
Admech Ironstrider £29.50/€38 - about 50(I think)
All in all pretty reasonable prices considering all the BITS....so many bits.
Honestly from what it looks like 1 kit could easily go a long way towards converting a few more of them.
While I am on the fence about the walkers ability to be played(rules wise they are very good walkers, however wave serpents.......) but that movement speed and bs 2 twin-linked snapfire is pretty powerful. Combined with a FIXED movement speed boost in every phase. 9 inch basic move, around a 10 inch charge or 6-7 inch run. They are SUPER mobile.
Is that box for the Strider for 1 or 2? I'm probably pushing it hoping for 2 but if it's one I don't think I'll ever field the unit I was considering The regular troops on the other hand I'm grabbing 4-5 boxes off the bat.
Those prices are probably made up - it looks like the box is going to only have 5 dudes inside. When was the last time a standard box came with two squads worth of dudes inside? The 20 man IG boxes went out of print ages ago, and the Strike Squad GK box really doesn't count.
Mymearan wrote: Camel riders with lances are a real historical thing though. Don't really see the similarities except that they're both sci-fi guys covered in armor with a red color scheme.
Void/Urban War Junkers are a historical thing, as in they were released 10-20 years ago, so one could argue that GW's figures having the exact same armor and helmet design would indeed be just based on a historical thing
Every keeps saying 3 special weapons in a 10 man. Unless I'm reading it wrong, its 3 in a 5 man and 4 in a 10 man (the "sarg" gets a special weapon too).
BTW the walkers can come in 6 man squads, not 5, saw that error in a few places. I hope they put a battleforce box out that provides some discount.
Lobukia wrote: Every keeps saying 3 special weapons in a 10 man. Unless I'm reading it wrong, its 3 in a 5 man and 4 in a 10 man (the "sarg" gets a special weapon too).
No, they have access to Ranged Weapons, Melee Weapons, Special Issue Wargear and Relics of Mars lists, but not the Special Weapons list.
Lobukia wrote: Every keeps saying 3 special weapons in a 10 man. Unless I'm reading it wrong, its 3 in a 5 man and 4 in a 10 man (the "sarg" gets a special weapon too).
BTW the walkers can come in 6 man squads, not 5, saw that error in a few places. I hope they put a battleforce box out that provides some discount.
The Ranger and Vanguard Alphas do not get a special weapon.
He gets access to special issue wargear(Refractor Field, Conversion Field, and Digital Weapons), Ranged Weapons(Phosphor Blast Pistol, Arc Pistol, Radium Pistol), and Melee Weapons(Taser Goad, Power Sword, Arc Maul).
Also, people have been discussing the fact that in terms of the Walkers it is you purchasing an additional 5 models.
Toofast wrote: The models are alright, but I play mostly competitive games so it doesn't look like I will be adding these as an allied detachment any time soon. If skitarii get a MC on par with the WK, riptide or baby carrier that will change my mind. So far they look to be on the same level as harlequins...
I love how people come to these conclusions before seeing the whole range, whole codex, whole set of rules.
It's great.
Maybe you're just not as finely-tuned of a professional 40K athlete as they are?
It's shaping up to be a helluva year for 40K. I hope the GCult stuff (assuming it's on the way) is up to this level.
No! The old plastic Warzone Bauhaus figures with a bunch of crap glued to them!
That was my thought, actually. Might just see how far the extras from a Skitarii box goes towards making another squad from my (perhaps formerly) IG Bauhaus minis.
Lobukia wrote: Every keeps saying 3 special weapons in a 10 man. Unless I'm reading it wrong, its 3 in a 5 man and 4 in a 10 man (the "sarg" gets a special weapon too).
BTW the walkers can come in 6 man squads, not 5, saw that error in a few places. I hope they put a battleforce box out that provides some discount.
The Ranger and Vanguard Alphas do not get a special weapon.
He gets access to special issue wargear(Refractor Field, Conversion Field, and Digital Weapons), Ranged Weapons(Phosphor Blast Pistol, Arc Pistol, Radium Pistol), and Melee Weapons(Taser Goad, Power Sword, Arc Maul).
Also, people have been discussing the fact that in terms of the Walkers it is you purchasing an additional 5 models.
thanks for catch on Alphas. My bad.
There's been discussion of squads of 5 on walkers, so there is confusion there.
Azreal13 wrote: Sentinels are £18.50 each, so if they are two to a box they're actually going to effectively have a significant price cut.
That's not really how GW roll.
To be fair, nobody expected the Skyweavers to be 2 for $40...
Considering how much GW is surprising us this year, nothing should be considered impossible for now.
I'm not ruling it out, it would certainly be an appropriate response to the falling sales and an increasingly common criticism people level at them to increase value, but it is GW....
Lobukia wrote: Every keeps saying 3 special weapons in a 10 man. Unless I'm reading it wrong, its 3 in a 5 man and 4 in a 10 man (the "sarg" gets a special weapon too).
BTW the walkers can come in 6 man squads, not 5, saw that error in a few places. I hope they put a battleforce box out that provides some discount.
The Ranger and Vanguard Alphas do not get a special weapon.
He gets access to special issue wargear(Refractor Field, Conversion Field, and Digital Weapons), Ranged Weapons(Phosphor Blast Pistol, Arc Pistol, Radium Pistol), and Melee Weapons(Taser Goad, Power Sword, Arc Maul).
Also, people have been discussing the fact that in terms of the Walkers it is you purchasing an additional 5 models.
thanks for catch on Alphas. My bad.
There's been discussion of squads of 5 on walkers, so there is confusion there.
Or people are just talking about fielding squads of 5 walkers.
Mymearan wrote: Camel riders with lances are a real historical thing though. Don't really see the similarities except that they're both sci-fi guys covered in armor with a red color scheme.
Void/Urban War Junkers are a historical thing, as in they were released 10-20 years ago, so one could argue that GW's figures having the exact same armor and helmet design would indeed be just based on a historical thing
Mymearan wrote: Camel riders with lances are a real historical thing though. Don't really see the similarities except that they're both sci-fi guys covered in armor with a red color scheme.
Void/Urban War Junkers are a historical thing, as in they were released 10-20 years ago, so one could argue that GW's figures having the exact same armor and helmet design would indeed be just based on a historical thing
released 10-20years ago
Doubt.jpg
Do they predate John Blanches sketches?
I'm not entirely sure what your point is?
The point is:
Spoiler:
Automatically Appended Next Post:
CthuluIsSpy wrote: I'm not sure what to think of the new models. They are certainly well designed, but its not what I was expecting.
Where's the union between flesh and metal? Where are the mechadendrites?
I suspect that you'll see more of those aesthetics in the full AdMech codex, where we'll get the tech-priests, magi, etc.
The only annoyance I have so far is the price of ranged/special weapons. Each gun is worth 2-3 models. And while the special rules are great, that could get expensive, fast. I would expect to see either large, unupgraded blobs, or small ones with upgrades.
Requizen wrote: The only annoyance I have so far is the price of ranged/special weapons. Each gun is worth 2-3 models. And while the special rules are great, that could get expensive, fast. I would expect to see either large, unupgraded blobs, or small ones with upgrades.
I have a sneaking suspicion that the "Doctrina Imperative" might do something for the weapons on units.
Requizen wrote: The only annoyance I have so far is the price of ranged/special weapons. Each gun is worth 2-3 models. And while the special rules are great, that could get expensive, fast. I would expect to see either large, unupgraded blobs, or small ones with upgrades.
I have a sneaking suspicion that the "Doctrina Imperative" might do something for the weapons on units.
Possible however my thought is probably LD tests or somesuch
Requizen wrote: The only annoyance I have so far is the price of ranged/special weapons. Each gun is worth 2-3 models. And while the special rules are great, that could get expensive, fast. I would expect to see either large, unupgraded blobs, or small ones with upgrades.
I have a sneaking suspicion that the "Doctrina Imperative" might do something for the weapons on units.
Possible however my thought is probably LD tests or somesuch
Knowing how things have been in this edition, probably some suedo-fearless garbage.
Requizen wrote: The only annoyance I have so far is the price of ranged/special weapons. Each gun is worth 2-3 models. And while the special rules are great, that could get expensive, fast. I would expect to see either large, unupgraded blobs, or small ones with upgrades.
I have a sneaking suspicion that the "Doctrina Imperative" might do something for the weapons on units.
Possible however my thought is probably LD tests or somesuch
We know there is a Leadership component, but whether it is something akin to Instinctive Behavior or Orders or Target Priority styled tests? No clue.
We know that there is a Leadership component because of the wording on the Enhanced Data-Tether("Whenever a unit with an enhanced data-tether is affected by a Doctrina Imperative, all models in the unit add 1 to the Leadership characteristic on their profile until the start of your next turn.") and Broad Spectrum Data-Tether("All models in friendly units with the Skitarii Faction that are within 6" of at least one model with a broad spectrum data-tether and are affected by a Doctrina Imperative add 1 to the Leadership characteristic on their profile until the start of your next turn.") tells us that. We also know that both of those specifically state that they cannot stack the two bonuses.
What we don't know is the effects of the Doctrina Imperative or what it actually does.
chaos0xomega wrote: Like I said, if you read some of the BL novels, the two are not the same. Especially Titanicus where theyre very clearly made out to be far more capable and deadly than Astartes.
BL isn't exactly at the top of the canon pyramid you know.
Requizen wrote: The only annoyance I have so far is the price of ranged/special weapons. Each gun is worth 2-3 models. And while the special rules are great, that could get expensive, fast. I would expect to see either large, unupgraded blobs, or small ones with upgrades.
I have a sneaking suspicion that the "Doctrina Imperative" might do something for the weapons on units.
Possible however my thought is probably LD tests or somesuch
We know there is a Leadership component, but whether it is something akin to Instinctive Behavior or Orders or Target Priority styled tests? No clue.
We know that there is a Leadership component because of the wording on the Enhanced Data-Tether("Whenever a unit with an enhanced data-tether is affected by a Doctrina Imperative, all models in the unit add 1 to the Leadership characteristic on their profile until the start of your next turn.") and Broad Spectrum Data-Tether("All models in friendly units with the Skitarii Faction that are within 6" of at least one model with a broad spectrum data-tether and are affected by a Doctrina Imperative add 1 to the Leadership characteristic on their profile until the start of your next turn.") tells us that. We also know that both of those specifically state that they cannot stack the two bonuses.
What we don't know is the effects of the Doctrina Imperative or what it actually does.
I've seen two different Skitarii in the BL fluff. You've got the guard-like variants that are just as durable as Astartes (T3 FNP is kinda there). And then we have myrmidon like CC units, some with even tank treads instead of feet (would like to see those).
We've certainly seen these Skitarii in this release in the fluff, we also haven't seen everything from the fluff in this release. Then again they could be the elites we haven't yet met.
Alpharius wrote: GW's pretty much said 'everything is canon' so...
Yup, it's a big universe, lots of things can exist alongside each other. The existence of cyborg super soldier Skitarii in Titanicus doesn't invalidate this release. It only disappoints those who specifically wanted those particular models !
Alpharius wrote: GW's pretty much said 'everything is canon' so...
Yup, it's a big universe, lots of things can exist alongside each other. The existence of cyborg super soldier Skitarii in Titanicus doesn't invalidate this release. It only disappoints those who specifically wanted those particular models !
The cyborg supersoldiers would have been Praetorians, which are a part of the Skitarii sooo...
Knowing now that they dont have frag grenades, the Dragoons are slightly less attractive. Getting I6 on the charge is great but I'll just have to be really careful with my charging.
Automatically Appended Next Post: though I can always hope that the actual codex entries may be slightly different.
BlackTalos wrote: They might get some round-about way to obtain "move through cover". It kind of came to mind when they're "Walkers" and have movement bonuses.
Unless they just expected the +3" movement to counter the -2" charging, and then forgot the I1...
The have move through cover, but that doesnt help with the initiative penalty
Wow clearly this release was not for me. The walker is probably one of the worst models I've seen them make in quite some time and can't figure out why everyone likes it so much.
Ignatius wrote: Wow clearly this release was not for me. The walker is probably one of the worst models I've seen them make in quite some time and can't figure out why everyone likes it so much.
It's a retro design, everyone who loves 60s-70s sci-fi and early GW stuff would love it.
So I haven't kept up... is Skitarii coming out first as a smaller release, and then being folded into a full Ad-Mech Codex/Army?
I am legitimately considering giving up my forever "wait for SoB releases" buying moratorium and thinking I might build Ad-Mech, but i'd like some Skitarii versus an armies worth.
Ignatius wrote: Wow clearly this release was not for me. The walker is probably one of the worst models I've seen them make in quite some time and can't figure out why everyone likes it so much.
Where is this 'full AdMech codex' rumor coming from? Everything I've seen indicates that this Skitarii mini-dex is basically it, being released basically as a supplement to some stuff that FW is working on.
NewTruthNeomaxim wrote:So I haven't kept up... is Skitarii coming out first as a smaller release, and then being folded into a full Ad-Mech Codex/Army?
I am legitimately considering giving up my forever "wait for SoB releases" buying moratorium and thinking I might build Ad-Mech, but i'd like some Skitarii versus an armies worth.
Skitarii/AdMech is basically the same as Militarum Temptestus/Astra Militarum from last year. Scions got their own codex, but shortly after they were Elites in the IG/AM codex. It's an option if you want to take a specific detachment of the specialist forces.
Skitarii seems to be a small codex just for outrider/specialist forces of the AdMech, with the AdMech codex being more full and having more models.
chaos0xomega wrote:Where is this 'full AdMech codex' rumor coming from? Everything I've seen indicates that this Skitarii mini-dex is basically it, being released basically as a supplement to some stuff that FW is working on.
chaos0xomega wrote: Where is this 'full AdMech codex' rumor coming from? Everything I've seen indicates that this Skitarii mini-dex is basically it, being released basically as a supplement to some stuff that FW is working on.
Lords of War Gaming wrote: They are not actually Admech. That codex will release later. The books will be Skatarii and Cult Mechanicus.
That is from Lords of War Gaming Facebook page, posted a couple weeks ago.
Ignatius wrote: Wow clearly this release was not for me. The walker is probably one of the worst models I've seen them make in quite some time and can't figure out why everyone likes it so much.
It's a retro design, everyone who loves 60s-70s sci-fi and early GW stuff would love it.
THIS!!!
I started playing 40k in 1988 and was drawn in by the art work.
When 2nd ed came out it was the pinnacle of the hobby for me.
The new Ad Mech stuff harks back to the days where I first got into the hobby and appreciated the art and lore of the Grim Dark Future.
It's not going to be for everyone, but for most of us veterans, it's a more than welcome addition.
I'm liking the style of these, especially for a GW general masses release.
For me the looks of the models so far fits a certain idea that the deeper I would go into the workings of the Mechanicum the more bizarre the appearances of them would be.
I would imagine they regard the Skitarii as just something you pump-out and throw into battle and these models fit that look for me. The FW stuff definitely have that "OK, now we bring out the the big guns" look that also feels right at home for them.
I'm so far liking these subfactions that GW is releasing and look forward to seeing what else they do.
Ignatius wrote: Wow clearly this release was not for me. The walker is probably one of the worst models I've seen them make in quite some time and can't figure out why everyone likes it so much.
It's a retro design, everyone who loves 60s-70s sci-fi and early GW stuff would love it.
It's not the design of thing I just CANNOT get past the positioning of the bondage victim. That little bit ruins the entire model for me. I also can't figure out why this thing is AV 11.
Its strange to see people comparing skitari with marines because of the litterture.
You cant even compare space marines with space marines in litterature!
Also, I would love to see that weird bondage servitor on the dragoon actually driving the whole thing with bicycle pedals. The conversion should be quite simple
I will say that the aesthetics combined with seemingly balanced and "reasonably viable" looking rules has inspired a weird feeling in me... I actually WANT to build/buy these and not over-think hyper competitive meta stuff. It just seems like it would be fun, and a cool army to put on the table, whereas far too many of my buying decisions in recent years have been of the "What is super competitive" variety.
The Dragoons, for example, look like the absurd sci-fi I love, and weirdly... I don't care if they are necessarily the "best".
Likewise, I am bored of allying Sisters into everything just for Melta Doms, and Haywire Rangers seem like they could fill almost the same roll, but also have "fun" and interesting other units to bring along.
My only hiccup right now will be price. I would LOVE to see these Walkers sell for $50 for two models. $50 per would just be incredibly cost prohibitive right now.
Ignatius wrote: Wow clearly this release was not for me. The walker is probably one of the worst models I've seen them make in quite some time and can't figure out why everyone likes it so much.
It's a retro design, everyone who loves 60s-70s sci-fi and early GW stuff would love it.
It's not the design of thing I just CANNOT get past the positioning of the bondage victim. That little bit ruins the entire model for me. I also can't figure out why this thing is AV 11.
Im surprised its even 11 when everything is basically exposed
Ignatius wrote: Wow clearly this release was not for me. The walker is probably one of the worst models I've seen them make in quite some time and can't figure out why everyone likes it so much.
It's a retro design, everyone who loves 60s-70s sci-fi and early GW stuff would love it.
It's not the design of thing I just CANNOT get past the positioning of the bondage victim. That little bit ruins the entire model for me. I also can't figure out why this thing is AV 11.
Im surprised its even 11 when everything is basically exposed
chaos0xomega wrote: Where is this 'full AdMech codex' rumor coming from? Everything I've seen indicates that this Skitarii mini-dex is basically it, being released basically as a supplement to some stuff that FW is working on.
Lords of War Gaming wrote: They are not actually Admech. That codex will release later. The books will be Skatarii and Cult Mechanicus.
That is from Lords of War Gaming Facebook page, posted a couple weeks ago.
ah, I take my rumors from a higher power (or something)
Ignatius wrote: Wow clearly this release was not for me. The walker is probably one of the worst models I've seen them make in quite some time and can't figure out why everyone likes it so much.
It's a retro design, everyone who loves 60s-70s sci-fi and early GW stuff would love it.
It's not the design of thing I just CANNOT get past the positioning of the bondage victim. That little bit ruins the entire model for me. I also can't figure out why this thing is AV 11.
Im surprised its even 11 when everything is basically exposed
Exactly what I mean. The pilot and whatever the hell the bottom guy is are completely exposed to incoming fire from every direction. Sentinels are basically the same frame but with a more protected cockpit and are AV 10. Land Speeders have angled armor plates and their pilots are wearing power armor but are AV 10. Come to think of it pretty much everything in the game is protected on some level better than this thing but somehow it's AV 11. Unless I'm missing something here I'm a little confused.
I think i would prefer AV10 with a 5+ invul save or just av11 and getting Wave snaked.
Edit: Its probably Av11 because the internals of basically everything is not really known. something something Gothic admec machinery thing that in reality is MUCH tougher than it looks or some sillyness like that.
NewTruthNeomaxim wrote: I will say that the aesthetics combined with seemingly balanced and "reasonably viable" looking rules has inspired a weird feeling in me... I actually WANT to build/buy these and not over-think hyper competitive meta stuff. It just seems like it would be fun, and a cool army to put on the table, whereas far too many of my buying decisions in recent years have been of the "What is super competitive" variety.
The Dragoons, for example, look like the absurd sci-fi I love, and weirdly... I don't care if they are necessarily the "best".
Likewise, I am bored of allying Sisters into everything just for Melta Doms, and Haywire Rangers seem like they could fill almost the same roll, but also have "fun" and interesting other units to bring along.
My only hiccup right now will be price. I would LOVE to see these Walkers sell for $50 for two models. $50 per would just be incredibly cost prohibitive right now.
This. All of this. I was tempted by the Harlequins but this is a straight order of 4 boxes out the gate and then I'll eventually get the book and other stuff and see how it works. Also I'm so hoping for 2 walkers for $50. I won't want to build a unit of 6 (let alone the 2 I'm thinking of) for $300 each before discounts.
chaos0xomega wrote: Where is this 'full AdMech codex' rumor coming from? Everything I've seen indicates that this Skitarii mini-dex is basically it, being released basically as a supplement to some stuff that FW is working on.
Lords of War Gaming wrote: They are not actually Admech. That codex will release later. The books will be Skatarii and Cult Mechanicus.
That is from Lords of War Gaming Facebook page, posted a couple weeks ago.
ah, I take my rumors from a higher power (or something)
That would be optimal. I might grab 2-3 of those instead of buying seperately. I feel like everything released so far is extremely usable. Granted I might not love the tank so it would depend on what it included. I'm still a little sad they didn't release a harlequin boxset.
ClockworkZion wrote: The point was that complaining about the model not having QN invul wave but having an AV value is silly when other models have had that for years.
My point is I think it's a silly mechanic that I don't think needs to be extended from one unit to another just because it already exists. I don't think either of them should have it, and I don't think that saying "well it's been around a while" is a good reason to not complain about something.
ClockworkZion wrote: The point was that complaining about the model not having QN invul wave but having an AV value is silly when other models have had that for years.
My point is I think it's a silly mechanic that I don't think needs to be extended from one unit to another just because it already exists. I don't think either of them should have it, and I don't think that saying "well it's been around a while" is a good reason to not complain about something.
Well we could make the obvious vehicle an MC instead but that makes people upset too. This is honestly the lesser of two evils in my opinion.
That would be optimal. I might grab 2-3 of those instead of buying seperately. I feel like everything released so far is extremely usable. Granted I might not love the tank so it would depend on what it included. I'm still a little sad they didn't release a harlequin boxset.
I think with Harlequin they might still have one planned, but I can't be sure.
Sometimes the boxes come out weeks, if not months, following the Codex releases.
The only way I would not be interested in an army box for Skitarii is if the box includes a full squadron of the Ironstrider chassis vehicles. I'd avoid it simply because any of those I get, I'm converting to have no rider.
I agree on the walker price point. $50 for a 50ish point AV11 walker means I won't start an AdMech force, or will wait for the cheaper methods (eBay, online discounters, etc).
$50 for 2, I'll build it up in stages
$50 for 2 and a good battleforce option, I'm all in.
ClockworkZion wrote: The point was that complaining about the model not having QN invul wave but having an AV value is silly when other models have had that for years.
My point is I think it's a silly mechanic that I don't think needs to be extended from one unit to another just because it already exists. I don't think either of them should have it, and I don't think that saying "well it's been around a while" is a good reason to not complain about something.
Well we could make the obvious vehicle an MC instead but that makes people upset too. This is honestly the lesser of two evils in my opinion.
And on a side not I hate posting by phone.
That's certainly an option, but not the only one. Why not make it AV 10 and give it an invuln? That seems to solve both problems. Then again, my opinion doesn't really matter anyways. The point is we have a mechanic already for factoring in things being harder to kill than their physical properties would suggest. It's called invulnerable saves. Invulnerable saves are usually described as being force fields, which this walker supposedly has. So why not follow the precedent of giving it that save? Why don't we just make SM captains with a Iron Halos like T6 instead of having their invulnerables? It just seems like it's indiscriminate in its use.
ClockworkZion wrote: The point was that complaining about the model not having QN invul wave but having an AV value is silly when other models have had that for years.
My point is I think it's a silly mechanic that I don't think needs to be extended from one unit to another just because it already exists. I don't think either of them should have it, and I don't think that saying "well it's been around a while" is a good reason to not complain about something.
Well we could make the obvious vehicle an MC instead but that makes people upset too. This is honestly the lesser of two evils in my opinion.
And on a side not I hate posting by phone.
That's certainly an option, but not the only one. Why not make it AV 10 and give it an invuln? That seems to solve both problems. Then again, my opinion doesn't really matter anyways. The point is we have a mechanic already for factoring in things being harder to kill than their physical properties would suggest. It's called invulnerable saves. Invulnerable saves are usually described as being force fields, which this walker supposedly has. So why not follow the precedent of giving it that save? Why don't we just make SM captains with a Iron Halos like T6 instead of having their invulnerables? It just seems like it's indiscriminate in its use.
Probably because AV10 is vulnerable to most small arms in the game.
MajorWesJanson wrote: I knew I have seen the Ironstrider silhouette before.
It's more GW love for old 2nd edition/Epic models!
Pretty much from the launch of the Knight Titan onward, even the changes from 6th to 7th, have all been a great "back to our roots" movement by GW. I, for one, and for it!
Vanguard: Nice enough minis lots of details on them (should be good for bits), really like the guy with the running pose to the left of guy with the with hair dryer in the bottom pic. Probably won't get them though they're not really what I have in mind when I think of Skitarii, I'd always imagined them as techno-barbarians also not a massive fan of the guns, so I'll probably end up converting my own.
Rangers: Really like these minis can just imagine them stalking a target on some barren desert world, think the models really fit the fluff that's been written for them.
Ironstrider: Can really see myself getting this one, very cool design, only thing I can see myself changing on this one is to try and convert the gunner into some sort of servitor, the rider just makes it look too much like something from the IG or from a knight household.
Dragoon: Same as with the Vanguard nice enough model but just doesn't really fit into my idea of the Mechanicum. Again not a big fan of the rider (for mechanicum anyway) and unlike the Ironstrider don't really think that I can convert the rider to look good.
Spider Walker Not a fan from what I've seen so far, but just think I'll wait to see a more pics and a better paint job on it (think the red and cream make the two different sections stand out too much so you end up looking at them as two independents and not one model)
Alpharius wrote: GW's pretty much said 'everything is canon' so...
It's a big universe, and full of lies and mis-information... Who knows which accounts are the "real" story? At least I know that my Dark Angels are loyalists...
I mean, that's the sort of stuff that I was expecting for the skitarri to have; they are so augmented that they can carry a freaking nuclear reactor on their back, and give no feths.
Oh, and they make sure its leaking, because the flesh is weak.
The Skitari are extremely inspired by Blanches work for the HH artbooks ( at least my opinion others may vary)
I'm actually concerned about the Sprues, we have quite a few special weapons ( including that long rifle one ) I was hoping for some servo skulls at least but it looks like we may have very little space left for cool doodads.
Id really like to know if its 2 walkers per box and if its 10 guys per troop box as it will change what I buy first. also if the costs we have are accurate or nay.
Had a little chat at my local. Cant give exact stuff, but one per box and slightly more than a sentinel for £££. However, its a fair size more.
So i would expect between sentinel an dread for pricing per model.
Edit:
Forgot to mention, the rangers and vanguard dont appear to be a twin kit either. While i didnt ask about this, take a look at the leg posing of the models.
Legs are something that GW rarely if atall gives extra of. Vanguard are running pose while the rangers are shooting and squatted poses.
Im pretty sure its not really going to be something worth over spamming (the walkers) though i have a feeling they are going to get some dumb buff in the formation sections once that book rolls out.
but its honestly not bad considering broadsides are roughly that price and is about the same size of a dread.
they do look good, how much are they? i haven't seen them in stores so i don't know ho much they are and i would like to get some. i would expect £30 ish maybe a little bit more seeing as it is gw we are talking about
Vanguard I'm looking at for if I want to run plasma, essentially saving a few points per model to offset the ridiculous cost of the gun. Plus their main guns share a range bracket with the plasma (18 inches)
If it's around $40 that's fine. It's when it's around $50 for a 45pt model that for me starts to make it hard to justify to the wifey why I'd want 6 of them
Still, damn you GW. Trimmed 6 armies and was safely out of the hobby with a small necron force to just get an occasional game whenever, and then they go and do this.
Hulk, you mean like the ork artillery for points - cost?
I think they still have the crown for being around £1 per point or something like that. (not an ork player, just read alot on here though)
Dont see them being that bad though. The dragoon i can think would reasonably sit around 75 - 100 points depending on upgrades taken for it.
Edit:
For those worried about price, please look into collecting epic Recently bulked out squats and nids and had to fork out £36 for a squat cyclops (a 2 inch square tank) Then a further £42 for another hierophant titan, bringing me to 3 of each now)
Forgot to mention, the rangers and vanguard dont appear to be a twin kit either.
While i didnt ask about this, take a look at the leg posing of the models.
Legs are something that GW rarely if atall gives extra of.
Vanguard are running pose while the rangers are shooting and squatted poses.
So my assumption would be separate kits.
Doesn't look like separate kits to me - if you look closely, there's two running legs and two legs with a purity seal in both variants. Also the torsos and backpacks are the same, and we know how GW loves to make dual kits.
If it's $50 USD for one of thow 45 point modles, I'd hate to see what they are going to be in CAD.....
I was hopeing these were going to be around $36 CAD a pop like the sentinels. Unless it turns out it's 2 of thows walkers per box, i'm not sure if I would ever consider them in a army personally.....
buddha wrote: I think most people can see how awesome rangers and arc rifles can be, but how are people thinking they may run vanguard?
Honestly?
As screening/counterattack units.
Vanguard seem really iffy to me. Short ranged, squishy, Infantry with no in-codex transports so far. Throwing them in an allied drop pod with Haywire or Plasma guns might be funny, but overall I can't find a real reason to run them over Rangers in any sort of serious setting.
Anybody have word on the Formations we're going to be required to pick from? These options are WAY too much like Harlequins for me to be comfortable with now that the 'oh shiny new toy!' stage has worn off. I sincerely doubt we will have a CAD option and the base Detachment will be way too many models to be usable or affordable (points wise for the most part) to those of us that just want a small force. I would love to include these models with my Eldar Ranger list as anti-vehicle and more snipers, but just like Harlequins and my Corsair force, I'm worried that I would have to spend 700+pts to get the two units I actually want.
I'm still mostly waiting to here what this army wide rule does.
Shame about the walkers being unreasonably priced for points spent. Odds are that cheap and disposable with two configurations you'd want to field about 6 in a large army.
SharkoutofWata wrote: Anybody have word on the Formations we're going to be required to pick from? These options are WAY too much like Harlequins for me to be comfortable with now that the 'oh shiny new toy!' stage has worn off. I sincerely doubt we will have a CAD option and the base Detachment will be way too many models to be usable or affordable (points wise for the most part) to those of us that just want a small force. I would love to include these models with my Eldar Ranger list as anti-vehicle and more snipers, but just like Harlequins and my Corsair force, I'm worried that I would have to spend 700+pts to get the two units I actually want.
Edit: Wordz is herrrd...
I dunno harlies have some pretty small model count formations like one that only needs 3
But without the book i have no clue.
i still cant wait to see what that special rules the infantry has are.
I really hope that the Skitarii kit comes with more than one of each special weapon. None of the pictures show squads with multiples of same weapon though, so that makes me worried.
Crimson wrote: I really hope that the Skitarii kit comes with more than one of each special weapon. None of the pictures show squads with multiples of same weapon though, so that makes me worried.
Woh boy yeah i think you are right. i though i saw two plasma in that vanguard image but it might be a arc rifle :/
Crimson wrote: I really hope that the Skitarii kit comes with more than one of each special weapon. None of the pictures show squads with multiples of same weapon though, so that makes me worried.
Woh boy yeah i think you are right. i though i saw two plasma in that vanguard image but it might be a arc rifle :/
Conversion station ahoy!
Vanguard have Plasma. The Arc Rifle has the boxy end instead.
Crimson wrote: I really hope that the Skitarii kit comes with more than one of each special weapon. None of the pictures show squads with multiples of same weapon though, so that makes me worried.
Woh boy yeah i think you are right. i though i saw two plasma in that vanguard image but it might be a arc rifle :/
Conversion station ahoy!
Rangers have Plasma. The Arc Rifle has the boxy end instead.
Spoiler:
Rangers in the unit entry page have what is likely the Arc Rifle and what is definitely the Transauranic Arquebus.
The Vanguard have the Plasma Caliver and the Arc Rifle.
via an anonymous source on Faeit 212
The new faction is in fact Ad Mech, Skitarii. As far as I know this is still a ways out, but who knows. There is only troops and elites, with vehicles. Mostly foot soldiers, guys with spider legs, and a couple tank/spider hybrids.
There is also a Dragoon which looks to be a dual kit with a rider on top of a bipedal machine. It has legs similar to the IG sentinels, but has a grafted human in the center of the machine. I am not as fluent in the background with the skitarii as I would like to comment much more.
That is from Dec. I think that gives us an idea of what is to come.
Huh, now I'm not big into the rules, but that sniper is reaaally strange. Like, armourbane is what is effectively a str4 weapon? And what is the point of that crazy range, especially on troops with relentless and thus high mobility? It looks a lot like there's some rules missing or something... It's weird.
nudibranch wrote: Huh, now I'm not big into the rules, but that sniper is reaaally strange. Like, armourbane is what is effectively a str4 weapon? And what is the point of that crazy range, especially on troops with relentless and thus high mobility? It looks a lot like there's some rules missing or something... It's weird.
Likely it will have something to do with these "Doctrina Imperatives".
via an anonymous source on Faeit 212
The new faction is in fact Ad Mech, Skitarii. As far as I know this is still a ways out, but who knows. There is only troops and elites, with vehicles. Mostly foot soldiers, guys with spider legs, and a couple tank/spider hybrids.
There is also a Dragoon which looks to be a dual kit with a rider on top of a bipedal machine. It has legs similar to the IG sentinels, but has a grafted human in the center of the machine. I am not as fluent in the background with the skitarii as I would like to comment much more.
That is from Dec. I think that gives us an idea of what is to come.
Interesting, we might not get an HQ after all like the harlequin release.
Melcavuk wrote:Newer kit, and looks better than sentinels. Its to be expected.
Plus it looks a bit bigger too. Legs look a bit longer. It's on a larger base. With all those techie bits there probably more layers of parts to build out the hull. I'm hoping its a set of multiple walkers but history tells us GW will do otherwise.
WrentheFaceless wrote:Well they said the walker is about as tall as a Knight, sentinels are no where near that size
Unless those riders are larger than normal humans it doesn't seem likely to be even close to Knight sized. Maybe close to Dreadknight.
Lockark wrote: If it's $50 USD for one of thow 45 point modles, I'd hate to see what they are going to be in CAD.....
I was hopeing these were going to be around $36 CAD a pop like the sentinels. Unless it turns out it's 2 of thows walkers per box, i'm not sure if I would ever consider them in a army personally.....
A dreadnought is 55$ in Canada. I can't imagine...err, hope they won't actually charge more for a unit that is worth, roughly, half the points. I know it has more to do with sprue counts, but come on, now... a dread!
MaCa wrote: Store tells me its 10 troops per box and 1 walker per box.
Welp, five finger-trap discount it is then, no chance in hell I'm paying approx £150 for a single max sized unit. That's lunacy even for GW - Dreads, yeah it's a pain to pay that much but unless you're running some mad Dreadspam list you only need one or two, with these guys you'll need at least three. Nuts.
Kanluwen wrote: Maybe the walkers will get a splash release of a triple boxed set next week or later?
Is that triple box going to cost £50 or less? Because £100 for a full unit is still ridiculous, but it's the kind of ridiculous I can successfully fool myself is actually perfectly rational, since this is AdMech. If such a box were just a couple of quid less than buying them individually the core issue remains; a unit will be too expensive.
ClockworkZion wrote: Quite possible. I think parts count might change my mind about it.
Then it's the same problem with the 5-for-the-price-of-10 multi-kit boxes. Pricing them like 10 'cause you can build two different unit types doesn't make sense. You can still only build 5 minis in the end.
Kanluwen wrote: Maybe the walkers will get a splash release of a triple boxed set next week or later?
Is that triple box going to cost £50 or less? Because £100 for a full unit is still ridiculous, but it's the kind of ridiculous I can successfully fool myself is actually perfectly rational, since this is AdMech. If such a box were just a couple of quid less than buying them individually the core issue remains; a unit will be too expensive.
I can't quote you the exact prices in GBP off the top of my head, but I can tell you that the triple box for Eldar War Walkers is a freaking sweet deal.
It's 3 War Walkers for $75 USD, when the model is normally $30--so saves you $15+ right off the bat(with tax figured in).
there is a huge problem with the pricing of large, but inexpensive point wise, models like the dragoon and the ork mek gunz. While when you look at the model in itself, the price is not too bad, considering how many you will need to have a decent size unit, the cost become quickly ridiculous.
As said by others, they really should bundle a few of them together at a lower unitary price, and everyone would be happy (well, no, but at least, less unhappy).
ClockworkZion wrote: Quite possible. I think parts count might change my mind about it.
Then it's the same price with the 5-for-the-price-of-10 multi-kit boxes. Pricing them like 10 'cause you can build two different unit types doesn't make sense. You can still only build 5 minis in the end.
Vanguard/Rangers are a box of 10. That's pretty clear. It's the walker price I was talking about the parts count being the thing at will make me accept the price more readilly.
via an anonymous source on Faeit 212 The new faction is in fact Ad Mech, Skitarii. As far as I know this is still a ways out, but who knows. There is only troops and elites, with vehicles. Mostly foot soldiers, guys with spider legs, and a couple tank/spider hybrids.
There is also a Dragoon which looks to be a dual kit with a rider on top of a bipedal machine. It has legs similar to the IG sentinels, but has a grafted human in the center of the machine. I am not as fluent in the background with the skitarii as I would like to comment much more.
That is from Dec. I think that gives us an idea of what is to come.
Good catch.
Looking at the data sheets, both the Vanguard and Rangers are Troops. The melee Ironstrider is a Fast Attack, and the ranged Ironstrider is a Heavy Support.
That leaves the 'couple tank/spider hybrids' along with the 'guys with spider legs' with at least one of those being in the Elite section, according to the description.
We saw the big Onager, that's probably the kit that's 'as big as an Imperial Knight' that is a duel kit.
So the only thing we haven't seen are the 'guys with spider legs'.
Could be that we only get two more kits, though between those and the one's we have so far, it looks like it could make a grand 8 different units, which isn't too shabby, and there might still be a spider-legged HQ hiding in there somewhere too.
I'm pretty excited to see more! This week preorders for the Rangers/Vanguard and the Ironstriders will go up, and next week we my see more of that Onager and whatever else it makes! I'm super stoked for the spider-legged dudes, it's pretty much all that I've wanted in a 40k kit.
via an anonymous source on Faeit 212
The new faction is in fact Ad Mech, Skitarii. As far as I know this is still a ways out, but who knows. There is only troops and elites, with vehicles. Mostly foot soldiers, guys with spider legs, and a couple tank/spider hybrids.
There is also a Dragoon which looks to be a dual kit with a rider on top of a bipedal machine. It has legs similar to the IG sentinels, but has a grafted human in the center of the machine. I am not as fluent in the background with the skitarii as I would like to comment much more.
That is from Dec. I think that gives us an idea of what is to come.
Good catch.
Looking at the data sheets, both the Vanguard and Rangers are Troops.
The melee Ironstrider is a Fast Attack, and the ranged Ironstrider is a Heavy Support.
That leaves the 'couple tank/spider hybrids' along with the 'guys with spider legs' with at least one of those being in the Elite section, according to the description.
We saw the big Onager, that's probably the kit that's 'as big as an Imperial Knight' that is a duel kit.
So the only thing we haven't seen are the 'guys with spider legs'.
Could be that we only get two more kits, though between those and the one's we have so far, it looks like it could make a grand 8 different units, which isn't too shabby, and there might still be a spider-legged HQ hiding in there somewhere too.
I'm pretty excited to see more! This week preorders for the Rangers/Vanguard and the Ironstriders will go up, and next week we my see more of that Onager and whatever else it makes! I'm super stoked for the spider-legged dudes, it's pretty much all that I've wanted in a 40k kit.
I wounder if any of the new 40k units and weapons for the Ad-Mec will show up in forgeworld's 30k mechanicus army.
I know some people were wondering about the mechanicus units showing up in 40k, but I feel we won't since forgeworld dosen't seem to be rushing to give the Imperial Guard the Imperial Army units. But bringing thows platic units into 30k would really flush out the mechanicus army in a jiffy.
I seriously doubt that 30k admech will show up in 40k admech or vice versus. Forgeworld MAY release some set of rules for using Skitarii in games of 30k, but even that would be a stretch.
I think people expecting that are simply wishlisting and, honestly, just wasting breath.
Lockark wrote: If it's $50 USD for one of thow 45 point modles, I'd hate to see what they are going to be in CAD.....
I was hopeing these were going to be around $36 CAD a pop like the sentinels. Unless it turns out it's 2 of thows walkers per box, i'm not sure if I would ever consider them in a army personally.....
A dreadnought is 55$ in Canada. I can't imagine...err, hope they won't actually charge more for a unit that is worth, roughly, half the points. I know it has more to do with sprue counts, but come on, now... a dread!
well sir let me tell you about Mek Gunz! yes you can spend the low low price of 46 USD for a model that costs 30pts in the game. We put extra bits in there so you can swap out which gun it is! We pass the extra cost of the plastic at a large increase on to you for no extra cost to us! They can be taken in units of 5!
Does anyone remember that one episode of South P...
Maybe they are pricing Ork units in vindictive acknowledgement that they are mostly conversion crazy fonts of creativity and it's the only way to make any money on vehicular units.
drbored wrote: Just first week guys. There's so much more.
Remember, rumors pointed to two books: Skitarii and Cult Mechanicus, along with this being a FULL CODEX.
NOT the size of Harlequins, but BIGGER.
Special Imperial Knights perhaps and also tanks?
doubt it. IKs are their own seperate force and technicly are NOT part of the cult Mechancus.
tanks are a possiability but my gut feeling is they'll be a walker centric army to make them a bit more distinctive.
Still, assuming 2 dual kits each week for all of april that's a total of 16 units. which to put into prespective would mean the Skirtaii could well have nearly as many options as grey knights (hopefully they have more varied USEFUL options )
But in the Mechanicum book mars had their own knights, so maybe not whole kits but maybe a weapon kit or upgrade kit for the imperial knight? Or forgeworld will come out with an admech knight (i hope )
drbored wrote: Just first week guys. There's so much more.
Remember, rumors pointed to two books: Skitarii and Cult Mechanicus, along with this being a FULL CODEX.
NOT the size of Harlequins, but BIGGER.
Special Imperial Knights perhaps and also tanks?
doubt it. IKs are their own seperate force and technicly are NOT part of the cult Mechancus.
tanks are a possiability but my gut feeling is they'll be a walker centric army to make them a bit more distinctive.
Still, assuming 2 dual kits each week for all of april that's a total of 16 units. which to put into prespective would mean the Skirtaii could well have nearly as many options as grey knights (hopefully they have more varied USEFUL options )
But in the Mechanicum book mars had their own knights, so maybe not whole kits but maybe a weapon kit or upgrade kit for the imperial knight? Or forgeworld will come out with an admech knight (i hope )
blaktoof wrote: well sir let me tell you about Mek Gunz! yes you can spend the low low price of 46 USD for a model that costs 30pts in the game. We put extra bits in there so you can swap out which gun it is! We pass the extra cost of the plastic at a large increase on to you for no extra cost to us! They can be taken in units of 5!
The amount of times I've reached the checkout and gone "Nope... they're just too damned expensive for what they are!" with Mech Gunz.
Jehan-reznor wrote: But in the Mechanicum book mars had their own knights...
Jehan-reznor wrote: But in the Mechanicum book mars had their own knights...
Mechanicum =/= Adeptus Mechanicus
Even then, said Knights didn't belong to the Mechanicum. The Magaera and Styrix were built by the Mechaicum but were used exclusively by the Knight Houses. They were an attempt by the Mechanicum to gain favour with particularly powerful households.
drbored wrote: Just first week guys. There's so much more.
Remember, rumors pointed to two books: Skitarii and Cult Mechanicus, along with this being a FULL CODEX.
NOT the size of Harlequins, but BIGGER.
Special Imperial Knights perhaps and also tanks?
doubt it. IKs are their own seperate force and technicly are NOT part of the cult Mechancus.
tanks are a possiability but my gut feeling is they'll be a walker centric army to make them a bit more distinctive.
Still, assuming 2 dual kits each week for all of april that's a total of 16 units. which to put into prespective would mean the Skirtaii could well have nearly as many options as grey knights (hopefully they have more varied USEFUL options )
But in the Mechanicum book mars had their own knights, so maybe not whole kits but maybe a weapon kit or upgrade kit for the imperial knight? Or forgeworld will come out with an admech knight (i hope )
ClockworkZion wrote: Not to mention the regular Knight kit also has an Ad Mech cog for the cowl.
The Land Raider has the skullcog on it as well. Doesn't make it an AdMech vehicle.
The AdMech are the Donatellos of the 40K universe. They do machines. A Knight/Land Raider/Pencil Sharpener might not belong to them, but they do the maintenance/repairs/etc..
ClockworkZion wrote: Not to mention the regular Knight kit also has an Ad Mech cog for the cowl.
The Land Raider has the skullcog on it as well. Doesn't make it an AdMech vehicle.
The AdMech are the Donatellos of the 40K universe. They do machines. A Knight/Land Raider/Pencil Sharpener might not belong to them, but they do the maintenance/repairs/etc..
It's the faction badge that goes on the lip above the head. There is an Imperial Eagle, Freeblade badge and the Ad Mech badge. I'm pretty sure it's supposed to show the Knight has fealty to Mars.
ClockworkZion wrote: Not to mention the regular Knight kit also has an Ad Mech cog for the cowl.
The Land Raider has the skullcog on it as well. Doesn't make it an AdMech vehicle.
The AdMech are the Donatellos of the 40K universe. They do machines. A Knight/Land Raider/Pencil Sharpener might not belong to them, but they do the maintenance/repairs/etc..
This exactly. I find it quite odd how some are saying that the Admech codex should have access to all IoM vehicles. Besides looking at this from a fluff standpoint, what's the point? We already have all those units, and you can always ally if you desperately need them in your army. I'd much rather see the bizarre and unique machinery used exclusively by the Adeptus Mechanicus than yet another rhino variant.
ClockworkZion wrote: It's the faction badge that goes on the lip above the head. There is an Imperial Eagle, Freeblade badge and the Ad Mech badge. I'm pretty sure it's supposed to show the Knight has fealty to Mars.
I wouldn't be surprised if Mechanicus aligned Knights get more than a passing mention. I don't think GWs going to do any new Knights but in an overarching Adeptus Mechanicus codex, they have as much business as any other particular arm of the combined Mechanicus forces. The Mechanicus walkers have more than a passing resemblence to the details on the Knight model.
I realize it was a couple pages back... As far as 30k Mechanicum units go, I don't see GW incorporating any of those units into the Adeptus Mechanicus list. Even if GW gives Mechanicus robots, they'd be different patterns of robots. I think FW is far more likely to incorporate these Mechanicus units into 30k than GW incorporating those 30k units into 40k. I have no doubt FW will do an Imperial Armor book at some point that will make 30k relics of the Mechanicum and Knights available to the 40k setting.
No totally sweet insane tentacled tech priest in plastic?
Say it ain't so!
Who knows. Maybe if we're really good the Emperor will give us one?
More seriously though we'll know for sure in a few weeks. We still have 3 weeks until the codex drops and if we get 2 kits a week that's going to be one heck of a start for an army.
Though I'm going to be really sad if I can't run them as a CAD.
ClockworkZion wrote: Not to mention the regular Knight kit also has an Ad Mech cog for the cowl.
The Land Raider has the skullcog on it as well. Doesn't make it an AdMech vehicle.
The AdMech are the Donatellos of the 40K universe. They do machines. A Knight/Land Raider/Pencil Sharpener might not belong to them, but they do the maintenance/repairs/etc..
It's the faction badge that goes on the lip above the head. There is an Imperial Eagle, Freeblade badge and the Ad Mech badge. I'm pretty sure it's supposed to show the Knight has fealty to Mars.
That is correct...
“The heraldry of the Adeptus Mechanicus Knight houses looks significantly different to their Imperial-aligned cousins. They use embossed enamel and metal badges to best reflect the magnificent technology their allies revere. Although the shapes and materials of these crests are different, they too make use of house emblems derived from their long histories. These share a central diadem with a Mechanicus skull and cog occupying the other half. Again, this split represents the dual loyalties of the knightly houses.”
Excerpt From: Games Workshop. “Codex: Imperial Knights (Enhanced Edition).” Games Workshop, 2014. iBooks. https://itun.es/us/scryX.l
No totally sweet insane tentacled tech priest in plastic?
Say it ain't so!
Tech priests strike me as something that'll be in the machine cult book rather than the Skitarii book.
This. I reckon we might get a slightly more blinged up HQ version of the foot troops in the next week's releases, but no full-of-gribblies tech-priest (yet)
it's worth noting that the IK House in Mechanium was specificly mentioned and shown as a colour scheme example in Codex: IK. so yeah I'd expect them to remain within their own codex.
A full fledged Mechanium army would almost certinly consist of Skitari with Knight allies. with a Titan as a Lord of war.
*would love to see someone snag a fancy pic of that*
ClockworkZion wrote: Not to mention the regular Knight kit also has an Ad Mech cog for the cowl.
The Land Raider has the skullcog on it as well. Doesn't make it an AdMech vehicle.
The AdMech are the Donatellos of the 40K universe. They do machines. A Knight/Land Raider/Pencil Sharpener might not belong to them, but they do the maintenance/repairs/etc..
It's the faction badge that goes on the lip above the head. There is an Imperial Eagle, Freeblade badge and the Ad Mech badge. I'm pretty sure it's supposed to show the Knight has fealty to Mars.
That is correct...
“The heraldry of the Adeptus Mechanicus Knight houses looks significantly different to their Imperial-aligned cousins. They use embossed enamel and metal badges to best reflect the magnificent technology their allies revere. Although the shapes and materials of these crests are different, they too make use of house emblems derived from their long histories. These share a central diadem with a Mechanicus skull and cog occupying the other half. Again, this split represents the dual loyalties of the knightly houses.”
Excerpt From: Games Workshop. “Codex: Imperial Knights (Enhanced Edition).” Games Workshop, 2014. iBooks. https://itun.es/us/scryX.l
Score one for the encyclopedia of trivia knowledge rattling around in my head!
No totally sweet insane tentacled tech priest in plastic?
Say it ain't so!
Tech priests strike me as something that'll be in the machine cult book rather than the Skitarii book.
This. I reckon we might get a slightly more blinged up HQ version of the foot troops in the next week's releases, but no full-of-gribblies tech-priest (yet)
Rumors mention some kind of infantry on spider legs. It's the source that described the Dragoon back in December.
BrianDavion wrote: it's worth noting that the IK House in Mechanium was specificly mentioned and shown as a colour scheme example in Codex: IK. so yeah I'd expect them to remain within their own codex.
A full fledged Mechanium army would almost certinly consist of Skitari with Knight allies. with a Titan as a Lord of war.
*would love to see someone snag a fancy pic of that*
I so don't have enough money for that right now.
Though I did just get in on a group order to get a FW knight. So I've got that going for my little fledgling army.
No totally sweet insane tentacled tech priest in plastic?
Say it ain't so!
If there is no HQ then this book will likely suffer the same tax as harlequins in having to take a bunch of stuff you don't want/need before you have the option to do so.
Melcavuk wrote: Forgeworld is doing HH Mechanicum, units that were around during 30K many of which are no longer produced in the 41st Millenium (or atleast thats their reasoning to not provide 40K rules for the units produced)
A lot of people play their 30k mechanicum in 40k games
Means no cad no allies. But their own special detachment, and if like harlequins, has a min 500pts before you take any of characters or good options.
What are you talking about? How does it mean no allies? Do you not know how formations work?
There is literally a harlequin formation that is just the characters.
They already have tech priest models, don't they? Why wouldn't they add them to this book? Also, the tech cult book people keep talking about, where is that listed as a separate rumor?
This release is probably going to be it for the admech for the foreseeable future, your HQ will be in it because they have definitive leaders and those same units already have models. Let's not start making assumptions, some people are starting to sound like they are already proven facts...
H.B.M.C. wrote: We'll probably just have to wait 'til that other AdMech book hits for HQ options.
Good I need my science fair nerds to lead my electro priests.
We are getting electro priests right?
And hoards of servitors? Lots and lots of mecha zombies pulled from the factories and mines to fight for the machine god?
Right?
Yes please!
There has been a clam pack/characters with nearly every release so far!
Just off the top of my head since early last year:
Dwarfs: 3 clampacks
Astra Militarum: 1 clam pack
Wood Elves: 1 clam pack
Orks: 2 clam packs and one boxed character
Space Wolves: No clam packs but LOW character, and dread character kits
Nagash: lots of big characters
Dark Eldar: 3 clam packs
Nurgle: lots of character kits and clampack
Blood Angels: 2 clam packs
Skaven: 2 clam packs and larger character kit
Necrons: 1 clam pack
Harlies: 3 clam packs
You get it... Point is, it would be totally abnormal for there to be no HQ considering GW's love for single figure model releases, especially for a new army. I am sure there will be more rumors and releases coming soon, this release is bigger than the 3 kits we've seen. Though I must admit it's hard to be patient
Hekal Xul wrote: So no forthcoming Techpriest or Magos or anything for that matter that's capable of at least repairing Mechanicum vehicles? Hard times indeed.
Means no cad no allies. But their own special detachment, and if like harlequins, has a min 500pts before you take any of characters or good options.
What are you talking about? How does it mean no allies? Do you not know how formations work?
There is literally a harlequin formation that is just the characters.
Means no cad no allies. But their own special detachment, and if like harlequins, has a min 500pts before you take any of characters or good options.
What are you talking about? How does it mean no allies? Do you not know how formations work?
There is literally a harlequin formation that is just the characters.
They mean no Allied Detachment.
true if they operate like Harlies they won't be able to be taken as an allied detachment, but depending on how formations work that may not be a big loss.
But that's like a third of what 40k is about! Just as Iron Hands, Primarch of the Iron Hands Legion!
Well to be fair the time when the Primarches and Legions were named, GW's "designers" were gamers playing beerhammer from a basement. There's nothing but ripoffs and bad jokes there.
But that's like a third of what 40k is about! Just as Iron Hands, Primarch of the Iron Hands Legion!
Well to be fair the time when the Primarches and Legions were named, GW's "designers" were gamers playing beerhammer from a basement. There's nothing but ripoffs and bad jokes there.
Which is a big factor of 40k going all the way forward to today. I'd be a bit put off if they dropped the silly names because we'd lose what's left of the humor in the game. We lose that and the game will just get far too serious for it's own good.
I want to see them too! They sound interesting. Maybe a heavy weapons/CC unit of some kind?
I really hope they're decently big, at least on a Terminator-sized base. I'd imagine there would be a CC option and a ranged option. Either way, I'm getting ten boxes.
But that's like a third of what 40k is about! Just as Iron Hands, Primarch of the Iron Hands Legion!
Well to be fair the time when the Primarches and Legions were named, GW's "designers" were gamers playing beerhammer from a basement. There's nothing but ripoffs and bad jokes there.
Which is a big factor of 40k going all the way forward to today. I'd be a bit put off if they dropped the silly names because we'd lose what's left of the humor in the game. We lose that and the game will just get far too serious for it's own good.
Yeah, real funny. Mortarion, the DEATH guy, you know, because you'd never guess. He coincidentally ends up serving the god of death in the end. But that's a coincidence. Lion'El Jonson, because you know, Lionel Johnson isn't actually a thing. Then this Raven Guard guy we're going to name the Raven, but in latin, so people won't realise! Then we could have VULCAN this lava guy who likes fire. And we could have Iron Hands who has like Iron Hands and leads this Legion called Iron Hands. Then the big bad guy we could name after some egyptian god, because he's the big bad guy, and we could name his lieutenants after some christian angels or demons or whatever because you know that's cool and funny. Then we have to have this really angry guy who's always mad and we could name him ANGRON. He also serves a god of anger. Then this guy from the last legion could be called Alpharius because it's kind of cool you know that he's like the first guy but from the last legion haha you know.
H.B.M.C. wrote: Nurgle's not the god of death. He's the god of decay and stagnation. Of a lack of change.
He's the god of death. His Marine guys got manreapers and mimic the grim reaper. The Primarch's name is 'the death guy'. The old fluff about the relative power levels of the Chaos gods even mentions the fact Nurgle draws his power from the death and decay of people. GW's had 30 years of time to add these so called 'layers' of 'depth' to their stuff but I wouldn't get fooled by it. It is what it is. But go ahead and argue that point I'll debate it with you in this thread.
These are some really cool models, particularly like the Infantry. I'll probably pick up a box to do some kitbashing for my 40k skirmish/ Inquisimunda stuff. Obviously there is a lot of mileage to be gain for Dark Mechanicum/ Admech stuff, but those Praetorian heads just scream at me to be used at traitor heavy infantry helmets (Iron Warrior human forces perhaps?).
I'm really excited to see what the Inq28 community does with them too. I'm sure we'll see lots of cool conversions.
Probably the coolest release GW has done in a long while (though I did think the Tempestus Scions were cool- If very over priced).
So it occured to me, Doctrina Imperatives is thus far on every model we've seen. and assuming the rumors for the dunecrawler are accurate will be on it as well, there has been a lot of speculation on this skill that has mostly centered around it being eaither a orders system ala IG or a synapse system. both these sound IMHO a little off for a varity of reasons. but what if it instead was a chapter tactics type rule to reflect differnt forge worlds skitarii being differnt?
BrianDavion wrote: So it occured to me, Doctrina Imperatives is thus far on every model we've seen. and assuming the rumors for the dunecrawler are accurate will be on it as well, there has been a lot of speculation on this skill that has mostly centered around it being eaither a orders system ala IG or a synapse system. both these sound IMHO a little off for a varity of reasons. but what if it instead was a chapter tactics type rule to reflect differnt forge worlds skitarii being differnt?
Doubt it. Whatever it is, in absence of psykers, it'll probably something they can use to sell you one of those little card-packs along with Skitarii-specific tactical objectives, which they do these days.
So probably some 6-ish "orders" you play by laying down a card would be my guess.