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Post by: notprop
The Skitari box has HQ squad bits.
That plus TechPriest for HQ one would assume.
Just like they have not-IG orders it seems like they will have a not-IG platoon set up.
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Post by: Wonderwolf
notprop wrote:The Skitari box has HQ squad bits.
That plus TechPriest for HQ one would assume.
Just like they have not- IG orders it seems like they will have a not- IG platoon set up.
Well, if (!) they truly do a Cult Mechanicus book as well as a Skitarii book, I would assume that everything with "priest" in the name would be in the former, not the latter. I could see a "non-Priest", Tau Fireblade-style veteran battlefield leader, but rumours currently seem to go against that idea.
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Post by: BrianDavion
your source for this? I find it a little odd that according to you they're releasing a box with the parts to make 3 units, but only providing the rules for 2 of the 3 in this weeks WD
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Post by: Puscifer
Hang on a minute, there's been rumours for a while that the Magos is being released in a Clam Pack.
Have we had a rumour leak stating otherwise?
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Post by: thegreatchimp
Snaps of the models look good enough. Though, I'm surprised there isn't more collaboration between GW's design team and the Forgeworld crew. The logical approach imo would have been to re-release a lot of the existing FW ad mech kits, perhaps with a few modifications.
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Post by: migooo
Wonderwolf wrote:BrianDavion wrote:So it occured to me, Doctrina Imperatives is thus far on every model we've seen. and assuming the rumors for the dunecrawler are accurate will be on it as well, there has been a lot of speculation on this skill that has mostly centered around it being eaither a orders system ala IG or a synapse system. both these sound IMHO a little off for a varity of reasons. but what if it instead was a chapter tactics type rule to reflect differnt forge worlds skitarii being differnt?
Doubt it. Whatever it is, in absence of psykers, it'll probably something they can use to sell you one of those little card-packs along with Skitarii-specific tactical objectives, which they do these days.
So probably some 6-ish "orders" you play by laying down a card would be my guess.
That reminds me of those second ed cards Virus / Rad grenades please.
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Post by: beast_gts
thegreatchimp wrote:I'm surprised there isn't more collaboration between GW's design team and the Forgeworld crew. The logical approach imo would have been to re-release a lot of the existing FW ad mech kits, perhaps with a few modifications.
Forge World have said that their 30k Mechanicum and the 40k Adeptus Mechanicus are separate organisations (but with overlap) and we won't be seeing 40k rules for 30k Mechanicum :-(
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Post by: BrianDavion
beast_gts wrote: thegreatchimp wrote:I'm surprised there isn't more collaboration between GW's design team and the Forgeworld crew. The logical approach imo would have been to re-release a lot of the existing FW ad mech kits, perhaps with a few modifications.
Forge World have said that their 30k Mechanicum and the 40k Adeptus Mechanicus are separate organisations (but with overlap) and we won't be seeing 40k rules for 30k Mechanicum :-(
now that GW's produced a 40k codex for the mechanium I garentee you FW'll turn around and put out some 40k rules for some, (SOME) of the 30k mechanium units
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Post by: ImAGeek
It doesn't, we'd have seen pics/rules. Maybe they meant like sergeant bits or something.
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Post by: migooo
ImAGeek wrote:
It doesn't, we'd have seen pics/rules. Maybe they meant like sergeant bits or something.
I'm not even sure the AM / Skitari have a IG like command structure there more likely to have a guy with 4 bodyguards ( servitors or others ) as depicted in the HH artbook texts about Mars. That would be my idea anyway. Hey maybe alternate build for those spider guys?
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Post by: beast_gts
BrianDavion wrote:now that GW's produced a 40k codex for the mechanium I garentee you FW'll turn around and put out some 40k rules for some, (SOME) of the 30k mechanium units
I really do hope so, but which ones? Rumour is Myrmidons will be 40k HQs, and they've said the Legio Cybernetica and it's robots no longer exists. The Krios would be nice.
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Post by: notprop
Apologies, I misinterpreted something on one of the photos.
I would be a bloody good idea though.
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Post by: BrianDavion
beast_gts wrote:BrianDavion wrote:now that GW's produced a 40k codex for the mechanium I garentee you FW'll turn around and put out some 40k rules for some, (SOME) of the 30k mechanium units
I really do hope so, but which ones? Rumour is Myrmidons will be 40k HQs, and they've said the Legio Cybernetica and it's robots no longer exists. The Krios would be nice.
Who can say but it's a safe bet. FW's shown a strong proficancy at taking under developed GW Ideas (at least re the IoM) and fleshing them out. Imperial Knights being an excellent example
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Post by: angelofvengeance
The only HQ-y stuff I've seen in the pics is just the squad leaders.
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Post by: Hulksmash
Well i'm currently awaiting a certain retailers 25% off pre-order to grab 4 boxes of infantry and I might get a single strider just because I think they look cool.
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Post by: Yodhrin
beast_gts wrote:BrianDavion wrote:now that GW's produced a 40k codex for the mechanium I garentee you FW'll turn around and put out some 40k rules for some, (SOME) of the 30k mechanium units
I really do hope so, but which ones? Rumour is Myrmidons will be 40k HQs, and they've said the Legio Cybernetica and it's robots no longer exists. The Krios would be nice.
Can anyone point me to where this is actually stated by anyone from FW or in one of their books? Because I can't recall seeing such a statement, and the only fluff I know of regarding the fate of the Legio after the Heresy is this:
Following the defeat of the Heresy and the banishment of the Traitor Legions, the dishonored Legio cohorts also fled into the Eye of Terror, where they remain to this day. Since the defeat of Horus, the Legio Cybernetica has pledged itself anew to the Imperium. Its members now take binding oaths of loyalty more terrible than any Marine Chapter oaths.
...which is pretty much incompatible with the idea they no longer exist.
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Post by: Warhams-77
Another post about prices and also next week's White Dwarf teaser from memoireMX on Warseer:
Vanguards/Rangers 10 units 31€
Dragoon 38€
Release 4th april
Bought the WD a Minute ago
Btw next week will be weapons of skitarii and "what is waiting in the dunes"? Maybe more units
http://www.warseer.com/forums/showthread.php?403991-Adeptus-Mechanicus-Rumours&p=7411145&viewfull=1#post7411145 Automatically Appended Next Post: Also 1 model per Dragoon box confirmed by the same poster. Then Archibald_TK added some info bits from the same issue of White Dwarf
As usual I have no idea if it was talked about before, but in the WD they talk a little of the other Mechanicum factions that sometime fight alongside the Skiitari, they cite by name the Titan Legions, the Decurio Ordinatus and the robots of the Legio Cybernetica.
So yes, the robots are still a thing 10 000 years later.
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Post by: beast_gts
Yodhrin wrote:Can anyone point me to where this is actually stated by anyone from FW or in one of their books?
I'll have a dig and see if I can find where I got it from. The 1st page has a QA with Alan Bligh, Mark Bedford, Edgar Skomorowski, Tony Cottrell where it's mentioned.
Automatically Appended Next Post:
(As posted above the WarSeer rumour still mentions Legio Cybernetica so I could be wrong  )
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Post by: Warhams-77
The upcoming White Dwarf is saying otherwise it seems (see my quote of Archibald's post above)
Edit: Yes
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Post by: Kanluwen
The Legio Cybernetica of the 41st millenium may not be the same as what we saw with The Great Crusade/Horus Heresy.
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Post by: nudibranch
I'd honestly find it weird if they didn't release rules to use the 30k bots in 40k. Those are some nice, expensive models which are currently only usable in a system that only vets with a lot of disposable income play. And yes, I know you technically can use them in 40k, but they're badly balanced and are generally designed and pointed to mesh in with 30k.
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Post by: ClockworkZion
Wonderwolf wrote:BrianDavion wrote:So it occured to me, Doctrina Imperatives is thus far on every model we've seen. and assuming the rumors for the dunecrawler are accurate will be on it as well, there has been a lot of speculation on this skill that has mostly centered around it being eaither a orders system ala IG or a synapse system. both these sound IMHO a little off for a varity of reasons. but what if it instead was a chapter tactics type rule to reflect differnt forge worlds skitarii being differnt?
Doubt it. Whatever it is, in absence of psykers, it'll probably something they can use to sell you one of those little card-packs along with Skitarii-specific tactical objectives, which they do these days.
So probably some 6-ish "orders" you play by laying down a card would be my guess.
Doubt it's Orders honestly.
Also the card packs tend to also have Objective Cards for Maelstrom games these days. Automatically Appended Next Post: Puscifer wrote:Hang on a minute, there's been rumours for a while that the Magos is being released in a Clam Pack.
Have we had a rumour leak stating otherwise?
I don't remember solid rumors of that, just speculation.
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Post by: Kanluwen
nudibranch wrote:I'd honestly find it weird if they didn't release rules to use the 30k bots in 40k. Those are some nice, expensive models which are currently only usable in a system that only vets with a lot of disposable income play. And yes, I know you technically can use them in 40k, but they're badly balanced and are generally designed and pointed to mesh in with 30k.
Forge World might release rules for them.
The likelihood of GW themselves releasing rules for them, unless there is a drastic shift as to how Forge World items are released(i.e. if this whole " GW selling Forge World items!" rumor comes to pass), might as well be the same chances as Horus becoming the Emperor.
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Post by: Dramagod2
ClockworkZion wrote:Wonderwolf wrote:BrianDavion wrote:So it occured to me, Doctrina Imperatives is thus far on every model we've seen. and assuming the rumors for the dunecrawler are accurate will be on it as well, there has been a lot of speculation on this skill that has mostly centered around it being eaither a orders system ala IG or a synapse system. both these sound IMHO a little off for a varity of reasons. but what if it instead was a chapter tactics type rule to reflect differnt forge worlds skitarii being differnt?
Doubt it. Whatever it is, in absence of psykers, it'll probably something they can use to sell you one of those little card-packs along with Skitarii-specific tactical objectives, which they do these days.
So probably some 6-ish "orders" you play by laying down a card would be my guess.
Doubt it's Orders honestly.
Also the card packs tend to also have Objective Cards for Maelstrom games these days.
I do agree that there will need to be something to fill in the datacard set. Im just not sure ti will be these doctrines.The rule for the Data Tether states that models are affected by it. In context it definitely has the connotation of something you dont want to happen, which is why raising your leadership is important to help you pass the test to avoid it. I dont see how they will fit that to a card format unless they are more like tokens meant to mark the affected units.
In terms of the fluff, I think that they are core directives built into the base programming of everyone linked through the network. The purpose of admech is and always has been the never ending search for technical knowledge and technology. Everything else they do is in service to that goal whether its sucking up to people by giving them tech or launching a battlegroup, its all to find tech and STCs. So it would make sense for this imperative doctrine of seeking out and finding new tech to sometimes conflict with something like a mission or just general fighting with other people. Something along the lines of "I know those orks are barreling down on us but I just found a TI-83 graphing calculator under this pile of rubble and we must get it back to the Magos ASAP!" I could see it being that kind of thing, like their desire for tech getting in the way of there ability to fight or strategize efficiently.
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Post by: Yodhrin
Dramagod2 wrote: ClockworkZion wrote:Wonderwolf wrote:BrianDavion wrote:So it occured to me, Doctrina Imperatives is thus far on every model we've seen. and assuming the rumors for the dunecrawler are accurate will be on it as well, there has been a lot of speculation on this skill that has mostly centered around it being eaither a orders system ala IG or a synapse system. both these sound IMHO a little off for a varity of reasons. but what if it instead was a chapter tactics type rule to reflect differnt forge worlds skitarii being differnt?
Doubt it. Whatever it is, in absence of psykers, it'll probably something they can use to sell you one of those little card-packs along with Skitarii-specific tactical objectives, which they do these days.
So probably some 6-ish "orders" you play by laying down a card would be my guess.
Doubt it's Orders honestly.
Also the card packs tend to also have Objective Cards for Maelstrom games these days.
I do agree that there will need to be something to fill in the datacard set. Im just not sure ti will be these doctrines.The rule for the Data Tether states that models are affected by it. In context it definitely has the connotation of something you dont want to happen, which is why raising your leadership is important to help you pass the test to avoid it. I dont see how they will fit that to a card format unless they are more like tokens meant to mark the affected units.
In terms of the fluff, I think that they are core directives built into the base programming of everyone linked through the network. The purpose of admech is and always has been the never ending search for technical knowledge and technology. Everything else they do is in service to that goal whether its sucking up to people by giving them tech or launching a battlegroup, its all to find tech and STCs. So it would make sense for this imperative doctrine of seeking out and finding new tech to sometimes conflict with something like a mission or just general fighting with other people. Something along the lines of "I know those orks are barreling down on us but I just found a TI-83 graphing calculator under this pile of rubble and we must get it back to the Magos ASAP!" I could see it being that kind of thing, like their desire for tech getting in the way of there ability to fight or strategize efficiently.
Either that, or it could perhaps be a variation on the random objectives deck concept, except with penalties for failure rather than rewards for success, ie Borg-esque "Valuable Archeotech detected, disregard current objectives. Intercept [random enemy HQ] and acquire immediately.", and if you don't manage it or refuse to obey it, the unit takes an ingame penalty for X turns/until the end, or you lose VPs or somesuch.
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Post by: migooo
It occurred to me that the plastic Magos was with the Skirarii rumours so I think it has the same chance as these did . I.e. cautiously optimistic but wouldn't hold my breath.
This is the first week and if there wasn't at least 2 more boxes I could have seen them stretch the releases like they did with Harlies. Charecters do seem to occupy later weeks though. ( save for the Nurgle clampack guy )
But This is pure speculation and we have the book for one week also so I could be wrong.
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Post by: beast_gts
Kanluwen wrote:nudibranch wrote:I'd honestly find it weird if they didn't release rules to use the 30k bots in 40k. Those are some nice, expensive models which are currently only usable in a system that only vets with a lot of disposable income play. And yes, I know you technically can use them in 40k, but they're badly balanced and are generally designed and pointed to mesh in with 30k.
Forge World might release rules for them.
The likelihood of GW themselves releasing rules for them, unless there is a drastic shift as to how Forge World items are released(i.e. if this whole " GW selling Forge World items!" rumor comes to pass), might as well be the same chances as Horus becoming the Emperor.
If we get robots for 40k from GW I think it'll either be something completely new or the original Rogue Trader ones. I know the Forge World ones are updates of those (the Castellax is an updated Castellan, for example) but as the 40k Mechanicum have lost knowledge they might revert back to older types.
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Post by: migooo
I honestly doubt we will get 40k robots considering they were frowned upon during the Great Crusade because of some past war with sentient machines or something.
That's why the Kaban machine was heretical because it could think.
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Post by: nudibranch
They could always change the fluff, though...
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Post by: Deathklaat
some more pricing info from my Card Ogre newsletter:
ADEPTUS MECHANICUS SKITARII (will make 2 different troop choices) $39
ADEPTUS MECHANICUS IRONSTRIDER(a walker with tons of guns!) $49
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Post by: beast_gts
migooo wrote:I honestly doubt we will get 40k robots considering they were frowned upon during the Great Crusade because of some past war with sentient machines or something.
The Men of Stone / Men of Iron causing the Dark Age of Technology and the Age of Strife.
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Post by: Lockark
migooo wrote:I honestly doubt we will get 40k robots considering they were frowned upon during the Great Crusade because of some past war with sentient machines or something.
That's why the Kaban machine was heretical because it could think.
To me you wouldn't have the robots from 30k stomping around in 40k due to the loss of tech.
To me a 40k "robot" should just be a very augmented Servator sort of like what we see on the new dragoon/iron strider.
I wouldn't expect much outside the tanks to show up in 40k ad mec
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Post by: plastictrees
migooo wrote:I honestly doubt we will get 40k robots considering they were frowned upon during the Great Crusade because of some past war with sentient machines or something.
That's why the Kaban machine was heretical because it could think.
Luckily there's a loophole! Staple a corpse in there and you are free and clear.
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Post by: TheDraconicLord
plastictrees wrote:migooo wrote:I honestly doubt we will get 40k robots considering they were frowned upon during the Great Crusade because of some past war with sentient machines or something.
That's why the Kaban machine was heretical because it could think.
Luckily there's a loophole! Staple a corpse in there and you are free and clear.
It's a bit more complex than that. What the Imperium does not tolerate is true AI. True AI is heretical, Servitors run scripts. And when a servitor does something that's not in his script, oh, you can believe the Tech-Priests gak bricks.
The Land Raiders have a very limited AI for example, one of the few machines with such a thing. (Damn it, now where did I read this piece of lore ... )
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Post by: pretre
Started doing a roundup on rumors in the accuracy thread. Interesting that Natfka had good sources this time and Vela looks like he was just making crud up. LoW was dead on, of course.
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Post by: UristMcJudge
For what's it's worth as regards the Legio Cybernetica in 40k at least as of Graham McNeil's X of Mar's series, the So, although Black Library books generally have no quality assurance, and it could easily be retconned, there's definitely space for them to exist in the 41st millenium in some sense.
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Post by: beast_gts
TheDraconicLord wrote:The Land Raiders have a very limited AI for example, one of the few machines with such a thing. (Damn it, now where did I read this piece of lore ... ) 5th Ed. Codex: Space Marines, where one goes off to war by itself ( http://wh40k.lexicanum.com/wiki/Rynn%27s_Might). From the current codex: "a Land Raider’s machine spirit is so much stronger than that of lesser tanks. Indeed, the Techmarines believe that a substantial portion of the Omnissiah’s essence resides within the Land Raider’s impenetrable adamantium hull. Regardless of its value in matters of faith, the Land Raider’s machine spirit is a weighty asset. It allows the Land Raider to function with a smaller number of crew than other vehicles of comparable size, and is capable of taking control of engines, weaponry or other systems as the situation permits."
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Post by: Leth
"Machine Spirit" is code for "AI" lol. Just how they get away with it.
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Post by: MrFlutterPie
plastictrees wrote:migooo wrote:I honestly doubt we will get 40k robots considering they were frowned upon during the Great Crusade because of some past war with sentient machines or something.
That's why the Kaban machine was heretical because it could think.
Luckily there's a loophole! Staple a corpse in there and you are free and clear.
The Imperium is all about legal loop holes.
Just like how the church can't bare men under arms
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Post by: Zewrath
Leth wrote:"Machine Spirit" is code for "AI" lol. Just how they get away with it.
Yes and no. It's a way to maintain the similar performance and functions as AI, without ever risking AI going "Skynet" on their creators.
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Post by: TheDraconicLord
beast_gts wrote: TheDraconicLord wrote:The Land Raiders have a very limited AI for example, one of the few machines with such a thing. (Damn it, now where did I read this piece of lore ... )
5th Ed. Codex: Space Marines, where one goes off to war by itself ( http://wh40k.lexicanum.com/wiki/Rynn%27s_Might).
From the current codex: "a Land Raider’s machine spirit is so much stronger than that of lesser tanks. Indeed, the Techmarines believe that a substantial portion of the Omnissiah’s essence resides within the Land Raider’s impenetrable adamantium hull. Regardless of its value in matters of faith, the Land Raider’s machine spirit is a weighty asset. It allows the Land Raider to function with a smaller number of crew than other vehicles of comparable size, and is capable of taking control of engines, weaponry or other systems as the situation permits."
Thank you!  I knew I read something about a LR somewhere!
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Post by: Frozen Ocean
To everyone whose thoughts immediately went to the dildo machine from South Park:
This is how people ride things. With what's left of the legs aligned to the walker's legs, there's no other way the pilot could be aligned while sitting on the walker's "head". Is this comparison literally because they have a tube going into their mouth? Seriously, people.
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Post by: BrookM
First thing I saw was a kinky gimp suit.
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Post by: migooo
I actually didn't notice the guy hard wired inside until people pointed it out. that's kinda embarrassing right?
And i still don't get why they see that gyroscope thingy
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Post by: nedTCM
It is because it looks like there is a single tube going into the guys mouth and he is wearing a black gimp suit.
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Post by: cert
Leth wrote:"Machine Spirit" is code for "AI" lol. Just how they get away with it.
Doubtful. The guard codex states the machine spirit can protect the crew of a tank from the energies of the void if the crew adorn the tank with the bones of someone who formed a relationship with the tank. It is the fluff for relic plating. Tech-priests can also make any tank control itself with a special rule called "awaken the machine".
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Post by: aka_mythos
beast_gts wrote:
If we get robots for 40k from GW I think it'll either be something completely new or the original Rogue Trader ones. I know the Forge World ones are updates of those (the Castellax is an updated Castellan, for example) but as the 40k Mechanicum have lost knowledge they might revert back to older types.
One salty rumor was a 2-in-1 kit that could assemble specifically Colosseus/Conqueror robot. One likely being assault the other being shooty, in standard GW fashion.
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Post by: beast_gts
aka_mythos wrote:beast_gts wrote:
If we get robots for 40k from GW I think it'll either be something completely new or the original Rogue Trader ones. I know the Forge World ones are updates of those (the Castellax is an updated Castellan, for example) but as the 40k Mechanicum have lost knowledge they might revert back to older types.
One salty rumor was a 2-in-1 kit that could assemble specifically Colosseus/Conqueror robot. One likely being assault the other being shooty, in standard GW fashion.
Yes, but the original design of those two types isn't really close enough for that kind of kit:
Although they could tweak the legs so only the torso & head are different.
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Post by: Dramagod2
It seems like all of thos already correspond to mechanicum models produced by FW
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Post by: beast_gts
Dramagod2 wrote:It seems like all of thos already correspond to mechanicum models produced by FW
Well, the Vorax is a Crusader and the Castellax is a Castellan. I would like to see them do a radically different design - Quadrupedal or something.
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Post by: ultimentra
Crosspost from spikeybits^
Prices confirmed looks like. Expensive walkers ahoy! More than a dollar US per point for the 45 point bare bones walker.
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Post by: ClockworkZion
Those walkers have a Sisters like dollar to point ratio.
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Post by: Requizen
The troops are so reasonably priced, though... even the Scions were $35 for 5.
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Post by: ClockworkZion
Requizen wrote:The troops are so reasonably priced, though... even the Scions were $35 for 5.
I agree. That is quite honestly the saving grace of this release so far.
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Post by: migooo
Is the walker 23.50 or 29.50? It's quite hard to read.
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Post by: pretre
migooo wrote:Is the walker 23.50 or 29.50? It's quite hard to read.
Prob 29, as that's fairly close to $49 US
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Post by: BrookM
The walker is indeed 29 quid.
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Post by: Mr Morden
I'll probably get a couple of the walkers - as someone else said they would like great as outriders for Knights and Titans.
The Walker will also work quite well with the stuff getting from the Wasteman kickstarter (check it out its looking ace)
Might well get some Skitarii as recently splashed out on Mechanicum force. :0
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Post by: migooo
Considering I wanted to make a lance of the walkers ill need 6 of them.
Then probably 3 for the shooting ones
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Post by: Dr Mathias
I think GW will be pleased with the sales figures on these. Maybe it will help them pull the proverbial head out and make some more alternative factions based on older fluff.
I get the feeling that some of the design crew now are fanboys from the RT era, and are thinking 'what have I wanted to see since I started in the late 80s early 90s?'.
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Post by: migooo
Dr Mathias wrote:I think GW will be pleased with the sales figures on these. Maybe it will help them pull the proverbial head out and make some more alternative factions based on older fluff.
I get the feeling that some of the design crew now are fanboys from the RT era, and are thinking 'what have I wanted to see since I started in the late 80s early 90s?'.
Squats please??
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Post by: warboss
Yeah, wow... those walkers are pricey. You'd think they were finecast kits at that price point! Eh, at least they don't look like the spider walker that was previewed first on the bright side. The infantry though looks nice and is priced fairly as well for GW.
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Post by: RedFox
ultimentra wrote:
Crosspost from spikeybits^
Prices confirmed looks like. Expensive walkers ahoy! More than a dollar US per point for the 45 point bare bones walker.
transfer sheet for 20$ !? wow one better be included in each box....
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Post by: MajorStoffer
Honestly, I'm more interested in the technical paint.
Say what you will about GeeDubs, their fancy paints are actually quite good; expensive, but offer a lot of easy solutions to otherwise very difficult or time consuming methods. The amount of Agrellan Earth I've used is, well, substantial (re: Desert Bases for all the things!).
I do, however, look forwards to seeing what some of the talented painters 'round these parts do with the models, I just don't think they're for me; I've got 30k on the horizon.
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Post by: Desubot
Woh woh woh. we get a world engine book?
[breathes heavily]
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Post by: TheDraconicLord
Technical paint AND leadbelcher spray. And a box of Skitarii on top.
Well played GW, well played.
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Post by: TheCustomLime
Good news: The Skitarii squad isn't -horribly- overpriced.
Bad news: No plastic AdMech priest guy.
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Post by: ClockworkZion
RedFox wrote: ultimentra wrote:
Crosspost from spikeybits^
Prices confirmed looks like. Expensive walkers ahoy! More than a dollar US per point for the 45 point bare bones walker.
transfer sheet for 20$ !? wow one better be included in each box....
I'm thinking it might be one for use on other kits...like Knights. Automatically Appended Next Post: TheCustomLime wrote:Good news: The Skitarii squad isn't -horribly- overpriced.
Bad news: No plastic AdMech priest guy.
Well not this week. We have 3 more weeks until the book drops. There is plenty of time for more releases.
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Post by: ultimentra
I am reeaaaallllyyyy hoping for a battleforce/combo box at this point.
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Post by: RedFox
ultimentra wrote:I am reeaaaallllyyyy hoping for a battleforce/combo box at this point.
yeah I might just only buy one of those walker the first week and then wait for a battleforce
also leadbelcher spray means i might finally start painting my small grey knights detachement
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Post by: TheCustomLime
ClockworkZion wrote: RedFox wrote: ultimentra wrote:
Crosspost from spikeybits^
Prices confirmed looks like. Expensive walkers ahoy! More than a dollar US per point for the 45 point bare bones walker.
transfer sheet for 20$ !? wow one better be included in each box....
I'm thinking it might be one for use on other kits...like Knights.
Automatically Appended Next Post:
TheCustomLime wrote:Good news: The Skitarii squad isn't -horribly- overpriced.
Bad news: No plastic AdMech priest guy.
Well not this week. We have 3 more weeks until the book drops. There is plenty of time for more releases.
*Grumbles* Stupid GW not releasing a creepy guy with tubes sticking out of every orifice... Oh, well, at least my wallet can breathe a small sigh of relief. For now.
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Post by: ultimentra
[MOD EDIT - PLEASE find a different way to express yourself - thanks! - Alpharius] This is going to be a multi-week release for sure.
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Post by: NewTruthNeomaxim
I'm sad that fellow hobbyists seem to have read my minds... Dust Tactics Wildfire/Honey kits are sold-out everywhere... :-p
There goes my plan of building squads for 1/3rd the price. :-p
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Post by: WrentheFaceless
I think ill pick up this WD, but see whats in the next WD for the next set of releases before committing to an Ad Mech force
But I like what i See so far
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Post by: Kanluwen
RedFox wrote:
transfer sheet for 20$ !? wow one better be included in each box....
Common sense dictates that it is the same thing as we have seen with the Imperial Knights, where they sold a separate transfer sheet which had a lot more in-depth transfers than the primary sheet.
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Post by: Formosa
wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
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Post by: thenoobbomb
Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
So basically, they look extremely different from scions, other than their height?
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Post by: Tannhauser42
$50 for the walkers? Even after online discounts, that's a big "Nope" from me. Would have built a full army if they were a reasonable price, now I'll just buy a couple boxes of the Skitarii to use as tech thralls in my Mechanicum army instead. Good work, GW, you went from getting potentially $400+ from me to now less than $100.
And is that just another expensive crackle paint they're making? I just buy a large bottle of crackle craft paint from the hobby shop for $3 and it does the exact same job and can be mixed with other paints to get the color I want.
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Post by: ClockworkZion
Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
By that logic the Scions look just like Guard with just a kit change and change of clothes, the Guard looks like Sisters with a kit change, gender change, and different clothes and the Sisters look like Space Marines with a gender change, kit change and different clothes.
tl;dr: everything is a model of Alpharius.
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Post by: MajorStoffer
Tannhauser42 wrote:$50 for the walkers? Even after online discounts, that's a big "Nope" from me. Would have built a full army if they were a reasonable price, now I'll just buy a couple boxes of the Skitarii to use as tech thralls in my Mechanicum army instead. Good work, GW, you went from getting potentially $400+ from me to now less than $100.
And is that just another expensive crackle paint they're making? I just buy a large bottle of crackle craft paint from the hobby shop for $3 and it does the exact same job and can be mixed with other paints to get the color I want.
The crackle one was just one of the line they come up with' the blood and corrosion one are quite good, though the rust is a bit bright for my tastes, but then most GW paints need a good dark wash or mix to take the "cartoon" out of their standard pallet.
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Post by: ClockworkZion
MajorStoffer wrote: Tannhauser42 wrote:$50 for the walkers? Even after online discounts, that's a big "Nope" from me. Would have built a full army if they were a reasonable price, now I'll just buy a couple boxes of the Skitarii to use as tech thralls in my Mechanicum army instead. Good work, GW, you went from getting potentially $400+ from me to now less than $100.
And is that just another expensive crackle paint they're making? I just buy a large bottle of crackle craft paint from the hobby shop for $3 and it does the exact same job and can be mixed with other paints to get the color I want.
The crackle one was just one of the line they come up with' the blood and corrosion one are quite good, though the rust is a bit bright for my tastes, but then most GW paints need a good dark wash or mix to take the "cartoon" out of their standard pallet.
I'm willing to bet that the paints were designed like that intentionally to encourage the purchase, and use, of washes. Automatically Appended Next Post: From Bolter and Chainsword:
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Post by: Sigvatr
33€ for a walker of sentinel size? What? Also: they better be battle brothers with Necrons.
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Post by: Vaktathi
$50 for a single 55pt AV11 HP2 walker?
Man, I thought Sentinels and Pirhanas were expensive...holy jeebus, the AdMech walkers cost more than Forgeworld Wasps.
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Post by: ClockworkZion
Sigvatr wrote:33€ for a walker of sentinel size? What?
Also: they better be battle brothers with Necrons.
Bigger than a Sentinel. Looks to be roughly 3-4x the height of a normal model.
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Post by: Accolade
I like the models a decent amount, but it's hard to decide when comparing them against Mechanicum which just looks amazing. The Skitarii are at least well-priced, so I'll probably pick up a box just for modeling/objective games, but the gimptinel is waaaay too much for a model that size.
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Post by: Warhams-77
Here are the other two pics from www.waaaghgaming. de
There is also something for Solar Auxilia from Forgeworld in this issue. Next week's WD will have another Deamon-related article called 'A tide of daemons'
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Post by: migooo
Well that provides the proof my German sucks.
Is it what's hiding in the dunes?
The others I can't figure out.
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Post by: H.B.M.C.
What a laughably stupid price for those walkers...
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Post by: Warhams-77
And the one already posted before, now larger
Automatically Appended Next Post: Sigvatr wrote:33€ for a walker of sentinel size? What?
Also: they better be battle brothers with Necrons.
No the Walker kit is 38 EUR
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Post by: Yodhrin
£177 for a full unit...wait whut, I don't live in Australia!
Seriously though GW, seriously. Seriously.
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Post by: Swastakowey
98 dollars for a chicken walker? A 45 point unit? This thing is worth less than a Cadian Squad, yet costs double?
Well, there goes my plan of getting some of these. And I thought I was stretching myself to buy the Harlequin Transports.
Dang.
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Post by: ClockworkZion
migooo wrote:Well that provides the proof my German sucks.
Is it what's hiding in the dunes?
The others I can't figure out.
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Post by: infinite_array
NewTruthNeomaxim wrote:I'm sad that fellow hobbyists seem to have read my minds... Dust Tactics Wildfire/Honey kits are sold-out everywhere... :-p There goes my plan of building squads for 1/3rd the price. :-p They're available on amazon for $25 a box, and that's a really smart idea - it makes the unit a quarter of the price!
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Post by: nudibranch
Yeahhh, honestly I feel they should of made them stronger rather than cheaper. From the pictures, it looks really quite big, about dreadknight size, so I can sorta understand the price. However, the rules hav been designed so that you need multiples for them to be useful, at least in larger games. If they were stronger rule-wise, this wouldn't be a problem. I'm pretty relieved I only play small, 500pt max games now...
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Post by: BrookM
Warhams-77 wrote:There is also something for Solar Auxilia from Forgeworld in this issue.
TELL ME! I MUST KNOW!
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Post by: BrianDavion
nudibranch wrote:Yeahhh, honestly I feel they should of made them stronger rather than cheaper. From the pictures, it looks really quite big, about dreadknight size, so I can sorta understand the price. However, the rules hav been designed so that you need multiples for them to be useful, at least in larger games. If they were stronger rule-wise, this wouldn't be a problem. I'm pretty relieved I only play small, 500pt max games now...
If I start an admech army I'll proably get em but definatly looking at a squad of 3 tops rather then the 5 I woulda have if they where a bit cheaper
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Post by: Hulksmash
I really want a squad of 6. But I'm holding off on that till I get the codex to be honest. I don't want to be stuck not able to field what I want.
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Post by: Oestergaard
This one popped up in my FB feed..
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Post by: drbored
I love the rampant pessimism on this fantastic new release.
"The Walkers are so expensive!"
"They're just cultists and some CAD monkey just adjusted a few things by a few millimeters."
"The walkers are too expensive!"
"They look just like Scions but with different everything."
"The walkers are so expensive!"
Y'know what else costs 50 bucks? Call of Duty. Y'know what you'll probably spend less time playing with? Call of Duty.
For such a detailed kit, I'm not surprised at the price at all. This is just how the hobby is. Don't like it? Nobody is forcing you to buy it. Wait a couple weeks or months and after everyone realizes that they can't be competitive or something, you'll find plenty of them on E-bay for less.
Meanwhile, I'll be enjoying building and painting just one of those things over the course of a month, and then the next month I might get another, and take my time with it, enjoying this multi-faceted hobby for what it is.
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Post by: kronk
I don't get it.
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Post by: ClockworkZion
drbored wrote:I love the rampant pessimism on this fantastic new release.
"The Walkers are so expensive!"
"They're just cultists and some CAD monkey just adjusted a few things by a few millimeters."
"The walkers are too expensive!"
"They look just like Scions but with different everything."
"The walkers are so expensive!"
Y'know what else costs 50 bucks? Call of Duty. Y'know what you'll probably spend less time playing with? Call of Duty.
For such a detailed kit, I'm not surprised at the price at all. This is just how the hobby is. Don't like it? Nobody is forcing you to buy it. Wait a couple weeks or months and after everyone realizes that they can't be competitive or something, you'll find plenty of them on E-bay for less.
Meanwhile, I'll be enjoying building and painting just one of those things over the course of a month, and then the next month I might get another, and take my time with it, enjoying this multi-faceted hobby for what it is.
With the size of the kit I'm not surprised of the cost. Just means I'll be adding them to my army much slower.
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Post by: kronk
drbored wrote:
For such a detailed kit, I'm not surprised at the price at all. This is just how the hobby is. Don't like it? Nobody is forcing you to buy it. Wait a couple weeks or months and after everyone realizes that they can't be competitive or something, you'll find plenty of them on E-bay for less.
I have a simpler rule of thumb. A bottle of my preferred bourbon costs $32. What % more or less than my bourbon does it cost? Will I get the same % enjoyment from it?
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Post by: DarknessEternal
ClockworkZion wrote:
With the size of the kit I'm not surprised of the cost. Just means I'll be adding them to my army much slower.
For that dollar cost and kit size, I'd have preferred a model with a higher points cost and impact.
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Post by: DrunkPhilisoph
From a model standpoint, I think the 33€ are fairly justified for a clamppack, but yeah, that's at least 100 for a usefull squad. Ouch...
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Post by: ClockworkZion
kronk wrote:drbored wrote:
For such a detailed kit, I'm not surprised at the price at all. This is just how the hobby is. Don't like it? Nobody is forcing you to buy it. Wait a couple weeks or months and after everyone realizes that they can't be competitive or something, you'll find plenty of them on E-bay for less.
I have a simpler rule of thumb. A bottle of my preferred bourbon costs $32. What % more or less than my bourbon does it cost? Will I get the same % enjoyment from it?
You don't buy alcohol though. You just pay a rental fee up front. Automatically Appended Next Post: DrunkPhilisoph wrote:From a model standpoint, I think the 33€ are fairly justified for a clamppack, but yeah, that's at least 100 for a usefull squad. Ouch...
It's 38EUR for the walker:
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Post by: Hive City Dweller
Could there be an army-special rule that buffs the walkers and makes them more-survivable? What if we get a character that lets you get HP's back after a round of shooting? What if there is another walker on the way (next week) that compliments the ironstrider's role and makes them much more sensible?
It's way too early to call these bad and overpriced; unlike army update codicies, this one is for a brand new force the play-style and strength of which we frankly do not know.
I'm optimistic, and I love the models so I know I'll be buying into t no matter what.
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Post by: Azreal13
Aww, c'mon, you knew they'd find a way of unleashing a turd in the swimming pool somehow!
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Post by: NewTruthNeomaxim
Hive City Dweller wrote:Could there be an army-special rule that buffs the walkers and makes them more-survivable? What if we get a character that lets you get HP's back after a round of shooting? What if there is another walker on the way (next week) that compliments the ironstrider's role and makes them much more sensible?
It's way too early to call these bad and overpriced; unlike army update codicies, this one is for a brand new force the play-style and strength of which we frankly do not know.
I'm optimistic, and I love the models so I know I'll be buying into t no matter what. 
I don't think the pts-price is what anyone is complaining about. :-p
The $-per-full-unit cost is literally the second worst in the entire game, behind Ork Mek Guns, which are the worst priced model by far.
The difference is... I bit my tongue and bought one Mek Gun, one Trukk kit, and some sci-fi cannons, and kit-bashed a whole group of five for a semi-acceptable price. Doing it here will be much trickier.
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Post by: ClockworkZion
DarknessEternal wrote: ClockworkZion wrote:
With the size of the kit I'm not surprised of the cost. Just means I'll be adding them to my army much slower.
For that dollar cost and kit size, I'd have preferred a model with a higher points cost and impact.
I think it has a fair amount of impact, but you're right, it would be better if it were more like the Ad Mech equiv to the Dreadknight.
I am curious to see what the sprues look like though. But I'm always interested in seeing the sprues. Automatically Appended Next Post: Hive City Dweller wrote:Could there be an army-special rule that buffs the walkers and makes them more-survivable? What if we get a character that lets you get HP's back after a round of shooting? What if there is another walker on the way (next week) that compliments the ironstrider's role and makes them much more sensible?
It's way too early to call these bad and overpriced; unlike army update codicies, this one is for a brand new force the play-style and strength of which we frankly do not know.
I'm optimistic, and I love the models so I know I'll be buying into t no matter what. 
There is only one army wide rule we know of right now and the wargear releated to it gives you a +1Ld if you're affected by it. We don't know what it does though.
If anything makes the walkers better it'll be formations. Right now (without knowing everything) they aren't bad and I like their power level (even if that price-tag is a bit of sticker shock), but the remainder of the rules will be real evidence of how good or bad things will really be. Automatically Appended Next Post: NewTruthNeomaxim wrote:The $-per-full-unit cost is literally the second worst in the entire game, behind Ork Mek Guns, which are the worst priced model by far.
Some of the Sisters and clamshell packs are around $1USD/pt or worse, so I wouldn't say they're alone in this.
I'm not excited about the price (I mean I can't be the only one who wanted to put like 12 of these on the table), but at the same time, for the size of the model I'm not mad because it fits into the cost of other comparatively sized new models. My hopes will rest on a good deal coming out of the Battlebox, or other similar bundles.
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Post by: Swastakowey
The problem is, needing one of these is fine for the price. But the fact that (I suspect) you will need 3+ of them (especially the lancers) to be useful game wise makes the price huge.
Which is a pity, because humans need more lancer cavalry, we finally got them, and now they are past the price tag I would pay for those rules.
BUT, I didnt realise how big these things are? How do we know what size they are? For such bad armour and low points I assumed they werent much bigger than a sentinel.
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Post by: aka_mythos
I'm not saying it excuses the price but the Dragoons look atleast 25% bigger than sentinels.
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Post by: ClockworkZion
Swastakowey wrote:How do we know what size they are? For such bad armour and low points I assumed they werent much bigger than a sentinel.
From further up on the page:
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Post by: spaceelf
The price is a bargain  A Stilt Runner will set you back a couple of hundred.
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Post by: ClockworkZion
aka_mythos wrote:I'm not saying it excuses the price but the Dragoons look atleast 25% bigger than sentinels.
Looks like my guess about the base size being the smaller oval base may have be right. That looks like it might be a bigger base than the oval Carnifex one.
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Post by: Swastakowey
I see, so they are tall, but they dont actually have much to them. Tall and thin.
I expected it to be about 70 NZD maybe, but I dont know. 98 is a bit much still. But they are a lot bigger than I thought.
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Post by: aka_mythos
beast_gts wrote: aka_mythos wrote:beast_gts wrote:
If we get robots for 40k from GW I think it'll either be something completely new or the original Rogue Trader ones. I know the Forge World ones are updates of those (the Castellax is an updated Castellan, for example) but as the 40k Mechanicum have lost knowledge they might revert back to older types.
One salty rumor was a 2-in-1 kit that could assemble specifically Colosseus/Conqueror robot. One likely being assault the other being shooty, in standard GW fashion.
Yes, but the original design of those two types isn't really close enough for that kind of kit:
Although they could tweak the legs so only the torso & head are different.
It's GW they can deviate from 20+ year old designs as much as they need to make them work.
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Post by: Gitsplitta
Hmmm... not quite as ugly or ridiculous as I'd first thought. The way they have it deployed I wonder if it isn't some kind of squad support element rather than a stand-alone unit...
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Post by: Do_I_Not_Like_That
I want to hold up my hands and say I got it wrong  I have seen the light.
After reading that Bell of lost souls article about why space marine sergeants don't wear helmets, GW's design ethos makes sense now
Yes, from a military perspective, painting bulls eyes on the heads of these exposed crewmen makes no sense, but it makes sense in the 40k universe.
To those people whom I disagreed with, you were right.
I still don't like the design, and I still think the soldiers look like Death Korps, but I can't criticise the other aspects.
Sackcloth and ashes for me.
PS Is it just me, or can I hear Nelson from the Simpsons going ha ha
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Post by: Medium of Death
The price is a killer. Considering there's not really a lot of plastic involved I don't really think the height is any kind of justification.
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Post by: Matt.Kingsley
*spit take*
$83AU for the walker? God a unit of them is going to be expensive as hell...
I kinda expected the Skitarii, since SM/BA Tacs are around 60ish+ dollars... but dang.
I mean it makes sense I suppose because of the size... but still
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Post by: Formosa
thenoobbomb wrote: Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
So basically, they look extremely different from scions, other than their height? 
Then I shall explain, the poses look just as mono and gimpy as the scions, the gear looks cartoony and stupid like the blinged up scion In the greatcoat, the weapons look again cartoony and stupid, all in all ...bad
and that walker just looks like a zoid for crying out loud, where is the sinister menace of the mechanicum, where are the beefed up skitarii we have read about, with limbs missing etc or hard wired weapons, if you guys like them, fine, I just think they are bland, boring, uninspired and almost completely miss the image that the mech have portrayed for decades, sadly this has been happening with GW more and more since "cartoon chaos" came out years ago.
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Post by: ClockworkZion
Gitsplitta wrote:Hmmm... not quite as ugly or ridiculous as I'd first thought. The way they have it deployed I wonder if it isn't some kind of squad support element rather than a stand-alone unit...
It does have that Extended Data-Tether.
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Post by: Da Butcha
Shame they don't do any market research (don't wanna be otiose!). I think that a $10 US price drop on those walkers would have resulted in oh, about, twice as many sales, if not more.
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Post by: axisofentropy
ClockworkZion wrote:
Looks like my guess about the base size being the smaller oval base may have be right. That looks like it might be a bigger base than the oval Carnifex one.
I still wanna know if those troops are on 25mm or 32mm bases.
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Post by: ClockworkZion
Formosa wrote: thenoobbomb wrote: Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
So basically, they look extremely different from scions, other than their height? 
Then I shall explain, the poses look just as mono and gimpy as the scions, the gear looks cartoony and stupid like the blinged up scion In the greatcoat, the weapons look again cartoony and stupid, all in all ...bad
and that walker just looks like a zoid for crying out loud, where is the sinister menace of the mechanicum, where are the beefed up skitarii we have read about, with limbs missing etc or hard wired weapons, if you guys like them, fine, I just think they are bland, boring, uninspired and almost completely miss the image that the mech have portrayed for decades, sadly this has been happening with GW more and more since "cartoon chaos" came out years ago.
So it's basically "it's not to my personal tastes or expectations"? Automatically Appended Next Post: axisofentropy wrote: ClockworkZion wrote:
Looks like my guess about the base size being the smaller oval base may have be right. That looks like it might be a bigger base than the oval Carnifex one.
I still wanna know if those troops are on 25mm or 32mm bases.
Since the feet are near the edges of the base my guess is 25mm.
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Post by: Formosa
ClockworkZion wrote: Formosa wrote: thenoobbomb wrote: Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
So basically, they look extremely different from scions, other than their height? 
Then I shall explain, the poses look just as mono and gimpy as the scions, the gear looks cartoony and stupid like the blinged up scion In the greatcoat, the weapons look again cartoony and stupid, all in all ...bad
and that walker just looks like a zoid for crying out loud, where is the sinister menace of the mechanicum, where are the beefed up skitarii we have read about, with limbs missing etc or hard wired weapons, if you guys like them, fine, I just think they are bland, boring, uninspired and almost completely miss the image that the mech have portrayed for decades, sadly this has been happening with GW more and more since "cartoon chaos" came out years ago.
So it's basically "it's not to my personal tastes or expectations"?
Automatically Appended Next Post:
axisofentropy wrote: ClockworkZion wrote:
Looks like my guess about the base size being the smaller oval base may have be right. That looks like it might be a bigger base than the oval Carnifex one.
I still wanna know if those troops are on 25mm or 32mm bases.
Since the feet are near the edges of the base my guess is 25mm.
well... yeah, duh! I cant say its not the tastes of other people now can I, +10pts for obvious answer being obvious.
Infact its not in line with any of the described skitarii, artwork etc. so cant blame me for wanting them to look more menacing than cartoony.
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Post by: aka_mythos
ClockworkZion wrote: Formosa wrote: thenoobbomb wrote: Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
So basically, they look extremely different from scions, other than their height? 
Then I shall explain, the poses look just as mono and gimpy as the scions, the gear looks cartoony and stupid like the blinged up scion In the greatcoat, the weapons look again cartoony and stupid, all in all ...bad
and that walker just looks like a zoid for crying out loud, where is the sinister menace of the mechanicum, where are the beefed up skitarii we have read about, with limbs missing etc or hard wired weapons, if you guys like them, fine, I just think they are bland, boring, uninspired and almost completely miss the image that the mech have portrayed for decades, sadly this has been happening with GW more and more since "cartoon chaos" came out years ago.
So it's basically "it's not to my personal tastes or expectations"
More likely he just hasn't realized he hates the 40k and GW aesthetics.
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Post by: RedFox
Formosa wrote: thenoobbomb wrote: Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
So basically, they look extremely different from scions, other than their height? 
Then I shall explain, the poses look just as mono and gimpy as the scions, the gear looks cartoony and stupid like the blinged up scion In the greatcoat, the weapons look again cartoony and stupid, all in all ...bad
and that walker just looks like a zoid for crying out loud, where is the sinister menace of the mechanicum, where are the beefed up skitarii we have read about, with limbs missing etc or hard wired weapons, if you guys like them, fine, I just think they are bland, boring, uninspired and almost completely miss the image that the mech have portrayed for decades, sadly this has been happening with GW more and more since "cartoon chaos" came out years ago.
too cartoony and stupid, strong arguement you got there
surely your artistic tastes must be well developed
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Post by: migooo
Gitsplitta wrote:Hmmm... not quite as ugly or ridiculous as I'd first thought. The way they have it deployed I wonder if it isn't some kind of squad support element rather than a stand-alone unit...
It's said it's as tall as a Riptide. But that is from Fiet so take from that what you will.
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Post by: plastictrees
ClockworkZion wrote: Formosa wrote: thenoobbomb wrote: Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
So basically, they look extremely different from scions, other than their height? 
Then I shall explain, the poses look just as mono and gimpy as the scions, the gear looks cartoony and stupid like the blinged up scion In the greatcoat, the weapons look again cartoony and stupid, all in all ...bad
and that walker just looks like a zoid for crying out loud, where is the sinister menace of the mechanicum, where are the beefed up skitarii we have read about, with limbs missing etc or hard wired weapons, if you guys like them, fine, I just think they are bland, boring, uninspired and almost completely miss the image that the mech have portrayed for decades, sadly this has been happening with GW more and more since "cartoon chaos" came out years ago.
So it's basically "it's not to my personal tastes or expectations"?
Gary Murderface: "Do_I_Not_Like_That stumbles but Formosa grabs the baton!"
Steve Grimname: "It looks like he's going to be significantly less self aware than the previous runner Gary, let's see how he gets on."
Gary: "Hating everything and insulting everyone that disagrees with you is a bold strategy, but well themed to the 40k universe with a strong tradition on the internet. Back to the action now..."
As a personal note, the walker has a dismemberd human hard-wired into it's chasis. It's possible that your sinister menace detection apparatus may be faulty.
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Post by: Medium of Death
I think a lot of it is the paintjob. I think they look pretty gritty.
It might have been nice for them to have some exposed flesh areas. Plugged with wires and such.
It's better than nothing though. Perhaps they took this more mechanical look because of the upcoming genestealer cultists.
Definitely no where near as bad as the Chaos realeases of a few years ago, but I see what Formosa is getting at.
Also I really wish they'd stop putting those banding points on to a lot of the kits. It made sense on Knight and These but I hate that it's on the Taurox too.
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Post by: ClockworkZion
migooo wrote: Gitsplitta wrote:Hmmm... not quite as ugly or ridiculous as I'd first thought. The way they have it deployed I wonder if it isn't some kind of squad support element rather than a stand-alone unit...
It's said it's as tall as a Riptide. But that is from Fiet so take from that what you will.
Maybe if it's a kneeling Riptide. But I doubt it.
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Post by: BrianDavion
aka_mythos wrote: ClockworkZion wrote: Formosa wrote: thenoobbomb wrote: Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
So basically, they look extremely different from scions, other than their height? 
Then I shall explain, the poses look just as mono and gimpy as the scions, the gear looks cartoony and stupid like the blinged up scion In the greatcoat, the weapons look again cartoony and stupid, all in all ...bad
and that walker just looks like a zoid for crying out loud, where is the sinister menace of the mechanicum, where are the beefed up skitarii we have read about, with limbs missing etc or hard wired weapons, if you guys like them, fine, I just think they are bland, boring, uninspired and almost completely miss the image that the mech have portrayed for decades, sadly this has been happening with GW more and more since "cartoon chaos" came out years ago.
So it's basically "it's not to my personal tastes or expectations"
More likely he just hasn't realized he hates the 40k and GW aesthetics.
heh yeah thats my read of it. there are some people on dakka dakka I've found whom complain about every new release even when it suits the aesthetic of the faction perfectly. it's like the people who complained the new space Marine units where "too boxy" I mean.... wut? that's been the SM vehicle aestetic since the rhino!
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Post by: Tannhauser42
ClockworkZion wrote:
Some of the Sisters and clamshell packs are around $1USD/pt or worse, so I wouldn't say they're alone in this.
I'm not excited about the price (I mean I can't be the only one who wanted to put like 12 of these on the table), but at the same time, for the size of the model I'm not mad because it fits into the cost of other comparatively sized new models. My hopes will rest on a good deal coming out of the Battlebox, or other similar bundles.
I also wanted to field 12 of the things, possibly more. A full unit of the dragoons and a full unit of the gun versions. But at the price GW wants? Nope. $220.50 for six of them if you can find a 25% discount somewhere. At first I was torn as to how to split my budget between new AdMech, Deadzone KS, and Raging Heroes KS (funny you mention Sisters, I can get nearly a whole Sisters army from RH for the price of one unit of Dragoons). Well, I can now mostly eliminate AdMech from that equation. Now I'll just buy some Skitarii to be a small allied force in 40K and to use as Tech Thralls in my 30K Mechanicum army. Even though FW is expensive, I still feel like I got my money's worth with the Mechanicum models I have. But not with the new AdMech.
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Post by: migooo
I think the price just allows me to paint each uniquely. ( the walkers)
Ill be doing some minor conversions for Pelts and such but that's about it.
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Post by: Azreal13
plastictrees wrote: ClockworkZion wrote: Formosa wrote: thenoobbomb wrote: Formosa wrote:wow, these look truelly awful, I was expecting so much more, they just seem like scions with kit change and more clothes...
So basically, they look extremely different from scions, other than their height? 
Then I shall explain, the poses look just as mono and gimpy as the scions, the gear looks cartoony and stupid like the blinged up scion In the greatcoat, the weapons look again cartoony and stupid, all in all ...bad
and that walker just looks like a zoid for crying out loud, where is the sinister menace of the mechanicum, where are the beefed up skitarii we have read about, with limbs missing etc or hard wired weapons, if you guys like them, fine, I just think they are bland, boring, uninspired and almost completely miss the image that the mech have portrayed for decades, sadly this has been happening with GW more and more since "cartoon chaos" came out years ago.
So it's basically "it's not to my personal tastes or expectations"?
Gary Murderface: "Do_I_Not_Like_That stumbles but Formosa grabs the baton!"
Steve Grimname: "It looks like he's going to be significantly less self aware than the previous runner Gary, let's see how he gets on."
Gary: "Hating everything and insulting everyone that disagrees with you is a bold strategy, but well themed to the 40k universe with a strong tradition on the internet. Back to the action now..."
As a personal note, the walker has a dismemberd human hard-wired into it's chasis. It's possible that your sinister menace detection apparatus may be faulty.
I seldom Exalt posts...
But when I do..
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Post by: ekim
Isn't the tau broadside $50 per kit? XV88s appear to be much smaller than this new walker... The price seems to be right to me. By "right" I mean what I would expect from GW.
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Post by: ClockworkZion
Tannhauser42 wrote: ClockworkZion wrote:
Some of the Sisters and clamshell packs are around $1USD/pt or worse, so I wouldn't say they're alone in this.
I'm not excited about the price (I mean I can't be the only one who wanted to put like 12 of these on the table), but at the same time, for the size of the model I'm not mad because it fits into the cost of other comparatively sized new models. My hopes will rest on a good deal coming out of the Battlebox, or other similar bundles.
I also wanted to field 12 of the things, possibly more. A full unit of the dragoons and a full unit of the gun versions. But at the price GW wants? Nope. $220.50 for six of them if you can find a 25% discount somewhere. At first I was torn as to how to split my budget between new AdMech, Deadzone KS, and Raging Heroes KS (funny you mention Sisters, I can get nearly a whole Sisters army from RH for the price of one unit of Dragoons). Well, I can now mostly eliminate AdMech from that equation. Now I'll just buy some Skitarii to be a small allied force in 40K and to use as Tech Thralls in my 30K Mechanicum army. Even though FW is expensive, I still feel like I got my money's worth with the Mechanicum models I have. But not with the new AdMech.
All I know is that I'm really glad I'm getting a Questoris Knight Magera to add to the army since that'll help fill it out without shooting myself in the foot on cost (hen again I play Sisters so building an expensive army isn't anything new, and I'm thankful that at least the troops are reasonably priced so it's not all bad).
Plus it has a Lighting Cannon so you know, that's pretty sweet.
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Post by: rollawaythestone
ClockworkZion wrote: Tannhauser42 wrote: ClockworkZion wrote:
Some of the Sisters and clamshell packs are around $1USD/pt or worse, so I wouldn't say they're alone in this.
I'm not excited about the price (I mean I can't be the only one who wanted to put like 12 of these on the table), but at the same time, for the size of the model I'm not mad because it fits into the cost of other comparatively sized new models. My hopes will rest on a good deal coming out of the Battlebox, or other similar bundles.
I also wanted to field 12 of the things, possibly more. A full unit of the dragoons and a full unit of the gun versions. But at the price GW wants? Nope. $220.50 for six of them if you can find a 25% discount somewhere. At first I was torn as to how to split my budget between new AdMech, Deadzone KS, and Raging Heroes KS (funny you mention Sisters, I can get nearly a whole Sisters army from RH for the price of one unit of Dragoons). Well, I can now mostly eliminate AdMech from that equation. Now I'll just buy some Skitarii to be a small allied force in 40K and to use as Tech Thralls in my 30K Mechanicum army. Even though FW is expensive, I still feel like I got my money's worth with the Mechanicum models I have. But not with the new AdMech.
All I know is that I'm really glad I'm getting a Questoris Knight Magera to add to the army since that'll help fill it out without shooting myself in the foot on cost (hen again I play Sisters so building an expensive army isn't anything new, and I'm thankful that at least the troops are reasonably priced so it's not all bad).
Plus it has a Lighting Cannon so you know, that's pretty sweet.
Is that Questoris just a body-kit for the Knight kit? Or a complete model? The Forgeworld site makes it seem like it's just a body-kit. If so, that is one expensive Knight Titan...
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Post by: ClockworkZion
ekim wrote:Isn't the tau broadside $50 per kit? XV88s appear to be much smaller than this new walker... The price seems to be right to me. By "right" I mean what I would expect from GW.
It's at least in the same pricing pattern as other compariblely sized kits. The problem really comes down to the number you can take in a unit and their low points cost.
I mean they're well balanced on the table, and you really do want to run units of 3-6 depending on the set up (6 of the Autocannon Ironstriders stand a good chance of erasing units or light/medium vehicles off the table for example), but when that's paired up with that price I fully understand why people would balk.
I, for one, am hoping we have some alternate options for HS and FA just so we aren't stuck with those to fill those slots. If for no other reason, for the cost of those models meaning I'd like to diversify in how I build the Ad Mech. Automatically Appended Next Post: rollawaythestone wrote: ClockworkZion wrote: Tannhauser42 wrote: ClockworkZion wrote:
Some of the Sisters and clamshell packs are around $1USD/pt or worse, so I wouldn't say they're alone in this.
I'm not excited about the price (I mean I can't be the only one who wanted to put like 12 of these on the table), but at the same time, for the size of the model I'm not mad because it fits into the cost of other comparatively sized new models. My hopes will rest on a good deal coming out of the Battlebox, or other similar bundles.
I also wanted to field 12 of the things, possibly more. A full unit of the dragoons and a full unit of the gun versions. But at the price GW wants? Nope. $220.50 for six of them if you can find a 25% discount somewhere. At first I was torn as to how to split my budget between new AdMech, Deadzone KS, and Raging Heroes KS (funny you mention Sisters, I can get nearly a whole Sisters army from RH for the price of one unit of Dragoons). Well, I can now mostly eliminate AdMech from that equation. Now I'll just buy some Skitarii to be a small allied force in 40K and to use as Tech Thralls in my 30K Mechanicum army. Even though FW is expensive, I still feel like I got my money's worth with the Mechanicum models I have. But not with the new AdMech.
All I know is that I'm really glad I'm getting a Questoris Knight Magera to add to the army since that'll help fill it out without shooting myself in the foot on cost (hen again I play Sisters so building an expensive army isn't anything new, and I'm thankful that at least the troops are reasonably priced so it's not all bad).
Plus it has a Lighting Cannon so you know, that's pretty sweet.
Is that Questoris just a body-kit for the Knight kit? Or a complete model? The Forgeworld site makes it seem like it's just a body-kit. If so, that is one expensive Knight Titan...
Complete kit. I mean it's the plastic knight at it's core, but with all the added sexiness of that Mechanicum armor, weapons and head.
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Post by: BrianDavion
ClockworkZion wrote: ekim wrote:Isn't the tau broadside $50 per kit? XV88s appear to be much smaller than this new walker... The price seems to be right to me. By "right" I mean what I would expect from GW.
It's at least in the same pricing pattern as other compariblely sized kits. The problem really comes down to the number you can take in a unit and their low points cost.
I mean they're well balanced on the table, and you really do want to run units of 3-6 depending on the set up (6 of the Autocannon Ironstriders stand a good chance of erasing units or light/medium vehicles off the table for example), but when that's paired up with that price I fully understand why people would balk.
I, for one, am hoping we have some alternate options for HS and FA just so we aren't stuck with those to fill those slots. If for no other reason, for the cost of those models meaning I'd like to diversify in how I build the Ad Mech.
yeah me too, still I think with allies you'll be able to do pretty well.
I know the army almost screams for an IK to run with it
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Post by: H.B.M.C.
drbored wrote:"The Walkers are so expensive!"
"The walkers are too expensive!"
"The walkers are so expensive!"
They are too expensive. You're familiar with the concept of 'value' right. When people see stupidly expensive walkers, and then see you need large units of them as they cost no points, that's bad value. Same problem with the Ork Big Gunz.
drbored wrote:Y'know what else costs 50 bucks? Call of Duty. Y'know what you'll probably spend less time playing with? Call of Duty.
Y'know what a false equivalency is? Call of Duty.
No one has said anything like that Mr. Scarecrow. Calm down.
drbored wrote:Wait a couple weeks or months and after everyone realizes that they can't be competitive or something, you'll find plenty of them on E-bay for less.
Really not the point people are making...
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Post by: ClockworkZion
BrianDavion wrote: ClockworkZion wrote: ekim wrote:Isn't the tau broadside $50 per kit? XV88s appear to be much smaller than this new walker... The price seems to be right to me. By "right" I mean what I would expect from GW.
It's at least in the same pricing pattern as other compariblely sized kits. The problem really comes down to the number you can take in a unit and their low points cost.
I mean they're well balanced on the table, and you really do want to run units of 3-6 depending on the set up (6 of the Autocannon Ironstriders stand a good chance of erasing units or light/medium vehicles off the table for example), but when that's paired up with that price I fully understand why people would balk.
I, for one, am hoping we have some alternate options for HS and FA just so we aren't stuck with those to fill those slots. If for no other reason, for the cost of those models meaning I'd like to diversify in how I build the Ad Mech.
yeah me too, still I think with allies you'll be able to do pretty well.
I know the army almost screams for an IK to run with it
Most definitely. Even if it's not for the actual power of the Knights, the theme cries for one to be in your army.
Someday I'll look at the Volkite one as a fun addition, but for now I'll just go with one.
Though I am seriously consider stealing the idea of a strong, glossy paint job for the armor. It just fits how my brain sees the Ad Mech and the lavish amounts of attention they pour on their machines.
You know, something like this:
The person who did this model used Tamiya Clear Gloss Red over a Silver basecoat and I gotta say I really like it.
Though that means investing some more in paints for airbrushing with.
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Post by: notprop
I've seen that image before, doent it usually have 'Haterz gonna hate' infront of it as is side skips by?
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Post by: WrentheFaceless
So has there been a post on what the Doctrina Imperatives special rule is yet?
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Post by: ClockworkZion
notprop wrote:I've seen that image before, doent it usually have 'Haterz gonna hate' infront of it as is side skips by? 
I hadn't seen that paired with a Knight before. O.o Automatically Appended Next Post:
Not yet. It's not in this WD and Natfka's leak earlier this year never said what it was.
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Post by: WrentheFaceless
Hmm, how are you supposed to use the units without know what that rule is?
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Post by: Kanluwen
It's entirely possible that the rule might be present in the instruction manual.
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Post by: WrentheFaceless
Kanluwen wrote:It's entirely possible that the rule might be present in the instruction manual.
So does admech take AA or AAA batteries?
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Post by: Mario
http://shopgoodie.com/guys-unstoppable-t-rex-t-shirt/
And now look at the image again. I think it was a meme before it became a t-shirt.
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Post by: Desubot
Its the imperium
Its probably those fiddly button cels.
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Post by: kronk
Oh...
Now I get it. Nicely done.
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Post by: ClockworkZion
How are you supposed to use the units with no HQ or FOC? Until we know more I can't justify buying anything because I don't even know what a legal army will be. :/
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Post by: aka_mythos
ClockworkZion wrote:
How are you supposed to use the units with no HQ or FOC? Until we know more I can't justify buying anything because I don't even know what a legal army will be. :/ GW doesn't believe people buy their miniatures because of the game; to them we're just collectors. They're also happy to sell you more than you need as well units that end up useless.
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Post by: NewTruthNeomaxim
I really love these damn models, and it occurs to me that I might need to do something I have never properly done with 40k.... buy slowly over time. :-p
I tend to go disgustingly big when I want to start a new list or army, and it both creates a massive hobby backlog, but also a lack of ownership. I didn't build it over-time making it too easy for me to move on, a bad personal trait of mine.
So maybe I do the hobby "right" with these... and buy/paint ONE Walker per month.
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Post by: inquisitorlewis
I don't play 40k anymore. Still, occasionally GW releases something that I just would like to have. I think this may be one of those releases.
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Post by: Da Butcha
inquisitorlewis wrote:I don't play 40k anymore. Still, occasionally GW releases something that I just would like to have. I think this may be one of those releases.
It absolutely blows my mind that the same company that is releasing Adeptus Mechanicus for 40K (and with a strong, Blanchesque look) is the same one that just took their well-established, distinctive Fantasy setting and blew it the feth up.
Did they squeeze all the love and nostalgia out of Fantasy and pour it over 40K or something?
Next they will sack Jervis and release Sisters of Battle models.
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Post by: ultimentra
This entire thread from page 41 onward-
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Post by: CthuluIsSpy
Da Butcha wrote: inquisitorlewis wrote:I don't play 40k anymore. Still, occasionally GW releases something that I just would like to have. I think this may be one of those releases.
It absolutely blows my mind that the same company that is releasing Adeptus Mechanicus for 40K (and with a strong, Blanchesque look) is the same one that just took their well-established, distinctive Fantasy setting and blew it the feth up.
Did they squeeze all the love and nostalgia out of Fantasy and pour it over 40K or something?
Next they will sack Jervis and release Sisters of Battle models.
What if...the new Admech models are made from melted down WHFB models
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Post by: Tannhauser42
So...you like GW's prices?
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Post by: ultimentra
 yes they are my most favorite thing ever, I wish they were higher...
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Post by: MrFlutterPie
ultimentra wrote:
 yes they are my most favorite thing ever, I wish they were higher...
You fool Kirby has spies everywhere!
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Post by: BrianDavion
the CYNIC in me says that if they're not displaying this rule it'll be something that'll make the admech forces worse.. and thus they don't want us to know yet
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Post by: SickSix
Holy crap. After all these years they are actually doing it.
The Skitarrii models look good. I might just get a box to paint.
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Post by: His Master's Voice
BrianDavion wrote:the CYNIC in me says that if they're not displaying this rule it'll be something that'll make the admech forces worse.. and thus they don't want us to know yet
That would imply GW has an understanding of what makes a unit good or bad in their game system. Dakka claims it's impossible, therefore this is not the explanation you're looking for.
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Post by: BrianDavion
His Master's Voice wrote:BrianDavion wrote:the CYNIC in me says that if they're not displaying this rule it'll be something that'll make the admech forces worse.. and thus they don't want us to know yet
That would imply GW has an understanding of what makes a unit good or bad in their game system. Dakka claims it's impossible, therefore this is not the explanation you're looking for.
true, GW seems to think assaulting is the cat's meow in 40k
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Post by: Azreal13
It seems more "stop not liking what I like" to me, but whatever..
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Post by: SirDonlad
His Master's Voice wrote:BrianDavion wrote:the CYNIC in me says that if they're not displaying this rule it'll be something that'll make the admech forces worse.. and thus they don't want us to know yet
That would imply GW has an understanding of what makes a unit good or bad in their game system. Dakka claims it's impossible, therefore this is not the explanation you're looking for.
these aren't the droids i'm looking for?
move along...
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Post by: Mathieu Raymond
I just realized that if I wanted to use those as Penitent Engines to convert and save a few dollars, I might as well buy a Penitent Engine. They are 15$ cheaper. I'm shocked!
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Post by: Kid_Kyoto
I think the rules means all rolls of 4+ to hit count as AP1, fleshbane, armorbane, poisoned 2+, instant death.
You say they don't.
Let's roll off for it. Automatically Appended Next Post: Mathieu Raymond wrote:I just realized that if I wanted to use those as Penitent Engines to convert and save a few dollars, I might as well buy a Penitent Engine. They are 15$ cheaper. I'm shocked!
Ouch.
Ouch.
Ouch.
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Post by: zeromaeus
Beautiful models. A painful pricepoint on the chicken walker, though.
I really love GW branching out and making cool, new things. However, if they make too many armies that I want to collect, I fear I'll have serious difficulty saving any kind of money.
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Post by: Accolade
Mathieu Raymond wrote:I just realized that if I wanted to use those as Penitent Engines to convert and save a few dollars, I might as well buy a Penitent Engine. They are 15$ cheaper. I'm shocked!
Yeah, THAT really says it on the price tag, that a platic model would be $15 more than a metal one of the same size. KIrby and his crew must get off on gouging the prices on these things, even more so if they read someone defending the pricing in the first place!
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Post by: aka_mythos
Accolade wrote: Mathieu Raymond wrote:I just realized that if I wanted to use those as Penitent Engines to convert and save a few dollars, I might as well buy a Penitent Engine. They are 15$ cheaper. I'm shocked!
Yeah, THAT really says it on the price tag, that a platic model would be $15 more than a metal one of the same size. KIrby and his crew must get off on gouging the prices on these things, even more so if they read someone defending the pricing in the first place!
I think it means you should brace for the same sticker shock whenever GW does a plastic Penitent Engine. Oops clock reset.
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Post by: ClockworkZion
From /tg/:
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Post by: plastictrees
Damn. That's some nice stuff.
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Post by: ClockworkZion
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Post by: drbored
The baroque detail in the guns, the robotics all the way down to the feet, and the weird equipment and tubes, on top of the iconic red robes... It's all just so good.
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Post by: H.B.M.C.
Sooo pretty...
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Post by: Nephilim
Are they bionic goat legs or is it just the angle of the picture ?
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Post by: SeanDrake
I fully understand that it is only my opinion but those are godawful without taking into account the price, which makes the fw models a valid comparison.
It's like they took the chaos cultist give him the empire state troop head swap randomly dabbed it in glue and rolled it in there bitz box.
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Post by: notprop
Nephilim wrote:Are they bionic goat legs or is it just the angle of the picture ?
Of course. The basis of any futuristic neo-gothic technocracy is bionic goat legs. duh!
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Post by: TheDraconicLord
Gods, everything looks SO DAMN GOOD! The weapons look so over-the-top, the gigantic arquebus, the way the rangers look with their bionics, robot parts and hood... even the other type is starting to grow on me...
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Post by: Co'tor Shas
The wooden gun really looks like a musket. Although I like the other one.
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Post by: Talys
My sentiments exactly. I was just going to pick up one of each on AdMech... but........ Those are sooooo purrrdddyyyyy
TY ClockworkZion for forwarding that  Very pumped now.
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Post by: Kosake
Co'tor Shas wrote:The wooden gun really looks like a musket. Although I like the other one.
Yeah. A musket with a PTRS muzzle break, for some reason, despite that it's probably firing lightning or lasers or something.
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Post by: Co'tor Shas
Kosake wrote: Co'tor Shas wrote:The wooden gun really looks like a musket. Although I like the other one.
Yeah. A musket with a PTRS muzzle break, for some reason, despite that it's probably firing lightning or lasers or something.
It's kind of sad. One of the reasons I like the Ad Mech is they they generally look more high tech then the rest of the imperium. Yet here they are using a fething wooden gun. And, with my luck, it's going to turn out to be their best weapon...
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Post by: Matt.Kingsley
For the price the 'wooden gun' is pretty bad... 60" AP3 Sniper rifle for as much as a power fist? Not too good...
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Post by: H.B.M.C.
Matt.Kingsley wrote:For the price the 'wooden gun' is pretty bad... 60" AP3 Sniper rifle for as much as a power fist? Not too good...
Well as a few of us have said, the people writing the rules have what we could charitably call a casual or passing relationship with how their game actually works, so don't expect miracles (or... any semblance of balance, internal or external - units are written in a vacuum most of the time, or at least it seems that way).
But they're just so darn good lookin' that I really don't care what the rules are.
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Post by: Co'tor Shas
I don't know, people in my areas complain about my 48" sniper. Although they may have more to do with me abusing the fact that they are rapid fire and on drones...
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Post by: migooo
Matt.Kingsley wrote:For the price the 'wooden gun' is pretty bad... 60" AP3 Sniper rifle for as much as a power fist? Not too good...
Heavy 3 and Armourbane though. But as I play a version of 2nd Ed the rules mean very little.
Automatically Appended Next Post:
Co'tor Shas wrote: Kosake wrote: Co'tor Shas wrote:The wooden gun really looks like a musket. Although I like the other one.
Yeah. A musket with a PTRS muzzle break, for some reason, despite that it's probably firing lightning or lasers or something.
It's kind of sad. One of the reasons I like the Ad Mech is they they generally look more high tech then the rest of the imperium. Yet here they are using a fething wooden gun. And, with my luck, it's going to turn out to be their best weapon...
But quite a lot of modern rifles have wooden "finishing" especially if they are made for hunting and such . If (and this is only a hypothesis) the AM care what they produce for their own forces why wouldn't they make them Baroque and functional?
I had a few weeks in a proof house ( where firearms are tested ) and from what I saw and was told often custom ( I.e. fancy ) guns often performed far better than their mass produced equivalent. But the funny thing was often the older say musket ( reproduction or working museum / collectors) hardly failed.
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Post by: alphaecho
Co'tor Shas wrote: Kosake wrote: Co'tor Shas wrote:The wooden gun really looks like a musket. Although I like the other one.
Yeah. A musket with a PTRS muzzle break, for some reason, despite that it's probably firing lightning or lasers or something.
It's kind of sad. One of the reasons I like the Ad Mech is they they generally look more high tech then the rest of the imperium. Yet here they are using a fething wooden gun. And, with my luck, it's going to turn out to be their best weapon...
Or you could paint it up as the material of your choice...
In the unlikely event that an opponent complains that its not painted as per the original White Dwarf article, state that yours is made from alien trees!
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Post by: Matt.Kingsley
H.B.M.C. wrote: Matt.Kingsley wrote:For the price the 'wooden gun' is pretty bad... 60" AP3 Sniper rifle for as much as a power fist? Not too good... Well as a few of us have said, the people writing the rules have what we could charitably call a casual or passing relationship with how their game actually works, so don't expect miracles (or... any semblance of balance, internal or external - units are written in a vacuum most of the time, or at least it seems that way). But they're just so darn good lookin' that I really don't care what the rules are. Oh don't get me wrong, I know GDubs don't know their own rules. Hell, I don't care that the rifles are bad (as you said, they look darn good. There is no way I'm not including a few in an AdMech army), it's just that Co'tor needn't worry about them being so good his has to use the wooden guns he doesn't like migooo wrote: Matt.Kingsley wrote:For the price the 'wooden gun' is pretty bad... 60" AP3 Sniper rifle for as much as a power fist? Not too good... Heavy 3 and Armourbane though. But as I play a version of 2nd Ed the rules mean very little. They're only Heavy 1, and Armourbane is nice... just not on a S4 gun. But sod the bad rules, they look cool!
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Post by: migooo
Oops! That's what you get from switching between tabs on a Kindle Fire. Sorry.
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Post by: BrianDavion
SeanDrake wrote:I fully understand that it is only my opinion but those are godawful without taking into account the price, which makes the fw models a valid comparison.
It's like they took the chaos cultist give him the empire state troop head swap randomly dabbed it in glue and rolled it in there bitz box.
no offense but if you think these are just blinged up cultists you need to get your eyes checked. other then "yes they both have robes" the simiarlties aren't exactly there
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Post by: migooo
BrianDavion wrote:SeanDrake wrote:I fully understand that it is only my opinion but those are godawful without taking into account the price, which makes the fw models a valid comparison.
It's like they took the chaos cultist give him the empire state troop head swap randomly dabbed it in glue and rolled it in there bitz box.
no offense but if you think these are just blinged up cultists you need to get your eyes checked. other then "yes they both have robes" the simiarlties aren't exactly there
The Goggles on some cultists suppose look similar to the lenses on the hooded heads.
But that kinda thing would look similar.
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Post by: Moopy
Oh god... please no. I love the look of these figures... but... no money.
No money.
No money.
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Post by: Do_I_Not_Like_That
Still a bit to Death Korps for me, but I won't deny that I'm loving that musket sniper rifle. I may buy them just to get my hands on that for a historical project. Automatically Appended Next Post: Moopy wrote:Oh god... please no. I love the look of these figures... but... no money.
No money.
No money.
Crime?
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Post by: endlesswaltz123
Whilst I do like them, I think they are maybe a little bit 'too clean' for my liking... It may be the paint job though, I'm sure they will look outstanding when some of the better painters on here get hold of them.
My only other slight criticism is that they are a little bit too uniformed (linked back to being clean) and robotic for my liking in the skitari themselves. The walker is outstanding and everything that the should look like, but the messed up forging of flesh and metal should be shown in the skitari themselves, not jus looking like they are wearing a suit and in that back to the uniformed clean look, one should have a bionic leg whilst another shouldn't etc.
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Post by: Kosake
Matt.Kingsley wrote:For the price the 'wooden gun' is pretty bad... 60" AP3 Sniper rifle for as much as a power fist? Not too good...
I'd take a 60" AP3 Sniper fired with BS4 or maybe even higher if they have some sort of target designators any day over a power fist for the same price...
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Post by: prowla
drbored wrote:The baroque detail in the guns, the robotics all the way down to the feet, and the weird equipment and tubes, on top of the iconic red robes... It's all just so good.
Yep, I hate it when GW does some actual design work, for once. This is Dark Eldar release all over again.
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Post by: Kosake
migooo wrote:But quite a lot of modern rifles have wooden "finishing" especially if they are made for hunting and such . If (and this is only a hypothesis) the AM care what they produce for their own forces why wouldn't they make them Baroque and functional?
I had a few weeks in a proof house ( where firearms are tested ) and from what I saw and was told often custom ( I.e. fancy ) guns often performed far better than their mass produced equivalent. But the funny thing was often the older say musket ( reproduction or working museum / collectors) hardly failed.
Well, that's because the old tech is just too simple to fail. Muskets are hardly more than a metal tube with gunpowder at one end. As long as you can get the stuff ignited (primer caps or even brimstone sparky thing), it has no other options but work. Even a couple hundred years later, you'd need to rework the basic bolt action rifle with a big hammer before it would cause a malfunction. Not saying that wear and tear don't show in the accuracy department, but the mere "trigger is pulled, projectile comes out" becomes only a problem if you have at least a semi-automatic weapon-
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Post by: Moopy
Do_I_Not_Like_That wrote:Still a bit to Death Korps for me, but I won't deny that I'm loving that musket sniper rifle. I may buy them just to get my hands on that for a historical project.
Automatically Appended Next Post:
Moopy wrote:Oh god... please no. I love the look of these figures... but... no money.
No money.
No money.
Crime?
Cant. I found out that:
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Post by: Nephilim
The transfer sheet has some great bits on it, definitely getting one of those for my 30K Mechanicus.
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Post by: Verviedi
Nephilim wrote:The transfer sheet has some great bits on it, definitely getting one of those for my 30K Mechanicus.
Pic?
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Post by: Davylove21
Those pictures just upped my motivation for a job interview I got today by about 200%. Need these. Also, Tyranids for sale!
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Post by: Warhams-77
Found that page from the upcoming WD online today. Wrong thread but you asked so why not answering here?  I guess these models have already been seen, haven't they?
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Post by: Dramagod2
Mathieu Raymond wrote:I just realized that if I wanted to use those as Penitent Engines to convert and save a few dollars, I might as well buy a Penitent Engine. They are 15$ cheaper. I'm shocked!
Do we actually know what the size comparison is though? From what Ive seen, the Ironstrider/Dragoon Look quite a bit bigger than the penitent engine. I feel like the major issue on this model for me is the price vs the points cost. Looking at the model itself, the the $49 price tag doesnt seem to out of line with how a lot of other similarly sized models are priced. Where I have trouble is the point cost. Its just a lot of money for an inexpensive unit.
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Post by: Manus
endlesswaltz123 wrote:Whilst I do like them, I think they are maybe a little bit 'too clean' for my liking... It may be the paint job though, I'm sure they will look outstanding when some of the better painters on here get hold of them.
My only other slight criticism is that they are a little bit too uniformed (linked back to being clean) and robotic for my liking in the skitari themselves. The walker is outstanding and everything that the should look like, but the messed up forging of flesh and metal should be shown in the skitari themselves, not jus looking like they are wearing a suit and in that back to the uniformed clean look, one should have a bionic leg whilst another shouldn't etc.
I know what you mean, I also need flesh and metal. I think you have to remember these are just part of the mechanicus Militaris, and these would be the ones normally designated hypapsists. The most "guard" like unit type in the Militaris. The good old flesh and metal mashup would be more eminent in praetorians and gunservitors (herakli). If those unit types will be part of the release is a different matter though - they should if GW wants to field a genuine Skitarii force but you never know. We'd also need Secutor Magi and sagittarii BTW - so get on with the codex release GW!!!!
Some one requested the decal:
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Post by: Verviedi
Manus wrote:endlesswaltz123 wrote:Whilst I do like them, I think they are maybe a little bit 'too clean' for my liking... It may be the paint job though, I'm sure they will look outstanding when some of the better painters on here get hold of them.
My only other slight criticism is that they are a little bit too uniformed (linked back to being clean) and robotic for my liking in the skitari themselves. The walker is outstanding and everything that the should look like, but the messed up forging of flesh and metal should be shown in the skitari themselves, not jus looking like they are wearing a suit and in that back to the uniformed clean look, one should have a bionic leg whilst another shouldn't etc.
I know what you mean, I also need flesh and metal. I think you have to remember these are just part of the mechanicus Militaris, and these would be the ones normally designated hypapsists. The most "guard" like unit type in the Militaris. The good old flesh and metal mashup would be more eminent in praetorians and gunservitors (herakli). If those unit types will be part of the release is a different matter though - they should if GW wants to field a genuine Skitarii force but you never know. We'd also need Secutor Magi and sagittarii BTW - so get on with the codex release GW!!!!
Some one requested the decal:

*Puts Mechanicus Illuminati symbol on everything
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Post by: Manus
Dramagod2 wrote: Mathieu Raymond wrote:I just realized that if I wanted to use those as Penitent Engines to convert and save a few dollars, I might as well buy a Penitent Engine. They are 15$ cheaper. I'm shocked!
Do we actually know what the size comparison is though? From what Ive seen, the Ironstrider/Dragoon Look quite a bit bigger than the penitent engine. I feel like the major issue on this model for me is the price vs the points cost. Looking at the model itself, the the $49 price tag doesnt seem to out of line with how a lot of other similarly sized models are priced. Where I have trouble is the point cost. Its just a lot of money for an inexpensive unit.
I know they are not aligned with the titan, but from this they look somewhat bigger than a dread/pentinent engine. I saw someone say they are the size of GK knight, I have no idea if they are right though.
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Post by: Leth
Someone mentioned that the crab walker looks similar to the soulgrinder/defiler. Maybe we are seeing that it is the unit that those chaos models are based off of for size.
Also those walkers look huge, price point makes a little more sense
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Post by: migooo
Oh you know that that Illuminati symbol will be everywhere
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Post by: BrookM
I need me a sheet of them decals for sure.
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Post by: migooo
Well hopefully we get something in the walkers and Skittari. I cant justify 8 quid ( i think) on a sheet that ill only use one type from.
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Post by: Kanluwen
migooo wrote:
Well hopefully we get something in the walkers and Skittari. I cant justify 8 quid ( i think) on a sheet that ill only use one type from.
Once again...
This is looking to be the exact same situation as what we saw with the Imperial Knights book. They had a "generic" transfer sheet that comes in the box and a more in-depth sheet that was available only from the webstore.
The second sheet was almost on par with a Forge World offering.
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Post by: migooo
Kanluwen wrote:migooo wrote:
Well hopefully we get something in the walkers and Skittari. I cant justify 8 quid ( i think) on a sheet that ill only use one type from.
Once again...
This is looking to be the exact same situation as what we saw with the Imperial Knights book. They had a "generic" transfer sheet that comes in the box and a more in-depth sheet that was available only from the webstore.
The second sheet was almost on par with a Forge World offering.
I didn't deny this however I only like the look of some, and it would be a waste.
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Post by: streetsamurai
just got the news that I received a scholarship of several thousands dollars. I wonder if they would still give it to me if they knew how it will be wasted on plastic little men.
this release is spectacular so far. Can't wait to see the rest of it.
and if the rumoured genestealer cult is as good as this, i'll probably need to re-start my career as a hitman to be able to afford all the little plastic men i'll need to be happy.
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Post by: Lord Scythican
The price for the walkers seems fair given the size of them. I mean a carnifex is $45.00. Sure it is a better model for the game, but they are similar in size. Sometimes GW overprices stuff like Sisters of Slaughter being twice the price of a similar sized kit like Dark Eldar wyches, but this price seems appropriate even if you are paying close to a $1.00 per point.
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Post by: nudibranch
One nice thing I just noticed with the new models is that they haven't plastered every surface with mechanicus logos. Though I will be buying some of these specifically for mechanicus, as someone who loves converting things this is very good. I rather dislike having to file of dozens of the insignias most recent models are covered in...
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Post by: migooo
nudibranch wrote:One nice thing I just noticed with the new models is that they haven't plastered every surface with mechanicus logos. Though I will be buying some of these specifically for mechanicus, as someone who loves converting things this is very good. I rather dislike having to file of dozens of the insignias most recent models are covered in...
Indeed if somebody wanted to do a DM version it would be fairly simple to do so. as you would just need to do some points and horns on the skull part.
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Post by: ClockworkZion
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Post by: CthuluIsSpy
I'm growing quite a fondness for those walkers, actually.
They remind me a bit of Dune, for some reason.
Also, I'm a sucker for walkers. I just like the idea of a tank on legs.
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Post by: Medium of Death
That looks like another gun type on the walker. Doesn't look like the mentioned autocannons or lascannons.
Was there a third option I missed?
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Post by: nudibranch
Huh, dragoon on the left seems to have the jezzail.
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Post by: CthuluIsSpy
Medium of Death wrote:That looks like another gun type on the walker. Doesn't look like the mentioned autocannons or lascannons.
Was there a third option I missed?
Yeah, the dragoon can replace his taser lance with a jezzail.
So you can either go stabby or snipey
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Post by: Dramagod2
On the plus side, it seems like it wont take much to magnetize between the dragoon and the ironstrider. Just the arms and head, plus the weapon mount. If it's doable at least that will mitigate the walker cost slightly
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Post by: migooo
CthuluIsSpy wrote: Medium of Death wrote:That looks like another gun type on the walker. Doesn't look like the mentioned autocannons or lascannons.
Was there a third option I missed?
Yeah, the dragoon can replace his taser lance with a jezzail.
So you can either go stabby or snipey
And another weapon too. That phosphorus one.
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Post by: ClockworkZion
migooo wrote: CthuluIsSpy wrote: Medium of Death wrote:That looks like another gun type on the walker. Doesn't look like the mentioned autocannons or lascannons.
Was there a third option I missed?
Yeah, the dragoon can replace his taser lance with a jezzail.
So you can either go stabby or snipey
And another weapon too. That phosphorus one.
That one doesn't replace a weapon though.
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Post by: notprop
Co'tor Shas wrote: Kosake wrote: Co'tor Shas wrote:The wooden gun really looks like a musket. Although I like the other one.
Yeah. A musket with a PTRS muzzle break, for some reason, despite that it's probably firing lightning or lasers or something.
It's kind of sad. One of the reasons I like the Ad Mech is they they generally look more high tech then the rest of the imperium. Yet here they are using a fething wooden gun. And, with my luck, it's going to turn out to be their best weapon...
The Imperium is a society that doesn't generally understand Tech and is taught to trust tried and tested technology. Older is better, so when they make new tech it is designed to replicate what has gone before. It's why spacehips have cathedrals and flying buttresses on the outside and wooden panelled control panels with brass knobs on!
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Post by: Lord Blackscale
If I can add these guys to my Chaos force I will be one happy, but broke, man nerd. I may even buy some for some tech cultists to run with a warpsmigh and deamon engines. Oh, the ideas this is putting in my head!
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Post by: ProtoClone
notprop wrote: Co'tor Shas wrote: Kosake wrote: Co'tor Shas wrote:The wooden gun really looks like a musket. Although I like the other one.
Yeah. A musket with a PTRS muzzle break, for some reason, despite that it's probably firing lightning or lasers or something.
It's kind of sad. One of the reasons I like the Ad Mech is they they generally look more high tech then the rest of the imperium. Yet here they are using a fething wooden gun. And, with my luck, it's going to turn out to be their best weapon...
The Imperium is a society that doesn't generally understand Tech and is taught to trust tried and tested technology. Older is better, so when they make new tech it is designed to replicate what has gone before. It's why spacehips have cathedrals and flying buttresses on the outside and wooden panelled control panels with brass knobs on!
And the wood could be simulated, like certain station wagons, when it actually is metal.
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Post by: aka_mythos
ProtoClone wrote: notprop wrote: Co'tor Shas wrote: Kosake wrote: Co'tor Shas wrote:The wooden gun really looks like a musket. Although I like the other one.
Yeah. A musket with a PTRS muzzle break, for some reason, despite that it's probably firing lightning or lasers or something.
It's kind of sad. One of the reasons I like the Ad Mech is they they generally look more high tech then the rest of the imperium. Yet here they are using a fething wooden gun. And, with my luck, it's going to turn out to be their best weapon...
The Imperium is a society that doesn't generally understand Tech and is taught to trust tried and tested technology. Older is better, so when they make new tech it is designed to replicate what has gone before. It's why spacehips have cathedrals and flying buttresses on the outside and wooden panelled control panels with brass knobs on!
And the wood could be simulated, like certain station wagons, when it actually is metal.
First Mars and other Forge Worlds don't strike me as the type of places that have wood. The use of an exotic material may just be an excercise in producing something bordering on master craftsmanship. Second the Mechanicum are using worshiped archeotech and other ancient templates. So if the pre-Martian humans used wood the Mechanicus would likely keep using wood just to avoid twisting or distorting the machine spirit. Third, maybe it's a super exotic space wood from the core of Million year old trees that are stronger or result in ideal material properties for this design. Fourth maybe it's not suppose to be wood but who ever painted the miniature just painted it that way.... Ya ya ya fantasy, ya ya ya grim dark.
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Post by: scottmmmm
The wood thing doesn't bother me. In the Gaunt's Ghosts novels they talk about the people of Tanith being largely focused on exporting their wood, which is used to make guns and all sorts of stuff throughout the Imperium.
One of the characters even managed to get some of the wood before they left the planet, if I remember rightly.
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Post by: nudibranch
Yeah, one of the key aspect of the Mechanicus is an obsession with archeotech, ancient relics of the Dark Age of Technology that were often designed to decorative and act as a status symbol. And honestly? IMHO it just simply looks cool.
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Post by: ClockworkZion
scottmmmm wrote:The wood thing doesn't bother me. In the Gaunt's Ghosts novels they talk about the people of Tanith being largely focused on exporting their wood, which is used to make guns and all sorts of stuff throughout the Imperium.
One of the characters even managed to get some of the wood before they left the planet, if I remember rightly.
Vostroyans have wood stocks for their lasguns as well.
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Post by: JohnnyHell
Factories make products, not raw materials. A Forge World is a big factory, so it stands to reason that importing materials is standard.
Or just paint it non-wood and relax.
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Post by: Medium of Death
Somebody needs to write the thrilling accounts of the Imperial Timber Merchants.
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Post by: RaptorusRex
I'm honestly surprised that the Dark Angels aren't using wooden-stocked Umbra-pattern Bolters.
Hell, I'm surprised wooden stocks aren't common considering the setting.
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Post by: WarlordRob117
You guys never heard about the lost Space marine legion being the lumberjack legion?
Their Chapter Master is Brawny Bunyon and their main trade offering from their planet is wood materials!
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Post by: thenoobbomb
RaptorusRex wrote:I'm honestly surprised that the Dark Angels aren't using wooden-stocked Umbra-pattern Bolters.
Hell, I'm surprised wooden stocks aren't common considering the setting.
It was mainly the Fallen who liked Caliban's wood, no?
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Post by: CthuluIsSpy
WarlordRob117 wrote:You guys never heard about the lost Space marine legion being the lumberjack legion?
Their Chapter Master is Brawny Bunyon and their main trade offering from their planet is wood materials!
They are also known to work all day, sleep all night, and once got in trouble with the Sororitas for stealing their chest plates.
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Post by: ClockworkZion
thenoobbomb wrote: RaptorusRex wrote:I'm honestly surprised that the Dark Angels aren't using wooden-stocked Umbra-pattern Bolters.
Hell, I'm surprised wooden stocks aren't common considering the setting.
It was mainly the Fallen who liked Caliban's wood, no? 
I thought it was the Lion who was keen about wood. *budum-tish*
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Post by: CthuluIsSpy
A good space marine should always keep his wood varnished.
He may ask for help from a fellow battle brother, preferably a techmarine.
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Post by: Paradigm
CthuluIsSpy wrote: WarlordRob117 wrote:You guys never heard about the lost Space marine legion being the lumberjack legion?
Their Chapter Master is Brawny Bunyon and their main trade offering from their planet is wood materials!
They are also known to work all day, sleep all night, and once got in trouble with the Sororitas for stealing their chest plates.
Nicely done....
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Post by: Lord Blackscale
ClockworkZion wrote: thenoobbomb wrote: RaptorusRex wrote:I'm honestly surprised that the Dark Angels aren't using wooden-stocked Umbra-pattern Bolters.
Hell, I'm surprised wooden stocks aren't common considering the setting.
It was mainly the Fallen who liked Caliban's wood, no? 
I thought it was the Lion who was keen about wood. *budum-tish*
Aaaaaand exaulted.
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Post by: Kosake
RaptorusRex wrote:I'm honestly surprised that the Dark Angels aren't using wooden-stocked Umbra-pattern Bolters.
Hell, I'm surprised wooden stocks aren't common considering the setting.
Ever held a gun with a massive wooden stock? Those things are heavy...
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Post by: ClockworkZion
Kosake wrote: RaptorusRex wrote:I'm honestly surprised that the Dark Angels aren't using wooden-stocked Umbra-pattern Bolters.
Hell, I'm surprised wooden stocks aren't common considering the setting.
Ever held a gun with a massive wooden stock? Those things are heavy...
Ever hold a gun with a massive wooden stock while being a post-human wall of muscle wearing power armor?
Anyways, from Warseer:
via TheFang, Warseer, about the Skitarii's description in the WD:
The description of the skitarii in the new WD is pretty good. Extensive bionics including removing eyelids and fitting visors with unguents and oils to keep the eyes working, "Blinking is an inconvenience easily solved".
The decal sheets are in the new kit. No picture of these I can see. The big one has 999 separate transfers. It's all Mars specific down to the skitarii designations. Presumably the background book (if we get one) or the codex will include alternates. All the Cydonia and Dune strider and the skitarii having legs removed to avoid the contact with the sands of Mars are very Martian orientated. Other forgeworlds mentioned are Ryza, Metalica, Agripinaa and Lucius.
Interesting background to the noosphere where the skitarrii feedback information and the techpriests take the input and reprogramme the skitarii. "this sudden reprogramming feels like the touch of the Omnissiah himself". "Spurred on, they will carry out their task to the letter, even if it leads to their own demise in the process. Misguided devotion? Perhaps. Effective? Unquestionably. Sounds like the base of the Doctrina Imperatives.
Techpriests lead from the ships and run the battle via the noosphere. The skitarii alphas and alpha primus who lead whole maniples so that sounds like the special characters with possibly no techpriest..
The walkers have to keep moving at all times or they will never move again as the Mechanicum don't understand the construction properly. Ironstrider legs can be fixed to either side of the body for maximum difference in posing.
Nothing we haven't seen before in the pictures as far as I can see. Lots of knights in the background. Rear cover shows Skitarii, Knights and Ultramarines in the same force.
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Post by: migooo
Aww I wanted a Techpriest. But the Alphas sound like we may get something.
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Post by: Accolade
ClockworkZion wrote:Anyways, from Warseer:
via TheFang, Warseer, about the Skitarii's description in the WD:
The description of the skitarii in the new WD is pretty good. Extensive bionics including removing eyelids and fitting visors with unguents and oils to keep the eyes working, "Blinking is an inconvenience easily solved".
The frustrating thing about knowing some level of medicine is that you see stuff like the eyelid thing and think "that doesn't make *any* sense!" But I suppose that's more of a problem with everything science fiction that it is just 40k.
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Post by: migooo
I may just borrow this idea.
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Post by: ClockworkZion
Accolade wrote: ClockworkZion wrote:Anyways, from Warseer:
via TheFang, Warseer, about the Skitarii's description in the WD:
The description of the skitarii in the new WD is pretty good. Extensive bionics including removing eyelids and fitting visors with unguents and oils to keep the eyes working, "Blinking is an inconvenience easily solved".
The frustrating thing about knowing some level of medicine is that you see stuff like the eyelid thing and think "that doesn't make *any* sense!" But I suppose that's more of a problem with everything science fiction that it is just 40k.
Clearly they wear a device that keeps the eyes saturated. Like some kind of goggles filled with a kind of saline solution.
That or robot eyes mean you don't need eyelids anymore.
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Post by: Accolade
Well the robot eyes makes sense if you just replace them. But if you take off the eyelids and have to supply a constant supply of "oils and unguents" then it's just another thing you have to supply them with beyond food and water. I can just imagine the oil line the soldiers have to stand in... ("yeah, my shooting needs to be recalibrated, I'm overdue for an oil change.")
Again, I don't really care, it's more funny than anything. It just seems silly and unnecessarily Grimderp.
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Post by: Da Butcha
Accolade wrote:Well the robot eyes makes sense if you just replace them. But if you take off the eyelids and have to supply a constant supply of "oils and unguents" then it's just another thing you have to supply them with beyond food and water. I can just imagine the oil line the soldiers have to stand in... ("yeah, my shooting needs to be recalibrated, I'm overdue for an oil change.")
Again, I don't really care, it's more funny than anything. It just seems silly and unnecessarily Grimderp.
It might make sense if the equipment and weapons are more important and valuable than the pile of meat inhabiting them. If it's really, really important to maximize the number of shots your Plasma fusil (or whatever) gets, then the cost of zipping some meathead into the suit, slicing off his eyelids, and misting his eyeballs for the battle might be fine, especially if he's not expected to live through it, or you plan on rendering him down into corpse starch later.
It's an improbable economy, but not a completely incoherent one. Now, if you plan on having the guy in service for 5 years, yes, it's probably grimdark for grimdark's sake.
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Post by: CthuluIsSpy
ClockworkZion wrote: Accolade wrote: ClockworkZion wrote:Anyways, from Warseer:
via TheFang, Warseer, about the Skitarii's description in the WD:
The description of the skitarii in the new WD is pretty good. Extensive bionics including removing eyelids and fitting visors with unguents and oils to keep the eyes working, "Blinking is an inconvenience easily solved".
The frustrating thing about knowing some level of medicine is that you see stuff like the eyelid thing and think "that doesn't make *any* sense!" But I suppose that's more of a problem with everything science fiction that it is just 40k.
Clearly they wear a device that keeps the eyes saturated. Like some kind of goggles filled with a kind of saline solution.
That or robot eyes mean you don't need eyelids anymore.
Not robot eyes. Just says that the eyelids are removed.
By visor I'm assuming they mean lens.
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Post by: Swastakowey
Accolade wrote:Well the robot eyes makes sense if you just replace them. But if you take off the eyelids and have to supply a constant supply of "oils and unguents" then it's just another thing you have to supply them with beyond food and water. I can just imagine the oil line the soldiers have to stand in... ("yeah, my shooting needs to be recalibrated, I'm overdue for an oil change.")
Again, I don't really care, it's more funny than anything. It just seems silly and unnecessarily Grimderp.
Yep, pretty grim derp. Probably wont be reading the fluff for this (which usually happens with GW, its all derpy).
I really like that word, grimderp. It reminds me of "I am 14 and this is deep" style dark stuff.
I wonder how these guys sleep, do they turn their eyes off? They would need more than just oil, they would need lubricant as well and whatever other grimfluid they need. If they are replacing eyelids, then surely they would be replacing a lot more of the human body to the point where they would need dedicated mechanics integrated into units so they can troubleshoot errors and attend to malfunctions. But to reliably have the parts needed for a body of modifications would be a pain. Unless the modifications have a decent success rate in dirty battle field conditions, their biggest worry would be soldiers with glitches.
The dust, dirt, soot and constant moment would wear these guys down big time. I dont think their praying would be enough to stop the army simply leaving hundreds of their men as they march because parts of them start to malfunction.
It sounds cool having cybernetic soldiers, but would be better if it were done in a sensibly mass produced way. But oh well, they look cool I guess.
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Post by: Accolade
Da Butcha wrote: Accolade wrote:Well the robot eyes makes sense if you just replace them. But if you take off the eyelids and have to supply a constant supply of "oils and unguents" then it's just another thing you have to supply them with beyond food and water. I can just imagine the oil line the soldiers have to stand in... ("yeah, my shooting needs to be recalibrated, I'm overdue for an oil change.")
Again, I don't really care, it's more funny than anything. It just seems silly and unnecessarily Grimderp.
It might make sense if the equipment and weapons are more important and valuable than the pile of meat inhabiting them. If it's really, really important to maximize the number of shots your Plasma fusil (or whatever) gets, then the cost of zipping some meathead into the suit, slicing off his eyelids, and misting his eyeballs for the battle might be fine, especially if he's not expected to live through it, or you plan on rendering him down into corpse starch later.
It's an improbable economy, but not a completely incoherent one. Now, if you plan on having the guy in service for 5 years, yes, it's probably grimdark for grimdark's sake.
Alright, I'll do this.
It's not just the "we don't care about people! Grimdark!" that's an issue, although there are obvious issues behind that pertaining to materials, training time, resources consumed, etc. etc...you can get around some of that with cloning (sort-of), so I'll just leave that alone.
In the frame of a battle, your body will speed up blinking significantly beyond its typical 300 milliseconds (closer to 100). It'll take another 500-600 milliseconds to perceive an image, turn and fire a weapon (I'm using information from research on trained baseball players swinging a bat, which I think correlates well-enough to a well-trained soldier). So you'd be looking at a small improvement in blinking/perceiving...that is, *if* blinking couldn't be manually controlled. Because it can be manually controlled, a soldier would just control the blinking reflex at times of high stress. You aren't just blinking like a crazy person when shooting at someone/someone shooting at you. The "oiled" eyes wouldn't really provide a benefit in battle, and outside of battle they'd be a tremendous waste of resources, as you have to simulate the constant washing of natural tears...PLUS you'd have to take out all of the nerves corresponding to tearing reflex so that it doesn't mix with the oil.
So combining the oils, unguents, and visors results in a lot of production for a process that really isn't helpful. I know people will say "well they're AM, they don't understand technology" but they DO understand economy- this process is huge waste of their resources and something they wouldn't want to do.
Now, actual bionics are their own other thing, but cutting off eyelids because grimdark doesn't make for a compelling concept.
45133
Post by: ClockworkZion
Swastakowey wrote: Accolade wrote:Well the robot eyes makes sense if you just replace them. But if you take off the eyelids and have to supply a constant supply of "oils and unguents" then it's just another thing you have to supply them with beyond food and water. I can just imagine the oil line the soldiers have to stand in... ("yeah, my shooting needs to be recalibrated, I'm overdue for an oil change.")
Again, I don't really care, it's more funny than anything. It just seems silly and unnecessarily Grimderp.
Yep, pretty grim derp. Probably wont be reading the fluff for this (which usually happens with GW, its all derpy).
I really like that word, grimderp. It reminds me of "I am 14 and this is deep" style dark stuff.
I wonder how these guys sleep, do they turn their eyes off? They would need more than just oil, they would need lubricant as well and whatever other grimfluid they need. If they are replacing eyelids, then surely they would be replacing a lot more of the human body to the point where they would need dedicated mechanics integrated into units so they can troubleshoot errors and attend to malfunctions. But to reliably have the parts needed for a body of modifications would be a pain. Unless the modifications have a decent success rate in dirty battle field conditions, their biggest worry would be soldiers with glitches.
The dust, dirt, soot and constant moment would wear these guys down big time. I dont think their praying would be enough to stop the army simply leaving hundreds of their men as they march because parts of them start to malfunction.
It sounds cool having cybernetic soldiers, but would be better if it were done in a sensibly mass produced way. But oh well, they look cool I guess.
Who needs sleep when you have the power of SCIENCE!?
Seriously though, the Mechanicus has always been an organization that doesn't do "practical". Automatically Appended Next Post: Accolade wrote:Da Butcha wrote: Accolade wrote:Well the robot eyes makes sense if you just replace them. But if you take off the eyelids and have to supply a constant supply of "oils and unguents" then it's just another thing you have to supply them with beyond food and water. I can just imagine the oil line the soldiers have to stand in... ("yeah, my shooting needs to be recalibrated, I'm overdue for an oil change.")
Again, I don't really care, it's more funny than anything. It just seems silly and unnecessarily Grimderp.
It might make sense if the equipment and weapons are more important and valuable than the pile of meat inhabiting them. If it's really, really important to maximize the number of shots your Plasma fusil (or whatever) gets, then the cost of zipping some meathead into the suit, slicing off his eyelids, and misting his eyeballs for the battle might be fine, especially if he's not expected to live through it, or you plan on rendering him down into corpse starch later.
It's an improbable economy, but not a completely incoherent one. Now, if you plan on having the guy in service for 5 years, yes, it's probably grimdark for grimdark's sake.
Alright, I'll do this.
It's not just the "we don't care about people! Grimdark!" that's an issue, although there are obvious issues behind that pertaining to materials, training time, resources consumed, etc. etc...you can get around some of that with cloning (sort-of), so I'll just leave that alone.
In the frame of a battle, your body will speed up blinking significantly beyond its typical 300 milliseconds (closer to 100). It'll take another 500-600 milliseconds to perceive an image, turn and fire a weapon (I'm using information from research on trained baseball players swinging a bat, which I think correlates well-enough to a well-trained soldier). So you'd be looking at a small improvement in blinking/perceiving...that is, *if* blinking couldn't be manually controlled. Because it can be manually controlled, a soldier would just control the blinking reflex a times of high stress. You aren't just blinking like a crazy person when shooting at someone/someone shooting at you. The "oiled" eyes wouldn't really provide a benefit in battle, and outside of battle they'd be a tremendous waste of resources, as you have to simulate the constant washing of natural tears...PLUS you'd have to take out all of the nerves corresponding to tearing reflex so that it doesn't mix with the oil.
So combining the oils, unguents, and visors results in a lot of production for a process that really isn't helpful. I know people will say "well they're AM, they don't understand technology" but they DO understand economy- this process is huge waste of their resources and something they wouldn't want to do.
Now, actual bionics are their own other thing, but cutting off eyelids because grimdark doesn't make for a compelling concept.
IIRC you actually blink less when you're concentrating more. Blinking less is part of how you can increase your reading rate for example. There is a downside though, as you basically fill your brain's buffer on information if you go too long without blinking. My only guess is that they'd replace that part of the brain with an implant to counter this problem.
Is it a practical solution to increasing the perception of their soldiers? Not really. But it fits the Ad Mech's methodology to everything: really impractical solutions for small problems.
79409
Post by: BrianDavion
Accolade wrote:Da Butcha wrote: Accolade wrote:Well the robot eyes makes sense if you just replace them. But if you take off the eyelids and have to supply a constant supply of "oils and unguents" then it's just another thing you have to supply them with beyond food and water. I can just imagine the oil line the soldiers have to stand in... ("yeah, my shooting needs to be recalibrated, I'm overdue for an oil change.")
Again, I don't really care, it's more funny than anything. It just seems silly and unnecessarily Grimderp.
It might make sense if the equipment and weapons are more important and valuable than the pile of meat inhabiting them. If it's really, really important to maximize the number of shots your Plasma fusil (or whatever) gets, then the cost of zipping some meathead into the suit, slicing off his eyelids, and misting his eyeballs for the battle might be fine, especially if he's not expected to live through it, or you plan on rendering him down into corpse starch later.
It's an improbable economy, but not a completely incoherent one. Now, if you plan on having the guy in service for 5 years, yes, it's probably grimdark for grimdark's sake.
Alright, I'll do this.
It's not just the "we don't care about people! Grimdark!" that's an issue, although there are obvious issues behind that pertaining to materials, training time, resources consumed, etc. etc...you can get around some of that with cloning (sort-of), so I'll just leave that alone.
In the frame of a battle, your body will speed up blinking significantly beyond its typical 300 milliseconds (closer to 100). It'll take another 500-600 milliseconds to perceive an image, turn and fire a weapon (I'm using information from research on trained baseball players swinging a bat, which I think correlates well-enough to a well-trained soldier). So you'd be looking at a small improvement in blinking/perceiving...that is, *if* blinking couldn't be manually controlled. Because it can be manually controlled, a soldier would just control the blinking reflex at times of high stress. You aren't just blinking like a crazy person when shooting at someone/someone shooting at you. The "oiled" eyes wouldn't really provide a benefit in battle, and outside of battle they'd be a tremendous waste of resources, as you have to simulate the constant washing of natural tears...PLUS you'd have to take out all of the nerves corresponding to tearing reflex so that it doesn't mix with the oil.
So combining the oils, unguents, and visors results in a lot of production for a process that really isn't helpful. I know people will say "well they're AM, they don't understand technology" but they DO understand economy- this process is huge waste of their resources and something they wouldn't want to do.
Now, actual bionics are their own other thing, but cutting off eyelids because grimdark doesn't make for a compelling concept.
is it possiable the Skiratii are kept in stasis when not in battle, ala SM dreadnoughts?
9370
Post by: Accolade
I suppose, but that's a *lot* of energy to keep eyelid-less dudes in stasis just to not have to keep cycling through oil and unguents.
And I figure they want to keep the Skitarii out-and-about so they can patrol, etc.
There's just not a really good reason for them to cut their eyelids off other than "YOU SEE THIS? THIS IS GRIMDARK! THIS IS 40K!" Which I mean, whatever, that's what a lot of stuff in this universe is...it's just sometimes it makes me laugh at how outside-of-the-realm-of-reality it is. But then I remember that the Primarchs can get shot in the face with bullets and only sustain bruising, so I just treat 40k like it's Marvel nowadays.
37969
Post by: Tyr13
Personal headcanon: They dont all do it, its just one old Archmagos whos kind of silly and whos never really taken seriously. He still has all of his original brainparts, can you believe that! :O
<.<
84869
Post by: RedFox
They would look so great along Vostroyan, similar color scheme, wood guns... very fluffy too, as Vostroya is a Mechanicum forge world right?
45133
Post by: ClockworkZion
RedFox wrote:They would look so great along Vostroyan, similar color scheme, wood guns... very fluffy too, as Vostroya is a Mechanicum forge world right?
Vostroya is an Industriual world. Basically they make equipment like lasguns, bullets, power packs, and stuff like that. They may make tanks too, but I'm not 100% on that.
Basically they're like a diet Forge World.
83393
Post by: migooo
Tyr13 wrote:Personal headcanon: They dont all do it, its just one old Archmagos whos kind of silly and whos never really taken seriously. He still has all of his original brainparts, can you believe that! :O
<.<
Oh look at that guy over there he has all of his Brain. Isn't he quite the oddball. It verges on Tech Heresy.
763
Post by: ProtoClone
Accolade wrote:I suppose, but that's a *lot* of energy to keep eyelid-less dudes in stasis just to not have to keep cycling through oil and unguents.
And I figure they want to keep the Skitarii out-and-about so they can patrol, etc.
There's just not a really good reason for them to cut their eyelids off other than "YOU SEE THIS? THIS IS GRIMDARK! THIS IS 40K!" Which I mean, whatever, that's what a lot of stuff in this universe is...it's just sometimes it makes me laugh at how outside-of-the-realm-of-reality it is. But then I remember that the Primarchs can get shot in the face with bullets and only sustain bruising, so I just treat 40k like it's Marvel nowadays.
There's a perfectly good reason for them to remove the eyelids...vanity. Those dang Skitarii are so obsessed with applying eye liner before every battle it was decided they would remove the eye lids.
45133
Post by: ClockworkZion
ProtoClone wrote: Accolade wrote:I suppose, but that's a *lot* of energy to keep eyelid-less dudes in stasis just to not have to keep cycling through oil and unguents.
And I figure they want to keep the Skitarii out-and-about so they can patrol, etc.
There's just not a really good reason for them to cut their eyelids off other than "YOU SEE THIS? THIS IS GRIMDARK! THIS IS 40K!" Which I mean, whatever, that's what a lot of stuff in this universe is...it's just sometimes it makes me laugh at how outside-of-the-realm-of-reality it is. But then I remember that the Primarchs can get shot in the face with bullets and only sustain bruising, so I just treat 40k like it's Marvel nowadays.
There's a perfectly good reason for them to remove the eyelids...vanity. Those dang Skitarii are so obsessed with applying eye liner before every battle it was decided they would remove the eye lids.
So they have a flaw similar to the Custodes then: they need to be fabulous. Like so:
86099
Post by: Prestor Jon
ClockworkZion wrote: Swastakowey wrote: Accolade wrote:Well the robot eyes makes sense if you just replace them. But if you take off the eyelids and have to supply a constant supply of "oils and unguents" then it's just another thing you have to supply them with beyond food and water. I can just imagine the oil line the soldiers have to stand in... ("yeah, my shooting needs to be recalibrated, I'm overdue for an oil change.")
Again, I don't really care, it's more funny than anything. It just seems silly and unnecessarily Grimderp.
Yep, pretty grim derp. Probably wont be reading the fluff for this (which usually happens with GW, its all derpy).
I really like that word, grimderp. It reminds me of "I am 14 and this is deep" style dark stuff.
I wonder how these guys sleep, do they turn their eyes off? They would need more than just oil, they would need lubricant as well and whatever other grimfluid they need. If they are replacing eyelids, then surely they would be replacing a lot more of the human body to the point where they would need dedicated mechanics integrated into units so they can troubleshoot errors and attend to malfunctions. But to reliably have the parts needed for a body of modifications would be a pain. Unless the modifications have a decent success rate in dirty battle field conditions, their biggest worry would be soldiers with glitches.
The dust, dirt, soot and constant moment would wear these guys down big time. I dont think their praying would be enough to stop the army simply leaving hundreds of their men as they march because parts of them start to malfunction.
It sounds cool having cybernetic soldiers, but would be better if it were done in a sensibly mass produced way. But oh well, they look cool I guess.
Who needs sleep when you have the power of SCIENCE!?
Seriously though, the Mechanicus has always been an organization that doesn't do "practical".
Automatically Appended Next Post:
Accolade wrote:Da Butcha wrote: Accolade wrote:Well the robot eyes makes sense if you just replace them. But if you take off the eyelids and have to supply a constant supply of "oils and unguents" then it's just another thing you have to supply them with beyond food and water. I can just imagine the oil line the soldiers have to stand in... ("yeah, my shooting needs to be recalibrated, I'm overdue for an oil change.")
Again, I don't really care, it's more funny than anything. It just seems silly and unnecessarily Grimderp.
It might make sense if the equipment and weapons are more important and valuable than the pile of meat inhabiting them. If it's really, really important to maximize the number of shots your Plasma fusil (or whatever) gets, then the cost of zipping some meathead into the suit, slicing off his eyelids, and misting his eyeballs for the battle might be fine, especially if he's not expected to live through it, or you plan on rendering him down into corpse starch later.
It's an improbable economy, but not a completely incoherent one. Now, if you plan on having the guy in service for 5 years, yes, it's probably grimdark for grimdark's sake.
Alright, I'll do this.
It's not just the "we don't care about people! Grimdark!" that's an issue, although there are obvious issues behind that pertaining to materials, training time, resources consumed, etc. etc...you can get around some of that with cloning (sort-of), so I'll just leave that alone.
In the frame of a battle, your body will speed up blinking significantly beyond its typical 300 milliseconds (closer to 100). It'll take another 500-600 milliseconds to perceive an image, turn and fire a weapon (I'm using information from research on trained baseball players swinging a bat, which I think correlates well-enough to a well-trained soldier). So you'd be looking at a small improvement in blinking/perceiving...that is, *if* blinking couldn't be manually controlled. Because it can be manually controlled, a soldier would just control the blinking reflex a times of high stress. You aren't just blinking like a crazy person when shooting at someone/someone shooting at you. The "oiled" eyes wouldn't really provide a benefit in battle, and outside of battle they'd be a tremendous waste of resources, as you have to simulate the constant washing of natural tears...PLUS you'd have to take out all of the nerves corresponding to tearing reflex so that it doesn't mix with the oil.
So combining the oils, unguents, and visors results in a lot of production for a process that really isn't helpful. I know people will say "well they're AM, they don't understand technology" but they DO understand economy- this process is huge waste of their resources and something they wouldn't want to do.
Now, actual bionics are their own other thing, but cutting off eyelids because grimdark doesn't make for a compelling concept.
IIRC you actually blink less when you're concentrating more. Blinking less is part of how you can increase your reading rate for example. There is a downside though, as you basically fill your brain's buffer on information if you go too long without blinking. My only guess is that they'd replace that part of the brain with an implant to counter this problem.
Is it a practical solution to increasing the perception of their soldiers? Not really. But it fits the Ad Mech's methodology to everything: really impractical solutions for small problems.
Yeah, I'm sure the AdMech wouldn't want to lose a fight because their Skitarii couldn't see what they were shooting at until their biomechanical eye lenses were done buffering because you know it's going to stall out right at like 78% at the most inopportune time.
84869
Post by: RedFox
ClockworkZion wrote: RedFox wrote:They would look so great along Vostroyan, similar color scheme, wood guns... very fluffy too, as Vostroya is a Mechanicum forge world right?
Vostroya is an Industriual world. Basically they make equipment like lasguns, bullets, power packs, and stuff like that. They may make tanks too, but I'm not 100% on that.
Basically they're like a diet Forge World.
but they do have strong ties to the adeptus machanicus i think
guess it's time to finally give in and buy those metal troops....because they're never gonna go plastic
45133
Post by: ClockworkZion
RedFox wrote: ClockworkZion wrote: RedFox wrote:They would look so great along Vostroyan, similar color scheme, wood guns... very fluffy too, as Vostroya is a Mechanicum forge world right?
Vostroya is an Industriual world. Basically they make equipment like lasguns, bullets, power packs, and stuff like that. They may make tanks too, but I'm not 100% on that.
Basically they're like a diet Forge World.
but they do have strong ties to the adeptus machanicus i think
guess it's time to finally give in and buy those metal troops....because they're never gonna go plastic
Oh they do have a decent standing with the Mechanicus last I recall, I was just explaining their status.
And there are days I think they'll go plastic before Sisters. *resets sundial*
84869
Post by: RedFox
ClockworkZion wrote: RedFox wrote: ClockworkZion wrote: RedFox wrote:They would look so great along Vostroyan, similar color scheme, wood guns... very fluffy too, as Vostroya is a Mechanicum forge world right?
Vostroya is an Industriual world. Basically they make equipment like lasguns, bullets, power packs, and stuff like that. They may make tanks too, but I'm not 100% on that.
Basically they're like a diet Forge World.
but they do have strong ties to the adeptus machanicus i think
guess it's time to finally give in and buy those metal troops....because they're never gonna go plastic
Oh they do have a decent standing with the Mechanicus last I recall, I was just explaining their status.
And there are days I think they'll go plastic before Sisters. *resets sundial*
sisters are coming, molds have been seen, your day will come !
found some vostroya info:
the planet is considered an "Industrial World" by the Imperium of Man, because it does not quite meet the legally defined requirements to be considered an Adeptus Mechanicus-ruled Forge World, but it is not quite like an independently-governed Imperial Hive World either. Like all Forge Worlds, Vostroya has deep ties with the Adeptus Mechanicus, but because it is not ruled entirely by the Priesthood of Mars, it is not classified as one of their worlds. The origins of this unusual arrangement can be found in the Age of Strife, when Vostroya was the rare independent world that swore allegiance to Mars, rather than be settled by a colony of Tech-priests as was the norm for almost all of the other Forge Worlds. After declaring its allegiance to the Mechanicus, Vostroya quickly developed into a heavily industrialised world with the influx of Mechanicus personnel and technological knowledge. Under Imperial rule, the output of the many Vostroyan manufactorums now provide war materiel for the Emperor of Mankind's massive war machine.
15784
Post by: inquisitorlewis
RedFox wrote: ClockworkZion wrote: RedFox wrote:They would look so great along Vostroyan, similar color scheme, wood guns... very fluffy too, as Vostroya is a Mechanicum forge world right?
Vostroya is an Industriual world. Basically they make equipment like lasguns, bullets, power packs, and stuff like that. They may make tanks too, but I'm not 100% on that.
Basically they're like a diet Forge World.
but they do have strong ties to the adeptus machanicus i think
guess it's time to finally give in and buy those metal troops....because they're never gonna go plastic
Please do start buying them up. I am waiting for that stock to sell out completely. I am sitting on a boatload of Vostroyans that will never see paint. I would prefer to not lose money on them when I sell.
A lot of people are commenting on the price of the walkers. It is kind of salty, but the troop packs have decent value. Less for troops, more for support units I guess. I suspect online discounters will sell far more of these than GW online.
I am hopeful that we will see a HQ option for this force. Seems kind of silly not to include any kind of HQ choice.
56307
Post by: unmercifulconker
I love the ranger with the long LONG ass rifle. The leadbelcher spray will be most welcome indeed.
I might have to get some just to paint but then again I said that about the Harlequins and now I own a Dark Eldar and Eldar army.
Id love to mix them up with my Templars for an Armageddon force. Even though Templars dislike them, I dont suppose they like anyone who doesnt serve the Emperor first.
Next I need some Steel Legion models.
89756
Post by: Verviedi
First, I will finish my Tau.
First, I will finish my Tau.
First, I will finish my Tau.
*Looks at Skitarii*
TAU. *Disables images and begins weeping*
84869
Post by: RedFox
inquisitorlewis wrote: RedFox wrote: ClockworkZion wrote: RedFox wrote:They would look so great along Vostroyan, similar color scheme, wood guns... very fluffy too, as Vostroya is a Mechanicum forge world right?
Vostroya is an Industriual world. Basically they make equipment like lasguns, bullets, power packs, and stuff like that. They may make tanks too, but I'm not 100% on that.
Basically they're like a diet Forge World.
but they do have strong ties to the adeptus machanicus i think
guess it's time to finally give in and buy those metal troops....because they're never gonna go plastic
Please do start buying them up. I am waiting for that stock to sell out completely. I am sitting on a boatload of Vostroyans that will never see paint. I would prefer to not lose money on them when I sell. 
How about selling some to me ?
unmercifulconker wrote:I love the ranger with the long LONG ass rifle. The leadbelcher spray will be most welcome indeed.
I might have to get some just to paint but then again I said that about the Harlequins and now I own a Dark Eldar and Eldar army.
Id love to mix them up with my Templars for an Armageddon force. Even though Templars dislike them, I dont suppose they like anyone who doesnt serve the Emperor first.
Next I need some Steel Legion models.
is there anyone that the black templars doesn't dislike ?
7433
Post by: plastictrees
The eyelids thing seems exactly right for the AM and the IoM in general.
TechPriest0045 "I have invented goggles that enhance ballistic accuracy by 50%. Beep."
TechPriest0068 "Brilliant! Boop."
0045 "...but blinking makes them explode. Bzzt."
0067 "So...back to the drawing slate? Vrrrm."
0045 "..."
0067 "ha ha ha ha ha ha ha ha"
0045 "ha ha ha ha ha ha ha ha"
0067 "I will fetch the eyelid shears. Honk."
0045 "Indeed. Bloop."
89756
Post by: Verviedi
plastictrees wrote:The eyelids thing seems exactly right for the AM and the IoM in general.
TechPriest0045 "I have invented goggles that enhance ballistic accuracy by 50%. Beep."
TechPriest0068 "Brilliant! Boop."
0045 "...but blinking makes them explode. Bzzt."
0067 "So...back to the drawing slate? Vrrrm."
0045 "..."
0067 "ha ha ha ha ha ha ha ha"
0045 "ha ha ha ha ha ha ha ha"
0067 "I will fetch the eyelid shears. Honk."
0045 "Indeed. Bloop."
Spit on the keyboard. GG.
61286
Post by: drbored
plastictrees wrote:The eyelids thing seems exactly right for the AM and the IoM in general.
TechPriest0045 "I have invented goggles that enhance ballistic accuracy by 50%. Beep."
TechPriest0068 "Brilliant! Boop."
0045 "...but blinking makes them explode. Bzzt."
0067 "So...back to the drawing slate? Vrrrm."
0045 "..."
0067 "ha ha ha ha ha ha ha ha"
0045 "ha ha ha ha ha ha ha ha"
0067 "I will fetch the eyelid shears. Honk."
0045 "Indeed. Bloop."
It's the honk that sells it. Comedy gold.
16689
Post by: notprop
That needs to be submitted to GWs freelance writer application address to see what the official reaction is.
47547
Post by: CthuluIsSpy
So...the striders have to keep moving otherwise they can't move again...so how do they construct or transport them?
That doesn't seem right, even by wh40k standards.
63623
Post by: Tannhauser42
CthuluIsSpy wrote:So...the striders have to keep moving otherwise they can't move again...so how do they construct or transport them?
That doesn't seem right, even by wh40k standards.
Giant, stationary bicycles?
45133
Post by: ClockworkZion
CthuluIsSpy wrote:So...the striders have to keep moving otherwise they can't move again...so how do they construct or transport them?
That doesn't seem right, even by wh40k standards.
Apparently they don't construct them anymore.
79194
Post by: Co'tor Shas
I'd imagine so.
47547
Post by: CthuluIsSpy
ClockworkZion wrote: CthuluIsSpy wrote:So...the striders have to keep moving otherwise they can't move again...so how do they construct or transport them?
That doesn't seem right, even by wh40k standards.
Apparently they don't construct them anymore.
Well that would solve one dilemma, but how are they transported? What if they get stuck in mud, or super glue?
Seems like one hell of a design flaw.
7433
Post by: plastictrees
Maybe it's the little guy that can't stop moving? So they can disconnect him from the legs and he just keeps kicking, but the whole thing doesn't have to keep going?
47547
Post by: CthuluIsSpy
plastictrees wrote:Maybe it's the little guy that can't stop moving? So they can disconnect him from the legs and he just keeps kicking, but the whole thing doesn't have to keep going?
Yeh, that would make a bit more sense. It would also work thematically; to the Admech humans are just inferior machines, so having a "component" that's sole function is to keep a larger machine working would make sense to them.
77159
Post by: Paradigm
Hamster wheels. Giant, cog-shaped, Machine-spirited, Mechanicus-sanctioned Hamster Wheels....
In Next Week's White Dwarf:
Introducing the new Skullwheel for the Adeptus Mechanicus Skitarri faction. This innovative and uniquely rounded design that bears no resemblance to any human construct allows the Knights Of Cydonia Sydonian Dragoons to be transported to new arenas, such as the Realm of Battle or a Sector Imperialis (sold separately) to do battle with their enemies.
Rules for this unit type, the first Vehicle for Vehicles in Warhammer 40,000, can be found overleaf, and thanks to our rigourous consideration over lunch as to how they function, are certain to cause absolutely no confusion whatsoever.
47547
Post by: CthuluIsSpy
Paradigm wrote:
Hamster wheels. Giant, cog-shaped, Machine-spirited, Mechanicus-sanctioned Hamster Wheels....
In Next Week's White Dwarf:
Introducing the new Skullwheel for the Adeptus Mechanicus Skitarri faction. This innovative and uniquely rounded design that bears no resemblance to any human construct allows the Knights Of Cydonia Sydonian Dragoons to be transported to new arenas, such as the Realm of Battle or a Sector Imperialis (sold separately) to do battle with their enemies.
Rules for this unit type, the first Vehicle for Vehicles in Warhammer 40,000, can be found overleaf, and thanks to our rigourous consideration over lunch as to how they function, are certain to cause absolutely no confusion whatsoever.
Oh sweet void dragon, that's hilarious.
"In addition, you can combine these skullwheels to make the skulltank. Tank chassis sold separately"
7433
Post by: plastictrees
I also like the idea of the rider bracing himself and then engaging the 'engine' and lurching forward.
45133
Post by: ClockworkZion
CthuluIsSpy wrote: ClockworkZion wrote: CthuluIsSpy wrote:So...the striders have to keep moving otherwise they can't move again...so how do they construct or transport them?
That doesn't seem right, even by wh40k standards.
Apparently they don't construct them anymore.
Well that would solve one dilemma, but how are they transported? What if they get stuck in mud, or super glue?
Seems like one hell of a design flaw.
From what I read it's not a design flaw but a problem that arose from losing the design. They don't know how to start them or build new ones anymore.
47547
Post by: CthuluIsSpy
So basically, they forgot where the on button is.
1478
Post by: warboss
plastictrees wrote:I also like the idea of the rider bracing himself and then engaging the 'engine' and lurching forward.
Maybe he's just preparing to look over from the box cover at his own price?
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Post by: Yodhrin
ClockworkZion wrote: CthuluIsSpy wrote: ClockworkZion wrote: CthuluIsSpy wrote:So...the striders have to keep moving otherwise they can't move again...so how do they construct or transport them?
That doesn't seem right, even by wh40k standards.
Apparently they don't construct them anymore.
Well that would solve one dilemma, but how are they transported? What if they get stuck in mud, or super glue?
Seems like one hell of a design flaw.
From what I read it's not a design flaw but a problem that arose from losing the design. They don't know how to start them or build new ones anymore.
Wait, so first the price and the rules make no sense, and now the fluff and rules make no sense? The Mechanicus venerate technology; if presented by ancient tech they can no longer construct or even start up again if it stops, what possible reason would they have for actually using them in war where they could be blown up(because they're barely better than mass-produced Sentinels) and lost forever, or trip over a bloody boulder, stop walking, and become a big useless pile of scrap?
This is the problem with modern GW, they just don't have any clue when to stop, and absolutely zero self-awareness. That kind of fluff should be a background paragraph about a machine there's no model or profile for, which is strictly limited to marching around on ceremonial duty outside some Martian forge, used as a jokey emphasis of the Mechanicus' always weird, occasionally batgak-insane attitude to technology - not as the actual background for a bloody war machine we're expected to believe is being deployed all over the place and is actually effective. Ugh.
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Post by: ClockworkZion
Yodhrin wrote: ClockworkZion wrote: CthuluIsSpy wrote: ClockworkZion wrote: CthuluIsSpy wrote:So...the striders have to keep moving otherwise they can't move again...so how do they construct or transport them?
That doesn't seem right, even by wh40k standards.
Apparently they don't construct them anymore.
Well that would solve one dilemma, but how are they transported? What if they get stuck in mud, or super glue?
Seems like one hell of a design flaw.
From what I read it's not a design flaw but a problem that arose from losing the design. They don't know how to start them or build new ones anymore.
Wait, so first the price and the rules make no sense, and now the fluff and rules make no sense? The Mechanicus venerate technology; if presented by ancient tech they can no longer construct or even start up again if it stops, what possible reason would they have for actually using them in war where they could be blown up(because they're barely better than mass-produced Sentinels) and lost forever, or trip over a bloody boulder, stop walking, and become a big useless pile of scrap?
This is the problem with modern GW, they just don't have any clue when to stop, and absolutely zero self-awareness. That kind of fluff should be a background paragraph about a machine there's no model or profile for, which is strictly limited to marching around on ceremonial duty outside some Martian forge, used as a jokey emphasis of the Mechanicus' always weird, occasionally batgak-insane attitude to technology - not as the actual background for a bloody war machine we're expected to believe is being deployed all over the place and is actually effective. Ugh.
I think it's a good time to mention the 40k mantra (inspired by the MST3K mantra): It's just a game.
Automatically Appended Next Post:
The fluff people are getting mad about btw:
The walkers have to keep moving at all times or they will never move again as the Mechanicum don't understand the construction properly.
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Post by: Deadawake1347
Not to try and sound over dramatic, but it's not "just a game." I'm not sure you could say 40K has ever been "just a game", which is something I would attribute more to something like checkers.
The whole point of the fluff is to make it more than just a game, it's a constructed universe housing the collective works of thousands of people. Every piece of fluff adds to that, either positively or negatively. In this case, negatively, as it makes no sense whatsoever for this to be a weapon of war if it's so incredibly unstable that having it stand still for a few seconds will result in it never moving again.
Edit: Now I'm just imagining it running in place if it needs to stand still for transport or to take cover, like a little kid doing the "I need to go potty" dance.
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Post by: Medium of Death
It makes me angry to think somebody got paid for writing that.
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Post by: BrianDavion
eh I figure it'll be something that gets forgotten about by time they're featured in a novel, or used to make for a cool and intreasting plot hook.
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