45133
Post by: ClockworkZion
Deadawake1347 wrote:Not to try and sound over dramatic, but it's not "just a game." I'm not sure you could say 40K has ever been "just a game", which is something I would attribute more to something like checkers.
The whole point of the fluff is to make it more than just a game, it's a constructed universe housing the collective works of thousands of people. Every piece of fluff adds to that, either positively or negatively. In this case, negatively, as it makes no sense whatsoever for this to be a weapon of war if it's so incredibly unstable that having it stand still for a few seconds will result in it never moving again.
Edit: Now I'm just imagining it running in place if it needs to stand still for transport or to take cover, like a little kid doing the "I need to go potty" dance.
At the end of the day it is just a game though. As much as I like the fluff I recognize it being like cartoons from the 80s: it exists to sell toys. Besides, the point is that it's all fiction and nerd raging about fiction is something I that basically just waste my time. I'd rather accept it being a thing and move on and focus on the things I like instead. It's a lot less frustrating to me.
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Post by: Las
Yodhrin wrote: ClockworkZion wrote: CthuluIsSpy wrote: ClockworkZion wrote: CthuluIsSpy wrote:So...the striders have to keep moving otherwise they can't move again...so how do they construct or transport them?
That doesn't seem right, even by wh40k standards.
Apparently they don't construct them anymore.
Well that would solve one dilemma, but how are they transported? What if they get stuck in mud, or super glue?
Seems like one hell of a design flaw.
From what I read it's not a design flaw but a problem that arose from losing the design. They don't know how to start them or build new ones anymore.
Wait, so first the price and the rules make no sense, and now the fluff and rules make no sense? The Mechanicus venerate technology; if presented by ancient tech they can no longer construct or even start up again if it stops, what possible reason would they have for actually using them in war where they could be blown up(because they're barely better than mass-produced Sentinels) and lost forever, or trip over a bloody boulder, stop walking, and become a big useless pile of scrap?
This is the problem with modern GW, they just don't have any clue when to stop, and absolutely zero self-awareness. That kind of fluff should be a background paragraph about a machine there's no model or profile for, which is strictly limited to marching around on ceremonial duty outside some Martian forge, used as a jokey emphasis of the Mechanicus' always weird, occasionally batgak-insane attitude to technology - not as the actual background for a bloody war machine we're expected to believe is being deployed all over the place and is actually effective. Ugh.
The AdMech venerate technology, not efficiency. They are religiously obsessed with preserving all aspects of Martian tech, not in searching for improvement. They view technology as indivisible from god. They don't discard technology because it is obsolete, that is literal blasphemy. Not least because that technology is then lost for all time. They use these archaic warmachines because god fething wills it and because frankly, they don't know how to make anything better.
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Post by: ClockworkZion
"The Mechanicus never deletes anything." I think that sums up the Mechanicus' approach to things.
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Post by: Swastakowey
Where does it say they cant stop walking?
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Post by: ClockworkZion
It says they can't stop moving. I guess they could wobble back and forth in place to keep everything running.
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Post by: Swastakowey
I see, but where though, I want to see it with my own eyes.
I assume they mean they constantly need to run (as in be on) but I dont know about GW fluff these days, my bar is set really low for them as it is.
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Post by: Kid_Kyoto
OK dumb question, are these in shops tomorrow, or do they go up for preorder tomorrow?
90954
Post by: Torga_DW
Am i the only one that thinks these strider things look like the slaaneshi knights from epic?
99
Post by: insaniak
Torga_DW wrote:Am i the only one that thinks these strider things look like the slaaneshi knights from epic?
Given that it was discussed, with rather large pictures that were quoted multiple times, earlier in the thread, no, you're probably not the only one.
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Post by: Grimskul
Kid_Kyoto wrote:OK dumb question, are these in shops tomorrow, or do they go up for preorder tomorrow?
They go on pre-order, what comes in shops from what I remember is the Khorne Daemonkin stuff.
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Post by: ClockworkZion
Swastakowey wrote:I see, but where though, I want to see it with my own eyes.
I assume they mean they constantly need to run (as in be on) but I dont know about GW fluff these days, my bar is set really low for them as it is.
It was a line relayed to by a poster on Warseer to us from the WD:
The walkers have to keep moving at all times or they will never move again as the Mechanicum don't understand the construction properly.
Kid_Kyoto wrote:OK dumb question, are these in shops tomorrow, or do they go up for preorder tomorrow?
Pre-order. This week is Daemonkin's release.
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Post by: Kid_Kyoto
Grimskul wrote: Kid_Kyoto wrote:OK dumb question, are these in shops tomorrow, or do they go up for preorder tomorrow?
They go on pre-order, what comes in shops from what I remember is the Khorne Daemonkin stuff.
darn. So it's not in shops till a week from Friday? Automatically Appended Next Post: Stoopid demons.
You already have a codex.
Get out of the way!
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Post by: Torga_DW
insaniak wrote: Torga_DW wrote:Am i the only one that thinks these strider things look like the slaaneshi knights from epic?
Given that it was discussed, with rather large pictures that were quoted multiple times, earlier in the thread, no, you're probably not the only one.
Sorry.
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Post by: Jehan-reznor
The price of those Walkers sucks the joy out me, really?
Yeah they are tall but how much material is used
Here machinen krieger 1:20 scale 6100yen (plus another figure included)
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Post by: drbored
To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
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Post by: BrianDavion
drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
I'd take that a lot more seriously if he wasn't peddling the Horus heresy plastics stuff
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Post by: drbored
BrianDavion wrote:drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
I'd take that a lot more seriously if he wasn't peddling the Horus heresy plastics stuff
Yeah. I mean, I'm just the messenger, but I don't like how this guy says 'confirmed' as if it's a sure thing. It's not confirmed until we get WD pics.
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Post by: Januine
Kid_Kyoto wrote: Grimskul wrote: Kid_Kyoto wrote:OK dumb question, are these in shops tomorrow, or do they go up for preorder tomorrow?
They go on pre-order, what comes in shops from what I remember is the Khorne Daemonkin stuff.
darn. So it's not in shops till a week from Friday?
Not sure.....my flgs has just posted their new arrivals. They usually put em straight on the shelves
1
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Post by: ImAGeek
BrianDavion wrote:drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
I'd take that a lot more seriously if he wasn't peddling the Horus heresy plastics stuff
Why are you so sure that's not happening..?
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Post by: prowla
drbored wrote:To add more wood to the fire:
..
+the limited edition of the mechanicum codex will be limited only to 1010
Only ten copies!?!?
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Post by: drbored
also from lordbeefy over on Warseer:
"Heard from my local blue shirt...
Skitarii book is on a par with the militarum tempestus book
Next book is the full adeptus mechanicus codexx
Third book is painting guide
There are two hq models, two heavies one a walker one is a more traditional vehicle design (?)..... the main codex will have significant decurion like formations with some really powerful special rules.
As rumours go its fairly bland or non specific but thought I would pass it on anywY"
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Post by: Talys
prowla wrote:drbored wrote:To add more wood to the fire:
..
+the limited edition of the mechanicum codex will be limited only to 1010
Only ten copies!?!?
Good one  I wonder how many people caught that.
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Post by: H.B.M.C.
drbored wrote:Skitarii book is on a par with the militarum tempestus book
I've been told it isn't.
Can't say any more than that though...
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Post by: TheDraconicLord
BrianDavion wrote:drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
I'd take that a lot more seriously if he wasn't peddling the Horus heresy plastics stuff
I would have taken that with major salt if the owner of the FLGS I visit didn't mention the exact same thing this very week. But he did. Coincidence, I bet, but nonetheless, gives me some faith
GW is surpising a lot this year, so yeah, who knows!
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Post by: Warhams-77
drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
How do shops ( GW and FLGS) get informed about releases? Is the source of these 'confirmed' rumors some kind of a newsletter/advertisment email?
We had heard from shops for a long time (since 2011 or even 2009 ( SH 3rd Ed)) Games Workhop doesn't inform anyone including their own shops about future products except when product can already be ordered. So that has changed recently? Or are these rumored events happening in the next two weeks?
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Post by: BrianDavion
ImAGeek wrote:BrianDavion wrote:drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
I'd take that a lot more seriously if he wasn't peddling the Horus heresy plastics stuff
Why are you so sure that's not happening..?
mostly cause I tend to lump it in with "forge world in GW stores and plastic thunderhawks" oft repeated wish listing that we never actually see. I'll be pleasently suprised if it happens, but I'm not holding my breath
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Post by: migooo
H.B.M.C. wrote:drbored wrote:Skitarii book is on a par with the militarum tempestus book
I've been told it isn't.
Can't say any more than that though...
Can you please (if you can) tell us if we will get a hq ?
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Post by: RaptorusRex
ClockworkZion wrote:Swastakowey wrote:I see, but where though, I want to see it with my own eyes.
I assume they mean they constantly need to run (as in be on) but I dont know about GW fluff these days, my bar is set really low for them as it is.
It was a line relayed to by a poster on Warseer to us from the WD:
The walkers have to keep moving at all times or they will never move again as the Mechanicum don't understand the construction properly.
I wouldn't trust Warseer as far as I can throw 'em.
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Post by: Yodhrin
ClockworkZion wrote:Deadawake1347 wrote:Not to try and sound over dramatic, but it's not "just a game." I'm not sure you could say 40K has ever been "just a game", which is something I would attribute more to something like checkers.
The whole point of the fluff is to make it more than just a game, it's a constructed universe housing the collective works of thousands of people. Every piece of fluff adds to that, either positively or negatively. In this case, negatively, as it makes no sense whatsoever for this to be a weapon of war if it's so incredibly unstable that having it stand still for a few seconds will result in it never moving again.
Edit: Now I'm just imagining it running in place if it needs to stand still for transport or to take cover, like a little kid doing the "I need to go potty" dance.
At the end of the day it is just a game though. As much as I like the fluff I recognize it being like cartoons from the 80s: it exists to sell toys. Besides, the point is that it's all fiction and nerd raging about fiction is something I that basically just waste my time. I'd rather accept it being a thing and move on and focus on the things I like instead. It's a lot less frustrating to me.
It's just a game to you. If that's all you get out of it, and all you want to get out of it, knock yourself out. For some of us, the only reason we give even the slightest gak about the game is the fiction, so seeing the fiction diminished also diminishes our enjoyment, and we're perfectly entitled to take that view and express it. If reading our "nerd raging" frustrates you, perhaps you can muster up some of that Zen attitude and leave folk to make their comments without trying to imply their view is invalid or petty.
Las wrote:-snip-
The AdMech venerate technology, not efficiency. They are religiously obsessed with preserving all aspects of Martian tech, not in searching for improvement. They view technology as indivisible from god. They don't discard technology because it is obsolete, that is literal blasphemy. Not least because that technology is then lost for all time. They use these archaic warmachines because god fething wills it and because frankly, they don't know how to make anything better.
Nonsense. You contradict your own point right there in the second sentence; they are religiously obsessed with preserving technology, its discovery and continued existence is their primary goal, and while they would doubtless have great respect for what they interpret the intended purpose of a machine spirit to be, it runs completely contrary to their core aims to use a piece of technology in a situation which would inevitably lead to it being lost forever. Perpetually marching these things around outside a forge as a showy piece of ceremony isn't using them to their full potential, but it does ensure they will continue to exist, it isn't "discarding" them; taking them into war continually when they can't be repaired or even switched on again if they trip over a sodding rock is mad - not from our perspective, but from theirs.
Every bit of fiction I can recall about these kinds of irreplaceable technologies in 40K points to them only ever being used in the most dire of circumstances when literally every other option had been exhausted and the alternative was total defeat - deploying them as a frontline combat unit in the Mechanicus' army, in a role that requires them to run right up to the enemy and bash them over the noggin, is moronic. If they were merely rare or difficult to build/fix, fine, sure, the Imperium does that all the time with Terminator suits etc, but the fact they're impossible to fix and can't even be restarted if they stall out or fall over, that might just be the silliest bit of fluff GW have written in recent years, and that is a high bar to clear.
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Post by: JohnnyHell
Let's accept that an undead psychic super-skeleton rules the universe via legions of genetically manipulated, surgically-altered walking tank people with a Greco-Roman fashion fixation, but let's hotly debate whether unguents and oils are a suitable eyelid replacement.
GO TEAM!
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Post by: nudibranch
Yodhrin wrote: Nonsense. You contradict your own point right there in the second sentence; they are religiously obsessed with preserving technology, its discovery and continued existence is their primary goal, and while they would doubtless have great respect for what they interpret the intended purpose of a machine spirit to be, it runs completely contrary to their core aims to use a piece of technology in a situation which would inevitably lead to it being lost forever. Perpetually marching these things around outside a forge as a showy piece of ceremony isn't using them to their full potential, but it does ensure they will continue to exist, it isn't "discarding" them; taking them into war continually when they can't be repaired or even switched on again if they trip over a sodding rock is mad - not from our perspective, but from theirs. Every bit of fiction I can recall about these kinds of irreplaceable technologies in 40K points to them only ever being used in the most dire of circumstances when literally every other option had been exhausted and the alternative was total defeat - deploying them as a frontline combat unit in the Mechanicus' army, in a role that requires them to run right up to the enemy and bash them over the noggin, is moronic. If they were merely rare or difficult to build/fix, fine, sure, the Imperium does that all the time with Terminator suits etc, but the fact they're impossible to fix and can't even be restarted if they stall out or fall over, that might just be the silliest bit of fluff GW have written in recent years, and that is a high bar to clear. Well, considering these things are presumably built using an ancient STC, as all Dark Age Imperial technology is, they shouldn't be too irreplaceable. I just presume that, desite deing able to produce them, the knowledge of how to properly operate and maintain the machines has been lost to history.
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Post by: SirDonlad
GW just can't help themselves - they're like 'Rimmer' from Red Dwarf; anytime things are going well, they just can't deal with sucess and deliberately mess up to get back in their comfort zone.
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Post by: kronk
H.B.M.C. wrote:drbored wrote:Skitarii book is on a par with the militarum tempestus book
I've been told it isn't.
Can't say any more than that though...
I hope you're right. I want to see a codex with a ton of options.
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Post by: Accolade
JohnnyHell wrote:Let's accept that an undead psychic super-skeleton rules the universe via legions of genetically manipulated, surgically-altered walking tank people with a Greco-Roman fashion fixation, but let's hotly debate whether unguents and oils are a suitable eyelid replacement.
GO TEAM!
Hey now, I just said it was a silly concept and then people started trying to rationalize GW's thought process. I had to try to clear that up!
48557
Post by: Las
Accolade wrote: JohnnyHell wrote:Let's accept that an undead psychic super-skeleton rules the universe via legions of genetically manipulated, surgically-altered walking tank people with a Greco-Roman fashion fixation, but let's hotly debate whether unguents and oils are a suitable eyelid replacement.
GO TEAM!
Hey now, I just said it was a silly concept and then people started trying to rationalize GW's thought process. I had to try to clear that up!
You're giving the mechanicus too much credit and sort of missing one of the overarching themes of 40k here.
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Post by: Azreal13
kronk wrote: H.B.M.C. wrote:drbored wrote:Skitarii book is on a par with the militarum tempestus book
I've been told it isn't.
Can't say any more than that though...
I hope you're right. I want to see a codex with a ton of options.
He didn't say that because it wasn't on par that it meant that it was better....
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Post by: ClockworkZion
Yodhrin wrote: ClockworkZion wrote:Deadawake1347 wrote:Not to try and sound over dramatic, but it's not "just a game." I'm not sure you could say 40K has ever been "just a game", which is something I would attribute more to something like checkers.
The whole point of the fluff is to make it more than just a game, it's a constructed universe housing the collective works of thousands of people. Every piece of fluff adds to that, either positively or negatively. In this case, negatively, as it makes no sense whatsoever for this to be a weapon of war if it's so incredibly unstable that having it stand still for a few seconds will result in it never moving again.
Edit: Now I'm just imagining it running in place if it needs to stand still for transport or to take cover, like a little kid doing the "I need to go potty" dance.
At the end of the day it is just a game though. As much as I like the fluff I recognize it being like cartoons from the 80s: it exists to sell toys. Besides, the point is that it's all fiction and nerd raging about fiction is something I that basically just waste my time. I'd rather accept it being a thing and move on and focus on the things I like instead. It's a lot less frustrating to me.
It's just a game to you. If that's all you get out of it, and all you want to get out of it, knock yourself out. For some of us, the only reason we give even the slightest gak about the game is the fiction, so seeing the fiction diminished also diminishes our enjoyment, and we're perfectly entitled to take that view and express it. If reading our "nerd raging" frustrates you, perhaps you can muster up some of that Zen attitude and leave folk to make their comments without trying to imply their view is invalid or petty.
If you're going to get overly emotionally invested in what is basically a tool for selling models, you're going to have a bad time.
I'm not saying not to enjoy the fiction, or that nothing is worth enjoying, I'm saying to not take it so damn seriously when it does something you don't like. You'll live longer if you're not in a constant state of agitation over it.
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Post by: unmercifulconker
RedFox wrote: unmercifulconker wrote:I love the ranger with the long LONG ass rifle. The leadbelcher spray will be most welcome indeed.
I might have to get some just to paint but then again I said that about the Harlequins and now I own a Dark Eldar and Eldar army.
Id love to mix them up with my Templars for an Armageddon force. Even though Templars dislike them, I dont suppose they like anyone who doesnt serve the Emperor first.
Next I need some Steel Legion models.
is there anyone that the black templars doesn't dislike ? 
I dont think there is, I mean they honour those who fight like them and highly respect them, but actually 'like' someone, I dont think Templars have that emotion.
I love looking at those rangers, pretty plastic, wonder what's coming next.
Is it time to make Speed 3: Adeptus Mechanicus?
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Post by: JohnnyHell
Hey guys, I just removed my eyelids and tried oiling them witha bit of WD40 and now I'm in quite a lot of pain and the hospital refuses to intone The Litany Of Pain or the Prayer Of Unblinking Sight. What should I do? Anyone got the number of a good Techpriest? Sorry for ay typos, there really is quite a lot of blood and I'm pretty much touh-typing here...
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Post by: kronk
unmercifulconker wrote: RedFox wrote: unmercifulconker wrote:I love the ranger with the long LONG ass rifle. The leadbelcher spray will be most welcome indeed.
I might have to get some just to paint but then again I said that about the Harlequins and now I own a Dark Eldar and Eldar army.
Id love to mix them up with my Templars for an Armageddon force. Even though Templars dislike them, I dont suppose they like anyone who doesnt serve the Emperor first.
Next I need some Steel Legion models.
is there anyone that the black templars doesn't dislike ? 
I dont think there is, I mean they honour those who fight like them and highly respect them, but actually 'like' someone, I dont think Templars have that emotion.
I love looking at those rangers, pretty plastic, wonder what's coming next.
Is it time to make Speed 3: Adeptus Mechanicus?
They get along with the Sisters of Battle just fine. Everyone else can feth off.
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Post by: Requizen
drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
The Forgeworld thing we knew was coming for a while.
Plastic HH... look, I dunno why people keep talking about it. It's been refuted by lots of reputable groups (like Lords of Wargaming) and if it is coming, it won't be for a long time.
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Post by: adamsouza
Warhams-77 wrote:
We had heard from shops for a long time (since 2011 or even 2009 ( SH 3rd Ed)) Games Workhop doesn't inform anyone including their own shops about future products except when product can already be ordered. So that has changed recently?
Some of the GW employees are better informed than others, and some of them are huge fan boys themselves and can't help but gossip about what they have heard, in a completely unofficial, and probably unprofessional, manner. They tell a person, who tells a friend, who posts something online.
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Post by: scuzz_bucket
I don't know what's funnier, the idea of the admech using a machine that can't stop, or how agitated people are getting over it.
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Post by: ClockworkZion
Requizen wrote:drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
The Forgeworld thing we knew was coming for a while.
Plastic HH... look, I dunno why people keep talking about it. It's been refuted by lots of reputable groups (like Lords of Wargaming) and if it is coming, it won't be for a long time.
It hasn't been refuted, they just say "not in May". That said, it's supposed to be some kind of stand alone game first before seeing release as plastic kits so it's possible we're going to see the game soon.
89474
Post by: Requizen
ClockworkZion wrote:Requizen wrote:drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
The Forgeworld thing we knew was coming for a while.
Plastic HH... look, I dunno why people keep talking about it. It's been refuted by lots of reputable groups (like Lords of Wargaming) and if it is coming, it won't be for a long time.
It hasn't been refuted, they just say "not in May". That said, it's supposed to be some kind of stand alone game first before seeing release as plastic kits so it's possible we're going to see the game soon.
Well, their exact words were "gak, you will see a Tau codex before you see plastic Horus Heresy", so meaning "maybe coming out by the end of the year... maybe". Doesn't really sound like "confirmed" to me.
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Post by: Brother SRM
Saying your rumor was "confirmed" is a great way to get traction on an unsubstantiated rumor. The only things in that list I believe is "more paint colors" and "1010 copies of the limited ed mechanicus codex" since that's the kind of cute thing GW like to do.
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Post by: Accolade
Las wrote: Accolade wrote: JohnnyHell wrote:Let's accept that an undead psychic super-skeleton rules the universe via legions of genetically manipulated, surgically-altered walking tank people with a Greco-Roman fashion fixation, but let's hotly debate whether unguents and oils are a suitable eyelid replacement.
GO TEAM!
Hey now, I just said it was a silly concept and then people started trying to rationalize GW's thought process. I had to try to clear that up!
You're giving the mechanicus too much credit and sort of missing one of the overarching themes of 40k here.
I don't think so. There's a difference between not understanding (and then venerating) technology, whilst sill being able to reproduce it without a true understanding its intrinsic qualities, and banging hunks of metal together yelling "Praise the Omnissiah!" to create a clear pictures of how backwards technology is in the 40k universe. There has to be some level of understanding going on, even if it's misunderstood as mystical.
And while the AM might be zealous and backwards in their understanding of technology, they certainly understand basic concepts of economy. It goes back to the walker having to always move- it would make more sense (yet still be backwards in thinking) to have those things running around on Mars showing off the glories of the AM instead of running into a battlefield, where their inability to ever stop would result in them being destroyed post-haste. It's not going to look good for some Magos if he lets all of his chicken walkers get sacrificed in one battle when he could have used Skitarii, or Land Raiders, or something that is at least more reliable rather than his precious relics. It's a separation between faith (in the machines) and preservation of important materials.
I just feel there is a lot of nuance that can be shown in the AM beyond these most recent showcasings in lore, where they seem to be throwing their materials into the meat grinder as fast as possible while shouting venerations to the Machine God. To have them be completely nutters to the point where they are literally psychopaths creates this lack of plausibility that ANY race could be stopped by them, let alone the super-advanced races like the Eldar and Necrons. The Imperium fights a lot of losing battles, but if the people controlling things are just yelling "durrrrr, technology!" then it would just be stories of all of the humans being massacred instantaneously with no ability to fight back, and the human race would have been extinguished. And I realize we're talking about a really crazy fiction universe, but there has to be *some* level of feasibility present.
Obviously there is some level of understanding, we have Space Marines and intergalatic travel and supply chains and government and everything else that goes with a (semi)functioning society. To bring AM to the point of cave-people only knowing how to bow down to a machine is to more indicative of the type of people that currently write 40k fiction and is less to do with the actually functionality of the AM. I think appearances of AM forces in books (i.e. Dark Mechanicus) show that there is something greater than just veneration there, but the tendencies towards conservative thought in technology and a lack of true understanding are what impede the Imperium from showing significant improvement.
Just my thoughts on the topic, take or leave it. I think the eyelid removal thing was more of an excuse to say "this is what grimdark looks like!", lacking any of the sort of subtlety that was (sometimes) present in older fluff. At the end of the day, it's obviously entirely inconsequential, but I think I am perfectly fine in saying that this particular piece of fluff is daft and on par with stuff like Khornate Knights.
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Post by: migooo
JohnnyHell wrote:Hey guys, I just removed my eyelids and tried oiling them witha bit of WD40 and now I'm in quite a lot of pain and the hospital refuses to intone The Litany Of Pain or the Prayer Of Unblinking Sight. What should I do? Anyone got the number of a good Techpriest? Sorry for ay typos, there really is quite a lot of blood and I'm pretty much touh-typing here...
I'm afraid you'll need these replacements. But if you Have Bionic eyes you don't need ears right?, I take ears now, Bionics come in 2 - 6 weeks!
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Post by: ClockworkZion
Requizen wrote: ClockworkZion wrote:Requizen wrote:drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
The Forgeworld thing we knew was coming for a while.
Plastic HH... look, I dunno why people keep talking about it. It's been refuted by lots of reputable groups (like Lords of Wargaming) and if it is coming, it won't be for a long time.
It hasn't been refuted, they just say "not in May". That said, it's supposed to be some kind of stand alone game first before seeing release as plastic kits so it's possible we're going to see the game soon.
Well, their exact words were "gak, you will see a Tau codex before you see plastic Horus Heresy", so meaning "maybe coming out by the end of the year... maybe". Doesn't really sound like "confirmed" to me.
We'll see, but I don't expect see the HH game being part of the normal release cycle and thus can get away with being early, while the stand-alone model release will be much later.
But that's just my guess.
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Post by: evildrcheese
Mmm. Cool models. I'll definitely be picking up at least one box of infantry to paint up. I'll wait for the book before I expand them further though...
I was just starting to get on top of my painting backlog and then BA and now this happen. Emperor save me if Death Watch or Sisters happen this year.
D
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Post by: Ratius
The chicken is slowly growing on me although I would have much prefered a tracked or multi legged walker.
Not digging the troops though, too many cloaks for me.
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Post by: ultimentra
So the white "line with tiny boxes" pattern on the cloaks of the Rangers and Vanguard, the typical mechanicus cloak pattern, are those painted on or did they use decals? I've never been able to get straight lines/geometric shapes to be that crisp.
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Post by: Tyr13
Probably painted. Youd have to have a unique set of decals for each set of legs, probably not worth it.
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Post by: Hybrid Son Of Oxayotl
BrianDavion wrote:drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
I'd take that a lot more seriously if he wasn't peddling the Horus heresy plastics stuff
I would take that a lot more seriously if it was only the paint “rumor”  .
And then again, “ GW will release new plastic kits for 40k before the year is over” is a rumor too. Can you track me on it, Pretre?
20774
Post by: pretre
Hybrid Son Of Oxayotl wrote:BrianDavion wrote:drbored wrote:To add more wood to the fire:
via an anonymous source on Faeit 212
+Forgeworld on main site confirmed
+ Plastic HH confirmed
+All resin kits are to be getting a plastic upgrade before 2017
+This is one of the "Red weeks"
+More paint colors to come before the year is over
+the limited edition of the mechanicum codex will be limited only to 1010
I'd take that a lot more seriously if he wasn't peddling the Horus heresy plastics stuff
I would take that a lot more seriously if it was only the paint “rumor”  .
And then again, “ GW will release new plastic kits for 40k before the year is over” is a rumor too. Can you track me on it, Pretre?
Yep, but that'd put you at 0/0/1 immediately.
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Post by: Hive City Dweller
Tyr13 wrote:Probably painted. Youd have to have a unique set of decals for each set of legs, probably not worth it.
Not necessarily, I think the decals come in strips that you can cut down to size for each torso.
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Post by: adamsouza
scuzz_bucket wrote:I don't know what's funnier, the idea of the admech using a machine that can't stop, or how agitated people are getting over it.
Definitely the latter.
If they had female space marines, people would be burning books as well.
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Post by: Schlyne
Paradigm wrote:Rules for this unit type, the first Vehicle for Vehicles in Warhammer 40,000, can be found overleaf, and thanks to our rigourous consideration over lunch as to how they function, are certain to cause absolutely no confusion whatsoever.
I halfway skimmed the first part of that as I was looking away and somehow I got
"Runes for the rune priest" Wait, what? Who are we talking about, whut?
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Post by: pretre
Are the other kits in the $50 range also only two sprues?
85182
Post by: Schlyne
pretre wrote:Are the other kits in the $50 range also only two sprues?
Looks like two sprues.
Anybody else annoyed that you can't make the transfer sheet larger than to look at? I want to see if I want to order one....I lost my transfer sheet for my knight (which I was going to make ad mech anyway) in the apartment fire last year.
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Post by: Bull0
The description for the Sydonian Dragoon states "The Sydonian Dragoon is a marvel of Adeptus Mechanicus engineering, the closest anyone has yet come to violating the immutable laws of thermodynamics. Perpetual motion repurposed for destruction rather than creation"
It's funny/depressing that some people presumably interpreted "a marvel of Adeptus Mechanicus engineering... perpetual motion repurposed for destruction" as "they don't know how to stop it".
85182
Post by: Schlyne
Nevermind, I just blew up the magnifying glass...still, there could have been an easier way...
47547
Post by: CthuluIsSpy
Bull0 wrote:The description for the Sydonian Dragoon states "The Sydonian Dragoon is a marvel of Adeptus Mechanicus engineering, the closest anyone has yet come to violating the immutable laws of thermodynamics. Perpetual motion repurposed for destruction rather than creation"
It's funny/depressing that some people presumably interpreted "a marvel of Adeptus Mechanicus engineering... perpetual motion repurposed for destruction" as "they don't know how to stop it".
Ok, that makes a lot more sense. The sheer logistical impossibility of the previous interpretation gave me a headache.
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Post by: BrookM
I'm totes getting a box of Skitarii at the very least. I'm liking what I'm seeing with those parts and options.
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Post by: prowla
scuzz_bucket wrote:I don't know what's funnier, the idea of the admech using a machine that can't stop, or how agitated people are getting over it.
Not to mention now I'm totally expecting the unit entry to say:
Special Rules: Unstoppable (No, really, they can't stop.)
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Post by: Hive City Dweller
To confirm base sizes, part count:
Dunestrider: "With 80 parts included, this kit contains everything you need to build either one Sydonian Dragoon or one Ironstrider Ballistarii, and comes with a small transfer sheet and a 105x70mm oval base."
Skitarii: "This multi-part plastic kit contains everything needed to make either ten Skitarii Rangers or ten Skitarii Vanguard. Included in the box are 124 components - twenty-three heads, eleven of which are Skitarii Rangers, twenty-five weapons, a small transfer sheet and ten 25mm round bases."
So it is the small oval base from the Ball campaign box
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Post by: ClockworkZion
Pre-orders are live. Here's some images to drool over from the product pages:
Adeptus Mechanicus Skitarri Rangers:
Harnessing the energies of forge worlds within their curious weaponry, the Rangers of the Skitarii are implacable and relentless hunter-killers. For them, an engagement is not over until their enemy is destroyed - even if this means stalking them across galaxies and over decades.
Skitarii Rangers, featuring cowls and gasmasks, stalk their prey with galvanic rifles. Each trooper is sealed in heavy, industrialised Skitarii warplate, emblazoned with the symbol of the Adeptus Mechanicus, bristling with data-collecting sensors, antennae and environmental monitors. Mindful of the harsh terrain of Mars, their legs have been removed from the knees down, with bionic replacements lending each model an air of cold, cybernetic augmentation
The unit can include an Alpha, armed with either a radium or arc pistol and a close combat weapon (either a power sword, taser goad or arc maul) and three models can carry special weapons - available to you are a transuranic arquebus, an arc rifle and a plasma caliver, the last of which includes a specific head and backpack. One model can be made into an Alpha, fitted with an enhanced data-tether or an omnispex - the box truly portrays the compulsive data-gathering nature of the Adeptus Mechanicus.
This multi-part plastic kit contains everything needed to make either ten Skitarii Rangers or ten Skitarii Vanguard. Included in the box are 124 components - twenty-three heads, eleven of which are Skitarii Rangers, twenty-five weapons, a small transfer sheet and ten 25mm round bases.
Adeptus Mechanicus Skitarri Vanguard:
Harnessing the destructive energies of forge worlds within their weaponry, the Vanguard are so soaked in radiation that even to approach them is to confer a death sentence upon yourself. Victory for them is pyrrhic, as this radiation burns through even their heavy armour plate, slowly poisoning them to death even as their carbines bring about the (much quicker) demise of their enemies.
Skitarii Vanguard, featuring helmets and rebreathers, obliterate foes with radium carbines. Each trooper is sealed in heavy, industrialised Skitarii warplate, emblazoned with the symbol of the Adeptus Mechanicus, bristling with data-collecting sensors, antennae and environmental monitors. Mindful of the harsh terrain of Mars, their legs have been removed from the knees down, with bionic replacements lending each model an air of cold, cybernetic augmentation.
The unit can include an Alpha, armed with either a radium or arc pistol and a close combat weapon (either a power sword, taser goad or arc maul) and three models can carry special weapons - available to you are a transuranic arquebus, an arc rifle and a plasma caliver, the last of which includes a specific head and backpack. One model can be made into an Alpha, fitted with an enhanced data-tether or an omnispex - the box truly portrays the compulsive data-gathering nature of the Adeptus Mechanicus.
This multi-part plastic kit contains everything needed to make either ten Skitarii Rangers or ten Skitarii Vanguard. Included in the box are 124 components - twenty-three heads, twelve of which are variants on the Vanguard helmet/rebreather, twenty-five weapons, a small transfer sheet and ten 25mm round bases.
Adeptus Mechanicus Sydonian Dragoon:
The Sydonian Dragoon is a marvel of Adeptus Mechanicus engineering, the closest anyone has yet come to violating the immutable laws of thermodynamics. Perpetual motion repurposed for destruction rather than creation, they act as the Skitarii cavalrymen, charging into battle without doubt or hesitation.
Contained in the box is a number of options, customisations and modifications - the model can be armed with either a taser lance or radium jezzail, with holstered versions of each available - a phosphor serpenta can be added to either configuration. The legs can be posed in two different positions, the suspensors can be moved to different angles and the entire miniature is covered with the sensors, monitors and arrays typical of the Adeptus Mechanicus.
With 80 parts included, this kit contains everything you need to build either one Sydonian Dragoon or one Ironstrider Ballistarii, and comes with a small transfer sheet and a 105x70mm oval base.
Adeptus Mechanicus Ironstrider Ballistarius:
The Sydonian Dragoon is a marvel of Adeptus Mechanicus engineering, the closest anyone has yet come to violating the immutable laws of thermodynamics. Perpetual motion repurposed for destruction rather than creation, they act as the Skitarii cavalrymen, charging into battle without doubt or hesitation.
Contained in the box is a number of options, customisations and modifications - the model can be armed with either a taser lance or radium jezzail, with holstered versions of each available - a phosphor serpenta can be added to either configuration. The legs can be posed in two different positions, the suspensors can be moved to different angles and the entire miniature is covered with the sensors, monitors and arrays typical of the Adeptus Mechanicus.
With 80 parts included, this kit contains everything you need to build either one Sydonian Dragoon or one Ironstrider Ballistarii, and comes with a small transfer sheet and a 105x70mm oval base.
Skitarii Transfer Sheet:
This 210mm x 297mm transfer sheet contains highly-detailed transfers depicting the iconography and symbolism of the Adeptus Mechanicus’ devastating army, the Skitarii. Ideal for adding detail and atmosphere to your miniatures, this is a must-have for anyone wishing to make their models truly unique.
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Post by: Swastakowey
I have a Magos (the forge world mechanical slug men thing) and 20 guys that look like the Skitarri Vanguard ish. If I got a walker and a box of rangers would that be a a legal ish force? Or is the Magos dominus or whatever completely different?
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Post by: unmercifulconker
I wanna make some arbites out of them vanguard heads, wonder what could work for torsos, the power maces will also work wonders.
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Post by: ClockworkZion
Forgot the web bundles!
Ironstrider Web Bundle - $147 USD
Fearsome two-legged walking tanks, the Ballistarii and the Dragoons charge into battle with gyroscopically-enhanced poise and grace, delivering kill after kill with a terrifying efficiency.
This bundle contains everything needed to make two Ironstrider Ballistarii and one Sydonian Dragoon - awesome, visually striking bipedal tanks featuring brutally effective long and short range weaponry.
Skitarri Vanguard/Ranger Web Bundle - $102.25 USD
Footsoldiers of the Machine God, the Skitarii Vanguard and Rangers are fearsome shock troopers, harnessing the power of forgeworlds to annihilate their enemies without compassion or mercy.
This bundle contains everything you need to make ten Skitarii Vanguard and ten Skitarii Rangers, including two optional Alphas. 248 components are included in total, with forty-six heads, fifty weapons (enough to make any combination allowed for in Codex: Skitarii), a 210mm x 297mm Mars Skitarii Transfer Sheet, a pot of Martian Ironearth Technical paint and twenty 25mm bases.
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Post by: pretre
Nevermind!
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Post by: ClockworkZion
True, but any savings on those walkers is a welcome thing.
89474
Post by: Requizen
The bundles aren't any savings whatsoever, they're just bundles.
$49 x 3 = $147.
($39 x 2) + 20 + $4.25 = $102.25
Bundles don't save money, they're just for one-click buying.
20774
Post by: pretre
Requizen wrote:The bundles aren't any savings whatsoever, they're just bundles.
$49 x 3 = $147.
($39 x 2) + 20 + $4.25 = $102.25
Bundles don't save money, they're just for one-click buying.
My bad, I thought the walkers were $50 even.
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Post by: drbored
Great to get the close-ups of the models. I was concerned that the bodies for the Skitarii would all be one part, good to see that the robe/chest are separated from the legs for easier painting and some customization.
Will definitely be getting a box of Rangers, and we'll just have to see what comes out next week
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Post by: Paradigm
Those guys look so awesome! Almost wishing I hadn't bought some Harlies and has waited for these, but not quite. 40k-wise, GW are on a roll this year!
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Post by: Requizen
I'm still having trouble justifying getting the walkers. I really would like to make a force of these guys, but any unit of those walkers I'd want to run a minimum of 3-4 in (if not maxed at 6), and that's a lot of dollars for not a lot of points.
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Post by: adamsouza
Schlyne wrote:
Anybody else annoyed that you can't make the transfer sheet larger than to look at?
I imagine that's to prevent people from obtaining a hi-res image of it and printing their own.
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Post by: Melcavuk
The new walkers are mounted on 105mm x 70mm oval bases, to my recollection and the GW site thats smaller than the carnifex one, is that the same size as the Deathstorm Broodlord?
EDIT: nvm my bad, its the same size as the current carnifex base
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Post by: Hybrid Son Of Oxayotl
If I add that it will be a multi-part plastic kit with multiple options to choose from, can I get 1/0/0 instead  ?
ClockworkZion wrote:Adeptus Mechanicus Skitarri Rangers:
Harnessing the energies of forge worlds within their curious weaponry, the Rangers of the Skitarii are implacable and relentless hunter-killers. For them, an engagement is not over until their enemy is destroyed - even if this means stalking them across galaxies and over decades.
That seems quite un-Mechanicus-like tactics to me. I would have thought them more “In your face”, less “I will kill you. In a decade or too…”.
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Post by: Exergy
Requizen wrote:I'm still having trouble justifying getting the walkers. I really would like to make a force of these guys, but any unit of those walkers I'd want to run a minimum of 3-4 in (if not maxed at 6), and that's a lot of dollars for not a lot of points.
yeah, need to see what the rules are, but a twinlinked autocannon that can walk doesnt sound like it would be too point heavy.
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Post by: Requizen
Exergy wrote:Requizen wrote:I'm still having trouble justifying getting the walkers. I really would like to make a force of these guys, but any unit of those walkers I'd want to run a minimum of 3-4 in (if not maxed at 6), and that's a lot of dollars for not a lot of points.
yeah, need to see what the rules are, but a twinlinked autocannon that can walk doesnt sound like it would be too point heavy.
We've already seen the rules, except for what Doctrina Imperatives are.
45-75 points (depending on which walker and which guns) is a very small amount for $50.
I think I'll wait for the entire AdMech codex before I start snatching these guys up.
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Post by: BrianDavion
Swastakowey wrote:I have a Magos (the forge world mechanical slug men thing) and 20 guys that look like the Skitarri Vanguard ish. If I got a walker and a box of rangers would that be a a legal ish force? Or is the Magos dominus or whatever completely different?
the forge world stuff is for 30k. not 40k, we've yet to receive any info on admech HQs. so it's risky. that said I imagine once the 'dex is out and the line is "complete" forge world'll swiftly fill in the gaps
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Post by: rollawaythestone
I didn't notice before, but a 5+ invuln for 5 points is a pretty nice deal. 5 points for some extra durability on every 2 Wound squad Seargant isn't bad. 10 pts for a 4+ on the Warlord ain't bad either.
Also, an Arc Maul and Arc Pistol on the Vanguard Alpha will grant some serious Haywire to the unit. 1 pistol shot and 4 Haywire attacks on the charge.
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Post by: endlesswaltz123
I cannot wait to see what the guys from here: http://s3.zetaboards.com/The_Ammobunker/forum/3012278/
Do with these kits.
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Post by: BrookM
I wonder how hard it would be to fit a Dragoon onto a 60mm base?
79243
Post by: Swastakowey
BrianDavion wrote: Swastakowey wrote:I have a Magos (the forge world mechanical slug men thing) and 20 guys that look like the Skitarri Vanguard ish. If I got a walker and a box of rangers would that be a a legal ish force? Or is the Magos dominus or whatever completely different?
the forge world stuff is for 30k. not 40k, we've yet to receive any info on admech HQs. so it's risky. that said I imagine once the 'dex is out and the line is "complete" forge world'll swiftly fill in the gaps
Ok, yea I will wait regardless before doing anything. At worst maybe I can use the magos as a counts as and have a mini force or something.
79409
Post by: BrianDavion
Swastakowey wrote:BrianDavion wrote: Swastakowey wrote:I have a Magos (the forge world mechanical slug men thing) and 20 guys that look like the Skitarri Vanguard ish. If I got a walker and a box of rangers would that be a a legal ish force? Or is the Magos dominus or whatever completely different?
the forge world stuff is for 30k. not 40k, we've yet to receive any info on admech HQs. so it's risky. that said I imagine once the 'dex is out and the line is "complete" forge world'll swiftly fill in the gaps
Ok, yea I will wait regardless before doing anything. At worst maybe I can use the magos as a counts as and have a mini force or something.
worst case sceniero there's unbound. no one's going to object if you basicly run an admech CAD with a lone Magos making it unbound
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Post by: ClockworkZion
Codex: Skitarri confirmed by name (thanks to Warseer for spotting it):
Automatically Appended Next Post: Hybrid Son Of Oxayotl wrote:
If I add that it will be a multi-part plastic kit with multiple options to choose from, can I get 1/0/0 instead  ?
ClockworkZion wrote:Adeptus Mechanicus Skitarri Rangers:
Harnessing the energies of forge worlds within their curious weaponry, the Rangers of the Skitarii are implacable and relentless hunter-killers. For them, an engagement is not over until their enemy is destroyed - even if this means stalking them across galaxies and over decades.
That seems quite un-Mechanicus-like tactics to me. I would have thought them more “In your face”, less “I will kill you. In a decade or too…”.
I think the idea is they will always get their prey, no matter how long it takes.
79243
Post by: Swastakowey
BrianDavion wrote: Swastakowey wrote:BrianDavion wrote: Swastakowey wrote:I have a Magos (the forge world mechanical slug men thing) and 20 guys that look like the Skitarri Vanguard ish. If I got a walker and a box of rangers would that be a a legal ish force? Or is the Magos dominus or whatever completely different? the forge world stuff is for 30k. not 40k, we've yet to receive any info on admech HQs. so it's risky. that said I imagine once the 'dex is out and the line is "complete" forge world'll swiftly fill in the gaps Ok, yea I will wait regardless before doing anything. At worst maybe I can use the magos as a counts as and have a mini force or something. worst case sceniero there's unbound. no one's going to object if you basicly run an admech CAD with a lone Magos making it unbound Unbound is fine here, I may end up doing it too. Cheers dude.
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Post by: CthuluIsSpy
Hybrid Son Of Oxayotl wrote: If I add that it will be a multi-part plastic kit with multiple options to choose from, can I get 1/0/0 instead  ? ClockworkZion wrote:Adeptus Mechanicus Skitarri Rangers: Harnessing the energies of forge worlds within their curious weaponry, the Rangers of the Skitarii are implacable and relentless hunter-killers. For them, an engagement is not over until their enemy is destroyed - even if this means stalking them across galaxies and over decades.
That seems quite un-Mechanicus-like tactics to me. I would have thought them more “In your face”, less “I will kill you. In a decade or too…”. Think of the Terminator.
79243
Post by: Swastakowey
ClockworkZion wrote:Codex: Skitarri confirmed by name (thanks to Warseer for spotting it):
Automatically Appended Next Post:
Hybrid Son Of Oxayotl wrote:
If I add that it will be a multi-part plastic kit with multiple options to choose from, can I get 1/0/0 instead  ?
ClockworkZion wrote:Adeptus Mechanicus Skitarri Rangers:
Harnessing the energies of forge worlds within their curious weaponry, the Rangers of the Skitarii are implacable and relentless hunter-killers. For them, an engagement is not over until their enemy is destroyed - even if this means stalking them across galaxies and over decades.
That seems quite un-Mechanicus-like tactics to me. I would have thought them more “In your face”, less “I will kill you. In a decade or too…”.
I think the idea is they will always get their prey, no matter how long it takes.
Does this mean that it will come with enough special weapons to make any type of weapon combination (like 3 plasma weapons?)?
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Post by: ClockworkZion
Swastakowey wrote:Does this mean that it will come with enough special weapons to make any type of weapon combination (like 3 plasma weapons?)?
Somehow I doubt it because there is only one of each on the sprues.
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Post by: Requizen
BrianDavion wrote: Swastakowey wrote:BrianDavion wrote: Swastakowey wrote:I have a Magos (the forge world mechanical slug men thing) and 20 guys that look like the Skitarri Vanguard ish. If I got a walker and a box of rangers would that be a a legal ish force? Or is the Magos dominus or whatever completely different?
the forge world stuff is for 30k. not 40k, we've yet to receive any info on admech HQs. so it's risky. that said I imagine once the 'dex is out and the line is "complete" forge world'll swiftly fill in the gaps
Ok, yea I will wait regardless before doing anything. At worst maybe I can use the magos as a counts as and have a mini force or something.
worst case sceniero there's unbound. no one's going to object if you basicly run an admech CAD with a lone Magos making it unbound
That is, if your group allows 30k models. I don't even know what a Magos does and how it would interact with AdMech though.
79243
Post by: Swastakowey
Isnt that blurb incorrect then? Since I am unable to make anyb combination allowed? Since it doesnt come with the required bits? I thought it was illegal to do things like that?
Unless you are willing to supply the advertised contents etc. Automatically Appended Next Post: Requizen wrote:BrianDavion wrote: Swastakowey wrote:BrianDavion wrote: Swastakowey wrote:I have a Magos (the forge world mechanical slug men thing) and 20 guys that look like the Skitarri Vanguard ish. If I got a walker and a box of rangers would that be a a legal ish force? Or is the Magos dominus or whatever completely different?
the forge world stuff is for 30k. not 40k, we've yet to receive any info on admech HQs. so it's risky. that said I imagine once the 'dex is out and the line is "complete" forge world'll swiftly fill in the gaps
Ok, yea I will wait regardless before doing anything. At worst maybe I can use the magos as a counts as and have a mini force or something.
worst case sceniero there's unbound. no one's going to object if you basicly run an admech CAD with a lone Magos making it unbound
That is, if your group allows 30k models. I don't even know what a Magos does and how it would interact with AdMech though.
I can use what I want really. Ultimately its just another model. It all depends on the codex anyway. I hate finding FW rules etc, a real pain.
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Post by: pretre
Hybrid Son Of Oxayotl wrote:
If I add that it will be a multi-part plastic kit with multiple options to choose from, can I get 1/0/0 instead  ?
Nope. 0 True 0 False 1 Too Vague
68355
Post by: easysauce
they have the bundle up on the GW site now,
10 skitari is 50$ apprx,
the bundle is two squads of ten + transfer sheet (slightly bigger one then what you get from the single box)
for ~125$...
am i missing something? is the bundle just paying an extra 25$ for a transfer sheet?
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Post by: pretre
There's a paint pot. It's the same price as normal.
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Post by: Matt.Kingsley
Does anyone else find it interesting that the new minis are under a new 'Adeptus Mechanicus' tab and not one titiled 'Skitari' on the GW webstore? (unlike like IG and MT)
I think GW may have unwittingly confirmed that there's going to be a proper AdMech codex...
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Post by: plastictrees
easysauce wrote:they have the bundle up on the GW site now,
10 skitari is 50$ apprx,
the bundle is two squads of ten + transfer sheet (slightly bigger one then what you get from the single box)
for ~125$...
am i missing something? is the bundle just paying an extra 25$ for a transfer sheet?
Web Bundles are never deals afaik. They are thoughtful shortcuts for GWs many clients that pay for internet access on a per mouse click basis.
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Post by: RedFox
WTF! there's only one transuranic arcquebus in the box !? I wanted to have 3 of those in my 10 man ranger squad :(
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Post by: Swastakowey
RedFox wrote:WTF! there's only one transuranic arcquebus in the box !? I wanted to have 3 of those in my 10 man ranger squad :(
Buy the rip off bundle, then complain to GW because it did not have the components to make "(enough to make any combination allowed for in Codex: Skitarii)" and get stuff.
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Post by: ImAGeek
Swastakowey wrote: RedFox wrote:WTF! there's only one transuranic arcquebus in the box !? I wanted to have 3 of those in my 10 man ranger squad :(
Buy the rip off bundle, then complain to GW because it did not have the components to make "(enough to make any combination allowed for in Codex: Skitarii)" and get stuff.
Yeah I don't think that will work. You can make any combination, just only one of each.
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Post by: ultimentra
RedFox wrote:WTF! there's only one transuranic arcquebus in the box !? I wanted to have 3 of those in my 10 man ranger squad :(
Welcome to the magical world of kitbashing and 3rd party proxy bits.
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Post by: Deadawake1347
ImAGeek wrote: Swastakowey wrote: RedFox wrote:WTF! there's only one transuranic arcquebus in the box !? I wanted to have 3 of those in my 10 man ranger squad :(
Buy the rip off bundle, then complain to GW because it did not have the components to make "(enough to make any combination allowed for in Codex: Skitarii)" and get stuff.
Yeah I don't think that will work. You can make any combination, just only one of each.
That wouldn't be "any combination" though, one of each is a single combination. For them to be able to make any combination, they would need to include as many of each weapon option as can be taken.
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Post by: Swastakowey
ImAGeek wrote: Swastakowey wrote: RedFox wrote:WTF! there's only one transuranic arcquebus in the box !? I wanted to have 3 of those in my 10 man ranger squad :( Buy the rip off bundle, then complain to GW because it did not have the components to make "(enough to make any combination allowed for in Codex: Skitarii)" and get stuff. Yeah I don't think that will work. You can make any combination, just only one of each. Thats not any combination though it it? Any combination allowed for, means you should be able to make a 3 plasma gun combination of weapons. Its a big deal really, companies cannot advertise falsely and if they do, they must provide what was advertised. In this case, they would need to supply you with enough parts for every combination as advertised, or you did not get what you paid for.
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Post by: ImAGeek
Yeah I know that, but I just found a possible loophole, and I'm a 19 year old kid. I'm sure a lawyer would be able to talk their way out of it easily enough. You're not gonna get stuff because there's only one of each gun on the sprue.
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Post by: CthuluIsSpy
Wasn't that always the case of GW sprues? That they don't have all the options?
I suppose you could cannibalize the guns from other sets.
Get 3 boxes, and you can have 3 of those rifles. Which is probably what GW was planning.
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Post by: Swastakowey
ImAGeek wrote:Yeah I know that, but I just found a possible loophole, and I'm a 19 year old kid. I'm sure a lawyer would be able to talk their way out of it easily enough. You're not gonna get stuff because there's only one of each gun on the sprue.
Yes. Its against the law in many countries to falsely advertise. Weather its misleading, has hidden costs or anything deceptive.
They must include what they say they include.
So by bringing it up to them, they will have to compensate to ensure you got what you paid for and then they would likely change the blurb ASAP. But anybody who purchased it when the blurb is as is will not be getting what they paid for. Which is illegal. Well it is here in NZ anyway.
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Post by: ImAGeek
It's hardly deceptive when they have the photos of the sprues on the website.
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Post by: Swastakowey
ImAGeek wrote:It's hardly deceptive when they have the photos of the sprues on the website. It is deceptive. They cant say they offer something, then say "you could have checked the product to see if we are lying to you first" to get out of it. It is definitely illegal. Unless of course, they add in all the options if you buy the bundle. Or the codex states you may only take one of each weapon.
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Post by: CthuluIsSpy
Not really. Its fuzzy.
Do they flat out say that there are X number of gear per set?
"Any combination" isn't a really clear basis for a court case.
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Post by: ImAGeek
Seriously, they literally show you everything you get. The blurb might be a little deceptive but good luck actually getting anything to stick. It's also pretty clearly not deliberate, just poor wording. They mean you can make any of the different combinations, just not multiples of each. Automatically Appended Next Post: CthuluIsSpy wrote:Not really. Its fuzzy.
Do they flat out say that there are X number of gear per set?
"Any combination" isn't a really clear basis for a court case.
Exactly.
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Post by: Swastakowey
CthuluIsSpy wrote:Not really. Its fuzzy. Do they flat out say that there are X number of gear per set? "Any combination" isn't a really clear basis for a court case. It is, they say the item you are purchasing can be set up to contain any combination in the codex. Does it come with 6 of each special weapon? If not, it doesn't fit what they are advertising. I have then been mislead to believe I can do what the product says when it cannot do it. This is not unreasonable for someone to think after carefully looking at what they are about to buy. I mean, its only some plastic, it doesnt matter at the end of the day (ish), but they cant do that. No company can do that. Here anyway. I know, its my job to make sure the people where I work dont put up stupid mistakes in our advertising that could cost us thousands (if a price has been stuffed up, or no end of sale date supplied for example).
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Post by: RedFox
I guess the bitz will show up on ebay in a couple of weeks....
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Post by: Rippy
So excited that this actually happened. Great work Gdubs!
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Post by: migooo
RedFox wrote:I guess the bitz will show up on ebay in a couple of weeks....
You could always trade for the ones you don't want on here.
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Post by: Swastakowey
RedFox wrote:I guess the bitz will show up on ebay in a couple of weeks.... You have nothing to lose by asking for what they said you will receive. Laws like this are to make sure companies are careful to make sure the consumer is not in any way ripped off or mislead. They are there FOR YOU to get what you pay for. It applies to anything a company sells you. If someone did this on Ebay, would you not query them or report it to Ebay when you got the package without all the contents? Why should GW be exempt from this? This is what the NZ page on the matter says: The Fair Trading Act applies to anyone in trade – from big organisations like hotel chains, airlines and department stores, to small or temporary businesses like a souvenir stall or ice cream stand. The Act makes it illegal for businesses to mislead consumers, give false information, or use unfair trading practices. The Fair Trading Act covers: all aspects of the promotion and sale of goods and services anything said about a product or service, either verbally or in writing any impressions given by pictures, advertisements, or promotional material.
Ultimately, its up to whoever buys this to do whatever. But usually big companies are really strict on this sort of thing.
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Post by: Azreal13
This bundle contains everything you need to make ten Skitarii Vanguard and ten Skitarii Rangers, including two optional Alphas. 248 components are included in total, with forty-six heads, fifty weapons (enough to make any combination allowed for in Codex: Skitarii) and twenty 25mm bases.
This is pretty unequivocal.
Nowhere does it specify how many of each sprue is included, and as Codex: Skitarii doesn't yet exist, we have no frame of reference other than their word that it is true (in theory.)
I think you'd have every right to feel aggrieved if you'd purchased the bundle and found you couldn't create a legal squad because you didn't have the right guns.
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Post by: Talys
Alright, I will confess to not reading every one of the 65 pages on this thread. But I gots muh new WD, and all of these units have "Doctrina Imperatives" Special Rule. Does anyone know what this is? Did I miss fine print somewhere?
Looking at the units, they look pretty usable.
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Post by: ImAGeek
We don't know what it is yet.
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Post by: Talys
Azreal13 wrote:This bundle contains everything you need to make ten Skitarii Vanguard and ten Skitarii Rangers, including two optional Alphas. 248 components are included in total, with forty-six heads, fifty weapons (enough to make any combination allowed for in Codex: Skitarii) and twenty 25mm bases.
This is pretty unequivocal.
Nowhere does it specify how many of each sprue is included, and as Codex: Skitarii doesn't yet exist, we have no frame of reference other than their word that it is true (in theory.)
I think you'd have every right to feel aggrieved if you'd purchased the bundle and found you couldn't create a legal squad because you didn't have the right guns.
Well, from WD, we know Vanguard and Rangers are 4 units + 1 Alpha, with up to 5 extra at 9 pts / model.
I am not sure why you would take many more extras (except to top up points on a list) as you get 3 special weapons per 5 troops (2+alpha); and if you were to take a squad of 10, you'd only get 1 more special weapon. That is, squad of 10 = 4 special weapons; 2 squads of 5 = 6 special weapons, plus you get an extra Alpha.
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Post by: drbored
Azreal13 wrote:This bundle contains everything you need to make ten Skitarii Vanguard and ten Skitarii Rangers, including two optional Alphas. 248 components are included in total, with forty-six heads, fifty weapons (enough to make any combination allowed for in Codex: Skitarii) and twenty 25mm bases.
This is pretty unequivocal.
Nowhere does it specify how many of each sprue is included, and as Codex: Skitarii doesn't yet exist, we have no frame of reference other than their word that it is true (in theory.)
I think you'd have every right to feel aggrieved if you'd purchased the bundle and found you couldn't create a legal squad because you didn't have the right guns.
This. The rules in the WD may not be the rules in Codex: Skitarii. :I
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Post by: Matt.Kingsley
@ Talys Alphas can't take Special Weapons, they can take Special Issue Wargear (the forcefields and stuff)
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Post by: Swastakowey
Azreal13 wrote:This bundle contains everything you need to make ten Skitarii Vanguard and ten Skitarii Rangers, including two optional Alphas. 248 components are included in total, with forty-six heads, fifty weapons (enough to make any combination allowed for in Codex: Skitarii) and twenty 25mm bases.
This is pretty unequivocal.
Nowhere does it specify how many of each sprue is included, and as Codex: Skitarii doesn't yet exist, we have no frame of reference other than their word that it is true (in theory.)
I think you'd have every right to feel aggrieved if you'd purchased the bundle and found you couldn't create a legal squad because you didn't have the right guns.
Yea somewhere I wrote it depends on the codex. Thats why you have to screenshot it, then wait for codex release, then marry the two and start asking them questions.
But I am very confident you cannot make every combination with that set, of course we must wait until release to 100% confirm.
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Post by: Talys
Matt.Kingsley wrote:@ Talys
Alphas can't take Special Weapons, they can take Special Issue Wargear (the forcefields and stuff)
Ahhh you are right. Ok, so: Squad of 10 = 3 specials ; 2x Squad of 5 = 4 specials.
Plus, the Alpha can take one of the nifty haywire pistols.
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Post by: Azreal13
Talys wrote: Azreal13 wrote:This bundle contains everything you need to make ten Skitarii Vanguard and ten Skitarii Rangers, including two optional Alphas. 248 components are included in total, with forty-six heads, fifty weapons (enough to make any combination allowed for in Codex: Skitarii) and twenty 25mm bases.
This is pretty unequivocal.
Nowhere does it specify how many of each sprue is included, and as Codex: Skitarii doesn't yet exist, we have no frame of reference other than their word that it is true (in theory.)
I think you'd have every right to feel aggrieved if you'd purchased the bundle and found you couldn't create a legal squad because you didn't have the right guns.
Well, from WD, we know Vanguard and Rangers are 4 units + 1 Alpha, with up to 5 extra at 9 pts / model.
I am not sure why you would take many more extras (except to top up points on a list) as you get 3 special weapons per 5 troops (2+alpha); and if you were to take a squad of 10, you'd only get 1 more special weapon. That is, squad of 10 = 4 special weapons; 2 squads of 5 = 6 special weapons, plus you get an extra Alpha.
Thing is, I shouldn't have to a) buy a WD or b) double check something that is explicitly stated by the people who make, design and sell the product. There are many other ways it could have been written which wouldn't lead a prospective buyer to believe something that isn't the case, but they chose to frame it as they did, and how they chose to write it both allows for little interpretation and is (currently) factually inaccurate.
It's obviously a slip, and I wouldn't advise anyone buy the bundle purely to exploit it, but there's very little room for misunderstanding from the description.
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Post by: Anvildude
Hrm. Well, it's about time that GW jumped on the Steampunk bandwagon.
To be fair, I don't generally play anymore, but GW does make good enough plastic that I might buy a box or two just to make the minis. Might be able to use them for RPG stuff.
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Post by: ClockworkZion
Talys wrote:Alright, I will confess to not reading every one of the 65 pages on this thread. But I gots muh new WD, and all of these units have "Doctrina Imperatives" Special Rule. Does anyone know what this is? Did I miss fine print somewhere?
Looking at the units, they look pretty usable.
You have all the same rules we do at this point. So no. Automatically Appended Next Post: Anvildude wrote:Hrm. Well, it's about time that GW jumped on the Steampunk bandwagon.
To be fair, I don't generally play anymore, but GW does make good enough plastic that I might buy a box or two just to make the minis. Might be able to use them for RPG stuff.
I feel Ad Mech is more Dieselpunk.
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Post by: Anvildude
Eh~~
To me, it's not so much about the pure power source as it is about the sociopolitical background and overall aesthetic (be it as it may that the various 'punks' are often named after the supposed fuel source).
Orks, Orks are Dieselpunk. Ramshackle, lots of trucks and bikes. Semiautos mixed in with the revolvers, all wrapped up in a big Anarchist strong-survive soup.
This, however, is much closer to what I think of when I think Steampunk- disciplined soldiery outfitted my a massive imperial organization headed by a shadowy figure. Plenty of ballroom subterfuge going on behind the stories of glorious charges at the fronts. And the aesthetic is much more victorian/Mideival Revival-esque, with the pickelhauben and false chivalry.
The whole of the Imperium has always been teetering on that edge of steampunk/dieselpunk, I think, due to the sociopolitical background they've given them and the sort of WWI with Rayguns feel to things, but these guys drop off into the Steam pretty heavily. Just, more on the Aetheric side of things.
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Post by: Chopxsticks
Ok, im gonna whine like a child for a moment, I play Fantasy and just had to pay $48ish for 5 Blightkings models off ebay,(regularly $55), and this (new army?) release is 10 models for $39... I cant help but feel GW just really hates there fantasy fan base. That walker is really cool, and at $49 full retail that's a steal!!! I may pick one up just to paint. The fething Gyrocopter was $45 and literally no larger than a GW paint pot...
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Post by: Talys
Chopxsticks wrote:Ok, im gonna whine like a child for a moment, I play Fantasy and just had to pay $48ish for 5 Blightkings models off ebay,(regularly $55), and this (new army?) release is 10 models for $39... I cant help but feel GW just really hates there fantasy fan base. That walker is really cool, and at $49 full retail that's a steal!!! I may pick one up just to paint. The fething Gyrocopter was $45 and literally no larger than a GW paint pot... This is not a fair comparison, though. Blightkings are special units, while Sitkarii are basic troops (like WHFB Infantry). Crysis Battlesuits, Hive Guard, Venomthropes, Meganobz are all $60-$70 for 3. If you put the shoe on the other foot, Stormvermin are $49 for 20 models on 1" bases; Bloodletters, Plaguebearers, and Daemonettes are all are $29 for 10 models on 1" bases.
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Post by: Desubot
Chopxsticks wrote:Ok, im gonna whine like a child for a moment, I play Fantasy and just had to pay $48ish for 5 Blightkings models off ebay,(regularly $55), and this (new army?) release is 10 models for $39... I cant help but feel GW just really hates there fantasy fan base. That walker is really cool, and at $49 full retail that's a steal!!! I may pick one up just to paint. The fething Gyrocopter was $45 and literally no larger than a GW paint pot...
Tell that to the scion guys
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Post by: Talys
Desubot wrote:Chopxsticks wrote:Ok, im gonna whine like a child for a moment, I play Fantasy and just had to pay $48ish for 5 Blightkings models off ebay,(regularly $55), and this (new army?) release is 10 models for $39... I cant help but feel GW just really hates there fantasy fan base. That walker is really cool, and at $49 full retail that's a steal!!! I may pick one up just to paint. The fething Gyrocopter was $45 and literally no larger than a GW paint pot...
Tell that to the scion guys
Lol yeah. Or the person who wants to field Grotesques, at $25 per model, and you need at least 3 for one lil squad.
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Post by: aka_mythos
People are assuming Skitarii are troops in the AdMech codex but GW could just easily have these as elites and something more like tech thralls or servitors as troops.
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Post by: Baconfat
The infantry are not to my taste.
They look like Dream Forge Eisenkern Infantry wearing Pope robes and random hoses.
Why won't they bring the Perry's back to sculpt humans?
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Post by: Left Hand of the Pheonix
With this fancy doctrina imperialis thing, i reckon that its an orders style thing, as the data-thether item talks about leadership being increased and making them better.
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Post by: Yodhrin
OK, I'm pretty hyped given the pics. The infantry look like they'll be pretty easy to convert into the more barbaric characters I imagined after reading the fiction, and while the walkers are still moronically expensive and will require a five finger-trap discount for me to even consider picking up a full unit or two, at least the fluff for them is apparently not as idiotic as it was initially presented as being.
That said, I'll wait and see what shape the overall release takes before I pick anything up, as that will be what determines whether I buy an actual army or just some bits and bobs for my INQ28 Mechanicus/Mechanicum warbands.
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Post by: Talys
aka_mythos wrote:People are assuming Skitarii are troops in the AdMech codex but GW could just easily have these as elites and something more like tech thralls or servitors as troops.
I guarantee you they are troops. In WD, they are marked with a triangle symbol, they ship in boxes of 10, and are priced in the range for troops (cheaper than BA tac). There are no 40k units that ship in 10s that are not basic troops. Also, the point values, and basic weapons are troopish, and the squads are troop sized.
I mean, there is absolutely nothing to suggest they are anything but. Automatically Appended Next Post: Baconfat wrote:The infantry are not to my taste.
They look like Dream Forge Eisenkern Infantry wearing Pope robes and random hoses.
Why won't they bring the Perry's back to sculpt humans?
I am also not a huge fan of the steampunk type of thing. However, infantry models look pretty solid, with oodles of conversion potential, and to me the price for a 3-sprue 10 model set make it a no brainer to buy at least 1 box.
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Post by: Januine
Loving all these new AdMech models especially the Dragoon. Will def be picking one of those fellas up next week. The whole steampunk aesthetic really works well on the AdMech imho. GW seems to be coming back with a vengeance, model wise anyways, so far this year. Prices (though I'm sure maannnyyy will disagree) are grand. The only prices I find rough are those for ic. But hey ho - still stoked with all the stuff coming out.
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Post by: aka_mythos
Talys wrote: aka_mythos wrote:People are assuming Skitarii are troops in the AdMech codex but GW could just easily have these as elites and something more like tech thralls or servitors as troops.
I guarantee you they are troops. In WD, they are marked with a triangle symbol, they ship in boxes of 10, and are priced in the range for troops (cheaper than BA tac). There are no 40k units that ship in 10s that are not basic troops. Also, the point values, and basic weapons are troopish, and the squads are troop sized.
I mean, there is absolutely nothing to suggest they are anything but.
Just like Tempestus Scions maybe they are troops in one and elites in the other. I'm inclined to believe in the AdMech codex they'll be troops but as far as I have seen we only have a definitive statement that Skitarii are troops in Codex Skitarii.
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Post by: ClockworkZion
Left Hand of the Pheonix wrote:With this fancy doctrina imperialis thing, i reckon that its an orders style thing, as the data-thether item talks about leadership being increased and making them better.
Leadership only increases after they are hit by whatever the rule does.
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Post by: Talys
aka_mythos wrote: Talys wrote: aka_mythos wrote:People are assuming Skitarii are troops in the AdMech codex but GW could just easily have these as elites and something more like tech thralls or servitors as troops.
I guarantee you they are troops. In WD, they are marked with a triangle symbol, they ship in boxes of 10, and are priced in the range for troops (cheaper than BA tac). There are no 40k units that ship in 10s that are not basic troops. Also, the point values, and basic weapons are troopish, and the squads are troop sized.
I mean, there is absolutely nothing to suggest they are anything but.
Just like Tempestus Scions maybe they are troops in one and elites in the other. I'm inclined to believe in the AdMech codex they'll be troops but as far as I have seen we only have a definitive statement that Skitarii are troops in Codex Skitarii.
If that were the case they would be shipped in 5s, like Scions and Death Company ( DC has moved around too, but that was a long codex ago). But anyhow, your point is valid; I just don't see it with the model box and model point value.
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Post by: DarknessEternal
Anvildude wrote:Hrm. Well, it's about time that GW jumped on the Steampunk bandwagon.
Hipster GW did Steampunk before it was cool...in 1987.
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Post by: RedFox
I'm pretty sure those guys will become elites in the ad mech codex. It feels too much like scions
I also think the 20$ Skitarii transfer sheet means ad mech are getting rhinos and/or chimeras and other basic imperial vehicules, which would make me very happy
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Post by: Chopxsticks
Talys wrote:Chopxsticks wrote:Ok, im gonna whine like a child for a moment, I play Fantasy and just had to pay $48ish for 5 Blightkings models off ebay,(regularly $55), and this (new army?) release is 10 models for $39... I cant help but feel GW just really hates there fantasy fan base. That walker is really cool, and at $49 full retail that's a steal!!! I may pick one up just to paint. The fething Gyrocopter was $45 and literally no larger than a GW paint pot...
This is not a fair comparison, though. Blightkings are special units, while Sitkarii are basic troops (like WHFB Infantry).
Crysis Battlesuits, Hive Guard, Venomthropes, Meganobz are all $60-$70 for 3.
If you put the shoe on the other foot, Stormvermin are $49 for 20 models on 1" bases; Bloodletters, Plaguebearers, and Daemonettes are all are $29 for 10 models on 1" bases.
Fair enough, but then I could also say those are old core models, and more recent are Dark Elves Witch Elves at $60 for 10, Dwarf Longbeards at $50 for 10, ^^
You could also play a full army with just 10 of those guys I bet, were Fantasy needs far more.
I still stand by my comparison of the Ironstrider to the Gyrocoptor.
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Post by: Clarence
Chopxsticks wrote:
Fair enough, but then I could also say those are old core models, and more recent are Dark Elves Witch Elves at $60 for 10, Dwarf Longbeards at $50 for 10, ^^
You could also play a full army with just 10 of those guys I bet, were Fantasy needs far more.
I still stand by my comparison of the Ironstrider to the Gyrocoptor.
Sorry but both your examples are flawed, as both unit you mention also double up as Special and Rare units. A better example might be the new Dark Elf Warrior kit, which only makes a Core unit, and is $35 for 10 models.
Also, the Ad Mech models in question are quite cheap in points (9-11pts) so the average player will probably but quite a few boxes of them.
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Post by: drbored
RedFox wrote:I'm pretty sure those guys will become elites in the ad mech codex. It feels too much like scions
I also think the 20$ Skitarii transfer sheet means ad mech are getting rhinos and/or chimeras and other basic imperial vehicules, which would make me very happy
One rumor said that they'll be getting a more traditional vehicle, plus there's the Onager that we've only seen one blurry picture of so far.
Honestly, I'd love it if they threw an Imperial Knight in as a Lord of War. That's what I'm hoping for. If Khorne Daemonkin get the Lord of Skulls, then surely Mechanicum should get the Imperial Knight...
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Post by: Rippy
Surely they would put a Knight as a LoW option in AdMech, though a seperate detachment with one IK makes pretty much no difference.
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Post by: BrianDavion
Rippy wrote:Surely they would put a Knight as a LoW option in AdMech, though a seperate detachment with one IK makes pretty much no difference.
with the way Knights work there's no reason to make Knights a LOW choice as no one with a Knight would bother wasting a LOW slot on a Knight when they could just take a Knight detachment.
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Post by: MajorWesJanson
BrianDavion wrote: Rippy wrote:Surely they would put a Knight as a LoW option in AdMech, though a seperate detachment with one IK makes pretty much no difference.
with the way Knights work there's no reason to make Knights a LOW choice as no one with a Knight would bother wasting a LOW slot on a Knight when they could just take a Knight detachment.
A knight as a Lord of War would add percieved value to the Admech codex by iving it a lord of war model that fluff and mechanically fits perfectly in the role. It would also reduce the number of books needed to play the army (which may be an argument against the likelyhood of the idea, but I digress), and they could expand on the Knight, perhaps giving it access to pieces of wargear from the mechanicum list.
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Post by: drbored
MajorWesJanson wrote:BrianDavion wrote: Rippy wrote:Surely they would put a Knight as a LoW option in AdMech, though a seperate detachment with one IK makes pretty much no difference.
with the way Knights work there's no reason to make Knights a LOW choice as no one with a Knight would bother wasting a LOW slot on a Knight when they could just take a Knight detachment.
A knight as a Lord of War would add percieved value to the Admech codex by iving it a lord of war model that fluff and mechanically fits perfectly in the role. It would also reduce the number of books needed to play the army (which may be an argument against the likelyhood of the idea, but I digress), and they could expand on the Knight, perhaps giving it access to pieces of wargear from the mechanicum list.
The latter would imply new bits, which I just don't see them doing, and there have been no rumors to support that at all.. the last that we had was the rumor that Forgeworld was coming out with Knight bits, and that kinda came and went.
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Post by: Rippy
drbored wrote: MajorWesJanson wrote:BrianDavion wrote: Rippy wrote:Surely they would put a Knight as a LoW option in AdMech, though a seperate detachment with one IK makes pretty much no difference.
with the way Knights work there's no reason to make Knights a LOW choice as no one with a Knight would bother wasting a LOW slot on a Knight when they could just take a Knight detachment.
A knight as a Lord of War would add percieved value to the Admech codex by iving it a lord of war model that fluff and mechanically fits perfectly in the role. It would also reduce the number of books needed to play the army (which may be an argument against the likelyhood of the idea, but I digress), and they could expand on the Knight, perhaps giving it access to pieces of wargear from the mechanicum list.
The latter would imply new bits, which I just don't see them doing, and there have been no rumors to support that at all.. the last that we had was the rumor that Forgeworld was coming out with Knight bits, and that kinda came and went.
depends on what gear you give it. Maybe its a special lubricant that allows the Knight to move an extra inch per turn
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Post by: BrianDavion
thing is Knights DON'T fit as LOWs for the admech. they're not part of the admech. I could however see GW taking the oppertunity to update the rules for titans by sliding em into the admech book as LOWs
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Post by: BlackSanguinor
Wasn't there some mention of Ordinatus being released? A giant AdMech artillery piece would fit better as a LOW.
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Post by: ImAGeek
BlackSanguinor wrote:Wasn't there some mention of Ordinatus being released? A giant AdMech artillery piece would fit better as a LOW.
For FW Mechanicum that is.
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Post by: Fayric
Perhaps the tech priests can "summon" an imperial knight.
Discard a vehicle of choise within 6" and replace it with an imperial knight.
"look, I builded something!"
Edit: Im not serious though, just having fun, thinking about the daemonkin thing
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Post by: Warhams-77
There are two hints about the upcoming Codex. In the GW webshop product description for the Skitarii infantry web-bundle (pointed out earlier in this thread), it mentions a Codex: Skitarii. And in the new videos released today (WarhammerTV youtube channel) at the end the title calls them Warhammer 40,000 - Adeptus Mechanicus - Skitarii in the same way they did with Eldar - Harlequins. Skitarii don't have their own webshop tab though, instead it is Adeptus Mechanicus and not Skitarii. GW's no-information about future products policy is a huge pile of gak
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Post by: H.B.M.C.
Warhams-77 wrote:GW's no-information about future products policy is a huge pile of gak
Really? That's your take away from this? "Nuh-uh! They do give information away!".
AHAHAHA!
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Post by: Bottle
If there is going to be a Codex: Adeptus Mechanicus further down the line, does that mean Codex: Skitarii is essentially pointless and just for those who can't wait?
I'll just get the models to begin with lol.
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Post by: Matt.Kingsley
Yeah the whole AdMech tab thing on the webstore makes me feel a lot more confident about a proper codex being a thing (and not just a Skitarii minidex)
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Post by: Rippy
Bell of Lost Souls just reported a rumour of 3 AdMech books being released. That could be interesting.
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Post by: MajorStoffer
Matt.Kingsley wrote:Yeah the whole AdMech tab thing on the webstore makes me feel a lot more confident about a proper codex being a thing (and not just a Skitarii minidex)
Just the usual GW sleeziness really; those "in-the-know" when the Stormtrooper book came out knew the Guard one would be right around the corner because they we already had pictures of other Guard mdoels being released. As this is a whole new army, we don't really know the timescale; will a full ad-mech codex come out two weeks after Skitarii, 6 months or will there be multiple mini-dexes for some time and eventually a main book? GW doesn't provide any answers in hoping you BUY ALL THE THINGS.
Frankly, they can go suck a goat. I would just use the leaked rules online and wait to see what they do, rather than invest in $50 codexes which could become obsolete in days.
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Post by: Bull0
That'd be pretty similar to what they did with Militarum Tempestus, no? Everyone was saying that they'd have taken stormtroopers out of the Imperial Guard book, and then when it came along, there they were... the benefit from the Militarum Tempestus book was warlord traits and datasheets, so I'm expecting a similar trick here - the Skitarri codex will have rules for this stuff in, and some warlord traits and stuff, and then an AdMech codex later with less of a Skitarri focus.
*edit* yeah, kind of like what MajorStoffer said, except the MT book does have some benefits of its own if you want a full scion army.
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Post by: Matt.Kingsley
MajorStoffer wrote: Matt.Kingsley wrote:Yeah the whole AdMech tab thing on the webstore makes me feel a lot more confident about a proper codex being a thing (and not just a Skitarii minidex)
Just the usual GW sleeziness really; those "in-the-know" when the Stormtrooper book came out knew the Guard one would be right around the corner because they we already had pictures of other Guard mdoels being released. As this is a whole new army, we don't really know the timescale; will a full ad-mech codex come out two weeks after Skitarii, 6 months or will there be multiple mini-dexes for some time and eventually a main book? GW doesn't provide any answers in hoping you BUY ALL THE THINGS.
Frankly, they can go suck a goat. I would just use the leaked rules online and wait to see what they do, rather than invest in $50 codexes which could become obsolete in days.
Oh don't worry, there is 0 chance of me getting the Skitarii minidex with a basically-confirmed (for me, at least) AdMech dex around the corner, no matter how far away said corner is.
I honestly doubt it will be that far away, though; it'll probably be 1 month after the Skitarii dex. Any longer and I will be surprised.
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Post by: BrianDavion
MajorStoffer wrote: Matt.Kingsley wrote:Yeah the whole AdMech tab thing on the webstore makes me feel a lot more confident about a proper codex being a thing (and not just a Skitarii minidex)
Just the usual GW sleeziness really; those "in-the-know" when the Stormtrooper book came out knew the Guard one would be right around the corner because they we already had pictures of other Guard mdoels being released. As this is a whole new army, we don't really know the timescale; will a full ad-mech codex come out two weeks after Skitarii, 6 months or will there be multiple mini-dexes for some time and eventually a main book? GW doesn't provide any answers in hoping you BUY ALL THE THINGS.
Frankly, they can go suck a goat. I would just use the leaked rules online and wait to see what they do, rather than invest in $50 codexes which could become obsolete in days.
eh I'd hold off and wait until we see what the codex is called before we leap to any judgements
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Post by: endlesswaltz123
Where is the spider tank? I hope it's perpetually powered by orgyns wired together underneath the body.
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Post by: Thraxas Of Turai
BrianDavion wrote:thing is Knights DON'T fit as LOWs for the admech. they're not part of the admech. I could however see GW taking the oppertunity to update the rules for titans by sliding em into the admech book as LOWs
True, but there is a lovely big photo of Skitarii Rangers and vanguard with the Walker and a Knight looming in the background in White Dwarf 61. I think they will fit them in the list in one of the books. I am sure that GW would love selling a load more Knights.
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Post by: Wonderwolf
Thraxas Of Turai wrote:BrianDavion wrote:thing is Knights DON'T fit as LOWs for the admech. they're not part of the admech. I could however see GW taking the oppertunity to update the rules for titans by sliding em into the admech book as LOWs
True, but there is a lovely big photo of Skitarii Rangers and vanguard with the Walker and a Knight looming in the background in White Dwarf 61. I think they will fit them in the list in one of the books. I am sure that GW would love selling a load more Knights.
There's also a shot of the new models side-by-side with Ultramarines Sternguard, a Landraider and a Stormtalon on the back cover of that White Dwarf. Doesn't mean Ultramarine-chapter tactics Sternguard should be in the Codex, or does it?
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Post by: Yodhrin
Matt.Kingsley wrote: MajorStoffer wrote: Matt.Kingsley wrote:Yeah the whole AdMech tab thing on the webstore makes me feel a lot more confident about a proper codex being a thing (and not just a Skitarii minidex)
Just the usual GW sleeziness really; those "in-the-know" when the Stormtrooper book came out knew the Guard one would be right around the corner because they we already had pictures of other Guard mdoels being released. As this is a whole new army, we don't really know the timescale; will a full ad-mech codex come out two weeks after Skitarii, 6 months or will there be multiple mini-dexes for some time and eventually a main book? GW doesn't provide any answers in hoping you BUY ALL THE THINGS.
Frankly, they can go suck a goat. I would just use the leaked rules online and wait to see what they do, rather than invest in $50 codexes which could become obsolete in days.
Oh don't worry, there is 0 chance of me getting the Skitarii minidex with a basically-confirmed (for me, at least) AdMech dex around the corner, no matter how far away said corner is.
I honestly doubt it will be that far away, though; it'll probably be 1 month after the Skitarii dex. Any longer and I will be surprised.
Aye, time was I'd just have bought it, but with the prices these days, combined with the really cynical "oh you bought that minidex? SURPRISE, here's another 'dex for you to buy with more options!" thing, I think I'll "borrow" a copy and read it through first - if the fluff is good and the art is interesting, I'll buy one, otherwise GW can sit & spin.
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Post by: Thraxas Of Turai
Actually flicking through WD 61 three pages (four including the back cover with the aforementioned Ultramarines) have pictures of either Skitarii or the Dragoon/Ballistarii with Knights looming in the background.
Take that for what you will.
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Post by: angelofvengeance
So the hint for next week's WD is "Sneaking around". What do we think that is?
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Post by: Bronzefists42
What if the striders just idle, rather than run?
That would make more sense.
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Post by: H.B.M.C.
They explode. They have to stay above 50mph.
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Post by: CthuluIsSpy
It turns out the "never stopping" thing is actually due to a misunderstanding of what perpetual motion is.
Perpetual motion doesn't mean that it has to keep moving; it just means that it is not restricted by friction and does not need an external source of energy.
Which makes a hell lot more sense.
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Post by: Co'tor Shas
So the thing is a perpetual motion machine? Do GW writers just not care anymore?
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Post by: CthuluIsSpy
Co'tor Shas wrote:So the thing is a perpetual motion machine? Do GW writers just not care anymore?
Yeah, there's a post about it earlier in this thread.
So GW's writers did not go completely insane.
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Post by: H.B.M.C.
Co'tor Shas wrote:So the thing is a perpetual motion machine? Do GW writers just not care anymore? How do these two statements relate to one another? What's wrong with the AdMech having a perpetual motion machine on one specific type of walker that they cannot replicate nor do they understand?
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Post by: Co'tor Shas
H.B.M.C. wrote: Co'tor Shas wrote:So the thing is a perpetual motion machine? Do GW writers just not care anymore?
How do these two statements relate to one another? What's wrong with the AdMech having a perpetual motion machine on one specific type of walker that they cannot replicate nor do they understand?
Well for one, it's impossible to create, but that aside, if they had the technology to create perpetual motion machines during the DAOT, then why is this the only thing powered by them.
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Post by: CthuluIsSpy
Co'tor Shas wrote: H.B.M.C. wrote: Co'tor Shas wrote:So the thing is a perpetual motion machine? Do GW writers just not care anymore? How do these two statements relate to one another? What's wrong with the AdMech having a perpetual motion machine on one specific type of walker that they cannot replicate nor do they understand?
Well for one, it's impossible to create, but that aside, if they had the technology to create perpetual motion machines during the DAOT, then why is this the only thing powered by them. Maybe it was the only successful implementation of a perpetual motion machine?
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Post by: Co'tor Shas
Then the get loads of these, and power those foot-pedaled ships the imperium uses. Or power giant hamster-wheel generators.
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Post by: CthuluIsSpy
Not if they lost the knowledge as soon it was discovered, leaving only the striders to possess such tech. It could also be due to cost. What if the requirements to produce a perpetual motion engine are a series of alloys that only certain forge-worlds can make, and need a lot of raw materials to pull it off? And the alloys produced can only be used to build a tiny engine?
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Post by: Co'tor Shas
That's... a bit of stretch, but it's better then nothing.
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Post by: H.B.M.C.
He said, about 40K. Co'tor Shas wrote:... but that aside, if they had the technology to create perpetual motion machines during the DAOT, then why is this the only thing powered by them. Isn't that obvious? I mean you get how technology in 40K works right? Most things have been forgotten. There are no complete SCT records any more. Most things are done by following instructions. The people who make and maintain the machines in 40K often don't understand why or how they work, only that they continue to work if they follow the instructions that were given to them. There might have been more perpetual motion machines during the DAOT. Now they only have one (or two) patterns where that works, and they don't know how* to adapt it to other units. There is no progress in 40K technology. *Or won't adapt it, because to change technology is tech-heresy. Remember how the AdMech got pissed at the Wolves for making the Predator Annihilator? Took 'em centuries to finally "ok" the design. They dislike change,
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Post by: Co'tor Shas
No, I mean during the DAOT. If they had them during the DAOT, then everything should be powered by them. Which could actually explain a lot.
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Post by: Wonderwolf
Before people go further on their nerd-rage, it might be worth noting that the exact quote is ... "The Ironstrider engines are the closest the Adeptus Mechanicus have ever come to a perpetual motion machine." or "the closest anyone has yet come to violating the immutable laws of thermodynamics".
It's not quite the real thing (which the more "realist-minded" can continue to perceive as impossible, even in the 40K-verse). It's just the closest thing there is in non-Xenos 40K (and how close that is, you can happily decide for yourself).
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Post by: Yodhrin
Co'tor Shas wrote:No, I mean during the DAOT. If they had them during the DAOT, then everything should be powered by them. Which could actually explain a lot.
And they well could have been. Most of the Imperium's war machine is based on the far-future equivalent of tractors and utes, the stuff that was rugged enough and common enough that hard copies of the plans and a few actual examples managed to survive a 5000-year daemon-infested dark age in societies that had largely been reduced to near-barbarism, and the tiny handful of "proper" Golden Age tech that does survive and is understood even just enough that it can be turned on and operated makes most of the Imperium's technology look like bits of flint tied to sticks by comparison; it's entirely possible that during the Golden Age people powered their equivalents of bloody toasters and wristwatches with perpetual motion machines or microplasma generators or tiny antimatter reactors, hell it's even possible the Mechanicus have the plans for the Casio Model-35000 Antimatter Digital Watch, with new teleportation action! sitting about in a databank somewhere, and they just don't have a clue what it is or how to make it.
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Post by: H.B.M.C.
Yodhrin wrote:... hell it's even possible the Mechanicus have the plans for the Casio Model-35000 Antimatter Digital Watch, with new teleportation action! sitting about in a databank somewhere, and they just don't have a clue what it is or how to make it.
Here! Right here. This is the AdMech in a nutshell.
They are mankind's masters of technology and they haven't got a fething clue what they're doing.
That's why I love 'em!
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Post by: Bull0
H.B.M.C. wrote:The people who make and maintain the machines in 40K often don't understand why or how they work, only that they continue to work if they follow the instructions that were given to them.
Bit like your average application support team.
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Post by: H.B.M.C.
You joke, but you're not far off. Another apt example might be a short order cook. Not a trained chef. Not someone who understands the process of creating, designing and cooking food (usually), but if they follow the instructions on the wall at their station they can make 50 identical Big Macs in a day.
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Post by: Necros
Kinda like the new models. So, I don't wanna dig through 67 pages for the answer  Are they getting a codex and stuff, or were they part of some other book or is it a WD army list? Where do ya get the rules for em?
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Post by: nudibranch
Necros wrote:Kinda like the new models. So, I don't wanna dig through 67 pages for the answer  Are they getting a codex and stuff, or were they part of some other book or is it a WD army list? Where do ya get the rules for em?
Apparently, two codices. The first one is called Codex: Skitarii and will feature the upcoming models, possibly more. It will then be followed by a larger, more complete Codex: Adeptus Mechanicus.
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Post by: Quarterdime
Visually I think the guns could have been better. Not sure how I feel about the Adeptus Mechanicum using muskets. But more importantly, my brain can't wrap around the T-Rex arms on the strider. What purpose do they serve? Maybe they're vestigial from when the ancestor machines crawled on all fours.
Seriously, though. Someone help me come up with an excuse so that I can ignore them.
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Post by: nudibranch
They look cool.
There, I've answered every question about 40K imaginable.
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Post by: Necros
Cool.. any word on when the Codexes will be out? I guess it's hard to say since GW won't tell us anything more than a week away }:/ .. Are they supposed to be used with the FW models? Or are they getting more plastics? Or do they get get mixed with IG stuff?
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Post by: H.B.M.C.
Necros wrote:Cool.. any word on when the Codexes will be out? I guess it's hard to say since GW won't tell us anything more than a week away }:/ .. Are they supposed to be used with the FW models? Or are they getting more plastics? Or do they get get mixed with IG stuff? As far as the release goes you've answered your own question. GW doesn't want to show off anything more than a week in advance. A Codex will show off models that aren't out yet if it comes out before all the models are out, so it'll be the last week of this release. And no, they're a full release. They don't go with the FW models (when have GW ever done that?) and they're not meant to go with the Guard. They are their own army.
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Post by: migooo
H.B.M.C. wrote: Necros wrote:Cool.. any word on when the Codexes will be out? I guess it's hard to say since GW won't tell us anything more than a week away }:/ .. Are they supposed to be used with the FW models? Or are they getting more plastics? Or do they get get mixed with IG stuff?
As far as the release goes you've answered your own question. GW doesn't want to show off anything more than a week in advance. A Codex will show off models that aren't out yet if it comes out before all the models are out, so it'll be the last week of this release.
And no, they're a full release. They don't go with the FW models (when have GW ever done that?) and they're not meant to go with the Guard. They are their own army.
It might be half way through. Wasn't it the second week with Harliequins.
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Post by: OrlandotheTechnicoloured
I'll also predict there won't be any FW stuff in the codexes,
It will all be GW plastic
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Post by: Necros
Figured as much .. so, no rush  I think I remember GW adding some IG tanks and stuff before FW in an earlier codex.. back when they were still IG. I like the FW mechanicus stuff, so I was hoping...
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Post by: NewTruthNeomaxim
Hey guys. Just a head's up on an experiment I am running. As other's have pointed out, the Dust Wildfire model is eerily close in volume/shape to the Shooty-Walker. I am on my way out now as I may have an opportunity to snag one early, and I will try to do a quick 'n dirty side-by-side, and maybe head-swap the pilot to be an Ad-Mech one. Maybe we can get a sneaky way to save 60% like Orky Mek Gun users do. :-p
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Post by: Exergy
Wonderwolf wrote:Before people go further on their nerd-rage, it might be worth noting that the exact quote is ... " The Ironstrider engines are the closest the Adeptus Mechanicus have ever come to a perpetual motion machine." or " the closest anyone has yet come to violating the immutable laws of thermodynamics".
It's not quite the real thing (which the more "realist-minded" can continue to perceive as impossible, even in the 40K-verse). It's just the closest thing there is in non-Xenos 40K (and how close that is, you can happily decide for yourself).
Yes so a perpetual motion machine would have 100% efficiency. It would not slow due to friction. It would still require energy to change directions, to start, and to stop.
Maybe this strider has 99% efficency. Doesnt break thermodynamics but is painfully close. Maybe it's 99.9%. Perhaps it's the equilvilent of a superconductor only for kinetic energy.
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Post by: Hive City Dweller
Exergy wrote:Wonderwolf wrote:Before people go further on their nerd-rage, it might be worth noting that the exact quote is ... " The Ironstrider engines are the closest the Adeptus Mechanicus have ever come to a perpetual motion machine." or " the closest anyone has yet come to violating the immutable laws of thermodynamics".
It's not quite the real thing (which the more "realist-minded" can continue to perceive as impossible, even in the 40K-verse). It's just the closest thing there is in non-Xenos 40K (and how close that is, you can happily decide for yourself).
Yes so a perpetual motion machine would have 100% efficiency. It would not slow due to friction. It would still require energy to change directions, to start, and to stop.
Maybe this strider has 99% efficency. Doesnt break thermodynamics but is painfully close. Maybe it's 99.9%. Perhaps it's the equilvilent of a superconductor only for kinetic energy.
I'm always weary of writers and artists describing mechanical/biological/cosmic processes because their grasp on them is amateur at best, and at worst just a collection of scientific words thrown together to covey the feel of high tech and science. In that sense any explanation of how machines/physics work in 40K provided by GW shouldn't be taken too seriously or analyzed for accuracy. After all this is a universe in which demons are real.
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Post by: Yodhrin
Quarterdime wrote:Visually I think the guns could have been better. Not sure how I feel about the Adeptus Mechanicum using muskets. But more importantly, my brain can't wrap around the T-Rex arms on the strider. What purpose do they serve? Maybe they're vestigial from when the ancestor machines crawled on all fours.
Seriously, though. Someone help me come up with an excuse so that I can ignore them.
They could be for...removing those annoying baked-on Heretek corpses from your Taser Lance without needing to dismount?
H.B.M.C. wrote: Necros wrote:Cool.. any word on when the Codexes will be out? I guess it's hard to say since GW won't tell us anything more than a week away }:/ .. Are they supposed to be used with the FW models? Or are they getting more plastics? Or do they get get mixed with IG stuff?
As far as the release goes you've answered your own question. GW doesn't want to show off anything more than a week in advance. A Codex will show off models that aren't out yet if it comes out before all the models are out, so it'll be the last week of this release.
And no, they're a full release. They don't go with the FW models (when have GW ever done that?) and they're not meant to go with the Guard. They are their own army.
Out of interest, given your information/intuition that this is actually a full release not a Tempestus-style pre-supplement, do you have any idea what that means for the multiple books/Cult Mechanicus rumour? Is it just wrong and we're only getting one book, or is the CM the supplement, or is it something else entirely?
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Post by: RedFox
Lots of new info from Lords of War Gaming
- Raven Guard vs Tau boxset
- new Space Marine codex this summer
- Eldar codex after Ad Mech
- Tau codex later this year
Raven guard vs Tau and should be out before Tau release.
Don't know about a Raven Guard supplement but Adeptus Astartes: Space Marines will release this summer.
Yes. After Admech it will be codex Craftworld: Eldar. Plastic jetbikes and Artach.
https://www.facebook.com/Lordsofwargaming/posts/714428175350630?comment_id=719392828187498&reply_comment_id=719398054853642&offset=0&total_comments=15¬if_t=feed_comment_reply
too early to start new threads ? mods do i have the green light ?
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Post by: Co'tor Shas
Another tau codex. What, are they making up for all the wait time we had for this one?
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Post by: Azreal13
I think we could view the Tau and Eldar updates as an attempt to redress balance somewhat, arguably SM too.
This could be very positive, as it could be signs of GW trying to patch the game up.
It could, of course, just be the stuff they've got on hand ready to release and break the game worse!
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Post by: Exergy
Co'tor Shas wrote:Another tau codex. What, are they making up for all the wait time we had for this one?
\
If GW played catch up, DE would be getting a new codex every 3 months for a while
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Post by: Warboss Imbad Ironskull
I've been wanting to do a Mechanicus army for so long this may just be what finally gets me started! And honestly no the Imperium doesn't need another faction but if it had to get one the Mechanicum is arguably the best it could get!
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Post by: Requizen
Hm, I thought there would be a CSM and Dark Angels codex before SM.
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Post by: Hulksmash
If it's Tau and Eldar then it's definitely a rebalance thing. Both of those codexes are build heavily for 6th edition. If they do Daemons too and fix a few things then we're set for 7th on a codex level.
That said I wants my Admech!!!
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Post by: drbored
Hulksmash wrote:If it's Tau and Eldar then it's definitely a rebalance thing. Both of those codexes are build heavily for 6th edition. If they do Daemons too and fix a few things then we're set for 7th on a codex level.
That said I wants my Admech!!!
Even though this really isn't the topic for it, since when have GW said it was their mission to rebalance anything?
Yeah they might, by coincidence, nerf what they need to nerf and buff what they need to buff, but as ever, it will be to sell more models. Expect the new jetbikes to be bonkers good.
The other thing that the Space Marine, Tau, and Eldar Codices have in common is formations, or a lack thereof. Yeah there are dataslates running around, but with the Necron, Dark Eldar, Harlequins, and now even Khorne Daemonkin all having wild, complex formations that give them wild, awesome rules, expect this to be the major difference in the new Codices. This would be GW's big chance to give each chapter in Space Marines their own formations, on top of their own chapter tactics, but we'll see what happens.
I can hear the cries of the Chaos fans already... How can I hear them? I'm one of them...
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Post by: Exergy
Warboss Imbad Ironskull wrote:I've been wanting to do a Mechanicus army for so long this may just be what finally gets me started! And honestly no the Imperium doesn't need another faction but if it had to get one the Mechanicum is arguably the best it could get!
another faction they should have made dual, to represent the Dark Mechanicum as well as the AD
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Post by: the clone
i would love a mechanicus army, the possibilities for new models, stories and fluff would be infinite. i think that if they do make an army for it they should make a rule about techmarines and tech priests that says they would allowed to fight with them. i think it would be awesome, they could make a mechanicum version of custodes or marines, they could even have a version of imperial guard.
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Post by: Exergy
Requizen wrote:Hm, I thought there would be a CSM and Dark Angels codex before SM.
one would have hoped
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Post by: Inquisitor Jex
After reading the WD, I'm definitively buying a squad or two of troops, and get the codex.
The weapons are INSANE and they're relentless..
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Post by: Accolade
Well, after hearing the actual fluff pertaining to the perpetual motion walkers, I renege any comments I made about that piece. It seems like they are showing AM basically like they always have been, somewhat grasping the technology they have without understanding its true workings, and not simply going the Fallout tribals-worshipping-technology route. I do still think the eyelid details are goofy and nonsensical, but the other bit is fine.
Overall, I am very impressed with the Skitarii models. They seem well detailed without being over-caked in repetitive detail, and their price point at $4/model is what I consider to be reasonable...certainly much better than what we've seen with IG scions and DE wracks!
I'll be picking up a kit of these guys, if only to figure out a way to integrate them into Gorkamorka or Necromunda.
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Post by: Swastakowey
Accolade wrote:Well, after hearing the actual fluff pertaining to the perpetual motion walkers, I renege any comments I made about that piece. It seems like they are showing AM basically like they always have been, somewhat grasping the technology they have without understanding its true workings, and not simply going the Fallout tribals-worshipping-technology route. I do still think the eyelid details are goofy and nonsensical, but the other bit is fine.
Overall, I am very impressed with the Skitarii models. They seem well detailed without being over-caked in repetitive detail, and their price point at $4/model is what I consider to be reasonable...certainly much better than what we've seen with IG scions and DE wracks!
I'll be picking up a kit of these guys, if only to figure out a way to integrate them into Gorkamorka or Necromunda.
Gorka Morka ones would be hilarious.
Imagine some of the ramming contraptions the Adeptus would have in their arsenal!
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Post by: Quarterdime
Wait a minute. If those walkers run off of near-perpetual motion, why do they have those massive twin diesel exhaust pipes?
Also still waiting on an excuse for the T-Rex arms.
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Post by: MasterSlowPoke
Those are coal rollers.
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Post by: ClockworkZion
Quarterdime wrote:Wait a minute. If those walkers run off of near-perpetual motion, why do they have those massive twin diesel exhaust pipes?
Also still waiting on an excuse for the T-Rex arms.
That's where the exhaust fumes of the engine that was used to start it came out?
Or it still needs fuel periodically adjust the machine back up to full power since it's still slowly losing momentum (being near perpetual motion), hence the exhaust.
Or maybe it releases a pleasant scent of lilacs from those?
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Post by: Anvildude
nudibranch wrote: Necros wrote:Kinda like the new models. So, I don't wanna dig through 67 pages for the answer  Are they getting a codex and stuff, or were they part of some other book or is it a WD army list? Where do ya get the rules for em?
Apparently, two codices. The first one is called Codex: Skitarii and will feature the upcoming models, possibly more. It will then be followed by a larger, more complete Codex: Adeptus Mechanicus.
Isn't GW doing that thing where models have their rules actually included in the box with them? Automatically Appended Next Post: they're for creating a confusing smoke cloud to both hide you from your enemies and signal your allies where you are.
The tiny arms are to help the rider get up- they have just enough 'machine spirit' to offer a gentlemanly hand as the rider mounts.
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Post by: the clone
Looks good
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Post by: Mr.Church13
You know something. For all the claims that they may not know how to build something and want to preserve the technology, the AdMech sure are good at stamping their logo on to things. Not just paint, but serious engravings and hood ornaments.
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Post by: the clone
you have a point, surely it is not hard to come up some original ideas even if it where just a simple adaptation to something. it must be a bit hard never inventing something but always putting a massive skull and cog logo in or on something which by the look of it would screw up the internal workings a bit
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Post by: Talys
Anvildude wrote:
Isn't GW doing that thing where models have their rules actually included in the box with them?
All you get is the statline. Which, I suppose is better than nothing... but only barely. OTOH, you can get almost all the rules in the white dwarf, and probably figure out the other stuff by borrowing from friends and such Automatically Appended Next Post: Accolade wrote:I do still think the eyelid details are goofy and nonsensical, but the other bit is fine.
I'm amazed at how many people pick up on this bit of fluff  I don't really get why, though. I mean, blinking is detrimental to keeping your eyes on the prize, right? And since hacking off legs and such is their thing, why not improve/replace an eye?
Besides, there isn't even a model with an eye showing (that we know of yet)
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Post by: BrianDavion
Exergy wrote: Warboss Imbad Ironskull wrote:I've been wanting to do a Mechanicus army for so long this may just be what finally gets me started! And honestly no the Imperium doesn't need another faction but if it had to get one the Mechanicum is arguably the best it could get!
another faction they should have made dual, to represent the Dark Mechanicum as well as the AD
I disagree. of all the IoM factions that would translates the least well to Chaos, the Mechanium is it. the dark mechnium and the admech have gone in VERY VERY differnt directions since the Heresy. the Traitor Marines are rather more similer, using, mostly the same equipment and the like. the dark mech however has taken to really experimenting with deamon engines and the like. it's worth noting that in the 6th edition 'dex, all the new units given to CSMs, all the new toys to make them more distinct have been deamon engines, most no doubt gifted from the dark mech
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Post by: migooo
BrianDavion wrote: Exergy wrote: Warboss Imbad Ironskull wrote:I've been wanting to do a Mechanicus army for so long this may just be what finally gets me started! And honestly no the Imperium doesn't need another faction but if it had to get one the Mechanicum is arguably the best it could get!
another faction they should have made dual, to represent the Dark Mechanicum as well as the AD
I disagree. of all the IoM factions that would translates the least well to Chaos, the Mechanium is it. the dark mechnium and the admech have gone in VERY VERY differnt directions since the Heresy. the Traitor Marines are rather more similer, using, mostly the same equipment and the like. the dark mech however has taken to really experimenting with deamon engines and the like. it's worth noting that in the 6th edition 'dex, all the new units given to CSMs, all the new toys to make them more distinct have been deamon engines, most no doubt gifted from the dark mech
I'm not sure I agree here with everything while the Dark Mech are different, As explained within the WD (and Inquisitor) the AM are quite polarized internally. Im not sure how many Forge Worlds there are but I possibly that some are on their way to falling to the DM and use fairly close to their regular none heretical brothers and sisters Equipment why create 2 options when a different paint job will be adequate?
While the DM Faction would probably be harder too justify and I don't really see DM using stuff like the Dragoons and Balistari, due to the complexity of the machines and why have this when we can just have a daemon make it go? reason.
AM tech heresy is fairly different to Chaos. and this I could see via a Supplement or something. AM heretics yes but DM Not really.
Not because they are too dissimilar but because really if they made the ability for AM being BB with both Imperial and Chaos ( representing DM and AM ) you could just have your own Dark Mechanicus army now..
Oh i think i did end up agreeing.
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Post by: BrianDavion
migooo wrote:BrianDavion wrote: Exergy wrote: Warboss Imbad Ironskull wrote:I've been wanting to do a Mechanicus army for so long this may just be what finally gets me started! And honestly no the Imperium doesn't need another faction but if it had to get one the Mechanicum is arguably the best it could get!
another faction they should have made dual, to represent the Dark Mechanicum as well as the AD
I disagree. of all the IoM factions that would translates the least well to Chaos, the Mechanium is it. the dark mechnium and the admech have gone in VERY VERY differnt directions since the Heresy. the Traitor Marines are rather more similer, using, mostly the same equipment and the like. the dark mech however has taken to really experimenting with deamon engines and the like. it's worth noting that in the 6th edition 'dex, all the new units given to CSMs, all the new toys to make them more distinct have been deamon engines, most no doubt gifted from the dark mech
I'm not sure I agree here with everything while the Dark Mech are different, As explained within the WD (and Inquisitor) the AM are quite polarized internally. Im not sure how many Forge Worlds there are but I possibly that some are on their way to falling to the DM and use fairly close to their regular none heretical brothers and sisters Equipment why create 2 options when a different paint job will be adequate?
While the DM Faction would probably be harder too justify and I don't really see DM using stuff like the Dragoons and Balistari, due to the complexity of the machines and why have this when we can just have a daemon make it go? reason.
AM tech heresy is fairly different to Chaos. and this I could see via a Supplement or something. AM heretics yes but DM Not really.
Not because they are too dissimilar but because really if they made the ability for AM being BB with both Imperial and Chaos ( representing DM and AM ) you could just have your own Dark Mechanicus army now..
Oh i think i did end up agreeing.
yup, as I said the dark mechanius has a very differnt approuch to technology then the admech. the divisions between the admech meanwhile aren't along the lines of "so when's it ok to stuff a deamon in this sucker?" and more along the lines of if the emperor is indeed the machine god made flesh, or simply a mortal prophet of a distinctly differnt god. more similer to the debate on the divinity of Christ during the early days of christinaity
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Post by: Leth
Does the white dwarf tell us what the doctrine is? Normally we have all the rules to be able to play them when it comes out.
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Post by: jSewell
Leth wrote:Does the white dwarf tell us what the doctrine is? Normally we have all the rules to be able to play them when it comes out.
Nope. Don't have an HQ choice to play them outside of unbound either
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Post by: Kanluwen
So, a few details I noticed from the White Dwarf.
The Ironstrider Ballistarius and Sydonian Dragoon are each crewed by different members of the two units we had showcased(Vanguard and Rangers).
The gunner on the Ballistarius is a Ranger while the Dragoon has a Vanguard. The product description states that there are four heads for each variant in the box.
It's also noted that the legs can be mounted on either side of the hull "to achieve different poses".
On p. 16 it mentions that a Skitarii who gets augmented many times throughout their life invariably become Skitarii Alphas or even an Alpha Primus, leading whole maniples of Skitarii to war.
So we might be getting an HQ choice in the form of an Alpha Primus but we porbably won't.
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Post by: Paradigm
Kanluwen wrote:
On p. 16 it mentions that a Skitarii who gets augmented many times throughout their life invariably become Skitarii Alphas or even an Alpha Primus, leading whole maniples of Skitarii to war.
So we might be getting an HQ choice in the form of an Alpha Primus but we porbably won't.
I imagine this is simply flavour text for a suggestion to nominate 1 Alpha as a Warlord, possibly with an expanded/optional Warlord Trait chart like the Harlies had (with SS/DJs only rolling a D3, while a Troupe Master Warlord can get any of the 6 options).
I'd like to be proven wrong, but I wouldn't be surprised if that is simply there to endorse non- HQ Warlord choices.
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Post by: migooo
jSewell wrote: Leth wrote:Does the white dwarf tell us what the doctrine is? Normally we have all the rules to be able to play them when it comes out.
Nope. Don't have an HQ choice to play them outside of unbound either
We might get an Alpha Primus you don't know. I'm hoping for one
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Post by: Clang
People are over-thinking the 'near-perpetual motion' thing - it could just mean their engineers are having problems understanding the gearbox design (damaged STCs and all that) and can't make the neutral gear work
Model-wise, I love these, but price-wise (NZD$78 for a infantry box, NZD$98 for a walker) they're stupidly expensive. Without even a usable codex yet, only a rich masochist will buy them.
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Post by: nudibranch
Honestly the infantry are comparatively a bargain. Compare them to the scions. £23.50 for 10 troops with 3 sprues vs. £21 for 5 troops with 2 sprues. Also I ordered mine from Wayland, so there's also discounts.
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Post by: Frozen Ocean
I'm really disappointed in the mono-pose legs, especially for the price.
Also the perpetual motion thing is utterly stupid.
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Post by: Quarterdime
Wow. I was not even aware that that existed, much less what it meant. Lost a little faith in humanity today...
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Post by: nudibranch
Wait, what models don't have monopose legs? I know Khorne berserkers and scions have one leg that's separate, but I'm pretty sure that's for casting reasons...
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Post by: Azreal13
nudibranch wrote:Wait, what models don't have monopose legs? I know Khorne berserkers and scions have one leg that's separate, but I'm pretty sure that's for casting reasons...
I think he means the Chicken Walker, much like the Knight, it has a criminal lack of posing options (in this case two leg options) whereas many other manufacturers seem to be able to produce much more sophisticated kits at a lower price.
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Post by: Nicky J
nudibranch wrote:Wait, what models don't have monopose legs? I know Khorne berserkers and scions have one leg that's separate, but I'm pretty sure that's for casting reasons...
I think he means the walker, not the troops
edit: ninja'd!
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Post by: migooo
Clang wrote:People are over-thinking the 'near-perpetual motion' thing - it could just mean their engineers are having problems understanding the gearbox design (damaged STCs and all that) and can't make the neutral gear work
Model-wise, I love these, but price-wise (NZD$78 for a infantry box, NZD$98 for a walker) they're stupidly expensive. Without even a usable codex yet, only a rich masochist will buy them.
There's this car and I think it's a Chrysler, it's stuck in constantly circling if you put gas /petrol in it it just drives in a circle , the wheel doesn't work it just drives as long as it has petrol. They don't know why it does this as I understand think they disassembled it a few times and they don't know why it acts this way it just does. It's in a Automotive Lab I think now.
Could it be something like this?
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Post by: SirDonlad
I'm warming to the walker fluff; imagine taking a pocketwatch apart when it broke and trying to fix it when you have no manual/instructions and no understanding about gear ratios and radial springs.
Thats how i'm rationalizing this lack of maintainence at least.
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Post by: nudibranch
Azreal13 wrote:nudibranch wrote:Wait, what models don't have monopose legs? I know Khorne berserkers and scions have one leg that's separate, but I'm pretty sure that's for casting reasons...
I think he means the Chicken Walker, much like the Knight, it has a criminal lack of posing options (in this case two leg options) whereas many other manufacturers seem to be able to produce much more sophisticated kits at a lower price.
Ah, thanks!
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Post by: Anvildude
You guys do realize (especially those talking about the Dark Mech) that AdMech are basically Fantasy Dwarves, and the Dark Mech is the Chaos Dwarves. Right?
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Post by: Frozen Ocean
Azreal13 wrote:nudibranch wrote:Wait, what models don't have monopose legs? I know Khorne berserkers and scions have one leg that's separate, but I'm pretty sure that's for casting reasons...
I think he means the Chicken Walker, much like the Knight, it has a criminal lack of posing options (in this case two leg options) whereas many other manufacturers seem to be able to produce much more sophisticated kits at a lower price.
I am. Games Workshop's very own Sentinel has multi-part posable legs, so it's not really acceptable on this thing. At least the Knight is big enough to be fairly easy to re-pose, but the size of those legs will make it much more awkward.
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Post by: nudibranch
Anvildude wrote:You guys do realize (especially those talking about the Dark Mech) that AdMech are basically Fantasy Dwarves, and the Dark Mech is the Chaos Dwarves. Right?
Not... really? Whilst they do produce some steam punk-y machinery, the Dwarves are more interested in HONOUR and GRUDGES and are your typical stoic warrior dudes. The Adeptus Mechanicus doesn't give a gak about honour, often stealing irreplaceable artefacts from Space Marine chapters and holy temples, far more interested in claiming the holy technology for themselves.
To the Dwarves, technology is a tool. To the Mechanicus, it is god. Automatically Appended Next Post: Wait, seeing that Dwarf gyrocopters are beer powered, does that make them... beerpunk?
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Post by: BrianDavion
Frozen Ocean wrote: Azreal13 wrote:nudibranch wrote:Wait, what models don't have monopose legs? I know Khorne berserkers and scions have one leg that's separate, but I'm pretty sure that's for casting reasons...
I think he means the Chicken Walker, much like the Knight, it has a criminal lack of posing options (in this case two leg options) whereas many other manufacturers seem to be able to produce much more sophisticated kits at a lower price.
I am. Games Workshop's very own Sentinel has multi-part posable legs, so it's not really acceptable on this thing. At least the Knight is big enough to be fairly easy to re-pose, but the size of those legs will make it much more awkward.
I'll want and see how it turns out. if the mono-pose legs mean greater stability I might be willing to forgive em
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Post by: Azreal13
It's a plastic model on a plastic base, the weight involved as well as the material and solvents means that you'd have to wilfully assemble it in a ludicrous pose with the tiniest contact points for stability to be a real issue.
It's just either lazy design or catering to the lowest skill level of modeller, heck the FW Cerastus Knights have adjustable hydraulic rams for the legs to accommodate different poses. In resin.
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Post by: Grot 6
Anvildude wrote:You guys do realize (especially those talking about the Dark Mech) that AdMech are basically Fantasy Dwarves, and the Dark Mech is the Chaos Dwarves. Right?
Where did you come up with that? Automatically Appended Next Post: Azreal13 wrote:It's a plastic model on a plastic base, the weight involved as well as the material and solvents means that you'd have to wilfully assemble it in a ludicrous pose with the tiniest contact points for stability to be a real issue.
It's just either lazy design or catering to the lowest skill level of modeller, heck the FW Cerastus Knights have adjustable hydraulic rams for the legs to accommodate different poses. In resin.
How is that stability in the resin? That thing will snap by just looking at it.
So far, its fifty/ fifty in my opinion of this stuff. I like the Mechanicus, but this model is just plain garbage. They could have done better, but chose not to.
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Post by: Quarterdime
Just imagine being the guy grafted into that walker who doesn't have anything to do but play around with two stupid little claw hands. Must be frustrating as hell.
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Post by: Azreal13
Grot 6 wrote:
Azreal13 wrote:It's a plastic model on a plastic base, the weight involved as well as the material and solvents means that you'd have to wilfully assemble it in a ludicrous pose with the tiniest contact points for stability to be a real issue.
It's just either lazy design or catering to the lowest skill level of modeller, heck the FW Cerastus Knights have adjustable hydraulic rams for the legs to accommodate different poses. In resin.
How is that stability in the resin? That thing will snap by just looking at it.
I was kinda making a second point about poseability - if FW can make a much larger model in a heavier material poseable, and produce adjustable pieces to accommodate that and still look joined up, it makes it even harder to excuse it in plastic.
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Post by: Paradigm
Quarterdime wrote:Just imagine being the guy grafted into that walker who doesn't have anything to do but play around with two stupid little claw hands. Must be frustrating as hell.
Ranger: Hey, Servitor, are you being deployed for combat?
Servitor: Yes, why?
Ranger: Because I thought we could fire up an Ironstrider!
Servitor: Cool idea! Which part do I get? The huge, arcane guns?
Ranger: No.
Servitor: The stomping feet? The mighty engines?
Ranger: No. The arms...
Servitor: I'm, err, busy that day... I have to change a bolt on... something...
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Post by: H.B.M.C.
Yodhrin wrote:Out of interest, given your information/intuition that this is actually a full release not a Tempestus-style pre-supplement, do you have any idea what that means for the multiple books/Cult Mechanicus rumour? Is it just wrong and we're only getting one book, or is the CM the supplement, or is it something else entirely?
Sadly I have no more info than what I've been told.
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Post by: BrianDavion
Quarterdime wrote:Just imagine being the guy grafted into that walker who doesn't have anything to do but play around with two stupid little claw hands. Must be frustrating as hell.
given it's a lobotomized serviator I doubt it's capable of feeling frustration...
or doing much more beyond working the legs and drooling
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Post by: Gitzbitah
Tiny non-functional arms were the braking system of the perpetual motion mechanica- for there was no way to stop the power flow once the spirit of the machine had been invoked. Attempts to create perpetually mobile or simply mobile repair units proved... problematic.
Thus, an alternative outlet for the energy was created. When the machine is told to brake, it indicates this with an intricate series of hand gestures, showing that it is safe to approach the machine. This safety dance is why every adept looks at the hands before maintenance is begun. Sadly, the crew was driven to dance for eternity as well. Their legs were used as the core of the next perpetual motion device, and the practice continues to this day.
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Post by: Quarterdime
BrianDavion wrote: Quarterdime wrote:Just imagine being the guy grafted into that walker who doesn't have anything to do but play around with two stupid little claw hands. Must be frustrating as hell.
given it's a lobotomized serviator I doubt it's capable of feeling frustration...
or doing much more beyond working the legs and drooling
Hey, and you know what else? It also looks like he controls the legs and engine!
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Post by: Januine
Quarterdime wrote:Just imagine being the guy grafted into that walker who doesn't have anything to do but play around with two stupid little claw hands. Must be frustrating as hell.
figured the little naf guy was the driver
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Post by: nudibranch
Quarterdime wrote:BrianDavion wrote: Quarterdime wrote:Just imagine being the guy grafted into that walker who doesn't have anything to do but play around with two stupid little claw hands. Must be frustrating as hell. given it's a lobotomized serviator I doubt it's capable of feeling frustration... or doing much more beyond working the legs and drooling Hey, and you know what else? It also looks like he controls the legs and engine! Not everyone is good at understanding sarcasm. especially over the internet. I myself had to train myself to recognise it.
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Post by: Quarterdime
nudibranch wrote: Quarterdime wrote:BrianDavion wrote: Quarterdime wrote:Just imagine being the guy grafted into that walker who doesn't have anything to do but play around with two stupid little claw hands. Must be frustrating as hell.
given it's a lobotomized serviator I doubt it's capable of feeling frustration...
or doing much more beyond working the legs and drooling
Hey, and you know what else? It also looks like he controls the legs and engine!
Not everyone is good at understanding sarcasm. especially over the internet. I myself had to train myself to recognise it.
That's partly why I got frustrated. Half of what I had was hope.
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Post by: Frozen Ocean
Gitzbitah wrote:Tiny non-functional arms were the braking system of the perpetual motion mechanica- for there was no way to stop the power flow once the spirit of the machine had been invoked. Attempts to create perpetually mobile or simply mobile repair units proved... problematic.
Thus, an alternative outlet for the energy was created. When the machine is told to brake, it indicates this with an intricate series of hand gestures, showing that it is safe to approach the machine. This safety dance is why every adept looks at the hands before maintenance is begun. Sadly, the crew was driven to dance for eternity as well. Their legs were used as the core of the next perpetual motion device, and the practice continues to this day.
But do their friends dance?
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Post by: insaniak
Only if they want to.
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Post by: Robisagg
If they don't, leave them behind.
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Post by: Mr.Church13
Obviously the tiny arms are for incredibly intricate inter-walker paddy cake games during down time.
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Post by: drbored
Guys, check out the two off to the side, circled in Pink.
BUT ALSO check out the one in the middle, right behind the TA in SKITARII.
Looks like a Ranger, but check out the cables coming around from it, one with a spike... Hint at a character model???
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Post by: angelofvengeance
Lol wtf are those?! Also the guy in the middle (behind the word Skitarii) looks like a possible character model??
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Post by: Januine
ooohhhh - concept sketches. I love concept sketches. Used to pour over Jes Goodwin's Eldar and Necmnd sketches for hours
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Post by: Co'tor Shas
I always love concept art. My avatar is actually some really early tau art.
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Post by: BrianDavion
if it's concept art I'd avoid reading TOOO closely into it as it could just be rejected ideas for the Skritarii, if it's a concept art for some sort of unit we've yet to see, my guess would be something in the elites catagory Maybe close combat specialist infantry? both the troop selections admech has are pretty shooty after all
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Post by: H.B.M.C.
BrianDavion wrote:if it's concept art I'd avoid reading TOOO closely into it as it could just be rejected ideas for the Skritarii
Or it could be the most awesome unit GW has ever made! GET HYPE! *ahem* I just want plastic combat Servitors. Don't judge me!
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Post by: BrianDavion
H.B.M.C. wrote:BrianDavion wrote:if it's concept art I'd avoid reading TOOO closely into it as it could just be rejected ideas for the Skritarii
Or it could be the most awesome unit GW has ever made! GET HYPE!
*ahem*
I just want plastic combat Servitors. Don't judge me!
Hey I'd be all for it. honestly I think GW'd have missed an oppertunity if they didn't give us some sort of "combat servitor squad" with this army.
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Post by: Januine
considering how often combat servitors turn up in the books, I really can't see them not turning up modelwise
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Post by: Crimson
Those servitor concepts look absolutely stunning, I really hope they will materialise as actual models.
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Post by: Sidstyler
nudibranch wrote:Wait, seeing that Dwarf gyrocopters are beer powered, does that make them... beerpunk?
Well, they're all dead now, so they were beerpunk.
Anyway, personally I'm not too fond of how GW keeps releasing plastic kits with little or no posability. For me that was part of the appeal of multi-part plastic kits in the first place. Kinda sad because I feel that when GW finally gets around to updating Tau crisis suits they're probably going to have about the same posability that they do now.
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Post by: Hybrid Son Of Oxayotl
Precisely. Those people are all sneaky and stuff. The terminator was the most in-your-face ever!
I would tell you more but I do not want to get my source in trouble!
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Post by: CthuluIsSpy
Hybrid Son Of Oxayotl wrote: Precisely. Those people are all sneaky and stuff. The terminator was the most in-your-face ever! I would tell you more but I do not want to get my source in trouble! I meant more in the sense that they will constantly hunt their targets down. Keep in mind that the Terminator was also a bit sneaky. He remained undercover most of the time, except for when he located his target. Then he killed everyone in the vicinity.
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Post by: Bottle
Can't wait for even more models! The Ad Mech range is looking like your one stop for Inquisimunda/Inq28 as well as giving me a reason to get back into 40k!
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Post by: Hybrid Son Of Oxayotl
CthuluIsSpy wrote:Keep in mind that the Terminator was also a bit sneaky. He remained undercover most of the time, except for when he located his target. Then he killed everyone in the vicinity.
Undercover Terminator being sneaky:
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Post by: CthuluIsSpy
Hybrid Son Of Oxayotl wrote: CthuluIsSpy wrote:Keep in mind that the Terminator was also a bit sneaky. He remained undercover most of the time, except for when he located his target. Then he killed everyone in the vicinity.
Undercover Terminator being sneaky: If there are no witnesses, there are no alarms You might have missed the part where the Rangers don't have infiltrate; there is nothing really sneaky about them either. So yeah, space Arnies without the fleshsuit. The sneakiest they can be is not shooting on sight and waiting to get in an optimal position. Like the Terminator.
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Post by: Kanluwen
It will be very interesting to see what this week brings seeing as how the painting preview is "sneaking around...".
Also interesting is I think this is the first time an Imperial faction has had, in its product description, a commentary on killing units from the Imperium. With no tag of "Traitor" before the name of the unit.
WD on page 4.
The transauranic arquebus is a weapon synonymous with the Skitarii Rangers, a multi-purpose sniper rifle as capable of blowing a Space Marine's head off as punching a hole in a tank with its depleted transuranium shells.
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Post by: migooo
Hybrid Son Of Oxayotl wrote: CthuluIsSpy wrote:Keep in mind that the Terminator was also a bit sneaky. He remained undercover most of the time, except for when he located his target. Then he killed everyone in the vicinity.
Undercover Terminator being sneaky:
Great now all my Skitari will have Govonator voices.
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Post by: CthuluIsSpy
migooo wrote: Hybrid Son Of Oxayotl wrote: CthuluIsSpy wrote:Keep in mind that the Terminator was also a bit sneaky. He remained undercover most of the time, except for when he located his target. Then he killed everyone in the vicinity.
Undercover Terminator being sneaky: Great now all my Skitari will have Govonator voices. Necrons called. They want their schtick back Guys I just figured it out. The Rangers are really necrons in disguise. They are super sneaky crons.
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Post by: migooo
CthuluIsSpy wrote:migooo wrote: Hybrid Son Of Oxayotl wrote: CthuluIsSpy wrote:Keep in mind that the Terminator was also a bit sneaky. He remained undercover most of the time, except for when he located his target. Then he killed everyone in the vicinity.
Undercover Terminator being sneaky:
Great now all my Skitari will have Govonator voices.
Necrons called. They want their schtick back
Guys I just figured it out. The Rangers are really necrons in disguise.
They are super sneaky crons.
Quick call the Robot Police?
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Post by: NewTruthNeomaxim
drbored wrote:Guys, check out the two off to the side, circled in Pink.
BUT ALSO check out the one in the middle, right behind the TA in SKITARII.
Looks like a Ranger, but check out the cables coming around from it, one with a spike... Hint at a character model???

Incidentally... if that image was the Codex cover... I would lose it. Something in that style would look soooo different, and soooo cool.
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Post by: the clone
i think that the idea of a combat servitor is cool, i think they should make it a multi part plastic kit like the tactical squad. i would buy loads for kitbashing and using as spares, Another point is that i think games workshop need to diversify in there imperial army a bit, this is why i am for an adeptus army
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Post by: Verviedi
I see tentacles on the figure under the AdMech logo of the concept sketch.
*Drool*
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Post by: Anvildude
migooo wrote: CthuluIsSpy wrote:migooo wrote: Hybrid Son Of Oxayotl wrote: CthuluIsSpy wrote:Keep in mind that the Terminator was also a bit sneaky. He remained undercover most of the time, except for when he located his target. Then he killed everyone in the vicinity.
Undercover Terminator being sneaky:
Great now all my Skitari will have Govonator voices.
Necrons called. They want their schtick back
Guys I just figured it out. The Rangers are really necrons in disguise.
They are super sneaky crons.
Quick call the Robot Police?
Void Dragon Omnissiah confirmed?
Also, on the Dwarves things- I had that thought after people started talking about how the Dark Mechanicus split off from the AdMech and proceeded to actually innovate and experiment with Daemon Engines. The Grudges I'll give you- that's actually one of the most original things to come out of GW, like, ever. Similarly in how they treat technology- in a way, at least.
But, on Tradition... As people were saying, the AdMech look down on anyone tinkering or changing their approved designs, as seen with the Spess Wulves- it took centuries for a slightly different, new design to be approved. Similarly, Dwarven Master Engineers refuse to allow something to be put into production without centuries of testing and tinkering and perfecting- they don't really do Science! as much as they do obsessively precise engineering- they might not go off Templates, but they do probably teach each and every initiate into the Guild the 'right' way to turn a wrench (spanner to you Brits) or hammer a rivet or carve a cog.
And Chaos Dwarves were, essentially, Dwarves who said "Screw Tradition, we wanna see what we can do with these Daemon powers!", left, and started furiously innovating and experimenting with Daemon Engines.
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Post by: nudibranch
Kanluwen wrote:
WD on page 4.
The transauranic arquebus is a weapon synonymous with the Skitarii Rangers, a multi-purpose sniper rifle as capable of blowing a Space Marine's head off as punching a hole in a tank with its depleted transuranium shells.
If only it could actually do that... Seriously, either whatever Doctrina Imperatives does affects it in a big way, or there are rules missing...
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Post by: migooo
nudibranch wrote: Kanluwen wrote:
WD on page 4.
The transauranic arquebus is a weapon synonymous with the Skitarii Rangers, a multi-purpose sniper rifle as capable of blowing a Space Marine's head off as punching a hole in a tank with its depleted transuranium shells.
If only it could actually do that... Seriously, either whatever Doctrina Imperatives does affects it in a big way, or there are rules missing...
It's referring to AP 3
I just hope my stuff arrives before Easter or I'm going to wait til the following Thursday when the mail finally recovers.
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Post by: drbored
nudibranch wrote: Kanluwen wrote:
WD on page 4.
The transauranic arquebus is a weapon synonymous with the Skitarii Rangers, a multi-purpose sniper rifle as capable of blowing a Space Marine's head off as punching a hole in a tank with its depleted transuranium shells.
If only it could actually do that... Seriously, either whatever Doctrina Imperatives does affects it in a big way, or there are rules missing...
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
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Post by: nudibranch
drbored wrote:nudibranch wrote: Kanluwen wrote:
WD on page 4.
The transauranic arquebus is a weapon synonymous with the Skitarii Rangers, a multi-purpose sniper rifle as capable of blowing a Space Marine's head off as punching a hole in a tank with its depleted transuranium shells.
If only it could actually do that... Seriously, either whatever Doctrina Imperatives does affects it in a big way, or there are rules missing...
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
I realise it can can pen vehicles, but compared to most other AT special weapons, it's pretty poor (especially compared to the arc rifles in the same unit, which cost 10pts less). Aaaaaand it costs 25pts...
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Post by: migooo
Considering the average roll of 2d6 is 6 - 8 so minimum AP is 10 - 12 on an average.
I'd say it's a decent enough weapon.
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Post by: nudibranch
Okay, thinking about it, it isn't awful, just kinda weird.
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Post by: NewTruthNeomaxim
Well it still can't explode anything, so it loses some shine on that as well. AP2 would've been terrific.
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Post by: Eyjio
No, it's still bad. At best, against a vehicle in the open, you've got a 2 in 3 chance to hit, 7 in 12 chance of at least glancing AV11. So, at best, you've got slightly better than a 1 in 3 chance (7/18 to be exact) of causing 1 HP of damage to a Rhino without cover. If you're facing a Wave Serpent, you'd be better off not firing at it.
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Post by: migooo
Eyjio wrote:No, it's still bad. At best, against a vehicle in the open, you've got a 2 in 3 chance to hit, 7 in 12 chance of at least glancing AV11. So, at best, you've got slightly better than a 1 in 3 chance (7/18 to be exact) of causing 1 HP of damage to a Rhino without cover. If you're facing a Wave Serpent, you'd be better off not firing at it.
Well it is mainly a sniper rifle so I probably wouldn't use it against viechles to be honest. I'm hoping that there's going to be more than that walker in HS
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Post by: nudibranch
migooo wrote:Eyjio wrote:No, it's still bad. At best, against a vehicle in the open, you've got a 2 in 3 chance to hit, 7 in 12 chance of at least glancing AV11. So, at best, you've got slightly better than a 1 in 3 chance (7/18 to be exact) of causing 1 HP of damage to a Rhino without cover. If you're facing a Wave Serpent, you'd be better off not firing at it.
Well it is mainly a sniper rifle so I probably wouldn't use it against viechles to be honest. I'm hoping that there's going to be more than that walker in HS
Well, the Onager Dunecrawler is more or less confirmed, so you don't have to worry
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Post by: migooo
nudibranch wrote:migooo wrote:Eyjio wrote:No, it's still bad. At best, against a vehicle in the open, you've got a 2 in 3 chance to hit, 7 in 12 chance of at least glancing AV11. So, at best, you've got slightly better than a 1 in 3 chance (7/18 to be exact) of causing 1 HP of damage to a Rhino without cover. If you're facing a Wave Serpent, you'd be better off not firing at it.
Well it is mainly a sniper rifle so I probably wouldn't use it against viechles to be honest. I'm hoping that there's going to be more than that walker in HS
Well, the Onager Dunecrawler is more or less confirmed, so you don't have to worry 
And unfortunately that's all we know really.
Oh mighty Omissiah, Grant us your wisdom and mercy in answering this humble question. Will we get a HQ. May your servants guided by your will help us in this need.
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Post by: Nicorex
Someone over at BoLS blew up and pixelized the concept sketch. Just spreading it around.
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