The Transuranic Arquebus is pretty awesome i think, love the range...it's not necessary meant to kill off tanks...just help against infantry's transports. I'm personally making a 10-man squad with 3 of them.
Automatically Appended Next Post:
Nicorex wrote: Someone over at BoLS blew up and pixelized the concept sketch. Just spreading it around.
HQ CONFIRMED!!!!! lol
looks like you can attach a multitude of different weapons on his arm stumps....very cool
RedFox wrote: The Transuranic Arquebus is pretty awesome i think, love the range...it's not necessary meant to kill off tanks...just help against infantry's transports. I'm personally making a 10-man squad with 3 of them.
Automatically Appended Next Post:
Nicorex wrote: Someone over at BoLS blew up and pixelized the concept sketch. Just spreading it around.
HQ CONFIRMED!!!!! lol
looks like you can attach a multitude of different weapons on his arm stumps....very cool
Strange it mentions a Sword when usually AM are pictured with axes.
A bit of a shame though. When I first saw the onager, unlike most people I didn't mind it, I thought it looked pretty good actually. Now, after seeing the Ironstrider, ehhhhhhh... I know we've only seen one tiny pic of it, but still, ehhhhhh...
TheAvengingKnee wrote: I am hoping they get a transport having to leach off other codex's transport would suck.
Apparently the onager's going to have a transport option.
Hopefully it's scoop based.
Scoop based? not familiar with that term.
I would love to see it be open topped or an assault vehicle, at least hopefully some fire points.
I was actually imagining a firing platform mounted in the centre of the spider legs, protected by the force field, maybe with the servitor pilot wired into the centre of the platform.
That could be cool, I hope it looks better than the walker that thing just does appeal to me, especially after someone noted resemblance to something from south park.
TheAvengingKnee wrote: That could be cool, I hope it looks better than the walker that thing just does appeal to me, especially after someone noted resemblance to something from south park.
Oh for the love of........ Go spend some time googling the works or HR Giger. Keep safe search off. Enjoy.
TheAvengingKnee wrote: That could be cool, I hope it looks better than the walker that thing just does appeal to me, especially after someone noted resemblance to something from south park.
We've seen a bit of what we believe to be it (as it matches the description provided a few months ago):
Looking closely at that character sketch, it looks like there's a lot of wires and cables coming from under the hood, very different from the Ranger rebreather facemask...
Also, the Transuric Aquifibus is still pretty cool for sniping character models out of squads. Taking three in a squad, yeah you might not get the 6's you need the whole game, and even if you hit, you might not wound since it's only on a 4+... but being able to move and fire, and the satisfaction of knocking out that dangerous Melta Gun or Plasma Gun before it can hurt your bigger stuff? That's where it's going to shine.
That said, I do think the Plasma Caliver and Arc Rifle will see more use, as the reliability of the wounds is much higher, and the deadliness of rapid-fire haywire weapons that also happen to be Str 6 in their own right? Really fantastic. Only the Plasma Caliver is more expensive, but for good reason.
TheAvengingKnee wrote: That could be cool, I hope it looks better than the walker that thing just does appeal to me, especially after someone noted resemblance to something from south park.
Oh for the love of........ Go spend some time googling the works or HR Giger. Keep safe search off. Enjoy.
Not to mention wiring in servitors like on the walker is something of a Mechanicus staple. Also no butt tube on the GW one.
TheAvengingKnee wrote: That could be cool, I hope it looks better than the walker that thing just does appeal to me, especially after someone noted resemblance to something from south park.
We've seen a bit of what we believe to be it (as it matches the description provided a few months ago):
Besides looking like a nightmare to build that preview does look really cool.
TheAvengingKnee wrote: That could be cool, I hope it looks better than the walker that thing just does appeal to me, especially after someone noted resemblance to something from south park.
Oh for the love of........ Go spend some time googling the works or HR Giger. Keep safe search off. Enjoy.
Not to mention wiring in servitors like on the walker is something of a Mechanicus staple. Also no butt tube on the GW one.
I mostly just didn't care for it(long before somebody made the south park comment), but some people will like it so great for them.
Anvildude wrote: That walker pic looks like a battlewagon turret. Or like it would work well as one.
Comparing to the size of the Ranger on top, honestly it looks huge. I bet it would be too big for the Battlewagon turret. It's my belief that that model is the Onager, and it is the model that is close to a Knight in size. We'll see soon I'm sure. There was no pic of it in this week's White Dwarf, so that pic is technically from next week, that got leaked very early.
CthuluIsSpy wrote: You might have missed the part where the Rangers don't have infiltrate; there is nothing really sneaky about them either.
So yeah, space Arnies without the fleshsuit. The sneakiest they can be is not shooting on sight and waiting to get in an optimal position.
Like the Terminator.
Well, I see your point about both being unstoppable, relentless, single-minded machine with only one purpose in life, killing their target. But from the Terminator, I get a vibe of an unstoppable, unstoppable monster (which would fit something from the Mechanicum), while I get more a tracker/hunter vibe. Looking for your tracks, patiently waiting up studying your habits to set up the perfect trap and all that. The kind of things the Terminator would never ever have the patience to do.
Maybe it is because of them using sniper rifles and having Move through cover, or about the line about them stalking their target over decades. I just have troubles imagining the Terminator going on for decades without either killing his target or getting destroyed. But of course YMMV.
Anvildude wrote: That walker pic looks like a battlewagon turret. Or like it would work well as one.
I said that when the pic first leaked. looks like the turret from a Battlewagon on the legs of a Defiler. Not an inspiring design IMO, but I hope I'm wrong.
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
I realise it can can pen vehicles, but compared to most other AT special weapons, it's pretty poor (especially compared to the arc rifles in the same unit, which cost 10pts less). Aaaaaand it costs 25pts...
in an AT role, compare it to a lascannon
it has longer range, is less likely to glance or pen, and has less AP so it is less likely to explode. And it costs more.
Lascannons are the basic long range AT everything should be compared to, but even they are not great.
Now it comes on a unit that is relentless, so it can move and shoot but still
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
I realise it can can pen vehicles, but compared to most other AT special weapons, it's pretty poor (especially compared to the arc rifles in the same unit, which cost 10pts less). Aaaaaand it costs 25pts...
in an AT role, compare it to a lascannon
it has longer range, is less likely to glance or pen, and has less AP so it is less likely to explode. And it costs more.
Lascannons are the basic long range AT everything should be compared to, but even they are not great.
Now it comes on a unit that is relentless, so it can move and shoot but still
I don't really see it as an anti armor unit. if you wanna kill tanks use arc rifles.
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
I realise it can can pen vehicles, but compared to most other AT special weapons, it's pretty poor (especially compared to the arc rifles in the same unit, which cost 10pts less). Aaaaaand it costs 25pts...
in an AT role, compare it to a lascannon
it has longer range, is less likely to glance or pen, and has less AP so it is less likely to explode. And it costs more.
Lascannons are the basic long range AT everything should be compared to, but even they are not great.
Now it comes on a unit that is relentless, so it can move and shoot but still
I don't really see it as an anti armor unit. if you wanna kill tanks use arc rifles.
This. I see the Transbalerific Aquanoty as being more for sniping out special weapons from other units. The trouble is, wounding on a 4+ against things, I don't see it being very effective even in that role, since you need those 6's for the Precision Shots to really count.
The Transuranic Arquebus is a range 60", S X, AP 3, Heavy 1, Sniper, Armorbane weapon. On Rangers, who are Relentless, they can move and still fire the thing. Against vehicles, they count as str 4 and roll 2d6 for Armor pen rolls, which should average you a total result of 11, and a max result of 16, enough to actually pen a Land Raider. AP 3 means on a to-wound of 4+ it can cause a Space Marine some issues, and the Sniper Rule gives it Precision Shots, so a 6 to-hit you will get to allocate the wound, if you make the wound roll.
I realise it can can pen vehicles, but compared to most other AT special weapons, it's pretty poor (especially compared to the arc rifles in the same unit, which cost 10pts less). Aaaaaand it costs 25pts...
in an AT role, compare it to a lascannon
it has longer range, is less likely to glance or pen, and has less AP so it is less likely to explode. And it costs more.
Lascannons are the basic long range AT everything should be compared to, but even they are not great.
Now it comes on a unit that is relentless, so it can move and shoot but still
I don't really see it as an anti armor unit. if you wanna kill tanks use arc rifles.
This. I see the Transbalerific Aquanoty as being more for sniping out special weapons from other units. The trouble is, wounding on a 4+ against things, I don't see it being very effective even in that role, since you need those 6's for the Precision Shots to really count.
Also, the rangers have precision shots on their basic guns, so even then it's kinda redundant. And considering that the main purpose of precision shots is sniping out specialists in infantry squads and that infantry squads rarely have a toughness of higher than 4, the sniper rule won't make any difference. You're paying 25pts for 60""(which you probably won't need) and AP3...
Automatically Appended Next Post: Just to say this actually really saddens me cause the model looks really good...
you guys are making me reconsider my 3 arquebus loadout but I don't want my rangers to depend on a transport...would have been nice to have infiltrate or galvanic rifles to be 36" range
btw can the ranger alpha keep his galvanic rifle? even if he takes melee weapons...?
RedFox wrote: you guys are making me reconsider my 3 arquebus loadout but I don't want my rangers to depend on a transport...would have been nice to have infiltrate or galvanic rifles to be 36" range
btw can the ranger alpha keep his galvanic rifle? even if he takes melee weapons...?
he can keep the rifle, but then he wouldnt get +1 attack for having a CCW and Pistol, because he wouldnt have a pistol.
RedFox wrote: you guys are making me reconsider my 3 arquebus loadout but I don't want my rangers to depend on a transport...would have been nice to have infiltrate or galvanic rifles to be 36" range
btw can the ranger alpha keep his galvanic rifle? even if he takes melee weapons...?
he can keep the rifle, but then he wouldnt get +1 attack for having a CCW and Pistol, because he wouldnt have a pistol.
He's not surviving in close combat anyway, even with a 4+ with 6+ FNP, so why not give him better shots? Just load him with the Omnispex and watch Tau, IG, DE, Tyranids, and Orks cry a lot.
Well there is one unit I know that the rangers will kill decently well, Tyranid Warriors. Other than that *shrug*. They are AP4 bolters, they have that going for them. The Vanguard will annihilate swarm units like little tyranids with a good roll.
ultimentra wrote: Well there is one unit I know that the rangers will kill decently well, Tyranid Warriors. Other than that *shrug*. They are AP4 bolters, they have that going for them. The Vanguard will annihilate swarm units like little tyranids with a good roll.
ultimentra wrote: Well there is one unit I know that the rangers will kill decently well, Tyranid Warriors. Other than that *shrug*. They are AP4 bolters, they have that going for them. The Vanguard will annihilate swarm units like little tyranids with a good roll.
AP 4 range 30 bolters.
AP4 range 30 bolters whose "sergeant" model can get a -1 to enemy cover. That's pretty damn good. It's like halfway between Tau and Marines and I kinda love it.
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
Indeed, half the reason people bemoan marine units these days is how prevalent AP3/2/1 is, and that the points for a 3+ really don't get you very far. The less bladestorm and its ilk the better.
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
When Space Marine variants make up over half of the meta... :I
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
When Space Marine variants make up over half of the meta... :I
the most heavily armored half, that pays for that armor. not much point in space marines if everything has AP 3 on all their basic infantry weapons
Leth wrote: Necron warriors, eldar, scouts, there are plenty of targets for ap 4.
I am excited to see the possibilities.. for me its just the sheer number of shots that would really help my armies.
just about every army but "space marine varients" are gonna be Armor 4 or worse. saying AP 4 is worthless is nuts. SMs are supposed to be heavy infantry with good armor. AP3 + should simply not be avaliable as a "basic troop gun"
When Space Marine variants make up over half of the meta... :I
the most heavily armored half, that pays for that armor. not much point in space marines if everything has AP 3 on all their basic infantry weapons
+1, This. Imagine if Marines where 4+ in their saves. Then look at their stats, offensive firepower, etc and their points. Because in the current AP 1-3 rich meta, marines might as well be 4+... which makes them so not worth their points.
If that's the spider tank, it is very very disappointing. It's incredibly bland for ad mech, it looks like an imperial guard walker. Less armour, more weirdness for protection like the forgeword stuff.
H.B.M.C. wrote: Codex before final model release? Colour me surprised.
Wasn't it the same for Harlies?
No, harlie codex released with the remaining models for their book (characters and voidweaver) if I remember right.
The pre-order for the codex went up the week before the Death Jester and Shadowseer models, effectively making it so that anyone picking up WD or the codex on release day saw the full model range.
This will probably be the same situation, meaning this is the penultimate Skitarii week. We should see at least one more kit up for pre-order on the 12th, the same day the codex is released.
If they do release something called a Sicarian things are going to get extra confusing for the multitudes who keep mispelling Sicaran by adding the extra vowel.
Not in a rush so not gonna bother preordering unless I know what I need to get to build my army. At this point it usually takes me about 6 months to get the time to finish painting 1 unit anyway. Might consider preordering the uber book version since they are so hard to get ahold of, but i'll just get the models at Showcase when they're out.
And then I just realized, I never even got the new rulebook :/ Did they ever put out a just the rules version? Or am I stuck buying 2 extra hardback books I don't want or need? Looked around on the site and didn't see it but I thought I read that they did have it at little while ago...
Necros wrote: Not in a rush so not gonna bother preordering unless I know what I need to get to build my army. At this point it usually takes me about 6 months to get the time to finish painting 1 unit anyway. Might consider preordering the uber book version since they are so hard to get ahold of, but i'll just get the models at Showcase when they're out.
And then I just realized, I never even got the new rulebook :/ Did they ever put out a just the rules version? Or am I stuck buying 2 extra hardback books I don't want or need? Looked around on the site and didn't see it but I thought I read that they did have it at little while ago...
They did have it but it was parted out from their "Librarium Edition". Once they sold out, they would have been gone for good.
If you look around you should be able to find mini rulebooks parted out from starter sets.
I'm really excited for this new army, but I likely won't get anything until the actual codex is out and I can get a feel for it. I've been thinking about a few different forces to start and AdMech is really piquing my curiosity, but I don't want to make a snap decision while only having seen rules for 4 models. I did that when starting my Scions, but ended up not following through and just have a small force sitting around that I rarely do anything with other than look at every now and then.
I'm probably putting in a pretty sizable order with Frontline for the stuff I know I want period. How sizable does depend on how many rules I know before the end of their sale but it's likely still going to be decent. Here's hoping for some leaked photos for rules and such soon
Looks like stealth close combat units, if this name is in any way related to what GW created.
Well, the product descriptions that have been leaked say:
Adeptus Mechanicus: Sicarians
This is a brand new boxed set that contains components to make up the models as either five Sicarian Infiltrators or five Sicarian Ruststalkers or a mixture of both.
And the painting preview from last week was "Sneaking around..." while the parting shot was "What lurks in the dunes?".
Hm, I wonder what all will be in Codex: Skitarii then. Does the time of release mean that these new Sicarians are part of the codex? Or are they just models in preparation for Codex: AdMech?
So Codex: Skitarii is like a mini dex? And then Codex: AdMech will be later this year? Personally I'd rather just wait for the the AdMech one. Kinda feels like they're saying "Hi, please buy this half-codex, so it can be obsolete in a few months when you buy the full one. Money, please."
Necros wrote: So Codex: Skitarii is like a mini dex? And then Codex: AdMech will be later this year? Personally I'd rather just wait for the the AdMech one. Kinda feels like they're saying "Hi, please buy this half-codex, so it can be obsolete in a few months when you buy the full one. Money, please."
Requizen wrote:Hm, I wonder what all will be in Codex: Skitarii then. Does the time of release mean that these new Sicarians are part of the codex? Or are they just models in preparation for Codex: AdMech?
Necros wrote:So Codex: Skitarii is like a mini dex? And then Codex: AdMech will be later this year? Personally I'd rather just wait for the the AdMech one. Kinda feels like they're saying "Hi, please buy this half-codex, so it can be obsolete in a few months when you buy the full one. Money, please."
We don't know.
The Skitarii and Dragoon/Ballistarius are both labeled "Adeptus Mechanicus" on the box rather so the Sicarians are likely part of the Codex.
Personally, from the descriptions we're getting on them? I think that the Sicarian is going to be able to get placed into a Skitarii squad to act almost like the Dark Elf/Skaven Assassins.
The Ruststalkers might be something akin to the Solitaire.
I'll probably grab the Skitarii book because I love the Admech fluff and I wants it. But I do it knowing the units are LIKELY rolled into the POTENTIALLY larger codex that MIGHT be coming out this year.
So if they are just reprinted and put into the book I'm still ok with it
The supposed Sicarian description outright saying you can make a "mix of both" dispels my expectation that they would be some kind of Elite, close-combat unit. As others are saying that really implies something that potentially can run independently, or maybe in small 3-man units?
Weird kit though, if that is the case. I feel like its odd for GW to not just sell it as a box of 3, if that were the case, or as solo clampack models if they are ICs.
The Codex being sub-$40usd also makes me want to call doubt on this. :-p
NewTruthNeomaxim wrote: The supposed Sicarian description outright saying you can make a "mix of both" dispels my expectation that they would be some kind of Elite, close-combat unit. As others are saying that really implies something that potentially can run independently, or maybe in small 3-man units?
Weird kit though, if that is the case. I feel like its odd for GW to not just sell it as a box of 3, if that were the case, or as solo clampack models if they are ICs.
The Codex being sub-$40usd also makes me want to call doubt on this. :-p
"Mix of both" makes me think of something like old SW Wolf Guard or Necron Royal Court - powerful individual models to attach to squadrons. I guess we'll just have to wait... I hate waiting
I'm gonna guess the Sicarian are our Codex: Skitarii elite choice; from the sound of it, maybe some sorta proto-eversor assassin, or the ones that don't turn out quite right.
NewTruthNeomaxim wrote: The supposed Sicarian description outright saying you can make a "mix of both" dispels my expectation that they would be some kind of Elite, close-combat unit. As others are saying that really implies something that potentially can run independently, or maybe in small 3-man units?
Weird kit though, if that is the case. I feel like its odd for GW to not just sell it as a box of 3, if that were the case, or as solo clampack models if they are ICs.
The Codex being sub-$40usd also makes me want to call doubt on this. :-p
"Mix of both" makes me think of something like old SW Wolf Guard or Necron Royal Court - powerful individual models to attach to squadrons. I guess we'll just have to wait... I hate waiting
If Sanguinary Priests are anything to go by, it'd be an £18 clampack with one pose and no options, not a set of 5 with multiple options.
Mr Morden wrote: I'd likely buy the Codex's for the fluff - if there were much left in them........shockingly bad contrast to the Campagn packs they do now
That doesn't jibe with what Italy was reporting. We'll have to see though.
Skitarii--33 USD
Datacards--12.50 USD
Sicarians--46 USD
Yeah, it almost exactly matches. Quick and dirty £-$US conversion is knock 1/3 off the dollar price, allow a few dollars for regional pricing variations and it's right on the nose.
That doesn't jibe with what Italy was reporting. We'll have to see though.
Skitarii--33 USD
Datacards--12.50 USD
Sicarians--46 USD
Yeah, it almost exactly matches. Quick and dirty £-$US conversion is knock 1/3 off the dollar price, allow a few dollars for regional pricing variations and it's right on the nose.
Oh definitely, I was more meaning that the Euro price bracket which was reported first by an Italian independent(which actually had the product description, name, etc first) didn't match with the GBP or USD price bracket...which it should have.
Mr Morden wrote: I'd likely buy the Codex's for the fluff - if there were much left in them........shockingly bad contrast to the Campagn packs they do now
If the Scions and Kniggit codex are anything to go by, it will have more fluff than a regular codex.
1. I want to learn more about the fluff. 2. I want to have as many formation options as possible. 3. I want to be able to ally this small force with my Space Marines.
and 4. I have no idea when the full Admech Codex will drop. It could be the next month, it could be a year from now. I'd rather start buying, building, painting, and playing with the models now rather than a year from now
I would start to feel very silly if I declare to wait for the full Admech Codex, only to wait week after week with nothing coming... Of course, it could come just a few weeks later, but I know the Skitarii book will have its own relics, its own formations, and its own warlord traits, which is enough for now.
Mr Morden wrote: I'd likely buy the Codex's for the fluff - if there were much left in them........shockingly bad contrast to the Campagn packs they do now
If the Scions and Kniggit codex are anything to go by, it will have more fluff than a regular codex.
I enjoyed reading the Kinght Codex..........
A proper Mechanicus book should be huge..................
1. I want to learn more about the fluff.
2. I want to have as many formation options as possible.
3. I want to be able to ally this small force with my Space Marines.
and 4. I have no idea when the full Admech Codex will drop. It could be the next month, it could be a year from now. I'd rather start buying, building, painting, and playing with the models now rather than a year from now
I would start to feel very silly if I declare to wait for the full Admech Codex, only to wait week after week with nothing coming... Of course, it could come just a few weeks later, but I know the Skitarii book will have its own relics, its own formations, and its own warlord traits, which is enough for now.
It's supposed to be fairly close from what I understand as 2 Codicies were apparently released.
Mr Morden wrote: I'd likely buy the Codex's for the fluff - if there were much left in them........shockingly bad contrast to the Campagn packs they do now
If the Scions and Kniggit codex are anything to go by, it will have more fluff than a regular codex.
I enjoyed reading the Kinght Codex..........
A proper Mechanicus book should be huge..................
That's why I have a feeling it will just be this And possibly Explorer fleet type codex thing. The Mechanicus is an Empire in itself ( as far as I understand) and there's no way a single book could do them all ( unless we went back to 2nd Ed style codicies.
Mr Morden wrote: I'd likely buy the Codex's for the fluff - if there were much left in them........shockingly bad contrast to the Campagn packs they do now
If the Scions and Kniggit codex are anything to go by, it will have more fluff than a regular codex.
I enjoyed reading the Kinght Codex..........
A proper Mechanicus book should be huge..................
That's why I have a feeling it will just be this And possibly Explorer fleet type codex thing. The Mechanicus is an Empire in itself ( as far as I understand) and there's no way a single book could do them all ( unless we went back to 2nd Ed style codicies.
Could be very right - Personally I would love to have a Mechanicus Codex (and most of the others) in the same format the same as the Campaign and End Times books - so huge shiny fluff book and a seperate small book with rules - even sell the rules stuff seperate as well.
Mr Morden wrote: I'd likely buy the Codex's for the fluff - if there were much left in them........shockingly bad contrast to the Campagn packs they do now
If the Scions and Kniggit codex are anything to go by, it will have more fluff than a regular codex.
I enjoyed reading the Kinght Codex..........
A proper Mechanicus book should be huge..................
That's why I have a feeling it will just be this And possibly Explorer fleet type codex thing. The Mechanicus is an Empire in itself ( as far as I understand) and there's no way a single book could do them all ( unless we went back to 2nd Ed style codicies.
Could be very right - Personally I would love to have a Mechanicus Codex (and most of the others) in the same format the same as the Campaign and End Times books - so huge shiny fluff book and a seperate small book with rules - even sell the rules stuff seperate as well.
If GW did this with stuff like Squats or Rak'gol / SoB I'd just throw my money at them but no we have to have more space marines.
Yeah, I went through a bunch of redirect things and codex-skitarii-eng becomes Codex-Skitarii-ENG, but no combination of Adeptus Mechanicus will work so far.
I'm thinking it's further out than people might assume.
drbored wrote: Yeah, I went through a bunch of redirect things and codex-skitarii-eng becomes Codex-Skitarii-ENG, but no combination of Adeptus Mechanicus will work so far.
I'm thinking it's further out than people might assume.
That would suck. But at least ill have time to paint stuff.
Codex: Skitarii might be worth getting depending on how much is in it. I have some buyers remorse over Militarum Tempestus because there's literally 5 units in there, one of which I have no desire to ever use. If Skitarii is more comprehensive, then it'll be worth getting.
Requizen wrote: Codex: Skitarii might be worth getting depending on how much is in it. I have some buyers remorse over Militarum Tempestus because there's literally 5 units in there, one of which I have no desire to ever use. If Skitarii is more comprehensive, then it'll be worth getting.
There's at least 4 now, possibly 4 more... I think the dex is worth it.
Requizen wrote: Codex: Skitarii might be worth getting depending on how much is in it. I have some buyers remorse over Militarum Tempestus because there's literally 5 units in there, one of which I have no desire to ever use. If Skitarii is more comprehensive, then it'll be worth getting.
There's at least 4 now, possibly 4 more... I think the dex is worth it.
looks like assuming the weeks release rumors are accurate we've got 6 units, and assuming that the followign week we get a dual kit crawler and a clampack HQ we'll have 8 units and an HQ. small but workably so
Requizen wrote: Codex: Skitarii might be worth getting depending on how much is in it. I have some buyers remorse over Militarum Tempestus because there's literally 5 units in there, one of which I have no desire to ever use. If Skitarii is more comprehensive, then it'll be worth getting.
There's at least 4 now, possibly 4 more... I think the dex is worth it.
Yeah... I think I'll wait until people have hands-on or a scan before I impulse buy. Rangers look good, walkers look good (though expensive), but I don't want another army book that I only get for 2 units. I'm kinda ok with that for Knights (seeing as they're pretty unique and there's a lot of cool fluff/artwork in there), but I don't want that to be a norm.
plastictrees wrote: ...we just had back to back Harlequin and AdMech releases...
True. But as far as I understand the SM codex will be rebooted this year. Sorry I'm just bitter over SOB.
Completely agree - its all very dull..........
Although if they roll more Chapters into the main book - could get alot of annoyed people..........
Never going to happen, sadly. If they did then at least Dark Angels might not suck so bad....
It would actually be pretty awesome for most Space Marine chapters involved if Space Marines got their toys and they got the Space Marine toys. Being able to take Librarian Dreadnoughts in a Dark Angels army? Really cool. Being able to take a Nephilim in a Space Wolves army? Sweet.
As is, since GW is on the path of making every potential faction its own Codex and simply throwing allies and formations around, there's really no way they'd roll any more into the vanilla codex. In fact, I wouldn't be surprised if they made Black Templar their own supplement again.
I broke down on Friday, and ordered the Vanguard/Ranger web bundle.
I have been checking fb all weekend long hoping for new leaked pictures to start popping up. Hopefully later this evening we will see next weeks new releases.
inquisitorlewis wrote: I broke down on Friday, and ordered the Vanguard/Ranger web bundle.
I have been checking fb all weekend long hoping for new leaked pictures to start popping up. Hopefully later this evening we will see next weeks new releases.
Done the same thing, hoping to pick up one of each new release as they come out. Its my first foray back into 40k for a few years so I think I can afford to take it slow and enjoy painting each unit. I'm even considering the painting guide if they reviews are favorable.
I really want to see some more shots of the spider tank, it looks like quite a cool kit.
inquisitorlewis wrote: I broke down on Friday, and ordered the Vanguard/Ranger web bundle.
I have been checking fb all weekend long hoping for new leaked pictures to start popping up. Hopefully later this evening we will see next weeks new releases.
Done the same thing, hoping to pick up one of each new release as they come out. Its my first foray back into 40k for a few years so I think I can afford to take it slow and enjoy painting each unit. I'm even considering the painting guide if they reviews are favorable.
I really want to see some more shots of the spider tank, it looks like quite a cool kit.
I don't spend much on GW anymore. In fact I recently purged a ton of plastic from my horde. Every time I think I'm done, GW lures me back in.
Requizen wrote: Codex: Skitarii might be worth getting depending on how much is in it. I have some buyers remorse over Militarum Tempestus because there's literally 5 units in there, one of which I have no desire to ever use. If Skitarii is more comprehensive, then it'll be worth getting.
There's at least 4 now, possibly 4 more... I think the dex is worth it.
looks like assuming the weeks release rumors are accurate we've got 6 units, and assuming that the followign week we get a dual kit crawler and a clampack HQ we'll have 8 units and an HQ. small but workably so
Especially if they're all useful. :-p My GK codex has less than eight decent units. :-p
BrianDavion wrote: we've got plastic of just about everything except some ICs and TFCs so I'm not too too worried there.
I more meant the rules for the different Chapters.
ohh yeah I'd hate to lose chapter tactics. especially as I think it was just such a great idea thats been well received.
It just should have been extended to provide the same basic idea for each Codex to reflect the different Craftworlds, Orders, Klans, Septs, Dynasties, Kabals, Wych Cults, Hive Fleets etc but no :(
Requizen wrote: Codex: Skitarii might be worth getting depending on how much is in it. I have some buyers remorse over Militarum Tempestus because there's literally 5 units in there, one of which I have no desire to ever use. If Skitarii is more comprehensive, then it'll be worth getting.
There's at least 4 now, possibly 4 more... I think the dex is worth it.
looks like assuming the weeks release rumors are accurate we've got 6 units, and assuming that the followign week we get a dual kit crawler and a clampack HQ we'll have 8 units and an HQ. small but workably so
Especially if they're all useful. :-p My GK codex has less than eight decent units. :-p
yeah hopefully the rest of the release aren't "admech purgation squads"
BrianDavion wrote: we've got plastic of just about everything except some ICs and TFCs so I'm not too too worried there.
I more meant the rules for the different Chapters.
ohh yeah I'd hate to lose chapter tactics. especially as I think it was just such a great idea thats been well received.
It just should have been extended to provide the same basic idea for each Codex to reflect the different Craftworlds, Orders, Klans, Septs, Dynasties, Kabals, Wych Cults, Hive Fleets etc but no :(
That would have just made waaaay too much sense, though.
I like the look of the FW techpriest model but I recently saw it next to the FW thralls and it is really small next to them and attached to its base from what I hear so taking a pass on it.
plastictrees wrote: ...we just had back to back Harlequin and AdMech releases...
GW ran out of armies but need to keep up the monthly codex releases to keep up the illusion of growth. I expect codex's on Exodites, all 3 other Chaos Gods, Mekboyz, Administratum, Kroot, Gretchins, Catachans, and SM chapters down to the Aurora Chapter level.
Ironically enough this book is probably the only "new" codex that I think was actually a good thing. Harlequins, Inquisition, Khorne, etc were all unnecessary for full-codex's and wastes.
I dunno what's so crazy about what I said. I mean do you think these weekly codex's are about when until a year ago we were lucky to get 3 codex's in a year?
plastictrees wrote: ...we just had back to back Harlequin and AdMech releases...
GW ran out of armies but need to keep up the monthly codex releases to keep up the illusion of growth. I expect codex's on Exodites, all 3 other Chaos Gods, Mekboyz, Administratum, Kroot, Gretchins, Catachans, and SM chapters down to the Aurora Chapter level.
Ironically enough this book is probably the only "new" codex that I think was actually a good thing. Harlequins, Inquisition, Khorne, etc were all unnecessary for full-codex's and wastes.
Actually I think this is a very good thing; I'd much rather they spent design and production resources re-visiting ideas that haven't ever been realised in the game (or at least not in several decades) than re-releasing one of the current armies again, just so they can add some ugly, but must-have, unit with the "it's always been there, but you've never seen it before" excuse.
Give me Ork Klans, Kroot Mercs, Deathwatch and Tallarn!
Now, if only we could persuade them that a lot of these should be £15 supplements rather than full price codices, we'd be set!
Leth wrote: Get your sheers because this sheep is loving it.
Exalted, for I laughed out loud in the workplace out of nowhere Too damn good.
I agree too. I'm loving this rush of new miniatures and factions!
And where are our blurry pics?! I can hardly wait to see more pics of the spider-tank! In that tiny pic it looked "meh", but after the quality of the skitarii and the walkers I'm feeling optimistic!
BrookM wrote: Chances are the HQ will be an upgraded Skitarii of some sort, as the WD Weekly makes mention of Tech Priests seldomly joining the battle their selves.
It does mention Skitari prime Alphas in the first WD
Automatically Appended Next Post:
BrookM wrote: We all know Napoleon is a communist expie pig.
BrookM wrote: Chances are the HQ will be an upgraded Skitarii of some sort, as the WD Weekly makes mention of Tech Priests seldomly joining the battle their selves.
It could be a Clown-Servitor riding a Mechno-Unicycle for all I care: I just want an HQ choice!
BrookM wrote: Chances are the HQ will be an upgraded Skitarii of some sort, as the WD Weekly makes mention of Tech Priests seldomly joining the battle their selves.
It could be a Clown-Servitor riding a Mechno-Unicycle for all I care: I just want an HQ choice!
You and me both dude.
My thoughts on lack of pictures is they could look fantastic or God awful.
The new units are omnissiah assassins! scanning WD pictures right now...they look FABULOUS!! there are many pages though, including close ups of the weapons...which i like VERY much, especially the ornamental guns ....and those swords...wow.
Tombard wrote: The new units are omnissiah assassins! scanning WD pictures right now...they look FABULOUS!! there are many pages though, including close ups of the weapons...which i like VERY much, especially the ornamental guns ....and those swords...wow.
Tombard wrote: The new units are omnissiah assassins! scanning WD pictures right now...they look FABULOUS!! there are many pages though, including close ups of the weapons...which i like VERY much, especially the ornamental guns ....and those swords...wow.
Tombard wrote: The new units are omnissiah assassins! scanning WD pictures right now...they look FABULOUS!! there are many pages though, including close ups of the weapons...which i like VERY much, especially the ornamental guns ....and those swords...wow.
Tombard wrote: The new units are omnissiah assassins! scanning WD pictures right now...they look FABULOUS!! there are many pages though, including close ups of the weapons...which i like VERY much, especially the ornamental guns ....and those swords...wow.
Harriticus wrote: I dunno what's so crazy about what I said. I mean do you think these weekly codex's are about when until a year ago we were lucky to get 3 codex's in a year?
Well both this and what is happening to WHFB is a sign of GW changing. Only hope it keeps up the good things.
Tombard wrote: The new units are omnissiah assassins! scanning WD pictures right now...they look FABULOUS!! there are many pages though, including close ups of the weapons...which i like VERY much, especially the ornamental guns ....and those swords...wow.
Tombard wrote: The new units are omnissiah assassins! scanning WD pictures right now...they look FABULOUS!! there are many pages though, including close ups of the weapons...which i like VERY much, especially the ornamental guns ....and those swords...wow.
The infiltrators bizarrely remind me of the Pit Droids in Phantom Menace, that or some scrap collecting character from a kids show I used to watch when I was younger, which isn't too good.
But the rustwalkers? Gimme now!
(That being said I'll probably end up liking the Infiltrators in a week or two)
For those who "Deutsch nicht sprecken" (really funny -.- ), there is nothing too special or paticularly interesting to read. Description of weapons and stuff. The red square tells about the functionality of those helmets. They give the bearer a 360° field of vision and send out a disturbing signal which lets the enemies eyes and ears bleed and give em a terrible headache. Which is quite cool.
i COULD post the dataslates and rules, but they are obviously written in german...i do not know if that is helpful. I can read them and give a summary if you like :>
Prices are 36 Euro for 5 models. Codex 26 Euro, Datacards 10, codex special edition 130 :>
Tombard wrote: For those who "Deutsch nicht sprecken" (really funny -.- ), there is nothing too special or paticularly interesting to read. Description of weapons and stuff. The red square tells about the functionality of those helmets. They give the bearer a 360° field of vision and send out a disturbing signal which lets the enemies eyes and ears bleed and give em a terrible headache. Which is quite cool.
i COULD post the dataslates and rules, but they are obviously written in german...i do not know if that is helpful. I can read them and give a summary if you like :>
Prices are 36 Euro for 5 models. Codex 26 Euro, Datacards 10, codex special edition 130 :>
Thank you for posting! A rules summary including points costs would be great.
Tombard wrote: i COULD post the dataslates and rules, but they are obviously written in german...i do not know if that is helpful. I can read them and give a summary if you like :>
Tombard wrote: For those who "Deutsch nicht sprecken" (really funny -.- ), there is nothing too special or paticularly interesting to read. Description of weapons and stuff. The red square tells about the functionality of those helmets. They give the bearer a 360° field of vision and send out a disturbing signal which lets the enemies eyes and ears bleed and give em a terrible headache. Which is quite cool.
i COULD post the dataslates and rules, but they are obviously written in german...i do not know if that is helpful. I can read them and give a summary if you like :>
Prices are 36 Euro for 5 models. Codex 26 Euro, Datacards 10, codex special edition 130 :>
Please do post th rules. I know some German and Google Translate exists.
Tombard wrote: For those who "Deutsch nicht sprecken" (really funny -.- ), there is nothing too special or paticularly interesting to read. Description of weapons and stuff. The red square tells about the functionality of those helmets. They give the bearer a 360° field of vision and send out a disturbing signal which lets the enemies eyes and ears bleed and give em a terrible headache. Which is quite cool.
i COULD post the dataslates and rules, but they are obviously written in german...i do not know if that is helpful. I can read them and give a summary if you like :>
Prices are 36 Euro for 5 models. Codex 26 Euro, Datacards 10, codex special edition 130 :>
Thank you for posting! A rules summary including points costs would be great.
H.B.M.C. wrote: And for those us who Deutsch nicht gesprecken?
Sicarian Infiltrator approach their goals not with classic stealth, but rely on technology. Spread noise interference and set their enemies as a sensory barrage , which delivers it to the mercy of these cyborg killer.
Sicarian Rust Stalkers are cybernetic assassin warriors with long limbs , which are absolutely devoted to the Machine-God. With the proper frequency, their Transonic weapons can penetrate the hardest armor itself.
H.B.M.C. wrote: And for those us who Deutsch nicht gesprecken?
Sicarian Infiltrator approach their goals not with classic stealth, but rely on technology. Spread noise interference and set their enemies as a sensory barrage , which delivers it to the mercy of these cyborg killer.
H.B.M.C. wrote: And for those us who Deutsch nicht gesprecken?
Sicarian Infiltrator approach their goals not with classic stealth, but rely on technology. Spread noise interference and set their enemies as a sensory barrage , which delivers it to the mercy of these cyborg killer.
Sicaran Infiltrator nourish their goals not of classic stealth, but rely on technology. They spread noise interference and set their enemies as a sensory barrage that delivers it to the mercy of these cyborg killers.
EDIT: Ninja'd
Decent statline. The Dunestalker rule is awesome The unit adds 3 inch to moving, running and charging. And the weapon rules are great...Salvopistol is 5 rending shots...ok strenght 2 is weak, but still. , Taserstaff hits 2 additional times on a to hit roll of 6. , Ghostbreaker Grenades always wound on a 4 ....reads really cool. (my own translations of the names )
Wow, I was really hoping to resist buying this army, but the cyborg ninja's may be the most amazing, to me, models that GW has put out in a long time. Oh money, how I loved you...
Sigh....My love of Admech might lead me into actually getting a special edition....Similar to if they had done a CSM special edition with Iron Warriors on the cover.
Hulksmash wrote: Sigh....My love of Admech might lead me into actually getting a special edition....Similar to if they had done a CSM special edition with Iron Warriors on the cover.
Thanks for posting, the rules look pretty decent. Just a quick correction, the pistols have Shred, not rending
Other interesting rules:
The transsonic weapons automatically wound on a 6 to hit, in the first round of combat to wound rolls of 6 are AP 2, in subsequent rounds all attacks are AP 2
Infiltrators reduce WS, BS, I, and Ld of enemy models by one if they are witthin 6"
Chorda-Claws give one of your CC attacks the Fleshbane rule, Ruststalkers come stock with a Chorda-Claw
Ruststalkers and Infiltrators have a 4+ and a 6++, both have FNP, Infiltrators have stealth and infiltrate, Ruststalkers have FC
The grenades of the Ruststalkers have the Haywire rule
Nicht-deutsche Sprekker: Special Editon - These are mission objective markers (the hexagon metal coins), datacards are the cardboard ones, which are designed like 'Lochkarten' (Oldschool Zuse era technology to save data by punching holes into papercards) on one side
there is nothing about the books in the photo, sorry
the small "book" holds a poster with 2 sides, one shows artwork of mars, the other one concept art. then there is the codex in a special design and a box which holds everything. and the datacards and mission markers :>
What kind of name is Ruststalker though? Do they go around hunting all the old pieces of junk that the tech priest lost that time his servo-arms decided to go rogue and mess up his office? Rust Stalkers, janitors of Mars.
One Datacard is shown which shows the Doctrina Imperative "Binary Omniscience" from the "Protector" discipline: boosts all friendly units with tese rules BS by 3 but lowers their WS by 2 til next turn.
I dont know if they are elite, but they read like fast attack...i will have a look if i find something on that =)
Tombard wrote: One Datacard is shown which shows the Doctrina Imperative "Binary Omniscience" from the "Protector" discipline: boosts all friendly units with tese rules BS by 3 but lowers their WS by 2 til next turn.
I dont know if they are elite, but they read like fast attack...i will have a look if i find something on that =)
On the page with the rules, look in the upper left hand corner. There should be an icon.
It's... it's like they realised they had vast, untapped potential in their huge universe for new models that don't just replace older ones and could make money by realising them in cold, hard styrene to turn into cold, hard cash.
Tombard wrote: One Datacard is shown which shows the Doctrina Imperative "Binary Omniscience" from the "Protector" discipline: boosts all friendly units with tese rules BS by 3 but lowers their WS by 2 til next turn.
Tom, I don't mean to put undue pressure on you, but would it be possible to do a quick summary of some of the weapons/rules that we haven't seen yet? I'm trying to Google Translate them, but it's iffy at best.
Wait a minute...is it just me, or do these guys have 2 wounds? Look at the profiles posted on p. 78, there's not a single "1" on there. I'm guessing LP are Lebenspunkte, "life points".
If so, that really makes these guys more durable against small arms fire, along with their armor conferring a 4+/6++.
My inner 13 yr old just died from pure joy. The customizability for these kits is going to be amazing....just imagine if you can swap parts between all of them and they are fully interchangeable.......Mother of god
Are they on 40mm? or 25?
But yea, those rules are the tits
Yea, you are probably right hulksmash, they are most likely on 32s with the regular skittari on 25s
Equipment rules that I can see:
a model with data acquisition skull increases its moral value by 1 and receives the special rule Acute Senses.
Sicarian Battle Armor provides a 4+ armor save and 6+ saving throw (?)
a converter box gives a saving throw of 4+. At the end of each phase, in which the carrier one or more awarded by the Konvertrerfeld has passed saving throws, all units must pass a test within D6 inches to the wearer as they had been hit by a weapon with the special control screens . Friendly units can repeat this test.
There is no hint on the painting page =) The only teaser is the one line on the last page, nothing more.
A small article to the imperative doctrines is on page 28, but tells nothing new. The rule i posted on the previous page shows what they do: immense short time buffs for different situations. The article points out the obvious: the right doctrine in the right situation let you win games I suppose there are not only shooting buffs, but melee buffs, armor buffs etc.
@Requizen, i do not know all the english rule names, but i make an attempt at translating everything accordingly which is found on the equipment page i posted.
- Flechette Blaster: 12" S 2 AP - Salvopistol (5 shots), Rend
- Storm Carbine: 18" S4 AP - Assault 3
- Transsonic Weapons are listed 3:
Transsonic Blade: S +1 AP 5 Melee Transsonic
Transsonic Knife: S User AP 5 Melee Transsonic
Chorda-Claw: S User AP 5 Melee Transsonic Molecular Dissonance
Transsonic: to hit roll of 6 wounds automatically, ignoring toughness. In the first round of a melee all to wound rolls of 6 have AP2, in all other rounds EVERY wounds have AP 2. (This shows the weapon adjusting its frequency to the material they hit....weird tech inc :> )
Molecular Dissonance: One of the attacks the model has, gains the rule Fleshbane (i hope this is the correct one :/ )
- Taserstaff S +2 AP - Melee, Taser
Taser: to hit rolls of 6 = 2 additional hits
- Ghostbreaker Grenades Shooting: 8" S X AP 4 Assault 1 Explosive (3" Haywire? (Impuls on german) Neural Trauma
Melee: S3 AP 4 Haywire?
Neural Trauma: Always wound on a 4
- Converter Field: Invul.Save of 4. After passing one or more invul saves with this equipment, all units within 6" must pass blind tests, friendlies can reroll those
- Digital Weapons: nothing new
- Refractor Field (not sure about that translation) Invul Save of 5
- Data Grip Sting (what a name -_-) S User AP 5 Melee Datasting Haywire(?) Special Weapon
Datasting: additional attack at initiative 10, but no additional pile in move.
- Sicarian Battle Armor: Armor Save 4+ Invul Save 6+
- Data Acquisition Skull: +1 Morale and Acute Senses
That is all the equipment listet. The page with the weapon closeups has only fluffy descriptions, that, while very cool and special and quite mad, gain no further insight in gameplay, so i wont translate those :>
Tombard wrote: There is no hint on the painting page =) The only teaser is the one line on the last page, nothing more.
A small article to the imperative doctrines is on page 28, but tells nothing new. The rule i posted on the previous page shows what they do: immense short time buffs for different situations. The article points out the obvious: the right doctrine in the right situation let you win games I suppose there are not only shooting buffs, but melee buffs, armor buffs etc.
@Requizen, i do not know all the english rule names, but i make an attempt at translating everything accordingly which is found on the equipment page i posted.
- Flechette Blaster: 12" S 2 AP - Salvopistol (5 shots), Rend
- Storm Carbine: 18" S4 AP - Assault 3
- Transsonic Weapons are listed 3:
Transsonic Blade: S +1 AP 5 Melee Transsonic
Transsonic Knife: S User AP 5 Melee Transsonic
Chorda-Claw: S User AP 5 Melee Transsonic Molecular Dissonance
Transsonic: to hit roll of 6 wounds automatically, ignoring toughness. In the first round of a melee all to wound rolls of 6 have AP2, in all other rounds EVERY wounds have AP 2. (This shows the weapon adjusting its frequency to the material they hit....weird tech inc :> )
Molecular Dissonance: One of the attacks the model has, gains the rule Fleshbane (i hope this is the correct one :/ )
- Taserstaff S +2 AP - Melee, Taser
Taser: to hit rolls of 6 = 2 additional hits
- Ghostbreaker Grenades Shooting: 8" S X AP 4 Assault 1 Explosive (3" Haywire? (Impuls on german) Neural Trauma
Melee: S3 AP 4 Haywire?
Neural Trauma: Always wound on a 4
- Converter Field: Invul.Save of 4. After passing one or more invul saves with this equipment, all units within 6" must pass blind tests, friendlies can reroll those
- Digital Weapons: nothing new
- Refractor Field (not sure about that translation) Invul Save of 5
- Data Grip Sting (what a name -_-) S User AP 5 Melee Datasting Haywire(?) Special Weapon
Datasting: additional attack at initiative 10, but no additional pile in move.
- Sicarian Battle Armor: Armor Save 4+ Invul Save 6+
- Data Acquisition Skull: +1 Morale and Acute Senses
That is all the equipment listet. The page with the weapon closeups has only fluffy descriptions, that, while very cool and special and quite mad, gain no further insight in gameplay, so i wont translate those :>
Edit: yes, they all have 2 wounds! I like.
Thanks! Data Grip String is probably "Data Tether" imo. Transsonic is kinda cool, but that'd require them to survive in assault for more than one round, and with that statline that might not be that easy... (WS4, T3, W2, 4+/6++). I dunno how one is supposed to run these guys as pure assault, unless there's a special rule in their statline that makes them harder to kill.
Tombard wrote: There is no hint on the painting page =) The only teaser is the one line on the last page, nothing more.
A small article to the imperative doctrines is on page 28, but tells nothing new. The rule i posted on the previous page shows what they do: immense short time buffs for different situations. The article points out the obvious: the right doctrine in the right situation let you win games I suppose there are not only shooting buffs, but melee buffs, armor buffs etc.
@Requizen, i do not know all the english rule names, but i make an attempt at translating everything accordingly which is found on the equipment page i posted.
- Flechette Blaster: 12" S 2 AP - Salvopistol (5 shots), Rend
- Storm Carbine: 18" S4 AP - Assault 3
- Transsonic Weapons are listed 3:
Transsonic Blade: S +1 AP 5 Melee Transsonic
Transsonic Knife: S User AP 5 Melee Transsonic
Chorda-Claw: S User AP 5 Melee Transsonic Molecular Dissonance
Transsonic: to hit roll of 6 wounds automatically, ignoring toughness. In the first round of a melee all to wound rolls of 6 have AP2, in all other rounds EVERY wounds have AP 2. (This shows the weapon adjusting its frequency to the material they hit....weird tech inc :> )
Molecular Dissonance: One of the attacks the model has, gains the rule Fleshbane (i hope this is the correct one :/ )
- Taserstaff S +2 AP - Melee, Taser
Taser: to hit rolls of 6 = 2 additional hits
- Ghostbreaker Grenades Shooting: 8" S X AP 4 Assault 1 Explosive (3" Haywire? (Impuls on german) Neural Trauma
Melee: S3 AP 4 Haywire?
Neural Trauma: Always wound on a 4
- Converter Field: Invul.Save of 4. After passing one or more invul saves with this equipment, all units within 6" must pass blind tests, friendlies can reroll those
- Digital Weapons: nothing new
- Refractor Field (not sure about that translation) Invul Save of 5
- Data Grip Sting (what a name -_-) S User AP 5 Melee Datasting Haywire(?) Special Weapon
Datasting: additional attack at initiative 10, but no additional pile in move.
- Sicarian Battle Armor: Armor Save 4+ Invul Save 6+
- Data Acquisition Skull: +1 Morale and Acute Senses
That is all the equipment listet. The page with the weapon closeups has only fluffy descriptions, that, while very cool and special and quite mad, gain no further insight in gameplay, so i wont translate those :>
Edit: yes, they all have 2 wounds! I like.
Thanks! Data Grip String is probably "Data Tether" imo. Transsonic is kinda cool, but that'd require them to survive in assault for more than one round, and with that statline that might not be that easy... (WS4, T3, W2, 4+/6++). I dunno how one is supposed to run these guys as pure assault, unless there's a special rule in their statline that makes them harder to kill.
Charge them into combats where you have some Vanguard in as well, so that whatever they're fighting is at -1T?
Tombard wrote: There is no hint on the painting page =) The only teaser is the one line on the last page, nothing more.
A small article to the imperative doctrines is on page 28, but tells nothing new. The rule i posted on the previous page shows what they do: immense short time buffs for different situations. The article points out the obvious: the right doctrine in the right situation let you win games I suppose there are not only shooting buffs, but melee buffs, armor buffs etc.
@Requizen, i do not know all the english rule names, but i make an attempt at translating everything accordingly which is found on the equipment page i posted.
- Flechette Blaster: 12" S 2 AP - Salvopistol (5 shots), Rend
- Storm Carbine: 18" S4 AP - Assault 3
- Transsonic Weapons are listed 3:
Transsonic Blade: S +1 AP 5 Melee Transsonic
Transsonic Knife: S User AP 5 Melee Transsonic
Chorda-Claw: S User AP 5 Melee Transsonic Molecular Dissonance
Transsonic: to hit roll of 6 wounds automatically, ignoring toughness. In the first round of a melee all to wound rolls of 6 have AP2, in all other rounds EVERY wounds have AP 2. (This shows the weapon adjusting its frequency to the material they hit....weird tech inc :> )
Molecular Dissonance: One of the attacks the model has, gains the rule Fleshbane (i hope this is the correct one :/ )
- Taserstaff S +2 AP - Melee, Taser
Taser: to hit rolls of 6 = 2 additional hits
- Ghostbreaker Grenades Shooting: 8" S X AP 4 Assault 1 Explosive (3" Haywire? (Impuls on german) Neural Trauma
Melee: S3 AP 4 Haywire?
Neural Trauma: Always wound on a 4
- Converter Field: Invul.Save of 4. After passing one or more invul saves with this equipment, all units within 6" must pass blind tests, friendlies can reroll those
- Digital Weapons: nothing new
- Refractor Field (not sure about that translation) Invul Save of 5
- Data Grip Sting (what a name -_-) S User AP 5 Melee Datasting Haywire(?) Special Weapon
Datasting: additional attack at initiative 10, but no additional pile in move.
- Sicarian Battle Armor: Armor Save 4+ Invul Save 6+
- Data Acquisition Skull: +1 Morale and Acute Senses
That is all the equipment listet. The page with the weapon closeups has only fluffy descriptions, that, while very cool and special and quite mad, gain no further insight in gameplay, so i wont translate those :>
Edit: yes, they all have 2 wounds! I like.
Thanks! Data Grip String is probably "Data Tether" imo. Transsonic is kinda cool, but that'd require them to survive in assault for more than one round, and with that statline that might not be that easy... (WS4, T3, W2, 4+/6++). I dunno how one is supposed to run these guys as pure assault, unless there's a special rule in their statline that makes them harder to kill.
Charge them into combats where you have some Vanguard in as well, so that whatever they're fighting is at -1T?
That doesn't change the fact that T3/4+ models die to even Imperial Guardsmen easily. Without an Invis equivalent or somesuch, they're going to explode once they reach combat except against like a single model.
If they really do have FNP built-in, they're pretty great "not-terminators". 4+/5+++ on 2w on a platform that moves that quickly thanks to Dunestrider, sounds awesome.
Oh, and if a piece of wargear grants Acute Senses, I assume this confirms a Doctrine, a Relic, or a Warlord trait which grants Outflank? Could be awesome for Haywire Vanguard!!!
Tombard wrote: There is no hint on the painting page =) The only teaser is the one line on the last page, nothing more.
A small article to the imperative doctrines is on page 28, but tells nothing new. The rule i posted on the previous page shows what they do: immense short time buffs for different situations. The article points out the obvious: the right doctrine in the right situation let you win games I suppose there are not only shooting buffs, but melee buffs, armor buffs etc.
@Requizen, i do not know all the english rule names, but i make an attempt at translating everything accordingly which is found on the equipment page i posted.
- Flechette Blaster: 12" S 2 AP - Salvopistol (5 shots), Rend
- Storm Carbine: 18" S4 AP - Assault 3
- Transsonic Weapons are listed 3:
Transsonic Blade: S +1 AP 5 Melee Transsonic
Transsonic Knife: S User AP 5 Melee Transsonic
Chorda-Claw: S User AP 5 Melee Transsonic Molecular Dissonance
Transsonic: to hit roll of 6 wounds automatically, ignoring toughness. In the first round of a melee all to wound rolls of 6 have AP2, in all other rounds EVERY wounds have AP 2. (This shows the weapon adjusting its frequency to the material they hit....weird tech inc :> )
Molecular Dissonance: One of the attacks the model has, gains the rule Fleshbane (i hope this is the correct one :/ )
- Taserstaff S +2 AP - Melee, Taser
Taser: to hit rolls of 6 = 2 additional hits
- Ghostbreaker Grenades Shooting: 8" S X AP 4 Assault 1 Explosive (3" Haywire? (Impuls on german) Neural Trauma
Melee: S3 AP 4 Haywire?
Neural Trauma: Always wound on a 4
- Converter Field: Invul.Save of 4. After passing one or more invul saves with this equipment, all units within 6" must pass blind tests, friendlies can reroll those
- Digital Weapons: nothing new
- Refractor Field (not sure about that translation) Invul Save of 5
- Data Grip Sting (what a name -_-) S User AP 5 Melee Datasting Haywire(?) Special Weapon
Datasting: additional attack at initiative 10, but no additional pile in move.
- Sicarian Battle Armor: Armor Save 4+ Invul Save 6+
- Data Acquisition Skull: +1 Morale and Acute Senses
That is all the equipment listet. The page with the weapon closeups has only fluffy descriptions, that, while very cool and special and quite mad, gain no further insight in gameplay, so i wont translate those :>
Edit: yes, they all have 2 wounds! I like.
Thanks! Data Grip String is probably "Data Tether" imo. Transsonic is kinda cool, but that'd require them to survive in assault for more than one round, and with that statline that might not be that easy... (WS4, T3, W2, 4+/6++). I dunno how one is supposed to run these guys as pure assault, unless there's a special rule in their statline that makes them harder to kill.
Charge them into combats where you have some Vanguard in as well, so that whatever they're fighting is at -1T?
That doesn't change the fact that T3/4+ models die to even Imperial Guardsmen easily. Without an Invis equivalent or somesuch, they're going to explode once they reach combat except against like a single model.
Well, we don't know what the Doctrina Imperatives do(beyond the one Tom posted where you gain +3BS at the penalty of losing 2WS), so we might have something that boosts up WS significantly.
Are there any pics there that aren't already posted in this thread? I don't have an account there and I can't make a throw away account at the moment. The link is coming up "you don't have permission to view that".