Well you look at that it seems some of the rumors have merit perhaps this has something to do with the summer campaign? Khornate dragon with lord? daaaam.
Look at bitsshops and ebay for the turtle Needs patience but these things can be found cheap after a while
Depends. Ghurk can be had for 35 pounds where I bitz buy, but the Maw Crusha is 44 and I doubt the even newer Elf Queen kit will have a cheaper RRP than either kit, judging how GW still likes to print even bigger numbers on price tags. So the split up kit will suffer as well.
Spoiler:
Actually I would've bought Ghurk this month if not for Silver Tower. I got my second Death Claw for ~12.50 € during a good sale.
Speaking of bits/bitz, still looking for advice on a witch hunter conversion now that the Militia kit is gone. I thought maybe a Skitari as a foundation for the cloak, but they're so scifi that I might be just as fast sculpting him from scratch. Where's the kitbash fun in that, though.
Yodhrin wrote: so if their new product fails to live up to that legacy that is a failure on their part not the customer's
That is a severely entitled viewpoint. The trade name itself is not a representation that the product will live up to anyone's nostalgia. GW wants to make a dungeon crawler board game leveraging their IP. "Warhammer Quest" is a perfectly appropriate title for that product, whatever a given customer would prefer or might expect. It's easy to tell if someone has a genuine interest in a product because they will look at it for what it is, rather than what it (apparently) "ought" to be.
I despise that word, "entitled", it's such a load of BS and is always deployed to shut down criticism that can't otherwise be refuted.
Almost everything about the way GW are pushing nu-WHQ is based on evoking the nostalgia people have for the original game, and even if it were not GW would have to be literally deaf, dumb, blind, and clinically stupid not to recognise that evoking a brand with a strong emotional component to it IS going to create expectations - it's their job, literally their job, to manage those expectations effectively. If they're incapable of effectively communicating to people what the product they're selling is, that's their problem and it's total horse manure to lay the blame for the fallout of that failure on the heads of potential customers.
If GW were to next "bring back" Mordheim using Mordheim's branding, talk about returning a "classic", repeatedly reference the original in their marketing etc, then you're damn right they would be responsible for creating an expectation that what people would be getting would be close enough to the original to justify such close comparison. If the resulting product wasn't set in Mordheim, had none of the factions of Mordheim, and completely dropped the complex post-game sequence for a much simplified system that barely met the definition of campaign progression, then calling people who react badly to the total disconnect between the product on-offer and the product "sold" to them by the marketing "entitled" is just petty trolling.
Yodhrin wrote: A company does not get to use the name of a cherished cult product
Wow, entitled much?
When making a new, AoS based, board game, GW had any amount of opportunity to choose a different style or name at the very minimum.
That would be the dumbest move they could do, because they already own the branding for Warhammer Quest. So, make a new Warhammer Quest. What they did was in fact the smartest thing they could do. Use their pre-existing brand that has name recognition.
In which case they must also bear the burden of dealing with the history of that brand and the reasons it has name recognition.
This isn't controversial, it's not some random thing people are inventing for this one release by GW "because they just be AoS haters y'all", creating and managing expectations is literally the whole fething point of marketing. GW can use the brand they own in any way they see fit, but if they choose to use one in a way that substantially departs from what made the brand valuable in the first place and they not only fail to adequately explain those changes but actively play on the original version, they don't get to piss and moan about all the meanie-weenie gamers who're not judging the new version solely on its own merits and it's not faaaaair
You have literally been railing against everything GW has done since the End Times were announced. You whined that the arrival the End Times was going to bring your WFRP game to crashing halt (but, you know, only if you let it). You've complained that the destruction of the World-That-Was meant you could no longer enjoy games and battles set in that world, as if GW came to your house and burned all your old books. You've been nothing short of incensed at Age of Sigmar simply because GW dared to do something different and not up to YOUR expectations. And now you complain about the new Warhammer Quest because it's not a total reprint of an ancient product - which, by the way, is set in a world GW no longer supports. Your surprise at this is baffling.
Dude, seriously: Stop. You're going to give yourself an aneurysm.
You do nothing but detract from the new releases, seemingly without giving the product a chance to stand on its own merits. You rail, you whine, you complain, and you and moan. Enough. It's clear that you are never going to buy into the Age of Sigmar. And that's fine That's okay. You don't have to, believe it or not.
But please get your head out of your backside and stop expecting that everything GW releases is going to exactly meet YOUR personal and very specific expectations. If it hasn't become clear by now, GW has decided to take THEIR product in a different direction - for better or for worse. I'd therefore suggest staying out of the News and Rumors threads, because this pattern is only going to keep repeating itself, you've become a broken record.
EDIT TO ADD: Obviously, I'm not saying you can't continue to post in this fashion, since I'm not a mod. What I am saying is that if it were me, I wouldn't be spending so much time being so completely negative - it can't be healthy to be that negative.
Half-donkeyed attempt to get back on topic:
LOVE the models, and I'll get this just for those if nothing else. I'm genuinely hoping the game itself is fun, too, and I'm hoping for good things to come.
Speaking of bits/bitz, still looking for advice on a witch hunter conversion now that the Militia kit is gone. I thought maybe a Skitari as a foundation for the cloak, but they're so scifi that I might be just as fast sculpting him from scratch. Where's the kitbash fun in that, though.
Maybe I misunderstand what you're aiming for, but why not use the GW Witch Hunter model straight out the pack?
Or if you don't like that one, then maybe the 40k Inquisitor with power sword and inferno pistol. That one can also be used as is in a fantasy setting, or you can clip the weapons easily and replace them with something else.
If you squint really hard it looks like it says "Tree-Revenant".
Which suddenly makes the removal of Treekin make so much more sense.
In the fluff, Treekin were the souls of slain Wood Elves animating a body made out of woodland detrius. They were basically Wooden Wraithguard.
In the fluff, the host body for Orion was slain during the ceremony to bring him forth and revived by the forest of Athel Loren via a seed placed within his heart and the ivy that was visible on his arms and legs.
I think they might be expanding upon those two concepts to have slain Elves reanimated by the forests of the Realm of Life. Sold on that, if so.
If you squint really hard it looks like it says "Tree-Revenant".
Which suddenly makes the removal of Treekin make so much more sense.
In the fluff, Treekin were the souls of slain Wood Elves animating a body made out of woodland detrius. They were basically Wooden Wraithguard.
In the fluff, the host body for Orion was slain during the ceremony to bring him forth and revived by the forest of Athel Loren via a seed placed within his heart and the ivy that was visible on his arms and legs.
I think they might be expanding upon those two concepts to have slain Elves reanimated by the forests of the Realm of Life. Sold on that, if so.
That's right. The Orion trilogy got me into WE and loved the darker way they were portrayed there but only a little came through in the army book. So I agree that if it goes the direction it's looking I am also, so sold.
VeteranNoob wrote: Insanely excellent stuff coming out today.
@Mannfred there's always the ignore button. I've made fine use of it so far on these forums
Oh, I have. The problem is that people keep quoting him, so I still have to see it.
I've been following this thread without commenting, and aside from the obvious question (Why is a GW standalone Fantasy boardgame release thread bizarrely embedded into an AoS thread, despite being it's own thing - unlike DW:O, or Renegade, or even piddly little Last Patrol??) It seems that you're mostly here for a fight, since you appear fixated on having the same pointless circular argument about it not being a straight re-release of the 21-year old original. Are you the same poster who mentioned that you had major issues with the ridiculous pantomimes embedded in the legacy model rules when AoS came out due to ASD-specific discomfort? That's a serious question, asked deadpan with no emotion or judgement embedded in it.
I know the Warhammer Quest standalone release was always going to generate positive reactions but, as I raised it earlier in the thread, its bump factor for AOS is not a reason it shouldn't have its own thread; other standalone releases get their own thread and I notice on other site forums that it has its own thread.
Warhams-77 wrote:
Spoiler:
From Warhammer Fest - pic taken by HeelanHammer on Twitter
Edit: Could someone please put the huge pic posted earlier on this page into spoiler tags. Thanks
That's nice concept artwork there, please let them do a model that does that image justice! Has the makings of a great model!
Yodhrin wrote: so if their new product fails to live up to that legacy that is a failure on their part not the customer's
That is a severely entitled viewpoint. The trade name itself is not a representation that the product will live up to anyone's nostalgia. GW wants to make a dungeon crawler board game leveraging their IP. "Warhammer Quest" is a perfectly appropriate title for that product, whatever a given customer would prefer or might expect. It's easy to tell if someone has a genuine interest in a product because they will look at it for what it is, rather than what it (apparently) "ought" to be.
I despise that word, "entitled", it's such a load of BS and is always deployed to shut down criticism that can't otherwise be refuted.
Almost everything about the way GW are pushing nu-WHQ is based on evoking the nostalgia people have for the original game, and even if it were not GW would have to be literally deaf, dumb, blind, and clinically stupid not to recognise that evoking a brand with a strong emotional component to it IS going to create expectations - it's their job, literally their job, to manage those expectations effectively. If they're incapable of effectively communicating to people what the product they're selling is, that's their problem and it's total horse manure to lay the blame for the fallout of that failure on the heads of potential customers.
If GW were to next "bring back" Mordheim using Mordheim's branding, talk about returning a "classic", repeatedly reference the original in their marketing etc, then you're damn right they would be responsible for creating an expectation that what people would be getting would be close enough to the original to justify such close comparison. If the resulting product wasn't set in Mordheim, had none of the factions of Mordheim, and completely dropped the complex post-game sequence for a much simplified system that barely met the definition of campaign progression, then calling people who react badly to the total disconnect between the product on-offer and the product "sold" to them by the marketing "entitled" is just petty trolling.
Yodhrin wrote: A company does not get to use the name of a cherished cult product
Wow, entitled much?
When making a new, AoS based, board game, GW had any amount of opportunity to choose a different style or name at the very minimum.
That would be the dumbest move they could do, because they already own the branding for Warhammer Quest. So, make a new Warhammer Quest. What they did was in fact the smartest thing they could do. Use their pre-existing brand that has name recognition.
In which case they must also bear the burden of dealing with the history of that brand and the reasons it has name recognition.
This isn't controversial, it's not some random thing people are inventing for this one release by GW "because they just be AoS haters y'all", creating and managing expectations is literally the whole fething point of marketing. GW can use the brand they own in any way they see fit, but if they choose to use one in a way that substantially departs from what made the brand valuable in the first place and they not only fail to adequately explain those changes but actively play on the original version, they don't get to piss and moan about all the meanie-weenie gamers who're not judging the new version solely on its own merits and it's not faaaaair
You have literally been railing against everything GW has done since the End Times were announced. You whined that the arrival the End Times was going to bring your WFRP game to crashing halt (but, you know, only if you let it). You've complained that the destruction of the World-That-Was meant you could no longer enjoy games and battles set in that world, as if GW came to your house and burned all your old books. You've been nothing short of incensed at Age of Sigmar simply because GW dared to do something different and not up to YOUR expectations. And now you complain about the new Warhammer Quest because it's not a total reprint of an ancient product - which, by the way, is set in a world GW no longer supports. Your surprise at this is baffling.
Dude, seriously: Stop. You're going to give yourself an aneurysm.
You do nothing but detract from the new releases, seemingly without giving the product a chance to stand on its own merits. You rail, you whine, you complain, and you and moan. Enough. It's clear that you are never going to buy into the Age of Sigmar. And that's fine That's okay. You don't have to, believe it or not.
But please get your head out of your backside and stop expecting that everything GW releases is going to exactly meet YOUR personal and very specific expectations. If it hasn't become clear by now, GW has decided to take THEIR product in a different direction - for better or for worse. I'd therefore suggest staying out of the News and Rumors threads, because this pattern is only going to keep repeating itself, you've become a broken record.
EDIT TO ADD: Obviously, I'm not saying you can't continue to post in this fashion, since I'm not a mod. What I am saying is that if it were me, I wouldn't be spending so much time being so completely negative - it can't be healthy to be that negative.
Half-donkeyed attempt to get back on topic:
LOVE the models, and I'll get this just for those if nothing else. I'm genuinely hoping the game itself is fun, too, and I'm hoping for good things to come.
Edit to fix a tag.
I don't think the complaint is that WHQ - SIlver Tower is not a 'total reprint of an ancient product - which, by the way, is set in a world GW no longer supports'. I think its more reasonably put that there is an acceptable debate about whether the standalone game should have been set in the existing WHFB setting as opposed to placing it in the AOS setting. From a strategic perspective GW have probably rightfully identified the success of the WHQ brand name as providing a potential shot in the arm to AOS. From a personal perspective I am disappointed they didn't continue on using the WHFB setting for WHQ because that is what made it successful in the first place. However what's done is done and a lot of those models are very nice indeed so I'll be tempted to get them; how good the game plays is still to be seen. Having put the AOS treatment on WHQ it really seems to indicate that GW might do the same for Blood Bowl which in my view would be a big mistake. Hopefully they stick with the gritty Old World setting for the new edition of Blood Bowl.
I don't think the complaint is that WHQ - SIlver Tower is not a 'total reprint of an ancient product - which, by the way, is set in a world GW no longer supports'. I think its more reasonably put that there is an acceptable debate about whether the standalone game should have been set in the existing WHFB setting as opposed to placing it in the AOS setting. From a strategic perspective GW have probably rightfully identified the success of the WHQ brand name as providing a potential shot in the arm to AOS. From a personal perspective I am disappointed they didn't continue on using the WHFB setting for WHQ because that is what made it successful in the first place. However what's done is done and a lot of those models are very nice indeed so I'll be tempted to get them; how good the game plays is still to be seen. Having put the AOS treatment on WHQ it really seems to indicate that GW might do the same for Blood Bowl which in my view would be a big mistake. Hopefully they stick with the gritty Old World setting for the new edition of Blood Bowl.
If you were judging the success of Silver Tower on the strength of the models, it would be a runaway success, as the models are first class. Beautiful.
But I feel people have a right to be aggrieved. It's almost like GW is hedging their bets. They're not sure if the product can sell on its own merits as a stand alone, so they're hoping that people will buy it for AOS and the WHQ badge seems to have been tacked on for some cheap nostalgia.
It feels like you walked into a shop for some Coca Cola, opened the can, then discovered Pepsi inside. Good, but not what you wanted.
Maybe this will happen at a future date, but it's not beyond GW, a company of that size and heritage, to provide a simple ruleset for the casual gamer, and a more complex ruleset for those who want the traditional WHQRPG experience.
The more I think about Alarielle on a Battle Beetle(tm), the more I think it's a missed opportunity for a nod to the Acorn of the Ages.
Warhammer Armies: Wood Elves wrote:The Oak of Ages grows acorns all year round, but sheds them only when Ghyran, the Wind of Life, reaches its height. These magical seeds are diligently gathered by Ariel's handmiadens, and planted in those regions of the forest that have been ravaged by war or wildfire. Such is the bountiful magic in these acorns that they can grow from seed to sapling, to towering oak in a matter of seconds. This magic too is the reason that the seeds must be gathered swiftly upon their fall. The last squirrel that consumed an acorn from the Oak of Ages stomped much of King's Glade flat, and was brought down only by the combined armies of three high realms.
I would be so much more down for Alarielle upon Twitchy, the Mighty Squirrel of Ages!
Hmm. Could we start another thread where we discuss AoS specific stuff that's not related to Warhammer Quest? It's hard to filter back and forth. No interest in AoS, but super keen on WHQ.
pancakeonions wrote: Hmm. Could we start another thread where we discuss AoS specific stuff that's not related to Warhammer Quest? It's hard to filter back and forth. No interest in AoS, but super keen on WHQ.
Thanks!
Well really if there was gonna be a separate thread it should be for WHQ, seeing as this is the General AoS rumour thread.
Out of curiosity, when GW does AoS bundles like Count Vilescu's Host... do the included kits come with their full sprues and build options, or is it just allowing you to make the EXACT units mentioned?
NewTruthNeomaxim wrote: Out of curiosity, when GW does AoS bundles like Count Vilescu's Host... do the included kits come with their full sprues and build options, or is it just allowing you to make the EXACT units mentioned?
The kits come with all options. There's no way for them to separate the models easily as the options are spread around the sprues.
NewTruthNeomaxim wrote: Out of curiosity, when GW does AoS bundles like Count Vilescu's Host... do the included kits come with their full sprues and build options, or is it just allowing you to make the EXACT units mentioned?
The kits come with all options. There's no way for them to separate the models easily as the options are spread around the sprues.
Amazing. Thanks. Some of these discounted bundles are suddenly terrific.
NewTruthNeomaxim wrote: Out of curiosity, when GW does AoS bundles like Count Vilescu's Host... do the included kits come with their full sprues and build options, or is it just allowing you to make the EXACT units mentioned?
The kits come with all options. There's no way for them to separate the models easily as the options are spread around the sprues.
Amazing. Thanks. Some of these discounted bundles are suddenly terrific.
Any formations that come with the bundles use the specific models listed though, generally.
Do_I_Not_Like_That wrote: I feel people have a right to be aggrieved. It's almost like GW is hedging their bets. They're not sure if the product can sell on its own merits as a stand alone, so they're hoping that people will buy it for AOS and the WHQ badge seems to have been tacked on for some cheap nostalgia.
Except for how, you know, it's also a Warhammer dungeon crawler game and GW own the name, thus calling it Warhammer Quest makes perfect sense. It's not like it's a *completely* different game that they've slapped the name on to, like, a card game or something. I don't know what you're getting at here, it seems totally logical to call it Warhammer Quest: Subtitle. Just seems like an attempt to legitimize the saltiness with some big words.
See, what I can't wait for is the "star collecting" box for Tzeentch. It's gonna happen. Khorne and Nurgle already got it. Tzeentch and Slaanesh will eventually hit. If they only went with current stuff, I'd predict it would have one box of all the plastics so far (Slaanesh would likely have an exalted chariot kit/option in its box). Those are what I'm really waiting on...
I figure Tzeentch is closer now that they have new toys though.
So $180 Canadian kind of sucks. Off a US retailerwith a discount it will still equal the same price damn.
Automatically Appended Next Post:
timetowaste85 wrote: See, what I can't wait for is the "star collecting" box for Tzeentch. It's gonna happen. Khorne and Nurgle already got it. Tzeentch and Slaanesh will eventually hit. If they only went with current stuff, I'd predict it would have one box of all the plastics so far (Slaanesh would likely have an exalted chariot kit/option in its box). Those are what I'm really waiting on...
I figure Tzeentch is closer now that they have new toys though.
Tzeentch would be a sweet box if and when they come out with it! I really like the models in this set that are tzeentch style so would like to see what they do for the other start collecting boxes whenever they get around to it!
pancakeonions wrote: Hmm. Could we start another thread where we discuss AoS specific stuff that's not related to Warhammer Quest? It's hard to filter back and forth. No interest in AoS, but super keen on WHQ.
Thanks!
Well really if there was gonna be a separate thread it should be for WHQ, seeing as this is the General AoS rumour thread.
LOL, you're probably right, as AoS is GW's parent game...! But I'm here for the WHQ stuff.
Hey, if anyone has the rules handy, what other creatures are in the bestiary that are not included as figures? I know we've seen pics of the Flamers and Screamers. Are there other monsters, or just those two?
Automatically Appended Next Post: Oh, and I heard the four "foil card" promo heroes are also included somewhere in the rules? Any other hidden gems in there (so I can round out my purchasing on the day it's released!)
pancakeonions wrote: Hmm. Could we start another thread where we discuss AoS specific stuff that's not related to Warhammer Quest? It's hard to filter back and forth. No interest in AoS, but super keen on WHQ.
Thanks!
Well really if there was gonna be a separate thread it should be for WHQ, seeing as this is the General AoS rumour thread.
LOL, you're probably right, as AoS is GW's parent game...! But I'm here for the WHQ stuff.
Hey, if anyone has the rules handy, what other creatures are in the bestiary that are not included as figures? I know we've seen pics of the Flamers and Screamers. Are there other monsters, or just those two?
WD states there are extra rules for flamers, screamers and heralds.
I guess they could add stuff in future?
People are popping into the Warhammerfest news threads and saying the game is fun. So...that meeplemart guy is making himself look a wee bit foolish by providing no info about why he disliked it and won't get as much in. Glad I have my copy reserved, will be buying it on Sunday (out of town Saturday).
timetowaste85 wrote: People are popping into the Warhammerfest news threads and saying the game is fun. So...that meeplemart guy is making himself look a wee bit foolish by providing no info about why he disliked it and won't get as much in. Glad I have my copy reserved, will be buying it on Sunday (out of town Saturday).
And now some will start complaining that it shouldn't be fun, I guess.
Because aos.
Anyway that's good news, since me likey fun games.
Bad news is I just don't know what to do, since I have myth and am waiting for sword and sorcery.
Speaking of bits/bitz, still looking for advice on a witch hunter conversion now that the Militia kit is gone. I thought maybe a Skitari as a foundation for the cloak, but they're so scifi that I might be just as fast sculpting him from scratch. Where's the kitbash fun in that, though.
Maybe I misunderstand what you're aiming for, but why not use the GW Witch Hunter model straight out the pack?
Or if you don't like that one, then maybe the 40k Inquisitor with power sword and inferno pistol. That one can also be used as is in a fantasy setting, or you can clip the weapons easily and replace them with something else.
Using stock models for small games is boring! (Is it even legal to own unconverted minitures?)
And while he is a nice model he is both Finecast and a bit too much of a fop compared to the gritty bastards that were the Mordheim witch hunters or Matthias Thulmann. The 40k Inquisitor is a bit played out as a conversion project.
Speaking of bits/bitz, still looking for advice on a witch hunter conversion now that the Militia kit is gone. I thought maybe a Skitari as a foundation for the cloak, but they're so scifi that I might be just as fast sculpting him from scratch. Where's the kitbash fun in that, though.
Maybe I misunderstand what you're aiming for, but why not use the GW Witch Hunter model straight out the pack?
Or if you don't like that one, then maybe the 40k Inquisitor with power sword and inferno pistol. That one can also be used as is in a fantasy setting, or you can clip the weapons easily and replace them with something else.
Using stock models for small games is boring! (Is it even legal to own unconverted minitures?)
And while he is a nice model he is both Finecast and a bit too much of a fop compared to the gritty bastards that were the Mordheim witch hunters or Matthias Thulmann. The 40k Inquisitor is a bit played out as a conversion project.
FINDING A GAME wrote: Anyone that played the game today care to give a quick review?
Much appreciated
I'll try my best! So the overall length was a good four hours but we had a good long break half way and a few people swapping out, so on average you are looking about two hours.
Rules are simple, learned them within my first turn. It encourages to play a continous campaign and can be played solo (tzeentch stuff is played by whoever has the token after everyone has had their turn). Each character plays different such as playing aggresive with the fyreslayer or ranged with the elf. Also the further you play, the more items you have earned can carry over into subsequent scenarios.
It is cooperative and a load of fun so I am looking forward to the addition of other characters and hopefully more boards. Hope you find this of some use!
One player can be DM. Or the players take it in turns to essentially book keep (or just one of you). The monsters react according to a behaviour table.
I'll try my best! So the overall length was a good four hours but we had a good long break half way and a few people swapping out, so on average you are looking about two hours.
Rules are simple, learned them within my first turn. It encourages to play a continous campaign and can be played solo (tzeentch stuff is played by whoever has the token after everyone has had their turn). Each character plays different such as playing aggresive with the fyreslayer or ranged with the elf. Also the further you play, the more items you have earned can carry over into subsequent scenarios.
It is cooperative and a load of fun so I am looking forward to the addition of other characters and hopefully more boards. Hope you find this of some use!
I'll try my best! So the overall length was a good four hours but we had a good long break half way and a few people swapping out, so on average you are looking about two hours.
Rules are simple, learned them within my first turn. It encourages to play a continous campaign and can be played solo (tzeentch stuff is played by whoever has the token after everyone has had their turn). Each character plays different such as playing aggresive with the fyreslayer or ranged with the elf. Also the further you play, the more items you have earned can carry over into subsequent scenarios.
It is cooperative and a load of fun so I am looking forward to the addition of other characters and hopefully more boards. Hope you find this of some use!
Thank you
Is the Behaviour Table diferent for each monster?
Yes. Though I didn't get to see the actual tables in detail. There was one on each monster profile page. Roll D6 and consult the table.
Automatically Appended Next Post: From other thread:
ShaneTB wrote: Ha. Brian's fried so yes or no answers would be better right now...
I enjoyed it. Each turn you roll your four dice and place them in the squares of your character card. You then use these against action costs to activate them. So moving is a 1+. An ability might need a 4+. At the end of the round any monsters then react according to a random table (per monster). Exploring brings up a new tile from the deck.
There's also an adventure book element. On the final card you read X paragraph from X page. The aim is to collect the eight secret pieces - each one in a separate realm with its own special rules. This is the campaign.
More to it than that but there's the basics.
I can see a lot of modern boardgame influence in it. Was super easy to pick up.
And I am in love with the little fish familar. She is a stunner.
Automatically Appended Next Post: Oh, and when there are no monsters you get respite. You heal and can move to anywhere on the board (i.e. regroup).
Oh, each hero has four wounds. These are your dice slots. So when you take a wound a skull token goes on a square. So you're down to three dice. Then two. So you get considerably weaker each hit.
Automatically Appended Next Post: Oh, and rules for other heroes in the app are for "plastic" heroes.
...Brian? I meant brain. Possibly called Brian, who knows.
Almost missed this... Completely idiotic to talk about a product you sell in this way. Personally I wouldn't shop at a store that pulls a stunt like this, no matter which product they were talking down. All they do is ensure people who actually want this will be getting it someplace else.
Actually I believe they're trying to make sure they don't have a stack of unsold games they need to flip for peanuts on ebay just to minimise the loss, as happened to the AoS starter practically everywhere, and the Calth box here and there
That's what made me drop all other games and stick with AOS.
In my book, we have another winner.
Automatically Appended Next Post:
NTRabbit wrote: Actually I believe they're trying to make sure they don't have a stack of unsold games they need to flip for peanuts on ebay just to minimise the loss, as happened to the AoS starter practically everywhere, and the Calth box here and there
NTRabbit wrote: Actually I believe they're trying to make sure they don't have a stack of unsold games they need to flip for peanuts on ebay just to minimise the loss, as happened to the AoS starter practically everywhere, and the Calth box here and there
And they're trying very hard to make that a self-fulfilling prophecy. No matter how you spin it, that post is idiotic and self-destructive.
Almost missed this... Completely idiotic to talk about a product you sell in this way. Personally I wouldn't shop at a store that pulls a stunt like this, no matter which product they were talking down. All they do is ensure people who actually want this will be getting it someplace else.
Hmm that's so weird that they posted that. I've heard of meeplemart before (good things) so it's strange that they are saying negative things about it.
I guess we can just wait and see!
I do agree with people saying maybe it's so they don't over order (I.e Age of Sigmar)
Almost missed this... Completely idiotic to talk about a product you sell in this way. Personally I wouldn't shop at a store that pulls a stunt like this, no matter which product they were talking down. All they do is ensure people who actually want this will be getting it someplace else.
Hmm that's so weird that they posted that. I've heard of meeplemart before (good things) so it's strange that they are saying negative things about it.
I guess we can just wait and see!
I do agree with people saying maybe it's so they don't over order (I.e Age of Sigmar)
I think the basic idea that you might read the rules, decide your player base will not enjoy it or buy it and then reducing your order size is absolutely justifiable, and a good economic decision. I think what is striking others (and certainly myself) as a bit unprofessional is that a store should do that as an internal decision and then assess as you go and as your customers respond to the actual game. Problem with making an announcement like that is it becomes a self fulfilling prophecy as you are basically telling people you don't expect to sell anything so no games will be had so no point buying anything.
$150 MSRP -- plus whatever GW will charge for additional content -- means I'm out. Doesn't help that I have game boxes of GW mini's from the 80's that still haven't been painted yet.
Who knows -- maybe GW will release a boxed set that's more generic fantasy oriented, with the serial numbers filed off and replaced by GW-IP'ed ones. I sure miss snotlings and skaven!
My favorite part of old WHQ were the Event and Personal Quest cards. Fun ideas that I wish were in more dungeoncrawlers today!
FINDING A GAME wrote: Anyone that played the game today care to give a quick review?
Much appreciated
I played it today and thought it was awesome! While simplistic, the combat is viscerally enjoyable and the randomness of encounters made the game really exciting.
I actually played with a group of people I didn't know and we all had a great time.
Automatically Appended Next Post: Also the models themselves were really cool. At first glance I was not interested in the game at all, but now I think I will pick it up to play with friends.
Part of the game even had a riddle! (Which makes me wonder how re-playable that section will be though)
I despise that word, "entitled", it's such a load of BS and is always deployed to shut down criticism that can't otherwise be refuted.
Almost everything about the way GW are pushing nu-WHQ is based on evoking the nostalgia people have for the original game, and even if it were not GW would have to be literally deaf, dumb, blind, and clinically stupid not to recognise that evoking a brand with a strong emotional component to it IS going to create expectations - it's their job, literally their job, to manage those expectations effectively. If they're incapable of effectively communicating to people what the product they're selling is, that's their problem and it's total horse manure to lay the blame for the fallout of that failure on the heads of potential customers.
If GW were to next "bring back" Mordheim using Mordheim's branding, talk about returning a "classic", repeatedly reference the original in their marketing etc, then you're damn right they would be responsible for creating an expectation that what people would be getting would be close enough to the original to justify such close comparison. If the resulting product wasn't set in Mordheim, had none of the factions of Mordheim, and completely dropped the complex post-game sequence for a much simplified system that barely met the definition of campaign progression, then calling people who react badly to the total disconnect between the product on-offer and the product "sold" to them by the marketing "entitled" is just petty trolling.
It's been done before, and examples were given here as well. Space Hulk was changed between editions. Rogue Trader, 40k 2nd Edition and 40k 3rd Edition are distinct, and different games to what came before. Especially 3rd. WHQ was a long time ago, and it having new/changed rules is a very reasonable thing. I actually missed out on the original, and didn't want to pay $400 on eBay so was looking forward to a straight re-release, but... I'll still take this, since it looks good on its own merits.
I've been following this thread without commenting, and aside from the obvious question (Why is a GW standalone Fantasy boardgame release thread bizarrely embedded into an AoS thread, despite being it's own thing - unlike DW:O, or Renegade, or even piddly little Last Patrol??) It seems that you're mostly here for a fight, since you appear fixated on having the same pointless circular argument about it not being a straight re-release of the 21-year old original. Are you the same poster who mentioned that you had major issues with the ridiculous pantomimes embedded in the legacy model rules when AoS came out due to ASD-specific discomfort? That's a serious question, asked deadpan with no emotion or judgement embedded in it.
I am, although I don't see why it has any bearing(I also took issue with them because of the multiple other groups they might annoy/make uncomfortable and because they seemed to be a deliberate middle finger to fans of WHFB).
As for "just being here for a fight", you know, I think you're probably right at this stage, evidently there are a group of people here incapable of discussing a point of principle(that companies are every bit as responsible for the outcomes of their actions as individuals, not "it's not exactly the same as the original, boo hiss ebil GW" - I've no attachment to the original I just despise the tendency that certain people have to start giving folk gak for being critical consumers rather than fanboys, sadly among them a mod or two) without devolving into mudslinging diatribes, and I'm evidently not going to change my mind and accept that people who've been deliberately misled by marketing are "entitled" for expressing their annoyance, so enough's enough.
I appreciate that wee metaphorical tap on the shoulder.
Everyone, time to move on. If I see any of the argumentative posts from above this one quoted or referenced later in this thread, there'll be measures taken. So just drop it and get back to the News and Rumours
I don't know if this is relevant news but this caught my eye while browsing beasts of war. Someone asked the person doing the blogs what he enjoyed most about warhammer fest I found the response interesting to say the least.
Poster 1: "What have you enjoyed most?
Seeing as you are well informed about all things in the world of wargaming, how much of what you have seen has been surprising?"
Blogger/reporter: The really big surprising thing has been the candid attitude of GW. They are still cagey about some things but admit their mistakes and are truly making an effort to engage and learn. Also the new Hobbit Dwarves are epic AND Warhammer Quest!
Poster 2: What have they been saying?
Blogger/reporter: Admitted they dropped the ball on community engagement and are focusing more on creating games to play rather than just miniatures to collect.
Talked about how they are focusing more on being creative first and foremost
End of post
Man I wish Kevin was in charge sooner but hey what's done is done at least we are now aware how GW's business stance has changed somewhat we have to see if they keep with it in the future. Still so far they are doing good for example total war warhammer they endorsed modding something the community really wanted. GW allowing mods for their game which is unheard of. I hope GW sticks to this mindset in the future. What I find interesting personally is the pushing of the video games which is also good as well and involving the community in developing the rules.
I despise that word, "entitled", it's such a load of BS and is always deployed to shut down criticism that can't otherwise be refuted.
Almost everything about the way GW are pushing nu-WHQ is based on evoking the nostalgia people have for the original game, and even if it were not GW would have to be literally deaf, dumb, blind, and clinically stupid not to recognise that evoking a brand with a strong emotional component to it IS going to create expectations - it's their job, literally their job, to manage those expectations effectively. If they're incapable of effectively communicating to people what the product they're selling is, that's their problem and it's total horse manure to lay the blame for the fallout of that failure on the heads of potential customers.
If GW were to next "bring back" Mordheim using Mordheim's branding, talk about returning a "classic", repeatedly reference the original in their marketing etc, then you're damn right they would be responsible for creating an expectation that what people would be getting would be close enough to the original to justify such close comparison. If the resulting product wasn't set in Mordheim, had none of the factions of Mordheim, and completely dropped the complex post-game sequence for a much simplified system that barely met the definition of campaign progression, then calling people who react badly to the total disconnect between the product on-offer and the product "sold" to them by the marketing "entitled" is just petty trolling.
It's been done before, and examples were given here as well. Space Hulk was changed between editions. Rogue Trader, 40k 2nd Edition and 40k 3rd Edition are distinct, and different games to what came before. Especially 3rd. WHQ was a long time ago, and it having new/changed rules is a very reasonable thing. I actually missed out on the original, and didn't want to pay $400 on eBay so was looking forward to a straight re-release, but... I'll still take this, since it looks good on its own merits.
I've been following this thread without commenting, and aside from the obvious question (Why is a GW standalone Fantasy boardgame release thread bizarrely embedded into an AoS thread, despite being it's own thing - unlike DW:O, or Renegade, or even piddly little Last Patrol??) It seems that you're mostly here for a fight, since you appear fixated on having the same pointless circular argument about it not being a straight re-release of the 21-year old original. Are you the same poster who mentioned that you had major issues with the ridiculous pantomimes embedded in the legacy model rules when AoS came out due to ASD-specific discomfort? That's a serious question, asked deadpan with no emotion or judgement embedded in it.
I am, although I don't see why it has any bearing(I also took issue with them because of the multiple other groups they might annoy/make uncomfortable and because they seemed to be a deliberate middle finger to fans of WHFB).
As for "just being here for a fight", you know, I think you're probably right at this stage, evidently there are a group of people here incapable of discussing a point of principle(that companies are every bit as responsible for the outcomes of their actions as individuals, not "it's not exactly the same as the original, boo hiss ebil GW" - I've no attachment to the original I just despise the tendency that certain people have to start giving folk gak for being critical consumers rather than fanboys, sadly among them a mod or two) without devolving into mudslinging diatribes, and I'm evidently not going to change my mind and accept that people who've been deliberately misled by marketing are "entitled" for expressing their annoyance, so enough's enough.
I appreciate that wee metaphorical tap on the shoulder.
Companies are responsible if they sell defective products, or harmful ones.
Companies are not responsible for you not liking what they do.
timetowaste85 wrote: People are popping into the Warhammerfest news threads and saying the game is fun. So...that meeplemart guy is making himself look a wee bit foolish by providing no info about why he disliked it and won't get as much in. Glad I have my copy reserved, will be buying it on Sunday (out of town Saturday).
Yes, the reviews are overwhelmingly positive. I kind of feel bad for the people that live their lives by the supposed "failures" of GW.
timetowaste85 wrote: People are popping into the Warhammerfest news threads and saying the game is fun. So...that meeplemart guy is making himself look a wee bit foolish by providing no info about why he disliked it and won't get as much in. Glad I have my copy reserved, will be buying it on Sunday (out of town Saturday).
Yes, the reviews are overwhelmingly positive. I kind of feel bad for the people that live their lives by the supposed "failures" of GW.
That's great news, then. Look forward to getting my mitts on it wed/thursday this week!
Speaking of the latter, could we perhaps stop this merry-go-round of AoS butt-hurt and get back to the N&R topic at hand, please? There's discussion boards for that.
shinros wrote: I don't know if this is relevant news but this caught my eye while browsing beasts of war. Someone asked the person doing the blogs what he enjoyed most about warhammer fest I found the response interesting to say the least.
Poster 1: "What have you enjoyed most? Seeing as you are well informed about all things in the world of wargaming, how much of what you have seen has been surprising?"
Blogger/reporter: The really big surprising thing has been the candid attitude of GW. They are still cagey about some things but admit their mistakes and are truly making an effort to engage and learn. Also the new Hobbit Dwarves are epic AND Warhammer Quest!
Poster 2: What have they been saying?
Blogger/reporter: Admitted they dropped the ball on community engagement and are focusing more on creating games to play rather than just miniatures to collect.
Talked about how they are focusing more on being creative first and foremost
End of post
Man I wish Kevin was in charge sooner but hey what's done is done at least we are now aware how GW's business stance has changed somewhat we have to see if they keep with it in the future. Still so for they are doing good for example total war warhammer they endorsed modding something the community really wanted. GW allowing mods for their game which is unheard of. I hope GW sticks to this mindset in the future. What I find interesting personally is the pushing of the video games which is also good as well and involving the community in developing the rules.
Let's hope they do that for 40k.
Wow, if this is true. Did GW actually said they made a mistake? Now if this is true, anyone who complains or berates GW now, that just speaks of their own character. After all, WE ALL MAKE MISTAKES and deserve second chances. For GW to admit they are made a mistake and willing to change we should give them a second chance. Don't want to give them a second chance is perfectly fine as well. But to keep berating and throwing out vitriol toward them is just speaking of the person they are now.
shinros wrote: I don't know if this is relevant news but this caught my eye while browsing beasts of war. Someone asked the person doing the blogs what he enjoyed most about warhammer fest I found the response interesting to say the least.
Poster 1: "What have you enjoyed most?
Seeing as you are well informed about all things in the world of wargaming, how much of what you have seen has been surprising?"
Blogger/reporter: The really big surprising thing has been the candid attitude of GW. They are still cagey about some things but admit their mistakes and are truly making an effort to engage and learn. Also the new Hobbit Dwarves are epic AND Warhammer Quest!
Poster 2: What have they been saying?
Blogger/reporter: Admitted they dropped the ball on community engagement and are focusing more on creating games to play rather than just miniatures to collect.
Talked about how they are focusing more on being creative first and foremost
End of post
Man I wish Kevin was in charge sooner but hey what's done is done at least we are now aware how GW's business stance has changed somewhat we have to see if they keep with it in the future. Still so for they are doing good for example total war warhammer they endorsed modding something the community really wanted. GW allowing mods for their game which is unheard of. I hope GW sticks to this mindset in the future. What I find interesting personally is the pushing of the video games which is also good as well and involving the community in developing the rules.
Let's hope they do that for 40k.
Wow, if this is true. Did GW actually said they made a mistake? Now if this is true, anyone who complains or berates GW now, that just speaks of their own character. After all, WE ALL MAKE MISTAKES and deserve second chances. For GW to admit they are made a mistake and willing to change we should give them a second chance. Don't want to give them a second chance is perfectly fine as well. But to keep berating and throwing out virtue toward them is just speaking of the person they are now.
Wow, if this is true. Did GW actually said they made a mistake? Now if this is true, anyone who complains or berates GW now, that just speaks of their own character. After all, WE ALL MAKE MISTAKES and deserve second chances. For GW to admit they are made a mistake and willing to change we should give them a second chance. Don't want to give them a second chance is perfectly fine as well. But to keep berating and throwing out vitriol toward them is just speaking of the person they are now.
Let's hope GW changes for the better now.
*edit* spelling mistakes.
Utter hogwash, particularly the underlined.
Fair play to GW for sticking their hands up and doing a bit of a mea culpa, but that sort of thing is easy to say.
They are making a lot of right noises and seemingly getting their together, however, it is not beyond the realm of possibility that they will do things in the future about which people can (and most likely will) legitimately complain. Very few companies get things right 100% of the time after all.
Fenrir Kitsune wrote: So is WHQ a new edition of the old one or different rules altogether? Can't work it out.
GW supposedly saying "we made a mistake"......yeah, losing money tends to make companies get a bit grovelly.
GW have been bleeding potential revenue for years and still they spouted their "pig stealer" drivel. Even in business, it takes a bit of soul searching and character to admit to your own audience that you've been treating them poorly.
Warhams-77 wrote: From Warhammer Fest - pic taken by HeelanHammer on Twitter
Edit: Could someone please put the huge pic posted earlier on this page into spoiler tags. Thanks
How big is the model going to be exactly? I can't see a clear point of reference, are those dryads or treelords standing next to it. I mean we can't see most of the beetle.
TBH I don't really think a God should need to have a mount.
Still I guess this means that we can expect other Gods to appear like Sigmar.
NewTruthNeomaxim wrote: I hope those characters are at least in the App and not true promo exclusives... as no store around here got a set.
If it hasn't been explicitly stated yet, the hero cards for the Tzeentch Sorcerer Lord, the Knight-Venator, the Slaughterpriest, and the Auric Runemaster are all in the rulebook. They are not exclusive to the swag - only thing exclusive about those is the holo-foil aspect.
I'm standing in a local GW store staring at the rulebook as I type this.
Not sure if anyone has mentioned this: The misses pre-ordered a copy of silver tower from gw and a sorcerer character card was added to the order at check out. Cant remember the exact character name but the model pic was one of the empire wizard mp kit. Interested if there are different ones to this available or if its in the rule book or app vs just a preorder bonus.
Zognob Gorgoff wrote: The misses pre-ordered a copy of silver tower from gw and a sorcerer character card was added to the order at check out. Interested if there are different ones to this available or if its in the rule book or app.
The Battlemage is not in the rulebook.
I obviously don't know if it will be in the app.
Fenrir Kitsune wrote: So is WHQ a new edition of the old one or different rules altogether? Can't work it out.
BGG has a comparison of the two. Bascially, WAQ:AoS has a dice allocation mechanic that WHQ didn't. As you take wounds, you have less dice to allocate. More choices than just positioning yourself and rolling dice.
Fenrir Kitsune wrote: So is WHQ a new edition of the old one or different rules altogether? Can't work it out.
BGG has a comparison of the two. Bascially, WAQ:AoS has a dice allocation mechanic that WHQ didn't. As you take wounds, you have less dice to allocate. More choices than just positioning yourself and rolling dice.
Different rules altogether. NOT an updated version of the original.
Lockark wrote: So sorry if this has been asked before, but why dose the mist weaver have a slaanesh symbol ontop of her staff?
It's the moon symbol of Lileath, the Elven goddess of magic/fate.
All the iconography on the Mistweaver matches Lileath's stuff...which is interesting, since it was also a big part of Naggarythe mythology.
Tried Silver Tower today, had a blast. I can't say how it compares to WHQ since I've never played that one, but Silver Tower was certainly enjoyable. The dice-assigning mechanic worked well, especially when there was a combination of skills from my character and actions that could be taken on the board (like spinning a laser-projector so it burns up your enemies). The progression was pretty simple, just obtaining items and skills, but as someone who plays pen-and-paper RPGs that simplicity was a big plus over having a bunch of numbers to track just for a casual game. There isn't a whole lot of depth to the game from what I saw, but I didn't feel like it needed more than it had. Biggest thing for me is that I walked away wanting to play again, I've tried a lot of board games that I couldn't say the same for.
NinthMusketeer wrote: Tried Silver Tower today, had a blast. I can't say how it compares to WHQ since I've never played that one, but Silver Tower was certainly enjoyable. The dice-assigning mechanic worked well, especially when there was a combination of skills from my character and actions that could be taken on the board (like spinning a laser-projector so it burns up your enemies). The progression was pretty simple, just obtaining items and skills, but as someone who plays pen-and-paper RPGs that simplicity was a big plus over having a bunch of numbers to track just for a casual game. There isn't a whole lot of depth to the game from what I saw, but I didn't feel like it needed more than it had. Biggest thing for me is that I walked away wanting to play again, I've tried a lot of board games that I couldn't say the same for.
Fenrir Kitsune wrote: So is WHQ a new edition of the old one or different rules altogether? Can't work it out.
BGG has a comparison of the two. Bascially, WAQ:AoS has a dice allocation mechanic that WHQ didn't. As you take wounds, you have less dice to allocate. More choices than just positioning yourself and rolling dice.
Different rules altogether. NOT an updated version of the original.
Thanks. Different rules, different setting, no career/roleplay mode, no in between game activity. That makes it a pass from me, wil stick with the original.
Wow, if this is true. Did GW actually said they made a mistake? Now if this is true, anyone who complains or berates GW now, that just speaks of their own character. After all, WE ALL MAKE MISTAKES and deserve second chances. For GW to admit they are made a mistake and willing to change we should give them a second chance. Don't want to give them a second chance is perfectly fine as well. But to keep berating and throwing out vitriol toward them is just speaking of the person they are now.
Let's hope GW changes for the better now.
*edit* spelling mistakes.
Utter hogwash, particularly the underlined.
Fair play to GW for sticking their hands up and doing a bit of a mea culpa, but that sort of thing is easy to say.
They are making a lot of right noises and seemingly getting their together, however, it is not beyond the realm of possibility that they will do things in the future about which people can (and most likely will) legitimately complain. Very few companies get things right 100% of the time after all.
No it's not utter hogwash. There is a difference between legitimately complaining and people just saying "GW sucks, they are no good, they are crap". The prior is justifiable since GW did something wrong. Now they are doing good and a lot of people will agree that GW is changing for the good and you still have people complain for something that GW has done years ago? So what does that tell you about the person who is complaining about GW just to bash them even when they are doing good?
Just look at Age of Sigmar. People are still bashing it and haven't even tried it? A lot of people on Dakka like AoS. They think GW is going in the right direction for AoS and 40K as well. So what does that tell you when that one person who comes in now just to bash GW over AoS? It's like almost a year now (10 months) time to get over it. Can't get over it, why come into an AoS forum just to bash it? Yes please tell me that doesn't speak the character of that person.
If GW screws up again, then yes it is justified for the complaints. But it's the vitriol that is not justified.
That way I can at least run a 20ish models warband for Nurgle, Khorne and Tzeentch each. I don't have enough dudes for AoS min unit sizes for every unit type per god but Path to Glory or Warhammer Skirmish are doable. (For example I only can muster three Blight Kings and not enough Tzaangors for a min unit).
If the game itself is actually fun and the community mods it for other enemy types I want to make my own WQ "expansion" with Witch Hunter and Pit Fighter vs ghouls, zombies, skellies, dire wolves, human scum, Werewolf and/or Ogre Merc Miniboss(es) and a necromantic witch coven boss. So please get cracking guys.
PS: lets hope that Slaanesh gets nice cult troops for his revival so I can have all four gods duking it out.
Can someone explain to me what the tiles represent? I don't know nothing about the previous game. The tiles don't look like the ground to me, so what is it?
Davor wrote: Can someone explain to me what the tiles represent? I don't know nothing about the previous game. The tiles don't look like the ground to me, so what is it?
It's the Silver Tower of Tzeentch, that should tell you why they look like that!
Still undecided on this one. Minis are cool but there is way too many duplicates. I really like the dice allocations mechanism, but no campaign rules is a big minus. Also, it is scenario based, so i wonder how good the replayability will be.
streetsamurai wrote: Still undecided on this one. Minis are cool but there is way too many duplicates. I really like the dice allocations mechanism, but no campaign rules is a big minus. Also, it is scenario based, so i wonder how good the replayability will be.
They said you won't see everything in a single run through of the campaign due to the pseudo-adventure book element.
Now, what they means for actual replayability I don't know. But what I do know is that it'll last at least 9 sessions with my friends. And that works for me.
9 games through the main campaign, and at that point you'll be ready to come up with custom scenarios (one as the DM with a preset dungeon for example) and your own advancement mechanic (wouldn't be hard to make). Put something together really neat and you might get an official plug from the Facebook like SCGT did.
Found another post on war of sigmar during one of the articles for warhammer fest this is one another one that caught my eye.
"Jervis Johnson, been with Games Workshop since the beginning of time and current game designer and long term strategy manager. He created Bloodbowl and Heroquest as well as being heavily involved in the creation of 40k, Epic and Necromunda. He also has been involved in the points development for AOS and met guys like Dan Heelan to discuss taking AOS forward.
....he's just so happy to chat about Age of Sigmar, he mentioned that he felt they had made errors initially with the launch but that the direction that it's moving in now is really positive and that he's really happy in how GW themselves are reaching out now to the community.
He was very aware of the salt and backlash it had received from a number of fantasy fans, he thought though that in recent months the attitude of the company had very much changed for the positive and it in turn was turning positive with fans.
He also said there were plans already on a 4-5 year scale regarding storylines!"
I say the future is going to be more interesting in terms of releases, new sylvaneth, summer campaign and the slaanesh update that's coming in the future. *sigh* If only Kevin was here before ;/ oh well that's the past.
I'm going back and forth on this one. I like the models, especially that beastmen are getting different "flavors" as it were instead of goats. I also like the "self-contained game" thing GW is doing of late.
Where it falls flatter in comparison to 40k's offerings is that there's no other place to use the models given that I have no interest in AoS as a whole and the models look ill-suited to a base conversion to squares. Doesn't mean the game can't be fun on its own, but I think it does move it from "buy it when it comes out" to "see where there's a decent price in a few weeks and buy it then."
It was surreal meeting him in person. He was just sat there with a copy open next to him chatting away to people. Very down to earth. He mentioned Advanced Heroquest before I did. Was surprised by the love the announced of Silver Tower got. He said he has to love doing a project for it be right. And even then he has to consider will people like the product too. Clearly thinks a lot of about what he does. An evident enthusiasm for it, even after all these years.
Sadly I have to wait as well. Good thing it's not a limited release so should be able to pick it up in the near future hopefully. Would have been nice to get this extra cards and what not you got for pre-ordering. Still at least we can pick it up at a later time.
Next week's box set containing the knight Venator, slaughter priest, auric rune master and Tzeentch sorceror is $55 €45 £35. That is just under half the price of buying them individually. Not bad!
Really? Half off for all those guys? Guess I'll be getting one as well...
Heck, the Knight Venator is almost the entire cost of the box alone. You could probably get 2 boxes if you want to make both flying knights, and sell off all the other figures and probably come out ahead in terms of cash!
Chikout wrote: Next week's box set containing the knight Venator, slaughter priest, auric rune master and Tzeentch sorceror is $55 €45 £35. That is just under half the price of buying them individually. Not bad!
Do we know if there's anything in the box set besides the four characters and their cards in the box? Any more treasure, etc...?
Chikout wrote: Next week's box set containing the knight Venator, slaughter priest, auric rune master and Tzeentch sorceror is $55 €45 £35. That is just under half the price of buying them individually. Not bad!
sadysaneto wrote: I have not read a single bad impression from people who played the game.
Yeah, i know, there is a lot of negative reviews from people who didnt.
And a fair amount of people complaining about how it's not exactly like the original - yet have no experience with the original. (Which is very obvious, as the original is a painful chore to play and the roleplay book is horribly broken and unplaytested)
Automatically Appended Next Post:
shinros wrote: "Jervis Johnson,..... He created Bloodbowl and Heroquest
Chikout wrote: Next week's box set containing the knight Venator, slaughter priest, auric rune master and Tzeentch sorceror is $55 €45 £35. That is just under half the price of buying them individually. Not bad!
While I am all for complimenting GW on their recent turn, and this is certainly part of that, its worth noting that those characters were ludicrously overpriced to start with. I see this bundle more as bringing them into the price range they should have started at. Again though, still a good turn.
The character bundle looks like a good deal. The stormcast guy is $40 alone I think.
I'm still torn with the game though, would be great to have but with so many projects going on I just don't think I'd ever get around to painting anything in it, and I rarely get time to play stuff these days. I'll probably cave and order before the week is out though, I usually do.
sadysaneto wrote: I have not read a single bad impression from people who played the game.
Yeah, i know, there is a lot of negative reviews from people who didnt.
And a fair amount of people complaining about how it's not exactly like the original - yet have no experience with the original. (Which is very obvious, as the original is a painful chore to play and the roleplay book is horribly broken and unplaytested)
Automatically Appended Next Post:
shinros wrote: "Jervis Johnson,..... He created Bloodbowl and Heroquest
No, Heroquest was designed by Stephen Baker.
It's not my comment I was not around during the original warhammer quest so I have no idea who made it first or who was involved in making it. All I posted was a comment I found on war of sigmar with a picture of shaking Jervis hand all I am interested is that the company seems to be changing direction. Honestly I took that line was maybe he was involved in its creation? But you know how people say things.
Anyone willing to part with a Slaughterpriest, then? Clampack heroes should be below 15 € again, though 10 at most would be best. Crom, a special character, was 9.95 on release, just saw it in an old WD. It helps that GW is doing cheaper bundles to get away from their cuckoo prices, but I bet simply lowering them would hwlp qzite a bit.
Jervis, well, he seems like a nice guy, but he seems to be one of the driving forces between dumbing down as well.
Chikout wrote: Next week's box set containing the knight Venator, slaughter priest, auric rune master and Tzeentch sorceror is $55 €45 £35. That is just under half the price of buying them individually. Not bad!
now that is a discount
That's a hell of a good deal. A Knight-Venator alone is $40.
Automatically Appended Next Post:
Chikout wrote: Unfortunately it seems it is just the minis. A bit of a missed opportunity, but you can't complain too much at that price.
That's not a huge deal for it to not include the rules. The actual boxed game includes the rules for those characters.
And a fair amount of people complaining about how it's not exactly like the original - yet have no experience with the original. (Which is very obvious, as the original is a painful chore to play and the roleplay book is horribly broken and unplaytested)
It had its negative points like nearly every other game under the sun, but horribly broken?
If they're already in the box itself, regardless of when you purchase it, then that's a pretty cool deal.
I can justify the cost of this box, whereas I certainly could not for a single Stormcast Knight.
The rules for those four heroes are included in the rulebook.
The fact that the pre-order/swag cards were holo-foil was the only exclusive thing about them.
That's a great price for the expansion box. It seems that GW realise their prices are getting a bit much and are using cheap combo deals to sweeten the deal for sales. Pity they had to use that derpy imho old Tzeentch sorcerer though.
The Tzeentch mooks stuff in Silver Tower is on a seperate sprue, thus doubles for everything, aye? I hope they sell that as a cheap "expansion". It would sell so hard to people wanting Tzeentch cultists or beastmen that further monster packs would be all but guaranteed.
But the hero expansion in itself is confirmation of some sort of continued support. Cautiously optimistic for the future of the game.
Warhammer Quest was not a painful chore to play. It was a lot of fun. I wouldn't be surprised if it wasn't playtested much, certainly beyond the first couple of level ups. And some of the character packs were pretty ridiculous. And it was unbalanced, and had some unclear and poorly worded rules. But it was still a great game because it was just fun.
And a fair amount of people complaining about how it's not exactly like the original - yet have no experience with the original. (Which is very obvious, as the original is a painful chore to play and the roleplay book is horribly broken and unplaytested)
It had its negative points like nearly every other game under the sun, but horribly broken?
No way.
The WHQ Roleplay Book? Yeah, man, it was full of tons of cool stuff but made lengthy campaign games nearly unplayable due to the ease of overpowering characters as well as instant death. The v1.01 version by Andy Jones fixed a few things but it was still largely a mess. A really cool mess that my group and I spent dozens of hours playing, but a mess nonetheless The hazards table was a horrible nightmare... Woops, a random tornado just plucked away your warrior's weapons! Struck by lightning and all armor destroyed! Or trip and fall and sprain your ankle, adding several more weeks to your journey! Don't roll a "2" on the tavern events chart! Or when your warrior randomly decides to "settle down" when you visit a town, that's the best. Crumple up your character sheet and start a new warrior, haha.
Manchu wrote: You ought to ask them to cancel it, it's fairplay given this release.
Yeah, and GW cust Svc is pretty excellent, I'm sure they'd do it no problem
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Albino Squirrel wrote: Warhammer Quest was not a painful chore to play. It was a lot of fun. I wouldn't be surprised if it wasn't playtested much, certainly beyond the first couple of level ups. And some of the character packs were pretty ridiculous. And it was unbalanced, and had some unclear and poorly worded rules. But it was still a great game because it was just fun.
When I say "painful chore" I refer to the uncountable numbers of times the wizard rolled a few "1's" in a row and you got caught in a Wondering Monster Corridors that took two hours to fight through Warhammer Quest 1 was a product of it's time - simple rules, easily broken, tons of figs and cool artwork, and lots of absurdly random nonsense
Manchu wrote: You ought to ask them to cancel it, it's fairplay given this release.
Yeah, and GW cust Svc is pretty excellent, I'm sure they'd do it no problem
Automatically Appended Next Post:
Albino Squirrel wrote: Warhammer Quest was not a painful chore to play. It was a lot of fun. I wouldn't be surprised if it wasn't playtested much, certainly beyond the first couple of level ups. And some of the character packs were pretty ridiculous. And it was unbalanced, and had some unclear and poorly worded rules. But it was still a great game because it was just fun.
When I say "painful chore" I refer to the uncountable numbers of times the wizard rolled a few "1's" in a row and you got caught in a Wondering Monster Corridors that took two hours to fight through Warhammer Quest 1 was a product of it's time - simple rules, easily broken, tons of figs and cool artwork, and lots of absurdly random nonsense
Yes, but the "random nonsense" is largely what made it fun. Sure, it was ridiculous, but lots of crazy and often hilarious things would happen.
How great was the tension that built up when you got a run of turn after turn of not rolling a 1 in the power phase, just wondering when the shoe will drop. Everyone looking around, trying not to mention how lucky you've been so they don't jinx it.
On the other side, you'd be just about finished with one set of monsters when you'd have another unexpected event, then again and again. If I remember correctly, there was a limit (in number of rooms away) that unexpected event monsters could be placed, and any above that didn't show up. But maybe that's just for regular event monsters.
The worst, though, was anyone with necromantic magic. You'd wipe out a whole room full of skeletons, and the stupid necromancer in the back would just fill it right back up again. Even worse if it was a vampire, because even once you finally fight your way to him, he just flies away and summons more skeletons.
Chikout wrote: Next week's box set containing the knight Venator, slaughter priest, auric rune master and Tzeentch sorceror is $55 €45 £35. That is just under half the price of buying them individually. Not bad!
WOOOOOOW. I was not expecting that. I will be there pre-ordering on Day 1, at that price.
Barzam wrote: Huh? Neat. I didn't know that about it. I alwas thought you had to play as the "good" guys.
Nope Anyone can loot the tower - or become a pawn of Tzeentch (or both)
I did flick through the book before I preorderd but can't recall if the bosses can be changed - I would be surprised if not anf there will be fan stuff............
Oh yeah, and you haven't really seen it in any of the promo photos but the Darkoath Chieftain has two options of hands. One is the axe we've seen, the other is him holding a severed Tzaangor head.
Kanluwen wrote: Oh yeah, and you haven't really seen it in any of the promo photos but the Darkoath Chieftain has two options of hands. One is the axe we've seen, the other is him holding a severed Tzaangor head.
Is he the only one with optional parts?
Be kind of neat if all the heroes had them.
A good excuse for buying a second box then, right?
No, from what people have said in unboxing videos only the barb has the alt hand.
PS: Wayland or any other UK discounter don't offer free shipping promos anymore, is that right? Because for expansions I could stomach a longer wait for lower prices compared to € prices.
sadysaneto wrote: I have not read a single bad impression from people who played the game.
Yeah, i know, there is a lot of negative reviews from people who didnt.
Well, call me crazy, but i tend to believe in reviews of people who tried a product.
That said, even tho i love dcs, even tho this one looks amazing, even tho it has some really nice twists on gameplay, im still not sold on it.
I can live with progression based on skills and gears, not stats, but it seems that will have no porgression between expansions.
That is a dealbreaker for me :(
you've been claiming this for the last few posts, yet I didn't see anyone complains about the gameplay. The only complains I've seen is about the lack of campaign rules, and you also seems to have a problem with it.
Kanluwen wrote: Oh yeah, and you haven't really seen it in any of the promo photos but the Darkoath Chieftain has two options of hands. One is the axe we've seen, the other is him holding a severed Tzaangor head.
Is he the only one with optional parts?
Be kind of neat if all the heroes had them.
A good excuse for buying a second box then, right?
From what I've seen, he's the only one with alternate parts. It's likely to make it easier using him in AoS.
Binabik15 wrote: No, from what people have said in unboxing videos only the barb has the alt hand.
PS: Wayland or any other UK discounter don't offer free shipping promos anymore, is that right? Because for expansions I could stomach a longer wait for lower prices compared to € prices.
Wayland have free shipping on ST as a special offer, I believe, but I'm not sure if that's only for the UK.
It's not like there isn't anything to criticize about the gameplay, and there have been complaints. For one, it seems like you can't die or lose the game unless all the characters are killed in the same encounter. And you can use any of your action dice (or the extra ones) to heal yourself. So it seems like there is no challenge and not much risk. I didn't notice when I flipped through the rulebook if you lose anything (skills or reknown) when you re-spawn after dying.
The spending dice on skills mechanic seems pretty random rather than adding much choice. Sometimes you won't get to use your awesome skill at all, and sometimes you'll roll several sixes and get to use it a bunch of times. For no particular (in game) reason. Some turns the barbarian can swing his broadsword, but sometimes he randomly forgets he has it?
I haven't looked at the skill cards, but seems unfortunate that they are generic rather than specific for the different character classes.
Still seems like a fun game, but it's not like it's impossible for someone to legitimately not like the mechanics.
sadysaneto wrote: I have not read a single bad impression from people who played the game.
Yeah, i know, there is a lot of negative reviews from people who didnt.
Well, call me crazy, but i tend to believe in reviews of people who tried a product.
That said, even tho i love dcs, even tho this one looks amazing, even tho it has some really nice twists on gameplay, im still not sold on it.
I can live with progression based on skills and gears, not stats, but it seems that will have no porgression between expansions.
That is a dealbreaker for me :(
you've been claiming this for the last few posts, yet I didn't see anyone complains about the gameplay. The only complains I've seen is about the lack of campaign rules, and you also seems to have a problem with it.
You see, then?
it is possible to not like something and dont act like a spoiled brat!
and as far as reviews from people who did not play:
Albino Squirrel wrote: It's not like there isn't anything to criticize about the gameplay, and there have been complaints. For one, it seems like you can't die or lose the game unless all the characters are killed in the same encounter. And you can use any of your action dice (or the extra ones) to heal yourself. So it seems like there is no challenge and not much risk. I didn't notice when I flipped through the rulebook if you lose anything (skills or reknown) when you re-spawn after dying.
The spending dice on skills mechanic seems pretty random rather than adding much choice. Sometimes you won't get to use your awesome skill at all, and sometimes you'll roll several sixes and get to use it a bunch of times. For no particular (in game) reason. Some turns the barbarian can swing his broadsword, but sometimes he randomly forgets he has it?
I haven't looked at the skill cards, but seems unfortunate that they are generic rather than specific for the different character classes.
Still seems like a fun game, but it's not like it's impossible for someone to legitimately not like the mechanics.
Yeah, the fact that the skills cards seems to not be class specific is also something that highly annoys me. I also have a problem with the fact that every class play the same, and only have different skills (unlike the original, where the wizard had to roll for winds of magic) I think I'll wait a bit before buying it, and try to play a couple of games to see if I like it enough to pluck 200$ for it.
Albino Squirrel wrote: It's not like there isn't anything to criticize about the gameplay, and there have been complaints. For one, it seems like you can't die or lose the game unless all the characters are killed in the same encounter. And you can use any of your action dice (or the extra ones) to heal yourself. So it seems like there is no challenge and not much risk. I didn't notice when I flipped through the rulebook if you lose anything (skills or reknown) when you re-spawn after dying.
The spending dice on skills mechanic seems pretty random rather than adding much choice. Sometimes you won't get to use your awesome skill at all, and sometimes you'll roll several sixes and get to use it a bunch of times. For no particular (in game) reason. Some turns the barbarian can swing his broadsword, but sometimes he randomly forgets he has it?
I haven't looked at the skill cards, but seems unfortunate that they are generic rather than specific for the different character classes.
Still seems like a fun game, but it's not like it's impossible for someone to legitimately not like the mechanics.
Yeah, the fact that the skills cards seems to not be class specific is also something that highly annoys me. I also have a problem with the fact that every class play the same, and only have different skills (unlike the original, where the wizard had to roll for winds of magic) I think I'll wait a bit before buying it, and try to play a couple of games to see if I like it enough to pluck 200$ for it.
Fortunately that isn't completely the case. While any skill can be used by anyone, a given skill has the normal version and then a better version that requires a certain trait. So as a made-up example, a card could say "re-roll hits of 1, if you have the [XXX] trait then re-roll all failed hit rolls instead". Each hero has (from what I saw) two traits that fit them specifically. The Fyreslayer I was playing has "bladesman" and "unrelenting" or something to that effect, while skills I saw mentioned "celestial" "chaos" and some other keywords I can't recall.
That is good to know, NinthMusketeer, and does help differentiate each other, even as they advance and gain skills.
Another thing, aside from the stats and skills, that make the characters play different is that each has a special thing that nets them extra renown, which means you gain renown faster if you play a certain way. This tends to work with the skills. So the Knight will generally want to try to soak up enemy attacks, because he gets extra renown (experience) for making armor saves. So I think the characters will in practice play pretty differently, even with only three stats.
To give everyone the rundown on the character traits...
Aelves Mistweaver Saih: Arcane and Swift Tenebral Shard:Bladeborn and Swift
Champions of the Celestial Realm(not the actual name, just what I'm referring to the Sigmarite stuff as)
Excelsior Warpriest: Celestial and Holy Knight-Questor: Celestial and Unrelenting Knight-Venator: Celestial and Swift
Fyreslayers Fyreslayer Doomseeker: Unrelenting and Bladeborn Auric Runemaster: Holy and Unrelenting
Chaos Darkoath Chieftain: Chaotic and Bladeborn Slaughterpriest: Chaotic and Holy Tzeentch Sorcerer Lord: Chaotic and Arcane
That's all from the cards that came as preorder bonuses. I can give more details, but they don't really make sense without the game rules to work off of.
The basics are this though: Bladeborn characters are melee oriented, Arcane are Wizards, Holy are Priests, Celestial applies to the Sigmarite stuff, and Chaotic applies to the Chaos stuff.
No art on the item cards. On a separate note, when you gain a skill it's draw two keep one, so this helps get skills that fit the character while still keeping the randomization.
Binabik15 wrote: No, from what people have said in unboxing videos only the barb has the alt hand.
PS: Wayland or any other UK discounter don't offer free shipping promos anymore, is that right? Because for expansions I could stomach a longer wait for lower prices compared to € prices.
Wayland have free shipping on ST as a special offer, I believe, but I'm not sure if that's only for the UK.
I'm sorry, ST? What does thar stand for?
I seem to remember that they still had free worldwide shipping promotions last year. But now that I want to spend again thanks to big box games, Start Collecting etc. (and my brother apparently really needing two Knights aka the Renegade set) there's nothing?
What's everyone's guess on what that expansion pack is going to cost? That's like 120 dollars worth of figs.
It might be fair at that price but kind of rubs me the wrong way as an expansion pack to a game.
usernamesareannoying wrote: What's everyone's guess on what that expansion pack is going to cost? That's like 120 dollars worth of figs.
It might be fair at that price but kind of rubs me the wrong way as an expansion pack to a game.
judgedoug wrote: The WHQ Roleplay Book? Yeah, man, it was full of tons of cool stuff but made lengthy campaign games nearly unplayable due to the ease of overpowering characters as well as instant death. The v1.01 version by Andy Jones fixed a few things but it was still largely a mess. A really cool mess that my group and I spent dozens of hours playing, but a mess nonetheless The hazards table was a horrible nightmare... Woops, a random tornado just plucked away your warrior's weapons! Struck by lightning and all armor destroyed! Or trip and fall and sprain your ankle, adding several more weeks to your journey! Don't roll a "2" on the tavern events chart! Or when your warrior randomly decides to "settle down" when you visit a town, that's the best. Crumple up your character sheet and start a new warrior, haha.
Yeah, see, none of that makes me think the game is "horribly broken and unplayable". It just makes me think that the game is unfair, and I like that about Old Quest. We've had just as much fun having horrible things happen to us in town (or on the way to town).
Rolling a 1 for the Winds of Magic was part of the deal. Hell, we played a longer campaign with a Druid and Ogre, so that's two power dice a turn, and monsters if either one of them come up as a 1, double if both come up as a 1. There are some corridors you get stuck in where you face half the event deck. That's just the way the game is. It's never a 'painful chore'.
That was the pre-order bonus, automatically added to your cart when you pre-ordered the game directly from them. It confused the hell out of me as I kept seeing two items in my cart quantity, and thought the site was glitching out. :-p
usernamesareannoying wrote: What's everyone's guess on what that expansion pack is going to cost? That's like 120 dollars worth of figs.
It might be fair at that price but kind of rubs me the wrong way as an expansion pack to a game.
If you mean venator, slaughterpriest, runemaster and sorcerer, it's 55 bucks
I don't like the fact that they call this bundle an expansion pack, cause it makes me scare that all expansions will only be that limited in scope. If they don't add real content continually, this game won't have a long life.
streetsamurai wrote: I don't like the fact that they call this bundle an expansion pack, cause it makes me scared hat all expansions will only be that limited in scope. If they don't add real content continually, this game won't have a long life.
Im pretty sure they all wont be like this. They put the rules for these models in the core game, Im sure they didnt add them because then the core game would have been above $200.
And if they want to keep bundling clampack figures at 50% off with no additional content, I will still gladly accept them with open arms!
Chopxsticks wrote: And if they want to keep bundling clampack figures at 50% off with no additional content, I will still gladly accept them with open arms!
judgedoug wrote: The WHQ Roleplay Book? Yeah, man, it was full of tons of cool stuff but made lengthy campaign games nearly unplayable due to the ease of overpowering characters as well as instant death. The v1.01 version by Andy Jones fixed a few things but it was still largely a mess. A really cool mess that my group and I spent dozens of hours playing, but a mess nonetheless The hazards table was a horrible nightmare... Woops, a random tornado just plucked away your warrior's weapons! Struck by lightning and all armor destroyed! Or trip and fall and sprain your ankle, adding several more weeks to your journey! Don't roll a "2" on the tavern events chart! Or when your warrior randomly decides to "settle down" when you visit a town, that's the best. Crumple up your character sheet and start a new warrior, haha.
Yeah, see, none of that makes me think the game is "horribly broken and unplayable". It just makes me think that the game is unfair, and I like that about Old Quest. We've had just as much fun having horrible things happen to us in town (or on the way to town).
Rolling a 1 for the Winds of Magic was part of the deal. Hell, we played a longer campaign with a Druid and Ogre, so that's two power dice a turn, and monsters if either one of them come up as a 1, double if both come up as a 1. There are some corridors you get stuck in where you face half the event deck. That's just the way the game is. It's never a 'painful chore'.
The evening that we were playing our still as yet fairly green party when a Minotaur turned up, enough for us to gak ourselves at the time, only for my buddy's character have the stars align and one shot it still ranks as one of my top ten gaming moments.
As he perfectly summarized at the time "smack!moothud."
streetsamurai wrote: I don't like the fact that they call this bundle an expansion pack, cause it makes me scared hat all expansions will only be that limited in scope. If they don't add real content continually, this game won't have a long life.
Im pretty sure they all wont be like this. They put the rules for these models in the core game, Im sure they didnt add them because then the core game would have been above $200.
And if they want to keep bundling clampack figures at 50% off with no additional content, I will still gladly accept them with open arms!
More than likely, there will not be any printed cards or bits published for these minis. Rules will likely be available for purchase in the Warhammer App....Maaaaaaybe printed in WD. Its actually kind of ingenious. They can eventually link every AoS model to this game by simply changing some numbers and text in a digital stat template...maybe switch out an already produced photo or painting of the model in question, and then charge us a DLC fee in their app.
Chikout wrote: Next week's box set containing the knight Venator, slaughter priest, auric rune master and Tzeentch sorceror is $55 €45 £35. That is just under half the price of buying them individually. Not bad!
now that is a discount
How did they manage to get that Tzeentch sorcerer on a round base? His toes are molded on the square base that comes on his sprue.
Chikout wrote: Next week's box set containing the knight Venator, slaughter priest, auric rune master and Tzeentch sorceror is $55 €45 £35. That is just under half the price of buying them individually. Not bad!
now that is a discount
How did they manage to get that Tzeentch sorcerer on a round base? His toes are molded on the square base that comes on his sprue.
The Tzeentch Sorcerer went No Longer Available a month or two ago, so they probably just rejigged the sprue.
How is the gameplay on this new set looking? I have never played anything warhammer before (I only collected some models). But for someone used to playing FFGs X wing, do you guys think this would be a good game for me to get into? I never got into 40k or WHF because the rules seemed very convoluted and learning it seemed like taking up a second job. I just want a game in this awesome setting that I can relax and play with a few beers over the course of 1-2 hours.
Thargrim wrote: How is the gameplay on this new set looking? I have never played anything warhammer before (I only collected some models). But for someone used to playing FFGs X wing, do you guys think this would be a good game for me to get into? I never got into 40k or WHF because the rules seemed very convoluted and learning it seemed like taking up a second job. I just want a game in this awesome setting that I can relax and play with a few beers over the course of 1-2 hours.
Frankly, this game seems ideal for that. the rules have been sensibly streamlined. It only takes a few minutes to learn the basics. It plays up to 4 people rather than just 2. The only downside is that assembling the minis will take a while. The modelling and painting aspect are a big part of the appeal to many here, but it can be off-putting to board gamers who want to get up and playing as quickly as possible.
And just to add to the response above, AoS will only take a few minutes to learn the basics too (4 pages of core rules + 1 page for each unit you want to play with.)
So if you like this set, consider expanding to AoS too :-)
Krinsath wrote: I'm going back and forth on this one. I like the models, especially that beastmen are getting different "flavors" as it were instead of goats. I also like the "self-contained game" thing GW is doing of late.
Where it falls flatter in comparison to 40k's offerings is that there's no other place to use the models given that I have no interest in AoS as a whole and the models look ill-suited to a base conversion to squares. Doesn't mean the game can't be fun on its own, but I think it does move it from "buy it when it comes out" to "see where there's a decent price in a few weeks and buy it then."
I intend to purchase four copies. I'll use the models in WQ:ST (obviously) but also blu-tac them to regiment bases for use in Kings of War. If I get around to playing AoS (pointed looks like a good step in the right direction!) then I'll use them in that as well.
Abadabadoobaddon wrote: How did they manage to get that Tzeentch sorcerer on a round base? His toes are molded on the square base that comes on his sprue.
Speaking of witch, I can't find that Tzeentch sorcerer on the webstore. Sold out in Oz. MIA on the UK site. No show on US site.
Yep, aside from being a standalone boardgame, I'm counting it as an instant Tzeentch army for KoW with characterful models - same as the 4 each of AoS, Calth and DW:O. I only got 3 of Renegade, though, and 1 of Assasinorium, Probably 1 of Lost Patrol as well when it gets released.
The best news from those warscrolls is that the Tzaangors form in units of 6+. This means they're usable right out of the box if I'm not able to acquire more Tzaangor models. Being part of the Arcanites faction is a nice bonus.
I'll probably field the Deathrunner, too; while it's not Tzeentch itself (I'm something of a purist there), it's Illusory Twin ability is quite in character with Tzeentch.
Yep, aside from being a standalone boardgame, I'm counting it as an instant Tzeentch army for KoW with characterful models - same as the 4 each of AoS, Calth and DW:O. I only got 3 of Renegade, though, and 1 of Assasinorium, Probably 1 of Lost Patrol as well when it gets released.
I admire your ambition and envy your storage space.
My brain keeps howling that we already have too many unpainted models so I don't think I'll go down the road of multiples on release. Though if I got rid of the scrap styrene lying around there's probably room for Azazelxian levels of acquisition...
Yeah, just heard back from the dozens of unpainted armies and they say no more big additions. Also, I'm off to see the doctor about these things talking again...he said the magic pills would stop them from doing that.
That's either stupid or awesome or somehow both at the same time.
Long story short, we don't know. That's specifically namedropping them as "Sylvaneth", which is the Treeman and Dryad faction currently and of which Alarielle(the former EverQueen) is now a part. Those things were called out in the art as "Tree Revenants" or something to that effect.
I posted earlier in this thread that it isn't really a new concept as that's what the Treekin were: slain Wood Elves inhabiting bodies made from fallen trees.
The Wood Elves became the Wanderer faction, which are in the Grand Alliance: Order book.
Abadabadoobaddon wrote: How did they manage to get that Tzeentch sorcerer on a round base? His toes are molded on the square base that comes on his sprue.
Speaking of witch, I can't find that Tzeentch sorcerer on the webstore. Sold out in Oz. MIA on the UK site. No show on US site.
I'm surprised at the units on the new warscrolls all being equipped with "a variety of weapons". I guess it's a side effect from being transferred over from silver tower. I'd love to see a proper unit box be made for the gors and acolytes. I really like the models but hate the lack of poses.
Is it insane or brilliant that a unit of pink horrors breaks down into 2 smaller units before being destroyed? That's a real money pit right there, ugh.
People are already piecing out "just model" sales for Ebay, and honestly, if you take into account online-discounter prices, Kanluwen is right.... you'd might as well get the game and all the models.
Commodus Leitdorf wrote: I'll check local game store but justifying 180$ as opposed to just dropping 30 on the minis I want is much easier to do.
Even with a discount this pricing is still stupid high compared to competitors who max out at $100
30 CAD for 6 Tzaangors is, IMO, extortionate.
Yeah, you'll be paying $180 and getting stuff you don't want. But you know what?
You get to then have the shoe on the other foot and be the one parting out a box.
Another alternative is you can see if anyone is willing to split a box with you.
What you're looking at are Sylvaneth Tree-Revenants(you can actually read the name in a few photos people have posted: the Elf with the halberd is called a Tree-Revenant and it says that it's a Tree-Revenant in the sylvaneth glades).
Brief primer: Alarielle, aka the EverQueen, took the place of Ariel during the End Times and became the Aspect of Life. After the End Times, she's now became THE embodiment of the Realm of Life. The storyline so far has her starting to resurface as the Realm of Life is being purged of Nurgle's forces. As the corruption fades, her power grows and things that were previously dormant or destroyed are reawakening and coming back to join in the fight against Nurgle.
Previously, the Sylvaneth army list was four items: Branchwraiths, Dryads, Treeman, and Treeman Ancient. It looks like they're preparing to do an actual Sylvaneth book, which of course necessitates a few more units thrown into the mix.
Additionally, Wood Elves already did give their bodies and souls to the trees. That was the whole fluff behind the Tree Kin.
Warhammer Armies: Wood Elves wrote: At the heart of every Tree Kin resides the soul of a dead Elf, though this is not the fate of all. Only the strongest and most driven souls retain enough individuality to become such a creature. Most, eager to renounce the identity and struggles that shaped their mortal lives, pass into the Weave of the forest. Though their families and friends might occasionally fancy that they can hear their loved one's voice upon the wind, it is but an echo of a life long abandoned. However, those souls that become Tree Kin are unable to completely abandon their grip on their former lives, and they forge themselves a new body out of dead timber so that they might continue to defend in death that which they loved in life.
I, personally, am speculating that this is a kind of "reenvisioning" of the Tree Kin concept. Those models were part of the initial purge of WHFB stuff before Last Chance to Buy and when the Sylvaneth got reboxed. They also specifically were pulled from the Wanderer and Sylvaneth lists, but remain in the "legacy" Wood Elf list.
It also kinda fits a bit more within the Sylvaneth when you take into consideration that the whole "dead Elf wrapped in ivy and bound by the branches of trees" is what the Orion novels actually says happens to the host body for Orion--and it also happens to a Wardancer, with him being thrown to the Wildwood to be killed for a crime. The forest repairs him after he's slain, and he comes back with parts of the forest bound to his flesh.
Commodus Leitdorf wrote: I'll check local game store but justifying 180$ as opposed to just dropping 30 on the minis I want is much easier to do.
Even with a discount this pricing is still stupid high compared to competitors who max out at $100
Oh, I get it, but that's what I am also saying... the Ebayers are counting on this, and you won't end up paying $30 for the models you want... they'll be asking $60 shipped. I've seen several of the Tzeentch baddie bundles on Ebay already for $75+ shipping, which is already over half way to the entire box at MSRP, let alone at online discounter. I appreciate that this might be more complicated accounting for the Canadian dollar though.
That's either stupid or awesome or somehow both at the same time.
I think its kind of awesome from the perspective of woodelves actually being an integral part of the forest in a mystical sense.
Frankly, its about damned time woodelves were done "right" from that perspective.
The living forest defending itself. All denizens are integral to the conglomerate life form. Insert other socialist liberal mumbo jumbo here.
I'm excited to see the models. Best thing since the dryads and plastic treekins.
Automatically Appended Next Post: And to those who ate just wanting parts from the silver tower box, I'd go in on one just to get a set of the tiles.
I R boardgamer naow.
Commodus Leitdorf wrote: I'll check local game store but justifying 180$ as opposed to just dropping 30 on the minis I want is much easier to do.
Even with a discount this pricing is still stupid high compared to competitors who max out at $100
Oh, I get it, but that's what I am also saying... the Ebayers are counting on this, and you won't end up paying $30 for the models you want... they'll be asking $60 shipped. I've seen several of the Tzeentch baddie bundles on Ebay already for $75+ shipping, which is already over half way to the entire box at MSRP, let alone at online discounter. I appreciate that this might be more complicated accounting for the Canadian dollar though.
Yeah I know they can gouge...but I'm an Ebay vet, I know how to find what I want for the cheapest possible price. Right now the prices aren't all that bad comparative to GW's regular prices anyway. I also don't really have anyone to split the box with so that's out, especially since the forces aren't all that even like splitting a starter would be.
I'll see, I'm in no rush to get it as this isn't a limited run like Space Hulk. They might even release a separate expansion with just them in it so I can be patient and wait.
That's either stupid or awesome or somehow both at the same time.
I think its kind of awesome from the perspective of woodelves actually being an integral part of the forest in a mystical sense.
Frankly, its about damned time woodelves were done "right" from that perspective.
The living forest defending itself. All denizens are integral to the conglomerate life form. Insert other socialist liberal mumbo jumbo here.
I'm excited to see the models. Best thing since the dryads and plastic treekins.
See again what I posted.
Wanderers(Wood Elves) and Sylvaneth are two distinct entities now. The Order Grand Alliance book makes it painfully clear. There's a reason that the Wanderers don't dwell within the Realm of Life.
Grand Alliance: Order wrote:
Long ago the Wanderer kings fought for the Realm of Life, and it haunts them still that they were forced to flee and leave Ghyran to its fate. However, it is not this ancient betrayal that feeds the rift between sylvaneth and Wanderers. Alarielle and her children see the Wanderers as divorced from nature -- creatures that cannot share the bond of the mythic sylvaneth protectors. Even so, the Wanderer kindreds cherish the magic of life and seek its return to the mortal realm. They follow the light of Sigendil as it fragments into hundreds of ley lines. These shimmering cords spill out across the realms, wending their way over continents, mountains and seas. The nomad kindreds trace the paths of this light to hidden lands, laying waystones to amplify and restore its power. Thus do they push back the curse of Chaos upon the realms.
NewTruthNeomaxim wrote: People are already piecing out "just model" sales for Ebay, and honestly, if you take into account online-discounter prices, Kanluwen is right.... you'd might as well get the game and all the models.
So I should spend £75 to get all the models, even the ones I don't want, and a game I won't be playing, rather than spending £55 to get just the models I want(Barbarian, Tzaangor, cultists, Gobbos, Skaven, and Familiars)? That sounds like a bad plan.
NewTruthNeomaxim wrote: People are already piecing out "just model" sales for Ebay, and honestly, if you take into account online-discounter prices, Kanluwen is right.... you'd might as well get the game and all the models.
So I should spend £75 to get all the models, even the ones I don't want, and a game I won't be playing, rather than spending £55 to get just the models I want(Barbarian, Tzaangor, cultists, Gobbos, Skaven, and Familiars)? That sounds like a bad plan.
Well depends if you can recoup the whole £55 by selling the stuff you don't want I guess?
NewTruthNeomaxim wrote: People are already piecing out "just model" sales for Ebay, and honestly, if you take into account online-discounter prices, Kanluwen is right.... you'd might as well get the game and all the models.
So I should spend £75 to get all the models, even the ones I don't want, and a game I won't be playing, rather than spending £55 to get just the models I want(Barbarian, Tzaangor, cultists, Gobbos, Skaven, and Familiars)? That sounds like a bad plan.
so what amounts to $28 USD is to much? The price of a single clampack for the remainder of ALL the content, of Which the rules alone on ebay are selling for $29.99, you don't think you could sell the remainder of the models and come out ahead?
Im pretty sure the point of all this was "willingness to sell off the extras" So yes its a very good plan.
People on ebay are already selling the parts out. And im sure they will make a killing. You can get the game for 108 shipped a few places.
Ive seen the Tzragoors or whatever they are, 6 for 30 shipped, the 8 worshipers for 30 also. Hereos are 14 a pop. By all standards they are good prices, and if you sell it all out you could make double your money im sure selling the boards with tokens dice as a bundle like some are for 30.
NewTruthNeomaxim wrote: People are already piecing out "just model" sales for Ebay, and honestly, if you take into account online-discounter prices, Kanluwen is right.... you'd might as well get the game and all the models.
So I should spend £75 to get all the models, even the ones I don't want, and a game I won't be playing, rather than spending £55 to get just the models I want(Barbarian, Tzaangor, cultists, Gobbos, Skaven, and Familiars)? That sounds like a bad plan.
so what amounts to $28 USD is to much? The price of a single clampack for the remainder of ALL the content, of Which the rules alone on ebay are selling for $29.99, you don't think you could sell the remainder of the models and come out ahead?
Im pretty sure the point of all this was "willingness to sell off the extras" So yes its a very good plan.
And I'm pretty sure I was responding to the assertion that "you might as well get the game and all the models" which, if you can find what you want for an acceptable price without having to buy the whole box, is nonsense. And yes, the extra £20(+shipping) is too much, because it's for stuff I don't need that I would have to expend time & effort to get rid of. If my choice is between having an extra £20 in my pocket or spending ages fannying about on ebay trying to sell the less popular(and so much more common, ie more competition - anyone who thinks they'll be flogging the non-model content for more than a few quid is in la-la land) parts of the box, I'll take the £20 thanks.
That's either stupid or awesome or somehow both at the same time.
I think its kind of awesome from the perspective of woodelves actually being an integral part of the forest in a mystical sense.
Frankly, its about damned time woodelves were done "right" from that perspective.
The living forest defending itself. All denizens are integral to the conglomerate life form. Insert other socialist liberal mumbo jumbo here.
I'm excited to see the models. Best thing since the dryads and plastic treekins.
See again what I posted.
Wanderers(Wood Elves) and Sylvaneth are two distinct entities now. The Order Grand Alliance book makes it painfully clear. There's a reason that the Wanderers don't dwell within the Realm of Life.
Grand Alliance: Order wrote:
Long ago the Wanderer kings fought for the Realm of Life, and it haunts them still that they were forced to flee and leave Ghyran to its fate. However, it is not this ancient betrayal that feeds the rift between sylvaneth and Wanderers. Alarielle and her children see the Wanderers as divorced from nature -- creatures that cannot share the bond of the mythic sylvaneth protectors. Even so, the Wanderer kindreds cherish the magic of life and seek its return to the mortal realm. They follow the light of Sigendil as it fragments into hundreds of ley lines. These shimmering cords spill out across the realms, wending their way over continents, mountains and seas. The nomad kindreds trace the paths of this light to hidden lands, laying waystones to amplify and restore its power. Thus do they push back the curse of Chaos upon the realms.
Yeah, I saw it, but not before I posted.
Either way, the splitting of hairs between wood elves or sylvayanaethetheth doesn't change my perspective.
It's not splitting hairs, it's correcting a mistaken perception.
That's Sylvaneth. It's even labeled "Sylvaneth Tree-Revenant" in some of the pics from Warhammer Fest. Sylvaneth are the tree spirits, and the campaign books have fleshed them out a bit more.
Wanderers are the Wood Elves. They've (no pun intended) branched off from the Sylvaneth, much like how many of the factions have been split into smaller subfactions(Skaven losing Clan Pestilens for example).
NewTruthNeomaxim wrote: People are already piecing out "just model" sales for Ebay, and honestly, if you take into account online-discounter prices, Kanluwen is right.... you'd might as well get the game and all the models.
So I should spend £75 to get all the models, even the ones I don't want, and a game I won't be playing, rather than spending £55 to get just the models I want(Barbarian, Tzaangor, cultists, Gobbos, Skaven, and Familiars)? That sounds like a bad plan.
so what amounts to $28 USD is to much? The price of a single clampack for the remainder of ALL the content, of Which the rules alone on ebay are selling for $29.99, you don't think you could sell the remainder of the models and come out ahead?
Im pretty sure the point of all this was "willingness to sell off the extras" So yes its a very good plan.
And I'm pretty sure I was responding to the assertion that "you might as well get the game and all the models" which, if you can find what you want for an acceptable price without having to buy the whole box, is nonsense. And yes, the extra £20(+shipping) is too much, because it's for stuff I don't need that I would have to expend time & effort to get rid of. If my choice is between having an extra £20 in my pocket or spending ages fannying about on ebay trying to sell the less popular(and so much more common, ie more competition - anyone who thinks they'll be flogging the non-model content for more than a few quid is in la-la land) parts of the box, I'll take the £20 thanks.
How is it nonsense, its value. You effectively raise the price of your purchase by piecing it out. Do you just buy the shoes and forgo the shoelaces? to save a few bucks, because you dont need shoelaces to wear shoes. You would have to find each model for roughly $2.50 (including shipping) each to match the value of the game purchased at a discount of $125.
Also Ebay takes the worlds least amount of effort...
Not everyone only sees the glass as half empty, how tiresome is it to always be so negative about everything...
Some people just think it's idiotic to spend money on something they don't want, no matter how much of a discount they are getting on it. Because they don't want it. How is that difficult to understand?
Hey Yodhrin mate, I know you're an old world purist so if you haven't seen the models in person yet take a good look before you buy (preferably with an Empire model to hand). Scale creep is very very real.
Prices get adjusted by the site according to demand, but I doubt those guys will get cheaper. Oh well. (Still salty that I didn't buy another Khorgorath or 4th gen hybrids when they were cheaper).
And for scale creep, I dunno, GW has always been bad about this. They had a golden age for fantas scale when Jes, I think, made some dollies for each race that were in scale and proportion for the different sculptors to use, but that is long gone again. I find it amazing that right now GW produces their IMO best proportioned humans (DW: Overkill 4th gen hybrids) and Khorne muscle slabs that look like the have COPD with barrel torsos and limbs so muscled that they look stubby in the Blood Reavers and downright gigantic dudes in the Stormcasts, Wrathmongers, Slaughterpriests etc. I hope that the not-hero humans in the Order factions are smaller than the new barb and warpriest.
PS: Those giants still look best when presented as such, e.g. facing off against current skellies or state troopers that outnumber them. An all Stormcast force just looks like a 38mm or so scale game. Meh. I like MINIatures.
Yes, they are beautiful models in the new set but there is no doubt denying how big they all are. The cultists from DW:O are a good counter point (and the Skitarii) as these are excellent human figures on 25mm bases. I really hope new human factions moving forward aren't all on 32mms and up, but honestly judging by the Fyreslayers and WHQ:ST it seems that every single new order infantry model (except for pets) is going to be scaled up and placed on a 32mm.
str00dles1 wrote: People on ebay are already selling the parts out. And im sure they will make a killing. You can get the game for 108 shipped a few places.
Ive seen the Tzragoors or whatever they are, 6 for 30 shipped, the 8 worshipers for 30 also. Hereos are 14 a pop. By all standards they are good prices, and if you sell it all out you could make double your money im sure selling the boards with tokens dice as a bundle like some are for 30.
Where did you find $108? Best I have found is $120 shipped...
Can the Canadian dollar please just be at par with USD so I can drive over the border and pick up a copy for $100...$180 is too much for me to spend on this....unless it was all skaven models (ii really only want the one skaven model ahah/
I guess i should have expected it since the world was blown up that AOS would influence all the fantasy line games like Warhammer Quest, Mordheim, Blood Bowl, etc.
Thats cool i guess for those who like the new AOS universe. I just am a little bummed cause when i think of the old games i think of old school fantasy and a grim dark fluff filled universe that was warhammer fantasy. Oh, well I know i wont be playing any of the new releases unless they do them up old school like... which i doubt. they will do at this point. The old Warhammer Quest was fun game....
Chikout wrote: Bloodbowl is set in an alternate universe and will not be affected aside from the bases going to 32mm.
Look at the new Orcs, and tell me they don't look partially inspired by the Oruks or whatever. Its only a matter of time until every old game is completely Simarized
Chikout wrote: Bloodbowl is set in an alternate universe and will not be affected aside from the bases going to 32mm.
Look at the new Orcs, and tell me they don't look partially inspired by the Oruks or whatever. Its only a matter of time until every old game is completely Simarized
I spoke to the designer. They definitely aren't.
All the teams he's designed are meant to look like sport teams and not just warriors that have dropped their weapons for a while. All the old world race names will remain. There is not a Stormcast team.
The only comparison is the move to 32mm bases.
Automatically Appended Next Post:
Spacewolfoddballz wrote: I guess i should have expected it since the world was blown up that AOS would influence all the fantasy line games like Warhammer Quest, Mordheim, Blood Bowl, etc.
Thats cool i guess for those who like the new AOS universe. I just am a little bummed cause when i think of the old games i think of old school fantasy and a grim dark fluff filled universe that was warhammer fantasy. Oh, well I know i wont be playing any of the new releases unless they do them up old school like... which i doubt. they will do at this point. The old Warhammer Quest was fun game....
There are plenty of images of the new Bloodbowl models (Orcs and Humans) and design sketches for the remaining teams.
Go have a look.
The new WHQ is in the AoS setting. Blood Bowl is not.
NewTruthNeomaxim wrote: People are already piecing out "just model" sales for Ebay, and honestly, if you take into account online-discounter prices, Kanluwen is right.... you'd might as well get the game and all the models.
So I should spend £75 to get all the models, even the ones I don't want, and a game I won't be playing, rather than spending £55 to get just the models I want(Barbarian, Tzaangor, cultists, Gobbos, Skaven, and Familiars)? That sounds like a bad plan.
so what amounts to $28 USD is to much? The price of a single clampack for the remainder of ALL the content, of Which the rules alone on ebay are selling for $29.99, you don't think you could sell the remainder of the models and come out ahead?
Im pretty sure the point of all this was "willingness to sell off the extras" So yes its a very good plan.
And I'm pretty sure I was responding to the assertion that "you might as well get the game and all the models" which, if you can find what you want for an acceptable price without having to buy the whole box, is nonsense. And yes, the extra £20(+shipping) is too much, because it's for stuff I don't need that I would have to expend time & effort to get rid of. If my choice is between having an extra £20 in my pocket or spending ages fannying about on ebay trying to sell the less popular(and so much more common, ie more competition - anyone who thinks they'll be flogging the non-model content for more than a few quid is in la-la land) parts of the box, I'll take the £20 thanks.
How is it nonsense, its value. You effectively raise the price of your purchase by piecing it out. Do you just buy the shoes and forgo the shoelaces? to save a few bucks, because you dont need shoelaces to wear shoes. You would have to find each model for roughly $2.50 (including shipping) each to match the value of the game purchased at a discount of $125.
Also Ebay takes the worlds least amount of effort...
Not everyone only sees the glass as half empty, how tiresome is it to always be so negative about everything...
It's not my fault you can't grasp the idea of opportunity cost.
Bottle wrote: Hey Yodhrin mate, I know you're an old world purist so if you haven't seen the models in person yet take a good look before you buy (preferably with an Empire model to hand). Scale creep is very very real.
Oh aye I know man, but thanks for the warning - the cultist blokes will be used as conversion fodder for Tzeentch Marauders and the Barbarian goes into my existing Bloodreaver-based Norse Marauders, scale creep being less of an issue when the faction are supposed to be big buggers. The Tzaangors look like they'll match up roughly with Bestigors which is fine. The Goblins I only need one of for now but eventually will use two or three to make Forest Goblin Shamen, and it was only a fiver for all 8.
It does look like I'll be using less and less GW models as time goes on, but I have a stockpile of Empire bitz and hopefully when they do eventually switch over to AoS-gigascale for all the human factions there will be more third-party stuff to buy instead.
Chikout wrote: Bloodbowl is set in an alternate universe and will not be affected aside from the bases going to 32mm.
Look at the new Orcs, and tell me they don't look partially inspired by the Oruks or whatever. Its only a matter of time until every old game is completely Simarized
They look to me a lot like the Orcs on the Cyanide BB covers and artwork, as well as the NuOrks with pig noses that WH40k had for over half a decade. I guess the conepts at this points are years old, after all there have been rumours about plastic BB for several years, long before anything was known about End Times let alone AoS (by Harry and Hastings both, if I remember correctly).
The fact that BB is in a seperate reality gives me hope that a possible Mordheim re-release/remake keeps it in the Old World. It even makes kind of sense that current AoS races would remember the Old World like this, twisted, corrupt, fighting for survival etc like many people think about, say, ancient Egypt having people scrap in the desert dirt all day to build pyramids, not huge cities with irrigation systems watering fields. So it could be presented like that to people new to the setting while veterans know, yeah, that's the city of the damned as we know it. Nice opportunity for GW to sort of say sorry to the fans of the Old World for blowing it all up and let them/us have a playground in it instead of totally turning their back on it.
NewTruthNeomaxim wrote: People are already piecing out "just model" sales for Ebay, and honestly, if you take into account online-discounter prices, Kanluwen is right.... you'd might as well get the game and all the models.
Exactly why I'm getting 4 sets. Discounters vs Part-outs vendors prices mean I may as well just get extra sets to build a Tzeentch army.
Corect me if I'm wrong but wasnt Mordheim set in the past of 6th Edition Warhammer? I guess there is a good chance Mordheim stays in the Old World.
Well, GW could transfer its rules and gameplay concepts into the AoS but they didnt do that with Space Hulk (which events happened a long time ago, and the Librarian is a young Callistarius/Mephiston), Deathwatch (historic event as well, far in the past, even before the first Tyranid fleets turned up. Young Cassius) and now Blood Bowl keeping its original background.
I dont own the Mordheim rulebook but from the WD articles back then I always imagined the game is set a long time before WFB and had its own background.
Spacewolfoddballz wrote: I guess i should have expected it since the world was blown up that AOS would influence all the fantasy line games like Warhammer Quest, Mordheim, Blood Bowl, etc.
Thats cool i guess for those who like the new AOS universe. I just am a little bummed cause when i think of the old games i think of old school fantasy and a grim dark fluff filled universe that was warhammer fantasy. Oh, well I know i wont be playing any of the new releases unless they do them up old school like... which i doubt. they will do at this point. The old Warhammer Quest was fun game....
There's plenty of Non-GW manufacturers making Not-Warhammer models still out there. Right down to essentially the same models sculpted by the same people. (And even some actual ex-citadel models in some cases).
Just because models aren't made by Citadel/Games Workshop doesn't mean you can't use them if you prefer the pre-AoS design ethos. Especially when so many of the alternatives have such close, close ties to old-school Lenton, Nottingham...
The links above are just a start, and I won't veer further off-topic. Just pointing out that even for people who don't like the "New" Warhammer direction, there's plenty of other alternatives for models that use the exact same design ethos. And that's without counting the ability to buy models from eBay or other secondhand sources....
Warhams-77 wrote: Corect me if I'm wrong but wasnt Mordheim set in the past of 6th Edition Warhammer? I guess there is a good chance Mordheim stays in the Old World.
Well, GW could transfer its rules and gameplay concepts into the AoS but they didnt do that with Space Hulk (which events happened a long time ago, and the Librarian is a young Callistarius/Mephiston), Deathwatch (historic event as well, far in the past, even before the first Tyranid fleets turned up. Young Cassius) and now Blood Bowl keeping its original background.
I dont own the Mordheim rulebook but from the WD articles back then I always imagined the game is set a long time before WFB and had its own background.
Yes.
Be'lakor (pretty much guaranteed) and a ton of warpstone crash as a meteor into the city of Mordheim during the Age of Three Emperors and corrupt it while adventurers and merenaries from the whole Old World are called by the promise of riches from gathering the warpstone and selling it to unsavory alchemists (or even darker trade partners). Magnus the Pious and witch hunters purge the city. Be'lakor flees to Albion.
All as far as I remember, but it was set in a time long before Karl Franz's reign in any way.
So it wouldn't really hurt to have it in its original setting. Heck, with AoS being "skirmish" (but buy a hundred Stormcast, anyway, guys, please, daddy GW needs to eat) you wouldn't really need a dedicated specialist game for warbands gaining experience and loot unless you also make a distinct setting for it, you could simply add campaign rules to AoS. Without the Damned City itself, where is the fun? Where's the reason for "Mordheim" instead of "GW presents: An AoS supplement" without it being in that place, at that time.
This leads on quite nicely to a rumour I heard from my local GW who has a member of the Eavy Metal team pop in from time to time. Apparently after Bloodbowl and Titanicus it'll be Necromunda that follows. Colour me excited.
Aelf/Sylvaneth info.
I use salt with this, but sound like plausible.
Should be an Fireslayers like release
2 Troops (one should be the morphed ael/dryad thing)
1 cavalry unit (Announced big)
1 Large Monster kit (beetle i guess)
Aelf Battletome
Aelf Painting Guide
Maybe missing 1 to 3 heroes pack.
I hope the Large beetle will have different options (like Fireslayer wyrm)
Giant beetle sounds interesting, but at usual GW big monster prices they'll be competing with the Mierce Jutes beetle monsters so it'll need to be a pretty spectacular model to find purchase outside of the dedicated GW/play at a GW store crowd.
Interestingly, another release in model terms that could have slotted pretty neatly into WHF - have they actually done anything with all this newfound "creative freedom" that couldn't have, barring Stormcast?
Interestingly, another release in model terms that could have slotted pretty neatly into WHF - have they actually done anything with all this newfound "creative freedom" that couldn't have, barring Stormcast?
Well, to play Devil's Avocado, yes. they have, in terms of model design. No matter how good the plastics got towards the end of WFB, and they did, you still ended up woth sets of 10 terribly samey models that basically share the pose most efficient for ranking up. Occasionally you'd get models designed for two ranks, so one with spears lowered/shooting bows and another with raised weapons/reloading...
Compare that with basically all the AoS releases, the models have much more freedom in how they can be designed! Imagine trying to rank up Fyreslayers or Ironjawz, you'd have a hell of a hard time and the models would have to be considerably less dynamic to make it work.
Then, you have got the subtle but distinct changes in direction that have a big impact on the models. The Fyreslayers are much more than just plastic Slayers, they elemental/fire theme running through the range is not something they could just slot into the existing Dwarf line. Allowing them to exist as their own faction gives them a lot more freedom to add motifs and elements like that which just wouldn't fit beforehand.
Bottle wrote: This leads on quite nicely to a rumour I heard from my local GW who has a member of the Eavy Metal team pop in from time to time. Apparently after Bloodbowl and Titanicus it'll be Necromunda that follows. Colour me excited.
Goliaths done by the person who sculpted the Slaughterpriest with axe and Delaques and Cawdor done by whoever did the DW: Overkill 4th gen hybrids plus Eschers done by who-cares-give-me-Eschers = me throwing ALL the monies at FW.
Well the Brimstone ones are yes...that being said I do hope they release Expansion packs for monsters. Getting enough of those guys to split if you plan on using them for AoS would be difficult otherwise.
The Wood Elves were one of my long standing WFB armies and I had loads of fun playing them. This is the sort of thing AoS needs more of, though. Not just rebasing or repackaging old figures. They need actual new figures to excite players.
Interestingly, another release in model terms that could have slotted pretty neatly into WHF - have they actually done anything with all this newfound "creative freedom" that couldn't have, barring Stormcast?
Well, to play Devil's Avocado, yes. they have, in terms of model design. No matter how good the plastics got towards the end of WFB, and they did, you still ended up woth sets of 10 terribly samey models that basically share the pose most efficient for ranking up. Occasionally you'd get models designed for two ranks, so one with spears lowered/shooting bows and another with raised weapons/reloading...
Compare that with basically all the AoS releases, the models have much more freedom in how they can be designed! Imagine trying to rank up Fyreslayers or Ironjawz, you'd have a hell of a hard time and the models would have to be considerably less dynamic to make it work.
To play Devil's Advocate to your Devil's Advocate(), that seems more like it was down to an increase in base size for many things more than anything else, if you bump a 20mm square model up to a 25mm square rather than a 32mm round like Fyreslayers, you might have to moderately curtail the most truly out-there Matrix-style leaping poses to get them ranked but you could still achieve a substantial increase in dynamism, and of course nothing was preventing them from introducing a 30mm square base for stuff that a repose would have made too large for a 25mm but that would look daft on a 40mm. I was thinking more of the setting though to be honest, which brings us too...
Then, you have got the subtle but distinct changes in direction that have a big impact on the models. The Fyreslayers are much more than just plastic Slayers, they elemental/fire theme running through the range is not something they could just slot into the existing Dwarf line. Allowing them to exist as their own faction gives them a lot more freedom to add motifs and elements like that which just wouldn't fit beforehand.
Wouldn't they though? With something like Fyreslayers, the difference is certainly noticeable but it's not fundamental - the change in appearance from the old Gyrocopter to the new plastic kit was at least as pronounced and that was simply added without comment. That said, adding them into the fluff wouldn't be that difficult at all; they could be the elite Hearthguard of the Slayer King, and the Magma-things are just especially draconic giant salamanders so inserting them in the usual "this has always existed even though we're only mentioning it for the first time now" manner isn't a challenge; or they could be a variation on the cult of Grimnir from a lost Dwarf hold founded aeons ago in the mountains bordering Cathay.
I'll note before the usual crowd start up - I'm not actually being negative here, just confused; as we go on and more AoS releases see the light of day, it baffles me more and more why GW thought such a drastic departure from the existing setting was necessary.
Morathi's Darkest Sin wrote: Aye, my hope would be we get a Blue Horrors kit sooner than later, and it will have a couple of bases worth of Brimstone horrors in it.
Planning on picking up some pink horrors tomorrow regardless, just to start bolstering the Tzeentch side of things for the game.
Yeah, if you get your hand on a unit of 10 Pink Horrors, they split into 20 Blue....then 40 Brimstone...
yeah they better release a standalone box for them, I'm a Nurgle fan myself but that might make me change my tune.
Commodus Leitdorf wrote: Well the Brimstone ones are yes...that being said I do hope they release Expansion packs for monsters. Getting enough of those guys to split if you plan on using them for AoS would be difficult otherwise.
IIRC you get two Pinks, four Blues and four bases with two Brimstone each. So, its coming in ST in the right proportions for AoS and I would imagine whey they inevitably are released as AoS box sets they will be packaged that way. Its just a matter of getting enough of them. For AoS you'd probably want at least 3-4 sets to give you a minimum unit of 6-8 Pink Horrors to start the game with (depending on the make up of Tzeentch Warscrolls).
Aelf/Sylvaneth info.
I use salt with this, but sound like plausible.
Should be an Fireslayers like release
2 Troops (one should be the morphed ael/dryad thing)
1 cavalry unit (Announced big)
1 Large Monster kit (beetle i guess)
Aelf Battletome
Aelf Painting Guide
Maybe missing 1 to 3 heroes pack.
I hope the Large beetle will have different options (like Fireslayer wyrm)
/cheers.
bob.
Lol how is this even a rumour? Sounds plausible because it's just the Fyreslayers release schedule matched up to the images we have seen so far. I guess the inclusion of a "cavalry" unit is a somewhat bold move. :p
Aelf/Sylvaneth info.
I use salt with this, but sound like plausible.
Should be an Fireslayers like release
2 Troops (one should be the morphed ael/dryad thing)
1 cavalry unit (Announced big)
1 Large Monster kit (beetle i guess)
Aelf Battletome
Aelf Painting Guide
Maybe missing 1 to 3 heroes pack.
I hope the Large beetle will have different options (like Fireslayer wyrm)
/cheers.
bob.
Lol how is this even a rumour? Sounds plausible because it's just the Fyreslayers release schedule matched up to the images we have seen so far. I guess the inclusion of a "cavalry" unit is a somewhat bold move. :p
Matches pretty closely to the format of the Ironjawz release as well.
Wouldn't they though? With something like Fyreslayers, the difference is certainly noticeable but it's not fundamental - the change in appearance from the old Gyrocopter to the new plastic kit was at least as pronounced and that was simply added without comment. That said, adding them into the fluff wouldn't be that difficult at all; they could be the elite Hearthguard of the Slayer King, and the Magma-things are just especially draconic giant salamanders so inserting them in the usual "this has always existed even though we're only mentioning it for the first time now" manner isn't a challenge; or they could be a variation on the cult of Grimnir from a lost Dwarf hold founded aeons ago in the mountains bordering Cathay.
I'll note before the usual crowd start up - I'm not actually being negative here, just confused; as we go on and more AoS releases see the light of day, it baffles me more and more why GW thought such a drastic departure from the existing setting was necessary.
I'd suggest it's because they're making much more than simple redesigns of old troops now for the non-Sigmarine races. While I see the Fyreslayers as a more radical redesign than an actual new thing, it gives them the freedom to not need to shoehorn and retcon in a sect of slayer dwarf mercenaries who will fight alongside Chaos or Orcs against regular dwarves into the existing fluff. With the AoS "Tabula Rasa" background, they can simply say "Here's a thing, and it works like this."
Not to mention the fact that the core human faction has been replaced as a key point of entry for new players (people like playing humans). Now we have heroic golden High Fantasy Sigmarines that look like something from a modern videogame, or something from Blizzard as a replacement for 16th century Swiss wearing cut sleeves. I know that as a youth, neither Empire or Brettonians held a candle in interest to me compared to the wilder stuff, like Chaos or Orcs.
judgedoug wrote: The WHQ Roleplay Book? Yeah, man, it was full of tons of cool stuff but made lengthy campaign games nearly unplayable due to the ease of overpowering characters as well as instant death. The v1.01 version by Andy Jones fixed a few things but it was still largely a mess. A really cool mess that my group and I spent dozens of hours playing, but a mess nonetheless The hazards table was a horrible nightmare... Woops, a random tornado just plucked away your warrior's weapons! Struck by lightning and all armor destroyed! Or trip and fall and sprain your ankle, adding several more weeks to your journey! Don't roll a "2" on the tavern events chart! Or when your warrior randomly decides to "settle down" when you visit a town, that's the best. Crumple up your character sheet and start a new warrior, haha.
Yeah, see, none of that makes me think the game is "horribly broken and unplayable". It just makes me think that the game is unfair, and I like that about Old Quest. We've had just as much fun having horrible things happen to us in town (or on the way to town).
Rolling a 1 for the Winds of Magic was part of the deal. Hell, we played a longer campaign with a Druid and Ogre, so that's two power dice a turn, and monsters if either one of them come up as a 1, double if both come up as a 1. There are some corridors you get stuck in where you face half the event deck. That's just the way the game is. It's never a 'painful chore'.
Our experiences must have been vastly different. We played a ton of it over a decade, with lots of expansions and fan expansions (loved the old text files... was that lonewolf that did those I think?) and very often our Saturday sessions would turn into multi-hour wandering monster slogs only to have most of our treasure plucked away by random chance heading back to town (or conversely getting overpowered arcade delights!) We all bid it a fond farewell and sold it all for top dollar a little while back during the Kickstarter adventure game renaissance as there were simply better options available. I'll have a ton of fond memories of the original but and equal number of painful "wtf" moments.
Aelf/Sylvaneth info.
I use salt with this, but sound like plausible.
Should be an Fireslayers like release
2 Troops (one should be the morphed ael/dryad thing)
1 cavalry unit (Announced big)
1 Large Monster kit (beetle i guess)
Aelf Battletome
Aelf Painting Guide
Maybe missing 1 to 3 heroes pack.
I hope the Large beetle will have different options (like Fireslayer wyrm)
/cheers.
bob.
Lol how is this even a rumour? Sounds plausible because it's just the Fyreslayers release schedule matched up to the images we have seen so far. I guess the inclusion of a "cavalry" unit is a somewhat bold move. :p
It's really only worth mentioning because "Bob" is what Atia uses to refer to her having inside information.
Wouldn't they though? With something like Fyreslayers, the difference is certainly noticeable but it's not fundamental - the change in appearance from the old Gyrocopter to the new plastic kit was at least as pronounced and that was simply added without comment. That said, adding them into the fluff wouldn't be that difficult at all; they could be the elite Hearthguard of the Slayer King, and the Magma-things are just especially draconic giant salamanders so inserting them in the usual "this has always existed even though we're only mentioning it for the first time now" manner isn't a challenge; or they could be a variation on the cult of Grimnir from a lost Dwarf hold founded aeons ago in the mountains bordering Cathay.
I'll note before the usual crowd start up - I'm not actually being negative here, just confused; as we go on and more AoS releases see the light of day, it baffles me more and more why GW thought such a drastic departure from the existing setting was necessary.
I'd suggest it's because they're making much more than simple redesigns of old troops now for the non-Sigmarine races. While I see the Fyreslayers as a more radical redesign than an actual new thing, it gives them the freedom to not need to shoehorn and retcon in a sect of slayer dwarf mercenaries who will fight alongside Chaos or Orcs against regular dwarves into the existing fluff. With the AoS "Tabula Rasa" background, they can simply say "Here's a thing, and it works like this."
Not to mention the fact that the core human faction has been replaced as a key point of entry for new players (people like playing humans). Now we have heroic golden High Fantasy Sigmarines that look like something from a modern videogame, or something from Blizzard as a replacement for 16th century Swiss wearing cut sleeves. I know that as a youth, neither Empire or Brettonians held a candle in interest to me compared to the wilder stuff, like Chaos or Orcs.
Fair enough, it just seems like an odd reason given they've been happily making retcons and sometimes quite radical ones to both settings for decades without blinking, but now they need to blow up the world to include morally ambiguous Dwarfs
Your experience is interesting as mine was actually the exact opposite, it was that "Hold up, I can have historical stuff AND Tolkien stuff AND twisted 80's metal-meets-Grimm fairy tales stuff all in one setting?!" angle that got me into Warhammer in the first place and my first two armies were Bretonnians and Empire, it's taken me years to appreciate the "wilder" factions.
Looking at the size of the pink Horrors in silver tower, it would make sense to rebrand the current pink Horrors as blue Horrors, then bring out a box containing 5 pink Horrors and 10 pairs of brimstone Horrors.
Chikout wrote: Looking at the size of the pink Horrors in silver tower, it would make sense to rebrand the current pink Horrors as blue Horrors, then bring out a box containing 5 pink Horrors and 10 pairs of brimstone Horrors.
Having seen them in person, the ST pinks are about the same size as the normal plastic pinks, while the blues are definitely smaller. It doesn't look like it from the images for whatever reason (I initially thought the same as you) but the current pink horror kit we have now is way too big to line up as blues next to the ST ones.
It's really only worth mentioning because "Bob" is what Atia uses to refer to her having inside information.
Lol, conspiracy theories? Bob is most and foremost my blog technician and lawyer, fellow hobbyist and helping hand/second pair of ears. Without him, there would be no blog, as he contacted me after i had to shut down my twitter^^
Chikout wrote: Looking at the size of the pink Horrors in silver tower, it would make sense to rebrand the current pink Horrors as blue Horrors, then bring out a box containing 5 pink Horrors and 10 pairs of brimstone Horrors.
Having seen them in person, the ST pinks are about the same size as the normal plastic pinks, while the blues are definitely smaller. It doesn't look like it from the images for whatever reason (I initially thought the same as you) but the current pink horror kit we have now is way too big to line up as blues next to the ST ones.
Weird, they look quite big in the photos. Atia, how beetly is the beetle, will it make phobic people like me squirm?
Chikout wrote: Looking at the size of the pink Horrors in silver tower, it would make sense to rebrand the current pink Horrors as blue Horrors, then bring out a box containing 5 pink Horrors and 10 pairs of brimstone Horrors.
Having seen them in person, the ST pinks are about the same size as the normal plastic pinks, while the blues are definitely smaller. It doesn't look like it from the images for whatever reason (I initially thought the same as you) but the current pink horror kit we have now is way too big to line up as blues next to the ST ones.
Don't think it really matters since they're daemons and not of this reality. Makes for a more interesting bunch IMO.
It's really only worth mentioning because "Bob" is what Atia uses to refer to her having inside information.
Lol, conspiracy theories? Bob is most and foremost my blog technician and lawyer, fellow hobbyist and helping hand/second pair of ears. Without him, there would be no blog, as he contacted me after i had to shut down my twitter^^
It's really only worth mentioning because "Bob" is what Atia uses to refer to her having inside information.
Lol, conspiracy theories? Bob is most and foremost my blog technician and lawyer, fellow hobbyist and helping hand/second pair of ears. Without him, there would be no blog, as he contacted me after i had to shut down my twitter^^
Via Board Game Geek, a list of all the heroes in the app:
Aspiring Deathbringer with Goreaxe and Skullhammer
Assasin
Battlesmith
Black Ark Fleetmaster
Bloodsecrator
Bloodstoker
Chaos Sorcerer Lord
Cogsmith
Exalted Deathbringer with Impaling Spear
Exalted Deathbringer with Ruinous Axe
Great Bray-Shaman
Grey Seer
Grimwrath Berzerker
Grot Shaman
Knight-Azyros
Knight-Heraldor
Knight-Vexillor
Lord of Chaos
Lord-Castellant
Lord-Celestant
Lord-Relictor
Loremaster
Necromancer
Nomad Prince
Orruk Warchanter
Orruk Weirdnob Shaman
Runelord
Saurus Oldblood
Savage Orruk Warboss
Skaven Warlord
Skink Starpriest
Skullgrinder
Slaughterpriest with Hackblade and Wrath-hammer
Sorceress
Unforged
Warden King
Wight King
And from said link, a screenshot of the app and the heroes in question. Not sure if that's everyone, but spoilered anyway due to size (and spoilers?):
Spoiler:
With the exception of the Wight King, who last I saw was finecast (and can't remember the original name), everything else is one of the plastic clampacks.
/Hard swerve back on topic: Have stores gotten Silver Tower already? Maybe someone is lucky enough to have his copy? I will be away next week, so unless my OLGS sends it tomorrow at the latest the will be no ST for me for some time.
But I'm hyped enough for Tzeentch to have made the contents part of a four gods face-off! *cough* rough drafts for the lists in the AoS lists section *cough*
I played against the Ogroid Thaumaturge in a battle yesterday against a store employee. Really fun game overall, but although we were excited to see the Ogroid Thaumaturge in battle instead it got dazzled by mystic terrain on the first turn, and then when it walked forward I shot it with my steam tank and a grenade launching bunderbluss and sent it to an early grave :-p
On the new battle boards; The blue and green board has raised sections.. Will that come with the new boards? or additional terrain? or just a conversion...
Binabik15 wrote: /Hard swerve back on topic: Have stores gotten Silver Tower already?
Yes, stores received demo copies last week. Some stores have since received their retail orders.
Sorry, I was only talking about retail copies. Good to hear that stores have them. Someone on Warseer apparently got to take his preorde home when his FLGS' shipment arrived, so there's some hope mine has it as well. I haven't gotten a shipping notice yet, which they always do right away, so it's a very faint hope. Oh well.
Genoside07 wrote: On the new battle boards; The blue and green board has raised sections.. Will that come with the new boards? or additional terrain? or just a conversion...
It's DIY terrain unfortunately (with dragonfate dias parts used). It looks really cool right? It's featured in Visions and there it talks about those terrain pieces.
BaronVonSnakPak wrote: I just got home from work and my copy of ST was waiting for me. If anyone has any questions I'll be checking back here while I'm putting it together.
NAVARRO wrote: Is it just me or do you guys also feel tempted to collect them all after looking at the last image with the heroes side by side?
Just the order ones, evil beings have no business being on my shelves. (Clam packs are the exception, of course)
Pity they don't have Free Guild heroes in the list, though I suppose they're too busy leading armies and surviving to go dungeon crawling in a chaos deathtrap....this might be a point in their favor, actually.
BaronVonSnakPak wrote: I just got home from work and my copy of ST was waiting for me. If anyone has any questions I'll be checking back here while I'm putting it together.
Would you post a pic of the battle wizard card?
You mean The Sorcerer Lord?
I'll post a pic of the expansion hero cards from the book if it isn't against the forum rules.
BaronVonSnakPak wrote: I just got home from work and my copy of ST was waiting for me. If anyone has any questions I'll be checking back here while I'm putting it together.
Would you post a pic of the battle wizard card?
You mean The Sorcerer Lord?
I'll post a pic of the expansion hero cards from the book if it isn't against the forum rules.
Pretty sure he means the (Empire) Battle Wizard that was supposed to be included with pre-orders.
BaronVonSnakPak wrote: I just got home from work and my copy of ST was waiting for me. If anyone has any questions I'll be checking back here while I'm putting it together.
Would you post a pic of the battle wizard card?
You mean The Sorcerer Lord?
I'll post a pic of the expansion hero cards from the book if it isn't against the forum rules.
Pretty sure he means the (Empire) Battle Wizard that was supposed to be included with pre-orders.
Ah, I got mine from ebay, so I didn't get any preorder swag.
On a side note, the minis are fantastic, I can't decide which one is my favorite.
After just recently starting the plastic Empire General clampack, I too am saddened by his inability to defeat evil all the while looking stylish with a fantastic piece of plumage upon his trendsetting headwear!
Indeed, I suppose while Stormcasts go on adventures the generals and heroes of the Free Guild are left behind building settlements and defending their lands. :( (though if this app gets updates for new releases then future Free Guild models will probably partake of dungeon crawling as well)
In the meantime, what do you think will be the best proxy for the Free Guild? If the knight-heraldor helps with war horn blasts to inspire the other heroes then I might use that.(war horn=shouted commands)
I'm getting my copy tomorrow. Already gathering up the necessary materials to make raised and distinct terrain/treasures for the board sections. I almost want to get a second copy though, for more of a 'family game' version that I wouldn't be as leery about younger kids banging around.
BaronVonSnakPak wrote: I just got home from work and my copy of ST was waiting for me. If anyone has any questions I'll be checking back here while I'm putting it together.
BaronVonSnakPak wrote: I just got home from work and my copy of ST was waiting for me. If anyone has any questions I'll be checking back here while I'm putting it together.
BaronVonSnakPak wrote: I just got home from work and my copy of ST was waiting for me. If anyone has any questions I'll be checking back here while I'm putting it together.
My god the app is buggy on Android. Crashes pretty much 90% of the time you do anything. Plus they added nine new skill and treasure cards which would be good if it wasn't for the fact that only YOU have them as others would need to also purchase which means you all don't share the same decks meaning duplicates are possible which I don't think was intended. Also where is the Batlemage and Lord of Plauge rules?