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Made in fi
Calculating Commissar







combatmedic wrote:Imp Guard: Back in the day the ogryns used to be a decent anti-assault unit. With the new codex however, their usefulness seems less rewarding.

When was this, 1994? Ogryns have been gak as far as the 3rd edition BBB armylist.

The supply does not get to make the demands. 
   
Made in au
Killer Klaivex






Forever alone

Ogryns are fine now, IMO. They can actually take hits and dish out a fair bit of S6 pain on-the-charge.

They're still overpriced, though.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Nork Deddog costs as much as a unit of 3 ogryn including the bone 'ead... yet has the same number of wounds as a standard ogryn. Pure fail.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in au
Hurr! Ogryn Bone 'Ead!





melbourne

Sorry if people has said before VAN-FRINKIN-GUARD!!!!!
   
Made in au
Killer Klaivex






Forever alone

I think Nork is OK. He's good against assault armies when they're targeting your CCS.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Cheese Elemental wrote:I think Nork is OK. He's good against assault armies when they're targeting your CCS.


Because he provides 3 wounds that have FNP... but are generally still going to be wounded against at T3? You could get better effect for cheaper from 2 body guards and a medic in the command squad. The only thing Nork is good against would be Str 6-9 wounds that aren't power weapon wounds... lets see what units can do that... Wraiths... well, that's it, I'm fresh out.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in fi
Calculating Commissar







Cheese Elemental wrote:Ogryns are fine now, IMO. They can actually take hits and dish out a fair bit of S6 pain on-the-charge.

They're still overpriced, though.

Fine?! What part of them is fine? The part that allows armor saves for every one of their attacks? Their pitiful Initiative? Their nonexistent mobility? The complete lack of options or support units? The insultingly high cost?

Ogryns are pitiful, completely unfit to exist as a unit in anyone's armylist.

The supply does not get to make the demands. 
   
Made in au
Killer Klaivex






Forever alone

You seem to have a lot of suppressed rage towards them. Did your Ogryn minis come alive and attack you when you were a little kid?

I personally include Ogryns to go with my mighty muscular Catachans, but only against armies with bad saves like 'nids and Orks.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in fi
Calculating Commissar







It might have something to do with the fact that I own fifteen, and every time I use them they get absolutely shredded.

The supply does not get to make the demands. 
   
Made in au
Killer Klaivex






Forever alone

You know they shouldn't be rampaging ahead, right?

I keep them near the fowardmost PCS until they're needed.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in fi
Calculating Commissar







Fundamentally, the problem is that what the Ogryns excel at, IG does not need. Anything that's squishy enough to be threatened by them, is squishy enough to destroy via battlecannon.

The supply does not get to make the demands. 
   
Made in au
Killer Klaivex






Forever alone

Ah, but sometimes those battlecannons are too risky to use. I've had my Executioner blow up half a platoon single-handedly once.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

If your opponent is smart, a battlecannon will have a helluva time removing an infantry unit in cover off an objective.

Ogryns, however, can charge the unit to either pull them off the objective, or even to kill them. There's nothing wrong with a boatload of STR6 attacks, even if your opponent has an armor save. Ask any player that uses war walkers.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Regular Dakkanaut




Arizona

Cheese Elemental wrote:
Gandair wrote:
Chaos Spawn I use all the time...
Ahriman turns people into them *tee hee*

Of course, the big problem is having enough Spawn models to handle his prodigious Gift of Chaos.


This is true, I won't be able to truly spam it like I want to for a very very long time.

"I drive a big car, cuz I'm a big star. I'll make a big rock-and-roll hit." "I am a big car, and I'm a strip bar. Some call it fake, I call it good-as-it-gets."

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Mekboy Hammerin' Somethin'






I noticed that a squad of Ogryns are good for stopping a fast attack or outflankers from hitting your gunlines... by the time something gets through the Ogryns, you will be ready for them...

Another use for Ogryns is to pull things out of your gun lines or objectives and keep them out of there for a good while.

Unless you see S10 weapons, a squad of Ogryns will not be going anywhere for a while...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Yeah, I think some people are under estimating what 3 T5 wounds take to kill.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
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[DCM]
GW Public Relations Manager (Privateer Press Mole)







willydstyle wrote:If your opponent is smart, a battlecannon will have a helluva time removing an infantry unit in cover off an objective.

Ogryns, however, can charge the unit to either pull them off the objective, or even to kill them. There's nothing wrong with a boatload of STR6 attacks, even if your opponent has an armor save. Ask any player that uses war walkers.



They aren't armor and they have 5+ saves. A group of 10 marines using basic bolters will do a little over 4 wounds to an Ogryn squad. Grey Knight Terms are only 6 pts more.



For 130 points (That's a base squad of only 3 Ogryns) Guard have a Fast Attack AV 12 tank that will put out a Flamer Template with a 2+ to wound, AP 3 no Armor saves....plus another Heavy Flamer template. That will pretty much remove any unit in the game. As an opponent of guard, I'm worried about Mech Guard armies with Chimeras/Banewolfs/Russ/Valk Vets. 40 point Ogryns with a 5+ save, not so much.

Adepticon TT 2009---Best Heretical Force
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Adepticon 2011---Best Team Display
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Techmarine for space marines.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Killer Klaivex






Forever alone

But not the Master of the Forge. Six dreads, please!

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Nasty Nob on a Boar





Galveston County

I ran a 6 dread list in the prior edition. It was awesome. Troops all in Razorbacks.

Good times.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

Ogryn can be alot of fun to play with. I dig em'. Worst unit in the guard book, bar none is Sly 'Guardsmen' Marbo, the free killpoint.

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in ie
Waaagh! Warbiker




Kungfuhustler wrote:Ogryn can be alot of fun to play with. I dig em'. Worst unit in the guard book, bar none is Sly 'Guardsmen' Marbo, the free killpoint.
You mean Sly "Gets back his points and then some" Marbo
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

Kungfuhustler wrote:Ogryn can be alot of fun to play with. I dig em'. Worst unit in the guard book, bar none is Sly 'Guardsmen' Marbo, the free killpoint.

What, Sly Marbo, the 65pt deom charge from nowhere? A Str 10 AP2 large blast that arrives anywhere on the board?
For me he's one of the best things in the book for his points.

   
Made in gb
Lesser Daemon of Chaos




Minting, Horncastle

Chaos-Possessed, waste of points
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Chicago

I'd like to chime in with an apocalypse opinion.
Anyone remember that Tide of Spawn formation? You get 10 CSM (basic marines). Then, they all turn into spawn.
I would much rather have the regular marines. Someone mentioned that regular CSM were the worst, with which I heartily disagree. Their gear (bolter, pistol, CCW) along with their high LD and everything else that comes with being a MEQ makes them an amazing troops choice.

My Tau friend's pathfinders always die way too easily so they have yet to kill their points value.

For BT, I'd say that Sword Brethren have amazing models and decent rules, but the fact that they share an Elite slot with superior terminators, dreads and (jump pack) techmarines means that they're rarely fielded.

SW: Blood Claws with jump packs. Why?

Vindicators, again in reaction to an earlier post are wonderful. Str10 AP2 ordnance. Now that they can move 6" and dish one out per turn, I don't see any reason why not. Unless you're an idiot who lets it run around unsupported. Then I guess you deserve to lose it.

This message was edited 1 time. Last update was at 2009/05/17 19:22:45


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Sanctjud wrote:It's not just lame... it's Twilight Blood Angels Nipples Lame.
 
   
Made in us
Nasty Nob on a Boar





Galveston County

I took a vindy just for fun and to fill out points for a Regular Termi Assault list (from C:SM, not my poor DA) and parked it and a jp Chappy on an objective.

Eldar never came near it.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Raging Ravener





Bossier City, Louisiana

Not adding anything new here, just my vote on 'Rippers' for the Nids.

Would be nice if they were add-ons to other broods instead of taking up a scoring slot to include in your list and then be NON-SCORING.

I wouldn't mind their writeup as-is, if you could add 1-3 bases of Ripper Swarms as an upgrade option for Tyranid broods (go ahead and add a KP for them, that's cool).

I'd say that Ripper Swarms should be available add-ons to...
- HQ's which do not have a retinue (winged HQ's must equip Ripper Swarms with wings as well)
- Tyranid Warriors (fast attack Warriors must equip the same movement biomorph to the Ripper Swarms as well)
- Gaunts
- Carnifex
- Zoanthropes
- Biovores

Ripper Swarms must deploy with the unit they were purchsed with but are not subject to Brood coherency rules thereafter. They will follow all of the existing Ripper Swarms write-up rules as in the Tyranids codex otherwise.

Maybe too much... but my 2 cents, I'd certainly use them if they could be bought OTHER THAN as a Troops choice.
Perhaps just making them 'Fast Attack' choice (whether they have the 'Winged' biomorph or not) would work as well.

That which does not kill us, makes us stronger. That which kills us, makes us stronger. We are the terror in the night, the shadow in the warp.


http://www.dakkadakka.com/core/gallery-user.jsp?u=5162 
   
Made in us
Nasty Nob on a Boar





Galveston County

Didn't realize ripper swarms were a troops choice. I guess they fall in line with Nurglings? Necron Scarabs are a FA or created by Tomb Spyders. Maybe they could be "created" on a per turn basis with biovores?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Wicked Warp Spider





South Carolina

Uriels_Flame wrote:I haven't had much luck fielding Storm Boyz - they seem very fragile for the ability just to by Jump Pack troops.

I guess if I run a max group?


Storm Boyz are fine, i run a squad of 20 and the only time they fail me is if they get to far ahead of my force or seperated somehow. Run them in KoS and see how they do when the rest of your army moves as fast or faster then they do.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
 
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