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![[Post New]](/s/i/i.gif) 2009/04/03 15:45:20
Subject: Re:IG codex
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Guard Heavy Weapon Crewman
East Sussex, England
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H.B.M.C. wrote:CommissarKhaine wrote:Ash waste nomads from necomunda look pretty cool. They have a lot of different poses, they're easily convertible, and they're quite orignal. Their hoods and clothing make them look different from all the rest; I guess my three imperial psyker will need a GS treatment though.
Of course I haven't seen them for sale anywhere in years.
*Frantic search of Ebay*
You're right - there's none to be had there.
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I have two imaginary friends. The only trouble is, they don't invite me to join in their games. |
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![[Post New]](/s/i/i.gif) 2009/04/03 16:34:55
Subject: IG codex
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Fixture of Dakka
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I ususally just go to the Warstore or some other large online store and browse for stuff. There are a lot of nice off brand models that would pass for psykers and the like.
I just really want to find some people in the fetal position to go in little jars now... I am digging that idea
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![[Post New]](/s/i/i.gif) 2009/04/03 16:37:16
Subject: IG codex
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Rough Rider with Boomstick
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Wehrkind wrote:I ususally just go to the Warstore or some other large online store and browse for stuff. There are a lot of nice off brand models that would pass for psykers and the like.
I just really want to find some people in the fetal position to go in little jars now... I am digging that idea 
Gideon Ravenor in a squad
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![[Post New]](/s/i/i.gif) 2009/04/03 16:41:19
Subject: IG codex
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Military-Governor wrote:ShumaGorath wrote:
Maybe perhaps read some of them. I know, that's a pretty far out concept, but hey you may actually learn something!!!
No. I am not reading the thousand posts since I left.
Just no.
I've read all posts... 
You are mighty!
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/04/03 16:43:16
Subject: IG codex
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Rogue Daemonhunter fueled by Chaos
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Well, when you play IG, having the first good news about your army in 5 years is a pretty big deal. I've read everything, drinking it down like a golden elixer of knowledge. And flaming. But more knowledge than flaming.
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![[Post New]](/s/i/i.gif) 2009/04/03 16:58:08
Subject: Re:IG codex
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Liberated Grot Land Raida
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Konrad Carstein wrote:H.B.M.C. wrote:CommissarKhaine wrote:Ash waste nomads from necomunda look pretty cool. They have a lot of different poses, they're easily convertible, and they're quite orignal. Their hoods and clothing make them look different from all the rest; I guess my three imperial psyker will need a GS treatment though.
Of course I haven't seen them for sale anywhere in years.
*Frantic search of Ebay*
You're right - there's none to be had there.
I still have twelve of the little blighters  ; by converting up 4 more I'll have two squads with eight psykers. Should be fun.
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2009/04/03 17:31:25
Subject: Re:IG codex
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Rough Rider with Boomstick
Finland
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CommissarKhaine wrote:
I still have twelve of the little blighters  ; by converting up 4 more I'll have two squads with eight psykers. Should be fun.
Two squads of eight? Emperor have mercy on your enemies... and people wonder why psykers are hated and feared  . If confronted with that kind of abomination, the only recourse is to call ortillery support from the Imperial Navy. You can never be 100% sure but it is the next best thing  .
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12001st Valusian Airborne
Chrome Warriors
Death Guard
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![[Post New]](/s/i/i.gif) 2009/04/03 17:41:26
Subject: IG codex
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Longtime Dakkanaut
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Wehrkind wrote:
I just really want to find some people in the fetal position to go in little jars now... I am digging that idea 
Totally W! Looking forward to seeing what you come up with.
I have an idea for legion psykers too
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2009/04/03 19:02:36
Subject: Re:IG codex
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Guard Heavy Weapon Crewman
Studying abroad in Jerusalem. Soon to return to Utah.
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I have a question for any of you enthusiasts that may have snuck a peak at the codex:
If you merge all 5 of your infantry squads into a giant ameba squad, which I assume must move, shoot, and assault as if it were one giant squad, does that mean any orders given to a guy with a vox in that unit apply to all 50 guys? Example: A company commander gives FRFSRF order to a guy in the ameba unit. Do all 35+ lasgun models get an extra shot with that one order, or just the 7 guys that were in the original squad before it merged with the other four?
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10k points steel legion
My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.
IG forever |
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![[Post New]](/s/i/i.gif) 2009/04/03 19:04:36
Subject: IG codex
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Calculating Commissar
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Since the merge happens while you deploy, I don't see any way for the orders not to apply to the entire blob.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2009/04/03 19:16:38
Subject: Re:IG codex
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Rough Rider with Boomstick
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Kujo wrote:I have a question for any of you enthusiasts that may have snuck a peak at the codex:
If you merge all 5 of your infantry squads into a giant ameba squad, which I assume must move, shoot, and assault as if it were one giant squad, does that mean any orders given to a guy with a vox in that unit apply to all 50 guys? Example: A company commander gives FRFSRF order to a guy in the ameba unit. Do all 35+ lasgun models get an extra shot with that one order, or just the 7 guys that were in the original squad before it merged with the other four?
Everything that has been said so far has implied that we will treat the amoeba platoon as one unit. Therefore 1 order would effect the entire squad
Of course, that also means that the entire squad could be killed by one assault!  So a commissar is recommended!
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/04/03 19:44:35
Subject: IG codex
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Guard Heavy Weapon Crewman
Studying abroad in Jerusalem. Soon to return to Utah.
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Here's another one: Al Rahem's special ability gives flanking to his platoon. Does that include dedicated transports such as chimeras (assuming you can upgrade each infantry squad with a chimera now)?
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10k points steel legion
My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.
IG forever |
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![[Post New]](/s/i/i.gif) 2009/04/03 19:47:17
Subject: IG codex
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Decrepit Dakkanaut
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BoxANT wrote:About the advisors, so which are you guys dead set on using?
Ordnance, no question about it. The marginal cost is low, and just one good pie plate easily earns the points back.
So looking at the pie plate as a sunk cost, the only quesition is whether it is worth the opportunity cost of any of the alternatives. As Guard no longer have massed DS as an option, but gained more Ordnance on the table, I'm not sure modifying IG reserve rolls is valuable at all. I'm thinking to let the small number of DS units stay in Reserve, then go for Objectives later in the game.
____
A-P wrote:Until GW finally modernizes DH and WH, they are a great asset for the Guard as allies.
it is entirely possible that the Inquisitorial support as we know it will either disappear or mutate to something totally different. Enjoy the support of the Holy Ordos while they still have the means to do so.
Exactly. GW has tipped their hand via the way the models are grouped for sales, so (eventually) we will be seeing Codex: Inquisition that combines all of the Inquisitional elements. Most likely, it will have generic greater inductees ( SM) and generic lesser inductees ( IG), to be playable as a standalone book. Most likely, it will severely limit the amount and armies ( IG, possibly Sisters) that can be taken. And, yeah, no doubt it will be revamped in options (adding Valks, for example).
But until then, Inquisitor & Mystics is the way to go.
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![[Post New]](/s/i/i.gif) 2009/04/03 20:10:47
Subject: IG codex
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Rough Rider with Boomstick
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Kujo wrote:Here's another one: Al Rahem's special ability gives flanking to his platoon. Does that include dedicated transports such as chimeras (assuming you can upgrade each infantry squad with a chimera now)?
Units that have Outflank confer that ability to their dedicated transport as per the BRB p. 94.
So unless Al Rahem's ability has an additional rule that states "units in his platoon can not take dedicated transports", which there has be zero mention of, it looks like an outflanking platoon of mounted guardsmen is an option
He costs 70 points, can give 2 orders at 12" and has an insta kill powerweapon. He'll be interesting to try out! I can imagine that 3 chimeras and 25 guardsmen outflanking could really throw a wrench into someone's plans  Of course, you're looking at a ~400 point wrench.
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This message was edited 1 time. Last update was at 2009/04/03 20:15:30
The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/04/03 20:12:29
Subject: IG codex
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Fixture of Dakka
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migsula wrote:Wehrkind wrote:
I just really want to find some people in the fetal position to go in little jars now... I am digging that idea 
Totally W! Looking forward to seeing what you come up with.
I have an idea for legion psykers too 
You could simply convert the basic Cadian Shock Trooper models into the Mentor and Psykers since all of them have flak armor saves (5+). Their basic load of a laspistol and CCW is already included on the sprues though you could raid the new command sprues as well.
I would use a bit of GS and different heads. I think some arm respositioning would also be in order. I may try this out this weekend and post some pictures.
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The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2009/04/03 20:32:51
Subject: IG codex
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Hardened Veteran Guardsman
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I know this might be a tack folks aren't ready for, but aren't command squads no longer 1+ now? As nifty as advisors are, I'm starting to think that:
No more LD bubbles +
No more re-roll standard +
1 "mandatory" advisor (Ordinance) +
The other advisors not being strictly necessary unles you build for them +
Other decent HQ options +
Platton leaders also having orders
= maybe only taking one HQ and saving the points for all those plasma sponsons, chimeras, etc...
I don't see Mech Guard (or the quasi-tank company) needed the Company Command at all.
It saves a KP
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![[Post New]](/s/i/i.gif) 2009/04/03 20:39:00
Subject: Re:IG codex
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Servoarm Flailing Magos
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CommissarKhaine wrote:I still have twelve of the little blighters  ; by converting up 4 more I'll have two squads with eight psykers. Should be fun.
I used one for my Witch Hunters Penitant...
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2009/04/03 20:43:06
Subject: IG codex
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Rough Rider with Boomstick
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Recklessfable wrote:I know this might be a tack folks aren't ready for, but aren't command squads no longer 1+ now? As nifty as advisors are, I'm starting to think that:
No more LD bubbles +
No more re-roll standard +
1 "mandatory" advisor (Ordinance) +
The other advisors not being strictly necessary unles you build for them +
Other decent HQ options +
Platton leaders also having orders
= maybe only taking one HQ and saving the points for all those plasma sponsons, chimeras, etc...
I don't see Mech Guard (or the quasi-tank company) needed the Company Command at all.
It saves a KP
1. CCS are our cheapest HQ choice
2. CCS are only 1 KP (just like any other HQ)
3. CCS give orders that PCS do not have access to (reroll enemy cover, reroll misses against MC&vehicles, auto regroup)
4. the CCS standard still gives reroll morale (the PCS standard does not).
5. 50 points for 5 BS4 guardsmen & 2 orders (at 12") is not a bad deal imo.
I think it is cool that the codex gives us more flexibility (non mandatory CCS), but I think CCS are still a great deal.
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/04/03 21:21:41
Subject: IG codex
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Stalwart Veteran Guard Sergeant
Essen, Ruhr
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JohnHwangDD wrote:BoxANT wrote:About the advisors, so which are you guys dead set on using?
Ordnance, no question about it. The marginal cost is low, and just one good pie plate easily earns the points back.
Earning points back doesn't win you any game per se while the chance for even one good hit is marginal. In addition, they will have to stand still. Dunno, but I'm planning on moving to and fro, shouting orders (the JO ones are extremely overrated).
Concerning the Astropath, you will know when you need him. You can easily build an army with mostly outflankers & DSers.
I'm personally going to include the Fleet Liaison Officer. I don't like enemy outflankers, DSing termis or daemons one bit. The INQ + Mystics is a gimmick. People make it sound as if he would kill whole units all the time but that isn't the case due to its limited range.
BoxANT wrote:
So unless Al Rahem's ability has an additional rule that states "units in his platoon can not take dedicated transports", which there has be zero mention of, it looks like an outflanking platoon of mounted guardsmen is an option
He costs 70 points, can give 2 orders at 12" and has an insta kill powerweapon. He'll be interesting to try out! I can imagine that 3 chimeras and 25 guardsmen outflanking could really throw a wrench into someone's plans  Of course, you're looking at a ~400 point wrench.
They're all individual units, right? Wouldn't they appear at different times and in different places?
Recklessfable wrote:
1 "mandatory" advisor (Ordinance)
There is no ordinance advisor.
I don't see Mech Guard (or the quasi-tank company) needed the Company Command at all.
It saves a KP
How?
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This message was edited 2 times. Last update was at 2009/04/03 21:24:35
"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens
All hail Ollanius Pius! |
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![[Post New]](/s/i/i.gif) 2009/04/03 21:29:14
Subject: IG codex
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Fixture of Dakka
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JB wrote:migsula wrote:Wehrkind wrote:
I just really want to find some people in the fetal position to go in little jars now... I am digging that idea 
Totally W! Looking forward to seeing what you come up with.
I have an idea for legion psykers too 
You could simply convert the basic Cadian Shock Trooper models into the Mentor and Psykers since all of them have flak armor saves (5+). Their basic load of a laspistol and CCW is already included on the sprues though you could raid the new command sprues as well.
I would use a bit of GS and different heads. I think some arm respositioning would also be in order. I may try this out this weekend and post some pictures.
We... could... yes... but... Hi, have we met? This is Migsula, he makes tiny gods from dust and wind. I am Wehrkind, I... well don't, but I have been known to do a mean kit bash  Nice to meet you
I dunno, maybe after reading the fluff I will go a different route, but as I understand it now, one lead psyker using the others as batteries, it just screams for a crazy looking unit.
Though 8 hooded monks with heads bowed attached by chain/cabling to a lightning rod of a "mentor" whom they use to focus their abilities through would be cool too. Man, there are just so many good ways to go with this unit!
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![[Post New]](/s/i/i.gif) 2009/04/03 21:29:29
Subject: IG codex
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Dominar
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With the Astropath they appear with a 3+ on turn 2 and rerolling table edge gives them an 89% chance to appear on the short edge of their choice (1/3 failure rate * 1/3 failure rate).
I'm not necessarily saying I endorse a fully outflanking Guard army, but their ability to maximize their opportunity while minimizing the enemy's (Officer of the Fleet/ good luck Outflanking) makes the IG far, far more effective at it than a Kor'sorro Khan-esque list.
I do feel that the Astropath and Officer of the Fleet are all but mandatory choices, however. Passive abilities this powerful need be included almost without exception.
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![[Post New]](/s/i/i.gif) 2009/04/03 21:36:48
Subject: IG codex
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Decrepit Dakkanaut
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Lord Solar Plexus wrote:JohnHwangDD wrote:Ordnance, no question about it. The marginal cost is low, and just one good pie plate easily earns the points back.
Earning points back doesn't win you any game per se while the chance for even one good hit is marginal. In addition, they will have to stand still.
The INQ + Mystics is a gimmick. People make it sound as if he would kill whole units all the time but that isn't the case due to its limited range.
True, but NOT earning points back very often loses you the game, and I'm not sure I can envision any scenario in which 2 or 3 pie plates from the sky don't earn back 30 or 80 pts, scatter and all. Given that Guard don't move much anyways, standing still isn't a big deal.
Inq + Mystics will kill whole units if they're positioned properly. I currently field Inq/Mystic in LR within 12" of 3 Demolishers (star pattern). My S10 AP2 Demolisher plates have wiped multiple whole units from the board in a single shot. In the new book I can squadron Russes, so that means I could have the Inq pass the shooting over to a Demolisher squadron to drop 2 or 3 S10 AP2 pie plates on the DS target. 3 S10 AP2 plates *will* wipe out any DS unit. So yeah, it's a gimmick, and a good one that works.
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![[Post New]](/s/i/i.gif) 2009/04/03 21:56:06
Subject: IG codex
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Dominar
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This:
Lord Solar Plexus wrote:I'm personally going to include the Fleet Liaison Officer. I don't like enemy outflankers, DSing termis or daemons one bit.
makes sense.
This:
The INQ + Mystics is a gimmick. People make it sound as if he would kill whole units all the time but that isn't the case due to its limited range.
doesn't make sense. Not really because it's wrong, but because if protecting your gunline is important to you, then you WILL take this unit. The average range of effectiveness for Inq+Mystics is 14 inches, which is precisely what you need to protect yourself from deep striking [multi-] meltas.
The psychological barrier created by your opponent with Deep Striking/Drop Podding [whatevers] knowing that if he uses his units the way that he expended points for them, he'll watch 3/4 of them die on arrival, is invaluable.
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![[Post New]](/s/i/i.gif) 2009/04/03 22:34:31
Subject: IG codex
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Rough Rider with Boomstick
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Lord Solar Plexus wrote:
BoxANT wrote:
So unless Al Rahem's ability has an additional rule that states "units in his platoon can not take dedicated transports", which there has be zero mention of, it looks like an outflanking platoon of mounted guardsmen is an option
He costs 70 points, can give 2 orders at 12" and has an insta kill powerweapon. He'll be interesting to try out! I can imagine that 3 chimeras and 25 guardsmen outflanking could really throw a wrench into someone's plans  Of course, you're looking at a ~400 point wrench.
They're all individual units, right? Wouldn't they appear at different times and in different places?
Well I guess it depends on if they maintain the current Infantry Platoon rule where the entire platoon deploys as a single unit ect ect.
I haven't heard that they are removing it, but then again, I haven't heard if they are keeping it either...
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/04/03 23:04:48
Subject: IG codex
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Hardened Veteran Guardsman
The vast open plains of North America
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BoxANT wrote:Lord Solar Plexus wrote:
BoxANT wrote:
So unless Al Rahem's ability has an additional rule that states "units in his platoon can not take dedicated transports", which there has be zero mention of, it looks like an outflanking platoon of mounted guardsmen is an option
He costs 70 points, can give 2 orders at 12" and has an insta kill powerweapon. He'll be interesting to try out! I can imagine that 3 chimeras and 25 guardsmen outflanking could really throw a wrench into someone's plans  Of course, you're looking at a ~400 point wrench.
They're all individual units, right? Wouldn't they appear at different times and in different places?
Well I guess it depends on if they maintain the current Infantry Platoon rule where the entire platoon deploys as a single unit ect ect.
I haven't heard that they are removing it, but then again, I haven't heard if they are keeping it either...
Well, in 5th edition, it's not a rule anyway, your whole army deploys at once, so I wouldn't be surprised if deployment as a unit or deployment as a whole choice wasn't even mentioned.
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![[Post New]](/s/i/i.gif) 2009/04/03 23:05:58
Subject: IG codex
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Decrepit Dakkanaut
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Biophysic wrote:Well, in 5th edition, it's not a rule anyway, your whole army deploys at once, so I wouldn't be surprised if deployment as a unit or deployment as a whole choice wasn't even mentioned.
Go ahead and read the Deployment rules for Dawn of War.
I'll wait.
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![[Post New]](/s/i/i.gif) 2009/04/03 23:16:36
Subject: IG codex
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Guard Heavy Weapon Crewman
Studying abroad in Jerusalem. Soon to return to Utah.
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Are we pretty sure about Chenkov's next wave special rule? As I understand it, he can remove the conscripts at any time and then walk them back on the board at full strength.
Does that mean that you could string a 50-man conscript unit in front of your gunline, have them eat a nob biker unit's assault, then after pile-in moves just remove them so your whole army can shoot the clumped-up bikes?
EDIT: bad example. I doubt conscipts would stay for consolidation at all lol. The question is if I can remove them even when in combat with an enemy unit so that I can shoot it. (Also, if that enemy unit is within 12" of my board edge, could my respawned conscipts charge it again after my shooting and repeat the whole process?
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This message was edited 1 time. Last update was at 2009/04/03 23:25:26
10k points steel legion
My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.
IG forever |
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![[Post New]](/s/i/i.gif) 2009/04/03 23:30:48
Subject: IG codex
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Nimble Pistolier
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is the platoon drill confirmed? (ig squads provide a 4+ cover save to friendly units behind them but enemy units dont get one if you fire through you own squad)
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501 Agathonian Grenadiers
Blood Angels strike force
Glory for the first man to die!
the caption says " when there is something scary at the front, put something even scarier at the back." |
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![[Post New]](/s/i/i.gif) 2009/04/03 23:37:37
Subject: IG codex
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Fixture of Dakka
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Wehrkind wrote:JB wrote:migsula wrote:Wehrkind wrote:
I just really want to find some people in the fetal position to go in little jars now... I am digging that idea 
Totally W! Looking forward to seeing what you come up with.
I have an idea for legion psykers too 
You could simply convert the basic Cadian Shock Trooper models into the Mentor and Psykers since all of them have flak armor saves (5+). Their basic load of a laspistol and CCW is already included on the sprues though you could raid the new command sprues as well.
I would use a bit of GS and different heads. I think some arm respositioning would also be in order. I may try this out this weekend and post some pictures.
We... could... yes... but... Hi, have we met? This is Migsula, he makes tiny gods from dust and wind. I am Wehrkind, I... well don't, but I have been known to do a mean kit bash  Nice to meet you
I dunno, maybe after reading the fluff I will go a different route, but as I understand it now, one lead psyker using the others as batteries, it just screams for a crazy looking unit.
Though 8 hooded monks with heads bowed attached by chain/cabling to a lightning rod of a "mentor" whom they use to focus their abilities through would be cool too. Man, there are just so many good ways to go with this unit!
Pleased to meet you, Wehrkind. I think we can both agree that no two units of these psykers should look alike. I look forward to seeing a great variety of them in progress over the next month or so. Please post photos!
As for the Mentor channeling the squad's powers, I'm not sure that he is the right guy. I imagined him more as the "herder" for the squad so he doesn't count as a psyker. Perhaps middle could clarify the Mentor's role for us. I noticed on Warseer that the Mentor kills D3 of the psykers if they suffer from Perils of the Warp.
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The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2009/04/03 23:46:42
Subject: IG codex
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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I'm pretty sure platoon drill is de-confirmed, replaced by the platoon blob system.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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