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Made in gb
Deranged Necron Destroyer





Leicester, England

If Nick Kyme wrote the fluff and Graham McNeill and Matt Ward teamed up to write the rules, I'd be a happy bunny. Alas...


Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Wow.

Thanks for the info, Yakface. As it's turned into a complete hater's ball I'm going to unsubscribe, but I hope that you'll update the OP now and then as you find out more rumors.

Drink deeply and lustily from the foamy draught of evil.
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Nurgle Predator Driver with an Infestation




california

SlaveToDorkness wrote:OOOOhhhhh!

::looks around for Bandwagon ticket::


im looking for one as well

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in at
Mighty Kithkar





Wouldn't a Band-Barge or Band-Monolith more appropriate?
   
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Growlin' Guntrukk Driver with Killacannon





UK

yakface wrote:
1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).



Oh sigh oh sigh oh sigh. Thats not what I wanted to here but oh well. That's GW for you, recycling old ideas, can't they for once take a gamble on something genuinely new. I suppose they did with DE but this is another chance thats slipping from them.

This message was edited 1 time. Last update was at 2011/05/02 17:15:36


   
Made in us
Ancient Chaos Terminator





Satellite of Love

Oh yeah, GW has a lot of incentive to make big changes and take chances as evidenced by how the slight changes already rumored here were so well received by the other forum users who posted ahead of that last post.

This message was edited 1 time. Last update was at 2011/05/02 17:17:24


"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
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Fixture of Dakka





Steelcity

I dont care if they copied someone elses fluff verbatim.. At least its new to the game and has lots of cool units.


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Made in gb
Death-Dealing Ultramarine Devastator




Dudley, England

ceorron wrote:
yakface wrote:
1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).



Oh sigh oh sigh oh sigh. Thats not what I wanted to here but oh well. That's GW for you, recycling old ideas, can't they for once take a gamble on something genuinely new. I suppose they did with DE but this is another chance thats slipping from them.


Necrons have always pretty much been the tomb kings in space though and I do not see how DE was something genuinely new either, the theme remained the same slavers who like their excesses which is similar to the dark elves of warhammer also. Nothing is genuinely new just depends how you spin it.
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Kroothawk wrote:Some questions (maybe you know the answer):

1.) Is phase out completely gone or now only per Necron unit as sme rumours said?
2.) Can one vehicle be a flyer design, that means a skimmer that could be used as a flyer in a possible flyer expansion?
3.) Are the C'tan more like "aspects of C'tan", otherwise filling elite slots with upgradable gods sounds a bit weird.
4.) Are you sure about one unit, pariahs, completely disappearing from the Codex? Is this a first? Or have they become Crypteks perhaps?
5.) Any rumours on miniature releases?



Those are sadly exactly the kind of questions I can't answer, as I only have the information provided to me, rather than access to the actual codex. Obviously if I'm able to find out more I will be sure to post it.


The one and only thing I can probably say a bit more about is the C'Tan. It does sound a bit like it is the essence or 'shard' of a C'Tan effectively being controlled or deployed by the Necrons. Whether this is a complete redesign of the C'Tan concept or just an evolution of the concept (i.e. the 'full' C'Tans still exist for things like Apocalypse games, but smaller Necron forces carry around C'Tan shards into battle for support) is unknown to me.


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yakface wrote: It does sound a bit like it is the essence or 'shard' of a C'Tan effectively being controlled or deployed by the Necrons. Whether this is a complete redesign of the C'Tan concept or just an evolution of the concept (i.e. the 'full' C'Tans still exist for things like Apocalypse games, but smaller Necron forces carry around C'Tan shards into battle for support) is unknown to me.


Well, in Dawn of War, the Necron Lord can be "transformed" if you will, into the Nightbringer for a short period of time, so maybe the C'tan shard is a further evolution/exploration of this concept.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in br
Longtime Dakkanaut




Brazil

Im sad about the transorts...

Necrons, with lots of shooty options, are perfect bets for deep striking army. Its is even fluffwyse, as fluff pieces on a lot of books describe necrons "coming from nowhere". Deepstrike dont need to be "luminous flash light teleport", it can come as a "Phase In".

I dont like the way every 40k army is turning into "mech heavy". If thing keep coming this way, we can even expect the "tranportagon", a big flying tyranid, who transport othere nids, and count as a jetbike (with T6 and 3 wounds).

I will stick with the Orkz, at leat their fluff is hard to ruin... (well, some Ward can ever sugest something worse)

If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
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Yak is the man. Haters gonna hate. When did gamers get so negative?

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
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Satellite of Love

sexiest_hero wrote:Yak is the man. Haters gonna hate. When did gamers get so negative?
What day did the first gamer forum go live on the Internet?

"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
"Elements of the past and the future combining to create something not quite as good as either." -- The Mighty Boosh
Check out Cinematic Titanic, the new movie riffing project from Joel Hodgson and the original cast of MST3K.
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Somwhere around Rogue Trader.
   
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Dudley, England

Its not gamers but peoples of the internet I suspect.
   
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Decrepit Dakkanaut





Biloxi, MS USA

The Dwarf Wolf wrote:If thing keep coming this way, we can even expect the "tranportagon", a big flying tyranid, who transport othere nids, and count as a jetbike (with T6 and 3 wounds).


Again, Tyranids already HAVE a transport bug thanks to Epic.

This message was edited 1 time. Last update was at 2011/05/02 17:48:56


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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The Dwarf Wolf wrote:Im sad about the transorts...

Necrons, with lots of shooty options, are perfect bets for deep striking army. Its is even fluffwyse, as fluff pieces on a lot of books describe necrons "coming from nowhere". Deepstrike dont need to be "luminous flash light teleport", it can come as a "Phase In".

Ehhhh. That's because more often than not those situations aren't the Necrons "phasing in"--but rather, the Necrons were already there. This is an evolution of the concept and I'll wait to see how it is rather than start decrying it like I did the Dreadknight(which I still don't like. But still, I guess it was inevitable in fleshing out a force that doesn't really have much).
I dont like the way every 40k army is turning into "mech heavy". If thing keep coming this way, we can even expect the "transportagon", a big flying tyranid, who transport othere nids, and count as a jetbike (with T6 and 3 wounds).

There's already the Harridan. It doesn't count as a jetbike, but it can carry broods of Gargoyles.

I will stick with the Orkz, at least their fluff is hard to ruin... (well, some Ward can ever suggest something worse)

The Ork fluff is terrible. There's an Ork castrating a Daemon! Burn Phil Kelly at the stake!

(Notice: that was me making an overreactionist joke. That fluff is there, however, for all to read. Page 27 of the Orks codex, Tuska the Daemon-Killa)
   
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Mauleed



Bakersfield, CA

Kanluwen wrote:

I will stick with the Orkz, at least their fluff is hard to ruin... (well, some Ward can ever suggest something worse)

The Ork fluff is terrible. There's an Ork castrating a Daemon! Burn Phil Kelly at the stake!

(Notice: that was me making an overreactionist joke. That fluff is there, however, for all to read. Page 27 of the Orks codex, Tuska the Daemon-Killa)


Yeah, but that isn't in a marine codex, so nobody read it. Therefore nobody got mad about it.
   
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Badass "Sister Sin"






Camas, WA

Don't forget the ork who goes back in time to get another copy of his own gun and then kills himself...

Oh and Wazdakka, who takes out a Titan by crashing through the windshield...

Of course, I liked both of these examples because I like OTT fluff, but they're certainly right in line with the most recent books for OTT-ness.

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Gathering the Informations.

pretre wrote:Don't forget the ork who goes back in time to get another copy of his own gun and then kills himself...

Oh and Wazdakka, who takes out a Titan by crashing through the windshield...

Of course, I liked both of these examples because I like OTT fluff, but they're certainly right in line with the most recent books for OTT-ness.

Not only that, but they're perfectly Orky.

Just like Space Wolves having more feral members who bond better with the 'Wolves' of Fenris than they do their own brothers in arms.
Or Blood Angels and their convoluted sense of honor(which led to the Lamenters butchering an entire population center rather than letting them become enslaved by Orks) not attacking the Necrons after they both fought the Tyranids to a standstill.
Or the Grey Knights using a ritualistic measure to ensure they're shielded from a Warp phenomenon to ensure they can get to the Daemon at the center of it all, etc etc.


I could go on, but I think my point is clear.
   
Made in pl
Fresh-Faced New User




okay from what ive heard this is true...


1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).

Yup thats nailed that one

2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.

no honestly there not otherwise youll see khorne in the csm dex next


wont coment on rules




6) Destroyers now count as jump infantry and there is a new Fast Attack Jetbike unit called Tomb Blades.

not unles they get a masive redsesign and as the sprues are done n dusted im not sure thats acurate


7) Immortals are now a Troops choice. Pariahs are gone. Flayed Ones are Elites.
only with a charecter

8) There are indeed 6 named characters (although I have no more info on them). There is also a Necron Overlord and a bodyguard unit called Crypteks. Crypteks can be split off before the game to lead units of Necrons, very similar to Wolf Guard in the Space Wolves codex. Crypteks can take a bunch of different technology upgrades, so there is kind of a way now to have personalized squad leaders in a Necron army.

thats really odd that was called pariahs.... so im inclined to agree, there was quite a few charecters though

10) There are six new vehicles in the codex (including the two transports mentioned above). Two of which seem to be based around this old Jes Goodwin design: http://storage.canalblog.com/29/28/731795/53057637.jpg

....all ill say is sky chariot ... but transports.....not sure since they can teleport everywhere they need any, but nothing in ive read says they get so many


12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do. Any unit hit by this vehicle is marked (as in: laser targeted), which means that all other necrons count as being twin-linked for shooting at the marked enemy unit that turn.

he was heavy support last time i saw it


noyt trying to say your wrong or anything or come across a arogant, its just in the version i have seen

   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

I like Tuska's fluff. It is a very orky thing for him to do, regardless of whether there was anything to ..um..target there

The going back in time to get another copy of his favorite shoota is also very orky. Orks don't generally think of consequences

Their attitude to all activities is 'y'all watch this now...'

Wazdakka's fluff is pretty OTT i'll agree, but it's more believable than certain recent bits of Imperial fluff, in that it' s technically physically possible

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GSC - about 2000 Pts
Rhulic Mercs - um...many...
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Dudley, England

Whats not possible in recent imperial codex's? bearing in mind we are set in a universe far in the future where another dimension to the material one basically lets you bend the rules!
   
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california

Platuan4th wrote:
The Dwarf Wolf wrote:If thing keep coming this way, we can even expect the "tranportagon", a big flying tyranid, who transport othere nids, and count as a jetbike (with T6 and 3 wounds).


Again, Tyranids already HAVE a transport bug thanks to Epic.


and this http://www.forgeworld.co.uk/Warhammer-40000/Tyranids/TYRANID-HARRIDAN.html sure its only gargoyles, and its only when it dies. but damn.

This message was edited 1 time. Last update was at 2011/05/02 18:47:49


currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
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Insect-Infested Nurgle Chaos Lord






Dont we have the Mycetic Spore now arleady?

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
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MechaEmperor7000 wrote:Dont we have the Mycetic Spore now arleady?

It's only sort of a transport. Not really. They can't ride around in it, which is the main point.
   
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Versteckt in den Schatten deines Geistes.

Kanluwen wrote:Or the Grey Knights using a ritualistic measure to ensure they're shielded from a Warp phenomenon to ensure they can get to the Daemon at the center of it all, etc etc.


So now you're defending the balls-to-the-wall moronic slaughter of Sisters to make the already pure GK's more pure?

Kanluwen wrote:I could go on, but I think my point is clear.


Yes. Apologist ad absurdum.

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Decrepit Dakkanaut






Burtucky, Michigan

H.B.M.C. wrote:
Kanluwen wrote:Or the Grey Knights using a ritualistic measure to ensure they're shielded from a Warp phenomenon to ensure they can get to the Daemon at the center of it all, etc etc.


So now you're defending the balls-to-the-wall moronic slaughter of Sisters to make the already pure GK's more pure?

Kanluwen wrote:I could go on, but I think my point is clear.


Yes. Apologist ad absurdum.




Yea that one got me too. They are un-taintable right? Thats my understanding of them anyways
   
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Gathering the Informations.

H.B.M.C. wrote:
Kanluwen wrote:Or the Grey Knights using a ritualistic measure to ensure they're shielded from a Warp phenomenon to ensure they can get to the Daemon at the center of it all, etc etc.


So now you're defending the balls-to-the-wall moronic slaughter of Sisters to make the already pure GK's more pure?


And yet, it's still not as dumb as an Ork castrating a Daemon.

Kanluwen wrote:I could go on, but I think my point is clear.


Yes. Apologist ad absurdum.

Sorry, I forgot where I am.

*Rabble rabble rabble!*


Automatically Appended Next Post:
KingCracker wrote:
Yea that one got me too. They are un-taintable right? Thats my understanding of them anyways


Haven't we been through this repeatedly?

We don't know what the "Bloodtide" or the associated "Goreflood" do.

Grey Knights are untaintable in a spiritual sense. They are not, however, untaintable in a flesh and bone sense.

If they were, then we'd not have seen one completely dessicated during the Siege of Vraks by a Great Unclean One.

This message was edited 1 time. Last update was at 2011/05/02 20:36:18


 
   
Made in us
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I have a feeling the new warriors won't look too different from the old warriors. To get good sales from peoples who already have necron armies in 5e the best way is to make a new transport option, suddenly they need 8 transports for their elites/troops in total and a few new models from the new range that will come out... just saying.
   
 
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