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Made in us
Monstrous Master Moulder




Sacramento, CA

From Lord Cook on Warseer
> All officers get refractor fields as standard. Even the platoon commanders.

> Spearhead sentinels get extra armour as standard. So Av12, extra armour and autocannon will set you back 60 points.

> Manticores are close topped. Most won't care, but I'm breathing a sigh of relief.

> Veterans and rough riders are confirmed to all carry frags and kraks as standard.

> The psykers 'soulstorm' ability (the pie plate with Ap D6) isn't Heavy 1, it's Assault 1. Along with 'weaken resolve' (the leadership killer), both powers have 36" range.

> Psykers are confirmed at +10 points per extra psyker.

Voxes only allow a re-roll of orders. Nothing else. One other thing I forgot:

> The Master of Ordnance's artillery strike counts as his shooting. So barring any unusual wording that I missed somewhere, you can indeed use a mortar to spot for him.

I'm particularly excited by the new Enginseers. You pay 45 points for the guy, and he's basically a guardsmen in power armour with a S8 power fist. He fixes weapon destroyed and immobilised results on a 5+, and does so in the shooting phase. Standard +1 to the roll for each servitor with a harness. He doesn't take up a FOC slot either. This now seems to be a viable option for anyone who uses a lot of vehicles.

This message was edited 2 times. Last update was at 2009/04/07 20:41:36


Agitator noster fulminis percussus est 
   
Made in us
Rough Rider with Boomstick





The Enginseer looks like he is basically a mini SM tech priest, which isn't a bad thing The fix in the shooting phase buff actually makes these guys usable, since you can drive them over to a damaged tank in a chimera and still fix it.

If it follows the SM codex, then servitors will be 10pts each and have a single S8 powerfist attack, so not only would a squad (Eng.+4 Serv) be able to fix imm/WD on a 1+, it could also toss out ~5 Powerfist attacks in a pinch. Not bad in larger games where you have a lot of tanks.

SoulStorm/WeakenResolve both look very good! Assault1 36", that's awesome 80pts gets you a S6 apD6 large blast or a -6 LD both with 42" effective range, sounds like a great deal imo.

Sentinels still seem a bit overpriced imo. We'll see if the ability to tie up squads in CC is worth the price...

Not certain out MoO + Mortar would work. Do you need LOS for MoO? Doesn't it still scatter on a hit?


The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in il
Guard Heavy Weapon Crewman




Studying abroad in Jerusalem. Soon to return to Utah.

Any word on the weapon loadout of the techpriest's retinue? Can we take multiple plasma cannons?

Gestalt: I think the ruling as it stands is that you can remove conscipts even if they are in combat at the start of your turn, then they come on at the start of your next turn. When they come back, its only with the upgrades they carried originally, which means attached ICs and the like are not included in the respawn.

10k points steel legion

My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.

IG forever 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

BoxANT wrote:Not certain out MoO + Mortar would work. Do you need LOS for MoO? Doesn't it still scatter on a hit?
It's another multiple barrage shenanigan. Basically, since the MoO's barrage is part of the unit's shooting, any other barrage weapon in the same squad (such as a mortar) would cause the multiple barrage rules to come into effect. Make sure the mortar is closer to the enemy than the master of ordnance and it becomes the ranging shot. The master of ordnance's barrage then uses the multiple barrage rule which overrides the usual scatter rule.

Agitator noster fulminis percussus est 
   
Made in gb
Been Around the Block




Gestalt: There are no restrictions to killing off your squad of conscripts.

Start of your turn you decide you don't want them, then next turn a fresh ( identical minus any IC's ) unit walks on from your board edge.

Nothing was written about being locked in cc or anything else you can imagine.

The way I see it is that they don't just 'disappear'. You leave them for dead / lose hope in them, so they are still milling about but take no further part in the battle.

Interestingly I didn't write anything down noting what happens if they were tied up in cc because there was nothing there to write. Leaves me wondering what happens to the enemy unit? If they're bunched up after assaulting your conscripts and there's no mention of a consolidate for them ( after all, it is your movement phase ) then i'm sure that's a hell of a lot of pie plates heading their way in your shooting phase.
   
Made in de
Stalwart Veteran Guard Sergeant




Essen, Ruhr

On the Mortar + MoO thing: We all know that codex specific rules override general ones, do we? SoWouldn't the codex rule that the MOO's shot always deviates XYZ inches take precedence over the general multiple barrage rules?

"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens

All hail Ollanius Pius! 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Possibly. Depends a lot on the final wording and might need an errate.

Agitator noster fulminis percussus est 
   
Made in us
Storm Trooper with Maglight





Ellicott City, MD

Honestly I think the Griffon + Colossus combo will be far nastier than the Mortor + MoO combo. The ignoring cover at AP 3 is just insane...need to see what a Colossus looks like so I can see about getting two and then finding a Griffon somewhere.

Vonjankmon
Death Korp of Krieg
Dark Angels 
   
Made in es
Fresh-Faced New User




middle wrote:
Griffon is just normal vehicle mounted ordnance,


Sorry but I distinctly remember the griffon to fire only barrage as the colossus (the rule was in small italic font as the colossus). Middle, if you could, check it next time you take a look at it. At least it was in our traslated version. For me it would be a reason to use a manticore rather than two griffons.
Also if you remember: did the chimera have a special rule for the 5 fire points? Does it says where are they located?
   
Made in il
Guard Heavy Weapon Crewman




Studying abroad in Jerusalem. Soon to return to Utah.

middle wrote:Gestalt: There are no restrictions to killing off your squad of conscripts.

Start of your turn you decide you don't want them, then next turn a fresh ( identical minus any IC's ) unit walks on from your board edge.

Nothing was written about being locked in cc or anything else you can imagine.

The way I see it is that they don't just 'disappear'. You leave them for dead / lose hope in them, so they are still milling about but take no further part in the battle.

Interestingly I didn't write anything down noting what happens if they were tied up in cc because there was nothing there to write. Leaves me wondering what happens to the enemy unit? If they're bunched up after assaulting your conscripts and there's no mention of a consolidate for them ( after all, it is your movement phase ) then i'm sure that's a hell of a lot of pie plates heading their way in your shooting phase.


I brought this up earlier in the thread. An interesting idea would be to string 20 of them out in front of your linesin the open where they will get assaulted and then let them die. The assaulting unit is now stuck in an open field with the hammer and anvil of the imperium aiming at it. Could work well for taking the bite out of assault marines, raptors, even demons and the like.

10k points steel legion

My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.

IG forever 
   
Made in gb
Been Around the Block




I'll certainly check the 'barrage only' for both tanks. I'm sure the colossus definitely is.

Chimera fire points are considered from the top hatch. Yep. All five. Bit of a tight squeeze but nice and simple for range / LoS.
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Yay, now I can chop off those silly lasguns.

Agitator noster fulminis percussus est 
   
Made in us
Devastating Dark Reaper




Chicago

After reading Warseer rumor threads, they seem to have a lot of information about the new codex. Has it been leaked or is this all still speculation?

This message was edited 1 time. Last update was at 2009/04/08 00:08:08


40k armies:
Fantasy: TK, Dwarfs, VC 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's from people who have read it and written it down.

And no, it hasn't leaked. Sadly.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Seconded.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Couple of random bits of info from the Codex, not rules, just impressions from skimming the pages.

1. Lots of new artwork, as you'd expect. I really like the new picture of the Techpriest.
2. Storm Trooper pic is quite interesting. He ain't Kasrkin, and he's not one of the original Stormies either.
3. The Colossus is the Bombard!!!! So they've just renamed it! Bastards.
4. The Griffon picture is the FW version, not the original version. So if they do a model of it, expect a plastic-i-fication of the FW version.
5. Hydra gets its own page!
6. Command Platoon page is huge! Every damned weapon option, upgrade unit option, skills and whatnot. Makes the Chapter Master look like a summary.
7. Yeah, it seems most units got new art. Manticore shows up with new art. Special Characters (sans Creed & Yarrick) get new art. New art for Al'rahem is cool.
8. Nork's 110-fething-points. Wow.
9. Priests are beyond stupidly overpriced. 45 points for a T3 W1 model. I don't care if he has a Rosarius as standard, that just means I need three bolter shots to kill him rather than two.
10. Support Sentinels are 55 points. Plasma's 20. Not worth it.

That's all that's worth reporting really. Sadly I can't read Spanish.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Rough Rider with Boomstick





Ok, so how would this stack? Ameba platoon of say 40 with a fisting commisar, priest, and under orders "for Cadia?" How nasty would that be?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You can buy another squad for the cost of that Priest. Blob an extra 10 men into the unit.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Regular Dakkanaut





Aberdeen, Scotland

H.B.M.C. wrote:2. Storm Trooper pic is quite interesting. He ain't Kasrkin, and he's not one of the original Stormies either./quote]When you say original Stormies, do you mean the ones in the beret? Or the middle stormies between Beret and Kasrkin?

BWSF
Hive Fleet Up yer Kraken
Rynn's Relief
*insert witty daemon thing here*

http://kitmustpaint.blogspot.com/
 
   
Made in us
Rough Rider with Boomstick





110?!?!!?!! Does he shoot battlecannon rounds out of his eyes?

75 for a PC Spearhead, I think Sentinels are still 10pts overpriced.

Oh well, can't wait to get my hands on it.

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Sorry, yes, forgot about Mr.One Pose Plastic Stormies... I've got some of those floating around somewhere... anyway, yes, the ones that came out for 3rd Ed - the big bulky Carapace ones.

It's not them, and it's not Kasrkin. It's closer to the bulky carpace ones than the Kasrkin, but still not the same.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

@H.B.M.C. - It's not REALLY the Bombard. The colossus has the cannon more forward on the chassis, yes?

I imagine you HAVE a Bombard, so you'd be the one to ask.
   
Made in ca
Fresh-Faced New User




Toronto, Ontario Canada

Is there a Spanish codex leak, as infull codex? If so where
   
Made in us
The Last Chancer Who Survived





Norristown, PA

For the squadrons of tanks.. especially artillery and russes, do they all have to stay together and shoot at the same thing? or will they be more like zoanthropes where you can take up to 3 but they can go do whatever they want separately?

I was thinking for the medusa especially it wouldn't be a tough conversion, just buy a basilisk and saw off the long barrel. You could probably do the same thing with the colossus, use a sawed-off basilisk middle with russ tracks. Something like that..

 
   
Made in us
Rough Rider with Boomstick





Necros wrote:For the squadrons of tanks.. especially artillery and russes, do they all have to stay together and shoot at the same thing? or will they be more like zoanthropes where you can take up to 3 but they can go do whatever they want separately?


Everyone is saying that they use normal vehicle squadron rules as per the BRB. So 4" coherency, all shoot same target, Stunned = Shaken, and immobile = destroyed.


The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Hardened Veteran Guardsman



The vast open plains of North America

foil7102 wrote:Ok, so how would this stack? Ameba platoon of say 40 with a fisting commisar, priest, and under orders "for Cadia?" How nasty would that be?


Really, it might be nastier with Straken instead of Creed. Counter Attack and Furious Charge (without costing you an order). I'm itching to try two 30-man blob platoons with Commissars, with Straken's Command Squad with camo cloaks and a Medic within 12" of each. Both squads get benefit from his ability and his own squad is a bit scary in close combat anyway.
   
Made in fi
Calculating Commissar







H.B.M.C. wrote:
9. Priests are beyond stupidly overpriced. 45 points for a T3 W1 model. I don't care if he has a Rosarius as standard, that just means I need three bolter shots to kill him rather than two.


Careful, you're not leaving any room for a descriptor for how idiotically overpriced they used to be. Back in the day they cost 65 points with rosariuses, and you were forced to put them where you didnt want to thanks to the advisor rules. They're still a CC booster for IG, so there was basically no chance of them ever getting a lean and competitive price. The basic problem is that GW is unwilling to drop these ineffective CC units from the IG list and settles for making them crap instead.

Still, it could be worse. At least new IG is better off than any of the factions in WM2. Both got eviscerated, but we escaped utter emasculation.

The supply does not get to make the demands. 
   
Made in us
Hardened Veteran Guardsman



The vast open plains of North America

I think at 45 points the priest is a questionable, but arguable purchase if its a squad upgrade. As an independent character, I see myself taking Stormtroopers more often than priests.
   
Made in us
Hurr! Ogryn Bone 'Ead!





Excuse me if this has been asked before, but is it possible to amoeba (Love this term) squads from DIFFERENT platoons? Or is it only the 2-5 infantry squads in each platoon?

Like could I take two minimum troop choices (1 pcs, 2 squads each), amoeba them all together for 40 guardsmen? Or maybe take two full platoons and pop a 100-man strong unit of guardsmen on the table?

I don't remember seeing clarification on that point. I assume not, but it's nice to know.

Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar


Yup. 
   
Made in gb
Junior Officer with Laspistol





Sheffield, England

From what I understand it's only infantry squads from the same platoon.

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