| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/02/22 05:56:16
Subject: Dark Angels tidbits
|
 |
Decrepit Dakkanaut
|
Kanluwen wrote:Dysartes wrote:The one thing I'd like to see is the consistent application of "Inner Circle wear bone-coloured armour" - so this would apply to all Chaplains, Captains and Librarians, as well as the Deathwing. Not quite sure how to apply it to the Master of the Ravenwing, however.
Not all Captains are within the Inner Circle actually. From what I've seen it seems to be understood that the members of the Deathwing who deploy outside of Terminator armor show the bone-colors on their robes, rather than on their armor.
That said, I don't see it as a problem of Chaplains and Librarians retain their Codex colors. The Dark Angels do follow the Codex Astartes to an extent, which makes it believable that they would do such.
The times I've seen it implemented well, the robes had the Codex colours for the role used on them, instead of the armour.
I remember seeing the special characters done like that in a WD during 2nd edition - I want to say it was Fred Reed who did it, but I can' remember for sure.
|
2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 06:00:55
Subject: Dark Angels tidbits
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Dysartes wrote:Kanluwen wrote:Dysartes wrote:The one thing I'd like to see is the consistent application of "Inner Circle wear bone-coloured armour" - so this would apply to all Chaplains, Captains and Librarians, as well as the Deathwing. Not quite sure how to apply it to the Master of the Ravenwing, however.
Not all Captains are within the Inner Circle actually. From what I've seen it seems to be understood that the members of the Deathwing who deploy outside of Terminator armor show the bone-colors on their robes, rather than on their armor.
That said, I don't see it as a problem of Chaplains and Librarians retain their Codex colors. The Dark Angels do follow the Codex Astartes to an extent, which makes it believable that they would do such.
The times I've seen it implemented well, the robes had the Codex colours for the role used on them, instead of the armour.
I remember seeing the special characters done like that in a WD during 2nd edition - I want to say it was Fred Reed who did it, but I can' remember for sure.
Oh I'm sure people have done it--and done it well!
Personally though, I think the bone robes work best. It's a striking contrast for the most part, compared to the reds, blues, and blacks of the various "specialists".
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 07:44:14
Subject: Re:Dark Angels tidbits
|
 |
Irked Necron Immortal
|
I'd love to see units changing their foc slots based on their equipment, it would suit well on a Legion who values tactical supremacy rather than following the war for dummies book.
For example: you can have current Deathwing for Troops or you can have more heavy weapons than usual and switch to HS or have an equipment that allows charge after DS and switch to FA.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 08:00:39
Subject: Re:Dark Angels tidbits
|
 |
Bloodthirsty Chaos Knight
|
I just wish for a playable codex which will not become obsolete with any other codex  . Actually ASM's too would make my day...
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 13:53:25
Subject: Re:Dark Angels tidbits
|
 |
Longtime Dakkanaut
|
I'd love to see units changing their foc slots based on their equipment, it would suit well on a Legion who values tactical supremacy rather than following the war for dummies book.
Aint that the truth.
The whole fluff idea of the codex astartes is beyond laughable.
"Look sarge, a sea of tyranids are approaching, must be millions of them, can we pick up ten heavy bolters for the whole squad and mow them down?
Nope, codex says only one heavy bolter per ten marines, sorry but today we die because we werent allowed to shoot enough."
I just love the lame fluff excuses that try to defend this crap.
|
Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 14:04:37
Subject: Re:Dark Angels tidbits
|
 |
Lord of the Fleet
|
Pyriel- wrote:I'd love to see units changing their foc slots based on their equipment, it would suit well on a Legion who values tactical supremacy rather than following the war for dummies book.
Aint that the truth.
The whole fluff idea of the codex astartes is beyond laughable.
"Look sarge, a sea of tyranids are approaching, must be millions of them, can we pick up ten heavy bolters for the whole squad and mow them down?
Nope, codex says only one heavy bolter per ten marines, sorry but today we die because we werent allowed to shoot enough."
I just love the lame fluff excuses that try to defend this crap.
It should be like the DoW games, have 5 of whatever weapons you want
Of corse then everyone would spam missiles and meltas like no tomorrow
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 19:03:11
Subject: Re:Dark Angels tidbits
|
 |
Longtime Dakkanaut
Beaver Dam, WI
|
kenshin620 wrote:Pyriel- wrote:I'd love to see units changing their foc slots based on their equipment, it would suit well on a Legion who values tactical supremacy rather than following the war for dummies book.
Aint that the truth.
The whole fluff idea of the codex astartes is beyond laughable.
"Look sarge, a sea of tyranids are approaching, must be millions of them, can we pick up ten heavy bolters for the whole squad and mow them down?
Nope, codex says only one heavy bolter per ten marines, sorry but today we die because we werent allowed to shoot enough."
I just love the lame fluff excuses that try to defend this crap.
It should be like the DoW games, have 5 of whatever weapons you want
Of course then everyone would spam missiles and meltas like no tomorrow
Okay how about this - A DA can exchange a bolter for any weapon with the cost going up 5 points for each change up to 5 may change weapons.
Heavy bolter 5 - 10 - 15- 20 - 25
Missile launcher/ MM 10 -15 -20-25-30
Plasma cannon 15-20-25-30-35
Lascannon 20 -25-30-35-40
So 10 marines 150 points + 5 heavy bolters 225 +5 missile launchers 250 +5 plasma cannons 275 +5 Lascannons 300
Sure you can spam stuff AND they would be troop choices but you are going to be limited by the increasing cost.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 19:43:08
Subject: Re:Dark Angels tidbits
|
 |
Ultramarine Master with Gauntlets of Macragge
|
DAaddict wrote:
Okay how about this - A DA can exchange a bolter for any weapon with the cost going up 5 points for each change up to 5 may change weapons.
Heavy bolter 5 - 10 - 15- 20 - 25
Missile launcher/MM 10 -15 -20-25-30
Plasma cannon 15-20-25-30-35
Lascannon 20 -25-30-35-40
So 10 marines 150 points + 5 heavy bolters 225 +5 missile launchers 250 +5 plasma cannons 275 +5 Lascannons 300
Sure you can spam stuff AND they would be troop choices but you are going to be limited by the increasing cost.
That's horribly complicated and nobody would ever buy heavy bolters at 25 points a gun. They're supposed to be a largely codex chapter, let their tac squads take the usual options plus an option for some kind of archaic and esoteric heavy weaponry.
|
Check out my Youtube channel!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 19:57:53
Subject: Dark Angels tidbits
|
 |
Secretive Dark Angels Veteran
|
I want my 5-man veterans with all plasma guns. Like sternguards without special ammo but with all plasma option.
Also, I want specific anti-Chaos wargear and ability. GK has anti-psyker, DA needs anti-Chaos stuff. Things that reduce Chaos initiative, Preferred Enemy for chaos.
The entire fluff of DA is about hunting down fallen and chaos, shouldn't we have chaos preferred enemy?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:00:08
Subject: Dark Angels tidbits
|
 |
[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
|
Dysartes wrote:
The times I've seen it implemented well, the robes had the Codex colours for the role used on them, instead of the armour.
I remember seeing the special characters done like that in a WD during 2nd edition - I want to say it was Fred Reed who did it, but I can' remember for sure.
I'm on board with this, always preferred the Specalists and leaders of the Chapter having Bone armour and either green or near black robes. Hell when I had Dark Angels last time, around 97-98ish, Two of my Vet Sgt's where in Bone armour as well as the leaders, looked really good with them leading the Squads of green.
If I do end up with Dark Angels this year, I'll be doing the same, although I am also positive I want to do a ravenwing Unit on foot, partially in honour of the old Space Marne box, but also as I think they'd look pretty awesome mixed in among the rest of the army. Especially if there was a Elite unit I could take advantage of for them.
|
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:02:26
Subject: Re:Dark Angels tidbits
|
 |
Slippery Scout Biker
|
I noticed a lot of discussion here on the Mortis dread being made available to pretty much all SM chapters so I'm not sure if it's of particular significance with the rumours of the upcoming DA release, but the latest addendum to the IA rules has some updated info on the Mortis to be used by "the Unforgiven" and their successors only:
http://www.forgeworld.co.uk/Downloads/Product/PDF/s/Smupdate.pdf
I don't know if this has already been posted somewhere in news and rumours so apologies if it has and I'm just way behind the times.
tsd
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:05:21
Subject: Dark Angels tidbits
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
That PDF is old. It was published before the Blood Angels got their current Codex, if I remember correctly.
It does not matter either, as the current SM book and Grey Knights books allow for Mortis Dreadnoughts to be made in all but name.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:09:06
Subject: Dark Angels tidbits
|
 |
Longtime Dakkanaut
West Midlands (UK)
|
Morathi's Darkest Sin wrote:
If I do end up with Dark Angels this year, I'll be doing the same, although I am also positive I want to do a ravenwing Unit on foot, partially in honour of the old Space Marne box, but also as I think they'd look pretty awesome mixed in among the rest of the army. Especially if there was a Elite unit I could take advantage of for them.
Those black-armoured Ravenwing guys have a nasty habit of disappearing for unknown reasons when they stroll about on foot. Petitions to start an investigation into the matter to the Inner Circle have not been responded to so far. DA leadership has so far kept quiet on the matter. For the security of everyone in the 2nd, the Captain has ordered they should never, ever be out without their Bikes or Speeders. Especially inbetween mission!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:10:57
Subject: Dark Angels tidbits
|
 |
Irked Necron Immortal
|
Maybe we'll have a Mortis which would be more dedicated to shooting? Better BS or Auto-targeting System?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:13:01
Subject: Dark Angels tidbits
|
 |
[SWAP SHOP MOD]
Decrepit Dakkanaut
OH-I Wanna get out of here
|
With leaks from the new WD of the Nids and SW, anyone have picks of the spine art with Jan-March that I am hoping is a Angel?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:19:30
Subject: Dark Angels tidbits
|
 |
Slippery Scout Biker
|
Kanluwen wrote:That PDF is old. It was published before the Blood Angels got their current Codex, if I remember correctly.
It does not matter either, as the current SM book and Grey Knights books allow for Mortis Dreadnoughts to be made in all but name.
Apparently not so old, the FW website says that it's an update from Feb 2012. That's not to say they've not just changed the date on it though!
I agree though, they can be made in all but name. Just thought it might be an interesting lead toward what might be coming up in DA release/codex.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:19:58
Subject: Dark Angels tidbits
|
 |
Thinking of Joining a Davinite Loge
|
Remember when the GK rumours were flying before the codex came out and people thought that there may be something called 'out the heretic' that meant you got an advantage against a model or unit because it potentially had a heretic in it?
Well, DA could have a special rule that worked in a similar way - 'Fallen located' or something. Any HQ, and these rumoured Chaplains could have that rule which gives them and any squad they are attached to preferred enemy against a unit designated at the start of battle. If you were able to take 3 Chaplains and a normal HQ with this rule, then you could mark 4 enemy units which would be pretty cool, especially if the rumours about 6th ed preferred enemy are true.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:27:24
Subject: Dark Angels tidbits
|
 |
Secretive Dark Angels Veteran
|
BA, Necron all have kind-of preferred enemy special rule/wargear for certain units. I am sure we will see the same for DA. Rolling this into special Chaplain squad is a good design decision.
+1 ColdSadHungry.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:32:18
Subject: Dark Angels tidbits
|
 |
Screaming Shining Spear
Central Coast, California USA
|
thesoupdragon wrote:Kanluwen wrote:That PDF is old. It was published before the Blood Angels got their current Codex, if I remember correctly.
It does not matter either, as the current SM book and Grey Knights books allow for Mortis Dreadnoughts to be made in all but name.
Apparently not so old, the FW website says that it's an update from Feb 2012. That's not to say they've not just changed the date on it though!
I agree though, they can be made in all but name. Just thought it might be an interesting lead toward what might be coming up in DA release/codex.
.
Old rule or not, 105 Points for a twin missile launcher dread is pretty damn good. I don't check the FW Pdf section that often, and I guess I should. But this one is definitely getting printed up.
Edit
Alright I'm on the Forworld Site right now and can't find the link to look at the downloadable section. Can't anyone give me a click by click where to find?
|
|
This message was edited 1 time. Last update was at 2012/02/22 20:38:07
THE FUN HAS BEEN DOUBLED!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:36:18
Subject: Dark Angels tidbits
|
 |
Secretive Dark Angels Veteran
|
Pretty good? Wolf has Assault Cannon + Fist for 105 ever since (well forever).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:38:30
Subject: Dark Angels tidbits
|
 |
Ultramarine Master with Gauntlets of Macragge
|
leohart wrote:BA, Necron all have kind-of preferred enemy special rule/wargear for certain units. I am sure we will see the same for DA. Rolling this into special Chaplain squad is a good design decision.
+1 ColdSadHungry.
So units should have preferred enemy with chaplains? Chaplains who already get to reroll on the charge? I mean I guess that's slightly better but makes the chaplain wholly redundant. Something like the Wolf Priest rule where they can get preferred enemy against a unit type (infantry, vehicle, daemon, monstrous creature, cavalry, etc) could be a workable mechanic.
leohart wrote:I want my 5-man veterans with all plasma guns. Like sternguards without special ammo but with all plasma option.
Also, I want specific anti-Chaos wargear and ability. GK has anti-psyker, DA needs anti-Chaos stuff. Things that reduce Chaos initiative, Preferred Enemy for chaos.
The entire fluff of DA is about hunting down fallen and chaos, shouldn't we have chaos preferred enemy?
Jesus Christ no. TMC's don't need yet another unit hyper-efficient at wasting them. The world doesn't need that much plasma spam. Give them some kind of cool, interesting archeotech gun, but not a squad full of S7 AP2 death rifles. DA don't hate Chaos much more than any other Space Marine army, they just have a grudge against their own numbers who fell to Chaos. Letting them "mark" units for death or whatever because they suspect someone in that squad may have information about the fallen is as close as preferred enemy should go.
|
Check out my Youtube channel!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:38:50
Subject: Dark Angels tidbits
|
 |
Stubborn Dark Angels Veteran Sergeant
|
105 for a twin-missile dread, when you can have a twin-missile plus multimelta speeder for 75...? No thanks!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:41:07
Subject: Dark Angels tidbits
|
 |
Nasty Nob on a Boar
|
Maybe not plasma, but how about Napalm? I'd gladly exchange SM plasma for Tau plasma with the ability to ignore all cover saves...
|
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:47:56
Subject: Dark Angels tidbits
|
 |
Screaming Shining Spear
Central Coast, California USA
|
Ian Sturrock wrote:105 for a twin-missile dread, when you can have a twin-missile plus multimelta speeder for 75...? No thanks! 
Yeah but dreads are always around 100 points. It may not be the most competitive use of points, but in a 1500 or 1850 point list 105 points (or 210 for that matter) is nothing. And for the 30 points you get a little more survivability. I do find it curious that every other weapon option upgrade is a twin link though. I know the FW pieces depict twin linkage on the weapons themselves, but it's not like two missiles couldn't have fired out of each of the Mortis Missile Launchers.
|
THE FUN HAS BEEN DOUBLED!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 21:02:51
Subject: Dark Angels tidbits
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
thesoupdragon wrote:Kanluwen wrote:That PDF is old. It was published before the Blood Angels got their current Codex, if I remember correctly.
It does not matter either, as the current SM book and Grey Knights books allow for Mortis Dreadnoughts to be made in all but name.
Apparently not so old, the FW website says that it's an update from Feb 2012. That's not to say they've not just changed the date on it though!
I agree though, they can be made in all but name. Just thought it might be an interesting lead toward what might be coming up in DA release/codex.
You are right that it's a new update. That's my bad. This is what I was thinking of, not an update to three specific units from three different books( IA2, 4, and one of the Vraks books).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 21:09:00
Subject: Dark Angels tidbits
|
 |
Sinewy Scourge
|
Dysartes wrote:
I remember seeing the special characters done like that in a WD during 2nd edition - I want to say it was Fred Reed who did it, but I can' remember for sure.
Yes, you are absolutely right, great memory! I remember it was an interesting take - the armour was bone coloured and the robes had the respective colours (blue for Ezekiel, etc).
|
|
This message was edited 1 time. Last update was at 2012/02/22 21:09:43
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 21:24:24
Subject: Dark Angels tidbits
|
 |
Slippery Scout Biker
|
MightyGodzilla wrote:thesoupdragon wrote:Kanluwen wrote:That PDF is old. It was published before the Blood Angels got their current Codex, if I remember correctly.
It does not matter either, as the current SM book and Grey Knights books allow for Mortis Dreadnoughts to be made in all but name.
Apparently not so old, the FW website says that it's an update from Feb 2012. That's not to say they've not just changed the date on it though!
I agree though, they can be made in all but name. Just thought it might be an interesting lead toward what might be coming up in DA release/codex.
.
Old rule or not, 105 Points for a twin missile launcher dread is pretty damn good. I don't check the FW Pdf section that often, and I guess I should. But this one is definitely getting printed up.
Edit
Alright I'm on the Forworld Site right now and can't find the link to look at the downloadable section. Can't anyone give me a click by click where to find?
You can access it via their homepage, on the right hand side in the FW announcements section. Alternatively follow the link here:
http://www.forgeworld.co.uk/News/Downloads.html
Enjoy!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 21:38:59
Subject: Dark Angels tidbits
|
 |
Longtime Dakkanaut
Beaver Dam, WI
|
"Hunt for the fallen" update.
If the DA takes an Interrogator Chaplain, all opposing HQs are worth 2 KP or 1 objective if killed in close combat. (Assumed kept alive for later questioning) Likewise if an opposing HQ is alive at the end of the game, the opponent can claim 2 KP or 1 additional objective. If the HQ dies through fire it counts for 0 KP or Objectives.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 22:01:02
Subject: Dark Angels tidbits
|
 |
Secretive Dark Angels Veteran
|
@DAaddict: That should be an optional thing. Kindda like Wolf's saga stuff.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 22:13:36
Subject: Dark Angels tidbits
|
 |
Fixture of Dakka
|
DAaddict wrote:"Hunt for the fallen" update.
If the DA takes an Interrogator Chaplain, all opposing HQs are worth 2 KP or 1 objective if killed in close combat. (Assumed kept alive for later questioning) Likewise if an opposing HQ is alive at the end of the game, the opponent can claim 2 KP or 1 additional objective. If the HQ dies through fire it counts for 0 KP or Objectives.
The trouble with any Hunt the Fallen rule is that it normally seems a bit daft when you come up against Tyranids... "So Mr Broodlord, tell us everything you know about Cypher and we will ease your suffering."
I'd like to see a rule that acknowledges that the Dark Angels will bugger off if they get whiff of the Fallen elsewhere in the vicinity... though I have no idea of how you'd make it work.
|
|
|
|
 |
 |
|
|