Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/04/12 19:22:01
Subject: Re:IG codex
|
 |
Nigel Stillman
|
kadun wrote:Another Weaken Resolve - Divine Pronouncement trick:
pg. 46 BGB: Troops who are falling back automatically fail all Morale checks, except those to regroup.
pg. 45 BGB: Units make a fall back move immediately upon failing a Morale test.
So, Psyker Battle Squad + Inquisitor Lord + Inquisitor + Guns.
Weaken Resolve to drop Leadership of target unit to effecively 2.
Inquisitor Lord Divine Pronouncement to make target unit take a Leadership Test at 2, assume they fail test and fall back 2D6".
Inquisitor Divine Pronouncement to make target unit take a Leadership Test which they automatically fail and fall back another 2D6".
Shoot target squad just enough to do 25% casualties, at the end of the Shooting Phase target unit automatically fails leadership test and falls back another 2D6".
Fear of the Darkness, eat your heart out.
I'm also looking forward to Weaken Resolve -> 25% casualties -> charge with 10 Guardsmen to wipe out Nob Biker Squads 
Great, now let's look at what I need to buy...
Daemonhunters Codex
Inquisitors
GK Terminators
Sanctioned Psykers
Iron Hand Straken
Ursarker E. Creed
Chimeras
Crap. That's a lot of stuff. GW is good at selling stuff.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 19:36:56
Subject: IG codex
|
 |
Regular Dakkanaut
|
I played a fairly rough playtest game yesterday. 1,200 pts vs Tau.
Wasnt a particularly well tuned or designed army, really just a rough quick game to see how some of the new stuff plays.
So my army was basically...
Basic Company Command
Platoon Command (4 meltas)
x4 Lascannon/Plasma squads
Platoon Command (4 meltas)
x4 Lascannon/Plasma squads
Standard Russ (x3 HB)
Standard Russ (x3 HB)
He was running a heavily mechanized Tau list. 3 Hammerheads, couple Piranhas, 2-3 squads of Fire Warriors in Devilfish.
Kill points, standard deployment. he went first.
It being Kill Points and him having no assault units and my wanting to test out the ameoba rules, I mobbed everything up big. Two 40 man groups.
My tanks didnt get to do a whole lot (thinned down his Fire Warrior squads a little before getting killed by Railgun fire). So didnt get to test out the new Russ firing rules as much as I'd like.
The 4 Lascannon squads with the Twin-Linked orders took a horrible toll on his mechanized list though. Which was especially rough given that it was a kill point mission. Basically the blob platoons were inflicting a kill point a turn each by popping vehicles while absorbing a massive amount of firepower due to all those ablative wounds. He kept his Fire Warriors outside of 24" from my blob platoons but within 30" so they could take advantage of Tau rifle range. I was worried that he'd Devilfish everything into rapid fire range then maul a blob platoon... but we discussed it and I think he was right. The blobs were in cover so he wouldnt have done enough damage to shut them down... and the fire warriors wouldve been gunned down during my turn. The HQ units werent really a viable target given that they were lurking back behind terrain and line of sight wouldve been unlikely.
While on the subject of blob platoons, he was doing a little playtesting of his own, wanting to see if the huge platoons could be abused by pinning checks. All the drones popping off of Pirhanas, Devilfish, Hammerheads, etc zipped up into range and zapped away with Pulse Carbines to force a great many pinning checks. Only failed a couple during the course of the entire game but shutting down the blob platoons for those turns was unpleasant. High risk though (as he knew) since it was fairly amusing to fire 60 FRFSRF lasrifle shots, 4 lascannon shots, and 8 plasma shots into 2 drones for a KP.
So at any rate, end of game he still had quite a bit on the board. He did eventually manage to kill both Russes, one blob, and a platoon HQ. But everything else was hunkered down in cover, still firing, and I'd already killed enough KP that the game was effectively over.
Needless to say... it felt REALLY odd at the end of the game when we were discussing that Guard was at a major advantage in this particlar KP mission.
And yes, it's an odd matchup, a playtest game, etc. And isnt terribly useful in passing judgment on the new codex.But despite HBMC's comment earlier... anecdotal evidence is human, often fun to read, and often easier to understand than statistics. Personally I'm a fan of anecdotes AND statistics.
|
This message was edited 1 time. Last update was at 2009/04/12 19:38:37
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 19:42:26
Subject: IG codex
|
 |
Hardened Veteran Guardsman
The vast open plains of North America
|
Agamemnon2 wrote:H.B.M.C. wrote:Ooooh! Anecdotal evidence. So tasty, yet so unfilling.
To be fair, to date nobody has presented any statistical evidence either.
Here's the simple math of the Hellhound, but it has a lot if unquantifiables because of its speed and shape of the template and how prevalent terrain is on the board.
Old Hellhound: Hits a model it touches 3/4ths of the time.
New Hellhound: Hits a model it touches 100% of the time.
Old Hellhound: Can hit a model at 24" away.
New Hellhound: Can hit a model 20" away.
Distance Meltagun must move to be w/in 6" of old Hellhound if fired at from max range: 18"
Distance Meltagun must move to be w/in 6" of new Hellhound if fired at from max range: 12"
Old Hellhound: Can move 6" before firing its Inferno Cannon.
New Hellhound: Can move 6" before firing its Inferno Cannon and Heavy Bolter, or 12" before firing its Inferno Cannon.
Old Hellhound: Can move 12" maximum.
New Hellhound: Can move 18" maximum.
Old Hellhound: 115 points
New Hellhound: 130 points
That's all the math I know how to do in this particular scenario, if anybody else has math on the Hellhound they'd like to contribute, please feel free. I will admit that I was giving anecdotal evidence, but I wasn't just saying "Hellhound is awesome! I tried it and it still rocks!" I was attempting to explain based on play experience why I think the new version is still worth considering.
But seriously, the Griffon is murder on a stick.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 19:54:16
Subject: IG codex
|
 |
Rough Rider with Boomstick
Western Washington State, U.S.A.
|
Ivan wrote:While on the subject of blob platoons, he was doing a little playtesting of his own, wanting to see if the huge platoons could be abused by pinning checks.
The short answer is no. The long answer is 'you have a gakking order that makes your men get back up and start shooting if they are pinned.
|
"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 20:10:03
Subject: IG codex
|
 |
Rough Rider with Boomstick
Finland
|
Kungfuhustler wrote:Ivan wrote:While on the subject of blob platoons, he was doing a little playtesting of his own, wanting to see if the huge platoons could be abused by pinning checks.
The short answer is no. The long answer is 'you have a gakking order that makes your men get back up and start shooting if they are pinned.
This is why I believe the Guard HQ`s will become high priority targets. They have a solution for almost any tactical situation ( concentrated fire versus tanks, volleyfire against infantry and recovery for pinned units ), so neutralizing them is worth the trouble. Using Barrage weapons, headhunting flanker units or simply a huge amount of regular fire are all viable tactics.
|
12001st Valusian Airborne
Chrome Warriors
Death Guard
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 20:20:14
Subject: IG codex
|
 |
Guard Heavy Weapon Crewman
Studying abroad in Jerusalem. Soon to return to Utah.
|
There was an earlier post that compared the hellhounds as well. He said that while the range you can throw the template has been reduced, you now only have to put the small end of the template within the 12" - meaning you can stretch it out longways (making it 12" + length of template range). Combine that with the extra distance you can move and fire as a fast vehicle and now the hellhound has a net gain in its range.
I don't have my BRB in this hemisphere, so can someone remind me what the LOS rules are for firing with a squad? As I recall, as long as one of your models can see one of his, you can fire with everything. But if over half his models have cover from half of yours, then they get cover saves. Is that correct?
If so, does that mean a 50-man blob with 5 autocannons spread out across the table can shoot all 5 of them at a tank 24 men (and possibly all of the autocannons) of the platoon can't even see? That is, assuming you are in coherency?
|
This message was edited 1 time. Last update was at 2009/04/12 20:21:21
10k points steel legion
My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.
IG forever |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 20:24:24
Subject: IG codex
|
 |
Regular Dakkanaut
|
Like I said, we were playing really rough. Didnt even have the new codex in-hand at the time and we were operating off memory. Frankly I owe my opponent a favor for agreeing to help me test. It was late in the evening and he was pretty tired. Had to talk him into playing a quick game.
I just read over "Get back in the fight", and this may be a silly question... but it seems to come up ocassionally at the store...
Is going to ground the same as being pinned?
Cause GBITF undoes GTG but doesnt mention pinned.
Sorry if this has come up before but there ARE 68 pages in this thread. Not to mention the locked previous threads. I've kept up with the pages quite well over time but yeah.
As for hellhound ranges, it's important to keep in mind that max range new version might get you 2-3 models under the template at extreme/near extreme range. Current version will get you quite a bit more than that in the same general range. So if you're hoping to bracket lots of guys and cause lots of casualties (which is what the Hellhound is for) with the new version you're really going to be blazing at a unit that is 10-14" or so away. So able to walk/assault 12". Of course if you're coming up at an oblique angle or something and can get the entire line at 12+template... yeah.
Still, there IS a difference between 12"+twist the template 180 degrees and 24" twist any way.
Who would have thought it 6 months ago if someone had told us there would be fierce competetion for FA slots and no competition for Elite slots?
|
This message was edited 1 time. Last update was at 2009/04/12 20:41:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 20:42:23
Subject: IG codex
|
 |
Rough Rider with Boomstick
Finland
|
Ivan wrote:Who would have thought it 6 months ago if someone had told us there would be fierce competetion for FA slots and no competition for Elite slots?
Heh, so true  . But personally I do have a small dilemma about the Elites. "Sly" Marbo will take one slot no questions asked but the remaining two have several posssible takers. Inquisitors, Assassins and Grey Knight Terminators ( and heck yeah even the cuddly Ogryns for friendly matches ) are all sending polite notes to my Regimental CO about joining her Task Force.
|
12001st Valusian Airborne
Chrome Warriors
Death Guard
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 21:00:56
Subject: Re:IG codex
|
 |
Rough Rider with Boomstick
|
Blob Platoons are going to be awesome for KP missions, and imo objective missions.
The key, i think, is sticking a commissar in the mix. This gives them a very low chance of failing a morale test and also means they wont be easily swept off the objective.
CCS are powerful, the orders they can give (auto rally, TL, reroll enemy cover) are very powerful. Investing in a Standard and a Medic (especially if you invested in advisors) might not be a horrible idea. Also, it just makes Creed's 24" bubble and 4 orders all the more powerful.
As for Hellhounds. They do not appear to be a horrible unit by any means, it's just that there is a lot of competition in the Fast slots (Valks w/ missile pods, Vendettas, ect). I am sure people will be able to use HH to great effect  It will be interesting to see which IG builds are able to have success in at tournies. Who knows, perhaps the 9 HH "Burny Death List" will be awesome
|
The Happy Guardsman
Red Templars
Radical Inquisitor
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 21:11:28
Subject: IG codex
|
 |
Stone Bonkers Fabricator General
A garden grove on Citadel Station
|
Kujo wrote:There was an earlier post that compared the hellhounds as well. He said that while the range you can throw the template has been reduced, you now only have to put the small end of the template within the 12" - meaning you can stretch it out longways (making it 12" + length of template range). Combine that with the extra distance you can move and fire as a fast vehicle and now the hellhound has a net gain in its range.
It's only a gain in range (by 2") if your opponents squad is in a line stretching towards you. More likely you will still want to place the template sideways, and lose range.
|
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 21:19:22
Subject: IG codex
|
 |
Serious Squig Herder
|
For those who are wondering about the Special Characters; Nork Deddog is back. Sly Marbo is back. He is now called Guardsman Marbo. Commissar Yarrick is still around. **Edited because I fail.
|
This message was edited 2 times. Last update was at 2009/04/13 04:52:57
blarg |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 21:22:55
Subject: IG codex
|
 |
Rough Rider with Boomstick
|
Nofasse 'Eadhunta wrote:For those who are wondering about the Special Characters;
Solar Macharius is back.
So is Colonel Schaeffer.
Didn't see them in the Codex.
Other than the fluff section for the Penal Squad about Schaeffer.
|
The Happy Guardsman
Red Templars
Radical Inquisitor
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 21:39:40
Subject: IG codex
|
 |
Hanging Out with Russ until Wolftime
|
Amoeba'd up Infantry Squads is pure win. You can flip between having 11 Scoring units to having just 4 Kill Points, all with the same 2 Troops Choices. Had a quick jotting session, and you can fit 4 Infantry squads and command squad, a second one of them, Creed (mandatory it seems) 3 Leman Russ and 3 Vanqusihers all in 1500 points. And It only gives away 7 KP? yes Please. Wait a second... Don't Creed and all them count as upgrade characters? Does that mean they count as a KP? If not then its only 6KP but whatever. And Schaeffer is not in the codex at all... Unless I've had a page fall out or something (I too only see the fluff, and no mention of him in the summer)
|
This message was edited 2 times. Last update was at 2009/04/12 21:41:49
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 21:48:01
Subject: IG codex
|
 |
Guard Heavy Weapon Crewman
Studying abroad in Jerusalem. Soon to return to Utah.
|
ph34r wrote:Kujo wrote:There was an earlier post that compared the hellhounds as well. He said that while the range you can throw the template has been reduced, you now only have to put the small end of the template within the 12" - meaning you can stretch it out longways (making it 12" + length of template range). Combine that with the extra distance you can move and fire as a fast vehicle and now the hellhound has a net gain in its range.
It's only a gain in range (by 2") if your opponents squad is in a line stretching towards you. More likely you will still want to place the template sideways, and lose range.
Or if it's a deep unit like ork mobs or gaunt broods, but point well taken. I probably wouldn't take a HH if I wasn't fighting orks, nids, or tau anyways, though. The rocket valk seems like a more reliable multipurpose template-dropper against MEQs since they get armor saves that are better than the cover saves a HH would deny. The valk can still move pretty far, drops more templates and will almost always have LOS without blocking your other units.
But a griffon is 75 points. Hmmm.
|
10k points steel legion
My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.
IG forever |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 21:50:01
Subject: IG codex
|
 |
Hanging Out with Russ until Wolftime
|
I'm still liking the idea of Bassie Spam like there is no tomorrow lol
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 22:24:18
Subject: IG codex
|
 |
Hanging Out with Russ until Wolftime
|
Dude....
You do know what you have done is like 4000 times illegal?
the reason some of us have the Codex so far is because we have friends of friends and have been able to get a look, or are lucky enough to be said friends and have a copy early.
If you want a copy, buy one when it comes out
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 22:29:50
Subject: IG codex
|
 |
Guardsman with Flashlight
riverside, california
|
not that I know of-but a few stores did get the preview copy of the codex.
that is where most people are going to look at it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 22:30:11
Subject: IG codex
|
 |
Crazy Marauder Horseman
|
Gwar! wrote:Dude.... You do know what you have done is like 4000 times illegal? the reason some of us have the Codex so far is because we have friends of friends and have been able to get a look, or are lucky enough to be said friends and have a copy early. If you want a copy, buy one when it comes out  HA!!! Good one...no seriously though chill man, he hasn't done anything wrong. Psst...your hairy butthole. And on another note, why cant we just get Dan Abnett to write the IG book, doubt anyone will call it arbitrary after that.
|
This message was edited 1 time. Last update was at 2009/04/13 03:55:58
There is no victory like complete and total Domination!
40K Fantasy
Tyranids WoC
Warmachine/Hordes
Menoth & Retribution |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 23:23:43
Subject: IG codex
|
 |
Hardened Veteran Guardsman
|
Dan Abnett would make vet squads that can take down a CSM squad in assault with no losses (Traitor General)
At least the army would be cheap to buy since the pionts would have to be insane.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 23:29:34
Subject: IG codex
|
 |
Rough Rider with Boomstick
|
Recklessfable wrote:Dan Abnett would make vet squads that can take down a CSM squad in assault with no losses (Traitor General)
At least the army would be cheap to buy since the pionts would have to be insane.
But Mkvenner knows freakin' Kung-FU!!!!
|
The Happy Guardsman
Red Templars
Radical Inquisitor
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/12 23:43:38
Subject: IG codex
|
 |
The Last Chancer Who Survived
|
Got a look at a preview of the book. one thing I noticed is for the cmd squads, it says something like.. the commander and/or comissar may exchange their CCW and/or pistol for a boltgun, power weapon, plasma pistol or power fist. So, does the and/or mean they could actually take, say, 2 plasma pistols? or 2 power fists?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 0040/12/12 23:45:40
Subject: Re:IG codex
|
 |
Fixture of Dakka
|
@Necros
i'd say no, but... if it looks like it can be exploited, some will try.
|
"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/13 00:00:05
Subject: IG codex
|
 |
Stone Bonkers Fabricator General
A garden grove on Citadel Station
|
I don't see anything stopping you from taking 2 plasma pistols, or 2 whatevers, but why would you want to? The only time that would be useful is with 2 powerfists, and even that wouldn't be good.
|
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/13 00:06:59
Subject: Re:IG codex
|
 |
Crazy Marauder Horseman
|
It is legal, just strange that you'd want to twin link your plasma pistols (2 of same weapon=twin link). Although an un-targetable commissar with 2 power fists would be quite interesting, execute people with a well placed smack.
|
There is no victory like complete and total Domination!
40K Fantasy
Tyranids WoC
Warmachine/Hordes
Menoth & Retribution |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/13 00:07:42
Subject: IG codex
|
 |
Hanging Out with Russ until Wolftime
|
Necros wrote:Got a look at a preview of the book. one thing I noticed is for the cmd squads, it says something like.. the commander and/or comissar may exchange their CCW and/or pistol for a boltgun, power weapon, plasma pistol or power fist. So, does the and/or mean they could actually take, say, 2 plasma pistols? or 2 power fists?
Yup you can. I still dont get why people get so amazed over this. You could do it with the old Armoury System, and you can do it in the Marine Codex too. Da Blak Gobbo wrote:It is legal, just strange that you'd want to twin link your plasma pistols (2 of same weapon=twin link). Although an un-targetable commissar with 2 power fists would be quite interesting, execute people with a well placed smack.
WRONG!!!!! Unless it specifically states they become twin linked, they do not.
|
This message was edited 1 time. Last update was at 2009/04/13 00:08:29
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/13 00:28:51
Subject: IG codex
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Nofasse 'Eadhunta wrote:Solar Macharius is back.
So is Colonel Schaeffer.
No. They're not.
Schaeffer (and Gaunt) are not present in this book. Macharius isn't back.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/13 00:40:33
Subject: Re:IG codex
|
 |
Brainless Zombie
|
When the rule for Weaken Resolve says that the effect lasts until the end of the turn, does that mean until the beginning of the users next turn? If so, it could potentially neutralize Lash and such. If it only lasts until the end of the users current turn, it is only effective for forcing failed moral tests via 25% casualties. Does anyone have anything to compare the wording of the rule to so that we can assume that it works one way or the other before a FAQ is released. It seems like kind of a big deal.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/13 00:43:27
Subject: Re:IG codex
|
 |
Hanging Out with Russ until Wolftime
|
MikeK wrote:When the rule for Weaken Resolve says that the effect lasts until the end of the turn, does that mean until the beginning of the users next turn? If so, it could potentially neutralize Lash and such. If it only lasts until the end of the users current turn, it is only effective for forcing failed moral tests via 25% casualties. Does anyone have anything to compare the wording of the rule to so that we can assume that it works one way or the other before a FAQ is released. It seems like kind of a big deal.
No its not an issue. Try reading the rulebook. Page 9 makes it pretty clear "Whenever a rule uses the word 'turn', both in this rule book and in the Codexes, it means 'player turn', otherwise it will clearly state 'game turn'." So it lasts until the end of your turn.
|
This message was edited 1 time. Last update was at 2009/04/13 00:46:05
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/13 00:50:57
Subject: Re:IG codex
|
 |
Brainless Zombie
|
Nice job. That is too bad. No Lash shutdown after all.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/13 04:16:09
Subject: IG codex
|
 |
Guard Heavy Weapon Crewman
Studying abroad in Jerusalem. Soon to return to Utah.
|
Kungfuhustler wrote:ikew wrote:Can someone tell me/PM me the Codex (English or Spanish, preferrably English) or tell me where I can go for it?
(It has hit the web, right?)
I have not heard that you can go to 4chan /rs /tg and find a pdf file. As soon I hear that it is on 4chan I won't post anything about it, though. I speak for many when I say that you should give GW the money that they deserve for the excellent codex writing they do, as it is without flaw.
lol...no. You should buy a copy, but its not because its well written. It has the rules in it, but the writing is pretty darn bad.
|
10k points steel legion
My lasgun-toting dogfaces can dig some foxholes on their homeworld and make a defiant stand against an entire galaxy bent on their destruction and damnation.
IG forever |
|
 |
 |
|