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![[Post New]](/s/i/i.gif) 2009/03/24 18:36:40
Subject: Re:IG codex
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Liberated Grot Land Raida
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The 24" Leadersip radius on creed seems pretty huge.. it almost means you don't have to take voxes. My army as it stands now would need 10 voxes, so Creed only costs an additional 30 instad of +80... The company banner and the vox seem good, the medic is a bit expensive. Guess I'll be retrofitting those.
Priests still seem unimpressive, and I think it's pretty dumb techpriests don't get power armour, but that's just a minor gripe. A techpriest with two servitors would fix tanks on a 3+ if I'm reading this correctly, which seems pretty huge;
Yarrick is looking like the powerhouse (well for IG anyway) he should be, so I'm quite please with that. So will H.B.M.C. I'd guess  .
Is it just me, or do the 3 advisors seem damn-near mandatory, especially the reserve-influencing ones?
Thanks for the info Middle and Quistis84, keep it coming!
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This message was edited 1 time. Last update was at 2009/03/24 18:39:25
A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2009/03/24 18:37:58
Subject: IG codex
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Yellin' Yoof
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I don't see the point in taking many voxes, as all they do is let you re-roll the LD test. Sure, it may be worth it in some squads, but if you know you're going to be out of range, I wouldn't bother taking them.
Edit: you might want to check again Middle, as I'm positive that Techpriest get Power Armour
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This message was edited 1 time. Last update was at 2009/03/24 18:40:53
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![[Post New]](/s/i/i.gif) 2009/03/24 18:42:17
Subject: Re:IG codex
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Stalwart Veteran Guard Sergeant
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one question about special characters are they army specific? Or like the SM codex can Creed and Kell join your Praetorian Army and Chenkov your Catachan army, etc, etc.
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I heart SYR 8766
For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)
At some point these sorts of decision-making skills lump you into the same camp as the Lehman Brothers, the White Star Line shipping company, and mothers who smoke during pregnancy. ---Sour Clams |
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![[Post New]](/s/i/i.gif) 2009/03/24 18:42:35
Subject: IG codex
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Longtime Dakkanaut
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The astropath seems madatory for a Tallarn Army.
Or my count-as-al'rahem lieutenant
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![[Post New]](/s/i/i.gif) 2009/03/24 18:44:11
Subject: IG codex
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Yellin' Yoof
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They're not army specific, they just offer different rules. In fact, Creed replaces a Company Commander, and Chenkov replaces a Platoon Commander, so you could have both in the same army
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![[Post New]](/s/i/i.gif) 2009/03/24 18:44:48
Subject: Re:IG codex
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Been Around the Block
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Edited for Creed and Kell. And advisors
Also I'm not sure where Nork belongs so he get his own post.
Nork. Didn't get his points. FNP ( just him not normal Ogryns. ). Look out AAARGHH just like CCS bodyguards ( looks like I missed those too. Commander gets wounded, stick it on the bodyguard. 15pts each. May have two per CCS. Add to CCs not a swap. )
Heroic Sacrifice. If Nork dies, immediately roll d6 S6 hits on enemy unit. To 'stop dem wot iz tryin to urt da kurnel'.
Loyal to the end. Nork may never be the target for a summary execution. If his Commander is subject to Summary execution then you remove the Commander. Then Nork retaliates. Remove the Commissar.
Little quote at the bottom of the page from Nork. ( may not be word for word ). " The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard. "
Techpriest: I saw carapace and wrote it down . True it may have been for the servitors with PA for him. I can check again next time to confirm.
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![[Post New]](/s/i/i.gif) 2009/03/24 18:47:40
Subject: IG codex
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Yellin' Yoof
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Nork is 110 points, and if you take him, the command squad can't have any bodyguards.
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![[Post New]](/s/i/i.gif) 2009/03/24 18:47:59
Subject: IG codex
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The New Miss Macross!
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well, this is a mixed bag. i think i'll have alternate lists planned depending on what my army my opponent is fielding and what the mission type will be. it'll be easy enough to choose between the 3 advisors (90pts) and creed (90pts). if i'm facing drop pods or dark angels, i'll take the former; otherwise, creed will be my choice. if middle is correct about the 30pt medic cost, i'll be dumping them out of my 3 command squads; that should pay for the above...
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![[Post New]](/s/i/i.gif) 2009/03/24 18:48:10
Subject: Re:IG codex
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Hurr! Ogryn Bone 'Ead!
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CommissarKhaine wrote:The 24" Leadersip radius on creed seems pretty huge.. it almost means you don't have to take voxes. My army as it stands now would need 10 voxes, so Creed only costs an additional 30 instad of +80...
See, I was thinking that myself, in addition to the points costs that come with protecting 2 CCS, Creed seems like a bonafide bargain. But then I realize that your CCS isn't the only thing barking out orders. All those PCS are now huffing along 6" away from anyone they're giving orders to.
I know it seems pretty minor, but I can definitely see situations where you'd want to run a squad of vets into cover, or double tap some heavy weapons across the board. I'm sticking with my Vox-Net just to be sure. It's like a warm, comforting blanket.
On that note, can HWS or SWS take a vox? I've heard a couple conflicting rumors (and I doubt it's even possible in a HWS, since they're all part of the teams), a confirmation would be nice.
Quistis84 wrote:I don't see the point in taking many voxes, as all they do is let you re-roll the LD test. Sure, it may be worth it in some squads, but if you know you're going to be out of range, I wouldn't bother taking them.
Edit: you might want to check again Middle, as I'm positive that Techpriest get Power Armour
Uhm.. Isn't that the point of voxes? Unlimited range? I figured the re-roll was icing on the cake.
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Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar
Yup. |
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![[Post New]](/s/i/i.gif) 2009/03/24 18:50:04
Subject: IG codex
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Yellin' Yoof
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No, voxes only give a re-roll (which is why I'm not impressed with them!)
Heavy and Special weapon squads can't take voxes
Medi-packs are 30 points and give the unit FNP
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![[Post New]](/s/i/i.gif) 2009/03/24 18:52:06
Subject: IG codex
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Rough Rider with Boomstick
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Khornatedemon wrote:are the CCS vets actual vets now with BS 4? might make giving them plasma guns and/or heavies worth it. Especially if they can fire out of their chimera.
Perhaps... but since your Commander gives 2 orders (and he is the only one who can order the anti tank/cover/regroup), I am thinking that keeping this squad alive and out of trouble is the highest priority.
I really love the fact that our Command Squads are setup to actually command and not as a free SWS
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/03/24 18:53:20
Subject: Re:IG codex
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Hurr! Ogryn Bone 'Ead!
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middle wrote:
Heroic Sacrifice. If Nork dies, immediately roll d6 S6 hits on enemy unit. To 'stop dem wot iz tryin to urt da kurnel'.
Loyal to the end. Nork may never be the target for a summary execution. If his Commander is subject to Summary execution then you remove the Commander. Then Nork retaliates. Remove the Commissar.
Little quote at the bottom of the page from Nork. ( may not be word for word ). " The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard.
.... These may be the three funniest things to ever come out of a Codex that wasn't Orky.
In light of this sheer awesomeness, I think I'll morph my CCS from a "Sit in the truck and command" to a "Stand on the top of the building and blow things away... while commanding" squad.
So... you can mix Nork, Creed, and Kell? Wow. Good luck EVER killing Creed...
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Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar
Yup. |
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![[Post New]](/s/i/i.gif) 2009/03/24 18:58:13
Subject: Re:IG codex
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Been Around the Block
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Regimental banner is 12" range and yarp Commissar lords / Commanders can have more weapons.
Thought you might want the fun / interesting / new stuff, not whether a Commissar lord can have a PW.
PW. Bolt pistol. Boltgun blahblahblah
True, no vox in HWS / SWS / ST
You can potentially get as many different regiments in your army as you can fit Special characters in to it.
Creed leading with Al'Rahem and Chenkov with a platoon each. A devil vet squad. A Cadian vet squad. Kamir with your RR.
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![[Post New]](/s/i/i.gif) 2009/03/24 18:59:08
Subject: IG codex
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Longtime Dakkanaut
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Quistis are you CERTAIN about voxes? It seems fairly unlikely that no one has mentioned it before now...
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![[Post New]](/s/i/i.gif) 2009/03/24 18:59:47
Subject: Re:IG codex
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Battleship Captain
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AlexCage wrote:So... you can mix Nork, Creed, and Kell? Wow. Good luck EVER killing Creed...
Maybe not in HtH...but that's what Battlecannons with 72" range are for...
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2009/03/24 18:59:52
Subject: IG codex
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Rough Rider with Boomstick
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I think it is most likely that the Imperium has learned to clone Nork  I have a feeling he will be popping up in many IG CCS
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/03/24 19:04:51
Subject: Re:IG codex
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Hurr! Ogryn Bone 'Ead!
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Death By Monkeys wrote:AlexCage wrote:So... you can mix Nork, Creed, and Kell? Wow. Good luck EVER killing Creed...
Maybe not in HtH...but that's what Battlecannons with 72" range are for...
...... MEDIC!!
middle wrote:Regimental banner is 12" range and yarp Commissar lords / Commanders can have more weapons.
Thought you might want the fun / interesting / new stuff, not whether a Commissar lord can have a PW.
PW. Bolt pistol. Boltgun blahblahblah
True, no vox in HWS / SWS / ST
So at least our Plasma Pistols didn't get a price hike. Hurrah.
Hey. Can we a confirmation on the guns of a Hydra? I know it's been asked before, but I still see confusion (Just an Autocannon? Twinlinked? Just one or two of these guns?)
Thank you for all the confirmation. You make my day happy.
And if indeed it's true that Voxes don't allow long-range orders, I don't see any reason to maintain the Vox-Net. Bring on Creed!
... Oh man. All this talk of "Two CCS Vs. Creed", it never occured to me to have Creed and a secondary CCS. 6 Commander Orders per turn is sexy, says I.
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This message was edited 1 time. Last update was at 2009/03/24 19:06:14
Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar
Yup. |
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![[Post New]](/s/i/i.gif) 2009/03/24 19:05:08
Subject: Re:IG codex
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Been Around the Block
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I'll check the range thing again next time. Certain that command + squad have vox = re-roll.
Commissar lord has a bubble btw. 6" and can use his Ld of 10. His unit is stubborn.
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![[Post New]](/s/i/i.gif) 2009/03/24 19:05:14
Subject: IG codex
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Implacable Skitarii
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Quistis84 wrote:No, voxes only give a re-roll (which is why I'm not impressed with them!)
This is the first I heard that voxes still require you to be in range of the Officer. I would need others to confirm this before I believe it.
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![[Post New]](/s/i/i.gif) 2009/03/24 19:07:05
Subject: IG codex
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Longtime Dakkanaut
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Middle, I know I keep nagging, but any idea on the weapon options for ST sgts? I want to know if they can get PFs.
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![[Post New]](/s/i/i.gif) 2009/03/24 19:08:51
Subject: IG codex
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Rough Rider with Boomstick
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It would make absolute no sense of the Vox required to be in range of the officer...
"Can you hear me?! Sir? Can you hear me?!"
"Soldier, I am standing right next to you..."
"Sir! You are breaking up! Please Repeat!"
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/03/24 19:20:11
Subject: IG codex
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Hurr! Ogryn Bone 'Ead!
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Hey! Question on Bodyguards and wounds allocating from their commander.
.. How does that work? Like say, if the Commander takes a wound do you just put it on the bodyguard (And thus remove him), or say like, all wounds allocated to the Commander (before rolling saves) can be moved to the Bodyguard? And if so, how many can we allocate, per Bodyguard (I heard "up to 2" bouncing around the rumour mill).
Basically, do we put the wound on the bodyguard before, or after saves?
Hrm. And while I'm being pedantic, is there anything to indicate that the Master of Ordnance's pie plate is considered part of HIS shooting? i.e. does the CCS have to shoot at what he drops the bomb on? In that vein, can he still shoot his laspistol? (Hey, one can dream).
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Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar
Yup. |
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![[Post New]](/s/i/i.gif) 2009/03/24 19:21:47
Subject: IG codex
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The New Miss Macross!
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BoxANT wrote:It would make absolute no sense of the Vox required to be in range of the officer...
"Can you hear me?! Sir? Can you hear me?!"
"Soldier, I am standing right next to you..."
"Sir! You are breaking up! Please Repeat!"
lol, so basically the IG have become a Verizon Wireless army!! i can picture it now... squads inching closer to the command squad, repeating "Can you hear me now??" into the vox until they get into command radius!  i'll have to add little red jackets to all my vox operators!
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This message was edited 1 time. Last update was at 2009/03/24 19:22:42
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![[Post New]](/s/i/i.gif) 2009/03/24 19:35:06
Subject: Re:IG codex
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Been Around the Block
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Onwards to the next section. I know you've all got questions but they'll hopefully be in the section for that unit if you can bare to wait. Saves me writing things twice.
Elites: Ogryns. 130 for 1+2. 7 more at 40 each. No FNP. Chimera. furious charge and stubborn. ( didn't notice a commissar in there. Could have missed it. )
Ratlings. 30 for 3. 7 moer at 10 each. Laspistols. Inf and stealth.
Psyker battle squad. Missed out earlier at the start of the thread, Weaken Resolve. 36" Enemy Ld is reduced by the number of psykers in the squad. So full 1+9 squad = -9 Ld ( down to a minimum of Ld2 [ See Storm troopers: Behind enemy lines. You'll like it ] ).
Plus the large blast Ap d6 S=number of psykers. Chimera. Pick one to be the caster for LoS purposes.
Stormtroopers. 1+4 for 85 then 5 more at 16 each. Hotshot lasgun + hotshot laspistol + ccw + frag and krak each. No Targeters. Deepstrike. Chimera.
Sergeant can have a PW. Two can have SW. Didn't make a note of MBombs. Safe to assume the sergeant can at least because an inf squad sergeant can, and RR sergeant can ( but not his squad now ).
Pick a style for them. Recon: Scout and move through cover.
Airborne deployment. If DS then re-roll scatter.
Behind enemy lines. Inf and first time they shoot their weapons cause pinning. Even if you save it all game until the last turn or something bonkers like that.
Also: in the wargear section for hotshot lasguns '.... powerpacks make the lasguns more powerful. This allows the hellgun to shoot .... ' I think there was only two sentences and it mentions hellgun like it has been the only thing mentioned in the book so far.
Flavour text I know, but it is lasgun flavour.
_______________
Master of ordnance. His shooting is the earthshaker round just like a marine chapter master.
Bodyguards: I can certainly double check next time but i'm sure it is a wound on the Commander after saves and the bodyguard takes one wound if you want.
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![[Post New]](/s/i/i.gif) 2009/03/24 19:38:08
Subject: Re:IG codex
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Decrepit Dakkanaut
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AlexCage wrote:middle wrote:No Commissar allowed in CCS.
 ¿POR QUE?
Arbitrary restriction is Arbitrary.
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![[Post New]](/s/i/i.gif) 2009/03/24 19:38:38
Subject: IG codex
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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The psychic choir looks terrifying. Might mix well with the stormies pinning mission, or in general ordinance and snipers. Expect to be pinned a lot against these guys.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/03/24 19:42:35
Subject: Re:IG codex
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Hardened Veteran Guardsman
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middle wrote:Also: in the wargear section for hotshot lasguns '.... powerpacks make the lasguns more powerful. This allows the hellgun to shoot .... ' I think there was only two sentences and it mentions hellgun like it has been the only thing mentioned in the book so far.
LOL, way to go GW with the vaguery!
Thanks for all the update goodness, middle.
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Her Majesty's Buxom Commissar
I've told you a million times, do not exaggerate! |
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![[Post New]](/s/i/i.gif) 2009/03/24 19:43:58
Subject: IG codex
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Regular Dakkanaut
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warboss wrote:well, this is a mixed bag. i think i'll have alternate lists planned depending on what my army my opponent is fielding and what the mission type will be. it'll be easy enough to choose between the 3 advisors (90pts) and creed (90pts). if i'm facing drop pods or dark angels, i'll take the former; otherwise, creed will be my choice. if middle is correct about the 30pt medic cost, i'll be dumping them out of my 3 command squads; that should pay for the above... lol@list tailoring. Ogryn's seem to be garbage. Again. Not even remotely worth 40pts. Closer to 25pts. Psyker battle squad? Interesting. Good for pinning units. Depends on their survivability though. The Large Template is good. Dark Eldar have been throwing that around for years. How much is a full squad? Stormtroopers are garbage at 16pts a model. No doubt people will field them because "AP3 wins games!" They should have stayed at 10-11pts a model. So far I'm still seeing no reason to bulk up on troops and tanks, and leave the Elites at home. Edit: Correction, Depending on cost I see a reason to bring Psyker Battle Squads. The potential to pin units at 36" range is fairly potent.
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This message was edited 1 time. Last update was at 2009/03/24 19:46:31
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![[Post New]](/s/i/i.gif) 2009/03/24 19:45:01
Subject: IG codex
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Dakka Veteran
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ShumaGorath wrote:The psychic choir looks terrifying. Might mix well with the stormies pinning mission, or in general ordinance and snipers. Expect to be pinned a lot against these guys.
I'll take them against my friend's Lash-spam army.
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- Craftworld Kai-Thaine
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If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain
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DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
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![[Post New]](/s/i/i.gif) 2009/03/24 19:48:45
Subject: IG codex
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Longtime Dakkanaut
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STILL no PF for my STs?!?!? Dammit!
That's again with a unit I can't actually use.
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