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![[Post New]](/s/i/i.gif) 2012/07/27 02:53:25
Subject: 6th Edition: Suddenly Awesome Units
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Daemonic Dreadnought
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acekevin8412 wrote:Brymm wrote:schadenfreude wrote:Melta vets were already awesome in 5th ed, but demo doctrine aka demo vets were debatable. Suddenly in 6th ed all of the sudden demo vets have suddenly found themselves able to tearing apart MC and Dreads with 3 attacks or less.
10 GEQ with melta bombs>Psyflemen, 2 attack dreads with a DCCW, tomb spyders, wraithlords, mawlocks, Tfex, tervigons, and killa kans.
My new 6th ed goal is to destroy Bjorn the fell handed in CC with traitor guardsmen.
Wow, I hadn't really looked at this! I was in the camp that split up infantry paltoons might be the way to go now considering you are only punised for kill points in 1/6th of the games. I was having trouble across my armies finding melta bombs and apparently they were right under my nose.
Can either of you elaborate on how melta-bombs have gotten better? As far as I can see they got worse since they now make you strike at I1. The only benefits I see are being able to use them against MCs and being able to hit on normal WS instead of 6s. However, these are both countered by the fact that being I1 means you'll probably not be able to get off any attacks.
I personally, took demolitions for the demo-charge. So many times when the unit won their points back with one weapon.
10 guardsman charge a MC. The MC strikes on I4 with 6 attacks as ws5, 4 hits, and 4 dead guardsmen. The MC already swung, do you want the 6 remaining vets to now hit on I3 on a 6+ or on I1 with a 4+?
Makes an even larger difference if it's a dread with a CCW for 3 attacks at WS4 on I4
I3 v I1 makes a larger difference on I2 and I3 MC, but they tend to be MC like tomb spyders, tervigons, or Tfex. I'll take 3 to 6 swings at I2 or I3 WS3, it's going to average 1.5 to 3 hits that kill on a 5+. IMO 7 vets hitting on a 4+ is better than 10 vets hitting on a 6+. Math hammer says 3 vets hitting on a 4+ is better than 10 vets hitting on a 6+ Automatically Appended Next Post: On another topic flamers of Tzeentch and screamers of Tzeench are now top tier units.
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This message was edited 1 time. Last update was at 2012/07/27 02:53:55
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/07/27 03:18:01
Subject: 6th Edition: Suddenly Awesome Units
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Stealthy Kroot Stalker
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Meh...Fair enough, I guess. Math hammer proves me wrong.
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![[Post New]](/s/i/i.gif) 2012/07/27 03:25:13
Subject: Re:6th Edition: Suddenly Awesome Units
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Cultist of Nurgle with Open Sores
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Buy ALL THE Flamers and Screamers
Also if the Defiler rumours are true then they'll be very popular
4 Hull points
Move and fire Ordnance and Snap shot other weapons
CC Reroll to wound and armour pens
Daemon - 5++, Fear
It Will Not Die - Regain HP on 5+ each turn
Daemonic Possession - Regen destroyed weapons and ignore Shaken/Stunned
Fleet
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This message was edited 1 time. Last update was at 2012/07/27 03:31:46
Medium of Death wrote:
I am pleased at your Khorne themed list and your victories. Truly, Chaos is begin to grow once again. |
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![[Post New]](/s/i/i.gif) 2012/07/27 03:59:17
Subject: Re:6th Edition: Suddenly Awesome Units
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Daemonic Dreadnought
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Artanis wrote:Buy ALL THE Flamers and Screamers
Also if the Defiler rumours are true then they'll be very popular
4 Hull points
Move and fire Ordnance and Snap shot other weapons
CC Reroll to wound and armour pens
Daemon - 5++, Fear
It Will Not Die - Regain HP on 5+ each turn
Daemonic Possession - Regen destroyed weapons and ignore Shaken/Stunned
Fleet
4 Hull points=meh nothing new. At AV12 I'm more worried about it blowing up.
Move and fire Ordnance and Snap shot other weapons=Nothing really gained or lost from 5th ed, I tend to run quad CCW anyways.
CC Reroll to wound and armour pens=woot, you have my attention. I liked my defler even without those.
Daemon - 5++, Fear= meh, it's nice but it's also easy to get a 4+ cover in 6th
It Will Not Die - Regain HP on 5+ each turn= Wow, a solid unit is now fantastic.
Daemonic Possession = Regen destroyed weapons and ignore Shaken/Stunned=good, but great when combined with it will not die.
Fleet= meh, I"m still fixated on all that other great stuff.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/07/27 08:36:47
Subject: 6th Edition: Suddenly Awesome Units
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Ferocious Black Templar Castellan
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Anvildude wrote:I was just reminded. Chaos Termies are now moving towards the leagues of Paladins and Nobz, in that they can all be upgraded to Champions, and all the Champions are Characters. Chaos is among the rare few Codii that can have all character squads.
Chaos Terminators don't have 2 wounds each though. That's the real kicker for Nobz and Paladins; precision strikes are just a welcome bonus.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/07/27 13:27:05
Subject: 6th Edition: Suddenly Awesome Units
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Stone Bonkers Fabricator General
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acekevin8412 wrote:Brymm wrote:schadenfreude wrote:Melta vets were already awesome in 5th ed, but demo doctrine aka demo vets were debatable. Suddenly in 6th ed all of the sudden demo vets have suddenly found themselves able to tearing apart MC and Dreads with 3 attacks or less.
10 GEQ with melta bombs>Psyflemen, 2 attack dreads with a DCCW, tomb spyders, wraithlords, mawlocks, Tfex, tervigons, and killa kans.
My new 6th ed goal is to destroy Bjorn the fell handed in CC with traitor guardsmen.
Wow, I hadn't really looked at this! I was in the camp that split up infantry paltoons might be the way to go now considering you are only punised for kill points in 1/6th of the games. I was having trouble across my armies finding melta bombs and apparently they were right under my nose.
Can either of you elaborate on how melta-bombs have gotten better? As far as I can see they got worse since they now make you strike at I1. The only benefits I see are being able to use them against MCs and being able to hit on normal WS instead of 6s. However, these are both countered by the fact that being I1 means you'll probably not be able to get off any attacks.
I personally, took demolitions for the demo-charge. So many times when the unit won their points back with one weapon.
they now hit any vehicle on 3+ instead of needing 6s when it moved fast.
hitting dreads on WS means they at most need 4+ instead of 6s.
So they are between 3 and 4 times as effective. Striking at I1 doesnt matter for guard, as they strike after SM anyway.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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