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Made in is
Dakka Veteran






I'm wondering what individual units are suddenly becoming very valuable.

Eldar snipers: The ap1 rule means that anytime you roll a 6, the shot is ap1 AND you get allocate the wound to any model. Goodbye priests, powerfist sergeants etc.

Death Company: If rage goes from being running towards the closest target to getting an extra attack on the charge, they (and their dreads) might be a lot more viable. Gives you 5 attacks on the charge (2 base, 1 for weapons and 2 on the charge) or an I10 charge.

What other units look like they're getting big buffs?



 
   
Made in us
Roarin' Runtherd






Stoffer wrote:I'm wondering what individual units are suddenly becoming very valuable.

Eldar snipers: The ap1 rule means that anytime you roll a 6, the shot is ap1 AND you get allocate the wound to any model. Goodbye priests, powerfist sergeants etc.

Death Company: If rage goes from being running towards the closest target to getting an extra attack on the charge, they (and their dreads) might be a lot more viable. Gives you 5 attacks on the charge (2 base, 1 for weapons and 2 on the charge) or an I10 charge.

What other units look like they're getting big buffs?



MANZ! They eat Grey Knight Terminators now. Although SS/TH Terminators would give them a good fight. Nobz # of attacks and that they go at the same time means that both squads are probably going to lose quite a bit. Nobz will be mostly gone, but Termis will lose a few.
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

Tactical terminators, manz, rangers, scout snipers, tellion, vindicare (is better now), sanguinary guard, deathmarks, many many more. Very few units didn't get better

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Sure Space Wolves Land Raider Pilot





London

Well if the glancing and hull points thing is correct then necron warriors just become even more disgusting as a 6 is a glance with a guass blaster. Unit of 10 is highly likely to remove 3 hull points off the enemy in one turn

 
   
Made in us
Swift Swooping Hawk





Massachusetts

A unit of 10 Warriors rapid firing is 20 shots, of which approx 13.33 will hit. This leaves 2.22 glancing hits form 10 warriors. Still good, but not vehicle eating.

It is a drastic improvement, dont get me wrong... but let's not get delusional with our math. We'll need like 30 shots to do 3 hull points. Still easily achievable.

Suddenly awesome wargear = Voltaic Staff.... 12" but Assault 4 Haywire... good-bye land raider. (potentially)

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Haywire or Heatlance scourges might actually kill something...

Tankbustas should eb a bit more lethal

EMP grenade toting units are now awesome


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Made in us
Dakka Veteran



Upper East Side of the USA

Not a huge buff but if the rumors are true the GK Dreadknight got a decent buff in CC, considering it will get its 2+ save most of the time and potentially can challenge other characters.
   
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Longtime Dakkanaut






Scyzantine Empire

Wraithguard. Glancing on 3-4, Pen's on 5-6's with AP2. Woot!

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

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Swift Swooping Hawk





Massachusetts

mmm... wraithguard... how could i forget!?

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Made in us
Loyal Necron Lychguard





St. Louis, MO

Gangrel767 touched on the Voltaic staff, but I figured I'd show just how awesome they are.

2 Stormteks (Cryptek with Harbinger of the Storm upgrade)

50 points that will, with statisticly average rolls, wreck any vehicle in the game that they can get within 12" of (cover saves not withstanding) in a single round of shooting. You can attach them to many units to give them some ablative wounds and extra gauss support. They also add considerably to the weight of the unit's anti-infantry firepower with 8 s5ap- shots. For an extra 10 points apiece (taken from two seperate royal courts) you can give them lightning fields which will cause 1d6 s8ap5 per lightning field to any unit that assaults their unit.



This message was edited 1 time. Last update was at 2012/06/28 19:35:55


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Made in is
Dakka Veteran






Zid wrote:Tactical terminators, manz, rangers, scout snipers, tellion, vindicare (is better now), sanguinary guard, deathmarks, many many more. Very few units didn't get better


Two questions: Why Sanguinary Guard? Secondly, what's manz short for?

On the getting better front, I'd say sanguinary priests and landraiders came out weaker? FnP/FC got a pretty big whack and landraiders can be stunned to death.


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

MANZ = Mega-Armored Nobz. They have 2+ armor, as do Sanguinary guard, I believe.

This message was edited 1 time. Last update was at 2012/06/28 19:39:58


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Deranged Necron Destroyer




Somewhere Ironic

Lascannons. @#$%ing lascannons.

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Longtime Dakkanaut






Scyzantine Empire

Vanilla Marine Honor Guard, as well. 2+ saves, 5++ from power weapons (close combat only, though, right?), able to take a few relic blades for +2 S attacks and the champ can take a TH. Chapter Banner gives them +1 A and rerollable Morale tests. The champ acts kind of like an IC declaring a challenge, too.

Still pricey, but I think they closed the gap with Assault Termies a bit.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

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Made in ca
Deranged Necron Destroyer




Somewhere Ironic

Tau in general. Nothing like having fire warriors that can fall back and fire at max distance.

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kronk wrote:The International Programmers Society has twice met to get the world to agree on one methodology for programming dates. Both times they met, the meeting devolved into a giant Unreal Tournament Lan party...
 
   
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Sadistic Inquisitorial Excruciator






The Midlands

Gangrel767 wrote:A unit of 10 Warriors rapid firing is 20 shots, of which approx 13.33 will hit. This leaves 2.22 glancing hits form 10 warriors. Still good, but not vehicle eating.

It is a drastic improvement, dont get me wrong... but let's not get delusional with our math. We'll need like 30 shots to do 3 hull points. Still easily achievable.


Good when I have 80.

Triarch Praetorians are another. I10 is a really boost, I also run Zahndrekh for Hit and Run. Ju8st about all Jump Infantry are slightly better.

Thousand Sons, Overwatch with AP3 bolters? Who cares if its BS1? Plus all the Sorcerers might now be worth it whilst Ahriman is beast because he keeps all his powers and gets and additional 3.

BA Libby Dreads, 2 new powers could boost them, or keep Wings and be I10 for a charge. Psychic Hoods will be really handy now.

Chaos Daemon Khorne armies with lots of Blessings from the Blood God, 2+* against all Psychic Powers.

Guard get 4 of the 5 new Psychic sections. So Primaris Psykers could be a better HQ choice since they get 2.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Stoffer wrote:Eldar snipers: The ap1 rule means that anytime you roll a 6, the shot is ap1 AND you get allocate the wound to any model. Goodbye priests, powerfist sergeants etc.

It gets better:

Pathfinders, any roll to hit of 6 is AP1 and you assign.

Any roll to hit of 5 is also AP1 and any roll to wound of 6 is AP2.

Nasty.

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Swift Swooping Hawk





Massachusetts

5 Crypteks - 175 Points
3 StormTeks - Voltaic Staff
ChronoTek - Chronometron
VeilTek - Veil of Darkness

Step 1 - Deep Strike within 12" (easily enough... small footprint... reroll 1D6)
Step 2 - Roll 12 Shots all Haywire (one reroll again)
Step 3 - Watch your opponent cry

This is obviously not the most fine tuned unit out there, but just some early brainstorming....

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Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

If the report that "infiltrate" units can bring ICs now, Mandrakes just became WWP droppers supreme.

 
   
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Furious Fire Dragon





Birmingham, UK

Sang Guard and DC, two units I had hoped would become awesome due to how fun they can be to paint and how I feel they should be prominent in the BA codex, given they were made for it.

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Gore-Soaked Lunatic Witchhunter







Guardians. If half the stuff I've heard about what's going on with squad leaders in 6th is true, small Guardian units with Warlocks are going to become quite powerful.

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Calm Celestian




Florida, USA

I may catch some gak for this one, but the LR Punisher seems to be less bad for dealing with AV11-12 an/or fliers.

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Made in us
Stone Bonkers Fabricator General





Beijing, China

Drazhar master of blades.
2+ save on a beaststick with EW who can move out of btb with the powerfist till the squad is dead.


Automatically Appended Next Post:
Haemoculus with hex rifles...

ok bear with me.
Move and shoot sniper rifle that can pick targets and causes ID.
You take one with with some allied pathfinders. He gains their stealth while the pathfinders gain nightfighting.


Automatically Appended Next Post:
The baron and beasts, ok I know lots of people took them beforehand but now they can move and assault together giving the beasts assault grenades. Get double stealth if the enemy is within 8" from the defensive grenades.

This message was edited 2 times. Last update was at 2012/06/28 23:16:17


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Servoarm Flailing Magos





Flamers of Tzeentch.
Charge me, bro.
I dare you.
Full squad does, on average, 24 hits. That's 12 dead MEQ. Hell I'd be surprised if you were still in charge range after that!

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Daemonic Dreadnought






Guardian jetbikes. 5++ jink cover on turns they shoot and a 48" turbo boost. The turbo boost is great for getting them behind enemy vehicles where their 6s to glance are as good as gauss versus av10 rear armor. Most importantly they are a scoring unit that can turbo boost 48". Nuff said.

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Grim Dark Angels Interrogator-Chaplain





Earth

DW termies

Ravenwing bikes and landspeeders (master in LS av14 lol)
   
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Sneaky Sniper Drone



Cincinnati, Ohio

Haven't really been following the "supposed" rules, but how are the Tau looking? From the sounds of it they may have a few tricks left up their sleeve to stay semi-tough...I think?
   
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Stealthy Kroot Stalker






U.S.

AnomanderRake wrote:Guardians. If half the stuff I've heard about what's going on with squad leaders in 6th is true, small Guardian units with Warlocks are going to become quite powerful.

Can you elaborate a bit more? I don't really play Eldar, so I don't really see it.
   
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Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Glad I have snipers in my IG army, I don't know the rumors but I keep hearing snipers, which I like because snipers have always been underpowered for a really long time.

 
   
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Land Raider Pilot on Cruise Control





Shadelkan wrote:Tau in general. Nothing like having fire warriors that can fall back and fire at max distance.


Yup, the thought of fielding 72 Fire Warriors than can shoot 72 shots at 30" whilst still moving and 144 shots at 15" while still moving is sexy. I've always loved the models, maybe now I can actually use them.
   
 
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