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![[Post New]](/s/i/i.gif) 2012/06/29 01:22:55
Subject: Re:6th Edition: Suddenly Awesome Units
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Cackling Daemonic Dreadnought of Tzeentch
Ellenton, Florida
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After reading some of these rumored rules changes, I'm looking forward to 6th more than ever.
It looks as though most armies are going to be able to take advantage of the new rules in some way.
It also looks like people are going to start using units that many have been avoiding in 5th.
Heck, I may even add a warp head or two to my ork army. Might be fun.
With my chaos, I will finally get to use my thousand sons again!
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![[Post New]](/s/i/i.gif) 2012/06/29 01:26:02
Subject: 6th Edition: Suddenly Awesome Units
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Mutated Chosen Chaos Marine
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Are people forgetting that Stormravens are now getting the flier rules? Don't know if they'll get Aerial Assault and Super Sonic but that really makes them better!
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![[Post New]](/s/i/i.gif) 2012/06/29 01:27:55
Subject: 6th Edition: Suddenly Awesome Units
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Tough-as-Nails Ork Boy
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I might actually use Stormboyz again. 12+d6" move, 2d6" charge. A unit of 20 of them will get (presumably) 20 attacks at I 10. If they bring Zag with them he gets his power klaw at I3.
The Masque: use her 3 pavanes to rearrange enemy units so the juicy targets are right up front and then use Tzeentch Heralds or soulgrinders to shove a bolt of Tzeentch in their face. Hell, use Obliterators to do it via allies. Heralds of Slannesh in general - take 2 as CSM allies and now 2 of your Marine units have a miniature lash of submission hidden inside.
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![[Post New]](/s/i/i.gif) 2012/06/29 01:34:54
Subject: 6th Edition: Suddenly Awesome Units
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Frenzied Juggernaut
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Joey wrote:Flamers of Tzeentch.
Charge me, bro.
I dare you.
Full squad does, on average, 24 hits. That's 12 dead MEQ. Hell I'd be surprised if you were still in charge range after that!
Totally didnt think about flamers. Possibly my favourite tzeentch unit just got REALLY awesome.
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![[Post New]](/s/i/i.gif) 2012/06/29 02:27:24
Subject: 6th Edition: Suddenly Awesome Units
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Devious Space Marine dedicated to Tzeentch
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LOLS i so know what i am doing with my CSM ... Fate Weaver + Flamers lols
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![[Post New]](/s/i/i.gif) 2012/06/29 03:11:53
Subject: 6th Edition: Suddenly Awesome Units
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Land Raider Pilot on Cruise Control
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Xeriapt wrote:Joey wrote:Flamers of Tzeentch.
Charge me, bro.
I dare you.
Full squad does, on average, 24 hits. That's 12 dead MEQ. Hell I'd be surprised if you were still in charge range after that!
Totally didnt think about flamers. Possibly my favourite tzeentch unit just got REALLY awesome.
Yeah.....but that's a 420 point unit.
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![[Post New]](/s/i/i.gif) 2012/06/29 03:17:49
Subject: Re:6th Edition: Suddenly Awesome Units
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Drone without a Controller
The Eastern Fringe
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Tau benefiting from nearly everything this addition.
Railguns becoming even more likely to wreck your mechanized gak,
Tau Fire Warriors backpedaling and shooting into you with 15'' Rapid Fire,
Hammerheads being able to move 12 and fire railguns and smart missile systems,
Just to name a few...
My favorite however is that the Krootox may actually become useful. 24'' Rapid Fire lol.
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![[Post New]](/s/i/i.gif) 2012/06/29 03:39:00
Subject: 6th Edition: Suddenly Awesome Units
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Dakka Veteran
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Hm, thinking about it even though the rumors are chaos is getting an update this year, i doubt it. 1k sons. enhanced marines, melta and plasma chosen, chaos termies, obliterators, noise marines with sonic weapons. thats all i can think of.
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This message was edited 1 time. Last update was at 2012/06/29 03:40:26
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![[Post New]](/s/i/i.gif) 2012/06/29 05:58:56
Subject: 6th Edition: Suddenly Awesome Units
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Cold-Blooded Saurus Warrior
The Great White North
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Well considering Hammerheads are always the weaker choice in the HS slot compared to XV88's.. It wont break the mold just for a single S10 Shot.
I would rather still field 2 XV88s with target lock.
The krootox is a bonus but realistically it wasnt fielded because it couldnt rapid fire @ 24" it was left out for other reasons.
Also everyone raving about 72 Firewarriors.. You will never field them unless you go out of your way too. FW are still weak ass and crumble to a slight breeze. Realistically you might field 36 in a game. And most likely still in reserve in a fish. Perhaps 1 12 man squad in terrain to start.
Tau are better than before... What EVERYONE is forgetting is that EVERYONE else is getting better too! = Tau still suck.
I love my Tau dont get me wrong they are my PRIMARY 40k army... but lets be real here... without a new dex we are still overpaying for units by 20-40% and that i whats killing tau.
The only nice thing we get is a new FOC at 2k.... More suits! More XV88's.... But then everyone else does too AGAIN.
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+ + =
+ = Big Lame Mat Ward Lovefest |
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![[Post New]](/s/i/i.gif) 2012/06/29 06:12:10
Subject: 6th Edition: Suddenly Awesome Units
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Daemonic Dreadnought
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How about your rapid fire adjustment to plasma rifles? I think that is pretty nice
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/06/29 06:29:08
Subject: 6th Edition: Suddenly Awesome Units
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Longtime Dakkanaut
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I think my 60 Assault Marines w/ Jump Pack Sanguinary Priests and Librarian army just got even more awesome!
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![[Post New]](/s/i/i.gif) 2012/06/29 06:49:08
Subject: 6th Edition: Suddenly Awesome Units
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Heroic Senior Officer
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Are Stormtroopers buffed in any way?
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![[Post New]](/s/i/i.gif) 2012/06/29 06:52:25
Subject: 6th Edition: Suddenly Awesome Units
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Regular Dakkanaut
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King Pariah wrote:How about your rapid fire adjustment to plasma rifles? I think that is pretty nice 
What adjustments? From a battlesuits point of view plasma works 100% the same as 5th. Technically it’s a nerf to battlesuits as they gain nothing but all the other army’s gain the battlesuits bonuses of moving and firing which was one of the main points of battlesuits.
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This message was edited 1 time. Last update was at 2012/06/29 06:52:42
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![[Post New]](/s/i/i.gif) 2012/06/29 07:28:25
Subject: 6th Edition: Suddenly Awesome Units
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Water-Caste Negotiator
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I don't expect it to be used widely, but Wracks with 2 liquifier guns should give a moments pause to anone charging them, even termies.
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![[Post New]](/s/i/i.gif) 2012/06/29 07:51:31
Subject: 6th Edition: Suddenly Awesome Units
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Bounding Assault Marine
Christchurch, New Zealand
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Bobthehero wrote:Are Stormtroopers buffed in any way?
I think they get nerfed actually,
beacuse double tap is half of the weapons range in 6th as opposed to 12'' in 5th, hotshot lasguns now only double tap at 9''
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Damn the haters, Full speed ahead!
The Steel Drakes 3500pts and counting! |
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![[Post New]](/s/i/i.gif) 2012/06/29 08:07:28
Subject: 6th Edition: Suddenly Awesome Units
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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The TFC got better aswell. With the most probable shift towards infantryhammer the 4 blasts will do more damage and the change from "AV10 a glance" kills into T7 2W makes it alot more durable.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2012/06/29 08:21:20
Subject: 6th Edition: Suddenly Awesome Units
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Blood-Drenched Death Company Marine
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How is the TFC T7 2W - are all artillery going to be T7 with X wounds?
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![[Post New]](/s/i/i.gif) 2012/06/29 08:23:44
Subject: 6th Edition: Suddenly Awesome Units
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Phototoxin wrote:How is the TFC T7 2W - are all artillery going to be T7 with X wounds?
According to the reddit guy with the rulebook all artillery will be T7 W2.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2012/06/29 08:31:37
Subject: Re:6th Edition: Suddenly Awesome Units
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Longtime Dakkanaut
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Somebody mentioned this already but if IC's can be attached to infiltrators Mandrakes got ALOT better (not too mention that they can now torrent down vehicles in assault). Mandrakes starting with a pain token are very very good.
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![[Post New]](/s/i/i.gif) 2012/06/29 09:24:47
Subject: 6th Edition: Suddenly Awesome Units
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Dakka Veteran
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SabrX wrote:I think my 60 Assault Marines w/ Jump Pack Sanguinary Priests and Librarian army just got even more awesome!
I'm currently playing a DoA list and I feel exactly the opposite. FNP/ FC nerf makes priests an extremely expensive upgrade, coupled with the fact that my assault marines have had their power weapons nerfed, their CC alpha taken away and their save is reduce from 3+/4+ to 3+/5+.
If anything, DC now look like a much more attractive choice for the DoA lists.
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![[Post New]](/s/i/i.gif) 2012/06/29 10:21:39
Subject: 6th Edition: Suddenly Awesome Units
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Screamin' Stormboy
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Mogal Kamir with 9 rough riders.
That could be 32+ S6 I5 AP3 CC attacks once per game on fearless cavalry. Guard just got itself a nice counter attack CC unit.
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This message was edited 1 time. Last update was at 2012/06/29 10:22:22
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![[Post New]](/s/i/i.gif) 2012/06/29 10:33:06
Subject: 6th Edition: Suddenly Awesome Units
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Daemonic Dreadnought
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Stoffer wrote:SabrX wrote:I think my 60 Assault Marines w/ Jump Pack Sanguinary Priests and Librarian army just got even more awesome!
I'm currently playing a DoA list and I feel exactly the opposite. FNP/ FC nerf makes priests an extremely expensive upgrade, coupled with the fact that my assault marines have had their power weapons nerfed, their CC alpha taken away and their save is reduce from 3+/4+ to 3+/5+.
If anything, DC now look like a much more attractive choice for the DoA lists.
5+ fnp works against ap1/2, and assault marines get the free hits at i10. The big problem i see for pure doa is the lack of skyfire, but i see hybrid lists being better.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/06/29 13:08:46
Subject: 6th Edition: Suddenly Awesome Units
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Decrepit Dakkanaut
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Gangrel767 wrote:A unit of 10 Warriors rapid firing is 20 shots, of which approx 13.33 will hit. This leaves 2.22 glancing hits form 10 warriors. Still good, but not vehicle eating.
It is a drastic improvement, dont get me wrong... but let's not get delusional with our math. We'll need like 30 shots to do 3 hull points. Still easily achievable.
Suddenly awesome wargear = Voltaic Staff.... 12" but Assault 4 Haywire... good-bye land raider. (potentially)
5-10 Warriors, Veil, Haywire
x2
= 2 dead vehicles every turn.
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![[Post New]](/s/i/i.gif) 2012/06/29 13:13:20
Subject: 6th Edition: Suddenly Awesome Units
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Longtime Dakkanaut
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All flyers?
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2012/06/29 13:24:22
Subject: 6th Edition: Suddenly Awesome Units
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Veteran Wolf Guard Squad Leader
DC Metro
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SabrX wrote:I think my 60 Assault Marines w/ Jump Pack Sanguinary Priests and Librarian army just got even more awesome!
Probably not. You lose your bonus attack when multiassaulting, FNP is a 5+, you don't get a point of Initiative for Furious Charge, you cant use No Retreat to murder weak units and crush stronger ones with combat resolution, and flyers can't be assaulted. You also can't Deep Strike the entire army. Taking casualties from the front will mean you have an increased chances of shooting yourself out of assault range, with Overwatch fire potentially widening the gap even further.
Really, the only buffs I see are the ease of wrecking vehicles with glances, the ease of hitting moving vehicles, and the free Impact hits. I do love the idea that I can basically ram vehicles to death with Assault Marines, though. Wish you could consolidate into the disembarked survivors after killing a vehicle in combat, though.
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![[Post New]](/s/i/i.gif) 2012/06/29 13:26:12
Subject: 6th Edition: Suddenly Awesome Units
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Rough Rider with Boomstick
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I actually thing stormtroopers got some buffs, too. An overall reduction to cover makes their AP3 guns a bit more viable, and new wound allocation (closest to furthest) means pinpoint deepstriking stormtroopers can drop and assassinate key squad members, and even have a slight chance of being outside of assault range (or in "low probability assault range") when they're done firing.
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![[Post New]](/s/i/i.gif) 2012/06/29 13:50:49
Subject: 6th Edition: Suddenly Awesome Units
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Dakka Veteran
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schadenfreude wrote:Stoffer wrote:SabrX wrote:I think my 60 Assault Marines w/ Jump Pack Sanguinary Priests and Librarian army just got even more awesome!
I'm currently playing a DoA list and I feel exactly the opposite. FNP/ FC nerf makes priests an extremely expensive upgrade, coupled with the fact that my assault marines have had their power weapons nerfed, their CC alpha taken away and their save is reduce from 3+/4+ to 3+/5+.
If anything, DC now look like a much more attractive choice for the DoA lists.
5+ fnp works against ap1/2, and assault marines get the free hits at i10. The big problem i see for pure doa is the lack of skyfire, but i see hybrid lists being better.
I'm not worried about ap1/2. I can deal with that today through cover and other mechanics. What I'm worried about is someone putting 10 wounds on me and actually being able to hurt me. The free hits are only good if you give up all your other bonuses and seeing as assault marines aren't very good in close combat I'd be hesitant to even make use of it. I'd win close combat because I struck first and whatever struck back wouldn't kill a lot of stuff due to armor/ FnP. That combo is gone now and that worries me a great deal.
DaddyWarcrimes wrote:SabrX wrote:I think my 60 Assault Marines w/ Jump Pack Sanguinary Priests and Librarian army just got even more awesome!
Probably not. You lose your bonus attack when multiassaulting, FNP is a 5+, you don't get a point of Initiative for Furious Charge, you cant use No Retreat to murder weak units and crush stronger ones with combat resolution, and flyers can't be assaulted. You also can't Deep Strike the entire army. Taking casualties from the front will mean you have an increased chances of shooting yourself out of assault range, with Overwatch fire potentially widening the gap even further.
Really, the only buffs I see are the ease of wrecking vehicles with glances, the ease of hitting moving vehicles, and the free Impact hits. I do love the idea that I can basically ram vehicles to death with Assault Marines, though. Wish you could consolidate into the disembarked survivors after killing a vehicle in combat, though.
I pretty much agree with this post.
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This message was edited 1 time. Last update was at 2012/06/29 14:18:36
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![[Post New]](/s/i/i.gif) 2012/06/29 14:15:51
Subject: 6th Edition: Suddenly Awesome Units
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Noise Marine Terminator with Sonic Blaster
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Any unit with Pavane or Lash of SUbmission.
You don't like a particular person in a squad? Rearrange the squad so he is now the closest model and start shooting at that squad.
On a secondary note, and I am not sure how effective this would be, you could try to arrange a squad you were going to charge to minimize their overwatch fire (string unit out to get out of rapid fire range) . But, I really don't see this working to well.
Lastly, until FAQ'd, with allies, you could lash someone and then pavane them (or vice versa). Interesting combinations from the warp.
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![[Post New]](/s/i/i.gif) 2012/06/29 14:40:46
Subject: 6th Edition: Suddenly Awesome Units
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Stone Bonkers Fabricator General
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Milisim wrote:
Tau are better than before... What EVERYONE is forgetting is that EVERYONE else is getting better too! = Tau still suck.
DE and Eldar are much worse.
GK are worse
BA are awesome now.
not everyone is getting better. DE went from competitive to nearly unplayable. Eldar went from one mechout possibility to nothing.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/06/29 14:46:40
Subject: 6th Edition: Suddenly Awesome Units
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Badass "Sister Sin"
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Exergy wrote:Milisim wrote:
Tau are better than before... What EVERYONE is forgetting is that EVERYONE else is getting better too! = Tau still suck.
DE and Eldar are much worse.
GK are worse
BA are awesome now.
not everyone is getting better. DE went from competitive to nearly unplayable. Eldar went from one mechout possibility to nothing.
Little premature for that... Feel free to panic based on rumors and glimpses of the book without FAQs though
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