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![[Post New]](/s/i/i.gif) 2010/01/06 14:34:21
Subject: why do people hate warpheads and Zoggy?
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Brainy Zoanthrope
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Surely that suits Ork? Stuff blowing up that shouldn't but its funny all the same, and boyz get a good chuckle!
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_ ▲ _
*ENCLAVE* Approves of the above post.
terribletrygon wrote:Almost no one has been killed over video/war games. Except for MMORPGs, but that's just natural selection.
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![[Post New]](/s/i/i.gif) 2010/01/06 15:27:26
Subject: why do people hate warpheads and Zoggy?
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Surely something that is pretty random will also confuse your enemy's battle plans, which could be just as good for yourself as anything else you could bring to the table?
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![[Post New]](/s/i/i.gif) 2010/01/06 15:33:11
Subject: why do people hate warpheads and Zoggy?
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Arch Magos w/ 4 Meg of RAM
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SilverMK2 wrote:Surely something that is pretty random will also confuse your enemy's battle plans, which could be just as good for yourself as anything else you could bring to the table?
This can actually be really important, especially since ork armies have such simple objectives. My Green Tide is predictable: move the massive wall of green and black down the field and kill anything caught by it. However, the Weirdboss throws a wrench in this predictability; now he's behind your tanks shooting rokkits into them! Now everyone is fleeting for three turns! Then he starts shooting LAZERZ!
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![[Post New]](/s/i/i.gif) 2010/01/06 15:36:06
Subject: why do people hate warpheads and Zoggy?
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Longtime Dakkanaut
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Also, it's worth pointing out that Zogwart fixes a bunch of the issues with the Warphead. He can choose his curse on rounds you absolutely can't afford the wrong roll on the table.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2010/01/06 15:49:17
Subject: why do people hate warpheads and Zoggy?
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Regular Dakkanaut
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Quick question, is his curse once per game?
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![[Post New]](/s/i/i.gif) 2010/01/07 07:17:18
Subject: Re:why do people hate warpheads and Zoggy?
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Regular Dakkanaut
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nope.
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![[Post New]](/s/i/i.gif) 2010/01/07 08:54:39
Subject: why do people hate warpheads and Zoggy?
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Regular Dakkanaut
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yea, zogwart can be a freaking beast .... if you roll zzap or frazzle in close combat all of his attacks + his nest of vipers d6 attacks are power weapons attacks ... freakin nasty lol
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![[Post New]](/s/i/i.gif) 2010/01/07 19:45:40
Subject: why do people hate warpheads and Zoggy?
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Arch Magos w/ 4 Meg of RAM
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mon-keigh slayer wrote:yea, zogwart can be a freaking beast .... if you roll zzap or frazzle in close combat all of his attacks + his nest of vipers d6 attacks are power weapons attacks ... freakin nasty lol
Can be, but as an IC he has to be in base to base which can be lethal given his only save is a 6+. As was pointed out earlier, he'll have to survive atleast one round of combat, usually two, before he can roll on the chart.
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![[Post New]](/s/i/i.gif) 2010/01/07 23:58:47
Subject: Re:why do people hate warpheads and Zoggy?
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Regular Dakkanaut
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He is, at least, T5 which helps with the rubbish save problem the standard warphead has to some extent.
In cc anything worthwhile will munch him but he works quite well against more standard targets (combat squad marines, other ork boyz, etc).
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![[Post New]](/s/i/i.gif) 2010/01/08 01:05:12
Subject: Re:why do people hate warpheads and Zoggy?
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Sybarite Swinging an Agonizer
Pleasant Hill CA 94523
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Funny this post is up. I wrote a tactica on my blog about using Warpheads...
Check it out if you like.
http://bloodofkittens.com/?p=2066
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![[Post New]](/s/i/i.gif) 2010/01/08 14:19:49
Subject: why do people hate warpheads and Zoggy?
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Sinewy Scourge
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I've run 2 Warpheads/Zog in smaller (500-750) battles to mediocre effect:
Pros:
Waaagh!!! often and effectively.
Captain Darnath LySQUIGGER/The NightSQUIGGER/Greater SQUIG/SQUIG Prince.
"ORKS CAN'T GET MELTAS!?!??! NOOOO MY LANDY RAIDER!!!"
Cons:
6+ saves.
"Ere go off the table and arrive too late to make a difference."
Writing off a slab of Boyz with a 1.
6+ saves...
Perils of the Warp
Enemy ICs still get ++ saves against Da Curse.
6+ saves!
No idea what kind of strategy is going to be usable this turn, and next turn.
Not Waaagh!!!ing every second turn.
6+ SAVES!!! OMFG!!! GODDAMNED 6+ SAVES!!!!
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/01/08 14:29:04
Subject: Re:why do people hate warpheads and Zoggy?
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Shas'la with Pulse Carbine
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You don't get ++ saves against the curse, what wound are you saving against?
But for those saying Zoggy is immune to 'eadbanger, I can't check cause I'm at work, but I thought you choose to use the curse instead of rolling on the chart. Which would mean you either declare the curse or roll on the chart, not roll a 1 and then declare the curse.
I could be wrong, but I was pretty sure that was how it worked.
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2010/01/08 14:34:43
Subject: why do people hate warpheads and Zoggy?
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Sinewy Scourge
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I'm pretty sure that Saves apply to hostile psychic powers and only the most depraved of Emperor's Children CSM Lords would want the body of a Squig. The Alternative is that he instagibs every special character in the entire game without breaking a sweat, which is BS as everyone nows thats what SM/SW are for.... LOL
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/01/08 19:26:53
Subject: why do people hate warpheads and Zoggy?
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Arch Magos w/ 4 Meg of RAM
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Eyclonus wrote:I'm pretty sure that Saves apply to hostile psychic powers and only the most depraved of Emperor's Children CSM Lords would want the body of a Squig. The Alternative is that he instagibs every special character in the entire game without breaking a sweat, which is BS as everyone nows thats what SM/SW are for.... LOL
No, he only instagibs specifically Independant Characters. No Nightsquig, or Carnisquig, only units with the Independant Character rule. No saves at all can be taken against abilities that don't cause wounds, like his curse (except for the odd rule like the Grey Knight's Aegis armor).
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![[Post New]](/s/i/i.gif) 2010/01/08 19:42:25
Subject: why do people hate warpheads and Zoggy?
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Proud Phantom Titan
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You will get Nightbringer Squigs since they are IC ... they just have a special rule that stops them joining other units
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This message was edited 2 times. Last update was at 2010/01/08 19:45:36
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![[Post New]](/s/i/i.gif) 2010/01/08 19:44:32
Subject: why do people hate warpheads and Zoggy?
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Arch Magos w/ 4 Meg of RAM
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Really? Huh, that's odd, but my point still stands. I swear, the Necron book is just every odd rule GW didn't think they could get away with anywhere else...
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![[Post New]](/s/i/i.gif) 2010/01/08 20:15:49
Subject: Re:why do people hate warpheads and Zoggy?
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Shas'la with Pulse Carbine
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In general, the only 'save' most ICs will get against the curse is to roll higher on the d6 than the Ork
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2010/01/09 01:30:11
Subject: why do people hate warpheads and Zoggy?
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Sinewy Scourge
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DarkHound wrote:Really? Huh, that's odd, but my point still stands. I swear, the Necron book is just every odd rule GW didn't think they could get away with anywhere else...
You mean every odd rule the Dark Eldar didn't claim.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/01/09 05:54:30
Subject: Re:why do people hate warpheads and Zoggy?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Hrm....I thought for sure that I had posted here already.
There *is* no reason to hate warpheads or Zogwort. it completely depends on the kind of armylist you're running, that's all. If its a kanw-wall, you need big meks. If you're running mechanized, you need a big mek and probably Ghazghkull. If its foot-slogging....warpheads and zogwort are a GREAT addition. Depending on point level in a kan-wall, one of them may also fit.
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![[Post New]](/s/i/i.gif) 2010/01/09 09:09:02
Subject: Re:why do people hate warpheads and Zoggy?
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Sister Oh-So Repentia
Amarillo, TX
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1. Because Warpheads are HQ choices and not an elite choice. Hell, they should even be a 1-3 Elite Choice that you can spread around.
2. Why take one when, to effectively run a horde, you have to have one of your slots taken up by a Big Mek w/ KFF.
3. Why you wouldn't take a Warboss as your second HQ is beyond me as the Big Mek has absolutely no killing power in comparison.
4. With a vehicle army the Big Mek stays a requirement but the Warpheads lack completely in their support for such a list.
The point is that, while they are "interesting" Orks are forced to hold to the overall meta game because they have enough issues dealing with that already. Taking Zogwort or a Warphead would only exacerbate the weaknesses of a pathetically written codex. Which is honestly a shame as it could have been so good...
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"The need to be right is the sign of a vulgar mind." -Albert Camus
=====Begin Dakka Geek Code=====
DR:80S+++G+++M++B+++I+Pw40k98#++D++A+++/mWD229R++++T(S)DM++
======End Dakka Geek Code======
-Armies-
1850 Mech
4000 Speed Freeks
2500
2500 Mech
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![[Post New]](/s/i/i.gif) 2010/01/09 20:36:08
Subject: Re:why do people hate warpheads and Zoggy?
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Arch Magos w/ 4 Meg of RAM
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Kej wrote:The point is that, while they are "interesting" Orks are forced to hold to the overall meta game because they have enough issues dealing with that already. Taking Zogwort or a Warphead would only exacerbate the weaknesses of a pathetically written codex. Which is honestly a shame as it could have been so good...
Where have you been? The Ork codex is dominating or atleast competing in the metagame, depending on which of its multiple build archetypes you take. On top of that, all those archetypes are fluffy and almost all the choices are useful (blasted Flash Gitz). That sounds like a great codex to me.
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![[Post New]](/s/i/i.gif) 2010/01/09 21:02:31
Subject: Re:why do people hate warpheads and Zoggy?
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Roarin' Runtherd
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^^^ I concur. ^^^
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You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.
What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! |
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![[Post New]](/s/i/i.gif) 2010/01/09 21:24:02
Subject: why do people hate warpheads and Zoggy?
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Warplord Titan Princeps of Tzeentch
Pat that askala, O-H-I hate this stupid state
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I plan on running Zoggy in my list of footsloggers. Because as i see it if he can throw randomness into my army and still get the job done then why not?
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Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
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![[Post New]](/s/i/i.gif) 2010/01/09 21:53:47
Subject: why do people hate warpheads and Zoggy?
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Regular Dakkanaut
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I'm really tempted to take the Mad Dok + Zoggy with 'ard Shoota Boyz and bank on getting ere we go early.
Drop them on top of the nearest enemies and go to town while the rest of the boyz slog in/lootas shred everything
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![[Post New]](/s/i/i.gif) 2010/01/09 22:06:17
Subject: why do people hate warpheads and Zoggy?
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Arch Magos w/ 4 Meg of RAM
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Razzle wrote:I'm really tempted to take the Mad Dok + Zoggy with 'ard Shoota Boyz and bank on getting ere we go early.
Drop them on top of the nearest enemies and go to town while the rest of the boyz slog in/lootas shred everything
Building a game strategy around a 33% chance with a 500 point unit is a bad idea from the get-go. Just throwing that out there.
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![[Post New]](/s/i/i.gif) 2010/01/09 22:07:42
Subject: why do people hate warpheads and Zoggy?
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Decrepit Dakkanaut
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You're better off teaming a Weirdboy with Flash Gitz: the only Ork unit with the range, power, and size to really benefit from a Weirdboyz' randomness.
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![[Post New]](/s/i/i.gif) 2010/01/09 22:21:34
Subject: why do people hate warpheads and Zoggy?
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Regular Dakkanaut
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DarkHound wrote:Razzle wrote:I'm really tempted to take the Mad Dok + Zoggy with 'ard Shoota Boyz and bank on getting ere we go early.
Drop them on top of the nearest enemies and go to town while the rest of the boyz slog in/lootas shred everything
Building a game strategy around a 33% chance with a 500 point unit is a bad idea from the get-go. Just throwing that out there.
Well the idea was fun while it lasted :[
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![[Post New]](/s/i/i.gif) 2010/01/15 15:56:59
Subject: Re:why do people hate warpheads and Zoggy?
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Dakka Veteran
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Sliggoth wrote:In serious games there just isnt any room for warpheads, KFF and Ghaz/ warboss are too important.
That said, warpheads can be a LOT of fun and surprising. One of my favorite games was with two warpheads in a fast ork army (truks with red paint, some koptas and some kommandos infilitrating against an opponent who deployed as far forward as he could. Turn one waagh meant most of the boyz were in assault on turn one
Sliggoth
That sounds hilarious  I guess you only reached assault because of him deploying as far forward as possible, or would it have worked regardless...?
*Visions of double Weirdboy mass trukk armies*
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![[Post New]](/s/i/i.gif) 2010/01/15 16:45:47
Subject: Re:why do people hate warpheads and Zoggy?
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Regular Dakkanaut
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edit: nevermind!
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This message was edited 1 time. Last update was at 2010/01/15 16:54:56
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![[Post New]](/s/i/i.gif) 2010/01/15 16:52:52
Subject: Re:why do people hate warpheads and Zoggy?
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Proud Phantom Titan
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number9dream wrote:Sliggoth wrote:In serious games there just isnt any room for warpheads, KFF and Ghaz/ warboss are too important.
That said, warpheads can be a LOT of fun and surprising. One of my favorite games was with two warpheads in a fast ork army (truks with red paint, some koptas and some kommandos infilitrating against an opponent who deployed as far forward as he could. Turn one waagh meant most of the boyz were in assault on turn one
Sliggoth
That sounds hilarious  I guess you only reached assault because of him deploying as far forward as possible, or would it have worked regardless...?
*Visions of double Weirdboy mass trukk armies*
well its not like you leave trukks at the back ... idea is to get into close combat. How ever i don't believe him since you roll for the power in the shooting phase and without knowing the power would go off i don't think any one would risk having their army disembarking and not getting fleet. Odds of two warp heads rolling waaagh is errror brain faill retry from start 671/1296 or 51.8% Hell of alot higher then i thought still big risk.
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This message was edited 1 time. Last update was at 2010/01/15 17:08:37
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