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If the 6th ed starter set will include "cultists", wouldn't this suggest that the codex will have to come out before 6th edition, in order to make cultists usable?
This may have been discussed earlier, just something that occurred to me
I don't think so. They'll probably be included in the starter to give players a general idea of what they'll be like (without revealing their options and special rules, like AoBR), and they'll keep us waiting until the legions book comes out for the rest of their entry. Everything you need to know would be included in the starter box, I guess.
It's probably unreasonable to assume that we'll get anything resembling an Infantry Platoon, right? Probably something more along the lines of a veteran squad, I'd imagine. I don't see any point in taking a ten man squad as an actual troops choice.
Although a platoon would be cool. You could make it separate from the FOC.
This message was edited 1 time. Last update was at 2012/02/10 16:22:32
I'd expect cultists to be a big mob of dudes with crappy skills and wargear, kind of like conscripts. They're meant to be meat shields, not another avenue for meltaspam or whatever.
Brother SRM wrote:I'd expect cultists to be a big mob of dudes with crappy skills and wargear, kind of like conscripts. They're meant to be meat shields, not another avenue for meltaspam or whatever.
I kind of agree with this. Cultists have traditionally been really cheap models with individually weak offensive and defensive abilities. Even in the 3.5 Codex, the Alpha Legion cultists were pretty underwhelming.
I found those useful if you wanted them as cheap Furious Charge fodder. Melta bombs at +2 per model made them useful with infiltrate for scaring the crap out of parking lots though.
It's also nice and fluffy to use them as a screening unit/meatshield, since your average Chaos Marine doesn't give two gaks about the life of a scumsucking traitorous heretic with a leadpipe and a Nerf gun.
I liked having a huge mob of them and have an agitator with a power fist in the unit. With Mark of Undivided letting them re-roll LD tests they could wittle down some of the scariest things the other guy had while my harder hitting units did thier stuff. 25 of them knocked out a terminator squad one game I played, and in another held up a Black Templars command unit for a good 3 turns before finally getting ran down.
My beloved 40K armies:
Children of Stirba Order of Saint Pan Thera
All of this was before the changes to the Alpha Legion backstory - as such, I wouldn't be surprised to see them being more along the lines of intelligent (if duped) infiltrating cell operatives vs. skirt wearing lunatics.
Also, in the 3.5 Codex they existed to be Daemon Bomb/Melta Bomb delivery units.
Lockark wrote:I would expect cultiest units to be like the ones from dawn of war. At least that's what I'm hoping for.
HWEEE KAPTOOORED IT FOIR KAAAOS!
AUGH MY SPLEEEEEN!
Kay, I'd find that suddenly Ork level hilarious if they did them in like the original Dawn of war's cultists, though Dawn of War 2's cultists would do better in tabletop terms.
Still kinda hoping Eliphas is in, or maybe Azariah Kyras (Best Khornite in the GALAXY!)
If you can add a new verse to a common Khorne saying, and make it sound awesome, you deserve a cameo. (BLOOD FOR THE BLOOOD GOOOOD! SKULLS FOR THE SKULL THRONE! LET... THE GALAXY... BUUUUUURRRRRRNNNNN! )
This message was edited 3 times. Last update was at 2012/02/10 20:31:50
Alpharius - Good IG gone bad would be renegade/traitor guardsmen, like the ones Forgeworld sells, Cultists are/should be full on chaos guard, just look at the name: Cultist. They've given themselves fully over to the worship of the chaos gods.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
Hastings didn't confirm Cultists specifically. He said "Cultists/renegades", but admitted that he didn't know exactly what they were.
Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
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DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+
As much as I love DoW2, the cultist designs are slightly bland and uninspired. It'd be nice if in model form they had a bit more going on.
This message was edited 1 time. Last update was at 2012/02/11 00:20:36
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
Alpharius wrote:All of this was before the changes to the Alpha Legion backstory - as such, I wouldn't be surprised to see them being more along the lines of intelligent (if duped) infiltrating cell operatives vs. skirt wearing lunatics.
Of course that assumes GW would use the Horus Heresy book background for the Alpha Legion.
Alpharius wrote:All of this was before the changes to the Alpha Legion backstory - as such, I wouldn't be surprised to see them being more along the lines of intelligent (if duped) infiltrating cell operatives vs. skirt wearing lunatics.
Of course that assumes GW would use the Horus Heresy book background for the Alpha Legion.
I know - and given recent history, I have low expectations...
Brother SRM wrote:The DoW/DoW2 cultists would make awesome models, I'd buy a heap of them in a heartbeat.
These guys?
I actaully think the guy on the right looks awesome
And the guy on the left isn't a cultist. He's a heretic. There's a difference.
This is a DoW cultist
I never played any of the DoW games, so never knew their was a difference. But yah. Something like a heretic or the cultists above would be awesome in all honesty. I want guys who have totally given them selves over to chaos, and are bassicly the lesser mortals that the chaos legions took with them into the eye of terror. "Good IG gone bad" would be VERY disappointing to me in all honesty. (That's easy to convert, and Forgeworld already makes conversion kits to do exactly that.) I want to see something new, instead of just cadian's with spikes.
=U
This message was edited 1 time. Last update was at 2012/02/11 07:23:41
On a point about above.. the Cultist's/Heretics/TRAITOR GUARDSMEN should probably all be different in my opinion. I'm doubtful it will happen (maybe the former two will be compiled and the third seperate) but they represent different levels in my opinion. Mutants could even be another lot.
The Cultist's are unorganised, fanatical zealots that have been picked up from the absolute dregs of hive worlds and beyond. The heretics are former rag tag higher class nobles or fleet commanders or long time serving TG that have long since turned to chaos. Whilst the literal traitor guardsmen are new to the whole chaos thing so still have a lot of their discipline but without too much chaosiness.
I think they'd make a good series of troop choices.. the first choice would be cannon fodder, the second better equipped with better chaos upgrades and the third less chaos upgrades but so much similar to normal guardsmen. Mutants would simply be more like the Guard level equivalent of possessed marines. Would hand Codex chaos anything another four troop choices relevant to the fluff.
This message was edited 1 time. Last update was at 2012/02/11 11:47:05
Brother SRM wrote:I'd expect cultists to be a big mob of dudes with crappy skills and wargear, kind of like conscripts. They're meant to be meat shields, not another avenue for meltaspam or whatever.
I kind of agree with this. Cultists have traditionally been really cheap models with individually weak offensive and defensive abilities. Even in the 3.5 Codex, the Alpha Legion cultists were pretty underwhelming.
My problem with this notion of Chaos cultist is that it completely ignores the need for the Inquisition. These cults shelter and promote the creation of damonhosts and witches both of which promote daemon if incursion. Cultists have been shown to alot more varied from the meat shields your talking about, blood pact being an example of a well trained well equipped cult.
From that you might have a unit that in its basic configuration is a meatshield but it should be able to have access to varied weapons, it should have a demagogue to lead the cults dark rituals in summoning, and it should be able to improve its combat capability by possessing the type of characters that are at the center of why there are two branches of the inquisition that target chaos. It makes for a much more interesting unit to have 20 cultists surrounding a couple of unbound daemonhost or a coven of withes functioning like the IG's psykers casting in concert.
GW completely ignored the need for the Inquisition when they released the Grey Knight Codex. No... bad HBMC... get back on topic!
Different types of Cultists are a good idea, but then again we're playing with generic and sometimes interchangeable terms here:
1. Renegade. 2. Heretic. 3. Cultist. 4. Traitor.
And so on. None of these titles has one specific meaning, and many units can have multiple applied to them. To say X is only ever X and never anything else isn't correct. It's also one of the reasons why people annoy me when they say "Just play 'Counts As' Guard if you miss your LatD so much" because they're not the same thing.
Plus were the Blood Pact 'cultists' in the traditional sense? Were they instead Traitor Guard?
This message was edited 3 times. Last update was at 2012/02/11 14:53:34