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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

only reason im worried about vehicles not getting rerolls is it falls in line with other armies, even though it makes no sense for ours.
Admech are THE vehicle army, to the point you could argue a lot of our "infantry" are vehicles.

Fully expect something really dumb involving core to mess with us though. That mechanic feels like it should not have been anywhere except on Marines, sicne their codex is so massive. It irritates the crap out of me as necrons.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




Preorders going up next Saturday, Doctrina Imperatives returning as a non-stratagem mechanic.
   
Made in gb
Enginseer with a Wrench





Link for convenience: https://www.warhammer-community.com/2021/05/16/sunday-preview-soulblight-space-marines-and-the-scions-of-mars/

Glad they've at least added SOME flavour back into the army! Should be at least a couple of articles this week maybe, one for the marshall and one for what doctrinas are, maybe one of those will include a preview to what they're doing with canticles or dogmas.

Also looks like we're set to see some pts increase based on the PL they estimate the combat patrol at. They say it's 20PL, but the models in there at the moment only amount to 18. My money ios on an improved enginseer and I guess it's probably expected that kataphrons would go up given the number of improvements we've already seen. I guess the enginseer could stay the same useless 2PL and the increase could be on our troops across the board...not looking forward to that, havent see anything in the weapons and datasheets so far to indicate rangers would be due a pts increase.

This message was edited 2 times. Last update was at 2021/05/16 20:00:26


 
   
Made in us
Regular Dakkanaut




Forge Worlds Preview!

https://www.warhammer-community.com/2021/05/17/teleportation-invisibility-or-orange-paint-find-the-forge-world-thats-right-for-you/

Wow, lots of stuff to get into here. Some thoughts:

- Looks like Mars is getting the new Master Artisans ability (reroll one hit roll) instead of double canticles and Skitarii apparently don't come with Canticles. I guess either they get nothing or Doctrina Imperatives like others have mentioned before? They also capped WoM to 6 MWs, as expected.

- Lucius is pretty interesting, basically gives All is Dust to the army (except the moving and shooting Heavy weapons part of it) and additional range.

- Like the Agripinaa strat more than the old one. Up to 2 T6 Kataphron units sounds pretty juicy. The relic also seems to have gotten better as well. Don't really like the implication that Kataphrons aren't Core though. Hopefully they get something to make up for it if that's the case like Mindlock to give +1 BS/WS if they're near a tech priest.

- Stygies VIII I like, thought it would get nerfed harder than it actually did. Also seems to imply some Vehicles might get Core (Ironstriders? Kastelans?). Also looks like they brought back the old Clandestine Infiltration but it only works on Core Infantry. Maybe throw some Electropriests or Sicarians up field behind obscuring or out of LOS terrain?

- Ryza, holy crap. So instead of rerolling 1's to wound, they basically become Blood Angels with +1 to wound and adding to it +1 to charge? I like this a lot, we have a lot of good melee units that would love this (Dragoons, Electropriests, etc.). Plasma Specialists got nerfed as expected, basically becomes Weapons of the Dark Age which is fine by me, 3 damage plasma culverins/calivers is still pretty spicy.

- Looks like we're getting 4 primary forge worlds from the 3 that were in Engine War. Excited to see what they're about in the future.

This message was edited 1 time. Last update was at 2021/05/17 12:56:30


 
   
Made in gb
Enginseer with a Wrench





An interesting thing I noticed is that a lot of the dogmas seem to combine things from the current holy order warlord traits and custom dogmas.

My theory on canticles is that it'll work like synapse in that you'll need to be within range of a tech priest to get it, but mars units get it regardless. That fits with their superiority complex

This message was edited 1 time. Last update was at 2021/05/17 14:40:09


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah, Ryza looks dope.

They not only still have the Plasma strat for destroyers to just go "That thing dies now" but now the rest of the army actually has teeth.

That was always my issue with the Ryza strat is it was entirely the plasma squad, the Dogma was worthless.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




My guess is Canticles only comes on certain units and Mars just gives it to the ones that lack it. I'm sure all the Cult Mechanicus units will but maybe stuff like boats or onagers won't normally.
   
Made in fr
Regular Dakkanaut




They also capped WoM to 6 MWs, as expected.


They capped WoM to 6 per model. Read the rule carefully.

Of course, it's pretty obvious the original intent is to cap it to 6 MW per unit. However it's not written that way. Gonna need a FAQ.

Anyway, I would play it with a cap of 6 MW per unit since it's not going to last. But RAW, it's 6 MW per model.
   
Made in gb
Enginseer with a Wrench





Madjob wrote:
My guess is Canticles only comes on certain units and Mars just gives it to the ones that lack it. I'm sure all the Cult Mechanicus units will but maybe stuff like boats or onagers won't normally.


i retract my previous theory as someone on a Facebook page pointed out that this is potentially a move back towards 7th ed rules where Skitarii had doctrinas and cult mech units had canticles. So the mars dogma means that all Skitarii units also benefit from canticles as well as their doctrinas. So a variant on having double canticles. I guess you could say that only skitarii get double canticles instead of all units, so it's actually a bit of toning down of canticles for Mars. But we dont know how they work yet, also could be interesting if each FW gets a custom doctrina and canticle which would give us more options for swapping 'canticles' than we do now.

This message was edited 1 time. Last update was at 2021/05/17 15:45:28


 
   
Made in us
Cog in the Machine




Octovol wrote:
Link for convenience: https://www.warhammer-community.com/2021/05/16/sunday-preview-soulblight-space-marines-and-the-scions-of-mars/

Glad they've at least added SOME flavour back into the army! Should be at least a couple of articles this week maybe, one for the marshall and one for what doctrinas are, maybe one of those will include a preview to what they're doing with canticles or dogmas.

Also looks like we're set to see some pts increase based on the PL they estimate the combat patrol at. They say it's 20PL, but the models in there at the moment only amount to 18. My money ios on an improved enginseer and I guess it's probably expected that kataphrons would go up given the number of improvements we've already seen. I guess the enginseer could stay the same useless 2PL and the increase could be on our troops across the board...not looking forward to that, havent see anything in the weapons and datasheets so far to indicate rangers would be due a pts increase.


I dont think we are looking at PL increases.

1x Enginseer - 2PL
5x Vanguard - 3PL
5x Ranger - 3PL
3X Kataphon Destroyer - 7PL
1x Onager - 6PL

Thats 21 PL in the Combat Patrol box.

This message was edited 1 time. Last update was at 2021/05/17 15:47:01


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

This is all good stuff; the faction rules mostly keep the shape of the old rules and add to them. I feel like the big winners so far are Agripinaa, Ryza, and probably Mars depending on the canticles.

Metalica is also pretty interesting. Move and shoot heavy weapons matters a lot more since Rangers are Heavy 2 now. The "enemies within engagement range count as half strength" line is extremely enticing with Omnissiah's Exaltation (-1 to combat attrition tests for 1 CP). It'll very rarely come up, but it's great tool to have in your back pocket.

I'm interested to see how Canticles will play with Knight of the Iron Cog. That'll probably be the point of going Metalica, if it works well.

   
Made in us
Longtime Dakkanaut




Metalica's strats from Sixty Dollar Book of This Was Not Playtested are so extremely good, and it's book strat is also the best they previewed, so it's hard to look beyond it IMO, even if the doctrine rules themselves may not be as good as some of the others.

This message was edited 1 time. Last update was at 2021/05/17 20:38:06


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Yeah, you know that strat didn't initially stand out, but I think you're right that it's actually the strongest one. You can run a Metalica Fusilave into the enemy and halve movement for 2 units, then turn off their auras and re-rolls. That's a lot of disruption.

So hey, maybe Metalica ends up strong too. Maybe Infiltrators will have more morale shenanigans that combine with the attrition tests and I'll get everything I ever wanted: my converted Skitarii Praetorians and combined arms with Knights.

This message was edited 1 time. Last update was at 2021/05/17 16:28:02


   
Made in us
Quick-fingered Warlord Moderatus






So it seems Skitarii don't get Canticles, and Kataphrons are not Core. That may imply Skitarii get Doctrinas.

LOL. GW still trying to make Red Axe happen. I mean, at least it's not awful now, I guess?

And it seems GW really does not want us infiltrating vehicles. Fair enough...

I expected many of these nerfs. Can't say I'm pleased, but I would need to see Canticles and keywords before making sense of this. Also, we wanted diversity. That meant nerfing Mars. If all of the Forgeworld specific dogmas and stratagems are more average, and Canticles/Doctrina are excellent and accessible to all FWs, it balances out.

That said, Metalica with its extra rules looking good right now...
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Is there any reason to treat a unit as under half strength other than forcing to flee on a 1 or 2 instead of just 1?
Personally, i never cause leadership checks at all unless i broke that threshold in the first place.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

 Vineheart01 wrote:
Is there any reason to treat a unit as under half strength other than forcing to flee on a 1 or 2 instead of just 1?
Personally, i never cause leadership checks at all unless i broke that threshold in the first place.
Exactly, it is extremely niche, but your opponent will sometimes hit an unlucky 6 and you'll get an extra model or two to flee. A Ld7 unit only needs to lose 2 models to potentially drop several more from morale. It seems like something you don't plan around (unless Infiltrators are good).

   
Made in us
Quick-fingered Warlord Moderatus






Honestly, they should just do away with attrition or make it all-or-nothing. Lots of rules just waste time, and people forget to track it all the time.
   
Made in us
Decrepit Dakkanaut




 DarkHound wrote:
 Vineheart01 wrote:
Is there any reason to treat a unit as under half strength other than forcing to flee on a 1 or 2 instead of just 1?
Personally, i never cause leadership checks at all unless i broke that threshold in the first place.
Exactly, it is extremely niche, but your opponent will sometimes hit an unlucky 6 and you'll get an extra model or two to flee. A Ld7 unit only needs to lose 2 models to potentially drop several more from morale. It seems like something you don't plan around (unless Infiltrators are good).

VERY niche indeed. Though honestly I'm leaning towards Graia since just ignoring morale entirely is great for 10 man Skitarii units.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut




Slayer-Fan123 wrote:
 DarkHound wrote:
 Vineheart01 wrote:
Is there any reason to treat a unit as under half strength other than forcing to flee on a 1 or 2 instead of just 1?
Personally, i never cause leadership checks at all unless i broke that threshold in the first place.
Exactly, it is extremely niche, but your opponent will sometimes hit an unlucky 6 and you'll get an extra model or two to flee. A Ld7 unit only needs to lose 2 models to potentially drop several more from morale. It seems like something you don't plan around (unless Infiltrators are good).

VERY niche indeed. Though honestly I'm leaning towards Graia since just ignoring morale entirely is great for 10 man Skitarii units.


You don't ignore it entirely, but you do limit your losses to maximum 1 model a turn from morale tests.
   
Made in us
Decrepit Dakkanaut




Oh, thought it ignored it entirely. Looking Lucius again then I guess.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Suzuteo wrote:
Honestly, they should just do away with attrition or make it all-or-nothing. Lots of rules just waste time, and people forget to track it all the time.


No, i am perfectly fine with how morale works right now.
Its dangerous enough to be a problem for most units, but the ones that the old morale rule (which was "simpler") completely freaking butchered can actually exist now. Nothing more frustrating than having someone kill literally 1 grot and i lose 4-5 more to morale.
Its a little slower than the old way for sure, but its whats needed to avoid completely screwing over horde units while barely if at all affecting elite units. It affects them all equally now, slightly more for horde since more dice being rolled always means more fails.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Well, there is also the oldest way where the unit falls back toward your own board edge until they can rally. That would be absolutely crippling in this (superior) objective-centric game. Hell, it was too powerful back then too so everyone was Fearless or otherwise Ld10.

Nah, I like this as middle ground and it's better than 8th edition's rule.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

That too.
No idea how many times Marine players would 'forget' they still fall back, they just auto rally afterwords. If you went off the board edge you still ran away.
Which is why i was one of the few people that actually used tankshock commonly. The amount of times ive sent a squad of marines off the table because they were dumb enough to hug the backfield edge is comical lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Storm Trooper with Maglight





CO

Just LOL at the article today. What a joke haha. You'd have thought with an extra month, they'd have come up with some decent articles for us.

5k Imperial Guard
2k Ad Mech 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah i had to facepalm at that article lol.
"Five releases that changed how Admech do the thing!"
....literally the last 5 things we released!! Duh!!

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 Colonel Cross wrote:
Just LOL at the article today. What a joke haha. You'd have thought with an extra month, they'd have come up with some decent articles for us.

They gave us what would have been one of the articles a month ago.

This is standard fare for a preorder week though. Faction article, filler article, tongue-in-cheek article via Regimental Standard(which we already got two of to be honest), then another faction article, and rounding off with a modeling showcase or the like.


Automatically Appended Next Post:
 Vineheart01 wrote:
yeah i had to facepalm at that article lol.
"Five releases that changed how Admech do the thing!"
....literally the last 5 things we released!! Duh!!

I'd hoped they would have had six and included the Marshal.

But they didn't include the gent from Combat Arena/Escalation, which is amusing.

This message was edited 1 time. Last update was at 2021/05/18 15:48:00


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Quite frankly i'd be surprised if its even legal to use Dr. D in the new codex

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Enginseer with a Wrench





 Vineheart01 wrote:
Quite frankly i'd be surprised if its even legal to use Dr. D in the new codex


They'd have to release new rules for him to not be allowed, so i'm pretty sure we'll be fine.
   
Made in gb
Implacable Skitarii





Octovol wrote:
 Vineheart01 wrote:
Quite frankly i'd be surprised if its even legal to use Dr. D in the new codex


They'd have to release new rules for him to not be allowed, so i'm pretty sure we'll be fine.
I'm guessing 6-12 months after Blackstone is taken off the market he'll be made legends. I'm going to keep using him while I can tho.

Approx armies
6000pts AdMech (Main army)
6000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
1500pts Harlequins (fun side project)
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

https://www.warhammer-community.com/2021/05/19/lets-join-the-adeptus-mechanicus-for-a-sing-along-of-death/

Holy crap, so skiitari are getting an Orders-type mechanic now?
Our rangers/vanguard can hit on 2s in shooting rofl....

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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