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![[Post New]](/s/i/i.gif) 2010/01/03 17:26:08
Subject: Tyranid Info , [content deleted] .......
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Fresh-Faced New User
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Schepp himself wrote:
How about some new rumors/facts/models(?) about the new codex?
Ok i will give it a rest, till we get the english dex.
But more rumors? You can read the dex in every GW store. (At least in Germany...)
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![[Post New]](/s/i/i.gif) 2010/01/03 18:05:19
Subject: Tyranid Info , [content deleted] .......
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Tough Tyrant Guard
My own little happy place
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oldone wrote:Hollismason wrote:It is rather stupid to debate these issues when the codex has not even been release yet.
yes but this is dakka we are aloud to argue about things we can't change
out of wondering in WD it said we got 30 codex entreies but i can't count that may watch:
hive tryant
guard
alhpa warrior
tevigon
zeons
hive guard
squigface
proyove
ymarl stealers
parasit of some thing
lictor
death leaper
gaunt
hormogaunt
stealer
warriors
winged warriors
garagolyes
spore mines
raveners
harpies
bivore
fex
trygon
mawloc
on and ripers
so thats 26 beast so what have i missed ??
Crap that's a bit more than the 4th edition codex.
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I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm
 Level up Adoptable!
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![[Post New]](/s/i/i.gif) 2010/01/03 18:38:58
Subject: Tyranid Info , [content deleted] .......
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Longtime Dakkanaut
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Thing is with the Scytalons thing it makes Tyrant guard useless as well as Lictors.
With such few attacks why would you EVER use the talons and not the rending claws? On the charge the Lictor gets 5 attacks, you roll a single 1 on average, which even with reroll isn't a guaranteed hit or you use claws and while not getting to reroll that 1 you can possibly roll 1 or more 6 (and against vehicles S6 rending is better than rerolling one of your 1's. Sure there are times when you roll 5 1's but that is going to be rare.
Also makes talons on stealers pointless. 2pts/Stealer to reroll 1's but giving up the Rending hits. No thanks.
I mean, technically right now Talons are considered weapon biomorphs but always give +1 attack even if you don't use them.
Yeah GW messes up but to make Talons useless for anything other than taking 2 pairs and not using any other CC weapon is just a wish for the rules lawyers.
Let's also see what the English 'dex says. I know in the past there has been wording problems due to translation issues in translating from English to other languages.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2010/01/03 20:13:34
Subject: Tyranid Info , [content deleted] .......
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Fixture of Dakka
Chicago, Illinois
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Yeah wait for the English Codex , again though i would not put this past GW at al of course anyone who says this you are allowed to punch in the face you have my permission.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2010/01/03 23:25:01
Subject: Tyranid Info , [content deleted] .......
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Fixture of Dakka
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Hive2003 wrote:Schepp himself wrote:
How about some new rumors/facts/models(?) about the new codex?
Ok i will give it a rest, till we get the english dex.
But more rumors? You can read the dex in every GW store. (At least in Germany...)
Not here in Ontario, and from what I read and herd, the rest of North Amercia. You Germans are lucky.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2010/01/04 00:10:03
Subject: Tyranid Info , [content deleted] .......
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Decrepit Dakkanaut
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I'm sure a copy has found its way into the Warp.
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![[Post New]](/s/i/i.gif) 2010/01/04 04:21:49
Subject: Tyranid Info , [content deleted] .......
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Nurglitch wrote:I'm sure a copy has found its way into the Warp.
If it has I haven't found it. I doubt it will hit the net until it's released to stores, unlawful release by the printers would get them in a pretty significant amount of legal trouble.
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2010/01/04 05:56:50
Subject: Tyranid Info , [content deleted] .......
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Fireknife Shas'el
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Slave wrote:This is some great rules lawyering, but in the end, just like every nid codex before this, and after, all the bonuses will count. Period. If they do go above and beyond and change this, then they will no longer give 2 sets of close combat weapons. Space marines will not use a storm shield with a thunder hammer. Its takes up a CC weapon slot, so it is a CC weapon.
Well, ignoring your name calling, you really should have read my previous post
The storm shield is not a Special CC weapon. It is listed under "other equipment" in the SM Codex. I don't believe there is such a thing as a CC weapon slot, but if there were, then bolters, heavy weapons, ect. would also take up such a slot and they are not special CC weapons.
Slave wrote:tell me Fox, do screamer killers have to choose between which of the 4 scythes they use? They are armed with 2 pair. Its does state that one pair allows you to reroll 1's, 2 pair allow you to reroll all misses.
This rule breaks the BBB, and it does not explicitly state that it does, it just states what these weapons do.
Since it does not state that it is in exception to the BBB, then what do Carnifex do? Pic a single claw and roll? What about ones with claws and scythes? Just pic one scythe?
Well in the 4rth edition codex for nids they had a specific allowance that over-rode the BRB.
Pg 31 wrote:Tyranid creatures can use all of its close combat biomorphs in an assault and is not limmited to using one at a time like most models.
I am still waiting (and hoping) to hear if this new codex has this specific allowance. Of course, they might not reference any of these upgrades as CC weapon, in which case they are just wargear buffs and can be used without limmits. I am just not going to assume that they haven't changed the dynamics of nid weapons on purpose, especially given the massive changes they have made so far.
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This message was edited 1 time. Last update was at 2010/01/04 06:00:48
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![[Post New]](/s/i/i.gif) 2010/01/04 14:49:19
Subject: Re:Tyranid Info , [content deleted] .......
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[DCM]
Et In Arcadia Ego
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In case you missed them new city fight strats.
See the army list on page 3 too.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/01/04 15:32:33
Subject: Tyranid Info , [content deleted] .......
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Cruel Corsair
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oldone wrote:
Hollismason wrote:
It is rather stupid to debate these issues when the codex has not even been release yet.
yes but this is dakka we are aloud to argue about things we can't change
out of wondering in WD it said we got 30 codex entreies but i can't count that may watch:
hive tryant
guard
alhpa warrior
tevigon
zeons
hive guard
squigface
proyove
ymarl stealers
parasit of some thing
lictor
death leaper
gaunt
hormogaunt
stealer
warriors
winged warriors
garagolyes
spore mines
raveners
harpies
bivore
fex
trygon
mawloc
on and ripers
so thats 26 beast so what have i missed ??
Special characteras.
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 Level up Adoptable!
Dark Elves 2000 Tide Of The Burning Sun
Say to High Elves
1000 Warriors
Vampires maaaaaybe |
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![[Post New]](/s/i/i.gif) 2010/01/04 17:12:15
Subject: Re:Tyranid Info , [content deleted] .......
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Pragmatic Primus Commanding Cult Forces
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![[Post New]](/s/i/i.gif) 2010/01/04 17:32:15
Subject: Re:Tyranid Info , [content deleted] .......
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Huge Bone Giant
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Err . . .?
"Move Through Cover lets you roll an extra D6 when determining your movement distance, while Monstrous Creatures can re-roll one of their dice"
Ummm?
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/04 18:11:05
Subject: Tyranid Info , [content deleted] .......
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Longtime Dakkanaut
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Where and what are you quoting from kirsanth?
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2010/01/04 18:14:00
Subject: Tyranid Info , [content deleted] .......
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Huge Bone Giant
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The link. page 1
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/04 18:15:21
Subject: Tyranid Info , [content deleted] .......
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Wicked Warp Spider
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I followed that 'New tyranid stratagems' link, and I can honestly say I don't care about CoD special rules. However the next page of the article has a sample tyranid army list w/ specific point costs for everything.
http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=§ion=&pIndex=2&aId=4900029a&start=3
edit: that's already been pointed out by reds8n actually, my bad. Still rather interesting though.
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This message was edited 1 time. Last update was at 2010/01/04 18:16:42
Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/01/04 18:31:31
Subject: Tyranid Info , [content deleted] .......
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Longtime Dakkanaut
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I noticed that now. Just wondering what you are questioning or wondering?
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2010/01/04 18:36:04
Subject: Tyranid Info , [content deleted] .......
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Huge Bone Giant
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Monstrous Creatures in 5e do not reroll terrain movement (or anything, iirc), they get Move Through Cover. Unless I missed something different in CoD?
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This message was edited 1 time. Last update was at 2010/01/04 18:36:15
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/04 18:45:35
Subject: Tyranid Info , [content deleted] .......
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Pauper with Promise
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Well... If you want some point values, just check the Astronomican (spelling?) on GW site. The 1 Jan of 40K is Tyranids in Cities of Death but on the final gives BASE VALUES of the Pyrovore, Trygon and others.
If you want some solid evidence, check it out.
EDIT: Sorry, I just zoomed straight to the bottom of the page; others have commented already.
EdM
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This message was edited 1 time. Last update was at 2010/01/04 18:48:14
W/D/L
:1250pts 3/0/1
: 3000 pts 17/5/9
Grey Knights: 1500 pts 4/0/3 |
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![[Post New]](/s/i/i.gif) 2010/01/04 19:04:06
Subject: Tyranid Info , [content deleted] .......
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Longtime Dakkanaut
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CoD I think lets montrous reroll because you are right about no rerolls for MC's in normal 40k.
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--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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![[Post New]](/s/i/i.gif) 2010/01/04 19:19:33
Subject: Tyranid Info , [content deleted] .......
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Huge Bone Giant
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I do not see an allowance for it in CoD either.
/shrug
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/01/04 19:21:03
Subject: Tyranid Info , [content deleted] .......
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Regular Dakkanaut
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That GW link is not working for me. Have they taken the article down already...
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![[Post New]](/s/i/i.gif) 2010/01/04 19:34:48
Subject: Tyranid Info , [content deleted] .......
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Yep, looks like they took the article back down already. Astronomicon has zero articles listed for this month currently.
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![[Post New]](/s/i/i.gif) 2010/01/04 21:57:39
Subject: Tyranid Info , [content deleted] .......
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Infiltrating Oniwaban
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Did anyone save the article? Damnit. I hate GW's disinformation policy. That is some serious corporate BS.
Automatically Appended Next Post: Double-damnit: it looks like Google doesn't cache things quickly enough for there to be a saved version of the page. The link pops up, but GW has of course scrubbed it. Lame. Does anyone else with better Google-fu (or other search-engine-fu) have the wherewithal to find an archive of the page?
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This message was edited 1 time. Last update was at 2010/01/04 22:03:53
Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2010/01/05 00:13:40
Subject: Tyranid Info , [content deleted] .......
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Sybarite Swinging an Agonizer
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Savnock wrote:Did anyone save the article? Damnit. I hate GW's disinformation policy. That is some serious corporate BS.
Automatically Appended Next Post:
Double-damnit: it looks like Google doesn't cache things quickly enough for there to be a saved version of the page. The link pops up, but GW has of course scrubbed it. Lame. Does anyone else with better Google-fu (or other search-engine-fu) have the wherewithal to find an archive of the page?
I didn't get a chance to save it, but I remember a limited amount of stuff from the article (Not sure if this is already known).
The army list had some point values:
Pyrovores cost the same as a SM Rhino with a Hunter-Killer Missile.
Deathleaper was slightly more expensive than an Ironclad Dreadnought.
Hive Guard cost the same as a basic SM Land Speeder.
Hive Tyrant had an ability called 'Hive Commander', which i THINK made Reserve rolls easier.
Those are the main ones I remember. There wasn't too much in the article, just some Stratagems for CoD and a CoD-themed army list.
I don't remember much else, sorry. Also, if any of that is putting Dakka at risk of C&D, feel free to remove it.
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Blood Angels 2nd/5th Company (5,400+)
The Wraithkind (4,100+) |
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![[Post New]](/s/i/i.gif) 2010/01/05 00:19:05
Subject: Tyranid Info , [content deleted] .......
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Ridin' on a Snotling Pump Wagon
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If it's points values you are after, pick up WD361. Battle Report lists them pretty openly.
Not going to post them up meself, just in case, but I figure it's been pretty much published now.
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![[Post New]](/s/i/i.gif) 2010/01/05 00:45:15
Subject: Re:Tyranid Info , [content deleted] .......
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Infiltrating Broodlord
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Got the whole thing while it was up. Rather than list point costs, I'll refer to multiples of the old SpineGaunt cost (OSG). Hope that's not too transparent for posting; if so, take it down and I'll repost in terms of Rhinos and Greater Demons.
HQ: 1 Tyrant 38 OSG (Lash Whip + Bonesword free, Heavy Venom Cannon +5 OSG, Hive Commander +5 OSG, Shreddershard Beetles +5 OSG, Toxic Miasma +3 OSG)
ELITE: 1 Deathleaper 28 OSG
ELITE: 1 Pyrovore 9 OSG
ELITE: 3 Hive Guard for 30 OSG
TROOPS: 4 Warriors for 24 OSG (Rending Claws free, Adrenal Glands + 4 OSG for the brood, 1 Venom Cannon + 3 OSG)
TROOPS: 10 Genestealers for 28 OSG (Broodlord w Scytals just under +10 OSG, Adrenal Glands + 6 OSG for the brood)
TROOPS: 23 (?) Termagaunts for just under 24 OSG (must be a miscalculation, does not divide to even points cost)
TROOPS: 20 Hormagaunts for 24 OSG
FAST ATTACK: 3 Raveners for 18 OSG
FAST ATTACK: 20 Gargoyles for 24 OSG
FAST ATTACK: 5 Spore Mines for 10 OSG
HEAVY SUPPORT: 1 Trygon for 40 OSG (Regenerate for + 5 OSG)
HEAVY SUPPORT: 1 Carnifex for 38 OSG (Crushing Claws for +5 OSG)
HEAVY SUPPORT: 2 Biovores for 18 OSG
GW may have pulled it down temporarily to fix some errors in the file - the Termagaunt cost or number is off for sure, and they listed some Brood sizes (eg Hormagaunts) but not others (eg Hive Guard).
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-S
2000 2000 1200
600 190 in progress
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![[Post New]](/s/i/i.gif) 2010/01/05 02:59:36
Subject: Tyranid Info , [content deleted] .......
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Huge Hierodule
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kirsanth wrote:Monstrous Creatures in 5e do not reroll terrain movement (or anything, iirc), they get Move Through Cover.
Unless I missed something different in CoD?
New Army Rule, Maybe?
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2010/01/05 05:06:34
Subject: Tyranid Info , [content deleted] .......
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Arch Magos w/ 4 Meg of RAM
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Crazy_Carnifex wrote:kirsanth wrote:Monstrous Creatures in 5e do not reroll terrain movement (or anything, iirc), they get Move Through Cover.
Unless I missed something different in CoD?
New Army Rule, Maybe?
all tyranids have move through cover as default, also, there's no difference between rolling 3 and picking the highest and rolling two and picking the highest with one reroll. More people trying to use babelfish and coming up with nonsense imo
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2010/01/05 08:12:24
Subject: Tyranid Info , [content deleted] .......
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Blood-Drenched Death Company Marine
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Grundz wrote:all tyranids have move through cover as default
Not anymore...
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![[Post New]](/s/i/i.gif) 2010/01/05 12:00:25
Subject: Tyranid Info , [content deleted] .......
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Pauper with Promise
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Well, from what I remember, Warriors are going up (a bit more than double current points cost.
Trygon are fairly expensive, Broodlord has gone down - most definitely worse at the labelled cost. Hive Tyrants have gone up, I second Neith on most of the point approximations. A clear message I found was that the big bugs got a price hike and the gribblies got cheaper.
EdM
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W/D/L
:1250pts 3/0/1
: 3000 pts 17/5/9
Grey Knights: 1500 pts 4/0/3 |
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