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![[Post New]](/s/i/i.gif) 2010/07/20 12:52:40
Subject: Top Chaos Space Marine units
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Pestilent Plague Marine with Blight Grenade
Lafayette, IN
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I have a world eaters build that is fluffy and has been very solid in 5th that uses a number of meh units. Off of the top of my head:
DP, wings, MoK (Bloodthirster)
DP, wings, MoK (Bloodthirster)
Greater Daemon (old school metal bloodthirster)
8 berserkers, icon, champ w/ pf, rhino
8 berserkers, icon, champ w/ pf, rhino
10 CSM, MoK, champ w/ pf, 2 x melta, rhino
8 lesser daemons (bloodletters)
8 lesser daemons (bloodletters)
8 lesser daemons (bloodletters)
Defiler w/ 4 x DCCW (soul grinder)
Defiler w/ 4 x DCCW (soul grinder)
Defiler w/ 4 x DCCW (soul grinder)
Do not underestimate the summoned daemons. The rhinos don't have a lot of issues getting stuck in with 3 defilers marching across the board. If they do not focus on the defilers it will be bad for them. If they focus on the defilers it will be bad for them.
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This message was edited 2 times. Last update was at 2010/07/20 12:56:54
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![[Post New]](/s/i/i.gif) 2010/07/20 13:03:55
Subject: Top Chaos Space Marine units
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Tower of Power
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1-UP wrote:mercer wrote:
Well the BS isn't a moot point because that means you scatter more.....
Reaper on dreads? I cannot remember but has it got rending? I think it has. Though you take that then you cannot fire hte cannon, which is pants as that's what you're paying for.
This isn't a major problem but melta bombs could be a problem against Defiler but I wouldn't worry about those. The point with the WS and I is it fails to hit often scoring a draw in combat or fails to get the sweeping advance, a Guardsman is I3.
Thanks for your thoughts.
/shrug, I agree that 4" less scatter is better than 3" less scatter, but it's not something that's going to factor in much when deciding whether or not to take the unit, at least to me.
The reaper is standard equipment on Defilers. It's basically just an autocannon with a 36" range and is twin-linked (No rending unfortunately). I very rarely shoot it and actually only started fielding one because I was missing a couple of DCCWs so I had to outfit it with something. It's just that it's happened to do what I needed it to do in a few games once I actually ran it. When Tyranid MC's are getting close, you're more likely to do significant damage with the Reaper than with the BC, same with Dreads. Additionally, the BC is the first thing they take when they manage a weapon destroyed roll and the Reaper is a nice backup that gives you some shooting ability still. It's kind of like a tool that you don't use very often, but when you've got a job that needs one it really makes life easier having it. Besides, you're not paying anything for it, just giving up +1 attacks. Since I try very hard to keep my Defilers out of CC I'm more or less inclined to start using one stock on all my Defilers.
The main reason I started running Defilers was my Predators were basically toast once something got to the backfield. I play against a lot of deepstrike and fast attack jump pack troops and they would just run rampant over my armor once they got back there (or kept it on the run, making them very limited in what kind of firepower they could put out). The Defilers give me the long range firepower I want, are very mobile, are reasonably costed, and can put up a fight if something gets back to shoot them. The AV12 isn't stellar, but it keeps a lot of the riff-raff from getting lucky shots and requires something that is at least semi-dedicated to Anti-Tank duty to take it out as glancing hits are so likely to be worthless. The long range of the BC and the mobility of the Dread allows it to dance out of range of most shooting weaponry that comes its way (Cover gives you a 50% chance of neutralizing a shot, being out of range gives you a 100% chance). When the outflankers or deepstrikers come in they get one chance to take out the Defiler. Sometimes they do, sometimes they don't. They ARE all nice and bunched up and out of cover though, making a nice Pie Plate target for your other Defilers.
If you're trying to run the Defiler like an assault CC dread though, I agree the WS3, I3 (more so the I3) pretty much kill it. As a reasonably priced Battle Cannon platform that can defend itself competently in CC, I think it deserves a spot as one of Chaos's top units.
BS3 and without rending is pretty pants and monster creatures do not fear AP4. What monstrous creatures fear is buckets of S10 attacks which the Defiler can have, but it's still not awesome in combat.
NuggzTheNinja wrote:mercer wrote:Lechium wrote:Why on earth would you not take lash of submission? Forget warptime.
Lash is fail. It doesn't affect mech armies at all and if you lash stuff it's only a lucky dice roll to move a set distance and your hoping that some big blast template lands on target then. Then add in you need units to work around lash too.
Failing to pop transports is fail, lash is win. Lash is one of the most effective game-changing psychic powers in the game against opponents who aren't hooded out the wazoo.
Lash works well in combination with nearly anything, and by itself.
Want to flame a whole bunch of hoarde? Lash them into the shape of a flamer template.
Want to hit 7 Terminators with one PC shot? Lash them into a tight little cluster.
Want to smoke an entire squad of MEQs with a Battle Cannon? Lash them out of cover and into a ball.
That enemy unit a little bit too far away to assault? Lash them closer.
Turn 7, opponent had first turn, enemy infantry on an objective? Lash them off of it.
Lash is fail. Your blasts can scatter and you need to get the flamers in range, you fail to kill the unit those flamers will get assaulted. Lash is too gimmicky and everyone knows how to count it. Daemon Princes aren't hard to put down with a hail of plasma, lash sorcerers are better, if you're gonna take lash. Only time lash has been effective against me is lashing units away from a objective with templates etc they just scattered and missed.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/07/20 13:12:48
Subject: Top Chaos Space Marine units
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Longtime Dakkanaut
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mercer wrote:
Lash is fail. Your blasts can scatter and you need to get the flamers in range, you fail to kill the unit those flamers will get assaulted. Lash is too gimmicky and everyone knows how to count it. Daemon Princes aren't hard to put down with a hail of plasma, lash sorcerers are better, if you're gonna take lash. Only time lash has been effective against me is lashing units away from a objective with templates etc they just scattered and missed.
So you're saying that Lash is fail because you *might* miss, with the blast weapon that you're using to shoot the clustered unit?
You roll the dice for nearly everything in 40k. Everything misses occasionally. Plasma guns miss, lascannons miss, railguns miss, bolters miss. I really don't see how you can conclude that "Lash is fail" from the fact that occasionally, the weapons with which shoot the clustered unit MAY miss.
Everything is a gamble. Avenger is a S5 AP3 flamer template that requires a psychic test to cast, and can be nullified by hood. Still, most Vanilla Marine players will agree that it's one of the best psychic powers available to them. What you're basically saying here is that Lash sucks because you have to get close to use template weapons, and that if the template weapon doesn't wipe the unit then they're going to get assaulted. Well no &@!%, Sherlock. That's how the game works, and that's why you roll the dice.
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![[Post New]](/s/i/i.gif) 2010/07/20 13:25:47
Subject: Top Chaos Space Marine units
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Rotting Sorcerer of Nurgle
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@Inigo Montoya:
Your list looks fine. A nice balance of flavor and competitivity. The defilers are not my cup of tea though, but work decent enough in the whole Monster Mash vibe. Though I refuse to call it Chaoszilla list as Defilers technically don't count  .
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/07/20 15:10:27
Subject: Top Chaos Space Marine units
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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DarkHound wrote:Jihallah wrote:The other thing- a immobolized and weapon destroyed result still lets you pop reaper shots  at BS 3 its not much but twinlinked means it can still pop transports and light armour like kans.
Ahhhh-ctually, not quite. Battlecannons are statistically better against armor than a Reaper. There is a slight trade off, in that Battlecannons have 55-66% accuracy and the Autocannon has a blunt 75% (and with two shots that's a hit), but the Battlecannon has vastly superior penetration ( lol). S8 Ordnance vs AV11 has a 75% chance to pen, while the Autocannon has only a 33% chance. On top of that, S8 Ordnance can hurt any armor value with reasonably often given that anti-tank is a secondary role. The larger the vehicle the more accurate the shot, so what you lose in penetration you gain in accurary.
What I meant was when you are immobolized and your battlecannon is destroyed, you can still shoot your RAC- a trade off for the +1A. Sure it doesn't happen all the time, but I've often copped/dealt a immobolized and/or weap. destroyed result from a bunch of glancing hits.
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![[Post New]](/s/i/i.gif) 2010/07/20 16:51:01
Subject: Re:Top Chaos Space Marine units
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Nurgle Veteran Marine with the Flu
Pennsylvania, USA
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mercer wrote:
Oblits cost max 225 points for a unit of 3. Havocs cost min 150 points for 10 strong and then throw on weaps. You take a min Havoc unit with speicals you're still talking 180-200 points while cheaper than Oblits the Oblits have ALL the weapons which is massively important and a edge and a lot more survivable with 2+ and a power fist for close combat. The point is Oblits are not a fire support platform, you don't stand there with lascannons if you're using them that way then you're using them wrong and that's why you think Havocs are better.
Was reading through the thread and came across this and had to comment.
You're only comparing things that make the oblits look better. Yes, oblits have a wide range of heavy weapons to choose from, but they also only get a single shot per 75pts on a model which fears instant death. With havocs you can get 5havocs with 8 str7 shots for 155pts. That squad has one less wound than the 3 oblits spread across almost double the models. Oblits are not a fire support platform? That is exactly what one of their roles is. They have extremely limited movement and a variety of long range weaponry. I agree that lascannons should not be used by oblits and if someone is they should have taken predators or havocs for their cheaper lascannons.
Can they also be used in a deep strike situation to protect your HQ or support other DSing units? Yes, but fire support is definitely in their playbook. Even if you are running them as a close-in support unit the havocs have an equally good load-out for that role. Load them into a rhino with special weapons and let them devastate some heavy vehicles or whatever else they are pointed at.
I'm not saying havocs are better or oblits are worse, but your reasoning behind why you picked oblits over havocs could use some fine tuning. I run a mix of oblits for variable fire and havocs for cheap volumes of high str fire and it works out extremely well. 75pts per shot whether you're using a flamer or a lascannon is just not an efficient usage of 3 heavy slots imo.
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In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.
-Kulvain Hestarius, Death Guard |
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![[Post New]](/s/i/i.gif) 2010/07/20 17:38:22
Subject: Top Chaos Space Marine units
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Rotting Sorcerer of Nurgle
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Oblits win. Why?
They are less Spiky SMurfs than Spiky Devestators Havocs.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/07/20 18:28:57
Subject: Top Chaos Space Marine units
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Arch Magos w/ 4 Meg of RAM
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Jihallah wrote:DarkHound wrote:Jihallah wrote:The other thing- a immobolized and weapon destroyed result still lets you pop reaper shots  at BS 3 its not much but twinlinked means it can still pop transports and light armour like kans.
Ahhhh-ctually, not quite. Battlecannons are statistically better against armor than a Reaper. There is a slight trade off, in that Battlecannons have 55-66% accuracy and the Autocannon has a blunt 75% (and with two shots that's a hit), but the Battlecannon has vastly superior penetration ( lol). S8 Ordnance vs AV11 has a 75% chance to pen, while the Autocannon has only a 33% chance. On top of that, S8 Ordnance can hurt any armor value with reasonably often given that anti-tank is a secondary role. The larger the vehicle the more accurate the shot, so what you lose in penetration you gain in accurary.
What I meant was when you are immobolized and your battlecannon is destroyed, you can still shoot your RAC- a trade off for the +1A. Sure it doesn't happen all the time, but I've often copped/dealt a immobolized and/or weap. destroyed result from a bunch of glancing hits.
I agree with that point. I like my Defiler with secondary weapons instead of +2A for this very reason. The Defiler needs to be a gunboat instead of a close combat machine because, quite simply, it isn't a close combat machine. It gets an average of 2 kills with its 5 attacks. 2 Guardsmen, 2 Marines, or 2 Terminators. The difference is that Terminators will outright kill the Defiler for the trouble, Tacticals will eventually kill it and Guardsmen aren't worth the 5 turns it'll spend in combat. When the enemy wants to hurt the Defiler, they can't shake it and move on; they have to pour on the hurt until damage results pop up. So you need to make your Defiler as resilient to the middle group of damage results as you can. Extra guns midigates both weapon destroyed and immobilized results, so I advocate that. Personally, I run TL-Heavy Flamer and TL-Heavy Bolter, but I think the Reaper/Havoc Launcher is also a nice load-out.
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![[Post New]](/s/i/i.gif) 2010/07/20 19:27:27
Subject: Top Chaos Space Marine units
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Pestilent Plague Marine with Blight Grenade
Lafayette, IN
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I run my defilers with 4 x dccw because I do not see them as gunships. I move 6", shoot the battlecannon, move 6", shoot the cannon, and around 3 or 4 at the latest I have a boatload of S10 attacks in your face. If I shoot the cannon I cant shoot anything else, and I always shoot the cannon. On the instances that the cannon is destroyed, I run on the shooting phase and get to you even faster.
If you are pouring fire into the defiler, my other armor is in good shape. I win with the other stuff, not the defilers.
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![[Post New]](/s/i/i.gif) 2010/07/20 19:44:40
Subject: Re:Top Chaos Space Marine units
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Longtime Dakkanaut
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I really do prefer the Defiler's hand to hand ability and I want to roll as many dice as possible on the charge. If you're charging infantry with it, you might be doing it wrong.
Either it works as a very good tarpit (vs. a CC unit with power weapons exclusively, like Sang. Guard), or actually I've had great luck with it for antitank. 6A on the charge, statistically one will hit and since most vehicles have armor 10 in the rear, you autopen.
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![[Post New]](/s/i/i.gif) 2010/07/20 20:08:40
Subject: Top Chaos Space Marine units
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Rotting Sorcerer of Nurgle
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Inigo Montoya wrote:I move 6", shoot the battlecannon, it then dies.
I fixed that for you
_________
On topic (ish) ... I run a defiler stock... because.
My advice, run whatever you want. When we take into account all possible situations, it doesn't matter.
-Sanct.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/07/20 20:58:30
Subject: Top Chaos Space Marine units
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Eternally-Stimulated Slaanesh Dreadnought
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someone said defilers clobber monstrous creatures bc of all their str 10 attacks. if they live, sure, but they're init 3. Defilers are ok, not great. I agree about the 4 ccw. you cant shoot the other weapons if you shoot the battle cannon, and when are you not going to shoot the battle cannon? AF
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![[Post New]](/s/i/i.gif) 2010/07/20 21:03:58
Subject: Top Chaos Space Marine units
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Rotting Sorcerer of Nurgle
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On the off chance you are immobilized and weapon destroyed.
It happens.
There are other conditions where you just have to down that speeder... the RAC on the Dread can reach out and down it much better than the BC... or if the BC is down, etc.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/07/21 02:22:45
Subject: Top Chaos Space Marine units
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Spawn of Chaos
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I think of the RAC as a backup/last resort weapon.
If the Battlecannon goes boom, you can still stay somewhat aloof and pick off a fewmodels, or even units, over time.
Or it could work out that you need to hit something without potentially pie-plating your own units that are about to assault.
I wouldn't count on the Reaper, but, being free, I could certainly make use of it.
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DS:90-SGM-B--I+Pw40K10+++D+A+/sWDR---TDDM+
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![[Post New]](/s/i/i.gif) 2010/07/21 03:39:02
Subject: Top Chaos Space Marine units
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Eternally-Stimulated Slaanesh Dreadnought
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If its immobilized and weapon destroyed.... I guess. it's better to build for aggression than for contingency. 4 ccw is the more aggressive build.
AF
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![[Post New]](/s/i/i.gif) 2010/07/21 03:44:47
Subject: Re:Top Chaos Space Marine units
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Sinister Chaos Marine
SC, USA
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First off, wow it has been a long time since I've posted on here.
Second, no one has stuck up for one of my favorite units the OP threw under the bus: Noise Marines
They are the cheapest cult unit (base) and I couldn't disagree more with your assessment of the Blast Master. It is 40 points of solid gold rock n roll.
Str 8 AP 3 Small Blast, Pinning
That is all you need to know. It pwns MEQ's and Horde alike and can even pop light armor in a pinch. 140 points for 5 men and a Blast Master. I don't leave home without one unit like this.
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![[Post New]](/s/i/i.gif) 2010/07/21 04:58:19
Subject: Top Chaos Space Marine units
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Rotting Sorcerer of Nurgle
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@DJ66:
Low output, quadruple in price, abunance of cover, reliance on lash, requires pretty overpriced bodybags.
Whatever floats your boat, but as much as it is good there is the bad.
@AbaddonFidelis:
All the power to you.
I feel that... it's Chaos, and it's a 'fun' unit...so contingency is something built into the overall playstyle of the Chaos army.
With the BC and all combat arms it loses some flexibility...which is always nice for a heavy support choice, but it's really a personal-taste-call.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/07/21 05:14:12
Subject: Top Chaos Space Marine units
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Eternally-Stimulated Slaanesh Dreadnought
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DJ
5 points extra per man for init 5 and fearless? no way too much. buy him a sonic blaster and it's not as bad but you're still paying too much for what you get. if they had sonic blasters at 20 points a pop they would rock.
as far as blast masters. it just goes to show you how far the chaos codex has fallen that this thing would excite anyone. loyalists get plasma cannons (imo a better gun) for 5 points in their tactical squad. anyway the game is so full of cover and invulnerable saves this gun should cost 10 points max.
if we're talking about cultists in general i'd rank them: plague marines berserkers noise marines thousand sons.
AF
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This message was edited 1 time. Last update was at 2010/07/21 05:14:36
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![[Post New]](/s/i/i.gif) 2010/07/21 05:24:25
Subject: Top Chaos Space Marine units
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Arch Magos w/ 4 Meg of RAM
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If they were 20 points for such awesome shooting they'd need to lose something in return. They should choose between bolt pistols and bolters or sonic blasters.
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![[Post New]](/s/i/i.gif) 2010/07/21 08:25:41
Subject: Top Chaos Space Marine units
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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AbaddonFidelis wrote: as far as blast masters. it just goes to show you how far the chaos codex has fallen that this thing would excite anyone. loyalists get plasma cannons (imo a better gun) for 5 points in their tactical squad.
Out of curiosity, why do you think the PC is a better gun?
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![[Post New]](/s/i/i.gif) 2010/07/21 14:40:32
Subject: Top Chaos Space Marine units
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Rotting Sorcerer of Nurgle
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It's a trap!!
___________
Because it's less strength, can blow up, can't shoot on the move, and purchased on an iffy unit to begin with.
Ignore the fact it has lower AP and costing very little.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/07/21 14:56:45
Subject: Top Chaos Space Marine units
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Eternally-Stimulated Slaanesh Dreadnought
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Jil
both wound on 2s and aren't much good against armor. The plasma cannon has lower ap
AF
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![[Post New]](/s/i/i.gif) 2010/07/21 15:18:18
Subject: Top Chaos Space Marine units
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Rotting Sorcerer of Nurgle
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Which is great and all, but a useless comment as plasma cannons really don't come into play 'that' often with respect to the CSM codex...so lets move on.
Agree that the BM pays alot for some meh flexibility.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/07/21 15:38:41
Subject: Top Chaos Space Marine units
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Eternally-Stimulated Slaanesh Dreadnought
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Sanct the point is look at what you're getting for 40 pts vs what marines get for 5. It's a valid comparison you both get the same number of points to build an army with AF
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![[Post New]](/s/i/i.gif) 2010/07/21 16:18:33
Subject: Top Chaos Space Marine units
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Rotting Sorcerer of Nurgle
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Then you compare the issue where you MUST purchase a full squad of Tacticals...that the 'free' ML is not really free and that you replace that with the 5 point increase..etc, etc, etc.
Minimum costs for each squad is different as well, 140 vs. 175.
You can't just look at the two weapons, you look at how you get them and the whole package...which makes it a moot point as they are so different.
Please, let's drop it as it was useless as the CSM troops don't get access to it and the BM is a questionable choice to begin with.
DJ66 likes it, so be it, we have noted issues with it, so lets stay with the main topic and not veer off in the direction of the Tactical Plasma Cannon. Automatically Appended Next Post: If we talk about NM, lets get on the Doom Siren instead... it is decent. Though I would prefer regular CSM with 2 flamers instead, but the DS is workable for being able to be taken in a min sized squad in a rhino.
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This message was edited 1 time. Last update was at 2010/07/21 16:21:08
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/07/21 16:22:44
Subject: Top Chaos Space Marine units
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Eternally-Stimulated Slaanesh Dreadnought
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Sure sanct. We don't have to talk about it.
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![[Post New]](/s/i/i.gif) 2010/07/21 16:50:09
Subject: Top Chaos Space Marine units
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Tower of Power
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NuggzTheNinja wrote:mercer wrote:
Lash is fail. Your blasts can scatter and you need to get the flamers in range, you fail to kill the unit those flamers will get assaulted. Lash is too gimmicky and everyone knows how to count it. Daemon Princes aren't hard to put down with a hail of plasma, lash sorcerers are better, if you're gonna take lash. Only time lash has been effective against me is lashing units away from a objective with templates etc they just scattered and missed.
So you're saying that Lash is fail because you *might* miss, with the blast weapon that you're using to shoot the clustered unit?
You roll the dice for nearly everything in 40k. Everything misses occasionally. Plasma guns miss, lascannons miss, railguns miss, bolters miss. I really don't see how you can conclude that "Lash is fail" from the fact that occasionally, the weapons with which shoot the clustered unit MAY miss.
Everything is a gamble. Avenger is a S5 AP3 flamer template that requires a psychic test to cast, and can be nullified by hood. Still, most Vanilla Marine players will agree that it's one of the best psychic powers available to them. What you're basically saying here is that Lash sucks because you have to get close to use template weapons, and that if the template weapon doesn't wipe the unit then they're going to get assaulted. Well no &@!%, Sherlock. That's how the game works, and that's why you roll the dice.
I didn't actually say lash is fail because things miss did I? It fails because it's a gimmick and it needs a list to be build around it. By itself the lash isn't that affective and isn't affective against most 5th edition builds; mech.
Halsfield wrote:mercer wrote:
Oblits cost max 225 points for a unit of 3. Havocs cost min 150 points for 10 strong and then throw on weaps. You take a min Havoc unit with speicals you're still talking 180-200 points while cheaper than Oblits the Oblits have ALL the weapons which is massively important and a edge and a lot more survivable with 2+ and a power fist for close combat. The point is Oblits are not a fire support platform, you don't stand there with lascannons if you're using them that way then you're using them wrong and that's why you think Havocs are better.
Was reading through the thread and came across this and had to comment.
You're only comparing things that make the oblits look better. Yes, oblits have a wide range of heavy weapons to choose from, but they also only get a single shot per 75pts on a model which fears instant death. With havocs you can get 5havocs with 8 str7 shots for 155pts. That squad has one less wound than the 3 oblits spread across almost double the models. Oblits are not a fire support platform? That is exactly what one of their roles is. They have extremely limited movement and a variety of long range weaponry. I agree that lascannons should not be used by oblits and if someone is they should have taken predators or havocs for their cheaper lascannons.
Can they also be used in a deep strike situation to protect your HQ or support other DSing units? Yes, but fire support is definitely in their playbook. Even if you are running them as a close-in support unit the havocs have an equally good load-out for that role. Load them into a rhino with special weapons and let them devastate some heavy vehicles or whatever else they are pointed at.
I'm not saying havocs are better or oblits are worse, but your reasoning behind why you picked oblits over havocs could use some fine tuning. I run a mix of oblits for variable fire and havocs for cheap volumes of high str fire and it works out extremely well. 75pts per shot whether you're using a flamer or a lascannon is just not an efficient usage of 3 heavy slots imo.
If you had to comemnt Halsfield you'd notice my reply was to someone who suggested Havocs. I didn't chose to compare them to Havocs, not that I remember anyway.
When I think of fire platform I think of sitting there blasting away with lascannons and was you agree that's not what they do. They're best for either deep striking in and getting close with meltas or flamers etc and using a variety of weapons tackling units from afar. Perhaps the word lascannon-platform would be more better?
DJ66 wrote:First off, wow it has been a long time since I've posted on here.
Second, no one has stuck up for one of my favorite units the OP threw under the bus: Noise Marines
They are the cheapest cult unit (base) and I couldn't disagree more with your assessment of the Blast Master. It is 40 points of solid gold rock n roll.
Str 8 AP 3 Small Blast, Pinning
That is all you need to know. It pwns MEQ's and Horde alike and can even pop light armor in a pinch. 140 points for 5 men and a Blast Master. I don't leave home without one unit like this.
Dude did you read my post? I gave Noise Marines a honourable mentioned  that's hardly throwing them under a bus is it? Have a read again
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![[Post New]](/s/i/i.gif) 2010/07/21 17:01:51
Subject: Top Chaos Space Marine units
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Rotting Sorcerer of Nurgle
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@mercer:
No, no, you mistake DJ66's intentions... the NM actually like the stimulation of being thrown under the bus...
___________________
Anyway, my top 10 would only require 7 places.
1. Daemon Prince.
2. Plague Marines.
3. Rhinos.
4. Oblits.
5. CSM.
6. Lesser Daemons
7. Plague Marines, because you can't have 7 without Plague Marines.
8. Because it's before 9.
9. It's afraid of 7.
10. Everything else.
1000000000. Dirt
1000000001. Thousand Sons...
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/07/21 20:44:36
Subject: Top Chaos Space Marine units
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Tail-spinning Tomb Blade Pilot
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Hey, when i first started playing warhammer a year ago i started with only thousand sons and basic CSM. At the time i used all Thousand Sons. Im not gunna say it was the best list but i ran my own kind of spawn list. I had 3 rhinos with Tsons and the Sorcerer's had Gift of Chaos. Then two winged daemon princes also with gift of chaos. And then defilers and obliterators and it worked decently. Not competitive but it was fun. Even more fun when you play an all terminator army and win.
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This message was edited 1 time. Last update was at 2010/07/21 20:45:05
Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/07/21 21:42:45
Subject: Top Chaos Space Marine units
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Nurgle Veteran Marine with the Flu
Pennsylvania, USA
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mercer wrote:
If you had to comemnt Halsfield you'd notice my reply was to someone who suggested Havocs. I didn't chose to compare them to Havocs, not that I remember anyway.
When I think of fire platform I think of sitting there blasting away with lascannons and was you agree that's not what they do. They're best for either deep striking in and getting close with meltas or flamers etc and using a variety of weapons tackling units from afar. Perhaps the word lascannon-platform would be more better?
I didn't make any mention of you being forced to compare anything. My comment was saying that your counterargument was weakened because your points only compared things that made the oblits look better(instead of being balanced). I agree that oblits should not be solely used for lascannon-platforms, but they are definitely not best 100% of the time for DSing and using melta/flamers.
Deepstriking is certainly an option to be considered, but putting them up close leaves your 225pt 3man T4 infantry unit very vulnerable to high strength weapons that will be more easily brought to bear on your oblits now that you're that much closer. While in cover firing from afar they will survive much longer, leading to more shots and a better usage of those points in many cases. If you're DSing most of the time for melta/flamer I think I'd switch to terminators and save your HS slots while getting a lot more bodies.
They are good because they are versatile , both in their arsenal and their potential uses (either sitting back and shooting from cover or being DSed if the mission/army really calls for it). My problem with oblits is you pay a heavy price for that versatility. Both the price of more points and you also lose a large amount of shots. Having the correct weapon for the job is great, but having 1/3-1/4th less shots to get the job done isn't great.
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In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.
-Kulvain Hestarius, Death Guard |
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