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![[Post New]](/s/i/i.gif) 2011/05/10 19:42:37
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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KamikazeCanuck wrote:Psst.
Vraks is not a shrineworld its an armoury.
May not be a Shrineworld but it housed a Shrine devoted to a Saint.
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![[Post New]](/s/i/i.gif) 2011/05/10 19:43:55
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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Most do.
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![[Post New]](/s/i/i.gif) 2011/05/10 19:53:48
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Consigned to the Grim Darkness
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Kanluwen wrote:KamikazeCanuck wrote:Psst.
Vraks is not a shrineworld its an armoury.
May not be a Shrineworld but it housed a Shrine devoted to a Saint.
You mean, just like every other Imperial world?
I think this quote from Dark Heresy puts it best:
"Of course this is a matter for the Ecclesiarchy. Why? Because it involves the Imperium, of course."
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This message was edited 1 time. Last update was at 2011/05/10 19:54:47
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/05/10 20:04:09
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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Anyways, does anyone want to address my point about whether there should be an Arbites HQ choice or not should the go down this route?
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![[Post New]](/s/i/i.gif) 2011/05/10 20:09:02
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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[MOD]
Solahma
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Here are some potential unit ideas:
HQ:
- Lord High Marshal XYZ (special character, a la Coteaz)
- Arbites Judge (generic Arbites HQ, similar to generic Inquisitor)
Elites:
- Arbitrator Squad w/Marshall: 5-15 dudes in carapace armor w/shotguns and shields+mauls; can take 1 cyber mastiff per 5 guys (can take a Rhino or Repressor as dedicated transport); I think something like WS4 BS3 S3 T3 W1 I4 A1/2 Ld8/9 Sv 4+ (not sure how the shield should play into this).
Fast Attack
- Arbitrator Bike Squad w/Marshall: 3 - 10 dudes on bikes . . . not sure how to really make them useful but this is something I would dearly love to see
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![[Post New]](/s/i/i.gif) 2011/05/10 20:09:33
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Tail Gunner
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for what it's worth, the Imperial Guard Message Board has a thread relating to this:
http://commissar.proboards.com/index.cgi?board=Rumors&action=display&thread=12935
believe it or don't, your choice. I'm just supplying the link.
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Armies:
~1k Pts Catachan Jungle Fighters
~2k Pts Ordo Malleus Inquisition |
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![[Post New]](/s/i/i.gif) 2011/05/10 20:10:38
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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[MOD]
Solahma
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Damn, I was off on their Ld.
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![[Post New]](/s/i/i.gif) 2011/05/10 20:13:43
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Incorporating Wet-Blending
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We know about it, it's an April Fools' joke.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2011/05/10 20:15:11
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Tail Gunner
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Ah, that makes sense. I had a hard time believing a sisters codex picture would be leaked with all the necron rumours around right now anyway.
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Armies:
~1k Pts Catachan Jungle Fighters
~2k Pts Ordo Malleus Inquisition |
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![[Post New]](/s/i/i.gif) 2011/05/10 20:16:14
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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[MOD]
Solahma
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Yeah, and I promise it wasn't my idea.
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![[Post New]](/s/i/i.gif) 2011/05/10 20:25:25
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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Manchu wrote:Here are some potential unit ideas:
HQ:
- Lord High Marshal XYZ (special character, a la Coteaz)
- Arbites Judge (generic Arbites HQ, similar to generic Inquisitor)
Elites:
- Arbitrator Squad w/Marshall: 5-15 dudes in carapace armor w/shotguns and shields+mauls; can take 1 cyber mastiff per 5 guys (can take a Rhino or Repressor as dedicated transport); I think something like WS4 BS3 S3 T3 W1 I4 A1/2 Ld8/9 Sv 4+ (not sure how the shield should play into this).
Fast Attack
- Arbitrator Bike Squad w/Marshall: 3 - 10 dudes on bikes . . . not sure how to really make them useful but this is something I would dearly love to see
I'm down with grimdark Bike Cops. Too bad there's only 1 hoverbike left in the Imperium or they could be more Judge Dredd like.
I prefer the direction you are going with the cyber-dogs. I don't want them to be like DE beastmasters. They're like K9 units and so have a one to one bond with their masters/partners as opposed to DE Lion- Master types urging on their beats with a whip and chair. Continuing that thought, I would envision a unit that's half humans half mastiffs: maybe 5 and 5 or even 10 and 10.
For troops we do need the Grenadier like paramilitary cops. They'd be pretty strormtrooper-like but the biggest difference would probably be the weapons. Don't see them getting Hellguns but their own flavor of buck based weaponary.
Also in troops Kanluwen's Riot police. Riot Shields and ccws. Kan won't rest till we get these on the tabletop so let get them in ther first.
Finally, and I don't know how to incorporate this ,but what I like to call sheriff-arbites. Agri-Worlds often have like 2 guys representing the Arbites. They're litarally like The Sheriff and Deputy of a sleepy old time western town (that of course ends up in an adventure over his head). They have a strong sense of independance and resourcefulness. (Trying not to picture Judge dredd in cowboy hat chewing hay.......) Automatically Appended Next Post: AlexHolker wrote:
We know about it, it's an April Fools' joke.
Melissia, you've been spotted again!
...looks pretty real. Who knew Riot sheilds were so good.
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This message was edited 2 times. Last update was at 2011/05/10 20:34:57
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![[Post New]](/s/i/i.gif) 2011/05/10 20:35:57
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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What's the point of adding bikers when the Arbites have always had Sentinels and Land Speeders?
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![[Post New]](/s/i/i.gif) 2011/05/10 20:37:40
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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[MOD]
Solahma
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I think the Cyber Mastiffs could stand in for having special weapon upgrades in the Elites slot (going with the Fakedex, let's call this the "Arbites Patrol Squad"). If that were the case, it might be cool to have an Arbites Heavy choice that also has no special weapon upgrades (leave that to the Retributors) but rather IG-style two-man weapons.
Something like:
(for more about Urban War/Metropolis, see here.) Automatically Appended Next Post: Kanluwen wrote:What's the point of adding bikers when the Arbites have always had Sentinels and Land Speeders?
Know your 40k-inspirations, citizen!
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This message was edited 1 time. Last update was at 2011/05/10 20:39:03
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![[Post New]](/s/i/i.gif) 2011/05/10 20:41:44
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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@ Manchu
You lost me. Cyber-Mastifs are wargear for an Elites choice? Automatically Appended Next Post: Kanluwen wrote:What's the point of adding bikers when the Arbites have always had Sentinels and Land Speeders?
They do?
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This message was edited 1 time. Last update was at 2011/05/10 20:42:36
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![[Post New]](/s/i/i.gif) 2011/05/10 20:44:05
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Yeah, most Arbites Precints have Sentinels and Land Speeders at their disposal.
What with Sentinels being a fantastic weapons platform to deal with uppity PDF armored vehicles and all
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![[Post New]](/s/i/i.gif) 2011/05/10 20:46:24
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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Kanluwen wrote:Yeah, most Arbites Precints have Sentinels and Land Speeders at their disposal.
What with Sentinels being a fantastic weapons platform to deal with uppity PDF armored vehicles and all 
errr, you take the Sentinal I'll take the Land Speeder. I don't trust those things in a firefight, espeically with pdf.
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![[Post New]](/s/i/i.gif) 2011/05/10 20:49:24
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I love Sentinels, so it's fine.
On that note:
GW comped me a Necromunda Arbites Enforcer Patrol Team for pointing out some issues on their website. Mwhahahaha.
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![[Post New]](/s/i/i.gif) 2011/05/10 20:56:38
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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What?! Squeaky wheel gets the shock-maul I guess. Did you get to pick which model? What's it look like?
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![[Post New]](/s/i/i.gif) 2011/05/10 20:59:46
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Decrepit Dakkanaut
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While not 100% satisfying to Arbites fans, you could model your IG stormtroopers as arbites or your Inquisitorial Henchmen as arbites if you want to play them right now.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/05/10 21:00:51
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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[MOD]
Solahma
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KamikazeCanuck wrote:Squeaky wheel gets the shock-maul I guess.
Hey, that's one of our moderator mottos! (Kidding, of course . . .) Seriously though, Kan, nice score. Are you going to paint him/them up?
Also, I'd be cool with Arbites Sentinels -- just not at the expense of a unit of Lawmasters! Er, I mean Lexmasters! Automatically Appended Next Post: KamikazeCanuck wrote:You lost me. Cyber-Mastifs are wargear for an Elites choice?
Well, yeah they kind of are like wargear. But I meant, rather than beefing up a unit by giving them a special weapons upgrade per so many guys give the patrol a Cyber Mastiff option for every five Arbitrators.
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This message was edited 1 time. Last update was at 2011/05/10 21:02:41
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![[Post New]](/s/i/i.gif) 2011/05/10 21:07:41
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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KamikazeCanuck wrote:What?! Squeaky wheel gets the shock-maul I guess. Did you get to pick which model? What's it look like?
Yeah, I got to pick somethin'.
As to what it is: it's the entire Necromunda 'Arbites Enforcer Patrol Team'.
I think it's because I've been reporting errors on their site, rather than y'know...being a tool and posting N&R threads/ OT about it and giggling like a child at issues with a website.
Manchu wrote:Seriously though, Kan, nice score. Are you going to paint him/them up?
Yep. Might even do a little diorama of them cutting down some zombies which I have a few sprues worth of from Warstore bitz grab bags.
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![[Post New]](/s/i/i.gif) 2011/05/10 21:17:24
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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Kanluwen wrote:KamikazeCanuck wrote:What?! Squeaky wheel gets the shock-maul I guess. Did you get to pick which model? What's it look like?
Yeah, I got to pick somethin'.
As to what it is: it's the entire Necromunda 'Arbites Enforcer Patrol Team'.
I think it's because I've been reporting errors on their site, rather than y'know...being a tool and posting N&R threads/ OT about it and giggling like a child at issues with a website.
Manchu wrote:Seriously though, Kan, nice score. Are you going to paint him/them up?
Yep. Might even do a little diorama of them cutting down some zombies which I have a few sprues worth of from Warstore bitz grab bags.
Nice, what's that guy on the right got? Some kinda heavy stubber?
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![[Post New]](/s/i/i.gif) 2011/05/10 21:19:20
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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[MOD]
Solahma
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The cyber mastiff is such a cool idea. It could really use a better model. It's alright with a decent paintjob, I guess. Here's the Necromunda model, painted very well by Dakka User KDLynch. Still, it doesn't really do the concept justice, IMO. The Inquisitor 54mm model is a lot better but of you can do more with a larger canvas.
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![[Post New]](/s/i/i.gif) 2011/05/10 21:22:29
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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KC: I'm pretty sure it's a heavy stubber.
I'll know on Thursday/Friday when it comes.
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![[Post New]](/s/i/i.gif) 2011/05/10 22:13:45
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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Manchu wrote:KamikazeCanuck wrote:Squeaky wheel gets the shock-maul I guess.
Hey, that's one of our moderator mottos! (Kidding, of course . . .) Seriously though, Kan, nice score. Are you going to paint him/them up?
Also, I'd be cool with Arbites Sentinels -- just not at the expense of a unit of Lawmasters! Er, I mean Lexmasters!
Automatically Appended Next Post:
KamikazeCanuck wrote:You lost me. Cyber-Mastifs are wargear for an Elites choice?
Well, yeah they kind of are like wargear. But I meant, rather than beefing up a unit by giving them a special weapons upgrade per so many guys give the patrol a Cyber Mastiff option for every five Arbitrators.
Yeah, they'll probably go that route but I want my big scary pack of dogs unit! Automatically Appended Next Post: Kanluwen wrote:KC: I'm pretty sure it's a heavy stubber.
I'll know on Thursday/Friday when it comes.
40K is missing that slot between an assault rifle and a heavy machine gun. The LMG if you will. Looks like that guys got it covered.
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This message was edited 1 time. Last update was at 2011/05/10 22:16:04
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![[Post New]](/s/i/i.gif) 2011/05/10 22:39:14
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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It's not actually missing that slot. Death Korps of Krieg Grenadiers can take it as a support weapon.
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![[Post New]](/s/i/i.gif) 2011/05/10 22:52:27
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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You talking about the twin-linked heavy stubbers? I'm talking about a man-portable heavy weapon. A Light Machine Gun. Even Orks got them.
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![[Post New]](/s/i/i.gif) 2011/05/10 22:57:42
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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KamikazeCanuck wrote:You talking about the twin-linked heavy stubbers? I'm talking about a man-portable heavy weapon. A Light Machine Gun. Even Orks got them.
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![[Post New]](/s/i/i.gif) 2011/05/10 23:14:52
Subject: Re:What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Stone Bonkers Fabricator General
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Whoa, DKoK just got awesomer.  Although that's probably still a .50 cal.
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This message was edited 1 time. Last update was at 2011/05/10 23:15:46
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![[Post New]](/s/i/i.gif) 2011/05/10 23:23:38
Subject: What role, if any, should Adeptus Arbites have in Codex: SoB 5th?
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Impassive Inquisitorial Interrogator
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That's a Japanese Type 99 from the WWII: http://en.wikipedia.org/wiki/Type_99_Light_Machine_Gun
It's a 7.7mm which is a little bigger than the 7.62 fired from most modern MMGs... LMGs fire 5.56 or similar calibers normally. Though I guess that even a .50cal in 40k would be considered "lightweight"
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This message was edited 1 time. Last update was at 2011/05/10 23:27:20
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