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Freaky Flayed One




I'm super pumped, I've got $300 in GW virtual gift certificates waiting to purchase these blokes. Finally, I'll be able to do my iCrons theme


 
   
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Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.

 
   
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Southeastern PA, USA

Sidstyler wrote:
gorgon wrote:and there's an argument for them being rare on the battlefield. So I understand.


That's never a good argument, though. Space Marines are supposed to be rare on the battlefield, too. Grey Knights even more so, to the point where their existence is supposedly a myth. But most armies you play against are likely to be a Space Marine variant or the new Grey Knights.


Although we're only talking about a single unit type here. My issue with them was the illogic in the Necrons expending resources to capture these rare and extremely valuable individuals, only to turn them into cyborgs, hand them an axe and send them to the front lines to get gunned down by Guardsmen. The value is in their pariah gene, not combat ability. That's partially why I felt that Pariahs needed a complete rethink in terms of their battlefield role.

But if you're not going to do that, I guess I can see going the other route and removing them, especially since it sounds like people can still field their Pariah models as Crypteks. I sold mine off a while back just because I couldn't stand the "50s movie robot on lithium" look and figured they'd eventually get new models anyway, lol.

But I understand if someone was a fan and is miffed they aren't still around.

This message was edited 1 time. Last update was at 2011/10/17 02:01:03


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insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
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I get how many people seem miffed about the TK in space theme, but all it takes is a sharp knife and some basic GS skills to change that.

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Nagashek wrote:
insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."


To continue a terrible analogy, if a shark suddenly set up a kiosk at a beach and started selling those little rocks with googly eyes stuck on them, it wouldn't make the other sharks that just wanted to eat you less "alien".
   
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Nagashek wrote:
insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."


I wasn't aware being alien meant your only motivation was allowed to be 'kill them all'. They do that for Tyranids, and it works. They did it for Necrons, and made a really dull race.

Other alien races stil manage those things and still be alien. Tau, Eldar and Dark Eldar have motivations beyond 'kill everything' and still remain pretty alien. Wait for the book, and read the fluff for yourself.
   
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Lawrence, KS

Xeriapt wrote:I get how many people seem miffed about the TK in space theme, but all it takes is a sharp knife and some basic GS skills to change that.


I agree here. Those Lychguard, if plastic (actually, even finecast is easily carved up) will be easily modded to be less... head-cresty. Yes. That is a word. No, don't bother looking it up. It's not in any dictionary YOU would have heard of. #hipsterlinguist

In any event those head-cresty things plus the silly scarab loin cloths would be removed if I fielded them. I think I'm a bigger fan of the "Bigger shoulders/spinal column/different kind of gun" asthetic that sets different necrons apart from each other than the "clothing" one. Not too keen on "Being a destroyer is a virus" idea. That seems... weird. I might buy Wraiths having that explaination. Or even Flayed ones (They were serial killers in life). But destroyers? Very odd...

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
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Crawfordsville Indiana

Question on the Scarab ability:

Is it unsaved wounds that don't kill a model, or a model that made it's save?

Example 1A: A Fire Warrior makes his save and thus does not take a wound so keeps his armor.

Example 1B: A Fire Warrior makes his save and loses his armor for the rest of the game.

Example 2: A Battlesuit fails it's save takes a wound, but does not die, and thus has an SV- for the rest of the game.

The rumors as it stands can be interpreted both ways.

This message was edited 1 time. Last update was at 2011/10/17 02:11:58


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Woulnd't a Battlesuit thats had its armour dissolved just be, like, a firewarrior without a gun?
   
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By the way, thx Yak for solid info dude.

Also, thx to Kroot for making a consolidated thread!

"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.

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-Loki- wrote:Woulnd't a Battlesuit thats had its armour dissolved just be, like, a firewarrior without a gun?


Possibly, but he could also have an armor less skeleton that he is riding on similar to the Power loader from Aliens or a Dreadknight.

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Nagashek wrote:Do these things or do they not add "personality" to the Necrons?

Sure they do. But they do so by providing different factions so that people can choose which version they prefer to use. If you prefer your Necrons to be mindless automatons, use the faction that has their Necrons as mindless automatons and ignore the rest.


The idea of factions and different personality traits in and of itself is LESS alien than it was before.

I don't see how. The fact that GW are stearing away from the Star Trek and Star Wars style of each alien species having a single, defining set of personality traits is a good thing. Rather than making them less alien, it makes them less like cartoon cut-outs. They're still more than alien enough without needing all of the billions or Necrons from multiple different parts of the galaxy all be exactly the same.


The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."

It also makes their motivation mind-numbingly boring.

This message was edited 2 times. Last update was at 2011/10/17 02:23:21


 
   
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plastictrees wrote:
Nagashek wrote:
insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."


To continue a terrible analogy, if a shark suddenly set up a kiosk at a beach and started selling those little rocks with googly eyes stuck on them, it wouldn't make the other sharks that just wanted to eat you less "alien".


But now you have a way of communicating. That one shark could become an ambassador for the other sharks. And in another few millenia you could be fighting side by side with your shark brothers against the evil squids who wish to consume all non-cephalopods.

Terrible analogies aside, it's just a matter of personal preference. Some people liked the mysterious, unknowable, singular threat to the universe. And now having a fractured civ where that concept is just a small part of the race kind of ruins the whole thing for them. I understand that it makes the race more accessible to have it now broken up into different factions, doesn't mean I have to like it. Just like people didn't like the now previous fluff since they thought the necrons were dull and boring.

This message was edited 1 time. Last update was at 2011/10/17 02:19:29


 
   
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Northern Virginia, USA.

The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."

Sharks also cannot do the kessel run in 12.4 parsecs. Oh wait that's star wars.


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Hexol wrote:Some people liked the mysterious, unknowable, singular threat to the universe. And now having a fractured civ where that concept is just a small part of the race kind of ruins the whole thing for them.

Unles you're planning on assembling the entire Necron race, I honestly don't see why that should be a problem.

 
   
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So... which other Necron players are planning on buying LOTS of magnets in the near future?!?

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Anpu-adom wrote:So... which other Necron players are planning on buying LOTS of magnets in the near future?!?


What are you planning to magnetize? I'm planning (after looking at the rules) on buying a bunch of transports and lychguards.... love those shields.

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plastictrees wrote:
Nagashek wrote:
insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."


To continue a terrible analogy, if a shark suddenly set up a kiosk at a beach and started selling those little rocks with googly eyes stuck on them, it wouldn't make the other sharks that just wanted to eat you less "alien".


The Necrons are also alien in that they are supposed to be the ultimate embodiment of order. Having individual Necron empires and Lords with different motivations contridicts the entire purpose of the race. If this rumour turns out to be true (which I choose not to believe) they will not be that. They will not be uniform, they will not be unified. This is actually more on par to Chaos. The necrons will lose that aspect that makes them what they are in the background. Absolute, unadulterated, oppresssive order in its purest form to the point of no free will is very chilling and frightening to me, and the Necrons could be just as interesting by expanding on this existing background.

TBH, all this change would still be okay with me if they leave the C'tan where they've always been; the Star Gods of the galaxy's dawn, preying on these lesser infant races with their legions of undead. The C'tan don't really have to be retconned for this change. Overlords can still have their own personalities but their free will and allegiance ultimately belongs to the Star Gods. I understand with these rumours that there still are some Lords like this, but that approach feels too ragtag and chaotic, and again is best done for the minions of Chaos. A good reason for Necrons to fight each other might be their allegances to different C'tan, as they were bitter rivals and ended eating each other anyway, so it would make a lot of sense if their servants warred against one another for their gods.

This message was edited 3 times. Last update was at 2011/10/17 02:55:34


 
   
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Fluff evolves, and it is written from the Imperiums point of view. The Necron fluff for the 3rd edition book was when they were waking up and no one had any clue what they were. Now they're awake, and their individual motivations are becoming clear.

As for the C'tan, look at is this way. The Tau thought they'd killed Slaanesh when they killed a Keeper of Secrets. The Imperium thinking that the C'tan roaming the galaxy now are the actual C'tan fits the fluff. They didn't realize they were just shards of the actual C'tan. The C'tan fieldable from the codex being the actual C'tan who could end worlds was ludicrous anyway. At their full power, they shouldn't be fieldable, even in Apocalypse.

This message was edited 2 times. Last update was at 2011/10/17 02:52:50


 
   
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insaniak wrote:Unles you're planning on assembling the entire Necron race, I honestly don't see why that should be a problem.


I've often said that nothing within the fluff is sacred and that it can and will be changed at the whim of whoever is writing it, but your cast iron inability to see how this change might annoy people is somewhat puzzling. Yeah, you thought they were boring before. Others clearly didn't. Maybe try to acknowledge that rather than telling them that what they think is wrong.

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H.B.M.C. wrote:
insaniak wrote:Unles you're planning on assembling the entire Necron race, I honestly don't see why that should be a problem.


I've often said that nothing within the fluff is sacred and that it can and will be changed at the whim of whoever is writing it, but your cast iron inability to see how this change might annoy people is somewhat puzzling. Yeah, you thought they were boring before. Others clearly didn't. Maybe try to acknowledge that rather than telling them that what they think is wrong.


I acknowledge how wrong they were. The necrons could of been a great cthulu esque force, but they never had the models for it and that idea is somewhat overpowering anyway (how could they possibly lose?). The C'Tan were the closest they came and they weren't fantastic in that regard either. As a saturday morning cartoon villain they used to be perfect. They were something the power rangers would fight. Now they're still that but with a fluff that matches the models.

Before they were badly written and had models that didn't fit, now they could be badly written but at least there is accounting for the plastic. Nothing that can control time and space doctor manhatten style without repercussion should be in the game. That the necrons didn't win every engagement they ever fought in instantly is telling of a fluff set that isn't compatible with the concept of the game.

This message was edited 1 time. Last update was at 2011/10/17 03:14:37


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Before, they were Space skeletons with a hint of Egyptian theme, that made them mysterious as we ponder why they were that way.

Now they are the same space skeleton with full blown Egypt like theme. Where is the mystery in that?

This message was edited 1 time. Last update was at 2011/10/17 10:16:38


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ShumaGorath wrote:
H.B.M.C. wrote:
insaniak wrote:Unles you're planning on assembling the entire Necron race, I honestly don't see why that should be a problem.


I've often said that nothing within the fluff is sacred and that it can and will be changed at the whim of whoever is writing it, but your cast iron inability to see how this change might annoy people is somewhat puzzling. Yeah, you thought they were boring before. Others clearly didn't. Maybe try to acknowledge that rather than telling them that what they think is wrong.


I acknowledge how wrong they were. The necrons could of been a great cthulu esque force, but they never had the models for it and that idea is somewhat overpowering anyway (how could they possibly lose?). The C'Tan were the closest they came and they weren't fantastic in that regard either. As a saturday morning cartoon villain they used to be perfect. They were something the power rangers would fight. Now they're still that but with a fluff that matches the models.

Before they were badly written and had models that didn't fit, now they could be badly written but at least there is accounting for the plastic. Nothing that can control time and space doctor manhatten style without repercussion should be in the game. That the necrons didn't win every engagement they ever fought in instantly is telling of a fluff set that isn't compatible with the concept of the game.


Some people like things one way, others, a different way.

I happen to have liked the old fluff, but i like what i am hearing about the new fluff.

If you don't like it.....well either To Bad stop complaining about a choice that has been made, or think of your army as an what ever you want......

This message was edited 1 time. Last update was at 2011/10/17 03:24:15


   
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In the spirit that perhaps the new fluff allows both old style crons (Tomb World AI Controlled) and Crons that would in fact ally...



If these two can get along, certainly there will be a way everyone can get a style of Necron they like... I have a feeling on the plastic kits, a lot of the tabards will be seperate pieces... and shaving the heads shouldn't be too tough either as has been mentioned. A mix of that, and a few older models for good measure should still let you get a reasonably uniform look.

I personally hated the idea of Crons with personality when I initially heard it as I thought it was too drastic a change from the previous and quite enmeshed in BL books fluff... but with the news that there are indeed old style Crons in the universe I find myself warming up to the new style quite bit.

This message was edited 2 times. Last update was at 2011/10/17 03:55:38


   
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Anpu-adom wrote:So... which other Necron players are planning on buying LOTS of magnets in the near future?!?


That was the very first thought I had when I saw that duel kits were going to be released.


 
   
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