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I am beginning to think that Imperial guard are getting more hordy and worse, what do you think?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Focused Dark Angels Land Raider Pilot





strange custom.


now we can leave this thread as all that people want to do is burn it.

btw i have no intention in gaining 'posts', as they seem utterly pointless in the ideas of the forum. they could have it but only listing topics started, not replies.

and anyway, if i am on a forum, i will say alot on it too. if any of you play total war games, on the TW forums i seem to find myself replying to nearly everyones post. its just a habit.


if youv'e got something to say which does not offend anyone. say it.
   
Made in us
Monstrous Master Moulder




Sacramento, CA

I don't really mind the current implementation. If I were doing it I would have left the conscripts as a separate troops choice and either keep the support squads in the HQ or reduced the number in a platoon, but it still works. I haven't seen anyone spamming heavy weapons squads or complaining that heavy weapons squad spam is overpowered so the option to take a lot of them really isn't a problem in practice even if it doesn't fit the usual vision of how a Guard army is supposed to work.


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Made in us
Servoarm Flailing Magos





Alaska

I noticed you changed the name of the thread.














It doesn't make it any less stupid.

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Made in nz
Speedy Swiftclaw Biker






I think IG are fine. there, I think thats what everybody is trying to say. want a GW product that contains an ounce of realism? tough luck.

skarboy wrote:People got tired of winning or having more than one useful choice per force org slot, so Necrons upticked in popularity.


 
   
Made in au
The Dread Evil Lord Varlak





I just realised this is the first time I've seen someone start a thread on Dakka that criticises GW and get no-one agreeing with him.

On Dakka. A negative thread. Completely rejected. That takes some doing.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
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Executing Exarch






Dallas, TX

QFT Seb. I think that somewhere in England Jervis Johnson is sweating like a Russian whore in church because even his clandestine attempts to stimulate agreement with him are an utter failure...

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Made in au
Member of a Lodge? I Can't Say



Australia

Anything + Jervis Johnson = Failure

H.B.M.C. wrote: Goood! Goooood!

Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!


 
   
Made in ca
Calculating Commissar






Kamloops, B.C.

Save for planetstrike. He gets to live for that idea.

And he's nowhere near as bad as:

This message was edited 2 times. Last update was at 2010/04/01 07:11:26


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Made in gb
Lord of the Fleet






OP, you still haven't answered my question:

The IG codex lets you take troop choices ranging between 10 and 100+ men, so that the many, many different styles of regiment can be represented.

Why is this a problem for you?


ETA, in response to your new thread title, guardsman have become dramatically more flexible and, as a direct result, are now more competitive than they've ever been.

This message was edited 2 times. Last update was at 2010/04/01 09:12:44


 
   
Made in gb
Bryan Ansell





Birmingham, UK

I have regularly played with guard.

they are no more or less hordy than they have been since 2nd ed, even bearing in mind that RT to 2nd was skirmish gaming.

Looking at the three codexes (in front of me now) since 3rd ed to present they have always offered up the option to play as horde or as a small combined arms force.

The limitations with Guard had always been the lack of choice when taking taking vehicles which 5th ed has addressed by allowing squadrons or tanks and FA choices.

40k fluff wise Guardsmen die in droves. Its what they do. They did it in RT and they do it now only their fluff isn't as faceless. Novelization follows the fluff, to a degree. Guardsmen die in droves, only a handful survive etc.

This is GW's 'reality' if you don't like GW's portrayal just ignore it and get on with creating a codex legal force that you are happy playing with.
   
Made in gb
Lord of the Fleet






I wouldn't agree with that. Platoons can now be much bigger or vet squads allow for much smaller amounts of troops.

Likewise squadrons allow for much larger numbers of tanks.

Aside from this, the many smaller tweaks have made a much bigger range of builds viable.
   
Made in gb
Bryan Ansell





Birmingham, UK

What are you disagreeing with?

Haven't I pretty much said that IG offers a range of options? from horde to smaller forces to combined arms options?

   
Made in gb
Lord of the Fleet






I would say that the range of options has is considerably broader now. The min to max range of infantry is much wider and a lot more armour and artillery can be taken.
   
Made in gb
Focused Dark Angels Land Raider Pilot





on the topic of more armour and artillery, does anyone know if that mini codex about Armoured companies on GW years ago, is that still legal?
   
Made in us
Servoarm Flailing Magos





Alaska

No, it is not allowed at tournaments, if that is what you mean by legal.

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Made in gb
Lord of the Fleet






It's not even relevant to the current codex. If you want to do that use the armoured battlegroup list from IA1-update (you used to be able to download it but the download section is gone while they're updating the website).

I can email it if you want it but, to be honest, you can make a better armoured battlegroup from the codex.
   
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Servoarm Flailing Magos





Alaska

I think its funny how you don't think the current codex represents the guard correctly, but in the 4th edition codex you could not take a fully armored/mechanized list like you can with the current codex, which you now want to do? A bit of hypocrisy to go with the whine?

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Automated Rubric Marine of Tzeentch






VA Beach

You are complaining that a miniature game of toy soldiers set 40,000 years from now, with psychic people, evil destructive gods, Daemons, and 7.5 foot tall screaming bald men that have the strength equivalent to an elephant that are impossible to kill and carry fully automatic 40mm grenade launchers as standard issue weapons, isn't realistic? OF COURSE IT'S NOT REALISTIC. If you want to play a game that's realistic you are in the wrong hobby.


Let the galaxy burn.

 
   
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Arch Magos w/ 4 Meg of RAM






Mira Mesa

ZacktheChaosChild wrote:the wrong hobby.
You're wrong because of three words: Flames of War.

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Servoarm Flailing Magos





Alaska

I think he meant the 40k hobby, not miniature games as a whole.

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Savage Minotaur




Chicago

This thread hurts my brain.

   
Made in nl
Decrepit Dakkanaut






Karon wrote:This thread hurts my brain.



Awesome picture is awesome
   
Made in us
Servoarm Flailing Magos





Alaska

More hordey? Did you even READ the 4th edition codex? That is all you COULD take in 4th ed. is horde. At 140 points minimum, you could get a platoon command and 2 infantry squads. You could max out at 5 squads per platoon. You HAD to take an infantry platoon if you wanted Armored Fist squads. At BEST, you could only take a semi-mech list. The points are only slightly cheaper for hordes in the new codex, the only difference being that you can combine the squads into "mega-blobs" of infantry that you formerly could not do.

Wake up man and smell the chimeras.

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Made in ca
Member of the Malleus





Canada

The only change they made with the new codex that I did not like right away was the removal of Gaunt's Ghosts. I loved the books and made a tanth light inf with the previous codex, much harder to do with the new one.

 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

FoxPhoenix135 wrote:More hordey? Did you even READ the 4th edition codex? That is all you COULD take in 4th ed. is horde. At 140 points minimum, you could get a platoon command and 2 infantry squads. You could max out at 5 squads per platoon. You HAD to take an infantry platoon if you wanted Armored Fist squads. At BEST, you could only take a semi-mech list. The points are only slightly cheaper for hordes in the new codex, the only difference being that you can combine the squads into "mega-blobs" of infantry that you formerly could not do.

Wake up man and smell the chimeras.
Mechanized doctrine. That forced all of your guard infantry to take chimeras even if they didn't have the option, including heavy weapon teams. Of course that was the old codex chimera that cost a minimum of 80 points.

Agitator noster fulminis percussus est 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

OP; is there any chance you could give us your dream 4th edition Imperial Guard list?


Automatically Appended Next Post:
dark6spectre wrote:B company (my force. i doubt i will ever get over 1 company by the way prices are and the time i have)

Company HQ
Senior Officer
Medic
Plasma Gun
Vox
Colour sergeant (ex- bearer, now veteran gaurdsman)
(possibly a priest)

Company HQ Platoon
3 Sentinels
3 Mortar Teams
3 Heavy Bolter teams
1 Sniper squad
3 missile launcher teams


1st Platoon
HQ: junior officer with power fist and laspistol (the old metal officers); medic; sniper; grenade launcher; vox
1st Squad: 1 sergeant + 9 guardsmen: 1 flamer
2nd Squad: || ||
3rd Squad: || 1 grenade launcher, 1 heavy bolter/autocannon




2nd Platoon
Same as 1st Platoon, just CO has a chainsword and bolt pistol




3rd Platoon
1st Squad: 1 sergeant + 9 guardsmen: 1 grenade launcher
2nd Squad: || 1 grenade launcher 1 heavy bolter/ autocannon
3rd Squad: || 1 grenade launcher 1 heavy bolter/autocannon


" support Platoon"
just for organisation purposes
3 Leman Russ Tanks
1 Kasrkin Armoured Fist squad
1 Imperial Guard Exchange Programme (IGEP) Elysian drop squad
1 Basilisk ( not meant to be in the company but could be used for gameplay purposes)
This is the hypothetical dream list I found over in Army Lists. Here it is with the fifth edition IG codex:

Company Command Squad- Medi-pack, Regimental Standard, Plasma Gun, Vox-Caster- 115
Platoon Command Squad- Powerfist, Medi-pack, Grenade Launcher-80
Infantry Squad- Flamer, Vox-Caster-60
Infantry Squad- Flamer-55
Infantry Squad- Grenade Launcher, Autocannon- 65
Heavy Weapon Squad- Mortars- 60
Platoon Command Squad- Medi-pack, Grenade Launcher-65
Infantry Squad- Flamer, Vox-Caster-60
Infantry Squad- Flamer-55
Infantry Squad- Grenade Launcher, Autocannon- 65
Heavy Weapon Squad- Missile Launcher- 75
Platoon Command Squad- Medi-pack, Grenade Launcher-65
Infantry Squad- Grenade Launcher, Vox-Caster-60
Infantry Squad- Grenade Launcher, Autocannon- 65
Infantry Squad- Grenade Launcher, Autocannon- 65
Heavy Weapon Squad- Heavy Bolters- 75
Special Weapon Squad- Snipers (3)- 50
Veterans- Chimera, Melta (3), Grenadiers- 185
Scout Sentinel (3)- 105
Leman Russ Battle Tanks (3)- 450
Basilisk- 125
Total- 2000

Voici! I created your entire list (excluding of course the IGEP, but you could easily add Valks to replicate and a few changes to make it fit into 2000 points).

This message was edited 2 times. Last update was at 2010/04/01 23:28:36


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Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Not sure if this has been stated yet, but a Platoon in the real world generally has 50 or men in it, plus support.
   
Made in ca
Calculating Commissar






Kamloops, B.C.

BrotherStynier wrote:Not sure if this has been stated yet, but a Platoon in the real world generally has 50 or men in it, plus support.


Really?

Man, Platoons here are like 20-30 +Support.

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Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Okay so maybe not 50 but most US Military Platoons are around 42 men strong. plus support.
   
Made in us
Servoarm Flailing Magos





Alaska

My platoon was 36 men, in 4 squads.

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