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Made in nl
Stinky Spore




the Netherlands

I fought with my stompa against 1 of these beasts.
1 turn of shooting from my stompa and it was gone. (deff arsenal and deth kannon for the win).


http://impact.hiredguns.nl/

15K orks
2K guard
3K raven guard 
   
Made in gb
Sneaky Striking Scorpion




South West UK

Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike!

What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Problem is, the bigger the tar pit, the more damage the Stomp attack will do.
Pile in moves are required, and these will clump large units together considerably. It won't stay locked for long.
   
Made in us
Preacher of the Emperor






Good point.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Sneaky Striking Scorpion




South West UK

EDIT: Talking crap.

This message was edited 1 time. Last update was at 2014/03/09 16:49:17


What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. 
   
Made in us
Preacher of the Emperor






Also: Is Codex:Imperial Knights really a US$30+ book with only two units, the Paladin and the Errant? I mean, ok, fluff and beautiful pics of cool models, sure, but.... only two units?

Or is there a real army in there somewhere?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

 SisterSydney wrote:
Also: Is Codex:Imperial Knights really a US$30+ book with only two units, the Paladin and the Errant? I mean, ok, fluff and beautiful pics of cool models, sure, but.... only two units?

Or is there a real army in there somewhere?


Welcome to the new 40k!

This message was edited 1 time. Last update was at 2014/03/09 20:20:10


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Using Inks and Washes




St. George, Utah

 knas ser wrote:
Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike!
Keeps the D weapon from being a threat, but you still have to contend with the stomp attacks (S6 AP3, which can do pretty sizable damage to the Avatar) and you also need to hope the Catastrophic Failure! once you defeat the knight scatters off in the distance somewhere so you don't eat the Strength D explosion.

Still, not a bad idea. Trading a 210-ish point unit to take out a 375 point unit, even if that unit you sack is an HQ, is a pretty decent trade I think.

@Sister Sydney: It's literally just the two units.

The fluff is really cool and all, and I actually really enjoyed the section about the Freeblades in particular, but that's not why we buy the rulebooks. As the OP said, it's a $41 book for about 3 pages worth of rules content.
   
Made in us
Preacher of the Emperor






[headdesk] You.... you realize that if download the free preview sample of the interactive version, you get the Paladin stats? For free? Which is 50% of the substantive content of the rulebook?

Or, feth, buy the issue of White Dwarf.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Using Inks and Washes




St. George, Utah

Kirby is a mind boggling individual.

I find it bizarre how mind-bogglingly stupid GW corporate is considering their fanbase is mostly middle-to-upper-class decently educated people. I don't want to say we're smart, but we're certainly not idiots.
   
Made in us
Preacher of the Emperor






Kirby?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Using Inks and Washes




St. George, Utah

Tom Kirby, chairman of Games Workshop. The company got a lot more money grubbing once he took full reigns.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 SRSFACE wrote:
 knas ser wrote:
Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike!
Keeps the D weapon from being a threat, but you still have to contend with the stomp attacks (S6 AP3, which can do pretty sizable damage to the Avatar) and you also need to hope the Catastrophic Failure! once you defeat the knight scatters off in the distance somewhere so you don't eat the Strength D explosion.
Doesn't Disarming Strike require you to be in a Challenge?
Knights aren't charcters...
   
Made in gb
Sneaky Striking Scorpion




South West UK

 grendel083 wrote:
 SRSFACE wrote:
 knas ser wrote:
Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike!
Keeps the D weapon from being a threat, but you still have to contend with the stomp attacks (S6 AP3, which can do pretty sizable damage to the Avatar) and you also need to hope the Catastrophic Failure! once you defeat the knight scatters off in the distance somewhere so you don't eat the Strength D explosion.
Doesn't Disarming Strike require you to be in a Challenge?
Knights aren't charcters...


Yes. I was actually trying to be funny and be the thread's comedy idiot. Perhaps too subtle.

Disarming Strike does read "your opponent" but also requires it to take place in a challenge. Unless there's some clever way in which I can get a walker into a challenge, it's a no go.

Which is sad as it would be phenomenally awesome to see an avatar disabling an IK's D weapon and reducing it to a mere close combat weapon turn after turn.

What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. 
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

So which ranged weapon do you guys think is best? I'm leaning towards the melta since I feel that you want to use the knight in an aggressive manner and be able to make use of the D chainsword. The changes in ordinance weapons in 6th have made me wary of the battle cannon on a LRBT and i favor other variants, am i letting this negative perception influence my descision making for the knight?

This message was edited 1 time. Last update was at 2014/03/10 05:15:17


   
Made in ca
Commander of the Mysterious 2nd Legion





 TheLionOfTheForest wrote:
So which ranged weapon do you guys think is best? I'm leaning towards the melta since I feel that you want to use the knight in an aggressive manner and be able to make use of the D chainsword. The changes in ordinance weapons in 6th have made me wary of the battle cannon on a LRBT and i favor other variants, am i letting this negative perception influence my descision making for the knight?


TBH, I think it's going to depend on your local meta. the D CCW is going to kill any vehicle you attack (save a super heavy) so you're gonna be able to sue the melee weapon for tank popping, thus I think it'll depend. if your local meta is very tank heavy (perhaps one where a lotta people have kept to their tank heavy 5E lists) the Melta'll be great.

if however your local meta is mostly infantry with a scattering of vehicles, the Paladin is the better choice, as you can use the D CCW to crush the heavy targets, and then have a battlecanon and stubbers you can use to kill enemy infantry. if you do run against a reasonably vee heavy list the BC's not gonna be AS good, but it'll certinly be respectable

Opinions are not facts please don't confuse the two 
   
Made in ca
Trustworthy Shas'vre




Paladin is probably better against most vehicles except AV 13-14. Two shots, re-rolling penetration and hitting up to 72 inches away are big advantages. Probably the Thermal Cannon only really does better in Melta Range - or if facing 2+ spam.

This message was edited 1 time. Last update was at 2014/03/10 08:00:47


Tau and Space Wolves since 5th Edition. 
   
Made in us
Hardened Veteran Guardsman





Northern Virginia

The battlecannon on the Lemon Russ Battle Tank is very different from how it operates on the Imperial Knight. The Leman Russ (for some damn reason) can only fire snap shots on everything else when it uses an ordnance weapon. The Imperial Knight, as a Super-Heavy Walker, is immune to this result, and can fire everything accordingly. It kind of makes sense too.

The Standard Imperial Guard Baneblade has a Demolisher Cannon (ordnance), in addition to its main Baneblade cannon, with several Heavy Bolters (and some optional lascannons). If the ordnance rules appplied, you could only fire the weaker demolisher cannon over the Baneblade cannon. It'd be kind of weird.

The virtue of being a Super-Heavy Walker, not just a regular walker are part of what makes the Imperial Knights such an efficient use of points.
   
Made in us
Quick-fingered Warlord Moderatus






guys, can we keep this to a knight tactics thread instead of "who can kill the big guy" thread? there are several already there for that ¬,¬

Anyways, I manage to play one Paladin in a 3v3 game against DE and first turn it manage to tank 9 dark lance shots from the eldar.

In return, it penned one raider twice and glanced another with it's stubber. It didn't do that much damage, however, because the Eldar had Nightfighting.

Next turn the DE rushed it with 5 witch squads, so I had to move it around a bit to avoid the charging raiders. when one got blown up, I placed two shots over them and scored 11 hits and 8 wounds! but, It turns out he was in 8" of a wytch that had defensive grenades (something I didn't know they had) and it turned their crater into a 4+ cover. only 2 died =( but it's heavy stubber took out a few more from another squad. It charged, but failed due to my eternal bad luck.

Last turn it got charged by 8 wytches and took 3 haywire grenades in the face, and my opponent had a massive amount of luck; he rolled three 6's in a row! (pen, damage, second explosions) and the knight died. killed all but one wytch and destroyed a raider and speeder in the explosion.

So in all, it took a lot of fire and dished it out, but due to the stars aligning for the DE it wasn't able to do much.


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Longtime Dakkanaut





 Mr.Omega wrote:
http://natfka.blogspot.co.uk/2014/02/imperial-knight-rules-clarification.html

Holy cow they count as scoring, and that link takes a direct quote from GW's digital edition Facebook page.

via Jes Bickham (who is the editor of White Dwarf) on GW Digital Facebook
Some clarification on the rules we presented in White Dwarf today for some folks here: the Imperial Knights don't occupy any force organisation slots, they are not Lords of War, they are an army unto themselves. Something we forgot to say is that all Imperial Knights are scoring units, and if you're playing 3-6 as a primary detachment, pick one as your Warlord.


Not sure postings on facebook are valid rules entries, much like how when things were posted in white dwarf battle storiesin the past on multiple occasions that were not actual rules, or were playtest rules that did not make it to the codex.

Unless its in codex or posted as a official faq/errata, they aren't scoring.

This message was edited 1 time. Last update was at 2014/03/10 15:54:47


 
   
Made in us
Preacher of the Emperor






It's a little ambiguous. Since they can be "an army unto themselves," it would be woefully stupid if you had an entire army with no scoring units.

Of course it's also a bit stupid to have an entire army with only one unit -- since the Paladin and the Errant would fit just fine in one unit entry with the different weapon load-outs as options -- but we're looooong past that point.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Yellin' Yoof






Unless its in codex or posted as a official faq/errata, they aren't scoring.

In the codex, they are scoring if taken as main detachment.
   
Made in us
Longtime Dakkanaut





 JeffVimes wrote:
Unless its in codex or posted as a official faq/errata, they aren't scoring.

In the codex, they are scoring if taken as main detachment.


Thanks for that, figured it might be something along the lines of main detachment= scoring, other detachment = not scoring.
   
Made in us
Preacher of the Emperor






Which makes considerable sense.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

From what the Codex says, it would appear they are scoring when they are the army unto themselves.. I don't think they are scoring when they are allied in, unless that is a part of the book that I missed. So you can ally some into your army but they wouldn't score.

So basically you could have Space Marine Primary, Imperial Guard Allied, with Inquisition AND Imperial Knight all legally... since it would seem Imperial Knights are just as the Inquisition when allying them in. Wow, that's a lot of iPad space for one army... Just silly enough to try when the new IG book comes out I would think.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Using Inks and Washes




St. George, Utah

 grendel083 wrote:
 SRSFACE wrote:
 knas ser wrote:
Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike!
Keeps the D weapon from being a threat, but you still have to contend with the stomp attacks (S6 AP3, which can do pretty sizable damage to the Avatar) and you also need to hope the Catastrophic Failure! once you defeat the knight scatters off in the distance somewhere so you don't eat the Strength D explosion.
Doesn't Disarming Strike require you to be in a Challenge?
Knights aren't charcters...
Oh bother, you're right. Forgot about that part.

Don't think the Avatar would do all that well after all then. You'd have to Smash attack for S10 and rerolls on armor penetration, and at best you'd only be getting 4 glances/pens. You'd need one of the pens to roll a further 6. Bother.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 Matt1785 wrote:
From what the Codex says, it would appear they are scoring when they are the army unto themselves.. I don't think they are scoring when they are allied in, unless that is a part of the book that I missed. So you can ally some into your army but they wouldn't score.

So basically you could have Space Marine Primary, Imperial Guard Allied, with Inquisition AND Imperial Knight all legally... since it would seem Imperial Knights are just as the Inquisition when allying them in. Wow, that's a lot of iPad space for one army... Just silly enough to try when the new IG book comes out I would think.


And Legion of the Damned. All in one army.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in gb
Discriminating Deathmark Assassin






 SRSFACE wrote:
Kirby is a mind boggling individual.

I find it bizarre how mind-bogglingly stupid GW corporate is considering their fanbase is mostly middle-to-upper-class decently educated people. I don't want to say we're smart, but we're certainly not idiots.


Middle to upper class has no relevance here. Suggestion is inherent that working class people ARE idiots.
   
Made in ca
Longtime Dakkanaut






Of curse there are answers to IKs but if you start building lists to counter them what happens when you face an entirely different top tier list? How many TAC lists ha enough answers to take out three knights is the real question. I can put together a pretty strong 1750 list without much effort ...

Primary
Knight Errant 370
Knight Paladin 375
Knight Paladin 375

Stormwing Dataslate
Storm Raven; TL Multi-melta; TL Assault Cannon 200
Storm Talon; Skyhammer Missile Launcher 125
Storm Talon; Skyhammer Missile Launcher 125

Inquisition Detachment
Inquisitor; Force Sword; Mastery Lvl 1; 3 Servo-skulls 64
3 Acolytes, Bolt Guns 15
Valkyrie Gunship 100

So how many lists bring answers for 4 flyers and 3 knights? Not many. The problem is not just the Knights but what you can bering to the table with the Knights.

 
   
Made in us
Preacher of the Emperor






That's very nasty. But it has a whopping four infantry models (counting the Inquisitor). Yes, as a primary detachment your Knights can take objectives -- well, I think two of them can; doesn't one have to be the Warlord instead? But I suspect a list with lots of low- to medium-priced infantry is going to provide too many targets to kill before they melta to death the Knights that have to move forward to seize objectives. Or they may outflank/scout/deep strike infantry with anti-armor weapons (e.g. Sororitas Dominions) next to your Knights on turn one.

Now, while anti-armor is something most any list should have, anti-air is trickier. Most lists won't bring nearly enough Skyfire for this kind of threat. On the other hand every weapon they have which can't penetrate the Knights might as well fire snapshots into the sky every turn until they hit something. Quantity has a quality all its own.


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
 
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