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![[Post New]](/s/i/i.gif) 2014/03/09 14:53:50
Subject: First Imperial Knight Tactics
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Stinky Spore
the Netherlands
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I fought with my stompa against 1 of these beasts.
1 turn of shooting from my stompa and it was gone. (deff arsenal and deth kannon for the win).
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![[Post New]](/s/i/i.gif) 2014/03/09 15:12:15
Subject: Re:First Imperial Knight Tactics
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Sneaky Striking Scorpion
South West UK
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Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike!
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What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. |
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![[Post New]](/s/i/i.gif) 2014/03/09 15:26:30
Subject: First Imperial Knight Tactics
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Nasty Nob on Warbike with Klaw
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Problem is, the bigger the tar pit, the more damage the Stomp attack will do.
Pile in moves are required, and these will clump large units together considerably. It won't stay locked for long.
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![[Post New]](/s/i/i.gif) 2014/03/09 15:48:23
Subject: First Imperial Knight Tactics
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Preacher of the Emperor
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Good point.
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![[Post New]](/s/i/i.gif) 2014/03/09 16:48:35
Subject: Re:First Imperial Knight Tactics
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Sneaky Striking Scorpion
South West UK
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EDIT: Talking crap.
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This message was edited 1 time. Last update was at 2014/03/09 16:49:17
What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. |
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![[Post New]](/s/i/i.gif) 2014/03/09 20:11:32
Subject: First Imperial Knight Tactics
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Preacher of the Emperor
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Also: Is Codex:Imperial Knights really a US$30+ book with only two units, the Paladin and the Errant? I mean, ok, fluff and beautiful pics of cool models, sure, but.... only two units?
Or is there a real army in there somewhere?
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![[Post New]](/s/i/i.gif) 2014/03/09 20:19:07
Subject: First Imperial Knight Tactics
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Fixture of Dakka
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SisterSydney wrote:Also: Is Codex:Imperial Knights really a US$30+ book with only two units, the Paladin and the Errant? I mean, ok, fluff and beautiful pics of cool models, sure, but.... only two units?
Or is there a real army in there somewhere?
Welcome to the new 40k!
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This message was edited 1 time. Last update was at 2014/03/09 20:20:10
"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2014/03/09 20:25:09
Subject: Re:First Imperial Knight Tactics
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Using Inks and Washes
St. George, Utah
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knas ser wrote:Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike! 
Keeps the D weapon from being a threat, but you still have to contend with the stomp attacks (S6 AP3, which can do pretty sizable damage to the Avatar) and you also need to hope the Catastrophic Failure! once you defeat the knight scatters off in the distance somewhere so you don't eat the Strength D explosion.
Still, not a bad idea.  Trading a 210-ish point unit to take out a 375 point unit, even if that unit you sack is an HQ, is a pretty decent trade I think.
@Sister Sydney: It's literally just the two units.
The fluff is really cool and all, and I actually really enjoyed the section about the Freeblades in particular, but that's not why we buy the rulebooks. As the OP said, it's a $41 book for about 3 pages worth of rules content.
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![[Post New]](/s/i/i.gif) 2014/03/09 20:27:26
Subject: First Imperial Knight Tactics
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Preacher of the Emperor
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[headdesk] You.... you realize that if download the free preview sample of the interactive version, you get the Paladin stats? For free? Which is 50% of the substantive content of the rulebook?
Or, feth, buy the issue of White Dwarf.
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![[Post New]](/s/i/i.gif) 2014/03/09 20:31:53
Subject: First Imperial Knight Tactics
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Using Inks and Washes
St. George, Utah
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Kirby is a mind boggling individual.
I find it bizarre how mind-bogglingly stupid GW corporate is considering their fanbase is mostly middle-to-upper-class decently educated people. I don't want to say we're smart, but we're certainly not idiots.
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![[Post New]](/s/i/i.gif) 2014/03/09 20:41:24
Subject: First Imperial Knight Tactics
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Preacher of the Emperor
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Kirby?
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![[Post New]](/s/i/i.gif) 2014/03/09 20:46:47
Subject: First Imperial Knight Tactics
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Using Inks and Washes
St. George, Utah
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Tom Kirby, chairman of Games Workshop. The company got a lot more money grubbing once he took full reigns.
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![[Post New]](/s/i/i.gif) 2014/03/09 21:58:04
Subject: Re:First Imperial Knight Tactics
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Nasty Nob on Warbike with Klaw
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SRSFACE wrote: knas ser wrote:Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike! 
Keeps the D weapon from being a threat, but you still have to contend with the stomp attacks (S6 AP3, which can do pretty sizable damage to the Avatar) and you also need to hope the Catastrophic Failure! once you defeat the knight scatters off in the distance somewhere so you don't eat the Strength D explosion.
Doesn't Disarming Strike require you to be in a Challenge?
Knights aren't charcters...
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![[Post New]](/s/i/i.gif) 2014/03/09 23:11:13
Subject: Re:First Imperial Knight Tactics
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Sneaky Striking Scorpion
South West UK
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grendel083 wrote: SRSFACE wrote: knas ser wrote:Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike! 
Keeps the D weapon from being a threat, but you still have to contend with the stomp attacks (S6 AP3, which can do pretty sizable damage to the Avatar) and you also need to hope the Catastrophic Failure! once you defeat the knight scatters off in the distance somewhere so you don't eat the Strength D explosion.
Doesn't Disarming Strike require you to be in a Challenge?
Knights aren't charcters...
Yes. I was actually trying to be funny and be the thread's comedy idiot. Perhaps too subtle.
Disarming Strike does read "your opponent" but also requires it to take place in a challenge. Unless there's some clever way in which I can get a walker into a challenge, it's a no go.
Which is sad as it would be phenomenally awesome to see an avatar disabling an IK's D weapon and reducing it to a mere close combat weapon turn after turn.
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What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. |
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![[Post New]](/s/i/i.gif) 2014/03/10 05:14:32
Subject: Re:First Imperial Knight Tactics
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Blood Angel Terminator with Lightning Claws
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So which ranged weapon do you guys think is best? I'm leaning towards the melta since I feel that you want to use the knight in an aggressive manner and be able to make use of the D chainsword. The changes in ordinance weapons in 6th have made me wary of the battle cannon on a LRBT and i favor other variants, am i letting this negative perception influence my descision making for the knight?
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This message was edited 1 time. Last update was at 2014/03/10 05:15:17
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![[Post New]](/s/i/i.gif) 2014/03/10 07:46:49
Subject: Re:First Imperial Knight Tactics
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Commander of the Mysterious 2nd Legion
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TheLionOfTheForest wrote:So which ranged weapon do you guys think is best? I'm leaning towards the melta since I feel that you want to use the knight in an aggressive manner and be able to make use of the D chainsword. The changes in ordinance weapons in 6th have made me wary of the battle cannon on a LRBT and i favor other variants, am i letting this negative perception influence my descision making for the knight?
TBH, I think it's going to depend on your local meta. the D CCW is going to kill any vehicle you attack (save a super heavy) so you're gonna be able to sue the melee weapon for tank popping, thus I think it'll depend. if your local meta is very tank heavy (perhaps one where a lotta people have kept to their tank heavy 5E lists) the Melta'll be great.
if however your local meta is mostly infantry with a scattering of vehicles, the Paladin is the better choice, as you can use the D CCW to crush the heavy targets, and then have a battlecanon and stubbers you can use to kill enemy infantry. if you do run against a reasonably vee heavy list the BC's not gonna be AS good, but it'll certinly be respectable
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/03/10 07:59:55
Subject: First Imperial Knight Tactics
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Trustworthy Shas'vre
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Paladin is probably better against most vehicles except AV 13-14. Two shots, re-rolling penetration and hitting up to 72 inches away are big advantages. Probably the Thermal Cannon only really does better in Melta Range - or if facing 2+ spam.
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This message was edited 1 time. Last update was at 2014/03/10 08:00:47
Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/03/10 11:30:43
Subject: First Imperial Knight Tactics
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Hardened Veteran Guardsman
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The battlecannon on the Lemon Russ Battle Tank is very different from how it operates on the Imperial Knight. The Leman Russ (for some damn reason) can only fire snap shots on everything else when it uses an ordnance weapon. The Imperial Knight, as a Super-Heavy Walker, is immune to this result, and can fire everything accordingly. It kind of makes sense too.
The Standard Imperial Guard Baneblade has a Demolisher Cannon (ordnance), in addition to its main Baneblade cannon, with several Heavy Bolters (and some optional lascannons). If the ordnance rules appplied, you could only fire the weaker demolisher cannon over the Baneblade cannon. It'd be kind of weird.
The virtue of being a Super-Heavy Walker, not just a regular walker are part of what makes the Imperial Knights such an efficient use of points.
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![[Post New]](/s/i/i.gif) 2014/03/10 14:17:23
Subject: First Imperial Knight Tactics
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Quick-fingered Warlord Moderatus
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guys, can we keep this to a knight tactics thread instead of "who can kill the big guy" thread? there are several already there for that ¬,¬
Anyways, I manage to play one Paladin in a 3v3 game against DE and first turn it manage to tank 9 dark lance shots from the eldar.
In return, it penned one raider twice and glanced another with it's stubber. It didn't do that much damage, however, because the Eldar had Nightfighting.
Next turn the DE rushed it with 5 witch squads, so I had to move it around a bit to avoid the charging raiders. when one got blown up, I placed two shots over them and scored 11 hits and 8 wounds! but, It turns out he was in 8" of a wytch that had defensive grenades (something I didn't know they had) and it turned their crater into a 4+ cover. only 2 died =( but it's heavy stubber took out a few more from another squad. It charged, but failed due to my eternal bad luck.
Last turn it got charged by 8 wytches and took 3 haywire grenades in the face, and my opponent had a massive amount of luck; he rolled three 6's in a row! (pen, damage, second explosions) and the knight died. killed all but one wytch and destroyed a raider and speeder in the explosion.
So in all, it took a lot of fire and dished it out, but due to the stars aligning for the DE it wasn't able to do much.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2014/03/10 15:54:23
Subject: Re:First Imperial Knight Tactics
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Longtime Dakkanaut
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Mr.Omega wrote:http://natfka.blogspot.co. uk/2014/02/imperial-knight-rules-clarification.html
Holy cow they count as scoring, and that link takes a direct quote from GW's digital edition Facebook page.
via Jes Bickham (who is the editor of White Dwarf) on GW Digital Facebook
Some clarification on the rules we presented in White Dwarf today for some folks here: the Imperial Knights don't occupy any force organisation slots, they are not Lords of War, they are an army unto themselves. Something we forgot to say is that all Imperial Knights are scoring units, and if you're playing 3-6 as a primary detachment, pick one as your Warlord.
Not sure postings on facebook are valid rules entries, much like how when things were posted in white dwarf battle storiesin the past on multiple occasions that were not actual rules, or were playtest rules that did not make it to the codex.
Unless its in codex or posted as a official faq/errata, they aren't scoring.
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This message was edited 1 time. Last update was at 2014/03/10 15:54:47
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![[Post New]](/s/i/i.gif) 2014/03/10 16:46:42
Subject: First Imperial Knight Tactics
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Preacher of the Emperor
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It's a little ambiguous. Since they can be "an army unto themselves," it would be woefully stupid if you had an entire army with no scoring units.
Of course it's also a bit stupid to have an entire army with only one unit -- since the Paladin and the Errant would fit just fine in one unit entry with the different weapon load-outs as options -- but we're looooong past that point.
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![[Post New]](/s/i/i.gif) 2014/03/10 17:31:15
Subject: Re:First Imperial Knight Tactics
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Yellin' Yoof
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Unless its in codex or posted as a official faq/errata, they aren't scoring.
In the codex, they are scoring if taken as main detachment.
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![[Post New]](/s/i/i.gif) 2014/03/10 17:42:54
Subject: Re:First Imperial Knight Tactics
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Longtime Dakkanaut
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JeffVimes wrote:Unless its in codex or posted as a official faq/errata, they aren't scoring.
In the codex, they are scoring if taken as main detachment.
Thanks for that, figured it might be something along the lines of main detachment= scoring, other detachment = not scoring.
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![[Post New]](/s/i/i.gif) 2014/03/10 17:50:02
Subject: First Imperial Knight Tactics
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Preacher of the Emperor
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Which makes considerable sense.
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![[Post New]](/s/i/i.gif) 2014/03/10 17:53:02
Subject: First Imperial Knight Tactics
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Impassive Inquisitorial Interrogator
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From what the Codex says, it would appear they are scoring when they are the army unto themselves.. I don't think they are scoring when they are allied in, unless that is a part of the book that I missed. So you can ally some into your army but they wouldn't score.
So basically you could have Space Marine Primary, Imperial Guard Allied, with Inquisition AND Imperial Knight all legally... since it would seem Imperial Knights are just as the Inquisition when allying them in. Wow, that's a lot of iPad space for one army... Just silly enough to try when the new IG book comes out I would think.
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You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 |
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![[Post New]](/s/i/i.gif) 2014/03/10 18:13:05
Subject: Re:First Imperial Knight Tactics
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Using Inks and Washes
St. George, Utah
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grendel083 wrote: SRSFACE wrote: knas ser wrote:Bah! Imperial Knights don't bother me! I have an Avatar with Disarming Strike! 
Keeps the D weapon from being a threat, but you still have to contend with the stomp attacks (S6 AP3, which can do pretty sizable damage to the Avatar) and you also need to hope the Catastrophic Failure! once you defeat the knight scatters off in the distance somewhere so you don't eat the Strength D explosion.
Doesn't Disarming Strike require you to be in a Challenge?
Knights aren't charcters...
Oh bother, you're right. Forgot about that part.
Don't think the Avatar would do all that well after all then. You'd have to Smash attack for S10 and rerolls on armor penetration, and at best you'd only be getting 4 glances/pens. You'd need one of the pens to roll a further 6. Bother.
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![[Post New]](/s/i/i.gif) 2014/03/10 18:15:09
Subject: First Imperial Knight Tactics
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Matt1785 wrote:From what the Codex says, it would appear they are scoring when they are the army unto themselves.. I don't think they are scoring when they are allied in, unless that is a part of the book that I missed. So you can ally some into your army but they wouldn't score.
So basically you could have Space Marine Primary, Imperial Guard Allied, with Inquisition AND Imperial Knight all legally... since it would seem Imperial Knights are just as the Inquisition when allying them in. Wow, that's a lot of iPad space for one army... Just silly enough to try when the new IG book comes out I would think.
And Legion of the Damned. All in one army.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2014/03/10 20:20:51
Subject: First Imperial Knight Tactics
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Discriminating Deathmark Assassin
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SRSFACE wrote:Kirby is a mind boggling individual.
I find it bizarre how mind-bogglingly stupid GW corporate is considering their fanbase is mostly middle-to-upper-class decently educated people. I don't want to say we're smart, but we're certainly not idiots.
Middle to upper class has no relevance here. Suggestion is inherent that working class people ARE idiots.
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![[Post New]](/s/i/i.gif) 2014/03/11 03:22:09
Subject: First Imperial Knight Tactics
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Longtime Dakkanaut
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Of curse there are answers to IKs but if you start building lists to counter them what happens when you face an entirely different top tier list? How many TAC lists ha enough answers to take out three knights is the real question. I can put together a pretty strong 1750 list without much effort ...
Primary
Knight Errant 370
Knight Paladin 375
Knight Paladin 375
Stormwing Dataslate
Storm Raven; TL Multi-melta; TL Assault Cannon 200
Storm Talon; Skyhammer Missile Launcher 125
Storm Talon; Skyhammer Missile Launcher 125
Inquisition Detachment
Inquisitor; Force Sword; Mastery Lvl 1; 3 Servo-skulls 64
3 Acolytes, Bolt Guns 15
Valkyrie Gunship 100
So how many lists bring answers for 4 flyers and 3 knights? Not many. The problem is not just the Knights but what you can bering to the table with the Knights.
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![[Post New]](/s/i/i.gif) 2014/03/11 12:28:29
Subject: First Imperial Knight Tactics
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Preacher of the Emperor
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That's very nasty. But it has a whopping four infantry models (counting the Inquisitor). Yes, as a primary detachment your Knights can take objectives -- well, I think two of them can; doesn't one have to be the Warlord instead? But I suspect a list with lots of low- to medium-priced infantry is going to provide too many targets to kill before they melta to death the Knights that have to move forward to seize objectives. Or they may outflank/scout/deep strike infantry with anti-armor weapons (e.g. Sororitas Dominions) next to your Knights on turn one.
Now, while anti-armor is something most any list should have, anti-air is trickier. Most lists won't bring nearly enough Skyfire for this kind of threat. On the other hand every weapon they have which can't penetrate the Knights might as well fire snapshots into the sky every turn until they hit something. Quantity has a quality all its own.
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