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Made in us
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What leads you to believe that will happen?

Either way, you'll be able to field 3 squads as Elites though, right?
   
Made in fi
Baying Member of the Mob





Alpharius wrote:What leads you to believe that will happen?

Either way, you'll be able to field 3 squads as Elites though, right?

True, but I've been planning to do a terminator army (or a true scale army) for quite some time, though none of the current options really interest me..and there will probably be some FOC-altering characters in the codex, perhaps something like Draigo and paladins..

/end of wishlisting

This message was edited 1 time. Last update was at 2011/12/16 18:19:24


 
   
Made in ca
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I dont think you'll see Chaos Terminators as a troop choice because nothing that Space Marines have or do overlap with Chaos like that. Deathwing Terminators will remain the best terminators and GW will not let their baby be in direct competition with Chaos Terminators.

All i want is for chaos to be competitive, the +1A for a basic troop choice is alright but my aspiring champions cant usually best a sergeant with all of his crazy upgrades. Not to mention does everyone seem to forget the special rules that a SM gets over Chaos? and that they have some free wargear options?

I want some variety of landraiders, like a nurgle-raider that has something nurgly like nurgles rot or something. Thats not so unfair is it ? don't SM have AP3 S6 flamers ? I want some chaotic goodness thats centre around terrifying the enemy just like the nazi's did.

I've already seen the Death Company and cried, its like a plague marine and a khorne berzerker had sex and then someone toss them a jetpack and any wargear option they want.
   
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Norwalk, Connecticut

decoste007xt wrote:
Its like a plague marine and a khorne berzerker had sex.


Great. There's blood and poo everywhere

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I would like to see Nurgle Terminators, or Khorne Terminators... but most of all Thousand Son Terminators and Noise Marine Terminators. Terminators with weaponry thats quite deadly at range. Can you imagine seeing a blastmaster, or doom siren on these bastards? be epic as hell.
   
Made in us
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I actually hope they don't do
Nurgle Terminators, or Khorne Terminators... Thousand Son Terminators and Noise Marine Terminators
If GW wants to do marks, that's fine but the codex becomes quickly burdened with redundancy that just isn't necessary and really does nothing to distinguish those sub-factions beyond saying "me too". One reason I actually how the rumors, as stated, come true is that rather than just create 4 terminator squads as the elite versions of the cult units, they basically attempt to give each a squad that is more distinctive and separate from each other. Khorne chrono gladiators (bet people just call them Khorno gladiators)... Slaanesh sonic shield men...Thousand Sons sorcerer coven... and only Plague Marine Terminators.

If the cults ever have their own codices Terminators make sense, but in the context of a single codex, it makes no sense to have 5 units that are as similar when you have 5 more units that are also similar. It also becomes justifiable to say how about havoc and bike squads... and suddenly you have 20 units in the book used similarly and to the mutual exclusion of the other.

This message was edited 1 time. Last update was at 2011/12/16 21:08:26


 
   
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Edmonton, Alberta

aka_mythos wrote:I actually hope they don't do
Nurgle Terminators, or Khorne Terminators... Thousand Son Terminators and Noise Marine Terminators
If GW wants to do marks, that's fine but the codex becomes quickly burdened with redundancy that just isn't necessary and really does nothing to distinguish those sub-factions beyond saying "me too". One reason I actually how the rumors, as stated, come true is that rather than just create 4 terminator squads as the elite versions of the cult units, they basically attempt to give each a squad that is more distinctive and separate from each other. Khorne chrono gladiators (bet people just call them Khorno gladiators)... Slaanesh sonic shield men...Thousand Sons sorcerer coven... and only Plague Marine Terminators.

If the cults ever have their own codices Terminators make sense, but in the context of a single codex, it makes no sense to have 5 units that are as similar when you have 5 more units that are also similar. It also becomes justifiable to say how about havoc and bike squads... and suddenly you have 20 units in the book used similarly and to the mutual exclusion of the other.


In all honesty I'm expecting it to work like the cult apoc formations.

I.E:If you buy the MoS for a squad, +1I, Fearless, and may replace weapons X, Y, Z for Blastmasters for free, ect.Then you can just list the Chaos Marks as upgrades for CSM, Choosen, Termies, bikes, raptors, ect.

These would then be in addition to your specail units like your chrono-gladiaters, brass knights, ect.

Then other you buy specail charaters to repersent the spefic legions, or (hopefully) can buy "upgrades" for your generic HQ's that then give the army the legion spefic rules. (I don't mind specail charaters. But I don't ALWAYS want to use them yah know? I like the idea of useing your HQ to unlock varient lists, but they need to start includeing generic HQ's into that idea to make is great.)

That and the fact GW has been getting rid of ristrictions in all of thier books, in favour of makeing lists that reward you for playing to certine theams/list builds. In all honesty I enjoy that direction, and I keep haveing a realy hard time seeing the chaos book being used to back pedel that much on the issue.

Just sort of my thoughts on all this.

This message was edited 3 times. Last update was at 2011/12/16 22:06:44


 
   
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decoste007xt wrote:I dont think you'll see Chaos Terminators as a troop choice because nothing that Space Marines have or do overlap with Chaos like that. Deathwing Terminators will remain the best terminators and GW will not let their baby be in direct competition with Chaos Terminators.

All i want is for chaos to be competitive, the +1A for a basic troop choice is alright but my aspiring champions cant usually best a sergeant with all of his crazy upgrades. Not to mention does everyone seem to forget the special rules that a SM gets over Chaos? and that they have some free wargear options?

I want some variety of landraiders, like a nurgle-raider that has something nurgly like nurgles rot or something. Thats not so unfair is it ? don't SM have AP3 S6 flamers ? I want some chaotic goodness thats centre around terrifying the enemy just like the nazi's did.

I've already seen the Death Company and cried, its like a plague marine and a khorne berzerker had sex and then someone toss them a jetpack and any wargear option they want.

- Dark Angels are far from GW's "baby" and pretty much everyone has equal or better Terminators than Deathwing. They pay +3 points a model to get Fearless. That is literally all they have aside from being troops that makes them special. Chaos Terminators are cheaper and can take combi plasmas or combi meltas wherever they want, plus marks. Rerollable LD10 is better than Fearless since you won't get no retreat wounds.

- I would really like to see what "crazy upgrades" a Space Marine sergeant gets that an aspiring champion doesn't. They have identical upgrades.

- I agree that Chaos should get some cool new Land Raiders, but I don't know what terror weapons the Nazis used that you're referring to. If it's holocaust related then quit while you're ahead and don't mention it again.

- Death Company are mad expensive, have Rage, and can't hold objectives. Their jump packs are prohibitively expensive. They're not one of the better BA units and honestly, aren't as useful as their points in Berserkers and and Plague Marines.

The Chaos codex has a lot of issues with it, but you managed to touch on none of them.

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Brother SRM wrote:
- I agree that Chaos should get some cool new Land Raiders, but I don't know what terror weapons the Nazis used that you're referring to. If it's holocaust related then quit while you're ahead and don't mention it again.


I now want a land raider with a cannon that shoots Chaos propaganda into the enemy.

This message was edited 2 times. Last update was at 2011/12/16 22:27:50


 
   
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Camas, WA

Lockark wrote:I now want a land raider with a cannon that shoots Chaos propaganda into the enemy.

I now want a land raider that shoots Lockark into the enemy. Might not hurt much, but would probably annoy the crap out of 'em.


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Edmonton, Alberta

pretre wrote:
Lockark wrote:I now want a land raider with a cannon that shoots Chaos propaganda into the enemy.

I now want a land raider that shoots Lockark into the enemy. Might not hurt much, but would probably annoy the crap out of 'em.



Truly a weapon of mass destruction.

This message was edited 1 time. Last update was at 2011/12/16 22:29:17


 
   
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Belgium

aka_mythos wrote:I actually hope they don't do
Nurgle Terminators, or Khorne Terminators... Thousand Son Terminators and Noise Marine Terminators
If GW wants to do marks, that's fine but the codex becomes quickly burdened with redundancy that just isn't necessary and really does nothing to distinguish those sub-factions beyond saying "me too". One reason I actually how the rumors, as stated, come true is that rather than just create 4 terminator squads as the elite versions of the cult units, they basically attempt to give each a squad that is more distinctive and separate from each other. Khorne chrono gladiators (bet people just call them Khorno gladiators)... Slaanesh sonic shield men...Thousand Sons sorcerer coven... and only Plague Marine Terminators.

If the cults ever have their own codices Terminators make sense, but in the context of a single codex, it makes no sense to have 5 units that are as similar when you have 5 more units that are also similar. It also becomes justifiable to say how about havoc and bike squads... and suddenly you have 20 units in the book used similarly and to the mutual exclusion of the other.


Ok...now your talking nonesens...

There always was Cult Termies..., and that was the only way that they was different then SM Termies.

The fact that you can't field any Cult Termies is as Stupid as a whole army of Termies with better Psy powers then Tzeentch affiliated units and Psy weapons over all the place...

Now having new Elite choices besides Termies and Chosen, i'm Ok, but having those units IN place of my Cult Termies?!..., no way in hell i would accepte that.

I am sick & tired to having Troops Zerkers who are Better then my "Veterans" in Termie armours...especially when i'm running an genuinly full World Eaters army.


   
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aka_mythos wrote:If the cults ever have their own codices Terminators make sense, but in the context of a single codex, it makes no sense to have 5 units that are as similar when you have 5 more units that are also similar. It also becomes justifiable to say how about havoc and bike squads... and suddenly you have 20 units in the book used similarly and to the mutual exclusion of the other.


3.5 managed to give us all these different units without dozens of unit entries. No reason why that can't work again.

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I think this book is going to have to have a ton of "redundant" entries, because this thread reads like people are expecting this book to be like CSM 3.5. I think it's going to be more like you can make a list containing ONE legion. So you won't mix different legion specific units in an army. I don't even know if the Word Bearers will be able to have marked units.The Black Legion is the only army list that I expect to have different marks, and then they shouldn't be able to have legion specific troops, as World Eater chrono gladiators wouldn't be in the Black Legion, they'd be in the World Eaters. I really think you'll pick your legion, only be able to field one mark per army, and then that will give you your unit selection and restrictions.

I caveat this: This will be a GW product, and common sense in no way, shape or form will be applied.

I do hope however for a good codex, my poor Death Guard are tired of baling out Fzorgle Princes.
   
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theDarkgeneral wrote:WHAT I'VE HEARD:

They're expanding the current story line greatly, and including much of the inner alliances, distrust and full fledged war within the 9 Traitor Legions. References to the Black Legion and their "arrogance" will help better paint the picture.

Models...interesting that a previous poster (i forget their name) mentioned Cult Terminator Shoulder pads...because i've recently been told that there is a NEWISH sprue to be released along with several boxed sets of Chaos Marines. The ability to build any Legion out of the basic NEW boxed set along with Legion specific sprue sets which are to include just heads and shoulder pads. I also hear that the Terminator version will also be available, but not sure if they'll come with power armor sprues. Suppose to be Direct Only.

I got a lil' more news on the upcoming Monstrous Creature...can have Marks of the Gods, but not all Legions can take it. Apparently Night Lords and the Alpha Legion prefer more subtle and stealthy approaches.

Death Guard gain a new ability (maybe Chosen squads only ?) that allows their poisoned attacks to ignore Armor Saves on a roll of a '6', much similar to Rending without the extra Armor Pen.

Daemonic Mounts actual are useful now! The undivided version will be "worth while" for the non-Marked Legions. Thousand Sons will be VERY pleased with their new found speed.

Iron Warriors become "siege specialists" which equivalents to Tank Hunters and reducing cover saves on enemy units!

Word Bearers are "zealots" and benefit from Chaplains as well as Turn 1 Daemon Summoning. New Daemonancers models are suppose to be SICK looking, but I believe just unit champ upgrades.

Emperor's Children have a haughtiness to them, but prideful, which may give them counter charge (on top of their already higher Initiative). More heavy weapons upgrades per squad, and their Chosen will be...scary fast!

Alpha Legion apparently have the greatest access to Imperial style vehicles, as well as more of an unlimited Force Org slot selections, next to the Black Legion. Much of their Army will be able to upgrade to "Infiltrators".

Black Legion, aka Sons of Horus, aka Luna Wolves are tentatively stubborn, and have greatest selection amongst the units/vehicles. HOWEVER, they're not fully trusted, not sure how this works out in game terms.

World Eaters truly become the combat monsters they're story lined to be. Marked Dreads, and Daemon Engines will be a prime staple in most Armies...

Rick Blaine wrote:
Models...interesting that a previous poster (i forget their name) mentioned Cult Terminator Shoulder pads...because i've recently been told that there is a NEWISH sprue to be released along with several boxed sets of Chaos Marines. The ability to build any Legion out of the basic NEW boxed set along with Legion specific sprue sets which are to include just heads and shoulder pads. I also hear that the Terminator version will also be available, but not sure if they'll come with power armor sprues. Suppose to be Direct Only.

This makes little sense and goes completely against the trend of the last few years. It does get suggested often enough on the forums by people making uneducated guesses, though.

theDarkGeneral wrote:Rick Blaine: Yeah, i've read that here and there over the past 10+ years...and as mentioned by another member there were sighting of Termie Shoulder pad sprues a few years back at Games Day. I'm not stating this rumor as a guess, just what i've heard. But again, when a large project like this is undertaken, i'm sure it starts with 1,000+ ideas and filters down to 64. Either way, i't wouldn't affect me, or my Legion.
Any idea of a release window? Months? A year? Longer?

Originally it was slated for March release, which made me quite ecstatic cuz that's my BDay month! However, I could see it getting pushed back a few more months depending how the Holiday season goes for GW.
So Alpha Legion can almost choose whatever they like and still make a fluffy list? I like the sound of that.
I wonder if they'll be able to take infiltrating Havocs like in the 3.5 book

Think you've got the idea...imagine more vehicles being able to infiltrate as well????
Let me get this strait. 6th ed is going to see a reduction in cover saves across the board and Iron Warriors get to reduce cover saves some more? Oh how my SM tower of power friend is going to cry when his 3 autocannon dreads only get a 5+ cover save instead of his 3+ he gets now with his master of the forge.

It'll also affect things like the Grey Knights 2+ Cover Save silliness, models that have already been forced to ground, etc. Imagine Relentless Havocs and/or Chosen???
have you heard anything on the war gear load outs/options for any of the cult troops. are we looking at pretty much the same deal as we have now or will there be a few more options like the bezerkers with bolters. mainly will my plague marines get their plague knives back?

i believe the Plague Knives that you mention will be the new poisoned attacks, wounding on a 4+ regardless of toughness, rolls of a '6' ignore Armor Saves. Who gets them? Prob unit champs, and perhaps Chosen/Possessed.

See also new thread about possible 30k summer campaign.

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My point was more that IF they want to do Cult terminators, it should be a matter of using the “Marks” or a similar system of upgrades to do so rather than creating distinct units for
Nurgle Terminators, or Khorne Terminators... Thousand Son Terminators and Noise Marine Terminators


That is to say I prefer it to work similar to
HBMC wrote: 3.5
kinda…
like the cult apoc formations.
but that I think the introduction of new units should only further emphasize distinctions than to just make them more similar to each other.

Slayer le boucher wrote:
I am sick & tired to having Troops Zerkers who are Better then my "Veterans" in Termie armours...especially when i'm running an genuinly full World Eaters army.

With the exception of World Eaters, I don’t think that Berzerkers should be troops since no one else is immediately indoctrinated as a Berzerker. They should generally be on par to veterans and really should be considered Elites, unless the entire army is meant to be regarded as an elite army. I think it speaks more to the deficiencies of how GW wrote chaos veteran chosen than to how Berzerkers are written.





This message was edited 1 time. Last update was at 2011/12/16 23:57:36


 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

aka_mythos wrote:
like the cult apoc formations.
but that I think the introduction of new units should only further emphasize distinctions than to just make them more similar to each other.


I think you miss understand.

The apoc formations I'm talking about is bassicly you buy the generic CSM units, but then apply a list of bonoes to them turning them into the cult unit in question.

Here is the Slaanesh one for example how it would work.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1181495_Chaos_Space_Marines_Datasheet_-_Emperor%27s_Children_Warband.pdf

Bassicly in the wargear section they could list the effects a mark gives, and the new options the Mark gives. Then list the marks in the unit entries for X points.

This is just speculation, but I'm assuming if they are going to include cult units this is how they will do it, and we will get these in addition to these new rumoured units. (Witch of course would not be able to buy a mark, since they would always be dedicated to their chosen god.)

I can't see them making 5 versions of every unit.... Thier is just no way to make them that much different. No matter what they did, it would be a gak ton of redundant units.Things like the Chrono gladiators and Brass Knights sound more like new units in addition to something like the above mechanic.
O____o

It would also explain the rumours on the Nurgle Termies. (This Plague thrower could be a Nurgle marked weapon that replaces Heavy Flamers for example.)

This message was edited 2 times. Last update was at 2011/12/17 02:29:55


 
   
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H.B.M.C. wrote:3.5 managed to give us all these different units without dozens of unit entries. No reason why that can't work again.


Using the 3.5 abomination as precedent for anything really should invalidate your argument.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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Versteckt in den Schatten deines Geistes.

Oh give it a rest.

The 3.5 'dex gave players ample ways to represent each of the Legions without the need for endless and redundant unit entries. It did so via Marks, some FOC changes and occasionally Vet Skills. The 'balance' of the Codex is largely irrelevant because the replacement for the 3.5 isn't balanced either, it just have different imbalances, something that every Codex has.

So if you were beaten by Prince/9 Oblit/2 Las Plas/3 Defiler/1 Basilsik Iron Warrior armies or Daemonbomb Word Bearer or Emperor's Children armies, then cry some more. It's not like the balance in 40K has suddenly improved since then. Netdecking and badly play-tested choices still exist. Chaos was no exception, because nothing is the exception.

This message was edited 2 times. Last update was at 2011/12/17 10:07:23


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ghost21 wrote:The only thing I've realy heard was a special box of 30k variants.
oh, and a jetbike
30K variants of what? Space Marines? Space Marine vehicles?

1 of each legion

Harry wrote:What I heard was a box with the bits to make different legions.

But I thought this was something to do with Chaos Space Marines and the kit including various heads, spiky bits and icons to make different flavours of Chaos Marines.

It is possible that might be something different and nothing to do with this.

It is also very possible that I am confused about things.

As some of you know I am not really up on the 40K side of things and I tend to hear things by accident and not really a)take much notice. b) know what it means.

BTW I remember to have seen some WIP Chaos icon stuff years ago. Not sure if they are already released (some icons were). Anyone still has the pics?

This message was edited 2 times. Last update was at 2011/12/17 10:45:28


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I also remember a good few years ago after the current 'tragedy' came out at Games Day - I'd noticed on the designer displays a rather odd 3-up 'cast' which had a large number of God-specific components for the Chaos Terminators, including a Doom Siren, Typhus-esque trophy racks and nurglings, Khornate weaponry and Tzeentchian weaponry and heads....

I asked when those were going to be out - they looked at me, quite confused and stated they were already out. They seemed quite taken aback when I pointed out that this was not the case...

Makes me wonder if we're going to see this finally make an appearance...


Now only a CSM player. 
   
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DarkStarSabre wrote:I also remember a good few years ago after the current 'tragedy' came out at Games Day - I'd noticed on the designer displays a rather odd 3-up 'cast' which had a large number of God-specific components for the Chaos Terminators, including a Doom Siren, Typhus-esque trophy racks and nurglings, Khornate weaponry and Tzeentchian weaponry and heads.....



Yep, good call---I recall that photo as well. I would assume once you eliminated home brew legions and people purchasing marine parts for other purposes--if you compare straight Vanilla Marine players v. Chaos Marine players--the Chaos players would be more numerous, so I'm kind of shocked it took them this long to capture those sales.

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Dark Angels are far from GW's "baby" and pretty much everyone has equal or better Terminators than Deathwing. They pay +3 points a model to get Fearless. That is literally all they have aside from being troops that makes them special. Chaos Terminators are cheaper and can take combi plasmas or combi meltas wherever they want, plus marks. Rerollable LD10 is better than Fearless since you won't get no retreat wounds.


Oh I'm sorry, thunderfury hammers, stormshields, feel no pain, a chapter banner for +1A and Cyclone missle launchers? Being able to make a Deathwing Assault ? and chucking Belial in there to make Terminators as troop choices.


- I would really like to see what "crazy upgrades" a Space Marine sergeant gets that an aspiring champion doesn't. They have identical upgrades.


Your right on that one, i was thinking of one of the veteran sergeant my bad, but I guess the whole replacing Combat Tactics for a HQ's ability can be a bit hefty (whatever HQ makes almost all your weapons twin-linked)


- I agree that Chaos should get some cool new Land Raiders, but I don't know what terror weapons the Nazis used that you're referring to. If it's holocaust related then quit while you're ahead and don't mention it again.


I was merely saying that chaos should have an intimidation factor, not a silly " oh no roll your d6 and see if you blow your own units off the board or suffer a wound!" Yeah thats not intimidating it just makes your opponents laugh. Much like the Death Korps Krieg which i find those bastards monsters

-
Death Company are mad expensive, have Rage, and can't hold objectives. Their jump packs are prohibitively expensive. They're not one of the better BA units and honestly, aren't as useful as their points in Berserkers and and Plague Marines.


The Death company doesn't need to hold an objective when they destroy whatever is around it, with FNP, Furious Charge, and the ability to take Lemartes as a Special Character which grants him and his squad Liturgies of Blood.... Whats this? warptime for the entire squad if we charge? are you kidding me?? lol 4A's on the charge and their rerolling all failed hits and wounds (usually hitting on 3's anyhow). The wargear options are crazy, Ifernus Pistols, a Thunderhammer, etc. I rarely see Blood Angels lose a match.

The Chaos codex has a lot of issues with it, but you managed to touch on none of them.


I'm pretty sure I did, but I'll just throw out 3 of the flavourful HQ's we have to pick from are grossly expensive for only 1 being an Eternal Warrior, the Demon Prince is an auto-pick hands down so what kind of diversity does that give chaos?

Also the changes to Greater and Lesser Demons pretty much cripples them. Going from 16Pt Khorne demons w/ WS5, Furious Charge and Powerswords to 13pt Lesser Demons that are WS4, no FC and just regular attacks their often just punching bags.
   
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So here is a question (I have only ever worked with the current codex)

If I pick one god for my army do I have to stick all icon upgrades to that one god or can I have multiple gods (like the current one)

For an example I use a daemon prince With MoN but also I give my troops IoT in the current one, would I have to stick with one god or can I still do something like this when the new codex comes out?

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 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in de
Decrepit Dakkanaut







Erazmus_M_Wattle wrote:Well all I can say is I heard this from one of my contacts at h.q. It was early days but he'd heard that they were doing a new Chaos Marine plastic kit that had blank pads with little slots in them in which legion icons would be glued. it's not exactly the same information to be fair but it's close.

I could see the plastics being black legion with blisters of finecast shoulder pads for the other legions. It was how alternative chapters/legions were represented in the past. The one thing that lends it credence is the fact that they could possibly put ninety pads in a box, i.e. ten for each legion. That'd be a bit excessive.

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If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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Khorne Chosen Marine Riding a Juggernaut





Belgium

happygolucky wrote:So here is a question (I have only ever worked with the current codex)

If I pick one god for my army do I have to stick all icon upgrades to that one god or can I have multiple gods (like the current one)

For an example I use a daemon prince With MoN but also I give my troops IoT in the current one, would I have to stick with one god or can I still do something like this when the new codex comes out?


The thing with Legions, is that apart for the other 5, the ones affiliated with the Big 4, can't and would not have multiple Marks or Gods affiliated units.

World Eaters are Khorne only, while Death Guards are Nurgle Only, Thousand Sons are Tzeentch only and then Emperor's Childrens Slaanesh only.

Black Legion can mix a bit of everything, while the other 4 lasts are mostly Universal Chaos(yeah i still call them Universal Chaos, fuk the Police!!), so they have little to no place for Gods specific units/models.

Well there is always some exceptions like Iron Warriors that like the use of Zerkers for when they make a breach into a defensif position etc.

Word Bearers are more keen to make a heavy use of Deamons units, be it of any Gods.

While Night Lords been a Khorne affiliated army back in Rogue Trader(like the IW), they don't really use Cult troops or units.

Same goes for Alpha Legion.

So if you still want to use a Nurgle Prince, with units of CSM with IoT, no you can't use it in the Legion Dex.

You can still use it with the Renegade version of the Codex though, but personnaly i would call you a Heretic, because Nurgle and Tzeentch are each other Nemesis, and those kind of things shouldn't be allowed,but thats my point of view since i play in a Fluff way since the first 3rd Ed codex.

This message was edited 1 time. Last update was at 2011/12/17 19:22:39


   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Slayer le boucher wrote:
happygolucky wrote:So here is a question (I have only ever worked with the current codex)

If I pick one god for my army do I have to stick all icon upgrades to that one god or can I have multiple gods (like the current one)

For an example I use a daemon prince With MoN but also I give my troops IoT in the current one, would I have to stick with one god or can I still do something like this when the new codex comes out?


The thing with Legions, is that apart for the other 5, the ones affiliated with the Big 4, can't and would not have multiple Marks or Gods affiliated units.

World Eaters are Khorne only, while Death Guards are Nurgle Only, Thousand Sons are Tzeentch only and then Emperor's Childrens Slaanesh only.

Black Legion can mix a bit of everything, while the other 4 lasts are mostly Universal Chaos(yeah i still call them Universal Chaos, fuk the Police!!), so they have little to no place for Gods specific units/models.

Well there is always some exceptions like Iron Warriors that like the use of Zerkers for when they make a breach into a defensif position etc.

Word Bearers are more keen to make a heavy use of Deamons units, be it of any Gods.

While Night Lords been a Khorne affiliated army back in Rogue Trader(like the IW), they don't really use Cult troops or units.

Same goes for Alpha Legion.

So if you still want to use a Nurgle Prince, with units of CSM with IoT, no you can't use it in the Legion Dex.

You can still use it with the Renegade version of the Codex though, but personnaly i would call you a Heretic, because Nurgle and Tzeentch are each other Nemesis, and those kind of things shouldn't be allowed,but thats my point of view since i play in a Fluff way since the first 3rd Ed codex.


I thought it was khorne and tzeench were nemesis and nurgle and slannesh were nemesis as well?

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Decrepit Dakkanaut







happygolucky wrote:I thought it was khorne and tzeench were nemesis and nurgle and slannesh were nemesis as well?


No - the pairings have always been Khorne vs. Slaanesh, Nurgle vs. Tzeentch, Malal vs. All The Rest, going back to the original Slaves to Darkness/The Lost and The damned books.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

I see...

could anybody explain to me why the pairings hate each other please?

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Courageous Grand Master




-

The pairings never made sense. You would think that Slaanesh (perfume) would hate nurgle ( body odour) and that Khorne (fighting) would hate Tzeentch (scheming)

but Khorne hates Slaanesh's foppish manner and Nurgle (who is convined that everything dies) hates Tzeentch's great game that lasts for ever. Mad world.

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
 
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