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Made in us
Cosmic Joe





I played a game against chaos today and I had a painfully hard time against his termintors and warpsmith. It seemed that +2 is a magic zone where I don't have volume of fire nor super powerful AP to kill them effectively. Seraphim killing all 5 termies? That's gotta be some bad luck for them. It was my first time using my priestesses and wow, they add so much its ridiculous.

Here's the Bat Rep I did.
http://www.dakkadakka.com/dakkaforum/posts/list/591848.page

This message was edited 1 time. Last update was at 2014/04/25 04:28:08




Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Sadistic Inquisitorial Excruciator





 pretre wrote:
Mavnas wrote:
Putting a squad in a position where 5 flamer templates can hit 5 of them at a time isn't really a matter of luck. (Unless it's the result of a super unlikely Land Raider explosion no one could have seen coming.)


Automatically Appended Next Post:
Termites are on 40mm bases?


Automatically Appended Next Post:
Oh, I guess a deep strike mishap where you get to place them where you want would also do it.

Yes, they are on 40mm, which makes it a bit easier.


How is that easier. If they were in a line, you'd have to be 1" away from one end of that line and they'd all have to be in base to base contact for your flamer to even have a chance to reach the furthest one. At max spread, from exactly 1" away you might just barely touch the last guy. If you're getting 5 terminators in every single flamer template, your opponent has done something wrong.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Mavnas wrote:
Putting a squad in a position where 5 flamer templates can hit 5 of them at a time isn't really a matter of luck. (Unless it's the result of a super unlikely Land Raider explosion no one could have seen coming.)


Automatically Appended Next Post:
Termites are on 40mm bases?


Automatically Appended Next Post:
Oh, I guess a deep strike mishap where you get to place them where you want would also do it.


Sorry, i was referring to terminators in my current meta, where they never walk, always deep strike, and usually have at least 1 gun they want to shoot so they stay in a nice little bunch for the flamers. Although some players are wiser to the Celetine+Seraphims, i don't actually play the combo anymore.

As for the maths: Just pick up 20 dice, roll 5+ (re-roll the 5+) then the 2+ armor, and tell me how many 1s on the second roll?
I know it's all averages, but there's usually less than 1 termy left (including the HF and 4 bolt pistols)

This message was edited 2 times. Last update was at 2014/04/28 07:42:40


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Pious Palatine






I once killed 2 TH/SS termies and a PA Libby with overwatch fire from Celestine and the remains of a Seraphim squad. Now that was cool. Alas I rarely run Celestine and the seraphim anymore. 2 squads of Melta doms and a squad of flamer doms now take up my fast slots.

Also you can't take Jaco as your warlord (that 5++ on a blob squad is too good to pass up) if you take Celestine, so I don't run her either, which is just as well as I'd want the Seraphim support.

D
   
Made in au
Thinking of Joining a Davinite Loge






20 Flamer dice with shred will kill (average) of ~1.85 (so ~2) Terminators. 4 bolt pistols with shred kill ~0.33 terminators. Assuming 4 hits with the heavy flamer with shred you kill ~1.48, so being generous and rounding up to 2, the unit with 4 bolt pistols, 20 hand flamer hits and 4 heavy flamer hits will kill about 4. (Just as an aside, shouldn't it be 6 bolt pistols? In which case you simply get better odds of killing 4).

Assuming they then charge, with no superior, and the termies having thunder hammer, Celestine strikes first, 6 attacks on the charge, hitting on 3's, wounding on 3's, 2+save, mastercrafted.

4 hit, master crafted allows another hit on average, so 5. 3 wounds ave, 0.55 wounds.

Seraphim strike next, assuming no kill.

5x 3 (1 base, +1 two pistols, +1 charge, no HoW)=15
hitting on 4's, wounding on 5's, 2+ save. 0.42 wounds.

Termie should be dead. Just. Probably not advisable. I'm not even going to begin calculating the math on the overwatch kills evildrcheese mentioned.

Just as an aside, the storm shield on termies means little when they go up against Celestine and Seraphim. Just a tidbit.

Enough math hammer for now.

This message was edited 1 time. Last update was at 2014/04/28 09:31:15


My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 pretre wrote:
Each wound is 5/9 to wound, 5/36 to fail for the hand flamers.
Heavy Flamer is 8/9 to wound, 8/54 to fail.

So if you got all 5, you would have 100/36 from hand flamers and 40/54 from Heavy flamers. Which is only 3.51 termies.

6 bolt pistols is 4 hits, 3 Wounds. Another 1/2 dead for 4 total dead.

So, a little bad luck could have them die pretty easy.


I dont get the maths, can you break down how you got 5/9 and 5/36 for the Hand flamers? =P

Also, you counted shred right?


Automatically Appended Next Post:
Farseer Anath'lan wrote:
20 Flamer dice with shred will kill (average) of ~1.85 (so ~2) Terminators. 4 bolt pistols with shred kill ~0.33 terminators. Assuming 4 hits with the heavy flamer with shred you kill ~1.48, so being generous and rounding up to 2, the unit with 4 bolt pistols, 20 hand flamer hits and 4 heavy flamer hits will kill about 4. (Just as an aside, shouldn't it be 6 bolt pistols? In which case you simply get better odds of killing 4).

Assuming they then charge, with no superior, and the termies having thunder hammer, Celestine strikes first, 6 attacks on the charge, hitting on 3's, wounding on 3's, 2+save, mastercrafted.

4 hit, master crafted allows another hit on average, so 5. 3 wounds ave, 0.55 wounds.

Seraphim strike next, assuming no kill.

5x 3 (1 base, +1 two pistols, +1 charge, no HoW)=15
hitting on 4's, wounding on 5's, 2+ save. 0.42 wounds.

Termie should be dead. Just. Probably not advisable. I'm not even going to begin calculating the math on the overwatch kills evildrcheese mentioned.

Just as an aside, the storm shield on termies means little when they go up against Celestine and Seraphim. Just a tidbit.

Enough math hammer for now.



Sorry, to that you add the superior with plasma pistol, which adds the 2/3 chance of the last 1 out of the 5 to die =P

I guess that for the maths that was a very large omission...

This message was edited 2 times. Last update was at 2014/04/28 09:47:29


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in au
Thinking of Joining a Davinite Loge






A Superior with a plasma pistol and bolt pistol has a ~71% chance to kill a termie. So yes, that majorly buffs the units chance of killing the termie unit.

This message was edited 1 time. Last update was at 2014/04/28 10:20:27


My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
 
   
Made in gb
Pious Palatine






Yeah, I wouldn't count on pulling that overwatch stunt again, it left both me and my opponent gob smacked. I wish the Seraphim were an elite choice as I love the models and used to run 2 squads of ten back in the witch hunter days and I don't think I ever run any elite choices as they just don't perform.

D
   
Made in us
Badass "Sister Sin"






Camas, WA

 BlackTalos wrote:
I dont get the maths, can you break down how you got 5/9 and 5/36 for the Hand flamers? =P

Also, you counted shred right?

1/3 to wound with reroll is 5/9.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Sadistic Inquisitorial Excruciator





The problem with all these stories is that they all assume the enemy will bunch up in range of a unit containing 5 flamer templates. While being able to smack my opponent hard for making tactical errors, I don't build my list with the assumption that my opponent will just feed my flamers with optimal targets.
   
Made in us
Preacher of the Emperor






 evildrcheese wrote:
Yeah, I wouldn't count on pulling that overwatch stunt again, it left both me and my opponent gob smacked. I wish the Seraphim were an elite choice as I love the models and used to run 2 squads of ten back in the witch hunter days and I don't think I ever run any elite choices as they just don't perform.


If you can find an opponent who allows homebrewed units, use the Seraphim models as elite Principalities and tell me how it goes....

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in nl
Confessor Of Sins






Mavnas wrote:
The problem with all these stories is that they all assume the enemy will bunch up in range of a unit containing 5 flamer templates. While being able to smack my opponent hard for making tactical errors, I don't build my list with the assumption that my opponent will just feed my flamers with optimal targets.


It may not happen all the time, but often enough when people deepstrike shooty units and/or roll badly for their Run/Consildation moves.

This message was edited 1 time. Last update was at 2014/04/28 15:14:20


Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Sadistic Inquisitorial Excruciator





 Shandara wrote:
Mavnas wrote:
The problem with all these stories is that they all assume the enemy will bunch up in range of a unit containing 5 flamer templates. While being able to smack my opponent hard for making tactical errors, I don't build my list with the assumption that my opponent will just feed my flamers with optimal targets.


It may not happen all the time, but often enough when people deepstrike shooty units and/or roll badly for their Run/Consildation moves.


And also does this within 18" of the Celestine + seraphim unit. If said unit is busy killing his scoring units, then it won't be in a good position to deal with people deep striking in your area.
   
Made in us
Regular Dakkanaut





Holy Terra

Mavnas wrote:
 Shandara wrote:
Mavnas wrote:
The problem with all these stories is that they all assume the enemy will bunch up in range of a unit containing 5 flamer templates. While being able to smack my opponent hard for making tactical errors, I don't build my list with the assumption that my opponent will just feed my flamers with optimal targets.


It may not happen all the time, but often enough when people deepstrike shooty units and/or roll badly for their Run/Consildation moves.


And also does this within 18" of the Celestine + seraphim unit. If said unit is busy killing his scoring units, then it won't be in a good position to deal with people deep striking in your area.


Agreed. I basically treat my Seraphim as Forlorne Hope, DS's them behind enemy lines to take out whatever unit I find most annoying (coughnecronlordsquadcough) and than shrug as they die next turn at whatever's around to outgun/AP3 them.

Sometimes they survive more than one turn, though. Angelic Visage can surprise you sometimes. And the eldar player just hates having Celestine hacking through his cheaper troops .

"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in us
Sadistic Inquisitorial Excruciator





Wait, eldar have non-T6 3+ troops armed with D-scythes?

But yeah, I've had Celestine single-handedly wipe out a squad of long fangs and a bike squad or multiple tac squads in a game. She's very good until she eats some plasma to the face... Twice :(
   
Made in us
Calm Celestian




Florida, USA

Holy feth-balls! Something that I hadn't revisited since we got our e-Codex, but was just reminded of from another thread:

The dreaded double FOC @ 2000 18 Penitent Engine build!

Under the WD codex, the most we could have fielded @ 2000 points was 16 while still meeting minimum FOC for double FOC, but now...Muwhahahahahaha!!!

So here is what I have so far:

HQ:

Canoness 65
Canoness 65

Troops:

BSS 60
BSS 60
BSS 60
BSS 60

HS:

Penitent Engines x 3 240
Penitent Engines x 3 240
Penitent Engines x 3 240
Penitent Engines x 3 240
Penitent Engines x 3 240
Penitent Engines x 3 240

Comes in at 1810 with 190 left to spend on weapons/wargear and maybe a Priest or few.

As much as I would loath acquiring another 9 Penitent Engines to make this happen, I may just have to!

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Ha!

Nice.
I think I might have sorta looked at this a while back... but then started updating my Sisters extended stuff and then moved on a bit...

With that 190pts I would put Heavy Bolters on the BSS to give some ranged / light AA ability.

Maybe an Aegis or Bastion for a bit more AA?
(Or maybe a Voidshield generator for some shenanigins)

   
Made in us
Preacher of the Emperor






I think the sheer shock value of this army might lead to some dramatic victories.... the first few times.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Cosmic Joe





Maybe if you were going against an all cultist army?



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Preacher of the Emperor






Or an Imperial Knights army, maybe (target saturation!). Or maybe the one other Sisters player in the universe who decided to take 18 Penitent Engines, because that battle would be gloriously insane.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in ca
Sister Vastly Superior



canada

If you are doing double FOC think 6 exorcist, 4 dominion squads w mg in tlmm immos then troops!

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
Made in us
Cosmic Joe





I've tried and I just can't get PE's to work on the table. They always die before they get there or get get killed before they swing.

In Kill Team I've had a little better luck with Repentia, but in a normal game they get gunned down like gangsters on Valentine's day.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Sadistic Inquisitorial Excruciator





If only penitent engines would work with promethium relay pipes they'd have a niche role... but those don't allow vehicles to get torrenting flamers :(
   
Made in gb
Ichor-Dripping Talos Monstrosity






Penitent Engines work in one way only - when spammed beyond belief.

9 + max repentia can do ok, each squad good for blending at least one thing (so 6 targets gone), potentially more.

6 units of Penitent Engines I imagine would be good for the same, if not a little more.
Plus that's a LOT of AV11 to have to deal with.

   
Made in gb
Pious Palatine






Ha. Pure genius. I would love to try 9 for a laugh but 18 is bonkers. Alas I only have 2 pentient engines so neither will be happening any time soon.

D
   
Made in nl
Confessor Of Sins






I don't think I can put myself through assembling another 9 engines either..

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

Next time I'm playing apocalypse I'm definitely summoning every sisters player in a 200km radius to bring their penitent engines

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

So I have a lot of experience with sisters, and I want to play them at some tournaments this summer. I am inexperienced with guard, but they are now both fluffy and effective allies, and I need some help figuring out how to do this.

No dataslates, escalation or stronghold. 2++ rerollable became 2++ rerollable 4++

I expect all of the hard builds, triple knights, screamerstar, ovesa star, taudar, russ-heavy guard...

Going for 1850

Canoness - combi-melta
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
Exorcist - storm bolter
Exorcist - storm bolter
Exorcist - storm bolter

That is 1395. I would like a manticore, a vendetta with a scoring unit, and a fearless bubblewrap squad for the artillery. I would like to twin link all of the artillery, and would like 3 servo skulls to help with scatter and infiltrators.
I am not opposed to dropping units to a degree, but I want as many scoring unit bearing immolators as I can get in their face.

Help a brother out, will ya?


This message was edited 3 times. Last update was at 2014/04/30 20:35:37


 
   
Made in us
Cosmic Joe





 Inigo Montoya wrote:
So I have a lot of experience with sisters, and I want to play them at some tournaments this summer. I am inexperienced with guard, but they are now both fluffy and effective allies, and I need some help figuring out how to do this.

No dataslates, escalation or stronghold. 2++ rerollable became 2++ rerollable 4++

I expect all of the hard builds, triple knights, screamerstar, ovesa star, taudar, russ-heavy guard...

Canoness - combi-melta
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
bss - 2 x melta, combi - melta, immolator w/ tl mm, storm bolter
Exorcist - storm bolter
Exorcist - storm bolter
Exorcist - storm bolter

That is 1395. I would like a manticore, a vendetta with a scoring unit, and a fearless bubblewrap squad for the artillery. I would like to twin link all of the artillery.
I am not opposed to dropping units to a degree, but I want as many scoring unit bearing immolators as I can get in their face.

Help a brother out, will ya?



LOL! I'd love to see how that list does. I'd highly recommend the manticore and sticking a priest with some cheap IG troops to bubble wrap it isn't a bad idea.

Also, I would never torture myself enough to build 9 PE's let alone more. I quit at two. GW would have to make a new model for me to attempt that. If the models were fun to put together believe me, I'd have a ton more.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Mighty Vampire Count






UK

Do you find the Storm Bolters on the Immolators worth it? Drop them and find a few more pts and you would have aenough pts for a Dominon Squad in another Immolator or Rhino?


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
 
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