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Made in us
Preacher of the Emperor






Okay, that's actually pretty fething cool.

"Hey, Vasquez, anyone ever mistake you for a man?" -- only with an entire army of teenage girls.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gore-Soaked Lunatic Witchhunter







So...the S3 that lets Sisters and Guard characters use bolters?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Hallowed Canoness





Between

 AnomanderRake wrote:
So...the S3 that lets Sisters and Guard characters use bolters?


The same S3 that lets a knife have the same stopping power as an assault rifle, yes.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Mighty Vampire Count






UK

 Psienesis wrote:
 koooaei wrote:
Novice should be ws2 bs2. How come your teenage girls fight like a trained imperial guardsman. Ld6 would be reasonable too. One thing is when you get brainwashed at Scola Progenium and think you're ld10 and ATSKNF. And on a real battlefield when the bullets are flying and you're covered with brains blood and guts of your merry friends, it's another experience.


Because the Schola also trains Commissars and the Storm Trooper Regiment. This is a private military-religious academy that produces some of the hardest, all-human fighters the Imperium fields. A Schola Graduate *is* a better soldier than a rank-and-file Guardsman.


Indeed, at the Schola they carry out live firing exercises and use prisoners as targets as well as for practice in interrogation / torture techniques.

I'd go with

Ws 3, BS 3, S 3, T 3, A1 I 3, Ld 7

I almost feel that the opposite should be true for Novices - that you loose a VP if you loose the squad - as the Canoness will not be pleased

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Preacher of the Emperor






Losing a VP for losing the unit is a very interesting idea. How would it play out in a game, though? The only examples I can think of are Slay The Warlord and (I think) Cypher -- both of which are (usually) high-power characters, not 8 ppm infantry.

This message was edited 1 time. Last update was at 2014/11/06 13:51:32


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in il
Warplord Titan Princeps of Tzeentch






Losing a VP for losing the unit will be bad unless they are exceptionally cheap for what they do, and you don't really need more than one such unit. (see ethereal)

After all, lets face it cheap units in MeQ (or near MeQ) armies are mostly there to be cheap objectives holders, and not for being a horde.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Mighty Vampire Count






UK

Maybe:

Free unit of up to 9 Novices and a Mistress- if you loose them then you loose the VP plus any relevant Kill points etc?

Make them a unique choice - one per army to reflect their rarity?

helps that narrative element that you actually don't want to get them killed?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in de
Implacable Skitarii




Somewhere...

The new Novice squad is certainly more interesting than ever before

About Crisis of Faith, I suggest changing Preferred Enemy to Hatred, or replace both special rules to Zealot, to represent the BURNING HATRED of the Novices for those who kill their mentor, and also allow them to stay around and cause damage even after the Mistress is dead.

And if the squad fails its Morale Check, does any attached IC lose her Act of Faith and Shield of Faith ? Or just the Novices ?

And I think that if there is one or more Canoness in a detachment, then an equal number of Novice Squads can be taken without using up FOC slot. How does it sound ?

 Psienesis wrote:
 SisterSydney wrote:
Thanks. Never too late to comment! I envision the harness more like Vasquez's .... machinegun-holding-thing in Aliens, so in melee it might be as much a hindrance as a help, though. S:3 is just what normal human folks get standard.


In the Imperium, I would imagine that the strength-enhancing harness is similar in design and function to a servo-arm... which most definitely grants melee bonuses.

ETA: To expand on that a bit, I imagine it appears as a metal frame that locks around the Novice's torso, with an articulated limb that her real arm straps into. It follows her range of motion through simple pressure-plates, and ends in a gauntlet-like hand. The servo-motors, hydraulic musculature and similar systems grant this thirteen year old girl the ability to heft, brace and otherwise manipulate a boltgun. Punching someone with this machine of iron and steel would be like hitting someone with a pneumatic hammer... which is extremely capable of shattering skulls.


Well, look at the servitors: They can lug heavy bolters, plasma cannons and the like around, and are more machine than man, but they are still S3. And the normal SoB wears Power Armour that certainly boost her strength beyond that of harnesses that the Novices are provide, but are still S3, so...yeah.

   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Hrm, maybe place a cap on the number of Novitiate Squads you can field, in total, and the opposing side gains 1 VP for every full squad that it either wipes out or forces to flee the table, while you gain 1 VP for every one that survives the battle? That way, there's some back-and-forth on that.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Preacher of the Emperor






And if the squad fails its Morale Check, does any attached IC lose her Act of Faith and Shield of Faith ? Or just the Novices ?


Oooh, good catch. I should make it clear that ONLY the novices are affected, not attached ICs.

I'm almost as leery about messing with FOC limits (such as they are in this edition) as I am about VP, though.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Well, look at the servitors: They can lug heavy bolters, plasma cannons and the like around, and are more machine than man, but they are still S3. And the normal SoB wears Power Armour that certainly boost her strength beyond that of harnesses that the Novices are provide, but are still S3, so...yeah.


S3 is a really, really wide range of human ability. It encompasses just about everything from "fat schlub in the street" to "Arnold Schwarzenegger, Mr. Universe". Only the super-weak (like a 5 year old child not from Fenris, Catachan, or Cadia) or the limbless get S2, while S4+ is truly super-human strength.

Servitors, of course, replace weak flesh with muscles of cable and pistons.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ru
!!Goffik Rocker!!






 Psienesis wrote:


Servitors, of course, replace weak flesh with weak muscles of cable and pistons.
   
Made in gb
Mighty Vampire Count






UK

 Psienesis wrote:
Hrm, maybe place a cap on the number of Novitiate Squads you can field, in total, and the opposing side gains 1 VP for every full squad that it either wipes out or forces to flee the table, while you gain 1 VP for every one that survives the battle? That way, there's some back-and-forth on that.


I like that a lot

You could even make a SC Veteran Drill mistress who (Despite concerns by her Order) sees that the only way to truly harden her charges is to take them to the fields of battle and bloody them.

This message was edited 1 time. Last update was at 2014/11/07 10:54:31


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Preacher of the Emperor






I'm intrigued but worried you'd get people just camping Novices in a fortification in their backfield near an objective, and never using them any other way. Are there any other units that have a similar "bonus VP for keeping me alive" thing?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Mighty Vampire Count






UK

 SisterSydney wrote:
I'm intrigued but worried you'd get people just camping Novices in a fortification in their backfield near an objective, and never using them any other way. Are there any other units that have a similar "bonus VP for keeping me alive" thing?


Thats kinda where they should be? Small units of short range firepower T3 troops with medium armour? I see them as being brought to a conflict in a number of different circumstances:

1. Desperation: the Temple is going to be overun - "Rejoice for you can serve the Emperor with bolt and flame, Come let us join in him in the Light!"
2. Training: "Girls you must see the battlefield for yourself, smell it, touch it, live it - now stick close as we follow our Sisters in battle."
3. Mistake (Destiny?): "Which stupid Fether said this area was clear of the enemy"
4. The enemy drop onto a "safe" world or location and the Novices are the only ones there. "Mistress, the town has gone silent, the Vox is dead, what shall we do? "The Emperors work, child, the Emperors work"

Forging the narrative

Whilst Sacrifice is part of their service to the Emperor I personally don't like the idea of Novices used /though of in a similar way mine clearing Gretchin or the worst kind of sacrifical Guard forces.

This message was edited 2 times. Last update was at 2014/11/07 12:56:02


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Preacher of the Emperor






Heh. Love your forged narratives (especially No. 3, with the screw-ups and the swearing). I worry that making the Novice Squad's survival worth 2 VP (net) will make it hard to play any of those but No. 1. Castling up and watching objectives is definitely a good role for Novices, but you shouldn't be penalized for putting them in your battle line supporting and supported by other Sisters (No. 2) or even making an army where all your Troops are Novices, Frateris, and other last-ditch choices (No. 4).

At 8 ppm, I don't see people treating them as expendable -- definitely not when there are 3 ppm Frateris Rabble around.

Do any other units exist -- besides Warlords and Cypher -- that are worth VP outside of a kill-points mission, and how do they affect play?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in il
Warplord Titan Princeps of Tzeentch






AFAIK there is no unit in the game that grants bonus VP to the owner outside warlord traits, and the double-sided cypher thing.

There are a few that grant VP to their killers. but even that is only within HQ. (that I am aware of)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Hallowed Canoness





Between

Lone Wolves grant the enemy VP if they survive - or used to, at least, I haven't looked at the recent rules.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Preacher of the Emperor






I think the new Space Wolves codex omitted that rule....

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in il
Warplord Titan Princeps of Tzeentch






Yep, its now just "cant score"

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Preacher of the Emperor






Below are the (final?) EDIT: NOPE! revised rules for all three units: Novices, Throne bikers, and Vigil infiltrators, all drawing on the discussion in this thread. Many thanks to everyone who's contributed -- and don't stop commenting now, I'm eager to know if these versions work for most of you or not.

[EDIT: Re-revised Novices are here, based on further suggestions & AtoMaki's awesome playtesting

I've not taken some of the more tricky suggestions for the Novices -- e.g. they don't do anything special to VP or the FOC -- but since the previous revision, I did replace Preferred Enemy with Hatred, as per folks' suggestions. This unit is very different from the original version I posted at the top of this thread.

Vigils are also significantly revised -- a cleaner Act of Faith and some toned down unit SRs -- while Thrones basically stick with the revised Sororitas Bike rules I posted a while back and just get recosted accordingly.

[EDIT: Oh yeah, I moved the fluff to the end of the unit description instead of the beginning, since that seems to be the way Codexes are laid out now.]
[EDIT 2: I also re-revised the rules for Vigils on Wednesday morning.]

*

Novice Squad: 95 points (Troops):
Teenaged holy warriors in training
Sororitas Novice WS:3 BS:3 S:3 T:3 W:1 I:3 A:1 Ld:7 Sv:4+/6++
Mistress of Novices WS:3 BS:4 S:3 T:3 W:1 I:3 A:2 Ld:9 Sv:3+/6++
Spoiler:

Unit Composition: 1 Mistress of Novices, 9 Novices
Unit Type: Infantry; Mistress is Infantry (Character)

Wargear (novices): Carapace armour, boltgun, frag and krak grenades
Wargear (Mistress): Power armour, boltgun, bolt pistol, frag and krak grenades

Special Rules: Act of Faith, Shield of Faith

Crisis of Faith
A Mistress of Novices spends years guiding and guarding her young charges. To see her killed shakes them to their souls. The bereaved Novices may fall apart at the death of their mentor -- or they may seek to avenge her with a reckless fury that older and wiser soldiers would not dare.
If a Mistress of Novices is removed as a casualty, her squad must take a Morale Check at the end of the phase. (This is in addition to any Morale check caused by casualties, losing a close combat, or any other reason). The Novices naturally do not benefit from the Mistress's Leadership, but they may still benefit from other characters'.
If the squad fails this Morale Check, it not only must Fall Back as normal, but all Novice models immediately and permanently lose the Act of Faith and Shield of Faith special rules.
If the squad passes this Morale Check, it immediately gains the Zealot special rule.

Little Sisters
Full-fledged Sisters of Battle may tease the young Novices mercilessly, but they are fiercely protective of them.
Any adult Sisters of Battle gain the Hatred special rule as long as they are in the same combat as Novices.
An adult Sister of Battle is any model with the Acts of Faith and Shield of Faith special rules that is not itself a Novice. Note this applies to a squad's own Mistress of Novices, who therefore has Hatred in any close combat.

Act of Faith: Emulate the Elders
Still learning the ways of the Adepta Sororitas as they are, Novices depend on the example of their elders -- even when those elders are rank-and-file Battle Sisters themselves barely out of their teens.
One use only. This Act of Faith may be used in any phase during which a unit of adult Battle Sisters successfully performed an Act of Faith within 6" of the Novice Squad. If successful, the Novice Squad immediately performs the same Act of Faith (if it is physically possible to do so: Novices may not imitate a Throne Squad's turbo-boost, for example).
An adult Sister of Battle is any model with the Acts of Faith and Shield of Faith special rules that is not itself a Novice.

Dedicated Transport:
A Novice squad with ten models or fewer may take a Rhino as a Dedicated Transport.

Options:
Add up to ten additional Novices: 8 points per model
One Novice may take an item from the Special Weapons list.
The Mistress of Novices may take items from the Melee Weapons and/or Ranged Weapons lists.
The Mistress may take melta bombs: 5 points

When a prospective Sister of Battle graduates from the Schola Progenium around age 12, she is sent to the Adepta Sororitas for what is typically a six-year Novitiate. As a Novice, she learns the Sisterhood's traditions, rituals, tactics, and weaponry. A strength-augmentation harness worn over her carapace armour allows the teenage girl to handle the weight of the holy bolter, letting her train from the first day of her Novitiate with the weapon she will most likely use for the rest of her life.
As a matter of both military doctrine and maternal instinct, the Sisterhood tries to keep its Novices safe, by the standards of the Imperium. Novices do sometimes accompany Battle Sisters on campaign as pages, serving their elders and observing the Sororitas way of war first-hand while being carefully graded for their skills, piety, and nerve. Older Novices being considered for the Orders Militant are even organized into squads and sent into combat as a form of live-fire training, albeit against weak targets and with extensive backup. Only as a desperate measure would the Sororitas throw their "Little Sisters" into pitched battle. But desperate times call for desperate measures, and in the grim darkness of a waning Imperium, times are desperate all the time....


Design Notes:
Spoiler:

Start with a basic Battle Sister @ 12 ppm.

-1 BS: -10 points
-1 Ld: -5 pts
Replace Power Armour with Carapace: -5 pts (per a PM from Ovion)
Total subtractions: -20 points

Little Sisters: +10 points
Essentially Hatred for the Mistress in close combat but not shooting (10/2 = 5 points) plus potentially other Sisters units, again in close combat but not shooting (10/2 = 5 pts), potentially for multiple Sister squads but only under very specialized circumstances (which I figure cancel out). So 10 points.

Crisis of Faith: +/-0 points
A tricky one to cost. First, it potentially causes the unit to take a morale check when it otherwise wouldn't have to, which is bad. Second, assuming no Independent Character has joined the unit, it's a Ld 7 test, so about a 50-50 chance to succeed or fail. On a succeed, it effectively adds two special rules, Fearless & Hatred (+20 points), and on a failure, it takes away two SRs (-20).

NET: -10 points

Divide by 3 for high-quality troops, which these still are relative to Guardsmen: -3.3 pts. Then take -1 more because they don't have Bolt Pistols.

12 - 4.3 = 7.7 points, round up to 8.

But the Mistress is a standard Battle Sister (12 pts) with the Veteran Superior upgrade (10 points), so it's a squad with nine 8-pt models (=72 pts) and one 22-pointer: 94 points, round up to 95 for sanity's sake.



*

Vigil Squad: 125 points (Elites)
Sororitas Infiltrators
Vigil WS:3 BS:4 S:3 T:3 W:1 I:4 A:1 Ld:9 Sv:3+/6++
Superior WS:3 BS:4 S:3 T:3 W:1 I:4 A:2 Ld:9 Sv:3+/6++
Spoiler:

Unit Composition: 1 Vigil Superior; 4 Vigils
Unit Type: Infantry; Superior is Infantry (Character)

Wargear: Power armour, boltgun, bolt pistol, frag & krak grenades
Special Rules: Acts of Faith; Shield of Faith; Infiltrate; Night Vision; Stealth

Act of Faith: Unerring Vengeance
The Vigils intone a silent prayer and fire with impossible precision on the most dangerous of the evil-doers.
You may attempt this Act of Faith at the start of your own Shooting Phase. If successful, the unit gains one and only one of the following special rules for this phase only: Monster Hunter; Tank Hunter; or Preferred Enemy (Characters).

Dedicated Transport: A Vigil squad may never take a dedicated transport.

Options:
Add up to five additional Vigils: 25 points per model
One Vigil may take a Simulacrum Imperialis: 10 points
Four other Vigils may replace their boltguns with items from the Special Weapons list.
The Vigil Superior may take Ranged or Melee weapons.
The Vigil Superior may take melta bombs: 5 points

Only the most cool-headed and cold-blooded Sisters are chosen for the Vigils, a elite which originated in the notoriously rational Order of the Sacred Rose. If the Repentia unnerve many regular Sisters with their screaming fury, Vigils are considered uncanny for their icy calm and their near-total silence. Only the Superiors speak at all, and that sparingly. The regular Vigils follow the strictest vows of silence, coordinating their actions only by a few sparse hand gestures and an eerie, wordless intuition that needs no outward sign at all. Shrouded in sacred camo cloaks, their power armour anointed with sacred lubricants to move without a sound, their optics upgraded to piece the darkness of the night, Vigils infiltrate into key positions and then wait for hours, days, or weeks to observe the enemy and -- if so ordered -- strike.

Design Notes:
Spoiler:

Vigils start with the Dominion baseline at 13 points per model.

Using Ovion's cookbook:
+1 Ld: +5 points
Night Vision (easier to make it a unit SR rather than define new wargear): 5 pts
Stealth (ditto): 10 pts
Upgrade Scout to Infiltrate: 5 pts
Precision Shots: 10 pts
Subtotal: +35 points
Divide by 3 for high-quality troops: +11.67 points, round up to 12

13 + 12 = 25 ppm, still plenty high for a T:3 W:1 model.

Note I've removed Precision Shots as a permanent SR; instead they can get Sniper (which included Precision Shots) as part of their AOF. This brings their cost down significantly while not significantly changing their tactical utility, I think. Now I've put Precision Shots back because implementing Sniper as an SR on a unit that can take meltaguns got screwy


*

Sororitas Bike
Spoiler:

With lighter weapons and much lighter riders than their Marine counterparts, Sororitas bikes can maneuver nimbly through rough terrain, scouting far ahead of the main force to stage lightning strikes against vulnerable targets.
A model mounted on a Sororitas Bike gains the Bike unit type. In addition:
- A unit all of whose models are mounted on Sororitas Bikes gains Hit & Run, Scout, and +1 to Jink saves.
- A Sororitas bike is armed with a storm bolter (not twin-linked boltguns as on an Astartes bike).

A Canoness or Palatine may take a Sororitas Bike for 30 points.
If a Canoness takes a Sororitas Bike, her Sororitas Command Squad may all take Sororitas Bikes as well for 55 points.

Design notes:
Spoiler:

Upgrading a Marine leader to ride a bike costs 20 points. Upgrading a Marine Command Squad costs 35 pts.

Then the Sororitas Bike gets, essentially, limited versions of
- Scout -- which normally conveys from one model to an entire unit;
- Hit & Run -- ditto;
- and of Skilled Rider -- which is both a +1 to Jink and difficult terrain bonuses.
So, for independent characters, who lose the ability to convey Hit & Run and Scout to a unit they join, all three SRs are at half the normal value (10 pts, per Ovion): that's 3*(10/2) = 15 points.
For squads, downgrading Skilled Rider to just a Jink bonus reduces that SR's cost to five points -- but the value of H&R and Scout are unchanged, 10 points each: that's 5+2*10 = 25 pts.

A Storm Bolter has identical performance to a boltgun with Relentless. So the difference is losing twin-linked, which I guesstimated at -5. (Ovion's guidelines for TL pricing are tricky).

Net:
IC: 20 points for Bike + 15 points for adding SRs - 5 points for losing TL = 30 points.
SCS: 35 points for Bikes + 25 points for adding SRs - 5 pts for losing TL = 55 points
Why these SRs? I wanted Biker Sisters to be distinctive, sleeker and more elegant -- but less sturdy -- than their male counterparts. But on reflection giving them all Skilled Rider seemed overkill and trespassing on Dark Angels and White Scars territory: Why should all Sisters bikers be that good, even with a more agile bike?

There's a slightly different calculation for the Throne Squad (q.v.), which is a from-scratch new unit rather than an upgrade.


Throne Squad: 70 points (Fast Attack)
Sororitas scout bikers
Throne WS:3 BS:4 S:3 T:4 W:1 I:3 A:1 Ld:8 Sv:3+/6++
Superior WS:3 BS:4 S:3 T:4 W:1 I:3 A:1 Ld:8 Sv:3+/6++
Veteran Superior WS:3 BS:4 S:3 T:4 W:1 I:3 A:2 Ld:9 Sv:3+/6++
Spoiler:

Unit Composition: 1 Throne Superior, 2 Thrones
Unit Type: Bikes; Superior is Bike (Character)

Wargear: Power armour, bolt pistol, frag & krak grenades, Sororitas bike with bike-mounted boltgun

Special Rules: Acts of Faith; Shield of Faith

Act of Faith: Loose The Fateful Lightning
Their aim steadied and engines fueled by faith, the Thrones conduct a divinely guided drive-by shooting.
You may attempt this Act of Faith at the beginning of your Shooting Phase. If successful, the squad may either shoot and then Turbo-Boost, or Turbo-Boost and then shoot, in this phase. The unit must complete both actions before you move onto the next unit -- otherwise you lose the chance to take the second action.

Options:
The squad may include up to five additional Thrones: 23 points per model
One Throne may take a Simulacrum Imperialis: 10 points.
Two other Thrones may replace their bike-mounted storm bolters with an item from the Special Weapons List for the normal cost.
The Throne Superior may be upgraded to a Veteran Throne Superior: 10 points.
The Throne Superior or Veteran Superior may take items from the Melee and Ranged Weapons list.
The Throne Superior or Veteran Superior may take Melta bombs: 5 points.

The Adepta Sororitas first began using bikes in M38, when a preceptory of the famously fiery Order of the Bloody Rose annihilated a renegade Marine bike company and seized their mounts as spoils of war. More fragile but more agile than their Astartes counterparts, the Bloody Rose bikers proved such invaluable outriders in subsequent campaigns that their preceptory was elevated to its own Minor Order, the Fiery Wheels, while many other Orders followed their example and adopted bikes, customizing them for lighter riders using hit-and-run tactics.

Design notes:
Spoiler:

Start with Dominions, who have Scout already -- plus 4 special weapons per squad & Fast Attack status, which Thrones also have -- for 13 ppm.

Change unit type to Bike: +20 points
Hit & Run: 10 pts
+1 Jink (basically, half of Skilled Rider): 5 pts
Subtract Twin-Linked: -5 points
Subtotal: +30 points
Divide by 3 for high-quality troops = 10 points

13+10 = 23.

That's still 2 points more than Marine Bikers who have +1 to S, T, & WS, as well as twin-linked weapons, but not so many special rules.

This message was edited 6 times. Last update was at 2014/11/21 16:10:39


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
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Seattle

Well, you could castle them, yes...

But with Maelstrom Missions being what they are, camping a few of your squads in the backfield is potentially denying you needed VP. These kids aren't here in a vacuum, and they're not free troops. Given the rather messy way Maelstrom works, these girls will probably need to unass that bunker and go for a hike downfield to grab another objective, or otherwise actively participate in the battle.

All of this, of course, very much depends on the style of game you're playing.

Also... indirect fire is a thing. Just sayin'.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Preacher of the Emperor






Whoops, Psienesis and I mutually ninja'd each other -- see my revised rules for the Novices, Thrones, & Vigils two posts up. I agree with Psienesis' posts about Maelstrom (which I'm still trying to wrap my head around). Maybe instead of making Novices give a bonus VP for survival -- something I'm still leery of -- I should make up a special Maelstrom mission card where you get points for "blooding" them in combat without getting them killed?

Actually, the Sisters codex predates Maelstrom, so it doesn't even have a custom set of Tactical Objectives cards. Maybe that needs to be a thing?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

That needs to be a thing from GW, specifically, I think. I mean, Maelstrom is kinda of a big thing with their current ruleset... obviously not the only way to play, but seems like their "main" game concept.

Though having some Sisters-specific ones would not be terrible.

ETA: I like the re-write, and I think at 95 points for the basic squad of Novices, they're pricey enough to not be auto-includes for objective-camping or AoF batteries (in a 1K points game, a single squad is almost 10% of your points, after all... 6% at a 1500 points game... that's not an insignificant amount ).. but offer enough potential value to fit in nicely with a themed army, let alone ideas for all kinds of narrative games.

Minor editing points, on the Vigils:

"Only the most cool-headed and cold-blooded Sisters are chosen for the Vigils, a elite which originated in the notoriously rational Order of the Sacred Rose."

Need a noun somewhere in the bolded part. Also, replace "a" with "an"... "an elite something-or-other". Minor quibble.

The Thrones should change the Wargear section to "bike-mounted stormbolter", as that is mentioned as a swap-out item later in the Options section.

The fluff description of "Loose the Fateful Lightning" is a work of art. Should probably be accompanied by a Wu-Tang soundtrack.

This message was edited 1 time. Last update was at 2014/11/11 20:56:59


It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in hu
Pyromaniac Hellhound Pilot





Okay, so we did something like 5+ test battles with the Novices, and we concluded that:
- The unit itself is okay for the price. Maybe they should have an option for a heavy weapon too, because heavy bolters/heavy flamers would be nice. Oh, and maybe option for a bolt pistol + ccw combo instead of the boltgun.
- The Crisis of Faith is a pretty strange rule. In one battle, the Novices ran off the table because of it... and they dragged the Canoness in the unit with themselves. It was kinda-sorta LOLastic.
- The Little Sisters special rule is redundant, it wasn't used even once. The Sisters were either wiped GG no RE before they could use it, or there were no initiates at all in the combat. There was another annoying thing too with this special rule: low-Initiative opponents couldn't rigger it in a meaningful way because they were killing Novices after the initiates had already made their attacks.
- We talked about the fluff too, and we aren't exactly sure whether the conception work in canon. Novices are trained in the Order's convent, that is usually a pretty-darn safe place (Ophelia, Terra, places like that), so fighting can't just "catch" them. But if they catch the fight, then I guess the initiates are already okay with the situation (otherwise, they wouldn't bring the novices along in the first place).

Overall, we would remove 'Little Sisters' and change 'Crisis of Faith' to only ban Acts of Faith (no retreating or loss of SoF). Otherwise, the unit is good.

My armies:
14000 points 
   
Made in us
Preacher of the Emperor






Awesome. Many thanks. Sounds like I can delete "Little Sisters" altogether, then.

As for Crisis of Faith having LOLtastic results -- I like that, actually. How on earth did they manage to flub the Leadership test with a Ld10 Canoness around, though?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Preacher of the Emperor






AtoMaki, waitasec: which version of the "Little Sisters" rule were you using? The old one that is only triggered when a novice dies, or the revised one that simply requires novices to be in combat (ie in mortal peril) ?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

 AtoMaki wrote:
Okay, so we did something like 5+ test battles with the Novices, and we concluded that:
- The unit itself is okay for the price. Maybe they should have an option for a heavy weapon too, because heavy bolters/heavy flamers would be nice. Oh, and maybe option for a bolt pistol + ccw combo instead of the boltgun.
- The Crisis of Faith is a pretty strange rule. In one battle, the Novices ran off the table because of it... and they dragged the Canoness in the unit with themselves. It was kinda-sorta LOLastic.
- The Little Sisters special rule is redundant, it wasn't used even once. The Sisters were either wiped GG no RE before they could use it, or there were no initiates at all in the combat. There was another annoying thing too with this special rule: low-Initiative opponents couldn't rigger it in a meaningful way because they were killing Novices after the initiates had already made their attacks.
- We talked about the fluff too, and we aren't exactly sure whether the conception work in canon. Novices are trained in the Order's convent, that is usually a pretty-darn safe place (Ophelia, Terra, places like that), so fighting can't just "catch" them. But if they catch the fight, then I guess the initiates are already okay with the situation (otherwise, they wouldn't bring the novices along in the first place).

Overall, we would remove 'Little Sisters' and change 'Crisis of Faith' to only ban Acts of Faith (no retreating or loss of SoF). Otherwise, the unit is good.

You'd probably prefer my novices. They only have Shield of Faith and they're on the battlefield because a Wizard Inquisitor did it.

They're part of the Inquisitorial Guard squad in my Codex Sisters of Battle: http://www.dakkadakka.com/dakkaforum/posts/list/609583.page#7102148

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Can the novices emulate St. Celestine?

   
Made in hu
Pyromaniac Hellhound Pilot





 SisterSydney wrote:
AtoMaki, waitasec: which version of the "Little Sisters" rule were you using? The old one that is only triggered when a novice dies, or the revised one that simply requires novices to be in combat (ie in mortal peril) ?


Both. The second version was a little bit more convenient as it eliminated the problem with low-initiative opponents, but it didn't help that much. Guess' it is just too rare for multiple Sister units to get stuck in the same combat in the same time, because the army mechanic doesn't really support this situations (squads are too spread out).

My armies:
14000 points 
   
 
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