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Made in au
Liche Priest Hierophant







So with GW now making AdMech stuff for 40K, I've made the following 2 flyers for them to use (even if we don't know what all their rules do yet).

I've yet to come up with a name for it them, though...

AdMech AA Fighter - 170pts

BS: 4
F: 12
S: 11
R: 11
HP: 3
Type: Vehicle (Flyer)
Unit Composition: 1

Wargear:
- Omnispex (Enemy units have -1 cover)
- 2 Twin-linked Cognis Autocannons (Autocannons that fire snap-shots at BS: 2)

Special Rules:
- Doctrina Imperatives (Not sure what this does yet)
- Airborne Hunter (re-rolls all failed To-Wound rolls against swooping FMCs/FGCs and may re-roll armour penetrations rolls against zooming Flyers and SH Flyers)
- Skyfire {To make it apparent that this is meant to be used as an AA platform, though twin-linked BS: 2 isn't too shabby for ground targets, so it still useable if your opponent didn't bring aircraft}
- Critical Failure (When this vehicle Crash and Burns!, units under the blast marker's final position suffer a number of S3 AP5 hits with the Rad Poisoning special rule equal to the number of models from that unit under the marker in addition to the usual effects.) (Rad Poisoning causes 2 individual auto-wounds on a To-Wound roll of a 6)

Options:
- May purchase a refractor field ... 15pts (Gives a 5++)
- May replace both its twin-linked cognis autocannons with 2 twin-linked cognis lascannons ... 40pts (Cognis Lascannons are 48" Lascannons that fire snap-shots at BS:2)



AdMech Anti-Ground Flyer - 150pts
BS: 4
F: 12
S: 11
R: 11
HP: 3
Type: Vehicle (Flyer)
Unit Composition: 1

Wargear:
- Omnispex (Enemy units have -1 cover)
- 3 Twin-linked Cognis Heavy Stubbers (48" Heavy Stubber that fires snap-shots at BS: 2) {For now, at least. When the rules for the Cognis Heavy Stubber are finally released it will use them instead}

Special Rules:
- Doctrina Imperatives (Not sure what this does yet)
- Strafing Run
- Critical Failure (When this vehicle Crash and Burns!, units under the blast marker's final position suffer a number of S3 AP5 hits with the Rad Poisoning special rule equal to the number of models from that unit under the marker in addition to the usual effects.) (Rad Poisoning causes 2 individual auto-wounds on a To-Wound roll of a 6)

Options:
- May purchase a refractor field ... 15pts (Gives a 5++)
- May take 2 additional twin-linked cognis heavy stubbers ... 20pts
- May replace 2 twin-linked cognis heavy stubbers with 2 radium bombs ... 10pts per set replaced
- May replace 1 twin-linked cognis heavy stubber with a cognis autocannon ... 15pts

Radium Bomb:
Range: - Str: 3 AP: 5 Type: Bomb 1, Large Blast, Ignores Cover, Rad Poisoning, One Use Only


I'm not 100% sure on the pricing, but I think they should be fine. Hopefully Doctrina Imperatives doesn't end up being too good (though I doubt it will be)

This message was edited 1 time. Last update was at 2015/03/28 13:05:56


 
   
Made in us
Longtime Dakkanaut




Spoiler:
 TED wrote:
Here are some Space Marine Vehicles. I always felt the Predator was too slow and underpowered...

Apex Predator 80pts
Vehicle (Fast, Tank) BS:4 F:13 S:11 R:10 HP:3

Wargear:
-Vanquisher Battle Cannon
-Searchlight
-Smoke Launchers

Options:
-May replace Vanquisher Battle Cannon with:
*Autocannon... Free
*Flamestorm Cannon... Free
*Eradicator Nova Cannon... Free
*Executioner Plasma Cannon... 5 pts
*Twin-Linked Lascannon... 25 pts
-May take two side sponsons which are armed with one of the following:
*Heavy Bolters... 20 pts
*Lascannons... 40 pts
-May take any items from the Space Marine Vehicle Equipment list

The Apex Predator is a Heavy Support Choice

And based off the Gouf Custom from Mobile Suit Gundam: The 08th MS Team (1/144th scale)

Knight of Ultramar GT (Ground Type) 208 pts
Walker (Fast) BS:4 WS:5 S:10 F:13 S:11 R:11 I:4 A:5 HP:4

Wargear:
-Triple Heavy Bolter
Range:36" S:5 AP:4 Type: Heavy 5, Twin-Linked
-Heat Sword (AP2)
-Heat Whip
Anti-Personnel: Range:24" S:3 AP:6 Type: Assault 1, Blast, Haywire
Anti-Vehicle: Range:24" S:6 AP:4 Type: Assault 1, Haywire

Special Rules:
-Fleet
-Power of the Machine Spirit

Options:
-May take a Shield Gatling Cannon for... 75 pts
Range:24" S:5 AP:N/A Type: Heavy 20, Armourbane

The Knight of Ultramar GT is an Elite Choice

And finally, based off of the Gouf Flight Prototype from the same anime, same scale

Knight of Ultramar FT (Flight Type) 218 pts
Walker (Agile, Fast, Flyer, Hover, Skimmer) BS:4 WS:4 S:10 F:12 S:11 R:10 I:4 A:5 HP:4

Wargear:
-Triple Heavy Bolter
Range:36" S:5 AP:4 Type: Heavy 5, Twin-Linked
-Heat Sword (AP2)
-Jump Pack

Options:
-May take a Shield Gatling Cannon for... 75 pts
Range:24" S:5 AP:N/A Type: Heavy 20, Armourbane

Special:
-As a flying walker, it will act as a flyer until it enters hover mode, when it will act as a flying monstrous creature.

The Knight of Ultramar FT is a fast attack choice
I will take any and all criticisms!


Nice vehicles buddy! We'll definitely have to play test the gattling armorbane gun. It may be added to the small list of weapons that are upgraded based on shots fired as opposed to a base percentage. Can't wait to see these on the table today

   
Made in us
Longtime Dakkanaut






Dusk Talons Assault Cadre- 105 points

Composition
5 Assault Marines
1 Vanguard Sergeant

Wargear
-Krak Grenades
-Chainsword
-Bolt Pistols
-Power Armour
-Jump Pack (Vanguard Sergeant only)

Stats
Assault Marines
Unit Type- Infantry
WS 2
BS 3
S 4
T 2
W 1
I 5
LD 6
SV +2

Vanguard Sergeant
Unit Type- Jump Infantry (Character)
WS 3
BS 4
S 4
T 3
W 1
I 6
LD 7
SV +4

Options
-May include up to 10 additional Assault Marines, 15 ppm.
-May take Rhino as Dedicated Transport.
-For every five models, a Assault Marine may replace their bolt pistol with:
-Hand Flamer, 5 points.
-Plasma Pistol, 7 points.
-Shotgun, 10 points.
-For every 10 models, a Assault Marine may replace their chainsword with a second Bolt Pistol or it's replacement as detailed above, for the same points cost as the replacement.

-The Vanguard Sergeant may replace his chainsword with a second Bolt Pistol for free.
-Vanguard Sergeant may replace his Bolt Pistol with the following:
-Plasma Gun, 14 points.
-Flamer, 10 points.
-Vanguard Sergeant may replace his Krak Grenades with Frag Grenades, 5 points.

"And of the Assault Squad?"

"What of it, Brother-Sergeant? Of all the squads used in the Astartes today, it is frankly rigid in it's doctrine. So tell me, Neophytes: Of what nature was our Primarch's warfare?"
-Brother-Captain Crindae Cornix, in a quote from the 1st Gnosis of Corvus.

A successor chapter of the Raven Guard, the Dusk Talons both share their unorthodox command structure and innovate at a squad level. As a result, their Assault Squads are both trained extensively in urban warfare and house-to-house fighting by a member of the 1st Company's Vanguard Veterans, who leads them as a Vanguard Sergeant.

In battle, the Dusk Talon Assault Cadre ditches squad-wide use of Jump Packs for the use of heavier firepower suited to the situation. While less mobile than those used by Codex chapters, they are undeniably effective in the role they're trained for.

This message was edited 18 times. Last update was at 2015/03/29 21:31:08


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Longtime Dakkanaut




Why are their physical stats so off from standard marines? Also, they are as good at shooting g as a captain, but only as capable as a guardsman in melee. Why are they 1ppm?

There is a lot going wrong on these ones, I like the idea of vanguard vets running things, but I feel like this is just a way to get ridiculous shooting ability super cheap so the meltas can tear things up.

   
Made in us
Painlord Titan Princeps of Slaanesh





Because this guy is biased and favors his super elite marines.

This message was edited 1 time. Last update was at 2015/03/29 16:14:36


 
   
Made in us
Longtime Dakkanaut






Alright, I can see your point. I've made them squishier/less shooty, removed the Melta Bombs as a option, kept the restriction that prevents using Drop Pods to insert them, and am considering downgrading them from Razorbacks to vanilla Rhinos.

However, the Razorback effectively reduces the size of the squad to it's default size- a balancing act that prevents them from Zerg-Rushing anybody in their way.

This message was edited 2 times. Last update was at 2015/03/29 20:18:28


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Confessor Of Sins




WA, USA

Also, a little advice. Taking away a stat you don't plan on using doesn't mean it is open season for points reduction. Your super marines are meant for shooting, therefore WS means very little to them. You can't save costs by cutting a stat they don't use.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

WHY 3 PPM?! At least 14. Jeez.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Longtime Dakkanaut






 Matthew wrote:
WHY 3 PPM?! At least 14. Jeez.


Done.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in gb
Regular Dakkanaut





Astra militarum light cruiser tank. Essentially multiple missile tubes on a chimera chassis. Low profile and is supposed to be a fast cqc tank.

Fast attack
Cruiser squadron: 0-5 cruisers.

Cruiser - 110 pts
BS 3 AV 12 12 10, tank, fast.

Wargear
Turret mounted 2 x twinlinked missile launchers
hull mounted heavy stubber
Smoke launchers

Points estimated from chimera + 2 ML + 2 further MLs at 10 pts instead of 15 and -5 for the HB downgrade.

May take any AM vehicle upgrades.

Next one is not a unit but something that I am always surprised that the guard doesn't have, or that hiding in smoke doesn't make for very grimdark tactics.

AM vehicle upgrade for any Tank with the large blast special rule in their weapon.

Smoke rounds - 5 pts
Range - 72" ST - AP - Large blast, smoke

Smoke USR
After placing the large blast template, roll for scatter and place template on final location. Units in the smoke are given a 4+ cover save and may not shoot past 6". No LOS may be drawn through active smoke templates. Smoke templates disappear after 1 turn.

Smoke rounds can be fired at both friendly and enemy models.

I did not take into account wind conditions as it would probably add a little too much complexity to the system. The cheap cost for smoke is because the guard player will be sacrificing their shooting to put up these templates. However, the additional tactical options should outweigh the wasted shooting phase.

To make it more grimdark, here is an alternate option for smoke.

Phosphor smoke airburst (or some silly GW high gothic name).

Phosphor smoke airburst - 20 pts
Range - 72" ST - AP - Large blast, smoke, Flashpoint

Smoke USR
After placing the large blast template, roll for scatter and place template on final location. Units in the smoke are given a 4+ cover save and may not shoot past 6". No LOS may be drawn through active smoke templates. Smoke templates disappear after 1 turn.

Smoke rounds can be fired at both friendly and enemy models.

Flashpoint USR
If a smoke template has been fired with the additional rule of Flashpoint, any model firing into or out of the smoke template will cause a spontaneous ignition of the vapour cloud. This results in all units within the cloud taking a auto hit with no cover saves allowed at AP 4. Vehicles take a ST 6 hit instead. The cloud then dissipates.

I didn't really balance this out so points and description will be somewhat off but the concept is there.



   
Made in us
Longtime Dakkanaut




Nicely done on the cruiser! With my V.D.R. it would come out to 125 a piece. It's designed to be a bit more expensive than what G.W. puts out, so your points are nearly spot on!

I like the idea of the double twin linked missile launcher, but it doesn't really say close quarters combat to me...

   
Made in us
Longtime Dakkanaut






Not a unit, but a formation.

Black Legion Fire Cohort

Trained extensively in the fine art of reducing a foe to ash and rubble with precise application of heavy firepower, the Black Legion's Havocs favor deployment in Cohorts that arrive on the battlefield with what could be called a storm of lead and las-fire as they seek out targets on the battlefield. While Abbadon frowns on this blending of fire support and assault, he tolerates it as long it provides results- which it does in spades.


Formation
A Fire Cohort consists of the following units:
*3-5 Havocs


Restrictions
*At least two of the Havoc Squads's Aspiring Champions must be nominated as the Cohort Spotters.
*The Aspiring Champions nominated as the Spotters gain the Sighting special rule.
*None of the Havoc Squads can take a Mark of Chaos.

Special Rules
*Sighting: During the Shooting Phase, a Cohort Spotter may abstain from firing in order to extend the range of his entire squad's weapons by 8 inches.

This message was edited 2 times. Last update was at 2015/04/12 07:46:22


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Regular Dakkanaut



Grand Forks, ND, USA

Exodite Hunters with "Hounds"

I would have to look at the points costs but nomadic Eldar with some kind of reptiles trained to hunt in packs.

Stats maybe:

Hunter
WS 4 BS 4 S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 6+

"Hound"
WS 4 BS 0 S 4 T 4 W 1 I 3 A 2 Ld 5 Sv 5+

Unit size would possibly be 5-10 Hunters with 10-20 "Hounds"

"They don't know us. Robot tanks are no match for space marines." Sergeant Knox from Star Blazers

Jesus Christ is the Resurrection and the Life 
   
Made in us
Painlord Titan Princeps of Slaanesh





How much points should these guys below cost?

Khorne Beserker Squad each on a Juggernaut?

Thousand Sons Squad each on a flying disc of tzeentch?

Noise Marines Squad each riding a steed of Slaanesh?

Plague Marines dont need steeds? a rhino has 2 fire points for the 2 spec guns they can shoot out of. What kind of ride should nurgle get? Rot flies? are they flyers? OMG troops that get sky fire!

This message was edited 2 times. Last update was at 2015/04/12 08:00:47


 
   
Made in gb
Lord of the Fleet






London

 Filch wrote:
How much points should these guys below cost?

Khorne Beserker Squad each on a Juggernaut?

Thousand Sons Squad each on a flying disc of tzeentch?

Noise Marines Squad each riding a steed of Slaanesh?

Plague Marines dont need steeds? a rhino has 2 fire points for the 2 spec guns they can shoot out of. What kind of ride should nurgle get? Rot flies? are they flyers? OMG troops that get sky fire!


The point of this thread is for you to propose ideas, not to ask people to come up with them for you.
   
Made in us
Painlord Titan Princeps of Slaanesh





I am biased and will under cost them.

   
Made in gb
Lord of the Fleet






London

Well some form of rules would be better than nothing. Make some stats, wargear, etc.
   
Made in us
Painlord Titan Princeps of Slaanesh





I had wasted time here posting other unit suggestions with detailed rules and when someone called me out for under pricing so I dont bother as much to write rules. Also I was lowering useless stats to make units cost less but someone called me out on it too and so now I am asking a general concensus of what homebrew units should cost so I can play a friendly game without waac power housing fw esque models.

you want rules?

all marines have 4s across the board.
KB get ws5 and bs5 jnstead.
NM get I5
Tsons get 4++, snp and inferno bolters
pm get t5 and plague knife and blight grenades

Should Juggernaut, and disc of tzeentch cost as much as it does for a hq upgrade?

This message was edited 1 time. Last update was at 2015/04/12 20:02:55


 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Imperial Guard Supply Truck: 30 points

BS: 3 AV: 10/10/10 HP: 3

Transport Capacity: 12 models

Unit type: Vehicle (Transport)

The Imperial Guard supply truck may be taken as a dedicated transport by any infantry unit taken in a Platoon as described in the Astra Militarum codex. More than one unit may embark on the Imperial Guard Supply Truck. Otherwise, it is a Fast Attack choice.

Wargear:
None

Special Rules:
Open Topped

Options:
The Imperial Guard Supply truck may be equipped with a pintle pointed Heavy Stubber: 5 pts

The Imperial Guard Supply truck may be upgraded into a Heavy Duty supply truck. Increase the front and side AV values by one and increase the transport capacity by 8. All other rules described in this entry still apply: +20 points.

This message was edited 2 times. Last update was at 2015/04/13 02:01:48


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Floating Firefly Drone



Canada

I made me as a character and came up with something that looked a little like this
WS3 BS4 S3 T3 W1 I3 A1 Ld8 Sv5+

Equipment (lasgun, autopistol, 2x CCWs, defensive grenades, and a camo flak cloak)
Special rules (FNP, move through cover, marksman, stealth (forests), independant character, just another trooper, scout) It's hefty, I know, but one actually makes this character worse.
Unit type is infantry, cost is 15pts but I pulled that out of my arse so I don't know. Takes an HQ slot.
The two new special rules:
Marksman: at the beginning of the shooting phase, this model may choose to fire his lasgun with the following profile instead for that shooting phase
Rng24" SX Ap- Type: heavy 1, sniper
He may not use this profile if he moved in the preceding movement phase.
Just another trooper: This model does not take a FOC slot if taken in a troops slot at the beginning of the game and will instead count as a model in that unit for the purpose of a FOC. If this model starts the game in a troops unit, he does not succeed on a look out, sir roll of 2+ because of independent character. Just another trooper is discounted if this character is the warlord (though why you would do that I don't know)
Camo flak cloak: provides a 5+ armour save. At the beginning of the game, before troops have been deployed, choose one environment. This gear provides +1 to cover saves in that environment or a 6+ if there is none. Stacks with stealth and shrouded.
warlord trait is "the dust of a thousand worlds"
suitable environments for camo flak cloak: forests, ruins, desert, mountains, things like that.
Warlord trait: the dust of a thousand worlds


But then I wanted a special unit too so my character would have a complementary unit. So I made the "ash nymphs".
WS3 BS3 S3 T3 W1 I3 A1 Ld7 Sv5+

Equipment (lasgun, autopistol, CCW, defensive grenades, camo flak cloaks)
Special rules (move through cover, stealth (forests), scout, dead eye, objective secured)
unit type is infantry, cost is 8pts a model but again that is just for the sake of having cost, I don't know if it's any good. Takes a troop slot. Can take another 5 models at 8 pts a model. One can upgrade his lasgun to a special weapon from codex: astra militarum. Finally the entire unit can upgrade to carapace armour at 2 pts a model. Discounted because they lose the cover bonus from the camo cloaks.
Dead eye: at the start of the controlling players shooting phase, he may choose whether this unit will use dead eye. if they do, then one model from the unit may fire his lasgun using the marksman profile from the above character. If there are at least 8 models in the unit, then two models may fire their lasguns using that profile. Dead eye cannot be used if this unit moved in it's preceding movement phase.

I don't run astra militarum so I will literally never get to run these models, but I thought it would be fun to make a forest oriented unit for objective taking and camping. Any point costs named are purely for show as this unit will never see combat.

Edit so stats weren't all over the place.

This message was edited 1 time. Last update was at 2015/04/13 04:07:46


5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff 
   
Made in us
Longtime Dakkanaut






Kill-Marine

"You don't need a army, Captain! You have me, after all!"

-Kill-Marine Jeriko, upon walking out of a burning Land Raider during the Cleansing of Rubelo. Immediately after this, the Land Raider exploded, killing Brother Jeriko.

Elite- 85 points

Unit Type
Infantry (Character)

Unit Composition
1 Kill-Marine

Wargear
*Power Armour
*Boltgun
*Frag Grenades
*Specialized Ammunition (Inferno, Hellfire Rounds)

Special Rules
-Fearless
-Preferred Enemy (Xenos)

WS 4
BS 4
S 4
T 4
W 2
I 4
LD 7
SV 3+

This message was edited 2 times. Last update was at 2015/04/15 02:02:26


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Thinking of Joining a Davinite Loge





Minnesota, USA

I'd love to see a Legion Valkyrie/Vendetta. Maybe with some of the stock 30k upgrades available.

There is no Zuul, there is only war!

30k Death Guard W:8 L:5: D:1

Mechanicum W:4 L:2 D:1


 
   
Made in ca
Floating Firefly Drone



Canada

 RaptorusRex wrote:
Kill-Marine

"You don't need a army, Captain! You have me, after all!"

-Kill-Marine Jeriko, upon walking out of a burning Land Raider during the Cleansing of Rubelo. Immediately after this, the Land Raider exploded, killing Brother Jeriko.

Elite- 92 points

Unit Type
Infantry (Character)

Unit Composition
1 Kill-Marine

Wargear
*Power Armour
*Boltgun
*Frag Grenades
*Specialized Ammunition (Inferno, Hellfire Rounds)

Special Rules
-Fearless
-Preferred Enemy (Xenos)

WS 4
BS 4
S 4
T 3
W 2
I 4
LD 7
SV 3+


Brother, I know that naming a low point value invokes a lot of wrath, but that's 92 points for a marine that rerolls to hit and gets gibbed by a particle castor. That's a pistol. Boost his toughness and bring that point cost down. That's a cool unit though, I like the bad arse 2 wound solo marine feel and they sound pretty darn funny.

5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff 
   
Made in fi
Hardened Veteran Guardsman





Iron Man/Tony Stark (MCU, MKVII Armour)...................................................................................................................................................................250pts.

WS:3 BS:6 S:5 T:5 W:2 I:6 A:2 Ld:10 Sv:2+

Unit type: Jet Pack* Infantry (Character)

Unit Composition: 1 (Unique)

Wargear:
- Iron Man Armor Mark VII
- Missile launcher system
- 1 Tank missile
- Dual Wrist Lasers
- Hand Repulsors
- Chest Repulsor

Special Rules:
- ATSKNF
- Counter-Attack
- Eternal Warrior
- Fleet
- Hit and Run
- Furious Charge
- Flight

Options:
None

Tony Stark is usable by any Imperial army as a Fast Attack choice.

- Flight:
During the movement phase, this unit can make a move with Unlimited range, but can't shoot or assault, and is treated as a zooming flyer until the next round when shot at.

- Iron Man Armor Mark VII:
Range: - S: +1 AP: 6 Type: Melee, Concussive, Strikedown

- Missile launcher system:
Range:36" S: 7 AP: 4 Type: Assault 6, Skyfire, Interceptor, Rending, Ignore Cover, Individual Targeting.
Individual Targeting:
Each of the 6 shots can be allocated to individual models chosen by player.

- Tank missile:
Range: 48" S: 9 AP: 2 Type: Heavy 1, Armourbane, one-shot

- Dual Wrist Lasers:
Range: 8" S: 5 AP: 3 Type: Assault 3, Twin-linked, Armourbane

- Hand Repulsors:
Range: 24" S: 5 AP: 5 Type: Assault 2, Twin-linked

- Chest Repulsor
Range: 16" S: 7 AP: 4 Type: Heavy 1, Blast, Concussive


*Unit does not have Bulky USR.


Will propably do rest of the Avengers as well.

This message was edited 2 times. Last update was at 2015/04/15 09:35:43


 
   
Made in us
Longtime Dakkanaut






Another formation.

Ground Attack Wing

"Let the sky rain fire from above! Sweep the land with a burning scythe, brothers!"

-Brother-Pilot Keiros of the Mantis Warriors, leading his Ground Attack Wing against enemy positions at the Battle of Eidos. Though the Ground Attack Wing managed to complete it's objective with minimal damage, Keiros had seemingly vanished out of his cockpit at the start of the offensive- even though his Stormtalon still led the Ground Attack Wing without issue and his vox still transmitted orders.

Formation Composition
-2-3 Stormtalon Gunships

Options and Formation Restrictions
-At least 2 Stormtalons must exchange their heavy bolters for a Skyhammer Missile Launcher.

Special Rules

-Split Fire
-Sweeping the Land- When shooting Heavy Weapons at infantry or a vehicle without the Flyer or Skimmer type, a Stormtalon treats that weapon as a Assault 1 weapon.

This message was edited 5 times. Last update was at 2015/04/18 14:46:55


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in dk
Hollerin' Herda with Squighound Pack



Denmark

Nobz waaagh boss mob
Faction: orks
Dataslate: HQ choice
Composition: 1 Nobz mob
Restrictions: The nob boss must be nominated warlord, the mob must have a waagh banner and atleast 1 bosspole for every 2 members.
Benefit: Iz da boss now, lissen up ya gitz iz got a plan, da boss' kronies
Restriction: warbosses or Ghazghkull may not join the unit.

Iz da boss now: whenever the warlord is slain, the nobz waagh mob will inflict 1d6 S4 ap- wound on its own unit at the end of the current phase, any casualties does not count towards a leadership test. A random nob will become the warlord and the new nobs boss and gain the (character) special rule. The ork player only gives up slay the warlord objective when the last nob is removed from play. If the Nobz waagh boss mob must roll a D6 or d3+3 because of breakin heads or squabble, roll and extra dice and apply the highest dice roll.
Furthermore the warlord in this mob gain +1 leadership.

Lissen up ya gitz iz got a plan: Whenever a nob has been randomly nominated as the new warlord, immediately roll on the Ork warlord table and apply the new traits. This must be from either codex orks or from waagh Ghazhgkull! Depending on its detachment.

Da boss' kronies: the mob as a whole may roll once on the command warlord table. Any range may be measured from any model from this dataslate.


A new HQ choice for orks, lacking the stompyness of the warboss, gubbinz of the mek, entertainment of the wierdboy and toothyanking of the pain boy
Instead this unit has a potentially tough to get "slay the warlord" point and changing tactical potential thanks to a democratic ad-hoc election carried out with several big meaty green fists.

Edited thanks to curran12 pointing out some mistakes.

This message was edited 2 times. Last update was at 2015/04/28 18:39:46


 
   
Made in us
Confessor Of Sins




WA, USA

It's a pretty cool idea though I would propose a change of wording. Have the hits and new Warboss selection occur at the end of whatever phase the original loss occurred in. As written, you could get into a cascade of damage as one roll kills the new boss and inflicts more hits.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Regular Dakkanaut






Eldar Killer:

Same stat line as WK. Cost = 50 points. Immune to all Eldar attacks and abilities. Independent weapon rule = all weapons make shoot at different targets. Weapons = 4 Heavy 50, s10, AP 1, ignore cover, shred, twin-linked, instant death, barrage shots. These weapons can only be used against Eldar.
   
Made in us
Krazed Killa Kan





Denver, Colorado

Made this a while ago just because I have a model to match. I know it'll never be a thing, even though SM/CSM get to have 2+ saves on a bike (with invluns to boot), but one can dream.

Mega-Armor Warboss on a Warbike

Consists of one warboss in mega armor on a warbike. Can take any other wargear options, but has the following rules:

Mega-Armor Bike - The mega-armor bike is a monstrosity of a warbike that's the size of a small tank. To represent this oversized bike, the mega-armor warbike counts as a bike monstrous creature. Note that it loses the independent character status (but is still a character) and the slow and purposeful special rule from mega armor. However, as a monstrous creature, he is unaffected by the unwieldy special rule of his power klaw. He also gains a wound, due to the size and tuffness of his bike.

In addition, the smog from such a gigantic bike is so bad that it blinds enemy and rider alike. The bike gains the stealth special rule, but so does any unit it fires at.

Lastly, its weapons have been up-gunned, as suitable for such a big bike.

Supa-Dakkagun: Assault 4, str 6, ap4, rending, twin-linked.

However, riding a bike in mega armor is difficult, and as such the warboss is prone to falling off. As a bike unit, he treats all terrain as dangerous terrain (MtC from being a MC doesn't apply for dangerous terrain tests only). If he suffers a wound from a dangerous terrain test, he falls from his bike, and is thrown D6 in a random direction from the bike. Place a marker for the bike. He then reverts to a normal mega-armored boss, and acts as if he had just disembarked from an open-topped transport. He also may get back on his bike following rules for an open-topped transport. He may not move further after getting back on, but may shoot (or turbo-boost) and assault. When back on his bike, he turns back into a mega-armor warboss on a warbike.

200 points.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Preacher of the Emperor






Ork homebrew is always fun, and dese unitz iz right proppa orky. Just two suggestions:

1) The Giant Bike Of Doom doesn't need the rules for falling off and getting back on -- I strongly suspect that in practice they'll add more complexity than fun. If you really want the rider to get on and off, make it a Chariot Monstrous Creature (uh, somehow). You also need to specify how the Bike (or Chariot) type combines with Monstrous Creature, 'cause that could get confusing.

2) The quarrelsome mob of quarrelsome nobz is cool, but I think it needs MORE AWESOME to underline how this is a super-elite unit of potential warlords. I don't know what that is, exactly, but maybe getting a second Warlord Trait like Creed or some other special rule.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
 
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