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2020/03/21 15:10:57
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Can't vanilla marines take as many extra relics as they want for 1 CP each? Seems like we are still stuck with 2 extras for 3 CPs max.
Some nice new strats for sure, but that means we are more CP hungry than before. So are Combat doctines good enough to abstain from the bodies and CP of the loyal 32?
I'm also not getting the box though I want Incursors. If Ragnar ends for an reasonable price in ebay I will get him, else I wait for the single release.
2020/03/21 19:57:47
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Ragnar69 wrote: Can't vanilla marines take as many extra relics as they want for 1 CP each? Seems like we are still stuck with 2 extras for 3 CPs max.
Yeah, same for Blood Angels and Dark Angels. :( Seems like GW were just too lazy to update this one.
We Space Wolves are CP hungry army anyway, so it maybe better to take the only real useful two relics and save the CPs for those good in game stratagems, like Transhuman Physiology, Death Grip Bite, Storm Strike (if you take the flyer), Vicious Executioner, and defintely Kene sense and Hounour the Chapter.
2020/03/22 07:51:28
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
by not getting a new codex space wovles, dark angels and blood angels did however keep some of the older, admittingly of dubious use, strats that space marines lost, such as kill shot etc
Opinions are not facts please don't confuse the two
2020/03/22 13:15:58
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Haven't heard anyone talking about the huge buff our Terminators got... Fury of the Champions/ First is a mild buff for most chapters because of the restrictive loadout of their Terminators. However, every single Wolf Guard Terminator model can take a combi-plasma. I'm sure I don't need to tell you more than that.
This message was edited 2 times. Last update was at 2020/03/22 13:16:31
2020/03/23 00:01:26
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
I'd be interested to see what the average results are when Ragnar uses the Touch of the Wild and Seeking a Saga strategims. Even fighting once, it looks comparable to a Grav Devastator squad using Gravitic Amplification at first glance.
2020/03/23 02:08:31
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
bmsattler wrote: I'd be interested to see what the average results are when Ragnar uses the Touch of the Wild and Seeking a Saga strategims. Even fighting once, it looks comparable to a Grav Devastator squad using Gravitic Amplification at first glance.
He would need to make it to combat. Granted, he can reroll charges, but you still gotta get him there. No Drop Pod on him anymore.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/03/23 05:13:10
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Pandabeer wrote: Haven't heard anyone talking about the huge buff our Terminators got... Fury of the Champions/ First is a mild buff for most chapters because of the restrictive loadout of their Terminators. However, every single Wolf Guard Terminator model can take a combi-plasma. I'm sure I don't need to tell you more than that.
Throw on Keen Senses and they’ll never blow up and can also fire the bolter half of their combi weapons to clear chaff while killing tough things with plasma. They’re also Wolf Guard, so they can use Vicious Executioners to cause mortal wounds in melee. Teleport in Arjac with them and they get even more absurd.
Their main downside is that they’re slow and can’t withdraw from combat and shoot, so they’re vulnerable to being tarpitted or kites. You’ll be paying a lot of points for one, maybe two rounds of good plasma shots.
This message was edited 2 times. Last update was at 2020/03/23 05:34:24
2020/03/23 05:34:17
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
bmsattler wrote: I'd be interested to see what the average results are when Ragnar uses the Touch of the Wild and Seeking a Saga strategims. Even fighting once, it looks comparable to a Grav Devastator squad using Gravitic Amplification at first glance.
He would need to make it to combat. Granted, he can reroll charges, but you still gotta get him there. No Drop Pod on him anymore.
IMHO they really need to allow primaris to use drop pods, it's so key to the marine identity. sadly GW being GW if they give Primaris a drop pod it'll be something like "primaris dominus drop castle" a 250 point combo drop pod fortitification that no one really wants
Opinions are not facts please don't confuse the two
2020/03/23 05:38:35
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Pandabeer wrote: Haven't heard anyone talking about the huge buff our Terminators got... Fury of the Champions/ First is a mild buff for most chapters because of the restrictive loadout of their Terminators. However, every single Wolf Guard Terminator model can take a combi-plasma. I'm sure I don't need to tell you more than that.
Throw on Keen Senses and they’ll never blow up and can also fire the bolter half of their combi weapons to clear chaff while killing tough things with plasma. They’re also Wolf Guard, so they can use Vicious Executioners to cause mortal wounds in melee. Teleport in Arjac with them and they get even more absurd.
Their main downside is that they’re slow and can’t withdraw from combat and shoot, so they’re vulnerable to being tarpitted or kites. You’ll be paying a lot of points for one, maybe two rounds of good plasma shots.
you could use the strat true grit to help clear tarpits, but that's more cp.
Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
So ragnar is pretty nasty, but add dark angels in and use the lion and the wolf strat on him.... add +1 to ws, str, attacks, and leadership? He doesn't need the ws but str 7 in cc with all those crazy attacks.... add in additional attacks on a 4+ and fight twice strat... this guy will slaughter anything not t8 in combat! Deamon princes better run!
2020/03/23 19:28:10
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Azuza001 wrote: So ragnar is pretty nasty, but add dark angels in and use the lion and the wolf strat on him.... add +1 to ws, str, attacks, and leadership? He doesn't need the ws but str 7 in cc with all those crazy attacks.... add in additional attacks on a 4+ and fight twice strat... this guy will slaughter anything not t8 in combat! Deamon princes better run!
Footslogging 6" characters say hi
This message was edited 1 time. Last update was at 2020/03/23 19:28:19
2020/03/23 19:43:05
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
You can use the new primaris rhino transport thing if you want, cant remember its name off the top of my head. Also outflank is a thing still and works amazingly for aggressors so it should work fine for Ragnar if you wanted as well.
2020/03/23 20:31:04
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
And if anyone is taking Ragnar they are going to be taking Impulsors, Wulfen, Razorbacks, Skyclaws, Bikers, anything with a jetpack, infiltrators to add a mid table road bump.... Lots of fast units to bring the pain as quickly as possible.
As for anything T8 in combat, I reckon he is still a massive threat even against T8 stuff. Yes its a CP sink but being able to delete a knight in a turn....
Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock."
2020/03/23 21:12:38
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Garrlor wrote: As for anything T8 in combat, I reckon he is still a massive threat even against T8 stuff. Yes its a CP sink but being able to delete a knight in a turn....
The stratagem "Seeking a Saga" only costs 1CP but allows rerolls of all failed to-wound rolls against a target with a higher power rating. Rerolling all those wounds against T8 targets and Ragnar can solo a Knight pretty easily on the charge, even without HotC/OIDDDE. Like Smash Captains, he is pretty good anyway but against a big threat, you can pump in some CPs to turn him into a combat monster.
Unlike BAs though, the lack of Jump Pack holds him back so he is not a guided missile the way people use Slamguinius. With his aura, he needs to be either leading a charge or HI-ing to protect your midfield units.
I stand between the darkness and the light. Between the candle and the star.
2020/03/23 23:24:10
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Azuza001 wrote: You can use the new primaris rhino transport thing if you want, cant remember its name off the top of my head. Also outflank is a thing still and works amazingly for aggressors so it should work fine for Ragnar if you wanted as well.
Outflanking with a 9" non rerollable charge (one dice at most and only for 1 unit) is not a viable thing in today's standards sorry
2020/03/24 00:37:35
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
War howl allows rerolls as Atlatl Jones pointed out. I don't understand the negativity here, all i did was point out he could be even better in cc with dark angels and the result is "it will never work dont waste your time".
I completely forgot about seeking a saga, that strat is definitely going to be useful on him.
I still think outflanking is the best option. Him showing up with a squad or two of grey hunters all packing max amount of plasma on a back line will force your opponent into being stuck between your main force and this background force. Even if you deploy them on a flank it's still an effective group that could do serious damage with ranged firepower and potentially even more hurt if they get in. If they don't then they are distracting your opponent as whatever your unit of choice moves up and hits them (wulfen, thunder wolves, whatever).
On a different note I also like the idea of incursors. They are cheap enough that losing them doesnt hurt much but once t3 hits when they fight every 6 to hit will be 3 auto hits with ap-1, not the best but serious enough that it could be a surprisingly effective shock assault.
2020/03/24 16:34:59
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Outrider detachment with a Phobos rune Priest and 3 units of Suppressors. Move up near to the priest and procede to stop overwatch on the units you are going to charge in turn 3. And you can use the priest to help shield them. Not a bad force multiplier for 371 points.
Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock."
2020/03/24 16:56:16
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
2x Wulfen Dreadnought [8 PL, 104pts] . Great Wolf Claw and Blizzard Shield . . Blizzard Shield: Storm bolter
. . Great Wolf Claw: Great Wolf Claw, Storm bolter
+ Heavy Support +
Long Fangs [11 PL, 164pts] . Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Boltgun
. Long Fang: Boltgun
. Long Fang Pack Leader: Chainsword
. . Boltgun and Bolt Pistol
. Wolf Guard Terminator Pack Leader: Storm shield
. . Cyclone missile launcher and storm bolter: Cyclone missile launcher, Storm bolter
2x [Thunderwolf Cavalry [8 PL, 162pts] . Thunderwolf Cavalry: Power fist, Storm shield
. Thunderwolf Cavalry: Power fist, Storm shield
. Thunderwolf Cavalry Pack Leader: Power fist, Storm shield
Total: 111 PL, 1CP, 1,975pts
I use to run 2x Wulfen but they could not keep up with the razorbacks. I did use to run 1 wulfen squad and 2 min skyclaws with 2 PF each, all DS, the 12" bubble the wulfen provide for bloodclaws helps when DS .
This message was edited 1 time. Last update was at 2020/03/25 21:47:22
Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
Jimbobbyish wrote: I normaly run my SW with all units on the board, save for long fangs if lack of cover is a issue. With the new stratagems I'm planning to run:
2x Wulfen Dreadnought [8 PL, 104pts] . Great Wolf Claw and Blizzard Shield . . Blizzard Shield: Storm bolter
. . Great Wolf Claw: Great Wolf Claw, Storm bolter
+ Heavy Support +
Long Fangs [11 PL, 164pts] . Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Boltgun
. Long Fang: Boltgun
. Long Fang Pack Leader: Chainsword
. . Boltgun and Bolt Pistol
. Wolf Guard Terminator Pack Leader: Storm shield
. . Cyclone missile launcher and storm bolter: Cyclone missile launcher, Storm bolter
2x [Thunderwolf Cavalry [8 PL, 162pts] . Thunderwolf Cavalry: Power fist, Storm shield
. Thunderwolf Cavalry: Power fist, Storm shield
. Thunderwolf Cavalry Pack Leader: Power fist, Storm shield
Total: 111 PL, 1CP, 1,975pts
I use to run 2x Wulfen but they could not keep up with the razorbacks. I did use to run 1 wulfen squad and 2 min skyclaws with 2 PF each, all DS, the 12" bubble the wulfen provide for bloodclaws helps when DS .
Why don't you have chainswords on your grey hunters? It literally has no cost, points nor in wargear you have to drop.
This message was edited 1 time. Last update was at 2020/03/26 11:38:33
2020/03/26 12:10:22
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Jimbobbyish wrote: I normaly run my SW with all units on the board, save for long fangs if lack of cover is a issue. With the new stratagems I'm planning to run:
2x Wulfen Dreadnought [8 PL, 104pts] . Great Wolf Claw and Blizzard Shield . . Blizzard Shield: Storm bolter
. . Great Wolf Claw: Great Wolf Claw, Storm bolter
+ Heavy Support +
Long Fangs [11 PL, 164pts] . Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Boltgun
. Long Fang: Boltgun
. Long Fang Pack Leader: Chainsword
. . Boltgun and Bolt Pistol
. Wolf Guard Terminator Pack Leader: Storm shield
. . Cyclone missile launcher and storm bolter: Cyclone missile launcher, Storm bolter
2x [Thunderwolf Cavalry [8 PL, 162pts] . Thunderwolf Cavalry: Power fist, Storm shield
. Thunderwolf Cavalry: Power fist, Storm shield
. Thunderwolf Cavalry Pack Leader: Power fist, Storm shield
Total: 111 PL, 1CP, 1,975pts
I use to run 2x Wulfen but they could not keep up with the razorbacks. I did use to run 1 wulfen squad and 2 min skyclaws with 2 PF each, all DS, the 12" bubble the wulfen provide for bloodclaws helps when DS .
Why don't you have chainswords on your grey hunters? It literally has no cost, points nor in wargear you have to drop.
He has, in the top line.
So honestly not much did change in my lists. The relics are nice but with the 3rd costing 2 CP and Wulfen Stone and Armor of Russ being autoincludes, I won't use them much.
To get enough CP, we need 2 battalions or a brigade. When doing pure Wolves, I always have 3 elites and 3 heavy, so a brigade is cheaper as 3x1 Cyberwolf is cheaper than a 4th character. But Brigade means that everything that doesn't fill a mandatory slot is unaffordable.
Here is a list with only models I have painted. incursions and impulsor sure look interesting, but they are still on the shopping list
Spoiler:
Smash Lord, TH/SS, JP, Wulfen Stone, Sage of the Wolfkin or Hunter
Primaris Rune Priest, Armour of Russ, Stealth Adept (-1 to hit)
Wolf Priest, JP
5 Grey Hunters , chainswords, flamer (no points left for plasma )
2x5 Infiltrators
5 Intercessors, chainsword, standard bolters
5 Intercessors, chainsword, stalker bolters
5 Intercessors, power fist, auto bolters
Leviathan, 2 Storm Cannons
Eliminators, 3 snipers
Long Fangs, 5 plasma + WG with SS
I will probably decide from game to game if something outflanks. But in my recent games the board edges have been blocked well so I think I'll try to footslog my Wulfen next time and see how it goes with Transhuman Phys. and a Leviathan to distract the heavy weapons
This message was edited 1 time. Last update was at 2020/03/26 12:19:57
2020/03/27 20:31:46
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
I Have been thinking about a wolf lord in phobos armor with the relic stalker boltgun and marksman warlord trait. Is one, strength 6, ap -3, 4 damage shot rerolling hits and wounds worth it or would you rather take eliminators?
Automatically Appended Next Post: Nvm I cant even justify taking it over a wulfen stone, the potential to give out extra attacks even at 3" is better then 1 shot a turn that could whiff on a invulnerable save.
This message was edited 1 time. Last update was at 2020/03/27 20:37:19
Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.