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2020/02/16 17:26:24
Subject: Sisters of Battle 2019 Codex Tactics
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Steadfast Grey Hunter
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I've a sneaking suspicion that triple heavy bolter immolators could be of some utility in lower point games. They're the cheapest option, and homogenize the weaponry, making the hull bolter not feel like such a tax. They can also potentially keep your sisters alive for a hot minute, while reducing your drops. Seems feasible?
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2020/02/16 18:53:21
Subject: Sisters of Battle 2019 Codex Tactics
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Monster-Slaying Daemonhunter
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ryzouken wrote:I've a sneaking suspicion that triple heavy bolter immolators could be of some utility in lower point games. They're the cheapest option, and homogenize the weaponry, making the hull bolter not feel like such a tax. They can also potentially keep your sisters alive for a hot minute, while reducing your drops. Seems feasible?
I actually think that Immolators w/ the flamers aren't so bad if you're using them as a light tank. I've had some success doing so.
They're not good for transports because they're costly and only carry 6 people, which if you're trying to haul units up board just isn't enough. Rhinos or Repressors are def preferable for carrying stuff if the important part is the stuff being carried.
But as a light tank, the Immolator is comparable with a pair of pentient engines. For about the same cost, they're appreciably more mobile, much more resilient, and threatening on turn 1 in exchange for about half the offensive output. I've found the mobility pretty valuable, especially in the CA missions [which I'm starting to like less and less the more I play them], and the firepower adequate. I don't have enough penitent engines to really swarm them and get a feel for the comparison though, since I do own like 8 or 9 immolators but only 2 finished penitent engines.
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This message was edited 1 time. Last update was at 2020/02/16 18:54:24
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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2020/02/16 19:50:03
Subject: Sisters of Battle 2019 Codex Tactics
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Consigned to the Grim Darkness
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MacPhail wrote:My Bloody Rose Canoness with Beneficence just bagged four Chaos Terminators in a single phase. She had the wounds for all five, but her Celestian pals got one first. She's incredible. That was with the Passion, which gave her extra hits every time she swung, but still... I may never not run BR just to have her every game. I suspect I'm preaching, apropos, to the choir...
Welcome to the Order. With open bar. And lots of chainswords. Automatically Appended Next Post: Rogerio134134 wrote:I'm of the school of thought that sisters squads should be small and cheap, sit on objectives and soak up fire
I'm not sure I agree with them doing nothing but soaking up fire. Maybe for some Orders, but not for all of them. For my Bloody Rose Sisters, I want them to be up close threatening enemies and taking heat off of my canonesses, zephyrim (once they come out), and celestians. And for that, 2xMelta is perfect, with a maul or axe on the superior to make perfect use of the BR trait-- but even without the maul/axe, a chainsword is perfectly understandable given they're WS4+ (-1ap chainswords with four attacks on the charge, plus two for each sister in the squad? perfectly reasonable). Yes it seems expensive, but it means that your anti-tank is spread out over a lot of squads, letting you suffer losses easier while still threatening high value targets.
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This message was edited 3 times. Last update was at 2020/02/16 20:14:08
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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2020/02/16 20:38:40
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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I agree.
The beauty of Bloody Rose is that even on basic Battle Sisters, they’ll get two melee attacks with a profile WS4 Str3 AP-1 D1. Or use their bolt pistols with one Str4 Ap-1 shot.
The core rules state that “In addition to their other weapons, all models are assumed to be equipped with a close combat weapon.”
Automatically Appended Next Post:
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This message was edited 2 times. Last update was at 2020/02/16 20:40:03
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2020/02/16 20:43:20
Subject: Sisters of Battle 2019 Codex Tactics
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Consigned to the Grim Darkness
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Oh damn, I didn't even consider their bolt pistols would get ap-1 in close combat. Great for combats after the charge if they get stuck in melee.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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2020/02/16 21:27:29
Subject: Sisters of Battle 2019 Codex Tactics
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Monster-Slaying Daemonhunter
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On the matter of being small and doing nothing but absorbing incoming fire,
Sisters are really good for Engineers, because we're good at doing exactly that. A small, or even large-ish squad of Battle Sisters is impressively difficult to move when they're in cover and especially out of LOS, making them ideal candidates for Engineers sitting out of range on a backfield objectives, being cheap enough that them doing nothing isn't hurting the army, and tough enough that the enemy will have to devote antitank firepower to removing them.
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This message was edited 2 times. Last update was at 2020/02/16 21:27:38
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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2020/02/16 21:27:42
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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So the facebook team said SoB are getting new rules in one of the PA books. Speculation on what, in what book, and when?
My guess is end of march, a handful of new stratagems (which is actually kinda bad because of how CP starved we already are.) Relics (which we need even less) and a build your own sisters thing which probably won't be good.
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This message was edited 2 times. Last update was at 2020/02/16 21:28:42
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2020/02/16 21:28:22
Subject: Sisters of Battle 2019 Codex Tactics
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Monster-Slaying Daemonhunter
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ERJAK wrote:So the facebook team said SoB are getting new rules in one of the PA books. Speculation on what, in what book, and when?
My guess is end of march, a handful of new stratagems (which is actually kinda bad because of how CP starved we already are.) Relics (which we need even less) and a build your own sisters thing which probably won't be good.
Yeah, probably. Not expecting more.
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This message was edited 1 time. Last update was at 2020/02/16 21:28:30
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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2020/02/16 21:29:23
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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Melissia wrote:Oh damn, I didn't even consider their bolt pistols would get ap-1 in close combat. Great for combats after the charge if they get stuck in melee.
They will not.
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2020/02/17 02:12:07
Subject: Sisters of Battle 2019 Codex Tactics
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Deranged Necron Destroyer
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ERJAK wrote: Melissia wrote:Oh damn, I didn't even consider their bolt pistols would get ap-1 in close combat. Great for combats after the charge if they get stuck in melee.
They will not.
Why not? Bloody rose seems to say otherwise?
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It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
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2020/02/17 02:13:08
Subject: Sisters of Battle 2019 Codex Tactics
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Humming Great Unclean One of Nurgle
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Oberron wrote:ERJAK wrote: Melissia wrote:Oh damn, I didn't even consider their bolt pistols would get ap-1 in close combat. Great for combats after the charge if they get stuck in melee.
They will not.
Why not? Bloody rose seems to say otherwise?
I believe what was meant is that they will not get stuck in. They will either kill their targets, get killed by their targets, or their targets will fall back.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2020/02/17 03:41:21
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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JNAProductions wrote:Oberron wrote:ERJAK wrote: Melissia wrote:Oh damn, I didn't even consider their bolt pistols would get ap-1 in close combat. Great for combats after the charge if they get stuck in melee.
They will not.
Why not? Bloody rose seems to say otherwise?
I believe what was meant is that they will not get stuck in. They will either kill their targets, get killed by their targets, or their targets will fall back.
Dingdingding! Sisters don't stay in melee long...one way or another.
To expand on this, using pistols in melee means that either you WERE charged, which means your opponent both got to swing with his attacking unit at full strength, AND that your opponent was very confident what he was charging would die or be reduced down to an irrelevant number of models. Or you CHARGED which means you have 2 combat phases and your opponent's pistols to sit through before your pistols become relevant. Unless you charged a rhino, chances are one or other unit will die LONG before the pistols come up again.
The only units in SoB that both have pistols AND have a reasonable chance of surviving a combat phase against an enemy they won't otherwise kill themselves (remember, there aren't really slap fights anymore with Intercessors suddenly crapping out so many attacks on the charge that powerfist sergeants are coming back in vogue) are large squads of Valorous Heart battle sisters under tale of the Stoic.
Then you have things like genestealer cult troops and tau fire warrior who take enough damage from Bloody rose battle sisters(especially at S4 rerolling 1s to hit) that they'll just melt into goo themselves.
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This message was edited 1 time. Last update was at 2020/02/17 03:56:04
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2020/02/17 04:58:05
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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ERJAK wrote:So the facebook team said SoB are getting new rules in one of the PA books. Speculation on what, in what book, and when?
My guess is end of march, a handful of new stratagems (which is actually kinda bad because of how CP starved we already are.) Relics (which we need even less) and a build your own sisters thing which probably won't be good.
It would be nice if we got a jump Canoness or some other type of fast moving support character.
Just wishing but I can.
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2020/02/17 18:48:25
Subject: Sisters of Battle 2019 Codex Tactics
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Dakka Veteran
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Just wondering how people are doing imagifiers?? I'm tempted to just use the fancy cage style simulacrum from the sisters box and use it as an imagifier to save 20 quid.
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2020/02/17 19:25:53
Subject: Sisters of Battle 2019 Codex Tactics
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Monster-Slaying Daemonhunter
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Rogerio134134 wrote:Just wondering how people are doing imagifiers?? I'm tempted to just use the fancy cage style simulacrum from the sisters box and use it as an imagifier to save 20 quid.
Everybody with a stick is an imagifier. If I ever decide to put them in the squads, old stickbearers will be independent and the new stickbearers will be embedded in the squads.
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Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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2020/02/17 19:45:14
Subject: Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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Rogerio134134 wrote:Just wondering how people are doing imagifiers?? I'm tempted to just use the fancy cage style simulacrum from the sisters box and use it as an imagifier to save 20 quid.
Saying "this simulcranum is actually imagifier". Until GW gets it's act together and releases them not much to do but that or some conversion but no doubt would look worse if I try that and likely parts and shipping would make price not that much cheaper anyway...
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2024 painted/bought: 109/109 |
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2020/02/17 20:35:33
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Rogerio134134 wrote:Just wondering how people are doing imagifiers?? I'm tempted to just use the fancy cage style simulacrum from the sisters box and use it as an imagifier to save 20 quid.
I bought a whole bunch of them for my army some time ago, so i got all the Simulacrums i need. I paint the bottom of bases of characters with Silver paint so you can tell if two of them are close to one another.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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2020/02/17 23:42:06
Subject: Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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I haven't had a chance to expand this analysis to including Divine Guidance and the Bloody Rose conviction, but here's the "baseline" stats on a full seraphim squad using Holy Trinity with the following equipment setup:
1 Superior with Plasma Pistol and Bolt Pistol
7 Seraphim with Bolt Pistols
1 Seraphim with two Inferno Pistols
1 Seraphim with two Hand Flamers
Targets: MEQ (T4, 3+)
Assumed:
* Plasma Pistol is always firing at S7, both to avoid overcharging and because S8 doesn't benefit from HT against T4
* Targets are not in cover and have no saves beyond base, or ways to re-roll saves
* Firing unit has no way to re-roll hits and wounds
* Targets are 1W, so damage roll on Inferno Pistols is irrelevant
For deviations, I used ceiling for negative deviations and floor for positive just to deal with whole numbers of damage. That's why 68-95-97.9 isn't working out exactly in these numbers. For example:
Median of 3.5, St Dev of 1.1. 1 deviation would be 3-4 damage. 2 deviations would be 2-5 damage, etc.
Baseline data (no HT)
Bolt Pistols:
Plasma Pistol:
Inferno Pistols
* Note: these weapons are unaffected by Holy Trinity, Divine Guidance, and the Bloody Rose conviction with the previously mentioned assumptions. As a result, this data is consistent along all trials.
Hand Flamers
Damage per volley
With Holy Trinity
Plasma Pistol
Inferno Pistols - no change
Hand Flamers
Damage per volley
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This message was edited 2 times. Last update was at 2020/02/17 23:43:25
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2020/02/18 02:43:49
Subject: Sisters of Battle 2019 Codex Tactics
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Preacher of the Emperor
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For those of you interested in homebrew units, I just posted a couple to fill gaps in the current Codex (snipers please!) and would love critiques from the Tactical Geniuses of this thread:
New Sisters Units & Stratagems: Infiltrators & Novices
We now return you to your regularly scheduled discussion of units actually in the book.
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This message was edited 1 time. Last update was at 2020/02/18 02:44:14
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2020/02/18 04:34:13
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Monster-Slaying Daemonhunter
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Also, on what to use as an Imagifier, IIRC all simulacra bearers have the rank of Imagifier, independent of their status as being embedded in a infantry squad or part of the Canoness's retinue. So you really just can use any of the stickbearers for your independent-character Imagifier.
I think there are/will be 6 different possible sticks for them to carry at this time: skull-house, parchment, cage, statue-niche, the one from the box set with a skull-house flanked by two statue niches, and the unreleased one with the big statue with all the pointy [there might be more]. If you want more, the Immolator came with a bunch of different sized skull-houses, a flag, and art relief panels so if you didn't use all of them on every tank you can mount some of them on sticks so that none of your imagifiers will have the same stick.
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This message was edited 3 times. Last update was at 2020/02/18 04:39:04
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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2020/02/18 07:09:59
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Ouch. Got beat up by some Blood Angels today. the alpha wasn't so bad, but i deployed poorly with a couple units and it allowed him to open an early lead. I kept creeping back but his units wouldnt die. He kept having one guy left in units. Le sigh. His characters wouldnt go down either. I hit him with plenty but the results just kept coming up inexplicably short.
Still after two games with Blood Angels I kinda feel like we're not at a huge disadvantage against them. I think you just need to give them a meaty hunk of meat to hit round one, and then blow them away.
My problem wasn't really the tools. I forgot to use Miracle dice a number of times in crucial situations which would have helped. At end of day both armies were in complete tatters but he had more tatters.
Biggest mistake i made was exposing the Arco-Flagellents. I was over thinking things and allowed them to be in his 30" bolter range. Totes forgot he had the 30" versions. Big oops. Had i not, i could have counter attacked pretty effectively.
Anyways, bemoaning the mistakes aside, the score and game made me feel a lot happier about the matchup than I was initially. I am kinda unlocking their code, but they are pooootent at what they do. that is fo sho.
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This message was edited 1 time. Last update was at 2020/02/18 07:11:10
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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2020/02/18 08:11:31
Subject: Sisters of Battle 2019 Codex Tactics
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Slaanesh Chosen Marine Riding a Fiend
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Taikishi wrote:I haven't had a chance to expand this analysis to including Divine Guidance and the Bloody Rose conviction, but here's the "baseline" stats on a full seraphim squad using Holy Trinity with the following equipment setup:
1 Superior with Plasma Pistol and Bolt Pistol
7 Seraphim with Bolt Pistols
1 Seraphim with two Inferno Pistols
1 Seraphim with two Hand Flamers
Targets: MEQ (T4, 3+)
Assumed:
* Plasma Pistol is always firing at S7, both to avoid overcharging and because S8 doesn't benefit from HT against T4
* Targets are not in cover and have no saves beyond base, or ways to re-roll saves
* Firing unit has no way to re-roll hits and wounds
* Targets are 1W, so damage roll on Inferno Pistols is irrelevant
For deviations, I used ceiling for negative deviations and floor for positive just to deal with whole numbers of damage. That's why 68-95-97.9 isn't working out exactly in these numbers. For example:
Median of 3.5, St Dev of 1.1. 1 deviation would be 3-4 damage. 2 deviations would be 2-5 damage, etc.
Baseline data (no HT)
Bolt Pistols:
Plasma Pistol:
Inferno Pistols
* Note: these weapons are unaffected by Holy Trinity, Divine Guidance, and the Bloody Rose conviction with the previously mentioned assumptions. As a result, this data is consistent along all trials.
Hand Flamers
Damage per volley
With Holy Trinity
Plasma Pistol
Inferno Pistols - no change
Hand Flamers
Damage per volley
Great math, thanks!
This reinforces my opinion that Holy Trinity is a bit meh and not quite worth army building for. I mean, a ~25% increase of median damage is a big percentage, but since it's only a single wound it's not that significant.
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2020/02/18 13:17:30
Subject: Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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The numbers will gravitate upward once I throw in the Bloody Rose conviction and Divine Guidance, but I think the median won't go up by much more than a wound, tops.
Best units for HT are likely a 15-model BSS in range of two flamers + combi-melta OR a 10-model Retributor squad in range heavy flamers + combi-melta + 2 armorium cherubs just because of total weight of fire. The real shame is you can't efficiently get a combi-plasma added in because you must have a flamer and a melta, and I really don't like the idea of a squad armed with 1 flamer, 1 meltagun, 1 combi-plasma for BSS OR 3 heavy flamers, 1 multi-melta, 1 combi-plasma for Retributors.
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This message was edited 1 time. Last update was at 2020/02/18 13:20:40
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2020/02/18 14:22:42
Subject: Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
UK
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Don't forget Celestians. Though only 10 Strong, they get access to cheap full to hit re-rolls,pushing more hits through to be buffed.
Also if you really need to shoot at T8 targets, it allows the meltas to wound on 3+ instead of 4. A cheap way of accessing HT is to put an inferno pistol (1pt) on the Superior. Celestians can also re-roll wounds, giving you more value out of the +1 to wound.
Granted this stuff is expensive CP wise to do, but paying 1pt for an inferno pistol is worth it for the edge cases that it might be needed.
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2020/02/18 15:49:22
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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Gareth_Evans wrote:Don't forget Celestians. Though only 10 Strong, they get access to cheap full to hit re-rolls,pushing more hits through to be buffed.
Also if you really need to shoot at T8 targets, it allows the meltas to wound on 3+ instead of 4. A cheap way of accessing HT is to put an inferno pistol (1pt) on the Superior. Celestians can also re-roll wounds, giving you more value out of the +1 to wound.
Granted this stuff is expensive CP wise to do, but paying 1pt for an inferno pistol is worth it for the edge cases that it might be needed.
You mean hand flamer. An inferno pistol is 7pts.
This introduces some serious logistical issues, however. Getting within 8" with an uninjured squad is already hard enough, getting all the way down to 6" pretty much relegates you to a counter-attack unit camping out of LoS; and we have a lot better options for that(repentia and zephyrim are both hilariously good at countering aggressive units...if you can dodge overwatch.)
If instead of that hand flamer, you got an inferno pistol, you could do a statistically similar amount of damage 3*.667*.5*3.5=3.5 vs (2*.667*.667*3.5)+(3.5*.5*.333)=3.66 for 6 extra points. 6 points is FAR less valuable than 1 CP. If you went with a combi-melta instead it'd be 13pts, but then you could double the range AND leave yourself the option to advance and shoot.
Basically, as every analysis of the strat has said since the beta codex, there really isn't a compelling reason to build for holy trinity except on specific edge case units like Ebon Chalice HF retributors or maxed out 15 girl BSS squads, and even then it's more 'nifty' than a serious game changing buff.
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2020/02/18 19:32:57
Subject: Sisters of Battle 2019 Codex Tactics
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Preacher of the Emperor
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tneva82 wrote:More feasible use for this would be with heavy flamer retributors or maybe dominion squad with holy trinity(though that's not something to plan for) and blessed bolts.
Alextroy: Also multi melta is not 2d6 drop lowest with sisters. It's 2d6 discard one. Very useful when you come against necrons. If it was 2d6 discard lowest it would make melta swingier and make stratagems(quantum shielding, command reroll for save rerolls) more efficient(without stratagems average damage stays same though. Just more swingy with big damage or no damage).
With 2d6 discard one it's flat out bonus. Roll 3 and 6? Go for 3. 3 and 4 are the optimal to have.
(you could also use it on the odd case where you want to damage but not kill the target. Not often but sometimes might come handy)
Oh man, thanks for pointing this out. They changed it from the last dex.
Chapter Approved 2018
Meltagun 12" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Multi-melta 24" Heavy 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
2019 Codex
Meltagun 12" Assault 1 8 -4 D6 When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
Multi-melta 24" Heavy 1 8 -4 D6 When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
Because Melta used to be really bad against necrons. I played against 2 necron opponents at LVO 2019 and it was annoying.
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2020/02/18 23:04:17
Subject: Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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deviantduck wrote:Oh man, thanks for pointing this out. They changed it from the last dex.
Yep it changed with the marine codex. Found out that last fall when I went to tournament and faced the new marine codex where it popped up(I had necrons).
Tiny tweak and now there's 2 types of imperial melta guns. Marines and sisters have got for some bizarre reason superior melta's to...well everybody else including dark angels, blood angels etc.
Go figure. That's what you get without USR's!
Had tight game vs tau today. CA19 mission which saved my arse. On ITC I would have been totally screwed as tau unsurprisingly do gun lines and indirect fire better. He got to pick deployment zone so took long way down and deployed so far and with LOS blocking terrain as well I still had pretty much nothing in range or sight for most of my army in turn 2...There might not even have been 4 turns I killed even one unit...Turn 1 I whiffed completely unsurprisingly with just 2 exorcists to shoot. One vs riptide with drones and one had just 5 fire warriors to shoot at...
Managed to get some good objectives including area denial(unsurprisingly no tau came within 12" of center of board swarming with sisters ) which kept vp's close enough. Then got the card that gives vp's based on how many acts of faith you do. I blew up my entire store of miracle dices and cherub and did ANYTHING I could come up with(I literally burned 1 by missing with bolter...) and got 5 vp's from that which put me on lead.
Blew it on last turn when I got tunnel focused on securing the infernal secure 5 that was on his deployment zone. Celestine had already tried to get that by trying to kill cold star commander but failed and died and came back. Rather than finish off commander preventing him scoring line breaker and behind the enemy lines card(which I knew he had and we had even refered to that card...) denying 2 vp's I still tried to take out broadsides but the 3 drones kept them alive long enough for only 1 to die to retributors. Celestine failed to kill the one 6 wound one and died so didn't get that secure 5 in the end...Drat.
17-17 draw.
Lack of long range firepower was hurting. Not to mention total lack of indirect fire. He was keeping mostly out of sight and all drones behind LOS blocking making taking out those riptides impossible. Crisis suits I dealt with and those weren't that much of worry(cyclic ion blaster -1 AP meant my exorcists even outside imagifier range which I didn't bother because no any -2 fire coming their way) were fairly safe vs crisis anyway.
On ITC scenarios I would have been roasted with easy kill and kill more for opponent. I struggled to finish up even 1 unit per turn. Albeit some of that was ridiculous bad dice roll. 2 plasma pistol, 8 bolt pistol and 4 inferno pistol can't kill 5 tau firewarrior? Really?) but still. 24" ranges, no ability to ignore LOS blocking terrain hurts vs gunlines. Good thing we don't die easily.
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2024 painted/bought: 109/109 |
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2020/02/19 00:07:38
Subject: Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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Here's the rest of the data analysis for the earlier mentioned HT Seraphim squad. Prepare for some spam...
Two minor corrections from my previous mathhammer post on the Holy Trinity section.
1st deviation for total damage is 4-6, not 3-6, due to inadvertently flooring the minimum. This leads to a 56.32% chance of 4-6 damage
2nd deviation for total damage is 2-8, not 1-8, also due to inadvertently flooring the minimum. This leads to a 93.45% chance of 2-8 damage.
I reconfirmed all of the other data points as accurate.
Divine guidance. From this point forward, Inferno Pistol sims are not included on their own because none of the abilities affect Inferno Pistols for T4, 3+ saves. Inferno Pistol damage is still included in total damage, however.
Bolt Pistols
Plasma Pistol
Hand Flamers
Total damage
Divine Guidance + Holy Trinity
Bolt Pistols
Plasma Pistol
Hand Flamers
Total damage
Bloody Rose conviction
Bolt Pistols
Plasma Pistol – from this point forward, Divine Guidance has no impact on Plasma Pistols in these simulations due to Bloody Rose making them AP-4
Hand Flamers
Total damage
Bloody Rose + Holy Trinity
Bolt Pistols
Plasma Pistol
Hand Flamers
Total damage
Bloody Rose + Divine Guidance. Plasma Pistol data excluded individually because Divine Guidance is irrelevant. Plasma Pistol data included in total damage
Bolt Pistols
Hand Flamers
Total damage
Bloody Rose, Divine Guidance, and Holy Trinity
Bolt Pistols
Hand Flamers
Total damage
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This message was edited 1 time. Last update was at 2020/02/19 00:09:17
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2020/02/19 05:46:22
Subject: Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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These are for t4 3+ w1 models? Howabout something like leman russ where inf pistol benefits(quite a lot) from holy trinity and multi damage useful and even flamer doubles damage.
Dunno. That would be target i would use ht for
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2024 painted/bought: 109/109 |
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2020/02/19 08:01:47
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Preacher of the Emperor
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Hey guys,
What is your opinion on using a 5 girl bss with two stormbolters and a combi-melta in conjunction with Argent Shroud and hand of the emperor.
The argent Shroud likes to move forward and use their mobility to control the midfield, often getting in the 12 inch deadzone where sisters shine. So lots of melta feels desirable.
But they are also meant to take the objectives which will often leave the melta useless. So i think that two stormbolters and a combi-melta could be the sweet spot for Argent Shroud. Keeping maximum firepower at range, but having the opportunity to take adantage of the movespeed and positioning of the enemy of possible.
What do you guys think?
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