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2020/10/14 14:18:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Now that I am thinking about this...is the Ork warboss "aura" for morale even worth much anymore? Assuming you somehow fail your LD check and there isn't a 30 mob nearby but there is a warboss nearby...whats the benefit? You lost 14 boyz, you than roll off and lose 2-3 more. The Warboss leadership aura allows you to kill D3 more to automatically pass...this seems like a major nerf to his aura at this point.
Not that he himself was nerfed, just the change to morale has made this significantly less important. Instead of losing D6 + whatever models you are losing 1 model and than 1/6th of whats left.
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2020/10/14 14:45:16
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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have to remember if the squad is half or less strength the test causes more to flee on a 1-2, not a 1. I've lost quite a bit more than D3 boyz to a failed morale that poked into 15 missing models. Its definitely not as important as before though i'll give ya that. I havnt had a squad totally flee in 9th, theres always 1-3 left which is generally enough to keep holding that objective or add a random klaw to another assault.
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This message was edited 1 time. Last update was at 2020/10/14 14:45:54
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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2020/10/14 14:48:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Blackie wrote: Tomsug wrote:
Every time I played with KMK, opponent calculate with my 36” range and result was, that my KMK shoot less then SMG.
And then your opponent will lose everytime since there's no way to lose a game if no armored enemy unit decides to stay 39'' away from your mek gunz.
Not really. Stay away with heavies for 1 turn, next turn kill your KMK, the field is yours for the rest of the game. That is pretty easy kill 6 of them per turn.
Not even mention, you can' t terrorize his hunits on his objectives in his deploy, or close to him, because of lack of range. In most of the scenarios, you can control min. 2 objectives in /or close to your deploy to get to get 10 VP for secondaries. That is kore than enought to win the game.
But don' t hesitate to try it and write there down a report, how did it work. But I haven' t seen KMK in any succesfull list for 2 years at least.
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This message was edited 3 times. Last update was at 2020/10/14 14:50:59
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2020/10/14 16:04:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Only issue with Smasha's is you are handing your opponent secondaries in the form of "bring it down" and they will have an easy time maxing this one out.
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2020/10/14 16:29:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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tulun wrote:I believe that list was actually 2-0 at the end of the first day BUT he got disqualified for proxying Mek Guns he had left at home.
It's better than that; he got disqualified for taking paint points after going 3-0.
He showed up from Florida to wherever, found out he forgot his Mek Gunz, TO allows him to proxy the beer cozies as he's a regular and long time Ork player and wasn't gaming a system.
He immediately bought a bunch of Mek Gunz ($$$, i think like 5?) locally, snagged spare bitz from other Ork players, spent all night building and preparing to have a non-proxied army for Sunday but someone noticed his match-points were too high in one game meaning he took paint points and showed up Sunday to get DQed.
Imagine,... had he not taken paint points, beer cozies would have won a tournament.
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2020/10/14 17:43:16
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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SemperMortis wrote:Only issue with Smasha's is you are handing your opponent secondaries in the form of "bring it down" and they will have an easy time maxing this one out.
Well to be honest pretty much every list that isn't the greentide gives automatically 10-15VPs to the opponent for Bring It Down. In my experience fielding 15ish potential VP in terms of vehicles is not a good choice, take much less or much higher. I typically play with vehicles that are worth of 30ish VPs in total.
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2020/10/14 18:23:21
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It's probably a matter of what kind of tables you play on.
In my last games 48" has felt rather worthless on many of my units, as I usually can't see further than 24" because of obscuring terrain. My PBC could shoot everything they could see with their 36" entropy cannons despite sitting in the back and blocking off deep strikers. Anything further away was completely invisible unless it had 18+ wounds.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2020/10/14 18:32:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Jidmah wrote:It's probably a matter of what kind of tables you play on.
In my last games 48" has felt rather worthless on many of my units, as I usually can't see further than 24" because of obscuring terrain. My PBC could shoot everything they could see with their 36" entropy cannons despite sitting in the back and blocking off deep strikers. Anything further away was completely invisible unless it had 18+ wounds.
Agreed, unless you're playing on planet bowling ball, you usually have terrain of some sort that limits functionally what you can see. It used to be that SAG Mek was one of the few models that could really utilize his 60" range since he could be perched on top of a building, but with the changes in 9th and the death of the SAG in general, 36" does seem to be the functional max range of most weapons. With how central objectives are now as well, it's highly unlikely that you won't have some sort of targets by T2 at least unless your opponent wants to give up on the primaries.
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2020/10/14 18:48:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Blackie wrote:SemperMortis wrote:Only issue with Smasha's is you are handing your opponent secondaries in the form of "bring it down" and they will have an easy time maxing this one out.
Well to be honest pretty much every list that isn't the greentide gives automatically 10-15VPs to the opponent for Bring It Down. In my experience fielding 15ish potential VP in terms of vehicles is not a good choice, take much less or much higher. I typically play with vehicles that are worth of 30ish VPs in total.
Yeah you more or less go all in.
Deff Koptas are amazing utility picks, but never when you're in that middle ground -- either they are you're only bring it down or you've fielding 10+ vehicles anyway so it doesn't matter.
Being 15 points down though sucks a monkey butt. In general, the mech force also isn't granted great secondaries in a lot of matchups, as it isn't great at action based ones, and sometimes the enemy doesn't give up a good kill secondary.
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2020/10/14 18:49:46
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It doesn't have to be planet bowling ball - if you play at a GW store lots of their terrain is the new industrial stuff which doesn't block LoS but basically gives -1 to hit to everything. Playing on those tables feels like a completely different game.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2020/10/15 11:20:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Man im confused.
Does Ghaz not have to be your warlord in your army? And if you dont use him as your warlord, what do you actually lose?
This webpage:
https://spikeybits.com/2020/08/top-3-9th-edition-40k-army-lists-warzone-giga-bites-iv.html
have posted a Goff army that won some sort of tournement and they use a warboss and ghaz in the same batallion, yet the warboss is the.. well warlord and not Ghaz.
I can only really see benefits from doing this i mean, Ghaz cant have a warlord trait can he? because of all his buffs.
So if you pick someone else to be warlord they still have a warlord trait.
Am i missing something or is there nothing to lose by not making ghaz warlord? Do Ghaz lose a buff by making another Goff character the warlord? seems to me, making someone else warlord who then gets warlord traits seems a lot better.
Which is weird
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This message was edited 3 times. Last update was at 2020/10/15 11:22:16
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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2020/10/15 12:58:36
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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He gets the goff warlord trait when he is the warlord just like every other named character gets the trait of their clan.
The thing is, the goff warlord trait just amounts to adding another attack to Thrakka because AP-4 and AP-5 are functional identical in almost all cases, so using it to make a second character more powerful is not a bad idea.
I also suggest giving both the core rules and your codex another good read. Much of your confusion seems to be stemming from not knowing the rules well. If you have any questions regarding those, we can help with that of course.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2020/10/15 12:59:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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No there is no rule saying he has to be the warlord. They most likely didnt do that because of the joke Makari is actually the boss.
He still gets the Goff warlord trait. Named characters always get their kulture's warlord trait, you can opt to not make them the warlord but you have no choice on their traits.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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2020/10/15 13:05:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tulun wrote: Blackie wrote:SemperMortis wrote:Only issue with Smasha's is you are handing your opponent secondaries in the form of "bring it down" and they will have an easy time maxing this one out.
Well to be honest pretty much every list that isn't the greentide gives automatically 10-15VPs to the opponent for Bring It Down. In my experience fielding 15ish potential VP in terms of vehicles is not a good choice, take much less or much higher. I typically play with vehicles that are worth of 30ish VPs in total.
Yeah you more or less go all in.
Deff Koptas are amazing utility picks, but never when you're in that middle ground -- either they are you're only bring it down or you've fielding 10+ vehicles anyway so it doesn't matter.
Being 15 points down though sucks a monkey butt. In general, the mech force also isn't granted great secondaries in a lot of matchups, as it isn't great at action based ones, and sometimes the enemy doesn't give up a good kill secondary.
In my experience, the buggy list's biggest strength is being able to deny primaries. If you can keep your opponent out of the middle during turns two and three while destroying their mobility they usually struggle to get back into the game - which also means that they can't optimize their shooting but have to spend resources on scoring VP.
Don't try this against murder clowns or slanesh daemons though. In both cases, the only chance of winning I see is "slay them all, leave none alive".
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2020/10/15 13:30:45
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Wow. Its been a while since i read the rules and i had no idea named characters could only pick their own faction trait. But again i only had ghaz as a named guy and i have only had one battle with him total.In said battle did i end up picking: Proper Killy" anyway so it all turned out fine.
So named guys must pick their own clan trait. Interesting
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This message was edited 2 times. Last update was at 2020/10/15 15:45:52
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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2020/10/15 14:05:34
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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Hey guys im a new warboss
In the next day i Will fight a ultramarine
Donyou have any tips for ATV and eradicators?
He has a lot of bikers too.
Btw what do you think about out buggy s?
Especially scrapajet and dragsta, and how you use them?
THX a lot
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2020/10/15 15:58:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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A small note that i saw when going through the list on page one: Zagstrukk is listed as being a warboss on a warbike, but he doesnt have a warbike. im guessing its a mistake?
Hes a Goff stormboyz character.
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This message was edited 1 time. Last update was at 2020/10/15 15:58:29
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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2020/10/15 17:11:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Beardedragon wrote:A small note that i saw when going through the list on page one: Zagstrukk is listed as being a warboss on a warbike, but he doesnt have a warbike. im guessing its a mistake?
Hes a Goff stormboyz character.
No, not a mistake. He plays very much the same as a warboss on warbike because of his movement speed and his vulcha klaws. Automatically Appended Next Post: Ulven88 wrote:Hey guys im a new warboss
In the next day i Will fight a ultramarine
Donyou have any tips for ATV and eradicators?
He has a lot of bikers too.
Btw what do you think about out buggy s?
Especially scrapajet and dragsta, and how you use them?
THX a lot
Well, you shoot rokkits at gravis and dragstas should focus vehicles over marines. Eradicators are nasty when shooting, but can't really fight well in combat, so driving any vehicle straight into them is a valid option. Keep in mind that ultramarines can fall back and shoot with a penalty though.
Against marines, you should always focus on scoring VP over killing stuff. There just is no efficient way to take out double wound marines besides melee right now.
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This message was edited 1 time. Last update was at 2020/10/15 17:16:24
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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2020/10/15 19:01:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Beardedragon wrote:A small note that i saw when going through the list on page one: Zagstrukk is listed as being a warboss on a warbike, but he doesnt have a warbike. im guessing its a mistake?
Hes a Goff stormboyz character.
He doesn't mean it literally, he means functionally that's what Zagstruk is.
@Ulven88
Like Jidmah said, you basically want to take the initiative and set control of the board so you can deny him primaries and minimize what secondaries you can give up. Ideally, if you can box him up somewhat in his deployment zone, this will limit his ability to score early game and force him into a game of catch-up where you can set the tempo.
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2020/10/15 21:46:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Arch Magos w/ 4 Meg of RAM
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Speaking of Warbike bosses, I miss Wazdakka Gutsmek.
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2020/10/15 21:58:33
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Agreed. The ork lineup of named characters is a bit bland and one dimensional. You have Ghaz who is a good beatstick and good buffer, zagstruk who is a mild beatstick and mild buffer, grotsnik who is an okay beatstick and an okay buffer.
Baddrukk and Snikrot are fairly unique, but rely on their style and background to stand out rather than their rules.
Having Nazdreg, orkamedies, Wazdakka, Zogwort or even new characters would be wonderfully welcome. Some of the clans are under represented, or not at all. Which also leads to limiting list creation from a fluff or gameplay standpoint.
Hell even some vehicle characters would be cool. Orkamedies could be in his own kustom Morkanaught for instance. Give it a wicked melee weapon that's a massive wrench or an array of mek tools.
A flying ace, one of the characters from DeffSkwadron would also be truly unique, make him stand out among the horde of characters in 40K. Zoggin' Killboy would be an incredible model to have, let him nick another friendly flyer if he dies as he grappling hooks from the falling plane and tosses out the new planes former owner. Would work wonderfully in tandem with Flying Eadbutt.
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2020/10/15 22:26:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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the annoying thing is theres tons of them that are mentioned in the lore a lot.
I hope when they get to our codex its just that new boy model we know about and like 5-8 characters. We need named characters and a proper generic boss kit.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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2020/10/15 22:32:22
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Well, some are assuming it's a new boy. Even though all the other models shown at the same time were characters. Lieutenant level kinda models.
But yeah, a Character splash release would certainly be interesting. Usually it's one character with a bunch various of units. But orks have been known to buck the trend frequently. Like Orktober giving 5 new unique vehicle models all at once. XP
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2020/10/16 00:12:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Difference is all those models shown minus the boy were "fancy" looking. Special looking equipment, adorned extra gubbinz, then the boy...looks like a cleaner sculpt boy with generic boy stuff.
Its a boy. Whether its proper boyz replacement sculpt or we're getting the "primaris" treatment of getting a Boy+ unit (strong as a nob, not as tough?).
Kinda hope its not the latter. The latter would probably mean we wouldnt get a proper named character splash, as all we'd get is the new "primaris" hqs. Which, hqs are hqs, but would still be annoying.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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2020/10/16 00:14:13
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Evil sun- Zhardsnark
Goff- Ghazskull, makari, zagstrukk, buzzgrob
Deathskull- maddoc grotsnik
Bloodaxe- snikrot
Freebooter- badrukk
Snakebite-
Badmoons-
We need a named psyker (probably snakebite)
Named warboss (probably badmoon)
I wouldn’t mind seeing the grukk face rippa rules made match play legal he is a decent datasheet.
A named burnaboy or tankbusta would be cool.... and full of character...
A named deffdread would be pretty awesome too especially if it was like a plastic Meka dead version. < - I can see this being likely with GW push toward big expensive models
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2020/10/16 00:26:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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gungo wrote:Evil sun- Zhardsnark
Goff- Ghazskull, makari, zagstrukk, buzzgrob
Deathskull- maddoc grotsnik
Bloodaxe- snikrot
Freebooter- badrukk
Snakebite-
Badmoons-
We need a named psyker (probably snakebite)
Named warboss (probably badmoon)
I wouldn’t mind seeing the grukk face rippa rules made match play legal he is a decent datasheet.
A named burnaboy or tankbusta would be cool.... and full of character...
A named deffdread would be pretty awesome too especially if it was like a plastic Meka dead version. < - I can see this being likely with GW push toward big expensive models
The Arch asonist would be wonderful, maybe a Mega armored warboss with a pair of skorchas, give a buff to flame based weapons. Would be interesting to build around.
Especially if they made burnaboyz a bit better
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2020/10/16 00:32:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Only named psyker im aware of is Zogwort, whom we USED to have as a unit but "no model no rules" killed him along with Wazdakka (evilsunz)
Normally i'd say i really wish Zogwort would come back but unless they make Snakebites viable...he wouldnt be used lol. Ever.
He used to have a special ability that basically polymorphed characters. It was almost impossible to go off but MAN was it satisfying when it worked lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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2020/10/16 01:39:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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I would love to see Nazdreg as our BM character, he's part of the reason why tellyporta technology got perfected in his partnership with Ghazzy. It would be another mega armour boss which could be a dual kit to make regular Mega Armoured Warbosses again!
Old Zogwort would be an ideal Snakebite leader, though he could also arguably be a Freeboota since he's more of a mercenary for hire at this point than strictly a Snakebite.
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2020/10/16 02:26:07
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Grimskul wrote:I would love to see Nazdreg as our BM character, he's part of the reason why tellyporta technology got perfected in his partnership with Ghazzy. It would be another mega armour boss which could be a dual kit to make regular Mega Armoured Warbosses again!
Old Zogwort would be an ideal Snakebite leader, though he could also arguably be a Freeboota since he's more of a mercenary for hire at this point than strictly a Snakebite.
It's dead easy to write rules for him too. Boss in mega armour, check. Snazzy Kustom Mega weapon, check. 1 free use of the Tellyporta strat, check. Done and dusted.
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2020/10/16 04:33:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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cody.d. wrote: Grimskul wrote:I would love to see Nazdreg as our BM character, he's part of the reason why tellyporta technology got perfected in his partnership with Ghazzy. It would be another mega armour boss which could be a dual kit to make regular Mega Armoured Warbosses again!
Old Zogwort would be an ideal Snakebite leader, though he could also arguably be a Freeboota since he's more of a mercenary for hire at this point than strictly a Snakebite.
It's dead easy to write rules for him too. Boss in mega armour, check. Snazzy Kustom Mega weapon, check. 1 free use of the Tellyporta strat, check. Done and dusted.
It was heavily implied that the plastic Mega Armour Big Mek with the KMB and Tellyporta blasta loadout was a homage to him when it was first released too. The codex picture of him in 7th even called him Nazdrek or some other similar name.
It's always bizarre for me when they keep pumping new marine characters in a codex that is already extremely crowded with datasheets while armies like DE and Orks kinda just watch and see options taken away for them.
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