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Made in be
Liberated Grot Land Raida






Belgium

My Apache style Deffkopta is quite stubby, and trying to place saws at the front or underneath simply overwhelms the aesthetic
I only have that problem with the circular saws. These tend to unbalance a lot. But the 'klaw' works out fine, and I think you could do some great stuff witht he drill bit from the killa kans as well.

I'll just have to build the second one around the buzzsaw/megablasta I think that may rule out Avatar style (which was my preference), maybe Thunderhawk or Landspeeda style... Too many ideas!


Then build all of them . To add one more: I think that a deffkopta based on a flying-sauver-like huge circular blade could be pretty cool as well. Just have it piloted by an ork disguised as a Gray

Only managed to prep everything for undercoating this morning, so the main event waits for this afternoon (work willing) else tomorrow morning - promise!

Lookig forward to it!

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

endtransmission wrote:Going back a few posts, you were trying to work out what the orky equivalent of the Chaplain was. I'm just reading through the Ork codex and from a fluff (if not game) perspective, I think the Runtherds are probably a pretty good fit for Chaplains as they are both keepers of tradition, help guide the Klan/Chapter and both carry round great big sticks for beating people

Plus any Orky version of a Crozius would be fun to make.


The Good Green wrote:I'm with endtransmission o the Chaplain/Runtherd. They are a perfect match.

I can't wait to see 'em painted. I can't stop oogling that trukk. You have raised the bar to be sure.


My Ork Codex must be missing a few pages - I can only find entries related to Grots! Can you give me page reference(s)? Or is there a lot more in IA8 and/or other literature - I know you are more well read than me! I will continue to mull this over - though I think, as I expect you suspected, I was probably concentrating too highly on the in game perspective...

endtransmission wrote:
IA8 and the pure WIN of your stuff has finally tipped me over the edge into Ork-dom. Finally. Once the Malfians are done for Nottingham, I shall be starting Da' Elee-shun Waaaargh!; a klan from Kastorel-Novem (the IA8 location) who became obsessed with the Elysians, their flyin' gubbins and speedy buggies. There may also happen to be a Snikrot stand-in planned (in-my-HEAD) called Shaddo Kapt'n Kro; Masta ov da Sneakies


Welcome to the green side! Don't you feel better now? On the (additional) plus side - I have lots of bits!

CommissarKhaine wrote:I only have that problem with the circular saws. These tend to unbalance a lot. But the 'klaw' works out fine, and I think you could do some great stuff witht he drill bit from the killa kans as well.

...

Then build all of them . To add one more: I think that a deffkopta based on a flying-sauver-like huge circular blade could be pretty cool as well. Just have it piloted by an ork disguised as a Gray


I have pics of two versions below. Let me know which you prefer. I agree the drill bit looks like it would work out well in the configuration below too - almost lance like. I think it has the same problem as the Nob Big Choppa/Saw head (MkI below) though - it might look a bit weedy (that after all my issues with the Buzzsaw looking too big!). MkII is with one of the Killa Kan Buzzsaws - and a slightly shorter handle, which seemed appropriate, and is my preference (for now).

I think a lot can be said for the angle of the blade. Specifically, I have lined it up with the arm (which looks "right", whereas other orientations, not as much) - and actually minimises the profile from the front - hence not detracting from the Apache aesthetic. Side profiles looks suitably beefy without being overpowering. I think the Megablasta from the side adds to the Apache silhouette too (bonus).

Let me know what you think - no doubt my mind will be clearer in the morning...

Parting remarks for this evening - the third image is a closer look at the Megablasta (I didn't think it was captured very well in the other two), and you should be able to see the rokkits and big bomb in most of the pics. (All magnetised for legal removal!). Work interfered with tonights undercoat, so that will be happening tomorrow morning in the early morning light.

I will build them all, just not before Silver Sorcerer - where I need this one and one more. Flying saucer is intriguing - I'll add that along with the Star Wars Landspeedea idea... (yes - I had more...)

Leave you with pics,
Arakasi

Deffkopta Buzzsaw MkII


Deffkopta Buzzsaw MkI


Better shot of Megablasta




   
Made in be
Liberated Grot Land Raida






Belgium

Tryin' to compete with grots now, are we?

Seriously though, I like the Mk II best because the MkI does look a tad weady. Just a suggestion: maybe you coud attach a 'servo-harness' to the orks underarm (like some of the stormboyz' weapons are attached), supported by a hydraulic arm? Right now he looks like he's playing polo, which is good vs infantry but not vs tanks . The 'servo-harness' would explain the huge strength the buzzsaw can achieve. If you use the longer stick, I think the Killa kan drill would have a great lance effect indeed. Agains, I'd support it with hydraulics to make it look like it could tear through armour.

Love the megablaster, he has a western-movie feel with it as well, shooting while ridin' his trusty steed

Star wars landspeeder eh? Now I'm intrigued

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in us
Renegade Kan Killin Orks





San Francisco, CA

CommissarKhaine wrote:
To add one more: I think that a deffkopta based on a flying-sauver-like huge circular blade could be pretty cool as well. Just have it piloted by an ork disguised as a Gray

Or like the one from The Incredibles... the guy is still gray tho. ;P


The Runtherd fluff is what sells it for me, but their gear is quite convincing as well... as the Priests, that is. There is a lot more writing on them in the first few books: WAAAGH ORK and the others. And SOSOSO may rules. Some of the ork units have behavioral disorders beyond hatred and stupidity... I'm not counting animosity. I'd get angry around that many thieving gits too.

As far as the new codex is concerned the Runtherd comes with the Grots... and probably runs away when they are all dead :~/ not like the old days, when a Runtherd took care of his grots... trained them right so they could survive while he was saving up to buy a Runtbot from the mekaniaks...

ps: THOSE COPTAZ ARE AWESOME! I need to get to work on my mek shop so I can fix up a couple!

This message was edited 2 times. Last update was at 2010/05/20 07:12:51


   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

CommissarKhaine wrote:Tryin' to compete with grots now, are we?

Seriously though, I like the Mk II best because the MkI does look a tad weady. Just a suggestion: maybe you coud attach a 'servo-harness' to the orks underarm (like some of the stormboyz' weapons are attached), supported by a hydraulic arm? Right now he looks like he's playing polo, which is good vs infantry but not vs tanks . The 'servo-harness' would explain the huge strength the buzzsaw can achieve. If you use the longer stick, I think the Killa kan drill would have a great lance effect indeed. Agains, I'd support it with hydraulics to make it look like it could tear through armour.

Love the megablaster, he has a western-movie feel with it as well, shooting while ridin' his trusty steed

Star wars landspeeder eh? Now I'm intrigued


I'll make sure to visit Belgium when da Dark Angelz are finished and make it a propa kompetition!

I thought the Buzzsaw was missing something, but thought adding grip/bandaging around the handle later might fix it. However, the servo harness seems a much better idea - will look into that this evening hopefully...

One of my original (appalling) Deffkopta sketches was based on the Star Wars Landspeeder. The most norceable difference to your traditional Deffkopta being the position of the rider - hunched over the fuel tank rather than sitting upright. It was going to be more jetbikish than helicopter too...

The Good Green wrote:
The Runtherd fluff is what sells it for me, but their gear is quite convincing as well... as the Priests, that is. There is a lot more writing on them in the first few books: WAAAGH ORK and the others. And SOSOSO may rules. Some of the ork units have behavioral disorders beyond hatred and stupidity... I'm not counting animosity. I'd get angry around that many thieving gits too.

As far as the new codex is concerned the Runtherd comes with the Grots... and probably runs away when they are all dead :~/ not like the old days, when a Runtherd took care of his grots... trained them right so they could survive while he was saving up to buy a Runtbot from the mekaniaks...

ps: THOSE COPTAZ ARE AWESOME! I need to get to work on my mek shop so I can fix up a couple!


I'll have to see if I can't track down the older Codex. I used to have it before I sold up to leave Australia...

This mornings undercoating was pure fail. I am going to need more practice airbrushing! In the meantime, I have a can of Chaos Black spray still that I've had more luck with. Tonight (or tomorrow morning)

Arakasi

   
Made in gb
Battlefortress Driver with Krusha Wheel







I've just caught up with this thread - really impressive work and a great concept! Looking forward to seeing this get fleshed out.

 
   
Made in gb
Lone Wolf Sentinel Pilot





where am I? *looks around* Well i'm...errr...I...I...don't know!

I like both deffkopta versions tbh, also, the mekanical arm idea from CommissarKaine would help.

btw, when (if ever) we get round to having that battle the store has a policy of every model being at least basecoated when playing, just to give you a heads up.




MAY YER BOLTER NAE FALTER!!!! 
   
Made in gb
Calculating Commissar






Reading, Berks

I've just gone back to re-read the codex and there's a lot less than I thought there was. The only real reference I can find is on page 7

... Orks do not keep written records. Instead they rely on an oral tradition of storytelling. Ork legends (such that it is) is generally passed down by the runtherds...


I could have sworn there was more than that in there... They do mostly just take care of growing/raising the grots, snots and squigs, but those few lines do seem to raise them up into an important-ish part of Orky kultur; or at least fulfilling a similar role to Chaplains in passing on tradition and history.

"'Ere we go" doesn't really offer up much else about Runtherds and "Waaargh Da Orks" paints them as outcasts that live on the fringe of Ork society, barely tolerated, but necessary.
3E codex Orks doesn't offer up anything about Runtherds other than briefly being mentioned in the Grots entry.
4E Codex Orks (current) seems to paint them as having a more central role in Orky kultur...

Now I can't decide whether the orks would see Runtherds and Chaplains as being similar. Personally I still think yes, but that's up to you
I can certainly see Runtherds being a Commissar equivalent in a more Guard focussed force as they control the lowlies.




   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

InyokaMadoda wrote:I've just caught up with this thread - really impressive work and a great concept! Looking forward to seeing this get fleshed out.


Glad to see you back! Hopefully my more regular updates is helping. Regarding seeing this fleshed out - you and me both!

Imperial Monkey wrote:I like both deffkopta versions tbh, also, the mekanical arm idea from CommissarKaine would help.

btw, when (if ever) we get round to having that battle the store has a policy of every model being at least basecoated when playing, just to give you a heads up.


Ok - so a silverlining to not having got around to it yet I need 1000pts fully painted by July 3rd - so potentially around that date (probablay after...)

endtransmission wrote:I've just gone back to re-read the codex and there's a lot less than I thought there was. The only real reference I can find is on page 7

... Orks do not keep written records. Instead they rely on an oral tradition of storytelling. Ork legends (such that it is) is generally passed down by the runtherds...


I could have sworn there was more than that in there... They do mostly just take care of growing/raising the grots, snots and squigs, but those few lines do seem to raise them up into an important-ish part of Orky kultur; or at least fulfilling a similar role to Chaplains in passing on tradition and history.

"'Ere we go" doesn't really offer up much else about Runtherds and "Waaargh Da Orks" paints them as outcasts that live on the fringe of Ork society, barely tolerated, but necessary.
3E codex Orks doesn't offer up anything about Runtherds other than briefly being mentioned in the Grots entry.
4E Codex Orks (current) seems to paint them as having a more central role in Orky kultur...

Now I can't decide whether the orks would see Runtherds and Chaplains as being similar. Personally I still think yes, but that's up to you
I can certainly see Runtherds being a Commissar equivalent in a more Guard focussed force as they control the lowlies.



Thanks for that research - much appreciated!

   
Made in gb
Calculating Commissar






Reading, Berks

No worries.
I was going through working out the equivalents for Da Eleeshun Waaargh! anyway


Automatically Appended Next Post:
I just had a thought. You're looking for some way of adding buzzsaws to the Deffkoptas... how about the chainsaw from the IG sentinel kits?

http://cgi.ebay.com/WARHAMMER-40K-IG-SENTINEL-BITS-CHAINSAW-/130371760199?cmd=ViewItem&pt=LH_DefaultDomain_0&hash=item1e5ac33047

This message was edited 1 time. Last update was at 2010/05/20 11:43:16


   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

How big is that compared to an Ork boy chainsword? What does it count as in the IG Codex? (All for comparative purposes - honest!)


Automatically Appended Next Post:
Oh - 10 pages - wahoo! And when did you become a DCM?

This message was edited 1 time. Last update was at 2010/05/20 13:09:01


   
Made in be
Liberated Grot Land Raida






Belgium

The chainsaw is *slightly* larger then and ork chainsword; I used it as a cc weapon and a burnagrot. As a lance-type weapon maybe, otherwise it would be too small IMO. Maybe an ironclad chainfist would be better suited?

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in gb
Calculating Commissar






Reading, Berks

Arakasi wrote:How big is that compared to an Ork boy chainsword? What does it count as in the IG Codex? (All for comparative purposes - honest!)


Not having an Ork chainsword to compare against... I'm guessing slightly bigger. It's included in the sentinel kit, but doesn't actually have any use in the codex. It's one of those fluffy bits that I think had a use back in Codex Catachan days (which is odd given that that was years ago and the kit has been redone since then). It could make an interesting bionic arm for a Nob, if not the blade on a deffkopta

Arakasi wrote: And when did you become a DCM?

Last week, when I paid for it. I figured I get enough use out of the site that I may as well give something back

   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

@endtransmission, @CommissarKhaine - thanks for the info. I think I might put that on the backburna for now

Just to prove paint progress (given its so rare...)

Pre undercoat:


Undercoat FAIL!:


Undercoat SUCCESS!:


I'm starting to get excited!

Arakasi

   
Made in gb
Lone Wolf Sentinel Pilot





where am I? *looks around* Well i'm...errr...I...I...don't know!

Congrats on the 10 pages...you're doing alot better than me

The best thing to do would be to make a lance like thingy, On the page of the big rulebook this guy made a nice Chaos bezerker army, one of them had a large stick with a ork chainsaw on the end, if you could recreate that then it could make a nice looking lance thing.

A game should be no problem after that now

I just need to find my paintbrush and get to it like a whipped grot

IMp. Monkey




MAY YER BOLTER NAE FALTER!!!! 
   
Made in be
Liberated Grot Land Raida






Belgium

Yay! Black undercoat! To me, that always looks very promising, full of anticipation

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in se
Fresh-Faced New User




Swe

Awsome deffkopta!

   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Imperial Monkey wrote:Congrats on the 10 pages...you're doing alot better than me

The best thing to do would be to make a lance like thingy, On the page of the big rulebook this guy made a nice Chaos bezerker army, one of them had a large stick with a ork chainsaw on the end, if you could recreate that then it could make a nice looking lance thing.

A game should be no problem after that now

I just need to find my paintbrush and get to it like a whipped grot

IMp. Monkey


I don't have mine spread across several blogs Which reminds me, I should make more effort to comment on yours... Unfortunately I don't have the BRB - only the SRB (AOBR) - I wonder if anyone can point me in the direction of a pic? I am thinking of using the Killa Kan Drill on the end of the thrusting arm - that might actually be a better fit for an underslung arm weapon too - but at the moment these are all ideas for Deffkopta II (or beyond). I have beefed up the hand on Deffkopta I (using an armoured Nob hand) - to which I will be adding a piston for extra grinding goodness. A pic tonight, or later this week - my first port of call is to touch up the undercoat - and also to do the back side of some pieces... Looking forward to our eventual games (actually, at the moment, looking forward to any games - its been awhile!)

CommissarKhaine wrote:Yay! Black undercoat! To me, that always looks very promising, full of anticipation


Nothing says "modelling is over" like an undercoat. Well, for me anyway - I don't like going back once the paint starts. Hence why I try to get pics here for you nice people *before* I start painting - otherwise that Meganob would be out of luck on further modifications... It is also a good measure of progress - we are now on the downward slope home - yay! (I won't be as excited at some point during though, I'm sure...)

Girr wrote:Awsome deffkopta!


Thanks!

Arakasi

   
Made in gb
Calculating Commissar






Reading, Berks

I'll have a look at the BRB tonight for you; I think I know the picture IM is talking about.

Good luck with the painting! I can't wait to get started on the painting phase for the Moles. It'll be nice to start seeing things click into place

   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Ran out of Chaos Black spray this morning finishing Trukk bits. Have fixed undercoat misses. Started on Big Mek - WIP below to see the colour scheme I am going for. Looking to make attempt two at using the Spray Gun tomorrow morning - this time Dark Angels Green across Trukk and Boyz. This time I'll only use the first marks, so that if I need to add more paint, I'll have some!

Arakasi


   
Made in us
Boom! Leman Russ Commander





United States

very cool!

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

@Sageheart: Thanks!

Undercoat of Orkhide Shade (not Dark Angels Green as first noted) was not a fail, but not a total success either. Using the first mark on the Spray Gun was a good idea - as I did end up needing to add more paint. However, I seem to only be able to do four models at a time before the Propellant gets too cold. I might pick up another can or two so I can switch between groups... It is still a lot faster than doing them by hand, and practice can only make progress right?

*** Dilemma! ***
I just had a look back at the Dark Angels Techmarine in the Codex for reference - he has a black weapon (I was going green...) - but - also a black robe! (I was going White) Any ideas on whether I should continue as I have started or switch either weapon or robe or both to black?

Arakasi


   
Made in gb
Lone Wolf Sentinel Pilot





where am I? *looks around* Well i'm...errr...I...I...don't know!

IMO, leave the cloak white, they're orks so they wouldn't care that much. Plus, a white cloak willl show more unity than if it were black.

Is the spray gun worth buying, because I've had my eye on it but have not been sure...

Imp. Monkey




MAY YER BOLTER NAE FALTER!!!! 
   
Made in gb
Calculating Commissar






Reading, Berks

I'm with Imperial Monkey; I'm not sure the Orks would know, or care, about such a subtle distinction for a techmarine. I'd stick with the white cloak as it will be more obvious. I'd probably go with a black gun though so it doesn't fade into the skin/armour tones.

If you're only getting 4 models done before the can gets too cold it may be worth investing in a small pump instead as it will be far more cost effective and allow continuous painting without having to stop and switch cans. You can get them fairly cheap on ebay and you should be able to connect the spray gun to it. You *may* be able to extend the spraying time for your cans by standing them in some warm (not hot) water while spraying as the water should help control the temperature a little bit better (don't hold me to that though )

This message was edited 1 time. Last update was at 2010/05/26 09:18:20


   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Hey guys - thanks for the quick replies! I'm not too bothered what the Orks think, just trying to work out the best scheme for my army

I had originally chosen green for the weapon a la Deathwing (who are often depicted with red or green weapons and green robes) as I was concerned there wouldn't be *enough* green to tie in with my army - hence also the Dark Angel on the base. I can, however, probably leave the final decision on the Burna till closer to the end and make a decision then - its hard to tell whether there is too much green until the highlighting is done...

Another point in favour of a black Burna - I'm planning to do the circular canister in an electric blue similar to the KFF - and this will probably look a lot better against black than green...

I'm glad the consensus so far (if two can be called consensus) is to keep the white robe. It took me a while to build up the colour over black, and so far its the hardest thing to get to (so will probably need to be completed first) Still, there is still a lot of black on the model that will be dissappearing, which may change my mind. (I need to finish the red, lighten up the blue, and probably put down a brown on the ground...)

I think *a* spray gun or airbrush is worth buying. Jury is still out on the GW one. Its meant to be cheap *and* simple. So far I haven't been impressed with *simple*...



Automatically Appended Next Post:
I *could* also do the Burna in red - but that might then be too much red...

This message was edited 1 time. Last update was at 2010/05/26 10:42:10


   
Made in se
Stabbin' Skarboy





Malmoe, Sweden

impressive big mek!

monkeytroll wrote:
In the grim darkness of the future there is only boar.

Waagh Nazdreg!
 
   
Made in gb
Calculating Commissar






Reading, Berks

I think a red burna could confuse the whole Dark Angels theme. I hope you've been saving up pieces of sponge to put lots of chips onto the armour and mechanical arms

   
Made in be
Liberated Grot Land Raida






Belgium

White robe, black burna, electric blue details - looks like you got it covered Love the big mek, he seems off to quite a promising start!

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in gb
Xeno-Hating Inquisitorial Excruciator




Manchester

The red is gorgeus, keep the coming

I'm always looking for new players for system-less one on one RPG's via MSN and Email PM me if your interested!
 
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

@Rose_Mountainz, @CommissarKhaine, @abhorsen950: Thanks!

endtransmission wrote:I think a red burna could confuse the whole Dark Angels theme. I hope you've been saving up pieces of sponge to put lots of chips onto the armour and mechanical arms


Not sure what you mean about a red Burna confusing the whole Dark Angels theme? WIP pic below though suggests my first thought that a red Burna would be too much red would seem to be correct... I don't need no sponge to put chips on - I'm a random chip painting machine!

However, now that the Ork skin tone has lightened up (I loathe Ork skin - just never comes out how I want...), I may be able to stay with the green Burna - thoughts?

I may not enjoy painting, but the red has to be my favourite part yet!

I think he may get a breather while I return to my Deffkopta - I'm waiting on some more supplies for him anyway. I've got 8 boyz I *could* be making a start on, but meh. The rest of da boyz and Trukk are waiting on the above supplies also so that I can do them all in one go (more propellant for swapping and Orkhide Shade...)

Comments, criticisms, suggestions etc all welcome!

Enjoy!
Arakasi


   
 
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