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Made in be
Liberated Grot Land Raida






Belgium

oops, didn't realize trucks can't take those. For the boarding plank: add in a winch, like a drawbridge!

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in gb
Calculating Commissar






Reading, Berks

For the boarding plank, how about having it so the Nob is in the process of dropping the ramp?

If you had some chain attached to the far end of the ramp going to the Nob's free hand, or a winch in the trukk, and the Nob kicking the ramp down? (kinda like someone kicking in a door) Say he's got one foot in the trukk and one on the falling ramp, two magnets would attach the nob to both parts and relieve the need for propping the ramp up anywhere. The chain/winch would also hold the ramp in place via magnets.

Otherwise it's looking really cool. Spot me being a lazy person with my many Chimera only having the basic options (mostly because I don't see me using the others any time soon)

This message was edited 1 time. Last update was at 2010/04/17 16:09:01


   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Stranded in Coventry with Da Dark Angelz due to Volcanic Ash...

Embarked Shoota Boy


CommissarKhaine wrote:oops, didn't realize trucks can't take those. For the boarding plank: add in a winch, like a drawbridge!


endtransmission wrote:For the boarding plank, how about having it so the Nob is in the process of dropping the ramp?

If you had some chain attached to the far end of the ramp going to the Nob's free hand, or a winch in the trukk, and the Nob kicking the ramp down? (kinda like someone kicking in a door) Say he's got one foot in the trukk and one on the falling ramp, two magnets would attach the nob to both parts and relieve the need for propping the ramp up anywhere. The chain/winch would also hold the ramp in place via magnets.

Otherwise it's looking really cool. Spot me being a lazy person with my many Chimera only having the basic options (mostly because I don't see me using the others any time soon)


Good ideas both. Thankfully (?) I have two more Trukks after this one, so I may be able to incorporate everything... I figured I would attempt at least one Trukk with all the options, just for added flexibility. I just know there will be a time when I decide I need something I don't normally take - even if it is just to top up points when you go over! Plus it will look excellent on display - full rather than empty. I do plan on only painting the options I normally take for the time being though... (mainly to keep my sanity)

Arakasi





Automatically Appended Next Post:
Ok blu-tacked attempt at Nob on boarding plank. At first I didn't think this was going to work - originally I had the Nob lying flat on the boarding plank, which didn't look right (and the legs were in odd positions...). I then realised the Nob looks better standing up on the plank - but obviously in the retracted state, this would look wrong (too much gravity defying, even for Orks!) Tried placing the Nob on the tray behind the boarding plank - but there wasn't enough room, plus no where for the Powerklaw to go unless the boarding plank stayed down ...

Then it hit me to have him lean! Works in both positions. Less gravity defying (his slugga arm rests on the front roll bar). I think I will need endtransmission's idea with some chain to keep the boarding plank level (rather than an unfortunate Shoota boy!). Maybe work in a winch as well - thanks CommissarKhaine for that suggestion. Oh - and imagine that his Choppa is actually the Powerklaw bottom right (I'm going to have to perform some surgery to make that work).

Enjoy!

Arakasi

Nob on Boarding Plank (WIP)

This message was edited 1 time. Last update was at 2010/04/18 00:43:46


   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Oh the dilemma - to start putting the Nob together as is or to wait for insightful comments? It's usually hard enough to decide whether to keep modelling or to put up some WIP Thankfully I have been otherwise preoccupied today - but the Trukk *is* calling....

   
Made in be
Liberated Grot Land Raida






Belgium

I like him this way, the leaning position definitely works. You could always have a regular boy holding the winch/chain. If you keep roughly the same arm position, the klaw will be up in the air when the plank is up, like the nob is waiting to give the signal!

Fort the Pk, no need to dismember him completely; if you mess around abit with the back of the PK and the arm, you can also change the position of the klaw.

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

CommissarKhaine wrote:I like him this way, the leaning position definitely works. You could always have a regular boy holding the winch/chain. If you keep roughly the same arm position, the klaw will be up in the air when the plank is up, like the nob is waiting to give the signal!

Fort the Pk, no need to dismember him completely; if you mess around abit with the back of the PK and the arm, you can also change the position of the klaw.


Another boy? Why not? I was just thinking there was still some unutilised space in the back Actually, I forgot to mention in my reply to endtransmission before that I don't mind going the extra mile on these because I figure I'm only going to build them once! (and enjoy forever...) It is really starting to look piled up with boyz... (of course, there will be a few less features when I actually field it, unless I really need to make up points...)

The whole idea with the Nob is to keep the same position in both poses (less fiddly - I do want to complete games!) - and part of that was definitely to make sure the Powerklaw looked right in the "up" position. I thought it would look a little like a wave forward, but it would equally look like waiting to give a signal (like drop the boarding plank... NOW!)

I'm going to slice the Choppa arm at the bandaging, the Powerklaw at, well, the Powerklaw. I think the angle should just work out perfectly. I'll have to green stuff back on the strap...

Thanks for the comment. Keep up the good work on those grotz!

Arakasi




Automatically Appended Next Post:
Now with Powerklaw...

This message was edited 1 time. Last update was at 2010/04/19 23:09:09


   
Made in gb
Brainy Zoanthrope






UK



Lovin' the claw!

_ â–² _
*ENCLAVE* Approves of the above post.
terribletrygon wrote:Almost no one has been killed over video/war games. Except for MMORPGs, but that's just natural selection.

 
   
Made in us
Powerful Chaos Warrior




Texas, USA

Aye, it looks good!

"That's an impossible shot, Batman" -Robin
"That's a negative attitude, Robin" -Batman

I offer commission painting. See the Painting Service list in the Dakka Swap Shop for details.

Lord of Kaith--rolling straight 's since 1995. 
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Gotta get my act back into gear! I was trying to get as much done for Silver Sorceror in August, but now I have a new (small) tournament to go to in Glasgow in early July - and it requires paint! (To "Gallant Effort" no less...) Thankfully, some non 40K related stuff is now out of the way, so its full steam ahead!

In this vain I have been continuing to concentrate on that infernal trukk - and I'm almost done! (modelling wise...)

Completed:
  • Clean moould lines from 4 wheels and armour plates
  • Redo driver to be looking towards where he is turning and steering in that direction as well


  • Current To Do List:
  • Greenstuff gaps and stuff
  • Attach chain to boy/boarding plank


  • Front View:


    Side View:


    Driver:


    Boy in charge of raising/lowering the Boarding Plank (minus chain):


    Nob - "Ready... DROP!"


    Nob - Boarding Plank Assault!


    Nob - Based



    So - I am waiting on some chain to run through the boy in the back's hands to attach (via magnet) to the Boarding Plank. Should remove the need for a boy's shoulders to keep the plank upright...

    In the mean time, I'll finally be getting around to the three shoota boyz - which will include some greenstuff work plugging gaps on them and on the Trukk.

    At that point, hopefully my spray gun and extra paint will arrive...

    aromasin wrote: Lovin' the claw!

    Lord of Kaith wrote:Aye, it looks good!

    Thanks guys!

    All comments welcome!

    Arakasi

       
    Made in ca
    Regular Dakkanaut




    The Great White North (Canada)

    Truly inspirational work sir. I absolutly love the character you envoke in your vehicles (especially the Trukks). The boarding Nob is also a stroke of genius. Great, great job.

    "Behold my Messy Hair of Determination!"

     
       
    Made in us
    Renegade Kan Killin Orks





    San Francisco, CA

    Magnificent.

       
    Made in be
    Liberated Grot Land Raida






    Belgium

    Looking great! You're really putting a lot of effort in those trucks, they're going to look great once painted!

    A Squeaky Waaagh!!

    Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

    Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
    From 'The Plucking of Gindoo Phlem' 
       
    Made in gb
    Ragin' Ork Dreadnought






    Albany, Australia

    Karmine wrote:Truly inspirational work sir. I absolutly love the character you envoke in your vehicles (especially the Trukks). The boarding Nob is also a stroke of genius. Great, great job.


    Kudos goes to The Good Green for reiterating that suggestion! I really like how it turned out... The Ork vehicles themselves are excellent and full of character - individually. Unfortunately, whenever I see two or more together (say in the Codex) they start to look same-y and less individualistic. I am determined not to duplicate this issue in Da Dark Angelz!

    The Good Green wrote:Magnificent.


    Thanks to your (and others) ideas, comments and suggestions!

    CommissarKhaine wrote:Looking great! You're really putting a lot of effort in those trucks, they're going to look great once painted!


    If its worth doing, its worth doing well - not that you are any slouch with your rebel grotz! I figure I'm actually going to play with it for a lot longer than I spend building it, so I may as well save myself the time and trouble of having to do another one by making this one as good as possible.

    Having received my chain today, I've spent this evening getting the chain in place - thanks to CommissarKhaine and endtransmission for the ideas, but it wasn't as easy as I thought it would be! I've had to forgo magnets, my first attempt and the angles were working against me - I could get it to stay up without the Nob on it, but not with. The boy holding the chain and the boarding plank are now "one piece" (attached by chain) - it works and looks great. All I need to work out now is how to paint the chain and keep its flexibility....

    Sorry, no pics today.

    Arakasi

       
    Made in be
    Liberated Grot Land Raida






    Belgium

    If its worth doing, its worth doing well - not that you are any slouch with your rebel grotz! I figure I'm actually going to play with it for a lot longer than I spend building it, so I may as well save myself the time and trouble of having to do another one by making this one as good as possible.


    I couldn't agree more; I used to speed paint stuff when I was younger, and I still feel the shame when I look at some of those models... Nowadays, I feel I might as well spend as much time as I need to make the model look good.

    Having received my chain today, I've spent this evening getting the chain in place - thanks to CommissarKhaine and endtransmission for the ideas, but it wasn't as easy as I thought it would be! I've had to forgo magnets, my first attempt and the angles were working against me - I could get it to stay up without the Nob on it, but not with. The boy holding the chain and the boarding plank are now "one piece" (attached by chain) - it works and looks great. All I need to work out now is how to paint the chain and keep its flexibility....

    If your rigging system is up to it, you could magnetize the ork boy's boots and use that as the anchor point. Then, if the nob wants to board, he serves as a counter-weight

    A Squeaky Waaagh!!

    Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

    Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
    From 'The Plucking of Gindoo Phlem' 
       
    Made in gb
    Ragin' Ork Dreadnought






    Albany, Australia

    The Ork boy's boots *are* magnetised, and this is what is now stopping the plank from descending too far. I was trying to magnetise the join between the chain and plank - but without success. A picture would explain it better, alas you will need to wait until next week now. Appreciate the thought though.

       
    Made in gb
    Repentia Mistress





    Glasgow, UK

    "If its worth doing, its worth doing well"

    Couldn't agree more
       
    Made in gb
    Ragin' Ork Dreadnought






    Albany, Australia

    Warning: Wall-o-text!

    Well, it has been a busy couple of weeks - mainly from a work perspective unfortunately - but there has been progress, and well, some fluff requirement going forward before painting... I am happy to say the greenstuff has been out three times, resulting in the completion (read - ready for painting) of the first Trukk and Skarag (da Big Mek), and the almost completion (read - needs basing before painting) of Morgrimm (well, a Mega Armoured Nob stand in for now) as well as 12 shoota boyz and a Nob. Sorry - no pics yet. I also have my spray gun now, so hopefully I can make short work of them... I am hoping to base the above on Monday night with the aim to base coat over Tuesday, Wednesday - or so goes the plan...

    From there I have a Deffkopta and two Trukks to complete, a Deffkopta and Bosspole Nob to start, and a Painboy to order - all before the 3rd July - arrrrrrrgh!

    On this note, with the next batch of painting to begin next week, inspired (most recently) by Gitsplitta's "Rebuilding the Mantis Warriors", its time to start sharing Da Dark Angelz Waaagh structure! Here's my first draft for comment, criticism and suggestions!

    What I want to achieve:
  • Cover the entire Force Organisation Chart
  • Mirror the Dark Angels Chapter structure, albeit from an Orky perspective
  • Pure awesomeness!


  • Here goes:

    DA DARK ANGELZ WAAAGH!
    All Waaaghs! include a numba of Warbosses and Oddboyz who stand aside from da kompany organisation. In da Dark Angelz these individuals are know as da Inna Circul. Membas of da Inna Circul may be assigned ta fight wiv a kompany in battle, an include da Chapta's Warpheadz, Weirdboyz and Painboyz.

    Da Chapta relies on a large support staff. Although each Warboss is an Ork, there are actually relatively few Orks in da Chapta's support staff, and most non-combatant roles are performed by da Chapta's Grotz. Da largest group of Orks in da support staff are da Chapta's Meks and Big Meks, who are aided in their tasks by hundreds of Grot Oilers.

    Each of da ten kompanies dat comprise da Chapta iz led by a Warboss, who has progressed thru da ranks of da Deffwing and iz a memba of da Inna Circul. He is attended by a Nobz mob, consisting of da Kompany Waaagh! Banna Bearer, Painboy and Kompany Champion, as well as other Nobz assigned to aid da Warboss in his duties. Each Kompany apart from da Deffwing also includes a Painboy, who presides over the Orks physical wellbeing and stirs their fury upon da field ov battle.

    Of da ten kompanies comprising da Dark Angelz, da first two are unique and do not follow standard Codex organisation. Da 1st Kompany is called da Deffwing and consists of Nobz. Membas of da Deffwing always fight in Mega Armour, and are never fielded in 'eavy armour as is the case with most other Chaptas.

    Da Rav'nwing is da name of da 2nd Kompany of da Dark Angelz. It is a highly specialised formation used for scouting and assault missions where speed is more important dan 'eavy firepower. To this end all of da Orks in da kompany ride on Warbikes, Warbuggies or Deffkoptas, which are organised into special units called attack or support squadrons.

    Da remainda of da Chapta iz organised along Codex lines. Da 3rd, 4th and 5th are Battle kompanies, each consists of up to six mobz of Taktikal Orks, two of Assault, and two of Devestatas. These three Battle kompanies form the main battle lines and generally bear da brunt of da fighting.

    Kompanies 6 and 7 are Taktikal kompanies, each consisting of ten Taktikal mobz. These act as a reserve which may be used to bolster da front line, launch diversionary attacks or stem enemy flankin moves.

    Da 8th Kompany consists of ten Assault squads. Dis highly mobile kompany is often equipped with Rokkit Packs, and is fielded in da assault role whereva a strong hand-to-hand fighting force is needed to storm an enemy strongpoint.

    Da 9th Kompany consists of ten Devestata mobz. It iz da most powerfully equipped kompany in da Chapta and is used to bolster defence points and provide long-range support.

    Da 3rd to 7th Kompanies are each able to field mobz of Kompany Veterans in da place of Taktikal Mobz, and dese Orks are essentially armed in a similiar manna to a Taktikal mob.

    Da 10th Kompany consists of a numba ov Grot squads. Dere is no formal size for dis kompany as da rate of recruitment/death iz not fixed.

    All of da kompanies, wiv da exception of da Deffwing, da Rav'nwing and da Grot kompany maintain Trukk transports for each of dere mobz and Nobz. Da Kommand mob ov each kompany 'as its own Battlewagon, and more are 'eld centrally by da Armoury, each being allocated to individual mobz as dictated by da needs of dere mission. Da Deffwing 'ave a permanent establishment of Battlewagonz for carrying Mega Armoured Nobz, and more are 'eld in da Armoury for use as requested by da Kompany Warboss on da spot.

    Many of da Battle kompanies an Reserve kompanies include a numba of Deff Dreads. Tis customary for Deff Dreads to remain a part of da kompany in which da Ork served before being permanently wired into an enclosed metal kan in which he fights, and 'is presence bolsters da kompany's fightin strength considerably. Deff Dreadz assigned to da Deffwing are particularly revered warriors.


    Da Inna Circul
  • Morgrimm "Da Lion" Grimork (Counts as Ghazghkull, replaces Supreme Grandmaster)
  • TBC (Counts as Mad Doc Grotsnik, replaces Interrogator Chaplain)
  • TBC (Counts as Old Zogrot, replaces Master Librarian)
  • Warpheads/Weirdboyz (replaces Librarians)
  • Skarag Mekslag (Big Mek, replaces Master of da Forge)


  • Da Deffwing
  • Mega Armoured Warboss (replaces Master)
  • Kommand Mob - 10x Mega Armoured Nobz, Battlewagon Transport, Trukk
  • 10x 10x Mega Armoured Nobz
  • 10x Battlewagon Transports
  • 10x Trukk Transports
  • 3x Deff Dreads


  • Da Rav'nwing
  • TBC (Counts as Wazdakka, replaces Master)
  • Kommand Mob - 10x Nob Bikers, Painboy
  • 4x 10x Nob Bikers, Painboy, 5x Deffkoptas, 3x Buggies
  • 6x 12x Warbikes, Nob, 5x Deffkoptas, 3x Buggies


  • BATTLE KOMPANIES
    3rd Kompany
  • Warboss
  • Kommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport
  • 1 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Snikrot, Nob
  • 2 - 15x Burnas, 3 Meks
  • 3 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launchas
  • 4,5,6 - 30x Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha
  • 7 - 20x Stormboyz, Zagstruk, Nob
  • 8 - 30x 'Ard Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk
  • 9 - 15x Lootas, 3x Meks
  • 10 - 15x Tankbusters, Nob
  • 3x Deff Dreads


  • 4th Kompany
  • Warboss
  • Kommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport
  • 1 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob
  • 2 - 15x Burnas, 3 Meks
  • 3 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launchas
  • 4,5,6 - 30x Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha
  • 7 - 20x Stormboyz, Nob
  • 8 - 30x Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk
  • 9 - 15x Lootas, 3x Meks
  • 10 - 15x Tankbusters, Nob
  • 2x Deff Dreads


  • 5th Kompany
  • Warboss
  • Kommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport
  • 1 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob
  • 2 - 15x Burnas, 3 Meks
  • 3 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launchas
  • 4,5,6 - 30x Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha
  • 7 - 20x Stormboyz, Nob
  • 8 - 30x Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk
  • 9 - 15x Lootas, 3x Meks
  • 10 - 15x Tankbusters, Nob
  • 2x Deff Dreads


  • RESERVE KOMPANIES
    6th Kompany (Taktikal)
  • TBC (Counts as Badrukk, replaces Master)
  • Kommand Mob - 10x Flashgitz, Painboy
  • 1,2 - 10x Flashgitz, Painboy
  • 3 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob
  • 4 - 15x Burnas, 3 Meks
  • 5 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha
  • 6,7,8,9,10 - 30x Shootas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk
  • 3x Deff Dreads


  • 7th Kompany (Taktikal)
  • Warboss (Shooty)
  • Kommand Mob - 10x Flashgitz, Painboy
  • 1,2 - 10x Flashgitz, Painboy
  • 3 - 15x Kommandos, 2 Burnas, 2 Big Shootas, 2 Rokkit Launchas, Nob
  • 4 - 15x Burnas, 3 Meks
  • 5 - 30x 'Ard Shootas, Nob, Trukk, 3x Big Shoota, 3x Rokkit Launcha
  • 6,7,8,9,10 - 30x Shootas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk
  • 2x Deff Dreads


  • 8th Kompany (Assault)
  • Warboss (Assaulty)
  • Kommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport
  • 1,2,3 - 20x Stormboyz, Nob
  • 4 - 30x 'Ard Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk
  • 5,6,7,8,9,10 - 30x Sluggas, Nob, 3x Big Shootas, 3x Rokkit Launchas, Trukk
  • 5x Deff Dreads


  • 9th Kompany (Dakka)
  • Big Mek (Shokk Attack Gun)
  • Kommand Mob - 10x Nobz, Painboy, Trukk, Battlewagon Transport
  • 1,2,3,4,5 - 15x Lootas, 3x Meks
  • 6,7,8,9,10 - 15x Tankbustas, Nob
  • 5x Deff Dreads


  • 10th (Grot) Kompany
  • Runtherd
  • 10x 30x Grot mobs, 3x Runtherd, 3x Support weapons
  • 10x 3x Killa Kans


  • ARMOURY
  • Big Meks (replaces Techmarines)
  • Grot Oilers (replaces Servitors)
  • Trukks
  • Looted Wagons (Transport/Boomwagon)
  • Battlewagons (Transport/Killakannom)


  • Let me know if I missed anything!

    Now, where this is really important, is for deciding the markings for da boyz and trukks about to be painted! I hadn't really thought things out this far when I painted my initial boyz - so I am not too worried if some of the markings don't match up with them. They are Orks afterall - as I think someone mentioned before - it would be likely that some would get their symbols wrong or mixed up... Still, it does leave me problem of distinguishing mobz of boyz. I could, for example, do one of my Shoota boyz mobz with black guns instead of red. I'll have to think about this some more, and await your excellent suggestions.

    The other issue is where do I want to start? Easiest is da Deffkoptas - obviously they are part of da Rav'nwing. The way I have it structured above they can be numbered 1 - 10. I have a preference to save my better work for later, hence my preference would be for (lucky) 7 and 8 rather than 1 and 2. Harder is da boyz. Again, based on the idea that I will get better as I progress, I am inclined to put them in kompany 4 or 5 rather than 3, and then mob 5 or 6 rather than 4...

    Anyway, enough from me - over to you! If you managed to get this far, thank you and well done!

    Arakasi.







       
    Made in gb
    Lone Wolf Sentinel Pilot





    where am I? *looks around* Well i'm...errr...I...I...don't know!

    haha, lol...grot company!

    It all looks fine, I'm not sure about doc grotsnik being the best Chaplain comparison...he sounds more likean apothecary.

    When are we gonna to finally clash Arakasi?? Hmm?!?

    Imp. Monkey




    MAY YER BOLTER NAE FALTER!!!! 
       
    Made in gb
    Veteran Wolf Guard Squad Leader






    Reading, England

    Very nice, a really cool idea

    30K Blog: hobbyfromtheaett.blogspot.com

    Bran Redmaws Great Company - 5500pts
    30K Space Wolves - 1500pts
    Deathguard -2300 pts  
       
    Made in gb
    Ragin' Ork Dreadnought






    Albany, Australia

    troy_tempest wrote:"If its worth doing, its worth doing well"

    Couldn't agree more


    I'm looking forward to seeing your new stuff on July 3rd...

    Imperial Monkey wrote:haha, lol...grot company!

    It all looks fine, I'm not sure about doc grotsnik being the best Chaplain comparison...he sounds more likean apothecary.

    When are we gonna to finally clash Arakasi?? Hmm?!?

    Imp. Monkey


    There is no real Chaplain equivalent in Orks - though I am open to suggestions. Meanwhile, I'm thinking of having Painboyz take both Apothecary and Chaplain roles, and hence Interrogator Chaplains as well. Of course, the only differentiation between Painboyz in Orks (currently) is the Mad Doc. He also strikes me as being unhinged enough to lean more towards inflicting pain than healing, hence Interrogator Chaplain... At least it will give me a way to differentiate Painboyz - either in white or black or some combination of the two. Not that Da Dark Angelz were meant to be Pain Boyz heavy...

    The other close representation for Chaplains is Runtherds - but obviously only for Grots... Again though, I plan (barring awesome suggestions to the contrary) to do them in black. Again though, I don't have any Grots in my current force, so its currently not a pressing issue...

    As for clashing - soon enough! I have a week off early in June which may work out I wish my Battlefoam inserts would make an appearance before then though - Da Big Mek is now too big for my current carry case...

    Young_Logan wrote:Very nice, a really cool idea


    Thanks! Feel free to contribute any ideas. The going is slow, but I'll get around to them eventually!



    Additional update - trapped in an airport awaiting volcanic ash to clear - Da Painboy 'az bin ordered!

       
    Made in gb
    Calculating Commissar






    Reading, Berks

    Wow. That's a lot of planning you've done there. Are you planning on just doing bits, or working up to the entire Chapter?

    I think you'd like the IA8 book as it's got some great options for your Kompany warbosses

    Grahkrag allows you to take 1 Nob/Meganob unit as Troops and removes the limit on Ardboyz mobs. Maybe useful for a taktikal mob?

    Skalk makes 1 unit of Loota mob a troop choice, maybe good for the 9th Company

    Your Grot kompany needs some Grot tanks, spanner boyz and grot bomz (I forget their actual name); plus there seems to be a need for Whirlwind and Vindicator replacements to add a bit of siege weaponry. I'm sure IA8 offers up a few options there with additional weapons for your Trukks.

    The benefit of IA8 is a number of the new units are listed as being officially options for the Ork codex, rather than being ForgeWorld/Apocalypse only units.


    You have, however, made me want to make some Orks that think they are Elysians, with looted Valkyries and Drop-Dreds

    This message was edited 2 times. Last update was at 2010/05/17 14:35:18


       
    Made in gb
    Ragin' Ork Dreadnought






    Albany, Australia

    endtransmission wrote:Wow. That's a lot of planning you've done there. Are you planning on just doing bits, or working up to the entire Chapter?

    I think you'd like the IA8 book as it's got some great options for your Kompany warbosses

    <snip details of IA8>

    You have, however, made me want to make some Orks that think they are Elysians, with looted Valkyries and Drop-Dreds


    This is what happens when you spend too much time in airports... I'd like to work up to a full Force Organisation Chart - ie 3 of every unit (2 of HQs), but for now I'll just be happy to get my 1000pts finished. I guess when I eventually get to Apocalypse level I can start thinking about filling out da komplet Chapta...

    Yes - I have my eye on the IA8 book. May need to order sooner rather than later (but... must... avoid.... distractions....)

    I know you want to do Orks. You know you want to do Orks. Just do Orks already! (Well, after you've completed your 1000pts for Silver Sorceror)

    Successfully based my Warboss stand-in (Meganob), 12 Shootas and their Nob. Even have pictures - wahoo!











    Arakasi


       
    Made in be
    Liberated Grot Land Raida






    Belgium

    Love the models, especially the big mek, he has real character! Is it me or is the cloak a bit thin on the meganob?

    A Squeaky Waaagh!!

    Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

    Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
    From 'The Plucking of Gindoo Phlem' 
       
    Made in gb
    Ragin' Ork Dreadnought






    Albany, Australia

    CommissarKhaine wrote:Love the models, especially the big mek, he has real character! Is it me or is the cloak a bit thin on the meganob?

    You know, at first I thought you meant the thickness - originally it was just a flat piece of leftover GS, which did indeed look too thin. I added some GS strips and blended in as per whatwhat's tutorial and was happy with the added depth. But then I realised you probably meant the width. Just goes to show how my concerns can colour my interpretations! I guess it is more a cape than a robe. The largest GS job I have attempted so far, so I was wary of going overboard. I also didn't want to obscure the Meganob detail. Also, although he will be currently standing in for my Warboss, he is only a Nob - just building up to the real thing!

    Still, a Warboss surrounded by a Meganob retinue, robes billowing out behind them, would look really cool...

    Not sure I have the time to update him - is it worth trying? He is my original Meganob test model. Funnily enough his arms were my first failed attempt at magnetisation. The magnets are still in there, but those arms aren't coming off! On the upside, I have learnt a thing or two since then, and am currently redoing the magnets in my Deffkopta and finishing it up...


       
    Made in gb
    Calculating Commissar






    Reading, Berks

    I'm not sure I want a second horde army just yet. Besides which, I've still got my Red Scorpions to finish first!

    I've got to agree with CommissarKhaine though. The cloak is a bit too narrow and straight. Cloaks aren't, traditionally, straight; they are more wedge shaped so that they can wrap around the wearer and offer some warmth/cover. Not really a consideration for an Ork in armour, I know

    Your best bet (both in terms of speed and looks) is to widen the bottom so that it looks all billowy and then make the top half look like it's gathered up (so it stays the same width it is now) to look like it's purposefully being kept out of the way of the gubbinz.

    An example of gathered fabric, for reference :

    This message was edited 1 time. Last update was at 2010/05/18 09:24:14


       
    Made in gb
    Ragin' Ork Dreadnought






    Albany, Australia

    Well, let it not be said that I don't listen to my commentors! Work put a hold on undercoating this afternoon, so I will do this tomorrow morning - but I will hold off on the Meganob for more thought and potential billowing. Its not like I am in short supply of models to basecoat....

    Work instead continues on da Deffkopta. Sorry, no pics - but basically just getting the magnets back to where they were - ie bomb now reattaches and rokkits and big shootas are now swappable. Did manage to finally work out a way to attach the megablasta so that I was happy with it - the driver can now wield it in his left hand. Still trying to decide what to do with the buzzsaw - everything seems to want to make the Deffkopta front heavy...

    Arakasi

       
    Made in be
    Liberated Grot Land Raida






    Belgium

    Looking forward to the pics . An idea I rejected on my deffkopta because of of a lack of bits were killa kan arms with the buzzsaws attached to the side (between engine and rokkits). What I've done on my dual deffkopta is add one killa kan arm between the landing gear, which looks cool. Not top heavy, but very bottom-heavy .

    A Squeaky Waaagh!!

    Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

    Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
    From 'The Plucking of Gindoo Phlem' 
       
    Made in gb
    Ragin' Ork Dreadnought






    Albany, Australia

    I feel your pain. My Apache style Deffkopta is quite stubby, and trying to place saws at the front or underneath simply overwhelms the aesthetic. I was having the same issue with the Megablasta - which is also very chunky. In the end, I just don't think my design allows for it. I have worked out a way to attach the Nob weapon with the saw end a bit like the Ork pilot is playing Polo. Of course, it does mean if I take the Buzzsaw and Megablasta he won't actually be holding on to the handles, but hey - he's a Rav'nwing pilot (not to mention, an Ork, or that I am unlikely to take a Megablasta for now...)

    I'll just have to build the second one around the buzzsaw/megablasta I think that may rule out Avatar style (which was my preference), maybe Thunderhawk or Landspeeda style... Too many ideas!

    Only managed to prep everything for undercoating this morning, so the main event waits for this afternoon (work willing) else tomorrow morning - promise!

    Arakasi

       
    Made in gb
    Calculating Commissar






    Reading, Berks

    Going back a few posts, you were trying to work out what the orky equivalent of the Chaplain was. I'm just reading through the Ork codex and from a fluff (if not game) perspective, I think the Runtherds are probably a pretty good fit for Chaplains as they are both keepers of tradition, help guide the Klan/Chapter and both carry round great big sticks for beating people

    Plus any Orky version of a Crozius would be fun to make.

    IA8 and the pure WIN of your stuff has finally tipped me over the edge into Ork-dom. Finally. Once the Malfians are done for Nottingham, I shall be starting Da' Elee-shun Waaaargh!; a klan from Kastorel-Novem (the IA8 location) who became obsessed with the Elysians, their flyin' gubbins and speedy buggies. There may also happen to be a Snikrot stand-in planned (in-my-HEAD) called Shaddo Kapt'n Kro; Masta ov da Sneakies

    This message was edited 1 time. Last update was at 2010/05/19 20:13:50


       
    Made in us
    Renegade Kan Killin Orks





    San Francisco, CA

    I'm with endtransmission o the Chaplain/Runtherd. They are a perfect match.

    I can't wait to see 'em painted. I can't stop oogling that trukk. You have raised the bar to be sure.

       
     
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