Switch Theme:

[pics] blood conquers part 29  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





Vallejo, CA

Welcome to game 29 of the Blood Conquers All series. To view other reports in this series, click here.

As the Rules of Engagement escalation league continued to round 2, my opponent came up as our resident goateed chaos player.


THE CHALLENGER: Chaos for the Chaos god!
750 pts.

Chaos Lord
- MoT, demon weapon, other upgrades

10-man CSM squad
- MoK, upgrades
- Rhino, demonic posession

10-man CSM squad
- MoT, upgrades
- Rhino


THE DEFENDER: Blobs for the Blob throne!
750 pts.

CCS
- Master of Ordnance, lascannon

Zonhaim Assassin (Marbo)

PCS
- autocannon
PIS
- power weapon, commissar with power weapon
PIS
- power weapon
HWS
- 3x missile launchers

PCS
- grenade launcher
PIS
- power weapon, commissar with power weapon
PIS
- power weapon
HWS
- 3x missile launchers


Strangely enough, deployment once again came up as spearhead. My opponent's mission was to hold more of the objectives on the board than me. Mine was to hold two objectives that were randomly determined. For sanity, I put the ones I needed to take in blue and the ones I didn't in pink. I rolled to go first and took it.

At deployment, the field looked like this:



My deployment was basically a copy of what I had last time. CCS in the middle, blobs on the sides, and PCSs on the wings. My home objective would be pretty easy to take, as all I needed to do was mosey a HWS downstairs once the rhinos were sufficiently neutralized. Naturally, the other objective would receive the focus of the rest of my army. My secondary was, like last time, to have two units in my opponent's deployment zone. Like last time, given that my opponent had so few units, this would be an understandably difficult chore for him.

My opponent, on the other hand, had a much more uphill battle. He didn't just need to keep me off the center objective, and keep my units out of his deployment zone, but he needed to break THROUGH my mass of troops, and do it with enough time and resources to be able to clear me off of a second objective. This he needed to do while still leaving one of his two troops choices back to hold an objective after the breakthrough. Needless to say, a seize ground style mission was going to be very difficult for my opponent on this one.

My opponent fails to seize the initiative, and the game is on.


TURN 1

Report concerning the action on: 17 Theos
Daxos Line

The preceding week had seen the woefully tardy collection of my forces. Day by day, new "companies" were brought up, with delays in supplying the men already present holding up the arrival of the rest of the men. This raw and terrible spell of un-punctuality is the very epitome of the hellishness of war.

In the mean time, I had been spending the week engaging in sporadic skirmishing action around the base of hill 413. The occupation of this sub-height would be a necessary step to the advance up Mt. Cos in the succeeding days and weeks. This probing action found the enemy disposition lax. It appeared to me that they had little intention of holding this outer perimeter, despite what I would naturally and most excellently consider to be a position most strategic.

After a week of relative inaction, my men were finally assembled. Eight entire groups, fully armed, and ready to advance up the low slopes of the mountain side. It is times such as these that a man can be no more proud than if he be a commander marshall of the forces of the Emperor, and his faithful servant, the king of Folera. I took a war council on the night of the 16th, and prepared my groups for an assault on the hill.

I spent the morning before the attack personally cleaning and polishing my whistle. After several prayers and incantations placed thereupon, I was ready to launch the assault. When I approached my position, I was met by an artillery forward observer. It seemed that one of the many reforms as of late had been to ensure that infantry units were accompanied by appropriate supportive firepower. It was about time.

My troops gathered, they awaited only my signal to attack.




The game began with understandably little movement on my part. I'd have plenty of time to get to the center objective. What I wanted to make sure I did was to get onto the objective on my own terms.

Shooting saw a missile launcher team pass its BiD order on the khorne rhino and hit three times. Unfortunately, they couldn't see the front armor of the rhino, which means they hit the side at a 3+ cover save. The hits put down two pens and a glance, but the cover save killed both pens, while the glance shook the vehicle, which did absolutely nothing due to possession.

I then BiDed again on the CCS. Yes, there would be 3+ against the lascannon, but it would help the MoO hit its target, and the rhino wouldn't get cover against that. The lascannon hits and pens and is stopped by cover. The MoO calls down a barrage wildly off, but the reroll scores a scatter, but only 3". Unfortunately, the scatter is against the side, so it does nothing.

Meanwhile, the other missile launchers attack the Khorne rhino, but only score 1 hit, which fails to even glance, while the PCS autocannon shakes the Tzeentch rhino.

After this point, the field looked like this:



Having spotted with field glasses a perimeter force hiding near where my men were assembled, I decided to soften them up with a polite barrage of artillery fire. I pointed out my target from my perch high upon the ruins, and soon the enemy was drawing fire from my men. While I personally directed the fire of my lascannon, I could hear the master of ordnance mumble some coordinates into his radiological system.

Soon, the earth rocked and heaved violently as far-off artillery crashed into my enemy's position. After regaining my precarious footing nearly lost in the start, I shouted grand hurras to my men as the shells pounded our enemy. This, I say, is how it is done by the Imperial Guard!


In return, my opponent unloads his diet khorne berzerkers and with a good difficult terrain roll and a subsequent good run roll sees 10 MoK marines with a chaos lord dug in like a tick across all three levels of the ruins guarding the center objective. The other two rhinos advance towards the center of the field. Both pop smoke.

After this point, the field looked like this:




TURN 2

While my opponent's forces are temporarily split up, I rush everyone forward to hopefully get both blobs on a single CSM squad and wipe it out (or at least seriously hurt it), before my opponent's reinforcements arrive. Nearly everything would be focusing on those MoK marines.

That and my Zonhaim assassin showed up.



Because my opponent was able to spread out across multiple levels, I wasn't going to be able to kill that much with his demo charge. Given that my only other target was some smoked rhinos, I didn't have much of a choice. Hopefully, I'd at least get him to draw some firepower away from my blobs next turn. Heck, he might even get to participate in the assault!

With the combat engaged, I withdrew my whistle and gave a sharp blast. I once again personally directed the artillery fire upon my foe. Shell after shell exploded upon them, filling me with great glee and excitement.

My men bravely rushed forward at my command, straight into the jaws of the enemy and friendly fire alike. Hurrah!


Shooting sees me FomT on a missile launcher squad against the MoK which passes. Two hits put down a pair of wounds, but one is stopped by cover, even after the rerolls. Meanwhile, the CCS targets the Tzeench rhino with BiD. The lascannon hit, but once again was stopped by cover. The MoO scattered wildly with his first shot, but the order caused him to reroll a hit with 3" of scatter, ALMOST getting a full strength shot on the rhino. The other ML squad shot at the MoK marines, but the shots were foiled by inaccuracy and cover. The rest of shooting failed to do anything.

Except for the assassin, who threw his demo charge. My opponent had been able to pick off a marine from the bottom floor due to the FomT missile strike, and unfortunately, he was spread out too much on the second floor for me to get 4 models. I settled on chucking the bomb at the lower floor guys, and scattering 2", seeing all 3 still hit. All three hits wounded, and cover stopped one.

Having lost 3 models out of his 11-dude squad, my opponent makes a morale check and FAILS. As they have MoK, they don't get a reroll from their icon, and fall back 8", chaos lord and all!

After this point, the field looked like this:



In my opponent's turn, he prepares to roll to regroup with his CSM. Due to having to hoof it from the top floor last turn, one of them is still barely within 6" of the assassin. My opponent rolls for fall back and picks up a 7, putting one of his models off the board. The entire MoK force plus lord is comprehensively sent packing.

With only a single squad of infantry on the board, my opponent has no way to capture or contest more objectives than me, and with me now nearly firmly planted on both my objectives, it's very unlikely that he will be able to stop my uninjured army from completing my primary.

Doomed, my opponent concedes.


FINAL RESULTS

I won.

- That's right, ladies and gentlemen, you just saw me win a game because of luck.

- Otherwise, as mentioned before, this was going to be a tough fight for my opponent, even without that magical 8% chance of failing Ld10 cashing in. At this points level, it's going to be tough for a marks CSM player to field enough models to be terribly successful on an objectives-based game. Once my heavy weapons destroyed his no-cover rhinos, it would have been up to two squads to do a LOT of carnage in a short period of time. The one nice thing about this is that it shows the other end of the luck range for me. When I have staggeringly poor luck, I can manage a draw or a barely loss. When a single critical die roll turns favorably, well...

- So, this was my first try with the master of ordnance. He didn't do anything this game, but I was pleasantly surprised by how close he got to doing something this game. Plus, he allows me to draw little artillery explosions on my map.

- As for the heavy weapons, I'm once again unimpressed. I'm spending hundreds of points on stuff that's struggling to kill dozens of points of transports. They're already trying my patience...

MVP: Uhh... Marbo?

Hero of the Game: Marbo! Seriously, did you see how close that chaos lord and artillery fire was?

As the air blasted before me, I saw my wave of infantry bravely assault the ruins. I called a temporary halt to the artillery barrage, in the least so that I could monitor the condition of my men. When the dust cloud blew away in the breeze, I found that my men had broken through onto their objectives, with the enemy nowhere to be found!

Clearly, the traitorous scum realised their position was untenable when faced with the awesome and thoroughly brutalizing power of the Imperial Guard.

The rest of the groups in my line reported similar successes. My forces were now free to begin their trek up the mountain.

In grateful service,

Sir Daxos P. Clinton III - KAP, EKS, ICM - Foleran Armies in his Majesty's Royal Dictate.
Blood Conquers All




This message was edited 1 time. Last update was at 2011/01/18 05:05:09


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Sybarite Swinging an Agonizer





New Orleans, LA

Very good show. It is good to see the Daxos line earning its rations.

Armies:
4000+
2000
125 Khador
1500 Beastmen


W/L/D
14/11/10
4/1/3
 
   
Made in ca
Longtime Dakkanaut





Ya bud, you deserved that one!


Fun and Fluff for the Win! 
   
Made in us
Regular Dakkanaut



Minnesota ya

Another good battle report Ailaros though I have one concern, I thought the MoO is one shot only model so how were you able to fire twice?

 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

MoO can fire every single turn. you are thinking of a Chapter Master calling down its Orbital Bombardment.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

And yeah, if the the MoO only got one shot ever, he'd be probably the most useless unit in 40k. There's a reason no one uses orbital bombardments...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Stalwart Veteran Guard Sergeant





Denver, CO

It appears as though your luck didn't neccesarily improve, but has started to spread to your opponents!

Thank you for another great battle report!

40K:
Tarus 7th Regiment "Dragoons": IG 2500+ points
Speed Freaks: Orks 2000 points
Soul-Forged Angels: Blood Angels WIP
DzC:
PHR: 500 points
Hordes:
Trollkin: 50+ points 
   
Made in us
Hardened Veteran Guardsman





Denver CO

Congrats on the win, and it's nice to see luck on your side for once.
   
Made in fi
Major




Ailaros wrote:And yeah, if the the MoO only got one shot ever, he'd be probably the most useless unit in 40k.

ethereal(tau priest) is far more useless


   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

darkdm wrote:It appears as though your luck didn't neccesarily improve, but has started to spread to your opponents!

Heh, specifically this one. The last time I played against this guy, Abbadon and his terminator retinue deepstruck straight onto my ogryn and exploded in a horrific fireball.

The problem is that this particular opponent does vaguely risky stuff, and then is HORRIBLY punished for it. That and he takes a low-unit army, which means any one little piece of bad luck is much more detrimental to him than it is for someone like me.

Devastator wrote:ethereal(tau priest) is far more useless

Why, what does(n't) he do?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Sybarite Swinging an Agonizer





New Orleans, LA

Devastator wrote:
ethereal(tau priest) is far more useless




The ethereal can take a retinue of fire warriors with a BS of 4, and makes any unit he joins fear less. The Etherial also allows you to re-roll leadership tests provided your forces are in line of sight. Not something I consider worthless. I think people do not understand the idea of a delicate buff giver, and expect a roided up melee monster to be an HQ.

The Tau Etherial has kept my forces from crumbling on numerous occasions because it is not hard to fail a LD 8 test.

Armies:
4000+
2000
125 Khador
1500 Beastmen


W/L/D
14/11/10
4/1/3
 
   
Made in us
Regular Dakkanaut



Minnesota ya

calypso2ts wrote:MoO can fire every single turn. you are thinking of a Chapter Master calling down its Orbital Bombardment.


lol I don't know why I thought he was a one shot model, I've avoided him because I thought that for some reason. I'm going to have to try him out in my next game.

 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

that game made me lol... you really took it to em!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in ca
Pauper with Promise




Nova Scotia, Canada

i like the HWT in the second pic. i can never get my guys to balance like that lol

Sisters of Battle 40W/ 19L/ 15D
Raven Guard 34W/ 16L/ 11D
Catachan W/22 L/17 D/8
 
   
Made in us
Missionary On A Mission





poontangler wrote:
Devastator wrote:
ethereal(tau priest) is far more useless




The ethereal can take a retinue of fire warriors with a BS of 4, and makes any unit he joins fear less. The Etherial also allows you to re-roll leadership tests provided your forces are in line of sight. Not something I consider worthless. I think people do not understand the idea of a delicate buff giver, and expect a roided up melee monster to be an HQ.

The Tau Etherial has kept my forces from crumbling on numerous occasions because it is not hard to fail a LD 8 test.


While that is all well and good, you forgot the major part: If that T3 model dies, your entire army must take a leadership test. That is why people don't like him.
   
Made in us
Sybarite Swinging an Agonizer





New Orleans, LA

AdeptSister wrote:

While that is all well and good, you forgot the major part: If that T3 model dies, your entire army must take a leadership test. That is why people don't like him.


Heaven forbid you don't put the unit someplace safe(Like IN COVER) and attached to a squad.

Armies:
4000+
2000
125 Khador
1500 Beastmen


W/L/D
14/11/10
4/1/3
 
   
Made in us
Awesome Autarch






Las Vegas, NV

Nice report, dude. Your army looks really good. Too bad your opponent's isn't painted!

I like the unit indications on the pictures, may have to steal that idea!

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks, everyone!

Reecius wrote:Nice report, dude. Your army looks really good. Too bad your opponent's isn't painted!

I like the unit indications on the pictures, may have to steal that idea!

Thanks! You should see the others. Needless to say, they're a little more longer and more involved than this one



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Awesome Autarch






Las Vegas, NV

That is a good idea to create a blog to house your reports for ease of viewing.

Haha, another idea I may have to pilfer!

   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Wow, that was......short
Great report!


Automatically Appended Next Post:
Another quick and sort of unrelated question Ailaros...

Could you let me know the rough size of the WHFB fortress scenary that you use? I've never seen on IRL and the GW site doesnt say anything about the size or hight of it!

This message was edited 1 time. Last update was at 2011/01/20 11:43:56


   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Cool, if short (not that I can talk!), report. Always nice to see those absurd, low probability outcomes happen - especially if it's bad and it happens to your opponent! (or good, and to you)

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

Gorechild wrote:Could you let me know the rough size of the WHFB fortress scenary that you use? I've never seen on IRL and the GW site doesnt say anything about the size or hight of it!

The height from the base to the top of the wall is a little under 4", while the parapets go up another quarter to half an inch. Their length is about 8". I can get you more exact measurements next time I'm at the game store.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Shas'ui with Bonding Knife





I wanna go back to New Jersey

Everytime the MoO was mentioned I kept imagining he was making cow noises into the headphone/mic thing. Besides that, I really loved those photoshopped blasts and craters, they added a nice effect.

Awesome report!

bonbaonbardlements 
   
Made in us
Impassive Inquisitorial Interrogator





Anywhere worth being

I do so enjoy your bat reps Ailaros.

Over the past month, I've read every single report on your blog, and come to love the fluff and paint job of the men of Folera.

Keep it up!

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
Made in se
Dakka Veteran




Oh no, I was really looking forward to seeing this one fan out.

Congrats on the win though, I'm impressed.
   
Made in us
Angry Blood Angel Assault marine





New Jersey

Good job! Another nice victory for Guards aswell as this battle.
   
 
Forum Index » 40K Battle Reports
Go to: