Hey folks! You can find my battle reports for the other games in the
GT here:
Game One
Game Two
Game Three: You're reading it!
Game Four
Game Five
This weekend I made the eight hour drive to San Antonio, TX for the Alamo
GT. I had originally planned on taking my Necron Wraith Wing, but my wife does the painting around here, and she was under the weather for the last two weeks and didn't get a lot of painting done, so we didn't get the Monoliths done. I don't mind going to
RTTs or
FLGS tournaments with unpainted models, but not traveling long distances for a Grand Tournament. Worse...I sent in the wrong Dark Eldar list! I wych cult and my kabal are both labeled "2,000
DE.xls" in different places on my desktop, and I didn't realize until I printed out my lists Friday when I was leaving work that I had sent in my Kabal "Darklight Storm." And what I had sent was a modified version of my usual Darklight Storm that I had never actually used before; I made it to playtest a slight tweak in wargear for units.
Darklight Storm
HQ: Baron Sathonyx
HQ: Haemonculi with Shattershard, Crucible of Malediction, and Animus Vitae
Troop1: 5x Warriors with 1x Blaster // Venom with Dual Splinter Cannons
Troop2: 5x Warriors with 1x Blaster // Venom with Dual Splinter Cannons
Troop3: 5x Warriors with 1x Blaster // Venom with Dual Splinter Cannons
Troop4: 5x Warriors with 1x Blaster // Venom with Dual Splinter Cannons
Troop5: 5x Warriors with 1x Blaster // Venom with Dual Splinter Cannons
Troop6: 9x Wyches with Haywire Grenades // Raider with Flickerfield and Torment Grenade Launcher
Elite1: 4x Trueborn with 4x Blasters // Venom with Dual Splinter Cannons
Elite2: 4x Trueborn with 4x Blasters // Venom with Dual Splinter Cannons
Elite3: 3x Trueborn with 3x Blasters // Venom with Dual Splinter Cannons
Fast Attack1: 3x Beastmasters, 4x Razorwing Flocks, 5x Khymerae
Heavy Support1: Ravager with 3x Dark Lances and Flickerfield
Heavy Support2: Ravager with 3x Dark Lances and Flickerfield
Heavy Support3: Ravager with 3x Dark Lances and Flickerfield
1,996 points
List Analysis
-Baron Sathonyx is actually the core of this army for his +1 to go first ability. Dark Eldar are most potent during an alpha-strike, and anything they can do to help get that alpha-strike is worth doing.
-The beast unit itself is a decent unit, but primarily exists to give the Baron a unit to hang with. The Baron is jump infantry, so can't embark on a raider or venom, and I don't want him floating around by himself getting sniped down. It works out rather well since beasts don't have grenades and couldn't use their nifty I6 and I5 if they had to assault through cover. The only decent saves in the unit are the 4++ on the Khymerae, but those are important to save for close combat power weapons. That makes the Baron's +1 cover save a perfect match for beasts! The only downside to the unit combination is their mismatched movement and assault speeds. The Baron can move 12" and assault 6", and the beasts can move 6" and assault 12". They're both fleet, but together they can only move 6" and assault 6". I've found after practice and testing that I can pretty accurately judge when to leave the Baron attached, and when to separate him so that I can get a 12" charge on the beasts.
-Each warrior venom has dual purposes. The venoms are potent anti-infantry, while the unit inside can add its own potent anti-infantry with 8 poison shots rapid-firing at 12" with a STR8 AP2 shot getting a terminator killer shot in there, or serving as a potential anti-tank addition.
-Flickerfields on Everything! Nightshields are pretty useless against almost everything that shoots at tanks, but a 5+ invulnerable save works in both close combat and ranged combat; and theoretically giving me 1/3 more vehicles! Every melta against a ravager that pings off my flickerfield is a little personal victory.
-The wyches in this army primarily exist to make this a
TAC army. Lances don't work against Monoliths or Blessed Hull, so haywire grenades fill the gap against things which I don't have the ability to kill. They're a decent assault unit, but have no Agonizer. My opponents keep being surprised at that fact - but at the end of the day, I don't have 25 points to spare for it.
-The Haemonculi is there to pass a pain token on to the wyches unless the wyches get a

for their drug and start with one - in which case he couldn't pass the pain token over, so he instead starts with a Trueborn unit. Don't ask about the Animus Vitae; it doesn't do anything to help him, and is only there because this wasn't a tested variant of my Darklight Storm.
Game Three Opponent: Kingsley Coppinger's Mantis Warriors
HQ: Sicarius
HQ: Librarian with Terminator Armour, Gate of Infinity, Null Zone
Troop1: 10x Tactical Marines with a Power Fist, Combi-melta, melta gun, lascannon in a Razorback with a twin-linked assault cannon
Troop2: 10x Tactical Marines with a Power Fist, Melta gun, lascannon in a Razorback with a lascannon and twin-linked plasma gun
Troop3: 10x Tactical Marines with a Power Fist, melta gun, multi-melta in a Rhino
Troop4: 5x Scouts with shotguns and a combi-melta
Fast Attack1: Land Speeder Storm with a multi-melta
Elite1: 5x Assault Terminators with 3x Thunderhammer/Stormshields and 2x Lightning Claws
Elite2: 5x Terminators with 1x Heavy Flamer and 1x Chain Fist
Heavy Support1: 5x Devastators with 3 Missile Launchers and a Multi-Melta
Heavy Support2: 5x Devastators with 3 Missile Launchers and a Multi-Melta
KILL THEM... KILL THEM ALL!!:
The enemy's forward post destroyed, it is now time to root out his main column. Now is the time to break the back of the enemy's forces on Alamo Prime. Your forces advance through the pre-dawn darkness with one goal, and one goal only... KILL THEM ALL!!!!
Objective: Annihilation
Deployment: Dawn of War
Special Rules: Rulebook Default, Night Fight Turn 1 (Dawn of War)
Duration: 6 Turns
Secondary Objective:
LEAVE NONE TO TELL THE TALE! Reduce all enemy units to half strength or below. In cases of units that start the game as a single model (Independent Characters, Monstrous Creatures, etc.), they are at half strength if they have suffered more than half the number of Wounds on their profile. In case of vehicles, they are at half strength if they are suffering from the effects of any Damaged result. If both players satisfy the objective, neither receives the objective points.
"We're gonna need a lot more men." - Davy Crockett
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Pre-Game Tactical Assessment:
Kingsley and I are both at maximum points, which is a curiosity to me; I wouldn't expect to see a Vanilla Marine list like across from me during game three of a
GT. So I've got mixed feelings - this isn't an army that I expect to cause me any problems, but he's also sitting at the top of the rankings with me, so I can't dismiss the game off-hand. His devastator squads are on foot, and we're playing Dawn of War, so they're going to have to foot it onto the board. They can't fire all those nasty missiles when they move, so they're less of a threat than they otherwise might be. On top of that, he's only got two razorbacks and one lascannon between them...I've got the advantage on ranged firepower from the start, and those devastators can't split fire like longfangs. In the end, I'm confident about the game, but wary because he's at maximum battle points.
We roll for deployment and I win! I elect to deploy and go first, and declare that everything is in Dawn of War reserves. Kingsley chooses not to combat squad his marines since we're using killpoints, and deploys Sicarius and two tactical marine squads both in cover.
Kingsley attempts to seize and fails, Sicarius lets him reroll and he tries again and fails.
Dashofpepper Turn One:
All my vehicles roll onto the board 12" while the beasts move on 6". I've centered my movement onto the board around the middle of the board where he's deployed. All my vehicles have Night Vision, so I have a decent chance of getting some shots in, but I'm not expecting any particularly good results.
Much shooting later (and nightfight rerolls where needed) I've taken down six of ten tactical marines in the closest unit; he passes leadership; my beasts run forward a few inches.
Here's a shot of of the table as he's starting to deploy - I think my beasts ran 3-4".
Kingsley Turn One:
His razorbacks move on along with his devastators and other tactical squad. His scouts and landspeeder storm are in reserve outflanking. His librarian and assault terminators move onto the table and he declares that his shooty terminators are deep-striking. I'm a little confused by the picture because the razorbacks tried firing at me (and didn't make Nightfight) but they look to be 8-9" on the table, which even a 6" move with a side armour to the front followed by a pivot wouldn't get. I'm guessing that the tactical marines got a 6" run because of their positioning. His rhino is empty and stays in reserve as well. One of his devastator squads is in the middle of all those tactical marines and the other devastator squad moves up on top of a hill to the far left. We have a short discussion on that - when we discussed terrain at the beginning of the game, we declared the hills to be
TLOS terrain, and difficult to get on top of; they're 3" tall. He moved his devastators up behind it it, then put them on top with his run move, which I questioned. He said that he didn't remember us calling the hill terrain...I let it go because while he was putting himself in optimal firing position against me, he was also exposing his unit to get fired ON by me, and I'd get to shoot him before he shoots me.
His shooting phase doesn't range me with anything during nightfight, and we move to my turn.
Dashofpepper Turn Two:
I move up 12" and start mass disembarking. A 6" move with my venoms wouldn't be enough to put me in rapid fire range with my troops, so I decide to risk exposing myself for a full on alpha-strike. My wych raider moves up 12" and disembarks my wyches; the haemonculi stays inside but gives the pain token to the wyches for Feel No Pain. My beasts make their best time into the cover behind the buildings, and my warriors and trueborn line up for shooting. I have three venoms on the left to shoot at the devastators on the hill that you can't see in this picture along with triple lances from a ravager; I plan on dumping the other two into the two razorbacks, and have lined them up to be able to shoot at either depending on what happens. Two trueborn units on the left are also intended to shoot at his razorbacks, with the third deploying out the vehicle hidden behind the building into cover. I've lined them up so that they should be able to get a clear shot at his devastators - with three in the open and two behind one of his tactical marine units.
Here's a close shot of the front of the combat zone. Four tactical marines and Sicarius to the front; I intend to dump the wyches into them. I expect to get counter-assaulted by his assault terminators, and Null Zone is going to make it painful, but I'm happy to trade killpoints - taking down a lascannon and a melta (and multimelta) in a tactical squad in exchange for my wyches is protection for my vehicles, and I think its a fair trade. You can also see my trueborn on the right looking at his devastators ominously.
And...here's the right side of the combat zone. Two warrior squads ready to rapid fire, venom splinter cannons for backup, and the trueborn blasters looking to beat up some devastators.
Ravager on the left open up on his razorback and scores a shaken and immobilized result.
The other ravager shoots at the other razorback and whiffs - I lined it up for a pretty good shot, but he claimed cover from the leafless tree in the middle and his terminators. From the positioning of my ravager, he had a librarian terminator covering the left tread, and the scraggly tree....eh.....I let him have cover anyway because I didn't think it would make much of a difference. My trueborn followed up with blasters and got a weapon destroyed result through.
I leave the tactical marines and the terminators alone and focus on the devastators. Triple venoms on the left and a ravager take down the five on the left. Getting cover on his devastators on the right from my trueborn comes up...and I give him the benefit on this one too since I've got plenty of other shooting to make sure they go down. Between the trueborn and the splinter cannons, those five go down too. The two units of warriors on the right rapid fire + blaster into the tactical marines in cover on the right and kill two of them.
I assault into his tactical squad + Sicarius with my wyches and lose three wyches in exchange for doing one wound to Sicarius and taking down three of the four tactical marines. He passes leadership and we stay locked in combat.
Kingsley Turn Two:
His Landspeeder Storm and the scouts inside show up on my left flank by my ravagers. His shaken/immobilized rhino smokes, and his terminators move up to loom menacingly around my wyches. Null Zone goes off again, and my wyches mystically start dodging slower!
His weapon destroyed razorback moves around the terrain and smokes, while his unmolested tactical squad moves up between my trueborn and towards my warrior units. I suspect a multi-assault is en route.
The landspeeder storm on the left moved in 12" to get within multi-melta doubletap range on my ravagers. We have another chat at this point; he attempted to fire the scouts combi-melta and shotguns at my ravager after moving his landspeeder 12". I explained that passengers can't fire after the vehicle moves cruising speed. He moves his landspeeder back 6" and starts to deploy his scouts...and I stopped him - while I had given him the advantage on wiggle room for everything thus far, he'd already been shooting his tactical marines in cover at me, and going back to the movement phase...back to his reserve deployment actually to redo a move...I would let it pass in a friendly game, but not in a
GT. The speeder's multi-melta fired at my ravager and misses.
Assaults! His terminators pile into my wyches, and his tactical squad on my right multi-charges my trueborn and both warrior squads. *sigh* Again, I've got an uncomfortable feeling here because the assault rules..and his assault range on
2D6 don't let him hit all three units...he's got to take a bit of extra movement to get the warriors on the far right...but as before, I let him have it anyway; in the interest of getting a good sportsmanship score I've been letting stuff pass. While I'll lose four units this turn...I still expect the game to end with me tabling him, and I'll get the win anyway. In the terminator assault, I put two mandatory wyches into Sicarius and the other four into his lone remaining tactical marine. I couldn't seriously damage the terminators anyway, and if I'm going to lose my wyches to power weapons and null zone, I want to make sure that the remaining tactical marine dies and I get the killpoint. The marines dies, followed by my wyches and the terminators consolidate.
The combat on the right....my trueborn get wiped, the far right warriors and middle warriors live, but both fail combat and attempt to run. The middle warrior unit gets away and runs 11", while the warrior unit on the right is caught and wiped.
Dashofpepper Turn Three:
I do a bit of shifting to get lanes of fire cleared. My fleeing warriors regroup! My wych raider moves 6" over to the side of the terminators, and I start my shooting phase with my haemonculi's shattershard.
Skipping ahead to shooting for a moment (because of the order of my pictures) I'm targeting Sicarius by himself as my target so that I can specifically smack three terminators and the librarian. Any roll of 5+ removes each model from the table! Sicarius lives. Damn. His librarian lives. Double damn. Of the three terminators, he loses one stormshield terminator.
Baron Sathonyx separated from the beasts; I want to make sure that they get into assault with the tactical marines. I had a vague idea of assaulting his weaponless razorback with the Baron, but I don't think he'll be in range.
His two vehicles are smoked, so I decide to focus on his other units. Ravager on the left turns around and explodes his Landspeeder Storm. The scouts pile out, and evaporate under splinter cannon fire.
In the middle of the table, dark lances, splinter cannons, and blasters open up on his terminators. Sicarius goes down, his librarian takes a wound, and another terminator drops. I score a weapon destroyed on the las/
plas razorback and take the lascannon out.
More splinter cannon fire, and the rest of the terminators go down, leaving the librarian alone, and my beasts assault into his tactical marines! I take several wounds on razorwings, lose a beastmaster, and take down seven of his tactical marines in return. His powerfist bounces off of khymerae invulnerable saves.
My Baron had assaulted into this combat as well since he only ran 1" and couldn't reach the razorback; several of those tactical marines swung into the baron did one wound to him...and he failed his shadowfield save. >< The baron uses hit and run to get out of combat before he dies.
I'm a bit hazy at this point; I only have one picture left.
I believe he failed to get his rhino out of reserve and the deep-striking terminators - assaulted the librarian and terminator into the beast unit and lost them both and then conceded.
I end the game with 20/20 possible points.
Post-Game Tactical Analysis:
The further the game progressed, the more sullen Kingsley got - I understand getting frustrated with losing, and see it a lot - thus the increasing focus on trying to joke, inject humour, buy him beer, be friendly...avoiding rules or arguments by defaulting to his advantage. The game ends and he tells me that he's giving me a bad game vote - while I was fine to play against, my army is unfun to play against because he basically spent the game making saves and dying. We talk about it briefly - I think a sportsmanship score here, and don't agree on him giving me a bad game vote based on army composition. Doubly frustrating because I put *so much* effort into being nice and trying to make him have a good game. He's quite clear on the fact that I failed at it. *sigh* You can't please everyone.
At any rate, I'm 3-0 at the end of the first day, and everyone breaks for dinner! My second round opponent and his Mechdar playing Dad go out to dinner with my wife and I to chat and talk about Dakka, work, and the tournament thus far.