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Made in us
Cosmic Joe





Those are some good ideas!
I used to use redemptionists as my Frateris Militia.

This message was edited 2 times. Last update was at 2014/04/16 02:06:58




Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

 SisterSydney wrote:
Absolutely, Ovion's guideline is a starting point, not a Bible.

The Redemptionist bonus is interesting -- but almost certainly undercosted now. +1 Strength is a big deal, especially when it really means +2 Strength counting the bonus from the Eviscerator.

Now, if you're finding the 25 pt cost of the Eviscerator unbearable, which it is for an infantry model, Ovion recommends a trick that I used in my Redemptionist-equivalents ("Frateris Champions"): Make the Eviscerator standard equipment and cost it at a discount, much as Crusaders and Death Cult Assassins carry power weapons and/or storm shields that if bought normally would double the cost of the model. Per Ovion, a weapon that costs an independent character 25 points should cost regular infantry 1/5 of that, i.e. 5 points.


Actually it's only a +1 to Strength. Strength Multipliers are done first and then additions. So it will have a Strength of 7, it can exchange an attack on the Charge for Strength 8. Redemptionists can only hit Land Raiders or Instant Death Marines on a Charge. Eviscerators are limited to 2 per squad and quite expensive so I think it balances out.

Also note that Repentia Squads can take 1 Redemptionist as well.

   
Made in us
Preacher of the Emperor






Ok. Also, have you considered letting Zealot/Redemptionist squads include a Sister Repentia? I'm pondering that myself for my version -- or creating a Repentia independent character that can only join Repentia or Frateris units (since regular Sisters would shun her).

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

 SisterSydney wrote:
Ok. Also, have you considered letting Zealot/Redemptionist squads include a Sister Repentia? I'm pondering that myself for my version -- or creating a Repentia independent character that can only join Repentia or Frateris units (since regular Sisters would shun her).

No Sisters Repentia move a lot faster than Zealots, just throwing one in doesn't make any sense. Fluff wise the Sister Oblatia I threw in is an independent Repentia. She's a 0-5 Elite that doesn't take up an FOC slot. Her role is a lot different however from the Sisters Repentia.

Also, I'm considering letting Inquisitors upgrade to Psyker Mastery Level 2 for an additional 30 points.

   
Made in us
Preacher of the Emperor






Wait, since Repentia are faster than Zealots, doesn't throwing one Zealot/Redemptionist into a Repentia squad slow the whole squad down?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

No, the Repentia Squad has a unit wide special rule that makes them move faster. The Redemptionist gets faster when he joins the squad.

   
Made in us
Preacher of the Emperor






Ah, carried along by their mad enthusiasm, no doubt.

And what's the fluff on the Oblatia? I can find the rules but not anything on who they are.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

They're from Dark Heresy. They are Sisters who have chosen to Repent for the sins of others instead of their own.

   
Made in us
Gore-Soaked Lunatic Witchhunter







Twenty models seems a bit oversized for transport capacity on the Rhino Advancer, even if open-topped, if you aren't changing the footprint of the model. I might suggest fifteen models and recommend conversion work to make a stretch Rhino.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

The Rhino advancer is indeed longer. http://warhammer40k.wikia.com/wiki/Rhino_Advancer

It's meant to transport a full squad of Battle Sisters which is why it transports 20.

   
Made in us
Gore-Soaked Lunatic Witchhunter







That one also looks wider.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

What does everyone think of giving the Ordo Hereticus Inquisitor more options? I'm thinking of adding an option to take artificer Armour and Psyker Mastery Level 2.

   
Made in us
Preacher of the Emperor






More options generally mean more fun, especially with characters, so I say go wild. Do any Imperial psykers ever get to level 3?

As for the "stretch Rhino" -- the Advancer -- boy is that ugly. And in real life would be horribly unmaneuverable. It seems like one of those ideas from the licensed fiction not to borrow. Why not homebrew your own 20-passenger transport instead?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

 SisterSydney wrote:
More options generally mean more fun, especially with characters, so I say go wild. Do any Imperial psykers ever get to level 3?

As for the "stretch Rhino" -- the Advancer -- boy is that ugly. And in real life would be horribly unmaneuverable. It seems like one of those ideas from the licensed fiction not to borrow. Why not homebrew your own 20-passenger transport instead?


Since when did 40k vehicles make sense in real life? The model shown on that page is a kitbash anyway. I imagine mine will be 1.5x as long as a regular rhino.

Grey Knight Librarians can get Mastery Level 3, as well as Chief Librarian Tigurius.

The problem I see is that all Models that can currently upgrade to Level 2 are specifically psykers. The Space Marine Librarian and the Primaris Psyker. This would be the first model with the option to upgrade twice.

This message was edited 1 time. Last update was at 2014/04/17 00:29:35


   
Made in us
Preacher of the Emperor






Psyker inquisitors are pretty well established in lore, I think. It makes sense for one of them to be Level 2, even a rare 3.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 SisterSydney wrote:
Psyker inquisitors are pretty well established in lore, I think. It makes sense for one of them to be Level 2, even a rare 3.


2 yes, 3 skeptical. We unfortunately don't have a point of comparison between the most powerful psyker Inquisitor on record (Ravenor, if I'm not missing someone) and any other psyker with a Mastery Level under the current rules, but I don't think it makes a lot of sense to let generic Inquisitors be more powerful psykers than Space Marine Librarians. Maybe include a Special Character at Mastery 3, but generic Inquisitors should be capped at 2.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Preacher of the Emperor






Yeah, you're right, 3 makes sense only for a (very) Special Character.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

Updated the Codex. Artificer Armour costs 12 points over power armour and Psyker Mastery Level 2 costs an additional 30 points.

   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 SisterSydney wrote:
Yeah, you're right, 3 makes sense only for a (very) Special Character.


Or any Chaos Sorcerer.

Or any Daemon Prince.

Or any Grey Knights Librarian.

Or any Farseer.


I should think of a new signature... In the meantime, have a  
   
Made in us
Preacher of the Emperor






Sorry, I meant for the Imperium. Yes, filthy Xenos and Chaosites can have Level 3 psykers up the wazoo, it shows how superior we humans are, because of reasons!

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 SisterSydney wrote:
Sorry, I meant for the Imperium. Yes, filthy Xenos and Chaosites can have Level 3 psykers up the wazoo, it shows how superior we humans are, because of reasons!


I find it really appropriate actually, Sorcerers are supposed to be significantly better than Librarians and Ahriman should honestly be able to wipe the floor with that upstart Tigurius.

I should think of a new signature... In the meantime, have a  
   
Made in us
Veteran Inquisitor with Xenos Alliances






 SisterSydney wrote:
More options generally mean more fun, especially with characters, so I say go wild. Do any Imperial psykers ever get to level 3?

As for the "stretch Rhino" -- the Advancer -- boy is that ugly. And in real life would be horribly unmaneuverable. It seems like one of those ideas from the licensed fiction not to borrow. Why not homebrew your own 20-passenger transport instead?
The fluff has the Rhino design originating as a transport for miners on zero-to-low atmosphere worlds affording passengers with protection from micro meteors and the like. Speculatively the Rhino Advancer is probably a design based on whatever functioned as a dump truck of sorts. Seems the only way to explain its larger size and larger open rear bay despite the whole vehicle class being intended for harsh environments.

In the modeling blog section Heliodore is working on a scratch built Rhino Advancer. He's basically scaled up a rhino, length and with but not height, such that a standard sized rhino roughly fits in the Advancers rear bay, he's done this based on the proportion of features common to both and the size of marines.

It's important to point out the Advancer isn't a stretched rhino so much as it is just an overall larger class of Rhino. In the same way that GW has said there are many different aircraft classed as "Thunderhawks" and really no single pattern. GW perceives many of the names as simply classes representative of function not necessarily lineage.

This message was edited 2 times. Last update was at 2014/04/18 10:07:34


 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

Just wait for Forge World to release a Rhino Advancer with Book 4 of the Horus Heresy.

Sidenote: It's been suggested that the Sanctifier be buffed on the B&C, so I'm allowing it to be taken as a squadron of 3.

   
Made in us
Shrieking Traitor Sentinel Pilot







I've always thought a Repentia Special Character would be cool and unique. Obviously she could only join a few units, but she could be a beast in challenges and against MC's, with some special abilities to help the squad in CC.

40k is 111% science.
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 fallinq wrote:
I've always thought a Repentia Special Character would be cool and unique. Obviously she could only join a few units, but she could be a beast in challenges and against MC's, with some special abilities to help the squad in CC.


Problem:

T3 I1

I should think of a new signature... In the meantime, have a  
   
Made in us
Shrieking Traitor Sentinel Pilot







Improved FNP and Invul, multiple wounds, Eternal Warrior, and some other special rules. For every problem there is a solution, my friend.

40k is 111% science.
 
   
Made in us
Preacher of the Emperor






Fallinq, we think alike. Thanks in large part to your inspiration, I just homebrewed a 2-wound, FNP(5+) Repentia Veteran and a 3-wound, FNP(4+) Repentia Champion who can get Eternal Warrior as an Act of Faith. I'd love all y'alls commentary and critiques so I can make them better.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

The closest thing I have in my Codex is the Sister Oblatia. She's more like the Space Wolves Lone Wolf.

I don't get everyone's obsession over the Sisters Repentia and the SoB's penchant for disciplinary action. No veteran Repentia or named Penitent Engines please.

   
Made in us
Preacher of the Emperor






When I first read Codex:Witch Hunters, the Repentia definitely squicked me out. They seemed to embody all the problematic and sexist portrayals of the Sisters, taken up to 11: hysterical fanaticism instead of tactics, blind submission to (male) authority, and above all being ludicrously over-sexualized and being punished for their sexuality at the same time, like the "bad girl" getting killed first in a slasher film. At one point I even wrote up a Sororitas special character who forcibly disbanded any Repentia unit assigned to her command: "Get some clothes on and get back in the line."

But!

5th edition Repentia and later don't charge blindly to their deaths (thanks to the redefinition of Rage), 6th edition Repentia can ride transports, and the models were never as squicky as the artwork.

And what finally changed my mind, I think, was reading (part of) James Swallow's Faith and Fire. Now, I never managed to finish the whole book, because I get bored with combat scene after combat scene (which is why my own Sororitas fanfic has almost none). But what really stuck with me was the scene where one of the protagonists becomes a Repentia, and her comrades perform the ritual with regret, compassion, and prayers for her redemption and return.

So what I've tried to do is write up heroic (if tragic) Repentia who can lead. The Repentia Veteran can in fact replace the Mistress of Penitents, taking the whole squicky S&M element out of the Repentia Squad, while the Repentia Champion can in some circumstances be your warlord.

Probably not something J3f wants in (his? her?) fandex, and that's fine, but it's this discussion that inspired me to write them up, and I'd be grateful for feedback in my own homebrew thread.

And now I'll stop derailing J3f's......

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Preacher of the Emperor






J3f mentioned in my homebrew Sororitas flier thread that s/he has revised & new fliers in this 'dex:

 J3f wrote:
Excellent Thread. I've revised my Flyers in my own Sisters Codex. I also added a new one, the Divinity Assault Craft. It's a Storm Eagle Equivalent boasting a Magna-melta.

As far as weapons and the holy trinity go, there are exceptions that should be made. The Divintiy comes with Consecrated Rocket Batteries which are like Multiple rocket pods, but with Missile lock at half range. I also kept everything stock on the Avenger Strike Fighter, but I upped the BS to 4 and added Shield of Faith for 15 points. My reasoning being that the Sisters wouldn't want to change it the same way that Classic Car Collectors don't want modern engines in their classic cars.

My version of the Lightning Fighter, the Alto, is mostly trinity compliant ditching the lascannons for a twin-linked long barrel autocannon and a twin-linked heavy bolter. It's got less firepower, but it only costs 130 points and comes in a squadron. It's also slightly more survivable thanks to front armour 11 and Shield of Faith.

My favorite flyer I added is the Aquila Dropship. It has a semi torrent Special Rule(6" instead of 12") and functions as an assault vehicle for Seraphim. It can take a Flamestorm Cannon or 2 Twin-linked Heavy Flamers inplace of it's autocannon.


My take:
- BS:4 fliers always make me smile.
- But squadrons of fliers? That's kind of an Imperial Guard (& Navy) thing, isn't it?
- Sisterizing weapons is tricky. Autocannon don't show up in any of the past Sisters codexes, for example, so I wonder about them on the Alto (love the name, though). Maybe make the longbarrel autocannon a form of bolter instead, like the Avenger's bolt cannon, so it trades a point of strength for a point of armor penetration? (I.e. from S:7 AP:4 to S:6 AP:3)?
- Likewise I'd make the flamestorm cannon the default weapon on the Aquila Dropship, rather than the autocannon, because FIRE. I'm also thinking that at just 10 points more than the Imperial Guard/Navy Valkyrie, with a lot more firepower, higher BS, and shield of faith, it's probably undercosted.
- The Divinity is brutal. I like it. I'd just suggest (1) it may be undercosted, compared to the Storm Raven, and (2) let's put an Exorcist Missile Launcher on it!

Minor things:
- Entry for Alto says "May include up to two additional Sanctifiers………80 points per model" -- misprint, I presume.

This message was edited 1 time. Last update was at 2014/05/05 23:00:00


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
 
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