BrianDavion wrote: I could see GW doing subfaction rules. however it might just be for a SINGLE subfaction. consider black legion in vigilius ablaze.
Brazen Beasts, The Purge, Red Corsairs, Flawsless Host and Scourged as well as Black Legion. Sure BL got the most but there was plenty of other subfaction rules as well. Either way it would be something more then the usual. I would agree that it will be less then the marines are getting, but I doubt if anyone else gets that kind of treatment and honestly I am fine with that, if all 20+ factions got 6 supplements... Well, you can see where I am going
Granted, the minor (RC is about legion strength nowadays it seems) got comparativly nothing.
Id also rather get updates to the Fw armies then supplements for everyone and their mother.
BrianDavion wrote: I could see GW doing subfaction rules. however it might just be for a SINGLE subfaction. consider black legion in vigilius ablaze.
Brazen Beasts, The Purge, Red Corsairs, Flawsless Host and Scourged as well as Black Legion. Sure BL got the most but there was plenty of other subfaction rules as well. Either way it would be something more then the usual. I would agree that it will be less then the marines are getting, but I doubt if anyone else gets that kind of treatment and honestly I am fine with that, if all 20+ factions got 6 supplements... Well, you can see where I am going
I specified black lgion only because they got multiple relics and warlord traits. give em a psykic table and they've got as much content as the space marine books (super doctrine aside)
BrianDavion wrote: I could see GW doing subfaction rules. however it might just be for a SINGLE subfaction. consider black legion in vigilius ablaze.
Brazen Beasts, The Purge, Red Corsairs, Flawsless Host and Scourged as well as Black Legion. Sure BL got the most but there was plenty of other subfaction rules as well. Either way it would be something more then the usual. I would agree that it will be less then the marines are getting, but I doubt if anyone else gets that kind of treatment and honestly I am fine with that, if all 20+ factions got 6 supplements... Well, you can see where I am going
I specified black lgion only because they got multiple relics and warlord traits. give em a psykic table and they've got as much content as the space marine books (super doctrine aside)
BrianDavion wrote: I could see GW doing subfaction rules. however it might just be for a SINGLE subfaction. consider black legion in vigilius ablaze.
Brazen Beasts, The Purge, Red Corsairs, Flawsless Host and Scourged as well as Black Legion. Sure BL got the most but there was plenty of other subfaction rules as well. Either way it would be something more then the usual. I would agree that it will be less then the marines are getting, but I doubt if anyone else gets that kind of treatment and honestly I am fine with that, if all 20+ factions got 6 supplements... Well, you can see where I am going
I specified black lgion only because they got multiple relics and warlord traits. give em a psykic table and they've got as much content as the space marine books (super doctrine aside)
Any doctrine and working trait aside you mean
eaither way, they're certainly more fleshed out then the renegades. although the renegades bit would be intreasting to see sometimes too. if say... one of the Psykic awakening books takes place on a new forge world, they can give a trait etc for that forge world to admech players. Just for example.
Just tried to make sense of Kikasstou's posts- pickup this -he's saying the Sisters box is ETB and the real kits will arrive later. If so that maybe frees up release slots for further eldar? I'd thought if SoB were coming in November there was no room for more eldar but if its just the army box they could fit in further aspects. [which makes sense of they are updating the exarch rules. SoB box at end of November, full release for them in January maybe?
silverstu wrote: Just tried to make sense of Kikasstou's posts- pickup this -he's saying the Sisters box is ETB and the real kits will arrive later. If so that maybe frees up release slots for further eldar? I'd thought if SoB were coming in November there was no room for more eldar but if its just the army box they could fit in further aspects. [which makes sense of they are updating the exarch rules. SoB box at end of November, full release for them in January maybe?
Kikasstou has also said that the current known releases are all eldar will be getting this PA volume (paraphrasing somewhat but the jist is there).
Sorry dude. I doubt we'll see more eldar this release.
Basically it says the Craftworlds will have their own rules like the SM supplements. One can expect Craftworld specific rules, warlord traits, and strategems.
If they actually expand the background of each Craftworld a bit more, beyond a one paragraph blurb like the old 3rd edition Craftworld Codex, then this would be the most in-depth examination of each Craftworld ever. The Iyanden supplement was not bad but I thought a lot of it just went over old ground like Yriel and Kraken.
Awesome French Dude wrote:The PA supplements apart from the fluff they will bring new additional rules to the original Codex. The Craftworlds for example are going to have their own world-class ship to do as in the SM supplements . So we can expect specific rules of world ships, warlord traits, powers and dedicated strats. Anyway we should have concrete very quickly it is expected early October. Then there will be the new AoS faction and end of October the IF / Sally.
Did you Google Translate that? «Vaisseau monde» should read “Craftwold” not “world ship” lol.
Also not sure what else you want to know. Your translation explains basically everything. We should have explicit infos on early October.
Awesome French Dude wrote:The PA supplements apart from the fluff they will bring new additional rules to the original Codex. The Craftworlds for example are going to have their own world-class ship to do as in the SM supplements . So we can expect specific rules of world ships, warlord traits, powers and dedicated strats. Anyway we should have concrete very quickly it is expected early October. Then there will be the new AoS faction and end of October the IF / Sally.
Did you Google Translate that? «Vaisseau monde» should read “Craftwold” not “world ship” lol.
Also not sure what else you want to know. Your translation explains basically everything. We should have explicit infos on early October.
Yes I google translated it. I figured 'world ships' was craft world but couldn't be bothered to change it.
I want to know more about the other quotation I've provided from kikastou, that seems to go into a little detail on what we can expect for the Aspect rules.
An Actual Englishman wrote: Here's the lowdown on his take on Psychic Awakening - very positive, in my opinion (emphasis mine);
Awesome French Dude wrote:I read somewhere that there would be powers for the exarch aspect in PA Volume 1. 5 or 6 available by exarch (Example: to say to avenge there is one who passes them in CC / CT 2+) . This replaces the one in the profile. With a 1pc stratum it adds up. I also read that there will be rules for Drukharis but also for Ynnaris
Which is pretty clear already? I can fix it without looking at the French.
“I read somewhere that there would be Exarch powers in PA book 1. 5 or 6 powers available by exarch (Example: avengers have one who makes them WS / BS 2+) . This replaces the one in the profile. With a 1pc stratagem you can get two powers. I also read that there will be rules for Drukharis but also for Ynnaris”
Automatically Appended Next Post: Found the French original. Not clear if you can use the strat multiple time to have 3+ exarch powers.
silverstu wrote: Just tried to make sense of Kikasstou's posts- pickup this -he's saying the Sisters box is ETB and the real kits will arrive later. If so that maybe frees up release slots for further eldar? I'd thought if SoB were coming in November there was no room for more eldar but if its just the army box they could fit in further aspects. [which makes sense of they are updating the exarch rules. SoB box at end of November, full release for them in January maybe?
Kikasstou has also said that the current known releases are all eldar will be getting this PA volume (paraphrasing somewhat but the jist is there).
Sorry dude. I doubt we'll see more eldar this release.
Ah- probably for the best- my bank account couldn't take the hit of a full aspect release! Hopefully we'll get some more stuff later and not have to wait a couple more years!
An Actual Englishman wrote: Here's the lowdown on his take on Psychic Awakening - very positive, in my opinion (emphasis mine);
Awesome French Dude wrote:I read somewhere that there would be powers for the exarch aspect in PA Volume 1. 5 or 6 available by exarch (Example: to say to avenge there is one who passes them in CC / CT 2+) . This replaces the one in the profile. With a 1pc stratum it adds up. I also read that there will be rules for Drukharis but also for Ynnaris
Which is pretty clear already? I can fix it without looking at the French.
“I read somewhere that there would be Exarch powers in PA book 1. 5 or 6 powers available by exarch (Example: avengers have one who makes them WS / BS 2+) . This replaces the one in the profile. With a 1pc stratagem you can get two powers. I also read that there will be rules for Drukharis but also for Ynnaris”
Automatically Appended Next Post: Found the French original. Not clear if you can use the strat multiple time to have 3+ exarch powers.
Thank you for the help sir! I didn't get what CC/CT 2+ meant! That makes things clearer. Top man.
Ah- probably for the best- my bank account couldn't take the hit of a full aspect release! Hopefully we'll get some more stuff later and not have to wait a couple more years!
Yea fingers crossed there will be steady releases for Eldar moving forward, the benefit of staggered releases is that it gives us slow hobbyists time to paint all of our new bits!
You are welcome, I completely forgot that CC as WS and CT as BS wasn't self-evident because I'm so used to it .
To be fair, we've kind of glossed over it, but that's pretty big right? DA are currently taken in some Eldar lists - having their exarch give the squad 2+ WS and BS seems decent.
Hopefully there's some game changing abilities in this book.
But unless they change Jain Zar for example, it seems to create some oddities where a Banshee Exarch with Piercing Strike can get S7 Damage 3 attacks while Jain Zar gets S6 Damage d3 attacks. Sure, Jain Zar can get more Attacks but somehow it still seems wrong for the Exarch to be able to land higher Strength hits than the founder of their Aspect.
Hybrid Son Of Oxayotl wrote: The French phrasing seems to imply it's the whole unit (“les passe” implies plural of affected units) but it's not very clear.
That seems incredibly powerful compared to the normal 4++ on himself. I wouldn’t say no though haha. I’d just put that on all my Avenger Squads.
You can be surprised. The origin of this rumor is the guy (Kikasstou) "having read somewhere that it would be ETB and the real kits would come later". He never said what the source is.
So, as he said on the french thread, it only engages him.
I wouldn't take that as really serious, he's just a guy like you and me making hypotheses like any other guy on Dakkadakka here.
How do I know it ? Because I'm a follower of that forum and french is my mother language. You believe what you want.
You can be surprised. The origin of this rumor is the guy (Kikasstou) "having read somewhere that it would be ETB and the real kits would come later". He never said what the source is.
So, as he said on the french thread, it only engages him.
I wouldn't take that as really serious, he's just a guy like you and me making hypotheses like any other guy on Dakkadakka here.
How do I know it ? Because I'm a follower of that forum and french is my mother language. You believe what you want.
You know that he has never been wrong so far ? It wouldn't be the first time etb arrive before the normal kits.
He actually said etb like in shadowspears. Were they etb or monopause in shadowspears ? I didn't buy it so idk
An Actual Englishman wrote: Wait - its almost certain that the new kits will be mono build. Like all new kits released the last few years.
Nah, they've already shown the new Repentia have some options, with different arms and heads on the same torso+legs part. Besides, some recent kits have options - Genestealer Cult characters at least have a few different bits, though variation is pretty minimal.
Yep, it will be like Shadowspear. A box of monopose models first, multipose kits later. If you look a t the pictures of the standard Sister squad they have shown, there are indications that they're monopose. The shoulder joints on the raised arms and the charred corpse look like monopose features to me.
An Actual Englishman wrote: Wait - its almost certain that the new kits will be mono build. Like all new kits released the last few years.
Nah, they've already shown the new Repentia have some options, with different arms and heads on the same torso+legs part. Besides, some recent kits have options - Genestealer Cult characters at least have a few different bits, though variation is pretty minimal.
Well, with human sized characters, sometimes there is just empty space on the sprue, and you have to fill it with something. But characters arent really the best example for monopose unit kits, especially ones glommed together in a boxed set.
Jack Flask wrote: -snip-
So yeah, I don't know, but the idea that the Primarchs are "too big for 40k" just seems pretty laughable when you stop to consider all the other rediculous stuff running around gaming tables since the start of the game.
And this is why it was a mistake for GW to make Special Characters the focus of both the game and the lore, rather than opponent's permission only extras meant for narrative games. The idea that stuff like Pheonix Lords and C'tan would show up regularly on the tabletop has *not* been around "since the start of the game". Up until probably 5th edition the focus was very much on Your Dudes and you brought out special characters for narrative campaigns, or "my dad could beat up your dad" joke games, or just for a bit of variety on occasion. Some people certainly tried to bring their favourite snowflake to every game, and some players were willing to accommodate that, but it was very much not the default approach.
40K as saturday morning cartoon where everyone plays along with the story about the Big Hero Punchy Men is still a pretty recent state of affairs.
You are officially considered old when you refer to events that happened a decade ago as "recent". And that's assuming that this actually started with 5th, in my area named characters were pretty normal even during 4th.
And you're officially considered young when you believe ten years is a long time in the grand scheme of things. That said, my wording perhaps wasn't clear, 5th was the abandonment of the previous mentality by GW, and 6th was the adoption of the new strategy by GW. When I say "recent" I refer to 8th and the latter part of 7th, when the combination of churn and conversion to the new faith as it were culminated in making the Saturday morning cartoon approach to 40K the default among fans. It certainly wasn't the default state "from the start of the game" as Jack Flask was claiming.
There were always people who liked SCs and brought them to every game, and groups who'd allow that - as I said in the post you're quoting - but that wasn't the assumption that the designers or most of the players were working under. Now the situation has reversed, the game and the fiction are designed around SCs and other "centrepiece" units, and players by default expect 40K to be Big Name vs Big Name and even outright "mirror match" affairs.
Some folk consider that an improvement, and to each their own, but I miss seeing people come up with their own stories and characters and armies and think it's lamentable that a lot of the time now the most individual thing you can hope to see if you rock up for a pickup game is Guilliman painted in a different colour.
Ummmm, no. This is very much a thing that will vary by locale and is not universally true. For example, several areas in the US had wide usage of Special Characters way back in 3rd, which was 20 years ago. It's not something new or recent and your local area's idea of "default approach" was and is not everyone's.
I really don't get what's difficult about this idea. Any given individual area's "default approach" has nothing to do with it, the point is what the assumptions were on the part of the people writing the game and how that shaped how people in general approached it. "Several areas in the US" could do what they like, as we can now, but in those days the rules specifically made "no special characters" the default that you had to ask your opponent to modify. Now the opposite is true. That shift has had an impact on how the game is made and how people approach it.
I think for the sake of conversation it may help to differentiate between ETB, which use plugs and don't require glue to assemble, Monobuild, like shadowspear and the starters where glue is required but each model only goes together one way, and Monopose like Necromunda models and SM eliminators, where the body has a fixed assembly but there are various options for head and weapons.
MajorWesJanson wrote: I think for the sake of conversation it may help to differentiate between ETB, which use plugs and don't require glue to assemble, Monobuild, like shadowspear and the starters where glue is required but each model only goes together one way, and Monopose like Necromunda models and SM eliminators, where the body has a fixed assembly but there are various options for head and weapons.
You're just adding to the confusion. Torso and legs being in one piece doesn't make something monopose.
godardc wrote: I don't understand the difference between monopose and monobuild ?
Well, this terminology doesn't help, but the core of the issue is that GW has at least partially abandoned the variety with which you could assemble their older kits. Easy to Build, or snapfit as it used to be called before GW came up with a marketable term, is sensible enough. The same without the holes and pegs is better described as multipart monopose, whereas kits with actual options should be called multipart multipose kits. that's accurate to what the kits are (with the occasional exception like extra heads that give a model options but don't really change its appearance like differently posed arm options would, for instance).
The thing that's really confusing the issue is that many of GW's individual kits lost much of their posability with set assemblies of the models that offer no or very little variation if you double up on the kit, combined with dropping the snapfit peg and hole approach on some of their starter or battle boxes. It's introduced a new category of models while moving what used to be considered the full kit closer to that category. It's not really ideal.
It's why I don't get any meaningful value out of rumors like the one about the Sisters box. It's impossible to tell what the rumormonger is actually talking about because the issue is fairly new and there's no standardization in terminology.
godardc wrote: I don't understand the difference between monopose and monobuild ?
Monobuild is like the models in shadowspear, requires glue to assemble, but each model is made up of parts a, b, c, and d, no variation.
Monopose (effectively) is like the eliminator kits. Body a goes with legs b and tactical rock c, but you can choose between heads d, e, or f, and then a rifle arm, Las fusil arm, or rifle plus scope arm. They aren't strictly monopose, but they are designed to only be built a handful of exact ways without cutting and conversion.
Monopose (effectively) is like the eliminator kits. Body a goes with legs b and tactical rock c, but you can choose between heads d, e, or f, and then a rifle arm, Las fusil arm, or rifle plus scope arm. They aren't strictly monopose, but they are designed to only be built a handful of exact ways without cutting and conversion.
That's a multipose model with somewhat limited set of multiple poses.
Monopose: Nearly all edition starter kits: They are normally kits with 0 options and divided in less pieces, even if they are the same unit as the multipart proper kit. They normally could be assembled without glue but this wasn't always the case (Special characters or generic characters were like this, specially the ones without options like the dark elf sorcerres, but nearly all of them needed glue to be assembled)
ETB: A new Label GW made a couple of years ago for Monopose kits specifically made to be built without glue.
A multipart kit with limited poses or torso-legs as one piece: Normal kit. Just like nobody called the old Ogre Kingdoms kits "Monopose" even if they had the body as a single piece and they were basically monopose. People just like to label new kits as monopose as a peyorative, and even if I agree with how dissapointing is the lack of variation in newer kits (When it isn't neccesary, I can understand it in kits like the nurgle ones full of chainmails, cloth, etc... but not in normal space marines), using this as much as people is using only generates confusion.
godardc wrote: I don't understand the difference between monopose and monobuild ?
Monobuild is like the models in shadowspear, requires glue to assemble, but each model is made up of parts a, b, c, and d, no variation.
Monopose (effectively) is like the eliminator kits. Body a goes with legs b and tactical rock c, but you can choose between heads d, e, or f, and then a rifle arm, Las fusil arm, or rifle plus scope arm. They aren't strictly monopose, but they are designed to only be built a handful of exact ways without cutting and conversion.
That's splitting hairs though. In my book those are both monopose - additional heads are nice, but two of the same model still look like twins.
Weapon options are not customization.
Thing is, as much as some people want to pretend that it isn't real and that nothing has changed with GW minis, we can pinpoint exactly where it changed en mass for 40K.
It was between the 1kSons and Death Guard releases:
And whilst you can forgive most of the EZ2B kits, it started impacting the rules thanks to the "no model = no rule" kick GW's been on since the CHS debacle, so because this kit can only be built one way, it's rules only allow for that exact config. And kits are no longer able to work with one another in quite the same way (with some exceptions, like Skitarii/GSC, which were designed to fit) to discourage kitbashing, again, because no model = no rule, and if there's no rule for your fancy model, you don't need to kitbash.
H.B.M.C. wrote: Thing is, as much as some people want to pretend that it isn't real and that nothing has changed with GW minis, we can pinpoint exactly where it changed en mass for 40K.
It was between the 1kSons and Death Guard releases:
And whilst you can forgive most of the EZ2B kits, it started impacting the rules thanks to the "no model = no rule" kick GW's been on since the CHS debacle, so because this kit can only be built one way, it's rules only allow for that exact config. And kits are no longer able to work with one another in quite the same way (with some exceptions, like Skitarii/GSC, which were designed to fit) to discourage kitbashing, again, because no model = no rule, and if there's no rule for your fancy model, you don't need to kitbash.
It's awful.
I prefer it this way. Despite people pretending otherwise no one every did anything worth while with a tactical squad kit, I've seen maybe two examples of good Ork kitbashing in twenty years and every TS army looks the same anyway. I'd rather just have better looking base models to convert as the mood strikes me. As for CH, the community only has itself to blame.
I think the decision to limit the modularity of the Deathguard specifically was the right one as they were able to make much richer, more complex minis than they ever would if every arm/leg/head/torso etc had to work with each other,
that said rolling the same thing out to most of the more recent kits is a shame as there isn't the same need for it (I think the recent GSC stuff would be my ideal in terms of modularity compared to complexity)
H.B.M.C. wrote: Thing is, as much as some people want to pretend that it isn't real and that nothing has changed with GW minis, we can pinpoint exactly where it changed en mass for 40K.
It was between the 1kSons and Death Guard releases:
I do't think that is really a trend, these models were released pretty close together. The Death Guard are like that because they have all sorts of tentacles and such wird details that would not work a lot of customisation. Some kits released after those are more customisable. They just design the models, and then cut them into sprues in the way that makes most sense for that particular design.
And whilst you can forgive most of the EZ2B kits, it started impacting the rules thanks to the "no model = no rule" kick GW's been on since the CHS debacle, so because this kit can only be built one way, it's rules only allow for that exact config. And kits are no longer able to work with one another in quite the same way (with some exceptions, like Skitarii/GSC, which were designed to fit) to discourage kitbashing, again, because no model = no rule, and if there's no rule for your fancy model, you don't need to kitbash.
It's awful.
The no model, no rule extremism however is probably my biggest peeve with GW right now. However, half of the time it really isn't due how the models are designed. For example the multipart Primaris kits are fully kit-bashable. You can easily mix bits between kits, and most importantly the weapons from the upgrade sprues fit every other PA Primaris multipart kit. Yet for some completely inexplicable reason the rules only allow you to put those weapons on Intercessor Sergeants, and that's it. It is pure lunacy.
JSG wrote: Despite people pretending otherwise no one every did anything worth while with a tactical squad kit, I've seen maybe two examples of good Ork kitbashing in twenty years...
Well that's clearly nonsense.
JSG wrote: As for CH, the community only has itself to blame.
Yeah. How dare the community go out and seek Tervigons and Mycetic Spores and the scores of other things GW didn't make.
Seriously. You just blamed the players for Chapter House. Well done sir.
Jidmah wrote: Are any of the models released in 8th posable?
It seems like there's a few categories.
There are models that are truly monopose, literally only one way to build them out of the box.
There are models where each torso has 2-3 designated arm poses included in the kit, and free headswaps (this is the most common)
and then there are models where arms and heads are freely swappable (with the gun arms paired). Necromunda Gangs, new GSC bikers, that sort of thing.
The biggest "loss" in poseability from the 5th ed era kits has been the ball-and-socket joint torsos that were on Drukhari, Necrons, oldmarines, etc. The flat join torsos on Orks, Guardsmen, Tau etc are theoretically poseable, but in practice since torsos are not perfectly round pillars they look really stupid if you rotate them about that join.
If you gave me a choice between one of the third category 8th era kits, and a ball-and-socket 5th era kit, I'd choose the 8th era kit. The real choice you had with the 5th era kits were "Horse Riding Stance/Horse Riding Stance But Sideways". Now I get models walking, standing and kneeling who actually look like what humans look like when they do those things.
Automatically Appended Next Post:
H.B.M.C. wrote: Thing is, as much as some people want to pretend that it isn't real and that nothing has changed with GW minis, we can pinpoint exactly where it changed en mass for 40K.
It was between the 1kSons and Death Guard releases:
And whilst you can forgive most of the EZ2B kits, it started impacting the rules thanks to the "no model = no rule" kick GW's been on since the CHS debacle, so because this kit can only be built one way, it's rules only allow for that exact config. And kits are no longer able to work with one another in quite the same way (with some exceptions, like Skitarii/GSC, which were designed to fit) to discourage kitbashing, again, because no model = no rule, and if there's no rule for your fancy model, you don't need to kitbash.
It's awful.
I know you went to a lot of effort to put this post together, but it kind of...doesn't really prove your point here.
Sure, the Exalted Sorcerors kit is more customizable than the Deathshroud Terminator kit. Love the exalted sorceror kit.
But the Plague Terminator kit looks *exactly* as customizable as the Scarab terminator kit (Much more so, honestly, because the bits in the kit actually look different from one another) and the Death Guard kit looks to be similar. Like I said before - the only difference appears to be monopose legs (with swappable chest plates unless I'm understanding wrong) vs ball and socket joint legs.
I've built the new rubric kit. It is very much not a particularly poseable kit. Your choice for each miniature is "Aiming" or "Standing" and all the rubrics look the same (that is kind of the point). You maybe should have gone for Deathwatch Vets to make this point?
Monopose (effectively) is like the eliminator kits. Body a goes with legs b and tactical rock c, but you can choose between heads d, e, or f, and then a rifle arm, Las fusil arm, or rifle plus scope arm. They aren't strictly monopose, but they are designed to only be built a handful of exact ways without cutting and conversion.
That's a multipose model with somewhat limited set of multiple poses.
Unlike what we had in the good old days when kits were customizable and possibilities were endless!
Should I assemble this guardsman holding his rifle sideways facing forwards? Or should I turn him 90 degrees on his torso so you can clearly see the flat join on the model on the sides of his hip and his head doesn't seat properly in the groove? or should I turn him around 180 like hes grand emperor scroob in spaceballs after a transporter accident?
TheFleshIsWeak wrote: Looks like I'm going to be in the minority here but to me those Thousand Sons kits look vastly better than the Death Guard ones.
Same. And this is coming from someone that prefers Nurgle and the Deathguard over Tzeentch. The only 1k kits I don't like are the tzaangors. The Death Guard models are too busy and cartoony. And one of the sculptors added designs from his own Nurgle army, such as the "one-eye, spiky mouth" helmet and what looks like a shoulder pad behind their helmets (the guy's models literally used shoulder pads for this.) The Death Guard also lack a lot of options. They have a ton of HQs, but model wise, there's only so much you can do. The most annoying thing is the models you'd want a ton of, ie, pox walkers, you can only buy 6 snap fit models, or buy the 10 from Dark Imperium online.
the_scotsman wrote: Unlike what we had in the good old days when kits were customizable and possibilities were endless!
Should I assemble this guardsman holding his rifle sideways facing forwards? Or should I turn him 90 degrees on his torso so you can clearly see the flat join on the model on the sides of his hip and his head doesn't seat properly in the groove? or should I turn him around 180 like hes grand emperor scroob in spaceballs after a transporter accident?
the possibilities were literally endless!
Have you looked at the Skitarii or GSC Neophyte kits at all? They use the 'old style' of assembly, and even if it doesn't produce enormous variation between the models, it allows for some diversity. And they look real good.
The mono-build plastic kits hearken back to the days of pewter models and only having a handful of poses for a model, and with very busy/recognizable sculpts like the Death Guard, it makes the repetition very obvious.
TheFleshIsWeak wrote: Looks like I'm going to be in the minority here but to me those Thousand Sons kits look vastly better than the Death Guard ones.
Aesthetically, I agree 100%. My disagreement comes from the claim that the Death Guard kit is less customizable than the Thousand Sons kit.
Which it is not. An individual death guard model created from the Death Guard kit is going to be much more distinct from another Death Guard model created from the same kit than a Thousand Son will be distinct from another Thousand Son created from the same kit.
The most different you can get is:
-Beak on boltgun vs No Beak
-Dragon head backpack vs Regular CSM Backpack
-What sculpt on the shoulder pads
-What sculpting on the headdress
-Is model holding his gun flat across his chest or aiming.
Besides the sorceror, who gets the choice of Pistol vs Open Hand and two staff-toppers, that's the extent of the customization present in the thousand sons kit.
the_scotsman wrote: I know you went to a lot of effort to put this post together...
If only you'd put half the effort into reading it.
the_scotsman wrote: Sure, the Exalted Sorcerors kit is more customizable than the Deathshroud Terminator kit. Love the exalted sorceror kit.
Translation: Sure, this one thing completely proves what you're saying but...
the_scotsman wrote: But the Plague Terminator kit looks *exactly* as customizable as the Scarab terminator kit (Much more so, honestly, because the bits in the kit actually look different from one another) and the Death Guard kit looks to be similar. Like I said before - the only difference appears to be monopose legs (with swappable chest plates unless I'm understanding wrong) vs ball and socket joint legs.
But it's clearly not as customisable. Clearly. I mean, how can you not see that?
The 1KSons Terminators are like pretty much all the previous regular Terminator kits (with the exception of the BA Assault Terminator box). Any torso can go with any legs can go with any arm can go with any shoulder pad. The Plague Terminator kits have no such options. There are 5 bodies, and those bodies will always be the same (one with the Nurgling, one that's mutated into a fly with the tiny arms, and so on). You cannot mix and match as they're all set poses. The arms are built in their entirety, and whilst my kits are in the other room under too many other unbuilt things to find, I'd be willing to bet all the money in my wallet against all the money in your wallet that only certain torsos can take certain arms.
I started my post with "No matter how much some people want to deny it...", and, well, here we are.
the_scotsman wrote: I've built the new rubric kit. It is very much not a particularly poseable kit. Your choice for each miniature is "Aiming" or "Standing" and all the rubrics look the same (that is kind of the point). You maybe should have gone for Deathwatch Vets to make this point?
No, the point still stands. You can mix all the torsos, legs, heads, arms, shoulder pads and guns (with their requisite arms) around. The same cannot be said for the Plague Marines.
the_scotsman wrote: Should I assemble this guardsman holding his rifle sideways facing forwards? Or should I turn him 90 degrees on his torso so you can clearly see the flat join on the model on the sides of his hip and his head doesn't seat properly in the groove? or should I turn him around 180 like hes grand emperor scroob in spaceballs after a transporter accident?
the possibilities were literally endless!
You can be glib about it all you like, doesn't change the fact that it was true, and that any of those Cadians could have the Flamer or the Grenade Launcher, rather than the specific Flamer guy or Grenade guy.
the_scotsman wrote: Unlike what we had in the good old days when kits were customizable and possibilities were endless!
Should I assemble this guardsman holding his rifle sideways facing forwards? Or should I turn him 90 degrees on his torso so you can clearly see the flat join on the model on the sides of his hip and his head doesn't seat properly in the groove? or should I turn him around 180 like hes grand emperor scroob in spaceballs after a transporter accident?
the possibilities were literally endless!
Have you looked at the Skitarii or GSC Neophyte kits at all? They use the 'old style' of assembly, and even if it doesn't produce enormous variation between the models, it allows for some diversity. And they look real good.
The mono-build plastic kits hearken back to the days of pewter models and only having a handful of poses for a model, and with very busy/recognizable sculpts like the Death Guard, it makes the repetition very obvious.
Skitarii kits and GSC troops are both "Category 3" new kits - customizable arms, customizable heads, fixed paired torsos+Legs.
I might be remembering wrong and there might be leg rotation on the Neophytes, but I don't think there was. IIRC there are paired legs+Torsos. There are definitely paired legs+Torsos in the Skitarii kit, you cannot mix and match legs with torsos. Additionally, arms on all two-handed weapons are have designated pairs.
Correct me if I'm wrong here, but that would appear to be exactly the same level of customization as the plague marine MPPK. Arms on all two-handed weapons are paired, torsos and legs are fixed (Plague marines may have swappable chests/bellies, I cant tell) and arms with one-handed weapons are fully swappable.
EDIT: Yep, torsos and legs are fixed in the neophyte kit. I remember now that the little sticks of dynamites and grenades on the torsos fit in with one particular pair of legs. Also, half your models are hunch-backed 3rd gen hybrids and half are upright 4th gen hybrids, and that is determined in the leg+Torso step.
Skitarii Rangers/Vanguard have fixed arms, torsos, and legs.
There's different arm sets for the torsos, but they're all keyed to specifics. If you look on the inside of the arms, there's indentations that match up to the torso pipings.
the_scotsman wrote: But the Plague Terminator kit looks *exactly* as customizable as the Scarab terminator kit (Much more so, honestly, because the bits in the kit actually look different from one another) and the Death Guard kit looks to be similar. Like I said before - the only difference appears to be monopose legs (with swappable chest plates unless I'm understanding wrong) vs ball and socket joint legs.
But it's clearly not as customisable. Clearly. I mean, how can you not see that?
The 1KSons Terminators are like pretty much all the previous regular Terminator kits (with the exception of the BA Assault Terminator box). Any torso can go with any legs can go with any arm can go with any shoulder pad. The Plague Terminator kits have no such options. There are 5 bodies, and those bodies will always be the same (one with the Nurgling, one that's mutated into a fly with the tiny arms, and so on). You cannot mix and match as they're all set poses. The arms are built in their entirety, and whilst my kits are in the other room under too many other unbuilt things to find, I'd be willing to bet all the money in my wallet against all the money in your wallet that only certain torsos can take certain arms.
the possibilities were literally endless!
You can be glib about it all you like, doesn't change the fact that it was true, and that any of those Cadians could have the Flamer or the Grenade Launcher, rather than the specific Flamer guy or Grenade guy.
Yeah, and it didn't matter which guy you chose to be the flamer guy and grenade guy, because all the legs were the same, all the torsos were the same, and almost all the heads were the same. That's my point here with the Scarab terminators: Sure, you can swap the shoulder pads freely. All the shoulderpads look EXACTLY THE SAME. You can swap the arms freely. All the arms are EXACTLY THE SAME - give or take MAYBE a couple degrees of elbow-crookedness. All the swords are identical, all the guns are identical plus or minus a little bird skull on top of it. All the heads are identical.
I'm looking at the assembly instructions for the Blightlord Terminators, and I honestly can't tell if the arms are designated by model, but if they are, it's only by the shape of the little peg nubbin to the shape of the recess. I'm assuming the torsos are not different widths, and the area of the shoulder to torso join is enormous - there's no way you can't just clip off the nubbin entirely and put any arm on any shoulder. Most of the shoulderpads are fixed (seems like there's 5 or 6 that are swappable but the rest are fixed.)
For there to be meaningful customization in a kit, you not only need there to be customization in the models, but in the actual options available to them as well. Thousand Sons terminators have 2 special gun options (one of which is never worthwhile, the other of which is simply mediocre) and 1 extra rocket which you can either take or not take. The torsos have about 45 degrees of possible rotation to either side, same with the heads. The arms can be lifted up or down about 90 degrees, but cannot be pivoted any other way.
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Kanluwen wrote: Skitarii Rangers/Vanguard have fixed arms, torsos, and legs.
There's different arm sets for the torsos, but they're all keyed to specifics. If you look on the inside of the arms, there's indentations that match up to the torso pipings.
Looking at the assembly kits for these guys, this isn't quite true - multiple torsos can accept the same bit (Several guys are shown to be assembled with bit #92, the plasma caliver).
it does look like you can't take any paired set of arms and assemble them with any torso, but it's not 100% fixed - each torso can accept at least 1 rifle, at least 1 carbine, and some can accept special weapons.
Also I'd be willing to bet anyone can be the sarge, since those arms aren't paired. One handed melee weapons are almost always more poseable than two-handed guns/melee weapons.
H.B.M.C. wrote: Thing is, as much as some people want to pretend that it isn't real and that nothing has changed with GW minis, we can pinpoint exactly where it changed en mass for 40K.
It was between the 1kSons and Death Guard releases:
And whilst you can forgive most of the EZ2B kits, it started impacting the rules thanks to the "no model = no rule" kick GW's been on since the CHS debacle, so because this kit can only be built one way, it's rules only allow for that exact config. And kits are no longer able to work with one another in quite the same way (with some exceptions, like Skitarii/GSC, which were designed to fit) to discourage kitbashing, again, because no model = no rule, and if there's no rule for your fancy model, you don't need to kitbash.
It's awful.
All those stunning new models, terrible... *rolls eyes*
No,that's what YOU call a non sequitur..... not having to kitbash your models because all the lovely new models come with all the weapon options for your unit is great, common sense, and doesnt stop people from kitbashing/converting. Try harder next time....
Kanluwen wrote: Skitarii Rangers/Vanguard have fixed arms, torsos, and legs.
There's different arm sets for the torsos, but they're all keyed to specifics. If you look on the inside of the arms, there's indentations that match up to the torso pipings.
Looking at the assembly kits for these guys, this isn't quite true - multiple torsos can accept the same bit (Several guys are shown to be assembled with bit #92, the plasma caliver).
it does look like you can't take any paired set of arms and assemble them with any torso, but it's not 100% fixed - each torso can accept at least 1 rifle, at least 1 carbine, and some can accept special weapons.
Yes, the Plasma Caliver is interestingly unique though as it doesn't have a 'sleeved' arm set--and it has two sets of 'steadying' arms to make it so that it's aimed or the operator is moving.
Also I'd be willing to bet anyone can be the sarge, since those arms aren't paired. One handed melee weapons are almost always more poseable than two-handed guns/melee weapons.
Not easily. You have to trim stuff to make it work.
Inquisitor Kallus wrote: No,that's what YOU call a non sequitur..... not having to kitbash your models because all the lovely new models come with all the weapon options for your unit is great, common sense, and doesnt stop people from kitbashing. Try harder next time....
But that wasn't the point I was making at all. You're arguing something unrelated, therefore, non sequitur.
Inquisitor Kallus wrote: No,that's what YOU call a non sequitur..... not having to kitbash your models because all the lovely new models come with all the weapon options for your unit is great, common sense, and doesnt stop people from kitbashing. Try harder next time....
But that wasn't the point I was making at all. You're arguing something unrelated, therefore, non sequitur.
Its a slight shame its a little trickier than the older 'every limb is separate' way, but they generally look better. And yes, its related, but you can keep arguing all day if you want
So, is it even a big deal if a phoenix falls?
Fluffwise, Phoenixs just regenerate. And it's not like Phoenix Lords dying off is unheard of, since someone else can just don the armor and take over for them
Unless of course they use this as a chance to perma kill a phoenix lord, so they don't have to give one a new model
The issue when a Phoenix Lord falls is that their armor is left there and could be lost waiting for an Eldar to find it. I suppose it's possible for them to be destroyed as well, but that's never happened in the background to my knowledge.
It'd be unfortunate if they did. It'd be Baharroth (there's a preexisting prophecy that says he'll be the first to die in the Eldar apocalypse.)
Model wise he's pretty fun and game play wise he's got fly, high movement and deep strike which are several requirements to not be useless in 8th.
I'd rather they kill Karandras or Asurmen myself, as aesthetically I don't like them and they're both pretty bad walking melee named characters who don't have Abbadon/Gilliam level auras.
Nvs wrote: The issue when a Phoenix Lord falls is that their armor is left there and could be lost waiting for an Eldar to find it. I suppose it's possible for them to be destroyed as well, but that's never happened in the background to my knowledge.
It's actually the whole plotline for FW's Doom of Myrmea book.
The Shadow Spectres' Phoenix Lord had fallen ages ago, the shrine was exposed and the Eldar went after it.
JimmyWolf87 wrote: Personally I think that model is boring as gak. If it was a standard Klaivex? Fine. For Drazhar? Very uninspired.
I agree with you and the above comment about it being very busy. It's hard to explain how it's not 'ornate' enough while at the same time complaining about it being 'too busy'. But like you said, this is simply too similar to the Klaivex model that we saw prior. An extra pair of horns and more trophies does not a Phoenix Lord make. Was really hoping for a little more. I hope it has an alternate set of weapons/arms to equip it with the 2handed Klaive as well.
But beggars can't be choosers. I'm just happy to get plastic kits to replace the finecast junk we had prior. Now if only they'd give Phoenix Lords rules befitting of their leadership role like stronger inspiring auras and the ability to make their followers core in some fashion, even if it has to be a detachment or something. I would love for a large Incubi (or Striking Scorpion should we get Karandras) contingent to be not only possible, but effective as well.
what is this particular piece of masonry that all Eldar characters these days find so compelling? Is this a hint that Drazar is going to be joining the Harlequins, since he is perched upon not one, but TWO Standard Issue Harlequin Perching Masonries?
It was not just my imaginination telling me I've seen that character pose before.
Drukhari Players, holding their british moppet hats: "P-please sir, we only have just these three named characters to rub together for warmth....could you possibly find it in the kindness of your 'eart to give us three different poses, guv'nor?"
Games Workshop: "NO! YOU WILL TAKE YOUR POSES AND YOU WILL TAKE YOUR ELDAR MASONRY AND YOU WILL LIKE THEM! THERE SHALL BE NO PUDDING!"
JimmyWolf87 wrote: Personally I think that model is boring as gak. If it was a standard Klaivex? Fine. For Drazhar? Very uninspired.
I agree with you and the above comment about it being very busy. It's hard to explain how it's not 'ornate' enough while at the same time complaining about it being 'too busy'.
It isn't particularly. 'Ornate' and 'busy' are very different concepts. His armor is ornate, the tassles are busy. Three broken spirit stones is symbolic, half a dozen at his neck, one in his head and another 5 on his... back spurs?... is just excessive.
The horns and ear armor (and the forward swoop of his mask) makes him unfortunately look more like a beastman champion than a named dark eldar.
Also, not sure why beating people with the hilts of his blades makes the damage go up, but that's a different issue. I guess on a six, he figures out how to swing them the right way 'round.
As for the perching stones, GW is very very convinced that perching makes elves look 'dynamic.' Luckily this one has briars, so you know he's Evil.
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
Well, it looks like this is the extent of the Aeldari releases. Unlike the last few "teasers", this preview does not have a "stay tuned for an new teaser next week". So it looks like several Apsect Warrior kits will remain Finecast for the foreseeable future
I like the model, but then I've liked every model so far excluding perhaps the standard Banshee.
Subjective opinions on models aside, it's another update with very little information. The teaser video "of things to come" that we "might glean information of the future" from literally tells us nothing that we don't already know. Eldar vs Dark Eldar?! A phoenix will rise and fall? No wai?! Thanks for that insight GW.
It looks like a Harlequin character was informing the inquisitor, is that all the new information from the video?
I'm keen to see some rules and get to a pre-order date now. This is taking some time.
H.B.M.C. wrote: The 1KSons Terminators are like pretty much all the previous regular Terminator kits (with the exception of the BA Assault Terminator box). Any torso can go with any legs can go with any arm can go with any shoulder pad. The Plague Terminator kits have no such options. There are 5 bodies, and those bodies will always be the same (one with the Nurgling, one that's mutated into a fly with the tiny arms, and so on). You cannot mix and match as they're all set poses. The arms are built in their entirety, and whilst my kits are in the other room under too many other unbuilt things to find, I'd be willing to bet all the money in my wallet against all the money in your wallet that only certain torsos can take certain arms.
Yeah, almost. IIRC two terminator bodies share the same kind of arm "slot" and there are three arms that would fit in there. The heavy weapon guy must always take a heavy weapon (which fit on no other terminators) and the flail guy must always take the flail.
Plus the usual problem of there not being enough weapons for the squad in the box.
JimmyWolf87 wrote: Personally I think that model is boring as gak. If it was a standard Klaivex? Fine. For Drazhar? Very uninspired.
I agree with you and the above comment about it being very busy. It's hard to explain how it's not 'ornate' enough while at the same time complaining about it being 'too busy'.
It isn't particularly. 'Ornate' and 'busy' are very different concepts. His armor is ornate, the tassles are busy. Three broken spirit stones is symbolic, half a dozen at his neck, one in his head and another 5 on his... back spurs?... is just excessive.
The horns and ear armor (and the forward swoop of his mask) makes him unfortunately look more like a beastman champion than a named dark eldar.
Yeah, I'm not a fan of the model for this reason. Especially since (given his fluff) Drazhar seems like the last person who should be adorning himself with trophies.
Also, not sure why beating people with the hilts of his blades makes the damage go up, but that's a different issue. I guess on a six, he figures out how to swing them the right way 'round.
I see little difference between new Drazhar and regular Klaivex; point goes to the old designs - you can see Jain Zar is Phoenix Lord, not a regular warrior or Exarch.
pm713 wrote: What a shock! Drahzar. Nobody guessed that GW!
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
Hopefully this doesn’t ruin it for you but he’s holding both like that.
H.B.M.C. wrote: The 1KSons Terminators are like pretty much all the previous regular Terminator kits (with the exception of the BA Assault Terminator box). Any torso can go with any legs can go with any arm can go with any shoulder pad. The Plague Terminator kits have no such options. There are 5 bodies, and those bodies will always be the same (one with the Nurgling, one that's mutated into a fly with the tiny arms, and so on). You cannot mix and match as they're all set poses. The arms are built in their entirety, and whilst my kits are in the other room under too many other unbuilt things to find, I'd be willing to bet all the money in my wallet against all the money in your wallet that only certain torsos can take certain arms.
Yeah, almost. IIRC two terminator bodies share the same kind of arm "slot" and there are three arms that would fit in there. The heavy weapon guy must always take a heavy weapon (which fit on no other terminators) and the flail guy must always take the flail.
Plus the usual problem of there not being enough weapons for the squad in the box.
Even assuming there is absolutely no way to assemble any of the arms differently from the instruction booklet (A fact I am highly skeptical of) this is wrong. There are five combi-weapons in the kit, all of which have different bit #s so you definitely can have 5 guys without heavy weapons/flails, and there appear to be axes and swords for everybody, though maybe not enough for everyone to have axes or everyone to have swords? Also, there are two heavy guns in the kit and the instructions show two different models equipped with them.
pm713 wrote: What a shock! Drahzar. Nobody guessed that GW!
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
No different than other blades being held upside down to be honest.
The model is actually fantastic to the point I kinda want to do Dark Eldar at some point. I've always like the idea of the Dark Eldar gunboats anyway. I just hope Incubi get some improved rules.
Speaking of rules, Drazhar doesn't seem TOO bad. We need to see more of what's going on though.
Drazhar has the same problem as the Klaivex - the tassles are going in the wrong directions.
How is he supposed to be moving his arms to get both of the streamers attached to the weapons moving like that? And how would that movement work with how the streamers on the legs are arranged. And how would he be able to stand flat-footed on those tactical rocks while doing all that?
pm713 wrote: What a shock! Drahzar. Nobody guessed that GW!
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
Hopefully this doesn’t ruin it for you but he’s holding both like that.
Maybe the whole falling to Chaos thing was just a cover story for everyone noticing Arhra/Drahzar was too dumb to hold a sword by the not sharp bit.
I wish they would have gone with a more exotic design. His old sculpt was almost Giger-esqe, but this one looks too generic.
I think the helmet and the weapons are what irk me the most. The horns are too prominent and the weapons are just normal Klaivex weaponry. In fact, there is very little that distinguishes Drazhar from a generic Klaivex.
Which is perfect for a character named "the living blade". This guy just exists to kill & even refuses high rank among the Incubi, makes sense to me that he'd look like a Klaivex +1.
Drazar has LITERALLY the same armour as the normal Incubi Klaaxi or whatever. He has his pauldrons painted golden and nothing else.
Just the helmet is a little different.
Meh, I mean the miniature is cool but is just too similar to the normal Incubi.
My expectations were low, but Drazhar failed to live up to them. The model is awful. Gw just appears totally unable to sculpt an Eldar character miniature just standing on the goddamned ground.
Agamemnon2 wrote: My expectations were low, but Drazhar failed to live up to them. The model is awful. Gw just appears totally unable to sculpt an Eldar character miniature just standing on the goddamned ground.
He would be incredibly easy to put on the ground rather than the ruins.
Galas wrote: Drazar has LITERALLY the same armour as the normal Incubi Klaaxi or whatever. He has his pauldrons painted golden and nothing else.
Just the helmet is a little different.
Which fits his backstory perfectly, where he showed up out of nowhere wearing ancient Incubi armor.
Galas wrote: Drazar has LITERALLY the same armour as the normal Incubi Klaaxi or whatever. He has his pauldrons painted golden and nothing else.
Just the helmet is a little different.
Which fits his backstory perfectly, where he showed up out of nowhere wearing ancient Incubi armor.
Well, if it's ancient, it could at least look a little different, couldn't it?
If you removed those horns, I think it would make a decent model. I still don't like Games Workshop's desire to put so many characters on cinematic bases tho.
Galas wrote: Drazar has LITERALLY the same armour as the normal Incubi Klaaxi or whatever. He has his pauldrons painted golden and nothing else. Just the helmet is a little different.
Which fits his backstory perfectly, where he showed up out of nowhere wearing ancient Incubi armor.
Well, if it's ancient, it could at least look a little different, couldn't it?
It's not like they make new Incubi armor, though, they're pretty much all ancient armor. Part of becoming an Incubi is to kill one in ritual combat and claim their armor. Basically, looking like everyone else makes more sense than with the other Phoenix Lords.
Which fits his backstory perfectly, where he showed up out of nowhere wearing ancient Incubi armor.
Well, if it's ancient, it could at least look a little different, couldn't it?
You'd think so, yes. The old 3E Drazhar had some differences from contemporary Incubi in terms of his armor design (Incubi at the time still had Tormentor Helms I think they were called, which had splinter pistols built into them) and armaments (he had two large knife blades as opposed to the halberds his underlings used). He stood out as someone unique.
Which fits his backstory perfectly, where he showed up out of nowhere wearing ancient Incubi armor.
Well, if it's ancient, it could at least look a little different, couldn't it?
You'd think so, yes. The old 3E Drazhar had some differences from contemporary Incubi in terms of his armor design (Incubi at the time still had Tormentor Helms I think they were called, which had splinter pistols built into them) and armaments (he had two large knife blades as opposed to the halberds his underlings used). He stood out as someone unique.
The old 3rd ed Drazhar was also half again as tall and bulky as the 3rd ed Incubi. Seriously, go dig the model out, dude's freaking massive.
pm713 wrote: What a shock! Drahzar. Nobody guessed that GW!
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
Hopefully this doesn’t ruin it for you but he’s holding both like that.
Maybe the whole falling to Chaos thing was just a cover story for everyone noticing Arhra/Drahzar was too dumb to hold a sword by the not sharp bit.
Not as dumb as people who, after 10 years, still haven't worked out that a Klaive is a single edged weapon with an extra grip half way along the back of the blade.
Is it me, or has GW release rate really slowed down in the last few years (months)??? Not long ago, it seems like there was a new kit or two every weeks, but nowadays, theire dragging two kits (Incubi and Banshee) for more than a month.
pm713 wrote: What a shock! Drahzar. Nobody guessed that GW!
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
Hopefully this doesn’t ruin it for you but he’s holding both like that.
Maybe the whole falling to Chaos thing was just a cover story for everyone noticing Arhra/Drahzar was too dumb to hold a sword by the not sharp bit.
Not as dumb as people who, after 10 years, still haven't worked out that a Klaive is a single edged weapon with an extra grip half way along the back of the blade.
I think I can be forgiven for the assumption that you hold a weapon by the holdy bit not the killy bit especially as I've never really looked at klaives before.
streetsamurai wrote: Is it me, or has GW release rate really slowed down in the last few years (months)??? Not long ago, it seems like there was a new kit or two every weeks, but nowadays, theire dragging two kits (Incubi and Banshee) for more than a month.
Only for non Marine releases - count how many new Marine models they have done in the last few years......or weeks
Having trouble getting excited about the new stuff - pleased that new plastic banshees and Incubi but would rather have had say a Lady Malys and a new Pheonix Lord - there are others we have not been shown.....
streetsamurai wrote: Is it me, or has GW release rate really slowed down in the last few years (months)??? Not long ago, it seems like there was a new kit or two every weeks, but nowadays, theire dragging two kits (Incubi and Banshee) for more than a month.
Your missing all the specialist games stuff being released I think. Beastgrave, Warcry, Titanicus, Bloodbowl and others.
pm713 wrote: What a shock! Drahzar. Nobody guessed that GW!
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
Hopefully this doesn’t ruin it for you but he’s holding both like that.
Maybe the whole falling to Chaos thing was just a cover story for everyone noticing Arhra/Drahzar was too dumb to hold a sword by the not sharp bit.
Not as dumb as people who, after 10 years, still haven't worked out that a Klaive is a single edged weapon with an extra grip half way along the back of the blade.
I think I can be forgiven for the assumption that you hold a weapon by the holdy bit not the killy bit especially as I've never really looked at klaives before.
Right, but he is holding it by the alternate grips that all klaive weapons have....
Not to mention that this month we've got Bonereapers coming - a full new army; followed by Sisters of Battle the month after which replaces a full army with plastic sculpts.
Gw's release rate is faster, however its also different. They've lost that "everything "MUST" come with a battletome/codex" mantra and instead embraced multple release pathways.
Psychic Awakening is simply a model release tied to a campaign spread out over a period of time.
Alongside that there's loads of models being released - heck these days GW is releasing something almost every single week, with gaps often coming either after something huge or just before when they run a two week pre-order (such as for new editions of the game).
streetsamurai wrote: Is it me, or has GW release rate really slowed down in the last few years (months)??? Not long ago, it seems like there was a new kit or two every weeks, but nowadays, theire dragging two kits (Incubi and Banshee) for more than a month.
I suspect GW may be waiting for their new factory to get up and running (which should be in the next couple months IIRC) before really doubling down on releases. Their production has been strained since 8th released after all, so these kits may just be there to hold us over till then.
Of course, I'm just being hopeful, and you know what that means.
Overread wrote: followed by Sisters of Battle the month after which replaces a full army with plastic sculpts.
Well- voice of reason and evidence time. The Battle Sisters _army box_ is November.
And 'full army' is dubious on several counts (both in the replacements and what it is replacing). We still haven't seen any sign of the tanks beyond the rhino, no arco-flagellants, missionaries/preachers, or variants/alternates of _anything_ (including Celestians, Retributors or Dominions) or a single new thing.
All we know for sure is a box with the army book, a canonness, a penitent engine, and 3 squads (repentia, basic sisters and seraphim, all with unknown gun options) is going to hit the shelves. Whether full kits will following quickly or not is still up in the air.
Like the eldar for psychic awakening, I think there is good grounds for the idea that the only stuff coming in the near future is the stuff that's actually been shown off. We don't know how long a wait is involved for the rest (it may well be 2020).
pm713 wrote: What a shock! Drahzar. Nobody guessed that GW!
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
Hopefully this doesn’t ruin it for you but he’s holding both like that.
Maybe the whole falling to Chaos thing was just a cover story for everyone noticing Arhra/Drahzar was too dumb to hold a sword by the not sharp bit.
Not as dumb as people who, after 10 years, still haven't worked out that a Klaive is a single edged weapon with an extra grip half way along the back of the blade.
He might not be cutting his own hand by holding the Klaive there, but nor will he be cutting anything else.
pm713 wrote: What a shock! Drahzar. Nobody guessed that GW!
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
Hopefully this doesn’t ruin it for you but he’s holding both like that.
Maybe the whole falling to Chaos thing was just a cover story for everyone noticing Arhra/Drahzar was too dumb to hold a sword by the not sharp bit.
Not as dumb as people who, after 10 years, still haven't worked out that a Klaive is a single edged weapon with an extra grip half way along the back of the blade.
He might not be cutting his own hand by holding the Klaive there, but nor will he be cutting anything else.
The klaive is supposed to be a two handed weapon that is broken in half to become dual wield at will. The model they show doing this is hideous though. Hopefully the new Incubi box comes with the traditional klaives as well. I'd hate for them to convert all two handed klaives into that new model.
As for his grip, the only thing I can think of is they wanted to pay homage to the original model where he holds the blades reminiscent of a preying mantis. They failed miraculously, but still. They really needed to give him more ornate weapons like all other phoenix lords have.
streetsamurai wrote: Not too impressed by the eldar release so far. Everything seems bland and uninspired
Bland? Uninspired? They're standing on giant chunks of masonry!
Masonry, I tell you!
Buy an Eldar army, assemble them without the scenic bases, and you have a table full of terrain!
Seriously, though - I like Drazhar. He's a bit of a departure from the original, but a nice enough update to bring him in line with the current DE aesthetic.
pm713 wrote: What a shock! Drahzar. Nobody guessed that GW!
I don't like that he's holding one sword by part of the blade rather than the hilt but otherwise I like it. Discouraging that we might just get Banshees, Incubi and their respective "leaders".
Hopefully this doesn’t ruin it for you but he’s holding both like that.
Maybe the whole falling to Chaos thing was just a cover story for everyone noticing Arhra/Drahzar was too dumb to hold a sword by the not sharp bit.
Not as dumb as people who, after 10 years, still haven't worked out that a Klaive is a single edged weapon with an extra grip half way along the back of the blade.
I think I can be forgiven for the assumption that you hold a weapon by the holdy bit not the killy bit especially as I've never really looked at klaives before.
Voss wrote: And 'full army' is dubious on several counts (both in the replacements and what it is replacing). We still haven't seen any sign of the tanks beyond the rhino, no arco-flagellants, missionaries/preachers, or variants/alternates of _anything_ (including Celestians, Retributors or Dominions) or a single new thing.
Yeah, we "haven't" if you ignore Blackstone stuff which already has what, 4-5 new minis from the old Sister book? Ditto for new things, we saw several, for one that art of alt Penitent Engine from today with completely new loadout.
I think I can be forgiven for the assumption that you hold a weapon by the holdy bit not the killy bit especially as I've never really looked at klaives before.
He is holding the weapon by the holdy bit, though.
Thanks for doing this, I wanted to see them both face to face. It confirms my suspicions - Drazhar is noticeably smaller than Jain Zar, I'm not sure why that is and I'm not sure I like it.
Thanks for doing this, I wanted to see them both face to face. It confirms my suspicions - Drazhar is noticeably smaller than Jain Zar, I'm not sure why that is and I'm not sure I like it.
It's the hair. Jain gets like 2 heads taller because of it.
Thanks for doing this, I wanted to see them both face to face. It confirms my suspicions - Drazhar is noticeably smaller than Jain Zar, I'm not sure why that is and I'm not sure I like it.
It's the hair. Jain gets like 2 heads taller because of it.
Jain also had her foot fully extended and jumping, whereas Draz is standing with his feet apart.
Just looks like an Incubus. There's nothing that really makes him stand out as a special character. He could be a squad leader and no one would ever know unless you told them.
I mean he's fine, but there's nothing about him that screams "Special Character".
Inquisitor Kallus wrote: Its a slight shame its a little trickier than the older 'every limb is separate' way, but they generally look better. And yes, its related, but you can keep arguing all day if you want
Your basic point is "Oh how terrible it must be to have all the options in your kits!", which no one is arguing about, for or against. Hence, non sequitur. Get it yet?
Thanks for doing this, I wanted to see them both face to face. It confirms my suspicions - Drazhar is noticeably smaller than Jain Zar, I'm not sure why that is and I'm not sure I like it.
It's the hair. Jain gets like 2 heads taller because of it.
Jain also had her foot fully extended and jumping, whereas Draz is standing with his feet apart.
Yea I get the pose and the hair factor in but just as models Jain's profile is significantly larger. Her hair and spear alone are like 1 and a half Draz and he has the back fin things and horns giving him a lil extra height anyway. She just looks imposingly larger to me, but it might just be me.
In that comparison moccup I think Jain Zar just looks bigger. I mean. T H I C C. Look at the torso and the legs and compare them with Drazhar. I have no problem with that but normally GW don't do models in different sizes for the same race (All normal humans are the same size, all eldar, all tau, etc...), so here it looks a little off. But maybe thats because of the moccup and in reality they are more similar in size.
Thanks for doing this, I wanted to see them both face to face. It confirms my suspicions - Drazhar is noticeably smaller than Jain Zar, I'm not sure why that is and I'm not sure I like it.
It's the hair. Jain gets like 2 heads taller because of it.
It isn't the hair. It's width, not height. Her thigh is encroaching on the size of his torso.
I matched the bases by height as well as width, so it's unlikely.
From that side-by-side, Jain Zar's arms and legs do look slightly chunkier than Drazhar's, but some of that might be just photo angles. Although Drazhar always was a slender chap.
Imateria wrote: Drazhar is hunched over whilst Jain Zar is in a full stretch, so of course he looks smaller.
And if the issue was that he was shorter, that might matter. But top of the head to crotch, they're pretty similar in length (not including horns OR hair).
But her width at the abdomen, thighs and even arms is noticeably larger than his in the same areas.
I matched the bases by height as well as width, so it's unlikely.
From that side-by-side, Jain Zar's arms and legs do look slightly chunkier than Drazhar's, but some of that might be just photo angles. Although Drazhar always was a slender chap.
Kind of at a loss then. If it is as you say, she is noticeably... larger.
Kind of at a loss then. If it is as you say, she is noticeably... larger.
She always was, though. I just dug out the original models to check - And Jain Zar was slightly taller and definitely not as slender as Drazhar, and she's a full head taller (even ignoring the hair) than a regular Banshee.
I wonder if there are many overweight craftworld Eldar. I imagine that excessive eating, like excessive anything, would be looked at with some great suspicion. On the other hand, I'm sure there are some incredible tasting foods created by those on the path of the chef or whatever, and an eldar could easily end up indulging in all the different tastes they could discover. Maybe there is a path for that, where you just taste everything there is to taste and get it out of your system or something.
Albino Squirrel wrote: I wonder if there are many overweight craftworld Eldar. I imagine that excessive eating, like excessive anything, would be looked at with some great suspicion. On the other hand, I'm sure there are some incredible tasting foods created by those on the path of the chef or whatever, and an eldar could easily end up indulging in all the different tastes they could discover. Maybe there is a path for that, where you just taste everything there is to taste and get it out of your system or something.
Let's head that off at the pass, lest we revisit the silliness that accompanied the Celestine release. There is nothing 'overweight' about any of the models previewed so far.
I'm not sure I understand what the problem is here. Could it be possible that Jain Zar is simply taller, and proportionally larger? I'm 6'2 and it's not super rare for me to encounter women who are a similar height and proportionally very similar to me, if not taller.
Sure, this isn't often very well represented in miniatures. But I don't see it as a problem if it is.
Fayric wrote: So thats it.
When is the next part of the campaign due?
No, based on the September FAQ article, there is still some discussions to go yet before the next part. Presumably it will be mission reveals etc.
"On the topic of Psychic Awakening, we’ll be ramping up our previews of the first book in the series – Phoenix Rising – over the next couple of weeks, so be sure to check back with us regularly for more news." This was only posted last week so if we take 'couple' literally there'll be something next week.
I'm gonna have to replace his swords because they just look silly. The base is also a bit much, but overall Drazhar looks pretty solid. In the lore he's described pretty much as basically just a Klaivex - all I really want now is an Incubi Hierarch HQ choice.
H.B.M.C. wrote: Just looks like an Incubus. There's nothing that really makes him stand out as a special character. He could be a squad leader and no one would ever know unless you told them.
I mean he's fine, but there's nothing about him that screams "Special Character".
I think they should have focused on making his armour look much more ornate, rather than just covering it with gaudy bling.
H.B.M.C. wrote: The 1KSons Terminators are like pretty much all the previous regular Terminator kits (with the exception of the BA Assault Terminator box). Any torso can go with any legs can go with any arm can go with any shoulder pad. The Plague Terminator kits have no such options. There are 5 bodies, and those bodies will always be the same (one with the Nurgling, one that's mutated into a fly with the tiny arms, and so on). You cannot mix and match as they're all set poses. The arms are built in their entirety, and whilst my kits are in the other room under too many other unbuilt things to find, I'd be willing to bet all the money in my wallet against all the money in your wallet that only certain torsos can take certain arms.
Yeah, almost. IIRC two terminator bodies share the same kind of arm "slot" and there are three arms that would fit in there. The heavy weapon guy must always take a heavy weapon (which fit on no other terminators) and the flail guy must always take the flail.
Plus the usual problem of there not being enough weapons for the squad in the box.
Even assuming there is absolutely no way to assemble any of the arms differently from the instruction booklet (A fact I am highly skeptical of) this is wrong. There are five combi-weapons in the kit, all of which have different bit #s so you definitely can have 5 guys without heavy weapons/flails, and there appear to be axes and swords for everybody, though maybe not enough for everyone to have axes or everyone to have swords? Also, there are two heavy guns in the kit and the instructions show two different models equipped with them.
Okay, I was remembering it the wrong way around - each terminator can have one of the heavy weapons or a combi-bolter. For example, you can't put the blight launcher on terminator #3, it will only fit on #2. If you try to mix, the arms don't fit at all without cutting off stuff and adding a non-trivial amount of greenstuff - and even then it would look wonky as the cloak and/or chain mail would be hanging at an odd angle or because a leg/the belly would get in the way of the weapon. I'm pretty sure only #1 and #3 were compatible to each other. I'm not too sure about the axes/swords, I remember the axes fitting on anyone, but the sword shown in 5b only fits that terminator because oft the gas/spikes on top.
Albino Squirrel wrote: I wonder if there are many overweight craftworld Eldar. I imagine that excessive eating, like excessive anything, would be looked at with some great suspicion. On the other hand, I'm sure there are some incredible tasting foods created by those on the path of the chef or whatever, and an eldar could easily end up indulging in all the different tastes they could discover. Maybe there is a path for that, where you just taste everything there is to taste and get it out of your system or something.
Let's head that off at the pass, lest we revisit the silliness that accompanied the Celestine release. There is nothing 'overweight' about any of the models previewed so far.
Maybe it's just that both plastic Celestine and Jain Zar have smaller boob plate that makes the rest of them look larger. Point of reference is important, you know.
*snickers and runs*
ekwatts wrote: I'm not sure I understand what the problem is here. Could it be possible that Jain Zar is simply taller, and proportionally larger? I'm 6'2 and it's not super rare for me to encounter women who are a similar height and proportionally very similar to me, if not taller.
Sure, this isn't often very well represented in miniatures. But I don't see it as a problem if it is.
I think size difference reminiscent of real life would be easier to buy if GW's business wasn't army level miniatures games. In a small scale skirmish where every model can be unique, and will more likely than not be made of resin or metal rather than plastic, you can account for that kind of individuality just fine. GW needs to provide squads of five or ten models at a time though, with interchangeable parts (even though they've cut down on that somewhat lately) so as to allow people to build armies of fifty or more models without significant repetition.
People are simply used to standardization of body size in GW games. Anything that deviates from that will more likely be seen as off than a deliberate attempt to establish a character's physical properties.
Fayric wrote: So thats it.
When is the next part of the campaign due?
No, based on the September FAQ article, there is still some discussions to go yet before the next part. Presumably it will be mission reveals etc.
"On the topic of Psychic Awakening, we’ll be ramping up our previews of the first book in the series – Phoenix Rising – over the next couple of weeks, so be sure to check back with us regularly for more news." This was only posted last week so if we take 'couple' literally there'll be something next week.
Yeah, preorder announcement on Sunday and a week's worth of articles to follow seems likely.
As timing goes, getting the campaign book and the few assorted kits out of the way next week would make sense since Age of Sigmar will receive a large army release sometime in October and the amount of kits involved probably means we'll look at no fewer than three weeks for that, and in my opinion that may be an optimistic figure. We also still have a Marine release in the pipeline. It's all terribly crowded at the moment. There will be the Sisters box in November, probably something for Necromunda, Goblin wolf riders for Beastgrave, Christmas boxes, the Red Gobbo shortly before Christmas - there's really not much room for anything unannounced to come in what remains of 2019.
So as for Fayric's question, Psychic Awakening 2 will probably not come around before next year. I'd expect something like the interval we've seen for the Vigilus books, which was give or take three months.
H.B.M.C. wrote: Just looks like an Incubus. There's nothing that really makes him stand out as a special character. He could be a squad leader and no one would ever know unless you told them.
I mean he's fine, but there's nothing about him that screams "Special Character".
Inquisitor Kallus wrote: Its a slight shame its a little trickier than the older 'every limb is separate' way, but they generally look better. And yes, its related, but you can keep arguing all day if you want
Your basic point is "Oh how terrible it must be to have all the options in your kits!", which no one is arguing about, for or against. Hence, non sequitur. Get it yet?
"But I NEED to kitbash, woe is me..."
It seems you have something negative to say in pretty much all your posts anyway, or that you try to passive aggressively belittle posters in a smarmy, self-righteous way whilst providing little to no extra contribution to threads. I should have done this a while ago... *click*
The new Drazhar looks really nice, even if he doesn't stand out from the crowd (apart from the base, which is also really nice). Im looking forward to seeing all the other releases the awakening brings. Apparently there are 4 different areas it will be focussed around according to one of Valraks posts. Will we see just a few units and characters (not a bad thing), or could we potentially see stiff like new Guard regiments or even brand new armies like Exodites, especially if the campaign lasts a long time. Im wondering whether this is going to be on the scale (release wise) of the End Times or something similar for 40k. With apparently every army getting something could we see the return of Pariahs for Necrons? Will the Tau be getting something to help against the upswing in psykers, be it more alien species working for the greater good or new types of drone defence?
No real reason to think it will be different from the last couple campaigns. A couple fluff books, revisions and formations and a handful of kits.
Brand new armies (beyond maybe fleshing out ynarri as an actual thing rather than a page of joke rules) and major overhauls to guard of all things seem out of context for the campaign.
I think I can be forgiven for the assumption that you hold a weapon by the holdy bit not the killy bit especially as I've never really looked at klaives before.
He is holding the weapon by the holdy bit, though.
All I can say in my defence is I wrote that when I hadn't slept in about 30 hours so my brain was not working very well. I do have to admit I like Drahzar much more after another look.
Totally calling that we're getting Arha as a separate miniature (i.e. he's NOT Drazhar). He's the rising phoenix that'll kill off Kharandras (the falling phoenix and another mini they don't have to make a plastic model for) and then Jain Zar and Kharandras will fight to be his BFF.
H.B.M.C. wrote: But it's clearly not as customisable. Clearly. I mean, how can you not see that?
The 1KSons Terminators are like pretty much all the previous regular Terminator kits (with the exception of the BA Assault Terminator box). Any torso can go with any legs can go with any arm can go with any shoulder pad. The Plague Terminator kits have no such options. There are 5 bodies, and those bodies will always be the same (one with the Nurgling, one that's mutated into a fly with the tiny arms, and so on). You cannot mix and match as they're all set poses. The arms are built in their entirety, and whilst my kits are in the other room under too many other unbuilt things to find, I'd be willing to bet all the money in my wallet against all the money in your wallet that only certain torsos can take certain arms.
I started my post with "No matter how much some people want to deny it...", and, well, here we are.
Ha ha ha. No. First, BA assault terminator box was by far not the first monobody one. Even if we ignore metal termies, first would be BA space hulk ones, then hailed as the best looking TDA ever. Then followed SW, which were monobody in all but name (seeing all the furs, chains, belts, skulls, etc dangles didn't play nice with each other and most could only go on 1-2 opposite bits, not all 5) - sure, you can argue that with some shaving you could join all but it required so much cutting and scraping you could spare yourself the chore and just buy regular termies and paint them blue.
Then were BA ones, continuing trend, not being 'exception' at all, followed by DA terminator kit. Which is actually one of the worst in that regard, as the bodies (with the exception of 1-2 least fancy ones) literally have impression of leg belt and decorations, making them monobody, except uglier, less natural in pose, and with extra chore of putting together the with annoying level of precision lest it won't fit together just right and will look terrible. Just look here:
Spoiler:
See the bottom middle one? It literally has impression of codpiece and belt, it's that "multipose". I'll take monobody all day over this junk, as it requires insane amount of bookkeeping. Did you used Legs A with generic Torso B? Then you can throw fancy Torso C into a garbage bin, as that was the only one that fit Legs A - and the kit is full of such traps. I put together a lot of termies for my DW recently, and that was by far the most annoying kit I had to deal with.
Then we have primaris 'terminators' (Gravis), monobody, DG ones (ditto), Japanese random termies (ditthree), and suddenly if anything is 'exception' here, it's the two Tartaros kits, not BA. And speaking of Tartaros, it's technically multipose, but the legs are all identical and in similar poses, so except for being able to rotate torso slightly (something hardly noticeable) and maybe some tiny compatibility with ancient TDA kits, there is hardly any gain here. Customizable? Not really, 95% of it lies in head and arm swaps, something perfectly possible with Primaris and other TDA, so, yeah, that was kind of weak denial
I'm remembering that the ynarri are one crone sword away from completing the set, I wonder if they could use that device to push the whole aeldari narrative forward and be the source of the craftworld Vs drukhari friction?
An Actual Englishman wrote: Interesting idea King, perhaps Draz has one of them? Or perhaps Drazhar IS a Crone Sword? Given his title of 'living blade'?
Nah, Drazhar means "living blade" (so it is what he is called) so it is kinda unlikely.
And mainly why Drukhari (or rather, Overlord Vect) are kinda pissed at Ynnari sect because they kinda caused a massive breach into a webway that has lead to a massive daemonic invasion into the Dark City. And it may have also influenced directly/indirectly Vects assasination to some degree but that is very thin reasoning (expect for Vect). Although some just don't give a damn and have joined with Ynnari sect regardless.
An Actual Englishman wrote: Interesting idea King, perhaps Draz has one of them? Or perhaps Drazhar IS a Crone Sword? Given his title of 'living blade'?
Nah, Drazhar means "living blade" (so it is what he is called) so it is kinda unlikely.
Yeah, it would be quite the coincidence for the Incubi to have named Arhra, I mean Drazhar, the "living blade" and he turn our to be a Crone Sword. Besides, we all know Commanded Farsight of the T'au carries the last crone sword, which is the Dawn Blade. It acts like a crone sword (drainging life and giving it to the bearer) and even has a comparable name to the Twilight spear, which turned out to be a crone sword.
An Actual Englishman wrote: Interesting idea King, perhaps Draz has one of them? Or perhaps Drazhar IS a Crone Sword? Given his title of 'living blade'?
Nah, Drazhar means "living blade" (so it is what he is called) so it is kinda unlikely.
Yeah, it would be quite the coincidence for the Incubi to have named Arhra, I mean Drazhar, the "living blade" and he turn our to be a Crone Sword.
Because 40k is known for it's subtle and slight storytelling, for sure.
ceorron wrote: Any body thought yet that maybe we could be getting a plastic Avatar?
I mean the Avatar is molten (aka pheonix rising). With the use of Warlock/Farseer it is also a kind of psychic awakening (tm) of sorts?
What do people think? Could we be getting that and howling banshees. How old is that Avatar model?
Eldar deserve a plastic Avatar (of Khaine) model and I'm sure it's coming, but I'm not convinced it's coming with this particular release and with what various rumourmongers have stated.
Automatically Appended Next Post:
zamerion wrote: I know that spikybits is not well received.. but this article is interesting and supposedly based on the code:
An Actual Englishman wrote: Interesting idea King, perhaps Draz has one of them? Or perhaps Drazhar IS a Crone Sword? Given his title of 'living blade'?
Nah, Drazhar means "living blade" (so it is what he is called) so it is kinda unlikely.
Yeah, it would be quite the coincidence for the Incubi to have named Arhra, I mean Drazhar, the "living blade" and he turn our to be a Crone Sword.
Because 40k is known for it's subtle and slight storytelling, for sure.
Hate to break it to you guys but the Gathering Storm was pretty clear, the 5th Crone Sword is in the Eye of Terror, unless they are massively retconning things then it's not Drazhar.
Automatically Appended Next Post:
ceorron wrote: Any body thought yet that maybe we could be getting a plastic Avatar?
I mean the Avatar is molten (aka pheonix rising). With the use of Warlock/Farseer it is also a kind of psychic awakening (tm) of sorts?
What do people think? Could we be getting that and howling banshees. How old is that Avatar model?
We've probably seen all the models for this release already though, certainly no note to check back for more models on Monday after the Drazhar reveal.
ceorron wrote: Any body thought yet that maybe we could be getting a plastic Avatar?
I wish they would. Given what GW did with the plastic Greater Daemons, it's only fitting that the Eldar get something along those lines. A few different weapon/headdress options would be great.
The way I see it is that a phoenix rises from the dead, maybe a metaphor for a rebirth of the aeldari via a god of the dead being born?
So, wildly speculating, the overall theme could be the psychic backlash caused by the aeldari waking ynnead spreading across the galaxy.
Obviously this would put slaanesh's nose out of joint big time giving gw the fluff justification to bring out the emperors children and where slaanesh moves khorne won't be far behind. Thus rounding out the four main chaos legions.
ceorron wrote: Any body thought yet that maybe we could be getting a plastic Avatar?
I mean the Avatar is molten (aka pheonix rising). With the use of Warlock/Farseer it is also a kind of psychic awakening (tm) of sorts?
What do people think? Could we be getting that and howling banshees. How old is that Avatar model?
Eldar deserve a plastic Avatar (of Khaine) model and I'm sure it's coming, but I'm not convinced it's coming with this particular release and with what various rumourmongers have stated.
Automatically Appended Next Post:
zamerion wrote: I know that spikybits is not well received.. but this article is interesting and supposedly based on the code:
The theories for which factions could feature are a little bizarre. No Black Templar despite their ships referenced in the video? Don't see it myself.
Given the pictures of planets in the initial advert, Terra seems a decent candidate (the one with the belt of ships and starforts). Is the red world with a spaceport ring a reused image of Baal?
Yeah, a plastic avatar update would be fantastic - so long as it doesn't wind up being 12" tall, and floating in the air surrounded by masses of swirly lava...
ceorron wrote: Any body thought yet that maybe we could be getting a plastic Avatar?
I wish they would. Given what GW did with the plastic Greater Daemons, it's only fitting that the Eldar get something along those lines. A few different weapon/headdress options would be great.
Ancient. One of the oldest minis in GW still makes.
I could easily see 3 head/face options and then at a minimum sword and spear options. Why they haven't just scanned the fw one into plastic long ago I have no idea.
insaniak wrote: Yeah, a plastic avatar update would be fantastic - so long as it doesn't wind up being 12" tall, and floating in the air surrounded by masses of swirly lava...
Boots on the ground for Mr. Avatar would be the preferred option here. I do wonder what other interesting weapon they could give him besides sword/spear. What would fit? A glaive of some sort?
(Random Aside: In looking up those pics I found that this is nearly twice the price of this. WTF? How does that make any sense? )
I keep seeing that Ynnari model and being tempted to buy one to try converting it to not have the swirly gak, but sadly my disposable income isn't what it used to be, so I can't really justify buying it just for novelty value...
insaniak wrote: Yeah, a plastic avatar update would be fantastic - so long as it doesn't wind up being 12" tall, and floating in the air surrounded by masses of swirly lava...
Boots on the ground for Mr. Avatar would be the preferred option here. I do wonder what other interesting weapon they could give him besides sword/spear. What would fit? A glaive of some sort?
(Random Aside: In looking up those pics I found that this is nearly twice the price of this. WTF? How does that make any sense? )
The black Coach as cool as it looks is an insanely priced model in an , in average , absurdly expensive model range (AoS). That compared with a Fantasy and older model.... yeah.
insaniak wrote: Yeah, a plastic avatar update would be fantastic - so long as it doesn't wind up being 12" tall, and floating in the air surrounded by masses of swirly lava...
Boots on the ground for Mr. Avatar would be the preferred option here. I do wonder what other interesting weapon they could give him besides sword/spear. What would fit? A glaive of some sort?
(Random Aside: In looking up those pics I found that this is nearly twice the price of this. WTF? How does that make any sense? )
The cynic in me suspects that WHFB has something to do with it. Like, GW really wants you to buy their new AOS specific stuff, so they either overprice plastic models that were in WHFB, or keep models in finecast (which tend to be overpriced. See: Blood Knights).
But then again, the new Black Coach was released for Age of Sigmar, so I dunno. Its pretty weird though.
For good reason. They're leading book 2 with the army that's just about to get a codex. Unless book 2 is years away (which it isn't), there's zero reason for anything Sisters not to be in their own codex.
I love lots of new models, they are amazing, regardless of oil companies lobbying their interests through ghosts and vampires toys. But Avatar should be based on old art and stand on the ground, of course.
Shadenuat wrote: I love lots of new models, they are amazing, regardless of oil companies lobbying their interests through ghosts and vampires toys. But Avatar should be based on old art and stand on the ground, of course.
yeah some of the "dynamic models" seem to be designed by people who forget that the minis are intended to be used in play. I can think of a few minis I think look great and would love to have in a display case but would hate to TRANSPORT.
Whenever I see model with clouds of energy, gas, or whatever underneath it, I just can't help thinking "man, that guy must have eaten a lot of beans before the battle"
I notice that when GW re-introduced Combat Cards some week ago, they have chosen the Avatar from Forge World on the card.
I wonder if they told the metal Avatar, or if he found out reading the community post
Fayric wrote: I notice that when GW re-introduced Combat Cards some week ago, they have chosen the Avatar from Forge World on the card.
I wonder if they told the metal Avatar, or if he found out reading the community post
Funny that version isn't on the forgeworld webstore..
Some news from Kikasstou on the french warhammer forum:
For Black Templars:
They'll be in the Psychic Awakening Tome 2 against Chaos. You'll have all the rules to play them and with some extra: enhanced doctrine, BT litany table, new warlord traits, relics and stratagems. No primaris Hellbrecht or Grimaldus but some rule change.
- For 1 CP the turn when you disembark from your crusader LR: no overwatch and -1 to hit in close combat.
- New relic: 4++ within 3" for 1 round.
- New warlord trait: +1 advance and charge.
- New Stratagem: on 2+, you can't disengage from close combat.
Some news for Blood Angels players:
They'll be in the Psychic Awakening Tome 3 against Tyranids. (Not before Spring)
H.B.M.C. wrote: I thought the Tyranids around Baal were all defeated?
Yep. The BA's Greater Daemon adversary jumped up and down on the entire hive fleet (somehow... despite the daemon arriving on one moon, and the tyranids were on both moons and Baal itself, and in space), made a giant rune of their skulls to mock the BA and... peaced out. Effectively saving the chapter and all its surviving successors at the cost of one moon.
The Roboute arrived with primaris reinforcements to clean up the fleet remnants and magically restore the horrendous casualties the BA took, so all BA chapters are 50-70% Primaris.
Kikasstou, prince of the rumours wrote:Volume 1: Asuryani vs. Drukhari (October 2019) Volume 2: Chaos vs. BT? (end of November - beginning of December) Volume 3: Blood Angels vs. Tyranids (early 2020) Volume 4: SW vs Ork (2020) Volume 5:? vs? Edit Albrecht: Top! I put this pinned
Orks vs SW Volume 4, apparently where we see Primaris Ragnar and maybe Ghazzy, though I'm not sure about Ghazzy because I'd put him on a higher "level" than Ragnar.
If this is true, and there's all likelihood it is, I'm very disappointed the next book is SM vs Chaos, again. Like they haven't had enough.
Kikasstou, prince of the rumours wrote:Volume 1: Asuryani vs. Drukhari (October 2019) Volume 2: Chaos vs. BT? (end of November - beginning of December) Volume 3: Blood Angels vs. Tyranids (early 2020) Volume 4: SW vs Ork (2020) Volume 5:? vs? Edit Albrecht: Top! I put this pinned
Also I see a tendency of Space Marines vs X.
Guess I should consider myself lucky xenos boi since we got just an Eldar thing.
Yeah, when you see how much work they put in the Codex, i don't think the army is a priority for them. I doubt we'll see a V2 codex too.
Point changes in CA2019 hopefully but it won't change that some of our rules don't work like tomb world deployment.
Kikasstou, prince of the rumours wrote:Volume 1: Asuryani vs. Drukhari (October 2019) Volume 2: Chaos vs. BT? (end of November - beginning of December) Volume 3: Blood Angels vs. Tyranids (early 2020) Volume 4: SW vs Ork (2020) Volume 5:? vs? Edit Albrecht: Top! I put this pinned
Way too many marines, as usual /sadface.
Too right! But at least us poor relation xenos are getting something.
Although, there's no news of GK or DA, so they're probably not the happiest. But people reckon that it's possible there's a Fallen vs DA set coming via PA possibly heralding the return of the Lion (in which case all would be forgiven).
H.B.M.C. wrote: I thought the Tyranids around Baal were all defeated?
Yep. The BA's Greater Daemon adversary jumped up and down on the entire hive fleet (somehow... despite the daemon arriving on one moon, and the tyranids were on both moons and Baal itself, and in space), made a giant rune of their skulls to mock the BA and... peaced out. Effectively saving the chapter and all its surviving successors at the cost of one moon.
The Roboute arrived with primaris reinforcements to clean up the fleet remnants and magically restore the horrendous casualties the BA took, so all BA chapters are 50-70% Primaris.
Blood Angels were virtually wiped out before - Didn't they go down to something like 10 front line marines after assaulting a Space Hulk?
It looks like its just another wave of Marine dexes with various opponents (a few of which might get the odd model) with an excuse of a grand campaign - sad really and pretty much a large scale Viglis.
Plastic Aspect and Inclubi are nice but the real volume of models will be Marines Although they might actually do something more than the Wolves/Angels yet again - maybe the Legion of the Damned, but doubt it given they just had to cram the Dark Angels into White Dwarf once again rather than an actual Chapter without rules.
Sisters of Silence would be cool to get a full army or at least get the FW models like Custodes did - after all they are formidable defence against Psykers.
Black Templars should be interesting but given that there is no set size of codexes they could have made a decent sized Imperial Fists splatbook and included them.
the_scotsman wrote: I'm kind of glad Sisters aren't in one tbh. It'd feel like day 1 DLC.
You don't think it will be anyway? The 2 week FAQ will be needed to either sort of the OP elements (Index Acts of Faith) or to try and boost the weak and bland (beta Dex style)
A rise in the psychic background would be a good excuse for the Sisters to be more powerful as they channel the worship of the Emperor.....
Also I see a tendency of Space Marines vs X.
Guess I should consider myself lucky xenos boi since we got just an Eldar thing.
Yeah, when you see how much work they put in the Codex, i don't think the army is a priority for them. I doubt we'll see a V2 codex too.
Point changes in CA2019 hopefully but it won't change that some of our rules don't work like tomb world deployment.
Well, aren't Necrons known, or were known, to be in the vicinity of Baal?
I doubt we Necrons would receive much besides a character model or two and, maybe (fingers crossed) our Pariah back (although I really doubt it). That could easily be 2-3 pages in the BA book, if they choose to go that way.
The "dream" would be a plastic dual kit, that let you build either, say, Imotekh or Anrakyr (for example). Not that I think they would actually do that.
Kikasstou, prince of the rumours wrote:Volume 1: Asuryani vs. Drukhari (October 2019) Volume 2: Chaos vs. BT? (end of November - beginning of December) Volume 3: Blood Angels vs. Tyranids (early 2020) Volume 4: SW vs Ork (2020) Volume 5:? vs? Edit Albrecht: Top! I put this pinned
Orks vs SW Volume 4, apparently where we see Primaris Ragnar and maybe Ghazzy, though I'm not sure about Ghazzy because I'd put him on a higher "level" than Ragnar.
If this is true, and there's all likelihood it is, I'm very disappointed the next book is SM vs Chaos, again. Like they haven't had enough.
The idea of Primaris Ragnar makes me really happy I gave up on my Wolves tbh.
Kikasstou, prince of the rumours wrote:Volume 1: Asuryani vs. Drukhari (October 2019) Volume 2: Chaos vs. BT? (end of November - beginning of December) Volume 3: Blood Angels vs. Tyranids (early 2020) Volume 4: SW vs Ork (2020) Volume 5:? vs? Edit Albrecht: Top! I put this pinned
Way too many marines, as usual /sadface.
I love how the rumour has an undefined book 5. Why would there be a gap in information there unless its a super secret plot turn. What if all the eldar die in book 1, and miraculously resurect in book 5 when all hope is lost! Although, no one would actually be surprised they returned.
I was looking at today's Regimental Standard and didn't recognize the Eldar in the middle of the image, with a back banner and kind of 'halo' on the back of his helmet. Could this be a new model, or just an Eldar figure I am not familiar with?
Slayer Dragonwing wrote: I was looking at today's Regimental Standard and didn't recognize the Eldar in the middle of the image, with a back banner and kind of 'halo' on the back of his helmet. Could this be a new model, or just an Eldar figure I am not familiar with?
H wrote: Well, aren't Necrons known, or were known, to be in the vicinity of Baal?
I doubt we Necrons would receive much besides a character model or two and, maybe (fingers crossed) our Pariah back (although I really doubt it). That could easily be 2-3 pages in the BA book, if they choose to go that way.
The "dream" would be a plastic dual kit, that let you build either, say, Imotekh or Anrakyr (for example). Not that I think they would actually do that.
I was hoping for some rework on some little things, like the Exarch Powers. I find the C'tan extremely boring right now. In 5th they were not particulary impressive, but they offered other (not very good but fluffy) power like Lord of Fire or Writhing Worldscape.
Or Cryptek Harbingers that gave a little customization. At least gave us access to Eldricht Lance for Cryptek.
I'm quite bored to have almost next to nothing interesting to chose for any HQ unit.
Slayer Dragonwing wrote: I was looking at today's Regimental Standard and didn't recognize the Eldar in the middle of the image, with a back banner and kind of 'halo' on the back of his helmet. Could this be a new model, or just an Eldar figure I am not familiar with?
I suspect it's just a Farseer or Autarch but I could be wrong.
Slayer Dragonwing wrote: I was looking at today's Regimental Standard and didn't recognize the Eldar in the middle of the image, with a back banner and kind of 'halo' on the back of his helmet. Could this be a new model, or just an Eldar figure I am not familiar with?
Should just be an Autarch,
If it is, it looks very different from the Autarch in the store.
the_scotsman wrote: I'm kind of glad Sisters aren't in one tbh. It'd feel like day 1 DLC.
You don't think it will be anyway? The 2 week FAQ will be needed to either sort of the OP elements (Index Acts of Faith) or to try and boost the weak and bland (beta Dex style)
A rise in the psychic background would be a good excuse for the Sisters to be more powerful as they channel the worship of the Emperor.....
2-week FAQs A) very rarely change the actual function of rules, unless there's something truly insanely overpowered in a codex, mostly they fix clumsy wording, and B ) never cost money. Putting sisters in one of the PA books would feel like Day 1 DLC because not only would you have to buy a codex you'd have to buy a supplement book with all the rules they withheld from the codex to put in the PA book.
It does sadden me to learn though that "PA" stands for, as it always does, "Power Armor."
And not even the kind that needs the love (Some kind of Psychic Awakening CERTAINLY wouldn't make sense to have some kind of, I dunno, psychic themed space marine chapter making some kind of appearance???)
Shaelinith wrote: I was hoping for some rework on some little things, like the Exarch Powers. I find the C'tan extremely boring right now. In 5th they were not particulary impressive, but they offered other (not very good but fluffy) power like Lord of Fire or Writhing Worldscape.
Or Cryptek Harbingers that gave a little customization. At least gave us access to Eldricht Lance for Cryptek.
I'm quite bored to have almost next to nothing interesting to chose for any HQ unit.
It's like 3rd edition all over again!
Options? Who wants options? [/s]
At least back then our C'Tan were sort of hard counters to S4 weapons, with T8. Now, T8 is like a joke and not a particularly funny one. There are just so many things that could be done with Necrons, like most Xenos, but just won't be. I'd still be happy if we just get some plastic characters and our Pariah back. Considering the whole War in Heaven things was kind of about being anti-Warp, anti-Psychic, it's silly that "modern" Necrons have nothing to against anything that pertains to the Warp and psychers...
the_scotsman wrote: 2-week FAQs A) very rarely change the actual function of rules, unless there's something truly insanely overpowered in a codex, mostly they fix clumsy wording, and B ) never cost money. Putting sisters in one of the PA books would feel like Day 1 DLC because not only would you have to buy a codex you'd have to buy a supplement book with all the rules they withheld from the codex to put in the PA book.
Orks say hi! Well okay there was like 2.5(?) months between supplement but still rather quickly orks had to buy supplement.
edit: And hoping book involving necrons comes at reasonable pace but guess late 2020 earliest. Ah well. I should have 15k painted by that time then at least.
I'd say the most likely candidate is a warlock, doesn't match exactly but closer than an autarch or farseer.
I'd suspect it's just a generic warlock but there was that artwork for a warlock when the Jain zar/drazar artwork leaked so maybe there's a new warlock model/character coming possibly?
Edit: This is referring to the regimental standard artwork.
Automatically Appended Next Post: Any thoughts on the fact that asuryan is known as the phoenix king, maybe the eldar pantheon is rising?
Slayer Dragonwing wrote: I was looking at today's Regimental Standard and didn't recognize the Eldar in the middle of the image, with a back banner and kind of 'halo' on the back of his helmet. Could this be a new model, or just an Eldar figure I am not familiar with?
Should just be an Autarch,
If it is, it looks very different from the Autarch in the store.
I think they removed the foot autarch because GW hate fun and creativity.
Of course there will be a lot more books, there very profitable and can be churned out much faster than miniatures. Also due to the higher price tag most people only buy codexs for the armies they play, these will sell to a much wider audience.
This looks like the answer to what GW were going to do once all the codexs were done, so 2 years or so of these and then 9th and a new run of codexs.
Ugh the line up already has 3 Space Marine headlining ones? I guess it was absolutely dumb of me to hope we'd actually give the other factions a bit more shine for a change.
Also we're seriously going to have the Nids lose to the BAngles in a big campaign right after the last big campaign both were in was exactly that again? Is it too much for the Nids to maybe win this time? I'd say let's hope Orks win for a change too but these are Orks we're talking about there's no way they'll do anything but lose to the Marines.
In fact I'm willing to bet now already that every single one of these campaign books starring Marines is gonna just be another 'then the Marines win' story.
SkullzInfinity wrote: Ugh the line up already has 3 Space Marine headlining ones? I guess it was absolutely dumb of me to hope we'd actually give the other factions a bit more shine for a change.
Also we're seriously going to have the Nids lose to the BAngles in a big campaign right after the last big campaign both were in was exactly that again? Is it too much for the Nids to maybe win this time? I'd say let's hope Orks win for a change too but these are Orks we're talking about there's no way they'll do anything but lose to the Marines.
In fact I'm willing to bet now already that every single one of these campaign books starring Marines is gonna just be another 'then the Marines win' story.
SkullzInfinity wrote: Ugh the line up already has 3 Space Marine headlining ones? I guess it was absolutely dumb of me to hope we'd actually give the other factions a bit more shine for a change.
Also we're seriously going to have the Nids lose to the BAngles in a big campaign right after the last big campaign both were in was exactly that again? Is it too much for the Nids to maybe win this time? I'd say let's hope Orks win for a change too but these are Orks we're talking about there's no way they'll do anything but lose to the Marines.
In fact I'm willing to bet now already that every single one of these campaign books starring Marines is gonna just be another 'then the Marines win' story.
3/10 is hardly stealing the show.
it is if all 4 campaign books are showcasing Marines as the heroes that always win - lets face it they will be needed to save the Eldar in the first book as well.
SkullzInfinity wrote: Ugh the line up already has 3 Space Marine headlining ones? I guess it was absolutely dumb of me to hope we'd actually give the other factions a bit more shine for a change.
Also we're seriously going to have the Nids lose to the BAngles in a big campaign right after the last big campaign both were in was exactly that again? Is it too much for the Nids to maybe win this time? I'd say let's hope Orks win for a change too but these are Orks we're talking about there's no way they'll do anything but lose to the Marines.
In fact I'm willing to bet now already that every single one of these campaign books starring Marines is gonna just be another 'then the Marines win' story.
3/10 is hardly stealing the show.
3/10? Where did you get that from?
Of the 3 next books rumoured, all feature Marines. After that it's anyone's guess but currently it's 3/4 (the only one not featuring Marines being Phoenix Rising).
Kikass wrote:just told me in the headset that the schedule will go a little faster than expected
Volume 1: Asuryani vs. Drukhari (October 2019)
Volume 2 : Chaos vs BT (end of November)
Volume 3: Blood Angels vs. Tyranids (before 2020)
Volume 4: SW vs Ork (inevitably after)
And there are many more than 4 books that answers my question from above
Thats a bit unexpected- I assumed each book was going to run for a couple of months. Makes the unit and character release limit understandable, plus it lookalike these can fit around larger releases too.
Looking forward to Nids - the model line is very good with few finecast left- thinking biovores/pyrovore kit ..maybe plastic lictors or bringing back shrikes. a character could be interesting- deathleaper/red terror or maybe something new? Surprised they will be coming so quickly.
Burnage wrote: The biggest surprise for me is that it's just two factions a book, I would've thought Harlequins were a definite inclusion in Phoenix Rising.
Harlequins strike me as a small, complete subfaction. I don't expect to see much for them often if ever.
On the books... I really think folks are getting carried away, both in the amount they're expecting and the amount of whining about marines.
We get it. We know. But it doesn't help to derail every thread every time marines are tangentially related to the topic.
SkullzInfinity wrote: Ugh the line up already has 3 Space Marine headlining ones? I guess it was absolutely dumb of me to hope we'd actually give the other factions a bit more shine for a change.
Also we're seriously going to have the Nids lose to the BAngles in a big campaign right after the last big campaign both were in was exactly that again? Is it too much for the Nids to maybe win this time? I'd say let's hope Orks win for a change too but these are Orks we're talking about there's no way they'll do anything but lose to the Marines.
In fact I'm willing to bet now already that every single one of these campaign books starring Marines is gonna just be another 'then the Marines win' story.
3/10 is hardly stealing the show.
3/8, and if you think "vs orks, vs chaos, and vs nids" is gonna be anything but utterly gratuitous bolter porn of Marines mowing down mooks and random chaplains murking toxicrenes and aggressors punching out bloodthirsters then I dunno, maybe you haven't read any 40k fluff?
silverstu wrote: Thats a bit unexpected- I assumed each book was going to run for a couple of months. Makes the unit and character release limit understandable, plus it lookalike these can fit around larger releases too.
Looking forward to Nids - the model line is very good with few finecast left- thinking biovores/pyrovore kit ..maybe plastic lictors or bringing back shrikes. a character could be interesting- deathleaper/red terror or maybe something new? Surprised they will be coming so quickly.
There's no guarantee that every faction will get a model release remember, it's entirely possible that Nids get nothing new as they're drowned in a sea of new, red, power armoured models.
Looking forward to Nids - the model line is very good with few finecast left- thinking biovores/pyrovore kit ..maybe plastic lictors or bringing back shrikes. a character could be interesting- deathleaper/red terror or maybe something new? Surprised they will be coming so quickly.
It's been about five years since the last new Tyranid model release, even if there's just a Finecast replacement it'll be nice to see.
silverstu wrote: Thats a bit unexpected- I assumed each book was going to run for a couple of months. Makes the unit and character release limit understandable, plus it lookalike these can fit around larger releases too.
Looking forward to Nids - the model line is very good with few finecast left- thinking biovores/pyrovore kit ..maybe plastic lictors or bringing back shrikes. a character could be interesting- deathleaper/red terror or maybe something new? Surprised they will be coming so quickly.
There's no guarantee that every faction will get a model release remember, it's entirely possible that Nids get nothing new as they're drowned in a sea of new, red, power armoured models.
Yeah, as I said Nids are doing really well with our plastic range of kits..no expectations but anything would be nice.. but yes I foresee the Nids threatening to d something and then losing terribly to the boys in red...
Looking forward to Nids - the model line is very good with few finecast left- thinking biovores/pyrovore kit ..maybe plastic lictors or bringing back shrikes. a character could be interesting- deathleaper/red terror or maybe something new? Surprised they will be coming so quickly.
It's been about five years since the last new Tyranid model release, even if there's just a Finecast replacement it'll be nice to see.
Oh I agree- we've ben pretty lucky with the quality of our kits but it would nice for a little something new..
Because it's suggesting three books before January, and that's a bit crazy.
Yeah I dunno how that can easily fit into GW's release schedule. Phoenix Rising and Ossiarch Bonereapers are coming in October, Sisters and Chapter Approved in November, they tend not to release new things in December in favour of battleforces. That doesn't leave a whole lot of space for two more books, especially if they want the same lead-up time for them that Phoenix Rising got.
Frankly, I'd love to see some funky new stuff pop up. Another Primarch or two, new characters, new options, or heck, even old units like the Pariahs (or an option to Lychguard to make them have similar abilities).
Some news from Kikasstou on the french warhammer forum:
For Black Templars:
They'll be in the Psychic Awakening Tome 2 against Chaos. You'll have all the rules to play them and with some extra: enhanced doctrine, BT litany table, new warlord traits, relics and stratagems. No primaris Hellbrecht or Grimaldus but some rule change.
- For 1 CP the turn when you disembark from your crusader LR: no overwatch and -1 to hit in close combat.
- New relic: 4++ within 3" for 1 round.
- New warlord trait: +1 advance and charge.
- New Stratagem: on 2+, you can't disengage from close combat.
I don't suppose there's been any information on rules in the first book (the Eldar vs DE one)?
I think all the marines being first might make sense. With the marine codex, it may be a way to give all the other flavours (there are a lot of flavours) their extra rules to keep up with vanilla Marines early without needing to do a whole codex for them.
Tiberius501 wrote: I think all the marines being first might make sense. With the marine codex, it may be a way to give all the other flavours (there are a lot of flavours) their extra rules to keep up with vanilla Marines early without needing to do a whole codex for them.
Yeah, I'm sure there's a bit of motivation to get all the marines unified. The question is... will these Psychic awakening factions also get updated codexes at the same time? I'm thinking not...
Tiberius501 wrote: I think all the marines being first might make sense. With the marine codex, it may be a way to give all the other flavours (there are a lot of flavours) their extra rules to keep up with vanilla Marines early without needing to do a whole codex for them.
Yeah, I'm sure there's a bit of motivation to get all the marines unified. The question is... will these Psychic awakening factions also get updated codexes at the same time? I'm thinking not...
From what the French dude has been saying then yes, because he said the Eldar are getting a bunch of new rules, relics, traits, etc for the Craftworlds. But we’ll have to see if it all comes true.
pm713 wrote: Yup. Demons appeared and killed them because only they get to kill the Blood Angels. You know that sounds like super bad fanfic now I read that back.
Voss wrote: Yep. The BA's Greater Daemon adversary jumped up and down on the entire hive fleet (somehow... despite the daemon arriving on one moon, and the tyranids were on both moons and Baal itself, and in space), made a giant rune of their skulls to mock the BA and... peaced out. Effectively saving the chapter and all its surviving successors at the cost of one moon.
That's what I thought.
So... why are we back to BA vs 'Nids. Are they just retconning the end of that campaign for them?
Just seemed like a great way to set up the eventual return of Angron + perhaps a World Eater book in the future (with redone 'Zerkers, new 'Zerker Termies, and a few other odds and ends).
One thing that seems odd about these rumors is the "X vs Y" element. I could certainly see it in some cases but at the same time it seems unlikely, there's no reason for example blood angels vs Tyranids couldn't be "blood angels and guard vs tyranids" with a big rules dump for blood angels and tyranids with guard in the mix as well.
I could see this release schedule working,
taking a guess based on this schedule..
Chaos Vs Black Templar will give us expanded rules for another chaos legion (see what Black Legion got in vigilus ablaze) it's possiable that we won't see any new minis for this. although GW still needs to release the master of posession in a clam pack. This would be the ideal window for that.
Blood Angels Vs Tyranids IMHO the timing for this seems... off however GW typically releases some sort of "Value pack" in december, could be they're gonna experiment with a christmas boxed set?
SW vs Orks. we've been eharing this'll be a bxoed set, my guess is it'll be a primaris force lead by a primarisified rangar agaisnt a whole new range of Orks.
So... why are we back to BA vs 'Nids. Are they just retconning the end of that campaign for them?
I imagine we'll find out that well the main tendril aimed at Baal was destroyed there are still a number of splinterfleets in the general vacinity and the angels have been cleaning them up
BrianDavion wrote: Chaos Vs Black Templar will give us expanded rules for another chaos legion (see what Black Legion got in vigilus ablaze) it's possiable that we won't see any new minis for this. although GW still needs to release the master of posession in a clam pack. This would be the ideal window for that.
Khorne-willing they'll give us plastic multi-part Oblits, Venom Crawlers and Greater Possessed, but probably yeah, Master of Possession.
BrianDavion wrote: Blood Angels Vs Tyranids IMHO the timing for this seems... off however GW typically releases some sort of "Value pack" in december, could be they're gonna experiment with a christmas boxed set?
"Campaign Packs" themed for Psychic Awakening for X-Mas? Do an Eldar one, a DEldar one, Chaos, Woofs, Orks, Tyranids, etc. That could work, but it's a lot of boxes and nothing AoS, which wouldn't make sense.
BrianDavion wrote: I imagine we'll find out that well the main tendril aimed at Baal was destroyed there are still a number of splinterfleets in the general vacinity and the angels have been cleaning them up
Which would be a bit of a cop-out IMO. A great threat to Baal, so big that Dante recalled all successors to fight (even the one they all thought had turned to Chaos), most of them were nearly wiped out, with some desperate stands leading to the deaths of multiple Chapter Masters until the sudden intervention of Chaos saved them all... but nah, 'Nids are back. LOL!
BrianDavion wrote: I imagine we'll find out that well the main tendril aimed at Baal was destroyed there are still a number of splinterfleets in the general vacinity and the angels have been cleaning them up
Which would be a bit of a cop-out IMO. A great threat to Baal, so big that Dante recalled all successors to fight (even the one they all thought had turned to Chaos), most of them were nearly wiped out, with some desperate stands leading to the deaths of multiple Chapter Masters until the sudden intervention of Chaos saved them all... but nah, 'Nids are back. LOL!
That would be lazy.
Am I the only one who thought that the involvement of Khorne at all was incredibly lazy?
Everyone: Ohh gak dawg BA are really on the ropes here! And from a Xeno faction no less!
GW: A filthy xeno dare lay his filthy claws on my mArINES?! Khorne - get in there and fix this mess, the Xenos aren’t a real threat, not in this story.
Plus I want World Eaters...
I think this is the truth of it.
If I see any more chaos releases this quickly I’m going to vomit as the realisation that we are simply playing 30k with 40k rules kicks in.
An Actual Englishman wrote: Am I the only one who thought that the involvement of Khorne at all was incredibly lazy?
Everyone: Ohh gak dawg BA are really on the ropes here! And from a Xeno faction no less!
GW: A filthy xeno dare lay his filthy claws on my mArINES?! Khorne - get in there and fix this mess, the Xenos aren’t a real threat, not in this story.
You're not all all wrong to think that. It was lazy. But then retconning it or going "But the 'Nids weren't really defeated!" is even lazier.
An Actual Englishman wrote: If I see any more chaos releases this quickly I’m going to vomit as the realisation that we are simply playing 30k with 40k rules kicks in.
That's an exaggeration if ever I saw one. 'Chaos' in 30K are basically carbon copies of non-Chaos Marines. At least in 40k they are different all the way through (outside of the obvious similarities of still being Marines).
And what's wrong with wanting an update to an ancient Berzerker kit, and an expansion of the World Eater line akin to the expansions 1KSons and DG got?
H.B.M.C. wrote: You're not all all wrong to think that. It was lazy. But then retconning it or going "But the 'Nids weren't really defeated!" is even lazier.
Maybe like, equally as lazy? Really if this is their intention they should have just held BA on the ropes until this campaign I think, unless Khorne are going to play a big part.
That's an exaggeration if ever I saw one. 'Chaos' in 30K are basically carbon copies of non-Chaos Marines. At least in 40k they are different all the way through (outside of the obvious similarities of still being Marines).
Yea I guess my point is that 40k already feels like 'Mariners vs Spikey Mariners' with the number of releases they get, and the fact that the lore in moves forward when the two are involved.
And what's wrong with wanting an update to an ancient Berzerker kit, and an expansion of the World Eater line akin to the expansions 1KSons and DG got?
Nothing wrong with wanting old kits updated. I'd argue that the specialist legions don't need their own codex books or expansion models but that's another conversation in and of itself.
I think the reason I dislike the constant 'we want WE/EC' from certain people in the community (not necessarily you and not necessarily this forum by the way, this isn't aimed at you personally) is because CSM have literally just come off the back of a massive release. Its time for another faction to have a go in the sun. Some factions have had nothing since 8th dropped in terms of new models. They should be the priority for me, before CSM, EC, WE or SM.
Calculate number of total resets. 40k has had 2 total resets. 3 and 8th. 4,5,6 and 7 codexes worked. Fb had just 1 total reset(6th) plus death of entire game
Total reset invalidating previous codexes is very rare. It took 2 decades or so between the 2 for 40k. No reason to think they do same 2 editions in the row.
Slayer-Fan123 wrote: Honestly if Berserker Marines do get updates I want them to get the option to use a couple of Eviscerators in the squad.
Nah it'll be some double-handed chainaxe called a "Bloodchain Skullslayer" or something, and each squad can get 2 of them but there will only be 1 in the box. And the box will have 8 models rather than 10 and somehow still cost more than the 10-man 1KSons box.
So, while I’m pleasantly surprised and happy about the proposed timescale of the releases, I’m a little bored of the contents/matchups if I’m honest.
If we get a book a month/every 6 weeks then we’ll soon be back “up to date” with everything.
Matchups… Personally I’d have taken a break from the “age old” matchups and allowed it to expand the lore a bit more. For example, I’d have gone –
Asuryani v Drukhari, still kinda makes sense as things have been building to an edge between them and the Ynnari.
BT v T’au. A Crusader Host “stumbling” into the area of space now occupied by the lost T’au expansion fleet would have been so much more interesting than, “oh, Chaos”.
Blood Angels v Daemons. A little predictable, but, one that makes narrative sense as a “next step”. Khorne can now have his fight and second chance to turn the BA to Chaos whilst they are cut off from the main Imperium. Who knows, maybe the new Primaris Marines have more of a potential to be swayed/have a more extreme reaction to the Red Thirst.
Necrons v Nids. We know there are Necrons nearby to Baal, this could be the secondary battle, off the back of the BA victory. Nids will still be in the surrounding areas, but they wouldn’t just be sat there waiting for the BA to chase them down.
SW v Admech. Heretical, but we all know/expect another schism on Mars to happen in the near future. The “Executioners” could be sent in and herald the creation of the Dark Mech.
Custodes v GSC. Cause a bit of an issue on Terra beyond, “A mini eye of terror opened underneath the palace, but, it’s ok nothing happens”.
DA v Chaos. Rise of the Fallen, Return of the Lion, Revenge against Tzeentch.
Grey Knights v Thousand Sons. Psychic Might vs Psychic Might for once, on a relatively “even” level. Balancing the two factions against each other, but with different focuses.
Unfortunately, this then leaves DW v Orks and D. Guard v Guard. Not the most inspiring of matchups or ideas but needs must.
Now, I can’t see any of the above actually happening, as GW won’t move away from the “Classic” rivalries, even at the expensive of creativity.
If it is 1v1 all the way through, then we’re looking at 10 books and a “completion” date of July 2020 at the earliest. Likely pushing September/October.
Slayer-Fan123 wrote: Honestly if Berserker Marines do get updates I want them to get the option to use a couple of Eviscerators in the squad.
Nah it'll be some double-handed chainaxe called a "Bloodchain Skullslayer" or something, and each squad can get 2 of them but there will only be 1 in the box. And the box will have 8 models rather than 10 and somehow still cost more than the 10-man 1KSons box.
Probably but the option would be one of those things that just makes a lot of sense.
Tiberius501 wrote: I think all the marines being first might make sense. With the marine codex, it may be a way to give all the other flavours (there are a lot of flavours) their extra rules to keep up with vanilla Marines early without needing to do a whole codex for them.
There is a lot of flavour indeed. Would be so much easier to make marines keep up with each other if we folded them all into a single codex!
Tiberius501 wrote: I think all the marines being first might make sense. With the marine codex, it may be a way to give all the other flavours (there are a lot of flavours) their extra rules to keep up with vanilla Marines early without needing to do a whole codex for them.
There is a lot of flavour indeed. Would be so much easier to make marines keep up with each other if we folded them all into a single codex!
Careful now, you're gonna get the whole "Muh Defwing and Furidreads" defenders in this thread!
I think the reason I dislike the constant 'we want WE/EC' from certain people in the community (not necessarily you and not necessarily this forum by the way, this isn't aimed at you personally) is because CSM have literally just come off the back of a massive release.
To be fair, Chaos players are still waiting for the release of the stuff from Shadowspear :
1) Obliterators (fingers crossed for a double kit allowing us to build either Obliterators or Mutilators).
2) Master of Possession.
3) Greater Possessed.
4) Venomcrawler.
I think this is mostly what Chaos is going to get during Psychic Awakening. Perhaps also a new Chaos Sorcerer because we have a rumour engine that looks like the old backpack from an old Chaos Sorcerer.
I don't expect any new major release for Chaos ala Vigilus.
Blood Angels Vs Tyranids IMHO the timing for this seems... off however GW typically releases some sort of "Value pack" in december, could be they're gonna experiment with a christmas boxed set?
SW vs Orks. we've been eharing this'll be a bxoed set, my guess is it'll be a primaris force lead by a primarisified rangar agaisnt a whole new range of Orks.
So... why are we back to BA vs 'Nids. Are they just retconning the end of that campaign for them?
I imagine we'll find out that well the main tendril aimed at Baal was destroyed there are still a number of splinterfleets in the general vacinity and the angels have been cleaning them up
A clean up operation doesn't really warrant a campaign expansion - I think its more of a grudge match - either a Primaris Dante campaigns against the NIds or the Hive Mind goes after the Blood Angels again [haven't GW set up the fluff that the Hive Mind has a grudge against the BA -which is ridiculous]. Probably more like Dante discovers some new NId plot to foil..
If they release a value box for Nids and Eldar at Christmas my wallet might cry..
I think its easy to see how they might do this rate of release- a book and 2 kits/2 characters fits around other releases. They advance the story quickly over the next year for all the factions setting up for the next stage of 40k [more of a soft reset like they did for AoS 2].
Any Bangle v Nids matchup at this point will feel stale as hell. We all know Marines can't lose in these campaign books so this'll be the second Campaign book, and third major narrative event, featuring the Bangles where they beat the Nids. Even by 40k's 'Xenos always lose the event' standards that's just becoming ridiculous. Also I find a lot of the fluff around Nids and Marines ridiculous. We've got a Broodlord feeling fear against Gabriel Seth, Tigurius can read the Hive Mind's mind and now it has a literal personal beef against Dante. It really diminishes the Hive Mind that it seems more like some moody teen now rather than a vast, unknowable, unflappable alien intelligence that does not even perceive individual organisms as entities in their own right.
Then again Orks v Space Wolves is no different. They had Sanctus Reach already which was just Orks losing to Wolves and getting le classical 'but Chaos was the real foe all along' upstaged moment, so yet another supplement about the Orks losing to the Wolves is just tedious.
But I guess that's sorta the problem. Any of the matchups with the Marines is gonna feel tedious since basically every time the Marines are matched up with anyone they always win. I think the story fluff that comes with every single starter box featuring Marines since the game began ends in a Marine victory.
Kinda why I hope we get more matchups of just non-Marines against each other, like this Deldar and Craftworlds one. When Marines aren't involved you finally can actually be surprised at the outcome instead of being able to just say "marines win" and 9/10 times know you'll be right. Then again I'm still not ruling out Phoenix Rising literally just ending with a couple of Marines barging in and stomping Jain Zar and Drazhar flat with contemptuous ease.
Tiberius501 wrote: I think all the marines being first might make sense. With the marine codex, it may be a way to give all the other flavours (there are a lot of flavours) their extra rules to keep up with vanilla Marines early without needing to do a whole codex for them.
It's almost as if you could have brought those special snowflake chapters in line (GK Excluded, they desperately need a ground up rewrite) with a slightly more expansive PDF rules update.
1) Give them access to the new strats from marine V2
2) give them CTs on all models
3) Give them Angels of Death
4) Give them the rules updates to various units (Chaplains, Demolishers, Gravy Armor)
You'd be done. BA, SW, DW, DA would all pretty much be at where they need to be barring points updates in CA.
The one special chapter that has deeper issues (Not having a second psychic discipline for the small unit-level guys, their special weapon list being crap, their force weapons being super samey, not having all the new primaris bandaids) is the one they're deciding not to update. Lol.
But I guess that's sorta the problem. Any of the matchups with the Marines is gonna feel tedious since basically every time the Marines are matched up with anyone they always win. I think the story fluff that comes with every single starter box featuring Marines since the game began ends in a Marine victory.
In a sane game, you'd end all those stories with "And how did the battle turn out? You'll have to find out by playing...WARHAMMER 40,000!" and not
"whatever sad sack got saddled with the not-marines, here's some cool fluff of all your gak getting bodied. Enjoy the game, loser."
tneva82 wrote: Unlikely they will go to bin. 8th ed codexes will be fairly sure to work in 9th ed
I've been playing long enough to look forward to the reset. 8th was the most streamlined and enjoyable when played out of the indexes. The sheer bloat and creep of all the books has dragged the game down.
SkullzInfinity wrote: Any Bangle v Nids matchup at this point will feel stale as hell. We all know Marines can't lose in these campaign books so this'll be the second Campaign book, and third major narrative event, featuring the Bangles where they beat the Nids. Even by 40k's 'Xenos always lose the event' standards that's just becoming ridiculous. Also I find a lot of the fluff around Nids and Marines ridiculous. We've got a Broodlord feeling fear against Gabriel Seth, Tigurius can read the Hive Mind's mind and now it has a literal personal beef against Dante. It really diminishes the Hive Mind that it seems more like some moody teen now rather than a vast, unknowable, unflappable alien intelligence that does not even perceive individual organisms as entities in their own right.
Then again Orks v Space Wolves is no different. They had Sanctus Reach already which was just Orks losing to Wolves and getting le classical 'but Chaos was the real foe all along' upstaged moment, so yet another supplement about the Orks losing to the Wolves is just tedious.
But I guess that's sorta the problem. Any of the matchups with the Marines is gonna feel tedious since basically every time the Marines are matched up with anyone they always win. I think the story fluff that comes with every single starter box featuring Marines since the game began ends in a Marine victory.
Kinda why I hope we get more matchups of just non-Marines against each other, like this Deldar and Craftworlds one. When Marines aren't involved you finally can actually be surprised at the outcome instead of being able to just say "marines win" and 9/10 times know you'll be right. Then again I'm still not ruling out Phoenix Rising literally just ending with a couple of Marines barging in and stomping Jain Zar and Drazhar flat with contemptuous ease.
This hits the nail right on the head. More conflicts that aren't Imperium vs X. Bonus points if you use lesser known subfactions. Let the EC do Slaaneshi things to Eldar. What happens when the Tau's naivety to let anyone join the Greater Good comes into conflict with Nurgle's loving embrace for ALL his followers? Some details on the Octarius War would show what both factions look like going full strength without needing Deus Ex Machina to save the loser. Harlequins are supposed to fight anything that is a threat to the Eldar's existence so why not show them fighting their ancient enemy the Necrons? Even the lesser known Imperials would be nice. What happens if the Genestealers infest a Forgeworld? Khorne doesn't care where the blood flows? The sisters will put that to the test with every single one of their actions glorifying the Emperor and most of their flame weapons not causing bloody wounds.
But no, we need to read more about how Rulesbloat Aquilaman and friends are saving the Imperium yet again through the power of Space Marines.
SkullzInfinity wrote: Any Bangle v Nids matchup at this point will feel stale as hell. We all know Marines can't lose in these campaign books so this'll be the second Campaign book, and third major narrative event, featuring the Bangles where they beat the Nids. Even by 40k's 'Xenos always lose the event' standards that's just becoming ridiculous. Also I find a lot of the fluff around Nids and Marines ridiculous. We've got a Broodlord feeling fear against Gabriel Seth, Tigurius can read the Hive Mind's mind and now it has a literal personal beef against Dante. It really diminishes the Hive Mind that it seems more like some moody teen now rather than a vast, unknowable, unflappable alien intelligence that does not even perceive individual organisms as entities in their own right.
Then again Orks v Space Wolves is no different. They had Sanctus Reach already which was just Orks losing to Wolves and getting le classical 'but Chaos was the real foe all along' upstaged moment, so yet another supplement about the Orks losing to the Wolves is just tedious.
But I guess that's sorta the problem. Any of the matchups with the Marines is gonna feel tedious since basically every time the Marines are matched up with anyone they always win. I think the story fluff that comes with every single starter box featuring Marines since the game began ends in a Marine victory.
Kinda why I hope we get more matchups of just non-Marines against each other, like this Deldar and Craftworlds one. When Marines aren't involved you finally can actually be surprised at the outcome instead of being able to just say "marines win" and 9/10 times know you'll be right. Then again I'm still not ruling out Phoenix Rising literally just ending with a couple of Marines barging in and stomping Jain Zar and Drazhar flat with contemptuous ease.
This hits the nail right on the head. More conflicts that aren't Imperium vs X. Bonus points if you use lesser known subfactions. Let the EC do Slaaneshi things to Eldar. What happens when the Tau's naivety to let anyone join the Greater Good comes into conflict with Nurgle's loving embrace for ALL his followers? Some details on the Octarius War would show what both factions look like going full strength without needing Deus Ex Machina to save the loser. Harlequins are supposed to fight anything that is a threat to the Eldar's existence so why not show them fighting their ancient enemy the Necrons? Even the lesser known Imperials would be nice. What happens if the Genestealers infest a Forgeworld? Khorne doesn't care where the blood flows? The sisters will put that to the test with every single one of their actions glorifying the Emperor and most of their flame weapons not causing bloody wounds.
But no, we need to read more about how Rulesbloat Aquilaman and friends are saving the Imperium yet again through the power of Space Marines
Indeed. This is where I'm at also.
I mean we all know where we are with what happened to Calgar. The fact that he survived Abby just shows that GW will never kill off a Marine hero. They won't even allow them to lose.
I'm not being funny, but Ragnar should be no match for Ghazzy. Ghaz is our Primarch level character. Ragnar is not Primarch level. But we all know that if SW vs Orks is to be believed, Ghazzy will again be mugged off.
Why not have Ghaz kill Ragnar in cold blood, like he should, only for Russ to lose his gak and howl in on a space snowboard to give Ghaz a good kicking. Now that would be cool.
Actual repercussions. Actual permanent death of heroic marines. Then give them a Primarch as an appeasement.