Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Sisters of Battle @ 2012/08/15 23:54:20


Post by: pretre


Sanguinary guard backpacks or swooping hawk wings might be a good start.


Sisters of Battle @ 2012/08/16 00:50:34


Post by: Tagboard Wizard


Spidey0804 wrote:I think the Idea is awesome! Never thought of doing something like that keep us updated on the the progress or start a tread in the WIP forums so we can check in on you.


Actually, I started a WIP thread (link in my signature) and have literally just got a digital camera so I could show my progress. I'm a little slow on the technical side of things, but once I figure out how to go [Camera] -> [Computer] ->[Web], I'll be happy to show a few snap shots of my tester model and a couple I had to assemble just to see how they would look... Plus my Orange Orks... Maybe I have a problem with going with the norm after all...

[EDIT]

Okay, So I figured it out quicker then expected! Here's the first viewing of the test model (note: I didn't bother shaving the mold lines, filing off the obvious chaos emblem on his grieves or basing the model, as this was just to make sure that the space marine arms and body would fit together smoothly.



I think that it looks decent, and fits together nicely. a bit of irony though, the Chaos Marauders heads and bodies fit a lot better then the Flagellants that I was initially interested in. the Flagellants can't even hold the bolters two handed, they're a little to thin on the x-axis, so my flagellants are just going to have to be the elderly veterans and Seraphim of my army.


Sisters of Battle @ 2012/08/16 01:20:39


Post by: KalashnikovMarine


pretre wrote:Sanguinary guard backpacks or swooping hawk wings might be a good start.


I'm actually converting all my Seraphim to take sanguinary guard jump packs. Be aware if you're going to do this conversion you will need a little green stuff, the "slot" to insert the wing tabs is on the body of the sanguinary guard trooper, not the pack itself so it needs a little modification.


Sisters of Battle @ 2012/08/16 01:39:30


Post by: McGibs


I'm also using sanguinary guard packs for seraphim (sans wings, only celestine has those). I'm using rhino-turret-gunner arms and wire to give them control sticks, and then putting the weapons on shoulder mounts on the jetpack.

Up up, and AWAY!


Sisters of Battle @ 2012/08/16 01:41:35


Post by: KalashnikovMarine


I just feel I can't not give units named after a choir of angels wings, Celestine is getting some BIG wings to make up for it though.


Sisters of Battle @ 2012/08/16 03:05:22


Post by: pretre


My seraphim are normal seraphim backpacks with the vanes chopped and replaced with the wings from swooping hawks. From back when you could order bits.


Sisters of Battle @ 2012/08/16 03:29:53


Post by: SagesStone


There were some like that around here as well, looked cool. Think they used the exarch ones for the superior as well. But I think more or less the first thing that came into the mind of all the SoB players when the sang guard came out was "Seraphim backpacks".


Sisters of Battle @ 2012/08/16 12:59:30


Post by: Winterblade


Admittedly though...
Although the pewter exorcist models are a pain to put together, paint, balance on a table without it falling off...
It's an amusingly satisfying feeling to be able to say
"In a world surrounded by plastic hulls, only ONE gets Armour plating"


Sisters of Battle @ 2012/08/16 13:55:37


Post by: CT GAMER


pretre wrote:I'm not going to replicate te argument here, but suffice to say that some vehemently disagree with the notion that you are freely allowed to remodel a mini to change the PW type.


I find their argument highly illogical...


Sisters of Battle @ 2012/08/16 13:58:31


Post by: pretre


CT GAMER wrote:
pretre wrote:I'm not going to replicate te argument here, but suffice to say that some vehemently disagree with the notion that you are freely allowed to remodel a mini to change the PW type.


I find their argument highly illogical...


As do I, but that's neither here nor there. So far all the local TOs agree that you can model what you want, so my DCA are sporting a nice mix of power weapons.


Sisters of Battle @ 2012/08/16 15:39:10


Post by: Vindicare-Obsession


Tis the constant battle we must wage. Pewter models are a pain, and as I said before, if they would at lest make our troops plastic, I could manage the rest. But alas, it seems we are doomed to suffer for eternity.


Sisters of Battle @ 2012/08/16 15:42:09


Post by: pretre


That's pretty melodramatic. We aren't suffering with metal models; we just have metal models. Let's avoid the 'woe is me, long suffering SOB player' stereotype, eh?


Sisters of Battle @ 2012/08/16 15:46:09


Post by: Vindicare-Obsession


Your right.
I just hate dropping lots of money on something that should be plastic.

On the brighter side, I was told that plastic may be coming for us soon.

This makes Vindi-Obsession happy. Anyone know where the rumors come from btw? I just get them second hand.


Sisters of Battle @ 2012/08/16 15:49:01


Post by: pretre


They came from an allegedly leaked list of production models for post June 2013.


Sisters of Battle @ 2012/08/16 17:20:32


Post by: evildrcheese


n0t_u wrote:Yep, almost a year on and almost up to priming the thing. Gaps are so fun.



It looks like you haven't put it together correctly, which might explain some of the gaps.

Look at the 'cockpit' on your and compare with the pic from the GW website.



The skull on the side panel should be facing forward with the wing behind, so you've put them on the wrong sides and backwards.

D


Sisters of Battle @ 2012/08/16 17:26:36


Post by: pretre


Oooh, good catch. I hadn't noticed that. It also accounts for the extreme angle on the front panel of the turret.


Sisters of Battle @ 2012/08/16 18:10:26


Post by: KalashnikovMarine


pretre wrote:That's pretty melodramatic. We aren't suffering with metal models; we just have metal models. Let's avoid the 'woe is me, long suffering SOB player' stereotype, eh?


Am I the only one who prefers the metal models?


Sisters of Battle @ 2012/08/16 18:52:10


Post by: Gar'Ang


You probably are Kalashnikov :p I simply don't bother all too much. I'm gonna update my Eldar army when their update comes and if the plastic sisters rumors solidify by then, I will wait with really getting started on my Sisters


Sisters of Battle @ 2012/08/16 18:56:33


Post by: quiestdeus


I love our metal models, just wish there were more poses.

I love being able to drop a lady 4 feet onto a concrete floor where we play and pick her back up and put her on the table. I accidentally dropped a plastic marine the other day and I swear the dang thing exploded into more pieces than it started as...


Automatically Appended Next Post:
An actual tactics question...

With 6th and allies I've been toying with a footslogging (more counter-charge) battle conclave consisting of Jacobus, 5 Crusaders with Axes, 5 Assassins with Swords & Maces, and a Primaris Psyker (to unlock guard allies, provide some utility, and soak challenges I do not want Jacy involved in).

The question I have is, what powers would you guys take on the Primaris? I've toyed with biomancy (enfeeble is amazing the relentless/FNP power is handy, the AP2 shooty isn't horrible, and the two self-buffs are so-so if you roll well). I have also just started messing with telekinesis, and telepathy.

Have any of you tried the Primaris at all? What schools do you think would work best for a Psyker hanging out with Jacobus?


Sisters of Battle @ 2012/08/16 21:17:30


Post by: J.Black


I just don't think the Jaco-blob works that well in 6th..... Sure, you can do a bunch of things to make it better but the unfortunate truth is that the other options are better: Celestine+Seraphim and Kyrinov+Aegis+whatever.

If we get a new codex, and if we get assault vehicles, then the BC will probably be a no-brainer (although i'd expect a big nerf to the PW choices). Until then it seems like the best plan is to take moar shooting


Sisters of Battle @ 2012/08/16 21:24:15


Post by: pretre


Yeah, I'm gonna run my final Jacobus Conclave this weekend, I think. I'll let you know how it goes.

For Primaris, I was going to go Telepathy + a PBS allied in for shenanigans. Keep in mind that you can choose right before the game as well, so if you are up against fearless opponents, you can ditch fearless, etc.


Sisters of Battle @ 2012/08/16 21:53:16


Post by: pzbw7z


The Battle Sister models are superior to just about anything GW makes for 40K. Seven poses are adequate.

That said, I do look forward to having something different for the other infantry types, i.e. Dominions.

Multi-part models are a great deal more trouble, but plastic does have some advantages. Removing mold lines can be a bear in particular with metal models.

All IMO, ya' know.


Sisters of Battle @ 2012/08/16 21:56:48


Post by: KalashnikovMarine


pzbw7z wrote:The Battle Sister models are superior to just about anything GW makes for 40K. Seven poses are adequate.

That said, I do look forward to having something different for the other infantry types, i.e. Dominions.

Multi-part models are a great deal more trouble, but plastic does have some advantages. Removing mold lines can be a bear in particular with metal models.

All IMO, ya' know.


I can agree with this, some fresh molds would be cool too. Modeled Celestians for example. Conversion is also much simpler with plastic. I don't even try to convert for the most part with metal.


Sisters of Battle @ 2012/08/16 23:04:34


Post by: Vindicare-Obsession


Ah, my beautiful saint has eagle wings from Fantasy in place of her usual robe and jump pack. She is no longer a saint, she is a godess .


Sisters of Battle @ 2012/08/16 23:12:57


Post by: cowleyc


Vindicare-Obsession
Ah, my beautiful saint has eagle wings from Fantasy in place of her usual robe and jump pack. She is no longer a saint, she is a godess

I personally gave my Celestaphim squad mechanical wings from Microartstudio, though I can't seem to find them on the website anymore... Maybe once I get a few more models painted, I'll put my project on the site.


Sisters of Battle @ 2012/08/16 23:24:29


Post by: quiestdeus


J.Black wrote:I just don't think the Jaco-blob works that well in 6th..... Sure, you can do a bunch of things to make it better but the unfortunate truth is that the other options are better: Celestine+Seraphim and Kyrinov+Aegis+whatever.


Yeah, I definitely agree Celestine & Seraphim is better... but I am not sure Kyri is. I have tried running Kyrinov shooting a quad gun giving some retributors a "free" similacrum, and fearless to a bunch of nearby IS. Giving my guardswomen fearless is definitely nice, but I'm leaning towards that having other units soak the fire instead is better.

Even in this shoot-hammer edition, I feel having a counter-charge unit is almost a must-have. Some armies, yes, I can shoot things off the table before they can assault. However, with stormravens flying on the board and our limited anti-air/interceptor options, angry angry marines tend to assault out the following turn and I am stuck hoping they wipe units and let me shoot them on my turn, or that it is late enough in the game for them not to have a chance to run rampant (unlikely).

Could it be my seraphim? Maybe. I have not tried holding them back because they are so good at harassment and denial. If I go back to using a conclave, 5 Crusaders absorb a LOT of shooting whilst moving around the table table, and it just adds another high-threat target my opponent feels they must deal with (especially if they were on the receiving end in 6th).

Celestine? Conclave? Exorcists? Retributors with potentially 2+ cover? Waste a bunch of shots taking out the quad gun? BSS rhinos or Infantry squads holding objectives? Hard decisions.

Pretre: I thought about an allied PBS, but I just do not have the points. Have you tried telepathy without a PBS? Do you just hope for puppet master or terrify? (Oh how I wish I could cast invisibility, then it would be a no-brainer)
I think biomancy is still the best option, endurance, enfeeble, life leech and smite all being solid options.


Sisters of Battle @ 2012/08/16 23:25:54


Post by: Madcat87


pretre wrote:Yeah, I'm gonna run my final Jacobus Conclave this weekend, I think. I'll let you know how it goes.

For Primaris, I was going to go Telepathy + a PBS allied in for shenanigans. Keep in mind that you can choose right before the game as well, so if you are up against fearless opponents, you can ditch fearless, etc.


It'll be good to hear how that turns out as I'm seriously considering it aswell because I've had little success with the conclave since 6th. The two times it did work, in one game I jumped them out of the Rhino turn 1 against a BA jump pack army, the other I deployed them out of the rhino ready to counter assault some turn 1 deepstrike termies.

Last weekend I tabled a Draigo list despite my conclave dieing to a single unit shooting at them after disembarking. I was hoping they would at least last long enough to eat some more bullets or better yet cop a charge from the nearby termies to kill something before they die.


Sisters of Battle @ 2012/08/16 23:40:14


Post by: the_Armyman


KalashnikovMarine wrote:
pretre wrote:That's pretty melodramatic. We aren't suffering with metal models; we just have metal models. Let's avoid the 'woe is me, long suffering SOB player' stereotype, eh?


Am I the only one who prefers the metal models?


Absolutely not. Wargaming is, above all else, a tactile hobby. The weight of a metal model conveys worth to me, and it feels substantial and real. Three of my four armies are all-metal and it doesn't bother me one bit. BTW, just for giggles, I weighed my Exorcist before paint and it came in at a shade over 15 ounces


Sisters of Battle @ 2012/08/16 23:52:55


Post by: pzbw7z


KalashnikovMarine wrote:

I can agree with this, some fresh molds would be cool too. Modeled Celestians for example. Conversion is also much simpler with plastic. I don't even try to convert for the most part with metal.


First, the new rules would need to make Celestians viable again.

Conversion is obviously simpler with plastic or resin, but plastic models require many more pieces to approach the detail possible in resin or metal. It's just a pain to have to put together nearly a dozen pieces for every infantry model in an army. It's worth it for characters, not so much for grunts.

On the other hand, no one seems to have gotten the knack to make multi-part metal models. I can't say I'll miss those.


Sisters of Battle @ 2012/08/17 00:11:49


Post by: Vindicare-Obsession


Im not saying I perfer metal models over plastic or vice versa, maybe my point was mistaken, I am just complaining about price difference


Sisters of Battle @ 2012/08/17 00:45:38


Post by: Evil Lamp 6


KalashnikovMarine wrote:
pretre wrote:That's pretty melodramatic. We aren't suffering with metal models; we just have metal models. Let's avoid the 'woe is me, long suffering SOB player' stereotype, eh?


Am I the only one who prefers the metal models?
No, I LOVE my metal models. So much that my two main armies are SoB (of course) and Steel Legion IG (not the "actual" Steel Legion, but the models). My carrying cases are heavy and I like it. I could crush a small child with my army (literally!). But I do not mind the challenges of modeling with a metal army as much as others have said in this thread. I do not mind the lack of poses. It bothers me not. I take pride in the fact that the only plastic models I have are my vehicles. /end rant


Automatically Appended Next Post:
quiestdeus wrote:I love our metal models, just wish there were more poses.

I love being able to drop a lady 4 feet onto a concrete floor where we play and pick her back up and put her on the table. I accidentally dropped a plastic marine the other day and I swear the dang thing exploded into more pieces than it started as...
Indeed. I enjoy the durability of our metal models.
quiestdeus wrote:An actual tactics question...

With 6th and allies I've been toying with a footslogging (more counter-charge) battle conclave consisting of Jacobus, 5 Crusaders with Axes, 5 Assassins with Swords & Maces, and a Primaris Psyker (to unlock guard allies, provide some utility, and soak challenges I do not want Jacy involved in).

The question I have is, what powers would you guys take on the Primaris? I've toyed with biomancy (enfeeble is amazing the relentless/FNP power is handy, the AP2 shooty isn't horrible, and the two self-buffs are so-so if you roll well). I have also just started messing with telekinesis, and telepathy.

Have any of you tried the Primaris at all? What schools do you think would work best for a Psyker hanging out with Jacobus?
I have to agree with the others that Jacobus and company are just not as good as they were in 5th. Until that changes with our supposedly new codex, I'll be fielding Repentia instead.

J.Black wrote:I just don't think the Jaco-blob works that well in 6th..... Sure, you can do a bunch of things to make it better but the unfortunate truth is that the other options are better: Celestine+Seraphim and Kyrinov+Aegis+whatever.

If we get a new codex, and if we get assault vehicles, then the BC will probably be a no-brainer (although i'd expect a big nerf to the PW choices). Until then it seems like the best plan is to take moar shooting
Yeah this.

pretre wrote:Yeah, I'm gonna run my final Jacobus Conclave this weekend, I think. I'll let you know how it goes.

For Primaris, I was going to go Telepathy + a PBS allied in for shenanigans. Keep in mind that you can choose right before the game as well, so if you are up against fearless opponents, you can ditch fearless, etc.
To be fair, the Primaris psyker's base powers aren't that bad. I can't say I've played around with them though.


Sisters of Battle @ 2012/08/17 01:14:51


Post by: Tagboard Wizard


Is there any value to a Repressor? Seems like an awful lotta points for a Rhino with extra flamers and firing points, but just wanted to get actual play experience from people that have actually used a repressor.


Sisters of Battle @ 2012/08/17 02:59:47


Post by: pretre


Re: PBS and telepathy. Almost every power is good, 3 out of 4 rolls for a IG psyker plus the primaris makes up for that one. You can shut down a death star, kill it, make vehicles shoot at people and remove fearless. 3 of those work with weaken resolve too. Just nasty.


Sisters of Battle @ 2012/08/17 03:28:58


Post by: Voldrak


Repressors were purely awesome in 5th.

in 6th, I am not so sure anymore. They can help speed sisters forward for objective grabbing and give you access to a LOT more tools to remove your opponents squad from that objective.

Being able to shoot a heavy flamer from the top, another heavy flamer and storm bolter from the tank AND 6 normal bolters could clear an objective rather quickly and then you would have your sisters sitting safely, in their metal box, on top of it.

They are still good fire bases, but the fact that you can no longer score objectives while inside has made it lose of of its appeal.

Other benefits it may provide in 6th:

1. Its higher than the standard rhino so seraphims and celestine can safely hide behind it and you won't see their heads peaking over the top.
2. They make a decent transport for 4 man flamer dominion squads. You can snap fire 6 bolters as it move forwards and once it delivers it's payload, it can add it's flamer on top of the dominions.. or burn another target.
3. If you can spam them on normal sister squads you can get a solid foothold in the midfield. Have a flamer and a multimelta on your sisters and your opponent will see it being costly to move through your area of denial.


Sisters of Battle @ 2012/08/17 03:44:17


Post by: KalashnikovMarine


Wooo! New Sisters stuff. Got my retibutor squad with HBs, 2 more melta sisters and a couple more Seraphim with bolt pistols. ^^

Honestly probably won't ever run Retributors just because of the cost of that forge world kit... maybe using my immolator as a counts as... but dang.

As a question, what would everyone want from a heavy vehicle for a sisters force?


Sisters of Battle @ 2012/08/17 03:46:38


Post by: pretre


Well we have heavy weapon squad, walker and long range tank. Ordnance is next and close range support right after.


Sisters of Battle @ 2012/08/17 04:08:17


Post by: KalashnikovMarine


What's our long range tank?

Edit: wait I'm dumb, Exorcists XD


Sisters of Battle @ 2012/08/17 04:11:54


Post by: McGibs


Some sort of lesser-throne of judgement sort of walker would be cool. A confessor riding a walking desk (or a platform carried on the shoulders of sinners) as he passes out punishment to those below. Could use the new chariot rules, or be some sort of psudo-psyker / anti-psyker thing.

A rhino gunboat with a megabolter variant would be sweet too. Sortof like the IG punisher (but... good)


Sisters of Battle @ 2012/08/17 08:40:23


Post by: Purifier


I'd love to see some kind of one-man flyer for the sisters. Something small you can run in units. Let's call them harpies.


Sisters of Battle @ 2012/08/17 10:12:44


Post by: KalashnikovMarine


Actually Puri that brings up an excellent wish list item, some AAA.


Sisters of Battle @ 2012/08/17 10:32:14


Post by: SagesStone


Maybe Lightning Fighter, I liked to spam them in DoW. No one expects the SoB air force.


Sisters of Battle @ 2012/08/17 16:55:42


Post by: pretre


Purifier wrote: Let's call them harpies.

Ehh, we can do better than that.

Valkyrie, Seraphim and Cherubim already taken.

Ecclesiarchy Retribution Fighter
Sororitas Angelic Fighter
Word of the Emperor Bomber

Hmm. This is tough.

Praxedes Assault Fighter


Sisters of Battle @ 2012/08/17 17:20:18


Post by: Evil Lamp 6


KalashnikovMarine wrote:As a question, what would everyone want from a heavy vehicle for a sisters force?
An Assault Vehicle. I'd settle for a Land Raider, but I'd rather have something new.


Sisters of Battle @ 2012/08/17 17:39:56


Post by: pretre


I want the Mobile Redeemer of Souls:

Capacity 20
Armor 13 all around
giant freaking church on top
fire points all over the fugger
causes leadership negatives to enemies with 6".
Assault Vehicle, of course.
Characters mounted inside it can extend the range of effects to +6" (So Kyrinov gives 12" fearless bubble, all units within 6" of a mounted Jacobus get FNP/+1 Attack, etc.)


Sisters of Battle @ 2012/08/17 21:30:08


Post by: Dervos


pretre wrote:
Purifier wrote: Let's call them harpies.

Ehh, we can do better than that.

Valkyrie, Seraphim and Cherubim already taken.

Ecclesiarchy Retribution Fighter
Sororitas Angelic Fighter
Word of the Emperor Bomber

Hmm. This is tough.

Praxedes Assault Fighter


Hail Mary's?
Sky Raiders?(O wait that the storm raven)
Sky Rhinos?
Sister of Flight?(sounds forced though)

Speaking of the conclave, I've already gone and traded out my crusaders, DCA's and uriah and penitent engine for some fire dragons. I'm not sad to see them go though really they were really amazing to use but I just don't like them anymore as I mentioned earlier they felt out of place in my SOB army even if they were inquisitorial. I still got 2 heavy flamers and 3 flamers to trade away/

I'm not really convinced that flyers will be a big threat to my area, and IG as allies is unappealing for me, and since I already own some Eldar......

I really would like to take eldar as allies since i already own a bunch of eldar models(they were my first army) the one eye open rule doesn't bother me but they would be unable to count as scoring units or denial unts.

Which kind of bites because I could have used eldar units instead of taking more sisters units, and then all the other choices available are MEQ armies(ok there are dark eldar but they are in the same boat with eldar and i dont own DE models) I'm not interested in templars, blood angels or space wolves, so they leaves me space marines and dark angels(grey knights i feel are too expensive to take as allies and besides there is more than one marine army) I'm leaning towards space marines because I already know what units they have available and i dont have the dark angels codex and im not sure what they will be getting soon, I wanted to make a regular SM biker army anyway so using them as allies seems logical to me since I'll be building a SM army anyway..

Heck i might just ally ELDAR anyway and go for broke, sure ill be screwed for troops but I will have me some long range AP 2 guns walking monstrosities and some cheap dirty Runes of Warding.

Gone are the days were we HAVE to take more troops or a elites choice just b/c our mandatory HQ troops are taken along with max fast attack and heavy support.(though troops and elites did get slightly better we can choose to make our armies more diverse)

Wow did I warm up to allies all of a sudden, I was really cold towards using the idea personally for a while, it sounded cool but I was disinterested and now for some reason I'm all excited for it.


Sisters of Battle @ 2012/08/17 23:40:05


Post by: Tagboard Wizard


I personally like the idea of naming the flyer Malakhim, but I suppose mixing Jewish and Christian angelic hierarchies is frowned upon in a heavily christian themed army...


Sisters of Battle @ 2012/08/17 23:42:12


Post by: Dervos


Tagboard Wizard wrote:I personally like the idea of naming the flyer Malakhim, but I suppose mixing Jewish and Christian angelic hierarchies is frowned upon in a heavily christian themed army...


Would you mind explaining the name a bit more? I kinda like it.


Sisters of Battle @ 2012/08/18 01:09:07


Post by: Tagboard Wizard


In Judaism, Malakhim are messenger angels, whom speak on behalf of God to mortals. Malakhim derives from Mal'akh, which is kind of like a generic word for 'messager' or someone who comes to bring news (it has more of a working man's tone to it, I guess).

Mal'akh is also a bit of a celestial word in general, for angels and apparitions and divine presence and such stuff.


Sisters of Battle @ 2012/08/18 01:17:33


Post by: Evil Lamp 6


Tagboard Wizard wrote:In Judaism, Malakhim are messenger angels, whom speak on behalf of God to mortals. Malakhim derives from Mal'akh, which is kind of like a generic word for 'messager' or someone who comes to bring news (it has more of a working man's tone to it, I guess).

Mal'akh is also a bit of a celestial word in general, for angels and apparitions and divine presence and such stuff.
Similar to, "Mecca lecca hi, mecca hiney ho!"? Because that would be awesome.


Sisters of Battle @ 2012/08/18 02:12:47


Post by: KalashnikovMarine


Tagboard Wizard wrote:In Judaism, Malakhim are messenger angels, whom speak on behalf of God to mortals. Malakhim derives from Mal'akh, which is kind of like a generic word for 'messager' or someone who comes to bring news (it has more of a working man's tone to it, I guess).

Mal'akh is also a bit of a celestial word in general, for angels and apparitions and divine presence and such stuff.


I thought it was only the Metatron who spoke as god's "voice"? But I slept through sunday school cept when the nuns laid in with the rulers, so there you go

Edit: Got the first batch of my Seraphim converted with the Sanguinary Guard wings and jump packs, while they look great and went together a lot easier then I expected, they are going to be a right pain in the arse to paint. The way the wings went on for the ladies means they're close or touching jump pack bits and shoulder pads, so it's gonna be a ton of very delicate worth with the detail brush to get everything done to my standard without accidentally painting other bits.


Sisters of Battle @ 2012/08/18 04:10:01


Post by: Tagboard Wizard


KalashnikovMarine wrote:
I thought it was only the Metatron who spoke as god's "voice"? But I slept through sunday school cept when the nuns laid in with the rulers, so there you go.


... I'm not a hundred percent sure, but I was under the impression that Mattatron was a specific Malakhim, a mortal spirit ascended to Angelic-hood (?). I'm going to be going to school for behaviorology, not theology, so I'd have to look it up. There may be some cross chatter between Christianity and Judaism as well in the mix.

I'll let you know what I find.


Sisters of Battle @ 2012/08/18 06:21:14


Post by: Hollowman


If we're talking things we'd like in the next codex - anti psyker. Specifically, I'd like a focus on offensive anti-psyker. I think it would help differentiate the Sisters... they hate psykers, they don't run psykers, their psychic defense is slaughtering the vile witches.

All that anti-psyker gear the GK have strikes me as exactly the kind of things a bunch of fervent anti-psyker girls with no psychic defense of their own would love to cart around. I'd love to get items along those lines. Stick Mindstrike missiles everywhere.

Though honestly (and I know I'm kinda lonely on this front), I would have preferred the inquisitorial side of things as a whole fell to the Sisters, and not the GK.


Sisters of Battle @ 2012/08/18 13:41:26


Post by: Tagboard Wizard


I mentioned a little bit ago that we didn't have any anti-psyker weaponry (aside from condemner bolters) and I agree completely. Even if we had an army wide 'Deny the Witch' bonus or special rule that afforded us extra killy-ness to a psyker, anything really.

I'm a bit more of a fan of a special rules against psyker's as that feels more like a mentality against witchcraft, but some extra weaponry would be nice too.


Sisters of Battle @ 2012/08/19 02:19:08


Post by: pretre


Just went 1 loss (to SoB) 2 wins (BA and SW). Guy I lost to won best general. More later.


Sisters of Battle @ 2012/08/19 03:06:44


Post by: Dervos


 pretre wrote:
Just went 1 loss (to SoB) 2 wins (BA and SW). Guy I lost to won best general. More later.


(not making fun of you)

I don't know why but I find it incredibly amusing that you played/lost to another SoB player, there's seems to be so few of us at tournaments that it feels a little unfair to me when they get paired off.

Can't wait to hear about it though!


Sisters of Battle @ 2012/08/19 03:23:53


Post by: pretre


Yeah i was a laughing when we got matched. He had rets in a bastion with Coteaz and a third BSS whereas I had Jacobus, conclave and two doms.

We both had two other BSS, Celestine and seras, 2 Exos (I had 3). Close to mirror.


Automatically Appended Next Post:
Well somewhat.


Sisters of Battle @ 2012/08/19 03:31:35


Post by: KalashnikovMarine


 pretre wrote:
Just went 1 loss (to SoB) 2 wins (BA and SW). Guy I lost to won best general. More later.


Good work, looking forward to your battle reports!

Edit:



Squad Divine Lightning reporting, Every time you kill a heretic, an angel gets her wings.


Sisters of Battle @ 2012/08/19 10:54:05


Post by: pretre


Nice work with the seraphim!


Sisters of Battle @ 2012/08/19 10:59:36


Post by: DPBellathrom


wow, those are really nice ^^

can we get a few back shots too :?


Sisters of Battle @ 2012/08/19 11:06:37


Post by: SagesStone


Fit in much nicer than the default packs.


Sisters of Battle @ 2012/08/19 17:19:57


Post by: KalashnikovMarine


Thank you ^^ slightly expensive modification to make but well worth it in my mind.

 DPBellathrom wrote:
wow, those are really nice ^^

can we get a few back shots too :?


Ask and ye shall receive

Gunslinger sister:

Backshot:


I have three more to do, but they're all in the chemical tank at present getting their paint removed with my last big batch of sisters. My other conversion is in there as well. I have a banner pole sister but her banner or simularcrum imperialis is missing so I'm going to cut some sprue down as a cross bar and attach it. Then I'm going to hang a red cloth banner with a rough and slightly burnt fringe from it.

Other technical "conversions" I have running around are a couple bolter and special weapons sisters running around with SM backpacks, two of which have a large fleur de lis attached. My sisters were short a couple packs so SM packs with the fluff explanation that they were granted by someone or another to a squad of veteran sisters who performed extremely well in combat, do the seven packs are now passed down to the toughest veterans in the standard ranks of sisters. The girls with the Fleur de Lis are my simulacra imperialis counts as so I actually have a way to mark those without buying some sisters from GW.


Sisters of Battle @ 2012/08/20 00:12:31


Post by: Tagboard Wizard


They are looking beautiful. The wings really set them apart.


Sisters of Battle @ 2012/08/20 01:58:16


Post by: Madcat87


Well that's just amazing. I didn't think they would look that good. Once I finish painting up what I need for a tourney I'm going to try and get a set of those wings done for mine.


Sisters of Battle @ 2012/08/20 02:41:09


Post by: KalashnikovMarine


Spikey Bits is where I got mine if you want to mod like I did.


Sisters of Battle @ 2012/08/20 05:53:58


Post by: Shandara


They look good.

Shame the cost of replacing all my Seraphim's backpacks deters me.

Maybe when Santa gives me a stack of sanguinary guard boxes for Christmas.


Sisters of Battle @ 2012/08/20 07:00:50


Post by: KalashnikovMarine


 Shandara wrote:
They look good.

Shame the cost of replacing all my Seraphim's backpacks deters me.

Maybe when Santa gives me a stack of sanguinary guard boxes for Christmas.


Yeah... this conversion wasn't cheap that's for sure. I think Spikey Bits as listed above does the bits on sale for $15 for five when I nabbed them, and they're normally $18 for five.

Edit:

*checks*

http://www.ebay.com/itm/Sanguinary-Guard-Winged-Jump-Packs-w-single-engine-Set-of-5-/190698725813?pt=LH_DefaultDomain_0&hash=item2c6687a1b5

$20 for five list, but they seem to be permanently on sale to $15. Might be able to get them, or just the wings else where cheaper.


Sisters of Battle @ 2012/08/20 16:11:05


Post by: Amerikon


 Dervos wrote:
 pretre wrote:
Just went 1 loss (to SoB) 2 wins (BA and SW). Guy I lost to won best general. More later.

I don't know why but I find it incredibly amusing that you played/lost to another SoB player, there's seems to be so few of us at tournaments that it feels a little unfair to me when they get paired off.
Yeah, I did a double-take when I read that. 1-2 for the Sisters! Woot!


Sisters of Battle @ 2012/08/20 17:22:55


Post by: Cpt Horatius


Sorry to be off topic here but, KalishnikovMarine, what chems do you use for your paint removal? Exceptional work by the way, very inspiring to a mediocre painter like myself.


Sisters of Battle @ 2012/08/22 00:22:08


Post by: pretre


Superclean!


Sisters of Battle @ 2012/08/23 10:42:39


Post by: Spaz431


I did a seraph conversion using the same wings but attached them to the original jumpack. I painted one for a one hour paint competition, using the how to from the sanquinor's wings from the master class book. And before you ask, I've only been painting for about a year. Yes, it was a little difficult to paint after they were attached. I will edit this with a pic soon. One from a work in progress, and a complete.


Sisters of Battle @ 2012/08/23 12:08:24


Post by: Dervos


So i saw this posted on BOLS
http://www.belloflostsouls.net/2012/08/40k-rumors-september-releases.html

Wasn't there already a melta gun accessory kit in the store?

I might just straight up convert my flamer units into meltas i was trying to sell but they're metal =S ehh....


Sisters of Battle @ 2012/08/23 14:40:22


Post by: KalashnikovMarine


Cpt Horatius wrote:
Sorry to be off topic here but, KalishnikovMarine, what chems do you use for your paint removal? Exceptional work by the way, very inspiring to a mediocre painter like myself.


I use simple green. and I'm really not that good. Just ask any one around here.

Edit: Simple green, a stiff brush and a heavy gauge sewing needle for the tight corners. I hear dental picks are brilliant for that sort of thing though, so perhaps ask your local dentist if he'll cut you a deal on a pick he can't use on people any more.


Sisters of Battle @ 2012/08/23 14:53:04


Post by: Shandara


 Dervos wrote:
So i saw this posted on BOLS
http://www.belloflostsouls.net/2012/08/40k-rumors-september-releases.html

Wasn't there already a melta gun accessory kit in the store?

I might just straight up convert my flamer units into meltas i was trying to sell but they're metal =S ehh....


Likely Finecast replacements of the current metal versions.


Sisters of Battle @ 2012/08/23 18:13:06


Post by: Amerikon


 pretre wrote:
Just went 1 loss (to SoB) 2 wins (BA and SW). Guy I lost to won best general. More later.
How much later do we have to wait for this?!?


Sisters of Battle @ 2012/08/24 00:01:23


Post by: Evil Lamp 6


Here's a 1999+1 near army-wide Fearless foot list I've been toying around with in my head:
Spoiler:

HQ:
St. Celestine 115 (Warlord)
Kyrinov 90

Elites:
Repentia Squad, 9 Sisters Repentia, 1 Mistress 175
Repentia Squad, 9 Sisters Repentia, 1 Mistress 175
Repentia Squad, 9 Sisters Repentia, 1 Mistress 175

Troops:
Battle Sister Squad, 9 Battle Sisters (9 Bolters), Sister Superior (Bolter/BP) 125
Battle Sister Squad, 9 Battle Sisters (9 Bolters), Sister Superior (Bolter/BP) 125

Fast Attack:
Seraphim Squad, 9 Seraphim (2 x Twin Hand Flamers), Seraphim Superior 195
Seraphim Squad, 9 Seraphim (2 x Twin Hand Flamers), Seraphim Superior 195
Seraphim Squad, 9 Seraphim (2 x Twin Hand Flamers), Seraphim Superior 195

Heavy Support:
Retributor Squad, 9 Retributors (4 x Heavy Bolters), Retributor Superior (Bolter/BP) 145
Retributor Squad, 9 Retributors (4 x Heavy Bolters), Retributor Superior (Bolter/BP) 145
Retributor Squad, 9 Retributors (4 x Heavy Bolters), Retributor Superior (Bolter/BP) 145

Kyrinov hangs back in a Ret squad with the other two Rets and both BSS in his bubble. Repentia go forward and try to wreck things. St. Celestine hangs with a squad of Seraphim and all three either start on the board and move up or DS or whatever. Lack of Melta hurts. Unless I'm mistaken, this list can't even hurt AV 14. If done right however, the whole army sans 2 Seraphim squads is Fearless.

Thoughts?

Edit: AV 14 Fail.


Sisters of Battle @ 2012/08/24 00:08:09


Post by: Amerikon


I think it's completely nuts... but in a good way.

Technically the Repentia can take down AV14. So you can handle it, just not at range. I'd think that your biggest liability is the two Troops at 2K pts. You might have a hard time keeping them alive, since given the lack of mobility your army has, your opponent gets at least 2 turns to pick and choose whatever it is that they want to kill.

I'd pay money to see a battle report of this, if only to see 111 Battle Sisters on the table.


Sisters of Battle @ 2012/08/24 00:10:45


Post by: Amaya


Repentia *can* hurt AV14 s6 +2d6 = 13 on average, 18 max.

The Retributor Squads put down so many rounds that they can theoretically glance AV14 if Divine Guidance goes off.

That said, I don't like that list at all. I don't think Repentia are worth it with a 6++/FNP at t3. 2 t3 troop squads won't last long even with a 3+ save if your opponent decides to target them.




Automatically Appended Next Post:
Amerikon wrote:
I think it's completely nuts... but in a good way.

Technically the Repentia can take down AV14. So you can handle it, just not at range. I'd think that your biggest liability is the two Troops at 2K pts. You might have a hard time keeping them alive, since given the lack of mobility your army has, your opponent gets at least 2 turns to pick and choose whatever it is that they want to kill.

I'd pay money to see a battle report of this, if only to see 111 Battle Sisters on the table.


I fielded 3x5 Celestians 6x10 BSs 3x5 Dominions at times prior to the WD 'dex. Having lots of Sisters on the table isn't anything special. People tend to overrate their save, Sisters are easily wounded and have to make an exceptional amount of saves to stay alive.


Sisters of Battle @ 2012/08/24 00:30:21


Post by: Evil Lamp 6


Amerikon wrote:I think it's completely nuts... but in a good way.

Technically the Repentia can take down AV14. So you can handle it, just not at range. I'd think that your biggest liability is the two Troops at 2K pts. You might have a hard time keeping them alive, since given the lack of mobility your army has, your opponent gets at least 2 turns to pick and choose whatever it is that they want to kill.

I'd pay money to see a battle report of this, if only to see 111 Battle Sisters on the table.
Amaya wrote:Repentia *can* hurt AV14 s6 +2d6 = 13 on average, 18 max.

The Retributor Squads put down so many rounds that they can theoretically glance AV14 if Divine Guidance goes off.

That said, I don't like that list at all. I don't think Repentia are worth it with a 6++/FNP at t3. 2 t3 troop squads won't last long even with a 3+ save if your opponent decides to target them.Automatically Appended Next Post:
Amerikon wrote:
I think it's completely nuts... but in a good way.

Technically the Repentia can take down AV14. So you can handle it, just not at range. I'd think that your biggest liability is the two Troops at 2K pts. You might have a hard time keeping them alive, since given the lack of mobility your army has, your opponent gets at least 2 turns to pick and choose whatever it is that they want to kill.

I'd pay money to see a battle report of this, if only to see 111 Battle Sisters on the table.
I fielded 3x5 Celestians 6x10 BSs 3x5 Dominions at times prior to the WD 'dex. Having lots of Sisters on the table isn't anything special. People tend to overrate their save, Sisters are easily wounded and have to make an exceptional amount of saves to stay alive.
I did 147 SoB with the old C:WH for 'Ard Boyz in '11. It was actually good and that many PA bodies DID create issues for my opponents. Yeah my lack of Troops does hurt as well, but with three full squads of Seraphim and Repentia coming at you, and with 3 squads of Rets flinging shots downrange, who's going to care about my two measly BSS? Notwithstanding that thanks to Fearlessness, they would have to be killed to a (wo)man to wipe them out.


Sisters of Battle @ 2012/08/24 05:39:30


Post by: Hollowman


 Amaya wrote:

That said, I don't like that list at all. I don't think Repentia are worth it with a 6++/FNP at t3. 2 t3 troop squads won't last long even with a 3+ save if your opponent decides to target them.


It depends on the list you are up against, but escorting the Repentia up behind the seraphim makes them a lot more survivable - and the one-two punch of Seraphim and Reps hitting your lines is always nasty. I use one squad of Sera's in a V with my reps following up behind, and it works pretty well. Flyers and ordinance would be dangerous, mind.


Sisters of Battle @ 2012/08/25 04:21:12


Post by: pretre


Amerikon wrote:
 pretre wrote:
Just went 1 loss (to SoB) 2 wins (BA and SW). Guy I lost to won best general. More later.
How much later do we have to wait for this?!?

Monday probably. I had to travel for work.


Sisters of Battle @ 2012/08/27 18:59:47


Post by: pretre


Okay, so 6th edition 1750 event. Forts (no FoR or SS allowed), no Mysterious anything, Warlord Traits, book missions.

My main focus was to have fun and get in some competitive 6th games. My army is fully painted and such, however.

My List:
Saint Celestine
Uriah Jacobus
Battle Conclave (6 DCA, 4 Crusaders)

Battle Sister Squad (10) w/ Meltagun, Heavy Flamer, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino

Dominion Squad (5) w/ 2x Flamer, Combi-flamer / Chainsword - Immo (TL-MM, Dozer)
Dominion Squad (5) w/ 2x Flamer, Combi-flamer / Chainsword - Immo (TL-MM, Dozer)
Seraphim (8) w/ 2x Hand Flamer, Meltabombs

Exorcist
Exorcist
Exorcist

Aegis with Quad-Gun

Mission 1 - Crusade (4 Obj) - Dawn of War
Up against my Nemesis, who is also playing SoB. His list (approx):
Coteaz with 2 Monkeys and henchmen
Celestine
3 BSS, 2 with Rhinos with Melta/MM/Combi-Plas
Seraphim x10 with Hand Flamers
Dreadknight with Sword, Teleporter and Incinerator
Exorcist x2
Rets w/HB
Bastion with Icarus

Coteaz goes on top of the bastion and Rets inside. I lose my Dom's rides early since he doesn't want me to pop the Bastion.

Both our Celestines pop up and down, but mine manages to kill more scoring units. My Exorcists grind down vehicles, whereas his are pretty lackluster. At the end, I lose 4-5, he had first blood and linebreaker with one obj, I had linebreaker with one. Close game and reminded me that I need be better about my Celestine deployment. I also disembarked a sister squad to shoot at the DK and that was just silly. Triple flamer doms are nasty nasty nasty.

I was a little too conservative with Uriah and should have used him to jump the DK instead of the Seraphim. Live and learn. The Conclave ended up ending him anyways later. Learning how to play them different now. I think I will keep fielding them as a counter charge behind the aegis for a while. They give a nice area of denial in your deployment zone and people tend to either focus fire on them or leave them alone. Either way, it is win win.


Game 2 - vs BA - Big Guns - Hammer and Anvil

Drop BA
Libby
2 Dev Squads with MLs
Stormraven
3 or 4 Assault Squads
Vanguard Vets
Honor Guard or something like that

Yeah, this was not the game for my opponent. He deploys a bunch of stuff in reserve and has his Devs and a couple assault squads on the board. He has his Lib with the Devs. No night fight. I warn him about Dominion scout.

I get first blood (assault squad) and wipe out all but 3 models from the devs. Uriah snipes his Lib and puts a wound on him with the Quad. Then on his turn, he perils the other wound off. Yikes.

After that, it was just clean up. He drops in most everything on 2 and I just move in and wipe things out. Drop BA have a tough time vs sisters, in my experience and this was no different. He probably should have started more on the board but I think he wanted to get the drops to get across the board. I ended up pretty high for VP here 10+ to 5 or something like that.


Game 3 vs SW - Scouring - Vanguard
PF Lord on TWC/SS/Runic, etc
1 TWC with Shield/PF
3 x LF with ML with Razors (Las/Plas)
2 foot GH (5)
1 Big Rhino GH
Rune Priest with Div
2 Lone Wolves

Yep. This was an uphill battle for him, since I got 4,3,2 in my deployment zone in a nice tight triangle.

Long story short, TW Lord and Buddy got into a 2 turn fight with the DCA. DCA won. He charged me, I won first round, he fell back and I charged him next turn. He killed Jacobus. Highlight: I made about 12 3++ saves in 2 turns. He couldn't kill crusaders to save his life, literally.

Celestine and Seraphim were champs. They flew right up the board, ate some LW charges and just kept hit and running. Accounted for the 2 GH squads on his back objectives and a bunch of other things.

I outflanked my Doms to prevent easy kills for him and to get late objectives. One died on his objective but the Immo sat there all game 3" away (more on this later).

The other came in on my side and secured one of my objectives. His RP with big GH managed to get to my zone (using the 4++ div on his rhino) and got my 4 objective (I forgot to disembark the BSS squad 'guarding it' and just drove their rhino to keep him away. Dumb. Still thinking 5th. So he was on the other side of the rhino, but just managed 3".)

The 'more later' bit was that he didn't think Dedicated Transports counted for Scoring in Scouring. Judge sided with me. I had a dom in Immo on my 2, BSS on my 3, he had a 4, and my other Immo on his 2. He popped Celestine on the last turn, so we both had Warlord. He had linebreaker (I did too, but with my disputed immo). First blood was his (I think). He killed 1 FA (Seraphim) and I got his TWC. So he thought he had won based on objectives, but my two Immos put me way ahead.

So overall, it was a great time and I learned a lot more. DCA are still great as a counter charge and are good for manning the gun. If I stay 'pure' sisters, they will stay in.


Sisters of Battle @ 2012/08/27 19:19:17


Post by: Amerikon


 pretre wrote:
The 'more later' bit was that he didn't think Dedicated Transports counted for Scoring in Scouring. Judge sided with me.
Hard to argue against this one since they explicitly mention vehicles. Did he end up ignoring that Immolator because of this (was there a chance that he could have won by taking care of it, if it thought it was actually scoring)? Either way, great job! Although it's a shame that "pure" Sisters lost to that hybrid abomination. (he says as he checks eBay for Coteaz and a Dreadknight...)


Sisters of Battle @ 2012/08/27 19:33:05


Post by: pretre


Yeah, he ignored the Immolator and focused on Celestine. If he would have taken out that one, we would have tied, I believe. One point for the Transport, and 2 less for me. Of course, if I had remembered to disembark my BSS, it would have swung back to me by 4, since I would have contested the 4 point objective. Forgot that I couldn't deny with a unit in a vehicle.

Yeah, Coteaz is a great match for SOB. He used a Hereticus inquisitor with some servitors for monkeys and it was good. The three twin-linked lascannons were nasty (divination). And without my MMs, I had little hope of toppling the bastion.


Automatically Appended Next Post:
Oh and his contention was that DT didn't count as the force org slot they came from. We did find the section that said they explicitly do, however.

I ended up not counting the 2 from his objective as a gimme to him, which actually dropped me out of contention for best overall. lol


Automatically Appended Next Post:
I also got in a game on Thursday against a hybrid ork list. It was a lot of fun, we did Dawn of War - Purge the Alien. Based on time, he conceded on turn 3. I rolled crazy cover saves throughout the game, although my armor saves sucked. (I charged a 30 man boy squad that was pretty spread out and had to move through terrain with my Conclave. He did 8 wounds on my conclave. 5 dead (including the first two crusaders who rolled 1, 1 and then failed their FNP). UGH.


Sisters of Battle @ 2012/08/28 19:57:40


Post by: Spidey0804


So I have decided to take an assault based Sisters list to Nova...

HQ Uriah
Battle Concave 4 DCA 4 Crusaders power ax(3) Power Maul (1)
Rhino

(3) BSS storm bolter MM
Vet Sister Storm bolter
Rhino Storm Bolter(x2) HK DB SL

Searphim hand flamers (1) Inferno Pistols (1)

Ret 4 HB
Vet Ret Stormbolter

Ageis Defense Line /W Quad gun

6 PEs

(2) 9 man Repentia Squads

Is it competitive I doubt it but I have done a lot of painting this year and my goal is to just do better than I did last year. This is a sit and wait army using cover saves for the first couple Rnds and cleaning off anything that I can turns 3 4 5 PEs, Repentia will probably go into reserves. The Main fire base is going to be around the Rets and the Aegis Line with vehicles sitting behind the line also to get cover saves. I have run it 1 time so weather or not its any good who knows.

Problem mission will be the Hammer and Anvil but all and all I'm not going to sweat it I'm going to win as many as I can.


Sisters of Battle @ 2012/08/28 20:03:41


Post by: pretre


For the conclave, why not a mix of Axe/Maul, Axe/Sword and Maul/Sword?

Also, my standard admonition against doubling the price of a vehicle.

Have you found IP good on the Seraphim? The Hand Flamers are just awesome right now.


Sisters of Battle @ 2012/08/28 22:02:18


Post by: Evil Lamp 6


 pretre wrote:
For the conclave, why not a mix of Axe/Maul, Axe/Sword and Maul/Sword?
Indeed. Enjoy it while it lasts and really get the most use out of it. Especially for an event like NOVA.
 pretre wrote:
Also, my standard admonition against doubling the price of a vehicle.
This too still confounds me. Do you really get that much use out of your expensive Rhinos that justify the cost? I'm honestly not trying to say do not play that way, but I still would love to here your reasoning on this.
 pretre wrote:
Have you found IP good on the Seraphim? The Hand Flamers are just awesome right now.
I used Inferno Pistols almost exclusively in C:WH and in 5th until 6th dropped. Since then, I've been messing around with the Twin Hand Flamers and they have been nothing but stellar. Not that the Inferno Pistols are bad, but with Doms being able to get Melta just about anywhere and the longer reach we have now with 6th with our MM in other squads, I haven't had much of a need for DSing Melta. If you are going to take them, I would highly recommend two of the same type of weapon as opposed to one of each.


Sisters of Battle @ 2012/08/28 22:26:07


Post by: Amaya


Did they change the way flamers work? Is it a template for each hand flamer now?


Sisters of Battle @ 2012/08/28 23:24:10


Post by: pzbw7z


 Amaya wrote:
Did they change the way flamers work? Is it a template for each hand flamer now?


Yes, it is. The Seraphim's new Act of Faith makes them pretty crazy. Re-rolling wounds is usually better than twin-linking.


Sisters of Battle @ 2012/08/29 00:14:21


Post by: Amaya


Yeah, that is pretty nasty.


Sisters of Battle @ 2012/08/29 00:15:27


Post by: pretre


Plus if you har Celestine you get 5 flamers for over watch.


Sisters of Battle @ 2012/08/29 05:10:19


Post by: Cpt Horatius


 KalashnikovMarine wrote:
Cpt Horatius wrote:
Sorry to be off topic here but, KalishnikovMarine, what chems do you use for your paint removal? Exceptional work by the way, very inspiring to a mediocre painter like myself.


I use simple green. and I'm really not that good. Just ask any one around here.

Edit: Simple green, a stiff brush and a heavy gauge sewing needle for the tight corners. I hear dental picks are brilliant for that sort of thing though, so perhaps ask your local dentist if he'll cut you a deal on a pick he can't use on people any more.


Thanks for the tip! And don't under-rate your skills, wish I had half that talent (damn my meat-hooks)


Sisters of Battle @ 2012/08/29 09:13:27


Post by: Winterblade


@Pretre Oh, isn't it only 3 flamer templates on overwatch?
From memory, I thought you can only fire one template during it


Sisters of Battle @ 2012/08/29 09:30:03


Post by: Shandara


Overwatch obeys the rules for normal shooting, so you are allowed to use all the weapons you can and the rules you can.

So 5 templates with Celestine.


Sisters of Battle @ 2012/08/29 13:43:48


Post by: pretre


 Shandara wrote:
Overwatch obeys the rules for normal shooting, so you are allowed to use all the weapons you can and the rules you can.

So 5 templates with Celestine.


Yeah, Seraphim can be nasty on overwatch 4x D3 S3 AP6 Overwatch, 1x D3 S5 AP4 Overwatch plus any bolt pistols in the unit.


Sisters of Battle @ 2012/08/29 14:54:16


Post by: Spidey0804



pretre wrote:For the conclave, why not a mix of Axe/Maul, Axe/Sword and Maul/Sword?

Also, my standard admonition against doubling the price of a vehicle.

Have you found IP good on the Seraphim? The Hand Flamers are just awesome right now.


I didn't have time to model them so it comes down to that is what I had so Im going to run with it.

I know you dont agree with me on the Vehicles. This is the way I look at it. I use them as gun platforms I can hit something table wide turn 1 with HKs I can shoot 8 dice at something or 24 if I want to turn all three squads onto something. They can move and fire I have Heavy weapons inside that can suppress vehicles or take out high priority targets. Turn 1 and turn 2 most of the time they will have a 4+ cover save so they are protected. If one HK kills something than it will probably have paid for all 3. I like my Dozer blades because when I need to move getting hung up on a piece of terrain isn't cool so to me its worth 5 pnts to keep if from happening. This style rhino fits will with the Double stormbolter BSS squads that I have inside. PNT for PNT they make it back almost every time They give me a level of protection. They give me mobility and even a glance wont stun them so they have more serviceability than you think. Hows this just run them 1 time if you hate it then never do it again and you can bash it all you want.

Yes I agree with you about HF being crazy good however I wanted them to do more than that.. Become a pocket knife for me I think this will play towards having to deal with something like mech guard. I deep strike dangerously for the most part go big or go home. FLs dont get the job done and I want the STR 8 AP 1 coming in off the drop. I dont have any Doms in this list so I cant really due the whole out flanking stuff. If they come in and take some thing out great if they dont well oh my they are a harassment unit that I will use to *#$& with people nothing more nothing less.



Sisters of Battle @ 2012/08/29 15:00:28


Post by: Amerikon


 Spidey0804 wrote:
{A lot of stuff justifying his army choice.}
Don't sweat it man. Necron Air Force is going to win anyway.


Sisters of Battle @ 2012/08/29 15:03:22


Post by: Spidey0804


Yeah Im not so sure about that reason is those vehicles dont count toward scoring. The Air force build has like 1200 pnt rolled up into vehicles. Yes it will be crazy tough to beat but all and all Im not sold on it.


Automatically Appended Next Post:
Personally I think it would get blown out of the sky against a Imperial guard air force


Automatically Appended Next Post:
and thirdly this is some of the best painted models I have in my army LOL so I was kind of leaning that way for more than just a completely beat face list LOL.. I took a list that was very similar to this to the 11th company GT and place 4th overall with it so who knows it might work It might not.


Automatically Appended Next Post:
All I want to do is place higher than 85th this year LOL


Sisters of Battle @ 2012/09/01 23:36:08


Post by: pretre


That guy playing sisters with Coteaz is in top 8 of round 6 at nova.


Automatically Appended Next Post:
And he made 6-0.


Automatically Appended Next Post:
Necron air force got blown out of the air game 6 by Njal.


Sisters of Battle @ 2012/09/02 19:59:08


Post by: pretre


Sisters made 3rd in battle in the open.


Sisters of Battle @ 2012/09/03 13:36:39


Post by: Shandara


Having some games tomorrow night and debating the following:

3 Sister Squads in Rhinos

-or-

2 Sisters Squads on foot
+ Uriah and Conclave

The rest of the army stays the same (Celestine + Seraphim, 2x Doms in Immolators, 2x Exorcist, HB Retributors with ADL/Quad-gun).

Having the countercharge ability is very nice, but only having 2 troops (and on foot to boot) is just making me shiver. I'd be reduced to basically playing the denial game.

What do you guys think?

Another option is ditching Celestine+Seraphim of course, but she's been very successful lately for me.


Sisters of Battle @ 2012/09/03 16:13:23


Post by: Evil Lamp 6


I'd do the three squads in Rhinos. They have a bit more versatility and maneuverability. Celestine and Seraphim make a great counter-charge unit as is.


Sisters of Battle @ 2012/09/03 17:33:13


Post by: KalashnikovMarine


Agreeing with lamp on your question Shandra.

Gah I'm jealous of all the matches going on, I still have a massive series of painting blitzes to get through to be even close to done.


Sisters of Battle @ 2012/09/03 21:05:26


Post by: Shandara


Well, one more Celestian squad and I'm done painting normal infantry myself.

Been saving the best for after that (Penitent Engines and Repentia).


Sisters of Battle @ 2012/09/04 11:08:34


Post by: Vindicare-Obsession


 Spidey0804 wrote:

Automatically Appended Next Post:
Personally I think it would get blown out of the sky against a Imperial guard air force


Not berating but you've got to remember that guard vehicles dont do so well when a S10 AP1 hit os drawn along their entire flight of vendettas/valkyre. Ive tried both and IMHO necron air force is better because the doom scythe is just much more versatile. Instead of having to buy a chassis to account for vehicles and a chassis to account for infantry you get it all rolled up into one nice s10 ap1 line, that you dont even need to roll to hit for.


Sisters of Battle @ 2012/09/04 14:04:17


Post by: Spidey0804


Well just got back from NOVA and I want to say I had a complete blast. Props to the 2 Sisters Players that were 4 and 0 going into bracketing..

Frgsinwntr was running his Pure Sisters List and there was New guy I didn't get to talk with that was Running GK Allies with both did great. I was in the 3 and 1 bracket but wasn't able to due much after that went 3 and 3 for the Open.

However I was able to get a pick up with with Frgsinwntr and his list against mine. I got pictures and will be posting a battle Rep later this week. I just want to say It was great to see a huge amount of vindication for the ladies with 2 guys in the 4-0 Bracket.


Automatically Appended Next Post:
BTW Frgsinwntr was in the Invitational also so double kudos for that. I'm already looking forward to next year!


Sisters of Battle @ 2012/09/04 14:08:12


Post by: Vindicare-Obsession


Cheers all around. Sounds like It was great. Wiah I wasn't on vacation when that was going on otherwise I woudlve entered sister-crons. Glad you enjoyed it.


Sisters of Battle @ 2012/09/04 14:33:10


Post by: pretre


 Spidey0804 wrote:
Props to the 2 Sisters Players that were 4 and 0 going into bracketing..
New guy I didn't get to talk with that was Running GK Allies with both did great.

The new guy was Jeremy Veysseire from Portland, OR. He ended up going 6-0 on the first two and then lost to Tony on game 7.

His list:
Celestine
Coteaz
Henchmen Squad - 5 Aco, 3 Jokers
10 BSS - Melta/MM, Combi-Plas
10 BSS - Melta/MM, Combi-Plas
10 BSS - Melta x2, Combi-Plas, Rhino with SL
10 Doms - 4 Flamers, 1 Combi-Melta, Rhino with SL
10 Seraphim - 2 HF, Eviscerator, PP
Exorcist
Exorcist
5 Rets - 4 HB
Dreadknight - Heavy Incin, Greatsword, Teleporter
Bastion with Icarus


Sisters of Battle @ 2012/09/04 14:54:55


Post by: Vindicare-Obsession


I only count 1 gk troop choice in the henchies....
What am I missing?


Sisters of Battle @ 2012/09/04 14:59:39


Post by: pretre


You only need one troop for allies.
So HQ - Coteaz
Troop - Henchies
Heavy - DK


Sisters of Battle @ 2012/09/04 15:11:05


Post by: Spidey0804


Yeah I really like it I'm modifying to to take it to the 11th Company GT in November


Sisters of Battle @ 2012/09/04 19:56:08


Post by: evildrcheese


 pretre wrote:
 Spidey0804 wrote:
Props to the 2 Sisters Players that were 4 and 0 going into bracketing..
New guy I didn't get to talk with that was Running GK Allies with both did great.

The new guy was Jeremy Veysseire from Portland, OR. He ended up going 6-0 on the first two and then lost to Tony on game 7.

His list:
Celestine
Coteaz
Henchmen Squad - 5 Aco, 3 Jokers
10 BSS - Melta/MM, Combi-Plas
10 BSS - Melta/MM, Combi-Plas
10 BSS - Melta x2, Combi-Plas, Rhino with SL
10 Doms - 2 Flamers, 1 Combi-Melta, Rhino with SL
10 Seraphim - 2 HF, Eviscerator, PP
Exorcist
Exorcist
5 Rets - 4 HB
Dreadknight - Heavy Incin, Greatsword, Teleporter
Bastion with Icarus


That's a pretty interesting list. Interesting that only one squad of BBS has a rhino...

I hadn't really given much thought into running allies, but the idea is starting to appeal to me. Not sure I could build a 'competitive list' with the armies I collect (SoB and BA), but atleast with BA I can shoehorn a flier into my list.


Sisters of Battle @ 2012/09/04 20:07:27


Post by: calypso2ts


I am surprised that with 10 Doms he did not max out the special weapons - especially since it seems like it would be a better swap for the Plasma Pistol on the Seraphim Superior.

I am assuming Celestine with the Seraphim, Coteaz with Henchmen arming the Icarus, with the HB rets lined up behind them.

Snap Fire has definitely made MM a bit more attractive - I regret not grabbing the 4 I saw on sale a year ago for 5 bucks a pop.


Sisters of Battle @ 2012/09/04 20:34:12


Post by: pretre


Whoops, good catch. That should be 4 flamers. (edited my post)


Automatically Appended Next Post:
 calypso2ts wrote:
I am assuming Celestine with the Seraphim, Coteaz with Henchmen arming the Icarus, with the HB rets lined up behind them.

Coteaz was on top of the Bastion with Icarus. HB rets were inside.


Sisters of Battle @ 2012/09/04 22:12:41


Post by: Madcat87


 Shandara wrote:
Having some games tomorrow night and debating the following:

3 Sister Squads in Rhinos

-or-

2 Sisters Squads on foot
+ Uriah and Conclave

The rest of the army stays the same (Celestine + Seraphim, 2x Doms in Immolators, 2x Exorcist, HB Retributors with ADL/Quad-gun).

Having the countercharge ability is very nice, but only having 2 troops (and on foot to boot) is just making me shiver. I'd be reduced to basically playing the denial game.

What do you guys think?

Another option is ditching Celestine+Seraphim of course, but she's been very successful lately for me.


I'm facing a similar dilema while coming up for a list for a tourney in a little over a month. I've got pretty much an identical list to you (not surprising it is sisters after all) except instead of Rhinos I'm fielding Repressors as some FW stuff is allowed and I've been doing great with them in 6th.


Sisters of Battle @ 2012/09/04 22:35:26


Post by: Shandara


Well the list worked decently with 3 BSS squads in Rhinos. Managed to table a CSM+demon player in 4 turns, but that was more thanks his awful rolling.

I'm still struggling on a proper way to use them. So far every game they were 1-shot wonders, driving up and toasting/melting something and then getting wiped out.

A bit like the Dominion squads, really.

I haven't actually been able to take an objective with them in missions where it was needed. Even with support from other squads they are just so weak.


Sisters of Battle @ 2012/09/04 23:36:00


Post by: Evil Lamp 6


 Shandara wrote:
Well the list worked decently with 3 BSS squads in Rhinos. Managed to table a CSM+demon player in 4 turns, but that was more thanks his awful rolling.

I'm still struggling on a proper way to use them. So far every game they were 1-shot wonders, driving up and toasting/melting something and then getting wiped out.

A bit like the Dominion squads, really.

I haven't actually been able to take an objective with them in missions where it was needed. Even with support from other squads they are just so weak.
Glad to hear that things worked out for you. Silly question regarding your problem with BSS, are your disembarking?


Sisters of Battle @ 2012/09/05 00:25:14


Post by: pretre


Remember the old SoB maxim "she who bails, fails".


Sisters of Battle @ 2012/09/05 07:26:54


Post by: Shandara


I only disembarked when it was safe to do so, i.e. to finish off weakened squads.


Sisters of Battle @ 2012/09/05 13:17:19


Post by: pretre


 Shandara wrote:
I only disembarked when it was safe to do so, i.e. to finish off weakened squads.

Right, but as soon as you do that, they get finished off.


Sisters of Battle @ 2012/09/05 14:02:06


Post by: Shandara


Naturally, but I did so fully expecting them to.


Sisters of Battle @ 2012/09/05 14:05:41


Post by: pretre


Right, I understand that and that's why that maxim exists. You cannot disembark sister squads unless you plan to lose them. If you're playing an objective mission, this means you can't disembark sisters squads because of this until the last turn to take objectives.

Hence 'She who bails, fails.'

This is different if you bring foot squads but has served me well as a reminder in my games. Everytime I forget it, it comes back to bite me in the ass.


Sisters of Battle @ 2012/09/05 16:31:52


Post by: frgsinwntr


I have to disagree... Jumping out of the rhino at the wrOng time is fail... But not always.

In fact... My sisters loved being out of the rhinos... I could double melta flyers and snap fire a str 6 grenade up... It's pretty hilarious just how much better basic sister units got with grenades... Sure they still are weak... But they aren't bad. I'd never bring less than 40 battle sisters in a list however... You need the meat.


Sisters of Battle @ 2012/09/05 16:33:27


Post by: pretre


 frgsinwntr wrote:
I have to disagree... Jumping out of the rhino at the wrOng time is fail... But not always.

In fact... My sisters loved being out of the rhinos... I could double melta flyers and snap fire a str 6 grenade up... It's pretty hilarious just how much better basic sister units got with grenades... Sure they still are weak... But they aren't bad. I'd never bring less than 40 battle sisters in a list however... You need the meat.


It is a silly maxim mostly to remind me to be very careful. I would completely agree on grenades though. I remember when the WD codex came out and I was so happy about free grenades and certain posters disagreed that they were worth anything. Who's laughing now?


Sisters of Battle @ 2012/09/06 11:00:55


Post by: Vindicare-Obsession


This is a silly question but why the maxim? Does it apply to us any mroe than it would the IG? Or is it just a curse on us? I run easy bake so disembarking is kinda a thing with me


Sisters of Battle @ 2012/09/06 11:40:02


Post by: Shandara


Well I'd assume it is because you free your opponent from having to destroy the transport first to kill your troops.

Also T3 and an utter inability to fight off anything in close combat makes our troops very vulnerable out in the open.


Sisters of Battle @ 2012/09/06 11:43:30


Post by: Vindicare-Obsession


So it does apply to IG as well, they just have more bodies to throw to the meat grinder. I though I might've been missing something.


Sisters of Battle @ 2012/09/06 13:24:22


Post by: pretre


 Shandara wrote:
Well I'd assume it is because you free your opponent from having to destroy the transport first to kill your troops.

Also T3 and an utter inability to fight off anything in close combat makes our troops very vulnerable out in the open.

Shandara is correct. In an objective mission, it is rare that you would be in a position to disembark your girls, kill something and not be charged/shot to death in retaliation.


Sisters of Battle @ 2012/09/06 13:29:26


Post by: Vindicare-Obsession


T3 is a bitter reality, even with a 3+. I dont suppose you could Hull-Block with the vehicle? I know its something I've been kicking around in my head for my Heavy Flamer units. Not to mention having 4 heavy flamers in a unit is a really nice deterrent to someone charging you. "Come at me Bro!"

On a side note, I fought Nurgle Chaos/Daemons and got utterly destroyed. Has any come against a nurgle themed chaos/daemons list yet? Epidemius is really a nasty character. FNP on a 3+ to all nurgle models, AP 2 on all nurgle cc, 2+ poison on all nurgle attacks in cc and shooting. Gross.


Sisters of Battle @ 2012/09/06 13:56:11


Post by: pretre


For him to get to that point, you have to have lost a lot of models or he has to be using the grot trick though.


Sisters of Battle @ 2012/09/06 13:58:45


Post by: Vindicare-Obsession


I have been told the grot trick is illegal. Not to mention the 2+ poison is only 10 kills in.


Sisters of Battle @ 2012/09/06 14:07:56


Post by: pretre


Okay, but if he is going heavy nurgle, he is slow. Scoot and shoot and you'll avoid almost everything he has. Bring all the firepower in your army on one unit at a time and they will fall.


Sisters of Battle @ 2012/09/06 14:09:27


Post by: Vindicare-Obsession


Yeah. I think my problem was that I was running flamer heavy like I always do and I wasnt ready for those T5 models. I don't think plauge marines are SaP though...


Sisters of Battle @ 2012/09/06 14:10:43


Post by: pretre


No, but depending on how he takes them, they are slow. Unless they are in a rhino and then they can't assault you. Most daemon armies are nasty because they can weather the drop and then chase you down. Nurgle just weathers the drop and hopes for the best.


Sisters of Battle @ 2012/09/06 14:15:53


Post by: Vindicare-Obsession


Wounderful. The really big killer what that he was running 2 units of daemonettes and get them into cc early, then when nurgle arrived he jumped out of the combat and let the nurgle daemons take over. Not to mention the Nurgle L-Claw terminators were a pain to deal with. I run very little ap2 in my list. Maybe thats something I should adjust for.....

Hmmmmmm


Sisters of Battle @ 2012/09/06 14:17:42


Post by: pretre


You don't have exorcists and melta in your list???

Terminators are usually the easiest thing for a balanced SOB list to deal with.

As for the daemonettes, bubblewrap with a conclave or penitents and laugh hysterically as they die.


Sisters of Battle @ 2012/09/06 14:36:12


Post by: Vindicare-Obsession


I do run exorcists but the assault vehicle capacity for their LR made them difficult to shoot before they attacked me.


Sisters of Battle @ 2012/09/06 14:42:23


Post by: pretre


In a LR? Easy enough, move an Immo in front of it and block it. Pop or hit with the doms/immo, hose down the termies with exos.

With all of those toys, taking Epidemius actually seems like a bad choice as that's a lot of non-nurgle on the table. edit just reread Epid, he gives it to Marks of N as well, so at least those Marines and Termies get it. Still, seems like a small elite army, something we excel at dealing with.
Most of dealing with any kind of list is practice.


Sisters of Battle @ 2012/09/06 14:52:57


Post by: Vindicare-Obsession


Maybe it was bad positioning on my part. Things just seemed to get where I didnt want them very fast. I wasnt ready to deal with how quickly a Daemon army is on your doorstep, as well as how insanely tough Nurgle is if oyu let it get out of control.


Sisters of Battle @ 2012/09/06 14:54:49


Post by: pretre


Yeah, when you aren't used to or prepared for a list it can really bite you in the butt. Daemons were my worst nightmare for a while with sisters.


Sisters of Battle @ 2012/09/06 14:59:18


Post by: Vindicare-Obsession


I'm really missing having the Vindi in our codex because he would make it so easy to deal with marks. Snipers to replace him wouldnt've been so bad even if its not cannon. I might have to adjust so that I run more melta and less flamer...

What really got me miserable was how inneffective my seraphs were. I was wounding them on 6's no matter what I did weather ti was hand flamers or cc. T^T


Sisters of Battle @ 2012/09/06 15:00:05


Post by: pretre


Reroll wounds helps there, but yeah, the hand flamer part stinks. Luckily, Celestine wounds on 4's.


Sisters of Battle @ 2012/09/06 15:10:34


Post by: Vindicare-Obsession


Should I run them with infernos then?


Sisters of Battle @ 2012/09/06 15:11:23


Post by: pretre


Not unless you plan on just playing against that guy over and over again. In almost every situation, the Hand Flamers are superior. You just found one where they aren't.


Sisters of Battle @ 2012/09/06 15:14:54


Post by: Vindicare-Obsession


What do you think of the seraphs as tank killers? I know they used to be really good at it when they could double tap.


Sisters of Battle @ 2012/09/06 15:17:10


Post by: pretre


They can still be good at it. Most folks run a Seraph squad with 8-10 Seraphs, 2 Hand Flamers and a Superior with either a Melta Bomb or Eviscerator. Move up on a tank and then assault it or a bunch of them. 7-9 Krak grenades + MB/Evis is going to make a mess. Inferno pistols just are too expensive and don't jive well with their act of faith.


Sisters of Battle @ 2012/09/06 15:30:38


Post by: Vindicare-Obsession


It seems like they scarmbled alot of AoF in this edition. I perfer the old rules to be honest. As long as you managed your fiath pool well it was easy to use.


Sisters of Battle @ 2012/09/06 15:32:33


Post by: pretre


 Vindicare-Obsession wrote:
It seems like they scarmbled alot of AoF in this edition. I perfer the old rules to be honest. As long as you managed your fiath pool well it was easy to use.


It's all the same to me. They will change it again in 5 years when they give us a new book. My favorite set was Codex: Chapter Approved, but that's all water under the bridge. Best focus on what we have rather than what we had.


Sisters of Battle @ 2012/09/06 15:34:36


Post by: Vindicare-Obsession


Like we have sisters of repentia who are suddenly alot more bad-ass then they were 6 months ago

Use them at all now? Or does the I-1 still kill? Maybe if you ran them with the jacobs....


Sisters of Battle @ 2012/09/06 15:38:44


Post by: pretre


Jacobs is a waste on Repentia since they already have FNP. Some of the other regulars here have better luck with Reps than I do, but I mainly think that you are better served with a conclave or more of anything else in your army other than repentia. Maybe if we started going up over 2k with only one FOC I would want to take some, but I rarely go that high and if I did, I would go two FOC.

There's basically better stuff than repentia everywhere else.


Sisters of Battle @ 2012/09/06 15:54:30


Post by: Vindicare-Obsession


Hmmmm
I do like thair faith power though. If nothing else its a pain to deal with getting hit by something thats already dead.


Sisters of Battle @ 2012/09/06 15:59:34


Post by: pretre


The problem is that you're swinging last and if it doesn't go off, you've done nothing. Any offensive power that requires me to die first to work is probably not as cool as it should be.


Sisters of Battle @ 2012/09/06 16:59:47


Post by: Hollowman


 Vindicare-Obsession wrote:
Like we have sisters of repentia who are suddenly alot more bad-ass then they were 6 months ago

Use them at all now? Or does the I-1 still kill? Maybe if you ran them with the jacobs....


Like I've always said, the key is knowing their weaknesses and trying to mitigate them. With larger units I1 just isn't a big concern - I1 really never comes into play for me until after they have killed either a couple units, or one dangerous unit and have been whittled down to 4 reps or so. At that point I largely use them for tank hunting or to join existing combats - though even small squads are great at bringing down high quality/low quantity targets like MC, hammernators, walkers and the like. At 3 s6/ap1 attacks per rep, you need to lose at least 5-6 or be up against a big horde to have a less than devastating strike back.

Their actual weakness is their weak armor and lessened FnP save. To deal with that you used to need a transport, but assault units in transports are pretty rubbish at the moment. Nowadays you have to run them behind Seraphim or a vehicle to get them up the field, or leave them behind an aegis as a nasty counterstrike unit. Mistress helps weather a few shots with 3+/FnP. Now that you can choose their target they are easier to use, but a 6++/FnP will always take some work to keep healthy. Something fast and shooty is a much bigger problem than anything in assault.


Sisters of Battle @ 2012/09/06 19:49:27


Post by: Spidey0804


I just ran 18 of them at Nova and people were terrified of them... Either the focused fire on them or they made the mistake of letting them get to close. The work great with combined charges from PEs because the opponent has to make the choose of what they want to attack. The fearless unit that will have 30+ attacks or the 3 Walkers that could double anything out when they hit.

I had a singe 3 man squad of PEs go into Belial and 2 squads of TH/ST Terminators and even though I lost all 3 I was able to kill all of them.(The last one died as the PE exploded and the guy failed his save on his last terminator, It was EPIC to say the least)


Sisters of Battle @ 2012/09/06 21:46:13


Post by: KalashnikovMarine


Five years till a new 'dex? Optimistic thinking my friend.

I really do wish we had some units that wouldn't get eaten alive in CC except Repentia and a Battle Conclave.

On a side note finished my banner bearer conversion for a counts as Simulacra Imperialis.

Spoiler:

The Crimson Banner

The holy robe of St Valencia herself has been refashioned as the only banner of this order of battle sisters, it’s blood stained, burned, torn and frayed edges unique against the livery of other forces. The Crimson Banner has lead the way for the Sacred Heart of the Gatekeeper for every single one of it’s major actions over the centuries. It is the only banner the order will ever carry and has never fallen in any battle.





Sisters of Battle @ 2012/09/06 22:14:42


Post by: pzbw7z


 KalashnikovMarine wrote:
Five years till a new 'dex? Optimistic thinking my friend.


I half-way expect GW to do a digital-only release for the SoB next year, perhaps even late this year. There is no real basis for this, but if it pans out, you heard it here first!


Sisters of Battle @ 2012/09/07 03:23:00


Post by: KalashnikovMarine


 pzbw7z wrote:
 KalashnikovMarine wrote:
Five years till a new 'dex? Optimistic thinking my friend.


I half-way expect GW to do a digital-only release for the SoB next year, perhaps even late this year. There is no real basis for this, but if it pans out, you heard it here first!


Preter needs to add you to the rumor monger's list!


Sisters of Battle @ 2012/09/07 13:21:34


Post by: pretre


Actually, that rumor has already been put out by Stickmonkey.


Automatically Appended Next Post:
White Dwarf, August 2011, Page 103 – Saint Celestine, The
Ardent Blade.
Change the first sentence to read “This is a power sword that
always wounds enemies on a 4+ (unless a lower roll would be
required).”

Q: Can allied Independent Characters benefit from Acts of Faith if they
have joined an affected Sisters of Battle unit? (p29)
A: No.
Q: If a model in a Sororitas Command Squad is equipped with a
simulacrum imperialis or blessed banner, can they also be equipped with
a special or heavy weapon? (p85)
A: No.
Q: When taking multiple Penitent Engines in a Heavy Support slot,
are these purchased as a single squadron or do they operate
independently of one another? (p91)
A: They are purchased as a squadron.

Q: Can a Shield of Faith be removed by a Vindicare Assassin’s
shieldbreaker rounds? (p94)
A: No.
Q: When firing an exorcist launcher, what point on the weapon is
considered to be the ‘barrel’ of the weapon for measuring purposes?
(p100)
A: Any of the pipes of the organ.


Automatically Appended Next Post:
Updates to FAQ


Sisters of Battle @ 2012/09/07 14:25:45


Post by: Spidey0804


Hey guys I just posted my first article on the Anvil of War Blog would love you guys to swing by and check it out! CC is welcome and you can also tell me Im full of crap if you want! LOL Enjoy!

http://anvilofwar.blogspot.com/b/post-preview?token=8Y6hojkBAAA.QKXrk6V8kDizFkKwF7qBcg.ZuBAaX68VU3WG2gSk9aKPQ&postId=6452053733411452638&type=POST


Sisters of Battle @ 2012/09/07 15:46:43


Post by: Shandara


 pretre wrote:

Q: When firing an exorcist launcher, what point on the weapon is
considered to be the ‘barrel’ of the weapon for measuring purposes?
(p100)
A: Any of the pipes of the organ.


Automatically Appended Next Post:
Updates to FAQ


So basically, we can only fire upwards now?


Sisters of Battle @ 2012/09/07 15:48:36


Post by: pretre


lol yep. It has been that way for a LONG time. We just ignored it until now.


Automatically Appended Next Post:
Good thing mine aren't glued. I'll just model for advantage and lay the pipes horizontally. lol


Sisters of Battle @ 2012/09/07 17:19:04


Post by: Shandara


Since we can swivel 45 degrees up and down I guess we can at least shoot at flyers.


Sisters of Battle @ 2012/09/08 14:20:38


Post by: Evil Lamp 6


The FAQ additions are mostly good, Exorcist answer notwithstanding. However, one question got me thinking:

Q: If a model in a Sororitas Command Squad is equipped with a simulacrum imperialis or blessed banner, can they also be equipped with a special or heavy weapon? (p85)
A: No.

Now, this only answers for the Sororitas Command Squad, but it also strongly implies that the answer would be the same for any other squad that could also take a Simulacrum Imperialis and/or special/heavy weapons, i.e. Celestians, BSS, Doms, and Rets. So as a practical example, if I wanted a minimum Ret squad with 4 Heavy Bolters AND a Simulacrum Imperialis, I would need to take 6 models (1 Ret Superior, 4 Rets w/ Heavy Bolters, and 1 Ret w/ Bolter + Simulacrum Imperials). Whereas prior to this, there was no reason why one of the Heavy Bolter Rets/whatever couldn't ALSO have the Simulacrum Imperialis as long as it was clear which one that was.

So am I reading too much into this FAQ, or do you guys think I have a point?


Sisters of Battle @ 2012/09/08 16:45:09


Post by: pretre


Yep, that's what it says to me too.


Sisters of Battle @ 2012/09/09 19:20:39


Post by: Vindicare-Obsession


As bad as a player this will make me I am going to choose to ignore the entry about the exorcist. Thats just a load of croc. It dosent even have skyfire so GW is simply saying, - Eff you SoB players. I will, of course, make it known to an opponent the ruling and if they are inclined to agree with the ruling then I iwll simply not play with them. I feel like making a vehicle practically useless was a bad move on GW's part.


Sisters of Battle @ 2012/09/09 19:39:22


Post by: KalashnikovMarine


Well I'm glad my Exorcist is a modified whirlwind... but that's just ass.


Sisters of Battle @ 2012/09/09 19:40:54


Post by: Evil Lamp 6


Silly question concerning this ruling:

Q: When firing an exorcist launcher, what point on the weapon is
considered to be the ‘barrel’ of the weapon for measuring purposes?
(p100)
A: Any of the pipes of the organ.

Would not that only apply for measuring purposes and not LOS? Being that is what the question asked, and that barrel is in quotes, I read that as for measuring distances, i.e. range for the Exorcists and only for measuring purposes, do we consider any of the pipes of the organ the "barrel" and NOT for LOS purposes do we do so. Thoughts?


Sisters of Battle @ 2012/09/09 19:50:45


Post by: Vindicare-Obsession


While you may have some ground to stand on, officially I belive that measuring includes measuring LOS. We should avoid debating it too heavily here though. Dont want this to turn into a YMDC thread.....

*Shudders*

I like you guys too much for that kind of nonsense.


Sisters of Battle @ 2012/09/09 20:16:45


Post by: Pouncey


Did you guys know that the Whirlwind missile turret thingy almost, ALMOST fits into the Immolator turret ring? Without any modifications to either, I mean.

It's a really tight fit, but it'll actually stay in there. It just won't rotate easily.

Edit: No, I'm wrong; I just didn't have a good view of the whole turret ring. It took me about half an hour of filing to get it to go all the way in.


Sisters of Battle @ 2012/09/09 23:44:39


Post by: frgsinwntr


 Spidey0804 wrote:
Well just got back from NOVA and I want to say I had a complete blast. Props to the 2 Sisters Players that were 4 and 0 going into bracketing..

Frgsinwntr was running his Pure Sisters List and there was New guy I didn't get to talk with that was Running GK Allies with both did great. I was in the 3 and 1 bracket but wasn't able to due much after that went 3 and 3 for the Open.

However I was able to get a pick up with with Frgsinwntr and his list against mine. I got pictures and will be posting a battle Rep later this week. I just want to say It was great to see a huge amount of vindication for the ladies with 2 guys in the 4-0 Bracket.


Automatically Appended Next Post:
BTW Frgsinwntr was in the Invitational also so double kudos for that. I'm already looking forward to next year!


Cheers! Sisters in the top was what I was going for! I love bringing "the underdog"


Sisters of Battle @ 2012/09/10 19:00:21


Post by: Spidey0804


Just posted a new Battle Rep from Nova

Me and frgsinwntr were able to get a pick up in.

http://www.dakkadakka.com/dakkaforum/posts/list/0/475592.page#4753731


Sisters of Battle @ 2012/09/10 23:38:45


Post by: Amerikon


Evil Lamp 6 wrote:The FAQ additions are mostly good, Exorcist answer notwithstanding. However, one question got me thinking:

Q: If a model in a Sororitas Command Squad is equipped with a simulacrum imperialis or blessed banner, can they also be equipped with a special or heavy weapon? (p85)
A: No.

Now, this only answers for the Sororitas Command Squad, but it also strongly implies that the answer would be the same for any other squad that could also take a Simulacrum Imperialis and/or special/heavy weapons, i.e. Celestians, BSS, Doms, and Rets. So as a practical example, if I wanted a minimum Ret squad with 4 Heavy Bolters AND a Simulacrum Imperialis, I would need to take 6 models (1 Ret Superior, 4 Rets w/ Heavy Bolters, and 1 Ret w/ Bolter + Simulacrum Imperials). Whereas prior to this, there was no reason why one of the Heavy Bolter Rets/whatever couldn't ALSO have the Simulacrum Imperialis as long as it was clear which one that was.

So am I reading too much into this FAQ, or do you guys think I have a point?
pretre wrote:Yep, that's what it says to me too.
I have a bit of a dog in this fight since I've modeled some of my HB Rets to have Simulacra, but why would they restrict the question to the SCS? Is it generally considered valid to extrapolate FAQ answers as general rules or are they supposed to be read as limited rulings?


Sisters of Battle @ 2012/09/11 01:43:00


Post by: pretre


General in the codex. I would just heck with your TOs though. Seems like a weird ruling.


Sisters of Battle @ 2012/09/11 01:55:25


Post by: Humblesteve


This seems like a good place to ask a dumb question about sisters.

I've been sitting on about 30-40 sisters for a few years and I'm tempted to start running them. I don't have the new WD 'dex, and I know the WH version is outdated. Considering how difficult it seems to be to get my hands on the WD dex how do you guys feel about running them counts as? And if counts as gets a hell no, how can I get my hands on the new material?


Sisters of Battle @ 2012/09/11 02:19:22


Post by: pretre


Without saying anything bad, I would suggest eBay or google.


Sisters of Battle @ 2012/09/11 07:38:44


Post by: Shandara


Or check your local game club/shop if any. I know mine keeps a backlog of WD some years back.

Since you need 2 issues of WD, Ebay is going to be iffy unless you are patient.

Well currently:
http://www.ebay.nl/itm/Warhammer-40k-Sisters-Battle-White-Dwarf-issues-379-380-/280961333151?pt=UK_Toys_Wargames_RL&hash=item416a99b79f#ht_500wt_1414

It's looking to go for more than the new price though.


Sisters of Battle @ 2012/09/11 11:21:22


Post by: Vindicare-Obsession


While reading over it I noticed that the canoness had the ability to gain perferred enemy......
Has anyone thought about running her with heavy weapon squads so that they can benefit?


Sisters of Battle @ 2012/09/11 11:43:54


Post by: aleis


well for the exorcist launcher, it says the pipes are the barrels "For measuring purposes" that doesn't nessisarily mean that the pipes are the barrels for "Fireing arc," only for range measuring. So just to add more flame to the fire.....


Sisters of Battle @ 2012/09/11 11:45:59


Post by: Vindicare-Obsession


I feel like the two are generally synonomous but I dont have a reference so dont mind me if you belive otherwise.


Sisters of Battle @ 2012/09/11 11:57:37


Post by: Ovion


The Exorcist is a vertical-firing artillery launcher, meaning missiles go straight up, then straight down.

Also - Repressor lets 7 models fire out (6 basic guns (probably Bolters) and 1 anything.


Sisters of Battle @ 2012/09/11 11:59:08


Post by: Vindicare-Obsession



Anyone have any idea what happened to Tiarna Fuilteach by the by? It always is strange to me that someone would leave their own thread.


Sisters of Battle @ 2012/09/11 12:19:11


Post by: Ovion


I think they just got the answers they wanted and the thread took on a life of its own without them.


Sisters of Battle @ 2012/09/11 14:06:10


Post by: pretre


 Vindicare-Obsession wrote:
While reading over it I noticed that the canoness had the ability to gain perferred enemy......
Has anyone thought about running her with heavy weapon squads so that they can benefit?


Her act only works in the Assault phase.


Automatically Appended Next Post:
Yeah, a couple of us more prolific sisters posters took this badboy over a while back.


Sisters of Battle @ 2012/09/11 14:10:32


Post by: Vindicare-Obsession


Well that makes it a bit hard to pass on to retributers huh?


Sisters of Battle @ 2012/09/11 14:17:23


Post by: pretre


Yeah, it was briefly thought of about 20-30 pages back and then shot down. :(


Sisters of Battle @ 2012/09/11 14:18:55


Post by: Vindicare-Obsession


It would've been nice to have that in the shooting phase. You might see more of her in lists then.


Sisters of Battle @ 2012/09/11 14:24:07


Post by: pretre


Maybe... lol. Only as an ally on Guard blobs though.


Sisters of Battle @ 2012/09/11 14:31:25


Post by: Vindicare-Obsession


Thats right. I keep forgetting you cant throw your character into any allied units, only battle brothers.


Sisters of Battle @ 2012/09/11 15:13:48


Post by: Ovion


Hrm - alright, let's try this - get some advice / thoughts and such

My Sisters of Battle Force, The Order of the Twilight Blade is going to be made purely from repentia, I like the model, especially the Eviscerator, the army will be for a bit of fun, but hopefully not die TOO horribly.

Primarily an Allied Detachement, expanding into a 1500+pts army, I intend to convert all the troops out of repentia (Battle Sisters being mandatory troops, they will be made from Repentia models)

My initial force will be:
HQ:
Uriah Jacobus, Protector of the Faith (Converted from: Grey Knight Inquisitor with Null Rod
ELITES:
1 Squad Repentia (9 Repentia + Mistress) (Mistress and her awful model replaced by a converted Repentia)
TROOPS:
1-2 squads of Battle Sisters (10 each, converted from Repentia) Either mounted in Rhinos or accompanied by Immolators (Magnetised to be rhino / immo, with all options magnetised too)
Heavy Support:
3 Penitent Engines

(everything links because why not and I'm bored!)

Expanding it would be a simple matter of another 2 squads of Repentia and 6 more Penitent Engines. (this would rack up to 1750-1850pts)

What I would like to know, is how people think it'll do as a force allied to Dark Eldar and Tau, and as a standalone army?
(Also if folk think it'll look awesome or not )


Sisters of Battle @ 2012/09/11 15:22:31


Post by: Vindicare-Obsession


I think its going to be a very difficult conversion for one. If you are going to use it I would say use it with Tau or DE because Tau will give you that long range covering fire while DE will get into CC early with enemy shooters.


Sisters of Battle @ 2012/09/11 15:23:11


Post by: pretre


 Ovion wrote:
My Sisters of Battle Force, The Order of the Twilight Blade is going to be made purely from repentia, I like the model, especially the Eviscerator, the army will be for a bit of fun, but hopefully not die TOO horribly

Primarily an Allied Detachement, expanding into a 1500+pts army, I intend to convert all the troops out of repentia (Battle Sisters being mandatory troops, they will be made from Repentia models)

I have no idea how you're going to get power armor and bolters onto repentia convincingly, but share pics when you do.

My initial force will be:
(everything links because why not and I'm bored!)

I would add some fast attack as it is one of our best slots.
What I would like to know, is how people think it'll do as a force allied to Dark Eldar and Tau, and as a standalone army?
(Also if folk think it'll look awesome or not )

It should look good, but keep in mind that we are Desperate Allies with DE and Tau, iirc.


Sisters of Battle @ 2012/09/11 15:29:05


Post by: Ovion


Yup, Desperate Allies with both Tau and DE.

Aaand I wasn't planning on giving them power armour, just the gun(s), which should be a lot easier to get to look alright.

The idea is, they were captured by the Dark Eldar and so have been tortured mercilessly, driven to fight as slaves on the battlefield, etc. (tempted to make the Repentia Mistress' from Haemonculi even.)

Hardened Gnarlskin is supertortured flesh that's hardened to the point it confers a 3+ (6+*) save, so I was just going to claim the Battle Sister Repentia had that


OH, and of course the BIG question I forgot - what loadout should I put on the BSS squads ><


Sisters of Battle @ 2012/09/11 15:30:05


Post by: Spidey0804


 Vindicare-Obsession wrote:
While reading over it I noticed that the canoness had the ability to gain perferred enemy......
Has anyone thought about running her with heavy weapon squads so that they can benefit?


That's interesting... Im currently running a List with just one Ret squad in it but it would be cool to play test and tell us how it worked out for you... Rending on a 3+ and PE on a 3+... Then put here on a Quad cannon or something like that LOL sounds fun!


Sisters of Battle @ 2012/09/11 15:31:34


Post by: pretre


 Ovion wrote:
Aaand I wasn't planning on giving them power armour, just the gun(s), which should be a lot easier to get to look alright.

The idea is, they were captured by the Dark Eldar and so have been tortured mercilessly, driven to fight as slaves on the battlefield, etc. (tempted to make the Repentia Mistress' from Haemonculi even.)

Hardened Gnarlskin is supertortured flesh that's hardened to the point it confers a 3+ (6+*) save, so I was just going to claim the Battle Sister Repentia had that



Not a fan of this. This means that you will have two sets of repentia on the board and some will have a 3+ and some won't. This makes for a very bad opponent experience. Friendly games? Maybe. Games with a stranger or tournament? No.


Sisters of Battle @ 2012/09/11 15:38:22


Post by: Ovion


True... though most all my games are local friendly matches, and I somehow doubt this list will EVER go to a tournament... maybe I'll try and sculpt some armour on them then...
Maybe the barky-flesh that normally represents Hardened Gnarlskin so that they at least stand out some. They were at the very least going to be painted differently and have the guns - but, it's not too much more work at the end of the day.

We'll see how that plays out.


Sisters of Battle @ 2012/09/11 16:33:41


Post by: Vindicare-Obsession


Anyone feature any lists heavy on Ecclesairy Priests? Reviewing their CC capabilities and their special rules Im thinking about doling them out like tic-tacs


Sisters of Battle @ 2012/09/11 16:34:40


Post by: Ovion


The problem with the priests as far as I can tell, is how incredibly expensive points wise they are.


Sisters of Battle @ 2012/09/11 16:41:03


Post by: pretre


Yep. That's why I generally don't take them.


Sisters of Battle @ 2012/09/11 17:38:00


Post by: Hollowman


 Vindicare-Obsession wrote:
Anyone feature any lists heavy on Ecclesairy Priests? Reviewing their CC capabilities and their special rules Im thinking about doling them out like tic-tacs


I've tried them out, but I haven't found much use for them. To make it worthwhile on a BSS you basically need a blob, and at that point you might as well be getting Kyrinov. Our only ally whose units priests can join (IG) already have their own priests, so no need for them there. They make Reps pretty amazing in cc, but they remove fleet - That's a trade off I am very leery of. I ran my Reps like that at first, but it was too limiting in the move phase. Conclaves come with their own better priest... So really I'd be looking at using them to shore up a second or third BSS blob or Celestians. So when someone convinces me to use Celestians or BSS blobs I'll work my priests in


Sisters of Battle @ 2012/09/11 21:32:48


Post by: pzbw7z


A 50-model IG Blob with five Priests would make for some fun times. Throw in Krak grenades and call it the Duke Nukem unit. Actually, someone already did that - Stelek on Yes the Truth Hurts.

The IG Priests are the better deal, it must be said, but putting Uriah into the mix changes everything!


Sisters of Battle @ 2012/09/11 23:14:48


Post by: pretre


That's an expensive blob!


Sisters of Battle @ 2012/09/12 11:03:49


Post by: Vindicare-Obsession


Yes but can you imagine the possibilites? A bunch of guardsmen screaming "Who sucks in close combat now?!"


Sisters of Battle @ 2012/09/12 13:27:01


Post by: pretre


If you're going to go balls out like that, make sure to attach Jacobus and put Straken within 6".


Sisters of Battle @ 2012/09/12 13:31:28


Post by: Vindicare-Obsession


Why are we putting so much effort and points into making guardsmen a cc unit?


Sisters of Battle @ 2012/09/12 13:38:27


Post by: Ovion


 Vindicare-Obsession wrote:
Why are we putting so much effort and points into making guardsmen a cc unit?


Because we can



Sisters of Battle @ 2012/09/12 13:41:21


Post by: pretre


For funsies.


Sisters of Battle @ 2012/09/12 14:14:14


Post by: KalashnikovMarine


Because no one expects charging Guardblobs fixing bayonets and going for the slash and strike. Straken, Jacobus and toss a Lord Commissar nearby for a side order of stubborn to put some more iron into the spine.


Sisters of Battle @ 2012/09/12 14:19:23


Post by: pretre


lol I think we're up to about 1000 points now.


Sisters of Battle @ 2012/09/12 14:21:00


Post by: Vindicare-Obsession


Straken passes on stubborn and we dont even need stubborn because Jacobus is fearless (Which now spreads to the unit )


Sisters of Battle @ 2012/09/12 14:22:15


Post by: pretre


You have that backwards. Straken is Fearless and not an IC. Jacobus is Stubborn and gives +1 Attack and FNP.


Sisters of Battle @ 2012/09/12 14:23:06


Post by: Vindicare-Obsession


Ugh. Yes yes. I dont have the internet dex up so this is going off the top of my head. My bad.

How many attacks at what strength are we running now?
Are we able to fire special weapons out of a chimera? If we are then I'm getting some guard allies so that I can chimera my Retributers.


Sisters of Battle @ 2012/09/12 14:28:17


Post by: Evil Lamp 6


 Vindicare-Obsession wrote:
Ugh. Yes yes. I dont have the internet dex up so this is going off the top of my head. My bad.

How many attacks at what strength are we running now?
Are we able to fire special weapons out of a chimera? If we are then I'm getting some guard allies so that I can chimera my Retributers.
But no getting in allied transports at all, not even Battle Brothers...


Sisters of Battle @ 2012/09/12 16:12:27


Post by: Vindicare-Obsession


Wow. Now thats something that makes no sense. At least from a fluff standpoint.


Sisters of Battle @ 2012/09/13 13:48:19


Post by: Spidey0804


I dont know I see priest now as being somewhat of a tool I can use to tie up meanies like war-bosses and such think of it like this if I can take a Blob squad and nullify 3 to 6 attacks that would kill something off I have a better chance of winning combat. Especially if the HQ is in a squad that doesn't have any other characters in to. So feed them a priest. the VSS and then they have to go to an HQ mean while you have had 2 Round of combat where your HQ could just beat on there troops... All and all I think its not a bad idea to feed low level characters to higher level guy just so he stays out of your man group.


Sisters of Battle @ 2012/09/13 13:54:39


Post by: pretre


Right, I get how to use them but... At what cost?


Sisters of Battle @ 2012/09/13 15:34:58


Post by: Vindicare-Obsession


Yeah. I see Pretre's point. Not to mention he only has to deny the challenge and your squad is taking full orc in the face.


Sisters of Battle @ 2012/09/13 15:39:20


Post by: pretre


If he denies the challenge, he can't swing.


Sisters of Battle @ 2012/09/13 15:58:17


Post by: Vindicare-Obsession


But the other 29 can.


Sisters of Battle @ 2012/09/13 16:31:43


Post by: pretre


But that has nothing to do with the challenge...


Sisters of Battle @ 2012/09/13 16:52:53


Post by: Spidey0804


I would rather have a 3+ save a FNP on my 20 sisters facing boyz then get hit with 6 power Klaw attacks that kills 5 to 6 girls a turn so if you figure in saving that many girls that's 60pnts right there Priest paid for.


Sisters of Battle @ 2012/09/13 16:53:38


Post by: pretre


20 girl blob is a different story. You're already throwing points out the window, might as well throw some more.


Sisters of Battle @ 2012/09/13 16:59:05


Post by: Spidey0804


I look at him as a shield more than anything LOL


Automatically Appended Next Post:
LOL That Pnt toss has weathered 6 turns of Nob Bikers.


Sisters of Battle @ 2012/09/15 05:34:34


Post by: MrMoustaffa


Hey guys forgive me for not reading the entire thread but my phone is messing up and not letting me look at much past page 56 or so.

Whats the point of a dominion squad? Is it just that they can outflank? Other than that they seem exactly the same as normal sisters but 1pt per model more.

Also, would running a 20 strong sisters squad with a canoness on foot not be borderline stupid? I run foot guard a lot, and was looking for a more durable unit to mix in with my guardsmen as an ally for fun. It looks like a canoness with powersword/eviscerator and a sister superior with powersword would let them handle average threats, and with a couple of meltaguns and all the bolters they would be fairly flexible against most other targets. Is there something important I'm missing here? I'm reading the white dwarf codex on a pdf so bear with me as it's hard to read at times.

Also, are immolators and excorcists as good in practice as they appear on paper? They seem like great vehicles for the points but there must be a catch. I was thinking of outflanking a twinlinked multimelta immolater with a dominion squad for example.


Sisters of Battle @ 2012/09/15 05:42:12


Post by: Shandara


Dominions are useful because you can take only 5 of them, normal Battle Sisters start at 10.

So they are:
* cheaper overall
* can outflank
* can ride an Immolator with a multi-melta while doing so
* can still take 2 meltaguns and a combi-melta


Sisters of Battle @ 2012/09/15 06:00:49


Post by: MrMoustaffa


but doesnt it say in their unit entry that you can only take 1 special weapon per every 5 sisters in a dominion squad? Doesn't that mean that you could only take 1 melta and a combi melta with 5 sisters in the dominion squad? That said, thats still a great unit.


Sisters of Battle @ 2012/09/15 06:49:33


Post by: Shandara


No, for every 5 members, up to two may take a special weapon (usually a flamers or meltaguns).

Sadly, I've not yet found a good use for my stormbolter equipped models yet :/


Sisters of Battle @ 2012/09/15 14:00:38


Post by: Evil Lamp 6


MrMoustaffa wrote:Hey guys forgive me for not reading the entire thread but my phone is messing up and not letting me look at much past page 56 or so.

Whats the point of a dominion squad? Is it just that they can outflank? Other than that they seem exactly the same as normal sisters but 1pt per model more.
As answered by Shandara, Dominions have several perks over our Troop Sisters. The big ones are being able to be small sized in an Immolator with Melta/Flamer-y death and generally where we want it. Either by outflanking, or more commonly, using their Scout move. Dominions have the ability to get up-field and wreck things, ideally two targets; one from the MM Immolator they ride around in, the other from the Dominions themselves. They also have the option to go 10 strong and take four special weapons, and a Combi on the Superior, and ride around in a Rhino. Getting hit by 4-5 Flamer templates with good coverage hurts most units. Oh and Dominions cannot generally be ignored. Either they blow up two things, and then get shot up having done their job allowing the rest of your army to do theirs, or they get ignored and are allowed to continue to wreck things in your opponent's field. Either way, a win-win for us.

MrMoustaffa wrote:Also, would running a 20 strong sisters squad with a canoness on foot not be borderline stupid? I run foot guard a lot, and was looking for a more durable unit to mix in with my guardsmen as an ally for fun. It looks like a canoness with powersword/eviscerator and a sister superior with powersword would let them handle average threats, and with a couple of meltaguns and all the bolters they would be fairly flexible against most other targets. Is there something important I'm missing here? I'm reading the white dwarf codex on a pdf so bear with me as it's hard to read at times.
I think I know what you are trying to do here and that is to replicate an IG Blob with Sisters. Now several people here have sworn off the 20 woman Blob simply by the ideal of what can they accomplish better than two 10 woman squads. And they have a point. At the two squads, you get twice as many special weapons, the option to take two vehicles over one, and two scoring units over one. I personally like the idea of a large Blob of Sisters and have run such back in the 3rd Edition Codex to some success. I have not since the WD Codex, nor in 6th. I'd be willing to try it but there are some flaws to overcome. One big one is Morale. Even with LD 9 base, or LD 10 with an attached Canoness, they are still apt to fail morale checks and run off the board. If I were to do Blob Sisters, Kyrinov would be a must for his Fearlessness. A Canoness is generally not worth her points for the other HQ choices we have, namely just the special characters. St. Celestine, Uriah, and Kyrinov are a steal for their points compared to their generic counterparts with similar gear. Throw in their special rules and they are just too good to not take. I would love for Canonesses to be a better choice again, but until that happens, they are a sub-par choice. The power weapons on the Superior/Canoness are wasted on the T3/S3 of the Sisters. The reason it works so well on IG is the sheer numbers you can take of the in a good Blob with both Sgts and Commissars. With Sisters, it is just the one of the Superior, or two with an attached IC. Not worth it. With Melta Bombs being only 5 points and able to be used against MC's, I'd take them and a Combi-weapon over the power weapon or Eviscerators now.

MrMoustaffa wrote:Also, are immolators and excorcists as good in practice as they appear on paper? They seem like great vehicles for the points but there must be a catch. I was thinking of outflanking a twinlinked multimelta immolater with a dominion squad for example.
Generally, yes they are. Immolators are a very nice vehicle, but remember they are just a Rhino chassis after all is said and done. They can provide a nice threat to almost all other vehicles, hell even Fliers somewhat being Twin-linked and all. Exorcists are that awesome as well. Retributors have gotten to the point where they can compete with Exorcists for a Heavy slot. Mostly I've seen either triple Exorcist still being run, or two Exorcists and a Retributor squad. Depending how many other vehicles you are already running and of those which are in a position to cause tons of damage (i.e. Dominion squads and their Immolators) will help determine how survivable your Exorcists will be. If you are not running many vehicles in your foot IG lists, then you may want to look at taking Retributors over Exorcists simply because if the Exorcist is one of your few vehicles then it will suffer the wrath of most of your opponent's AT fire.

Shandara wrote:Dominions are useful because you can take only 5 of them, normal Battle Sisters start at 10.

So they are:
* cheaper overall
* can outflank
* can ride an Immolator with a multi-melta while doing so
* can still take 2 meltaguns and a combi-melta
Pretty much this. Adding the fact that you can go up to 10 for four specials and a Combi on the Superior to make a very kill-y unit. I'd probably only run the max unit with Flamers as that many Meltas are generally wasted on most targets.
Shandara wrote:No, for every 5 members, up to two maybe take a special weapon (usually a flamers or meltaguns).

Sadly, I've not yet found a good use for my stormbolter equipped models yet :/
I know Spidey swears by them and uses them in most of his squads. The only squad I think they really have merit in are a Retributor squad on the Superior instead of a Combi-weapon. Moving or not they would still get both shots at 24" and if they get their AoF off, the Stormbolter would also get Rending. But outsides of on a Ret Sister Superior, I see Stormbolters as a worse choice than a Combi-weapon. Now, if you are looking to save some points or don't like Combi-weapons, then one could consider Stormbolters on all Sisters Superiors. Also, I know of at least one Sisters player that did run five Stormbolters Dominion Squad back in 3rd. I just don't think we need more Bolter shots as we should already have tons. But ask Spidey how they work out for him.


Sisters of Battle @ 2012/09/15 14:46:06


Post by: aleis


 Shandara wrote:
Sadly, I've not yet found a good use for my stormbolter equipped models yet :/


My storm bolter sisters have always been cleverly disguised as regular bolter sisters. ......


Sisters of Battle @ 2012/09/16 14:03:11


Post by: pzbw7z


Here's an additional viewpoint on Battle Sisters squads with over ten members;

[rant]
Are you out of your mind? Do you EVER want to win?

The millstone around the whole list's neck is the cost of the Battle Sister squad. This limits the number of troop units and consequently the number of objectives that can be held. Twenty-member Battle-Sister squads cannot hold two objectives. They cannot target two different units. They cannot even carry more special weapons than a ten-member unit.

Putting twenty models in a Battle Sister squad is maximizing the WORST aspect of the codex. It's self-flagellation, which may seem in character with an army themed on the medieval church but is also self-defeating.
[/rant]


Sisters of Battle @ 2012/09/16 19:10:07


Post by: Vindicare-Obsession


I do have to say though, thats the same argument that Necron warriors got but those 20 dudes make and excellent shield. That being said, with no "Sit Around" HQ's like the crons have we dont have much use for a shielding unit. I just wish we had some long range troops that could serve as better objective holders. Maybe SoB snipers? eh?

I know its not canon but it is quite an intresting idea. Maybe like inferno rifles or something. Now that would cause some hate.


Sisters of Battle @ 2012/09/16 20:30:49


Post by: pretre


IG allies make great frateris militia. 10 girl sisters squads. No reason to go higher.


Sisters of Battle @ 2012/09/16 21:51:10


Post by: Vindicare-Obsession


After perusing our codex yet again I came to a grim realization that makes me crave the old faith system again. Our BSS have IMHO our best faith power.


Sisters of Battle @ 2012/09/16 22:01:41


Post by: Ovion


I honestly think that you should get 1D6 of Faithpoints per 1000pts of Sisters of Battle you have in your army.

So 1000pts = 1D6, 1500pts = 1D6, 2000pts = 2D6, etc.

But hey - it is how it is, maybe it'll change - at the end of the day, it's not going to matter THAT much to my force. With my 2-5 units that will even have acts of faith


Sisters of Battle @ 2012/09/16 22:04:10


Post by: Vindicare-Obsession


We can always hope, eh Ovion?


Sisters of Battle @ 2012/09/17 02:42:51


Post by: MrMoustaffa


 pzbw7z wrote:
Here's an additional viewpoint on Battle Sisters squads with over ten members;

[rant]
Are you out of your mind? Do you EVER want to win?

The millstone around the whole list's neck is the cost of the Battle Sister squad. This limits the number of troop units and consequently the number of objectives that can be held. Twenty-member Battle-Sister squads cannot hold two objectives. They cannot target two different units. They cannot even carry more special weapons than a ten-member unit.

Putting twenty models in a Battle Sister squad is maximizing the WORST aspect of the codex. It's self-flagellation, which may seem in character with an army themed on the medieval church but is also self-defeating.
[/rant]

Well, I'd be using them in a foot guard army. Usually, I'm running something like a 100 to 130 guardsmen per game. Taking sisters allies would give me some more durable units to cross the field, as I lack a main unit that can take a ton of hits and keep moving in the open. For me, the "tax" isn't a big issue, as my firepower is elsewhere. The sisters are to move up and take things that my IG clear out with firepower. Then, I can actually move up guardsmen with them as well. Plus, I can only take up to 2 squads anyways, so may as well make the most of them and get as many bodies as possible.

Plus, as foot guard, its not like I'm going to any tournies (friggin time constraints) so I'm not too terribly concerned with how effective it is in a cut throat tourney enviornment.

Although I do agree, taking 20 strong squads in a pure SoB list seems like it would be a very bad idea.


Sisters of Battle @ 2012/09/17 03:13:12


Post by: JGrand


Well, I'd be using them in a foot guard army. Usually, I'm running something like a 100 to 130 guardsmen per game. Taking sisters allies would give me some more durable units to cross the field, as I lack a main unit that can take a ton of hits and keep moving in the open. For me, the "tax" isn't a big issue, as my firepower is elsewhere. The sisters are to move up and take things that my IG clear out with firepower. Then, I can actually move up guardsmen with them as well. Plus, I can only take up to 2 squads anyways, so may as well make the most of them and get as many bodies as possible.

Plus, as foot guard, its not like I'm going to any tournies (friggin time constraints) so I'm not too terribly concerned with how effective it is in a cut throat tourney enviornment.

Although I do agree, taking 20 strong squads in a pure SoB list seems like it would be a very bad idea.


Foot guard (or at least the large blob) is very competitive at the moment, especially at tournaments. Add Jacobus to a 50 strong blob with a Primaris Psyker and watch magic happen.


Sisters of Battle @ 2012/09/17 10:51:58


Post by: Vindicare-Obsession


Yeah. You want to talk about a nasty cc squad, look on further than guard ( ). With jacobus I mean.....

That being said, how do you guys run your Heavy support? I was thinking about 1 squadron of 3 PE's with 2 exorcist and a Squad or two of heavy flamer rets in an immolator. I usually dont run PE's but with the changes to rage and everything else I dont know. Seems like they got big.


Sisters of Battle @ 2012/09/17 12:02:39


Post by: Shandara


I usually run 2 Exorcists and a squad of HB Retributors mostly because that's what I have painted up so far.

I also use FW's Avenger Strike Fighter since my club allows all FW models.

Planned are another Exorcist and 3 squads of Penitent Engines (just because it would be awesome for Apocalypse).


Sisters of Battle @ 2012/09/17 12:06:58


Post by: Vindicare-Obsession


I still like the versatility of 4 heavy flamers and a TL-Heavy flamer behind them. Can you say "Fire Grilled"? It may just be because I only fight Bugs with my SoB but I feel like not much can stand up to punishment like that.

Can someone send me a link to the rumor page with our fables plastic SoB?


Sisters of Battle @ 2012/09/17 14:03:33


Post by: pretre


http://www.dakkadakka.com/dakkaforum/posts/list/0/468955.page

Not a fan of how spendy a Easy Bake Oven is when you can do the same thing for much cheaper with Dominions.

I run 3 exorcists, btw.


Sisters of Battle @ 2012/09/17 14:26:59


Post by: KalashnikovMarine


Exorcist, HB Rets and a PE here, simply because that's what I have. It's also a nice/cruel back up to my repentia... if it actually gets across the field.


Sisters of Battle @ 2012/09/17 14:55:19


Post by: Vindicare-Obsession


I just noticed that repentia cant get DT's.....
I may have to re-think using them in my list. Not a fan of a unit that wont make it to the enemy 9/10 times. Pre, what do you mean spendy? You think they cost too much?


Sisters of Battle @ 2012/09/17 14:57:10


Post by: Shandara


Heavy flamers are expensive compared to meltaguns, you can easily make your likely 1-shot squad too expensive.




Sisters of Battle @ 2012/09/17 14:57:43


Post by: pretre


 Vindicare-Obsession wrote:
I just noticed that repentia cant get DT's.....
I may have to re-think using them in my list. Not a fan of a unit that wont make it to the enemy 9/10 times. Pre, what do you mean spendy? You think they cost too much?


Yeah, repentia couldn't get a DT when DT were required for assault units and now they wouldn't want one even if they could get it.

20 points a piece for Heavy Flamers on rets is just not worth it.


Sisters of Battle @ 2012/09/17 14:59:36


Post by: Vindicare-Obsession


240 pts could be a bit difficult to make up. I'd have to choose their target very well....
Hmm......
I just dont like running them with a heavy weapon. I feel like it limits them too much.


Sisters of Battle @ 2012/09/17 15:02:37


Post by: Shandara


I usually park my retributors with the quad-gun and having them blast stuff to pieces. Exorcists/Dominions usually have the enemy's first priority.

Without a transport they are also about half the price of a baking oven (unless you pad them with extra bodies to catch bullets).


Sisters of Battle @ 2012/09/17 15:07:32


Post by: Vindicare-Obsession


T^T
I miss the old days. So you guys think spending 240 on a unit that is likely to get hard targeted the first time it hits is too much?


Sisters of Battle @ 2012/09/17 15:09:23


Post by: pretre


Yes, way too spendy.

Also, Bastions + HB Rets are awesome. You get 4 more heavy bolters (2 of which can generally fire at any target).


Sisters of Battle @ 2012/09/17 15:09:54


Post by: Shandara


It will kill something squishy, but will it kill 240 points worth?

If you fight mostly horde infantry (IG foot, Orks, etc..) with only 4+ saves, then it may

If you fight 3+ stuff, then even my Seraphims with Celestine causing a whopping 39 hits may only kill a few (I cried a tear about that yesterday).


Sisters of Battle @ 2012/09/17 15:10:12


Post by: Vindicare-Obsession


It would be nice if they were scoring unit.


Sisters of Battle @ 2012/09/17 15:35:25


Post by: pretre


They are in one mission.


Sisters of Battle @ 2012/09/17 15:41:47


Post by: Vindicare-Obsession


Yes. I dont think I can dependably roll Big Guns Never Tire for every game though

People would start asking questions.


Sisters of Battle @ 2012/09/17 15:45:03


Post by: Shandara


Give them the loaded dice and insist they roll to prevent cheating so that unless you play the same person every single time it would take longer for them to notice.


Sisters of Battle @ 2012/09/17 16:03:00


Post by: MrMoustaffa


What is the "easy bake oven". sounds like it would be a lot of fun to run Is it the heavy weapon sister squad with maxed heavy flamers?

Also, are Seraphrin (forgive my horrific spelling) any good? always wanted to try jump infantry and they look way better than the ork ones.


Sisters of Battle @ 2012/09/17 16:05:33


Post by: pretre


Yeah, easy bake was used a lot in 3rd edition. Retributors with 4 Heavy Flamers and an optional Combi-Flamer on the superior. Jump out and make something disappear.

Seraphim are pretty good right now if you take Celestine.


Sisters of Battle @ 2012/09/17 16:09:03


Post by: SagesStone


Can probably still make it work. Overwatch makes that oven slightly more fun perhaps.


Sisters of Battle @ 2012/09/17 16:15:12


Post by: pretre


Yeah, the problem really is the cost of the unit + the fact that it is 5 T3 models that have to get out of their transport to do their job.

So they jump out, kill the crud out of something (if their faith goes off) and then get shot to death by the first thing that looks in their direction. Why even bother assaulting?



Sisters of Battle @ 2012/09/17 16:19:15


Post by: SagesStone


Because not everyone has the knowledge to think to shoot such a thing when they think of how pathetic they'd be in melee. It's not that great, just sounds fun.


Sisters of Battle @ 2012/09/17 16:22:12


Post by: pretre


Oh, the unit is hilarious when it works.

You're talking (depending on target unit) 20-30 hits with prob 3-5 rends and 7-10 other wounds. Ouchy.


Sisters of Battle @ 2012/09/17 16:41:56


Post by: Vindicare-Obsession


Well I was thinking if you used the hull of the Immo to block LOS it could easily be very devestating without having that many drawbacks. Thats how I do it anyway and it drives people nuts.

Now if only Vulkan's ability passed onto allies


Sisters of Battle @ 2012/09/17 16:46:08


Post by: pretre


If you flat out the immo to block LOS, then the immo doesn't get to shoot. It isn't a bad idea, but just has a downside.


Sisters of Battle @ 2012/09/17 16:51:26


Post by: Shandara


Plus if you disembark to toast something, the vehicle can't move further anyways. You'd have to use another vehicle to do it.


Sisters of Battle @ 2012/09/17 16:53:19


Post by: pretre


Ooh, good call, I forgot about that.

My days of disembark and tank shock are long behind me. :(


Sisters of Battle @ 2012/09/17 16:54:53


Post by: Shandara


I still remember my tank shocking skimmers hitting with S10, shame they got rid of that.


Sisters of Battle @ 2012/09/17 16:59:09


Post by: Vindicare-Obsession


Why not disembark 6 onto the side of it? I mean park it sideways to your target and then move the sisters around the side with their 6' disembark.


Sisters of Battle @ 2012/09/17 17:01:14


Post by: pretre


Because then you are still exposed? If you're going to do that, just disembark in front of the vehicle...


Sisters of Battle @ 2012/09/17 17:03:46


Post by: Vindicare-Obsession


I dont think I understand. How are you in danger if the Immo blocks LOS? If you are up against the side of the vehicle then you have decent cover from your enemies main shooting force while effectively cutting off the target unit.


Sisters of Battle @ 2012/09/17 17:05:22


Post by: pretre


Ahh, I see what you're saying. It is better than nothing, I suppose. Keep in mind that that helps against a static force, but most forces in 40k are not static.


Sisters of Battle @ 2012/09/17 17:08:40


Post by: Vindicare-Obsession


Still nothing like watching the ork players face as you roast and entire unit of anything with 5 girls. Priceless.


Sisters of Battle @ 2012/09/17 19:23:22


Post by: Spidey0804


 pzbw7z wrote:
Here's an additional viewpoint on Battle Sisters squads with over ten members;

[rant]
Are you out of your mind? Do you EVER want to win?

The millstone around the whole list's neck is the cost of the Battle Sister squad. This limits the number of troop units and consequently the number of objectives that can be held. Twenty-member Battle-Sister squads cannot hold two objectives. They cannot target two different units. They cannot even carry more special weapons than a ten-member unit.

Putting twenty models in a Battle Sister squad is maximizing the WORST aspect of the codex. It's self-flagellation, which may seem in character with an army themed on the medieval church but is also self-defeating.
[/rant]


Then you will absolutely hate my list LOL I have 20 man squads Melta MM VBS Power axe Plasma Pistol Melta bombs stuck in there is a Priest with Eviscerator Combi-plasma Melta Bombs yeah that's times 2 also and Uriah and Kyrnof... LOLOLOL BTW Killed 3 Demon Princes this week IN CC with them LOL to go 3 and 0 in a local RTT LOLOLOLOLOL Tabled a Nids player turn 5 Tabled in game 2. Bastion and Monkeys is straight broken LOL...


Sisters of Battle @ 2012/09/17 19:34:50


Post by: pretre


Wow. My brain hurts reading that.


Sisters of Battle @ 2012/09/17 19:38:32


Post by: Vindicare-Obsession


Spidey you are just gross. Havent you ever heard of mercy?


Sisters of Battle @ 2012/09/17 19:42:33


Post by: Spidey0804


LOL yeah I knew that would just kill you guys!


Sisters of Battle @ 2012/09/17 19:45:08


Post by: pretre


I understand the concept of horde sisters; I just don't agree with it. It isn't the sentiment, but the way it was written.


Sisters of Battle @ 2012/09/17 19:48:22


Post by: Spidey0804


I'm telling you these squads are just freaking crazy turning 70 bolter shots onto something that has wander to closely makes stuff disappear. Its all about focus firing anything that gets close to the Bastion the squads stay close to stay fearless Heavy fire support comes from a Exorcist, Retributors that are in the bastion and Corteaz 3 monkeys 3 crusaders and a Sevitor with a plasma cannon on top. A deep-striking Dread knight and an out flanking 10 man Dom squad for getting into the backfield for line breaker and to root stuff off back field objectives.


Sisters of Battle @ 2012/09/17 19:50:26


Post by: pretre


No, I get it. After all, I'm the one who told you about the Bastion/Monkey/DK combo. I just know you can do it better without the 20 girl squad.


Automatically Appended Next Post:
Also without all the LOLOLOLOLs.


Sisters of Battle @ 2012/09/17 21:44:39


Post by: pzbw7z


 Shandara wrote:
Plus if you disembark to toast something, the vehicle can't move further anyways. You'd have to use another vehicle to do it.


If the unit disembarks before the vehicle moves, it can move in the movement phase and also go flat-out. This tactic make more sense with a Rhino or after the Immolator has lost its weapon.


Sisters of Battle @ 2012/09/17 23:31:43


Post by: Ovion


Alrighty - First Draft of first ever Sisters unit I've made myself. (Possibly the last, but hey) and I figured I'd see what the sisters nuts have to say.



Sisters of Battle @ 2012/09/17 23:38:23


Post by: Evil Lamp 6


 Ovion wrote:
Alrighty - First Draft of first ever Sisters unit I've made myself. (Possibly the last, but hey) and I figured I'd see what the sisters nuts have to say.
Spoiler:


She's way too cheap for those abilities and 3W. Why does she need BS5 and how would she have obtained it? I would keep her at 75 and drop her to two wounds and BS4. The Shred and Armourbane seems like they should each be switched for the other, i.e. Fury having Armourbane and Penance having Shred. I think she should also still be S3, but Furious Charge or something, possibly giving it to her squad she leads if they are Repentia. Just my initial thoughts.


Sisters of Battle @ 2012/09/17 23:53:57


Post by: Agusto


New to the forum, but not new to Sisters

What many people seem to miss when it comes to sisters are their damage output to points cost ratio! We are not the scariest close combat monsters, nor the can we bring the most firepower of all armies... but what we CAN do is to show up on the table with a decent price tag. In most, if not all my games (not many Ork players in my group) I seem to outnumber my opponent. I reckon that since MEQs are the most common forces I will use those as an example. We have the same armour, yes a point of toughness less but still a good 3+. We have the same bolter and the same BS. our basic sisters may not be marines in CC but then again we have DCA and Repentias to deal with our enemies when it gets close and personal. So we are almost as good as standard MEQ force in general, in some areas slightly worse, in some slightly better. The difference comes as I have said in the cost of bringing those bolters to the table. It may not be that much of a difference but enough to tip the scales just enough. In many games my opponents have been surprised with the amount of units I can field in a 1500p game and herein lies the strength. Perhaps your death star will completely annihilate one of my units but when I can bring more or less the rest of my entire army down upon them next turn there wont be much left of it. By playing with units where none is in excess of 180p I will be able to respond even if you manage to wipe two or three of my units... by being able to field more units... by being more cost effective!

This together with the most effective tactic of all when playing with sisters, force concentration, will win you games. I believe someone on Warseer called it “Wolfpack” in comparison to Dönitz use of U-boats in the middle of WW2. You want be able to use your advantage in points if you spread them all over the table. Players of SoB should get a tattoo saying: “Stay together”! I know that I will probably be ridiculed for it but I would seriously recommend reading Sun Tzu (the original texts are really short btw) and learn from them. His thoughts can in all seriousness be applied to 40K and table top games in general, especially when it comes to deployment, movement and making your opponent do what YOU want With SoB you will have to sacrifice some units, drive them forward as bait... paint a big, fat bull's eye on them in order to make you enemy charge the units you want to be charged and then wipe him out. Chess wise, use your pawn in exchange for a bishop, exchange a knight for a rook as so on. The beauty of SoB is that with our DOPP (damage output per point-patent pending) we can make our opponent pay IF he takes the bait or if he chooses to ignore it, it will most likely be able to do him some serious harm.

Of course, what SoB cant do is bring a broken list! We can't do a Draigowing, Leafblower or Necron flying circus or such. We tend to do well with a balanced list against other balanced lists. Perhaps I am fortunate to be playing in such an environment?

This is an example of my casual list. As you can see, no Celestine and no Jacobus. The Canoness goes with the Retributors to enhance their prayer. And yes, there are allies BUT these are actually my old inducted guardsmen from C:WH. No unit is more expensive than 180p and this list has won faaaaar more than it has lost... by being cheaper DOPP-wise and by staying together!


HQ

Canoness
Storm Bolter

5 Allied Company
Command squad
Bolt pistol
Autocannon
Regimental Standard
Voxcaster


Troops

10 Battle Sisters
2 Flamers
Rhino

10 Battle Sisters
2 Melta Guns
Rhino

10 Allied IG Veterans
Autocannon
Voxcaster


Fast

5 Dominion Squad
2 Melta Guns
Combi Melta
Rhino
Searchlight

5 Seraphim Squad
2 Hand Flamers

Allied Scout Sentinel
Autocannon
Searchlight


Elites

5 Repentias


Heavy

Exorcist

Exorcist

5 Retributor Squad
Storm Bolter
4 Heavy Bolters

Allied Leman Russ
Exterminator
Heavy Bolter Sponsons

I know that I will never table my opponent and therefore I don't play with point and click. I know that all of my army wont survive but I can decide what dies, where and how. But most of all, I know that whatever happens, I will have enough for the next turn to capitalize on the gains I made last turn.

I am still praying for a new Codex! I still want to slap Cruddace for removing all the flavour from our old list and give us this bland WD-band aid, but SoB can be a force to be reckoned with... Just stay together... sacrifice the right units and play with your next, retaliatory turn in mind

Agusto


Sisters of Battle @ 2012/09/18 00:05:56


Post by: Evil Lamp 6


For a "casual" list it is pretty good actually. Also welcome to Dakka!


Sisters of Battle @ 2012/09/18 00:20:13


Post by: Ovion


OK, Draft 3: I upped the points: Ultimately, she's a Repentia Cannoness

She was a Canoness of some standing, but after failing to protect a relic from Chaos (and her fellow sisters from that mission all being horrificly murdered) she donned the mantle of the Repentia. However, after over a decade as a Repentia she's still going strong (although she has been augmented by certain bionics now), each battle tweaking her Eviscerators further and further, honing her strength and skills in close combat, she now once again leads her sisters into the fray, though this time heading an entire force of those seeking forgiveness.
(This is all very basic and I'm sure I'll refine it later, first fluff draft and all)

The way I see her, is she's a purely Melee character that's been throwing herself into the most brutal frays she can, that will either have to walk across the field with some repentia, or go in a vehicle she can't assault out of. So she's likely to be shot at for 2-3 turns and get overwatched before even reaching combat (if she does) and then will strike after the enemy. At T3, even with 3+ / 6+ invun and a (potentially re-rollable) FnP roll, she's still really quite fragile.

PS - This making units late at night when half concious on the fly thing isn't what I normally do, it's a lot less... refined than my normal method. xD


Sisters of Battle @ 2012/09/18 00:25:18


Post by: pretre


As much as I appreciate the thought, I would take the character over to Proposed Rules.


Sisters of Battle @ 2012/09/18 11:08:28


Post by: Vindicare-Obsession


Am I the only one who dosent play with allies? I think it just takes the fun out of sisters. I mean, if I wanted allies I would just play a 2v2. Thoughts?


Sisters of Battle @ 2012/09/18 11:20:06


Post by: Shandara


I usually play 1500 pts. Taking allies, even if I wanted to, would mean I have to leave home too many toys and not gain me much (well I could take 3 Vendettas I guess or a squadron of Hydras).


Sisters of Battle @ 2012/09/18 12:24:14


Post by: pretre


I just went to a local tourney with pure sisters. It is very doable.


Sisters of Battle @ 2012/09/18 12:25:50


Post by: Vindicare-Obsession


I will admit, if Vulkan's ability extended to allies I would run sisters/marines *ahem* religiously

But I think that would be the only combination.


Sisters of Battle @ 2012/09/18 12:50:21


Post by: Dervos


Geee I was planning on Sisters of battle / Eldar since they are the only two armies i have that could possibly ally each other; the other being Chaos daemons and we all know how they feel about Daemons.

Akward

I have not tried it in a actual game yet but it gives me an excuse to use both armies so why not. Although I think going Eldar/SOB would be more beneficial since I could take max slots and then pick up a skeleton army of celestine troops, dominions and a exorcists.

All I ever use for my eldar army are my avatar, farseers, wraithguard, Dire avengers, wave serpents, wraithlords and fire dragons anyway so I'll be getting more of the same (mounted units and melta weapons) but with a added bonus of high T MC's to throw into CC and bring the physic defense im so used to to my sob. It's unfortunate that this ally level though means i can't use their troops as scoring.

I just have to be wary of the watchful eye eye, it isn't any worse than the wraithlord wraithsight roll but the only way to mitigate it is by distance shooting shouldn't be a problem but getting into CC since SOB will get stuck might pose a issue if the eldar need to bail a squad out with a wraithlord.


Sisters of Battle @ 2012/09/18 12:54:02


Post by: pretre


The problem with Eldar is that we get no scoring / denial from the equation. Sisters need something to buff their light scoring otherwise they shouldn't take the ally. That means a minimum of allies of convenience.

I've been cooking up ally combos for a little while. Need a good 1850 list. I may create some horrible fluff abomination for a tournament next month. SW plus Sisters? Muhahaha.


Sisters of Battle @ 2012/09/18 13:00:20


Post by: Vindicare-Obsession


Eldar actually have one of the nastiest scoring units in rangers with the pathfinder upgrade. that 2+ cover is some rediculousness to work through.


Sisters of Battle @ 2012/09/18 13:18:48


Post by: Inigo Montoya


Spidey0804 - playing bad players with a bad list doesn't make your list good.

Squads of 20 sisters are indeed just silly to run competitively, and saying " I do it and I beat everyone " doesn't make it a good choice. lollollollollol (in your own words..)

At a competitive level, I see Russ' and griffons everywhere, and I see the griffon/basalisk squadron (which will kill the bulk of one of those 20 sister squads in a single turn) at least once. Grey knights own them - lots of things own them, and putting 20 on the board is a clear sign that your grasp on competitive list building is tenuous at best.



Sisters of Battle @ 2012/09/18 13:25:43


Post by: pretre


 Vindicare-Obsession wrote:
Eldar actually have one of the nastiest scoring units in rangers with the pathfinder upgrade. that 2+ cover is some rediculousness to work through.


Right, but because they are Desperate Allies, they aren't scoring.


Sisters of Battle @ 2012/09/18 13:31:27


Post by: Vindicare-Obsession


 Inigo Montoya wrote:
Spidey0804 - playing bad players with a bad list doesn't make your list good.

Squads of 20 sisters are indeed just silly to run competitively, and saying " I do it and I beat everyone " doesn't make it a good choice. lollollollollol (in your own words..)

At a competitive level, I see Russ' and griffons everywhere, and I see the griffon/basalisk squadron (which will kill the bulk of one of those 20 sister squads in a single turn) at least once. Grey knights own them - lots of things own them, and putting 20 on the board is a clear sign that your grasp on competitive list building is tenuous at best.



Lets not be confrontational. This isint YMDC. If he finds the tectic to work for him then it works for him.

@ Pretre: I didnt realise that. If you are using desperate allies then do you choose which army is scoring at the begining?


Sisters of Battle @ 2012/09/18 13:44:30


Post by: Shandara


 pretre wrote:
 Vindicare-Obsession wrote:
Eldar actually have one of the nastiest scoring units in rangers with the pathfinder upgrade. that 2+ cover is some rediculousness to work through.


Right, but because they are Desperate Allies, they aren't scoring.


Also.. they don't do much. They sit on objectives for my Eldar, but the chances of them actually killing something useful are slim. And they cost a LOT of points for just 5 pathfinders, where some races get 10 expendables for almost half (i.e. IG)

It's always funny though to have a Farseer near and make the 2+ rerollable.


Sisters of Battle @ 2012/09/18 13:48:52


Post by: pretre


The primary detachment is scoring.

Okay, here's my first abomination combination army list for an 1850 in October:

1844 right now

Wolf Priest w/ SotH (with one of the GH squads outflanking)
Rune Priest (Prob Div, his rolls will determine his placement)
Lone Wolf (CF/SS, TDA)
Lone Wolf (CF/SS, TDA)
10 GH - Flamer x2, Standard, MotW
10 GH - Plasma x2, Standard, MotW
6 Long Fangs with 5 ML
6 Long Fangs with 5 ML
6 Long Fangs with 5 ML
Bastion with Icarus

Celestine
10 Sisters with M/MM (With Icarus on Battlements)
8 Seraphim w/ 2HF, MB (With Celestine)
8 Retributors with 4 HB, Simulacrum, Storm Bolter (SS) (in Bastion with extra HB)

edit: I have the minis to do it. gonna be a bit of a painting fest to get some of the new bits in line. Looks like a lone wolf, a storm shield, touchups on the rets (with one or two models needing a complete paint), Bastion and 3 or 4 grey hunters.



Sisters of Battle @ 2012/09/18 13:57:43


Post by: Vindicare-Obsession


Is there a reason you are running an icarus instead of a quad? In my experiance the quad is more versatile.

Plus it has a cheaper price tage. Cant beat that


Sisters of Battle @ 2012/09/18 14:08:09


Post by: pretre


Quad is 15 points more than an Icarus. (Icarus is 35, Quad is 50).

I wanted more AP2 and S9.


Sisters of Battle @ 2012/09/18 14:09:27


Post by: Vindicare-Obsession


I really must've been asleep to mess that up. Okay. I'll take your word for it as im apparantly not fully concious. Might go back to sleep now too


Sisters of Battle @ 2012/09/18 15:09:52


Post by: aleis


While I kind of dislike allies in general as far as an edition wide thing I do like them for the fact I can now bring my old inducted gaurd back where they belong just under a different game mechanic.



Sisters of Battle @ 2012/09/18 18:23:01


Post by: Ovion


In regards to Sisters and Allies, from what I've seen, the Sisters of Battle don't do that well with Allies.

However, they do pretty well as Allies. That 300-1000pts of Adeptus Sororitas are a great supporting force.
They work nicely as very versatile fire support and interferance, bolstering weak points in other armies.

For short range / assaulting / skirmishing forces, they make a good mid-to-long range fire support .

For long range shooting armies they make good short-to-mid range mobile fire support and defenders, protecting your fire bases from assault.

The small allied detachment also gets to take better advantage of the Faith Point system, with it being unlikely to not have enough to go around.


Sisters of Battle @ 2012/09/18 18:25:36


Post by: pretre


 Ovion wrote:
In regards to Sisters and Allies, from what I've seen, the Sisters of Battle don't do that well with Allies.

I would completely disagree. 3rd place at Nova was Sisters with GK allies. IG can add Long Range fire support and cheap bodies, which when combined with HQs become ridiculous. Sisters love allies to help fill out spots in our codex.

However, they do pretty well as Allies. That 300-1000pts of Adeptus Sororitas are a great supporting force.
They work nicely as very versatile fire support and interferance, bolstering weak points in other armies.

For short range / assaulting / skirmishing forces, they make a good mid-to-long range fire support .

For long range shooting armies they make good short-to-mid range mobile fire support and defenders, protecting your fire bases from assault.

The small allied detachment also gets to take better advantage of the Faith Point system, with it being unlikely to not have enough to go around.

I think the only problem with this is that most armies have MUCH better troops than we do, so taking 150 points of Sisters as troops to get the allies you want is often a bad thing for most people who want to ally with us. We do make good allies either way though, mainly because as allies we only have to take 1 unit of Sisters instead of two.