well, the new WD will be up for download this afternoon, so we will have some concrete info before the day is done...
it's gonna be good...
nerd-tastic Friday!!!
jah-joshua wrote: well, the new WD will be up for download this afternoon, so we will have some concrete info before the day is done...
it's gonna be good...
nerd-tastic Friday!!!
jah-joshua wrote: well, the new WD will be up for download this afternoon, so we will have some concrete info before the day is done...
it's gonna be good...
nerd-tastic Friday!!!
cheers
jah
Isn't white dwarf due on the 4th?
It is. For some reason the issue will not be released on the last Saturday of the month like usual.
We should see a teaser trailer tomorrow or next week, pre orders and white dwarf on the 4th, and nid codices in stores on the 11th.
jah-joshua wrote: well, the new WD will be up for download this afternoon, so we will have some concrete info before the day is done...
it's gonna be good...
nerd-tastic Friday!!!
cheers
jah
Isn't white dwarf due on the 4th?
It is. For some reason the issue will not be released on the last Saturday of the month like usual.
We should see a teaser trailer tomorrow or next week, pre orders and white dwarf on the 4th, and nid codices in stores on the 11th.
I imagine it has something to do with Christmas and the fact that they'd have to ship the magazines at the start of the month in order to get them to the shops before this weekend.
jah-joshua wrote: well, the new WD will be up for download this afternoon, so we will have some concrete info before the day is done...
it's gonna be good...
nerd-tastic Friday!!!
Basically all the solid information we have gotten so far has come from that WD. I wouldn't expect any mayor revelations to come from it when it's officially released. We probably won't get any new stuff until the codex is leaked or released. Either way, not too long a wait anymore.
-Loki- wrote: This has been pretty wrong for the last few major releases. GW have been pretty conservative with new prices in Australia, while ballooning prices in the US and UK. It's almost as if they were using Australia as the price testbed, and once they saw price elasticity go to gak in Australia, they knew they hit their limit and are now working on raising other countries to match our prices. It also makes it less useful for us to order from overseas - the discount from our strong dollar is offset by those countries having equally ridiculous pricing.
My thoughts exactly. The release-based price increases have had the least impact on us because everyone else seems to be catching us, rather than blanket X% rises for each release worldwide.
"Exocrine":
Heavy Support unit
3 S10 ap3 shoots or 1 S10 ap2 large blast ordnance
WS 4 BS 3 S 8(or 9, he wasn't sure) W 5 I 4 A 3 LD 8 sv 3+
Here's a big shooty creature that does nothing but shoot all day, dreams about shooting when it isn't shooting, can only ever talk about shooting at parties (even HTH parties - it still talks about shooting), talks about shooting in its sleep, joined the Imperial equivalent to the NRA, and was genetically engineered and created by a massive galaxy-spanning intellect to do pretty much nothing beyond shoot at things.
-Loki- wrote: This has been pretty wrong for the last few major releases. GW have been pretty conservative with new prices in Australia, while ballooning prices in the US and UK. It's almost as if they were using Australia as the price testbed, and once they saw price elasticity go to gak in Australia, they knew they hit their limit and are now working on raising other countries to match our prices. It also makes it less useful for us to order from overseas - the discount from our strong dollar is offset by those countries having equally ridiculous pricing.
My thoughts exactly. The release-based price increases have had the least impact on us because everyone else seems to be catching us, rather than blanket X% rises for each release worldwide.
"Exocrine": Heavy Support unit
3 S10 ap3 shoots or 1 S10 ap2 large blast ordnance
WS 4 BS 3 S 8(or 9, he wasn't sure) W 5 I 4 A 3 LD 8 sv 3+
Here's a big shooty creature that does nothing but shoot all day, dreams about shooting when it isn't shooting, can only ever talk about shooting at parties (even HTH parties - it still talks about shooting), talks about shooting in its sleep, joined the Imperial equivalent to the NRA, and was genetically engineered and created by a massive galaxy-spanning intellect to do pretty much nothing beyond shoot at things.
And it has BS3.
FUUUUUUUUUUUUUUUUUUUUUUU...
It fires 3 S10 AP 3 shots or 1 S10 AP2 large blast.
I think BS3 is fine
Now, the question is, is it barrage? Can it nuke things from behind cover? Because that would be pretty metal. Also super annoying, since I don't play nids, and my AV13 vehicles will be shot to hell by that things >.<
Yep, it's going to be armageddon on the rumor tracker when I finally get a copy of the codex.
What do you mean?
He updates the rumor tracker...and about 95% of the tyranid rumors contradict other rumors, therefore 95% of the are going to be false. It's going to be false rumors EVERYWHERE.
Yep, it's going to be armageddon on the rumor tracker when I finally get a copy of the codex.
What do you mean?
He updates the rumor tracker...and about 95% of the tyranid rumors contradict other rumors, therefore 95% of the are going to be false. It's going to be false rumors EVERYWHERE.
I see... Well, we can always just take the liars and dip them in Spicy BBQ and Ranch sauce and have us some dinner. I believe that is the proper 'Nid thing to do.
Yep, it's going to be armageddon on the rumor tracker when I finally get a copy of the codex.
What do you mean?
He updates the rumor tracker...and about 95% of the tyranid rumors contradict other rumors, therefore 95% of the are going to be false. It's going to be false rumors EVERYWHERE.
I see... Well, we can always just take the liars and dip them in Spicy BBQ and Ranch sauce and have us some dinner. I believe that is the proper 'Nid thing to do.
... I'll take my false rumor mongers in sweet chilli if that's cool?
There's never been a codex more talked about, and yet with so little in the way of real/accurate information so close to release in history. It's kind of ridiculous.
Yep, it's going to be armageddon on the rumor tracker when I finally get a copy of the codex.
What do you mean?
He updates the rumor tracker...and about 95% of the tyranid rumors contradict other rumors, therefore 95% of the are going to be false. It's going to be false rumors EVERYWHERE.
I see... Well, we can always just take the liars and dip them in Spicy BBQ and Ranch sauce and have us some dinner. I believe that is the proper 'Nid thing to do.
... I'll take my false rumor mongers in sweet chilli if that's cool?
Here's a big shooty creature that does nothing but shoot all day, dreams about shooting when it isn't shooting, can only ever talk about shooting at parties (even HTH parties - it still talks about shooting), talks about shooting in its sleep, joined the Imperial equivalent to the NRA, and was genetically engineered and created by a massive galaxy-spanning intellect to do pretty much nothing beyond shoot at things.
And it has BS3.
FUUUUUUUUUUUUUUUUUUUUUUU...
And yet the Venomthrope who dream of eating while eating, and dreams of eating while visiting the toilet, has an impressive BS4.
We still have nothing concrete on what the Biomorphs do, how Synapse and Shadow now function, what Warlord Traits equivalents there are (for sure), how the psychic stuff has changed, points costs for a lot of units...
I have to give GW props for keeping this pretty tight, while also tipping the cap to those who got the White Dwarf early and shared what info they could with us.
3 S10 ap3 shoots or 1 S10 ap2 large blast ordnance
WS 4 BS 3 S 8(or 9, he wasn't sure) W 5 I 4 A 3 LD 8 sv 3+
Here's a big shooty creature that does nothing but shoot all day, dreams about shooting when it isn't shooting, can only ever talk about shooting at parties (even HTH parties - it still talks about shooting), talks about shooting in its sleep, joined the Imperial equivalent to the NRA, and was genetically engineered and created by a massive galaxy-spanning intellect to do pretty much nothing beyond shoot at things.
And it has BS3.
Well, you can say the same exact thing about Lootas except with BS2. But alas there is a difference between shooting things and expecting the shots to hit home.
DO ITTOIT wrote: I figure the teaser will be Mon, Tues, or Wed next week. Could be wrong, though.
Its usually the Saturday before release, but the holidays screws them up sometimes, so it might be next week. If nothing shows up tomorrow then that is most likely the case.
Frozen Ocean wrote: [...]As for the stats, more salt than the Black Sea.[...]
Don't you mean the dead sea?
The Dead Sea is just very salty. The Black Sea has that cool salinity cycle thing going on. I was trying to imply a salt cycle of rumours because they vary in salinity. I think it was supposed to be a bad geography joke.
DO ITTOIT wrote: I figure the teaser will be Mon, Tues, or Wed next week. Could be wrong, though.
Its usually the Saturday before release, but the holidays screws them up sometimes, so it might be next week. If nothing shows up tomorrow then that is most likely the case.
I don't recall a teaser ever being on a weekend. Always a Monday or Tuesday the latest.
DO ITTOIT wrote: I figure the teaser will be Mon, Tues, or Wed next week. Could be wrong, though.
Its usually the Saturday before release, but the holidays screws them up sometimes, so it might be next week. If nothing shows up tomorrow then that is most likely the case.
I don't recall a teaser ever being on a weekend. Always a Monday or Tuesday the latest.
I meant the pre orders, not the little video thingy that shouldn't exist and that time making it should be used on FAQs instead. Bitter, bitter, bitter.
The Dead Sea is just very salty. The Black Sea has that cool salinity cycle thing going on. I was trying to imply a salt cycle of rumours because they vary in salinity. I think it was supposed to be a bad geography joke.
Stormbreed wrote: As Long as Swarmlord is still a BAMF I'm fine with whatever they do.
He will still rock, but he's not going to make or break the codex. I want to see Tyranid players capable of relying on the codex and not the BRB psychic powers to play a competitive game.
What matters is that we have lots of viable options, not just 1 or 2. Tyranids have been mono-build for about 9 years running.
Stormbreed wrote: As Long as Swarmlord is still a BAMF I'm fine with whatever they do.
He will still rock, but he's not going to make or break the codex. I want to see Tyranid players capable of relying on the codex and not the BRB psychic powers to play a competitive game.
What matters is that we have lots of viable options, not just 1 or 2. Tyranids have been mono-build for about 9 years running.
What do you mean? Since the 2010 5e codex, the only competitive build I have ever seen is two Tervigons, two flyrants, two units of termagaunts to make the Tervigons troops, and then as many Hive Guard and/or Zoantrhopes as you need to fill out the rest of the points.
Stormbreed wrote: As Long as Swarmlord is still a BAMF I'm fine with whatever they do.
He will still rock, but he's not going to make or break the codex. I want to see Tyranid players capable of relying on the codex and not the BRB psychic powers to play a competitive game.
What matters is that we have lots of viable options, not just 1 or 2. Tyranids have been mono-build for about 9 years running.
What do you mean? Since the 2010 5e codex, the only competitive build I have ever seen is two Tervigons, two flyrants, two units of termagaunts to make the Tervigons troops, and then as many Hive Guard and/or Zoantrhopes as you need to fill out the rest of the points.
There were two builds in 4e/4e. Psychic Choir and Fex rush. Psychic Choir pretty much reduced enemy Ld by 5 so any moral or pinning check, and there were a lot, were failed. It wasn't quite as good as Fex Rush but it won me a lot of games.
4e/5e had one build, Fex Rush. The Choir was knocked out because of fearless. Nothing had any staying power in CC.
5e/5e had one build, Tervigons with or without Stealers. With Stealers was pretty vicious as long as you didn't have a bad CC round.
5e/6e has one build, Tervigons.
Future Codex: 6e/6e should have 2 builds for the codex and one build for each codex expansion. So 5 total.
Stormbreed wrote: As Long as Swarmlord is still a BAMF I'm fine with whatever they do.
He will still rock, but he's not going to make or break the codex. I want to see Tyranid players capable of relying on the codex and not the BRB psychic powers to play a competitive game.
What matters is that we have lots of viable options, not just 1 or 2. Tyranids have been mono-build for about 9 years running.
What do you mean? Since the 2010 5e codex, the only competitive build I have ever seen is two Tervigons, two flyrants, two units of termagaunts to make the Tervigons troops, and then as many Hive Guard and/or Zoantrhopes as you need to fill out the rest of the points.
What was the mono-build back in 4e?
You are right about the current build.
In 4th edition it was 5-6 Carnifex, 2 Hive Tyrants, and the rest literally didn't matter. Most were armed with 2x twin-linked Devourers, and the occasional Barbed Strangler. The only variance was when people tossed in Zoanthropes to do the Nuclear Choir. Even then, it was still a bunch of Carnifexes with Barbed Stranglers for pinning. Aux on The Tyranid Hive was one of the major players at the time and pushed the list hard. He all but abandoned Tyranids in 5th edition because they became virtually unplayable in the competitive scene.
People tried other things back then (like 'Stealer Shock), just as they try other things now. But the (few) lists finishing well in major tournaments were all the same when it came to Tyranids in 4th and 5th.
They look cool but could just be photoshops of existing artwork.
Also if this character has a codex why hasn't he come out of the woodwork posting stats and rules? Doesn't he know the interwebz needs early data on every GW release???? sheesh...
Absolutionis wrote: Reused artwork sent through a color filter and sold as a $50 dust jacket? Sounds believable.
A fool and his money, etc. etc. etc.
HEY! That extra £20 for a black and white re-colour dust jacket of the exact same image is totally worth it! Plus, you get a commemorative letter, informing you of how much of a fo-loyal fan you were to buy this.
Though to be honest, the Daemons codex did have some terrible Blanche artwork.
H.B.M.C. wrote: Calling Blanche artwork "terrible" is a bit redundant, no?
This was a whole new level of bad. Like a child with a set of Crayola bad!
Still being redundant when referring to Blanche.
Yeah, you're probably right.
Back on topic, reading through my Imperial Armour: Apoc book as I've just purchased my self a nice new Malonthrope. It's special rules are all listed followed by a * which refers to the *rule found in Codex:Tyranids side note. However the Prey Adaptation rule, even though it is explained in its own entry on the Malanthrope page has a * after it. So could we be seeing the Prey Adaptation rule finding it's way into the Codex?
Could just be a case of Forgeworld not proofreading their stuff and forgetting to take the * off, since as you aid, it's explained in the unit entry.
Wouldn't be surpised to see something like it appear in the codex though, as Lictors get Feeder Tendrils, as do Genestealers since 3rd edition, in some form or another.
Lictors need some kind of protection the turn they show up. If the new big guy is gonna have a drag weapon, let the lictor target any character model in a unit. Range 12inch. If it the character is dragged to the lictor and they are now in CC.
Stormbreed wrote: Lictors need some kind of protection the turn they show up. If the new big guy is gonna have a drag weapon, let the lictor target any character model in a unit. Range 12inch. If it the character is dragged to the lictor and they are now in CC.
Rumour has it they can only be shot at with snap shots, same with outflanking stealers.
I really really hope it makes it in the new codex....but sadly, I doubt it will.....(alas the trygon was the last...).
For two reasons;
1 - its an awesome model, and I love mine.
2 - the rules in the latest apoc book are so bad, it is stunning.
It is possibly one of the worst rules sets I have ever seen for a model - it even makes vespid and pyrovores look good.
Here is hoping minimally the biomorphs it has get some kind of an upgrade to make it useful.
Brutal Viking wrote: Do Lictors have the fear rule now? If not what do you think the chances are of them getting it?
Automatically Appended Next Post: What's the prey adaption rule?
* Prey Adaption:
Once a Malanthrope brood has destroyed an enemy infantri unit (of any type) in an assault, both they and any friendly Tyranid model or unit withing Synapse range of the Malanthrope brood (including the Malanthrope themselves) gain the Preferred Enemy special rule against the enemy type they have slain
Destroyed an enemy unit? Wow. That's super-fething-vague. So they've got to destroy the entire unit? What if a single model gets away, they don't get the benfit?
The fundamental flaw is they're Infantry, and while they do have Fleet and MtC, you still have to make it across the table and into combat with something barely more durable than a Space Marine Centurion and no transport options, then win a combat, in order to gain any benefit from the rather wooly SR.
H.B.M.C. wrote: Destroyed an enemy unit? Wow. That's super-fething-vague. So they've got to destroy the entire unit? What if a single model gets away, they don't get the benfit?
I hope those aren't the feeder tendril rules.
Oh, HBMC...it gets worse.
The malentrhope also lost its MC status and is ws 3, so its likelyhood of actually killing something in CC is quite limited.
Furthermore its poison is no longer +2, but standard "toxin sacs".
It basically just an giant synapse hormagant with toxin sacs...
Brutal Viking wrote: Do Lictors have the fear rule now? If not what do you think the chances are of them getting it?
Automatically Appended Next Post: What's the prey adaption rule?
* Prey Adaption: Once a Malanthrope brood has destroyed an enemy infantri unit (of any type) in an assault, both they and any friendly Tyranid model or unit withing Synapse range of the Malanthrope brood (including the Malanthrope themselves) gain the Preferred Enemy special rule against the enemy type they have slain
Yeah but that Malanthrope rule could be the new 'Nid rule for feeder tendrils. I wish all the Lictors in the world good luck in killing entire units off to get the benefits of a special rule, assuming anyone can find their Lictors under all the dust they've accumulated since the 3rd Ed Codex came out.
H.B.M.C. wrote: Yeah but that Malanthrope rule could be the new 'Nid rule for feeder tendrils. I wish all the Lictors in the world good luck in killing entire units off to get the benefits of a special rule, assuming anyone can find their Lictors under all the dust they've accumulated since the 3rd Ed Codex came out.
That would be interesting. Now ther seems to have been an FAQ for the Malanthrope at some point, but my Google-fu is turning Google-poo. Can anyone clarify that up? It was an FAQ to IA vol2 1st ed.
Brutal Viking wrote: Do Lictors have the fear rule now? If not what do you think the chances are of them getting it?
What difference would it make if they did? Most armies in 40K ignore Fear. It's a useless ability.
just think it would be fluffy if they did and I play Tau so it's not a rule I've ever gotten to use plus my usual opponents aren't fearless except crons and a few chaos units
I really really hope it makes it in the new codex....but sadly, I doubt it will.....(alas the trygon was the last...).
Which is a good thing. Seriously. The Malanthrope is already in the game, albeit with pretty bad rules. GW making a plastic kit for it would do two things:
1. Probably translate just as badly for the codex version of the unit 2. Mean we get one less new unit because they've cannibalised a unit they already sell that you can already use.
The GW studio taking units from the Forgeworld line was always stupid, because it didn't give us a new unit, it just kept the range stagnant. The only notable part about the Trygon is it went from an Apocalypse only Gargantuan to a regular Monstrous Creature.
What makes me happy is this new release at least looks more promising, aesthetically, than previous releases. The only visually odd unit was the new Tyrant Guard, but even they looked better with new shots and other weapons. So far we don't have anything that sticks out as poorly designed like the Heldrake or Dinobots, or the Tau flyers, or the Centurions... Actually, I think this is the first 6th edition book without a turkey of a model.
I really really hope it makes it in the new codex....but sadly, I doubt it will.....(alas the trygon was the last...).
Which is a good thing. Seriously. The Malanthrope is already in the game, albeit with pretty bad rules. GW making a plastic kit for it would do two things:
1. Probably translate just as badly for the codex version of the unit
2. Mean we get one less new unit because they've cannibalised a unit they already sell that you can already use.
The GW studio taking units from the Forgeworld line was always stupid, because it didn't give us a new unit, it just kept the range stagnant. The only notable part about the Trygon is it went from an Apocalypse only Gargantuan to a regular Monstrous Creature.
What makes me happy is this new release at least looks more promising, aesthetically, than previous releases. The only visually odd unit was the new Tyrant Guard, but even they looked better with new shots and other weapons. So far we don't have anything that sticks out as poorly designed like the Heldrake or Dinobots, or the Tau flyers, or the Centurions... Actually, I think this is the first 6th edition book without a turkey of a model.
No, but we still have the giant play-doh monsters like the Harridan and Hierodules.
I wonder if the second edition of IA 4 The Anphelion Project is going to come close after the Nid codex, our big creatures need a way to deal with all that D stuff (and the Harridan should be ungroundable).
And please remember (before freaking out) that his record is not great. Wait for confirmation from other sources.
It lists dual boxes for the Tygon/Mawloc, and the Tyrannofex/Tervigon, but not the new Haruspex/Exocrine? The Exocrine isn't mentioned at all... Also, why is the Chinese Codex listed, but not any other languages? None of the boxes are consistent with their contents:some are listed as broods, while others are not(Ravenor Brood and Warriors for instance). I'm not sure if I would have posted it myself...
brassangel wrote: Also, I still have no proof the rules won't be perfectly viable in 6th edition.
You've read the same Warrior and Genestealer entries the rest of us have, right?
pretre wrote: My want to be optimistic about the future is warring with with my skepticism about some rumor mongers!
Nothing about it stands out as being particularly egregious. The higher prices are on the new stuff, all the current stuff stays the same. That matches with most recent releases, doesn't it?
It lists dual boxes for the Tygon/Mawloc, and the Tyrannofex/Tervigon, but not the new Haruspex/Exocrine? The Exocrine isn't mentioned at all...
That's the same for all new 6E dual-kit releases. The Wraithguard box lid doesn't mention Wraithblades, the Wraithfighter doesn't mention the Crimson Hunter, and Hive Guard doesn't include Tyrant Guard.
-Loki- wrote: Actually, I think this is the first 6th edition book without a turkey of a model.
Just turkey rules.
We've put up with it for so long, whats another edition...
2nd, 3rd, 4th edition the Tyranids had good rules. It's just 5th and (theoretically) 6th where the rules were bad.
Compare to Tau where they had one gimmick build in 3rd that was nerfed in a White Dwarf article, and got progressively worse for ten years until 6th edition codex made them powerful.
Also, Tyranids are the only non-Imperial faction to get a codex every edition.
brassangel wrote: Also, I still have no proof the rules won't be perfectly viable in 6th edition.
You've read the same Warrior and Genestealer entries the rest of us have, right?
Yes, and I'm not too worried about it until I play a bunch of games with the book. Pretty much every panic button on the forums before the release of a codex has been wrong, and my actually playing with the rules will tell me more than the whining, overreactions of people who haven't played with them yet. Even once it's in our hands, most people will play one game and make dumb conclusions.
We heard the Helldrake was too expensive.
We heard the Riptide was too easy to kill and didn't pack the firepower for the points.
We heard Demons were unplayable without blanket Eternal Warrior.
We heard the Eldar book suffered an across-the-board fail. People still said this a week into owning it.
In fact, it's because people are expecting bad things for those two Tyranids units that I'm pretty sure they'll see considerable play. Even if they didn't change at all, they can work fine if the rest of the book is solid (which none of us are sure of yet).
When I tried Genestealers and Warriors out in 5th, they were almost good, and definitely worth it when they hit combat. The problem was, we didn't have ways to distract the opponent enough to get them there. Now it seems we will have a ton of new options. If an opponent is still wasting the Krak Missiles no one uses in competitive play on Warriors when there are 9 monstrous creatures - 4 of which are flying - coming at them, they are terrible players and I'll take the free win.
They don't need super armor that's unjustified, or toughness despite being naked and fleshy; they definitely don't need a transport. They need a role, and Tyranids need menacing amounts of target saturation.
When I tried Genestealers and Warriors out in 5th, they were almost good, and definitely worth it when they hit combat. The problem was, we didn't have ways to distract the opponent enough to get them there. Now it seems we will have a ton of new options. If an opponent is still wasting the Krak Missiles no one uses in competitive play on Warriors when there are 9 monstrous creatures - 4 of which are flying - coming at them, they are terrible players and I'll take the free win.
They don't need super armor that's unjustified, or toughness despite being naked and fleshy; they definitely don't need a transport. They need a role, and Tyranids need menacing amounts of target saturation.
Honestly, I'd take Warriors now if they could do a little more damage while advancing. Buff Devourers/Deathspitters and I'd be all over them. Give Venom Cannons multiple AP3 shots instead of a single weedy blast and I'd field a few.
My experience with Warriors is that while they're very strong in melee, it took them an age to get there and do any damage. They would rarely justify their points from melee alone, and their shooting ability did little to bridge the gap thanks to always being outranged, or not having enough weight of fire to impact MEQs. Some combination of poison, rending or a 24" range on Devourers/Deathspitters would resolve that nicely.
I'm pretty sure it took more effort to do that teaser, than it would of done if they made a good teaser. Common, i don't think i could of done worse, and i can't use that software. Why didn't they have that world change colour as if it was infested?! or something...
Roll on good Hormagaunts, Warriors and Genestealers
brassangel wrote: The problem was, we didn't have ways to distract the opponent enough to get them there. Now it seems we will have a ton of new options. If an opponent is still wasting the Krak Missiles no one uses in competitive play on Warriors when there are 9 monstrous creatures - 4 of which are flying - coming at them, they are terrible players and I'll take the free win.
They don't need super armor that's unjustified, or toughness despite being naked and fleshy; they definitely don't need a transport. They need a role, and Tyranids need menacing amounts of target saturation.
This logic is beyond terrible. Absolutely no real thought about the payoffs and disadvantages of the different models, just claims that target saturation with higher priority threats may be enough to shield Warriors to see some return on your points investment.
For starters, I don't see anything in your post to justify comparing Warriors being gak on for the new codex, to units from other codex's new being gak on. This isn't about us predicting why they will be bad in the new codex, we already know they are terrible, and the points being by others made is that nothing has changed. You also make a point of why they won't be terrible in the new dex because of new MC's, but Tyranid lists are already basically Troop Choice + Monstrous Creatures. Basically (well, literally) everything you said already applies and Warriors still are just as useless.
With the info we have about the coming codex, for 300 points I can get a 6 man Warrior squad with Deathspitters & LW+BS. For the same amount of points I can get a 30 man squad of Termagants and take a Tervigon as troop choice with Toxin Sacs & Adrenal Glands.
Obvious benefits aside, I'm going to try to drive a point home by using the logic hammer - your opponent making a conscious choice not to fire missiles at your Warriors because they are a lower level threat than the Flyrant and Crone all up in their grills turn 2, does not justify Warriors as a solid troop choice, for the reason that You could instead have 30 Gants + Tervigon also not getting fired upon, spawning more troops each turn it is left to it's devices, also sitting comfortably with the knowledge that as soon as it becomes a threat, it will not be wiped out by a single turn of shooting from a 3 man missile suqad. You can not say the same about Warriors.
On the flipside of the coin, your opponent firing his missiles at your Warriors instead of your fliers does not justify their role either. Ok, yes your MC's avoided a round of missile fire. But lets look at what I spoke about earlier, the payoffs to taking these models, because you just threw 300 points out the window to keep likely 1-3 wounds (and that's being very generous) from being taken from your Harpy. It does not take many missiles to kill a squad of Warriors. Nice. You know what could have done with those points? Bought two more Harpys. With points to spare if they get the rumored point reduction. The situation you described does not read to me like the "free-win" you claim it to be. This just seems like your opponent cut you down a large number of your points in the form of a small number of models, for the cost of a minimal amount of effort from his side of the field. Sure, you still have all your MC's leftover. But you have less MC's than you could have had, and your MC's WILL go down, under weight of fire.
I'm gonna put this in simpler terms and give you a plausible situation to envision (and no this won't happen every game but it will happen, and is a plausible situation, and certainly often enough to shoot down any hopes at competitive placing) would be the quick slaughter of your two Warrior squads in the very early game, leaving you with a 1000 pt army of MC's, and them with 1500 of space marine resilience. You will both be tough, but he'll be tougher because you spent 500 of your points on very non-tough or cost-effective models. This is just an example, sure you can argue that you might be taking 1 warrior squad and 1 tervi-gant clan squad, all you are doing is putting the same wakenesses on the field just in a smaller dosage, "somewhat" minimizing a completely unnecessary loss that was completely avoidable in the first place by not taking such a "free-kill-if-you-want-to-take-it" prone unit.
I don't even think I should have to mention what would happen should your mission need scoring units, your opponent has missiles, and your plan is still using high toughness saturation as a pseudo-shield for your Warriors.
And FYI if missiles don't see much competitive play, Warriors see absolutely none.
Think about why this may be. I hope this puts an end to the posts of "warriors are fine, GW are doing their job, we have plenty of viable troop choices, rhubarb rhubarb rhubarb". Warriors are basura. GW has had the opportunity to fix them, and with the info we have so far, they have chosen not to. So warriors will remain basura, until new info surfaces that they are in fact, no longer basura.
I know most of the world the date system is day, month, year, but I found it rather musing that it was 04.01.2014 (April fools) by typical American dating system .
Odd_Socks wrote: Surely that is the worst teaser video ever, and that is saying something, considering some of the previous ones.
What are you talking about?! That sound effect at the end? Now we know what it sounds like when a 'nid takes a poo! After months and months of speculation, the truth is finally revealed!
For the record SHUPPET, we currently don't know the cost of weapons- just a few biomorphs. It's reasonable to assume they stayed the same, but several biomorphs DID change cost for some units(scything talons on Genestealers).
Sinful Hero wrote: For the record SHUPPET, we currently don't know the cost of weapons- just a few biomorphs. It's reasonable to assume they stayed the same, but several biomorphs DID change cost for some units(scything talons on Genestealers).
That's very true, which is why I tried to emphasise more than once in my post that I was talking about the information that we have to work with, not wishlists, not theories, and not rumours, which there are a lot of.
That being said, assuming Warriors came with free Deathspitters and BW+LW (which we KNOW they don't), a 5 man squad of naked Warriors is still the cost of a Harpy. Assuming their gear costs have been lowered drastically, which we can probably suspect they haven't, a lot of what I said hasn't changed.
Roll on good Hormagaunts, Warriors and Genestealers
...and Lictors...and Carnfexes?
I really really hope the carnefex makes a come back. Lictors? I doubt they'll be good. They've never been good but that has never stopped me from taking them anyway!
Hmm, looks like I'll just be going for the regular (rather than LE) 'dex.
The teaser actually was OK to me, though . The font was cool, some of the grammar could have used a little help . "Dangers which seek our destruction" "Dangers that will consume us"... c'mon man!
That teaser video was very meh. Also I always forget the USA uses a different date order and I wondered to myself why the heck they'd have a teaser video for something that releases on April 1'stlol. But obviously it must be the 4'th of January haha. This looks awesome and is really making me debate starting a bug army which I've wanted to do for a while.
WD batreps don't always use the FOC, or even set point limits. And I believe this one was set to be a battle of the MC;s. Against a 6 Riptide Tau list apparenty.
A 60 point discount on the Tyrannofex, 30 point discount on the Flyrant with devourers, mixed gun brood of flexes, 60 point discount on OOE (and he's HQ)...
rigeld2 wrote: A 60 point discount on the Tyrannofex, 30 point discount on the Flyrant with devourers, mixed gun brood of flexes, 60 point discount on OOE (and he's HQ)...
Nidzilla is looking sexy.
And the fact that dual devourers is still an option on Tyrants is nice. And a 10 point drop on the Trygon Prime.
rigeld2 wrote: A 60 point discount on the Tyrannofex, 30 point discount on the Flyrant with devourers, mixed gun brood of flexes, 60 point discount on OOE (and he's HQ)...
Nidzilla is looking sexy.
Apparently Flyrants can roll Warp Blast... and according to the dude posting this WD stuff on 4chan it's still an S10 Lance. Yep... not only do we get a flying railgun, but it can be used with Skyfire too
skycapt44 wrote:Warp blast is currently a small blast S5 AP3 and you can't shoot blasts at flyers... I trust you mean warp lance can be rolled.
Eldercaveman wrote:Do we have full disclosure on what the powers will do, and which rulebook powers we can/can't take?
Here is the quote from the guy who posted the armylist pic:
Warp Blast is unchanged (2 profiles, lance is s10 ap2 lance), but Flyrant with this is awesome.
Catalyst - Psyker and his unit + another unit in 12" - so it's one turn.
Edit:
I just worked out this armylist under the current codex (using the same point values for new units, including Tyrant Guard). It comes to 3,480, meaning point costs are down nearly 10% on average.
Good lord that teaser was bad. And whats with the skull faced guy on the cover of the LE codex? Please tell me thats not a representation of the hive mind...
tetrisphreak wrote:Has nobody noticed the scythed hierodule is listed as heavy support, not Lord of War??? Could this mean they're in the codex now?
I would sinceraly doubt it, we'd have had something by now. And I would imagine have seen a plastic kit. WD battle reports are little more than GW throwing toys down on a table and taking cool photos.
xttz wrote:
skycapt44 wrote:Warp blast is currently a small blast S5 AP3 and you can't shoot blasts at flyers... I trust you mean warp lance can be rolled.
Eldercaveman wrote:Do we have full disclosure on what the powers will do, and which rulebook powers we can/can't take?
Here is the quote from the guy who posted the armylist pic:
Warp Blast is unchanged (2 profiles, lance is s10 ap2 lance), but Flyrant with this is awesome.
Catalyst - Psyker and his unit + another unit in 12" - so it's one turn.
Edit:
I just worked out this armylist under the current codex (using the same point values for new units, including Tyrant Guard). It comes to 3,480, meaning point costs are down nearly 10% on average.
So Warp Blast/Lance are just being rolled into one power with 2 profiles. That works for me.
So have there been any rumors suggesting a "Strike-Force" box akin to the Space Marine one?
I have wanted to start Nids, and was hoping to use a discounted "bundle" as a jumping in point, as all I own are a copy of Space Hulk 3rd Edition, worth of Genestealers. :-p
NewTruthNeomaxim wrote: So have there been any rumors suggesting a "Strike-Force" box akin to the Space Marine one?
I have wanted to start Nids, and was hoping to use a discounted "bundle" as a jumping in point, as all I own are a copy of Space Hulk 3rd Edition, worth of Genestealers. :-p
Swarm box is 30 of each gaunt, 10 gargs, and a Carnifex.
NewTruthNeomaxim wrote: So have there been any rumors suggesting a "Strike-Force" box akin to the Space Marine one?
I have wanted to start Nids, and was hoping to use a discounted "bundle" as a jumping in point, as all I own are a copy of Space Hulk 3rd Edition, worth of Genestealers. :-p
Swarm box is 30 of each gaunt, 10 gargs, and a Carnifex.
So, not having a Codex yet, is that something I could justify buying multiples of? Should I plan to order a couple of those, and the Codex as a "starter" of sorts?
NewTruthNeomaxim wrote: So, not having a Codex yet, is that something I could justify buying multiples of? Should I plan to order a couple of those, and the Codex as a "starter" of sorts?
I'd only get multiple of them if they're a limited time deal, you like swarm armies and you can stand assembling and painting that many models without getting suicidal tendencies.
NewTruthNeomaxim wrote: So, not having a Codex yet, is that something I could justify buying multiples of? Should I plan to order a couple of those, and the Codex as a "starter" of sorts?
I'd only get multiple of them if they're a limited time deal, you like swarm armies and you can stand assembling and painting that many models without getting suicidal tendencies.
Agreed. I've been playing 40k and Nids 6 to 9 months, can't remember. (played 3rd when i was a kid) I'm reading, playing and painting allot. I'm on my second battleforce now. I have a third but it's un-opened as u'm not finished with my other stuff.
Unless you LOVE Gaunts, don't bother. My priorities are the models i like (genes & warriors) not the most usefull.
Get a Codex. Some Gaunts, MC and a HQ. Figure out your paint scheme, learn the rules and play some small games. Don't jump in too deep. Learning rules and a new Codex ain't a quick thing. Experience is essential too.
As for this WD report. Not liking the dakkafex setups. Hopwfully they become CC beasties again.
tetrisphreak wrote: Has nobody noticed the scythed hierodule is listed as heavy support, not Lord of War??? Could this mean they're in the codex now?
Interesting! Good catch...
Or, infinitely more likely, GW made a typo in WD or just doesn't know the rules for Tyranids.
The Tyranid 5e WD had Raveners giving up a VP when they were killed but in the special mission ruels it stated that that only Synapse creatures gave up a VPs. Tyranids lost that match by 1 VP and the mission was so slanted against Tyranids it was mind boggling. It was something like Tyranids had to kill an injured SMHQ guy that could move around the table but could only realistically kill him once the SM player was tabled. It really set the tone that GW had for Tyranids.
I'm not too fond of the dakkafexes or dakka flyrant being on the list either. It just tells me that's still the best option and they don't have much to show us for those models besides the old cheese
NewTruthNeomaxim wrote: So, not having a Codex yet, is that something I could justify buying multiples of? Should I plan to order a couple of those, and the Codex as a "starter" of sorts?
I'd only get multiple of them if they're a limited time deal, you like swarm armies and you can stand assembling and painting that many models without getting suicidal tendencies.
Agreed. I've been playing 40k and Nids 6 to 9 months, can't remember. (played 3rd when i was a kid) I'm reading, playing and painting allot. I'm on my second battleforce now. I have a third but it's un-opened as u'm not finished with my other stuff.
Unless you LOVE Gaunts, don't bother. My priorities are the models i like (genes & warriors) not the most usefull.
Get a Codex. Some Gaunts, MC and a HQ. Figure out your paint scheme, learn the rules and play some small games. Don't jump in too deep. Learning rules and a new Codex ain't a quick thing. Experience is essential too.
As for this WD report. Not liking the dakkafex setups. Hopwfully they become CC beasties again.
Well, i'm not new to 40k (anymore) as since September I have built up about 1800pts of Space Marines (Iron Hands), and helped the wife build/paint about 900pts of Orks. So i'm sure they're a very different way of playing, but I at least know the core game reasonably well.
We also play Kill-Team a lot (the Herald version, and now the "new" official one.
So, based on rumors and older editions is it possible to play a Genestealer horde?
Why would anyone buy the limited edition? It's just a re-colour (a poorly done one at that) of the normal cover, plus an accompanying letter written by cringing GW staff who were probably giggling when they called the buyer a budding hive mind.
People buy limited stuff because its limited. The fact that there are only a select few (or 500, or 1000) in the world can appeal and make it seem exclusive.
I have the limited ed daemons codex, though I do regret not just spending the extra money on more miniatures
Swarmlord: +5 points, but ML3.....meh. I really hope his 4+ invul works against shooting now or he dropped to a 2+ save base.
Tyrant Guard: with scything/crushing are 70 each. Don't know if/how scything and crushing claws have changed though.
Tervigon: ML1 confirm. If crushing claws are roughly the same points cost as the previous book (25 points) that means the Tervigon has gone UP 25 points. Ugh....
Hive Tyrants; ML2 confirmed. I think it's safe to say that between the 2 tyrants we can rule these guys as a base 160 points. (25 for the heavy venom cannon. 30 for wings and 15 for each TL-BL devourer on the flyer) I really hope they have some cool toys to choose from, because these look rather bland.
OOE: HQ and a big price drop (40 points?). Here's hoping he's had a bump in staying power as well.
Venomthropes: No price change....that's ominous. I was hoping for a shrouded or stealth bubble and not a 5+ cover bubble....will have to wait and see here.
Hive Crone: 155 points....erm....gotta wait for stats/weapons/special rules here.
Harpy: 135 points. Nice points drop, but if the stranglethorn cannon hasn't gotten a lot better, I'm not paying even 135 points for a T5 W4 4+ save creature with 1 S6 large blast....they get eaten by quad-guns.
Carnifexes: MEGA cheaper. 145 each average here with gun upgrades. These are very likely a 120-125 points each to start....nice!
Trygon Prime: Not an HQ, which was rumored (could be a typo though? The Scythed Hierodule is a Lord of War, and not heavy as well.) 10 points cheaper.....meh. Here's hoping the rumor about being able to not fire the bio-feedback weapon and get an invul save is true.
Exocrine: Confirmed @ 170 points and heavy support....erm....gotta wait for stats/weapons/special rules here, but I have trouble imagining how the Tyrannofex and this are going to co-exist.
Tyranno-fex: Confirmed 55 points cheaper....MEH. I don't think I'd take this if it were another 50 points cheaper frankly. Maybe the rupture cannon got better.
So, based on rumors and older editions is it possible to play a Genestealer horde?
It's POSSIBLE, but unless genestealers have some crazy unknown synergy from something we haven't seen yet it is going to be a completely terrible list on the tabletop.
Why would anyone buy the limited edition? It's just a re-colour (a poorly done one at that) of the normal cover, plus an accompanying letter written by cringing GW staff who were probably giggling when they called the buyer a budding hive mind.
Does anyone know what comes in the LE codex?
Once I find out what exactly is it in, I'll decide, but I probably won't get it. All the fluff is recycled or in the regular 6e codex and I already have every Tyranid codex and IA book so it would only serve to give me everything with all the retconned stuff taken out.
Tervigon: ML1 confirm. If crushing claws are roughly the same points cost as the previous book (25 points) that means the Tervigon has gone UP 25 points. Ugh....
Venomthropes: No price change....that's ominous. I was hoping for a shrouded or stealth bubble and not a 5+ cover bubble....will have to wait and see here.
Exocrine: Confirmed @ 170 points and heavy support....erm....gotta wait for stats/weapons/special rules here, but I have trouble imagining what role this will fill that will make it different enough to warrant taking over a Trygon. (12" move? The magna-grapple thing?).
Tyranno-fex: Confirmed 55 points cheaper....MEH. I don't think I'd take this if it were another 50 points cheaper frankly. Maybe the rupture cannon got better.
Tervigons: Don't forget you had to buy powers for Tervigons in 5E; it just looks like they included that cost in the unit now. With the same build, it is only 10pts more than it is now.
Venomthropes have dropped by 10pts.
Exocrines fire six S7 AP2 shots or a S8 large blast. That's pretty good for 170pts and will help immensely against light transports/skimmers, and doubling out heavy units like Nobz or Paladins.
Tyrannofexes sound like a bargain to me. Assuming they haven't been nerfed too hard, a six-wound MC with a 2+ save for about 200pts seems like a good deal. It's looking to be a slower, shootier Trygon.
Tervigons: Don't forget you had to buy powers for Tervigons in 5E; it just looks like they included that cost in the unit now. With the same build, it is only 10pts more than it is now.
What made Tervigons awesome right now is the ability to have 3 rolls on the biomancy table even though they were only ML1. This made getting endurance, iron arm and enfeeble, or at least ONE of them fairly likely. Now biomancy is a trap, which basically means the new nid psychic table had better be amazing, or 1/2 of their utility is out the window. It's also gone UP in points, so it's a double whammy nerf. I can't say we didn't see this coming....but ouch.
Venomthropes have dropped by 10pts.
Yeah, I've never used venomthropes....my bad. This frankly is even less encouraging, as it's even less likely they've gotten any better now.
Exocrines fire six S7 AP2 shots or a S8 large blast. That's pretty good for 170pts and will help immensely against light transports/skimmers, and doubling out heavy units like Nobz or Paladins.
Will have to wait and see if that weapon profile is accurate, but if it's a S8 AP2 blast....well, that will make this thing basically a must take wouldn't it?
Tyrannofexes sound like a bargain to me. Assuming they haven't been nerfed too hard, a six-wound MC with a 2+ save for about 200pts seems like a good deal. It's looking to be a slower, shootier Trygon.
I just keep comparing them to Riptides with an ion accelerator. Tides have 1 less wound, but a 5+ invul. Once you factor in the available FnP, nova reactor 3++ invul and the added speed from the tau jet pack the tide is SIGNIFICANTLY harder to kill. The Ion accelerator is so much better than a rupture cannon it's not even funny, call the secondary weapons on both a wash. Tide has better buffs it can receive, both from itself via the nova reactor, and from markerlights elsewhere in the army. So if the Tyranno doesn't significantly outgun the tide, which it almost certainly will not, then it's a crappy unit in the current meta game.
Why would anyone buy the limited edition? It's just a re-colour (a poorly done one at that) of the normal cover, plus an accompanying letter written by cringing GW staff who were probably giggling when they called the buyer a budding hive mind.
Does anyone know what comes in the LE codex?
Once I find out what exactly is it in, I'll decide, but I probably won't get it. All the fluff is recycled or in the regular 6e codex and I already have every Tyranid codex and IA book so it would only serve to give me everything with all the retconned stuff taken out.
LE codex will be identical to the new normal codex, but will have the 'special' dust cover and possibly a ribbon to mark your place, nothing more
so pick it up only if you want something most other folk don't have (or if you want to gamble and try and re-sell it)
All the shooting is good, i hope they didnt go over the top bringing us new shoot abilities and pass up the assault buffs. I know 6th edition is all about ranged, especially if you want to be competitive. But i really like tyranid CC abilities. Basically i'd rather see a scything talon carnifex as a stronger choice than a dakkafex.
With catalyst(+1 FNP and IWND) the exocrine will get IWND 6+ and FNP6+ (assuming catalyst rumours are true) so the FNP is even and isn't there a biomorph that grants regenerate (which according to rumour grants IWND so catalyst makes it even better.
I'd rather have the extra wound over the 5++ as I never make the ++ save on my tides. Also to get FNP on a tide it's expensive (35pts iirc)
The exocrine also gets twice as many shots as the Riptide and its S8 Ap2 blast doesn't get hot. It loses out on mobility but apart from bad scatter there's no way the exocrine hurts itself.
I just keep comparing them to Riptides with an ion accelerator. Tides have 1 less wound, but a 5+ invul. Once you factor in the available FnP, nova reactor 3++ invul and the added speed from the tau jet pack the tide is SIGNIFICANTLY harder to kill. The Ion accelerator is so much better than a rupture cannon it's not even funny, call the secondary weapons on both a wash. Tide has better buffs it can receive, both from itself via the nova reactor, and from markerlights elsewhere in the army. So if the Tyranno doesn't significantly outgun the tide, which it almost certainly will not, then it's a crappy unit in the current meta game.
So no monstrous creatures are worth it for Tyranids then?
You're trying to compare units across armies in a vacuum. Tau have the Riptide, but have no ability to do anything if they get stuck in CC, and so must run away the entire game hoping to shoot and nothing else. Tyranids only need fire support for so long to help the rest of their stuff get into CC. The need for bugs is just to soften a few things for when the claws hit home.
Different armies, different roles, and thus not a good comparison to make.
You also aren't comparing to the average unit in Heavy Support. You are comparing to the high-bar of a particularly shooty army.
Have you seen what FMC's or even regular MC's for Tyranids do to Riptides? It's rather hilarious. But they serve different roles and shouldn't really be compared in terms of what they do against MEQ's or whatever.
-Loki- wrote: Oh man. That Carnifex brood is cheaper than 3 naked Carnifexes right now, with added Stranglethorn Cannon and two with twin Devourers.
With how many monsters we now have access to for decent points costs, opponents are going to have a tough time with target priority. They get about 2 turns to do their worst.
I am so glad that I have been picking up Carnifexes for $10-20 here and there for the last few years. Looking forward to running 9 of them plus 2-3 tyrants and troop tervigons...
If they have a 2+ available, then... wow.
Automatically Appended Next Post:
Iechine wrote: If the Haruspex is an elite MC I'll shout with glee.
That Warrior Stranglethorn looks identical to the one that comes with the Carnifex... makes me wonder if they're packing that sprue in the Warrior box.
It also makes me wonder if that's why they're repacking Fexes into 2 per box... putting a single weapons sprue in between them and using the other for Warriors to save on new mold runs.
So, based on rumors and older editions is it possible to play a Genestealer horde?
Sorry dude, i was on my phone so didn't know any register date etc. Just presumed. No harm in getting a box of Termagants with fleshborers already, as never can have enough of them on the table.
There was a pic of the Genestealer listing in the codex. It didn't promise to much, ever so slightly cheaper, scything talon upgrade and maybe toxin sacs if i remember rightly. So until we know what the (now supposedly expensive) scything talons, their brood telepathy, rending claws and other stuff, impossible to say. And maybe the Brood Lord could give buffs?
Though one thing is for sure, allot of people are riding on such units being at least slightly better, minimum.
I've read of Genestealer armies, cool concept if you have the models! They currently die to bolter fire on a 4+ wounding.
Tervigons: Don't forget you had to buy powers for Tervigons in 5E; it just looks like they included that cost in the unit now. With the same build, it is only 10pts more than it is now.
What made Tervigons awesome right now is the ability to have 3 rolls on the biomancy table even though they were only ML1. This made getting endurance, iron arm and enfeeble, or at least ONE of them fairly likely. Now biomancy is a trap, which basically means the new nid psychic table had better be amazing, or 1/2 of their utility is out the window. It's also gone UP in points, so it's a double whammy nerf. I can't say we didn't see this coming....but ouch.
Venomthropes have dropped by 10pts.
Yeah, I've never used venomthropes....my bad. This frankly is even less encouraging, as it's even less likely they've gotten any better now.
Exocrines fire six S7 AP2 shots or a S8 large blast. That's pretty good for 170pts and will help immensely against light transports/skimmers, and doubling out heavy units like Nobz or Paladins.
Will have to wait and see if that weapon profile is accurate, but if it's a S8 AP2 blast....well, that will make this thing basically a must take wouldn't it?
Tyrannofexes sound like a bargain to me. Assuming they haven't been nerfed too hard, a six-wound MC with a 2+ save for about 200pts seems like a good deal. It's looking to be a slower, shootier Trygon.
I just keep comparing them to Riptides with an ion accelerator. Tides have 1 less wound, but a 5+ invul. Once you factor in the available FnP, nova reactor 3++ invul and the added speed from the tau jet pack the tide is SIGNIFICANTLY harder to kill. The Ion accelerator is so much better than a rupture cannon it's not even funny, call the secondary weapons on both a wash. Tide has better buffs it can receive, both from itself via the nova reactor, and from markerlights elsewhere in the army. So if the Tyranno doesn't significantly outgun the tide, which it almost certainly will not, then it's a crappy unit in the current meta game.
The Tyrannofex also doesn't look like something you just bought from Toys'r'us
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xttz wrote: That Warrior Stranglethorn looks identical to the one that comes with the Carnifex... makes me wonder if they're packing that sprue in the Warrior box.
It also makes me wonder if that's why they're repacking Fexes into 2 per box... putting a single weapons sprue in between them and using the other for Warriors to save on new mold runs.
With the ability to use different loadouts on each model in a unit (Warriors, Gaunts, Carnifex), you could be right!
Though i imagen most of us have enough spares to make up for it. Hopefully anyway!
Haruspex in Elite feels like what they tried to do in 4th edition with cheap Carnifexes in Elite - give Tyranids a cheap melee MC as an Elite choice, but this time without awkwardly putting Carnifexes in there.
Shingen wrote: Venomthropes for 45 pts will be the first thing in my list. I use them with CC lists that I run currently with a prime to tank and los wounds.
Looks like my 2 Harpys, 2 flyrants and a Crone will be amusing to play with.
Oh the possibilities
Officially selling all my Gaunts as of right now and using the terv as an acid tyran
I would love some venomthropes to back up my malonthrope to help spread disease and disgust, but all those lash whips in finecast. No thanks.
Shingen wrote: Venomthropes for 45 pts will be the first thing in my list. I use them with CC lists that I run currently with a prime to tank and los wounds.
Looks like my 2 Harpys, 2 flyrants and a Crone will be amusing to play with.
Oh the possibilities
Officially selling all my Gaunts as of right now and using the terv as an acid tyran
I would love some venomthropes to back up my malonthrope to help spread disease and disgust, but all those lash whips in finecast. No thanks.
I too wasn't keen on the flimsy tentacles the venomthropes have. I'm using the Meiotic spore sacks from FW as venomthropes, fits as a gas-filled floating monstosity with many tentacles and offering an awful fate to those entangled in them.
brassangel wrote: Hopefully the swarm is equally viable. That would be awesome to play both ways.
I'm more hoping a mix works well, since that's how I run my Tyranids. I don't like the extremes of all monstrous creatures or all little guys. I've always liked the image of swarms of little guys with mid sized bugs and monstrous creatures striding amongst them. My armies always reflect that, with a good amount of Termagants and Hormagaunts and bigger bugs supporting them.
I much prefer metal Venomthropes, but the several finecast I have have offered no issues aside from being too 'bendy' overall.
I would buy more in metal but the used price is unreal. And assembly...ugh. I am happy about the points cost reduction, though, as they're a staple of my lists!
Shingen wrote: Venomthropes for 45 pts will be the first thing in my list. I use them with CC lists that I run currently with a prime to tank and los wounds.
Looks like my 2 Harpys, 2 flyrants and a Crone will be amusing to play with.
Oh the possibilities
Officially selling all my Gaunts as of right now and using the terv as an acid tyran
I would love some venomthropes to back up my malonthrope to help spread disease and disgust, but all those lash whips in finecast. No thanks.
Shingen wrote:Never had a problem with finecast thropes. Dropped them loads of times but not broken anything.
Tyranids in Finecast have been pretty spectacular compared to what Necrons went through with their special characters. The Lash Whips were better "flimsy" because they didn't break, and didn't create an awkward imbalance of the model like the metal ones did. Also, they didn't fall off every chance they got, again like the metal versions. Pinning sucks, by the way. That isn't a "pro" of metal. When having to extend the assembly time by x4 just to have it break off later anyway...yeah.
I hated metal models. It's why I also dislike getting Warmachine commissions.
-Loki- wrote:
brassangel wrote: Hopefully the swarm is equally viable. That would be awesome to play both ways.
I'm more hoping a mix works well, since that's how I run my Tyranids. I don't like the extremes of all monstrous creatures or all little guys. I've always liked the image of swarms of little guys with mid sized bugs and monstrous creatures striding amongst them. My armies always reflect that, with a good amount of Termagants and Hormagaunts and bigger bugs supporting them.
I hope all 3 work. Plus a flier/vanguard list. Looks like the first dataslate for us is that of a Lictor's posse.
If scything talons give +1 attack, and adrenal glands give fleet/furious charge OR run & assault for fleet models, even the point costs for warriors and genestealers would make sense.
Yeah, I've never used venomthropes....my bad. This frankly is even less encouraging, as it's even less likely they've gotten any better now.
They have gotten better. They are now 45 points.
Venomthropes were never bad, there was just no room in the FOC when Zoanthropes / Hive Guard are a must for the elite slot. With Exocrine and a cheaper Tyrannofex / Carnifex, heavy support may go back to filling this, if not fully than at least enough to open up some elite slots, and there is nothing cheaper and guaranteed to be useful to fill some elite slots with than solo Venomthropes.
On the eBooks? Yes. Those 1's and 0's have to travel a long way through the Interwebs, so they cost more in Oz. It's something to do with minimum wage. One of our White Knights will explain it to you.
As for the minis? Well, we've been sitting pretty solidly on prices for a while now. Rest of the world is catching us up really.
H.B.M.C. wrote: One of our White Knights will explain it to you.
It is a combination of a higher minimum wage which leads to a higher cost of living. Combined with prevalence of deadly animals history as a former prison colony and the fact that water swirls the wrong way around in the toilet, this leads to a higher overhead for any product, real or imagined.
H.B.M.C. wrote: One of our White Knights will explain it to you.
It is a combination of a higher minimum wage which leads to a higher cost of living. Combined with prevalence of deadly animals history as a former prison colony and the fact that water swirls the wrong way around in the toilet, this leads to a higher overhead for any product, real or imagined.
This seems like a reasonable conclusion.
Perhaps Aus should get a discount for 'Nids, being that they are also deadly animals. It could be err... advertisement. Yes, that will do. Advertisement.
pretre wrote: It is a combination of a higher minimum wage which leads to a higher cost of living. Combined with prevalence of deadly animals history as a former prison colony and the fact that water swirls the wrong way around in the toilet, this leads to a higher overhead for any product, real or imagined.
NewTruthNeomaxim wrote: So, not having a Codex yet, is that something I could justify buying multiples of? Should I plan to order a couple of those, and the Codex as a "starter" of sorts?
I'd only get multiple of them if they're a limited time deal, you like swarm armies and you can stand assembling and painting that many models without getting suicidal tendencies.
Agreed. I've been playing 40k and Nids 6 to 9 months, can't remember. (played 3rd when i was a kid) I'm reading, playing and painting allot. I'm on my second battleforce now. I have a third but it's un-opened as u'm not finished with my other stuff.
Unless you LOVE Gaunts, don't bother. My priorities are the models i like (genes & warriors) not the most usefull.
Get a Codex. Some Gaunts, MC and a HQ. Figure out your paint scheme, learn the rules and play some small games. Don't jump in too deep. Learning rules and a new Codex ain't a quick thing. Experience is essential too.
As for this WD report. Not liking the dakkafex setups. Hopwfully they become CC beasties again.
I likE warriors, their cool looking and not that bad against marines with no heavy support. They are a MASSIVE pain to repaint Thoe. Genestealers are awesome, I love the fluff, the models, theyre pretty good as a distraction, specially against termies.
Sparkadia wrote: Wonder what those costs translate to in Australia. Probably a solid 25% markup.
If, IF, those prices are right:
Harpy: $98 - it will be higher.
Hive guard: $86 - sounds about right.
Haruspex/ exocrine: $89 - not sure about this one.
Warriors: $63 - this sounds right, one dollar increase like the tac squad.
Swarm: $ 208- sounds right.
Termagaunts: $54- sounds right, plus we get rippers.
Hormagaunts: $54- sounds right
Carnifex brood: $ 110- I hope.
Codex: $ 61- don't count on it. Probs 90 like the others
Powers: $ 8- don't really care.
Sparkadia wrote: Wonder what those costs translate to in Australia. Probably a solid 25% markup.
If, IF, those prices are right:
Harpy: $98 - it will be higher.
Hive guard: $86 - sounds about right.
Haruspex/ exocrine: $89 - not sure about this one.
Warriors: $63 - this sounds right, one dollar increase like the tac squad.
Swarm: $ 208- sounds right.
Termagaunts: $54- sounds right, plus we get rippers.
Hormagaunts: $54- sounds right
Carnifex brood: $ 110- I hope.
Codex: $ 61- don't count on it. Probs 90 like the others
Powers: $ 8- don't really care.
Mmm solid reasoning. A local group was going to run an escalations type thing early next year, and I was going to go in with 'Nids. Good to know the buy-in might not be daylight robbery.
Automatically Appended Next Post: If the Carnifex brood hits $110au, it'll definitely push the Harpy out of my purchase list. My group hasn't embraced Flyers, and I feel like a jerk already just using a Flyrant. But two broods of two Carnifexes is something I can get behind.
I'll definitely be grabbing a box of Tyrant Guard, since I just bought a walking Tyrant. Saving up and buying a Swarm box later, adding to the Gaunts I already have, would give me more than I'd ever field, plus more Gargoyles and another Carnifex.
Which makes all kinds of sense. It's a troops choice, a mandatory purchase if you plan on getting into Tyranids...but it won't be on the shelf at your local independent store.
Oh yeah, it makes "sense" that GW is forcing you to buy it straight from them because they get to pocket all the money they would have otherwise had to share with those dirty, greedy, entitled independent stores that helped get GW to where it is today. But it doesn't really make any sense. Might as well make the codex direct only. Hell, why not the entire range? Don't even let indie stores have a product line to display, that'll make GW even more money!
Sidstyler wrote: Which makes all kinds of sense. It's a troops choice, a mandatory purchase if you plan on getting into Tyranids...but it won't be on the shelf at your local independent store.
Oh yeah, it makes "sense" that GW is forcing you to buy it straight from them because they get to pocket all the money they would have otherwise had to share with those dirty, greedy, entitled independent stores that helped get GW to where it is today. But it doesn't really make any sense. Might as well make the codex direct only. Hell, why not the entire range? Don't even let indie stores have a product line to display, that'll make GW even more money!
GW is like Ozymandias mixed with Einstein!
Automatically Appended Next Post: Sorry it glitched and double posted
The direct Gant broods couldn't possibly be the 20-man units that were rumored. It wouldn't be possible that they are keeping the standard box sets of 12 for regular retail? No, it's definitely GW pulling a standard troop choice from retailers.....
pretre wrote: It is a combination of a higher minimum wage which leads to a higher cost of living. Combined with prevalence of deadly animals history as a former prison colony and the fact that water swirls the wrong way around in the toilet, this leads to a higher overhead for any product, real or imagined.
I didn't know you identified as a White Knight.
Interesting.
Just beating you to it.
Automatically Appended Next Post:
Sinful Hero wrote: Well, if they ARE a 20-man box, that would make them about .40 less than they are now(american).
Considering the Tyranid Swarm thingy has multiples of 20, I think there's a good chance there.
Most likely they are selling them cheap and would lose money after the cut price they sell to retail so they are selling it direct. Nothing sinister in that.
If, IF, those prices are right:
Harpy: $98 - it will be higher.
Hive guard: $86 - sounds about right.
Haruspex/ exocrine: $89 - not sure about this one.
Warriors: $63 - this sounds right, one dollar increase like the tac squad.
Swarm: $ 208- sounds right.
Termagaunts: $54- sounds right, plus we get rippers.
Hormagaunts: $54- sounds right
Carnifex brood: $ 110- I hope.
Codex: $ 61- don't count on it. Probs 90 like the others
Powers: $ 8- don't really care.
At a guess it'd be something like this
Harpy/Crone - $110
Hive Guard - $91
Haruspex/Exocrine - $96
Warriors - $70 (since they're $65 now and were rumoured to go up slightly)
Termagants/Hormagaunts - $55
Carnifex Brood - $120
Codex - $83
Powers - $15
Redemption wrote: The 'Fexes in the WD batrep were HS like usual, even with OOE in the list, so that's very unlikely.
True but I think of OOE as a kind of Lee Van Cleef or Clint Eastwood type. Lean build, won't lay down and die kind of thing. I just love the idea of him being the Alpha Fex leading them on a one way mission against the Space Marine hordes
Haven't bothered to read the thread as Nids aren't on my top to know list but I've got the latest WD so if anyone has any questions I might be able to answer them. If someone else has the WD as well and been answering questions then please ignore me
So wait- is it possible this is just a separate direct only offering of gaunts, or has a retailer confirmed their current gaunt boxes are being pulled?
In the write up leading into the battle report, do they explain why the tyranids have a hierodule in a heavy slot? Did they allow it "just for fun" or what?
Also, was the match really 3100 points of tyranids vs 1400 points of tau, as someone on warseer stated?
MadCowCrazy wrote: Haven't bothered to read the thread as Nids aren't on my top to know list but I've got the latest WD so if anyone has any questions I might be able to answer them. If someone else has the WD as well and been answering questions then please ignore me
1 - Can you tell us how many models are in the gants box, and what is the price?
2 - Any details on how they psychic powers are chosen for the big bugs.
Oh, and if your scanner has died, cell phone pics are fine....
In the write up leading into the battle report, do they explain why the tyranids have a hierodule in a heavy slot? Did they allow it "just for fun" or what?
Also, was the match really 3100 points of tyranids vs 1400 points of tau, as someone on warseer stated?
I will check out the write up but as for Tau army size it's split into 2 armies.
The KE'SHAN INITIATIVE (1484pts) and The D'YANOI DELEGATION (1512 pts), just fancy names and nothing more.
So it's 3180 Nids vs 2996 Tau If it was just 1400 Tau vs that the OP screams would have been allot louder than they already are.
Oh yeah, if it hasn't been stated here before there seems to be a new instinctive behaviour called Hunt, Gargoyles have it. What it means I have no idea as it says to refer to xx page of the Nid codex which I don't have yet.
Just tried out my cell phone, the camera works but is pretty gak as it's 5+ years old. Seems I don't have to take pics though as someone is putting up the pics in the thread on 4chan.
And according to the scans, the Tyranid force is ~3100 points. And according to the scans, the Tau force is ~1500... Truly, these new Tyranids are terrifying to defeat such desperate odds! (Really though, sounds like the book will at least be better than the last and not "dead on arrival")
Automatically Appended Next Post:
Eldercaveman wrote: Any one fancy doing a repost, I would but I'm on my phone. And 4chan really is an ugly site on a phone.
jifel wrote: And according to the scans, the Tyranid force is ~3100 points. And according to the scans, the Tau force is ~1500... Truly, these new Tyranids are terrifying to defeat such desperate odds! (Really though, sounds like the book will at least be better than the last and not "dead on arrival")
jifel wrote: And according to the scans, the Tyranid force is ~3100 points. And according to the scans, the Tau force is ~1500... Truly, these new Tyranids are terrifying to defeat such desperate odds! (Really though, sounds like the book will at least be better than the last and not "dead on arrival")
Automatically Appended Next Post:
Eldercaveman wrote: Any one fancy doing a repost, I would but I'm on my phone. And 4chan really is an ugly site on a phone.
jifel wrote: And according to the scans, the Tyranid force is ~3100 points. And according to the scans, the Tau force is ~1500... Truly, these new Tyranids are terrifying to defeat such desperate odds! (Really though, sounds like the book will at least be better than the last and not "dead on arrival")
Automatically Appended Next Post:
Eldercaveman wrote: Any one fancy doing a repost, I would but I'm on my phone. And 4chan really is an ugly site on a phone.
A few quick observations, I won't have a proper read until later. It is a fairly even points game, just a 2v1.
And for those of you who were worried by the war gear choices (Dakka fexes and Dakka flyrants) the models used are from an old army so the load outs were made long before this codex. And it's not really in GW style to magnetize or change out options to be more optimal.
Can anyone who has access to this post a summery of that we learn about Shadows and Synapse? I am at work and 4chan is a blocked site here and it will drive me nuts to wait unitl my shift is over. Thanks in advance!
Can anyone who has access to this post a summery of that we learn about Shadows and Synapse? I am at work and 4chan is a blocked site here and it will drive me nuts to wait unitl my shift is over. Thanks in advance!
Yeah it's just pictures of the mostly fluff driven battle report.
Things of note from Battle Report which I caught (some already mentioned and 100% confirmed, just being thorough):
-Old One Eye is an HQ -Swarmlord has Tyrant Guard
-Swarmlord is ML3
-Catalyst is FNP to psyker, psykers unit AND one other within 12" per turn (so all 3 benefit each turn)
-Warp blast is S10, doesn't describe separation of it and lance as previously claimed
-Exorcine is 6 S7 AP2 or S7 AP2 large blast
-That's got to be one of the most tailored fething Tau lists in history, jesus. Everything has S7/8 OR S6 AP2. Plus, they have all the objectives on their side and are fighting hammer and anvil.
-2 lists, roughly 1500 each but the nids have 3 free units for killing objectives. Scythed Hierodule is a POS, may as well just throw away points, it's over 2 times the cost of a Wraithknight yet is generally worse than one.
-8 marker drones in the Tau list, not a lot but almost everything is already TL, so essentially a whole army of mass S7/8 AP2. Jesus fething Christ
-Stranglethorm and Spore Cysts still large blast
-Tervigon still poops out and looks like it's still 3D6 per turn stops on doubles.
-Dakkafexes still fire 12 shots each, and on the grounds the objective is T7 W2 4+, I doubt they've changed from S6 as they kill it in one go with 24 shots "easily" (S5 would actually not kill it on average)
-Tervigon still has stinger salvo, so looks 100% unchanged as of writing barring points
magodedisco wrote: Things of note from Battle Report which I caught (some already mentioned and 100% confirmed, just being thorough):
-Old One Eye is an HQ -Swarmlord has Tyrant Guard
-Swarmlord is ML3
-Catalyst is FNP to psyker, psykers unit AND one other within 12" per turn (so all 3 benefit each turn)
-Warp blast is S10, doesn't describe separation of it and lance as previously claimed
-Exorcine is 6 S7 AP2 or S7 AP2 large blast
-That's got to be one of the most tailored fething Tau lists in history, jesus. Everything has S7/8 OR S6 AP2. Plus, they have all the objectives on their side and are fighting hammer and anvil.
-2 lists, roughly 1500 each but the nids have 3 free units for killing objectives. Scythed Hierodule is a POS, may as well just throw away points, it's over 2 times the cost of a Wraithknight yet is generally worse than one.
-8 marker drones in the Tau list, not a lot but almost everything is already TL, so essentially a whole army of mass S7/8 AP2. Jesus fething Christ
-Stranglethorm and Spore Cysts still large blast
-Tervigon still poops out and looks like it's still 3D6 per turn stops on doubles.
-Dakkafexes still fire 12 shots each, and on the grounds the objective is T7 W2 4+, I doubt they've changed from S6 as they kill it in one go with 24 shots "easily" (S5 would actually not kill it on average)
-Tervigon still has stinger salvo, so looks 100% unchanged as of writing barring points
The Excorine shots are mentioned as a S7 Ap2 large blast or 6 individual shots. The strength Ap of these shots aren't mentioned, although this should imply that you are right in your assumption that the strength isn't different, but it isn't confirmed yet.
Hive crone is Vector Strike 8
Missiles are rerollable S5 pulse
Exocrine is bs3(4) t6 w5 3+
24 Inches, S7 ap2 6 shots or lagre blast
Bs4 when stationary
Haruspex ist t6 w5 3+
Gains an Attack for Every lost wound
Heals One wound for Every unsaved wound caused
If this is true, the Meta is going to really change.
Shadows pretty much kills Screamerstar and Seer Council, right off the bat at -3 or -4 LD, which ever it is.
Exocrine is... amazing if that is true, for 170 points.
Th Haruspex is interesting. I still think it will be killed too quickly, before it gets into CC. We need to see how expensive it is.
How are those missles supposed to be Anti-Air? Strength 5???
Will -3/-4 fail more on Ld 10 than testing on 3d6?
Excorine is still a slow beast that can only shoot 24", I suppose that does keep it different from the Tfex allowing that to be the long range fire support,
All I could guess is he either meant blast, which makes them anti ground, or haywire. Pulse isn't a 40k term. But I posted verbatim what terrorfex said.
Hive crone is Vector Strike 8
Missiles are rerollable S5 pulse
Exocrine is bs3(4) t6 w5 3+
24 Inches, S7 ap2 6 shots or lagre blast
Bs4 when stationary
Haruspex ist t6 w5 3+
Gains an Attack for Every lost wound
Heals One wound for Every unsaved wound caused
Honestly, unless there is a pic of the source its still more rumor than 99%....
I read the entire battle report, and unless I missed them, many of these things were not in there. One of the earlier exocrine sources had said the exact same text of the article...which does not distinctly say the six shots are S7AP2, but many people inferred it (wishful thinking). I am not saying that it is not the case, but the line of text from the article does not say the six shots are s7ap2. If they are....they are gonna sell a lot of models....
One other interesting note from the WD.....twice they call the players "collectors".
I wonder if GW actually believes this ....or if this is just more marketing/mind control "we make models, rules are secondary" stuff again.
While I do know that some people "collecting" a few models is indeed true....heck, there are some models so cool, I would buy them just for the look....
However, a collector does not buy three heldrakes, or 120 orks or six wave serpents or four riptides....he buys one. So, GW....you might want to give up on the "collector" angle....after all, you are "games workshop" not "collectible models llc".
tetrisphreak wrote: All I could guess is he either meant blast, which makes them anti ground, or haywire. Pulse isn't a 40k term. But I posted verbatim what terrorfex said.
Unless it's a new Tyranid specific rule? Are you translating this to English?
Hive crone is Vector Strike 8
Missiles are rerollable S5 pulse
Exocrine is bs3(4) t6 w5 3+
24 Inches, S7 ap2 6 shots or lagre blast
Bs4 when stationary
Haruspex ist t6 w5 3+
Gains an Attack for Every lost wound
Heals One wound for Every unsaved wound caused
If this is true, the Meta is going to really change.
Shadows pretty much kills Screamerstar and Seer Council, right off the bat at -3 or -4 LD, which ever it is.
Exocrine is... amazing if that is true, for 170 points.
Th Haruspex is interesting. I still think it will be killed too quickly, before it gets into CC. We need to see how expensive it is.
How are those missles supposed to be Anti-Air? Strength 5???
Will -3/-4 fail more on Ld 10 than testing on 3d6?
Excorine is still a slow beast that can only shoot 24", I suppose that does keep it different from the Tfex allowing that to be the long range fire support,
What does Pulse do?
-3 Leadership is a bit worse than 3d6, while -4 would be about the same. It's more a long the lines, that if we start seeing Tyranids more (With all these massive points drops, I can see it happening) It will really put a damper on those two major builds. It does now, but Tyranids don't feature that often in major tourney play.
The Exocrine is slow, but 24' is still pretty darn good, especially at it's price point. Hopefully the Rupture Cannon has improved AP.... Like 1.
If it's -3, I think it'll be about slightly better for the person casting the power. Average for 2D6 is 7, so greater than half of all rolls will be good if base Ld is 10. Average for 3D6 is 10 and 11, so you should succeed about half the time. If the penalty is -4, it's a little harder to call without more effort, and I'm too lazy.
The important thing for me is that I've always favored Daemon Psykers are Daemons of Tzeentch, which get +3 to Ld for Psychic checks, so I would clearly rather have the -3 or even -4 penalty than the 3D6.
If it's -3, I think it'll be about slightly better for the person casting the power. Average for 2D6 is 7, so greater than half of all rolls will be good if base Ld is 10. Average for 3D6 is 10 and 11, so you should succeed about half the time. If the penalty is -4, it's a little harder to call without more effort, and I'm too lazy.
The important thing for me is that I've always favored Daemon Psykers are Daemons of Tzeentch, which get +3 to Ld for Psychic checks, so I would clearly rather have the -3 or even -4 penalty than the 3D6.
I suppose a lot of Eldar and Daemon psykers don't have Ld 10 either, so that will really hurt them.
Shadow is 12 Inches -3 LD for psi - Well, that's a nerf. 3d6 is better than a -3, since the average of that third die was 3.5. -4 would have been a buff.
Hive crone is Vector Strike 8 Nice, especially at it's point's cost of ~170
Missiles are rerollable S5 pulse Is this a friggin joke? S5? Did they learn nothing from the Nephalim? Almost enough to spoil the crone altogether.
Exocrine is bs3(4) t6 w5 3+
24 Inches, S7 ap2 6 shots or lagre blast
Bs4 when stationary 24" range.....wut? There better be more than advertised here is all I can say.
Haruspex ist t6 w5 3+
Gains an Attack for Every lost wound
Heals One wound for Every unsaved wound caused <sigh> Well, this sounds interesting at least. The real kicker will be how many base attacks, WS and initiative it has. If it's WS3, S5 and A2....it will never see play. If it's WS5, S6+ and A4+ base it might actually be a solid replacement for a Trygon. Also depends if it's your standard walking speed or 12" movement like I hope it is.
If this is true, the Meta is going to really change.
Shadows pretty much kills Screamerstar and Seer Council, right off the bat at -3 or -4 LD, which ever it is. Shadows is statistically worse than it used to be.....how is this going to break Seer Councils and Screamerstars if it's not already doing that?
Exocrine is... amazing if that is true, for 170 points. I'm going to wait for the rest of the stats....but I'm not impressed with the exocrine so far.
Th Haruspex is interesting. I still think it will be killed too quickly, before it gets into CC. We need to see how expensive it is. My bet is 170 points + upgrades. There's no way it can cost as much as a trygon with it's proposed stats. Not sure how you think this thing is fragile, and the exocrine is amazing with exactly the same survivability.
How are those missles supposed to be Anti-Air? Strength 5???
If it's -3, I think it'll be about slightly better for the person casting the power. Average for 2D6 is 7, so greater than half of all rolls will be good if base Ld is 10. Average for 3D6 is 10 and 11, so you should succeed about half the time. If the penalty is -4, it's a little harder to call without more effort, and I'm too lazy.
The important thing for me is that I've always favored Daemon Psykers are Daemons of Tzeentch, which get +3 to Ld for Psychic checks, so I would clearly rather have the -3 or even -4 penalty than the 3D6.
It Depends which modifier comes first.
Shadows is statistically worse than it used to be.....how is this going to break Seer Councils and Screamerstars if it's not already doing that?
Tyranids, will still make those builds unreliable, if they become an actually used competitive force. When these builds, which already rely on a lot going right, find themselves up against a foe that can cause up to a 50% failure rate, you'll see a drop in the build.
I'm going to wait for the rest of the stats....but I'm not impressed with the exocrine so far.
6 BS 4 Strength 7 Ap2 shots for 170 points is not impressive to you?
My bet is 170 points + upgrades. There's no way it can cost as much as a trygon with it's proposed stats. Not sure how you think this thing is fragile, and the exocrine is amazing with exactly the same survivability.
Simple, because the Exocrine has a ranged attack, compared to the Haruspex, which must footslog it across the field to survive. In a Shooting oriented game, the Exocrine is the clear winner between the two.
If it's -3, I think it'll be about slightly better for the person casting the power. Average for 2D6 is 7, so greater than half of all rolls will be good if base Ld is 10. Average for 3D6 is 10 and 11, so you should succeed about half the time. If the penalty is -4, it's a little harder to call without more effort, and I'm too lazy.
The important thing for me is that I've always favored Daemon Psykers are Daemons of Tzeentch, which get +3 to Ld for Psychic checks, so I would clearly rather have the -3 or even -4 penalty than the 3D6.
It Depends which modifier comes first.
If it's the same time, doesn't it come down to the players whose turn it is choice?
If it's -3, I think it'll be about slightly better for the person casting the power. Average for 2D6 is 7, so greater than half of all rolls will be good if base Ld is 10. Average for 3D6 is 10 and 11, so you should succeed about half the time. If the penalty is -4, it's a little harder to call without more effort, and I'm too lazy.
The important thing for me is that I've always favored Daemon Psykers are Daemons of Tzeentch, which get +3 to Ld for Psychic checks, so I would clearly rather have the -3 or even -4 penalty than the 3D6.
It Depends which modifier comes first.
If it's the same time, doesn't it come down to the players whose turn it is choice?
Not sure in this instance, it may be a thing for YMDC.
If it's -3, I think it'll be about slightly better for the person casting the power. Average for 2D6 is 7, so greater than half of all rolls will be good if base Ld is 10. Average for 3D6 is 10 and 11, so you should succeed about half the time. If the penalty is -4, it's a little harder to call without more effort, and I'm too lazy.
The important thing for me is that I've always favored Daemon Psykers are Daemons of Tzeentch, which get +3 to Ld for Psychic checks, so I would clearly rather have the -3 or even -4 penalty than the 3D6.
It Depends which modifier comes first.
If it's the same time, doesn't it come down to the players whose turn it is choice?
Not sure in this instance, it may be a thing for YMDC.
Yeah, you're probably right. Best leave that one there before it drags the thread down.
Shadow is 12 Inches -3 LD for psi - Well, that's a nerf. 3d6 is better than a -3, since the average of that third die was 3.5. -4 would have been a buff.
Hive crone is Vector Strike 8 Nice, especially at it's point's cost of ~170
Missiles are rerollable S5 pulse Is this a friggin joke? S5? Did they learn nothing from the Nephalim? Almost enough to spoil the crone altogether.
Exocrine is bs3(4) t6 w5 3+
24 Inches, S7 ap2 6 shots or lagre blast
Bs4 when stationary 24" range.....wut? There better be more than advertised here is all I can say.
Haruspex ist t6 w5 3+
Gains an Attack for Every lost wound
Heals One wound for Every unsaved wound caused <sigh> Well, this sounds interesting at least. The real kicker will be how many base attacks, WS and initiative it has. If it's WS3, S5 and A2....it will never see play. If it's WS5, S6+ and A4+ base it might actually be a solid replacement for a Trygon. Also depends if it's your standard walking speed or 12" movement like I hope it is.
If this is true, the Meta is going to really change.
Shadows pretty much kills Screamerstar and Seer Council, right off the bat at -3 or -4 LD, which ever it is. Shadows is statistically worse than it used to be.....how is this going to break Seer Councils and Screamerstars if it's not already doing that?
Exocrine is... amazing if that is true, for 170 points. I'm going to wait for the rest of the stats....but I'm not impressed with the exocrine so far.
Th Haruspex is interesting. I still think it will be killed too quickly, before it gets into CC. We need to see how expensive it is. My bet is 170 points + upgrades. There's no way it can cost as much as a trygon with it's proposed stats. Not sure how you think this thing is fragile, and the exocrine is amazing with exactly the same survivability.
How are those missles supposed to be Anti-Air? Strength 5???
jifel wrote: And according to the scans, the Tyranid force is ~3100 points. And according to the scans, the Tau force is ~1500... Truly, these new Tyranids are terrifying to defeat such desperate odds! (Really though, sounds like the book will at least be better than the last and not "dead on arrival")
Bloodhorror wrote: Whilst i like the point costs so far, i WILL NOT be too pleased if the Exocrines massive gun that is coming from his back is only 24"....
Thats kind of pitiful...
Interest tidbit from the 4chan thread about the exocrine. It was a "S7 AP2 large blast, or 6 shots". They didn't define what strength/AP the 6 shots were. We assumed they were S7 AP2, but it's entirely possible (and extremely likely) they are of lower strength and AP. S6 AP3? S5 AP3? Who knows?
I'm not too keen on a 24' inch range either. Don't care how much plasma it's throwin' around, giving an MC a 24'' threat-range is just asking to be lit up by bladestorm, poison and grav-weapons.
Sigh. GW' really has zero awareness about its own meta. 170-points ain't cheap either. That's too much for a throw-away suicide unit. If it was 120 points, 24'' range would be acceptable.
Things to know from the BR from the WD. (Not sure if this has already been posted.
-Old One Eye is an HQ -Swarmlord has Tyrant Guard
-Swarmlord is ML3
-Catalyst is FNP to psyker, psykers unit AND one other within 12" per turn (so all 3 benefit each turn)
-Warp blast is S10, doesn't describe separation of it and lance as previously claimed
-Exorcine is 6 S7 AP2 or S7 AP2 large blast
-That's got to be one of the most tailored Tau lists in history... Everything has S7/8 OR S6 AP2. Plus, they have all the objectives on their side and are fighting hammer and anvil.
-2 lists, roughly 1500 each but the nids have 3 free units for killing objectives. Scythed Hierodule is a POS, may as well just throw away points, it's over 2 times the cost of a Wraithknight yet is generally worse than one.
-8 marker drones in the Tau list, not a lot but almost everything is already TL, so essentially a whole army of mass S7/8 AP2. Geez.
-Stranglethorm and Spore Cysts still large blast
-Tervigon still poops out and looks like it's still 3D6 per turn stops on doubles.
-Dakkafexes still fire 12 shots each, and on the grounds the objective is T7 W2 4+, I doubt they've changed from S6 as they kill it in one go with 24 shots "easily" (S5 would actually not kill it on average)
-Tervigon still has stinger salvo, so looks 100% unchanged as of writing barring points
-Venomthrope "vaporised" by one shot - that's S8, so venoms will still be T4 almost certainly.
-The Tau player is slowed, literally charging into MCs. Well, thinking about it, it DOES stop the nids charging the objectives. Seriously though, how are they still alive? They must actively be avoiding them as this is ridiculous.
-Crone instakills with S8 vector strike. Kills 3 crisis suits in one go - good rolling or something else?
-Tau freaking win because the nid player is so slowed he can't kill 3 T7 W2 4+ things. It should have been an utter wipe out, Tau winning on the other player's idiocy and the objective being too far away.
-Old One Eye has FNP -Hive Crone VS confirmed AP3 in after report!
HiveFleetCollossus wrote: Things to know from the BR from the WD. (Not sure if this has already been posted.
-The Tau player is slowed, literally charging into MCs. Well, thinking about it, it DOES stop the nids charging the objectives. Seriously though, how are they still alive? They must actively be avoiding them as this is ridiculous.
-Tau freaking win because the nid player is so slowed he can't kill 3 T7 W2 4+ things. It should have been an utter wipe out, Tau winning on the other player's idiocy and the objective being too far away.
1. The video above has a very clear "Result: DRAW!", so Tau don't win.
2. That nids have more points in models, AND get additional models during play for destroying shield generators, AND still can't pull out a victory does not really sound all that promising. The scenario being heavily slanted against them (or so I am repeatedly reading) probably plays a large part in that.
Overall, the new info makes me neither more excited nor less excited than previously. I'm still in the "wary; will by codex and Swarm box only at launch" category.
And lol at 24" range for a tyranid "Artillery beast" or whatever the crap GW decided to blow up our collective backsides.
HiveFleetCollossus wrote: Things to know from the BR from the WD. (Not sure if this has already been posted.
-The Tau player is slowed, literally charging into MCs. Well, thinking about it, it DOES stop the nids charging the objectives. Seriously though, how are they still alive? They must actively be avoiding them as this is ridiculous.
-Tau freaking win because the nid player is so slowed he can't kill 3 T7 W2 4+ things. It should have been an utter wipe out, Tau winning on the other player's idiocy and the objective being too far away.
1. The video above has a very clear "Result: DRAW!", so Tau don't win.
2. That nids have more points in models, AND get additional models during play for destroying shield generators, AND still can't pull out a victory does not really sound all that promising. The scenario being heavily slanted against them (or so I am repeatedly reading) probably plays a large part in that.
Overall, the new info makes me neither more excited nor less excited than previously. I'm still in the "wary; will by codex and Swarm box only at launch" category.
And lol at 24" range for a tyranid "Artillery beast" or whatever the crap GW decided to blow up our collective backsides.
I think either Tau or Eldar lost their opening battle report too. It's rarely an accurate indication of what the book can do. Also, did you see these weird lists? 3180 points with 5 HQ's? 6 Riptides? Indestructible objectives? I wouldn't worry too much about it.
If the Exocrine is 24", I'm not worried about it (assuming it can survive). Tyranids are virtually never going to have that super long range artillery, but then no other army is going to be able to field a bunch of monster-tanks that can also fight in close combat. The idea is to move Tyranids forward no matter what's in the army. Furthermore, one would have to be a pretty terrible player to have a tough time getting something within 24". Seeing as that's the starting deployment distance in most scenarios, later than turn 2 = bad Tyranids player.
For how many complaints we see about armies that just sit back in a corner and launch, there are just as many Tyranids players that want to...sit back in a corner and launch. People seem to want Tyranids to do what they always do, plus have the highest toughness monsters (even though they already have the most monsters), plus the durability of MEQ (even though they don't wear armor), plus the ranged firepower of IG (even though they are also great in CC), plus the mobility of Eldar... It's bad/lazy design to make every army do all the same things.
brassangel wrote: If the Exocrine is 24", I'm not worried about it (assuming it can survive). Tyranids are virtually never going to have that super long range artillery, but then no other army is going to be able to field a bunch of monster-tanks that can also fight in close combat. The idea is to move Tyranids forward no matter what's in the army. Furthermore, one would have to be a pretty terrible player to have a tough time getting something within 24". Seeing as that's the starting deployment distance in most scenarios, later than turn 2 = bad Tyranids player.
For how many complaints we see about armies that just sit back in a corner and launch, there are just as many Tyranids players that want to...sit back in a corner and launch. People seem to want Tyranids to do what they always do, plus have the highest toughness monsters (even though they already have the most monsters), plus the durability of MEQ (even though they don't wear armor), plus the ranged firepower of IG (even though they are also great in CC), plus the mobility of Eldar... It's bad/lazy design to make every army do all the same things.
The Crone sounds pretty stellar, by the way.
No, you don't seem to understand that what people want when they want "close-range" is "assault". Assault units getting close is good. Unless it's melta, a ranged unit should never get close, because close always means death for a ranged unit.
Give the Exocrine 10 S10 AP1 shots at BS4 for all I care. With a 24'' range, It's still not going to do much more than kill a single vehicle or half a unit and then die if thrown against the type of lists we currently see in today's meta. "Assuming it can survive" is the point. It can't. It's a T6 monsterous creature with what is most likely a 2+ or 3+ save. That means bladestorm, plasma, poison and grav is going to rip it a new ass-hole.
The only positive thing you'll he hear about it is the same cop-out crap you hear about mutilators and carnifex. "lulz distraction unit". Not for 170 points and a heavy slot.
I will copy paste some of the stuff I wrote in the thread on 4chan, I wrote down all the info on the new unit pages.
Harpy
This multi-part plastic kit creates one
Harpy, an airborne Tyranid monstrosity
with a wingspan that dwarfs other
Warhammer 40,000 flyers such as the
Tau Sun Shark Bomber. A joy to
assemble, it also comes with the option
of swapping out its strangethorn
cannons for heavy venom cannons, plus
three different spore mine to rain
down on the heads of your enemies.
The Harpy comes with three spore mines, which
it creates and drops from its rear-facing spore
cysts. Each sports a subtly different design.
Haruspex
Sculpted by Mark Harrison, the Haruspex
miniature is a gloriously grotesque
centreouece fir any Tyranid collection. Its
key feature is undoubtedly its impossibly
distended jaw, a riot of feeding organs,
teeth and cruel claws dominated by a
talon-tipped grapsing tongue in the midst
of shooting out to ensnare a hapless (and
presumably short-lived) victim. Framing
this ghastly assemblage of mouthparts is a
pair of giant crushing claws, brutal close
combat appendages that can rip apart
Terminator armour and battle tanks alike.
Woe betide any soldier foolish enough to
stand in its way.
Exocrine
An alternative beast made from the
Haruspex kit, the Exocrine is a massive,
squat creature that sits midway between a
Carnifex and a Tyrannofex in size, and
looks daunting indeed as part of a Tyranid
gunline. The Bio-plasmic cannon its carries
is notable not just for its sheer mass, but
also for the six chambers that surround the
main apeture - the monster can fire either
multiple streams of vile plasma or a single
giant explosive blast. Stabilised on a
massive pair of middle limbs, the Exocrine
is hunkered down and ready to fire; no
enemy is safe from its hellish payload.
HiveFleetCollossus wrote: Things to know from the BR from the WD. (Not sure if this has already been posted.
-The Tau player is slowed, literally charging into MCs. Well, thinking about it, it DOES stop the nids charging the objectives. Seriously though, how are they still alive? They must actively be avoiding them as this is ridiculous.
-Tau freaking win because the nid player is so slowed he can't kill 3 T7 W2 4+ things. It should have been an utter wipe out, Tau winning on the other player's idiocy and the objective being too far away.
1. The video above has a very clear "Result: DRAW!", so Tau don't win.
The info was copy/pasted from 4chan. So yeah, I'm not sure whoever posted it saw the video.
Hive Guard
The Hive Guard's typical armament is the
impaler cannon - an organic gun-like
symbiote that fires osseous darts capable
of punching through the toughest armour..
Some Hive Guard have adapted further to
carry shockcannons - hideous weapons
that fire a spine of bone into their targets
before delivering a powerful bio-electric
blast along their trailing tendrils. (Wait? So the nids use stunguns?)
Options for both weapon come in this multi-part
plastic kit and all three Hive Guard can be
equipped with either weapon.
Tyrant Guard
A range of symbiotic bio-weapons are
available to the three Tyrant Guard in this
multi-part plastic kit, from scything talons
and crushing claws to leech-like lashwhips
and razor-edged boneswords, all of which
can be posed in a variety of ways due to
the ball-and-socket joints that are common
to all Tyranid creatures.
Warriors
In a month where Tyranid collectors have
many reasons for celebration, the release
of this multi-part plastic kit is particularly
pleasing. A wholesale reinvention of the
hardly plastic set first released in 2001,
these new frames (much like the new
Space MArine Tactical squad) have been
resculpted and festooned with options,
allowing you to make three Tyranid Warriors.
Full weapon options for each Warrior have been
included for the first time, allowing Swarm
leaders to arm each of their monstrous
troops with ranged bio-weaponry as spinefists,
devourers and eathspittesr, and one
each of the rightly-feared barbed strangler
and venom cannon are included too.
Three sets apiece of scything talons,
boneswords, lash whips and rending claws
(resculpted to more accurately echo those
found on Genestealers and Raveners)
provide close combat options, while flesh
hooks, adrenal grands and toxin scacs offer
further customisability.
It's a brilliant kit that's a joy to build,
further bolstered by three different leg
poses and head creasts; I'm planning on
putting together at least one horde of nine
Warriors with which to slaughter the forces
of the Imperium, And there's one final
surprise included in the box - turn the
page to find out what it is...
Yes, it will likely die in one of those situations. But what about the other big bugs beside/behind it? What if it has a cover save and fnp? If I can flood the board with monsters and lose one or two per turn for the first few turns... That's fine if I can afford to bring 12 to begin with.
I am not worried about close range monstrous creatures, because all Tyranid MC's are just that. Effective in close range situations.
Warrior Prime The new Tyranid Warrior box set contains enough options to build one Warrior as a Tyranid Prime. The components involved include a Prime-specific chestpiece and extended back carapace, flared shoulder guards and a grander headpiece - all of which go towards making a best significantly more imposing than the already fearsome Tyranid Warriors. The final flourish is a pincer-tipped tail end reminiscent of the one found in the plastic Hive Tyrant kit - a fitting reminder that the Tyranid Prime is one of the Great Devourers most senior, and dangerous, lieutenants.
So there you have the 3rd bullet point on all the new kits, some basic info on the kits.
So Nids now have stunguns... Crushing claws are at least AP2 from the description of them, isn't that the same as before though as they are used on MCs?
Haruspex
Sculpted by Mark Harrison, the Haruspex
miniature is a gloriously grotesque
centreouece fir any Tyranid collection. Its
key feature is undoubtedly its impossibly
distended jaw, a riot of feeding organs,
teeth and cruel claws dominated by a
talon-tipped grapsing tongue in the midst
of shooting out to ensnare a hapless (and
presumably short-lived) victim. Framing
this ghastly assemblage of mouthparts is a
pair of giant crushing claws, brutal close
combat appendages that can rip apart
Terminator armour and battle tanks alike.
Woe betide any soldier foolish enough to
stand in its way.
I'm still guessing the Claws give Armourbane + Fleshbane. No extra attacks. I'm convinced that Scytals will give +1 attack. So between the two weapon choices you can either go for volume or quality on a MC that has access to both.
Whats funny is it says the crone 'dwarfs the tau sunshark bomber.'
Not that its very hard, as the tau flyer is probably the smallest one in the game.
In any case, 24 inches on the exocrine is going to be very hard to use. Its kind of like a vindicator. Its good area denial. I imagine the monstrous creature is more durable than 13 armor. On the other hand, even fire warrior or bolters can threaten it. Especially if you force it to keep moving. As a tau player, BS 3 sucks.
Yes, it will likely die in one of those situations. But what about the other big bugs beside/behind it? What if it has a cover save and fnp? If I can flood the board with monsters and lose one or two per turn for the first few turns... That's fine if I can afford to bring 12 to begin with.
I am not worried about close range monstrous creatures, because all Tyranid MC's are just that. Effective in close range situations.
What if your enemy doesn't know what they're doing? What if they don't have markerlights? What if, what if, what if.
I just had an idea for a nickname for the Haruspex that I hope will catch on:
The BARFOSPEX
Please use this much easier to remember and much more descriptive alternative moniker on these boards, in your games, and in any other situation that you want to refer to this model that looks quite good except for its awful barf-maw (also, use "barf-maw" to refer to whatever the heck GW has named the mouth-weapon thing!)
-C6
Automatically Appended Next Post: Hopefully no one has already beat me to this (really rather obvious) name...