.Mikes. wrote: Carlos dropped into the Aus Infinity FB page on these rumours to blast us all for sharing fake news, and also to say the video is being released in around ten hours. That was eight hours ago
Tick tock tick tock..
Carlos is a troll. There's been no mention of anything like that anywhere else.
I will accept my apology in the form of modern dance.
No apology will be offered, I stand by my statement of him being a troll! That rumor has been going around for 3 days.
Well, I have the ankles of a horse as well--so dancing isn't happening. As much as I'm sure some people would love to see me put down...
That said:
The models look nice. Ariadna is about what was expected, barring a couple of surprises. I'm personally a bit disappointed in the Ratnik just being a reskinned Blackjack--with a loadout that several people suggested to boot.
ALEPH as a 2 player set army still just feels weird. I do wonder how they'll try to play off the fact that they not long ago repacked the old Naga Sniper with the brand new Naga Minelayer model, clearly as a sales gimmick.
Well, I have the ankles of a horse as well--so dancing isn't happening. As much as I'm sure some people would love to see me put down...
That said:
The models look nice. Ariadna is about what was expected, barring a couple of surprises. I'm personally a bit disappointed in the Ratnik just being a reskinned Blackjack--with a loadout that several people suggested to boot.
ALEPH as a 2 player set army still just feels weird. I do wonder how they'll try to play off the fact that they not long ago repacked the old Naga Sniper with the brand new Naga Minelayer model, clearly as a sales gimmick.
Question is, does anyone even use the Naga sniper?
I have the old one since its release back in the day when i didnt know the rules that well and bought everything ALEPH. Have used it once since its first release, its just a profile that serves no porpuse.
Loving everything in the box exept the masiv hammer on the Ratnik. The scout looks awsom!
For me aesthetically the Vedict side is gorgeous and easily wins the box!
Question is, does anyone even use the Naga sniper?
Yep. Naga Sniper commonly found a place in ASA armies.
Loving everything in the box exept the masiv hammer on the Ratnik. The scout looks awsom!
If you dislike the hammer, boy you must have had some serious words about the machete on the Blackjack...
For me aesthetically the Vedict side is gorgeous and easily wins the box!
I'm intrigued by Vedic. They were one of the first factions to catch my attention and finally seeing them get some real love is grand.
Shame about my box of Dakinis though.
Played ASA as well, sold them before they became cool (Guess i became an Infinity hipster) never used it there either because SWC cost and there are better toys in ASA for the SWC.
ASA problem is that everything good cost allot of SWC
At least the Machete isnt stupidly big. The axe is easily the same mass as its entire leg
Started ALEPH for Vedict, got Greeks... Like them to but the cyberpunk feel of Vedict is what i really like
Automatically Appended Next Post: So the TAK starter is
3 Line Kazaks
1 Scout BSG 1 Veteran Kazak (AP/T2 rifle?)
1 Tankhunter AP rifle
Carlos is a troll. There's been no mention of anything like that anywhere else.
Spoiler:
I will accept my apology in the form of modern dance.
'Ere ya go. Or is this an example of interpretive dance?
That Ratnik's hammer. it needs another Nope, still one more Oh hell, et cetera ad nauseum.
The ALEPH.
3 Dakini very nice resculpts. And one hopes, far easier to assemble than the current dakini.
1 Naga Sniper. Nice resculpt. Not at all needed. Or wanted.
1 Deva Functionary Hacker (?)
1 Shukra Consultant. Isn't that supposed to be spelled ( in English) Chakra? A fine looking mini.
1 Yadu Trooper. No idea, but I like the mini.
1 Wardriver as the LE mini.
Vedic , er, ALEPH Operations minis look nicer than the TAK. I'm guessing the Yadu Trooper is the box only mini, and Shukra Consultant is the Asuras replacement.
Those images do not reveal the terrain that comes with the box.
Ratnick seems extremely polarizing, love or hate it kinda model. Hammer is kinda bad, but easy enough to cut down into a rage-fist. Hammer aside, I like it a lot. Has a lot of the same design notes as the blackjack without actually copying the blackjack pieces, if you compare them they have a lot of similar elements that are actually quite different.
I'm sure I'll pick it up, but probably be a long while till it gets built and played. Both sides are really good models, but not amazing enough to blow me away and skip to the front of my modelling queue.
The Dakinis are gorgeous and the others are not far behind.
Ratnik steals the show. I love that he's not just a reskinned Blackjack, he feels very different. I find him a huge improvement, design wise, to BlackJack.
The only let down is his hammer which is a huge mistake but sharp pincers can take care of it easily!
Great job Corvus B.!
Automatically Appended Next Post: New Asura (hacker, multi rifle) and Streloks on the way!
Kalamadea wrote: Ratnick seems extremely polarizing, love or hate it kinda model. Hammer is kinda bad, but easy enough to cut down into a rage-fist. Hammer aside, I like it a lot. Has a lot of the same design notes as the blackjack without actually copying the blackjack pieces, if you compare them they have a lot of similar elements that are actually quite different.
I like it. A little more anime styled than some of the more militant releases we've seen lately. I'd been feeling like armies were starting to get a little too practical, but we've had some good high style releases lately between the Ratnick, the Kuroshi and a few others.
Kalamadea wrote: Ratnick seems extremely polarizing, love or hate it kinda model. Hammer is kinda bad, but easy enough to cut down into a rage-fist. Hammer aside, I like it a lot. Has a lot of the same design notes as the blackjack without actually copying the blackjack pieces, if you compare them they have a lot of similar elements that are actually quite different.
I like it. A little more anime styled than some of the more militant releases we've seen lately. I'd been feeling like armies were starting to get a little too practical, but we've had some good high style releases lately between the Ratnick, the Kuroshi and a few others.
It really hasn't been any shift towards "armies starting to get a little too practical". It's pretty much been that either you get an empty fist or you get a random as heck useless CCW out.
Question is, does anyone even use the Naga sniper?
Yep. Naga Sniper commonly found a place in ASA armies.
What? No it doesn't... if you want a sniper a linked Regular (for sapper) is way better (or a BM for its MSV) and if you take Nagas at all and don't infiltrate them then you're leaving your Mech Deployed stuff up there potentially exposed. As already mentioned too ASAreally suffers for SWC so there's no way you'll have the spare SWC available.
I have used infiltrating (TO) camo snipers for opening up highly unexpected firelanes before but in ASA there's no way I'd countenance it.
Why is the face of the veteran kazak purple? He looks like he's got Aleph skin...
Question is, does anyone even use the Naga sniper?
Yep. Naga Sniper commonly found a place in ASA armies.
What? No it doesn't... if you want a sniper a linked Regular (for sapper) is way better (or a BM for its MSV) and if you take Nagas at all and don't infiltrate them then you're leaving your Mech Deployed stuff up there potentially exposed. As already mentioned too ASAreally suffers for SWC so there's no way you'll have the spare SWC available.
I have used infiltrating (TO) camo snipers for opening up highly unexpected firelanes before but in ASA there's no way I'd countenance it.
*shrug* Your mileage may vary, but I commonly saw the Naga Sniper make an appearance in ASA lists locally.
Why is the face of the veteran kazak purple? He looks like he's got Aleph skin...
Because it's not exposed flesh? Vet Kazaks have a full-on pseudo 'gasmask' under their helmet and they like to paint the lenses with OSL.
Kanluwen wrote: *shrug* Your mileage may vary, but I commonly saw the Naga Sniper make an appearance in ASA lists locally.
Seems weird to me. You gain a long range surprise shot or two and hamstring yourself in so many other ways (including up-close shotgun surprise shots). I'm sure some people do use it but not often more than once. The Regular Sapper has such a reputation as a powerful piece that I'm Acontecimentally Shocked whenever I see another sniper on the table. But I guess people can do what they want and see how it shakes out.
Because it's not exposed flesh? Vet Kazaks have a full-on pseudo 'gasmask' under their helmet and they like to paint the lenses with OSL.
Fair enough, I don't know much about Ariadna. Seems a strange choice to make it purple-looking though when the other faction in the same box all have purple-hued skin (I didn't actually think it was an Aleph imposter).
Seems weird to me. You gain a long range surprise shot or two and hamstring yourself in so many other ways (including up-close shotgun surprise shots). I'm sure some people do use it but not often more than once. The Regular Sapper has such a reputation as a powerful piece that I'm Acontecimentally Shocked whenever I see another sniper on the table. But I guess people can do what they want and see how it shakes out.
Truthfully, I think it sometimes came down to people having preferred the Naga model over to either of the two Sapper snipers.
Because it's not exposed flesh? Vet Kazaks have a full-on pseudo 'gasmask' under their helmet and they like to paint the lenses with OSL.
Fair enough, I don't know much about Ariadna. Seems a strange choice to make it purple-looking though when the other faction in the same box all have purple-hued skin (I didn't actually think it was an Aleph imposter).
They've done that a lot to be honest. Look at the Ratnik's "visor" as an example, the gold looks more like a Haqq thing than Ariadna.
For those curious, "strelok" means "shooter" in Russian--it's also the name of the titular character in the "S.T.A.L.K.E.R." series. I'm expecting a Scout styled model G: Synced with a K9 Antipode.
Seems weird to me. You gain a long range surprise shot or two and hamstring yourself in so many other ways (including up-close shotgun surprise shots). I'm sure some people do use it but not often more than once. The Regular Sapper has such a reputation as a powerful piece that I'm Acontecimentally Shocked whenever I see another sniper on the table. But I guess people can do what they want and see how it shakes out..
Probably also depends on local terrain meta. Here we tend to keep anything with a clear sniper perch outside of deployment zones, with the highest elevation in the middle. Sometimes an infiltrator can get a pretty commanding position that a regularly deployed model can't. Nobody around here plays ACA, but we do have some people that love their infiltrating snipers, especially on top of buildings that require 3+ orders to get to
Oh absolutely. I love a pair of infiltrating snipers covering each other and fondly remember wrecking a Marut with 2 TO Order Sergeants in ARO when it got shot in the back with DA ammo, turned to face and shoot, got shot in the back again with DA ammo and failed all 4 of the armour rolls.
But in ASA, where you can have up to two Nagas, they supply the highest WIP for ITS, so any Naga you're not taking with a KHD is giving up a strong scoring option. Second strongest option would be the minelayer, who provides a camo/mine shell game that can help break up the approach lanes to where you're potentially starting your Montesas and Peacemakers. You just give up so much to take them, and ASA have stronger sniper profiles. They're a fair choice for a "gotcha" tactic but beyond that... nah.
(I will admit that I might just pick up the old sniper if I can find it just in case I ever change my mind on this and don't want to end up buying the full starter).
However, whilst this has been a fun little diversion it is distracting people from being excited about the new shiny big box, and the Naga's travails in ASA won't impact their use in Vedic, which is after all a completely different force with completely different options/playstyle.
This is a hard miss for me. The Kazaks just look like generic army dudes, and the Vedic have lost too much of what I actually liked about the army. I think the only model in this set I really like is the Yadu.
I feel like Infinity has really drifted away from producing interesting and dynamic looking models toward more realistic and technically detailed but dull and bland models. There are still some occasional gems, but it used to be that I'd get excited over almost every release every month. These days its hard for me to get enthusiastic about models even for my main faction.
Kanluwen wrote: With yet another promised PanO goodie that never materialized: the Mine Dispenser.
I mean, after over a decade of Combined Army having all of our "exclusive" stuff taken by other armies (and often put on much better platforms) I feel like this is just fine.
jake wrote: This is a hard miss for me. The Kazaks just look like generic army dudes, and the Vedic have lost too much of what I actually liked about the army. I think the only model in this set I really like is the Yadu.
I feel like Infinity has really drifted away from producing interesting and dynamic looking models toward more realistic and technically detailed but dull and bland models. There are still some occasional gems, but it used to be that I'd get excited over almost every release every month. These days its hard for me to get enthusiastic about models even for my main faction.
Personally, I think that has less to do with the models themselves and the game/company. At least that's how it is for me.
Kanluwen wrote: With yet another promised PanO goodie that never materialized: the Mine Dispenser.
I mean, after over a decade of Combined Army having all of our "exclusive" stuff taken by other armies (and often put on much better platforms) I feel like this is just fine.
Here's the thing...
There's a difference between having "all of your exclusive stuff taken by other armies" and never getting something in the first place. The Mine Dispenser's concept was a thing specifically called out during the runup to N3 as a thing for Bolts that was going to "greatly expand their usefulness"--it never happened and those guys tend to just be there still.
And realistically, there isn't a whole hell of a lot CA that has been shared out that has been deemed to be CA exclusive as far as I know. Outside of one character for the Steel Phalanx, you're the only people with Plasma weaponry and as far as I can think of, the only source for SMART Multi Snipers. Can't think of anyone else off the top of my head with Vorpal CCWs either. Sepsitorization isn't exactly non-CA army fare either.
jake wrote: This is a hard miss for me. The Kazaks just look like generic army dudes, and the Vedic have lost too much of what I actually liked about the army. I think the only model in this set I really like is the Yadu.
I feel like Infinity has really drifted away from producing interesting and dynamic looking models toward more realistic and technically detailed but dull and bland models. There are still some occasional gems, but it used to be that I'd get excited over almost every release every month. These days its hard for me to get enthusiastic about models even for my main faction.
I really agree with this. There isn't a "spark" to a lot of the models these days, they're getting sort of samey in a way that's hard to pin down.
It hit me once, while I was wishing for a new Mirage-5, that these days it'd probably look more like the boring Devil Dog than the riotous and gorgeous Mirage-5 artwork. And then I found myself hoping it never got resculpted...
B0B MaRlEy wrote: Does that mean Streloks are probably bikers with antipodes?
I'm hyped for TAK
Not quite. The Strelok rides the Antipode. Kazak cavalry.
Naga sniper is a proxy for Naga minelayer or Naga hacker. Both of the latter minis hold minimal appeal. And the hacker is only in the Starter box. 2 Nagas ( one a minelayer), and a Montesa make for some fun hijinxs. Especially with the Regular sniper or Bagh Mari sniper and a Bulleteer, or even a Peacemaker.
B0B MaRlEy wrote: Does that mean Streloks are probably bikers with antipodes?
I'm hyped for TAK
Not quite. The Strelok rides the Antipode. Kazak cavalry.
Naga sniper is a proxy for Naga minelayer or Naga hacker. Both of the latter minis hold minimal appeal. And the hacker is only in the Starter box. 2 Nagas ( one a minelayer), and a Montesa make for some fun hijinxs. Especially with the Regular sniper or Bagh Mari sniper and a Bulleteer, or even a Peacemaker.
You forgott that this is Soviet Ariadna and in Soviet Ariadna, Soviet K9 rides you not the other way around. Come to think of it, im goign to start kalling TAK SA instead.
Gave the Mono Naga a boarding shotgun so its now a minelayer. Probably have the combie some were so i can convert the multi into a combie because its the best looking Naga
Here's the thing...
There's a difference between having "all of your exclusive stuff taken by other armies" and never getting something in the first place. The Mine Dispenser's concept was a thing specifically called out during the runup to N3 as a thing for Bolts that was going to "greatly expand their usefulness"--it never happened and those guys tend to just be there still.
And realistically, there isn't a whole hell of a lot CA that has been shared out that has been deemed to be CA exclusive as far as I know. Outside of one character for the Steel Phalanx, you're the only people with Plasma weaponry and as far as I can think of, the only source for SMART Multi Snipers. Can't think of anyone else off the top of my head with Vorpal CCWs either. Sepsitorization isn't exactly non-CA army fare either.
I can understand your annoyance though.
Carlos himself has said that they introduce unique ideas into Combined Army,a nd then if they work they refine them, reduce the cost and give them to other armies. This has been going on since original HS. Here's a (incomplete, I'm sure) list:
Fast HI (Originally Suryat, and specifically cited as the thing that set them apart from human HI and made them a unique example of superior Combined Army technology)
Plasma Weapons (originally cited as Combined Army only)
Vulkan Shotgun (Originally cited as Morat only)
K1 Ammo (Originally cited as Morat only)
Nanoscreen (originally cited as Shasvastii exclusive tech)
Morats (Previously only available in Combined Army. Now widely available as a Mercenary)
And then there are things that were not specifically cited as Combined army exclusive, but we're specifically part of Combined Army's unique make up before being distributed to other armies:
Auto-Medikits (originally Combined Army only. Although they were never specifically called out as Combined Army exclusive tech, they were only used by Combined Army)
Doctor/Engineer (originally the Obsidian Mechanoid, but starting with Human Sphere this became more common in other armies)
Large (S5) HI (originally Charontid, Anathematic and Sogarat)
Of course, Combined army doesn't have a monopoly on stuff that was eventually given to other factions. That happens to everyone. But they do have a long, well documented history of "This is what makes Combined army unique! No one else has this! Oh actually, now we're giving it to other armies!".
In comparison, PanO wasn't given a mine launcher which was discussed as being in development but never promised and was never mentioned as being exclusive. For a sectorial army that already has Camo TAGS, Heavy Grenade Launchers, MSV2 and MSV3, TO Camo HI, G:Sync flamethrower bots, solid having options, multiple sensors, a good selection of Specialists, dirt cheap ODD remotes and ODD infiltrators with Breaker rifles and fairly cheap TO camo, CSUs, Albedo and Biometric Visors. And Drop Bears!
I do understand your disapointment. It sucks to be excited about something and have it never materialize. But complaining that Morats got something new, especially something that is extremely MORAT, just seems wrong.
Plasma weapons still, effectively, might as well be Combined Army--they're only available on one profile for Hector.
K1 ammunition is in a similar situation. Teucer has a K1 Sniper Rifle--otherwise K1 outside of CA is on Tohaa.
Krakot Mercenaries is a joke, right? They're a Merc unit. No Sectorial aside from the NA2 ones can take them--and even then it's only Ikari Company.
Vulkan Shotguns, when introduced with Paradiso, were not billed as "Morat only". Hell the picture used on p190 is of a Tohaa one.
Honestly, a lot of your list is questionable when we get down to brass tacks.
I get that you think my specific complaint is "Morat got something and I didn't--no fair!". It's not. It's that, yet again, a thing that PanO was told they couldn't have "because it was broken or didn't fit the mechanics of the game" has shown up elsewhere.
Kanluwen wrote: Plasma weapons still, effectively, might as well be Combined Army--they're only available on one profile for Hector.
K1 ammunition is in a similar situation. Teucer has a K1 Sniper Rifle--otherwise K1 outside of CA is on Tohaa.
Krakot Mercenaries is a joke, right? They're a Merc unit. No Sectorial aside from the NA2 ones can take them--and even then it's only Ikari Company.
Vulkan Shotguns, when introduced with Paradiso, were not billed as "Morat only". Hell the picture used on p190 is of a Tohaa one.
Honestly, a lot of your list is questionable when we get down to brass tacks.
I get that you think my specific complaint is "Morat got something and I didn't--no fair!". It's not. It's that, yet again, a thing that PanO was told they couldn't have "because it was broken or didn't fit the mechanics of the game" has shown up elsewhere.
I don't think any of my list is questionable, but my examples may need further context and explanation of you don't understand why they are relevant . For example, when Vulkan was first introduced to us (during a Gencon seminar) it was described as something that would be exclusive to MAF, and was developed by MAF specifically to fight Tohaa. This changed eventually though, which is actually my overall point:
My point: Very, very often things that were designated as "Combined Army only" ended up being spread around to other armies. Sometimes in just limited ways, but sometime sin nearly universal ways. This is actually fine. Its to be expected and is just part of the development of the game. BUT when people complain that their special unique thing ended up in another army, I always think "Yeah, duh. That happens a lot. Look at Combined Army." And when the specific complaint is that something ended up IN Combined Army it seems especially ridiculous.
How this applies to your specific complaint: I think you need to really try to understand that plans change, and things that are in development, even if they've been mentioned, often don't come to fruition. And that doesn't mean (and I'm not trying to put words in your mouth here) that they were taken from you, or the developer messed up, or the developer doesn't know what its doing, or the developer hates your army, or that the developer lied or misrepresented the situation, or anything else. It just means plans changed, and you don't know exactly why. And I do get that this can be frustrating. But seriously man, its been YEARS since the Bolts were released. Time to maybe get over it?
I don't think any of my list is questionable, but my examples may need further context and explanation of you don't understand why they are relevant . For example, when Vulkan was first introduced to us (during a Gencon seminar) it was described as something that would be exclusive to MAF, and was developed by MAF specifically to fight Tohaa. This changed eventually though, which is actually my overall point
Okay see, I don't remember them calling it out as "exclusive to MAF"--but I do remember them talking about MAFusing it for fighting Tohaa. I wouldn't be surprised if someone introduced them to the concept of incendiary shotgun shells so it got wider spread.
My point: Very, very often things that were designated as "Combined Army only" ended up being spread around to other armies. Sometimes in just limited ways, but sometime sin nearly universal ways. This is actually fine. Its to be expected and is just part of the development of the game. BUT when people complain that their special unique thing ended up in another army, I always think "Yeah, duh. That happens a lot. Look at Combined Army." And when the specific complaint is that something ended up IN Combined Army it seems especially ridiculous.
And that shows that, again, you're missing the point of the complaint. It's not that "CA got it but PanO didn't!".
It's that PanO was told that it was too OP for the game and the mechanics wouldn't work, but here it is appearing now some years later in CA and the lore suggesting that at least one more army(JSA) will be getting it when their models(Aragato) get reworked.
How this applies to your specific complaint: I think you need to really try to understand that plans change, and things that are in development, even if they've been mentioned, often don't come to fruition. And that doesn't mean (and I'm not trying to put words in your mouth here) that they were taken from you, or the developer messed up, or the developer doesn't know what its doing, or the developer hates your army, or that the developer lied or misrepresented the situation, or anything else. It just means plans changed, and you don't know exactly why. And I do get that this can be frustrating. But seriously man, its been YEARS since the Bolts were released. Time to maybe get over it?
Sure, let me get over it when the Mine Dispensers got revealed just last week.
It's that PanO was told that it was too OP for the game and the mechanics wouldn't work, but here it is appearing now some years later in CA and the lore suggesting that at least one more army(JSA) will be getting it when their models(Aragato) get reworked.
I feel like you didn't read what I said, so I'll say it again.
"How this applies to your specific complaint: I think you need to really try to understand that plans change, and things that are in development, even if they've been mentioned, often don't come to fruition. And that doesn't mean (and I'm not trying to put words in your mouth here) that they were taken from you, or the developer messed up, or the developer doesn't know what its doing, or the developer hates your army, or that the developer lied or misrepresented the situation, or anything else. It just means plans changed, and you don't know exactly why. "
If CB said that the weapon was too powerful they were almost certainly telling the truth. It may be that it was too powerful for a linkable medium infantry unit, too powerful for Neo-Terra, too powerful for Pan O, too powerful for the game in general at that time or too powerful in whatever form the weapon was currently taking at that time. That the weapon is showing up now on a unit for another army doesn't change any of that or make it untrue.
Here's the thing...
There's a difference between having "all of your exclusive stuff taken by other armies" and never getting something in the first place. The Mine Dispenser's concept was a thing specifically called out during the runup to N3 as a thing for Bolts that was going to "greatly expand their usefulness"--it never happened and those guys tend to just be there still.
And realistically, there isn't a whole hell of a lot CA that has been shared out that has been deemed to be CA exclusive as far as I know. Outside of one character for the Steel Phalanx, you're the only people with Plasma weaponry and as far as I can think of, the only source for SMART Multi Snipers. Can't think of anyone else off the top of my head with Vorpal CCWs either. Sepsitorization isn't exactly non-CA army fare either.
I can understand your annoyance though.
Carlos himself has said that they introduce unique ideas into Combined Army,a nd then if they work they refine them, reduce the cost and give them to other armies. This has been going on since original HS. Here's a (incomplete, I'm sure) list:
Fast HI (Originally Suryat, and specifically cited as the thing that set them apart from human HI and made them a unique example of superior Combined Army technology)
Plasma Weapons (originally cited as Combined Army only)
Vulkan Shotgun (Originally cited as Morat only)
K1 Ammo (Originally cited as Morat only)
Nanoscreen (originally cited as Shasvastii exclusive tech)
Morats (Previously only available in Combined Army. Now widely available as a Mercenary)
And then there are things that were not specifically cited as Combined army exclusive, but we're specifically part of Combined Army's unique make up before being distributed to other armies:
Auto-Medikits (originally Combined Army only. Although they were never specifically called out as Combined Army exclusive tech, they were only used by Combined Army)
Doctor/Engineer (originally the Obsidian Mechanoid, but starting with Human Sphere this became more common in other armies)
Large (S5) HI (originally Charontid, Anathematic and Sogarat)
Of course, Combined army doesn't have a monopoly on stuff that was eventually given to other factions. That happens to everyone. But they do have a long, well documented history of "This is what makes Combined army unique! No one else has this! Oh actually, now we're giving it to other armies!".
In comparison, PanO wasn't given a mine launcher which was discussed as being in development but never promised and was never mentioned as being exclusive. For a sectorial army that already has Camo TAGS, Heavy Grenade Launchers, MSV2 and MSV3, TO Camo HI, G:Sync flamethrower bots, solid having options, multiple sensors, a good selection of Specialists, dirt cheap ODD remotes and ODD infiltrators with Breaker rifles and fairly cheap TO camo, CSUs, Albedo and Biometric Visors. And Drop Bears!
I do understand your disapointment. It sucks to be excited about something and have it never materialize. But complaining that Morats got something new, especially something that is extremely MORAT, just seems wrong.
>High WIP Hackers where billed a a Nomad thing
>Mass infiltration was a Nomad thing
>ODD was a Nomad thing
>REM tech was a Nomad thing
>High WIP Hackers where billed a a Nomad thing
>Mass infiltration was a Nomad thing
>ODD was a Nomad thing
>REM tech was a Nomad thing
Want me to go on?
Not really the same thing. While these were noted as things Nomads were good at, they weren't ever exclusive to Nomads, even in the early days of the game, and as far as I know they were never said to be.
Listen, I didn't mean to turn this into an argument about what army had the most exclusive stuff given away, or something like that. I just wanted to point out that exclusive stuff always eventually ends up getting distributed to other armies and that complaining about it is pointless. As a separate point, I was trying to say that it seemed weird to complain that CA was getting something new that was possibly meant for Pan O, when there was such a long history of the opposite happening. But I didn't do a good job of explaining what I meant and those two points got mixed up.
So I can't seem to find an actual answer anywhere, are these expansions going to be at Gencon? I'm going to be starting TAK with Coldfront, but I want to be able to budget as much as I can in advance
Rygnan wrote: So I can't seem to find an actual answer anywhere, are these expansions going to be at Gencon? I'm going to be starting TAK with Coldfront, but I want to be able to budget as much as I can in advance
Yeah, this is all Gencon stuff. Pre-order is up nowhttps://store.corvusbelli.com/gencon/index.html
Not really the same thing. While these were noted as things Nomads were good at, they weren't ever exclusive to Nomads, even in the early days of the game, and as far as I know they were never said to be.
Also, my point was that exclusive stuff always eventually ends up getting distributed to other armies and that complaining about it is pointless.
Which again showed that you seem to have missed the point of my gripe: it's not the wider distribution of it, it's the lack of it in an army where they had talked about it as a thing to begin with. I have no qualms with it showing up elsewhere but the least that could be done is the dang thing showing up in NCA and ASA. Mount it on a Bulleteer or Peacemaker, mount it on TAGs, I don't care.
It would be like if they'd spent time talking up Sepsitors, saying how they're going to be a "gamechanger" for CA--then reversed their hypetrain, said the item was "too powerful" for the game or "didn't work with the game mechanics", but then a few years later it showed up elsewhere with no signs of it being put into CA at all.
Automatically Appended Next Post:
Siygess wrote: Heh, I guess Mirage 5 just went Russian. Too bad she doesn't look more like her artwork.
Honestly, other than the pose I think she looks pretty spot on!
Not really the same thing. While these were noted as things Nomads were good at, they weren't ever exclusive to Nomads, even in the early days of the game, and as far as I know they were never said to be.
Also, my point was that exclusive stuff always eventually ends up getting distributed to other armies and that complaining about it is pointless.
Which again showed that you seem to have missed the point of my gripe: it's not the wider distribution of it, it's the lack of it in an army where they had talked about it as a thing to begin with. I have no qualms with it showing up elsewhere but the least that could be done is the dang thing showing up in NCA and ASA. Mount it on a Bulleteer or Peacemaker, mount it on TAGs, I don't care.
It would be like if they'd spent time talking up Sepsitors, saying how they're going to be a "gamechanger" for CA--then reversed their hypetrain, said the item was "too powerful" for the game or "didn't work with the game mechanics", but then a few years later it showed up elsewhere with no signs of it being put into CA at all.
You seem to be completely dismissing the idea that they may have felt like the weapon didn't fit in Neo Terra at all. That after they had talked about it they changed their mind and decided that it was too powerful or a bad fit for what they originally intended for Bolts and Neo Terra. I mean, thats basically exactly what they said, right? That it was too powerful? That doesn't preclude that it couldn't show up in other armies. Too powerful for Neo-Terra MI links and vanilla Pan O doesn't mean too powerful for a CATAG. Or is your preference that no one should have it because Neo Terra isn't getting it?
There have been a LOT of changes to Neo Terra since Bolts were first discussed and previewed. Its very possible that CB doesn't feel this new version of the weapon fits into Neo Terra at all anymore. Its possible that instead of a mine launcher they decided that what Neo Terra needed was Locusts, Black friars or any of the other changes and additions they've had in the last few years.
Again, I think you need to accept that part of the design process is that things change. Just because something was discussed doesn't mean that its set in stone.
Mysterio wrote: GenCon only stuff available only at GenCon (duh!) and/or online at CB (with their ridiculous shipping prices still?) during the convention - right?
Correct--but their website isn't working too great right now.
The Advance Pack(Strelok and Asura) will be coming out later (most likely individually rather than as a boxed set combo or a "Beyond!" set) while Dart will be available next year as part of an expansion for their fighty game.
Gencon exclusive Dart is a skin of the dart character from the upcoming expansion of Aristeia! while the character will be released with the new expansion, this particular skin is convention exclusive.
There is a free shipping offer for all orders above 160 EU.
Mysterio wrote: Having to spend almost $200 US to get 'free shipping' is...not cool!
Especially as I only want the Infinity advance pack!
They're saying that the models in the advance pack will be available later, so I'd guess November/December for those. Probably individual releases rather than a box though.
Can't watch the videos at work, is that Dart going to be exclusively available as part of the bundle or will she be available separately on her own if you attend GenCon?
Also, is that other model at the 33:04 timestamp the new Asura? That model is absolutely hideous. It's like they took a look at the original Asura and said "Lets take this great model and add a bunch of techno-crap to her head and arm and a rediculous porn-star boob job that's 2 sizes too big for her chest". Almost every other model hits the mark spot-on, but I think I'm going to be picking up the old one before it goes away
Dart is the rich heiress of a business conglomerate specialized in the manufacture of biochemical compounds. Her passion and dedication to extreme sports led her to enroll in Aristeia! as the icon of her own company, Aura Biochemicals, where she could finally enjoy the challenge of hunting the best aristos of the Human Sphere. After she earned glory and fame, more than she could have ever imagined, ALEPH sent her a proposal: become Posthuman. Bored of Aristeia!, she accepted a position within the Optimates, a group of Posthumans that works hand by hand with the SSS. Since then, once again she can enjoy hunting aliens from the Combined Army in the jungles of Paradiso
Koni confirmed that the exclusive minis, Asuras and the Strelok + Antipode carpenter ( it's carrying a hammer. It will hammer in the morning. It will hammer in the evening. It will hammer all over ALEPH's operatives. Lol) These will be sold separately as regular releases sometime after GenCOn. So if you want only one, you can wait.
Honestly not sure about that Asuras. Don't like the Ariadna minis. Dart is nice enough, except for that dumb-ass bow.
Automatically Appended Next Post: Space wolves using disproportionately large hammers. Hmm, where have I seen that before...
At least I won't have to file off this Asura's robonipples.
I hope the disassembling left hand won't be the new look for the Nanopulser. I was a fan of the original male Deva's arm just because it seemed so much more deliberately designed.
Thats not true. Nomads, YuJing, Ariadna and Tohaa have them to.
Let me re-phrase. Viral weapons were originally Haqq only. Now they, like plasma weapons and the things Kan and Jake mentioned have proliferated.
Brief hisory:
Spoiler:
Viral weapons were originally predominantly Haqqislam. As of N2's main rulebook, there were 0 Viral weapons. The Hassassins with Viral didn't get introduced until Human Sphere--where the Hassassin Lasiq(Viral Rifle+LSG, Viral Sniper Rifle) and Hassassin Al-Djabel, Hassassin Fiday(Viral CCW) were the two Haqqislamite units featuring them. Lasiqs were a whopping AVA4 at the time. In that same book however, MRRF received the Loup-Garou (who were AVA5 with Viral Rifles on two profiles) and Mercenaries introduced Father Lucien Sforza(Viral Rifle).
Now it is worth mentioning that in both cases, the weapon designs were pretty clearly Haqqislamite and the fluff for MRRF talked about their trading with Haqqislam.
Plasma weapons are kind of in their own special category, much like the Portable Autocannon(which only exists on two models in the whole damn game: Tankhunter and Kurgat).
Back to Strelok and Asura: confirmed to be sold separately later this year.
.Mikes. wrote: Any idea on when we start seeing profiles?
Sadly, no. They expect to ship the box in September--so probably October?
Inm finally watching the unboxing video and they mention rules stuff being explained this week, so maybe earlier than that. The ratnik's hammer is apparently more than a melee weapon (thrown?)
.Mikes. wrote: Any idea on when we start seeing profiles?
Sadly, no. They expect to ship the box in September--so probably October?
Inm finally watching the unboxing video and they mention rules stuff being explained this week, so maybe earlier than that. The ratnik's hammer is apparently more than a melee weapon (thrown?)
Can't see it being thrown. Only "throwing" weapon we have is the Vorpal CCW, and that has a fluff justification for it returning, but this I couldn't see one for it returning when thrown. Maybe it has a Light Flamer or some other small template weapon for the explosive head, but that would be weird.
Probably just an EXP or DACCW, maybe with AP or T2 as well.
.Mikes. wrote: Any idea on when we start seeing profiles?
Sadly, no. They expect to ship the box in September--so probably October?
Inm finally watching the unboxing video and they mention rules stuff being explained this week, so maybe earlier than that. The ratnik's hammer is apparently more than a melee weapon (thrown?)
Yeah, we'll see the profiles I guess for a brief bit--but they usually leave stuff out. From what we've seen so far, they definitely have toned the actual rules down significantly for the starter set.
See here:
Spoiler:
Also, Dart is apparently "required" for listbuilding purposes in the boxed set--Ariadna gets the Wardriver to hack Dakinis and ALEPH gets Dart to offset the points difference.
Sure would be a shame if people could have gotten the fricking model normally I guess...
.Mikes. wrote: Any idea on when we start seeing profiles?
Sadly, no. They expect to ship the box in September--so probably October?
Inm finally watching the unboxing video and they mention rules stuff being explained this week, so maybe earlier than that. The ratnik's hammer is apparently more than a melee weapon (thrown?)
Can't see it being thrown. Only "throwing" weapon we have is the Vorpal CCW, and that has a fluff justification for it returning, but this I couldn't see one for it returning when thrown. Maybe it has a Light Flamer or some other small template weapon for the explosive head, but that would be weird.
Probably just an EXP or DACCW, maybe with AP or T2 as well.
It's literally said during the BoW video that it's called a "trench hammer" and can be a thrown weapon. The bits on the front are explosive charges.
Also, Dart is apparently "required" for listbuilding purposes in the boxed set--Ariadna gets the Wardriver to hack Dakinis and ALEPH gets Dart to offset the points difference.
Sure would be a shame if people could have gotten the fricking model normally I guess...
Also, Dart is apparently "required" for listbuilding purposes in the boxed set--Ariadna gets the Wardriver to hack Dakinis and ALEPH gets Dart to offset the points difference.
Sure would be a shame if people could have gotten the fricking model normally I guess...
Required? how so?
Kan literally wrote it in the post, later scenarios in the box use the Wardriver for Ariadna and ALEPH get Dart. Except Dart is a convention only model, or in an Aristeia box with 3 other models you can't use in Infinity...
Kan literally wrote it in the post, later scenarios in the box use the Wardriver for Ariadna and ALEPH get Dart. Except Dart is a convention only model, or in an Aristeia box with 3 other models you can't use in Infinity...
...? Did we watch the same video? Bostria just said she made the forces balanced on points and model count.
Kan literally wrote it in the post, later scenarios in the box use the Wardriver for Ariadna and ALEPH get Dart. Except Dart is a convention only model, or in an Aristeia box with 3 other models you can't use in Infinity...
...? Did we watch the same video? Bostria just said she made the forces balanced on points and model count.
Wardriver is an element of the scenarios the same way CSU and Yuan Yuan were in the previous boxes, not part of anybodies forces and not included on boxes outside the preorder, why she is "essential" or why someone needs to buy dart to balance the box contents, don't get me wrong both great models worth having, but none is part of the box essential to balance the forces contained in it.
Kan literally wrote it in the post, later scenarios in the box use the Wardriver for Ariadna and ALEPH get Dart. Except Dart is a convention only model, or in an Aristeia box with 3 other models you can't use in Infinity...
...? Did we watch the same video? Bostria just said she made the forces balanced on points and model count.
Which means that she becomes essential with regards to people just starting out...
I mean, I can balance around it easily enough myself(Wardrivers are 17-19 points...meaning that Dart falls somewhere in there, which is just wow if that's the case) but it's still a bit cheeky to do for a model that's not actually included in the box.
Micky wrote: Along with literally any other blister pack...? Seriously, I don't get why this is an issue?
...Because she's a convention exclusive until she gets released with an Aristeia box sometime next year?
(i happen to know she's considerably more than a wardriver fyi)
Then you should understand why it's a big deal that a model that's being billed in a starter product isn't actually in said starter product and won't be available until next year as part of a box for a totally separate game system, right?
I mean if you're "in the know" enough to be aware of her stats and points costs.
Micky wrote: Along with literally any other blister pack...? Seriously, I don't get why this is an issue?
...Because she's a convention exclusive until she gets released with an Aristeia box sometime next year?
(i happen to know she's considerably more than a wardriver fyi)
Then you should understand why it's a big deal that a model that's being billed in a starter product isn't actually in said starter product and won't be available until next year as part of a box for a totally separate game system, right?
I mean if you're "in the know" enough to be aware of her stats and points costs.
As far as I'm aware she's not billed as a starter product, shes just on sale alongside it as a convention exclusive. Same goes for the "advance release" of the strelok and asura, which is also a convention exclusive.
The "Beyond Coldfront" box released later this year (date was confirmed by Bostria) is what's gonna balance the two starter forces, just like the other two "Beyond" packs.
From what I understand above, the issue is that at least one of the scenarios in the coldfront book has the aleph player using dart. That’s a first for these operations boxes.
As far as I'm aware she's not billed as a starter product, shes just on sale alongside it as a convention exclusive. Same goes for the "advance release" of the strelok and asura, which is also a convention exclusive.
When something is literally put into the book, it's being billed as a "starter product".
The "Beyond Coldfront" box released later this year (date was confirmed by Bostria) is what's gonna balance the two starter forces, just like the other two "Beyond" packs.
And yet those two sets also included 300pt lists inside that used none of those items.
Anyways, anyone interested the Arestia thing has been explained a bit more: The "Human Fate" expansion will be coming around the same time and features this version of Dart: Crisis averted, we can move along to our regularly scheduled silliness of having to buy 3 models you might not want.
Henshini wrote: From what I understand above, the issue is that at least one of the scenarios in the coldfront book has the aleph player using dart. That’s a first for these operations boxes.
Wasn’t there a cardboard token for exclusive models in prior boxes? CSU was a token if you didn’t preorder icestorm.
Yeah it’d suck using a token, but the game still works.
Anyways, anyone interested the Arestia thing has been explained a bit more:
The "Human Fate" expansion will be coming around the same time and features this version of Dart:
Crisis averted, we can move along to our regularly scheduled silliness of having to buy 3 models you might not want.
Not at all interested in Arestia, but I do like that version of Dart.
Shame I won't be able to get it - as no, I do not want the other models.
And as noted earlier, if/when she's released individually, she'll probably not have the bow modeled.
Where’s the idea come from that Dart is in one of the scenarios in the book? I don’t remember that from the video. They just said that if you get everything from GenCon the forces are pretty much balanced. The 300pt lists in Icestorm and Red Veil just had other existing boxes to round out the lists which I’m sure this will too, and then Beyond Coldfront is coming at some point which will also round them to 300pts.
ImAGeek wrote: Where’s the idea come from that Dart is in one of the scenarios in the book? I don’t remember that from the video. They just said that if you get everything from GenCon the forces are pretty much balanced. The 300pt lists in Icestorm and Red Veil just had other existing boxes to round out the lists which I’m sure this will too, and then Beyond Coldfront is coming at some point which will also round them to 300pts.
The statement about scenarios, no clue where that comes from. That ain't me.
She's purportedly in the 300 point list. That's what Bostria said/implied. That's poor fricking form to put her in there when initially she was being billed as a GenCon release and the other version coming out next year--now that the Arestia details are out with regards to it releasing around the same time as the box it's not a big deal.
Henshini wrote: From what I understand above, the issue is that at least one of the scenarios in the coldfront book has the aleph player using dart. That’s a first for these operations boxes.
Wasn’t there a cardboard token for exclusive models in prior boxes? CSU was a token if you didn’t preorder icestorm.
Yeah it’d suck using a token, but the game still works.
It was Killian who mentioned that Dart would join the ALEPH side and the wardriver would join the Ariadna side and they would be balanced. No mention of Dart in any scenario.
I suppose it was was obvious that the Naga MSR would be the box only mini, given that the current sniper was recently repackaged with the minelayer. But will they swap out the mini in the future for this new one?
After looking at the Asuras mini again, I think the problem is the terrible paint job on the hair and headgear. The mini itself looks just fine.
Honestly I just think Killian meant each side would have the same amount of units, if you get everything from the Gencon pack (each side gets a unit in the prerelease box, and then Dart goes with Aleph and the Wardriver with Ariadna).
I like everything that they are showing these days.
I guess nobody is going to keep playing with anything previous to 2018 now.
The Tournaments are going to be like JSA vs Tunguska Vs ALEPH Vs. TAK and nothing else.
BobbaFett wrote: I like everything that they are showing these days.
I guess nobody is going to keep playing with anything previous to 2018 now. The Tournaments are going to be like JSA vs Tunguska Vs ALEPH Vs. TAK and nothing else.
Then hammer CB hard on the fact that they need to get to spreading new skills and equipment through existing Sectorials/profiles.
BobbaFett wrote: I like everything that they are showing these days.
I guess nobody is going to keep playing with anything previous to 2018 now.
The Tournaments are going to be like JSA vs Tunguska Vs ALEPH Vs. TAK and nothing else.
Then hammer CB hard on the fact that they need to get to spreading new skills and equipment through existing Sectorials/profiles..
That wasn't a sarcastic statement? Alrighty then...
Do like the ALEPH in the beyond box, especially the 'bot. Not so the TAK. I just find the entire Ariadna aesthetic unappealing. I'll have to find someone with whom to split a box.
BobbaFett wrote: I like everything that they are showing these days.
I guess nobody is going to keep playing with anything previous to 2018 now.
The Tournaments are going to be like JSA vs Tunguska Vs ALEPH Vs. TAK and nothing else.
Then hammer CB hard on the fact that they need to get to spreading new skills and equipment through existing Sectorials/profiles..
That wasn't a sarcastic statement? Alrighty then...
No, it was not sarcastic. It was however, an amusing pun. CB does need to do a bit of retro-application of the new skills etc, and perhaps weed out the cruft. They won't do the latter; the former may happen when the next book releases.
So far the new Vedic is quite impressive, visually. I do hope the profiles and the sectorial list itself are equally impressive. I suspect that they will be.
Also, is that other model at the 33:04 timestamp the new Asura? That model is absolutely hideous. It's like they took a look at the original Asura and said "Lets take this great model and add a bunch of techno-crap to her head and arm and a rediculous porn-star boob job that's 2 sizes too big for her chest". Almost every other model hits the mark spot-on, but I think I'm going to be picking up the old one before it goes away
I don't feel like the Asura's chest is abnormally large? I think maybe the dark panels on the models sides are making her look more busty than she actually is. The old models had the same effect.
I do like both the older Asura's more though.
Automatically Appended Next Post:
Red Harvest wrote: Do like the ALEPH in the beyond box, especially the 'bot. Not so the TAK. I just find the entire Ariadna aesthetic unappealing. I'll have to find someone with whom to split a box.
Same here. Those Aleph concepts look really interesting, and hopefully the models will look nice. The TAK renders are nice enough, but TAK's "super generic army guy" designs just do nothing for me.
Also, is that other model at the 33:04 timestamp the new Asura? That model is absolutely hideous. It's like they took a look at the original Asura and said "Lets take this great model and add a bunch of techno-crap to her head and arm and a rediculous porn-star boob job that's 2 sizes too big for her chest". Almost every other model hits the mark spot-on, but I think I'm going to be picking up the old one before it goes away
I don't feel like the Asura's chest is abnormally large? I think maybe the dark panels on the models sides are making her look more busty than she actually is. The old models had the same effect.
From the render, it looks like the breasts are large, but not freakish. The mini is certainly not waifish. I would blame the sub-par paint job too.
Now we wait for the profiles. When do the sectorial lists appear? It seems unlikely that they will be in the Coldfront book. Sometime after the box has its general release in mid to late September?
I really like her, I just had to look past the colour composition. Her head has a Shodan vibe going on and I don't find the hair as "triggering" as some people seem to (seriously, the whinging I've heard about the new Naga...).
Assura looks damn fine to me to. Hope the multi version comes with a killer hacker option instead of the HD+, or even better the Killer/Assult hacker combo.
The Infinite wrote: I really like her, I just had to look past the colour composition. Her head has a Shodan vibe going on and I don't find the hair as "triggering" as some people seem to (seriously, the whinging I've heard about the new Naga...).
Out of curiosity what has gotten some "triggered" by the hair? especially the Naga, Nagas hair looks really good!
Fireteam: Duo on Ratniks...because of course Streloks are disgusting for what they cost. Ambush Camo, two different flavors of Marksman Rifles, BSGs, or SMGs and an option for a Dog? This is what I mean when I talk about 'creep' with Infinity. For a weapon that is supposed to be prevalent in Ariadnan forces--Marksman Rifles seem to now only be in TAK.
Bubbalicious wrote: Assura looks damn fine to me to. Hope the multi version comes with a killer hacker option instead of the HD+, or even better the Killer/Assult hacker combo.
The Infinite wrote: I really like her, I just had to look past the colour composition. Her head has a Shodan vibe going on and I don't find the hair as "triggering" as some people seem to (seriously, the whinging I've heard about the new Naga...).
Out of curiosity what has gotten some "triggered" by the hair? especially the Naga, Nagas hair looks really good!
The Infinite wrote: The DropBear bolt is 25, and comes with CR+LSG. The base CR+LSG is only 22.
The only difference between profiles to account for the 3 points is the DropBears. Bolt's have been over-paying for inferior mines for too long.
You're absolutely right. I kept having it in my head that the Dropbear Bolt was 23--but I think that's because it was the price I kept arguing it should have been, if not 0 points.
Where is this "1 point drop bear" thing coming from? All the multi-rifle profiles come with E-marats and drop bears, all the combi rifle profiles are 4 points cheaper but are also either forward observers or Number 2, MRs are always more but you've also got specialists on the CRs. While they share some obvious rules It's actually pretty hard to compare them with Bolts, the Yadus are all 10ish points more expensive and while called MI, they're statted and will function more like budget HI. MOV 4-4, ARM3 and essentially 2 wounds since they're shock-immune. Lots of nuanced difference between actual HI, not hackable and shock-immune NWI is not the same as a proper 2 wound model. Looking at these profiles I fully expect Vedic to be similar to Tunguska in that they have some powerful troops, some troops with some unique rules combos, but everything is going to be expensive enough that you can't run all the fun toys together.
Pretty much all the profiles (with a couple of odd outliers) seem fairly well costed to me.
Aleph getting new toys of this quality is honestly pretty cool (and i dont even play aleph) and they all seem to be costed appropriately - the Yadu being high 30s to mid-40s is a good sign.
Only real outliers are a couple of the cheap Strelok profiles (like that K9 one - 24 pts?!) and the Ratnik with rockets.
Jesus christ. Theres a lot of good profiles here, but that 16 point SMG/Chain Colt/Mines is amazing. And with Ambush Camo and FD2. Is there a cheaper Regular Camo unit in the game?
Micky wrote: Pretty much all the profiles (with a couple of odd outliers) seem fairly well costed to me.
Aleph getting new toys of this quality is honestly pretty cool (and i dont even play aleph) and they all seem to be costed appropriately - the Yadu being high 30s to mid-40s is a good sign.
Only real outliers are a couple of the cheap Strelok profiles (like that K9 one - 24 pts?!) and the Ratnik with rockets.
Considering that the Streloks has the same base stats (+1CC) as the line Kazaks, and a line Kazak with a with SMG would cost around 5pts it looks fine.
The K-9 is 8pts, a Auxbot/Devabot is 4pts with a heavy flamethrower. K-9 only has the trench hammer (curios what it does) as an offensive weapon and zero defensive (its mostly a sensor tool) it looks fine to.
And Heavy rocket launchers are dirt cheap, they are a couple of points cheaper than a single Molotok. An Overdrone with two of them are 57pts, has better stats and doesn't degrade after taking a wound.
Hrl ratnik, not that expensive but still, he is 2 shoot activ turn model, doesnt give nor can reduce neg modifiers that are quite commno, from camo/to camo/odd/etc. ...not seing him as that greaz. Even as aro piece, you might as well have camo t2 sniper who is probably gonna be "more" survivable when you combine range+camo.
I would have to test him but he is far from auto include, might as well take vet kazak in 5man link probably and have bs16 with mimetism and b5hmg...
Streloks are okay, similar to foxtrot. T2 is nice but he is 29pts for kazak profile with camo...not cheap tbh. Satisfied that tak has cheaper skirmisher along with scout who is kinda expensive for what he does.
Jesus christ. Theres a lot of good profiles here, but that 16 point SMG/Chain Colt/Mines is amazing. And with Ambush Camo and FD2. Is there a cheaper Regular Camo unit in the game?
Combi rifle Zeros are very close to that profile for 18 points, but they get full camo and regular infiltration instead of budget camo and budget infiltration.
Jesus christ. Theres a lot of good profiles here, but that 16 point SMG/Chain Colt/Mines is amazing. And with Ambush Camo and FD2. Is there a cheaper Regular Camo unit in the game?
Combi rifle Zeros are very close to that profile for 18 points, but they get full camo and regular infiltration instead of budget camo and budget infiltration.
What budget camo...ambush camo is better than lvl 2 camouflage.
The K-9 profile will be kinda obvious though, since it will be a big camo token near two small ones. Can always flood the field with more assault packs and camo tokens though I suppose.
Grey Templar wrote: The K-9 profile will be kinda obvious though, since it will be a big camo token near two small ones. Can always flood the field with more assault packs and camo tokens though I suppose.
The K9 profile might be obvious, but the rest aren't--and even then running a K9 profile nearish an Antipode Assault Pack(I would not be surprised to see it made AVA2 in TAK to be honest) would make for some serious annoyance.
Sounds right, one of our regular players last night mentioned that the latest Mayacast said the actual sectorials won't be released till late in the year, haven't had a chance to listen to that one yet. One would have to assume that at least another JSA-style book will be released with the sectorials and fluff
This has been the working assumption for a while, no? There is one sectorial pending, since we know TAK and Vedic are coming. There is one more box coming(?), and possibly the book. I don't see book and box released at the same time.
The GenCon seminar will be in 12 days, however Bostria will reserve some reveals for Interplanetario. Probably the book reveal at GenCon, and the box at Interplanetario.
Varuna will be the next sectorial, it seems. The Vedic in the battle box threw me. Ah CB, you duplicitous weasels, you.
Kanluwen wrote: Purportedly, there's not going to be rules for TAK or Vedic releasing with Coldfront--just vanilla.
The plot thickens...book announcement at GenCon/Interplanetario for the winter?
Sucks that they wont release the actual sectorials until a later undisclosed date. I really dont understand why they release Tunguska as a sectorial and then not TAK or Vedict that even has more models released..
So, thats the book CB hinted at in April. I wonder if Acontecimento will explode.
I'm going to hazard a guess that Tunguska got a release to appease Nomad players, given the rather lackluster showing that CJC and Bakunin have been having of late.
Plus they want to 'expand the story', and Tunguska are the ones who usually operate the Nomad Diplomatic Missions.
Appease the Bromads and appeal to them too, and a whole lot of others. Releasing Tunguska was like printing money for CB. Nomads are a *pet* faction for many. Me, I wanna smash 'em.
Acontecimento explodes... It's an atek uprising. Or so I hear. Varuna is called in for their counter-insurgency experience from dealing with the helots. So we get the Varuna sectorial.
I'm not surprised that we'll have to wait for the sectorials. CB wants ensure brisk sales of Operation:weatherpattern first. The starters are not to be released on their own until January. So, book release in December.
Bear in mind that I am very much an unreliable narrator.
Releasing Tunguska also required very little in the way of 'new' items for a solid army launch.
We already had Sally, Interventors, two new Spektrs, and a Kriza Borac.
Varuna is supposedly being called in not for their counterinsurgency experience but the location of the uprisings(a tropical resort-ish locality) and the presence of Yu Jing agitators.
Varuna is supposedly being called in not for their counterinsurgency experience but the location of the uprisings(a tropical resort-ish locality) and the presence of Yu Jing agitators.
I remember when RTF were not releasing with the two player box they featured in. Still waiting for that just around the corner release. I hope OS and TAK wait just as long lol.
Bubbalicious wrote: I have a hard time believing they wont put out the sectorials in army shortly after the box gets released (possibly in September)
Why would they release a model with a profile you cant use for a couple of months, Strelok - K9 is only available in the sectorial.
Something doesn't add up.
Strelok+K9 is only available in the Sectorial--but that specific Strelok profile can be taken without the K9 in Vanilla.
Lists from the booklet:
Spoiler:
Kind of irked about the Frontovik being an Engineer. A lot of factions need/would benefit from another Engineer choice before TAK--especially since TAK are also supposed to get Irmandinhos.
Bubbalicious wrote: I have a hard time believing they wont put out the sectorials in army shortly after the box gets released (possibly in September)
Why would they release a model with a profile you cant use for a couple of months, Strelok - K9 is only available in the sectorial.
Something doesn't add up.
Sorry to reply to this specific post again(I'm not picking on you Bubbalicious, I swear!):
Something that occurs to me:
The Strelok+K9 and Asura Hacker is going to be an advance release---meaning that it will be out via GenCon, Interplanetario, and CB's webstore quite a bit of time before the general release. Previous years, it's been something like 3-4 months for stuff like that. It would put the "general release" at something like December to January at the earliest.
It lends a bit more credence to the idea that there might be a book on the way, since the "Beyond Coldfront" pack(a separate product to the Advance Release Pack mind you!) isn't bringing anything that is Sectorial locked from what it looks like.
jake wrote: Does anyone have any idea whats going on with the Asparas? 22 points and 1 SWC for a BS13 SMG seems like a lot.
We don't really know what "G: Jumper LZ" is right now. Could justify the cost. Maybe it jumps into Remote Presence Remotes and buffs them?
It's certainly different from normal Ghost: Jumper considering it's the only model in the list with it.
jake wrote: Does anyone have any idea whats going on with the Asparas? 22 points and 1 SWC for a BS13 SMG seems like a lot.
We don't really know what "G: Jumper LZ" is right now. Could justify the cost. Maybe it jumps into Remote Presence Remotes and buffs them?
It's certainly different from normal Ghost: Jumper considering it's the only model in the list with it.
Hmm.... could she jump" into any remote, allowing it to use some of her stats, similar to how G:Mnumonica allows the Lt to bring its WIL with it when it transfers? That would allow her to loan her better BS and WIL to the Daikini, which could be interesting.
jake wrote: Does anyone have any idea whats going on with the Asparas? 22 points and 1 SWC for a BS13 SMG seems like a lot.
We don't really know what "G: Jumper LZ" is right now. Could justify the cost. Maybe it jumps into Remote Presence Remotes and buffs them?
It's certainly different from normal Ghost: Jumper considering it's the only model in the list with it.
This seems to be about where we are for it. Several WarCors have referred to them "granting Dakinis the expertise of experienced operatives".
Maybe it lets them use any trooper with G: Remote Presence as a host body, using their CC, BS, and WIP skills instead of the trooper with G: Remote Presence.
So take over a Zayin and give it a decent BS score for a turn.
That would be really interesting. Of course, the question is whether spending 20+ points for an order and a 5-10% buff on BS and WIP for your remotes is worth it. Probably, sometimes.
Automatically Appended Next Post: Wait, why do Tankhunters have CoC? That seems like a very weird choice. It doesn't fit with what the unit does at all. It also makes no sense as a unit-wide skill, although i suppose this is probably just a single profile.
It kind of feels like between Spetsnaz, Frontoviks, Scouts and Strelock they didn't know what to do with Tankhunters. But CoC seems really out of place.
jake wrote: That would be really interesting. Of course, the question is whether spending 20+ points for an order and a 5-10% buff on BS and WIP for your remotes is worth it. Probably, sometimes.
Automatically Appended Next Post: Wait, why do Tankhunters have CoC? That seems like a very weird choice. It doesn't fit with what the unit does at all. It also makes no sense as a unit-wide skill, although i suppose this is probably just a single profile.
It kind of feels like between Spetsnaz, Frontoviks, Scouts and Strelock they didn't know what to do with Tankhunters. But CoC seems really out of place.
I thought CoC was weird on the Tankhunter too, as Bostria implied that the Tankhunter character had it in the beyond Coldfront video.
jake wrote: That would be really interesting. Of course, the question is whether spending 20+ points for an order and a 5-10% buff on BS and WIP for your remotes is worth it. Probably, sometimes.
Automatically Appended Next Post: Wait, why do Tankhunters have CoC? That seems like a very weird choice. It doesn't fit with what the unit does at all. It also makes no sense as a unit-wide skill, although i suppose this is probably just a single profile.
It kind of feels like between Spetsnaz, Frontoviks, Scouts and Strelock they didn't know what to do with Tankhunters. But CoC seems really out of place.
Arent scouts kinda mediocre with all other options you have. Shock is nice, but might as well have someone with T2 and be able to really threathen HI stuff? I was never all that hot about B2 ojotnik.
jake wrote: That would be really interesting. Of course, the question is whether spending 20+ points for an order and a 5-10% buff on BS and WIP for your remotes is worth it. Probably, sometimes.
Automatically Appended Next Post: Wait, why do Tankhunters have CoC? That seems like a very weird choice. It doesn't fit with what the unit does at all. It also makes no sense as a unit-wide skill, although i suppose this is probably just a single profile.
It kind of feels like between Spetsnaz, Frontoviks, Scouts and Strelock they didn't know what to do with Tankhunters. But CoC seems really out of place.
Arent scouts kinda mediocre with all other options you have. Shock is nice, but might as well have someone with T2 and be able to really threathen HI stuff? I was never all that hot about B2 ojotnik.
Actually, I think having so many similar camo options is kind of hurting all of them. Tankhunters, Spetsnaz, Scouts, Strelock, Vassily... they all overlap a lot.
Spetsnaz have Ambush Camo and Marksman 2, but more basic weapons. Tankhunters have heavier weapons, but only normal Camo. Vassily has Ambush Camo, and Dogged and a good weapon and FO. Scouts have more basic weapons, but infiltration and Marksman 1. Strelock have Ambush Camo and forward Deployment, but shorter range weapons.
It all just seems to overlap too much. It feels like these could have been consolidated into 2 units: Ambush Camo guys with short range weapons, Normal camo guys with long range weapons. As it is now Tank Hunters and Scouts feel redundant, and even Spetsnaz look iffy with Vassily. I mean, I guess having a camo option for literally every possible situation is nice, but this just feels super redundant.
It all just seems to overlap too much. It feels like these could have been consolidated into 2 units: Ambush Camo guys with short range weapons, Normal camo guys with long range weapons. As it is now Tank Hunters and Scouts feel redundant, and even Spetsnaz look iffy with Vassily. I mean, I guess having a camo option for literally every possible situation is nice, but this just feels super redundant.
On the other hand, you have an army where half the profiles have camouflage, and unlike shasvastii they're all hard as nails, so. YMMV.
Just look forward to being able to hand your opponent a blank courtesy list without having to gimp yourself into a really niche batch of troops.
It all just seems to overlap too much. It feels like these could have been consolidated into 2 units: Ambush Camo guys with short range weapons, Normal camo guys with long range weapons. As it is now Tank Hunters and Scouts feel redundant, and even Spetsnaz look iffy with Vassily. I mean, I guess having a camo option for literally every possible situation is nice, but this just feels super redundant.
On the other hand, you have an army where half the profiles have camouflage, and unlike shasvastii they're all hard as nails, so. YMMV.
Just look forward to being able to hand your opponent a blank courtesy list without having to gimp yourself into a really niche batch of troops.
I feel like having a larger variety of capabilities instead of 5 units that all kind of do the same or 2 semi-overlapping things might have been better? Both to play and play against.
Tank Hunters and Scouts definitely don't overlap. Scouts have Infiltration, Marksmanship 1, and the Ojotnik. Tank Hunters have Camo'd heavy weapons, and now a CoC profile.
The Ojotnik specifically has several qualities making it a good choice. first off is its range bands. It has one of the best +3 range band in the game. 8"-32" its only out distanced by sniper rifles and Missile Launchers, while being better at closer ranges. So unlike a lot of long range weapons, it's only got a bad range band within 8", instead of out to 16". Having that 8-16" gap covered is a big deal, since much CQB occurs in that zone. Many opponents aren't familiar with the Ojotnik's unique range bands. Its also Dam14 AP B2 so its a destructive little beast.
The Tank Hunter is also Arm3. Camo with Arm3 or more is pretty unusual.
Grey Templar wrote: Tank Hunters and Scouts definitely don't overlap. Scouts have Infiltration, Marksmanship 1, and the Ojotnik. Tank Hunters have Camo'd heavy weapons, and now a CoC profile.
The Ojotnik specifically has several qualities making it a good choice. first off is its range bands. It has one of the best +3 range band in the game. 8"-32" its only out distanced by sniper rifles and Missile Launchers, while being better at closer ranges. So unlike a lot of long range weapons, it's only got a bad range band within 8", instead of out to 16". Having that 8-16" gap covered is a big deal, since much CQB occurs in that zone. Many opponents aren't familiar with the Ojotnik's unique range bands. Its also Dam14 AP B2 so its a destructive little beast.
The Tank Hunter is also Arm3. Camo with Arm3 or more is pretty unusual.
Thing is, it's noly B2. WIth sniper and B2 you are usually in other weapon range of -3/-6. WIth ojotnik you are operating at closer distance, so there is less chance to be in other weapon negative band. B2, nosthing special tbh. I would be much more tempted by something like ap markshman rifle on scout. Usually you don't need long range weaposn on infiltrators since you already start in the middle of board. And if you don't wanna be closer, why pay for infiltrate when yo ucan have camo sniper in your DZ where you wanna stay at long range as far away as possible from enemy guns?
He is fine dealing with mooks ,but you have plenty of cheaper camo troops that are fine dealing with them, if you go to hunt more elite pray, you are being outclassed, and with B2, you are not really gonna have good time vs link teams/supression troops/elite troops.
Spetsnaz have Ambush Camo and Marksman 2, but more basic weapons
More basic weapon? He is probably best killer aradna has! Efective BS 15 HMG on ambush camo platform, and also decent in CC if it comes to that...
You kinda proved my point. The Ojotnik is the best of both worlds. It’s good up close as well as at a distance. Camo and surprise shot make up for only burst 2. Plus he can be an FO at the same time.
I don't know... I feel the ojotnik is kinda week. It's special in terms of range band but it's only B2 single target weapon. I would take marksman rifle any time of the day.
The fluff says it's a very special weapon that fires teseum made bullets and it's a proud possession of the elite scouts.
IMO It could be buffed a bit by using T2 ammunition or make it a burst 3 weapon with increased SWC cost.
Grey Templar wrote: You kinda proved my point. The Ojotnik is the best of both worlds. It’s good up close as well as at a distance. Camo and surprise shot make up for only burst 2. Plus he can be an FO at the same time.
Best of both worlds? You don't have power of thing like let's say T2 sniper rifle(you only have 1 more str than ap rifle, and -1B. 1 more burst is way more better than 1 str), you are closer to enemy, so there is greater chance for enemy to be able to use better BS vs you. There are cheaper FO available. And if you want specialist, usually you are operating closer to enemy where objectives are, therefore you range means little and burst is more important, which you only have B2. If you want FO that stays far away and pushes buttons next to your DZ, you can have 10pt kazak also...
If he got better weapon options, like marksham rifle(ap/T2) which is given left and right from the looks of it, I might consider him more, Though with him already having shock, for which you are paying, there is no point in T2, because T2 already does what shock does but better, so AP markshman rifle would be interesting option to have. Or even SMG option to bring points down and make him more interesting option, around 20ish pts, and not almost 30...
Grey Templar wrote: You kinda proved my point. The Ojotnik is the best of both worlds. It’s good up close as well as at a distance. Camo and surprise shot make up for only burst 2. Plus he can be an FO at the same time.
Best of both worlds? You don't have power of thing like let's say T2 sniper rifle(you only have 1 more str than ap rifle, and -1B. 1 more burst is way more better than 1 str), you are closer to enemy, so there is greater chance for enemy to be able to use better BS vs you. There are cheaper FO available. And if you want specialist, usually you are operating closer to enemy where objectives are, therefore you range means little and burst is more important, which you only have B2. If you want FO that stays far away and pushes buttons next to your DZ, you can have 10pt kazak also...
If he got better weapon options, like marksham rifle(ap/T2) which is given left and right from the looks of it, I might consider him more, Though with him already having shock, for which you are paying, there is no point in T2, because T2 already does what shock does but better, so AP markshman rifle would be interesting option to have. Or even SMG option to bring points down and make him more interesting option, around 20ish pts, and not almost 30...
My point as well, weapon selection is holding Scout back.
They actually overlap quite a bit. BS 12 Camo with Anti-armor or sniper weapons. They do also have some real differences. Armor vs Infiltration, for example (I'm guessing that CoC isn't a universal skill for Tank Hunters). But my point was that there's a lot of overlap between the 5 units I mentioned. Tank Hunters and Scouts are probably the two units within that 5 that are the furthest apart, but even they have some big similarities. I guess thats just TAK's thing. Its not really bad, it just seems super redundant and not super interesting (to me).
They were being sarcastic, i.e. saying take the non news and rumours discussion to the Infinity subforum.
I feel like we're all specifically talking about the new releases that we just learned about (and which information is still coming out about). Isn't that explicitly what this thread is for?
They were being sarcastic, i.e. saying take the non news and rumours discussion to the Infinity subforum.
I feel like we're all specifically talking about the new releases that we just learned about (and which information is still coming out about). Isn't that explicitly what this thread is for?
Mods used to keep a tighter rein on these tangents here, but theyre pretty lax right now.
We got on a good long diatribe against CB for letting existing sectorials become obsolete a few pages back. That was less newsy than min-maxing your weapon profiles.
Also, it always seemed like the mods saying "take it to the subforums" might as well have been saying "stop discussing it", considering the Infinity subforum here is where conversations go to die. Always knda rankled me, especially when we were discussing new units and how they might fit into the game and change the game, just like we are here with the new Ariadna profiles.
They may or may not overlap, but I know with all this ambush camo and minelayers floating about TAK, I'm really going to need to start taking Sensor units.
Kalamadea wrote: Also, it always seemed like the mods saying "take it to the subforums" might as well have been saying "stop discussing it", considering the Infinity subforum here is where conversations go to die. Always knda rankled me, especially when we were discussing new units and how they might fit into the game and change the game, just like we are here with the new Ariadna profiles.
They may or may not overlap, but I know with all this ambush camo and minelayers floating about TAK, I'm really going to need to start taking Sensor units.
I think the idea is that this is supposed to be discussing the new items, specifically, but there's nothing stopping someone from making a thread in the Infinity subforum concerning tactics or ways to counter the new items.
I'm not a mod, but one of the important things to consider is that the way to get discussion going in the Infinity subforum is to get discussion going in the Infinity subforum.
Kalamadea wrote: Also, it always seemed like the mods saying "take it to the subforums" might as well have been saying "stop discussing it", considering the Infinity subforum here is where conversations go to die. Always knda rankled me, especially when we were discussing new units and how they might fit into the game and change the game, just like we are here with the new Ariadna profiles.
They may or may not overlap, but I know with all this ambush camo and minelayers floating about TAK, I'm really going to need to start taking Sensor units.
I think the idea is that this is supposed to be discussing the new items, specifically, but there's nothing stopping someone from making a thread in the Infinity subforum concerning tactics or ways to counter the new items.
I'm not a mod, but one of the important things to consider is that the way to get discussion going in the Infinity subforum is to get discussion going in the Infinity subforum.
“News//Rumor” forums always devolve into tangential rants. This group always silences the noise on its own when real news events drop.
I enjoy the banter, so I’m glad the mods have backed off lately,
They were being sarcastic, i.e. saying take the non news and rumours discussion to the Infinity subforum.
I feel like we're all specifically talking about the new releases that we just learned about (and which information is still coming out about). Isn't that explicitly what this thread is for?
Jake, you do not need to preface every post with "I feel like" . In this case we are specifically talking about new profiles, ie. news, and how they affect the game. No need for any kind of word-shield.
If the comments continue, yes, better to carry it on in a thread in the Infinity sub-forums.
The GenCon seminar on August 4th is at 11:00 am Indiana time, which is currently the same as EST or GMT-4 for those of you outside of the US. I do not know who will be streaming it this year, but some one will. Book announcement?
Bladerunner2019 wrote: “News//Rumor” forums always devolve into tangential rants. This group always silences the noise on its own when real news events drop.
I enjoy the banter, so I’m glad the mods have backed off lately,
Exactly, this thread has always been pretty civilized. Even when me and Kan are calling each other profoundly wrong or we fundamentally disagree with each other, it's never devolved the way many other news threads have, this thread still maintains the original intent of discussing new events in Infinity. I'm very glad Alpharius has been a bit hands-off, recently we've had some really good discussions, yet rarely strayed too far before new news brings us back on point
Kanluwen wrote: I'm not a mod, but one of the important things to consider is that the way to get a discussion going in the Infinity subforum is to get a discussion going in the Infinity subforum.
Precisely.
...
- > Need a new blood pumping in the general subforum to live it up.
-> No one posts in the general subforum, because of how dull it is.
...
It's similar problem with establishing a community, no one is willing to jump in until they're certain they'll have enough people/content to enjoy themselves. Honestly, as someone that helped in the initial building of infinity scene (now merrily dead, although there's alleged warcore person), this is my other point of view. It's unlikely to change people's behavior, we're rather stubborn about it, all you can do is do your work and hope the stars will one-day align.
There's really no point of Infinity subforum if it gets one new topic in a month, might as well move the discussion in Misc. Other miniature games. It might not be the worst idea, my experience indicates a pattern that when you have a small group of people it's better to have one and less focused thread where the discussion is being kept alive. The content doesn't matter as much, as much as it gives the appearance of life. On the other hand, I don't think people realize what a nice position it is to have its own little corner to anchor various content.
Maybe the issue is that CB has its own fairly well-appointed forum, so if I'm motivated enough to break down into discussions about specific topics I'm more likely to head there than the Dakka subforum. Whereas this thread does a good job of being an ongoing broad discussion about the game that quickly hots up when news comes along. The tangents do fizzle out here (or disappear completely when major news hits like Coldfront).
A forum they wanted to kill and is known to have close to 0 moderation.
Anyway, looking through the eyes of consumer/player that's what's likely going to happen. You'll be drawn to where the discussion/content is created. The question is if you want to see discussion/content on Dakka or you're simply indifferent to the place.
Micky wrote: Actually i saw someone on the official forums wondering where Kan was and saying that they missed him.
I get that on occasion. There's a few people I've missed discussing things with enough to make me reregister, even with the moderation team they currently have...
Any rumors about how the reveals will play out between GenCon and Interplanetario? I don't see Bostria stepping on the sales of Operation:Coldfront at GenCon by talking much about the forthcoming sectorials, at least at GenCon. Maybe a previews of the Vedic and TAK sectorial lists? Certainly renders of new TAK and Vedic minis.
Red Harvest wrote: Any rumors about how the reveals will play out between GenCon and Interplanetario? I don't see Bostria stepping on the sales of Operation:Coldfront at GenCon by talking much about the forthcoming sectorials, at least at GenCon. Maybe a previews of the Vedic and TAK sectorial lists? Certainly renders of new TAK and Vedic minis.
I'm guessing GenCon will see:
Coldfront discussion
Beyond Coldfront renders(remember: we only saw TAK's side of things!)
September/October/November schedules
Renders for some of those releases
Previews of the Vedic and TAK Sectorial lists are iffy.
Modock wrote: Some of the Coldfront profiles are in the Army app!
For those interested in points values of the Ariadna side (including the Strelok+K9 and Wardriver): Ariadna ──────────────────────────────────────────────────
Grey Templar wrote: That’s kinda disappointing. Disposable is a big downside and the profile doesn’t make up for it. At least it should be explosive.
It's a DAM 15 DA weapon from an 8 point, CC 20 camo marker using surprise attack.
Forget the Ratnik, it's the Strelok where it shines (where it hits on 15s from a model you otherwise want to ignore as the high burst is coming from the other one).
Grey Templar wrote: That’s kinda disappointing. Disposable is a big downside and the profile doesn’t make up for it. At least it should be explosive.
You say that, but A: are you ever gonna use a CCW on a non-CC model more than once or twice, and B: It's the only CCW in the entire Ariadnan faction that's got DA and Antimaterial besides the EXPCCW that Wallace is carrying - every single other CCW is AP or worse.
Grey Templar wrote: That’s kinda disappointing. Disposable is a big downside and the profile doesn’t make up for it. At least it should be explosive.
You say that, but A: are you ever gonna use a CCW on a non-CC model more than once or twice, and B: It's the only CCW in the entire Ariadnan faction that's got DA and Antimaterial besides the EXPCCW that Wallace is carrying - every single other CCW is AP or worse.
The unknown ranger has a T2 CCW that's antimaterial
Right. So as it stands, thats one antimaterial CCW in each sectorial besides MRRF, and TAK has it on generic troops rather than unique characters.
(This is obviously not including d-charges).
Anyway. Besides smacking up AC/2s, how often are you gonna be using all three charges of the hammer?
I could see the Antipode doing it, since it actually gives him a decent ranged weapon. Effective BS20 is actually an interesting option. Better than melee against a CC specialist.
Granted, Antipodes out of camo tend to die rapidly. So it may not come up all the time, but I can see it happening enough to be annoying. Especially considering how... huge the hammer is. You'd think it would be more impressive.
I wish they had spent some time taking about why the Raicho changed. In the fluff, I mean. Its such a huge change, and there are several implications. Has the EI taken over producing MAF weapons? Is so, are they standardizing all CA tech? Can we expect that for the Shasvastii as well? Are MAF weapon manufacturers trying to bring their tech in one with the EI? Why now, after hundreds of years in the Combined Army? Are the EI and Nomads sharing tech? Are more MAF reinforcements with newer armaments coming through the blockade? Why were the pilot slave arms eliminated? Is the older version of the Raicho still in operation, or where they recalled or replaced as they were destroyed on the battlefield?
I would have loved to see some fluff exploring any of that, or any other reason for the drastic design shift.
jake wrote: I would have loved to see some fluff exploring any of that, or any other reason for the drastic design shift.
And the same for this shift in the appearance of the Nomad stuff. I think the explanations may be forthcoming in the next book which should talk about the new sectorials. My guess is that it will be a hand wave. New units looks different because they are the regular forces, and not the scouting/recon force.
jake wrote: I would have loved to see some fluff exploring any of that, or any other reason for the drastic design shift.
And the same for this shift in the appearance of the Nomad stuff. I think the explanations may be forthcoming in the next book which should talk about the new sectorials. My guess is that it will be a hand wave. New units looks different because they are the regular forces, and not the scouting/recon force.
Who knows what Bostria will mention tomorrow.
Nomads, specifically, are changed because of a shift in popular culture from what I've been told in the past. As scifi stuff has gone a bit more 'utilitarian', so did the Nomad digs. Add to it that now the "Reptile" series of TAGs have been a bit more fleshed out and you get this new interesting look going.
jake wrote: I would have loved to see some fluff exploring any of that, or any other reason for the drastic design shift.
And the same for this shift in the appearance of the Nomad stuff. I think the explanations may be forthcoming in the next book which should talk about the new sectorials. My guess is that it will be a hand wave. New units looks different because they are the regular forces, and not the scouting/recon force.
Who knows what Bostria will mention tomorrow.
Nomads, specifically, are changed because of a shift in popular culture from what I've been told in the past. As scifi stuff has gone a bit more 'utilitarian', so did the Nomad digs. Add to it that now the "Reptile" series of TAGs have been a bit more fleshed out and you get this new interesting look going.
It seems similar, but also a little different to me. While the Nomad changes are a combination of updating old models to a current aesthetic as part of the ongoing resculpt cycle (the Bakunin and Corrigidor releases from the last 3 years) and introducing a new sectorial with its own look that required an update of existing sectorial models) the Raicho isn't either of those things. Its a relatively recent model from an army that had already received its update. The original Raicho was the very last Morat model before the Morat redesign, and and while I think you can easily argue that it didn't quite fit the redesign style, Carlos had said that while they were working on the Raicho they were also working on the early designs for the MAF starter, and the two were meant to go together. Now that statement was like 6 months before we saw the designs for the starter, so who knows what changed (if anything). My point though is that the Raicho actually wasn't that old, and if they wanted to do a resculpt it would have made sense to bring it up to the standard and style of the rest of the sectorial. Instead they went with a wildly different look (which is fine). Which I know is the result of a different designer, but I would have really loved to see a little fluff to justify and explain this. Because it suggests so many interesting possibilities. In contrast, the Nomad updates (also visually interesting) can be explained away with more mundane excuses like "We bought new armor" or " We hired a new design firm". Which is interesting in its own way (and more interesting if the similarities to CA tech is more than incidental). But the new Raicho suggests some big questions. Has the Ei decided to start designing MAF weapons, and if so why just now and not decades ago? Are new supply lines now open? Has the Combined Army set up new manufacturing facilities (I guess they must have by this point)? Is the change in design a fundamental response to this specific war?
I mean, probably the answer has no fluff behind it at all. Its probably just "We thought it was time to do a new Raicho, and we weren't super worried about visual consistency." Which is fine. But it seems like a great opportunity for a few paragraphs of throw away text. Gutier seems like the kind of person who probably has 30 pages of notes and ideas for every paragraph we see, so its a shame he didn't have anything for this. The article that he wrote for the Raicho was just recycled stuff.
jake wrote: ...Gutier seems like the kind of person who probably has 30 pages of notes and ideas for every paragraph we see...
This is exactly the case. I recall several people who observed him at conventions, the NOVA Open and the one in Colorado that went belly up --Feast of Blades?-- who noted that he was always writing things down in a notebook, and in very small, neat handwriting.
Knight wrote: Another MIAD or simply MI with AD option? Dossiers look nice. Nothing really indicating a variety of equipment options but who knows.
ADHI.
Invincible army should be able to run all HI lists. That’s always been their thing.
Really excited for new utility remotes sculpts finally making their way out. With such a huge catalogue I’m always in favor of resculpts to slow the growth & bloat.
Knight wrote: Another MIAD or simply MI with AD option? Dossiers look nice. Nothing really indicating a variety of equipment options but who knows.
ADHI.
Invincible army should be able to run all HI lists. That’s always been their thing.
Really excited for new utility remotes sculpts finally making their way out. With such a huge catalogue I’m always in favor of resculpts to slow the growth & bloat.
Knight wrote: Another MIAD or simply MI with AD option? Dossiers look nice. Nothing really indicating a variety of equipment options but who knows.
ADHI.
Invincible army should be able to run all HI lists. That’s always been their thing.
Really excited for new utility remotes sculpts finally making their way out. With such a huge catalogue I’m always in favor of resculpts to slow the growth & bloat.
I think they meant the Echo Bravo.
He said paratrooper in that portion. Maybe just Lvl1 parachutist?
Knight wrote: Another MIAD or simply MI with AD option? Dossiers look nice. Nothing really indicating a variety of equipment options but who knows.
ADHI.
Invincible army should be able to run all HI lists. That’s always been their thing.
Really excited for new utility remotes sculpts finally making their way out. With such a huge catalogue I’m always in favor of resculpts to slow the growth & bloat.
I think they meant the Echo Bravo.
He said paratrooper in that portion. Maybe just Lvl1 parachutist?
I think he meant paratrooper in general, as in a trooper with AD.
Edit: looks like the same jet pack as the Akal and Crusader Brethren so I’d assume the same level of AD.
Concept art makes me think it will be AD3. Bostria seemed excited for the Adepticon announcement. Maybe the IA finally reveals?
Speaking of new sectorials, when are the sectorial lists for the new sectorials releasing? November?
I think Bostria was holding out on us. He's saving the really good news for Interplanetario in 2 weeks. And possibly the bad news. Acontecimento explodes.
I'm guessing January for the new Sectorials and a book with IA, Tunguska, Varuna, TAK, and Vedic...and Adepticon announcing a new Tohaa Sectorial and the revamped Shasvastii.
Was the Helot always in the fluff? Or is that totally new?
If it was already there was it always a fishman? Or did somebody at CB just really like Shape of Water?
Knight wrote: Another MIAD or simply MI with AD option? Dossiers look nice. Nothing really indicating a variety of equipment options but who knows.
ADHI.
Invincible army should be able to run all HI lists. That’s always been their thing.
Really excited for new utility remotes sculpts finally making their way out. With such a huge catalogue I’m always in favor of resculpts to slow the growth & bloat.
I think they meant the Echo Bravo.
He said paratrooper in that portion. Maybe just Lvl1 parachutist?
I think he meant paratrooper in general, as in a trooper with AD.
Edit: looks like the same jet pack as the Akal and Crusader Brethren so I’d assume the same level of AD.
Yeah, I can’t believe that PanO would be using the low tech version of any skill like that.
But who knows, it might have level x tactical jump for all we know.
Automatically Appended Next Post:
Kanluwen wrote: I'm guessing January for the new Sectorials and a book with IA, Tunguska, Varuna, TAK, and Vedic...and Adepticon announcing a new Tohaa Sectorial and the revamped Shasvastii.
Lotta you guys think we’ll get a book as soon as January.
What then will that big black N be? Something totally out of left field?
I dont know how much they ought to monkey with things; Infinity with N3 seems to be in a good place overall right now.
Damnit, I JUST bought and assembled a Celestial Guard SWC box last week! I guess silver lining is that I'll have 2 Kuang Shi control devices when the new one releases *grumble* Mostly I'm just mad because I want all of the stuff in that Carlos update video in my life, right now. Lovely stuff, especially the Haqq remote resculpts (and hopefully the Aleph remotes, carlos was deliberately vague as to if they are resculpts or not). Also the Hollow Men box is awesome. IDGAF about shasvasti, but it's great to hear the reworked models are coming next year, same fr th Yu Jing Invincible Army which is looking solid.
But my favorite part was the faction update cartoons, the Yu Jing is my fav
Kanluwen wrote:I'm guessing January for the new Sectorials and a book with IA, Tunguska, Varuna, TAK, and Vedic...and Adepticon announcing a new Tohaa Sectorial and the revamped Shasvastii.
Bladerunner2019 wrote: Was the Helot always in the fluff? Or is that totally new?
If it was already there was it always a fishman? Or did somebody at CB just really like Shape of Water?
Helots have always been there and it was always fishmen. Their pressure suits are actually supposed to be explosive.
Kanluwen wrote: I'm guessing January for the new Sectorials and a book with IA, Tunguska, Varuna, TAK, and Vedic...and Adepticon announcing a new Tohaa Sectorial and the revamped Shasvastii.
Lotta you guys think we’ll get a book as soon as January.
What then will that big black N be? Something totally out of left field?
I dont know how much they ought to monkey with things; Infinity with N3 seems to be in a good place overall right now.
There's a reason why:
We don't have physical fluff for Tunguska, TAK, Varuna, Vedic, or Invincible Army. Don't think of it as a book like Human Sphere--think of it as a book like Uprising.
Kanluwen wrote:I'm guessing January for the new Sectorials and a book with IA, Tunguska, Varuna, TAK, and Vedic...and Adepticon announcing a new Tohaa Sectorial and the revamped Shasvastii.
Did you forget Ramah Taskforce or...
Didn't forget, but Ramah's supposed to be a ways out and we're looking at those Sectorials(barring Tohaa speculation and revamped Shasvastii) as already being done and just waiting for a fluff book.
Automatically Appended Next Post: Also, for anyone trying to tell me "Frontoviks look terrible!"
On Mayacast when they said we weren’t getting the TAK and OSS sectorials at Gencon they said they were coming in the fall sometime, so we won’t have to wait til January/new book for them two.
Was there any news in the GenCon seminar that wasn’t covered in their video release?
I saw someone on FB said Carlos indicated existing profiles for all factions will see updates when new sectorials drop this fall.
There are definitely a bunch of existing units that could use some more bells & whistles or cost tweaks given all the changes we’ve seen this year. Too many profiles out there going unused because their cost/benefit value is below the curve.
Did Bostria say that they have not even begun to work on the Khanate, some time ago, like at the beginning of the "uprising" debacle? It's going to be a while.
Ariadna has more engineers because they are quasi-literate hillbillies who break stuff all of the time. Or to make up for a lack of hackers/specialists.
Frontoviks do not look over-done at all. Reasonable units with reasonable costs. Nice to see.
I hope that biker merc is avalaible to ariadna forces, I like her.
I find it odd she named her antipode Bastard in French, with a russian hammer and herself having a more usariadnan sounding name, odd mix
B0B MaRlEy wrote: I hope that biker merc is avalaible to ariadna forces, I like her.
I find it odd she named her antipode Bastard in French, with a russian hammer and herself having a more usariadnan sounding name, odd mix
From what was said, she's a TAK mercenary.
Dollars to donuts, this is them just padding out the unit count for the Sectorial.
Heh. Double-Action Close Combat Wrench. I also like the holstered Chain Rifle and Pistol on the bike.
I hope she's riding the bike and not posing next to it like the helm-on-seat would imply; that'd fit better with other bikers. Also weird that she even has a helmet in the first place while other "wild rider" types don't.
So, back to the Raicho the chest looks big enough for a fetal position pilot, and that they are directly connected via brain connection to the armor, the chest looks like a big hatch
It's been a while since I threw money at Infinity, but those new Yu Jing designs might just loosen up the 'ole wallet. I really like the Haidao. I hope we at least get a good looking action pose of him with the shotgun.
What's the deal with the Liu Xing though? What exactly sets it apart from the Tiger Soldiers?
Barzam wrote: It's been a while since I threw money at Infinity, but those new Yu Jing designs might just loosen up the 'ole wallet. I really like the Haidao. I hope we at least get a good looking action pose of him with the shotgun.
What's the deal with the Liu Xing though? What exactly sets it apart from the Tiger Soldiers?
Barzam wrote: Geez. I totally forgot that Tiger Soldiers were MI. Are Tiger Soldiers being relegated to Vanilla, or are they going to be Invincible Army as well?
Not sure. They’ve always been said to be in White Banner (which was said to be ‘classic YJ models, Hac Tao, Guijia, Tiger Soldiers, Zhanshi, Shaolin), but the dossier for them when Red Veil came out said Invincible Army. So could be either, or both.
Tartary sectorial looks really disappointing so far. Not a fan of the trench hammer as a weapon design or the Exo-Armor-thingy, but the new Scout looks nice. Female Tankhunter should look more bulky imo, Line Kazaks are ok, but I was hoping for more as far as the vet Kazak is concerned. The Strelok looks a bit weird and the K9 has that darned hammer as well.
The new Dakini Tacbots, on the other hand, look sweet ... might have to order those.
Barzam wrote: It's been a while since I threw money at Infinity, but those new Yu Jing designs might just loosen up the 'ole wallet. I really like the Haidao. I hope we at least get a good looking action pose of him with the shotgun.
What's the deal with the Liu Xing though? What exactly sets it apart from the Tiger Soldiers?
It is Heavy Infantry, so look for a higher PH, and as noted a second wound. Of course it may stay at PH12 like the Zuyong. As HI it should have a 4-4 movement instead of the 4-2 of the Tiger.
Red Harvest wrote: ¡Dios Mío! There is not a thing about that concept art that says Infinity to me. Generic Biker c.19xx.
Unlike the Desparadoes, who really had that Infinity vibe with their 80's meth dealing biker and old west outfits.
I mean, she's riding a Kum bike, has a Chainrifle and is teamed up with an Antipode. She's not the MOST "Infinity" model out there, but I'm guessing she'll look at LEAST as much a part of the range as the Kum bikers. And I never heard anyone complain that they were out of place.
Red Harvest wrote: ¡Dios Mío! There is not a thing about that concept art that says Infinity to me. Generic Biker c.19xx.
Nothing in Ariadna says Infinity.
Well yeah, you pick the faction that literally was held back from progressing technologically for a hundred odd years...
And yet Haqqislam has similar gear but nobody says they "don't feel Infinity".
You're right. But unlike Ariadna, Haqq has futuristic designs, even if most of their weapons looks closer to our modern standard.. Almost all of its troops look like something out of a sci-fi setting. In contrast, almost everything in Ariadna looks like something out of an action movie from 20 years ago. Thats not meant to be a a disparagement (although it is a big part of whats always turned me off about Ariadna). I know thats exactly why so many people like Ariadna.
Bladerunner2019 wrote: Do we have a video of the seminar from Gencon? Or at least a summary of anything/everything not covered in the studio video?
All reports indicate we’ll see profile tweaks for all factions when TAK, OSS, & Varuna lists drop. Plenty of profiles out there with great minis going unused because they’re just not economical. Can’t have all these fancy new toys be exclusive to new sectorials.
Id love to see some CA profiles revised (Anathematic, Skiaveros, Kurgats, Zerats, Raktorak, maybe the Umbras). And there's other stuff all across the game that could use it too. Hopefully its more than just a few units that are part of new sectorials.
This year's gencon batch was interesting for me, because while there was a lot of really cool stuff, there wasn't much that I actually plan on buying. Of course that may change when I see the models, but as cool as Varuna and IA look, I have no desire to actually play them. Same for TAK.
Surprisingly, the thing I'm most excited about is the new Aristeia! team.
jake wrote: Id love to see some CA profiles revised (Anathematic, Skiaveros, Kurgats, Zerats, Raktorak, maybe the Umbras). And there's other stuff all across the game that could use it too. Hopefully its more than just a few units that are part of new sectorials.
This year's gencon batch was interesting for me, because while there was a lot of really cool stuff, there wasn't much that I actually plan on buying. Of course that may change when I see the models, but as cool as Varuna and IA look, I have no desire to actually play them. Same for TAK.
Surprisingly, the thing I'm most excited about is the new Aristeia! team.
I’ve got my fingers crossed for units that just aren’t economical or are rather lackluster given all the modern fancy analogues. Wildcats & Mormaers come to mind. As with all revisions of this type we should just accept the point creep and let them keep everything competitive with the newest profiles.
jake wrote: Id love to see some CA profiles revised (Anathematic, Skiaveros, Kurgats, Zerats, Raktorak, maybe the Umbras). And there's other stuff all across the game that could use it too. Hopefully its more than just a few units that are part of new sectorials.
This year's gencon batch was interesting for me, because while there was a lot of really cool stuff, there wasn't much that I actually plan on buying. Of course that may change when I see the models, but as cool as Varuna and IA look, I have no desire to actually play them. Same for TAK.
Surprisingly, the thing I'm most excited about is the new Aristeia! team.
I’ve got my fingers crossed for units that just aren’t economical or are rather lackluster given all the modern fancy analogues. Wildcats & Mormaers come to mind. As with all revisions of this type we should just accept the point creep and let them keep everything competitive with the newest profiles.
Yeah. I feel like the game has shifted (or is in the middle of shifting) in an interesting way, away from spam lists and as many orders as you can get and toward 10-13 order lists. Or at least that seems to be the design intent, and it seems to be what people are trying. But its interesting to see these new armies that seem to be built with a smaller, more compact, more versatile play style in mind. I'd love to see other armies updated in the same way, with units given more versatility and more interesting niches to fill, and with more interesting play styles opening up.
I have a few friends who often look at new units and immediately dismisses them because they aren't a super ideal combination of must have skills and stats at a low cost. They'll say something like "its over 30 points and doesn't have 2 wounds" or "it doesn't have Camo/OFF/Mimitism" and they'll write off the unit completely, comparing it to something impossibly cheap like the Foxtrot or ideally optimized like the Jaguars. But I feel like Infinity has recognized that it needs to move away from units like that, that perfectly optimized packages limit growth, and that by offering a wider variety of interesting stuff that isn't perfectly optimized but still offers interesting and viable choices people will be encouraged to try options beyond just whatever is agreed to be the must have spam able unit.
Red Harvest wrote: ¡Dios Mío! There is not a thing about that concept art that says Infinity to me. Generic Biker c.19xx.
Unlike the Desperadoes, who really had that Infinity vibe with their 80's meth dealing biker and old west outfits..
No they are pretty generic too.* That's the thing. These biker minis, heck all ariadna minis, *need* to look like something futuristic, be it near future or far future. The Blackjack does. Much of the Ariadna stuff does look near future, with body armor that looks better than what exists today. Although Ariadna is not as technologically advanced as the rest of the human sphere, they surely made some advancements in their time on Dawn.
I was going to collect the two army starters but Im not a fan of the orkesque missile hammer TAG thing.
I still got red veil and a bunch of other stuff to assemble anyway.
Any news on Archon Falls or any other expansions/events? Whats the current goings on.
I havent been following Infinity much and my eyes glazed over when I saw the 50 bajillion pdf Ive missed.
Dropbear Victim wrote: I was going to collect the two army starters but Im not a fan of the orkesque missile hammer TAG thing.
I still got red veil and a bunch of other stuff to assemble anyway.
Any news on Archon Falls or any other expansions/events? Whats the current goings on.
I havent been following Infinity much and my eyes glazed over when I saw the 50 bajillion pdf Ive missed.
Depends on where you left off.
Rules wise, everything new is explained pretty succinctly on the wiki; reading the pdfs isn't really necessary.
jake wrote: Id love to see some CA profiles revised (Anathematic, Skiaveros, Kurgats, Zerats, Raktorak, maybe the Umbras). And there's other stuff all across the game that could use it too. Hopefully its more than just a few units that are part of new sectorials.
This year's gencon batch was interesting for me, because while there was a lot of really cool stuff, there wasn't much that I actually plan on buying. Of course that may change when I see the models, but as cool as Varuna and IA look, I have no desire to actually play them. Same for TAK.
Surprisingly, the thing I'm most excited about is the new Aristeia! team.
I’ve got my fingers crossed for units that just aren’t economical or are rather lackluster given all the modern fancy analogues. Wildcats & Mormaers come to mind. As with all revisions of this type we should just accept the point creep and let them keep everything competitive with the newest profiles.
Yeah. I feel like the game has shifted (or is in the middle of shifting) in an interesting way, away from spam lists and as many orders as you can get and toward 10-13 order lists. Or at least that seems to be the design intent, and it seems to be what people are trying. But its interesting to see these new armies that seem to be built with a smaller, more compact, more versatile play style in mind. I'd love to see other armies updated in the same way, with units given more versatility and more interesting niches to fill, and with more interesting play styles opening up.
I have a few friends who often look at new units and immediately dismisses them because they aren't a super ideal combination of must have skills and stats at a low cost. They'll say something like "its over 30 points and doesn't have 2 wounds" or "it doesn't have Camo/OFF/Mimitism" and they'll write off the unit completely, comparing it to something impossibly cheap like the Foxtrot or ideally optimized like the Jaguars. But I feel like Infinity has recognized that it needs to move away from units like that, that perfectly optimized packages limit growth, and that by offering a wider variety of interesting stuff that isn't perfectly optimized but still offers interesting and viable choices people will be encouraged to try options beyond just whatever is agreed to be the must have spam able unit.
This is why I am often loathe to play Vanilla lists. You can cherry pick the most economical units & then use trash mobs to power that engine. You end up with this hodgepodge of guys from all over the place thematically & it doesn't feel in keeping with the setting.
The mixed fireteams has really freed up choice for some sectorials & allow more dynamic play. Other sectorials really need more of that: NCA, CJC
That and putting a new coat of paint on some existing profiles, bolts, Wildcats, mormaers, would really help get these under used units off the bench.
jake wrote: [ But I feel like Infinity has recognized that it needs to move away from units like that, that perfectly optimized packages limit growth, and that by offering a wider variety of interesting stuff that isn't perfectly optimized but still offers interesting and viable choices people will be encouraged to try options beyond just whatever is agreed to be the must have spam able unit.
As long as those amazingly cheap and powerful profiles exist, they will be used in the comparison. You certainly don't need high intelligence to realize just why certain skills or a combination of them is simply too good to pass. It is bad for the game when players immediately reach for certain skills or combos. Certain problems can be solved with scenarios, but I find it awkward and potentially creating rock-paper-scissor gameplay. I wouldn't be surprised to see a major update to older profiles/sectorials in the future, however, I don't expect that this will happen in the current wave of the rumoured update.
With the announced 1 in, 1 out policy, I'm curious if we'll see more instances of units being put into new Sectorals before their current one vanishes. I mean, CJC 2.0 is basically StarCo as is.
LunarSol wrote: With the announced 1 in, 1 out policy, I'm curious if we'll see more instances of units being put into new Sectorals before their current one vanishes. I mean, CJC 2.0 is basically StarCo as is.
The "1 in, 1 out" policy applies to the 300 point army packs.
We got 3 new Sectorials with Uprising and 1 rejigged Sectorial. We lost 1.
We have 4 more Sectorials with no book right now(of which only Tunguska is available for us to play/see), we lost 0.
CJC 300 pt army pack is the one that's slated to be replaced now. We'll probably see the Military Orders one soon to replace it.
LunarSol wrote: I thought the whole line of models associated with the Merovingienne Sectoral weren't being reprinted?
As far as I'm aware, that's something entirely different. We haven't been told of anything that's going to really step up and replace them.
One can argue that TAK is, but TAK's been planned for quite some time and prior to the Chasseur model that just came out? There hadn't been any Merovingian releases for quite some time.
LunarSol wrote: With the announced 1 in, 1 out policy, I'm curious if we'll see more instances of units being put into new Sectorals before their current one vanishes. I mean, CJC 2.0 is basically StarCo as is.
The "1 in, 1 out" policy applies to the 300 point army packs.
We got 3 new Sectorials with Uprising and 1 rejigged Sectorial. We lost 1.
We have 4 more Sectorials with no book right now(of which only Tunguska is available for us to play/see), we lost 0.
CJC 300 pt army pack is the one that's slated to be replaced now. We'll probably see the Military Orders one soon to replace it.
Yeah, I only ever recall them saying 300 pt army boxes will be 1 in, 1 out. I think at any given time there will only be 2-3 available.
They have been trying to update/condense many existing entries in the catalogue, but I've never heard them say somethong new can only be added when something old comes out.
Merovigian line (but not all models from this line) will stop been produced after the announced date, profiles and updated sectorial are and will be still valid.
The Chasseur model was released because it is the one model all vanilla Ariadna forces include.
New FAQ hit, biggest change is the reversion of the previous ruling that Shock made 2 wound + NWI models go unconcious. Shock ammo is now treated as normal ammo against multiwound models, so they get their NWI after losng the second wound. It's a very good change to what was originally a very dumb ruling.
And i really like this errata as well.
If a trooper declares a Dodge in ARO, does this “open up”
LoF to troopers behind them?
No. A trooper that declares a Dodge in ARO continues to
block LoF during that Order.
theres a few important changes that i'm well in favour of.
Troops can't just voluntarily leave a fireteam any time they want to without breaking the team.
Models can't just voluntarily drop marker states any time they want to, but only via cancellation clauses.
Pilots don't die when their empty TAG is blown up.
If the TAG dies without the pilot in it, does the pilot still generate an order? Because if they don't then it really doesn't matter if they die with the TAG or not in my opinion.
From what I read, the TAG is what generates the order.
On the other hand most pilots are specialists so it might be worth having around even if it doesn't generate an order.
B0B MaRlEy wrote: From what I read, the TAG is what generates the order.
On the other hand most pilots are specialists so it might be worth having around even if it doesn't generate an order.
Do you know where this rule would be? Worth reading up on, I reckon.
I reckon it is mostly contained in the Pilot special rule
http://wiki.infinitythegame.com/en/Pilot Whereas the other "pilot-like" models (tags with Ejection system or evacuation system) generate an order by themselves (because they're usually on the table because their tag is dead)
http://wiki.infinitythegame.com/en/Evacuation_Device_(ED) this link seems to be broken because the hyperlink doesn't include the last parenthesis
A few weeks or months ago one of you said something like "They're phasing out vanilla. No more vanilla, every army is a sectorial army."
Can anyone tell me more about this? I don't go to the official forums anymore, so I can't tell of this was based on some kind of official statement or if its speculation.
Is the idea that eventually the option to play a vanilla army will be phased out or limited in some way? I could see it becoming an ITS option. Was this based on an official statement, or just some speculation?
Its speculation/rumour/unofficial that seems to mostly be an attitude/suspicion among the player base that was kinda sparked by how enormous vanilla armies have become.
personally I don;t think its going away any time soon (given we're at the point where some profiles are specifically labelled as being sectorial-only), but I guess it could potentially be an ITS option.