BrotherGecko wrote: The Raicho looks like a walking tank. It fits the form of how I would see morats approaching the construction of a TAG. The only thing I'd want them to do is have an alternate shoulder without the pelt on it.
Yeah, that pelt is such a miss shot.
It's like making a great piece of art and then put a smelly dump on it.
I feel like that's the perfect, fluffy Morat response...
The fluff, anywho, has them putting their trophy pelt from qualifying as a member of the group on their TAG.
Which would be fine for me if it was on the back like the dossier or on the waist. But the asymmetrical look of it being on one shoulder slightly kills me on the inside for what would otherwise be a flawless execution of a Morat TAG for me.
Kalamadea wrote: CSU is OK, but that pistol looks overly complicated just for the sake of being complicated (do we really need a bull-pup pistol? I don't think so).
The CSU we currently have has a briefcase gun. With how wacky ths new CSU's pistol looks, I imagine it has some folding mechanism where it's normally disguised as something else. The gun itself looks like the handle folds to cover the muzzle in some manner. It makes sense in-flavor.
BrotherGecko wrote: Which would be fine for me if it was on the back like the dossier or on the waist. But the asymmetrical look of it being on one shoulder slightly kills me on the inside for what would otherwise be a flawless execution of a Morat TAG for me.
Interesting, I on the other hand hated the pelt on top but was ok with the pelt on the shoulder.
An MOBA arena style boardgame, quite fast and enjoyable , started with 8 characters and each expansion added 4 now sits at 16 characters a good base to build teams, but more are to come.
Bubbalicious wrote: So.. Latest snipershot on CBFB page pretty much confirms ALEPH fore Gencon.
Spoiler:
Or it confirms a box of Brawlers, one of whom has ALEPH gear! Or Spector has ALEPH gear!
Etc etc etc
GenCon releases haven't tended to get "snipershotted" before. We'll see a preview at the start of July/end of June, but they'll be those kinds of posters/silhouetted dossiers.
Not saying "You're wrong!" about there being an ALEPH vibe on the gear. Definitely. Just saying that GenCon tends to be done differently for previews
Also remember that we still have two "N"s for releases. GenCon might be an army pack or it might be a battlebox or it'll be done (while the sculpts are gorgeous, the method is a bit disappointing) like Tunguska, which is just the normal starter set.
The waist on the sniper shot indicates its female tho.
There has been one or two snipershots from gencon releases before. Dont remember if it was Redveil or icestorm just that nobody knew what they were until after GenCon. And i cant see them doing snipershots from September releases this early considering GenCon is early this year.
Howe long before GenCon do they usually start with the poster/silhouettes?
They have said it would be a battlebox for gencon. But who knows, things might have changed since then.
Btw, is ther any artwork for Raul? I cant remember having seen any and might have mist it if that is the case.
There has been one or two snipershots from gencon releases before. Dont remember if it was Redveil or icestorm just that nobody knew what they were until after GenCon. And i cant see them doing snipershots from September releases this early considering GenCon is early this year.
There's been some stuff that tied in to Red Veil/Icestorm that got previewed IIRC. Remember that we usually get a box/blister that tie in with them right after.
Howe long before GenCon do they usually start with the poster/silhouettes?
A month or so. Past few times it's been end of June or right around the 4th of July.
They have said it would be a battlebox for gencon. But who knows, things might have changed since then.
I'm gonna need a definitive source on this. The only thing we know is there are 3 more Sectorials and Bostria said "they might be coming in the more traditional operations box or maybe we do something new who knows...".
And that, mind you, was when they announced Tunguska being just its own starter set. No army pack, no operations box, nothing. Just the starter set.
Btw, is ther any artwork for Raul? I cant remember having seen any and might have mist it if that is the case.
Nope, that's why I brought him up. He's a brand new character who we have no inkling as to how he looks. Just that he lives, he dies, he lives again--and a wealthy as hell guy uses him as a FPS simulation.
Same thing goes for a 'general release' version of Knauf(who actually does have some ALEPH gear on him) now that he's in StarCo.
Bostria said in the cancon seminar video ‘there are 5 sectorials coming but 4 Ns, so that means, GenCon, Battlebox, think about it’. So Gencon being a 2 player Battlebox is basically confirmed.
Bostria also mentions it in the Lhost podcast episode 10 from the end of March around 9:30 in
"There will be a battlebox at gencon with two more armies"
And the the last one would be around October/November
Bubbalicious wrote: Bostria also mentions it in the Lhost podcast episode 10 from the end of March around 9:30 in "There will be a battlebox at gencon with two more armies"
And the the last one would be around October/November
Okay, so that cements GenCon as "two more armies".
That does not, however, mean ALEPH will be in it. Speaking for myself, I'm going to be pissed if they take the lazy route and put ALEPH(Vedic) vs Ariadna(Kazaks). It's unimaginative and it goes against their constant, whiny insistence that ALEPH is "too complicated" for a two player starter set.
It's rather notable that they could build off the fluff they just launched for MRRF and have Kazaks vs a new, rebadged Combined Army box that actually is Combined Army. Or go back and do a 'historical refight' of the Tohaa vs Kazaks on Paradiso.
Then you should probably stock up on valium pills in preparations of getting pissed since Vedict vs TAK is the most logical thing to get released at GenCon. (Vedict being one of the sectorials teased for release this year)
About the to complicated thing, they said that once some 3 years ago. How is that constant?
They even teased an ALEPH vs Combined box some two years ago. Its old news and most likely dead at this point.
Bubbalicious wrote: Then you should probably stock up on valium pills in preparations of getting pissed since Vedict vs TAK is the most logical thing to get released at GenCon. (Vedict being one of the sectorials teased for release this year)
Vedic starter(which is just the vanilla ALEPH starter rebadged if we're going to be frank), Varuna, and TAK.
Now I'm remembering where the issue kept cropping up with this discussion: The statements Bostria made were to expect a 2 player battlebox for GenCon, not that both sides are going to be new Sectorials.
I kept arguing that because of the fact we're seeing TJC coming out as a starter set rather than as an army pack/2 player box--it leaves the door open for the last "N" to be two starters released in that manner.
About the to complicated thing, they said that once some 3 years ago. How is that constant?
They said it with Red Veil, they said it with Icestorm, they've said it every time the concept of a Tohaa or ALEPH presence in that kind of product was floated. I remember getting shouted at about it on the official forums.
They even teased an ALEPH vs Combined box some two years ago. Its old news and most likely dead at this point.
It was Steel Phalanx specifically versus Combined Army(vanilla), if you want to nitpick. There was a joke that it would have an Avatar versus Achilles. They also teased O-12(a force they called out specifically as a Sectorial) as something they wanted to do down the road.
Vedic starter(which is just the vanilla ALEPH starter rebadged if we're going to be frank), Varuna, and TAK.
Honestly of the three I think Aleph vs TAK is the most likely - since both of those are easily based around the generic faction starter set whereas we already have a new/updated PanO starter from Icestorm.
Bladerunner2019 wrote: Do we know what cybermines do yet?
I assume its some sort of nasty anti-hacker toy
We'll find out in a few weeks when the TJC is officially released - but my guess would be a mine with a damage type that disables technical weapons.
Vedic starter(which is just the vanilla ALEPH starter rebadged if we're going to be frank), Varuna, and TAK.
Honestly of the three I think Aleph vs TAK is the most likely - since both of those are easily based around the generic faction starter set whereas we already have a new/updated PanO starter from Icestorm.
Yeah, well we're getting another PanO starter for Varuna by all accounts.
I'd lean more towards Vedic getting an Army Pack, Varuna getting a starter by itself, and TAK getting put in with a Druze Bayram/NAA box or a revamped Combined Army set than I would them putting Vedic and TAK together.
Bladerunner2019 wrote: Do we know what cybermines do yet?
I assume its some sort of nasty anti-hacker toy
We'll find out in a few weeks when the TJC is officially released - but my guess would be a mine with a damage type that disables technical weapons.
I'm guessing it will be a mine that is nonlethal but puts a model into an Isolated state and disables stuff like MSV/Albedo.
Unless the folks at CB have changed their minds, they will not put ALEPH or Tohaa in a battle box, because they are "advanced" factions. I have seen this stated several times. This leaves Ariadna and Combined to go into the next battle box. Or a Merc force.
I think we will hear something definitive 16 July -- the pre-orde/GenCon deal, just over two weeks before GenCon. Teasers will start a week sooner, four weeks from now. This is the usual pattern.
Aontecimento *explodes* at some point too after GenCon.
Red Harvest wrote: Unless the folks at CB have changed their minds, they will not put ALEPH or Tohaa in a battle box, because they are "advanced" factions. I have seen this stated several times. This leaves Ariadna and Combined to go into the next battle box. Or a Merc force.
I think we will hear something definitive 16 July -- the pre-orde/GenCon deal, just over two weeks before GenCon. Teasers will start a week sooner, four weeks from now. This is the usual pattern.
Biggest thing that I think keeps getting glossed over with regards to the idea of Vedic vs TAK?
Remember that these boxes exist to sell other products. A Vedic list to get to 300pts? That ain't much.
A TAK list? That's gonna be a big investment. I'm starting to think that any TAK list is going to be a bit wonky in how it's done, much like how the Shock Army set contains more than 3 Regulars or how Bakunin contains 2 Moderators.
Gives you the last Spetsnaz that we do not have, a Veteran Kazak that can serve as LT and is able to potentially be posed as a 'filler' model in any potential Veteran Kazak box. Tankhunter leaves the last profile(ML) open to be packaged in the box as its 'exclusive' or released as a blister later(because of course they will, since they just announced a repack of the old crummy Autocannon with the new, awesome APHMG). Veteran Kazaks have long been stated to be linkable with Line Kazaks, so of course they'd do that and make it so the Kazaks in the standalone box will have at least one proxy(or none as the case might be).
Scout with Ojotnik is iconic. E/Mauler gives them some extra "oomph" and lets them sell another Ojotnik model later on.
The reason I keep harping on the idea of Mercenaries is a simple one:
Has nobody else noticed that the Druze Shock Troops box we got is missing a ton of options?
No LGL, no PFaust, no DEP, no CH: Mimetism Sniper--we're short almost a whole second box worth of options. We get a single proxy model with the Chain Colt.
A single box like this:
Spoiler:
Druze Bayram Security ──────────────────────────────────────────────────
Brings in a Bashi Bazouk that QK, Ikari, and Druze players would like(Specialist Operative!) and gives you a good chunk of Druze with some various goodies to tie in with the boxed set ones. The only one it leaves out is a DEP model(DEP is only on the Haris profile for some reason?). The only model not usable by QK is the Druze Sniper(for now). A 2 player starter set though can have a few goodies extra in there, and so I'd predict a Tankhunter with Missile Launcher for TAK and the DEP Druze for that side.
Preorder bonus could be Arslan, to get a general release later.
It's all kinda pie in the sky theorying I'll admit, but Druze won't be a "new" faction at that point--and it wouldn't be a starter for one Sectorial but rather for 3.
Kan, why do you feel like there's going to be a new Combined Army set? I've seen you mention it a few times. I'm curious, because as far as I know there's been no indication of anything new for CA in the forseeable future outside of Shas, and we know thats a ways away. Whats your theory? Genuine question.
jake wrote: Kan, why do you feel like there's going to be a new Combined Army set? I've seen you mention it a few times. I'm curious, because as far as I know there's been no indication of anything new for CA in the forseeable future outside of Shas, and we know thats a ways away. Whats your theory? Genuine question.
It's a bit of speculation on my part for a 'rebranding' of the current starter into Onyx Contact Force and bringing a new starter out that represents the 'Combined' Army aspect if that makes sense?
The context of the 2 player box quote from Bostria was ‘there’s 5 new sectorials coming and only 4 ‘N’s on the timeline so one of the Ns is a 2 player box’, implies to me that 2 of the new sectorials are coming together in the starter.
ImAGeek wrote: The context of the 2 player box quote from Bostria was ‘there’s 5 new sectorials coming and only 4 ‘N’s on the timeline so one of the Ns is a 2 player box’, implies to me that 2 of the new sectorials are coming together in the starter.
I would have to rewatch it, but I'm 99% sure that he did not specifically call out one of the Ns as a 2 player box. I believe the wording was that "one of the Ns would be two sectorials released at the same time" and people ran with the 2 player box speculation. And at the time of the video, Tunguska hadn't come out yet or been confirmed as a just normal starter set.
Well the two previous 2-player starters had a mercenary unit that was playable by one of the two factions, but available to others as well.
If it is indeed Vedic vs TAK, then what mercenary could it be, and which side would it be attached to?
As for the rebranding of the CA starter... well, i dunno. I kinda think they like the idea that the faction generic starter also doubles as a sectorial starter because it saves on SKU space. So the CA starter doubling as the Onyx starter makes sense in that regard, same goes for White Banner and Ramuh. The two in Icestorm I'm not so sure about - they're a little too generic, so i can see the argument that Varuna could also bring a revamp there.
We'll have a better idea of their intentions if/when this next battlebox comes out.
jake wrote: Kan, why do you feel like there's going to be a new Combined Army set? I've seen you mention it a few times. I'm curious, because as far as I know there's been no indication of anything new for CA in the forseeable future outside of Shas, and we know thats a ways away. Whats your theory? Genuine question.
It's a bit of speculation on my part for a 'rebranding' of the current starter into Onyx Contact Force and bringing a new starter out that represents the 'Combined' Army aspect if that makes sense?
That does make sense. I was thinking the same thing a year or two ago, but now i'm leaning toward the idea that some armies (Combined Army, Haqq, possibly new Ariadna) might just have to make do with a faction starter that doubles as a sectorial starter. On the other hand, I'd love to see a CA starter with EI Constructs, Morats, Shavastii and Sygmaa all represented.
I think its more signposts along the road towards "all armies are sectorial armies", which is a direction a lot of people (me included) suspect it's going.
ImAGeek wrote: The context of the 2 player box quote from Bostria was ‘there’s 5 new sectorials coming and only 4 ‘N’s on the timeline so one of the Ns is a 2 player box’, implies to me that 2 of the new sectorials are coming together in the starter.
I would have to rewatch it, but I'm 99% sure that he did not specifically call out one of the Ns as a 2 player box. I believe the wording was that "one of the Ns would be two sectorials released at the same time" and people ran with the 2 player box speculation. And at the time of the video, Tunguska hadn't come out yet or been confirmed as a just normal starter set.
I rewatched it before I posted it earlier, he specifically mentions a Battlebox at gencon.
Micky wrote: I think its more signposts along the road towards "all armies are sectorial armies", which is a direction a lot of people (me included) suspect it's going.
I really hope not, I'd hate to lose vanilla PanO and vanilla Nomads, too many fun units that aren't in the same sectorials. Right now you need to make a meaningful choice of unit cherry-picking units or paying the AVA tax and getting access to fireteams and I love the fact that both are viable ways to play. More special fireteams to entice players into sectorials would be awesome tho
ImAGeek wrote: The context of the 2 player box quote from Bostria was ‘there’s 5 new sectorials coming and only 4 ‘N’s on the timeline so one of the Ns is a 2 player box’, implies to me that 2 of the new sectorials are coming together in the starter.
I would have to rewatch it, but I'm 99% sure that he did not specifically call out one of the Ns as a 2 player box. I believe the wording was that "one of the Ns would be two sectorials released at the same time" and people ran with the 2 player box speculation. And at the time of the video, Tunguska hadn't come out yet or been confirmed as a just normal starter set.
I rewatched it before I posted it earlier, he specifically mentions a Battlebox at gencon.
There's supposed to be a notation in the start about him not calling out the battlebox as 2 new Sectorials. It's in the next part, but still. I'm fairly certain he has not confirmed that the 2 player box would be 2 brand new Sectorials.
No but again, it’s the context of it that makes me believe the battle box is two new sectorials. ‘There’s 5 new sectorials but only 4 Ns, so gencon battlebox’. The wording implies to me that the battlebox is two of the 5 sectorials and that’s why there’s 4 Ns on the timeline.
As it stands, we'll just have to wait and see I guess. I'm still saying no Vedic though, as they kept harping for so long about the "advanced rules" making them unacceptable for a battlebox.
Additionally, ALEPH doesn't have many mercenaries present in their Sectorial roster right now. I don't see their supersecretive spy subsection letting in mercs either. Ariadnans don't really associate too much with the kinds of mercs that we could potentially see either.
It's another part of the whole harping on Druze vs TAK as a thing to take into consideration. Those two actually have the potential for a shared, generic Merc unit that Varuna and Vedic don't really have (unless CB ignores their own fluff)...but it's kind of an out there one and it would necessitate the unit being taken in lieu of a 7th model for each faction.
The Anaconda with HMG. It's a new profile, we don't have a model yet for it, and they've been mentioned with regards to TAK and MRRF both(which well...one of those is gone now ) and they're in the Druze Bayram list.
Still leaves room for a preorder model that could just be an HVT or something.
Additionally, ALEPH doesn't have many mercenaries present in their Sectorial roster right now. I don't see their supersecretive spy subsection letting in mercs either.
Ariadnans don't really associate too much with the kinds of mercs that we could potentially see either.
Oh snap. We saw a dossier for Wardrivers ages ago, but no miniature release. All of Ariadna released to date gets access to them, and they are a Merc troop. It's gotta be that.
Additionally, ALEPH doesn't have many mercenaries present in their Sectorial roster right now. I don't see their supersecretive spy subsection letting in mercs either.
Ariadnans don't really associate too much with the kinds of mercs that we could potentially see either.
Oh snap. We saw a dossier for Wardrivers ages ago, but no miniature release. All of Ariadna released to date gets access to them, and they are a Merc troop. It's gotta be that.
That's actually a good point...and Wardrivers are in Ikari Company too!
Spoiler:
Ikari Company ──────────────────────────────────────────────────
TAK ends up higher in points by a few, but also ends up lower in SWC.
The Merc list also is viable for Druze Bayram(the Wardriver isn't available in that Sectorial though...but it's not like they haven't been touting their new 'relaxed' proxy rules right?) and Ikari Company.
I feel like I'm grasping at strings here, but my Spidey Sense is tingling on this. I might be the only one though.
SlaveToDorkness wrote: Wait, is there some supply issues with our single serving coffe makers?!
Kurage, not Keurig.
Kurage is the name of the JSA base on Novvy Cimmeria. The JSA starter pack and the terrain in it namedropped it when the release happened, same with Novvy Cimmeria(which somehow YJ launched a massive assault against Kurage Station without Dawn being aware of it?).
It's an island on Dawn(where Ariadna is located) that basically only exists so they can do events like this and claim they're important one time and then never mention it again.
Edit: no, it is the Wardriver. She has the same strap, plus the ribbing above it that you can see in the sniper shot. So I’m guessing she’s the preorder merc.
Edit: no, it is the Wardriver. She has the same strap, plus the ribbing above it that you can see in the sniper shot. So I’m guessing she’s the preorder merc.
Spoiler:
Totally agree that the sniper pic is a Wardriver.
To ad to the preorder merc, Wardrivers are most likely the only hackers accessible to TAK as well so it would fit to have it in the box.
I wonder if there is goin to be a new book at gencon as well since they have ben hinting about there being more than one this year.
My guess is that if there is a new book it will be a October or November release. They've never released a book at Gencon, but they've used Gencon to preview books.
I'd guess a Christmas time release, but pre-orders sometime before Black Friday and teasers beginning late October. We'll see the background/History for Tunguska, TAK, the Vedic and the remaining forthcoming sectorials in it.
Yes, I know Black Friday is a US thing, but CB very much likes the US market. They are here at GenCon. They are not at Essen Spiel ( are they?)
And, apparently our friendly Infinity Moderator Alpharius is no longer moderating here. Who will be overseeing our nice little community now? I do wish him well in all things.
Heckler looks great.
Raicho looks better than the ol' derpbot version.
Chasseur looks great, but man what a jerk move showcasing them with Loup-Garou models in the promo material.
Magisters look like more Knights. Big "meh" there.
Tankhunter double blister is a huge missed opportunity. The Autocannon Tankhunter really needs a resculpt to be brought up to speed, and it's ridiculous that they don't want to redo such an iconic profile--especially in light of them refusing to put autocannons anywhere else for Ariadna.
Mysterio wrote: Liking the new Raicho more than I thought I would!
Any chance the pelt is NOT a sculpted part of the gun arm, and could be left off?
I highly doubt it.
I'm going to think it is still a possibility - until it isn't!
Prepare for "nope", that's the best rule of thumb to have with CB.
Even if it's not sculpted it likely has no detail underneath of where it's meant to be. They're trying as hard as they can to make it so that things build easier where possible.
I like the Raicho, but still don't think it looks like a Morat unit at all. It really doesn't fit with MAF. Its a neat model, but I wish they would have kept some of the Morat design elements that they worked so hard to establish on every other modern MAF model. Instead of looking like a Morat model, this looks like a cool proxy form a completely different game.
Aside from the obvious CAD-based leap forward in sculpt quality that has been evident from Icestorm onwards, there's just nothing about the new Magisters that is superior to the old ones. They're in oddly static poses for a unit who should be constantly on the move, and the single 'panzerfaust' model is going to be confusing as hell to opponents not familiar with their loadouts.
"This one here has a missile launcher. This guy next to her doesn't have a missile launcher even though it looks very similar but it's a panzerfaust, which is almost the same but limited in shots. All the other guys have panzerfausts as well, even though the models aren't carrying them. To summarise: Not holding a big launcher = panzerfaust. Holding a big launcher = missile launcher, not panzerfaust, unless it's this one guy in which case holding a big launcher = panzerfaust."
Spoiler:
Huge step back in playability, really disappointed. Fortunately I can fill out the AVA 6 in old models so don't have to make this purchase.
I really like the heads though, if they're separate I might keep an eye on them for conversions...
jake wrote: I like the Raicho, but still don't think it looks like a Morat unit at all. It really doesn't fit with MAF. Its a neat model, but I wish they would have kept some of the Morat design elements that they worked so hard to establish on every other modern MAF model. Instead of looking like a Morat model, this looks like a cool proxy form a completely different game.
Did we ever get told that the Raicho was specifically a Morat design? Not trying to pick a fight or anything--but I don't remember it being called out as a Morat design.
Automatically Appended Next Post:
Riquende wrote: Aside from the obvious CAD-based leap forward in sculpt quality that has been evident from Icestorm onwards, there's just nothing about the new Magisters that is superior to the old ones. They're in oddly static poses for a unit who should be constantly on the move, and the single 'panzerfaust' model is going to be confusing as hell to opponents not familiar with their loadouts.
"This one here has a missile launcher. This guy next to her doesn't have a missile launcher even though it looks very similar but it's a panzerfaust, which is almost the same but limited in shots. All the other guys have panzerfausts as well, even though the models aren't carrying them. To summarise: Not holding a big launcher = panzerfaust. Holding a big launcher = missile launcher, not panzerfaust, unless it's this one guy in which case holding a big launcher = panzerfaust."
Blame the guy who okayed the shoulder thing on the Aquila HMG. It looked exactly like the panzerfaust the Magisters had and rather than just give the frigging Aquila a Panzerfaust in its profile, they decided they had to 'make it a launcher'.
jake wrote: I like the Raicho, but still don't think it looks like a Morat unit at all. It really doesn't fit with MAF. Its a neat model, but I wish they would have kept some of the Morat design elements that they worked so hard to establish on every other modern MAF model. Instead of looking like a Morat model, this looks like a cool proxy form a completely different game.
Did we ever get told that the Raicho was specifically a Morat design? Not trying to pick a fight or anything--but I don't remember it being called out as a Morat design.
We didn't, and you're right that it might not be. I think its safe to assume that Morats design all of their own tech, which is why it looks radically different from the rest of the CA tech, and why it is in many ways inferior to the way more advanced EI tech. But this new Raicho could be a departure from that. If it is, and of theres a reason for that in the fiction, that could be really neat. It could be:
- The EI is taking a more direct hand in MAF, providing better tech by directly taking over production of larger weapon platforms.
- The "scouting party" phase of the Combined Army invasion is over, and now the actual army has shown up, equipped with better and more up to the date equipment.
- The Raicho now has a more important role in general Combined Army operations, and has been suitably redesigned by the EI with that in mind.
- Morat separatists have broken away from the Combined Army and are fighting on their own and for themselves. Loyalist MAF forces have been provided with a more powerful and visually distinct weapons platform.
Any of these could be an interesting reason for such a distinct visual departure. I'm curious if there will be a fluff reason.
Automatically Appended Next Post: As a side note, it makes me very curious to see if new Shasvastii will look more like vanilla EI units.
Automatically Appended Next Post: I'm also still sore about the chages to the shoulder mounted panzerfausts (both for MO and MAF). What a huge step back.
I do like these new Magister models, but the really great poses of the old ones are just too good to replace.
So many minis wearing the sunglasses. This year's rage-fist? It fits on the Najjarun, because previous iterations wore it. Not so much on the Ghulam Dr.
CSU in "mom jeans" which I say is a good thing. A bit of variety from the short skirt and/or skin tight pants on many of the female minis. Although is that the same/similar head as on the one new securitate? It looks suitably professional. I like.
Raicho, very cool, but not distinct from the new nomad and/or EI stuff.
I'm thankful they got rid of the Ghulam doctor's exposed midriff. It was weird. I wish the sunglasses were more futuristic-looking; I'd have loved for a doctor to have a HUD of some sort rather than dorky aviators.
The NajEngineer also seems to have finally taken that dump he's been posed to take for years now.
Kanluwen wrote:
Prepare for "nope", that's the best rule of thumb to have with CB.
Even if it's not sculpted it likely has no detail underneath of where it's meant to be. They're trying as hard as they can to make it so that things build easier where possible.
CB really tries hard to make assembly as easy as possible and small parts as few as possible.
Kanluwen wrote:The tactical rocks were on the Knights Hospitaller--they've been out for quite some time.
The jewelers saw is your friend here, and a good vise. Also, photos of said tactical rock-less hospitallers?
Sword is bent. It is the same sort of bend, I had in my Hsien HMG. seen here https://www.dakkadakka.com/dakkaforum/posts/list/1170/583487.page#9149148 The position of the thing makes it near impossible not to bend while painting. The trick is leave it bent until you have finished painting then straighten it. Then mount it on a 40mm base to protect it.
Riquende wrote: Aside from the obvious CAD-based leap forward in sculpt quality that has been evident from Icestorm onwards, there's just nothing about the new Magisters that is superior to the old ones. They're in oddly static poses for a unit who should be constantly on the move, and the single 'panzerfaust' model is going to be confusing as hell to opponents not familiar with their loadouts.
"This one here has a missile launcher. This guy next to her doesn't have a missile launcher even though it looks very similar but it's a panzerfaust, which is almost the same but limited in shots. All the other guys have panzerfausts as well, even though the models aren't carrying them. To summarise: Not holding a big launcher = panzerfaust. Holding a big launcher = missile launcher, not panzerfaust, unless it's this one guy in which case holding a big launcher = panzerfaust."
Spoiler:
Huge step back in playability, really disappointed. Fortunately I can fill out the AVA 6 in old models so don't have to make this purchase.
I really like the heads though, if they're separate I might keep an eye on them for conversions...
The more disappointing thing about the Panzerfaust is that the Blitzen on the Tanko is a single-handed, twin-barrel pistol, pretty much the definition of miniaturised, while PanO is stuck with oversized shoulder launchers (the weapons are identical, differing only in ammo type).
I'm hoping the heads are separate, I've got a Joan that is waiting for a head-swap.
is that the Blitzen on the Tanko is a single-handed, twin-barrel pistol, pretty much the definition of miniaturised
Although we know that's a mistake - the Blitzen drawn on the Tanko dossier is very much *not* a heavy pistol.
In other news, the nomad update for the BoW campaign gave June 29th as the date that Tunguska profiles would appear in Army and on the website, which is apparently all Carlos's fault and he's very sorry.
Sword is bent. It is the same sort of bend, I had in my Hsien HMG. seen here https://www.dakkadakka.com/dakkaforum/posts/list/1170/583487.page#9149148 The position of the thing makes it near impossible not to bend while painting. The trick is leave it bent until you have finished painting then straighten it. Then mount it on a 40mm base to protect it.
I'm not sure how you can be certain. I agree that it might be bent, but I also think it really could just be an illusion caused by foreshortening. Its really hard to tell because we only get to see the model in one angle in all three photos, but this wouldn't be the first time Infinity players were certain a sword was bent, only to see later that it was just a misleading photo.
Certain because of personal experience, but yeah, it's not important. Just something to comment on.
Anyone following the Campaign videos on the Corvus Belli Channel, here https://www.youtube.com/user/CorvusBelliSLL ? I'm wondering what sort of brown matter may be hitting the fan when they post the Yu Jing video.
is that the Blitzen on the Tanko is a single-handed, twin-barrel pistol, pretty much the definition of miniaturised
Although we know that's a mistake - the Blitzen drawn on the Tanko dossier is very much *not* a heavy pistol.
In other news, the nomad update for the BoW campaign gave June 29th as the date that Tunguska profiles would appear in Army and on the website, which is apparently all Carlos's fault and he's very sorry.
I don't remember the Blitzen on the Tanko dossier, I thought (and can now only find) Contender, LSG, SMG, Pistol and Katana.
Do you have a link to what the Blitzen was supposed to look like?
Red Harvest wrote: So many minis wearing the sunglasses. This year's rage-fist? It fits on the Najjarun, because previous iterations wore it. Not so much on the Ghulam Dr.
I was just noticing that and was about to post "Not a single eyeball to paint".
I am really happy about that coz I suck at eyes.
They're good and I'm all for them so long as they're actual sunglasses, and not just the rims like on Scylla. Even the Angel's paintjob for her makes her eyes & glasses awkward
Campaign looks good. Carlos mentioned that they made some changes based on feedback so that it's not just the most played faction that wins, but I didn't see any specifics mentioned. Never bothered with the last 2 BoW campaigns, but we should have enough local players at our shop this year to actually make a decent showing out of it, a few of us are already interested in the Campaign: Paradiso re-write that one of the Mayacast players is currently doing
I don't remember the Blitzen on the Tanko dossier, I thought (and can now only find) Contender, LSG, SMG, Pistol and Katana.
Do you have a link to what the Blitzen was supposed to look like?
Yeah there were two different dossiers, one was used when they were first teased and another later on with less weapons on it.
I dunno if blitzen appear in any dossiers anymore.
In any case, that model can stand in for whatever you want.
re: campaign, seems mostly at the moment they're just going over all the defensive strong-points that the different factions are defending, and what missions and rules those will have. Some of them are pretty silly (eg. one where any trooper with the Mountain Terrain rule also gets ADLvl 1, leading to lots of parachuting jotum memes).
Some more Vedict hints dropped in a text from the Kurage crisis.
While the unofficial data about a hypothetical Aplekton base on Novyy Cimmeria is far from confirmed, the involvement of ALEPH forces on planet Dawn are a fact. In quite a symmetrical deployment, the new Dakini Tacbots 2.0 have been recorded by our cameras with a special focus on the Johnny-5 Node Base.
Bubbalicious wrote: Some more Vedict hints dropped in a text from the Kurage crisis.
While the unofficial data about a hypothetical Aplekton base on Novyy Cimmeria is far from confirmed, the involvement of ALEPH forces on planet Dawn are a fact. In quite a symmetrical deployment, the new Dakini Tacbots 2.0 have been recorded by our cameras with a special focus on the Johnny-5 Node Base.
And there's just as much evidence for NA2...
However, it was none of the traditional major powers of the Human Sphere that have really called our attention this week. The situation on Dawn is particularly special due to the unprecedented external military muscle that has been attracted to Novyy Cimmeria.
It feels as though someone has put down an obscene amount of money on an online open contract that has attracted the most ruthless Mercenary Companies.
Our consultants have pointed at the possibility that the japanese KUGE aristocracy may be selling the exploitation rights of both Tesseum and Nissium on Kurage Station in a bold attempt to retain JSA dominance on the Island.
Somehow, the unexpected boost to the Japanese War Economy has made this miracle possible: The infamous Ikari Company, the Druze Bayram security corps and even StarCo are involved in what someone has described as: -”The biggest finger flipping to the face of major factions in recent human sphere history.” Statement attributed to Commander Yasashii Fuyu.
Nobody has been denying that Vedic are going to get something this year. The big thing just keeps being that they've long held they will not be a 2 player box product. Everyone keeps asserting that the "pattern is the same" with regards to the hint of a 2 player starter at GenCon and that it's going to be two new Sectorials in the same box.
It ignores that within a day, we're getting a sectorial released with nothing but a basic starter set and its rules online.
It ignores that the Druze set we got is massively incomplete.
It ignores that there's a whole slew of new units we had introduced with the NA2 forces.
And you’re ignoring the fact that there’s 3 sectorials left to come out and only 2 Ns left on their timetable, so 2 new sectorials will have to come out together, and Bostria specifically mentioned this being in a 2 player box.
ImAGeek wrote: It doesn’t ignore them. It just goes on the fact that there’s 3 sectorials left to come out and only 2 Ns left on their timetable, so 2 new sectorials will have to come out together, and Bostria specifically mentioned this being in a 2 player box.
Find a specific mention of both new sectorials being in a 2 player box please. This is what I keep harping on, but I have not seen any definitive evidence of this being the case. I know there's a mention of one of the Ns featuring a 2 player box--but there's nothing preventing a second starter to come with it.
ImAGeek wrote: It doesn’t ignore them. It just goes on the fact that there’s 3 sectorials left to come out and only 2 Ns left on their timetable, so 2 new sectorials will have to come out together, and Bostria specifically mentioned this being in a 2 player box.
Find a specific mention of both new sectorials being in a 2 player box please. This is what I keep harping on, but I have not seen any definitive evidence of this being the case. I know there's a mention of one of the Ns featuring a 2 player box--but there's nothing preventing a second starter to come with it.
ImAGeek wrote: And you’re ignoring the fact that there’s 3 sectorials left to come out and only 2 Ns left on their timetable, so 2 new sectorials will have to come out together, and Bostria specifically mentioned this being in a 2 player box.
Since you edited while I replied:
I've not ignored that. I've actually shown multiple times how this could be done given that tomorrow we're getting a sectorial, for the first time, with no book or army pack in advance of a book. Tunguska is online rules only. There's nothing outside of "That's not how we've done it in the past!" preventing them from shaking things up and releasing the 2 player starter with TAK vs another faction and a Vedic starter set as a separate item.
I'm not saying 1+1=2 here. I'm saying that right now, we're looking at X+Y=4. X could equal 1, 2, or 3--and once we solve X or Y, we can figure out the remaining variable.
ImAGeek wrote: Sure, i’m just sticking with what I feel at this point is the most simple explanation.
And the "simple explanation" is that there isn't one. Not with Corvus Belli. They haven't reneged on the whole "ALEPH no starter set" thing.
We should know soon right? They usually start the little silhouette teasers like a month before GenCon?
We should know soon certainly. But even then, we might not get a proper look since if it's two items as part of the release--they might tease them both at the same time.
It will be what it will be. It might be a 2 player starter thing, it might be something else. No sense getting worked up about the specifics of rumors.
LunarSol wrote: It will be what it will be. It might be a 2 player starter thing, it might be something else. No sense getting worked up about the specifics of rumors.
::looks at post count:::
Hmm...definitely not new here...maybe new to the thread? Lol
Perseus, Rogue Myrmidon(counts as a Securitate for Fireteam Composition) Mary Problems, Tactical Uber-Hacker Puppettactica(consists of 1 Puppet Master and up to 3 Puppettacticas...which have Lo-Tech and Battle Ravaged states) Zondnautica, Rapid Offensive Unit(with a new skill "AI Motorcycle")
I'm pleased as punch right now. Grenzers look viable rather than being shuffled off into their own thing, we get a Rogue Myrmidon(!) as a character, and Ashford's Hunting Party is a thing here too.
Securitate look pretty great. They immediately make me think of Morat Vanguard, but come out much better ( Trading +2 PH for +2 BS, +1 WIP, Vet1 instead of Morat, 1 point cheaper, link with Grenzers and Perseus, MSR instead of K1SR, Fuerbach, Boarding Shotgun and Repeater options). I'm jealous. Mostly because everyone said there was no way Vanguard could be any cheaper because of the Morat ability.
New Skills You'd be looking for AI Motorcycle(gist is that your biker's motorcycle becomes a G: Sync when dismounting), G: Marionette(Puppet Master+Troupe), Counterintelligence(lets you mitigate Command Points), and probably something else.
Cybermines are 'just' normal mines with Comms Attack.
Kanluwen wrote: New Skills You'd be looking for AI Motorcycle(gist is that your biker's motorcycle becomes a G: Sync when dismounting), G: Marionette(Puppet Master+Troupe), Counterintelligence(lets you mitigate Command Points), and probably something else.
Cybermines are 'just' normal mines with Comms Attack.
Holy crap, Securitate got a FEUERBACH?!
Yep, 1 SWC Feuerback on the Securitate. I do like a Feuerbach!
The Securitate is the main Security and Intervention unit of Dragnet, Tunguska’s militarized police force. Their mission is to perform all sorts of operations typical of an armed corps related to security and intelligence tasks. Said operations can be both conventional and special, so the Securitate is basically defined as a combat control and direct tactical response force. In addition, this unit performs police and judiciary “special” duties in the seemingly serene but always convulsive Tunguska.
The Securitate works as the sword of Damocles above the mafias that share the power in this mothership, as it is the select unit in charge of watching and adjudicating when a family, clan, or Tunguskan faction breaks the internal rules of the game. Tunguska’s mafias have enough resources to hire the best professionals available for their operations, and they are always ready to forgo the rules if they can profit from it.
With such a delicate balance of power, this vessel can easily become a bomb about to go off, so it must be controlled with an iron fist, and this unit does that like none other. This means that there is no rest for the members of the Securitate: a force that has its mettle constantly tested, and whose operative foundation is to always be better prepared than their adversaries. Consequently, Tunguska’s security force is not only better than the ones at the service of the mafias and bankers that rule the mothership, but also superior to any other similar unit in this sector of space.
Hollow Men. This gak gets dark...
Spoiler:
Hollow Men: empty husks inhabited by the bastard offspring of extreme science financed by Tunguska’s dirty money. There is no moral justification for the Hollow Men; these abominations answer to an urgent and true need of Tunguska’s reality. How can you avoid corruption of the security forces in an environment dominated by mafias that have made corruption their way of living? Dragnet needed an assault group that could be trusted completely, an intervention force that could not be infected by the insidious tendrils of any of the Tunguskan mafias, a unit whose members were constantly monitored in such a way that their loyalty could not possibly waver.
But how can one have total control of a person’s life? The answer was provided by one of Praxis’ Black Labs: total VR immersion. A complete virtual environment that could be easily monitored by Dragnet’s hunter pseudo-AIs needed to be created. What the Black Labs developed was a simulated environment known as Limbo, idyllic and perfect, but also malleable, allowing experiences impossible in the real world. In Limbo, the members of this unit live fulfilling lives in their solipsistic worlds, connecting with the real and dirty reality only during their service time through tactical android bodies known as Hollow Men. And in this way they completely reject the real world and their own bodies.
They undergo radical surgery; only their brain is left and is placed in a life support cylinder connected to the VR simulator. For them the only way of returning to the real world is through their tactical operation bodies, which for them are nothing but a VR combat game. But the moral horror of this unit is not the volunteers, but the “conscripted”. The Black Lab that started this project did something more than just develop the technology. They swept hospitals looking for pregnant women whose fetuses were severe malformed from exposure to cosmic radiation and bought such fetuses before they could be aborted, as established by the Nomad medical protocols for space.
The brains of these unborn were incubated and connected to a special section of Limbo known as The Nursery, where they were subject to hyperstimulation techniques to expedite development, which caused them to “grow up” in a simulated environment. Once a certain maturity is reached, these young ones will have not only lacked possession of a real body, they lose the possibility of having a choice about it. Instead they simply leave The Nursery to access Limbo and join the unit. The conscripted are the most valued Hollow Men both for their loyalty to their unit and to their way of life, a characteristic probably acquired during their education and intensive training received in The Nursery. However, once in action there is no difference between volunteers and conscripted. Neither are afraid and neither back down, because for all of them it's just a combat game with the same rules as the rest: play to win.
Kriza Borac
Spoiler:
The Specijalne Krize Jedinice, or Special Crisis Units in Serbian, emerged as an initiative of one of the officers of the incipient Tunguska Jurisdictional Command, Jarek Darékovic, in the turbulent days after the ship’s foundation. This officer was responsible for large-caliber policies applied during the dawn of the Phantom Conflict, from which Szalamandra squads would also emerge.
Darékovic was aware that Tunguska would find it very difficult to resist a direct attack by the heavy assault infantry units of either of its greatest enemies, whether that was PanOceania or Yu Jing. Certain of this, he hastened to create an elite unit that could not only face them, but also repel them. Little by little, he recruited veteran ex-combatants and mercenaries until he had a core of experienced men, ready for action who could, at the same time, train and guide new recruits as well.
At the same time a development program was initiated in collaboration with several Praxis research modules to provide this unit with high-performance personal tactical equipment that maximized the combat capabilities of its members. Due to the stringent selection standards of this unit, it would invariably be a reduced force, but it would still be required to sustain a capacity of lethal force projection that could be decisive in any context.
In summary, this unit had to be unstoppable and be able to solve problems with fully automatic firepower. Nowadays, the Special Crisis Units are divided into two operating groups that can act jointly or separately. The Guja Grupa, or Serpent Group in Serbian, is the group that composes the attack force, while the Sokolska Grupa, or Falcon Group, constitutes the support force, and is made up of heavy and support weapon specialists. Still, regardless of its tactical role, the main mission of the Kriza Boracs is always the same: to live up to their name (Crisis Soldiers) and intervene when a crisis breaks out. Tunguska command is clear: this is the unit that must be deployed when the situation reaches the critical point and it’s necessary to unleash hell on enemy's heads, when you have to enter with everything you’ve got, guns blazing.
My faves...the Hecklers:
Spoiler:
Heckler. n. m. and f. Term used to refer to a person that interrupts a speaker with mocking or aggressive commentaries.
[Extracted from the Universal Conciliar Dictionary, simplified edition, Manaheim, Concilium Prima.]
At some point rumors about a group of brigands popped up, a team of unconventional warfighters, or at least it was defined like that in an “official-but-not-too-official” way. These guys attacked the enemy where it hurt the most, with no concern for laws or rules. They fought in some kind of non-existent war, where everything is deep undercover and dirty as hell. Their orders were to cross the frontline and cause as much harm and chaos as possible. Ammo convoys, supplies deliveries, research and development facilities—all of it was fair game. It’s said that they loved to get as close to the target as possible in such a way that they could cause a level of destruction akin to a carpet bombing, but still keep it covert, deniable, and clandestine.
This is how it happened and still happens, because nobody gives a damn how they do their job as long as they accomplish their mission. The High Command knows that to perform this kind of work a certain type of operator is needed. To be able to gather the best team, more than half of the time it means recruiting the craziest of the crazy, individuals who are not exemplars of discipline, but who are the best at their job.
They’re the buffoons of the combat force: unstable, unbalanced, frustrating guys, but at the same time, if you are going to enter into hostile turf for a shootout against vastly superior numbers, they are the dudes you want on your side. Those are the Hecklers—more fun that you could ever imagine.
Jurisdictional Command of Tunguska ──────────────────────────────────────────────────
Tunguska looks like a really fun sectorial to play.
They have interesting link options and all the profiles seems to have a funktion, there looks to be no "i would never use that" profile in their.
Interesting thing is that many of the Tunguskan units have not been added to vanilla Nomads and the ones that were in vanilla have been updated.
If it wasn't for the possibility for Vedict, Varuna and already having startet Aridadna/TAK and thinking of AoS i would be al over Tunguska.
Rip non painting free time 2018.....
Kanluwen wrote: I'm now wondering if one of those sniper shots with ALEPH gear is Perseus.
Perseus is a Dud and the pics are from a female, so probably not. Exept maybe the one that was labeled as the Warcor
Hope wee se some art of him soon, it will probably be an interesting model
Kanluwen wrote: I'm now wondering if one of those sniper shots with ALEPH gear is Perseus.
Perseus is a Dud and the pics are from a female, so probably not. Exept maybe the one that was labeled as the Warcor Hope wee se some art of him soon, it will probably be an interesting model
The snipershots were small shots of random parts. One might have been female and matched up a bit with the Wardriver, but it remains open on the three shots we've had. Two of them were of belts, one had the ribbing that the Wardriver had, another had a poncho/cloth that didn't match up with the Wardriver, and then we had the ALEPH knife.
Remember that "snipershots" are the photos of the pink, sculpted bits. "Dossiers" are the full art bits that have been posted.
I'm not saying that Perseus is guaranteed to be one of those, but it would be an interesting thing since it looks like he's an exciting character for TJC. And he's probably a Merc too, one that I could see showing up in StarCo...
The last one and the one with the cloth are of the same model just from different angles. The one with the cloth has the same ALEPH pistol holster and you can se parts of its suspeneders? hanging over the holster on both pics.
Last pic also has ALEPH holster, knife, knee pad and also has combat heels.
Agrred on the exciting character for TJC, especially since hi is considered to be a securitate for links so you could use him, securitates and grenzers in the same link
Bubbalicious wrote: The last one and the one with the cloth are of the same model just from different angles. The one with the cloth has the same ALEPH pistol holster and you can se parts of its suspeneders? hanging over the holster on both pics.
Last pic also has ALEPH holster, knife, knee pad and also has combat heels.
Just so we're clear, this is the most recent sniper shot:
Spoiler:
The 'one with the cloth' I'm referring to is this one:
Spoiler:
The one that is assumed to be the Wardriver:
Spoiler:
The one that I, personally, am leaning towards as being Perseus is the one that is currently assumed to be the Wardriver.
Agrred on the exciting character for TJC, especially since hi is considered to be a securitate for links so you could use him, securitates and grenzers in the same link
Pfft.
Grenzer Link+Perseus+Interventor. Since Grenzers are considered Securitate for Link purposes, you bring in Perseus and throw in an Interventor to boot!
The one that is assumed to be the Wardriver was the one i was referring to that could be Perseus, but i still believe its a Wardriver that is for GenCon.
The other two was the ones i thought was of the same model up until now when i noticed the alignment of the holsters are different. But they do have the same type of ALEPH holsters.
The most recent pic is definitely ALEPH.
Agrred on the exciting character for TJC, especially since hi is considered to be a securitate for links so you could use him, securitates and grenzers in the same link
Pfft.
Grenzer Link+Perseus+Interventor. Since Grenzers are considered Securitate for Link purposes, you bring in Perseus and throw in an Interventor to boot!
You could even throw Raul Spector in there to make it extra spicy!
Kanluwen wrote: I'm now wondering if one of those sniper shots with ALEPH gear is Perseus.
Perseus is a Dud and the pics are from a female, so probably not. Exept maybe the one that was labeled as the Warcor
Hope wee se some art of him soon, it will probably be an interesting model
Wouldn't be the first time Nomads swapped a body/gender to hide someone from Aleph.
I'm borderline incapable of processing how far beyond my expectations this release is. Pretty much anything from the game is now available to Nomads in some form across the 4 sectorials. Not sure what's actually good, but I've got some armies to build.
Random question, but what defines a Fireteam as a Grenzer Fireteam? Is it a Grenzer Fireteam if the Grenzer counts as a Securiate?
LunarSol wrote: I'm borderline incapable of processing how far beyond my expectations this release is. Pretty much anything from the game is now available to Nomads in some form across the 4 sectorials. Not sure what's actually good, but I've got some armies to build.
Random question, but what defines a Fireteam as a Grenzer Fireteam? Is it a Grenzer Fireteam if the Grenzer counts as a Securiate?
I would assume that it would be a full Core Fireteam of just Grenzers before adding in the Interventor.
Grenzers count as Securitate for the purposes of a Securitate fireteam.
That's my guess as well, though I think that means Interventors can only join a Haris, right? Grenzers don't have any Core fireteam options other than pretending to be Securiate.
On the subject of pretending to be Securiate, they also need to release Raoul like now.
Crazy at work so it's hard to go over the profiles as well as I'd like. There's SO much great stuff, but in a sea of great profiles I think the most exciting thing I came across: 13 point 0SWC LT option!!!! OMG! Finally have a cheap LT option for vanilla!
Bladerunner2019 wrote: Nomads & Tunguska aside, were there any other updates made to other lists?
Not that I saw.
Anybody notice any notable changes to existing profiles? Szalanandra & Spektres looking pretty drab in this panoply of baby brains in jars and Muppet band robots.
LunarSol wrote: That's my guess as well, though I think that means Interventors can only join a Haris, right? Grenzers don't have any Core fireteam options other than pretending to be Securiate.
On the subject of pretending to be Securiate, they also need to release Raoul like now.
In the profiles PDF they have ‘Core, Haris and Special’ fireteams.
Bladerunner2019 wrote: Nomads & Tunguska aside, were there any other updates made to other lists?
Not that I saw.
Anybody notice any notable changes to existing profiles? Szalanandra & Spektres looking pretty drab in this panoply of baby brains in jars and Muppet band robots.
And would you look at that.. They just gave Vanilla nomads a boost to by giving them a cheap 0swc Lt in the form of a securitate. Does this mean PanO gets smoke grenades?
No, to the contrary. Pan-O will lose the only smoke grenade source it has, the Guarda de Assalto's auxbot, when *Acontecimento Explodes!* and the Shock Army moves to the NAA faction. (It gets the JSA treatment. The Acontecimento Secession Army) Thus opening up the *design space* for Varuna. This way, Varuna will not be as lame as NCA.
It's going to take a while to understand everything we are seeing with this Tunguska list. Lots of intriguing things going on. Well, we know CB loves them some 'Mads.
I must have totally messed up by thinking about Intruders and Nisses from my early days - it's been a long time since I've touched Nomads. This might be about to change, though!
There is a lot of stuff that, on first impression at least, to be really, really good. I've been playing Infinity since before original HS and I don't thin I've ever seen a sectorial that was just this blatantly good right out of the gate. Theres a few choices that aren't as obviously good as others, but those are still really good too. And there are several things that seem overpowered.
I'm actually pretty afraid of this being the new meta. This is going to be tough to face.
jake wrote: There is a lot of stuff that, on first impression at least, to be really, really good. I've been playing Infinity since before original HS and I don't thin I've ever seen a sectorial that was just this blatantly good right out of the gate. Theres a few choices that aren't as obviously good as others, but those are still really good too. And there are several things that seem overpowered.
I'm actually pretty afraid of this being the new meta. This is going to be tough to face.
Its also all very neat too.
The biggest issue is that this is what keeps happening. As they progress their skills in writing units with little bloat it just makes the bloat from before far, far more obvious. I'm not really on the whole "It's OP!" or "It's situational!" train. It's just a Sectorial with very little in the way of bloat on its units.
From the first impression the Tunguska looks quite strong but far from OP. The are some really good profiles and link teams like securitate mixed with grenzer but
everything is expensive, no cheap orders, few camo units, no MSV2. IMO this no ISS or Tohaa.
Modock wrote: From the first impression the Tunguska looks quite strong but far from OP. The are some really good profiles and link teams like securitate mixed with grenzer but
everything is expensive, no cheap orders, few camo units, no MSV2. IMO this no ISS or Tohaa.
Securitate are pretty cheap. Just 13 points. Thats more than a Fusilier or Aguicile, but they're also in an army with a lot of affordable options. Only 7 units in the army break 30 points, and most of those are 31-36, and very solid for their cost. So no, everything is not expensive. Its not cheap, but its very affordable, and you are gettng a LOT for what you are paying, especially compared to many actual expensive armies. Theres a huge amount of efficiency and versatility in these units without sacrificing power or specialization.
And yes, theres no MSV2. That may be the army's only really weakness. Between Hecklers and Spektrs theres some very good camo options though. I'm struggling to see what this army doesn't do well.
It may just be that this (along with the NA2 armies) is the beginning of a new power curve, and that in a year or two this won't seem so obviously powerful at all. But right now it looks alarmingly good (although I imagine it will have a learning curve).
We will see soon enough, with the Kazak sectorial, and whichever other it releases with, if it is a new power curve or just evidence that the Nomads are the pet faction and CB has let their inner fanboi run amok. I doubt it, personally, that it is the latter case.
There are some fairly good counter-balances to the new stuff. Tunguska sure has a lot of glass cannons. It is a far more interesting shake-up than the whole uprising debacle.
Yeah, I also think Tunguska is quite a glass cannon sectorial. IMO it's gonna be great starting first turn with all the fast units and forward deployment, but not so
great going second
Securitate are pretty cheap. Just 13 points. Thats more than a Fusilier or Aguicile, but they're also in an army with a lot of affordable options. Only 7 units in the army break 30 points, and most of those are 31-36, and very solid for their cost. So no, everything is not expensive. Its not cheap, but its very affordable, and you are gettng a LOT for what you are paying, especially compared to many actual expensive armies. Theres a huge amount of efficiency and versatility in these units without sacrificing power or specialization.
And yes, theres no MSV2. That may be the army's only really weakness. Between Hecklers and Spektrs theres some very good camo options though. I'm struggling to see what this army doesn't do well.
It may just be that this (along with the NA2 armies) is the beginning of a new power curve, and that in a year or two this won't seem so obviously powerful at all. But right now it looks alarmingly good (although I imagine it will have a learning curve).
Heckler has limited camo so one use only. Spektr is great but expensive. No cheap WB like other faction or sectorial have. A bit early to say but it's not an OP army.
Modock wrote: Yeah, I also think Tunguska is quite a glass cannon sectorial. IMO it's gonna be great starting first turn with all the fast units and forward deployment, but not so
great going second
Securitate are pretty cheap. Just 13 points. Thats more than a Fusilier or Aguicile, but they're also in an army with a lot of affordable options. Only 7 units in the army break 30 points, and most of those are 31-36, and very solid for their cost. So no, everything is not expensive. Its not cheap, but its very affordable, and you are gettng a LOT for what you are paying, especially compared to many actual expensive armies. Theres a huge amount of efficiency and versatility in these units without sacrificing power or specialization.
And yes, theres no MSV2. That may be the army's only really weakness. Between Hecklers and Spektrs theres some very good camo options though. I'm struggling to see what this army doesn't do well.
It may just be that this (along with the NA2 armies) is the beginning of a new power curve, and that in a year or two this won't seem so obviously powerful at all. But right now it looks alarmingly good (although I imagine it will have a learning curve).
Heckler has limited camo so one use only. Sprektr is great but expensive. No cheap WB like other faction or sectorial have. A bit early to say but it's not an OP army.
Bakunin & Corregidor have some Swiss Army knife units with doctor or engineer in their kit.
No doctor or engineer choice beyond the basic support choices for Tunguska.
This list has lots of irritating & powerful units, but doesn’t look OP to me. They’re just applied in novel combinations.
Definitely a list full of glass cannons.
I’m bummed out that the best profiles have no minis, and many will be boxed sets.
I would reserve judgement on complaining about power creep/curve until all the new sectorials for 2018 are out.
I dont see the sectorial as OP. Looking at the units and cost, Tunguska looks to be an average sectional power wise. Both pros and cons but nothing OP when using them as a sectorial.
The real winners here is Vanilla Nomads that gained a lot and powerful stuff and things they were missing in their lineup like Securitate LT, Mary problems, Heckler jammer. One of the best things they got is the 12p puppet master. If your going to run a two combat group Nomad force it is an auto include just as the symbio mates are for Tohaa. You dont even have to take any Puppetbots even tho they are good speed bump unit.
I can see a lot of list starting with 2 Securitate and one Puppetmaster in Nomads future.
Tunguska is strong on hacking the way the other two ships are strong on engineering and doctoring.
I think they got the balance really good here - theres a lot of stuff you want to take, but its all so expensive on either points or SWC that you're gonna be pretty limited.
Theres no cheap irregulars or warbands you can use to fill out a second combat group, there's limited skirmishers and very little infiltration.
There's a lot of very strong choices but no obvious one-size-fits-all lists present themselves.
Gotta say, the Securitate look to break the points formula. They either get Vet 1 for free or don't pay as much for WIP 14 as (for example) Haqq does.
Zondnautica is everything I want from infinity, love it.
Puppetmasters/bots look nice, makes either AD or spec fire capable troops mandatory as the S1 bots are going to be so easy to position for maximum advantage.
Now, can we get a Bolt update with an Auxbot packing a Jammer? I'll even pay the CR+LSG tax. Honestly I'm struggling to see why you'd not take 3 Hecklers with Jammers as your first picks with Tunguska; create a combination of Jammer and hacking network in one coordinated order, ruining the day of any non-Morat opponent on your first activation.
Love the Hollow Men too, their fluff is just as creepy as I'd expect and they're making full use of the PHY 10 to maximise their points efficiency.
In terms of cheap orders, Transductor and Salyut Zonds are an option particularly with both being AVA 2, but its no where near as exciting as something like Jaguars.
Makes me wonder if the next sectorial coming out Octoberish will be a 300p box or if this is just a new box for an already existing army in adition to a new sectorial.
If its the new sectorial im going to go with Varuna and then IA Q1/Q2 next year
Bubbalicious wrote: Makes me wonder if the next sectorial coming out Octoberish will be a 300p box or if this is just a new box for an already existing army in adition to a new sectorial.
If its the new sectorial im going to go with Varuna and then IA Q1/Q2 next year
They've moved away from 300pt packs containing an actual starter set. Supposedly they saw a huge dip in sales with Tohaa and Onyx when they had 300pt boxes out vs the standard starter set(which, why wouldn't you expect that? There was no reason to buy the basic starter when you could get the 300pt!) and it's made them not want to do that since. It's why the CJC starter was so bad.
The reason I called out Invincible Army is that they kept hinting/outright saying that they wanted Invincible Army to come out with Varuna. Varuna can get an Army Pack like JSA while IA gets a 300pt and call it a day for the last "N".
What would a new MO starter include, I wonder? 3 Order Sergeants probably. A Black Friar? Another Father Knight or Montessa? Probably not Teutons, since we just saw a double blister for them. Are there missing Hospitaller or Santiago profiles?
.Mikes. wrote: I'm seeing talk that one side of the next two player box could be MO. Can anyone point to where these rumours are coming from?
First I’ve heard of it. I doubt Pan O will be in another 2 player box while they’re in Icestorm, and I doubt they’ll discontinue Icestorm when Beyond Icestorm only came out last year.
jake wrote: What would a new MO starter include, I wonder?
6 TOFOs.
Actually the regular OS do need an update, there's no Black Friar sniper yet (don't think too many people are bothered though). Holy Sepulchre is awaiting a new model (and never got the combi, though again I doubt many people care). Santiago knights aren't CAD so would be fair game, Montesa combi+LGL/LRL would be useful and Teutons are all older sculpts now (but does anyone use them any more?)
MO is in a really good place modelwise. Short of the TOFO I think all the sectorial-specific models with the most common weapon options are available and newish.
No specific Knights so that you're not cutting down on the repeatability of the box, adding in two FK profiles bulks the box out and adds in a profile you can't get anywhere else(BSG--also used for Duos) while not rendering the proxy model from Icestorm useless.
.Mikes. wrote: Turns out it was a CB photo ofMO models that could just happen to make 300 points.
Oh yeah, that would explain the Steel Phalanx 300pt box going away soonish, if they release the MO one they showed (they didn’t mention that’s what it was but it easily could be).
Yeah, speculation that the 300pt SP box that is now out of production is being replaced by the 300pts of MO that we saw about 3 months back. Joan + Hospitalers + Order Sergeants + Blackfriar, I think it was.
That is a very odd choice for a 300 point box, especially given that promoting one of the new sectorials with a box makes more sense, marketing-wise. To me anyway. But I'm no marketing guy.
I reckon we will see some sort of teaser for the GenCon deal tomorrow. Probably a silhouette of Kazaks and some "patriotic" quote -- or matriotic, given that the would use the term motherland.
Micky wrote: Yeah, speculation that the 300pt SP box that is now out of production is being replaced by the 300pts of MO that we saw about 3 months back. Joan + Hospitalers + Order Sergeants + Blackfriar, I think it was.
Does anyone have a link to the image? All I can find is this one:
Micky wrote: Yeah, speculation that the 300pt SP box that is now out of production is being replaced by the 300pts of MO that we saw about 3 months back. Joan + Hospitalers + Order Sergeants + Blackfriar, I think it was.
Does anyone have a link to the image? All I can find is this one:
No. I know the picture that he's thinking of, but can't find it again. It is basically all the MO stuff that has been released in the past six months with their current red and blue paint jobs. It's probably somewhere in this rumor thread.
Sure, but they're apparently under some weird impression that US events really only care about Ariadna.
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jake wrote: Its hard to tell, but the big one in the middle looks like its wearing a beret, not a watchcap.So Spetsnaz of some kind?
Only missing Spetsnaz is the Airborne Rifle profile which would mean no beret. The silhouette looks to have the head tilted a bit back, which would prevent you from seeing the ribbing like you do on the one to the right.
Plus they tend to try to keep the silhouettes for the 'basic' troops together as one--and since neither of the other models in that group have a weapon out, I'm sticking with Line Kazaks.
Amusingly enough, the rifle shown is just a normal rifle...the T2 has a bit more of a distinctive muzzle in the art/models. Little bit shorter and a bit fatter.
But Gencon is in 'Murica, so...Ariada is a 'has to happen', I guess?!?
Uhm, those are the Space Russians. Not the most popular in the US right now.
Did I call it?
Red Harvest wrote: That is a very odd choice for a 300 point box, especially given that promoting one of the new sectorials with a box makes more sense, marketing-wise. To me anyway. But I'm no marketing guy.
I reckon we will see some sort of teaser for the GenCon deal tomorrow. Probably a silhouette of Kazaks and some "patriotic" quote -- or matriotic, given that the would use the term motherland.
Why yes. Yes I did.
Tomorrow it'll be more about the Space Russians, or we get a hint about what the other army in the box will be.
Anyway, the large silhouette is wearing some sort of greaves, so I doubt that it is a line Kazak. Maybe a veteran kazak. Or something new.
Red Harvest wrote: That is a very odd choice for a 300 point box, especially given that promoting one of the new sectorials with a box makes more sense, marketing-wise. To me anyway. But I'm no marketing guy.
I reckon we will see some sort of teaser for the GenCon deal tomorrow. Probably a silhouette of Kazaks and some "patriotic" quote -- or matriotic, given that the would use the term motherland.
Why yes. Yes I did.
Pft. I called Kazaks for GenCon over a year ago.
Tomorrow it'll be more about the Space Russians, or we get a hint about what the other army in the box will be.
Anyway, the large silhouette is wearing some sort of greaves, so I doubt that it is a line Kazak. Maybe a veteran kazak. Or something new.
Those are called "boots", Red. Realistically, I can't say whether or not there are greaves present. The right leg gets tiny down towards the bottom, taking on almost Liefeldian proportions. The left leg has what looks like the pants bloused into the boots, which seems to be the TAK "thing".
It's quite entertaining that the official forums still has people claiming the far left is a Wardriver. The Scout smock is there and what people are mistaking for the helmet profile is an open hood.
Red Harvest wrote: Knock it off, boys. Nerds are loathesome, and disgusting. No one here is a nerd. Yes, I have the 1970's-1980's prejudice about nerds.
I anticipate much teeth grinding when the big gencon release is full of (space)russian troops that end up being even better than (space)american troops
Micky wrote: I anticipate much teeth grinding when the big gencon release is full of (space)russian troops that end up being even better than (space)american troops
Micky wrote: I anticipate much teeth grinding when the big gencon release is full of (space)russian troops that end up being even better than (space)american troops
Justifiably so, IMO. Army creep has been in full effect of late, starting with NA2 and now Tunguska.
They really need to start retroactively applying things to other armies.
Those are called "boots", Red. Realistically, I can't say whether or not there are greaves present. The right leg gets tiny down towards the bottom, taking on almost Liefeldian proportions. The left leg has what looks like the pants bloused into the boots, which seems to be the TAK "thing".
It's quite entertaining that the official forums still has people claiming the far left is a Wardriver. The Scout smock is there and what people are mistaking for the helmet profile is an open hood.
In order:
1-I am certain those are greaves, something which veteran kazak now have. It looks like 3 kazaks in the box (2 shown- 1 male and 1 female. 2nd male not shown. CB did something like this before, IIRC)), 1 veteran kazak, one scout, and one unknown. And the Redjack as the box only exclusive, judging from the sniper shot.
2-The official forums
CB alternated teasers between armies for Ice Storm and Red Veil so tomorrow we will know the second army if it is a battle box, or if this just an army box with the Kazaks.
I do hope that it does not contain the Vedic. I have no desire to get any Ariadna minis, but the Vedic does interest me. Not enough to get Ariadna minis with it though.
I collect neither of these forces, half of me is hoping that I dont love them enough to get the box... but the other half is excited to add 2 more factions to my growing infinity collection...
I believe he is referring to the statement from CB from several years ago that Aleph was an "advanced" faction and would not be included in an "Icestorm" style starter set.
Currently work-blocked so can't see FB linked pics :(
Hoping the Dakini get worked up to Hollow men/Karakuri HI status, and that Aleph get a Su Jian-type mecha as their "centrepiece" figure.
The Infinite wrote: I believe he is referring to the statement from CB from several years ago that Aleph was an "advanced" faction and would not be included in an "Icestorm" style starter set.
Correct. It's also their argument as to why Tohaa couldn't be done--despite the fact that Tohaa would have been a better option for this box. It's their argument for why Link Teams aren't used, it's their argument for why they don't backdate stuff, etc.
Currently work-blocked so can't see FB linked pics :(
Spoiler:
Does that work for you?
Hoping the Dakini get worked up to Hollow men/Karakuri HI status, and that Aleph get a Su Jian-type mecha as their "centrepiece" figure.
I wouldn't want Dakini worked up to Hollow Men status. Hollow Men have a unit cap of 5; Dakini are AVATotal 6.
It's interesting that people are saying Devas for the three models shown. Danavas are listed as Line Infantry.
There's a 50 point deficit between the two lists but that's what is feeling right at the moment. If the Redjack's a thing, we'll probably see it in for TAK and we'll probably see something like a Dasyu for Vedic.
(Be even funnier if CB actually made that happen.)
Guess we'll really see if Power Creep is for real...soon!
I'm not sure if I'd call it power creep. I'm still finding a lot more raw power in meat and potato options. What's really lacking in old stuff is just some of the new, cool ideas, like mixed fireteams that make the newer sectorials more interesting. A lot of the old ones simply suffer from their only real differentiating factor being the ability to combine your cheerleaders into a Fire Team.
(Be even funnier if CB actually made that happen.)
Guess we'll really see if Power Creep is for real...soon!
I'm not sure if I'd call it power creep. I'm still finding a lot more raw power in meat and potato options. What's really lacking in old stuff is just some of the new, cool ideas, like mixed fireteams that make the newer sectorials more interesting. A lot of the old ones simply suffer from their only real differentiating factor being the ability to combine your cheerleaders into a Fire Team.
It's a power creep. We should have seen equipment backed up(the Multi Marksman Rifle is a perfect example of this--PanO developed, would be perfect as an option for Neoterran stuff but it's only on one frigging JSA model, Marksman Rifles in general, and several other pieces of kit. Autocannons are another bugbear--it's literally a thing that is prevalent on Dawn but only one unit has it and the Blackjack was a perfect platform for it), we should have seen the new skills backed up(Fatality and Marksmanship are the big offenders here) and we should have seen the mixed fireteams(Which is something I suggested ages ago on the CB forums as a way to bolster up NCA Bolts and had people there dogpiling on me, saying I "didn't understand" the game or why that would be bad for it) added to other Sectorials.
It used to be a bit more manageable since it was tied to books, but it's not anymore. It's just whatever shows up with the new PDF army list.
I have a feeling that many, if not most, of the original sectorials are done and won't see continued updates. I think N3 Human Sphere WAS the update for those forces, and now they're being put aside for new stuff.
I have mixed feelings about that. I don't think every sectorial actually was updated well with N3HS, and there are a LOT of newer skills and equipment that are perfectly suited to some of the older armies that they just don't have access to, which is really too bad. And I hate the idea of leaving some of these armies behind and never seeing them further developed. On the other hand, with so many sectorials in the game it really is inevitable, especially since this year's 8 new sectorials are probably just the beginning of a new wave of sectorials armies. And as long as the older sectorials remain available for play it mostly won't bother me too much that they are "finished" I suppose there's also always the chance that finished sectorials could be brought out and polished up every now and then.
(Be even funnier if CB actually made that happen.)
Guess we'll really see if Power Creep is for real...soon!
I'm not sure if I'd call it power creep. I'm still finding a lot more raw power in meat and potato options. What's really lacking in old stuff is just some of the new, cool ideas, like mixed fireteams that make the newer sectorials more interesting. A lot of the old ones simply suffer from their only real differentiating factor being the ability to combine your cheerleaders into a Fire Team.
It's a power creep. We should have seen equipment backed up(the Multi Marksman Rifle is a perfect example of this--PanO developed, would be perfect as an option for Neoterran stuff but it's only on one frigging JSA model, Marksman Rifles in general, and several other pieces of kit. Autocannons are another bugbear--it's literally a thing that is prevalent on Dawn but only one unit has it and the Blackjack was a perfect platform for it), we should have seen the new skills backed up(Fatality and Marksmanship are the big offenders here) and we should have seen the mixed fireteams(Which is something I suggested ages ago on the CB forums as a way to bolster up NCA Bolts and had people there dogpiling on me, saying I "didn't understand" the game or why that would be bad for it) added to other Sectorials.
It used to be a bit more manageable since it was tied to books, but it's not anymore. It's just whatever shows up with the new PDF army list.
They definitely should have added more mixed fireteam options for existing lists. Its a legit gripe. PanO particularly has some pretty boring fireteam options compared to all the mixing & matching everyone else can do.
However, I wouldnt go so far as to call it power creep just yet.
For those who don't know why there's so many Danavas there--they're literally listed as Line Infantry.
Dakinis are line troops to. There will probably be 3 Dakinis in there to but they are just showing 2 i the silhouettes as they did with the TAK one.
And when you look at one of the snipershots highly likely to be one of the female ALEPH, it doesent have the same combat heels as the Danavas has.
Made an interesting observation when looking at the Danavas sculpt to. It has the YuJing style pistol holster, so the snipershoot with the hexagon thighs might be from ALEPH.
Al i know is that i have to buy one box for myself since i already own almost everything ALEPH and im painting TAK as we speak so im rather exited to see whats what and how does it work.
They definitely should have added more mixed fireteam options for existing lists. Its a legit gripe. PanO particularly has some pretty boring fireteam options compared to all the mixing & matching everyone else can do.
However, I wouldnt go so far as to call it power creep just yet.
I will, and will continue to do so. It's not just the mixed fireteams, the weapons that are left out of places where they would have fit, or the equipment and skills that get left out.
It's the lessening of bloat and the addition of these revised/new units. Compare a Securitate to a Fusilier or even a Wildcat. It shows either a lack of competence in balancing profiles or a flagrant disregard for doing so, period.
I can’t remember the timing from previous years, but with us getting the teasers this week, does that mean next week will be a Beasts of War Infinity week where we get to see everything properly, or is it longer between them normally?
Monday we'll see something concrete about pre-order etc. The box should be in stores by the end of September... theoretically.
Dakinis and an Asuras are certainly there. I'm thinking the Naga hacker is now female and the deva is now male. However, I was thinking no way the Vedic will be in the box, because CB said...
I'll wait for the Vedic starter unless the box only mini is super awetastic and I can get the box on a nice Black Friday discount like I did with Red Veil.
I'm not sure how power creepy it is for TAK to be stronger than USARF, the russian troops have always been stupidly strong compared to other ariadnans - if they stayed that way it would just be consistent.
re: danavas, i heard that dakini fireteams would require danavas to form. so like 1-2 danavas + 2-3 dakini, for eg.
Micky wrote: I'm not sure how power creepy it is for TAK to be stronger than USARF, the russian troops have always been stupidly strong compared to other ariadnans - if they stayed that way it would just be consistent.
When there's the potential for things to be copy/pasted from USARF with an extra skill tacked on or as we've already seen with the Spetsnaz and have long seen with the Autocannon and Tankhunter?
It's one thing for their troops to be "stupidly strong"(which hasn't actually been true outside of the Spetsnaz, arguably the Veteran Kazak, and Tankhunter I might add)--it's another thing entirely for them to just be USARF+1. The rumored "Redjack"(a Blackjack, a thing ONLY employed by USARF, rebadged from what's been bandied about) is a prime example of this.
re: danavas, i heard that dakini fireteams would require danavas to form. so like 1-2 danavas + 2-3 dakini, for eg.
That rumor started off an idea that was thrown around on the official forums of something that we now know is the way the Puppetmasters work for Tunguska.
Honestly, I'd expect some kind of weird G: Syncish Fireteam.
Micky wrote: I'm not sure how power creepy it is for TAK to be stronger than USARF, the russian troops have always been stupidly strong compared to other ariadnans - if they stayed that way it would just be consistent.
re: danavas, i heard that dakini fireteams would require danavas to form. so like 1-2 danavas + 2-3 dakini, for eg.
Aren’t the Russians supposed to be the most powerful faction within Arianda per the fluff?
I really have no interest anyway, so doesn’t bother me
Micky wrote: I'm not sure how power creepy it is for TAK to be stronger than USARF, the russian troops have always been stupidly strong compared to other ariadnans - if they stayed that way it would just be consistent.
re: danavas, i heard that dakini fireteams would require danavas to form. so like 1-2 danavas + 2-3 dakini, for eg.
Aren’t the Russians supposed to be the most powerful faction within Arianda per the fluff?
I really have no interest anyway, so doesn’t bother me
It's a kind of yes/no thing.
On paper the Ariadna government(which is where TAK comes in) control everything major in terms of outside trade. They have a major spaceport, teseum manufacturing, diplomatic institutions, all the works.
When it comes down to it though, the various nations have each done their own thing.
Merovingia has established a massive spaceport of their own with the aid of Haqqislam and the Nomads, they have a Nomad diplomatic mission in their territory along with a Haqqislamite mission, they're basically given the Anaconda Squadron on permanent loan, and they've established a massive network of offworld contacts. Their backing by O12 during Paradiso is what led to the creation of the Ariadnan Expeditionary Force, a mixed bag of everyone barring USARF personnel since there was an Antipode issue in their region.
Caledonia has been secreting stockpiles of teseum to trade with outside powers via the Nomads and Haqqislam. They're also using it, seemingly, as a way to get O12 to back them whenever the Druze make a move. It's kind of weird to discuss Caledonia though, since their "rise" is tied to Merovingia helping establish the Scots Guard and ensuring they played a part in the AEF.
USAriadna has a massive manufacturing capability and were producing the "Buffalo" Powered Armour(Blackjacks!) in their home turf with no real meaningful aid from the other Ariadnan factions. They needed resources to manufacture with, but otherwise they're fairly self-sufficient. They seem to have prioritized building a society before anything else.
Russians getting their own mechanised lo-tech troopers (or, hell, a lo-tech TAG) is I think a sure thing, absolutely guaranteed to happen. Honestly, i think they will only get 1-2 new units, the rest all exist already.
For the time being I think USARF will have the exclusives on motorbikes and g:sync, and AD too to some extent (shared with FRRM). TAK has the spetznas sure, but its a token AD at best, compared to rangers, paracommandos, or the named characters.
At the moment I feel like power creep is mostly isolated into the combinations of mixed fireteams, because pretty much everything since HSN3 has just made fireteams more and more varied in composition, to the point where old sectorials are pedestrian by comparison.
Micky wrote: Russians getting their own mechanised lo-tech troopers (or, hell, a lo-tech TAG) is I think a sure thing, absolutely guaranteed to happen. Honestly, i think they will only get 1-2 new units, the rest all exist already.
For the time being I think USARF will have the exclusives on motorbikes and g:sync, and AD too to some extent (shared with FRRM). TAK has the spetznas sure, but its a token AD at best, compared to rangers, paracommandos, or the named characters.
The sad part is that Tartary was supposed to be where the Desperadoes went. TAK was going to have Impetuous units aplenty while USARF had the disciplined side of things.
The part you're seeming to miss with regards to the Spetsnaz is the whole "Marksmanship L2" and CH: Mimetism.
At the moment I feel like power creep is mostly isolated into the combinations of mixed fireteams, because pretty much everything since HSN3 has just made fireteams more and more varied in composition, to the point where old sectorials are pedestrian by comparison.
That's cool, but I don't. We're getting new skills like Fatality, Full Auto, etc in new sectorials but not old ones. Full Auto was basically tailor made for the Blackjacks and TAGs.
The part you're seeming to miss with regards to the Spetsnaz is the whole "Marksmanship L2" and CH: Mimetism.
Oh for sure, I'm not ignoring that. But people mostly go for the marker state and heavy weapons, rather than the AD1 (i admit, this could very well change with greater AVA).
Like, its not an iconic AD troop, whereas the others all are.
Bladerunner2019 wrote: Disappointed that this likely means Yu Jing is getting the final sectorial in 2018.
I wanted Haqq to get a sectorial for all those homeless units they can only take in gross vanilla lists.
Ariadna didn’t need any more attention.
I think Varuna will be the last one of 2018, with IA and Ramah next year. Even with Ramah, there’ll still be some Haqq stuff that you can only take in Vanilla.
Bladerunner2019 wrote: Disappointed that this likely means Yu Jing is getting the final sectorial in 2018.
I wanted Haqq to get a sectorial for all those homeless units they can only take in gross vanilla lists.
Ariadna didn’t need any more attention.
I think Varuna will be the last one of 2018, with IA and Ramah next year. Even with Ramah, there’ll still be some Haqq stuff that you can only take in Vanilla.
That stuff is all in Khanate though isn't it? Leaves one last sectorial for Haqq fluffwise, same as how YJ and PanO have their Svalarheima forces in vanilla only. Plus, Kazak players have been playing the "unofficial sectorial" for years, even before USAriadna was even a thing, surely they can have their sectorial? Ramah can do exactly the same, and it's not like you'll be waiting too long anyway. Not like the Yu Jing players who want a sectorial that isn't ISS, for example...
Calling it now, it's the Kazak TAG. Armour is sleeker than a Blackjack, judging by the missile pods it's bigger than a Blackjack, there looks to be a hatch between the missiles, and there's what could be a pilot arm underneath the left arm. It fits in with the fluff far better than shoehorning in a "Redjack" and makes a bit more sense in terms of sectorial diversity, although it seems strange being in a 2 player box
Regardless of if it's HI or a TAG, it also has the bonus of evening out points in the box. Lets them put an Asura in and keep them even
Rygnan wrote: Calling it now, it's the Kazak TAG. Armour is sleeker than a Blackjack, judging by the missile pods it's bigger than a Blackjack, there looks to be a hatch between the missiles, and there's what could be a pilot arm underneath the left arm. It fits in with the fluff far better than shoehorning in a "Redjack" and makes a bit more sense in terms of sectorial diversity, although it seems strange being in a 2 player box
Regardless of if it's HI or a TAG, it also has the bonus of evening out points in the box. Lets them put an Asura in and keep them even
Doesn't look a whole hell of a lot bigger than the Blackjack from its dossier. It doesn't seem too strange being in a 2 player box since it goes along with Red Veil's bit of "one side gets a S5 HI, the other doesn't that Beyond Icestorm put in as well.
Good to see them keeping the nonsensical tradition of "IT NEEDS A BLADED WEAPON TOO!!1!"... Worth noting that "Ratnik" is apparently Russian for "Warrior".
If that is the case I will be super pissed. Both because the Caskuda was overpowered and because taking it away from CA and giving it to Ariadna would just be incredibly dickish.
My girlfriend, who from Eastern Europe and is fluent in Russian, says it's Serbian for soldier or warrior (and Google backs her up on that).
I can't say I'm surprised, there's definitely some crossover language-wise when it comes to words like that in Eastern Europe. All I know is that I wikipedia'd "ratnik" and got Russian for "warrior".
I don't know the lore well enough, are there other ethnicities than Russians in the TAK?
Never specifically mentioned that I've seen. Of course that doesn't mean there can't be, but since the only one they explicitly called out(in the most ridiculous way possible) was USARF I can't imagine that there might not be some Georgians, Ukrainians, etc in the TAK ethnic breakdown just like I can't imagine there being non-Caucasians in Caledonia and Merovingia.
All those Eastern European languages, except Hungarian, and Estonian, are Slavic languages, branches from the same tree. Of course there will be cross-over. It is the same thing with Romance languages. English is the odd one out at this point because it has borrowed so much from other languages that it bears little resemblance to its sisters, the other Low Germanic languages (Dutch for example.)
No Vedic tease. Hmmm. So tomorrow the full reveal, or is that going to be in a BoW video on one of their weekender presentations? Thing I do not want to sit through.
Hey guys, where is the source for these images? Not on the usual social media from what I can tell.
And people wonder why that faction has disgruntled players. Sounds remarkably like the Drop Bear launcher we were promised for a Bolt Engineer before N3 dropped.
And people wonder why that faction has disgruntled players. Sounds remarkably like the Drop Bear launcher we were promised for a Bolt Engineer before N3 dropped.
They'll prob have all the new shiny toys when the new sectorial drops. Most of us still have to place mines the old fashioned way... Its not just PanO.
I'm assuming TAK will have a profile or 2 with this as well, probably the new fat super HI.
They'll prob have all the new shiny toys when the new sectorial drops.
Which doesn't do anything to help NCA, a Sectorial that has been exceedingly lackluster for a long time. Their "signature" unit, the Bolt(since Auxilia can't be a Fireteam) is a unit that many people struggle to find use for and a lot of the ideas/suggestions that the more devoted NCA players had put forward on the official forums have since been added to other Sectorials/factions.
Hell, I myself put the idea forward of mixed links with Bolts and Dronbots or Squalos.
Most of us still have to place mines the old fashioned way... Its not just PanO.
That's nice and all but it doesn't change my statement. This is a thing that we were explicitly told would be coming for Neoterran Bolts alongside with an Engineer profile(something which would have immediately shot them up in value, even if the unit still was lackluster). It's the whole reason that during N2 they said "Bolts will be better in N3!" as they said the mechanics for things like the "Mine Launcher" weren't there for N2.
I'm assuming TAK will have a profile or 2 with this as well, probably the new fat super HI.
Probably, but say it with me again:
Corvus Belli doesn't know how to properly update things. It took a new Raicho for this to happen, and while I'm happy for MAF to get a boost--I'm annoyed that it comes at the expense of everyone else. We still don't have a reason for the stupid Panzerfaust-esque weapon on the Aquila Guard's shoulderpad and rather than just add the PF to the AG's profile...they redesigned the flipping Panzerfaust for Knights!
Mine Dispenser wrote:Mine Dispensers are portable area denial weapons, designed to be installed in vehicles or super heavy armor units. They consist of a double thrower system that allows two different attack angles. However, the trigger device of this weapon is connected to both launchers, to facilitate its instinctive use in high speed attack situations. These weapons have been widely used by the Cossack light cavalry units in Tartary, given their great effectiveness in counteracting the ferocious charges of Antipode raiders. Homemade versions of this weapon can be found in the black market, often used by members of the Bosozoku, the biker gangs of Japan and Kuraimori, as well as by the drivers of the Thai mafias of Nakhonthai province, in Shentang.
It's really starting to feel like USARF was just TAK Mark 1. Super defensive army yet somehow Blackjacks don't get Mine Dispensers.
I would be extremely surprised if the Cossacks aren't bikers. We know that CB wanted there to be a biker unit in the army.
More rules and equipment? >:-| I don't like the mine dispenser at all. Ah well, I guess CB felt the need to add some Herp to the game, to go along with all the Derp, like the chest mine. This is just bloat.
Pre-Order starts Tuesday, so a full reveal this week-end, or Monday?
Red Harvest wrote: More rules and equipment? >:-| I don't like the mine dispenser at all. Ah well, I guess CB felt the need to add some Herp to the game, to go along with all the Derp, like the chest mine. This is just bloat.
Pre-Order starts Tuesday, so a full reveal this week-end, or Monday?
Too bad that only new Sectorials or revised items like the Raicho will have it. Perfect fit for Blackjacks(the defensive 'anchor' of a USARF battle line) and Mavericks(outriders and convoy escorts), perfect fit for the Uhlan, perfect fit for Geckos, perfect fit for all kinds of factions and units.
Hopefully CB learns about FASTCAMs.
I'd be interested to know this one since the only results I'm finding are for camera systems.
Too bad that only new Sectorials or revised items like the Raicho will have it. Perfect fit for Blackjacks(the defensive 'anchor' of a USARF battle line) and Mavericks(outriders and convoy escorts), perfect fit for the Uhlan, perfect fit for Geckos, perfect fit for all kinds of factions and units.
Hopefully CB learns about FASTCAMs.
I'd be interested to know this one since the only results I'm finding are for camera systems.
I agree that mine dispensers should be found other places...like the Maghariba Guard.
I added a 'T' on accident. It's actually FASCAM. They are scatter mines.
I hear that they're more then OK with running with suggestions from the masses - you may or (more likely) may not get credit for it, but at least we'll all get to play it!
Carlos dropped into the Aus Infinity FB page on these rumours to blast us all for sharing fake news, and also to say the video is being released in around ten hours. That was eight hours ago
Tick tock tick tock..
3 x line kazaks rifles
1 x kazak spetznas rifle
1 x vet kazak ap rifle
1 x motor streltsy (board shotty)
1 x ratnik 2 Ml and smg
3 x dakini 2.0 smg
1 x deva combi
1 x rakshaa oprative multi rifle
1 x yakshaa observer marksman rifle
1 x dasyu msr
Anyone find the aleph units underwhelming?
Since 3 of them are unknown units(Dakini 2.0 might have some significant changes), Rakasha Operatives are unknown, and Yakasha are unknown as well.
That said: 3 Dakinis with SMGs is nasty. SMGs in general are a bit ridiculous right now.
I find the rumor of the units questionable, mostly because the Ratniks weapons doesn't match with its white silhouette. The gun in its left hand is kinda long to be an SMG....
And on the SMG, I dont find the SMG to be ridiculous, its good in suppressive fire but outside of that they its an ok weapon, god at short range mediocre in medium range against anything with at CH:skill and crap against anything over 16. They have their uses but its far from ridiculous thanks to its rangebands. (If your not a REM boosted with Marksmanship)
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.Mikes. wrote: Carlos dropped into the Aus Infinity FB page on these rumours to blast us all for sharing fake news, and also to say the video is being released in around ten hours. That was eight hours ago
Tick tock tick tock..
Well.. God that i just started my vacation. Now i only have to stay awake for a couple of hours and then start spamming the F5 key
At this point i fin myself more exited about the new Vedict stuff even tho i have been waiting for a new Kazak starter to start Vanilla Ariadna for about 3 years.
.Mikes. wrote: Carlos dropped into the Aus Infinity FB page on these rumours to blast us all for sharing fake news, and also to say the video is being released in around ten hours. That was eight hours ago
Tick tock tick tock..
Carlos is a troll. There's been no mention of anything like that anywhere else.
I find the rumor of the units questionable, mostly because the Ratniks weapons doesn't match with its white silhouette. The gun in its left hand is kinda long to be an SMG....
No, it's really not. Look at the Blackjack with T2 Sniper Rifle--the weapon on its right arm is a SMG.
And on the SMG, I dont find the SMG to be ridiculous, its good in suppressive fire but outside of that they its an ok weapon, god at short range mediocre in medium range against anything with at CH:skill and crap against anything over 16. They have their uses but its far from ridiculous thanks to its rangebands. (If your not a REM boosted with Marksmanship)
What a SMG gives you for the points cost it seems to have is far from "ok".
And on the SMG, I dont find the SMG to be ridiculous, its good in suppressive fire but outside of that they its an ok weapon, god at short range mediocre in medium range against anything with at CH:skill and crap against anything over 16. They have their uses but its far from ridiculous thanks to its rangebands. (If your not a REM boosted with Marksmanship)
They're several points cheaper than a combi rifle, they're high burst, and they have AP or Shock ammo. Stick that on a 6-4 REM with CH:Mimetism in a fireteam and we're talking some proper bs.
.Mikes. wrote: Carlos dropped into the Aus Infinity FB page on these rumours to blast us all for sharing fake news, and also to say the video is being released in around ten hours. That was eight hours ago
Tick tock tick tock..
Carlos is a troll. There's been no mention of anything like that anywhere else.
I find the rumor of the units questionable, mostly because the Ratniks weapons doesn't match with its white silhouette. The gun in its left hand is kinda long to be an SMG....
No, it's really not. Look at the Blackjack with T2 Sniper Rifle--the weapon on its right arm is a SMG.
And on the SMG, I dont find the SMG to be ridiculous, its good in suppressive fire but outside of that they its an ok weapon, god at short range mediocre in medium range against anything with at CH:skill and crap against anything over 16. They have their uses but its far from ridiculous thanks to its rangebands. (If your not a REM boosted with Marksmanship)
What a SMG gives you for the points cost it seems to have is far from "ok".
I find the rumor of the units questionable, mostly because the Ratniks weapons doesn't match with its white silhouette. The gun in its left hand is kinda long to be an SMG....
No, it's really not. Look at the Blackjack with T2 Sniper Rifle--the weapon on its right arm is a SMG.
The weapon on its right arm is the axe.
Correct, but your insinuation was that "the gun in its left hand is kinda long to be an SMG".
I suggested that you look at the Blackjack with T2 Sniper Rifle, which has a SMG on its right arm. The SMG there is the same size as the one that the Airborne Ranger with SMG has, it's just surrounded with a bunch of extra gubbins.
Not saying that it's 100% a SMG mind you, just that you'd be surprised at how small the SMG is on the Blackjack.
And on the SMG, I dont find the SMG to be ridiculous, its good in suppressive fire but outside of that they its an ok weapon, god at short range mediocre in medium range against anything with at CH:skill and crap against anything over 16. They have their uses but its far from ridiculous thanks to its rangebands. (If your not a REM boosted with Marksmanship)
They're several points cheaper than a combi rifle, they're high burst, and they have AP or Shock ammo. Stick that on a 6-4 REM with CH:Mimetism in a fireteam and we're talking some proper bs.
Mhe.. I find them quite easy to deal with.
But the Dakini 2.0 must have gotten some proper stats/skill face lifts if their armed with SMGs (or a lot of bloat). Current Dakini armed with SMG would cost around 8 points and i dont think ALEPH is getting that cheap line infantry.
.Mikes. wrote: Carlos dropped into the Aus Infinity FB page on these rumours to blast us all for sharing fake news, and also to say the video is being released in around ten hours. That was eight hours ago
Tick tock tick tock..
Carlos is a troll. There's been no mention of anything like that anywhere else.
I will accept my apology in the form of modern dance.