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Necromunda Underhive - House of Chains Pg272 @ 2017/12/02 15:33:24


Post by: JohnnyHell


 lord_blackfang wrote:
 JohnnyHell wrote:
If you want to make straight walls skip the hot wire cutter and just use a snapoff blade knife carefully. A cutter will wiggle around.


There are table saw style hot wire setups with guide rails and stuff.


SHINY!


Necromunda Underhive - House of Chains Pg272 @ 2017/12/02 15:38:47


Post by: EmberlordofFire8


 lord_blackfang wrote:
My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).




I made these for my Thousand Sons to fight over, and I'm planning on using them for Necromunda too.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/02 17:07:58


Post by: Party Boy


 EmberlordofFire8 wrote:
 lord_blackfang wrote:
My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).




I made these for my Thousand Sons to fight over, and I'm planning on using them for Necromunda too.


That's ace! I take it they are modular? Do you have more pics? I have a set of 4 2X2 boards with modular sewers running across them, and industrial wasteland themed structures that sit on the raised sections. With walkways (which i definitely need to build more of) spanning both the sewers and the buildings above they look great. I'm planning on using the card tiles from the box to represent the indoors of the structures. I will post pics when I get an opportunity.

Sorry to those frustrated by criticism of the game. I personally think it was valid and that this is an appropriate place to present negative feedback. If I had held off on buying the box, personally reading this thread would have informed my decision on whether to buy it or not. Staggered release of gang rules is one thing, but as I say, what you get in the box rules wise feels frustratingly incomplete and I want anyone on the fence to know that. It's not just whining.

Having said that, I feel that the review (negative or otherwise) of the initial box has been about covered, and I'm totally up for putting any disagreements on the above aside and get on to discussing people's plans and ideas for the game


Necromunda Underhive - House of Chains Pg272 @ 2017/12/02 21:19:14


Post by: Necros


So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?

Oh and if you played both, what do you prefer, this or Shadespire?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/02 22:00:19


Post by: lord_blackfang


 Necros wrote:
So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?


It's really a normal game of Necromunda except you have to imagine the walls and there's nothing to climb. It's good.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/03 00:34:35


Post by: Zognob Gorgoff


 Necros wrote:
So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?

Oh and if you played both, what do you prefer, this or Shadespire?


It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.

Played 3 small games with custom gangs and really enjoyed the games so far.

I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.



Necromunda Underhive - House of Chains Pg272 @ 2017/12/03 06:34:54


Post by: ZoBo


haha...oh man, I've been looking at orks and assorted power armoured dudes for too long - I finally got to see the gang sprues in-person, and man they look so tiny and detailed!


Necromunda Underhive - House of Chains Pg272 @ 2017/12/03 08:51:41


Post by: EmberlordofFire8


 Party Boy wrote:
 EmberlordofFire8 wrote:
 lord_blackfang wrote:
My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).




I made these for my Thousand Sons to fight over, and I'm planning on using them for Necromunda too.


That's ace! I take it they are modular? Do you have more pics? I have a set of 4 2X2 boards with modular sewers running across them, and industrial wasteland themed structures that sit on the raised sections. With walkways (which i definitely need to build more of) spanning both the sewers and the buildings above they look great. I'm planning on using the card tiles from the box to represent the indoors of the structures. I will post pics when I get an opportunity.




I finished 8 out of the 16 tiles, and I'm actually planning on doing the rest today.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/03 11:01:21


Post by: reluxor


 EmberlordofFire8 wrote:
 Party Boy wrote:
 EmberlordofFire8 wrote:
 lord_blackfang wrote:
My plan is to get a hot wire cutter (30 quid) and make the walls (also corresponding to the tiles) from 2" foam (more or less free).




I made these for my Thousand Sons to fight over, and I'm planning on using them for Necromunda too.


That's ace! I take it they are modular? Do you have more pics? I have a set of 4 2X2 boards with modular sewers running across them, and industrial wasteland themed structures that sit on the raised sections. With walkways (which i definitely need to build more of) spanning both the sewers and the buildings above they look great. I'm planning on using the card tiles from the box to represent the indoors of the structures. I will post pics when I get an opportunity.




I finished 8 out of the 16 tiles, and I'm actually planning on doing the rest today.


That looks really nice


Necromunda Underhive - House of Chains Pg272 @ 2017/12/03 21:15:30


Post by: TheAuldGrump


 Zognob Gorgoff wrote:
 Necros wrote:
So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?

Oh and if you played both, what do you prefer, this or Shadespire?


It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.

Played 3 small games with custom gangs and really enjoyed the games so far.

I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.

That depends on your definition of board game - it is just as much a board game as the old Warhammer Quest or Space Hulk.

It is more of a board game than Deadzone, at least fresh out of the box. (Less of a board game than Deadzone when you add Gang War.)

It is less of a board game than Clue or Monopoly.

It has a board, comprised of cardboard tiles, and you play the game on it.

Unless you don't use the board.

So, just call it a 'game' and have done, if the term board game annoys you. It is as much a board game as each group makes it.

Until the rules are more complete, we are going to play Oldcromunda - but the minis are definitely being used.

This has nothing to do with whether the rules are bad, merely that they are not complete enough for our group, yet.

So far our sign up sheet has - two Goliath players (both from the SCA, both fighting Heavy List... I spy a pattern), three Escher (one male player, two female player - the male and one of the female players using TGotG miniatures - the male player at least will be adding official minis as well), one Redemptionist (with another likely), one Van Saar (me - using Victoria Miniatures), one duLaque (using Heresy Trenchcoat gangers - but planning to add the plastics when they come out), one Ratskin, one Scavie. No Orlocks or Cawdor yet. Spyre gangs are banned, by general consent.

The duLaque player is really looking forward to seeing Genestealer Cult rules in Newcromunda - it is possible that his gang has been... corrupted. (He already has the Wargame Exclusive Genestealer limo....)

A possible Ork player - she kicked everyone's arses in GorkaMorka, and there are the old rules for them in Necromunda.

If nothing else - GW will be selling a bunch of plastics to a bunch of gamers - many of them coming back after a long hiatus.

The Auld Grump - my wife is the female with the TGotG Jailbirds for her Escher.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 00:48:58


Post by: Alpharius


Please keep all Swap Shop types posts over in the Swap Shop - thanks!


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 01:58:05


Post by: Yodhrin


 TheAuldGrump wrote:
 Zognob Gorgoff wrote:
 Necros wrote:
So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?

Oh and if you played both, what do you prefer, this or Shadespire?


It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.

Played 3 small games with custom gangs and really enjoyed the games so far.

I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.

That depends on your definition of board game - it is just as much a board game as the old Warhammer Quest or Space Hulk.
...

It has a board, comprised of cardboard tiles, and you play the game on it.

Unless you don't use the board.


Going to disagree firmly with this, on the basis of the emphasised phrase - a board game is a game that is intended to be played *on the board provided*, that's its defining quality. The "board" in Underhive is merely a 2-dimensional representation of the Zone Mortalis terrain tiles, and, more broadly, of an arrangement of corridors and bulkheads laid out across a single tier. Nothing about the boards is required to play Underhive, there are no unique mechanics tied inherently into the provided tileset, and using the "proper" ZM tiles or indeed any similar home made or 3rd party approximation doesn't change the gameplay in any way whatsoever.

It's not a case of being annoyed by the term, it's a case of being accurate for the sake of potential new players who might read some of these comments and get the wrong impression - "boardgame" is a term that carries a lot of baggage with it, so if it's not appropriate it shouldn't be used.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 04:28:22


Post by: Necros


Cool, it looked like they were trying to make it be like a game where you use the board with spaces for movement like Shadespire.

trying to decide which one I want to get, both games look great. I loved old Necromunda and the idea of building a gang and watching them grow, but on the other hand I also like Shadespire's simpler approach where everything you need for a gang is included, like it feels more balanced that way. I'd love to get both, but I'll probably end up with necromunda.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 04:34:36


Post by: highlord tamburlaine


I think you'll be happier with Necromunda, especially from a hobby/ modeling standpoint.

Shadespire was built and painted within a week, played a couple times... and shelved for the time being as none of the factions were ones any of us were really into.

With Necromunda we've been constantly tinkering with what to build, what to convert, how to paint it... probably more time has been spent on the hobby aspect for us than the actual game (which sadly is NONE so far).


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 08:05:03


Post by: Baxx


I wonder if anyone is going to play Shadespire in 15 years...


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 11:47:51


Post by: pgmason


You can Never tell what's going to last. Richard Garfield knocked up Magic as something to do between RPG slots at conventions.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 14:35:49


Post by: Necros


Do you need to get the boxed set, or are all game rules also in that gang war book? I don't know if I need a goliath or esher gang, as much as I like the new models, I have a delaque gang burried somewhere in my closet and I have plenty of terrain from mantic battlezones that should work for me.. plus 2 sets worth of the original game stored at my club host's basement


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 14:40:57


Post by: Mad Doc Grotsnik


You'll be needing both.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 14:56:50


Post by: Baxx


Most of those kind of questions share the answer of a related question: What would GW profit most from?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 15:04:58


Post by: privateer4hire


 Necros wrote:
Do you need to get the boxed set, or are all game rules also in that gang war book? I don't know if I need a goliath or esher gang, as much as I like the new models, I have a delaque gang burried somewhere in my closet and I have plenty of terrain from mantic battlezones that should work for me.. plus 2 sets worth of the original game stored at my club host's basement


You can't play with just the rules from Gang War. It contains only campaign rules and a few pages on how to introduce up/down into the game.
The core box has the core rules and you can actually play it as a self-contained campaign as written (pre-generated gangs and 6 missions that can be linked).


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 15:17:17


Post by: AndrewGPaul


You don't need to restrict yourself to using exactly the gangs as presented in Underhive - the boxed game itself includes rules for recruiting and arming your fighters as you see fit.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 16:22:27


Post by: TheAuldGrump


 Yodhrin wrote:
 TheAuldGrump wrote:
 Zognob Gorgoff wrote:
 Necros wrote:
So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?

Oh and if you played both, what do you prefer, this or Shadespire?


It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.

Played 3 small games with custom gangs and really enjoyed the games so far.

I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.

That depends on your definition of board game - it is just as much a board game as the old Warhammer Quest or Space Hulk.
...

It has a board, comprised of cardboard tiles, and you play the game on it.

Unless you don't use the board.


Going to disagree firmly with this, on the basis of the emphasised phrase - a board game is a game that is intended to be played *on the board provided*, that's its defining quality. The "board" in Underhive is merely a 2-dimensional representation of the Zone Mortalis terrain tiles, and, more broadly, of an arrangement of corridors and bulkheads laid out across a single tier. Nothing about the boards is required to play Underhive, there are no unique mechanics tied inherently into the provided tileset, and using the "proper" ZM tiles or indeed any similar home made or 3rd party approximation doesn't change the gameplay in any way whatsoever.

It's not a case of being annoyed by the term, it's a case of being accurate for the sake of potential new players who might read some of these comments and get the wrong impression - "boardgame" is a term that carries a lot of baggage with it, so if it's not appropriate it shouldn't be used.
And the board in Warhammer Quest is just a 2D representation of a dungeon. The pieces can be rearranged.

The board in Zombicide is a 2D representation of a city. The pieces can be rearranged.

The board in Robo Rally is a 2D representation of a factory. The pieces can be rearranged.

The 3D terrain in Deadzone is a 3D representation of a combat zone.

All were marketed and sold as board games - even the one that actually has 3D terrain!
.
Your point... is pointless.

Straight from the box, Underhive is... a board game.

And there is nothing wrong with board games.

The Auld Grump


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 16:32:27


Post by: Baxx


Maybe I'm just grumpy cause it's Monday...

 privateer4hire wrote:

The core box has the core rules and you can actually play it as a self-contained campaign as written (pre-generated gangs and 6 missions that can be linked).

...but no, the box game and core rules does not include campaign.


 AndrewGPaul wrote:
You don't need to restrict yourself to using exactly the gangs as presented in Underhive - the boxed game itself includes rules for recruiting and arming your fighters as you see fit.

... and nothing of Necromunda so far allows you to arming your fighters as you see fit.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 16:58:28


Post by: mdauben


 Rolsheen wrote:
So do we have any "News & Rumours" about Necromunda or is it just countless pages of people complaining about the schedule, how many books they've got to get, the playability. Take all that gak to a discussion forum so people who want to play the game don't have to read through all that nonsense to find a nugget of actual information

I think its well past time for the admins to start deleting OT posts from this thread, before it just gets locked all together. :(


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 20:19:26


Post by: Yodhrin


 TheAuldGrump wrote:
 Yodhrin wrote:
 TheAuldGrump wrote:
 Zognob Gorgoff wrote:
 Necros wrote:
So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?

Oh and if you played both, what do you prefer, this or Shadespire?


It’s not a board game, think of the tiles more as a template or game mat you can configure with scatter terrain to create lots of cool tunnel network/zone mortalis battles. They are a really good idea. I’m going to make mine some 3d walls.

Played 3 small games with custom gangs and really enjoyed the games so far.

I’ve drawn out a campaign map on a white board for me n the misses to fight over territory.

That depends on your definition of board game - it is just as much a board game as the old Warhammer Quest or Space Hulk.
...

It has a board, comprised of cardboard tiles, and you play the game on it.

Unless you don't use the board.


Going to disagree firmly with this, on the basis of the emphasised phrase - a board game is a game that is intended to be played *on the board provided*, that's its defining quality. The "board" in Underhive is merely a 2-dimensional representation of the Zone Mortalis terrain tiles, and, more broadly, of an arrangement of corridors and bulkheads laid out across a single tier. Nothing about the boards is required to play Underhive, there are no unique mechanics tied inherently into the provided tileset, and using the "proper" ZM tiles or indeed any similar home made or 3rd party approximation doesn't change the gameplay in any way whatsoever.

It's not a case of being annoyed by the term, it's a case of being accurate for the sake of potential new players who might read some of these comments and get the wrong impression - "boardgame" is a term that carries a lot of baggage with it, so if it's not appropriate it shouldn't be used.
And the board in Warhammer Quest is just a 2D representation of a dungeon. The pieces can be rearranged.

The board in Zombicide is a 2D representation of a city. The pieces can be rearranged.

The board in Robo Rally is a 2D representation of a factory. The pieces can be rearranged.

The 3D terrain in Deadzone is a 3D representation of a combat zone.

All were marketed and sold as board games - even the one that actually has 3D terrain!
.
Your point... is pointless.

Straight from the box, Underhive is... a board game.

And there is nothing wrong with board games.

The Auld Grump


You're just wrong, I'm not backing off on this one. In order to qualify as a board game the actual board has to be an integral part of the gameplay, that's literally what a boardgame is. Not *only* a representation of something, but a key part of the mechanics.

You don't use the board to determine movement. You don't use the board to determine range. There are no mechanics tied intrinsically to the board itself. The board only exists as a cheap/compact play surface. Ergo, not a boardgame. To illustrate - by your ludicrously broad definition of what constitutes a boardgame, playing 40K on the Moon Base Klauisus carboard tiles would make 40K a boardgame.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 20:46:46


Post by: Baxx


What an irrelevant discussion though.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 21:16:58


Post by: MangoMadness


 Yodhrin wrote:

You don't use the board to determine movement. You don't use the board to determine range. There are no mechanics tied intrinsically to the board itself.


The board defines the boundries of movement of the game pieces.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 21:20:15


Post by: AndrewGPaul


But you can equally well use any playing surface you like - the tiles provide one method of depicting an Underhive environment, but not the only one. I can't think of any board games that you can play without the board.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 21:33:50


Post by: JohnnyHell


I'm board of this tangent.

Anyone?

Anyone?

I'll get my coat...


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 21:35:48


Post by: BrookM




A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 21:37:03


Post by: Lockark


 BrookM wrote:


A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..


I have never gotten anything in a padded envelope from forgeworld. Even small orders come in boxes.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 21:52:04


Post by: Aeneades


 BrookM wrote:


A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..


Box


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 21:57:42


Post by: Desubot


Always gotten a box but etherway if pouch thats like a 50% chance at TWO beastmen if the first one comes bust.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 22:06:17


Post by: BrookM


I'd rather get a good one from the getgo instead of having to jump through the (improved) hoops of FW's customer services.

I decided to order one, he'll make a fine addition to either gang, though probably for the Escher, as they may need an extra hand against team Beefhammer.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 22:14:16


Post by: zedmeister


 BrookM wrote:


A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..


Mine came in one of those plastic blisters replete with a cardboard box. Lovely model.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 22:19:49


Post by: Grot 6


 Necros wrote:
So, I haven't been following this as much as I wanted to ... so how does the game play right out of the box? Is it like just a 2D game where you move and count up spaces for range when you shoot, or do you still measure anything? Is it fun? I have lots of terrain I could use but just curious about what the base game is like just on it's own?

Oh and if you played both, what do you prefer, this or Shadespire?


With the product in hand, honestly,. you might just want to wait for those obligatory extra books and snacks that are going to be available pretty soon-ish. The boxed set is a starter, with 2 standard fixed gangs. You use the box to learn how to play, then you add on the gang war, and the additional materials that are ongoing to get stuck in on the table, and add in the scenery.

The "Board" is loose. You play like you used to, but that board is on par as if you played like we used to with the Space Hulk tiles. Don't forget your obligatory Rat Ogers, the snotling bases, the genestealer cultists, the Scaveys, and Zombies, as well as your loot and crate markers... One thing that's cool now is that we have all of these additional figures to add to the mix. Cultist gang I see in the future, as well as extra new guys as the game continues to put out the books. ( You are going to need the 2 ring binder, again...)

If you have your old stuff, your ok with that. And for the record, the new figures are ass-tastic.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 22:22:38


Post by: MajorTom11


A few q's if you guys don't mind -

1: is the FW beastman limited edition? I don't think it is but just in case, would rather know than miss, I intended to wait to order along with the items in the next q -
2: Do the new mercenaries recently previewed have a release window?
3: Will this game be very WYSIWYG? It seems to me the nature of the game makes wysiwyg very difficult, if you are meant to update individual models as you go. Is there any indication on how that will work?

Thx


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 22:33:03


Post by: TheAuldGrump


 AndrewGPaul wrote:
But you can equally well use any playing surface you like - the tiles provide one method of depicting an Underhive environment, but not the only one. I can't think of any board games that you can play without the board.
Again - Warhammer Quest - which I have run without a board, and Deadzone - which needs a grid, but can be played just fine without a board.

For that matter, many RPGs these days use grids - and could be played as board games in that regard.

Heck, in many ways the board games for 4th edition D&D used the mechanics better than the RPG they were based on.

Which is why I am saying that calling something a board game - as a disparagement - is a false dichotomy.

Played as described in the box, the term board game fits Underhive as well as any other - and that is not a bad thing.

Board games can seem like an easier introduction to the hobby - even when the board is merely a convenience for marketing. (Which is the case for Underhive, Deadzone, and Mars Attacks.)

Grids, in both RPGs and board games, are a convenience - and nothing more in many cases. And having those grids preprinted on a bit of card makes lif easier.

But - just for clarification - I am using the term board game in reference to Underhive to defend why the game is packaged the way it is. Turning it into a board game or a board game-like game makes it easier to introduce folks to the game. As an experienced gamer, I would have preferred having the rules for 3D terrain in the box - not as a $30 supplement.

But I do understand some of the thinking that went into that decision.

Warhammer Quest included the rules book needed to run the game as an RPG, yet the boxed game was sold as a board game. (And I love Warhammer Quest.)

On the flip side - I have played Jutland as a board game - and that is originally a miniatures game. (From Avalon Hill - a company that I still miss.)

The lines between board game, miniatures game, and role playing game can be a lot blurrier than some folks allow for.

Mighty Empires can be viewed as a board game used to determine when and where a miniatures game is set.

The Auld Grump


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 22:33:37


Post by: Grot 6


 MajorTom11 wrote:
A few q's if you guys don't mind -

1: is the FW beastman limited edition? I don't think it is but just in case, would rather know than miss, I intended to wait to order along with the items in the next q -
2: Do the new mercenaries recently previewed have a release window?
3: Will this game be very WYSIWYG? It seems to me the nature of the game makes wysiwyg very difficult, if you are meant to update individual models as you go. Is there any indication on how that will work?

Thx


https://necromunda.com/wp-content/uploads/sites/5/2017/11/ENG_Necromunda_Gangs_Of_Legend_Download.pdf

Tip from me, get the guy as soon as possible. "Necromunda" is funny like that, and not in a HaHa sort of way.

Those mercs are upcoming, expect to hear more in the next month or two. ( Father Christmas, I want a Heavy Bolter for my Eschers, this time around...)

The game is WYSWYG, unless it is that two gang starter, then it is as played. they have additional stat card crap, and dice, but you can use the old gang roster just as well. There are added cards for crap like Blood Bowl, with events/ bonuses, types of things.

It is Necromunda. Expect it to be a land grab.

Old Necromunda stuff is still relevant.

You can play on the boards added, or do what I used to do and play on Spacehulk tiles, and for laughs make your players pay for flashlights, and then add in gimmicks, such as Old Hank bought a flashlight, but it is broken, or one with a batteries that go out randomly, and also to start people out with 2-3 inch sight, etc..... Boobie traps, etc...

We have to remember, THIS iteration is for new players/ returning players. The rules have some add ons, but not that many, so if you are an old player, you can get in the fight, right away with what you have.

I'll probably be picking up the second edition figures, as well, so it is going to be a busy year for Necromunda for me.


Of all of the GW games, THIS game was always one of the best for everyone across the board. New players could get a few figures, and get right in, Old players could get the new ones on line, and this was by far the least non D Bag game, aside from Blood Bowl in low level of stress.

WYSIWYG, and you get to,, you know,,, have fun.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 22:35:47


Post by: Mr_Rose


 MajorTom11 wrote:
A few q's if you guys don't mind -

1: is the FW beastman limited edition? I don't think it is but just in case, would rather know than miss, I intended to wait to order along with the items in the next q -
2: Do the new mercenaries recently previewed have a release window?
3: Will this game be very WYSIWYG? It seems to me the nature of the game makes wysiwyg very difficult, if you are meant to update individual models as you go. Is there any indication on how that will work?

Thx

1. No, he’s a full release.
2. Q1 2018, alongside Gang War II and the Orlock Gang.
3. Guns are absolutely WYSIWYG but random equipment like respirators or grenades is more flexible. The standard rules however do not allow you to change the gear on a basic ganger much or at all, whereas Champions and Leaders may have several fixed load-outs that you can swap between, each with its own model.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 22:46:58


Post by: MajorTom11


Thanks guys! WYSIWIG makes a lot more sense if you only need to worry about changing weapons on 1-2 models in a gang as opposed to all of them.



Necromunda Underhive - House of Chains Pg272 @ 2017/12/04 23:20:26


Post by: argonak


Man, I can't wait to see the sprue for those orlocks. They are definitely going into my IG army somehow. I hope they're really customizeable.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 00:01:40


Post by: AndrewGPaul


 BrookM wrote:


A question for those who ordered the Beastman from Forge World and nothing else: did it come in a small box or a padded envelope? I'm kinda tempted to order one up for myself this week, but seeing as how crappy the parcel services are around here with mail from the UK..


Mine came in one of the standard blister packs, inside one of their usual small cardboard boxes (further padded with a Forge World catalogue )


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 00:37:31


Post by: Dr Mathias


I get that the 'grungy' look fits the theme of Necromunda, but the distressed gray background texture with text on top, in the print and digital publications, is one of the worst design decisions GW has ever made. That is a first semester graphic design error, really surprised that made it through the proofing process.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 04:17:17


Post by: MajorTom11


I think the stuff used in the battle report was personal stuff, not studio... yeah the terrain was noticeably lackluster in paint, quickie job. That being said, I've seen far, far worse.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 07:09:31


Post by: Baxx


Small cardboard box. No damage.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 10:35:26


Post by: Bluebeard


I was actually wondering, how are you supposed to deal with WYSIWYG?

Should you have a model with every weapon just in case?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 10:40:37


Post by: Mad Doc Grotsnik


Bluebeard wrote:
I was actually wondering, how are you supposed to deal with WYSIWYG?

Should you have a model with every weapon just in case?


Pretty much yes.

Nobody wants to be breaking from cover in front of Lasgun, only to find it was an autogun all along.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 10:45:24


Post by: Mymearan


 Dr Mathias wrote:
I get that the 'grungy' look fits the theme of Necromunda, but the distressed gray background texture with text on top, in the print and digital publications, is one of the worst design decisions GW has ever made. That is a first semester graphic design error, really surprised that made it through the proofing process.


Hm, what’s the problem with it? I don’t have any problems reading it, the background is light enough that it doesn’t impact readability.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 11:13:32


Post by: AndrewGPaul


Bluebeard wrote:
I was actually wondering, how are you supposed to deal with WYSIWYG?

Should you have a model with every weapon just in case?


Or you could just restrict yourself to equipping fighters with weapons you have a suitable model for. That's what I always did.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 12:07:07


Post by: H.B.M.C.


 AndrewGPaul wrote:
Or you could just restrict yourself to equipping fighters with weapons you have a suitable model for. That's what I always did.
Ditto.

Back in the day there was no real point to taking Autoguns, and Lasguns were just better. Still, I had two Delaque models with Autoguns, so I either didn't use them, or when I did they had Autoguns.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 13:45:06


Post by: Necros


Back in the old game I remember updating and converting and repainting my models every time they changed weapons.. that got real old real fast.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 14:47:05


Post by: BigDaddio


 Dr Mathias wrote:
I get that the 'grungy' look fits the theme of Necromunda, but the distressed gray background texture with text on top, in the print and digital publications, is one of the worst design decisions GW has ever made.


Yeah, I agree the pages are not very inviting to me due to this. I often try to squeeze in some reading while waiting in various low-light settings but I struggle doing that with this book.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 16:11:52


Post by: Mymearan


WYSIWYG won’t be a problem because you can’t ever remove weapons from a Ganger or Juve, only add, and each model can carry max three weapons. So you’ll never have to take weapons off, but might have to glue a new one to their back or hip or something. Champions and Leaders on the other hand CAN have alternate load outs, each represented by a separate card and a separate model. I imagine this was done to try and solve the WYSIWYG problem (some players would tediously remove and convert new weapons, others would be stuck with what they had) with in-game system to level the playing field.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 16:43:26


Post by: zamerion


On Thursday, we’re starting the day at 4:00 pm, speaking with Andy Hoare about the future of Necromunda, including a look at the recently revealed Orlocks and Hired Guns

If someone can watch the twitch and write here the important things, it would be great


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 17:10:29


Post by: Dr Mathias


 Mymearan wrote:

Hm, what’s the problem with it? I don’t have any problems reading it, the background is light enough that it doesn’t impact readability.


A common rule in typography is that you don't use 'body' text over a 30% or more gray tonality, or a textured background- Necromunda does both. Poor contrast does affect the general population's readability, and there are numerous guidelines in various institutions (FDA and Post Office for example) to address this. I believe the US Dept. of Education recently laid out new ADA accommodations regarding visual layout as well (or they're preparing to).

Games Workshop even recognized it- look at the small text on the bottom of the page- the designer had to add a soft stroke or outer glow to make it more visible, and even then it's a poor job.

It's good that you don't have any perception issues- I find it pretty unpleasant to look at. My criticism is mostly because it was not necessary- it certainly doesn't help legibility.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 17:33:13


Post by: Baxx


Bluebeard wrote:
I was actually wondering, how are you supposed to deal with WYSIWYG?

Should you have a model with every weapon just in case?

Every weapon no.

Let's say you want to play shooty. Pick a gang which has skill access that suits shooting. Model most of them up with appropriate guns and weaponry. Maybe a few miniatures with close combat weapons. Each time you play with that gang, you buy those weapons the models have. Want variety? Keep a few extra models available with alternative loadouts. Maybe a heavy with a different heavy weapon. Or a few extra models with close combat weapons in case you want to switch focus.

Want to play close and brutal? Pick a different gang that has skill access suitable for that purpose. Model most of them with close combat weapons, maybe a few with guns and long range weapons. Same goes here, make a few spare miniatures to add variety.

I will never convert or re-paint a model once it is done. There's too much sprues and unpainted models to allow for that.


Automatically Appended Next Post:
 AndrewGPaul wrote:
Bluebeard wrote:
I was actually wondering, how are you supposed to deal with WYSIWYG?

Should you have a model with every weapon just in case?


Or you could just restrict yourself to equipping fighters with weapons you have a suitable model for. That's what I always did.

Yes agreed. This works very well.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 22:50:25


Post by: deleted20250424


Go to bits box, grab human looking bits, assemble, paint, play with new gang.



Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 23:24:15


Post by: Hive City Dweller


I got inspired by the Beastman Bounty Hunter but I hate resin....

A trip to the old bits box, some scraping away and touch of green-stuff later and I have this chap ready to go.



The only new thing I had to buy was the 32 mm base. I plan on doing all FW characters this way. Super cheap and all plastic


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 23:29:22


Post by: Haighus


Nice! Where is the shotgun from?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 23:30:46


Post by: Hive City Dweller


 Haighus wrote:
Nice! Where is the shotgun from?


Barrel is from chaos cultist leader from dark vengence. Stock is an Ad Mech Radium Rifle.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/05 23:35:49


Post by: Haighus


 Hive City Dweller wrote:
 Haighus wrote:
Nice! Where is the shotgun from?


Barrel is from chaos cultist leader from dark vengence. Stock is an Ad Mech Radium Rifle.

Thanks. That explains why I couldn't place the weapon I was thinking there wasn't an Ad Mech shotgun...

This kind of freer rein for modelling characters is a big part of what excites me most about Necromunda being re-released.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/06 03:28:30


Post by: Ctaylor


 Dr Mathias wrote:
 Mymearan wrote:

Hm, what’s the problem with it? I don’t have any problems reading it, the background is light enough that it doesn’t impact readability.


A common rule in typography is that you don't use 'body' text over a 30% or more gray tonality, or a textured background- Necromunda does both. Poor contrast does affect the general population's readability, and there are numerous guidelines in various institutions (FDA and Post Office for example) to address this. I believe the US Dept. of Education recently laid out new ADA accommodations regarding visual layout as well (or they're preparing to).

Games Workshop even recognized it- look at the small text on the bottom of the page- the designer had to add a soft stroke or outer glow to make it more visible, and even then it's a poor job.

It's good that you don't have any perception issues- I find it pretty unpleasant to look at. My criticism is mostly because it was not necessary- it certainly doesn't help legibility.


I can read the Underhive rules, but it's annoying and gives me a headache if I read them for too long.

Suffice it to say, I'm not a fan of their graphic design in this particular case.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/06 03:54:27


Post by: Davespil


I've played the new game once when it came out and we used the two default gangs with the default gear. But, can't you make new gangs from the ground up? Like, can't you customize exactly what each person has? I thought that was a possibility.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 04:11:54


Post by: privateer4hire


 Davespil wrote:
I've played the new game once when it came out and we used the two default gangs with the default gear. But, can't you make new gangs from the ground up? Like, can't you customize exactly what each person has? I thought that was a possibility.


Sure. You can build the models with whatever is in the kits as long as you observe the constraints (e.g., 3 weapons max/model).
We built ours using the default gangs because, frankly, it made it easier.
Played about 3 demo game turns with 4 models each this Saturday and realized we very much need to read the books including Gang War a lot more.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 10:20:31


Post by: Vorian


On the Twitch channel last Thursday they had pages from gang war 2 - which included a lot of the rules for hired guns, scum and hangers on. I was only watching on my phone, bit I'm sure some enterprising chap could get the screenshots

The hired guns seem to be very flexible - and the sculpts we have already seen will each come with a predefined character you may or may not want to use.

Andy talked through some of the rules for the new tiles, they each have various hazards on them (some are just black because the lighting has failed)

Confirmed again that when the full trading post is implemented everyone will have access to basically every weapon under the sun

Talked about how the legacy weapons were intentionally weaker so they don't dominate - the example used was that when the Orlocks come the stubber will be Rapid 2 (thankfully)

The Orlocks were said to have very reliable guns, so seems likely that will figure in their rules.

They have the same connector to the head as the GS cult conversion set, so it's easy to use them with that. (House Mawlock, top pun)

Specifically mentioned the Brat gangs as something he put in the background because he wants them to get made at some point


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 10:51:41


Post by: BrookM


Thanks for sharing, some good bits of info in there!

I especially like the idea of giving the Beastman all the guns and blades he's carrying, if you can go all the way, you should go all the way and let him carry your gang.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 10:53:12


Post by: AndrewGPaul


Bear in mind he's 235 credits as it is - add the rest of his gear and he'll be even pricer. It looks like you need to pay that full cost each game (not like the old game where you paid a fifth of a hired gun's rating each game).


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 10:57:37


Post by: Vorian


Remember that the economy of the game is totally different now though. You aren't having to put your income through that table anymore.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 11:41:08


Post by: Yodhrin


Vorian wrote:
Remember that the economy of the game is totally different now though. You aren't having to put your income through that table anymore.


You're also not earning nearly as much raw credits though. Andy said people tended to get wealthy quickly during their playtesting, but tbh I'm not sure how given only the Boss and your Champions can work territories, and only if they're not in Recovery. Maybe if you keep all your "heroes" alive every game and roll really well on the dice, but by the time a normal average-luck player has enough in the bank that 200+ credits per-game isn't a big deal to them it'll be the tail end of a campaign and the need to "fill gaps" in your lineup with a tooled-up BH will be much reduced. That's my reading anyway, but hey maybe their playtest version is the "proper" version of the game we won't get access to until the end of next year and things play out differently when you have all the options available.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 11:52:10


Post by: Vorian


I've been too busy getting all my scenery cut up and stuck together to properly commit the campaign rules to memory to be honest, but don't you get turf size x10 credits + special territoriesthat are worked + gangers can carry out an action to get more income?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 11:55:10


Post by: Baxx


 Davespil wrote:
I've played the new game once when it came out and we used the two default gangs with the default gear. But, can't you make new gangs from the ground up? Like, can't you customize exactly what each person has? I thought that was a possibility.

That is not only a possibility but a requirement for a game called Necromunda. It is the core functionality.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 12:54:00


Post by: Yodhrin


Vorian wrote:
I've been too busy getting all my scenery cut up and stuck together to properly commit the campaign rules to memory to be honest, but don't you get turf size x10 credits + special territoriesthat are worked + gangers can carry out an action to get more income?


You do, but if you use your post-battle actions on getting additional(D6x10) credits you can't visit the trading post, sell captives, or escort injured gangers to the doc. Additionally, in all but a few cases having your own Gangers work special territories is monumentally daft considering the risk/reward - the Chem-Pit for example has a 50/50 chance of landing the Ganger with a Lasting Injury roll and you might get as little as 20 credits even if you succeed. Working specials is for captured enemies unless you're either *incredibly* desperate, or already so flush with creds that you can afford to buy "disposable" Gangers without gear.

So aye, I stand by my assessment - outside of spectacular luck, you're going to be well into the latter half of a campaign before anyone's making the sort of credits necessary to cover 200+ credits per-game on top of all their usual expenses.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 13:11:50


Post by: Vorian


Well, take a starter Escher gang : a leader, 2 champions, 2 juves and 9 gangers with a lasgun.

That's an average of 315 just if your gangers get sent out. Compare that to sub 100 hauls that even mature gangs used to get.

I'm not saying spending 200+ on a hired gun round after round is a sensible option - just like spending 35 credits on a bounty hunter round after round in the old game wasn't a great idea.

The increase in fee is just not as massive as it first appears because creds are easier to come by.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 13:36:58


Post by: Chopstick


Either the hired gun fee is their value divided by 5 for 1 battle, or you pay the full price but they stay until they're OOA/injured

I'm more curious on which of these "hired character" will get a plastic release. BB have plastic Ogre and Troll, no way Necromunda wouldn't get some


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 14:15:29


Post by: Yodhrin


Vorian wrote:
Well, take a starter Escher gang : a leader, 2 champions, 2 juves and 9 gangers with a lasgun.

That's an average of 315 just if your gangers get sent out. Compare that to sub 100 hauls that even mature gangs used to get.

I'm not saying spending 200+ on a hired gun round after round is a sensible option - just like spending 35 credits on a bounty hunter round after round in the old game wasn't a great idea.

The increase in fee is just not as massive as it first appears because creds are easier to come by.


If you're working your territories with your own gangers then half of them are going to end up injured and you're going to have to replace one every couple of games. And where are you getting 315 from out of interest?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 14:20:34


Post by: Baxx


Chopstick wrote:
Either the hired gun fee is their value divided by 5 for 1 battle, or you pay the full price but they stay until they're OOA/injured

I'm more curious on which of these "hired character" will get a plastic release. BB have plastic Ogre and Troll, no way Necromunda wouldn't get some

All Blood Bowl hired guns (Star Players) are resin from Forge world. A heavy in BB (Ogre, Troll) is more similar to a heavy in Necromunda, a permanent member.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 14:25:22


Post by: AndrewGPaul


Chopstick wrote:
Either the hired gun fee is their value divided by 5 for 1 battle, or you pay the full price but they stay until they're OOA/injured


Definitely not the former, and I don't know where you got that idea. Nothing in the Underhive box, Gang War or the previewed pages of Gang War 2 imply any such thing. Could be the latter, although again, the previews of GW2 don't seem to support that IMO.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 14:58:49


Post by: Baxx


One of the first special characters released for Blood Bowl was Morg 'n' Thorg. He costs 430! This is not money you're supposed to save to to spend in one big bonus for a single game. This is an underedog bonus, a giant helping hand in the face of a much stronger opponent.

Why can't Hired Guns be the same? Underdog bonuses was key in balance of old Necromunda.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 15:40:07


Post by: AndrewGPaul


Was that something added in the 5th edition LRB? I'm sure anyone can hire a Star Player if they have the readies available.

In Necromunda Underhive, the underdog bonus is the Tactics cards. Scum are there to provide cheap bullet-catchers if you need more fighters for a mission, while Bounty Hunters are there to fill skill gaps in your gang.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 16:49:24


Post by: Vorian


 Yodhrin wrote:
Vorian wrote:
Well, take a starter Escher gang : a leader, 2 champions, 2 juves and 9 gangers with a lasgun.

That's an average of 315 just if your gangers get sent out. Compare that to sub 100 hauls that even mature gangs used to get.

I'm not saying spending 200+ on a hired gun round after round is a sensible option - just like spending 35 credits on a bounty hunter round after round in the old game wasn't a great idea.

The increase in fee is just not as massive as it first appears because creds are easier to come by.


If you're working your territories with your own gangers then half of them are going to end up injured and you're going to have to replace one every couple of games. And where are you getting 315 from out of interest?


Ah, I was getting myself confused - I thought gangers could be dispatched for 1D6 x 10, but it's only Leaders and Champions - so it doesn't escalate until later.

A 200+ recruitment is quite high then. Hive scum are 30 + weapon costs?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 18:31:46


Post by: Scott-S6


 AndrewGPaul wrote:
Was that something added in the 5th edition LRB? I'm sure anyone can hire a Star Player if they have the readies available.

In Necromunda Underhive, the underdog bonus is the Tactics cards. Scum are there to provide cheap bullet-catchers if you need more fighters for a mission, while Bounty Hunters are there to fill skill gaps in your gang.

Anyone can hire a star player in BB but they cost way more than anyone would spend if you're spending from the treasury. You get extra money that can only be spent on temporary bonuses based on howuch of an underdog you are - that's the money that pays for star players.

A similar mechanism would make the costs we've seen for hired guns make sense.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 19:09:54


Post by: BrookM


Has during the stream any mention been made of what skills the Orlock have access to? Like, shooting?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/11 19:29:11


Post by: Vorian


Not that I recall - nothing to contradict what's on the legacy gangs.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/17 14:43:21


Post by: Baxx


New Orlock Harpoon Launcher is listed under Heavy Weapons but does not have Unwieldy weapon trait? Another blooper?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/17 22:08:25


Post by: CthuluIsSpy


 rockgod2304 wrote:
Have you seen the new Orlocks
im all over these


Ok, those look really cool. I kind of want to start a gang now.
Especially a space biker gang. At first I thought they diverged a bit from the biker aesthetic, but nope, upon closer inspection they are still bikers like the old guys.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/18 05:00:59


Post by: Kid_Kyoto


Is there anything more definite about the Orlock date? I've only seen 'early 2018'


Necromunda Underhive - House of Chains Pg272 @ 2017/12/18 05:03:22


Post by: decker_cky


 Kid_Kyoto wrote:
Is there anything more definite about the Orlock date? I've only seen 'early 2018'


I think the releases are planned for every three months.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/18 05:17:41


Post by: Chikout


 Kid_Kyoto wrote:
Is there anything more definite about the Orlock date? I've only seen 'early 2018'

It was said on the recent live stream that Orlocks and gang war 2 are coming in February.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/18 06:52:58


Post by: Chopstick


Chikout wrote:
 Kid_Kyoto wrote:
Is there anything more definite about the Orlock date? I've only seen 'early 2018'

It was said on the recent live stream that Orlocks and gang war 2 are coming in February.


So it's probably preorder on last week of Feb and release on March.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/19 07:43:24


Post by: AduroT


Are the Genestealer rules in that next book or are we expecting them sooner than that?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/19 07:53:06


Post by: BrookM


IIRC they'll be printed in the White Dwarf. Cultist rules as well.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/19 12:08:28


Post by: Kid_Kyoto


Chopstick wrote:
Chikout wrote:
 Kid_Kyoto wrote:
Is there anything more definite about the Orlock date? I've only seen 'early 2018'

It was said on the recent live stream that Orlocks and gang war 2 are coming in February.


So it's probably preorder on last week of Feb and release on March.


Yeah that doesn't really work for me, can someone tell them I need them out by the second week of January if not sooner? Thanks.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/19 12:13:09


Post by: W1ntermute


 Kid_Kyoto wrote:
Chopstick wrote:
Chikout wrote:
 Kid_Kyoto wrote:
Is there anything more definite about the Orlock date? I've only seen 'early 2018'

It was said on the recent live stream that Orlocks and gang war 2 are coming in February.


So it's probably preorder on last week of Feb and release on March.


Yeah that doesn't really work for me, can someone tell them I need them out by the second week of January if not sooner? Thanks.


Maybe we'll have Chaos Cultist in January...


Necromunda Underhive - House of Chains Pg272 @ 2017/12/27 15:36:19


Post by: BrookM


For those who ordered a Made to Order Necromunda novel or the like late last month, rejoice! I've just received a notification that it has been shipped.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/30 16:16:47


Post by: zamerion


January WD has a new mission rules.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/30 17:21:41


Post by: Warhams-77


January 2018 WD is a good issue with some proper content (2 pages of rules for Necromunda, 4 page-scenario Warhammer Quest Hammerhal, 6 pages Lord of the Rings, a 4-page conversion guide for Tau buildings, lots of painting guides) - a recommended purchase

The mission

Spoiler:




https://imgur.com/a/TmERO




Necromunda Underhive - House of Chains Pg272 @ 2017/12/30 18:17:32


Post by: Kid_Kyoto


Any news on the Orlocks, new pics or release date?


Necromunda Underhive - House of Chains Pg272 @ 2017/12/30 19:15:56


Post by: Warhams-77


 Kid_Kyoto wrote:
Any news on the Orlocks, new pics or release date?


Nope, not yet


Necromunda Underhive - House of Chains Pg272 @ 2017/12/31 03:49:56


Post by: Chopstick



Just bought a bunch of Cultists and GSC, was expecting some rule for them. :(


Necromunda Underhive - House of Chains Pg272 @ 2017/12/31 10:33:25


Post by: Aeneades


Chopstick wrote:

Just bought a bunch of Cultists and GSC, was expecting some rule for them. :(


Doesn’t look like they are in next months either. Reports a few pages back hinted that at least one of them would be released around the same time as the next Gang Wars.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/31 11:22:18


Post by: Oguhmek


February White Dwarf, I think they said on twitch, to coincide with the release of Gang War.


Necromunda Underhive - House of Chains Pg272 @ 2017/12/31 12:41:31


Post by: BjornRuss


Chopstick wrote:

Just bought a bunch of Cultists and GSC, was expecting some rule for them. :(

The rules for cults will release in 2nd quarter of 2018, before or during summer.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/01 11:43:34


Post by: AndrewGPaul


Is that calendar 2018 (1nd quarter being Apr-Jun) or financial (1st quarter being Jul-Sep)?

If you bought the models based on a vague promise of "next year", then you've got two options; return them ort sell them on and use the money for something else, or hold onto them. It's not like the plastic will go off.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/02 17:44:42


Post by: Commissar Benny


 Kid_Kyoto wrote:
Any news on the Orlocks, new pics or release date?


The wait is killing me. Definitely going to pick up Orlocks & the new hired guns. They all look amazing.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 15:12:30


Post by: zamerion





Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 15:19:21


Post by: BrookM


Yes! Many thanks!


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 15:21:59


Post by: Taarnak


I'm a bit disappointed that the loincloths are molded onto the legs. I have always hated that look and was hoping it would be easy to build them without. Oh well. Everything else about them is pretty awesome.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 15:45:03


Post by: Aeneades


And I believe they are genestealer cult upgrade sprue compatible


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 15:54:50


Post by: H.B.M.C.


So that's 4 Autoguns, 6 Shotguns, 2 Grappling Hook Launchers, 2 Heavy Stubbers, 6 Knife arms, 6 Autopistols, 2 Bionic Arm thingies, 8 Stubguns and 2 'something' pistols per box.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:01:11


Post by: CthuluIsSpy


No grenade launchers? That's odd. Do the Orlocks not get them or something?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:06:30


Post by: Mr_Rose


The “something” pistol might be a sawn-off shotgun — it’s a very “biker” type weapon.
But I’m not sure how you’d represent that in the rules… super short range, obviously maybe a low strength, good hit bonus at short range, and the flechette rule?
Anyway the other option is an Orlock laspistol; it doesn’t seem to have an ejection port or a magazine so that stubby thing sticking out the bottom could well be a cylindrical battery.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:08:53


Post by: Binabik15


They should be really easy to turn into Western-style gunslingers, too. Cowboy hats and dusters and maybe some Skitarii rifles and they're a great posse for the plastic Inquisitor lady.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:26:38


Post by: Chopstick


The 1 hand long gun is Sawn off shotgun.

The Power Fist is Servo Claw.

I don't know why they even include so many Stub guns, they're cheap but not much cheaper than an Auto or Laspistol, you can't even sell or replace them for non-champ/leader now so you'll be stuck with an inferior gun for throughout the campaign.

It would be great if they have a holstered Stub-gun bit to have the extra space for some more exotic weapon, like a Bolter, or Bolt pistol perharp. Dual wielding bolt pistol champion is infinitely cooler than dual wielding stub gun Juve.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:30:28


Post by: zamerion






Some secrets


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:39:01


Post by: CthuluIsSpy


 Mr_Rose wrote:
The “something” pistol might be a sawn-off shotgun — it’s a very “biker” type weapon.


That would be great. I was just thinking of how cool it would be to convert a dude to look like Mad Max. Maybe give someone a chainsword or something to look like Ashley Williams while I'm at it. Or duel wield shotguns for a Caleb expy. The conversion possibilities are endless.
I can see it being something like a shotgun pistol; basically a shorter range shotgun that goes in the pistol slot.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:39:18


Post by: Ruglud


Liking the look of those sprues


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:39:54


Post by: H.B.M.C.


Made even more secret by being upside down.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:41:18


Post by: CthuluIsSpy


Chopstick wrote:
The 1 hand long gun is Sawn off shotgun.

The Power Fist is Servo Claw.

I don't know why they even include so many Stub guns, they're cheap but not much cheaper than an Auto or Laspistol, you can't even sell or replace them for non-champ/leader now so you'll be stuck with an inferior gun for throughout the campaign.

It would be great if they have a holstered Stub-gun bit to have the extra space for some more exotic weapon, like a Bolter, or Bolt pistol perharp. Dual wielding bolt pistol champion is infinitely cooler than dual wielding stub gun Juve.


I think they are pushing the Orlocks to be more of a close quarters / melee faction.
Hence the brawn skill set instead of shooting, which is more for resilience / minor cqc buffs.
Then again, they also have savant, which helps out with shooting as well so idk.

It would certainly explain why there are more shotguns and pistols than autoguns.

Automatically Appended Next Post:
 H.B.M.C. wrote:
Made even more secret by being upside down.


What ever it is, its on page 5. Also, by psychic trepanation do they mean that a psychic will telekinetically make a hole on your head, or they'll make a hole in your head and do psychic stuff?

I did make out the first word of what's behind the tape, and it appears to say Dramatis. Couldn't make out the second word, but I'm going to guess its Personae.
Going by the format of the rest of the entries, it seems everything under it goes under it.
So this Yar Umbra bloke is a Dramatis Personae.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 16:53:29


Post by: BrookM


Under the tape are Dramatis Personae.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 17:05:23


Post by: zedmeister


 H.B.M.C. wrote:
Made even more secret by being upside down.


Could be worse. We could have the classic shaky camera as well


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 17:08:20


Post by: H.B.M.C.


Oh yeah! I'd forgotten about that. No earthquakes reported in Nottingham this weekend.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 17:53:59


Post by: lord_blackfang


 Mr_Rose wrote:
The “something” pistol might be a sawn-off shotgun — it’s a very “biker” type weapon.
But I’m not sure how you’d represent that in the rules… super short range, obviously maybe a low strength, good hit bonus at short range, and the flechette rule?


I can tell you with some certaintly that a sawn-off shotgun in Necromunda 2017 would have range 4"/8", Acc +2/-. S3, AP-, D1, Ammo 2+, Plentiful and Scattershot.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 17:57:09


Post by: BrookM


Only thing I don't like about the Orlock is how the weapons all look the same. Not so much style, but rather.. the autogun and shotgun are hard to distinguish, much like the various plasma incinerator types used by Hellblasters.

And yes, the sawn off shotgun stats have already been posted in the first Gang War book.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 18:00:25


Post by: CthuluIsSpy


 BrookM wrote:
Only thing I don't like about the Orlock is how the weapons all look the same. Not so much style, but rather.. the autogun and shotgun are hard to distinguish, much like the various plasma incinerator types used by Hellblasters.

And yes, the sawn off shotgun stats have already been posted in the first Gang War book.


Huh so it is. And its not a pistol, so juves can't have it and even worse, you can't duel wield them
I can't be the only guy who thinks duel wielding sawn off shotguns looks cool. Impractical irl, but still cool.


Automatically Appended Next Post:
 lord_blackfang wrote:
 Mr_Rose wrote:
The “something” pistol might be a sawn-off shotgun — it’s a very “biker” type weapon.
But I’m not sure how you’d represent that in the rules… super short range, obviously maybe a low strength, good hit bonus at short range, and the flechette rule?


I can tell you with some certaintly that a sawn-off shotgun in Necromunda 2017 would have range 4"/8", Acc +2/-. S3, AP-, D1, Ammo 2+, Plentiful and Scattershot.


6+ ammo, actually. But its plentiful, so it doesn't really matter.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 18:04:19


Post by: Chopstick


Shotgun have 2 barrel, and different grip

Autogun have 1 barrel, slot/heat sink on barrel to absorb heat.

Also Heavy Stubber and Harpoon Gun look like they have the Gun and arm as different bits, so they might end up being easier to kit bash.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 18:46:47


Post by: Clockpunk


Damn, House Orlock boxes weren't available for sale were they? They do look fantastic. Was there any sightings of the alt. FW weapon sets?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 19:58:56


Post by: timd


Single sprue weapons count:
2 x autoguns
3x combat shotguns
3x autopistols
4 x stub pistols
1 x sawed off shotgun
heavy stubber,
harpoon gun
powerfist
three knife hands


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 22:21:59


Post by: JimmyWolf87


 CthuluIsSpy wrote:
Chopstick wrote:
The 1 hand long gun is Sawn off shotgun.

The Power Fist is Servo Claw.

I don't know why they even include so many Stub guns, they're cheap but not much cheaper than an Auto or Laspistol, you can't even sell or replace them for non-champ/leader now so you'll be stuck with an inferior gun for throughout the campaign.

It would be great if they have a holstered Stub-gun bit to have the extra space for some more exotic weapon, like a Bolter, or Bolt pistol perharp. Dual wielding bolt pistol champion is infinitely cooler than dual wielding stub gun Juve.


I think they are pushing the Orlocks to be more of a close quarters / melee faction.
Hence the brawn skill set instead of shooting, which is more for resilience / minor cqc buffs.
Then again, they also have savant, which helps out with shooting as well so idk.

It would certainly explain why there are more shotguns and pistols than autoguns.

Automatically Appended Next Post:
 H.B.M.C. wrote:
Made even more secret by being upside down.


What ever it is, its on page 5. Also, by psychic trepanation do they mean that a psychic will telekinetically make a hole on your head, or they'll make a hole in your head and do psychic stuff?

I did make out the first word of what's behind the tape, and it appears to say Dramatis. Couldn't make out the second word, but I'm going to guess its Personae.
Going by the format of the rest of the entries, it seems everything under it goes under it.
So this Yar Umbra bloke is a Dramatis Personae.


Thought Orlocks got Ferocity, not Brawn. Certainly makes them more damage/pinning resistant but not necessarily melee orientated.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 22:24:27


Post by: CthuluIsSpy


JimmyWolf87 wrote:
 CthuluIsSpy wrote:
Chopstick wrote:
The 1 hand long gun is Sawn off shotgun.

The Power Fist is Servo Claw.

I don't know why they even include so many Stub guns, they're cheap but not much cheaper than an Auto or Laspistol, you can't even sell or replace them for non-champ/leader now so you'll be stuck with an inferior gun for throughout the campaign.

It would be great if they have a holstered Stub-gun bit to have the extra space for some more exotic weapon, like a Bolter, or Bolt pistol perharp. Dual wielding bolt pistol champion is infinitely cooler than dual wielding stub gun Juve.


I think they are pushing the Orlocks to be more of a close quarters / melee faction.
Hence the brawn skill set instead of shooting, which is more for resilience / minor cqc buffs.
Then again, they also have savant, which helps out with shooting as well so idk.

It would certainly explain why there are more shotguns and pistols than autoguns.

Automatically Appended Next Post:
 H.B.M.C. wrote:
Made even more secret by being upside down.


What ever it is, its on page 5. Also, by psychic trepanation do they mean that a psychic will telekinetically make a hole on your head, or they'll make a hole in your head and do psychic stuff?

I did make out the first word of what's behind the tape, and it appears to say Dramatis. Couldn't make out the second word, but I'm going to guess its Personae.
Going by the format of the rest of the entries, it seems everything under it goes under it.
So this Yar Umbra bloke is a Dramatis Personae.


Thought Orlocks got Ferocity, not Brawn. Certainly makes them more damage/pinning resistant but not necessarily melee orientated.


My mistake, I confused the two. I meant Ferocity. They do get brawn as a secondary skill, but champs and leaders will usually start with a Ferocity or a Savant skill.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/06 23:19:03


Post by: Kijamon


So a named character, presumably already has a model made and the picture is on page 5.

It's a book with named bounty hunters. There's only two bounty hunter special characters out already that would be worth hiding for a big reveal.

Kal Jericho and possibly a re-imagining of Mad Donna (going by the Escher bounty hunter mentioned in the core rulebook who looks very much like her in all but name).

They are very unlikely to re-use old sculpts but the Kal Jericho one is actually reasonably big if memory serves and could slot right in to this scale.

Just my guess



Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 01:22:26


Post by: Breotan


Information on Facebook (Necromunda 2017 group) by a person who attended the Open Day.

Thomas wrote:Hey Guys, just got back from the WarhammerWorld Open Day , and got a lot of info, and thought I'd be nice and share it will you all.

Orlock models, dice,tactic cards,gang war 2, and the new tiles will be on sale/pre-order 2nd half of febuary.

of the six new named bounty hunters in GW2, 3 have finished models as already shown, the other three are in production.

regarding resin weapons kits, FW are going a little overboard (in a very good way). Eschers are getting three packs. each pack has different weapons to each other and will fully convert a 10 pack of minis. these will be roughly even mixes, I.E. half close range, half long ranged like the plastics. these are lots of new guns (needle pistols and rifles, flamers, plasma guns, melta guns, 2 different heavy stubbers were all named) and some variants of existing ones (right or left handed versions of weapons on plastic). most if not all weapons in these packs will be added to the gangs 'house lists'. Goliaths and orlocks have several packs each in the works as well. These weapons kits will start being seen at the HH/N weekender next month, and one or two MIGHT be on limited sale there, if they get production on time.

the mystery of 'page 5' is that it is a piece of artwork, containing MAJOR SPOILERS for an upcoming release, a section of the 'named characters' section in the back of the book is also blocked out as well and is the same spoiler.

the three WD gangs are expected to be all out by summer, the articles are all written, but final scheduling is up to the WD team rather than specialist games, and SG wouldn't be drawn on issues or order as WD might change it due to reasons. quick recap, these WD gangs are a genestealer cult Neophyte gang, chaos cults, and a bounty hunters gang.

Gang War 3 will be out in the summer, alongside the 4th house (no confirmation of which house it will be, and don't believe anyone who says otherwise). GW3 will have new scenarios, characters and a massively increased trading post containing practically every Imperial weapon in 40k ATM, with some obivous exclusions (custodes stuff ect). based on the references of which factions where name checked and the like, this trading post list could very easily be well be nearly 200 weapons if not more.









Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 02:19:51


Post by: Theophony


Dude on the cover looks like Hansa (Hulk Hogan) from Beyond the Gates of Antares.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 03:39:51


Post by: Chopstick


Meh, I'd prefer they just made a bunch of weapon in holster, weapon with no arm attached, that way it make it way easier to slap one on a back of a model.

That would be really easy to make.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 11:24:35


Post by: Clockpunk


Hmmm... whilst I can appreciate the idea of offering all gangs (almost) all weapon possibilities - especially if the designs reflect the different styles of each - I do prefer the idea of some weapon choice restrictions beyond just one or two unique per.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 11:30:14


Post by: BrookM


Three packs per gang is a bit much, especially if you only want some weapons and are forced to buy all just to get weapon X and Y.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 11:51:45


Post by: lord_blackfang


Yeah I'm not thrilled that to get a Goliath laspistol I might have to buy a pack of 20 for 30 quid (guessing)


Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 12:58:20


Post by: zend


Man, only one house per book, with months in between book releases, and FW only weapon sprues? Are they trying to kill the game off already?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 13:57:49


Post by: Insurgency Walker


 lord_blackfang wrote:
Yeah I'm not thrilled that to get a Goliath laspistol I might have to buy a pack of 20 for 30 quid (guessing)


After kicking bits sellers in the nuts for years they decide.......to continue kicking bits sellers in the nuts.
But with pink bunny slippers on.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 14:43:55


Post by: Chopstick


Maybe the reason the upgrade sprue didn't get made in plastic because FW go overboard and GW think it would be too expensive


Necromunda Underhive - House of Chains Pg272 @ 2018/01/07 15:01:10


Post by: Mr_Rose


The reason it’s not getting made in plastic is because Specialist Games has a strictly limited allocation of dies and machine time. Every weapon pack or character they do in plastic is one less plastic gang.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 07:27:15


Post by: Baxx


I would actually prefer they completed the gangs before moving over to the next. Look at Blood Bowl, you still have incomplete teams released in the starter box.

In the extreme, that would be like having all the 6 houses without a single heavy weapon (with range more than 9"). Now we might get some or all heavy weapons for existing gangs before the last gangs are released.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 07:55:14


Post by: H.B.M.C.


Chopstick wrote:
Maybe the reason the upgrade sprue didn't get made in plastic because FW go overboard and GW think it would be too expensive
Or because it was never planned to be a plastic release.

I'm sorry if that's a 'boring' answer, but it's the one that's more likely to be true.




Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 08:02:23


Post by: JohnnyHell


So who is "The Deserter"? Seems to be the character just above Yar Wossname under the Post-It note redaction.

And Dramatis Personae is just play script speak for "list of characters". Not a new Adeptus Trademarkius term!


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 08:31:54


Post by: BrookM


The Deserter is the model on the left:



The model on the right is the Longshoreman.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 09:21:37


Post by: AndrewGPaul


The Deserter was previewed on Warhammer TV before Christmas. The pictures of the pages (along with half a dozen other pages from GW2) should be in this thread somewhere.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 09:27:01


Post by: Mad Doc Grotsnik


Chopstick wrote:
The 1 hand long gun is Sawn off shotgun.

The Power Fist is Servo Claw.

I don't know why they even include so many Stub guns, they're cheap but not much cheaper than an Auto or Laspistol, you can't even sell or replace them for non-champ/leader now so you'll be stuck with an inferior gun for throughout the campaign.

It would be great if they have a holstered Stub-gun bit to have the extra space for some more exotic weapon, like a Bolter, or Bolt pistol perharp. Dual wielding bolt pistol champion is infinitely cooler than dual wielding stub gun Juve.


Signature house weapons.

Goliath have hefty CCW, Escher lots of Las, Orlock seemingly favours solid shot.

Adds a bit of variety between the houses beyond their tweaked stats. Plus, weapons packs are coming out fairly* soon, and they do want those to sell

*Fairly. Like, 'not a Dark Eldar or Sisters of Battle length of wait'


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 09:31:43


Post by: zamerion


Deserter



¿yar umbra?


and the other without model



The other model should be a scum.

So we will se 2 miniatures more?





Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 09:33:38


Post by: CthuluIsSpy


 Mad Doc Grotsnik wrote:
Chopstick wrote:
The 1 hand long gun is Sawn off shotgun.

The Power Fist is Servo Claw.

I don't know why they even include so many Stub guns, they're cheap but not much cheaper than an Auto or Laspistol, you can't even sell or replace them for non-champ/leader now so you'll be stuck with an inferior gun for throughout the campaign.

It would be great if they have a holstered Stub-gun bit to have the extra space for some more exotic weapon, like a Bolter, or Bolt pistol perharp. Dual wielding bolt pistol champion is infinitely cooler than dual wielding stub gun Juve.


Signature house weapons.

Goliath have hefty CCW, Escher lots of Las, Orlock seemingly favours solid shot.

Adds a bit of variety between the houses beyond their tweaked stats. Plus, weapons packs are coming out fairly* soon, and they do want those to sell

*Fairly. Like, 'not a Dark Eldar or Sisters of Battle length of wait'


Interesting observation.
I'm going to assume then that flamer weapons are a Cawdor theme. What would Van Saar have, plasma? No idea what Delaque could have. Silenced / suppresed guns? Idk.
I really wished they'd release all of the factions at once rather than making us wait. Whilst I do think the Orlocks look really damn good, the last thing I want is to collect them only to think "well gak, those blokes look even better" when GW gets around to releasing them.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 09:36:33


Post by: AndrewGPaul


I hope they're not themed that simply; Ideally (to me), they'd simply have better weapons (all Van Saar weapons have Plentiful, for example)


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 09:46:42


Post by: Mad Doc Grotsnik


Van Saar may all come with armour instead. We just don't know.

But there's definitely a theme of 'core set weapon limitations' at the moment.

How that will look when we clap eyes on the first weapon packs, who knows.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 11:47:41


Post by: Vorian


Who would've thought we'd live to see a day of complaining about too many additional weapons packs for one gang?

What a time to be alive!

I thought we had heard Van Saar were the next after Orlock?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 11:56:17


Post by: Mad Doc Grotsnik


Depends on the lay out.

If there's a set with utter rubbish, barring one highly desirable, I can see people being peeved at essentially paying the whole cost for that one weapon.

As I've said, I've got a high tolerance for Necromunda, as such things can ensure it keeps turning over money and thus sticks around longer. But there are limits!


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 12:17:55


Post by: Chopstick


 Mad Doc Grotsnik wrote:

Signature house weapons.

Goliath have hefty CCW, Escher lots of Las, Orlock seemingly favours solid shot.

Adds a bit of variety between the houses beyond their tweaked stats. Plus, weapons packs are coming out fairly* soon, and they do want those to sell

*Fairly. Like, 'not a Dark Eldar or Sisters of Battle length of wait'


Then that mean Goliath signature weapon is the Stub cannon, they are the only team who really need more weapon arm because they only have one copy of each weapon (except for the Stub cannon) on each sprue. Not to mention they also have a useless hand holding a grenade arm which could have been hand holding another Brute Cleaver/knife instead.

Goliath didn't have a lot of CC weapon arm on their sprue, they have less CC weapon arms than Escher. The main reason is because they're bigger.

Good news is Marine kit and ork kit can be used on Goliath.


But the main reason for having so many stub gun is bad is that they should've bring back the changing weapon rule, so any investment on the gun don't feel like a waste of credit.



Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 12:32:52


Post by: W1ntermute


Ugh, 225 for hiring a bounty hunter seems a lot. I thought Beastman will be expensive, bacause of chainsword, but this Deserter Guy... I got it - 2 wounds, but still 225 credits is a lot of gangers and juves...


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 13:26:32


Post by: AndrewGPaul


Then hire Scum; they're cheap.

That's the point - Bounty Hunters are expensive, because (Dramatis Personae aside), you can tailor them to do exactly what you want and fill in the gaps I your gang's skillset. Scum, on the other hand, are there to get shot instead of your gangers.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 16:54:20


Post by: Strg Alt


Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 17:06:49


Post by: Fenris-77


The rationale for the mass of gang conversion kits isn't just to satisfy hardcore Necromunda converters IMO, although it does do that. I suspect that Forge World is betting, reasonably, that there will be at least some interest in converting gangs for use as units in 40K with a wide range of potential applications. That would both drive sales of multiple upgrade packs and also sales of the base plastic kit, so win-win. I'm thinking specifically of conscripts and cultists, but GSC and AM/Renegades in general might also see some interest.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 17:25:43


Post by: Mad Doc Grotsnik


W1ntermute wrote:
Ugh, 225 for hiring a bounty hunter seems a lot. I thought Beastman will be expensive, bacause of chainsword, but this Deserter Guy... I got it - 2 wounds, but still 225 credits is a lot of gangers and juves...


We're also assuming they don't do other things for your Gang


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 17:40:13


Post by: W1ntermute


 Mad Doc Grotsnik wrote:
W1ntermute wrote:
Ugh, 225 for hiring a bounty hunter seems a lot. I thought Beastman will be expensive, bacause of chainsword, but this Deserter Guy... I got it - 2 wounds, but still 225 credits is a lot of gangers and juves...


We're also assuming they don't do other things for your Gang


This just turn on my imagination


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 17:43:30


Post by: CthuluIsSpy


Since its a bounty hunter, I wouldn't be surprised if they had a rule where you can put a bounty on one of your opponent's gang members, and if you can kill / capture that gang member you get a bunch of credits for it.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 17:55:42


Post by: W1ntermute


 CthuluIsSpy wrote:
Since its a bounty hunter, I wouldn't be surprised if they had a rule where you can put a bounty on one of your opponent's gang members, and if you can kill / capture that gang member you get a bunch of credits for it.


Maybe a card to play during the battle?

There was something like this in old Necro, where you were playing against Outlaw gangs. You could collect a bounty from deceased/captured gangers.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 21:02:55


Post by: timd


 Strg Alt wrote:
Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.


ALL of them? Good luck with that...

T


Necromunda Underhive - House of Chains Pg272 @ 2018/01/08 21:24:33


Post by: Crimson


 Strg Alt wrote:
Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.


They said on FB ages ago that they were working on a FAQ, but I don't know what happened to that.

GW's FAQ schedule doesn't seem to be working again. They had that whole article about that stuff and IIRC they said that there would be an initial FAQ released two weeks after every codex release, yet where are the BA and DA FAQs?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/09 18:30:38


Post by: Strg Alt


 Crimson wrote:
 Strg Alt wrote:
Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.


They said on FB ages ago that they were working on a FAQ, but I don't know what happened to that.

GW's FAQ schedule doesn't seem to be working again. They had that whole article about that stuff and IIRC they said that there would be an initial FAQ released two weeks after every codex release, yet where are the BA and DA FAQs?


Thanks for the info. Well, I like Necromunda and want to support it but not at all costs. It seems to me that GW has the following mindset:

"No matter how badly we handle some releases, our customers will buy them anyway because it is a premium product."

And they are wrong right there. If they don´t improve on quality control, I am done with Necromunda. This is the only language that GW understands.
In addition, there is the matter with the slow release of the other Houses. According to the rumours each following Gang War book will ONLY feature one House. So we have to wait for Gang War IV to have all the six Houses? This is unacceptable. The Hype will start to fade away and people will move on to greener pastures.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/09 19:04:34


Post by: Voss


 Crimson wrote:
 Strg Alt wrote:
Does anybody know when GW will publish a FAQ to remove all rule inconsistencies/mistakes from Necromunda Underhive & Gang War 1? I will DEFINITELY not buy Gang War 2 until all these problems are addressed.


They said on FB ages ago that they were working on a FAQ, but I don't know what happened to that.

GW's FAQ schedule doesn't seem to be working again. They had that whole article about that stuff and IIRC they said that there would be an initial FAQ released two weeks after every codex release, yet where are the BA and DA FAQs?


Santa's reindeer ate them.

Seriously, they were december releases. Everyone at the studio went home for a couple weeks.
The odds that they were working really hard from about December 15 to January 8th is vanishingly small.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/09 19:22:26


Post by: Albertorius


 Strg Alt wrote:
So we have to wait for Gang War IV to have all the six Houses?

Nope. You'll have to wait until Gang War 5, as there were no additional House rules in GW1 apart from Escher and Goliaths.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/09 22:55:44


Post by: Strg Alt


 Albertorius wrote:
 Strg Alt wrote:
So we have to wait for Gang War IV to have all the six Houses?

Nope. You'll have to wait until Gang War 5, as there were no additional House rules in GW1 apart from Escher and Goliaths.


Jesus, you are right. This makes it even worse.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/09 22:59:43


Post by: CthuluIsSpy


Maybe we'll get lucky and they'll put 3 factions in GW3. I think it might be worth it drop a little message on their FB page telling them that drip feeding factions is a bad idea. The core factions should have really had priority. I mean, that's like design 101.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/09 23:29:25


Post by: Voss


I'd just wait for it to be a finished game and a republished complete rulebook in 2019.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/09 23:33:52


Post by: H.B.M.C.


There isn't necessarily only going to be one gang per Gang War book.



Necromunda Underhive - House of Chains Pg272 @ 2018/01/09 23:37:52


Post by: Albertorius


 H.B.M.C. wrote:
There isn't necessarily only going to be one gang per Gang War book.

No, of course not. We're just extrapolating from the information currently available: the next Gang War book and GW's stated development plans for the gang minis. Other than that, we really don't know a thing. Who knows, maybe they'll surprise us.

OTOH, it's funny how back in the day six houses fitted in the core, no problem...

EDIT: Actually, I seem to remember someone saying there was going to be another gang in GW2? Just not a house gang.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/09 23:44:14


Post by: Crimson


Weren't it supposed to be possible to make a full Bounty Hunter gang? Maybe that's in this book too.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 00:02:31


Post by: Aeneades


Gang War 2 contains rules for Orlock gang and recruiting bounty hunters to an existing gang (not running bounty hunters as a gang).

Rules for Genestealer Cultists, Chaos Cultists and Bounty Hunter gangs are ready and will be realised in white dwarf at some point within the next half year. As the Orlock gang box is compatible with the Genestealer Cult conversion set I suspect the Genestealer Cult gang rules will be released around the same time.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 00:42:08


Post by: Dryaktylus


 Albertorius wrote:
.
OTOH, it's funny how back in the day six houses fitted in the core, no problem...


Main GW product, metal models, no 3rd party manufacturers, same rules/stats/weapons/equipment for all six houses... Well, they have the rules for the other houses on their website for free - they have the same level of uniqueness as those in the old books.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 06:44:12


Post by: Mymearan


With regards to the release schedule, I think the devil is in the details. The concept of having only a few gangs in the core book with the rest being released in separate books is fine, the problem is that they may have spaced them out a bit too much and they charge a bit too much for the books... a few tweaks would’ve done wonders. Say three gangs on release, a slightly faster release schedule, and slightly cheaper Gang War books. As it is, I haven’t even tried to start a campaign at my club, because what’s the point with only two actual gangs (legacy rules and models don’t excite people)? I’ll probably wait at least until summer, which is not good for the game’s momentum.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 09:28:59


Post by: Albertorius


 Dryaktylus wrote:
 Albertorius wrote:
.
OTOH, it's funny how back in the day six houses fitted in the core, no problem...


Main GW product, metal models, no 3rd party manufacturers, same rules/stats/weapons/equipment for all six houses... Well, they have the rules for the other houses on their website for free - they have the same level of uniqueness as those in the old books.


The equipment list is a tad thinner, though. Plus no Hired Guns whatsoever.

And Necromunda: Underhive is being sold exactly the same way Oldcromunda was: on the GW stores. Plus, Nec 2nd Edition was Specialist Games and still had full rules in the book.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 09:37:20


Post by: Chopstick


No gang can take Hired gun until GW2 come out.

Legacy gang have access to better guns than the current new gang without having to go to the trading post.

Vaan sar with Primary shooting skill wipe the floor with other team with Fast Shot.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 09:39:07


Post by: Breotan


Chopstick wrote:
Vaan sar with Primary shooting skill wipe the floor with other team with Fast Shot.

Terrain is your friend.



Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 09:47:13


Post by: Albertorius


Chopstick wrote:
No gang can take Hired gun until GW2 come out.

Legacy gang have access to better guns than the current new gang without having to go to the trading post.

Vaan sar with Primary shooting skill wipe the floor with other team with Fast Shot.


And that is... good or bad?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 09:59:38


Post by: Chopstick


 Albertorius wrote:


And that is... good or bad?


Legacy gangs might not be the most fun (old kit, outdated kit, no unique weapons yada yada...) gang but they hold themselves well against the newer gangs. If not better due to their slightly smaller size. Necromunda was never meant to be balance. You could have the best setup but wouldn't matter if you roll bad, run out of ammo, character get dragged away, etc....


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 10:04:57


Post by: Vorian


They are releasing to the constraints they have.

If the choice is between

a) specialist games being ignored for the next decade
b) one gang a quarter for the next few years and it taking a year before we have the first 9 gangs and a properly fleshed out campaign system

then I know which I'm choosing.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 10:11:15


Post by: Albertorius


That "no rules unless we're already selling a mini" constraint is... really, really annoying. And bad, in a game where you could avoid it with a bit of kitbashing of minis of the 40k lines...


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 10:30:03


Post by: Vorian


And they've released rules. You have the legacy gangs


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 11:33:58


Post by: Albertorius


Vorian wrote:
And they've released rules. You have the legacy gangs

Ultimately, having to check 2 books (so far) and at least one pdf supplement to play a game because they have apparently loaded the rules in a shotgun is not very fun. And it will only get worse.

Hopefully, one-two years from now they'll release a new one-book version of the game. That would be something I'd buy.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 11:55:53


Post by: Clockpunk


It is a damned shame that House Orlock weren't released alongside the core box (as the Skavenblight Scramblers were with Bloodbowl) - just to provide that little bit of variety. But still... I cannot wait to get hold of them. Here's hoping the new tileset offers plenty of interesting rules - certainly looks great.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 22:50:17


Post by: BjornRuss


GW 1 : Campaign + 3D + 6 scenarios
GW 2 : Orlock + "Dramatis Personae" + extented shop + scenarios
WD : genestealer cult gang, chaos cult gang + bounty hunter gung

With the rumors :
GW 3 : gang4 (Van Saar?) + infinity shop + ???

And these are just suppositions, for the next books, in 2018, we will can have :
gang5 (Cawdor?), gang6 (Delaque?), scenarios, hive secondus, pets, ratskin mercenary, more mercenary (mec, doc, etc.), outdoor rules (vehicules, weather, etc), psyker (with Delaque), etc.

So, I think that's a lot of stuff for the year ^^


Necromunda Underhive - House of Chains Pg272 @ 2018/01/10 23:02:30


Post by: Aeneades


GW2 also contains rules for the new tile set (Released in March) I believe.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/11 00:37:16


Post by: Solidcrash


 BjornRuss wrote:
GW 1 : Campaign + 3D + 6 scenarios
GW 2 : Orlock + "Dramatis Personae" + extented shop + scenarios
WD : genestealer cult gang, chaos cult gang + bounty hunter gung

With the rumors :
GW 3 : gang4 (Van Saar?) + infinity shop + ???

And these are just suppositions, for the next books, in 2018, we will can have :
gang5 (Cawdor?), gang6 (Delaque?), scenarios, hive secondus, pets, ratskin mercenary, more mercenary (mec, doc, etc.), outdoor rules (vehicules, weather, etc), psyker (with Delaque), etc.

So, I think that's a lot of stuff for the year ^^


Genestealers Cult in Necromunda?! Which issues can I grab that rule!


Necromunda Underhive - House of Chains Pg272 @ 2018/01/11 01:09:43


Post by: Grot 6


 Albertorius wrote:
Chopstick wrote:
No gang can take Hired gun until GW2 come out.

Legacy gang have access to better guns than the current new gang without having to go to the trading post.

Vaan sar with Primary shooting skill wipe the floor with other team with Fast Shot.


And that is... good or bad?


The tempo of the game and sitting around holding your Johnson, while waiting for .... the half hearted effort that is on par with having a M4 full mag and optics and just using a musket laying there to shoot at people with.

My advice- ignore this gakky tempo and play with what you have, and introduce the new stuff as it comes out. Necromunda has always been a players game. Use the rules loose, and have fun with your gangs. Whoever the assclown is that came up with this idea of release with a crappy book with partial rules is joking. We have full time Necromunda stuff already in play, why would we say- "Hey, you can't play until the book comes out".... o.O

I already have a Grot invasion gang, the Chaos Goliaths, now with added demon support, and the Poxwalkers infesting territories, with Plagbearer support.

Now we have to roll off before game to see if the Nurgle cultists pop up, basses of Nurglings, or a plague bearer. The deeper the expedition, the deeper the threats.

A great campaign hook is to add in a chaos gang, with a ladder threat up to, and including a Nurgle Squad of marines. ( use your own chaos love, the Poxwalkers worked great for me. This one played out like Assault on Precinct 13. about half of my gangers bought it, but damn was it a good fight.


Automatically Appended Next Post:
Solidcrash wrote:
 BjornRuss wrote:
GW 1 : Campaign + 3D + 6 scenarios
GW 2 : Orlock + "Dramatis Personae" + extented shop + scenarios
WD : genestealer cult gang, chaos cult gang + bounty hunter gung

With the rumors :
GW 3 : gang4 (Van Saar?) + infinity shop + ???

And these are just suppositions, for the next books, in 2018, we will can have :
gang5 (Cawdor?), gang6 (Delaque?), scenarios, hive secondus, pets, ratskin mercenary, more mercenary (mec, doc, etc.), outdoor rules (vehicules, weather, etc), psyker (with Delaque), etc.

So, I think that's a lot of stuff for the year ^^


Genestealers Cult in Necromunda?! Which issues can I grab that rule!
Use them now. play with the Shadow War rules. That means a squad of different iterations of genestealer cultiists ands hybrids. Use 1 or 2 purestrains and make sure you reference Rule #1. 10 Genestealers are more then enough work for a full squad of Marines, so remember that your fighting a gang.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/11 21:55:11


Post by: BjornRuss


Aeneades wrote:
GW2 also contains rules for the new tile set (Released in March) I believe.

Oh! I forgot it, but you're right!



Necromunda Underhive - House of Chains Pg272 @ 2018/01/11 21:56:30


Post by: ImAGeek


Solidcrash wrote:
 BjornRuss wrote:
GW 1 : Campaign + 3D + 6 scenarios
GW 2 : Orlock + "Dramatis Personae" + extented shop + scenarios
WD : genestealer cult gang, chaos cult gang + bounty hunter gung

With the rumors :
GW 3 : gang4 (Van Saar?) + infinity shop + ???

And these are just suppositions, for the next books, in 2018, we will can have :
gang5 (Cawdor?), gang6 (Delaque?), scenarios, hive secondus, pets, ratskin mercenary, more mercenary (mec, doc, etc.), outdoor rules (vehicules, weather, etc), psyker (with Delaque), etc.

So, I think that's a lot of stuff for the year ^^


Genestealers Cult in Necromunda?! Which issues can I grab that rule!


Not sure, it’s not out yet.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/25 16:39:09


Post by: OrlandotheTechnicoloured





Necromunda

The House of Iron is returning to Necromunda, and soon - are you ready? Let us know if you're going to be collecting the new Orlocks, already own a gang from editions past, or are preparing your gang to deal with some new foes...


from facebook, so it's getting close


Necromunda Underhive - House of Chains Pg272 @ 2018/01/25 16:52:33


Post by: BrookM


Gotta love those murder, arson and jaywalking lists of crimes.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/25 18:57:56


Post by: streetsamurai


They are good, but they are using the same jokes much too often. I think all of them were wanted for the crime of being impolite (was funny at first, but now it's ''rechauffé'')

I do like the offensive facial hair one though


Necromunda Underhive - House of Chains Pg272 @ 2018/01/25 19:20:45


Post by: BrookM


It is still a feudal society, so being impolite to a noble is still quite up there with murder and breaking & entry.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/26 17:48:37


Post by: zamerion




Again, a new scenario.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/27 00:27:46


Post by: Sabotage!


Reading the Warhammer Community site they mention the new WD has a new scenario and also that the paint splatter in the issue features the new Orlocks. I'm guessing that means the Orlocks will be out in February and not March? I'm not overly familiar with how WD works now, but I don't think they do paint splatters on models that are yet to be released (or that are not coming out that month). Here's hoping for Orlocks in February and Genestealer cult rules in March.....we need more gangs!


Necromunda Underhive - House of Chains Pg272 @ 2018/01/27 02:28:41


Post by: Colour Of War


I’m really hoping they have a faster release schedule than blood bowl, the orlocks are a good start but as mentioned they should have been there for release.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/27 02:41:32


Post by: plessiez


I wonder if there's any way of persuading them to not print any further books with headache inducing dark grey text on medium grey backgrounds.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/27 08:19:09


Post by: Grot 6


They have to. if not you are losing on new year sales, as well as another moths with no Necromunda action. Drip, Drip, Drip....

Ork gang is next. Looking at adding in Ork infested Spyer, and the Pox Walkers in the bottom. Roll a 4-6, then roll another 6 to see how many show up. All you need is to add a cheap box of Poxwalkers to begin with for a hair raising side scenario...


Necromunda Underhive - House of Chains Pg272 @ 2018/01/27 11:30:14


Post by: BjornRuss


The beard are moustache is apparently a crime : "offencive facial hair" LOL

zamerion wrote:
Again, a new scenario.

No, but yes. It's just Gang War 2, like they announced in end of november, but we will have new scenarios in GW2
And we will also have rules for Orlock, "Dramatis Personae", extented shop, and rules for new tiles.




Automatically Appended Next Post:

Orlocks !!!


Necromunda Underhive - House of Chains Pg272 @ 2018/01/27 12:33:09


Post by: zamerion


 BjornRuss wrote:
The beard are moustache is apparently a crime : "offencive facial hair" LOL

zamerion wrote:
Again, a new scenario.

No, but yes. It's just Gang War 2, like they announced in end of november, but we will have new scenarios in GW2
And we will also have rules for Orlock, "Dramatis Personae", extented shop, and rules for new tiles.



Umm, i think its a new scenario

from WD web:

The Gauntlet: A new mission for Necromunda: Underhive


Necromunda Underhive - House of Chains Pg272 @ 2018/01/27 13:09:23


Post by: Commissar Benny


Hoping the new hired guns & Orlocks get released soon. This has been the longest month ever...


Necromunda Underhive - House of Chains Pg272 @ 2018/01/28 18:01:59


Post by: BrookM


An article on naming your gang is up: https://www.warhammer-community.com/2018/01/28/naming-necromunda-gang/


Necromunda Underhive - House of Chains Pg272 @ 2018/01/28 18:37:35


Post by: zamerion


17 february orlocks comes.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/28 20:35:39


Post by: AduroT


zamerion wrote:
17 february orlocks comes.


Weird, same date I’ve been seeing for the new Shadespire boxes.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/28 20:48:46


Post by: BrookM


Is that the preorder or release date?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/28 20:52:30


Post by: zamerion


In the french forum, He has not said it, so it could be the release.

Maybe preorders:
3- aos
10- orlocks
17- shadespire.

But I'm not sure


Necromunda Underhive - House of Chains Pg272 @ 2018/01/28 20:53:19


Post by: Sabotage!


I certainly hope it's the release date, but I'd settle for the preorder date. It'll be nice to have some Orlocks assembled (though not yet painted), by the end of next month.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/28 23:40:31


Post by: Chikout


zamerion wrote:
In the french forum, He has not said it, so it could be the release.

Maybe preorders:
3- aos
10- orlocks
17- shadespire.

But I'm not sure

The dates the poster on the French forum gave are all release dates. They said 10th for Malign portents and we already know their preorder is the 3rd. So preorder 10th release 17th will be the date for the Orlocks.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/29 21:55:32


Post by: BjornRuss


Chikout wrote:
The dates the poster on the French forum gave are all release dates. They said 10th for Malign portents and we already know their preorder is the 3rd. So preorder 10th release 17th will be the date for the Orlocks.

You're right. And the price is the same like the other gang.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/29 23:07:40


Post by: OrlandotheTechnicoloured


I want all my unofficial leaks to come from France, they seem to manage the impossible and take an in focus photo of a flat page so you can actually see stuff clearly

well done that chap or chapesse


Necromunda Underhive - House of Chains Pg272 @ 2018/01/29 23:14:03


Post by: Desubot


 OrlandotheTechnicoloured wrote:
I want all my unofficial leaks to come from France, they seem to manage the impossible and take an in focus photo of a flat page so you can actually see stuff clearly

well done that chap or chapesse


Them posh artsy fartsy french


Necromunda Underhive - House of Chains Pg272 @ 2018/01/29 23:17:06


Post by: Aeneades


As those Orlock boxes are meant to be compatible with the Genestealer Cult upgrade kit I may need to get a couple of extra ones to add some biker cultists to my army.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/29 23:32:11


Post by: GoatboyBeta




So my Dakka name gets me the Gallows Belles for Escher and the Grime Bolts for Goliath. Not bad names IMO


Necromunda Underhive - House of Chains Pg272 @ 2018/01/29 23:40:19


Post by: VictorVonTzeentch


GoatboyBeta wrote:


So my Dakka name gets me the Gallows Belles for Escher and the Grime Bolts for Goliath. Not bad names IMO


Dakka Name: Escher - Violet Terrors, Goliath - Violent Torches

RL Name: Escher - Caustic Lionesses, Goliath - Chain Lunatics


Necromunda Underhive - House of Chains Pg272 @ 2018/01/29 23:54:03


Post by: Elbows


As a long-time Necromunda fan, I'm still hesitating to get excited about this. I just can't agree with the silly Gang War book idea and such a dead slow trickle of content.

As it stands now I'll probably just buy a box of Cawdor or two when they arrive and play old Necromunda - just can't be assed to buy a half dozen books to play the game as I used to. If they release a proper collected-rulebook at some point perhaps.

GW is just doing a terribly good job of making this not attractive. Shame too since the minis look stellar (despite me not being moved by the first three gangs).


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 02:29:08


Post by: Niiai




Someone said that the orlocs where very conpatable with GSC models. I see they have the same leggings as the GSC miners. What weapons are on the spruce?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 03:25:08


Post by: Chopstick


 Niiai wrote:

Someone said that the orlocs where very conpatable with GSC models. I see they have the same leggings as the GSC miners. What weapons are on the spruce?


There're 5,6 posts below it that should give you the answer, but I'll give you one anyway.

-2 autogun
-3 shotgun/combat shotgun (orlock have access to both)
-4 stub gun
-3 autopistol
-3 knife arm
- 1 servo claw
-1 harpoon launcher
-1 heavy stubber
-1 sawn off shotgun

The box have 2 sprue so you got double of that


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 03:37:36


Post by: highlord tamburlaine


Hydra Terrors on Dakka and the Neon Graces in real life.

Neon Graces is kinda cool actually.

Definitely going to keep my eye on those Orlocs if they work well with the GSC stuff. Those were pretty compatible with the Admech guys as well if I remember correctly...


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 08:49:52


Post by: Kid_Kyoto


Vorian wrote:
They are releasing to the constraints they have.

If the choice is between

a) specialist games being ignored for the next decade
b) one gang a quarter for the next few years and it taking a year before we have the first 9 gangs and a properly fleshed out campaign system

then I know which I'm choosing.


The rumored Chaos and GS Cult rules makes me think they're aware they have a hit and there's a hunger for more gangs.

Maybe we'll also see rules for Storm Troopers, Inquisition or IG/PDF?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 09:00:34


Post by: JohnnyHell


 Elbows wrote:
As a long-time Necromunda fan, I'm still hesitating to get excited about this. I just can't agree with the silly Gang War book idea and such a dead slow trickle of content.

As it stands now I'll probably just buy a box of Cawdor or two when they arrive and play old Necromunda - just can't be assed to buy a half dozen books to play the game as I used to. If they release a proper collected-rulebook at some point perhaps.

GW is just doing a terribly good job of making this not attractive. Shame too since the minis look stellar (despite me not being moved by the first three gangs).


Very much agreed, sadly.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 09:09:48


Post by: Mad Doc Grotsnik


 Elbows wrote:
As a long-time Necromunda fan, I'm still hesitating to get excited about this. I just can't agree with the silly Gang War book idea and such a dead slow trickle of content.

As it stands now I'll probably just buy a box of Cawdor or two when they arrive and play old Necromunda - just can't be assed to buy a half dozen books to play the game as I used to. If they release a proper collected-rulebook at some point perhaps.

GW is just doing a terribly good job of making this not attractive. Shame too since the minis look stellar (despite me not being moved by the first three gangs).


I get that, but if this is the price of the game being sustained long-term, it's one I'm happy to go with.

As for a collected rulebook? Look to the Bloodbowl Almanac - collects Death Zone Season 1 & 2, WD articles, and I think a smidge of new content?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 09:13:32


Post by: Solidcrash


Wait.. are you tell me that gang war 2 going have just orlock and expansion in it and basic rule are in book 1 from box set ?
Ugh don’t think I’ll buy the game until there are better boxset include all rule.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 09:39:18


Post by: Nultaar


From what I understand Gang War 2 is Orlocks, Hired guns, expanded trading post and new scenarios. I suspect when all the house gangs are covered we might see a "Season one" type book with everything in, but that is more of a hope than anything else.

Assuming I use the second name I mostly use with my dakka name I get;

Escher : Neon Shadows
Goliath : Nightmare Skulls


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 09:45:40


Post by: Mad Doc Grotsnik


Gang War 2 also introduces additional tiles and rules for Zone Mortalis type games.

As I said when we first got a clear idea of how this is gonna work, for me this will sink or swim on the content.

I'm not adverse to DLC when it's stuff like Automatron or Far Harbor for my beloved Fallout 4 - hours of extra game play and gadgets.

And so far, from what I've gathered about Gang War 2, I'm ok paying a few quid for expanded rules and options.

But if in the future it boils down to 'here's like, a rush article and some ammo rules, lol', I likely won't be ok with it.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 09:55:57


Post by: schoon


 Elbows wrote:
As it stands now I'll probably just buy a box of Cawdor or two when they arrive...

While the show release schedule is irksome, it really doesn't affect how I'll buy. I'll pick up all the Gang War books and the gangs whose looks I like.

Cawdor will almost certainly be one of them

The game is solid, and the miniatures are useful both for the game and the RPG.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 13:10:04


Post by: reds8n


New scenario this month.
..next month....


[Thumb - marchwd.jpg]


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 13:13:15


Post by: Aeneades


So Chaos or Genestealer Cult? I suspect GSC as it ties in nicely with the Orlock release.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 18:51:27


Post by: Fango


 reds8n wrote:
New scenario this month.
..next month....



What's the new scenario all about?



Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 18:54:21


Post by: zamerion


 Fango wrote:

What's the new scenario all about?


snip

Reds8n



Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 18:56:25


Post by: Fango




Cool! Requires the new tiles though :(


Necromunda Underhive - House of Chains Pg272 @ 2018/01/30 19:03:12


Post by: reds8n


.. I believe it's called "The Gauntlet" but one is not 100% sure on that or the details.



Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 00:50:47


Post by: Thargrim


This release looks pretty good, hopefully those resin weapon kits are shown off this weekend. Along with a solid preview of gang 4. The only downer about this release is the higher than expected cost of the new tiles. My tiles from the core box are kind of starting to show wear, and I haven't even played 4 games. The edges are starting to peel in the corners and they don't seem very tough or long lasting. So what was it, 40 usd for some friggin card?

Seems kind of ridiculous to me. Another issue is I hope they are packaged well cause if the carrier is rough then expect some kinked and bashed in edges and corners upon opening.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 02:40:53


Post by: H.B.M.C.


That's just why you get 3 sets of tiles...


... no I'm not biased!!!



Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 08:09:11


Post by: ShortyPreds


 BjornRuss wrote:
Chikout wrote:
The dates the poster on the French forum gave are all release dates. They said 10th for Malign portents and we already know their preorder is the 3rd. So preorder 10th release 17th will be the date for the Orlocks.

You're right. And the price is the same like the other gang.


The Orlock Guy with the Harpoon looks like Euron Greyjoy from Game of Thrones ;-)


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 11:11:54


Post by: Baxx


 reds8n wrote:
.. I believe it's called "The Gauntlet" but one is not 100% sure on that or the details.


With the leaked scan of the white dwarf scenario pages, that is exactly right.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 11:15:43


Post by: Mad Doc Grotsnik


 H.B.M.C. wrote:
That's just why you get 3 sets of tiles...


... no I'm not biased!!!



And how many of the Danger Zone Thing tiles?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 11:29:42


Post by: H.B.M.C.


Two, naturally, so you can do any of the 18 sides simultaneously.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 11:37:05


Post by: Mad Doc Grotsnik


Excellent.

Really hope they keep this up - Fyootcha of Necromunda better be well attended. We needs facts, peoples!


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 11:44:52


Post by: H.B.M.C.


You're not going to be there?


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 11:45:49


Post by: Mad Doc Grotsnik


Nah man. Too far and too expensive for February!

Totes doing Warhamsfest though - it's like Games Day use to be, but with more interesting things to see and do.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 11:47:06


Post by: Vorian


 ShortyPreds wrote:


The Orlock Guy with the Harpoon looks like Euron Greyjoy from Game of Thrones ;-)


That's the head modeled on Adam Troke I think


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 13:28:51


Post by: Albertorius


 Thargrim wrote:
This release looks pretty good, hopefully those resin weapon kits are shown off this weekend. Along with a solid preview of gang 4. The only downer about this release is the higher than expected cost of the new tiles. My tiles from the core box are kind of starting to show wear, and I haven't even played 4 games. The edges are starting to peel in the corners and they don't seem very tough or long lasting. So what was it, 40 usd for some friggin card?

Seems kind of ridiculous to me. Another issue is I hope they are packaged well cause if the carrier is rough then expect some kinked and bashed in edges and corners upon opening.


The quality of the tiles was a huge disappointment for me, particularly when compared with the other GW boardgames I've bought. I will not be getting any more, at least not sight unseen.


Necromunda Underhive - House of Chains Pg272 @ 2018/01/31 15:46:59


Post by: Baxx


The new scenario "The Gauntlet" has some quite interesting changes:

-You get no XP for participating, meaning there is no bonus for weaker fighters (or Juves) for just taking part.
-The scenario gives +1 XP for taking an opposing fighter Out of Action. This is already standard rules regardlesss of which scenario is played, so this indicates that you get an additional XP for taking out an enemy on top of the +1XP for taking out a fighter as standard and +1 additional XP if the fighter taken out was a Champion or Leader.
-If you make some spectacular attack taking an enemy Out of Action (knocked into furnace or fan) you get an additional XP on top of that again, so for a Leader/Champion you could potentially get 4XP for a single attack.
-More steady income of reputation just for taking part (which is a good thing as reputation in the other scenarios are in a zero-sum state).

Was originally not interested in 2d tiles, but may purchase this one as it seems difficult to reproduce something similar in 3d (without building a bunch of specific terrain).


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 18:47:02


Post by: guru





Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 18:49:59


Post by: ImAGeek


That video is amazing.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 18:50:43


Post by: OrlandotheTechnicoloured


I shall watch it again, right now


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 18:53:01


Post by: Crimson


Look at the SoB clock! Plastic SoB soon!


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 19:04:57


Post by: Chairman Aeon


My God, I love the new GW! I'm glad they found their sense of humour.

Seriously though, I wouldn't mind if Necromunda was the gateway to stuff that should be in 40K, but doesn't fit in 40K the wargame.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 19:05:49


Post by: Daedalus81


 Crimson wrote:
Look at the SoB clock! Plastic SoB soon!


Good catch. Now the question is are they still poking fun or giving us a hint? Also anyone with eagle eyes able to spot anything interesting on Duncan's table?



Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 19:06:52


Post by: Mad Doc Grotsnik


Is this Trolltastic, or Trollicious? I can’t decide!


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 19:06:53


Post by: EnTyme


 Crimson wrote:
Look at the SoB clock! Plastic SoB soon!


Well, not anymore.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 19:14:56


Post by: Daedalus81


 EnTyme wrote:
 Crimson wrote:
Look at the SoB clock! Plastic SoB soon!


Well, not anymore.




For real. They would need an employee resetting that clock 24/7.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 19:47:26


Post by: MeanGreenStompa


By the Comet!


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:11:36


Post by: Oguhmek


This is so awesome.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:17:39


Post by: Galas


So... Squats before Sisters, eh?


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:17:52


Post by: Aesthete


New GW is doing a pretty job of entertaining me and feeling good about giving them money.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:21:41


Post by: Theophony


Daedalus81 wrote:
 EnTyme wrote:
 Crimson wrote:
Look at the SoB clock! Plastic SoB soon!


Well, not anymore.




For real. They would need an employee resetting that clock 24/7.

They should switch to a calendar already.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:23:50


Post by: KTG17


I like what I am seeing from this game mostly, but I can't stand the tiles. Are there rules on playing on an open table? Like in the previous editions?


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:26:34


Post by: SeanDrake


 Galas wrote:
So... Squats before Sisters, eh?


I been saying that for months but no one listened, so Squats are now almost tied with SoB for recent releases well for now anyway


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:28:10


Post by: TheDraconicLord


Is this real life?! Is this just fantasy?!

Heck, is this a glitch in the Matrix?! 'cause this is I never thought it'd happen


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:29:23


Post by: the_scotsman


KTG17 wrote:
I like what I am seeing from this game mostly, but I can't stand the tiles. Are there rules on playing on an open table? Like in the previous editions?


Yeah, in the big book.

Or you could, you know. Google the previous edition of the rules. Aint nothing stopping you from just playing oldcromunda, its pretty easy to find on the internet.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:29:46


Post by: Crimson


KTG17 wrote:
I like what I am seeing from this game mostly, but I can't stand the tiles. Are there rules on playing on an open table? Like in the previous editions?

Yes.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:31:06


Post by: Aeneades


KTG17 wrote:
I like what I am seeing from this game mostly, but I can't stand the tiles. Are there rules on playing on an open table? Like in the previous editions?


Yep, 3D table rules are contained in the Gang War 1 book.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:32:18


Post by: CthuluIsSpy




Holy gak they actually did it. They brought a squat back.
Also, I like how they are in on the meme. Can't wait till pariahs take the squat clock's place


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:36:25


Post by: streetsamurai


This was great. Had a dumb smile on my face the whole time. While I sincerly hope we never see Squat again in 40k, a Squat bounty hunter is great and very shadowrun like


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:36:40


Post by: ChrisB


Any ideas which model this is? Looks a bit larger than normal and I can't remember any model in that specific pose/base?



Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:37:05


Post by: H.B.M.C.


Can't wait for a certain someone here to see that video and freak out, totally missing the humour.

But yeah, Squat bounty hunter. Why not? We've got a Beastman bounty hunter!


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:37:57


Post by: ncshooter426


Yeah...while I'm glad squats are back (even if just one)...this is yet another punch in the jimmies for Sisters.

feth it, I'm pledging my girls to Slaanesh and waging war on the golden throne.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:39:41


Post by: streamdragon


Daedalus81 wrote:
 Crimson wrote:
Look at the SoB clock! Plastic SoB soon!


Good catch. Now the question is are they still poking fun or giving us a hint?

I'm guessing it's just a joke for the video given "return of squats", "plastic sisters" and "plastic thunderhawk" are like the 40k "rumor" trifecta.

Model looks pretty cool. Nice to see a return of some of the older lore, even if it's just in Necromunda.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:40:21


Post by: beast_gts


ChrisB wrote:
Any ideas which model this is? Looks a bit larger than normal and I can't remember any model in that specific pose/base?


Could be the Imperial Space Marine, but hard to tell.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:44:25


Post by: ImAGeek


 Galas wrote:
So... Squats before Sisters, eh?


Well, 1 squat. After 4 sisters of battle models.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:44:45


Post by: Desubot


Oh shoot time to sell off my sisters.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:47:34


Post by: Theophony


2 moths too soon for any sisters of battle videos.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 20:50:02


Post by: Stormonu


Daedalus81 wrote:
 EnTyme wrote:
 Crimson wrote:
Look at the SoB clock! Plastic SoB soon!


Well, not anymore.




For real. They would need an employee resetting that clock 24/7.


Yeah, that clock isn’t reach “five ‘til midnight, Appear!!!” It’s been reset so far backwards it BEFORE the reset start time.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 21:00:13


Post by: daedalus


ohmygodohmygodohmygod


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 21:03:08


Post by: Daedalus81


 Galas wrote:
So... Squats before Sisters, eh?


Well a single squat anyway. Sisters are not far off if they're real and I'll bet anything that they are.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 21:17:00


Post by: Hragged


ChrisB wrote:
Any ideas which model this is? Looks a bit larger than normal and I can't remember any model in that specific pose/base?


It's a statue awarded for 10 years at GW:
https://twitter.com/nick_bayton/status/959143992247103488



Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 21:17:33


Post by: Necronmaniac05


Gang war 1 has rules for playing using sector mechanicus terrain on open table tops


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 21:22:17


Post by: ChrisB


 Hragged wrote:
ChrisB wrote:
Any ideas which model this is? Looks a bit larger than normal and I can't remember any model in that specific pose/base?


It's a statue awarded for 10 years at GW:
https://twitter.com/nick_bayton/status/959143992247103488



Good spot!


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 21:59:35


Post by: gnome_idea_what


It’s a little early for April Fools, so we have witnessed the dawn of a new era within GW without even knowing it. New factions galore, SoB being acknowledged if only slightly supported, experiments with new game systems, all culminating in this moment. When I’m old and bitter, I’ll be able to regale my grandchildren with the tale of The Squats’ Return.

I’m having trouble comprehending the implications of this. Are Squats coming as a 40k army? Is the old canon returning? What’s going on?


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 22:00:49


Post by: BrookM


This is more of a homage than anything else, people read too much into some of the more recent stuff done by GW.

This, alongside the Beastman, are in all likeliness nothing more than one-off miniatures for one of their gaiden games.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 22:01:50


Post by: Daedalus81


 gnome_idea_what wrote:
It’s a little early for April Fools, so we have witnessed the dawn of a new era within GW without even knowing it. New factions galore, SoB being acknowledged if only slightly supported, experiments with new game systems, all culminating in this moment. When I’m old and bitter, I’ll be able to regale my grandchildren with the tale of The Squats’ Return.

I’m having trouble comprehending the implications of this. Are Squats coming as a 40k army? Is the old canon returning? What’s going on?


The future is unclear for squats still. They're at least a "thing" again. I wouldn't expect them until next year at the earliest - if they are even under consideration for such a thing.

This will definitely make April Fools really difficult this year.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 22:03:24


Post by: streetsamurai


 BrookM wrote:
This is more of a homage than anything else, people read too much into some of the more recent stuff done by GW.

This, alongside the Beastman, are in all likeliness nothing more than one-off miniatures for one of their gaiden games.


For sure. No way are they redoing the Squats for 40k.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 22:08:43


Post by: Thargrim


Necromunda is an opportunity for them to do one off freakshow models. I wouldn't be surprised to see a ratling eventually.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 22:15:22


Post by: John D Law


Not saying it will happen but there is evidence moving in that direction. First creating the Kharadron overlords that are very squat like followed by mentions in fluff more and more now. This could be all testing reaction and then since they already have the Kharadron it's very easy for them to use as a template to alter into 40k. People mention the beast man but the tzaangors prove they went farther with beast men than just a token guy. Plus beastmen never had a fraction of the obsessed fans that the squat community has. My bet if it happens it does no later than 2019.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 22:48:25


Post by: ZebioLizard2


 BrookM wrote:
This is more of a homage than anything else, people read too much into some of the more recent stuff done by GW.

This, alongside the Beastman, are in all likeliness nothing more than one-off miniatures for one of their gaiden games.
Given we've seen the return of an entire section of Beastmen that's been squatted for a while now for an army. I wouldn't say never given the Tzaangors.. But who knows.

They've also brought back GSC, so at this point whatever GW feels like GW is gonna pump out.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 22:55:03


Post by: zedmeister


IT IS HAPPENING



Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 22:57:02


Post by: Samsonov


My faith in humanity (well, GW at least) just went up a bit.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 23:00:02


Post by: Messiah


 ncshooter426 wrote:
Yeah...while I'm glad squats are back (even if just one)...this is yet another punch in the jimmies for Sisters.

feth it, I'm pledging my girls to Slaanesh and waging war on the golden throne.


Squat players have been waiting far longer than sisters..


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 23:03:40


Post by: ncshooter426


Messiah wrote:
 ncshooter426 wrote:
Yeah...while I'm glad squats are back (even if just one)...this is yet another punch in the jimmies for Sisters.

feth it, I'm pledging my girls to Slaanesh and waging war on the golden throne.


Squat players have been waiting far longer than sisters..


Squat players knew, long ago, they were over. Sisters players - not so much. They aren't in the same ballpark.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 23:05:22


Post by: deleted20250424


 streetsamurai wrote:
 BrookM wrote:
This is more of a homage than anything else, people read too much into some of the more recent stuff done by GW.

This, alongside the Beastman, are in all likeliness nothing more than one-off miniatures for one of their gaiden games.


For sure. No way are they redoing the Squats for 40k.



Yea, there's no way in hell they will bring back Squats since they would just have to "Space" up some Kharadron. Right?.

I mean, they look like Squats already. Maybe some head swaps or some 40k guns on the sprue and they're done.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 23:06:24


Post by: zedmeister


 ncshooter426 wrote:
Messiah wrote:
 ncshooter426 wrote:
Yeah...while I'm glad squats are back (even if just one)...this is yet another punch in the jimmies for Sisters.

feth it, I'm pledging my girls to Slaanesh and waging war on the golden throne.


Squat players have been waiting far longer than sisters..


Squat players knew, long ago, they were over. Sisters players - not so much. They aren't in the same ballpark.


But they aren't over! Long have we awaited this moment. Sisters players can go hang, tis our moment of glory!

Bring on the brotherhoods!


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 23:06:25


Post by: CthuluIsSpy


Messiah wrote:
 ncshooter426 wrote:
Yeah...while I'm glad squats are back (even if just one)...this is yet another punch in the jimmies for Sisters.

feth it, I'm pledging my girls to Slaanesh and waging war on the golden throne.


Squat players have been waiting far longer than sisters..


Sisters still exist as an army too. One can still buy sisters models and field them, at least. Can't do that with squats.
Not that its a squat army; remember that we are just getting a squat now. Not an army, a character.


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 23:06:53


Post by: Geifer


 streetsamurai wrote:
 BrookM wrote:
This is more of a homage than anything else, people read too much into some of the more recent stuff done by GW.

This, alongside the Beastman, are in all likeliness nothing more than one-off miniatures for one of their gaiden games.


For sure. No way are they redoing the Squats for 40k.


Sure, it's just one Squat for now, but if Jurassic Park taught us anything it's that one is all it takes. Before long they'll start multiplying and eating lawyers.

And we have Tzaangors, and indeed had them before the lone Imperial Beastman. Let's also not forget that people have been complaining about Codex: Tzaangors (are people still doing that, or are the ashtrays good after all?), so they have quite a presence.

Not that it means Squats will happen as an army, but I would be very careful with phrases like "no way".


Necromunda Underhive - House of Chains Pg272 @ 2018/02/01 23:12:06


Post by: zedmeister


Still can't get over this. Slam Sector here we come!