"with the store on the 4-5th of June having a large meeting, regarding age of sigmar and then told to make a new starter board, would suggest that we are getting a new edition. "
My guess is rather a new starter box, but that's pretty much common knowledge. It still gives us a date for its release: pre-orders will be either 2nd or, more than likely, the 9th of june.
Ehhh...it might be less of a "new edition" and more "AoS2.0". I could see them releasing a new rulebook with the stuff for Matched, Open, and Narrative Play in there.
A WD leak was posted on 4chan a while back... could be anything I guess. Part of me wants the ID release to be done with, so we can get to the next AoS project.
Idoneth finish on May 19th. It's literally just 3 things left.
If I had to guess, we're going to see Storms of Magic back. Like I said in the Rumor Engine thread, we saw a Purple Sun of Xereus recently--it might be that we'll see some Realm specific spells and models for them.
NinthMusketeer wrote:GW has been good about that so far. And I don't see Chaos versions coming because even when they have captured Stormcast souls chaos forces have shown no interest in trying to corrupt them as opposed to using them as magic batteries. It would be 'deathcast' I'd say we could potentially see, but IMO it would be something resembling stormcast in the same way a knight of shrouds resembles a human--an undead created from the souls rather than a stormcast model with skulls.
That'd actually be really cool, if it in any way resembled the "Lightning-Gheist" we got in that forging story. The "raging magics barely contained in a human-like vessel" aspect of Stormcast is the coolest thing about them.
reds8n wrote:https://www.blacklibrary.com/new-titles/featured/the-sea-taketh-eshort.html?utm_source=Warhammer%20Community&utm_medium=Sidebar
THE STORY
Ingdrin Jonsson, arkanaut of the Kharadron Overlords, swaps his sky-ship for an ocean-going vessel as he joins the fisherfolk of the Blackfire Bight for an expedition. With his arkanaut suit adapted to help him survive the crushing pressure of the ocean depths, he delves into the darkness in search of a great treasure. But when he disturbs something ancient and deadly, he brings danegr not only to himself, but to the humans who aid him. For the Idoneth Deepkin are rising, and they hunger for souls…
I love this error because it's so completely in theme with AoS' silly naming schemes. Duardin going into the oceaeth to face the danegr of aelves and their fyshy companions.
Chopxsticks wrote: When can we expect an update to Skirmish. Would be nice to field the models from the last two releases.
I wish the book provided a way to calculate points so we didnt need to wait for an entirely new release
Divide per five. Then divide by number of models in unit. Round down or up based on proximity.
Thre you go, that's renown.
Also cap randomly and remove anything that has alternative deployment(except when it has it!), remove anything that's fluffy(Lord Aquilor) and make every ability apply to just one model at a time.
TLDR: Skirmish is less than ideal. Play Path to Glory instead.
NinthMusketeer wrote: Hopefully they will have Bottle write Skirmish 2.0 because Hinterlands was way better than skirmish has even been.
Hinterlands is still my go-to for AoS skirmish games. I'm praying we'll see some sort of announcement about this soon. The WD leak on 4-chan could potentially relate to skirmish, so fingers crossed.
I know I have been away for a while, and this is not News or Rumours, but curious now that if it could be related to what is being talked about.
Where is Bottle? I haven't seen him comment in a while. I hope he is doing well. Maybe he is working for GW now and will be working on future projects for AoS and therefore he doesn't comment on the forums anymore? Could this be the case, or did I miss something when I was away?
Davor wrote: I know I have been away for a while, and this is not News or Rumours, but curious now that if it could be related to what is being talked about.
Where is Bottle? I haven't seen him comment in a while. I hope he is doing well. Maybe he is working for GW now and will be working on future projects for AoS and therefore he doesn't comment on the forums anymore? Could this be the case, or did I miss something when I was away?
He does work for GW now. He wrote the mini game in this month's white dwarf.
There are no humans or horses in Age of Super Buff Dudes.
I share your outlook on Legends. It's a good thing GW brings back old things in the first place, but I have a feeling I'll be out of luck. Tomb Kings are either plastic or (previously metal ported to) resin. Made to order has so far exclusively been metal, so I'm not getting my hopes up.
Geifer wrote: There are no humans or horses in Age of Super Buff Dudes.
Spoiler:
Outriders/Pistoliers say "sup"? There's also the Varanguard for Everchosen, but those are daemonic horses and Chaos dudes so maybe it doesn't count.
I share your outlook on Legends. It's a good thing GW brings back old things in the first place, but I have a feeling I'll be out of luck. Tomb Kings are either plastic or (previously metal ported to) resin. Made to order has so far exclusively been metal, so I'm not getting my hopes up.
I don't expect to see stuff like Tomb Kings, sadly, since as mentioned...they'd have to do the plastic range as well as characters and stuff.
Geifer wrote: There are no humans or horses in Age of Super Buff Dudes.
Spoiler:
Outriders/Pistoliers say "sup"?
They're pre-AoS-ification, but you knew that already, and what he meant.
I hate to say it, but yes, exactly this.
You stated there are no humans or horses in AoS.
There's a few units that still have horses at this point. Dragonblades(Dragon Princes rebadged), Swifthawk Agents Chariots, Freeguild Generals, Outriders, Pistoliers, and Marauder Horsemen(it's right there in the name!) all have normal horses. The (Ellyrion) Reavers for Swifthawk Agents aren't readily available right now(they were only in Island of Blood/Spire of Dawn and that's gone again) but are still normal horses.
Varanguard, Chaos Knights, Blood Knights, Dark Riders, Scourgerunner Chariots and Doomfire Warlocks all have "special" horses. The last three were traditionally stolen from the Ellyrion herds and corrupted by Morathi's priestesses and mages. Blood Knights have Nightmares. Chaos Knights and Varanguard have Chaos corrupted horses.
Then you have Black Knights and Hexwraiths, the Black Coach that's coming up, and who knows what else?
And before you say "But none of those are new!"--Varanguard came out afterAoS launched. They came out with Archaon and the Everchosen book.
Geifer wrote: There are no humans or horses in Age of Super Buff Dudes.
Spoiler:
Outriders/Pistoliers say "sup"?
They're pre-AoS-ification, but you knew that already, and what he meant.
I hate to say it, but yes, exactly this.
You stated there are no humans or horses in AoS.
There's a few units that still have horses at this point. Dragonblades(Dragon Princes rebadged), Swifthawk Agents Chariots, Freeguild Generals, Outriders, Pistoliers, and Marauder Horsemen(it's right there in the name!) all have normal horses. The (Ellyrion) Reavers for Swifthawk Agents aren't readily available right now(they were only in Island of Blood/Spire of Dawn and that's gone again) but are still normal horses.
Varanguard, Chaos Knights, Blood Knights, Dark Riders, Scourgerunner Chariots and Doomfire Warlocks all have "special" horses. The last three were traditionally stolen from the Ellyrion herds and corrupted by Morathi's priestesses and mages. Blood Knights have Nightmares. Chaos Knights and Varanguard have Chaos corrupted horses.
Then you have Black Knights and Hexwraiths, the Black Coach that's coming up, and who knows what else?
And before you say "But none of those are new!"--Varanguard came out afterAoS launched. They came out with Archaon and the Everchosen book.
If you want to be so literal, I never said anything about Age of Sigmar. I spoke exclusively of Age of Super Buff Dudes, which is an entirely different game. So none of what you just said matters one bit.
When you're still not done being silly, here's the version for people who can't stop being literal. Age of Sigmar has failed to establish normal, baseline humans through the release of a new model line, instead doing a lousy job just porting Warhammer Fantasy models. That's the criticism.
If you want to be so literal, I never said anything about Age of Sigmar. I spoke exclusively of Age of Super Buff Dudes, which is an entirely different game. So none of what you just said matters one bit.
You agreed with HBMC that the Pistoliers and Outriders are "pre-AoSification", thus you did say something about AoS.
If we're being "so literal" of course.
When you're still not done being silly, here's the version for people who can't stop being literal. Age of Sigmar has failed to establish normal, baseline humans through the release of a new model line, instead doing a lousy job just porting Warhammer Fantasy models. That's the criticism.
So we're going to pretend the Warpriest Excelsior from Silver Tower didn't happen? Guy who was designed to mesh with the Empire/Freeguild range and is part of the "Devoted of Sigmar" faction?
I get that you seem to be irked that there's no super generic, easy to proxy with historicals faction anymore--but move on. I had my Wood Elf range cut by as much as the Bretonnians had for an army. That should tell you something right there as to how that faction was.
But back on the topic of news and rumors. When are we supposed to hear the next thing about Age of Sigmar? Is it next week at Warhammer Fest?
I would be surprised if we don't hear something at Warhammer Fest. Rumormongers are currently talking about a new AoS boxed set for the "big summer release", so it would be likely to get announced/previewed there.
Correct, the rumor is a new Chamber of Stormcast(which got previewed a bit in a Malign Portents story a few weeks ago I think? It's supposed to be Wizardy bits) versus Nighthaunt Spirit-y stuff.
We got a preview of what looked to be a new Black Coach at Adepticon so it likely will be part of a bigger release.
Nova_Impero wrote: It is kinda of crazy that some of the criticism against Age of Sigmar is that there are no "regular" people. It's astounding and sad at the same time.
Why? I really like the fish elves, the sky dwarfs and all the weird and surreal AOS stuff, but I really wish there would be a proper free peoples release. The weirdness kinda loses some of it's impact if there is no regular people to contrast it against. And sure, the grandfathered Empire line exists, but I want to know what way it will be aosified before committing to it.
Nova_Impero wrote: It is kinda of crazy that some of the criticism against Age of Sigmar is that there are no "regular" people. It's astounding and sad at the same time.
But back on the topic of news and rumors. When are we supposed to hear the next thing about Age of Sigmar? Is it next week at Warhammer Fest?
Yes. It's also blatantly false, as the Empire range was rightly IMO adapted to the new fluff for Freeguild and Ironweld arsenals with City of Secrets, Spear of Shadow, etc.
Also here (normal humans on steeds) https://malignportents.com/story/the-offer/ And since the first book, the Devoted of Sigmar were featured alongside e.g. Sylvaneth and SCE, then in artworks, and even got a new AOS model, as said above.
Anyway. On the news front :
Arkiham said on TGA we'll get the Nighthaunt release around the magic supplement mid June. On the French Warfo the dates 16th and 23rd June were uttered.
So what Free People models have been made specifically for AOS rather than being leftovers from FB (or that one guy from Silver Tower)?
Yeah. The Devoted of Sigmar (including Witch Hunters of the Order of Azyr) and the Collegiate Arcanes really fits AOS.
Lots and lots of Chaos models have been humans (mortals).
And the two Darkoaths models, Chieftain and Warqueen, where (according to an old rumor from Lady Atia and some artworks in Mighty battles) meant to be Order (the normal humans living in the Realms, and the survivors of the Age Of Chaos Conan-style).
And yeah, the Order human have the Excelsior Warpriest, a boat and a peasant
So what Free People models have been made specifically for AOS rather than being leftovers from FB (or that one guy from Silver Tower)?
"Hah! I bet you can't name one example other than the six you've already provided!" It must be a lot easier to win an argument if you keep adding qualifiers. I should try this technique.
Inquisitor Gideon wrote: Why? Humans are the most boring part of any fantasy setting. You get humans every single day, let the fantastical be the focal point for a change.
Why does fantastical have to be over the top though? Dwarves existing as a separate, more advanced race is fantastical by definition. Why do they need to be steampunk sky pirate astronauts?
Ratmen are fantastical. They've gotten gak for support in Age of Sigmar and the faction was needlessly split into like 6 different factions.
Egyptian mummies coming to life and marching to war is fantastical. They don't exist at all any more.
Hordes of beastmen are fantastical. They've gotten no support and were split into two separate factions for no reason.
Etc
Etc
They had plenty of fantastical elements to focus on, and they threw it all away for the sake of money. It's all about profitability and copyright enforceability now. The setting is an afterthought.
"Hah! I bet you can't name one example other than the six you've already provided!" It must be a lot easier to win an argument if you keep adding qualifiers. I should try this technique.
The point was lack of new things for Free People. There are no new models for Free People, apart that one guy from Silver Tower nor do they have a battletome of their own. I want a proper Free People release.
Yawn. They're a business, they'll stop things that aren't profitable.
Fantasy is by definition, surprisingly enough, fantastical. If you want the trope fantasy, Nordic Dwarves, haughty Elves etc there are a 1001 cloned Tolkien universes out there. As for support? Give it time, WFB had 30+ years to get it's races going, AoS has barely had 3. But anyway, yet again this is news and rumours, take it down to the sub-forum.
Inquisitor Gideon wrote: Why? Humans are the most boring part of any fantasy setting. You get humans every single day, let the fantastical be the focal point for a change.
Because some people like their stories to have dramatic impact, and a story about a weak creature fighting to survive against a much stronger enemy is a lot more impactful than big muscle monster vs bigger, uglier, muscle monster.
Not to mention having baseline humans of some description in your setting and actually visible instead of just alluded to makes it much easier to relate to. How many REALLY successful fantasy series can you think of that don't feature humans prominently
Inquisitor Gideon wrote: Why? Humans are the most boring part of any fantasy setting. You get humans every single day, let the fantastical be the focal point for a change.
Because some people like their stories to have dramatic impact, and a story about a weak creature fighting to survive against a much stronger enemy is a lot more impactful than big muscle monster vs bigger, uglier, muscle monster.
So focus on those stories. Like i said, there's a 1001 Tolkien clones out there to pick from.
ElvisJuice wrote: Not to mention having baseline humans of some description in your setting and actually visible instead of just alluded to makes it much easier to relate to. How many REALLY successful fantasy series can you think of that don't feature humans prominently
Do vampires and elves count? Both do fine in Warhammer and beyond.
Plenty of humans in the fluff and I think they figure (rightly) they can sell more "unique" models than quasi medeival / renessaince humans.
Eventually they will return, I have hope, at lot of my attachment to the WHFB and 40k Universe was my sympathy for the guys down in the trenches, the IG, Empire, and Brett. Now I play Kharadron in AOS, which, are fun! Don't get me wrong, but doesn't stop the grumbling that I want new human models.
I mean AOS has been throwing us curveballs with the factions that have come out so far, steampunk dwarves, sea elves, a new human faction could be something far greater than old Renaissance tropes.
Yeah, I want to see baseline humans in a fantastical style. Not 16th c. European mercenaries that somehow exist on a world that is literally made of a barbarian god’s imaginary concept of his dead home planet.
Seriously, start with something like the Birdmen of Catrazza and that mechanical horse and come up with a group of mad inventors that live on the plane of metal and have a longstanding argument with the local Dispossessed Dwarfs over who really invented the helicopter.
Mr_Rose wrote: Yeah, I want to see baseline humans in a fantastical style. Not 16th c. European mercenaries that somehow exist on a world that is literally made of a barbarian god’s imaginary concept of his dead home planet.
Mr_Rose wrote: Yeah, I want to see baseline humans in a fantastical style. Not 16th c. European mercenaries that somehow exist on a world that is literally made of a barbarian god’s imaginary concept of his dead home planet.
Seriously, start with something like the Birdmen of Catrazza and that mechanical horse and come up with a group of mad inventors that live on the plane of metal and have a longstanding argument with the local Dispossessed Dwarfs over who really invented the helicopter.
I agree- I want to see a human faction that mixes well (in visual style) with Kairic acolytes and Idoneth deepkin.
Mr_Rose wrote: Yeah, I want to see baseline humans in a fantastical style. Not 16th c. European mercenaries that somehow exist on a world that is literally made of a barbarian god’s imaginary concept of his dead home planet.
Seriously, start with something like the Birdmen of Catrazza and that mechanical horse and come up with a group of mad inventors that live on the plane of metal and have a longstanding argument with the local Dispossessed Dwarfs over who really invented the helicopter.
All of those are in the fiction already - just needs to be translated to the tabletop.
All of those are in the fiction already - just needs to be translated to the tabletop.
… this entire line of discussion has always been about what’s “on the tabletop” rather than mentioned in the fiction. Thus far, other than the grandfathered-in Empire units which don’t really fit, we’ve had exactly one regular order-aligned mortal human show up. In a completely separate game.
That said, maybe Shadespire II or whatever they’re calling the next W:U game will have a Free Peoples warband in it? That would be a good way to test the waters with a new aesthetic.
AoS has space in it for humans, yes it's over the top high fantasy, but has some grimdark elements too like Idoneth and Death etc.
The beauty of the AoS setting is that while it has plenty of high powerfantasy silliness, it allows for the grimdark elements in the world to seep in, shown in Malign Portents, the mortal realms can still be very grey.
As such, humans can absolutely be a part of it. Would love to see a Mini Cogfort that you can deploy on the table as your centrepiece, or a landship, there is scope for some amazing things.
All of those are in the fiction already - just needs to be translated to the tabletop.
… this entire line of discussion has always been about what’s “on the tabletop” rather than mentioned in the fiction. Thus far, other than the grandfathered-in Empire units which don’t really fit, we’ve had exactly one regular order-aligned mortal human show up. In a completely separate game.
That said, maybe Shadespire II or whatever they’re calling the next W:U game will have a Free Peoples warband in it? That would be a good way to test the waters with a new aesthetic.
The thread is AOS in general not tabletop only never has been.
The discussion recently including general fiction and stories as a whole - you might not have read it all? It started with:
There are no humans or horses in Age of Super Buff Dudes.
There are no humans or horses in Age of Super Buff Dudes.
which is super vague.
That was in direct response to a call for a knightly hiumans release with horses, and followed by musings on future Made to Order/Warhammer Legends releases. I'd argue that it's only as vague as you want it to be.
There are no humans or horses in Age of Super Buff Dudes.
which is super vague.
That was in direct response to a call for a knightly hiumans release with horses, and followed by musings on future Made to Order/Warhammer Legends releases. I'd argue that it's only as vague as you want it to be.
Yeah but all the pics of novel covers and discssuion aroun them wasn't - which you missed/ingnored.
And the statement about horses was wrong as was shown - at length.
There are no humans or horses in Age of Super Buff Dudes.
which is super vague.
That was in direct response to a call for a knightly hiumans release with horses, and followed by musings on future Made to Order/Warhammer Legends releases. I'd argue that it's only as vague as you want it to be.
Yeah but all the pics of novel covers and discssuion aroun them wasn't - which you missed/ingnored.
And the statement about horses was wrong as was shown - at length.
A point made through exaggeration is not invalidated by identifying the exaggeration and proving that it is, in fact, exaggeration.
All those pictures came after my initial comment, disproving a point I never made. Good job on that, I guess. As has been pointed out repeatedly, we have no baseline human range with new models (in case you feel like pointing towards the Silver Tower priest, that's as close as it gets for now and he is exceptional in at least two regards, making him useless as a baseline). Showing pictures that these exist in the background doesn't change this fact. It's about as pointless as telling someone who wants plastic Sisters that Battle Sisters keep getting mentioned in the background. That's great and all, but no matter how often they get mentioned or how crucial their role is, you still don't have models.
This is a point worth making: Do you think a lot of people would complain if GW went out and unambiguously stated that normal humans don't exist in Age of Sigmar? That might not go down well initially, but it sets the ground rules for the setting and everyone's expectations of it. Instead we get the opposite. The great warrior god Sigmar hatches a great plan to save the good people of the realms from Chaos, forges and sends forth his celestial host to protect those people, with instances (don't quote me on that, hazy memory of novel discussions here) of normal people fighting alongside Sigmarines and contributing to Sigmar's victories and their own salvation. GW does one hell of a job making these guys sound like a crucial part of the story. But do we get new, fitting models to play out that part ourselves?
They did such a wonderful job on the sky dorfs, having both a mercantile/civilian and militaristic appearance combined with a distinct Age of Sigmar look that none of the old Empire models will ever match. If you like dorfs, you get exactly what I wrote about above, a model range that has that appeal of a civilization worth saving, both incapable of stemming the tide of Chaos by themselves but willing and able to do their part. But if you like humans, you're out of luck. The god of mankind doesn't look kindly on his own when model support is concerned.
Aren73 wrote: AoS has space in it for humans, yes it's over the top high fantasy, but has some grimdark elements too like Idoneth and Death etc.
The beauty of the AoS setting is that while it has plenty of high powerfantasy silliness, it allows for the grimdark elements in the world to seep in, shown in Malign Portents, the mortal realms can still be very grey.
As such, humans can absolutely be a part of it. Would love to see a Mini Cogfort that you can deploy on the table as your centrepiece, or a landship, there is scope for some amazing things.
This.
That's one of the great advantages (and the point) of AOS : the scope and length of the universe.
The setting has a priori room for everything. Some of the old ranges fits really well in there already (Devoted of Sigmar, notably).
The novels have lots of mentions of normal human armies properly AOSified, with concept like the Ironweld Arsenals cogorts : absolutely nothing prevent us to see something like this in the future, from Citadel or Forge World (who made the landship back in WFB).
At the launch in 2015, GW absolutely HAD TO set the tone higher than it was in WFB/40k grimdark, to show the new possibilities of the setting, with things like Stormcast Star Dragons vs Archaon0's elite knights, Godbeasts and giant multidimensional sieges ( - but once again, human survivors and things like the Devoted of Sigmar were also in the books since Day 1).
Maybe they pushed the tone a bit too high. But they seem to listen now. They will explore other corner of the universe, "rebalance" it, and add other themes to the story (like KO and ID).
This is a point worth making: Do you think a lot of people would complain if GW went out and unambiguously stated that normal humans don't exist in Age of Sigmar?
I'm sure they would, but has GW ever said anything that even so much as implies they are planning to do so? You're the one making claims about humans not having a place in the setting despite all evidence to the contrary. Every time someone points out a human model released after End Times (Bloodbound, Kairic Acolytes, Excelsior Warpriest, Darkoath Chieftain/Warqueen), you change your qualifications for what counts as a normal human and say those don't count.
EnTyme wrote: You're the one making claims about humans not having a place in the setting despite all evidence to the contrary.
Don't take this the wrong way, but are you even reading what I'm writing?
I am asking for new human models and have at least once stated, at length, that they very well do have a place in Age of Sigmar.
However you come to that conclusion is beyond me.
The only anti-human comments I've read here are based on how normal humans are dull and GW was right to do more fantastical things. None of that has anything to do with my position.
EnTyme wrote: Every time someone points out a human model released after End Times (Bloodbound, Kairic Acolytes, Excelsior Warpriest, Darkoath Chieftain/Warqueen), you change your qualifications for what counts as a normal human and say those don't count.
Let's stick with the facts, ok? That's just not true.
I have so far not engaged in any discussion concerning Chaos humans. But I'll gladly do so. Chaos humans are not normal humans, as the Chaos qualifier implies. GW has established a clear protagonist (Sigmar, his golden boys and Order) in a struggle against a clear antagonist (Chaos in all its forms). That's the big theme of the Age of Chaos and the Age of Sigmar/Realmgate War. It's made very clear how undesirable the whole Chaos thing is and that it needs to be stopped. What incentive does GW give me to consider Chaos humans the norm when the narrative revolves around the struggle to take the Realms back from those very people and at least some chambers eradicate anything that is even hinted as being tainted by Chaos with extreme prejudice? This isn't about my standards.
As a side note, I love the Darkoath models and would love to get more to make an army of them. I would under no circumstances consider them the default human of the setting though. Initially perhaps, before GW established the new cities and fortified the position that the 2522 Empire fashion catalogue has endured the end of the world. That was their chance to give us barbarian tribes as the default, but since then that has not come to pass, nor is it in line with Sigmar's vision from what I can tell.
I have mentioned the Warpriest, yes. He's said to be a giant of a man, so I'm sure you can see how I'm not going to consider him the norm, right? On top of which, and you'll just have to suffer a little bit of personal opinion here, I don't consider a cleric of the big Order god a good standard by which one could judge peasants, merchants, soldiers and militiamen. Clerics have a way of standing apart from society, not embodying it.
I heard a rumor recently that came out of Adepticon, but I haven't seen much coverage of it. There's a few different parts.
A. 2018 will see a total of 6 army releases. We've already had Deepkin, Daughters, and Nurgle, which leaves 3 more AoS armies to get updated/released in 2018. My bets are on Slaanesh and Stormcast mages, plus one other.
B. Beginning of 2019 will see a second wave of Deepkin releases (ala the Stormcast Vanguard), which will include a giant whale model rumored to be one of the largest models ever made for Age of Sigmar.
C. Also coming in 2019 are going to be sky pirate goblins, mentioned in the Kharadron Overlord book. 2019 is said to feature the forces of Destruction very heavily, about the same way that 2018 is focused around Aelves/Chaos.
Sadly I don't have any source to point to, but the guys that were telling me pointed to information and tidbits that came out of Adepticon, from slip-ups from GW employees during the presentation to bits and bobs put together from slip-ups during dinners with GW employees where drinks were involved. Take it all with a salt-mine worth of salt.
We pretty much know that Nighthaunts will be getting released alongside the stormcast mages. The Slaanesh thing seems to have less grounding than Nighthaunts tbh - I mean we've already seen parts of the models for them and the Shadespire cards.
Aren73 wrote: We pretty much know that Nighthaunts will be getting released alongside the stormcast mages. The Slaanesh thing seems to have less grounding than Nighthaunts tbh - I mean we've already seen parts of the models for them and the Shadespire cards.
Slaanesh and Night Haunts with new Stormcast units but not a new book (because these are just a few more models). Fits with what we've seen so far. They seem to do one full on new army a year and then "upgrade" existing factions with the remaining books. Last year was Overlords and then everyone else was an upgrade. This year it was Deepkin with upgrades/expansions on Undead, Nurgle, Daughters, with likely upgrades to Night Haunts and Slaanesh so it keeps the theme.
Also I could see Moonclan since that was destructions MP hero.
Overall I'd love to see a focus on Destruction. They've been sad for a bit.
Yeah, I'd guess Slaanesh last as well, mostly because they have to schedule Slaanesh in a spot that fits well for AoS AND 40k, and 40k summer is clogged up with Orks and Space Wolves, and I doubt they'd do Slaanesh (and therefore Fulgrim) before we get Leman Russ.
So Slaanesh/Emperor's Children late in the year after everything else gets its chance to wrap up the big 'Malign Portents' plotlines. I definitely see Slaanesh going after Nagash. Hungry for souls, Nagash would be an obvious target for Slaanesh to hunt and knock down a peg.
All signs point to getting Leman Russ. There was a fake rumor that said we weren't, this could be rumor reverb of that. But, again, this isn't the place for that discussion.
Anyway, I haven't heard anything about Moonclan. Only goblins I heard about were the sky pirates, so idk if they're really coming.
All signs point to getting Leman Russ. There was a fake rumor that said we weren't, this could be rumor reverb of that. But, again, this isn't the place for that discussion.
Anyway, I haven't heard anything about Moonclan. Only goblins I heard about were the sky pirates, so idk if they're really coming.
Well, Sky Grots seems really probable because they where mentioned in the KOBT but also in White Dwarf and in the novels, so it's a more or less "common" theme with trademarked name (well, just like "Stormkeeps" I guess, but I'm still waiting to see such a scenery range...). Also they can be related to that old John Blanchesque artwork of Goblins in flying ships, which totally fits the Age of Sigmar "up to 11" tone.
What I find more difficult to believe (not against you drbored !!) is the Idoneth second wave. As much as I would LOVE that, why them ? And why so "close" to the Battletome ?
Anyway I can't wait for Saturday and hopefully some WIzcasts / Nighthaunt teasers !!!
What I find more difficult to believe (not against you drbored !!) is the Idoneth second wave. As much as I would LOVE that, why them ? And why so "close" to the Battletome ?
If its true its probably a combination of availble windows in the production/marketing schedule and the no rules without models policy.
NinthMusketeer wrote: Perhaps the giant whale is part of the Storm of Magic re-do? It was always like apocalypse for fantasy.
I think it more likely that the Storm of Magic "redo" would include another part of the Etheric Vortex range of scenery.
The wording on that in the book is just strange. You can take two pieces of Etheric Vortex scenery but you can split a Gloomtide into two parts, giving you 4 of them...but you can only have a single Gloomtide?
Another alternative is we could get an Embailor for the Idoneth. Those are their "masters of mind magic"/"monster tamers". It's why the Leviadons, Allopex, and eels all have blinders over their eyes--to prevent the Embailor's magic from wearing off.
What I find more difficult to believe (not against you drbored !!) is the Idoneth second wave. As much as I would LOVE that, why them ? And why so "close" to the Battletome ?
If its true its probably a combination of availble windows in the production/marketing schedule and the no rules without models policy.
Ehhh...it's possible that it will be something tied to the story progression like how the introduction of the Vanguard for Stormcast was handled. The Idoneth have a "lost" kindred that gets mentioned in the book that I could see making a comeback as part of the story.
What I find more difficult to believe (not against you drbored !!) is the Idoneth second wave. As much as I would LOVE that, why them ? And why so "close" to the Battletome ?
If its true its probably a combination of availble windows in the production/marketing schedule and the no rules without models policy.
I totally get you. When I heard this, I had to take a salt bath with a salty martini in a salt rimmed glass. But, they still released Stormcast characters like Neave Blacktalon that are not in the Battletome but still have rules. That's the benefit that AoS has over 40k: they release rules for free with matched play points coming either in the updated Battletomes or in the following GHB.
I think that it would be great, absolutely, for Deepkin to get a whale, a kraken, and some other options on top of that. The Ethereal Vortex rules makes it seem like there will be new rules for other pieces of terrain that they can use as well. Do I believe it? Not really. I think it's too much attention to a faction that I feel GW is rolling the dice on. If Deepkin does really well over the next couple months, then maybe they'll start the machine on another update for them maybe by 2020, but so soon? I doubt it, even though it pains me to say it.
Also, the Gloomtide can be taken either in one whole, two halves, or two wholes. You cannot have 4 halves. The maximum number of Ethereal Vortex is 2, so if you split the Gloomtide into 2, it counts as 2, not 1.
Also, the Gloomtide can be taken either in one whole, two halves, or two wholes. You cannot have 4 halves. The maximum number of Ethereal Vortex is 2, so if you split the Gloomtide into 2, it counts as 2, not 1.
The maximum number of Etheric Vortex items is 2 but you can only take a single Gloomtide Shipwreck per Matched Play's profiles.
So either you can have one whole or two halves--but no two wholes.
Also, the Gloomtide can be taken either in one whole, two halves, or two wholes. You cannot have 4 halves. The maximum number of Ethereal Vortex is 2, so if you split the Gloomtide into 2, it counts as 2, not 1.
The maximum number of Etheric Vortex items is 2 but you can only take a single Gloomtide Shipwreck per Matched Play's profiles.
So either you can have one whole or two halves--but no two wholes.
This argument keeps cropping up. Nothing on page 94 of the Deepkin book mentions being limited to only one of each Gloomtide. Nothing on page 136 where Pitched Battle points are listed mentions anything about being limited to one (only that the unit size minimum and maximum is 1, but that describes the unit, not the warscroll).
On top of this, on page 116 of the Deepkin Battletome, it says: "The Ethersea allegiance ability allows you to set up one or two Etheric Vortex terrain features before the battle begins. The scenery warscroll for a Gloomtide Shipwreck on page 95 is an example of an Etheric Vortex terrain feature, and this model makes a powerful addition to any Idoneth Deepkin army. A single Gloomtide Shipwreck model can be used to create two small Etheric Vortex terrain features or a single large one. If you only have one Gloomtide Shipwreck in your collection, it will usually be best to create two small terrain features; if you have two Gloomtide Shipwrecks, it can be advantageous to make two large terrain features instead." This makes it clear that the intention was for a Deepkin player to be able to use two whole ships in their battles.
If you have a conflicting rule in the GHB or something else, please let me know, but otherwise RAW AND RAI support using 2 full ships.
So it is, but I still maintain that I expect to see another piece of Etheric Vortex terrain before I expect to see some gigundous whale for the Idoneth.
Also, the Gloomtide can be taken either in one whole, two halves, or two wholes. You cannot have 4 halves. The maximum number of Ethereal Vortex is 2, so if you split the Gloomtide into 2, it counts as 2, not 1.
The maximum number of Etheric Vortex items is 2 but you can only take a single Gloomtide Shipwreck per Matched Play's profiles.
So either you can have one whole or two halves--but no two wholes.
This argument keeps cropping up. Nothing on page 94 of the Deepkin book mentions being limited to only one of each Gloomtide. Nothing on page 136 where Pitched Battle points are listed mentions anything about being limited to one (only that the unit size minimum and maximum is 1, but that describes the unit, not the warscroll).
On top of this, on page 116 of the Deepkin Battletome, it says: "The Ethersea allegiance ability allows you to set up one or two Etheric Vortex terrain features before the battle begins. The scenery warscroll for a Gloomtide Shipwreck on page 95 is an example of an Etheric Vortex terrain feature, and this model makes a powerful addition to any Idoneth Deepkin army. A single Gloomtide Shipwreck model can be used to create two small Etheric Vortex terrain features or a single large one. If you only have one Gloomtide Shipwreck in your collection, it will usually be best to create two small terrain features; if you have two Gloomtide Shipwrecks, it can be advantageous to make two large terrain features instead." This makes it clear that the intention was for a Deepkin player to be able to use two whole ships in their battles.
If you have a conflicting rule in the GHB or something else, please let me know, but otherwise RAW AND RAI support using 2 full ships.
Honestly I would have a problem with people using two whole shipwrecks outside competitive play--they are a strong part of allegiance but reasonable using the two halves. Two wholes just pushes it over the edge IMO. Now if its a tourney game go ahead because all gloves are off, but if someone tries that in a casual game my response will be 'give me a few minutes to switch to my tourney army'.
NinthMusketeer wrote: Honestly I would have a problem with people using two whole shipwrecks outside competitive play--they are a strong part of allegiance but reasonable using the two halves. Two wholes just pushes it over the edge IMO. Now if its a tourney game go ahead because all gloves are off, but if someone tries that in a casual game my response will be 'give me a few minutes to switch to my tourney army'.
I really can't see a benefit to using two wholes. Maybe I'm missing something but it seems the sillier choice?
Oh yeah, I'm not trying to say that you /should/ if you're playing a friendly game, I'm just trying to make sure that people aren't spreading misinformation about rules they perceive. The same way the rules state that you can have as many icon bearers as you want, but that's not really a friendly way to play the game.
In this case, though, the design team clearly meant for people to take 2, or else they wouldn't have written that bit in there so explicitly.
The other trouble is fitting it on the table. There are still restrictions on where they can be placed in relation to terrain and the like. Fitting two of them on the table fills a large space. But y'know what? So do Sylvaneth Wyldwoods, and people have no qualms bringing 15 of those to a table.
I know how large they are I just can't ever see a time where I'll want to deploy it as one? It's 6" for the protection for Deepkin units and 3" for the "nomnomnom" for non-Deepkin units.
I'd rather spread that across the board a bit and have some coverage that way personally.
I know how large they are I just can't ever see a time where I'll want to deploy it as one? It's 6" for the protection for Deepkin units and 3" for the "nomnomnom" for non-Deepkin units.
I'd rather spread that across the board a bit and have some coverage that way personally.
Isn't there a rule of geometry about splitting a shape in half and increasing the length of all of its sides? By having two halves, you get an extra 'side' to each boat, which does increase the size of the aura that it generates. Always better to go two halves if all you have is one ship.
Afaik two halves = two terrain pieces, two wholes = two terrain pieces. So it isn't a choice between four halves or two wholes, it's between two halves or two wholes.
NinthMusketeer wrote: Afaik two halves = two terrain pieces, two wholes = two terrain pieces. So it isn't a choice between four halves or two wholes, it's between two halves or two wholes.
Yes, you are correct. You can either field one full, two halves, or two full.
HorticulusDK wrote: So uh, who is going to Warhammer Fest and the preview seminar Saturday around mid day ?
Can someone do a little report here ?
Is there a schedule around for when and how many seminars happen at Warhammer Fest? Kinda hard finding information about the event, or maybe it's just me. Might be worth tuning in to Warhammer TV this weekend, but I don't want to sit through hours of unrelated stuff just for the good parts.
HorticulusDK wrote: So uh, who is going to Warhammer Fest and the preview seminar Saturday around mid day ?
Can someone do a little report here ?
Is there a schedule around for when and how many seminars happen at Warhammer Fest? Kinda hard finding information about the event, or maybe it's just me. Might be worth tuning in to Warhammer TV this weekend, but I don't want to sit through hours of unrelated stuff just for the good parts.
There was one on TGA posted yesterday by RuneBrush, but it seems the website is under maintenance....
IIRC the GW news seminar is Saturday between 11:00-12:00 or 12:00-13:00
HorticulusDK wrote: So uh, who is going to Warhammer Fest and the preview seminar Saturday around mid day ?
Can someone do a little report here ?
Is there a schedule around for when and how many seminars happen at Warhammer Fest? Kinda hard finding information about the event, or maybe it's just me. Might be worth tuning in to Warhammer TV this weekend, but I don't want to sit through hours of unrelated stuff just for the good parts.
There was one on TGA posted yesterday by RuneBrush, but it seems the website is under maintenance....
IIRC the GW news seminar is Saturday between 11:00-12:00 or 12:00-13:00
Thank you. If there's just the one to catch it's not that bad.
And by that I mean we get a leak that forces GW's hand.
I hope they have something a bit more unexpected to show than AoS 2nd ed, more Sigmarines and spooky people. I'll be happy to see any undead at all, of course, as it's way overdue. But Slaanesh showing a little leg wouldn't go amiss.
From the Games Workshop press release, the day before the company headquarters was raided by the comany’s shareholders and the entire staff consumed in a cannibalistic frenzy:
“We have long realised that not everyone is happy with our pricing structure, so we have been looking for ways to remedy this. While several of our original ideas were vetoed by the legal team (such a shame, the uniforms were great), we believe we have found the solution. We will be switching to a new material with some amazing properties that will kill two birds with one stone, at least for several armies, by also being the dominant colour of the standard studio painting scheme, and we also hope it will please some of our veteran gamers who remember the heft of our old lead miniatures with fondness. That’s right everyone, we’re switching to solid gold casts to save us, and you, some money; as the new process rolls out across the range you will see a 10-30% drop in price depending on the age of the mould and up to 40,000% increase in weight, perfect for a proppa dreadsocking.”
I don't get it. All I see is a video of people trying to act like they are stolked and excited in black and white. Am I missing something here? Probably I am thinking of something totally different LOL.
All I've wanted since they started with the mini factions that were basically facelifts of old armies, is some new stinkin' reptiles.
They should go full on Meso- American style with crazy headdresses and ornate armor, or play up the hitech aspect and make them 40k compatible Or both.
highlord tamburlaine wrote: All I've wanted since they started with the mini factions that were basically facelifts of old armies, is some new stinkin' reptiles.
They should go full on Meso- American style with crazy headdresses and ornate armor, or play up the hitech aspect and make them 40k compatible Or both.
Also moar dinos with moar lazors.
If they made dino's in space, it would be goodbye to my Imperial soup army lol.
The Seraphon should evolve and the Slann should be able to spawn new living Dinos and apex Saurus warriors.
A new Stormcast release. Its been about three months, i was getting worried!
Judging by the fact her shoulder pauldrons still has the hammer of sigmar in fine shape, and the liberators symbol, I doubt its a Stormcastius Traitoris. Probably an ex-Chaos highlander that got her soul sent to Sigmar rather than a Chaos God, or something of the like.
Crazyterran wrote: A new Stormcast release. Its been about three months, i was getting worried!
Judging by the fact her shoulder pauldrons still has the hammer of sigmar in fine shape, and the liberators symbol, I doubt its a Stormcastius Traitoris. Probably an ex-Chaos highlander that got her soul sent to Sigmar rather than a Chaos God, or something of the like.
The 'tattoos' are things that we've had mentioned elsewhere for some of the tribes and the like.
Worth mentioning that they're very similar to the way that the icon for the Stormcast is done. Hammer with crude zig-zag 'lightning bolts' underneath of them. For reference:
The idea of deathcast (love the name) to me seems amazing. I think it would finally give the stormcast a load of flavour aside from "these are the golden good guys who sometimes do drastic things for the greater good".
A subfaction or just a unit or two of stormcast who've reclaimed their memories and are pissed at Sigmar for taking that away from them, turning to Nagash. They can still fight for "good" on the side of Nagash, just they hate Sigmar for how he repays those who fight most loyally in his name.
It's not too far-fetched and would break the moulds of "Sigmar good" and "Nagash bad spooky skeleton" and it would have a wonderful romantic twist to it.
I think it would be neat if they were composed of the cast-off bits of Stormcast that had a little “trouble” with reforging like in that story. Even better if each one is a distinct counterpart to a specific living Stormcast, who wants/needs to find their order-aligned self and break more bits off in order to become complete and able to die fully and properly.
unmercifulconker wrote: Is that Stormcast cut out new? I thought it was the Shadespire guy but the dude in the video, his eyes look...... 'dead.'
*Drax voice* That is not a dude Looks like it could be a unhelmed femcast Liberator with some kind of face markings?
Ok now I really can't tell if thats a male or female stormcast the chest is very 'bumpy.'
I don't think we'll see Stormcast rebelling, from the short story, it literally seems like the undesired parts of the souls e.g. grief, regret etc are literally hammered away, leaving an empty hole inside the soul. Unless someone like Nagash could rebuild the soul or some of the rebelling souls during reforging escaped, I personally don't think we'll see a open Sigmar rebellion. Sigmar doesn't want anything apart from ultimate obedience.
Aren73 wrote: A subfaction or just a unit or two of stormcast who've reclaimed their memories and are pissed at Sigmar for taking that away from them, turning to Nagash. They can still fight for "good" on the side of Nagash, just they hate Sigmar for how he repays those who fight most loyally in his name.
That was how I was going to do the Stormcasts but not with Nagash when I was going to start Age of Sigmar. Now coming back I bought the new Stormcast boxset so I could redo what I wanted. For me it's the Stormcast who got their memories back and are so upset with Sigmar for various reasons and rebelled against him.
At first I though this was just like 40K how lots of people hated being a copy of 40K so I never started. After loosing my passion and trying to get back in, I said fug it, and started to do it.
This is why I say, "Sigmar the false god, Sigmar the Coward." I wanted to use the Stormcast minis with my chaos and orrucks and Beastclaw Riders. They went back to their tribes once they regained their memories.
Kanluwen wrote: Deathcast are the same as "Loyalist" Alpha Legion.
A terrible idea.
Your post is the same as a post without reasoning.
A terrible post.
They are actually pretty different from renegades to Chaos or renegades from Chaos in 40k.
What makes Deathcast so good is specifically the death part-they aren't fighting for the side of evil, they are still fighting for good except now under Nagash.
People really need to get over the "Death is bad" concept. Death is neutral but ultimately wants order, same as well...order! For Nagash order means people living and dying and the souls going to the rightful underworld and not being stolen. If he had to choose Nagash would definitely pick an orderly world than one overrun by the Chaos gods and their lackies.
Chaos and Destruction stormcast I think would be a poor idea, mainly because that just seems a) too much like 40k, b) just like an angry teenager rebelling against their parents and c) really damn cliché.
Deathcast are different however, they are still fighting for the same thing. Against Chaos, protecting not only the living now but the dead too. Their job is the same.They aren't fighting for something else just to annoy Sigmar in a comical "that will show him!" fashion. They recognise that their original job had point and purpose and needs to be done. They just hate Sigmar for his messed up methods and probably actively work to reclaim the memories and humanity for their brothers and sisters.
Tell me that's not cool. It makes sense lorewise and gamewise, gives death some awesome units and gives the stormcast much needed depth.
But GW need the balls to do something like this. To mess a little with the toys of their special and favourite faction. I hope for it but I doubt they'd risk it.
I'd like to see more diversity of the Death faction. It's funny, people so often want to see flaws, questionable motivations, and generally bad stuff mixed in with good guy factions but bad guy factions being totally bad with no redeeming qualities isn't given a second glance.
If you want to be so literal, I never said anything about Age of Sigmar. I spoke exclusively of Age of Super Buff Dudes, which is an entirely different game. So none of what you just said matters one bit.
You agreed with HBMC that the Pistoliers and Outriders are "pre-AoSification", thus you did say something about AoS.
And now you're attempting to split the hairs you already split in some weird way of scoring points and being 'right'.
Again: You knew what he meant, you're just being (typically) contrary.
Aren73 wrote: They just hate Sigmar for his messed up methods and probably actively work to reclaim the memories and humanity for their brothers and sisters.
Except of course Nagash is a tyrant in his own right, one of decisively more despotic cut, which makes the idea of aligning with him to rebel against Sigmar something an angry teenager would do.
Aren73 wrote: They just hate Sigmar for his messed up methods and probably actively work to reclaim the memories and humanity for their brothers and sisters.
Except of course Nagash is a tyrant in his own right, one of decisively more despotic cut, which makes the idea of aligning with him to rebel against Sigmar something an angry teenager would do.
Exactly. Bad idea
I think we won't see any Deathcast today (but maayybe the lightning gheist we saw in MP), it should be SCE wizards against "pure" Nighthaunt
I see what you mean, though I think death still offers the Stormcast the best way to break from the painful reforging cycle and still fight for "good".
Nagash is hardly the perfect ruler but at least he can offer them their past and humanity back.
Plus they could be a separate faction in Death, not under Nagash.
Point is, Stormcast leaving Sigmar because he's unmaking who they are is not ridiculous and Death gives them the closest home they could have, outside of Order.
Both minis are a bit underwhelming. The Nighthaunt looks very similiar to the one I made from a cut up Skullpass gobbo and skeleton bits after seeing the Knight of Shrouds.
However I love the female SC art.
PS: And maybe I don"t have to turn my second Vandus' dracogh into a giant Demigryph if they get an original one.
New edition, this is excellent news! I wonder if it will be backwards compatible with existing books?
The Stormcast wizard is pretty meh. I really don't think that sort of robe works well with the armour. The Stormcast lady in the art on the other hand looks rad, I hope this means more female Stormcast models.
Binabik15 wrote: Both minis are a bit underwhelming. The Nighthaunt looks very similiar to the one I made from a cut up Skullpass gobbo and skeleton bits after seeing the Knight of Shrouds.
Expanding a sub-faction that's basically flying bed sheets with more flying bed sheets is bound to be underwhelming, I think. There's still hope, though. This one looks like it's out of a basic infantry kit. Maybe GW gets more creative on larger models.
Crimson wrote: New edition, this is excellent news! I wonder if it will be backwards compatible with existing books?
The Stormcast wizard is pretty meh. I really don't think that sort of robe works well with the armour. The Stormcast lady in the art on the other hand looks rad, I hope this means more female Stormcast models.
I doubt 2nd ed will be a massive shift and more an update of the core rules with General's Handbook stuff, removing some of the less useful rules like sudden death and codifying the latest Battle Tome format in a how to play a game section. I don't expect the current books to become obsolete overnight.
I like armor plus tabards or robes. Works well for Black Templars and Dark Angels, and it could work just as well for Sigmarines. The thing I find odd about this one is the leather bands covering the belly. They're clearly meant to tie the model to other Sigmarines that wear their pteruges in a more classical fashion, but that's such an odd location to put them. I don't know. Weird.
Binabik15 wrote: Both minis are a bit underwhelming. The Nighthaunt looks very similiar to the one I made from a cut up Skullpass gobbo and skeleton bits after seeing the Knight of Shrouds.
Expanding a sub-faction that's basically flying bed sheets with more flying bed sheets is bound to be underwhelming, I think. There's still hope, though. This one looks like it's out of a basic infantry kit. Maybe GW gets more creative on larger models.
Crimson wrote: New edition, this is excellent news! I wonder if it will be backwards compatible with existing books?
The Stormcast wizard is pretty meh. I really don't think that sort of robe works well with the armour. The Stormcast lady in the art on the other hand looks rad, I hope this means more female Stormcast models.
I doubt 2nd ed will be a massive shift and more an update of the core rules with General's Handbook stuff, removing some of the less useful rules like sudden death and codifying the latest Battle Tome format in a how to play a game section. I don't expect the current books to become obsolete overnight.
I like armor plus tabards or robes. Works well for Black Templars and Dark Angels, and it could work just as well for Sigmarines. The thing I find odd about this one is the leather bands covering the belly. They're clearly meant to tie the model to other Sigmarines that wear their pteruges in a more classical fashion, but that's such an odd location to put them. I don't know. Weird.
I think the floating skelli is not bad from the design but the pose is very bland. The MP art had the Knight of Shrouds accompanied by a swarming horde of those lil ghost friends and they looked very menacing in numbers and dramatic poses. Many had winged helmets, too, so I gave mine one.
But overall, yeah, I even have a ball and chain on mine, too. Mine has it coming from his butt, err, under his robes to have him floating, though. The shackled arms seem a...safer design I have to admit.
From a MP story we can probably expect some sort of giant undead with chains and cages all over that traps Stormcast souls to keep them from Sigmar/necroning away after death. That should be a cool model. And somewhat similiar to Cryx
At first I thought one of them was wielding a broom...
His Master's Voice wrote: All I need is that Sigmarinette. GW, give me that in miniature form and I'll give you my wallet, kidney and first born.
She looks pretty unremarkable in the bling department. We may not just get her, but perhaps a full troops box. That would be great and so much more helpful than a Sigmarinette hero here and there. Not that the ones we have are bad, but a hero doesn't make an army.
Forgeworld said earlier in the year they were putting together a dedicated Sigmar Team so yeah great to see if there's goign to be some big FW models for Sigmar!
The death stuff looks nice, floaty and menacing. The Stormcasts are interesting, most of them look good, I particularly like that new Ordinator. Those with the napkin hanging on their neck are not great though, that just looks awkward.
New AoS heralds the return of Gotrek - and he's LOUD. Voiced by he one and only Brian Blessed... #aos #warhammerfest #warhammerfest2018 #AgeOfSigmar
3:41 AM - 12 May 2018
.. err...
.. what ?!
I vaguely recall them saying they had something/someone special lined up but...
.. cannot be true ?!
I don't buy audiobooks, ever. As in never. But my god...this is being played at maximum volume! All of these announcements have me bloody giddy right now.
New AoS heralds the return of Gotrek - and he's LOUD. Voiced by he one and only Brian Blessed... #aos #warhammerfest #warhammerfest2018 #AgeOfSigmar
3:41 AM - 12 May 2018
.. err...
.. what ?!
I vaguely recall them saying they had something/someone special lined up but...
.. cannot be true ?!
I don't buy audiobooks, ever. As in never. But my god...this is being played at maximum volume! All of these announcements have me bloody giddy right now.
New AoS heralds the return of Gotrek - and he's LOUD. Voiced by he one and only Brian Blessed... #aos #warhammerfest #warhammerfest2018 #AgeOfSigmar
3:41 AM - 12 May 2018
.. err...
.. what ?!
I vaguely recall them saying they had something/someone special lined up but...
.. cannot be true ?!
Wow, I'm genuinely impressed, I didn't think I could find the idea of them dredging up one of my favourite WHFB characters any less appealing, but they've managed it.
Either the voice and characterisation are going to be completely at odds(because never once in what, a dozen novels, did Gotrek's "voice" ever come across as BRIAN BLESSED), or they've gone with a full on Gotrek In Name Only concept, in which case make it a new sodding character rather than screwing up an existing one to tap the "Oh yeah, I vaguely remember that" segment of the AoS fanbase.
New AoS heralds the return of Gotrek - and he's LOUD. Voiced by he one and only Brian Blessed... #aos #warhammerfest #warhammerfest2018 #AgeOfSigmar
3:41 AM - 12 May 2018
.. err...
.. what ?!
I vaguely recall them saying they had something/someone special lined up but...
.. cannot be true ?!
Wow, I'm genuinely impressed, I didn't think I could find the idea of them dredging up one of my favourite WHFB characters any less appealing, but they've managed it.
Either the voice and characterisation are going to be completely at odds(because never once in what, a dozen novels, did Gotrek's "voice" ever come across as BRIAN BLESSED), or they've gone with a full on Gotrek In Name Only concept, in which case make it a new sodding character rather than screwing up an existing one to tap the "Oh yeah, I vaguely remember that" segment of the AoS fanbase.
Incredible. I don't think i've ever read a more incorrect statement before. I'm impressed.
People said I was crazy back when we got the Harbingers and kept insisting that even though the package gave them names, the rules were just for generic heroes of that type.
I'm thinking that we're seeing the same thing again here.
...the addition of a new command points system to a more strategic double turn.
This is going to be fun...
New edition dead to me in record time. Good job, GW.
Hyperbole aside, they kept a rule I thought is seriously bogus and introduced a rule from 40k that I also think is seriously bogus. If I had faith in GW's design team, this would be the place you'd read about how I hope everything will be wonderful in the end regardless. Sadly, though, I have no expectation of that happening now.
Inquisitor Gideon wrote: Yeah, not buying that. Why is neither Malign Portents or the Harbringers or new death models listed? Where is the other Malign Portents stuff as we've been told the event will be stretched over months? And why the slowdown in 40k codices? Nah, that's fake as all hell.
Four months back but still true.
Not buying the new AoS.
...the addition of a new command points system to a more strategic double turn.
This is going to be fun...
New edition dead to me in record time. Good job, GW.
Hyperbole aside, they kept a rule I thought is seriously bogus and introduced a rule from 40k that I also think is seriously bogus. If I had faith in GW's design team, this would be the place you'd read about how I hope everything will be wonderful in the end regardless. Sadly, though, I have no expectation of that happening now.
You might want to hold fire on that as this is not what you think it is
...the addition of a new command points system to a more strategic double turn.
This is going to be fun...
New edition dead to me in record time. Good job, GW.
Hyperbole aside, they kept a rule I thought is seriously bogus and introduced a rule from 40k that I also think is seriously bogus. If I had faith in GW's design team, this would be the place you'd read about how I hope everything will be wonderful in the end regardless. Sadly, though, I have no expectation of that happening now.
You might want to hold fire on that as this is not what you think it is
I am. I'll revise my opinion as more information gets released. (Edit: Provided there is cause for it, of course.)
Until that time, I'll go by what we have, which coupled with my very low opinion of GW's rules writers is not encouraging.
What are the odds we will see psychology rules and morale rules that are not just "remove more toys"? Please give me a reason to return when temting with pretty models :/
Wow. I thought a new edition was coming, but everyone told me no way. Glad to see it. Just got in the game like 3 months ago, but the excitement around new edition releases is the best. Can't wait. Watched the Night Haunt video. What the heck is the silhouette of that giant miniature in the back? Looks like a female(?) wizard with a staff, a headdress, on top of some huge giant beast? Possibly the narrator of the video?
So could this be the beginning of WYSIWYG magic powers now?
I see this as the start of magical powers that last greater than one turn and which have a lasting effect on the table; thus making them far more attractive as a model instead of a one turn ability effect. We've had this before with spells like the Wood Elf summoning spell; but this seems like a wide spread approach to the idea.
Personally I like it; it make magic more of a thing on the tabletop not just something in the games stats and numbers. Plus it opens up the field for summoning spells and thus non-aligned creatures to appear in the game
excited about the new enhaced rules. Hopefully it will make AOS more complex than mindlessly throwing dices hoping for 4+
Automatically Appended Next Post: The new minis are unfortunately not too exctiting. been there done that for the most part. Liked the death-construct style from the end time a lot more
Give me a second, I was in AWE with that new technical paint and I took a picture from a test model. The designer I was talking with explained they were developed to help painting the new army.
Here ya go:
Spoiler:
That was done with 1 layer. 1! Freakin'! Layer! It's almost like a shade and glaze combined.
I'm completely in awe with this new paint. Unfortunately, he had no idea when it will be released :(
So, look at the video teaser for the new Nighthaunt. Then, look at the black coach and the spirits at the back. They are clearly servants. One of them is carrying a book and the other is carrying, important - not wielding, a sheathed sword. They must be clearly holding onto these for the inhabitant of the coach, the vampire (judging by the coffin).
The fact that these servants (for lack of a better word) are carrying an arcane book and sword for a recovering vampire into battle for me only means one thing.
The vampire in the black coach can awaken mid game and be let loose.
I REALLY hope I'm right, because that would be the most amazingly epic thing ever, IMO at least.
Love that Aren. Fits with how it worked originally too somewhat. With Morathi as a precedent I am hoping there will be more mid game Transform/summons etc.
Aren73 wrote: So, look at the video teaser for the new Nighthaunt. Then, look at the black coach and the spirits at the back. They are clearly servants. One of them is carrying a book and the other is carrying, important - not wielding, a sheathed sword. They must be clearly holding onto these for the inhabitant of the coach, the vampire (judging by the coffin).
The fact that these servants (for lack of a better word) are carrying an arcane book and sword for a recovering vampire into battle for me only means one thing.
The vampire in the black coach can awaken mid game and be let loose.
I REALLY hope I'm right, because that would be the most amazingly epic thing ever, IMO at least.
There was also the silhouette between the trees, I would assume that to be the vampire.
Aren73 wrote: So, look at the video teaser for the new Nighthaunt. Then, look at the black coach and the spirits at the back. They are clearly servants. One of them is carrying a book and the other is carrying, important - not wielding, a sheathed sword. They must be clearly holding onto these for the inhabitant of the coach, the vampire (judging by the coffin).
The fact that these servants (for lack of a better word) are carrying an arcane book and sword for a recovering vampire into battle for me only means one thing.
The vampire in the black coach can awaken mid game and be let loose.
I REALLY hope I'm right, because that would be the most amazingly epic thing ever, IMO at least.
There was also the silhouette between the trees, I would assume that to be the vampire.
I'd love that. And yes already anticipating backlash of "we don't want vampires in our ghost army" but it could well be a ghostly vampire - Vampires back in fantasy could take wraith/ethereal form. But yes, the model looks big and imposing, hopefully a vampire lord, awakened, ready to slaughter!
Aren73 wrote: So, look at the video teaser for the new Nighthaunt. Then, look at the black coach and the spirits at the back. They are clearly servants. One of them is carrying a book and the other is carrying, important - not wielding, a sheathed sword. They must be clearly holding onto these for the inhabitant of the coach, the vampire (judging by the coffin).
The fact that these servants (for lack of a better word) are carrying an arcane book and sword for a recovering vampire into battle for me only means one thing.
The vampire in the black coach can awaken mid game and be let loose.
I REALLY hope I'm right, because that would be the most amazingly epic thing ever, IMO at least.
There was also the silhouette between the trees, I would assume that to be the vampire.
That’s the Mortarch of Grief, I don’t think it’s the vampire from the black coach.
If not someone brand new, then hopefully Isabella. Grief would fit well with Vlad's permenant death during the End Times and it would be quite an amusing middle finger to Nurgle from Nagash if he managed to get her soul back from him.
This is just all fantastic. I'm sure those new paints will make those magical effects a breeze to paint too! I hope they come in more colors beyond green and blue!
I'm so pumped for this. I can't wait to get the rules and see how it effects all the different armies out there! I'm hoping for a shake-up of the meta, something that gets people out of the rut of taking 1 or 2 netlists... I know, I know, it's a lot to hope for, but I'm excited!
So what are we looking at for the new nighthaunts?
A horde unit of ghost boys
Hangman axe spook
The boy that smacks you with locks on chains
Skaven ghosts
Wraith unit
Banshee unit
Keldrek on horse
Ghostly riders
Lantern boy
Black Coach boy
The faceless one with spikey weights on chains
The unit with their faces covered by cloths
The axe boy who casts spirit heads
That dude with a massive hourglass
The mortrarch of being unseen in the background
Aren73 wrote: So what are we looking at for the new nighthaunts?
A horde unit of ghost boys
Hangman axe spook
The boy that smacks you with locks on chains
Skaven ghosts
Wraith unit
Banshee unit
Keldrek on horse
Ghostly riders
Lantern boy
Black Coach boy
The faceless one with spikey weights on chains
The unit with their faces covered by cloths
The axe boy who casts spirit heads
That dude with a massive hourglass
The mortrarch of being unseen in the background
Anything else?
Yeah there are the strange female ghosts with flowing hair with roses in and seemingly scythes for arms?From the teaser -they may be flying..
It's difficult to tell in places what is a separate character verses a special weapon/unit champion or character with alternate posing/sculpts. The two dudes on horses look an awful lot like a mounted Knight of Shrouds with two options on how to build it, for example. Not that it's by any means a bad thing.
NinthMusketeer wrote: It's difficult to tell in places what is a separate character verses a special weapon/unit champion or character with alternate posing/sculpts. The two dudes on horses look an awful lot like a mounted Knight of Shrouds with two options on how to build it, for example. Not that it's by any means a bad thing.
The bases on those and the banshees are really built up. Same goes for the stormcast xbow guys and bolt thrower. I think they are shadespire warbands and season 2 will see rules for non infantry units.
NinthMusketeer wrote: It's difficult to tell in places what is a separate character verses a special weapon/unit champion or character with alternate posing/sculpts. The two dudes on horses look an awful lot like a mounted Knight of Shrouds with two options on how to build it, for example. Not that it's by any means a bad thing.
The bases on those and the banshees are really built up. Same goes for the stormcast xbow guys and bolt thrower. I think they are shadespire warbands and season 2 will see rules for non infantry units.
I was thinking if any of them are meant for Shadespire or not. I think you might be right.
More Stormcast with a crossbow type thing! Wow! That must be a fething record for the most kits of the same basic idea!
From the essential guide:
"They’ve done a great job creating what we think is the tightest ruleset Warhammer Age of Sigmar has ever had... "
Considering it's the second edition, that would be the minimum expected of you, GW.
"Warhammer Age of Sigmar has the best competitive rules for the game so far,..."
No gak, a marginal improvement would technically achieve that. Not holding my breath for a GW game with respectable balance.
Backwards compatibility means we'll still have flat to wound stat (the thing I hate the most about AoS), there are things to sort out beyond that though. Sounds like they are adding more layers of complication. Command points being added in is not particularly good news.
Inquisitor Gideon wrote: How about we break the usual cycle and actually wait and see the new rules and play a few games before passing judgement? You know, just for a change?
Expanded magic rules? Yes please
No shooting out of combat - should have been there from the start
Some form of command points/abilities - depends how it's implemented, but could add a bit more depth
Some form of change to the double turn - yep, please do something to it, maybe not take it out completely but somehow minimise the negative effect on the player that loses out
I think it sounds promising. Personally I hope they add in more interaction with terrain now too but I am quite hopeful that the new edition will improve on the previous one.
While I do agree there is something horse like about the skaven ghost skulls they also have hands with fingers, which is decidedly not horse like
They might not be skaven but their own thing, absolutely, it's their backs, pose and weapons that are reminiscient of skaven but I don't think it makes sense that hordes of nobodies which is what skaven are, become undead elite troops, judging by unit size, upon death.
We'll have to wait and see. While I hope for more info today I doubt we'll get much more.
Seneca wrote: I don't think that the "skaven ghosts" are such. Their skulls look more like horse skulls.
Skull fits with Skaven skulls as shown before. Their heads are a bit more elongated than you might think, since they tend to have their neck tucked into their chest to protect it.
Aren73 wrote: While I do agree there is something horse like about the skaven ghost skulls they also have hands with fingers, which is decidedly not horse like
They might not be skaven but their own thing, absolutely, it's their backs, pose and weapons that are reminiscient of skaven but I don't think it makes sense that hordes of nobodies which is what skaven are, become undead elite troops, judging by unit size, upon death.
We'll have to wait and see. While I hope for more info today I doubt we'll get much more.
Yeah, it's the hunch that really makes me think Skaven, but I wouldn't be surprised at all if they weren't.
Automatically Appended Next Post:
Aren73 wrote: Some form of change to the double turn - yep, please do something to it, maybe not take it out completely but somehow minimise the negative effect on the player that loses out.
I hate the double turn so much. It means I auto-take turn 2 if I pick, and auto-win if I get the double. I distinctly remember every game with my tourney army in which I got the round 1-2 double and still lost, because both times I made a critical error and totally deserved it.
Lord Kragan wrote: https://www.warhammer-community.com/2018/05/11/warhammer-fest-live-blog-2gw-homepage-post-1/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=AOS&utm_content=LiveBlogSun1400
So that's Warhammerfest done and dusted and boy do we have a lot coming. In just barely a month we have:
A new edition for AoS A new chamber for Stormcast
A huge update for the Nighthaunts army
Models to represent spells in AoS New scenery
New objective markers
New dice
Ah yeah the technical paints, I like the idea but as with most things like that (like the gem paints) taking the time to blend it normally will yield better results.
Though no doubt they will help with speed painting of ghost for some people.
And don't encourage him/her! Animated sneezes are not a thing!
Inquisitor Gideon wrote: How about we break the usual cycle and actually wait and see the new rules and play a few games before passing judgement? You know, just for a change?
I'm sure it will be an improvement, especially if you enjoy either Warhammer. If you are an AoS fan now you will probably love and be excited by 2nd ed AoS.
If you are disillusioned and/or fed up with how GW write rules this will not be the well written and balanced game you wish GW could make if they cared about that (definitely not the game you don't believe them capable of anymore).
Inquisitor Gideon wrote: How about we break the usual cycle and actually wait and see the new rules and play a few games before passing judgement? You know, just for a change?
I'm sure it will be an improvement, especially if you enjoy either Warhammer. If you are and AoS fan now you will probably love and be excited by 2nd ed AoS.
If you are disillusioned and/or fed up with how GW write rules this will not be the well written and balanced game you wish GW could make if they cared about that (definitely not the game you don't believe them capable of anymore).
AoS has become pretty successful so far over its short lifetime - the ruleset has had some changes but overall has remained largelly the same, meaning that it's not a bad set of rules for a fun quick game that we're sitting on now. I believe, from everything we've heard, that the changes will improve what we have even if just a bit, meaning that AoS is going to get better. Maybe not as much as some might want it to, but an already decent game will become even better and for me that's something to be excited about.
Yeah there are the strange female ghosts with flowing hair with roses in and seemingly scythes for arms?From the teaser -they may be flying..
You mean these girls? It's weird, I don't remember other female looking ghosts but I was probably way too distracted with the ridiculous amount of shinies everywhere.
I think the tombstones etc are just the supports for the floaty ghosts in the same way as the existing spirit hosts are supported by the skeletions they're coming out of
OrlandotheTechnicoloured wrote: I think the tombstones etc are just the supports for the floaty ghosts in the same way as the existing spirit hosts are supported by the skeletions they're coming out of
I see what you mean but there are also flagstones, flowers, a fully built up base can be seen on some. Look at the rider ones too. Of course this could just be elaborate basing on part of whoever put them together but that isn't GW style, unless it comes in a kit. So options we have are:
A) those are Shadespire models
B) there will be a new set of AoS bases
C) there will be a new set of basing materials
or
D) those models just happen to have really elaborate, built up supports that take up the whole base (I doubt this one)
OrlandotheTechnicoloured wrote: I think the tombstones etc are just the supports for the floaty ghosts in the same way as the existing spirit hosts are supported by the skeletions they're coming out of
I see what you mean but there are also flagstones, flowers, a fully built up base can be seen on some. Look at the rider ones too. Of course this could just be elaborate basing on part of whoever put them together but that isn't GW style, unless it comes in a kit. So options we have are:
A) those are Shadespire models
None of them have a noose around their necks nor wield a longsword.
OrlandotheTechnicoloured wrote: I think the tombstones etc are just the supports for the floaty ghosts in the same way as the existing spirit hosts are supported by the skeletions they're coming out of
I see what you mean but there are also flagstones, flowers, a fully built up base can be seen on some. Look at the rider ones too. Of course this could just be elaborate basing on part of whoever put them together but that isn't GW style, unless it comes in a kit. So options we have are:
A) those are Shadespire models
B) there will be a new set of AoS bases
C) there will be a new set of basing materials
or
D) those models just happen to have really elaborate, built up supports that take up the whole base (I doubt this one)
Well, they were together with the rest of the army and they gave no indication of Shadespire. They aren't the first spirit with a very complete base either, the spirit host has some years now, and it was already pretty good
Spirit hosts have a tombstone, little candle altar and skeletons which take up give or take 15-20% of their base.
The first two ghosts shown in the picture of the cabinet above have tombstones, flagstones and roses that take up 100% of their base (from what it looks like).
To me at least the difference is pretty large, it's like the "insert currently unknown unit name here" get cast bases like the Necromancer, Cairn Wraith or Tomb Banshee models.
Essentially I'm finding it very hard to find traditional basing techniques used by GW on those models, like grass, scatter pebbles and their texture basing paints. Maybe the one in the back has that, possibly, can't quite make out. The others have flagstones and roses that cover their base.
Maybe they are just an elaborate stand or loads of extra bits on the ghost sprue, it's not impossible. But it's possible that they are fully cast bases and that's what it looks like to me.
By your logic, the Knight Venator/Knight Azyros were made for Shadespire too since they have a "fairly complete base".
The other part you're ignoring/forgetting is this is the studio display army so of course it has a coherent and complete basing setup. The Necromancer, Cairn Wraith, and Tomb Banshees were part of a release era for heroes who got pretty specific bases that in many cases were part of the actual design of the model. They haven't been doing too much of that of late. It trends now towards there being a thing the model is linked to and then you can do whatever you want.
The roses and flagstones very well might actually be part of the sprues for those units(because that's what these things are: units) like we saw for the stuff for Idoneth.
Kanluwen wrote: By your logic, the Knight Venator/Knight Azyros were made for Shadespire too since they have a "fairly complete base".
The other part you're ignoring/forgetting is this is the studio display army so of course it has a coherent and complete basing setup. The Necromancer, Cairn Wraith, and Tomb Banshees were part of a release era for heroes who got pretty specific bases that in many cases were part of the actual design of the model. They haven't been doing too much of that of late. It trends now towards there being a thing the model is linked to and then you can do whatever you want.
The roses and flagstones very well might actually be part of the sprues for those units(because that's what these things are: units) like we saw for the stuff for Idoneth.
By my logic I gave 4 different options a few posts up for what it could be of which Shadespire is only one, you might be thinking I'm saying these are only Shadespire because Lord Kragan decided to only partially quote me earlier.
Also, you mention the studio display army, except the rest of the studio display army has different bases, which are exactly how I described earlier: a texture basing paint (agrellan something) , some grass, maybe some small rocks and bits of scatter that come on the sprue. None of the other studio bases have flagstones, which cover the bases of these guys. So, actually, they're not coherent with the rest of the studio army.
Moreover, no other bases seen in the range have a raised, slanted "hill" (for lack of a better word, you get what I mean I'm sure) as the second ghost from the right in the picture above. That is again, either a cast bit of terrain or model bits on the sprue that take up the whole base (which I don't remember any kits having, usually it's just scatter).
Point is, plenty of models have scenic bits on the sprue that are either optional or not, but they are usually scatter scenery bits that take up around 20% of the base area. These bits take up pretty much the whole base.
And to reiterate: I'm not saying these must therefore be shadespire, but that they could possibly be shadespire, especially that like the dude in the shadespire card we saw their faces are covered (though yes, no sword or noose).
There’s no way everything for Stormcast that has a scenic base is for shadespire (Warmachine and 2 Stormcast sprue, 3 Stormcast with massive ranged weapons, a Gryph hound and a lion mount thingy). And the ghosts don’t match the art from the shadespire card we saw. Maybe they’re from the starter, not shadespire.